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	<updated>2026-05-25T22:24:47Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://wiki.tribesdepot.com/index.php?title=Deadzone:_Rogue/Patches/1.0.0.25&amp;diff=19752</id>
		<title>Deadzone: Rogue/Patches/1.0.0.25</title>
		<link rel="alternate" type="text/html" href="https://wiki.tribesdepot.com/index.php?title=Deadzone:_Rogue/Patches/1.0.0.25&amp;diff=19752"/>
		<updated>2025-10-06T15:05:39Z</updated>

		<summary type="html">&lt;p&gt;Bigwig: Added patch info&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{PatchData&lt;br /&gt;
|Game=dzr&lt;br /&gt;
|version=1.0.0.25&lt;br /&gt;
|publishdate=2025-10-06&lt;br /&gt;
|prevtitle=1.0.0.19&lt;br /&gt;
|prev=Deadzone: Rogue/Patches/1.0.0.19&lt;br /&gt;
|nexttitle=&lt;br /&gt;
|next=&lt;br /&gt;
|source=&lt;br /&gt;
|sourceTitle=&lt;br /&gt;
|displayTitle=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Patch Notes: Version 1.0.0.25  ==&lt;br /&gt;
&lt;br /&gt;
==== Bots and Balance    ====&lt;br /&gt;
&lt;br /&gt;
* Reduced the size of the Psi Slasher slash attack from 700 to 550.&lt;br /&gt;
* Psi Slashers are no longer spawned by constructor bots in Zone 3. &lt;br /&gt;
* Reduced the frequency Psi Slasher will spawn in the corridors in Zone 3.&lt;br /&gt;
* Added VFX feedback to the Psi Slasher’s attack path. &lt;br /&gt;
&lt;br /&gt;
==== Synergies ====&lt;br /&gt;
&lt;br /&gt;
* Fireworks&lt;br /&gt;
** Increased the activation frequency and decreased from 25% of grenade damage to 20%.&lt;br /&gt;
* Lighting Caller&lt;br /&gt;
** Changed to have 2 pulses&lt;br /&gt;
*** First pulse applies shock over 20 meters.&lt;br /&gt;
*** Second pulse calls lightning over 15 meters.&lt;br /&gt;
* Crown of Flames&lt;br /&gt;
** When resetting the flame damage over time on enemies, it will now immediately apply all the pending damage from the damage over time.&lt;br /&gt;
* Jackpot&lt;br /&gt;
** Increased enemy scrap drops and raised the scrap floor.&lt;br /&gt;
* Crystalline Concentration&lt;br /&gt;
** Crystals now spawn around the player. &lt;br /&gt;
&lt;br /&gt;
==== Fixes ====&lt;br /&gt;
&lt;br /&gt;
* Fixed an issue where the Mind Thrall projectile could phase through walls.&lt;br /&gt;
* Fixed an issue where bots would not properly target players in wave-based missions after the player revived.&lt;br /&gt;
* Fixed an issue where returning to a checkpoint save would not properly show upgrade components gained.&lt;br /&gt;
* Fixed an issue where dash would sometimes stop working for co-op players when connection was bad.&lt;br /&gt;
* Fixed an issue where the Chroma Prismatic Rebirth perk did not scale with all element modifiers.&lt;br /&gt;
* Fixed an issue where the Chroma Iridescent Channeling perk would apply damage on the Nyxis after debuffs were cleared. This issue would cause a massive hitch when damaging the Nyxis with the fire debuff.&lt;br /&gt;
* Fixed an issue where the Party Time synergy was not working in wave-based missions.&lt;br /&gt;
* Fixed an issue where the host would not see joining players’ health bars until they started the first encounter.&lt;br /&gt;
* Fixed an issue where the Flying Exploder was still visible while inside of the Stealth Aegis shield.&lt;br /&gt;
* Fixed an issue where the Laser Crawler laser was not visible to joining clients in co-op.&lt;br /&gt;
* Fixed an issue where players were getting corrected when moving over bot death fragments.&lt;br /&gt;
* Fixed an issue where if a player started from offline mode, then went online while in the starting ship, an extra teammate would show on their HUD if another player joined their lobby.&lt;br /&gt;
* Fixed an issue where the end of match weapon skin preview would sometimes not show properly.&lt;br /&gt;
* Fixed a gamepad issue in the customization menu where, when returning to the weapon selection screen, your cursor would be over the AR instead of the previously selected weapon.&lt;br /&gt;
* Fixed an issue where you would get selection feedback when attempting to select customization options that were not unlocked.&lt;br /&gt;
{{Deadzone: Rogue/Patch Notes}}&lt;br /&gt;
[[Category:Deadzone: Rogue]]&lt;/div&gt;</summary>
		<author><name>Bigwig</name></author>
	</entry>
	<entry>
		<id>https://wiki.tribesdepot.com/index.php?title=Deadzone:_Rogue/Patches/1.0.0.19&amp;diff=19751</id>
		<title>Deadzone: Rogue/Patches/1.0.0.19</title>
		<link rel="alternate" type="text/html" href="https://wiki.tribesdepot.com/index.php?title=Deadzone:_Rogue/Patches/1.0.0.19&amp;diff=19751"/>
		<updated>2025-10-06T15:02:27Z</updated>

		<summary type="html">&lt;p&gt;Bigwig: Added next patch&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{PatchData&lt;br /&gt;
|Game=dzr&lt;br /&gt;
|version=1.0.0.19&lt;br /&gt;
|publishdate=2025-09-10&lt;br /&gt;
|prevtitle=1.0.0.18&lt;br /&gt;
|prev=Deadzone: Rogue/Patches/1.0.0.18&lt;br /&gt;
|nexttitle=1.0.0.25&lt;br /&gt;
|next=Deadzone: Rogue/Patches/1.0.0.25&lt;br /&gt;
|source=&lt;br /&gt;
|sourceTitle=&lt;br /&gt;
|displayTitle=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Patch Notes: Version 1.0.0.19  ==&lt;br /&gt;
&lt;br /&gt;
==== Bots    ====&lt;br /&gt;
&lt;br /&gt;
* Added unique VFX for headshotting the Mind Thrall and Deadeye bots. Elements&lt;br /&gt;
* Adjusted VFX for Void to help distinguish it more from other elements. &lt;br /&gt;
&lt;br /&gt;
==== Settings ====&lt;br /&gt;
&lt;br /&gt;
* Adjusted aim acceleration scaling, and set default aim acceleration strength to 1. &lt;br /&gt;
** Dev Note: This will not cause any changes to how aim acceleration feels at its default value, it will only give you more room to adjust it. &lt;br /&gt;
&lt;br /&gt;
==== Co-Op ====&lt;br /&gt;
&lt;br /&gt;
* Added messaging for P2P Services failing and allowing players to log back in if a player gets logged out. &lt;br /&gt;
** Dev Note: This addresses and adds visibility to a longstanding issue where players could be disconnected, and the only way to rectify the issue was to restart the affected client (which could be the host). &lt;br /&gt;
&lt;br /&gt;
==== Fixes ====&lt;br /&gt;
&lt;br /&gt;
* Fixed a hole in the Epilogue ship at the bottom of the stairs.&lt;br /&gt;
* Fixed an issue where the notifications for the Stats Menu/Databank would not clear.&lt;br /&gt;
* Fixed an issue where keyboard bindings on console could not be set.&lt;br /&gt;
* Fixed an issue where keyboard and mouse prompts would not show up in-game on consoles.&lt;br /&gt;
* Fixed a typo in the Chroma Empowered Refraction perk description. &lt;br /&gt;
* Fixed a typo in the Switchblade description in the Bestiary.&lt;br /&gt;
&lt;br /&gt;
{{Deadzone: Rogue/Patch Notes}}&lt;br /&gt;
[[Category:Deadzone: Rogue]]&lt;/div&gt;</summary>
		<author><name>Bigwig</name></author>
	</entry>
	<entry>
		<id>https://wiki.tribesdepot.com/index.php?title=Template:Deadzone:_Rogue/Patch_Notes&amp;diff=19750</id>
		<title>Template:Deadzone: Rogue/Patch Notes</title>
		<link rel="alternate" type="text/html" href="https://wiki.tribesdepot.com/index.php?title=Template:Deadzone:_Rogue/Patch_Notes&amp;diff=19750"/>
		<updated>2025-10-06T15:02:00Z</updated>

		<summary type="html">&lt;p&gt;Bigwig: Updated patch&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Navbox&lt;br /&gt;
| name   = Deadzone: Rogue/Patch Notes&lt;br /&gt;
| title  = [[Deadzone: Rogue/Patches]]&lt;br /&gt;
| listclass = hlist&lt;br /&gt;
| group1 = Release Patches&lt;br /&gt;
| list1  =&lt;br /&gt;
* [[Deadzone: Rogue/Patches/1.0.0.25|1.0.0.25]]&lt;br /&gt;
* [[Deadzone: Rogue/Patches/1.0.0.19|1.0.0.19]]&lt;br /&gt;
* [[Deadzone: Rogue/Patches/1.0.0.18|1.0.0.18]]&lt;br /&gt;
* [[Deadzone: Rogue/Patches/1.0.0.14|1.0.0.14]]&lt;br /&gt;
* [[Deadzone: Rogue/Patches/1.0.0.11|1.0.0.11]]&lt;br /&gt;
* [[Deadzone: Rogue/Patches/1.0.0.10|1.0.0.10]]&lt;br /&gt;
* [[Deadzone: Rogue/Patches/1.0.0.9|1.0.0.9]]&lt;br /&gt;
* [[Deadzone: Rogue/Patches/1.0.0.8|1.0.0.8]]&lt;br /&gt;
* [[Deadzone: Rogue/Patches/1.0.0.7|1.0.0.7]]&lt;br /&gt;
* [[Deadzone: Rogue/Patches/1.0.0.6|1.0.0.6]]&lt;br /&gt;
* [[Deadzone: Rogue/Patches/1.0|1.0]]&lt;br /&gt;
| group2 = Early Access Patches&lt;br /&gt;
| list2  =&lt;br /&gt;
* [[Deadzone: Rogue/Patches/0.4.x|0.4.x]]&lt;br /&gt;
* [[Deadzone: Rogue/Patches/0.4.0.16|0.4.0.16]]&lt;br /&gt;
* [[Deadzone: Rogue/Patches/0.4.0.10|0.4.0.10]]&lt;br /&gt;
* [[Deadzone: Rogue/Patches/0.4.0.7|0.4.0.7]]&lt;br /&gt;
* [[Deadzone: Rogue/Patches/0.4.0|0.4.0]]&lt;br /&gt;
* [[Deadzone: Rogue/Patches/0.3.0.12|0.3.0.12]]&lt;br /&gt;
* [[Deadzone: Rogue/Patches/0.3.0.4|0.3.0.4]]&lt;br /&gt;
* [[Deadzone: Rogue/Patches/0.3.0.3|0.3.0.3]]&lt;br /&gt;
* [[Deadzone: Rogue/Patches/0.3.0.2|0.3.0.2]]&lt;br /&gt;
* [[Deadzone: Rogue/Patches/0.3.0.0|0.3.0.0]]&lt;br /&gt;
* [[Deadzone: Rogue/Patches/0.2.0.3|0.2.0.3]]&lt;br /&gt;
* [[Deadzone: Rogue/Patches/0.1.1.2|0.1.1.2]]&lt;br /&gt;
* [[Deadzone: Rogue/Patches/0.1.1.1|0.1.1.1]]&lt;br /&gt;
* [[Deadzone: Rogue/Patches/0.1.1.0|0.1.1.0]]&lt;br /&gt;
* [[Deadzone: Rogue/Patches/0.1.0.7|0.1.0.7]]&lt;br /&gt;
* [[Deadzone: Rogue/Patches/0.1.0.6|0.1.0.6]]&lt;br /&gt;
| group3 = Demo&lt;br /&gt;
| list3  =&lt;br /&gt;
* [[Deadzone: Rogue/Patches/2025-04-14|April 14, 2025]]&lt;br /&gt;
* [[Deadzone: Rogue/Patches/2025-03-26|March 26, 2025]]&lt;br /&gt;
* [[Deadzone: Rogue/Patches/2025-03-14|March 14, 2025]]&lt;br /&gt;
* [[Deadzone: Rogue/Patches/2025-02-26|February 26, 2025]]&lt;br /&gt;
* [[Deadzone: Rogue/Patches/2025-02-04|February 4, 2025]]&lt;br /&gt;
* [[Deadzone: Rogue/Patches/2025-02-03|February 3, 2025]]&lt;br /&gt;
* [[Deadzone: Rogue/Patches/2025-01-31|January 31, 2025]]&lt;br /&gt;
* [[Deadzone: Rogue/Patches/2025-01-30|January 30, 2025]]&lt;br /&gt;
* [[Deadzone: Rogue/Patches/2025-01-28|January 28, 2025]]&lt;br /&gt;
* [[Deadzone: Rogue/Patches/2025-01-22|January 22, 2025]]&lt;br /&gt;
* [[Deadzone: Rogue/Patches/2024-10-17|October 17, 2024]]&lt;br /&gt;
* [[Deadzone: Rogue/Patches/2024-10-16|October 16, 2024]]&lt;br /&gt;
}}&amp;lt;noinclude&amp;gt;&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Bigwig</name></author>
	</entry>
	<entry>
		<id>https://wiki.tribesdepot.com/index.php?title=Deadzone:_Rogue&amp;diff=19749</id>
		<title>Deadzone: Rogue</title>
		<link rel="alternate" type="text/html" href="https://wiki.tribesdepot.com/index.php?title=Deadzone:_Rogue&amp;diff=19749"/>
		<updated>2025-10-06T15:01:40Z</updated>

		<summary type="html">&lt;p&gt;Bigwig: Updated patch&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox VG&lt;br /&gt;
|title = Deadzone: Rogue&lt;br /&gt;
|image = [[File:Deadzone Rogue Header.jpg|280px]]&lt;br /&gt;
|developer = Prophecy Games&lt;br /&gt;
|publisher = Prophecy Games&lt;br /&gt;
|series = &#039;&#039;[[Starsiege]]&#039;&#039;&lt;br /&gt;
|engine = Unreal Engine 5.5.4.0&lt;br /&gt;
|released = August 11, 2025&lt;br /&gt;
|latest release date = October 6, 2025&lt;br /&gt;
|latest release version = v1.0.0.25&lt;br /&gt;
|genre = Roguelite First Person Shooter&lt;br /&gt;
|modes = Single player, Online Co-op, System Crossplay&lt;br /&gt;
|platforms = Windows, Xbox, Playstation&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Deadzone: Rogue&#039;&#039;&#039;&#039;&#039; is a first-person shooter set in deep space. Slay waves of enemies, loot powerful gear, and customize your loadout during each unique run. Blast through hordes of enemies with devastating weapons. Define your combat style with powerful augments and upgrades. Grow stronger with each death, solo or in co-op. Fight. Die. Revive. Repeat. &lt;br /&gt;
&lt;br /&gt;
A demo was released on October 14, 2024 for Steam&#039;s Next Fest event. The demo included Zone One: Who the Hell Am I.  The game was released into Early Access on April 29, 2025 with major updates including Zone Two. The game launched into 1.0 with the addition of Zone Three on August 11, 2025.  The most recent patch was patch [[Deadzone: Rogue/Patches/1.0.0.14|1.0.0.14]] on September 2, 2025.&lt;br /&gt;
&lt;br /&gt;
See [[Deadzone: Rogue/Glossary|the Glossary]] for a list of all terms and damage types.&lt;br /&gt;
&lt;br /&gt;
==Story==&lt;br /&gt;
You awaken aboard the ISS-X, with no memory of who you are. There’s a legion of rogue machines, and they’re closing in fast. Fight through swarms of enemies, loot rare gear, and arm yourself with augments to survive. Can you conquer the Deadzone?&lt;br /&gt;
&lt;br /&gt;
===Difficulty===&lt;br /&gt;
There are five difficulties: Adventure, Normal, Hard, Expert, and Nightmare.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Adventure&#039;&#039;&#039;: A more relaxed game experience. Enemies have 25% less health, deal 50% less damage, and move 20% slower.&lt;br /&gt;
* &#039;&#039;&#039;Normal&#039;&#039;&#039;: Standard gameplay experience. Enemies have standard health, damage, and movement speed.  Drops 10% more {{Tech Points}} and 10% more {{Component Points}}.&lt;br /&gt;
* &#039;&#039;&#039;Hard&#039;&#039;&#039;: Not for the faint of heart. Enemies have 25% more health, deal 100% more damage, and move 10% faster.  Drops 35% more {{Tech Points}} and 50% more {{Component Points}}.&lt;br /&gt;
* &#039;&#039;&#039;Expert&#039;&#039;&#039;: Very challenging gameplay experience.  Unlocked by completing a successful run on any difficulty. Enemies have 40% more health, deal 300% more damage, move 20% faster, and react faster.  Increase number of bot spawns, and faster spawn waves.  Drops 50% more {{Tech Points}} and 100% more {{Component Points}}.&lt;br /&gt;
* &#039;&#039;&#039;Nightmare&#039;&#039;&#039;: Very challenging gameplay experience.  Unlocked by completing a successful run on Extreme difficulty. Enemies have 40% more health, deal 400% more damage, move 30% faster, and react much faster.  Increase number of bot spawns, and faster spawn waves.  More likely to face more difficult bot combinations.  Drops 100% more {{Tech Points}} and 150% more {{Component Points}}.&lt;br /&gt;
&lt;br /&gt;
== Zones ==&lt;br /&gt;
{{Main|Deadzone: Rogue/Zones}}&lt;br /&gt;
Deadzone: Rogue&#039;s story and gameplay is split into different zones, with three zones available as of release and a fourth zone set to be released in early 2026.  Each zone consists of thirty sectors, with a boss specific to the zone every ten sectors (sector 10, 20, and 30).{{Cite}}  Each zone begins with a Story Mission, and can then be replayed for Specialty Missions or Challenge Missions for additional unlocks.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Zone&lt;br /&gt;
!Story Mission&lt;br /&gt;
!Summary&lt;br /&gt;
!Unlocks&lt;br /&gt;
|-&lt;br /&gt;
|Zone 1&lt;br /&gt;
|Who Am I?&lt;br /&gt;
|The player character awakens on a colony ship, ISS-X, orbiting above earth with no memory of who they are or how they get there.&lt;br /&gt;
|Zone 2, {{Plasma}} element, Zone 1 Specialty and Challenge Missions&lt;br /&gt;
|-&lt;br /&gt;
|Zone 2&lt;br /&gt;
|Keep It Together&lt;br /&gt;
|After unveiling an unexpected truth about themself, the player character heads into lower levels and seeks answers about how they arrived on ISS-X and what happened to the other colonists.&lt;br /&gt;
|Zone 3, {{Psionic}} element, Superior Fate, Tier 10 {{Tech Points}} upgrades, Zone 2 Specialty and Challenge Missions&lt;br /&gt;
|-&lt;br /&gt;
|Zone 3&lt;br /&gt;
|Get Out of My Head&lt;br /&gt;
|Having faced down some of those responsible for the condition aboard the ISS-X, the player character is driven further towards the restricted zone to investigate the voices he is hearing/&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
Zone 4 is due to be released in early 2026.&lt;br /&gt;
&lt;br /&gt;
== Upgrades and Currency ==&lt;br /&gt;
As a roguelite game, Deadzone: Rogue provides a variety of upgrades and items that can improve your performance, either for a single run or permanently for all runs.  &lt;br /&gt;
&lt;br /&gt;
=== Currency ===&lt;br /&gt;
There are three forms of currency in the game - {{Scrap}}, {{Tech Points}}, {{Tech Components}}, and {{Item Components}}.  {{Scrap}} is used to purchase and upgrade items at the &#039;&#039;&#039;Fabricator&#039;&#039;&#039;.  {{Tech Points}} are used along with specific  {{Tech Components}} are used to unlock &#039;&#039;&#039;Permanent Tech Masteries&#039;&#039;&#039;, while {{Item Components}} are used to permanently upgrade &#039;&#039;&#039;Superior Items&#039;&#039;&#039; found in Zone 2 and later. &lt;br /&gt;
&lt;br /&gt;
=== Augments ===&lt;br /&gt;
{{Main|Deadzone: Rogue/Augments}}&lt;br /&gt;
Augments are run-specific benefits that can be selected in specific rooms starting at Security Level 1.  The player is allowed to choose between one of three powerful, randomly-chosen benefits.&lt;br /&gt;
&lt;br /&gt;
=== Perks ===&lt;br /&gt;
{{Main|Deadzone: Rogue/Perks}}&lt;br /&gt;
Starting from Security Level 2, perk rooms will reward the player with a choice between three perks. Boss rooms also grant the player a perk. The first three choices allow the player to choose their primary perks. All subsequent choices are secondary perks. Each primary perk adds a selection of four possible secondary perks that may be chosen.&lt;br /&gt;
&lt;br /&gt;
=== Items ===&lt;br /&gt;
{{Main|Deadzone: Rogue/Items}}&lt;br /&gt;
With the exception of the first room, the final room, and perk rooms, each other room gives the player a choice between three items.  These provide benefits for the current run.&lt;br /&gt;
&lt;br /&gt;
=== Superior Items ===&lt;br /&gt;
{{Main|Deadzone: Rogue/Superior Items}}&lt;br /&gt;
Starting with Zone 2, Superior items can be equipped to provide benefits for the current run.  Unlike regular Items, Superior Items can be permanently upgraded with {{Item Components}} at an Upgrade Console to make them more powerful every time they are chosen.&lt;br /&gt;
&lt;br /&gt;
=== Synergies ===&lt;br /&gt;
{{Main|Deadzone: Rogue/Synergies}}&lt;br /&gt;
Starting with Zone 3, you can create Synergies using a combination of items, superior items, perks and augments.&lt;br /&gt;
&lt;br /&gt;
=== Tech Masteries ===&lt;br /&gt;
{{Main|Deadzone: Rogue/Tech Masteries}}&lt;br /&gt;
&lt;br /&gt;
Permanent Tech Masteries are purchased using {{Tech Points}} and {{Tech Components}} at an Upgrade Console to provide permanent benefits.  These upgrades persist through death across all playthroughs.&lt;br /&gt;
&lt;br /&gt;
==Elements==&lt;br /&gt;
{{Main|Deadzone: Rogue/Elements}}&lt;br /&gt;
There are six primary elements in the game, with their own corresponding upgrades: {{Cryo}}, {{Fire}}, {{Lightning}}, {{Plasma}}, {{Psionic}}, and {{Void Damage}}.  Cryo, Fire, Lightning, and Void damages are available on the first run of the game, while Plasma is unlocked upon successful completion of Zone 1 and Psionic is unlocked upon completion of Zone 2.&lt;br /&gt;
&lt;br /&gt;
==Weapons==&lt;br /&gt;
{{Main|Deadzone: Rogue/Weapons}}&lt;br /&gt;
Throughout the game, the player can equip a primary weapon, secondary weapon, melee weapon, and grenade.&lt;br /&gt;
&lt;br /&gt;
==Enemies==&lt;br /&gt;
{{Main|Deadzone: Rogue/Enemies}}&lt;br /&gt;
As the player progresses through the levels, different enemies appear.&lt;br /&gt;
&lt;br /&gt;
==Achievements==&lt;br /&gt;
{{Main|Deadzone: Rogue/Achievements}}&lt;br /&gt;
Deadzone: Rogue has 51 total achievements to unlock on Steam, and 37 Achievements on Xbox and 38 Trophies on Playstation.&lt;br /&gt;
&lt;br /&gt;
==Patches==&lt;br /&gt;
{{Deadzone: Rogue/Patch Notes}}&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
*[https://www.deadzonerogue.com/ Official website]&lt;br /&gt;
*[https://www.discord.gg/deadzonerogue Official discord channel]&lt;br /&gt;
*[https://store.steampowered.com/app/3228590/Deadzone_Rogue/?beta=1 Steam page]&lt;br /&gt;
&lt;br /&gt;
{{Tribes series}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Starsiege]]&lt;br /&gt;
[[Category:Deadzone: Rogue]]&lt;/div&gt;</summary>
		<author><name>Bigwig</name></author>
	</entry>
	<entry>
		<id>https://wiki.tribesdepot.com/index.php?title=Deadzone:_Rogue/Weapons&amp;diff=19745</id>
		<title>Deadzone: Rogue/Weapons</title>
		<link rel="alternate" type="text/html" href="https://wiki.tribesdepot.com/index.php?title=Deadzone:_Rogue/Weapons&amp;diff=19745"/>
		<updated>2025-09-21T01:28:40Z</updated>

		<summary type="html">&lt;p&gt;Bigwig: /* Grenades */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;There are a number of weapon types in Deadzone: Rogue. Throughout the game, the player can equip a primary weapon, secondary weapon, melee weapon, and grenade.&lt;br /&gt;
&lt;br /&gt;
== Primary Weapons ==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Icon&lt;br /&gt;
!Weapon&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Icon Weapon HUD AssaultRifle.png|96px|class=invertablew]]&lt;br /&gt;
|[[Deadzone: Rogue/Weapons/AR-70 Vanguard|AR-70 Vanguard]]&lt;br /&gt;
|A versatile automatic weapon useful at close and medium ranges.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Icon Weapon HUD BurstAR.png|96px|class=invertablew]]&lt;br /&gt;
|[[Deadzone: Rogue/Weapons/BP-44 Harrier|BP-44 Harrier]]&lt;br /&gt;
|A burst-fire rifle that rewards accuracy at medium range.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Icon_Weapon_HUD_DMR.png|96px|class=invertablew]]&lt;br /&gt;
|[[Deadzone: Rogue/Weapons/MP18-L Revenant|MP18-L Revenant]]&lt;br /&gt;
|A highly accurate semi-automatic rifle.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Icon_Weapon_HUD_EnergyLMG.png|96px|class=invertablew]]&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |[[Deadzone: Rogue/Weapons/VLR-72 Tempest|VLR-72 Tempest]]&lt;br /&gt;
|A powerful heavy energy weapon with a large magazine capacity.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Icon_Weapon_HUD_EnegySMG.png|96px|class=invertablew]]&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |[[Deadzone: Rogue/Weapons/VLR Arcblade|VLR Arcblade]]&lt;br /&gt;
|A fast-firing energy weapon with an extended magazine.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T_Icon_Weapon_HUD_HeavyAR.png|96px|class=invertablew]]&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |[[Deadzone: Rogue/Weapons/HK-44 Warrior|HK-44 Warrior]]&lt;br /&gt;
|A heavy assault rifle that sacrifices accuracy for power.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Icon Weapon HUD LMG Heavy.png|96px|class=invertablew]]&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |[[Deadzone: Rogue/Weapons/HK-92 Warbringer|HK-92 Warbringer]]&lt;br /&gt;
|A slow-firing, hard-hitting heavy weapon effective at medium range.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Icon_Weapon_HUD_LMG.png|96px|class=invertablew]]&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |[[Deadzone: Rogue/Weapons/HRC6 Juggernaut|HRC6 Juggernaut]]&lt;br /&gt;
|An unwieldy automatic weapon good at medium range.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Icon_Weapon_HUD_Minigun.png|96px|class=invertablew]]&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |[[Deadzone: Rogue/Weapons/Titan-10 Hellstorm|Titan-10 Hellstorm]]&lt;br /&gt;
|A portable minigun that must be spun up before firing.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Icon_Weapon_HUD_EMP.png|96px|class=invertablew]]&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |[[Deadzone: Rogue/Weapons/Ion Driver|Ion Driver]]&lt;br /&gt;
|An energy weapon that does more damage as you charge up the shot.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Icon_Weapon_HUD_StormSlicer.png|96px|class=invertablew]]&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |[[Deadzone: Rogue/Weapons/Plasma Cycler|Plasma Cycler]]&lt;br /&gt;
|An &#039;&#039;&#039;Experimental&#039;&#039;&#039; &#039;&#039;&#039;Exotic&#039;&#039;&#039; heavy energy weapon that deals 75% more {{Proc}}&#039;&#039;&#039; Damage&#039;&#039;&#039;, but loses 10% of its Fire Rate with every missed shot, resetting when you Reload.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Icon_Weapon_HUD_Rifle_Pulse.png|96px|class=invertablew]]&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |[[Deadzone: Rogue/Weapons/PR20x Pulsar|PR20x Pulsar]]&lt;br /&gt;
|An assault rifle that fires energy projectiles.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Icon_Weapon_HUD_ShotGun_DB.png|96px|class=invertablew]]&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |[[Deadzone: Rogue/Weapons/T30 Nova Burst|T30 Nova Burst]]&lt;br /&gt;
|A pump-action shotgun that fires energy projectiles.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Icon_Weapon_HUD_SniperRifle.png|96px|class=invertablew]]&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |[[Deadzone: Rogue/Weapons/M-100 Crosspoint|M-100 Crosspoint]]&lt;br /&gt;
|A precision rifle that can eliminate distant targets with ease.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Icon_Weapon_HUD_SniperRifle_Mythic_HeartPiercer.png|96px|class=invertablew]]&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |[[Deadzone: Rogue/Weapons/M-150 Headhunter|M-150 Headhunter]]&lt;br /&gt;
|An &#039;&#039;&#039;Exotic Sniper&#039;&#039;&#039; that deals increased {{Weakpoint}} damage and guarantees {{Critical Hit}}&#039;&#039;&#039;s&#039;&#039;&#039; and Bullet Refund on {{Weakpoint}} hits.&lt;br /&gt;
&lt;br /&gt;
Shots that do not hit a {{Weakpoint}} deal significantly less damage.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Icon_Weapon_HUD_EnegyDRM.png|96px|class=invertablew]]&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |[[Deadzone: Rogue/Weapons/Darkseer EX2|Darkseer EX2]]&lt;br /&gt;
|An &#039;&#039;&#039;Exotic Energy DMR&#039;&#039;&#039; that consumes your shield for bonus damage. While equipped your shields constantly recharge.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Secondary Weapons ==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Icon&lt;br /&gt;
!Weapon&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Icon Weapon HUD Pistol Auto.png|96px|class=invertablew]]&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |[[Deadzone: Rogue/Weapons/MPK-17 Snapdragon|MPK-17 Snapdragon]]&lt;br /&gt;
|A fully automatic pistol effective at close range.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Icon Weapon HUD ShotGun Auto.png|96px|class=invertablew]]&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |[[Deadzone: Rogue/Weapons/AS-12 Rampage|AS-12 Rampage]]&lt;br /&gt;
|An automatic shotgun that excels at close range combat.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:WeaponIcons HUD BurstPistol.png|96px|class=invertablew]]&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |[[Deadzone: Rogue/Weapons/Tritek-3SB|Tritek-3SB]]&lt;br /&gt;
|A versatile burst-fire pistol that rewards accurate fire.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Icon Weapon HUD Pistol Pulse.png|96px|class=invertablew]]&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |[[Deadzone: Rogue/Weapons/PDS Plex-1|PDS Plex-1]]&lt;br /&gt;
|An energy pistol commonly used for discrete personal protection.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Icon_Weapon_HUD_Shotgun_DoubleBarrel.png|96px|class=invertablew]]&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |[[Deadzone: Rogue/Weapons/BAS-24 Warden|BAS-24 Warden]]&lt;br /&gt;
|A powerful shotgun most effective at close range.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Icon_Weapon_HUD_Pistol_Auto_Akimbo.png|96px|class=invertablew]]&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |[[Deadzone: Rogue/Weapons/Iron Squires|Iron Squires]]&lt;br /&gt;
|A set of &#039;&#039;&#039;Exotic SMG&#039;s&#039;&#039;&#039; with an extremely high rate of fire, and a 100% increased {{Proc Chance}}.&lt;br /&gt;
&lt;br /&gt;
For every missed bullet, your Spread is increased by 10%, resetting on Reload.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Icon_Weapon_HUD_NovaBlaster.png|96px|class=invertablew]]&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |[[Deadzone: Rogue/Weapons/HC8 Overlord|HC8 Overlord]]&lt;br /&gt;
|A powerful but slow firing sidearm.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Icon_Weapon_HUD_MagnumPistol.png|96px|class=invertablew]]&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |[[Deadzone: Rogue/Weapons/Sidekick-3 AP|Sidekick-3 AP]]&lt;br /&gt;
|A semi-automatic pistol effective at close range.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Icon_Weapon_HUD_PulsePistol.png|96px|class=invertablew]]&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |[[Deadzone: Rogue/Weapons/PR14x Aeos|PR14x Aeos]]&lt;br /&gt;
|A semi-automatic energy weapon effective at close range.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Icon_Weapon_HUD_SMG_4Realz.png|96px|class=invertablew]]&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |[[Deadzone: Rogue/Weapons/MPK-47 Blitz|MPK-47 Blitz]]&lt;br /&gt;
|A fast-firing SMG effective at close and medium ranges.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Icon_Weapon_HUD_SMG_Mythic_BIB.png|96px|class=invertablew]]&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |[[Deadzone: Rogue/Weapons/Hammerhead MK9|Hammerhead MK9]]&lt;br /&gt;
|An SMG that fires 3-round bursts and amplifies damage from other weapons.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Melee Weapons ==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Icon&lt;br /&gt;
!Weapon&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Icon_Weapon_HUD_Axe_Medium.png|96px|class=invertablew]]&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |[[Deadzone: Rogue/Weapons/Energy Axe|Energy Axe]]&lt;br /&gt;
|A slow swinging, high-damage melee weapon.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Icon_Weapon_HUD_Knife.png|96px|class=invertablew]]&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |[[Deadzone: Rogue/Weapons/Knife|Knife]]&lt;br /&gt;
|A fast and effective melee weapon.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Icon_Weapon_HUD_Polearm.png|96px|class=invertablew]]&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |[[Deadzone: Rogue/Weapons/Arc Lance|Arc Lance]]&lt;br /&gt;
|A long range &#039;&#039;&#039;Exotic Melee Weapon&#039;&#039;&#039; that grants a burst of speed on kill but reduces speed on misses by 50% for 2s.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Grenades ==&lt;br /&gt;
[[Deadzone: Rogue/Weapons/Grenade|Grenades]] do not have any different item types, however they can be upgraded at the Fabricator, drop in higher levels, and have all of the standard elemental properties as Primary, Secondary, and Melee weapons.&lt;/div&gt;</summary>
		<author><name>Bigwig</name></author>
	</entry>
	<entry>
		<id>https://wiki.tribesdepot.com/index.php?title=Deadzone:_Rogue/Enemies&amp;diff=19744</id>
		<title>Deadzone: Rogue/Enemies</title>
		<link rel="alternate" type="text/html" href="https://wiki.tribesdepot.com/index.php?title=Deadzone:_Rogue/Enemies&amp;diff=19744"/>
		<updated>2025-09-21T01:22:38Z</updated>

		<summary type="html">&lt;p&gt;Bigwig: Removed ???&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
Below are the different enemies that appear in [[Deadzone: Rogue]].&lt;br /&gt;
&lt;br /&gt;
=== Introduced in Zone 1 ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!&lt;br /&gt;
!Enemy&lt;br /&gt;
!Tier&lt;br /&gt;
!Databank Entry&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Aegis&lt;br /&gt;
|Standard&lt;br /&gt;
|Wow! Databank says these Aegis bots are really high-tech. Their force fields can carry atmosphere to help colonists move about on Mars. Unfortunately, the assholes also block all my bullets.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Custodian&lt;br /&gt;
|Standard&lt;br /&gt;
|These guys used to be janitor bots or something. Not too dangerous, and their aim with a gun is pretty bad if I keep moving.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Axe Custodian&lt;br /&gt;
|Standard&lt;br /&gt;
|Well, shit. Give the janitor bots an axe and they’re a bit more scary. Luckily, their swings are easy to time and dodge back from.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Explosive Handler&lt;br /&gt;
|Standard&lt;br /&gt;
|I think these bots were meant for explosive handling and building tunnels for the Mars base. Not too dangerous at a distance, but up close...&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Deadzone: Rogue/Enemies/Flying Explosive|Flying Explosive]]&lt;br /&gt;
|Standard&lt;br /&gt;
|What the hell were these for? Their power cells are overloading for some reason, making them nasty little suicide bots. If I hear the warning beeps, it&#039;s time to take cover.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Deadzone:_Rogue/Enemies/Guardian_Bot|Guardian]]&lt;br /&gt;
|Standard&lt;br /&gt;
|Holy shit. These seem to be some kind of tank bot brought by the PMC protecting the Mars mission. Their rockets are no joke.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Healer&lt;br /&gt;
|Standard&lt;br /&gt;
|These little healing bots were designed for maintaining the other bots on the ship. They won’t hurt me, but I have to kill them first or I’ll be in a world of trouble.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Hornet&lt;br /&gt;
|Standard&lt;br /&gt;
|I hate these little bastards. They are small, fast, and fly. Best to take my time and aim well, and dodge between their shots.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Deadzone:_Rogue/Enemies/Mindless|Mindless]]&lt;br /&gt;
|Standard&lt;br /&gt;
|I... I think these used to be the crew. God. They seem to have lost their minds. Note to self: they get really fast when I damage them.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Mindless Grunt&lt;br /&gt;
|Standard&lt;br /&gt;
|I... I think these used to be the crew. God. They seem to have lost their minds. Note to self: they get really fast when I damage them.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Deadzone:_Rogue/Enemies/Ranged Phalanx|Phalanx (Ranged)]]&lt;br /&gt;
|Standard&lt;br /&gt;
|The shields these guys carry are a pain in the neck. I have a small window to hit their weak spot when they start firing, but I need to take cover quick — their MG can tear me to bits&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Rocket Construct&lt;br /&gt;
|Standard&lt;br /&gt;
|I think these were meant for underground mining on Mars... but human heads have been attached to them. So messed up. I need to stay clear of walls when fighting them, those explosives pack a punch.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Deadzone:_Rogue/Enemies/Skullbot|Spider]]&lt;br /&gt;
|Standard&lt;br /&gt;
|Ugh. Spiders. These bots were used in the ship crawl spaces for maintenance. They break apart pretty easily if I melee or grenade them.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Deadzone:_Rogue/Enemies/Skullbot_Exploder|Spider Explosive]]&lt;br /&gt;
|Standard&lt;br /&gt;
|Another spider — this one tends to overload and explode. Super.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Deadzone:_Rogue/Enemies/Sniper_Cybrid|Sniper]]&lt;br /&gt;
|Standard&lt;br /&gt;
|Snipers. These are snipers. I think originally they were laser welders or something... but I’m going to think of them as snipers. They don’t miss, so I have to take cover or kill them quickly.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Deadzone: Rogue/Enemies/Standard Turret|Standard Turret]]&lt;br /&gt;
|Standard&lt;br /&gt;
|Security turrets. Pretty standard stuff. They have a weak point at the base I should target.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Deadzone:_Rogue/Enemies/Wasp_MK2|Wasp]]&lt;br /&gt;
|Standard&lt;br /&gt;
|I hate these little bastards. They are small, fast, and fly. Best to take my time and aim well, and dodge between their shots.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Advanced Custodian&lt;br /&gt;
|Special&lt;br /&gt;
|An upgraded version of the janitor bots. They got their hands on a semi-automatic gun. Great.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Fire Mindless&lt;br /&gt;
|Special&lt;br /&gt;
|Damn. Another one of the crew turned into a mindless killer. Except these guys are burning and have a nasty leap. Maybe that’s the leftover oxygen in their suits?&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Deadzone:_Rogue/Enemies/Manspider|Manspider]]&lt;br /&gt;
|Special&lt;br /&gt;
|Oh god. I... I can&#039;t even. What MADE this thing? It&#039;s like half man... half spider. It&#039;s organic. It spits acid pools. No way it was meant to be on the ship. God damn.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Deadzone:_Rogue/Enemies/Melee_Phalanx|Phalanx (Melee)]]&lt;br /&gt;
|Special&lt;br /&gt;
|Great, another asshole with a hammer. At least they swing slow. I just need to keep dancing and slide around behind them after they swing.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Deadzone:_Rogue/Enemies/Siphon|Siphon]]&lt;br /&gt;
|Special&lt;br /&gt;
|Son of a bitch. I found this thing feeding on energy from one of the ship’s power conduits. I have no idea what it is or why it’s here... but it was not easy to kill.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Deadzone:_Rogue/Enemies/Switchblade|Switchblade]]&lt;br /&gt;
|Special&lt;br /&gt;
|This thing is made from nightmares. I have no idea what its original purpose was, but I need to keep dodging back and really watch for its charge.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Introduced in Zone 2 ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!&lt;br /&gt;
!Enemy&lt;br /&gt;
!Tier&lt;br /&gt;
!Databank Entry&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Constructor&lt;br /&gt;
|Standard&lt;br /&gt;
|Well... I wondered where all these bots keep coming from. Apparently they have bots building bots. Great. Just... great. And they are shielded. I need to use melee or a grenade on them.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Flame Crawler&lt;br /&gt;
|Standard&lt;br /&gt;
|Industrial bot. Used for... I don’t know... heating stuff? Whatever. He has a flamethrower. I need to kill him from a distance.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Laser Crawler&lt;br /&gt;
|Special&lt;br /&gt;
|Honestly, not as bad as I thought it would be. This crawler has a spin-laser attack and an eye blast. I can jump over the laser attack and dodge the blast.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Cryo Handler&lt;br /&gt;
|Standard&lt;br /&gt;
|Huh. Just a version of the explosive-handling bot that’s shooting liquid nitrogen at me instead of explosives. Not really an improvement.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Improved Custodian&lt;br /&gt;
|Standard&lt;br /&gt;
|Is it just my imagination, or are the janitor bots adapting? They seem to dodge now, and their guns are upgraded.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Lightning Custodian&lt;br /&gt;
|Standard&lt;br /&gt;
|These janitor bots seem filled with electric energy. They teleport around whenever I damage them. I&#039;ll need to stay on my toes.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Deadeye&lt;br /&gt;
|Standard&lt;br /&gt;
|These assholes have a predictive aiming module. They lead their shots, so I have to change direction when they fire. Also, their heads will fly off and shoot me if I don’t headshot them.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Ice Guardian&lt;br /&gt;
|Standard&lt;br /&gt;
|Looks like the PMC’s tank got an upgrade. Is this in response to me moving through the ship? It now has a cannon and fires rockets that freeze me.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Plasma Construct&lt;br /&gt;
|Standard&lt;br /&gt;
|What happens when you combine overcharged ionized plasma gas with nanite force fields? A massive big green energy ball. STAY OUT OF THE WAY.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Radiation Exploder&lt;br /&gt;
|Standard&lt;br /&gt;
|Yep. Another exploding bot. This one packs a bigger punch.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Flame Sniper&lt;br /&gt;
|Standard&lt;br /&gt;
|This sniper bot is overcharged... leaves a burning trail behind him. Priority target for sure.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Ice Spider&lt;br /&gt;
|Standard&lt;br /&gt;
|This version of the spider bots seems designed to work in the cryo hibernation areas. Their attacks slow me down... I need to deal with them quickly.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Void Spider&lt;br /&gt;
|Standard&lt;br /&gt;
|Screw whoever designed these bastards! I HATE THEM. I can’t count how many runs I’ve died on when one of these creeps sneaks up on me. WHY ARE THEY EVEN ON THE SHIP!?&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Rocket Turret&lt;br /&gt;
|Standard&lt;br /&gt;
|This big guy fires seeking rockets. I can shoot the rockets down if I’m quick, or get behind cover.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Deadeye Head&lt;br /&gt;
|Special&lt;br /&gt;
|These assholes have a predictive aiming module. They lead their shots, so I have to change direction when they fire. Also, their heads will fly off and shoot me if I don’t headshot them.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Shielded Custodian&lt;br /&gt;
|Special&lt;br /&gt;
|Give me a break. Now the janitors have shields that block bullets too? Melee or grenades are needed for these guys. Or a weapon that does an AOE attack.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Mesmerizer&lt;br /&gt;
|Special&lt;br /&gt;
|It’s like... an eye in goo. And when it looks at me... I... can’t remember... so... beautiful. I have to look at it...&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Switchblade&lt;br /&gt;
|Special&lt;br /&gt;
|Hey, it’s the knifey blade guy! This time with a fire trail. Yay. Best I stay out of its way.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Nyxis&lt;br /&gt;
|Special&lt;br /&gt;
|The Nyxis. I think I saw a poster of it? An elite combat bot from the CEO’s tech company. It’ll teleport around and also use predictive aiming, so I need to be on my toes.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|CEO Clone&lt;br /&gt;
|Special&lt;br /&gt;
|So the CEO cloned himself, and was bringing the clones to Mars? Looks like something found them and mutated them... fighting this guy is no joke.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Mini CEO Clone&lt;br /&gt;
|Standard&lt;br /&gt;
|A cute miniature version of the CEO clone. Still like... two feet taller than I am... but way smaller than the other guy.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Zone 3 ==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!&lt;br /&gt;
!Enemy&lt;br /&gt;
!Tier&lt;br /&gt;
!Databank Entry&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Void Aegis&lt;br /&gt;
|Standard&lt;br /&gt;
|An Aegis shield bot filled with void energy. It masks everything in its bubble.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Abyss Destroyer&lt;br /&gt;
|Standard&lt;br /&gt;
|Another one of those biomass creatures. This one spits acid balls everywhere. Go for the mouth.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Advanced Deadeye&lt;br /&gt;
|Standard&lt;br /&gt;
|An upgraded version of the Deadeye. More armor, better gun, same deal.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Constructor&lt;br /&gt;
|Standard&lt;br /&gt;
|Well... I wondered where all these bots keep coming from. Apparently they have bots building bots. Great. Just... great. And they are shielded. I need to use melee or a grenade on them.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Epic Custodian&lt;br /&gt;
|Standard&lt;br /&gt;
|These janitor bots are really upgrading quick. Now they kneel when they fire, dodge, and have way, way better guns. Shit.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Ice Explosive&lt;br /&gt;
|Standard&lt;br /&gt;
|And now the spiders explode with nitrogen in them. It freezes the ground and slows me down. Little bastards.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Leech&lt;br /&gt;
|Standard&lt;br /&gt;
|Leeches. Of COURSE there are leeches. Ugh. Gross. If they grab onto me, I need to rip them off quickly.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Mind Thrall&lt;br /&gt;
|Standard&lt;br /&gt;
|Something is making these Thralls... I think from the body parts and biomass of the colonists. Damn it. They have psionic powers and hit hard. If I don&#039;t kill them with a headshot, there’s a nasty psionic ghost that rushes me.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Nemora&lt;br /&gt;
|Standard&lt;br /&gt;
|A smaller version of the Nyxis. Like the cheap version. If you don&#039;t have a fortune to spend on personal security.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Poison Handler&lt;br /&gt;
|Standard&lt;br /&gt;
|A poison-cloud-launching version of the explosive bot. Because everything here is a hater.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Psi Slasher&lt;br /&gt;
|Standard&lt;br /&gt;
|Another biomass creation... but this one throws psionic blade attacks at me. I can duck under them if I’m quick or dodge around.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Salvo Construct&lt;br /&gt;
|Standard&lt;br /&gt;
|These guys shoot a salvo of rockets that can juggle me in the air if I’m not careful. Priority target. Kill it fast.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Scrap Slug&lt;br /&gt;
|Standard&lt;br /&gt;
|Oh shit, now we’ve got slugs growing from the biomass? These little slugs get stronger when they eat scrap.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Lightning Spider&lt;br /&gt;
|Standard&lt;br /&gt;
|Lightning spiders. Actually not too bad, just faster and better at dodging than the old ones.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Sonic Turret&lt;br /&gt;
|Standard&lt;br /&gt;
|An upgraded version of the turret. This one shoots a sonic blast that’s a little harder to dodge.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Turret Carrier&lt;br /&gt;
|Standard&lt;br /&gt;
|This carrier spawns like a million little turrets when I kill it. What an asshole.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Advanced Wasp&lt;br /&gt;
|Standard&lt;br /&gt;
|An upgraded version of the flying wasp things.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Advanced Deadeye Head&lt;br /&gt;
|Special&lt;br /&gt;
|An upgraded version of the Deadeye. More armor, better gun, same deal.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Flying Abyss&lt;br /&gt;
|Special&lt;br /&gt;
|Something else made from biomass on the ship. It has a psionic tractor beam that pulls me in. I can actually use it to avoid falling in some cases, but best to kill them before I get too close.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Illusionist&lt;br /&gt;
|Special&lt;br /&gt;
|This is like a magician or space wizard or something? I don’t know. Another creature with psionic attacks. It can make illusions of itself I can’t kill unless the original dies.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Ice Mindless&lt;br /&gt;
|Special&lt;br /&gt;
|&amp;quot;Okay... uh... some of the mindless are encased in ice. I can’t damage them until they come out. Not sure if that’s on purpose... or their suits are malfunctioning.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Sonic Phalanx&lt;br /&gt;
|Special&lt;br /&gt;
|This version of the Phalanx has a smaller shield but has some kind of sonic attack that bounces off walls.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Striker&lt;br /&gt;
|Special&lt;br /&gt;
|Wow. This guy looks expensive! Like high-end military-grade tech. He’s got cannons, shields, and some kind of spinning EMP attack.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|The Admiral&lt;br /&gt;
|Special&lt;br /&gt;
|This used to be the PMC’s admiral. Apparently my old commanding officer? I don&#039;t remember, but something tells me he didn’t have four legs back then.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|The Core&lt;br /&gt;
|Special&lt;br /&gt;
|The Bio-Synthetic Core. Built by Dr. Victor. Supposed to protect biological life from the dangers of AI.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Core Tentacle&lt;br /&gt;
|Standard&lt;br /&gt;
|The Bio-Synthetic Core. Built by Dr. Victor. Supposed to protect biological life from the dangers of AI.&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Bigwig</name></author>
	</entry>
	<entry>
		<id>https://wiki.tribesdepot.com/index.php?title=Deadzone:_Rogue/Enemies&amp;diff=19743</id>
		<title>Deadzone: Rogue/Enemies</title>
		<link rel="alternate" type="text/html" href="https://wiki.tribesdepot.com/index.php?title=Deadzone:_Rogue/Enemies&amp;diff=19743"/>
		<updated>2025-09-20T19:25:10Z</updated>

		<summary type="html">&lt;p&gt;Bigwig: Added descriptions&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
Below are the different enemies that appear in [[Deadzone: Rogue]].&lt;br /&gt;
&lt;br /&gt;
=== Introduced in Zone 1 ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!&lt;br /&gt;
!Enemy&lt;br /&gt;
!Tier&lt;br /&gt;
!Databank Entry&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Aegis&lt;br /&gt;
|Standard&lt;br /&gt;
|Wow! Databank says these Aegis bots are really high-tech. Their force fields can carry atmosphere to help colonists move about on Mars. Unfortunately, the assholes also block all my bullets.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Custodian&lt;br /&gt;
|Standard&lt;br /&gt;
|These guys used to be janitor bots or something. Not too dangerous, and their aim with a gun is pretty bad if I keep moving.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Axe Custodian&lt;br /&gt;
|Standard&lt;br /&gt;
|Well, shit. Give the janitor bots an axe and they’re a bit more scary. Luckily, their swings are easy to time and dodge back from.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Explosive Handler&lt;br /&gt;
|Standard&lt;br /&gt;
|I think these bots were meant for explosive handling and building tunnels for the Mars base. Not too dangerous at a distance, but up close...&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Deadzone: Rogue/Enemies/Flying Explosive|Flying Explosive]]&lt;br /&gt;
|Standard&lt;br /&gt;
|What the hell were these for? Their power cells are overloading for some reason, making them nasty little suicide bots. If I hear the warning beeps, it&#039;s time to take cover.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Deadzone:_Rogue/Enemies/Guardian_Bot|Guardian]]&lt;br /&gt;
|Standard&lt;br /&gt;
|Holy shit. These seem to be some kind of tank bot brought by the PMC protecting the Mars mission. Their rockets are no joke.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Healer&lt;br /&gt;
|Standard&lt;br /&gt;
|These little healing bots were designed for maintaining the other bots on the ship. They won’t hurt me, but I have to kill them first or I’ll be in a world of trouble.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Hornet&lt;br /&gt;
|Standard&lt;br /&gt;
|I hate these little bastards. They are small, fast, and fly. Best to take my time and aim well, and dodge between their shots.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Deadzone:_Rogue/Enemies/Mindless|Mindless]]&lt;br /&gt;
|Standard&lt;br /&gt;
|I... I think these used to be the crew. God. They seem to have lost their minds. Note to self: they get really fast when I damage them.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Mindless Grunt&lt;br /&gt;
|Standard&lt;br /&gt;
|I... I think these used to be the crew. God. They seem to have lost their minds. Note to self: they get really fast when I damage them.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Deadzone:_Rogue/Enemies/Ranged Phalanx|Phalanx (Ranged)]]&lt;br /&gt;
|Standard&lt;br /&gt;
|The shields these guys carry are a pain in the neck. I have a small window to hit their weak spot when they start firing, but I need to take cover quick — their MG can tear me to bits&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Rocket Construct&lt;br /&gt;
|Standard&lt;br /&gt;
|I think these were meant for underground mining on Mars... but human heads have been attached to them. So messed up. I need to stay clear of walls when fighting them, those explosives pack a punch.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Deadzone:_Rogue/Enemies/Skullbot|Spider]]&lt;br /&gt;
|Standard&lt;br /&gt;
|Ugh. Spiders. These bots were used in the ship crawl spaces for maintenance. They break apart pretty easily if I melee or grenade them.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Deadzone:_Rogue/Enemies/Skullbot_Exploder|Spider Explosive]]&lt;br /&gt;
|Standard&lt;br /&gt;
|Another spider — this one tends to overload and explode. Super.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Deadzone:_Rogue/Enemies/Sniper_Cybrid|Sniper]]&lt;br /&gt;
|Standard&lt;br /&gt;
|Snipers. These are snipers. I think originally they were laser welders or something... but I’m going to think of them as snipers. They don’t miss, so I have to take cover or kill them quickly.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Deadzone: Rogue/Enemies/Standard Turret|Standard Turret]]&lt;br /&gt;
|Standard&lt;br /&gt;
|Security turrets. Pretty standard stuff. They have a weak point at the base I should target.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Deadzone:_Rogue/Enemies/Wasp_MK2|Wasp]]&lt;br /&gt;
|Standard&lt;br /&gt;
|I hate these little bastards. They are small, fast, and fly. Best to take my time and aim well, and dodge between their shots.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Advanced Custodian&lt;br /&gt;
|Special&lt;br /&gt;
|An upgraded version of the janitor bots. They got their hands on a semi-automatic gun. Great.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Fire Mindless&lt;br /&gt;
|Special&lt;br /&gt;
|Damn. Another one of the crew turned into a mindless killer. Except these guys are burning and have a nasty leap. Maybe that’s the leftover oxygen in their suits?&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Deadzone:_Rogue/Enemies/Manspider|Manspider]]&lt;br /&gt;
|Special&lt;br /&gt;
|Oh god. I... I can&#039;t even. What MADE this thing? It&#039;s like half man... half spider. It&#039;s organic. It spits acid pools. No way it was meant to be on the ship. God damn.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Deadzone:_Rogue/Enemies/Melee_Phalanx|Phalanx (Melee)]]&lt;br /&gt;
|Special&lt;br /&gt;
|Great, another asshole with a hammer. At least they swing slow. I just need to keep dancing and slide around behind them after they swing.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Deadzone:_Rogue/Enemies/Siphon|Siphon]]&lt;br /&gt;
|Special&lt;br /&gt;
|Son of a bitch. I found this thing feeding on energy from one of the ship’s power conduits. I have no idea what it is or why it’s here... but it was not easy to kill.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Deadzone:_Rogue/Enemies/Switchblade|Switchblade]]&lt;br /&gt;
|Special&lt;br /&gt;
|This thing is made from nightmares. I have no idea what its original purpose was, but I need to keep dodging back and really watch for its charge.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
| ???&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Introduced in Zone 2 ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!&lt;br /&gt;
!Enemy&lt;br /&gt;
!Tier&lt;br /&gt;
!Databank Entry&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Constructor&lt;br /&gt;
|Standard&lt;br /&gt;
|Well... I wondered where all these bots keep coming from. Apparently they have bots building bots. Great. Just... great. And they are shielded. I need to use melee or a grenade on them.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Flame Crawler&lt;br /&gt;
|Standard&lt;br /&gt;
|Industrial bot. Used for... I don’t know... heating stuff? Whatever. He has a flamethrower. I need to kill him from a distance.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Laser Crawler&lt;br /&gt;
|Special&lt;br /&gt;
|Honestly, not as bad as I thought it would be. This crawler has a spin-laser attack and an eye blast. I can jump over the laser attack and dodge the blast.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Cryo Handler&lt;br /&gt;
|Standard&lt;br /&gt;
|Huh. Just a version of the explosive-handling bot that’s shooting liquid nitrogen at me instead of explosives. Not really an improvement.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Improved Custodian&lt;br /&gt;
|Standard&lt;br /&gt;
|Is it just my imagination, or are the janitor bots adapting? They seem to dodge now, and their guns are upgraded.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Lightning Custodian&lt;br /&gt;
|Standard&lt;br /&gt;
|These janitor bots seem filled with electric energy. They teleport around whenever I damage them. I&#039;ll need to stay on my toes.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Deadeye&lt;br /&gt;
|Standard&lt;br /&gt;
|These assholes have a predictive aiming module. They lead their shots, so I have to change direction when they fire. Also, their heads will fly off and shoot me if I don’t headshot them.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Ice Guardian&lt;br /&gt;
|Standard&lt;br /&gt;
|Looks like the PMC’s tank got an upgrade. Is this in response to me moving through the ship? It now has a cannon and fires rockets that freeze me.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Plasma Construct&lt;br /&gt;
|Standard&lt;br /&gt;
|What happens when you combine overcharged ionized plasma gas with nanite force fields? A massive big green energy ball. STAY OUT OF THE WAY.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Radiation Exploder&lt;br /&gt;
|Standard&lt;br /&gt;
|Yep. Another exploding bot. This one packs a bigger punch.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Flame Sniper&lt;br /&gt;
|Standard&lt;br /&gt;
|This sniper bot is overcharged... leaves a burning trail behind him. Priority target for sure.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Ice Spider&lt;br /&gt;
|Standard&lt;br /&gt;
|This version of the spider bots seems designed to work in the cryo hibernation areas. Their attacks slow me down... I need to deal with them quickly.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Void Spider&lt;br /&gt;
|Standard&lt;br /&gt;
|Screw whoever designed these bastards! I HATE THEM. I can’t count how many runs I’ve died on when one of these creeps sneaks up on me. WHY ARE THEY EVEN ON THE SHIP!?&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Rocket Turret&lt;br /&gt;
|Standard&lt;br /&gt;
|This big guy fires seeking rockets. I can shoot the rockets down if I’m quick, or get behind cover.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Deadeye Head&lt;br /&gt;
|Special&lt;br /&gt;
|These assholes have a predictive aiming module. They lead their shots, so I have to change direction when they fire. Also, their heads will fly off and shoot me if I don’t headshot them.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Shielded Custodian&lt;br /&gt;
|Special&lt;br /&gt;
|Give me a break. Now the janitors have shields that block bullets too? Melee or grenades are needed for these guys. Or a weapon that does an AOE attack.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Mesmerizer&lt;br /&gt;
|Special&lt;br /&gt;
|It’s like... an eye in goo. And when it looks at me... I... can’t remember... so... beautiful. I have to look at it...&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Switchblade&lt;br /&gt;
|Special&lt;br /&gt;
|Hey, it’s the knifey blade guy! This time with a fire trail. Yay. Best I stay out of its way.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Nyxis&lt;br /&gt;
|Special&lt;br /&gt;
|The Nyxis. I think I saw a poster of it? An elite combat bot from the CEO’s tech company. It’ll teleport around and also use predictive aiming, so I need to be on my toes.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|CEO Clone&lt;br /&gt;
|Special&lt;br /&gt;
|So the CEO cloned himself, and was bringing the clones to Mars? Looks like something found them and mutated them... fighting this guy is no joke.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Mini CEO Clone&lt;br /&gt;
|Standard&lt;br /&gt;
|A cute miniature version of the CEO clone. Still like... two feet taller than I am... but way smaller than the other guy.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Zone 3 ==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!&lt;br /&gt;
!Enemy&lt;br /&gt;
!Tier&lt;br /&gt;
!Databank Entry&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Void Aegis&lt;br /&gt;
|Standard&lt;br /&gt;
|An Aegis shield bot filled with void energy. It masks everything in its bubble.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Abyss Destroyer&lt;br /&gt;
|Standard&lt;br /&gt;
|Another one of those biomass creatures. This one spits acid balls everywhere. Go for the mouth.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Advanced Deadeye&lt;br /&gt;
|Standard&lt;br /&gt;
|An upgraded version of the Deadeye. More armor, better gun, same deal.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Constructor&lt;br /&gt;
|Standard&lt;br /&gt;
|Well... I wondered where all these bots keep coming from. Apparently they have bots building bots. Great. Just... great. And they are shielded. I need to use melee or a grenade on them.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Epic Custodian&lt;br /&gt;
|Standard&lt;br /&gt;
|These janitor bots are really upgrading quick. Now they kneel when they fire, dodge, and have way, way better guns. Shit.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Ice Explosive&lt;br /&gt;
|Standard&lt;br /&gt;
|And now the spiders explode with nitrogen in them. It freezes the ground and slows me down. Little bastards.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Leech&lt;br /&gt;
|Standard&lt;br /&gt;
|Leeches. Of COURSE there are leeches. Ugh. Gross. If they grab onto me, I need to rip them off quickly.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Mind Thrall&lt;br /&gt;
|Standard&lt;br /&gt;
|Something is making these Thralls... I think from the body parts and biomass of the colonists. Damn it. They have psionic powers and hit hard. If I don&#039;t kill them with a headshot, there’s a nasty psionic ghost that rushes me.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Nemora&lt;br /&gt;
|Standard&lt;br /&gt;
|A smaller version of the Nyxis. Like the cheap version. If you don&#039;t have a fortune to spend on personal security.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Poison Handler&lt;br /&gt;
|Standard&lt;br /&gt;
|A poison-cloud-launching version of the explosive bot. Because everything here is a hater.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Psi Slasher&lt;br /&gt;
|Standard&lt;br /&gt;
|Another biomass creation... but this one throws psionic blade attacks at me. I can duck under them if I’m quick or dodge around.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Salvo Construct&lt;br /&gt;
|Standard&lt;br /&gt;
|These guys shoot a salvo of rockets that can juggle me in the air if I’m not careful. Priority target. Kill it fast.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Scrap Slug&lt;br /&gt;
|Standard&lt;br /&gt;
|Oh shit, now we’ve got slugs growing from the biomass? These little slugs get stronger when they eat scrap.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Lightning Spider&lt;br /&gt;
|Standard&lt;br /&gt;
|Lightning spiders. Actually not too bad, just faster and better at dodging than the old ones.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Sonic Turret&lt;br /&gt;
|Standard&lt;br /&gt;
|An upgraded version of the turret. This one shoots a sonic blast that’s a little harder to dodge.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Turret Carrier&lt;br /&gt;
|Standard&lt;br /&gt;
|This carrier spawns like a million little turrets when I kill it. What an asshole.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Advanced Wasp&lt;br /&gt;
|Standard&lt;br /&gt;
|An upgraded version of the flying wasp things.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Advanced Deadeye Head&lt;br /&gt;
|Special&lt;br /&gt;
|An upgraded version of the Deadeye. More armor, better gun, same deal.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Flying Abyss&lt;br /&gt;
|Special&lt;br /&gt;
|Something else made from biomass on the ship. It has a psionic tractor beam that pulls me in. I can actually use it to avoid falling in some cases, but best to kill them before I get too close.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Illusionist&lt;br /&gt;
|Special&lt;br /&gt;
|This is like a magician or space wizard or something? I don’t know. Another creature with psionic attacks. It can make illusions of itself I can’t kill unless the original dies.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Ice Mindless&lt;br /&gt;
|Special&lt;br /&gt;
|&amp;quot;Okay... uh... some of the mindless are encased in ice. I can’t damage them until they come out. Not sure if that’s on purpose... or their suits are malfunctioning.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Sonic Phalanx&lt;br /&gt;
|Special&lt;br /&gt;
|This version of the Phalanx has a smaller shield but has some kind of sonic attack that bounces off walls.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Striker&lt;br /&gt;
|Special&lt;br /&gt;
|Wow. This guy looks expensive! Like high-end military-grade tech. He’s got cannons, shields, and some kind of spinning EMP attack.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|The Admiral&lt;br /&gt;
|Special&lt;br /&gt;
|This used to be the PMC’s admiral. Apparently my old commanding officer? I don&#039;t remember, but something tells me he didn’t have four legs back then.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|The Core&lt;br /&gt;
|Special&lt;br /&gt;
|The Bio-Synthetic Core. Built by Dr. Victor. Supposed to protect biological life from the dangers of AI.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Core Tentacle&lt;br /&gt;
|Standard&lt;br /&gt;
|The Bio-Synthetic Core. Built by Dr. Victor. Supposed to protect biological life from the dangers of AI.&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Bigwig</name></author>
	</entry>
	<entry>
		<id>https://wiki.tribesdepot.com/index.php?title=Deadzone:_Rogue/Weapons&amp;diff=19742</id>
		<title>Deadzone: Rogue/Weapons</title>
		<link rel="alternate" type="text/html" href="https://wiki.tribesdepot.com/index.php?title=Deadzone:_Rogue/Weapons&amp;diff=19742"/>
		<updated>2025-09-20T16:53:13Z</updated>

		<summary type="html">&lt;p&gt;Bigwig: Added first weapon links&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;There are a number of weapon types in Deadzone: Rogue. Throughout the game, the player can equip a primary weapon, secondary weapon, melee weapon, and grenade.&lt;br /&gt;
&lt;br /&gt;
== Primary Weapons ==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Icon&lt;br /&gt;
!Weapon&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Icon Weapon HUD AssaultRifle.png|96px|class=invertablew]]&lt;br /&gt;
|[[Deadzone: Rogue/Weapons/AR-70 Vanguard|AR-70 Vanguard]]&lt;br /&gt;
|A versatile automatic weapon useful at close and medium ranges.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Icon Weapon HUD BurstAR.png|96px|class=invertablew]]&lt;br /&gt;
|[[Deadzone: Rogue/Weapons/BP-44 Harrier|BP-44 Harrier]]&lt;br /&gt;
|A burst-fire rifle that rewards accuracy at medium range.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Icon_Weapon_HUD_DMR.png|96px|class=invertablew]]&lt;br /&gt;
|[[Deadzone: Rogue/Weapons/MP18-L Revenant|MP18-L Revenant]]&lt;br /&gt;
|A highly accurate semi-automatic rifle.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Icon_Weapon_HUD_EnergyLMG.png|96px|class=invertablew]]&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |[[Deadzone: Rogue/Weapons/VLR-72 Tempest|VLR-72 Tempest]]&lt;br /&gt;
|A powerful heavy energy weapon with a large magazine capacity.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Icon_Weapon_HUD_EnegySMG.png|96px|class=invertablew]]&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |[[Deadzone: Rogue/Weapons/VLR Arcblade|VLR Arcblade]]&lt;br /&gt;
|A fast-firing energy weapon with an extended magazine.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T_Icon_Weapon_HUD_HeavyAR.png|96px|class=invertablew]]&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |[[Deadzone: Rogue/Weapons/HK-44 Warrior|HK-44 Warrior]]&lt;br /&gt;
|A heavy assault rifle that sacrifices accuracy for power.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Icon Weapon HUD LMG Heavy.png|96px|class=invertablew]]&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |[[Deadzone: Rogue/Weapons/HK-92 Warbringer|HK-92 Warbringer]]&lt;br /&gt;
|A slow-firing, hard-hitting heavy weapon effective at medium range.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Icon_Weapon_HUD_LMG.png|96px|class=invertablew]]&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |[[Deadzone: Rogue/Weapons/HRC6 Juggernaut|HRC6 Juggernaut]]&lt;br /&gt;
|An unwieldy automatic weapon good at medium range.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Icon_Weapon_HUD_Minigun.png|96px|class=invertablew]]&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |[[Deadzone: Rogue/Weapons/Titan-10 Hellstorm|Titan-10 Hellstorm]]&lt;br /&gt;
|A portable minigun that must be spun up before firing.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Icon_Weapon_HUD_EMP.png|96px|class=invertablew]]&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |[[Deadzone: Rogue/Weapons/Ion Driver|Ion Driver]]&lt;br /&gt;
|An energy weapon that does more damage as you charge up the shot.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Icon_Weapon_HUD_StormSlicer.png|96px|class=invertablew]]&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |[[Deadzone: Rogue/Weapons/Plasma Cycler|Plasma Cycler]]&lt;br /&gt;
|An &#039;&#039;&#039;Experimental&#039;&#039;&#039; &#039;&#039;&#039;Exotic&#039;&#039;&#039; heavy energy weapon that deals 75% more {{Proc}}&#039;&#039;&#039; Damage&#039;&#039;&#039;, but loses 10% of its Fire Rate with every missed shot, resetting when you Reload.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Icon_Weapon_HUD_Rifle_Pulse.png|96px|class=invertablew]]&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |[[Deadzone: Rogue/Weapons/PR20x Pulsar|PR20x Pulsar]]&lt;br /&gt;
|An assault rifle that fires energy projectiles.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Icon_Weapon_HUD_ShotGun_DB.png|96px|class=invertablew]]&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |[[Deadzone: Rogue/Weapons/T30 Nova Burst|T30 Nova Burst]]&lt;br /&gt;
|A pump-action shotgun that fires energy projectiles.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Icon_Weapon_HUD_SniperRifle.png|96px|class=invertablew]]&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |[[Deadzone: Rogue/Weapons/M-100 Crosspoint|M-100 Crosspoint]]&lt;br /&gt;
|A precision rifle that can eliminate distant targets with ease.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Icon_Weapon_HUD_SniperRifle_Mythic_HeartPiercer.png|96px|class=invertablew]]&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |[[Deadzone: Rogue/Weapons/M-150 Headhunter|M-150 Headhunter]]&lt;br /&gt;
|An &#039;&#039;&#039;Exotic Sniper&#039;&#039;&#039; that deals increased {{Weakpoint}} damage and guarantees {{Critical Hit}}&#039;&#039;&#039;s&#039;&#039;&#039; and Bullet Refund on {{Weakpoint}} hits.&lt;br /&gt;
&lt;br /&gt;
Shots that do not hit a {{Weakpoint}} deal significantly less damage.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Icon_Weapon_HUD_EnegyDRM.png|96px|class=invertablew]]&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |[[Deadzone: Rogue/Weapons/Darkseer EX2|Darkseer EX2]]&lt;br /&gt;
|An &#039;&#039;&#039;Exotic Energy DMR&#039;&#039;&#039; that consumes your shield for bonus damage. While equipped your shields constantly recharge.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Secondary Weapons ==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Icon&lt;br /&gt;
!Weapon&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Icon Weapon HUD Pistol Auto.png|96px|class=invertablew]]&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |[[Deadzone: Rogue/Weapons/MPK-17 Snapdragon|MPK-17 Snapdragon]]&lt;br /&gt;
|A fully automatic pistol effective at close range.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Icon Weapon HUD ShotGun Auto.png|96px|class=invertablew]]&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |[[Deadzone: Rogue/Weapons/AS-12 Rampage|AS-12 Rampage]]&lt;br /&gt;
|An automatic shotgun that excels at close range combat.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:WeaponIcons HUD BurstPistol.png|96px|class=invertablew]]&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |[[Deadzone: Rogue/Weapons/Tritek-3SB|Tritek-3SB]]&lt;br /&gt;
|A versatile burst-fire pistol that rewards accurate fire.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Icon Weapon HUD Pistol Pulse.png|96px|class=invertablew]]&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |[[Deadzone: Rogue/Weapons/PDS Plex-1|PDS Plex-1]]&lt;br /&gt;
|An energy pistol commonly used for discrete personal protection.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Icon_Weapon_HUD_Shotgun_DoubleBarrel.png|96px|class=invertablew]]&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |[[Deadzone: Rogue/Weapons/BAS-24 Warden|BAS-24 Warden]]&lt;br /&gt;
|A powerful shotgun most effective at close range.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Icon_Weapon_HUD_Pistol_Auto_Akimbo.png|96px|class=invertablew]]&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |[[Deadzone: Rogue/Weapons/Iron Squires|Iron Squires]]&lt;br /&gt;
|A set of &#039;&#039;&#039;Exotic SMG&#039;s&#039;&#039;&#039; with an extremely high rate of fire, and a 100% increased {{Proc Chance}}.&lt;br /&gt;
&lt;br /&gt;
For every missed bullet, your Spread is increased by 10%, resetting on Reload.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Icon_Weapon_HUD_NovaBlaster.png|96px|class=invertablew]]&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |[[Deadzone: Rogue/Weapons/HC8 Overlord|HC8 Overlord]]&lt;br /&gt;
|A powerful but slow firing sidearm.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Icon_Weapon_HUD_MagnumPistol.png|96px|class=invertablew]]&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |[[Deadzone: Rogue/Weapons/Sidekick-3 AP|Sidekick-3 AP]]&lt;br /&gt;
|A semi-automatic pistol effective at close range.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Icon_Weapon_HUD_PulsePistol.png|96px|class=invertablew]]&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |[[Deadzone: Rogue/Weapons/PR14x Aeos|PR14x Aeos]]&lt;br /&gt;
|A semi-automatic energy weapon effective at close range.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Icon_Weapon_HUD_SMG_4Realz.png|96px|class=invertablew]]&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |[[Deadzone: Rogue/Weapons/MPK-47 Blitz|MPK-47 Blitz]]&lt;br /&gt;
|A fast-firing SMG effective at close and medium ranges.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Icon_Weapon_HUD_SMG_Mythic_BIB.png|96px|class=invertablew]]&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |[[Deadzone: Rogue/Weapons/Hammerhead MK9|Hammerhead MK9]]&lt;br /&gt;
|An SMG that fires 3-round bursts and amplifies damage from other weapons.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Melee Weapons ==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Icon&lt;br /&gt;
!Weapon&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Icon_Weapon_HUD_Axe_Medium.png|96px|class=invertablew]]&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |[[Deadzone: Rogue/Weapons/Energy Axe|Energy Axe]]&lt;br /&gt;
|A slow swinging, high-damage melee weapon.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Icon_Weapon_HUD_Knife.png|96px|class=invertablew]]&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |[[Deadzone: Rogue/Weapons/Knife|Knife]]&lt;br /&gt;
|A fast and effective melee weapon.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Icon_Weapon_HUD_Polearm.png|96px|class=invertablew]]&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |[[Deadzone: Rogue/Weapons/Arc Lance|Arc Lance]]&lt;br /&gt;
|A long range &#039;&#039;&#039;Exotic Melee Weapon&#039;&#039;&#039; that grants a burst of speed on kill but reduces speed on misses by 50% for 2s.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Grenades ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Weapon&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |[[Deadzone: Rogue/Weapons/Void Grenade|Void Grenade]]&lt;br /&gt;
|Deals damage in an area, applying {stackCount} {{Corruption}} {stackString} to enemies caught in its explosion, lowering their attack damage based on the amount of stacks applied.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |[[Deadzone: Rogue/Weapons/Electro Grenade|Electro Grenade]]&lt;br /&gt;
|Deals damage in an area, applying {stackCount} {{Shock}} {stackString} to enemies caught in its explosion, increasing your crit chance against the enemy based on the stacks applied.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |[[Deadzone: Rogue/Weapons/Fire Grenade|Fire Grenade]]&lt;br /&gt;
|Deals damage in an area, applying {stackCount} {{Burn}} {stackString} to enemies caught in its explosion, dealing damage over time based on the stacks applied.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |[[Deadzone: Rogue/Weapons/Cryo Grenade|Cryo Grenade]]&lt;br /&gt;
|Deals damage in an area, applying {stackCount} {{Chill}} {stackString} to enemies caught in its explosion, slowing their movement speed more for each stack applied.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |[[Deadzone: Rogue/Weapons/Psionic Grenade|Psionic Grenade]]&lt;br /&gt;
|Deals {{Psionic Damage}} in an area.&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Bigwig</name></author>
	</entry>
	<entry>
		<id>https://wiki.tribesdepot.com/index.php?title=Deadzone:_Rogue/Weapons&amp;diff=19741</id>
		<title>Deadzone: Rogue/Weapons</title>
		<link rel="alternate" type="text/html" href="https://wiki.tribesdepot.com/index.php?title=Deadzone:_Rogue/Weapons&amp;diff=19741"/>
		<updated>2025-09-20T15:56:35Z</updated>

		<summary type="html">&lt;p&gt;Bigwig: Complete overhaul, first draft.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;There are a number of weapon types in Deadzone: Rogue. Throughout the game, the player can equip a primary weapon, secondary weapon, melee weapon, and grenade.&lt;br /&gt;
&lt;br /&gt;
== Primary Weapons ==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Icon&lt;br /&gt;
!Weapon&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Icon Weapon HUD AssaultRifle.png|96px|class=invertablew]]&lt;br /&gt;
|AR-70 Vanguard&lt;br /&gt;
|A versatile automatic weapon useful at close and medium ranges.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Icon Weapon HUD BurstAR.png|96px|class=invertablew]]&lt;br /&gt;
|BP-44 Harrier&lt;br /&gt;
|A burst-fire rifle that rewards accuracy at medium range.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Icon_Weapon_HUD_DMR.png|96px|class=invertablew]]&lt;br /&gt;
|MP18-L Revenant&lt;br /&gt;
|A highly accurate semi-automatic rifle.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Icon_Weapon_HUD_EnergyLMG.png|96px|class=invertablew]]&lt;br /&gt;
|VLR-72 Tempest&lt;br /&gt;
|A powerful heavy energy weapon with a large magazine capacity.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Icon_Weapon_HUD_EnegySMG.png|96px|class=invertablew]]&lt;br /&gt;
|VLR Arcblade&lt;br /&gt;
|A fast-firing energy weapon with an extended magazine.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T_Icon_Weapon_HUD_HeavyAR.png|96px|class=invertablew]]&lt;br /&gt;
|HK-44 Warrior&lt;br /&gt;
|A heavy assault rifle that sacrifices accuracy for power.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Icon Weapon HUD LMG Heavy.png|96px|class=invertablew]]&lt;br /&gt;
|HK-92 Warbringer&lt;br /&gt;
|A slow-firing, hard-hitting heavy weapon effective at medium range.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Icon_Weapon_HUD_LMG.png|96px|class=invertablew]]&lt;br /&gt;
|HRC6 Juggernaut&lt;br /&gt;
|An unwieldy automatic weapon good at medium range.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Icon_Weapon_HUD_Minigun.png|96px|class=invertablew]]&lt;br /&gt;
|Titan-10 Hellstorm&lt;br /&gt;
|A portable minigun that must be spun up before firing.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Icon_Weapon_HUD_EMP.png|96px|class=invertablew]]&lt;br /&gt;
|Ion Driver&lt;br /&gt;
|An energy weapon that does more damage as you charge up the shot.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Icon_Weapon_HUD_StormSlicer.png|96px|class=invertablew]]&lt;br /&gt;
|Plasma Cycler&lt;br /&gt;
|An &#039;&#039;&#039;Experimental&#039;&#039;&#039; &#039;&#039;&#039;Exotic&#039;&#039;&#039; heavy energy weapon that deals 75% more {{Proc}}&#039;&#039;&#039; Damage&#039;&#039;&#039;, but loses 10% of its Fire Rate with every missed shot, resetting when you Reload.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Icon_Weapon_HUD_Rifle_Pulse.png|96px|class=invertablew]]&lt;br /&gt;
|PR20x Pulsar&lt;br /&gt;
|An assault rifle that fires energy projectiles.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Icon_Weapon_HUD_ShotGun_DB.png|96px|class=invertablew]]&lt;br /&gt;
|T30 Nova Burst&lt;br /&gt;
|A pump-action shotgun that fires energy projectiles.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Icon_Weapon_HUD_SniperRifle.png|96px|class=invertablew]]&lt;br /&gt;
|M-100 Crosspoint&lt;br /&gt;
|A precision rifle that can eliminate distant targets with ease.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Icon_Weapon_HUD_SniperRifle_Mythic_HeartPiercer.png|96px|class=invertablew]]&lt;br /&gt;
|M-150 Headhunter&lt;br /&gt;
|An &#039;&#039;&#039;Exotic Sniper&#039;&#039;&#039; that deals increased {{Weakpoint}} damage and guarantees {{Critical Hit}}&#039;&#039;&#039;s&#039;&#039;&#039; and Bullet Refund on {{Weakpoint}} hits.&lt;br /&gt;
&lt;br /&gt;
Shots that do not hit a {{Weakpoint}} deal significantly less damage.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Icon_Weapon_HUD_EnegyDRM.png|96px|class=invertablew]]&lt;br /&gt;
|Darkseer EX2&lt;br /&gt;
|An &#039;&#039;&#039;Exotic Energy DMR&#039;&#039;&#039; that consumes your shield for bonus damage. While equipped your shields constantly recharge.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Secondary Weapons ==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Icon&lt;br /&gt;
!Weapon&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Icon Weapon HUD Pistol Auto.png|96px|class=invertablew]]&lt;br /&gt;
|MPK-17 Snapdragon&lt;br /&gt;
|A fully automatic pistol effective at close range.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Icon Weapon HUD ShotGun Auto.png|96px|class=invertablew]]&lt;br /&gt;
|AS-12 Rampage&lt;br /&gt;
|An automatic shotgun that excels at close range combat.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:WeaponIcons HUD BurstPistol.png|96px|class=invertablew]]&lt;br /&gt;
|Tritek-3SB&lt;br /&gt;
|A versatile burst-fire pistol that rewards accurate fire.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Icon Weapon HUD Pistol Pulse.png|96px|class=invertablew]]&lt;br /&gt;
|PDS Plex-1&lt;br /&gt;
|An energy pistol commonly used for discrete personal protection.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Icon_Weapon_HUD_Shotgun_DoubleBarrel.png|96px|class=invertablew]]&lt;br /&gt;
|BAS-24 Warden&lt;br /&gt;
|A powerful shotgun most effective at close range.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Icon_Weapon_HUD_Pistol_Auto_Akimbo.png|96px|class=invertablew]]&lt;br /&gt;
|Iron Squires&lt;br /&gt;
|A set of &#039;&#039;&#039;Exotic SMG&#039;s&#039;&#039;&#039; with an extremely high rate of fire, and a 100% increased {{Proc Chance}}.&lt;br /&gt;
&lt;br /&gt;
For every missed bullet, your Spread is increased by 10%, resetting on Reload.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Icon_Weapon_HUD_NovaBlaster.png|96px|class=invertablew]]&lt;br /&gt;
|HC8 Overlord&lt;br /&gt;
|A powerful but slow firing sidearm.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Icon_Weapon_HUD_MagnumPistol.png|96px|class=invertablew]]&lt;br /&gt;
|Sidekick-3 AP&lt;br /&gt;
|A semi-automatic pistol effective at close range.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Icon_Weapon_HUD_PulsePistol.png|96px|class=invertablew]]&lt;br /&gt;
|PR14x Aeos&lt;br /&gt;
|A semi-automatic energy weapon effective at close range.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Icon_Weapon_HUD_SMG_4Realz.png|96px|class=invertablew]]&lt;br /&gt;
|MPK-47 Blitz&lt;br /&gt;
|A fast-firing SMG effective at close and medium ranges.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Icon_Weapon_HUD_SMG_Mythic_BIB.png|96px|class=invertablew]]&lt;br /&gt;
|Hammerhead MK9&lt;br /&gt;
|An SMG that fires 3-round bursts and amplifies damage from other weapons.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Melee Weapons ==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Icon&lt;br /&gt;
!Weapon&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Icon_Weapon_HUD_Axe_Medium.png|96px|class=invertablew]]&lt;br /&gt;
|Energy Axe&lt;br /&gt;
|A slow swinging, high-damage melee weapon.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Icon_Weapon_HUD_Knife.png|96px|class=invertablew]]&lt;br /&gt;
|Knife&lt;br /&gt;
|A fast and effective melee weapon.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Icon_Weapon_HUD_Polearm.png|96px|class=invertablew]]&lt;br /&gt;
|Arc Lance&lt;br /&gt;
|A long range &#039;&#039;&#039;Exotic Melee Weapon&#039;&#039;&#039; that grants a burst of speed on kill but reduces speed on misses by 50% for 2s.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Grenades ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Weapon&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|Void Grenade&lt;br /&gt;
|Deals damage in an area, applying {stackCount} {{Corruption}} {stackString} to enemies caught in its explosion, lowering their attack damage based on the amount of stacks applied.&lt;br /&gt;
|-&lt;br /&gt;
|Electro Grenade&lt;br /&gt;
|Deals damage in an area, applying {stackCount} {{Shock}} {stackString} to enemies caught in its explosion, increasing your crit chance against the enemy based on the stacks applied.&lt;br /&gt;
|-&lt;br /&gt;
|Fire Grenade&lt;br /&gt;
|Deals damage in an area, applying {stackCount} {{Burn}} {stackString} to enemies caught in its explosion, dealing damage over time based on the stacks applied.&lt;br /&gt;
|-&lt;br /&gt;
|Cryo Grenade&lt;br /&gt;
|Deals damage in an area, applying {stackCount} {{Chill}} {stackString} to enemies caught in its explosion, slowing their movement speed more for each stack applied.&lt;br /&gt;
|-&lt;br /&gt;
|Psionic Grenade&lt;br /&gt;
|Deals {{Psionic Damage}} in an area.&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Bigwig</name></author>
	</entry>
	<entry>
		<id>https://wiki.tribesdepot.com/index.php?title=MediaWiki:Citizen.css&amp;diff=19740</id>
		<title>MediaWiki:Citizen.css</title>
		<link rel="alternate" type="text/html" href="https://wiki.tribesdepot.com/index.php?title=MediaWiki:Citizen.css&amp;diff=19740"/>
		<updated>2025-09-19T23:43:14Z</updated>

		<summary type="html">&lt;p&gt;Bigwig: Testing update for default light mode&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;/* All CSS here will be loaded for users of the Citizen skin */&lt;br /&gt;
.citizen-overflow-wrapper:has(.citizen-overflow-content &amp;gt; .wikitable) { &lt;br /&gt;
  float: right;&lt;br /&gt;
  box-shadow: none;&lt;br /&gt;
  margin: 0px;&lt;br /&gt;
  padding: 0px;&lt;br /&gt;
  /* Temporary workaround */&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.mw-parser-output .home-header::before {&lt;br /&gt;
  content: &amp;quot;&amp;quot;;&lt;br /&gt;
  position: absolute;&lt;br /&gt;
  top: 1rem;&lt;br /&gt;
  bottom: 4.75rem;&lt;br /&gt;
  left: 0;&lt;br /&gt;
  right: 0;&lt;br /&gt;
  opacity: 0.1;&lt;br /&gt;
  background-image: url(&amp;quot;/w/resources/assets/starsiege-logo.svg&amp;quot;);&lt;br /&gt;
  background-repeat: no-repeat;&lt;br /&gt;
  background-position: right;&lt;br /&gt;
  pointer-events: none;&lt;br /&gt;
  &lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.home-header__title__image {&lt;br /&gt;
  margin-top: -10px;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.invertable img { &lt;br /&gt;
  filter: var( --filter-invert );&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
html.skin-theme-clientpref-day .invertablew img {&lt;br /&gt;
  filter: invert(1) hue-rotate(180deg); &lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
html.skin-theme-clientpref-night .invertablew img {&lt;br /&gt;
  filter: ;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
html.skin-theme-clientpref-day .dzr_needs_dark_bg img {&lt;br /&gt;
  background-color: #000; &lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
@media screen and (prefers-color-scheme: light) {&lt;br /&gt;
	html.skin-theme-clientpref-os .invertablew img {&lt;br /&gt;
	  filter: invert(1) hue-rotate(180deg); &lt;br /&gt;
	}&lt;br /&gt;
&lt;br /&gt;
	html.skin-theme-clientpref-os .invertablew img { &lt;br /&gt;
	  filter: ;&lt;br /&gt;
	}&lt;br /&gt;
&lt;br /&gt;
	html.skin-theme-clientpref-os .dzr_needs_dark_bg img { &lt;br /&gt;
	  background-color: #000; &lt;br /&gt;
	}&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
/* CSS placed here will be applied to all skins */&lt;br /&gt;
&lt;br /&gt;
/* Default style for navigation boxes */&lt;br /&gt;
table.navbox {            /* Navbox container style */&lt;br /&gt;
    /* border: 1px solid #aaa; */&lt;br /&gt;
    border: 1px solid var(--border-color-base);&lt;br /&gt;
    border-radius: var(--border-radius--medium);&lt;br /&gt;
}&lt;br /&gt;
.navbox,&lt;br /&gt;
.navbox-subgroup {&lt;br /&gt;
    background:  var( --color-surface-2 );      /* Background color */&lt;br /&gt;
}&lt;br /&gt;
.navbox-list {&lt;br /&gt;
    border-color:  var( --color-surface-2 );    /* Must match background color */&lt;br /&gt;
}&lt;br /&gt;
.navbox th,&lt;br /&gt;
.navbox-title {&lt;br /&gt;
    /* background:  var( --color-surface-3 ); */      /* Level 1 color */&lt;br /&gt;
    background: var(--color-surface-2);&lt;br /&gt;
}&lt;br /&gt;
.navbox-title-text {&lt;br /&gt;
    font-size: var(--font-size-h3);&lt;br /&gt;
}&lt;br /&gt;
.navbox-abovebelow,&lt;br /&gt;
th.navbox-group,&lt;br /&gt;
.navbox-subgroup .navbox-title {&lt;br /&gt;
    /*background:  var( --color-surface-4 );*/      /* Level 2 color */&lt;br /&gt;
    background-color: var(--color-surface-0);&lt;br /&gt;
}&lt;br /&gt;
.navbox-subgroup .navbox-group,&lt;br /&gt;
.navbox-subgroup .navbox-abovebelow {&lt;br /&gt;
    background: var( --color-surface-1 );      /* Level 3 color */&lt;br /&gt;
}&lt;br /&gt;
.navbox-even {&lt;br /&gt;
    background: var( --color-surface-2 );      /* Even row striping */&lt;br /&gt;
}&lt;br /&gt;
.navbox-odd {&lt;br /&gt;
    /* background: var( --color-surface-3 ); */   /* Odd row striping */&lt;br /&gt;
    background: var( --color-surface-1 );&lt;br /&gt;
}&lt;br /&gt;
.navbox-subgroup .navbox-group, .navbox-subgroup .navbox-abovebelow {&lt;br /&gt;
    var(--color-surface-3)&lt;br /&gt;
}&lt;br /&gt;
/* Infobox template style */&lt;br /&gt;
.infobox {&lt;br /&gt;
    border: 1px solid var( --border-color-base );&lt;br /&gt;
    background-color: var( --border-color-base );&lt;br /&gt;
    color: var( --filter-invert );&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.infobox.bordered td,&lt;br /&gt;
.infobox.bordered th {&lt;br /&gt;
    border: 1px solid var( --color-base );&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.infobox.standard-talk {&lt;br /&gt;
    border: 1px solid #c0c090;&lt;br /&gt;
    background-color: #f8eaba;&lt;br /&gt;
}&lt;br /&gt;
.infobox.standard-talk.bordered td,&lt;br /&gt;
.infobox.standard-talk.bordered th {&lt;br /&gt;
    border: 1px solid #c0c090;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* styles for bordered infobox with merged rows */&lt;br /&gt;
.infobox.bordered .mergedtoprow td,&lt;br /&gt;
.infobox.bordered .mergedtoprow th {&lt;br /&gt;
    border: 0;&lt;br /&gt;
    border-top: 1px solid #aaa;&lt;br /&gt;
    border-right: 1px solid #aaa;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.infobox.bordered .mergedrow td,&lt;br /&gt;
.infobox.bordered .mergedrow th {&lt;br /&gt;
    border: 0;&lt;br /&gt;
    border-right: 1px solid #aaa;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Styles for geography infoboxes, eg countries,&lt;br /&gt;
   country subdivisions, cities, etc.            */&lt;br /&gt;
.infobox.geography  td,&lt;br /&gt;
.infobox.geography  th {&lt;br /&gt;
    border-top: 1px solid #aaa;&lt;br /&gt;
}&lt;br /&gt;
.infobox.geography .mergedtoprow td,&lt;br /&gt;
.infobox.geography .mergedtoprow th {&lt;br /&gt;
    border-top: 1px solid #aaa;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.infobox.geography .mergedrow td,&lt;br /&gt;
.infobox.geography .mergedrow th {&lt;br /&gt;
    border: 0;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.infobox.geography .mergedbottomrow td,&lt;br /&gt;
.infobox.geography .mergedbottomrow th {&lt;br /&gt;
    border-top: 0;&lt;br /&gt;
    border-bottom: 1px solid #aaa;&lt;br /&gt;
    padding: 0 0.6em 0.4em 0.6em;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Normal font styling for table row headers with scope=&amp;quot;row&amp;quot; tag */&lt;br /&gt;
&lt;br /&gt;
/* Messagebox templates */&lt;br /&gt;
.messagebox {&lt;br /&gt;
    border: 1px solid #aaa;&lt;br /&gt;
    background-color: #f9f9f9;&lt;br /&gt;
}&lt;br /&gt;
.messagebox.merge {&lt;br /&gt;
    border: 1px solid #c0b8cc;&lt;br /&gt;
    background-color: #f0e5ff;&lt;br /&gt;
}&lt;br /&gt;
.messagebox.cleanup {&lt;br /&gt;
    border: 1px solid #9f9fff;&lt;br /&gt;
    background-color: #efefff;&lt;br /&gt;
}&lt;br /&gt;
.messagebox.standard-talk {&lt;br /&gt;
    border: 1px solid #c0c090;&lt;br /&gt;
    background-color: #f8eaba;&lt;br /&gt;
}&lt;br /&gt;
/* For old WikiProject banners inside banner shells. */&lt;br /&gt;
.mbox-inside .standard-talk,&lt;br /&gt;
.messagebox.nested-talk {&lt;br /&gt;
    border: 1px solid #c0c090;&lt;br /&gt;
    background-color: #f8eaba;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
.messagebox.small-talk {&lt;br /&gt;
    background: #F8EABA;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Article message box styles */&lt;br /&gt;
table.ambox {&lt;br /&gt;
    border: 1px solid #aaa; &lt;br /&gt;
    /* @noflip */&lt;br /&gt;
    border-left: 10px solid #1e90ff;  /* Default &amp;quot;notice&amp;quot; blue */&lt;br /&gt;
    background: #fbfbfb; &lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
table.ambox-notice {&lt;br /&gt;
    /* @noflip */&lt;br /&gt;
    border-left: 10px solid #1e90ff;    /* Blue */&lt;br /&gt;
}&lt;br /&gt;
table.ambox-speedy {&lt;br /&gt;
    /* @noflip */&lt;br /&gt;
    border-left: 10px solid #b22222;    /* Red */&lt;br /&gt;
    background: #fee;                   /* Pink */&lt;br /&gt;
}&lt;br /&gt;
table.ambox-delete {&lt;br /&gt;
    /* @noflip */&lt;br /&gt;
    border-left: 10px solid #b22222;    /* Red */&lt;br /&gt;
}&lt;br /&gt;
table.ambox-content {&lt;br /&gt;
    /* @noflip */&lt;br /&gt;
    border-left: 10px solid #f28500;    /* Orange */&lt;br /&gt;
}&lt;br /&gt;
table.ambox-style {&lt;br /&gt;
    /* @noflip */&lt;br /&gt;
    border-left: 10px solid #f4c430;    /* Yellow */&lt;br /&gt;
}&lt;br /&gt;
table.ambox-move {&lt;br /&gt;
    /* @noflip */&lt;br /&gt;
    border-left: 10px solid #9932cc;    /* Purple */&lt;br /&gt;
}&lt;br /&gt;
table.ambox-protection {&lt;br /&gt;
    /* @noflip */&lt;br /&gt;
    border-left: 10px solid #bba;       /* Gray-gold */&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Image message box styles */&lt;br /&gt;
table.imbox {&lt;br /&gt;
    border: 3px solid #1e90ff;    /* Default &amp;quot;notice&amp;quot; blue */&lt;br /&gt;
    background: #fbfbfb;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
table.imbox-notice {&lt;br /&gt;
    border: 3px solid #1e90ff;    /* Blue */&lt;br /&gt;
}&lt;br /&gt;
table.imbox-speedy {&lt;br /&gt;
    border: 3px solid #b22222;    /* Red */&lt;br /&gt;
    background: #fee;             /* Pink */&lt;br /&gt;
}&lt;br /&gt;
table.imbox-delete {&lt;br /&gt;
    border: 3px solid #b22222;    /* Red */&lt;br /&gt;
}&lt;br /&gt;
table.imbox-content {&lt;br /&gt;
    border: 3px solid #f28500;    /* Orange */&lt;br /&gt;
}&lt;br /&gt;
table.imbox-style {&lt;br /&gt;
    border: 3px solid #f4c430;    /* Yellow */&lt;br /&gt;
}&lt;br /&gt;
table.imbox-move {&lt;br /&gt;
    border: 3px solid #9932cc;    /* Purple */&lt;br /&gt;
}&lt;br /&gt;
table.imbox-protection {&lt;br /&gt;
    border: 3px solid #bba;       /* Gray-gold */&lt;br /&gt;
}&lt;br /&gt;
table.imbox-license {&lt;br /&gt;
    border: 3px solid #88a;       /* Dark gray */&lt;br /&gt;
    background: #f7f8ff;          /* Light gray */&lt;br /&gt;
}&lt;br /&gt;
table.imbox-featured {&lt;br /&gt;
    border: 3px solid #cba135;    /* Brown-gold */&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Category message box styles */&lt;br /&gt;
table.cmbox {&lt;br /&gt;
    border: 1px solid #aaa; &lt;br /&gt;
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}&lt;/div&gt;</summary>
		<author><name>Bigwig</name></author>
	</entry>
	<entry>
		<id>https://wiki.tribesdepot.com/index.php?title=Starsiege:_Deadzone/Patches&amp;diff=19739</id>
		<title>Starsiege: Deadzone/Patches</title>
		<link rel="alternate" type="text/html" href="https://wiki.tribesdepot.com/index.php?title=Starsiege:_Deadzone/Patches&amp;diff=19739"/>
		<updated>2025-09-19T03:42:19Z</updated>

		<summary type="html">&lt;p&gt;Bigwig: Added patches&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;Patches&#039;&#039; are updates to the game, pushed out by Prophecy Games.&lt;br /&gt;
&lt;br /&gt;
== Patch Notes ==&lt;br /&gt;
&lt;br /&gt;
=== Early Access ===&lt;br /&gt;
* [[Starsiege: Deadzone/Patches/2023-09-28|September 28, 2023]]&lt;br /&gt;
* [[Starsiege: Deadzone/Patches/2023-09-22|September 22, 2023]]&lt;br /&gt;
* [[Starsiege: Deadzone/Patches/2023-09-15|September 15, 2023]]&lt;br /&gt;
* [[Starsiege: Deadzone/Patches/2023-09-08|September 8, 2023]]&lt;br /&gt;
* [[Starsiege: Deadzone/Patches/2023-09-07|September 7, 2023]]&lt;br /&gt;
* [[Starsiege: Deadzone/Patches/2023-08-08|August 8, 2023]]&lt;br /&gt;
* [[Starsiege: Deadzone/Patches/2023-08-01 Season 1|August 1, 2023 Season 1]]&lt;br /&gt;
* [[Starsiege: Deadzone/Patches/2023-08-01|August 1, 2023 Season 0]]&lt;br /&gt;
* [[Starsiege: Deadzone/Patches/2023-07-28|July 28, 2023]]&lt;br /&gt;
* [[Starsiege: Deadzone/Patches/2023-07-27|July 27, 2023]]&lt;br /&gt;
* [[Starsiege: Deadzone/Patches/2023-07-24|July 24, 2023]]&lt;br /&gt;
* [[Starsiege: Deadzone/Patches/2023-07-20|July 20, 2023]]&lt;br /&gt;
=== Alpha ===&lt;br /&gt;
* [[Starsiege: Deadzone/Patches/2023-07-17|July 17, 2023]]&lt;br /&gt;
* [[Starsiege: Deadzone/Patches/2023-07-13|July 13, 2023]]&lt;br /&gt;
* [[Starsiege: Deadzone/Patches/2023-06-29|June 29, 2023]]&lt;br /&gt;
* [[Starsiege: Deadzone/Patches/2023-06-22|June 22, 2023]]&lt;br /&gt;
* [[Starsiege: Deadzone/Patches/2023-06-19|June 19, 2023]]&lt;br /&gt;
* [[Starsiege: Deadzone/Patches/2023-06-16|June 16, 2023]]&lt;br /&gt;
* [[Starsiege: Deadzone/Patches/2023-06-09|June 9, 2023]]&lt;br /&gt;
* [[Starsiege: Deadzone/Patches/2023-06-02|June 2, 2023]]&lt;br /&gt;
* [[Starsiege: Deadzone/Patches/0.10.2.0|0.10.2.0]]&lt;br /&gt;
* [[Starsiege: Deadzone/Patches/0.9.4.0|0.9.4.0]]&lt;br /&gt;
* [[Starsiege: Deadzone/Patches/0.9.3.0|0.9.3.0]]&lt;br /&gt;
* [[Starsiege: Deadzone/Patches/0.9.1.0|0.9.1.0]]&lt;br /&gt;
* [[Starsiege: Deadzone/Patches/0.8.6.0|0.8.6.0]]&lt;br /&gt;
* [[Starsiege: Deadzone/Patches/0.7.4.1|0.7.4.1]]&lt;br /&gt;
* [[Starsiege: Deadzone/Patches/0.7.4.0|0.7.4.0]]&lt;br /&gt;
* [[Starsiege: Deadzone/Patches/0.7.3|0.7.3]]&lt;/div&gt;</summary>
		<author><name>Bigwig</name></author>
	</entry>
	<entry>
		<id>https://wiki.tribesdepot.com/index.php?title=Starsiege:_Deadzone/Patches/2023-09-28&amp;diff=19738</id>
		<title>Starsiege: Deadzone/Patches/2023-09-28</title>
		<link rel="alternate" type="text/html" href="https://wiki.tribesdepot.com/index.php?title=Starsiege:_Deadzone/Patches/2023-09-28&amp;diff=19738"/>
		<updated>2025-09-19T03:40:23Z</updated>

		<summary type="html">&lt;p&gt;Bigwig: Uploaded original patch notes&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{PatchData&lt;br /&gt;
|Game=ssdz&lt;br /&gt;
|version=September 28, 2023&lt;br /&gt;
|publishdate=2023-09-28&lt;br /&gt;
|prev=Starsiege: Deadzone/Patches/2023-09-22&lt;br /&gt;
|prevTitle=September 22, 2023&lt;br /&gt;
|next=&lt;br /&gt;
|nextTitle=&lt;br /&gt;
|source=&lt;br /&gt;
|sourceTitle=&lt;br /&gt;
|displayTitle=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== 9/28/23 Patch Notes ==&lt;br /&gt;
&lt;br /&gt;
==== Progression and Loadout ====&lt;br /&gt;
* Progression has been wiped.&lt;br /&gt;
* Reduced overall level count to 65.&lt;br /&gt;
* Perk selection updated.&lt;br /&gt;
&lt;br /&gt;
==== Shop ====&lt;br /&gt;
* Weapon, Armor and Salvage Pricing updated.&lt;br /&gt;
&lt;br /&gt;
==== Cosmetics ====&lt;br /&gt;
* Weapon cosmetics ordering updated.&lt;br /&gt;
&lt;br /&gt;
==== Weapons ====&lt;br /&gt;
* Mythic weapons can no longer be put in secure slots.&lt;br /&gt;
* Energy SMG kick has been reduced.&lt;br /&gt;
* Hush Puppy damage has been lowered.&lt;br /&gt;
* Slow Burn damage has been increased.&lt;br /&gt;
* Double Barrel Shotgun damage has been lowered, and falloff damage increased.&lt;br /&gt;
&lt;br /&gt;
==== Abilities ====&lt;br /&gt;
* Overshield Balance.&lt;br /&gt;
&lt;br /&gt;
==== General updates ====&lt;br /&gt;
* Players can no longer ping while in the starting hanger.&lt;br /&gt;
* Map Legend Updated to hide med bays and added extraction pod icon.&lt;br /&gt;
* Player XP and Level is now shown above their character in the lobby.&lt;br /&gt;
* Revive timer now shows on the player&#039;s health bar HUD.&lt;br /&gt;
&lt;br /&gt;
==== Fixes ====&lt;br /&gt;
* Fixed an issue where items could be duplicated using vendors.&lt;br /&gt;
* Fixed an issue where the Weak Point perk would not be properly granted to players.&lt;br /&gt;
* Fixed an issue where a crafted item would not show until the player relaunches or returns from a match.&lt;br /&gt;
* Fixed an issue where the contract and shop timers would not display correctly.&lt;br /&gt;
* Fixed an issue with the ordering of weapons in the cosmetics screen.&lt;br /&gt;
* Fixed an issue where the second secure slot would not unlock properly.&lt;br /&gt;
* Fixed an issue where the Energy DMR and Energy SMG would not show on the cosmetic screen.&lt;br /&gt;
* Fixed an issue with the description on the EMP Blast Pulse perk&lt;br /&gt;
* Fixed an issue where sell tooltips would not show in the salvage vendor.&lt;br /&gt;
* Fixed an issue where some weapons still had class restrictions.&lt;br /&gt;
* Fixed an issue where extraction pods would not spawn in specific rooms.&lt;br /&gt;
* Fixed an issue where death crates and revive beacons would spawn above doors.&lt;br /&gt;
* Fixed an issue where spectators could not see revive beacons.&lt;br /&gt;
* Fixed an issue where certain pistols would not trigger the enhanced senses perk.&lt;br /&gt;
* Fixed an issue where some attributes would not apply correctly.&lt;br /&gt;
* Fixed an issue where &amp;quot;using health/shield pack&amp;quot; text and progress bar would be stuck on screen if you respawned while your spectate target was using a health/shield pack.&lt;br /&gt;
* Fixed an issue where death crate icons would not disappear if your teammate could no longer be revived.&lt;br /&gt;
* Fixed an issue with Storm Slicer VFX would not show.&lt;br /&gt;
* Fixed an issue where the Storm Sliver SFX could be heard throughout the map.&lt;br /&gt;
&lt;br /&gt;
==== Known Issues ====&lt;br /&gt;
* Contracts may not be granted when the player logs in.&lt;br /&gt;
* Items may be moved from backpack to stash upon extraction.&lt;br /&gt;
* Level Progress bar may not properly update in the lobby sometimes.&lt;br /&gt;
{{Starsiege: Deadzone/Patch Notes}}&lt;/div&gt;</summary>
		<author><name>Bigwig</name></author>
	</entry>
	<entry>
		<id>https://wiki.tribesdepot.com/index.php?title=Template:Starsiege:_Deadzone/Patch_Notes&amp;diff=19737</id>
		<title>Template:Starsiege: Deadzone/Patch Notes</title>
		<link rel="alternate" type="text/html" href="https://wiki.tribesdepot.com/index.php?title=Template:Starsiege:_Deadzone/Patch_Notes&amp;diff=19737"/>
		<updated>2025-09-19T03:39:14Z</updated>

		<summary type="html">&lt;p&gt;Bigwig: Added final patch&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Navbox&lt;br /&gt;
| name   = Starsiege: Deadzone/Patch Notes&lt;br /&gt;
| title  = [[Starsiege: Deadzone/Patches]]&lt;br /&gt;
| listclass = hlist&lt;br /&gt;
| group1 = Early Access&lt;br /&gt;
| list1  =&lt;br /&gt;
* [[Starsiege: Deadzone/Patches/2023-09-28|September 28, 2023]]&lt;br /&gt;
* [[Starsiege: Deadzone/Patches/2023-09-22|September 22, 2023]]&lt;br /&gt;
* [[Starsiege: Deadzone/Patches/2023-09-15|September 15, 2023]]&lt;br /&gt;
* [[Starsiege: Deadzone/Patches/2023-09-08|September 8, 2023]]&lt;br /&gt;
* [[Starsiege: Deadzone/Patches/2023-09-07|September 7, 2023]]&lt;br /&gt;
* [[Starsiege: Deadzone/Patches/2023-08-08|August 8, 2023]]&lt;br /&gt;
* [[Starsiege: Deadzone/Patches/2023-08-01 Season 1|August 1, 2023 Season 1]]&lt;br /&gt;
* [[Starsiege: Deadzone/Patches/2023-08-01|August 1, 2023 Season 0]]&lt;br /&gt;
* [[Starsiege: Deadzone/Patches/2023-07-28|July 28, 2023]]&lt;br /&gt;
* [[Starsiege: Deadzone/Patches/2023-07-27|July 27, 2023]]&lt;br /&gt;
* [[Starsiege: Deadzone/Patches/2023-07-24|July 24, 2023]]&lt;br /&gt;
* [[Starsiege: Deadzone/Patches/2023-07-20|July 20, 2023]]&lt;br /&gt;
| group2 = Alpha&lt;br /&gt;
| list2  =&lt;br /&gt;
* [[Starsiege: Deadzone/Patches/2023-07-17|July 17, 2023]]&lt;br /&gt;
* [[Starsiege: Deadzone/Patches/2023-07-13|July 13, 2023]]&lt;br /&gt;
* [[Starsiege: Deadzone/Patches/2023-06-29|June 29, 2023]]&lt;br /&gt;
* [[Starsiege: Deadzone/Patches/2023-06-22|June 22, 2023]]&lt;br /&gt;
* [[Starsiege: Deadzone/Patches/2023-06-19|June 19, 2023]]&lt;br /&gt;
* [[Starsiege: Deadzone/Patches/2023-06-16|June 16, 2023]]&lt;br /&gt;
* [[Starsiege: Deadzone/Patches/2023-06-09|June 9, 2023]]&lt;br /&gt;
* [[Starsiege: Deadzone/Patches/2023-06-02|June 2, 2023]]&lt;br /&gt;
* [[Starsiege: Deadzone/Patches/0.10.2.0|0.10.2.0]]&lt;br /&gt;
* [[Starsiege: Deadzone/Patches/0.9.4.0|0.9.4.0]]&lt;br /&gt;
* [[Starsiege: Deadzone/Patches/0.9.3.0|0.9.3.0]]&lt;br /&gt;
* [[Starsiege: Deadzone/Patches/0.9.1.0|0.9.1.0]]&lt;br /&gt;
* [[Starsiege: Deadzone/Patches/0.8.6.0|0.8.6.0]]&lt;br /&gt;
* [[Starsiege: Deadzone/Patches/0.7.4.1|0.7.4.1]]&lt;br /&gt;
* [[Starsiege: Deadzone/Patches/0.7.4.0|0.7.4.0]]&lt;br /&gt;
* [[Starsiege: Deadzone/Patches/0.7.3|0.7.3]]&lt;br /&gt;
&lt;br /&gt;
}}&amp;lt;noinclude&amp;gt;&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Bigwig</name></author>
	</entry>
	<entry>
		<id>https://wiki.tribesdepot.com/index.php?title=Starsiege:_Deadzone/Patches/2023-09-22&amp;diff=19736</id>
		<title>Starsiege: Deadzone/Patches/2023-09-22</title>
		<link rel="alternate" type="text/html" href="https://wiki.tribesdepot.com/index.php?title=Starsiege:_Deadzone/Patches/2023-09-22&amp;diff=19736"/>
		<updated>2025-09-19T03:38:20Z</updated>

		<summary type="html">&lt;p&gt;Bigwig: Uploaded original patch notes&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{PatchData&lt;br /&gt;
|Game=ssdz&lt;br /&gt;
|version=September 22, 2023&lt;br /&gt;
|publishdate=2023-09-22&lt;br /&gt;
|prev=Starsiege: Deadzone/Patches/2023-09-15&lt;br /&gt;
|prevTitle=September 15, 2023&lt;br /&gt;
|next=Starsiege: Deadzone/Patches/2023-09-28&lt;br /&gt;
|nextTitle=September 28, 2023&lt;br /&gt;
|source=&lt;br /&gt;
|sourceTitle=&lt;br /&gt;
|displayTitle=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Patch Notes - September 22 ==&lt;br /&gt;
&lt;br /&gt;
Patch Notes 9/22/2023&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;Inventory&#039;&#039;&#039; ====&lt;br /&gt;
* No classes or loadout restrictions.&lt;br /&gt;
* Players will have all abilities available and unlock perks through progression.&lt;br /&gt;
* Adding back in the stash and stash tabs which unlock as you level.&lt;br /&gt;
* Backpack slots reintroduced.&lt;br /&gt;
* Reduced number of available slots, but all slots can hold weapons and armor.&lt;br /&gt;
* Secure slots will allow players to store weapons and armor.&lt;br /&gt;
* Armor will remain droppable.&lt;br /&gt;
* Armor will stay as 4 pieces: Helmet, Chest, Gloves and Boots. &lt;br /&gt;
* Weapons and armor will now roll a single attribute from set pools.&lt;br /&gt;
** For example, chest armor can roll Resilience, Max Health, Max Shield, or Headshot Mitigation.&lt;br /&gt;
** The amount of the rolled attribute increases with rarity.&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;Progression&#039;&#039;&#039; ====&lt;br /&gt;
* Reputation is granted on confirmed player kill and extraction, as it was before.  &lt;br /&gt;
* Daily Contracts will grant XP, Credits, and have a random loot pool of items.&lt;br /&gt;
* Progression for stash/crafting/etc will unlock with levels.&lt;br /&gt;
** Secure Slots: Unlocked at levels 6/16/26/36&lt;br /&gt;
** Stash Tabs: Unlocked at level 8/18/28/38&lt;br /&gt;
* Level Progression Tab removed.&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;Vendors and Crafting&#039;&#039;&#039; ====&lt;br /&gt;
* Adding Armor, Weapon, Consumable and Salvage vendors with level gating.&lt;br /&gt;
* Economy has been reworked for weapon and armor rarity costs&lt;br /&gt;
* Crafting will be limited to the salvage vendor and crafting from salvage (no component).&lt;br /&gt;
* Crafting materials removed from loot drops.&lt;br /&gt;
* Added ability to craft Unique rarity at later levels&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;Revives&#039;&#039;&#039; ====&lt;br /&gt;
* Revives will work differently now. Players will now be put into a ‘downed state&#039; where they can be revived via their beacon found on their player crate. If an enemy destroys their beacon, they will be unable to revive for the remainder of the match.&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;In-Game&#039;&#039;&#039; ====&lt;br /&gt;
* Maps and Fog circle will remain the same (Squads and Solo).&lt;br /&gt;
* Escape pods will spawn in waves around the outer edge of the fog circle for players to use to escape.&lt;br /&gt;
* High security rooms will have some harder bots to fight.&lt;br /&gt;
* Loot rarity drop rates will be reduced slightly.&lt;br /&gt;
* Valuables will drop again in lower quantities for selling.&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;Known Issues&#039;&#039;&#039; ====&lt;br /&gt;
* Crafting an item will take components but not give the item until the player relaunches or comes back from match.&lt;br /&gt;
* Salvage items also may not visually be taken after being used for crafting. &lt;br /&gt;
* Items may automatically move from the backpack to the stash.&lt;br /&gt;
* Stormslicer VFX are missing.&lt;br /&gt;
&lt;br /&gt;
{{Starsiege: Deadzone/Patch Notes}}&lt;/div&gt;</summary>
		<author><name>Bigwig</name></author>
	</entry>
	<entry>
		<id>https://wiki.tribesdepot.com/index.php?title=Starsiege:_Deadzone/Patches/2023-09-15&amp;diff=19735</id>
		<title>Starsiege: Deadzone/Patches/2023-09-15</title>
		<link rel="alternate" type="text/html" href="https://wiki.tribesdepot.com/index.php?title=Starsiege:_Deadzone/Patches/2023-09-15&amp;diff=19735"/>
		<updated>2025-09-19T03:36:29Z</updated>

		<summary type="html">&lt;p&gt;Bigwig: Uploaded original patch notes&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{PatchData&lt;br /&gt;
|Game=ssdz&lt;br /&gt;
|version=September 15, 2023&lt;br /&gt;
|publishdate=2023-09-15&lt;br /&gt;
|prev=Starsiege: Deadzone/Patches/2023-09-08&lt;br /&gt;
|prevTitle=September 8, 2023&lt;br /&gt;
|next=Starsiege: Deadzone/Patches/2023-09-22&lt;br /&gt;
|nextTitle=September 22, 2023&lt;br /&gt;
|source=&lt;br /&gt;
|sourceTitle=&lt;br /&gt;
|displayTitle=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== 9/15/2023 Patch Notes ==&lt;br /&gt;
Progression has been reset! Perks, perk slots, stash tabs and secure slots must be unlocked through progression for this test. Those who owned the season booster and/or founders pack will be unaffected by this change.&lt;br /&gt;
&lt;br /&gt;
Cosmetics will begin unequipped but are not lost.&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;Progression&#039;&#039;&#039; ====&lt;br /&gt;
* Added rewards back to the progression track&lt;br /&gt;
** Perk Slots&lt;br /&gt;
** Stash Tabs&lt;br /&gt;
** Safe Container Slots&lt;br /&gt;
** Crafting Tiers&lt;br /&gt;
** Objective Keycards&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;UI&#039;&#039;&#039; ====&lt;br /&gt;
* Show armor rating as well as damage mitigation on the stat panel.&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;Missions&#039;&#039;&#039; ====&lt;br /&gt;
* Added Agent Missions&lt;br /&gt;
** Agent Missions allow the player to complete tasks for different Agents. Doing different missions will unlock various progression items for the player to take advantage of.&lt;br /&gt;
* Added missions tab to the top nav bar.&lt;br /&gt;
* Missions in match will be marked on their map by a gold mission icon. &lt;br /&gt;
* Missions will be marked on their map. Some missions require players to extract a specific item or kill players.&lt;br /&gt;
* Mission rewards can be claimed in the Missions tab.&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;Vendors and Crafting&#039;&#039;&#039; ====&lt;br /&gt;
* Crafting adjusted&lt;br /&gt;
** Added new components required for crafting.&lt;br /&gt;
* New Salvage vendor activated.&lt;br /&gt;
** Salvaging weapons and armor will drop a new crafting component of equal rarity.&lt;br /&gt;
* Weapon and armor vendors now rotate what is available to purchase.&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;Weapons&#039;&#039;&#039; ====&lt;br /&gt;
* Changed knife color from purple to orange/red.&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;Abilities&#039;&#039;&#039; ====&lt;br /&gt;
* Some ability cooldowns adjusted.&lt;br /&gt;
* Added a deploy animation for healing station, dome shield, motion sensor.&lt;br /&gt;
* Disabled self-damage on proximity mine.&lt;br /&gt;
* Added a new small camera shake to proximity mine explosion.&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;Keycard Objectives&#039;&#039;&#039; ====&lt;br /&gt;
* High Security Levels now require a specific objective keycard to enter.&lt;br /&gt;
* You earn these keycards by leveling up out of match.&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;Map Generation&#039;&#039;&#039; ====&lt;br /&gt;
* Reduced the number of Yellow Security Levels.&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;Cybrids&#039;&#039;&#039; ====&lt;br /&gt;
* Increased difficulty of Cybrids in the Orange Security rooms. &lt;br /&gt;
** Increased Ambush Laser Cybrids health to 1200.&lt;br /&gt;
** Increased Phalanx Melee health to 1200.&lt;br /&gt;
** Increased Guardian&#039;s projectile speed.&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;Fixes&#039;&#039;&#039; ====&lt;br /&gt;
* Fixed an issue where vendors would not populate after a match&lt;br /&gt;
* Fixed an issue where contracts would not progress properly at the end of match screen.&lt;br /&gt;
* Fixed an issue where 1P pack VFX would remain on your screen if you respawned while your spectated target was using a health/shield pack.&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;Known Issues&#039;&#039;&#039; ====&lt;br /&gt;
* Stat panel in match sometimes does not update properly.&lt;br /&gt;
* Issue with some missions not displaying properly after completing them. After relaunching they will be fixed.&lt;br /&gt;
* Issue with ability and weapon VFX sometimes obscuring the camera.&lt;br /&gt;
* Issue with invisible collision missing VFX when entering high security rooms.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Starsiege: Deadzone/Patch Notes}}&lt;/div&gt;</summary>
		<author><name>Bigwig</name></author>
	</entry>
	<entry>
		<id>https://wiki.tribesdepot.com/index.php?title=Starsiege:_Deadzone/Patches/2023-09-08&amp;diff=19734</id>
		<title>Starsiege: Deadzone/Patches/2023-09-08</title>
		<link rel="alternate" type="text/html" href="https://wiki.tribesdepot.com/index.php?title=Starsiege:_Deadzone/Patches/2023-09-08&amp;diff=19734"/>
		<updated>2025-09-19T03:35:16Z</updated>

		<summary type="html">&lt;p&gt;Bigwig: Uploaded original patch notes&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{PatchData&lt;br /&gt;
|Game=ssdz&lt;br /&gt;
|version=September 8, 2023&lt;br /&gt;
|publishdate=2023-09-08&lt;br /&gt;
|prev=Starsiege: Deadzone/Patches/2023-09-07&lt;br /&gt;
|prevTitle=September 7, 2023&lt;br /&gt;
|next=Starsiege: Deadzone/Patches/2023-09-15&lt;br /&gt;
|nextTitle=September 15, 2023&lt;br /&gt;
|source=&lt;br /&gt;
|sourceTitle=&lt;br /&gt;
|displayTitle=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;September 8th, 2023 Patch Notes&#039;&#039;&#039; ==&lt;br /&gt;
Thank you to everyone who has played the newest version of the game and given feedback! We hear you and are doing our best to address it. Beyond the changes mentioned in these notes, we would like to let you know that this patch should grant all players who logged in prior to August 22nd, the Season 1 Pass cosmetics.&lt;br /&gt;
&lt;br /&gt;
==== Gameplay ====&lt;br /&gt;
* Changing the effect of the Medic perk &amp;quot;Battlefield Medicine&amp;quot;. &lt;br /&gt;
** &#039;&#039;Old: Players can revive their teammates by interacting with a marker above their death crate.&#039;&#039; &lt;br /&gt;
** &#039;&#039;New: Players can revive their teammates at a revive station without possessing their dog tag.&#039;&#039;&lt;br /&gt;
* Interacting with objectives now grants players experience rewards that increase with each consecutive interaction. This experience will be displayed on the end-of-match report!&lt;br /&gt;
* Door panels are now a tap to interact instead of requiring players to stay in proximity and hold. Hopefully this allows some better positioning for what&#039;s beyond that door!&lt;br /&gt;
* We&#039;ve made some improvements to the Ultra Max Security Barrier to better fit our intended design. Players will now get pulled through the barrier if they get too close so be careful!&lt;br /&gt;
&lt;br /&gt;
==== UI ====&lt;br /&gt;
* Made some QoL adjustments to some of the in-game UI.&lt;br /&gt;
* Added the Armor Damage Mitigation stat to the stat panel.&lt;br /&gt;
* The Stat Panel is now open by default in the in-game inventory.&lt;br /&gt;
&lt;br /&gt;
==== Map ====&lt;br /&gt;
* Added in a new Blue zone that will be between Yellow and Grey in terms of difficulty.&lt;br /&gt;
* Increased difficulty in Yellow zones slightly by adjusting the type of cybrids that spawn.&lt;br /&gt;
* Grey zones are now a bigger part of the ship, and these are somewhat easier than Blue zones.&lt;br /&gt;
&lt;br /&gt;
==== Cybrids ====&lt;br /&gt;
* Cybrids can now only have one healer bot attached to them at a time.&lt;br /&gt;
* Increased health on Ultra Max Snipers from 300 to 500.&lt;br /&gt;
* Increased health on Ultra Max Switchblades from 1500 to 3000.&lt;br /&gt;
* Increased health on Ultra Max Flamethrower Ambush Spiders from 1000 to 2000.&lt;br /&gt;
&lt;br /&gt;
==== Fixes ====&lt;br /&gt;
* Fixed the default toggle voice chat off key-bind to default to &#039;P&#039; in audio settings&lt;br /&gt;
* Exit Portals now only spawn on the outer edges of the map.&lt;br /&gt;
* Fix for ranged bots not shooting if they have to travel long distances to the player.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Starsiege: Deadzone/Patch Notes}}&lt;/div&gt;</summary>
		<author><name>Bigwig</name></author>
	</entry>
	<entry>
		<id>https://wiki.tribesdepot.com/index.php?title=Starsiege:_Deadzone/Patches/2023-09-07&amp;diff=19733</id>
		<title>Starsiege: Deadzone/Patches/2023-09-07</title>
		<link rel="alternate" type="text/html" href="https://wiki.tribesdepot.com/index.php?title=Starsiege:_Deadzone/Patches/2023-09-07&amp;diff=19733"/>
		<updated>2025-09-19T03:33:49Z</updated>

		<summary type="html">&lt;p&gt;Bigwig: Uploaded original patch notes&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{PatchData&lt;br /&gt;
|Game=ssdz&lt;br /&gt;
|version=September 7, 2023&lt;br /&gt;
|publishdate=2023-09-07&lt;br /&gt;
|prev=Starsiege: Deadzone/Patches/2023-08-08&lt;br /&gt;
|prevTitle=August 8, 2023&lt;br /&gt;
|next=Starsiege: Deadzone/Patches/2023-09-08&lt;br /&gt;
|nextTitle=September 8, 2023&lt;br /&gt;
|source=&lt;br /&gt;
|sourceTitle=&lt;br /&gt;
|displayTitle=&lt;br /&gt;
}}&lt;br /&gt;
== Patch Notes  ==&lt;br /&gt;
Player Progression has been reset! &lt;br /&gt;
&lt;br /&gt;
Keybindings have been reset for this patch! &lt;br /&gt;
&lt;br /&gt;
Players will have all Stash Tabs &amp;amp; Safe Slots unlocked for the test period.  Will return to normal at the start of Season 2.&lt;br /&gt;
&lt;br /&gt;
Only the team queue is active currently and will create teams of three.&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;Game Modes&#039;&#039;&#039; ====&lt;br /&gt;
* All Securities Levels consolidated to one queue - Just press Play (there are no options).&lt;br /&gt;
* In the map, each security level is represented in bands of difficulties.&lt;br /&gt;
* Difficulty increases as players go deeper into the map. This can be seen in the color bands on the map and the lighting in the area.&lt;br /&gt;
* Loot and bot difficulty increases as these bands increase in difficulty.&lt;br /&gt;
* Matches are now 30 minutes and include a timer (below the radar).&lt;br /&gt;
* Added one way doors to force fields in higher security rooms. To get out of a high security area you need to turn off the forcefields (Use the objective or find a terminal in the room). &lt;br /&gt;
&lt;br /&gt;
==== Objectives ====&lt;br /&gt;
* Each team is assigned a sequence of objectives to reach and interact with.&lt;br /&gt;
* After Interacting with the first objective, you will see the next objective as well as location of escape pods.&lt;br /&gt;
* After interacting with an objective, the next one will be shown on the map which will be in the next security difficulty level.&lt;br /&gt;
* The Orange and Red Security levels require the previous Security Level objectives to be complete before a player can enter them.&lt;br /&gt;
* This will be marked by a one way force field covering the doors.&lt;br /&gt;
* Orange and Red Security Levels will require players to interact with the objectives inside in order to escape the rooms.&lt;br /&gt;
* Interacting with the objective in these rooms will disable the blocking shield for all players.&lt;br /&gt;
* A swarm button is also added to these rooms. Activating this will spawn a swarm of bots and disable the shields for all players.  ‍ &lt;br /&gt;
&lt;br /&gt;
==== Escaping ====&lt;br /&gt;
* Escape pods are now spawned at the beginning the match.&lt;br /&gt;
* Each team is assigned two escape pods to use, some teams may have the same escape pod&lt;br /&gt;
* After channeling an escape pod, players will have 15 seconds to extract before it deactivates. It can be activated again, multiple players can leave through the same escape pod.&lt;br /&gt;
* Escape pods show as red when not owned by your team.&lt;br /&gt;
* Escape pod icons are now clamped to the minimap &lt;br /&gt;
&lt;br /&gt;
==== General ====&lt;br /&gt;
* Each class has its own base health and shield.&lt;br /&gt;
* XP for eliminations are now granted on kill, no longer on Dog Tag pickup.&lt;br /&gt;
* XP gained from eliminations is based on the enemy’s level.  &lt;br /&gt;
* Removed abilities from the progression track&lt;br /&gt;
* Gravity adjusted. Jump adjusted.&lt;br /&gt;
* The highest security level (Red level) has no man-spider bosses, each will drop a mythic weapon. Mythic weapons have special attributes but are gone on death.&lt;br /&gt;
&lt;br /&gt;
==== ‍&#039;&#039;&#039;Classes and Progression&#039;&#039;&#039; ====&lt;br /&gt;
* Abilities and weapons are now restricted by classes.&lt;br /&gt;
&lt;br /&gt;
===== &#039;&#039;&#039;Assault&#039;&#039;&#039; =====&lt;br /&gt;
* Base Health: 97&lt;br /&gt;
* Base Shield: 97&lt;br /&gt;
* Abilities: Overshield and Phase Shift&lt;br /&gt;
* Equippable Weapons:&lt;br /&gt;
** Kinetic Weapons:&lt;br /&gt;
*** LMG&lt;br /&gt;
*** Heavy LMG&lt;br /&gt;
*** Double Barrel Shotgun&lt;br /&gt;
*** Auto Shotgun&lt;br /&gt;
*** Bullpup Rifle&lt;br /&gt;
*** Auto Pistol&lt;br /&gt;
*** Pistol&lt;br /&gt;
*** Minigun&lt;br /&gt;
*** Assault Rifle&lt;br /&gt;
** Energy Weapons:&lt;br /&gt;
*** Pulse Rifle&lt;br /&gt;
*** Pulse Pistol&lt;br /&gt;
*** Storm Slicer&lt;br /&gt;
&lt;br /&gt;
===== ‍&#039;&#039;&#039;Engineer&#039;&#039;&#039; =====&lt;br /&gt;
* Base Health: 110&lt;br /&gt;
* Base Shield: 110&lt;br /&gt;
* Abilities: Scanner and Turret&lt;br /&gt;
* Equippable Weapons:&lt;br /&gt;
* Kinetic Weapons:&lt;br /&gt;
** Auto Pistol&lt;br /&gt;
** DMR&lt;br /&gt;
** Double Barrel Shotgun&lt;br /&gt;
** Pistol&lt;br /&gt;
** SMG&lt;br /&gt;
* Energy Weapons:&lt;br /&gt;
** Energy LMG&lt;br /&gt;
** Energy SMG&lt;br /&gt;
** Pulse Pistol&lt;br /&gt;
** Pulse Shotgun&lt;br /&gt;
** Spinfusor&lt;br /&gt;
** Storm Slicer&lt;br /&gt;
&lt;br /&gt;
===== ‍&#039;&#039;&#039;Marksman&#039;&#039;&#039; =====&lt;br /&gt;
* Base Health: 75&lt;br /&gt;
* Base Shield: 75&lt;br /&gt;
* Abilities: Hologram Decoy and Proximity Mine&lt;br /&gt;
* Decoy now uses player cosmetics &amp;amp; does not pulse when damaged.&lt;br /&gt;
* Equippable Weapons:&lt;br /&gt;
** Kinetic Weapons:&lt;br /&gt;
*** Auto Pistol&lt;br /&gt;
*** Pistol&lt;br /&gt;
*** Bullpup Rifle&lt;br /&gt;
*** DMR&lt;br /&gt;
*** Sniper Rifle&lt;br /&gt;
*** Hand Cannon&lt;br /&gt;
*** Tactical SMG&lt;br /&gt;
** Energy Weapons:&lt;br /&gt;
*** EMP Rifle&lt;br /&gt;
*** Energy DMR&lt;br /&gt;
*** Pulse Pistol&lt;br /&gt;
&lt;br /&gt;
===== ‍&#039;&#039;&#039;Medic&#039;&#039;&#039; =====&lt;br /&gt;
* Base Health: 102&lt;br /&gt;
* Base Shield: 102&lt;br /&gt;
* Abilities: Regen Station and Dome Shield&lt;br /&gt;
* Equippable Weapons:&lt;br /&gt;
** Kinetic Weapons:&lt;br /&gt;
*** Auto Pistol&lt;br /&gt;
*** Pistol&lt;br /&gt;
*** Assault Rifle&lt;br /&gt;
*** Heavy LMG&lt;br /&gt;
*** LMG&lt;br /&gt;
** Energy Weapons:&lt;br /&gt;
*** Pulse Pistol&lt;br /&gt;
*** Crossbow&lt;br /&gt;
*** EMP Rifle&lt;br /&gt;
*** Energy LMG&lt;br /&gt;
*** Energy SMG&lt;br /&gt;
*** Pulse Shotgun&lt;br /&gt;
&lt;br /&gt;
===== ‍&#039;&#039;&#039;Recon&#039;&#039;&#039; =====&lt;br /&gt;
* Base Health: 90&lt;br /&gt;
* Base Shield: 90&lt;br /&gt;
* Abilities: Stealth and Motion Sensor&lt;br /&gt;
* Equippable Weapons:&lt;br /&gt;
** Kinetic Weapons:&lt;br /&gt;
*** Auto Pistol&lt;br /&gt;
*** Pistol&lt;br /&gt;
*** Auto Shotgun&lt;br /&gt;
*** Hand Cannon&lt;br /&gt;
*** Silenced Pistol&lt;br /&gt;
*** SMG&lt;br /&gt;
*** Tactical SMG&lt;br /&gt;
** Energy Weapons:&lt;br /&gt;
*** Energy DMR&lt;br /&gt;
*** Pulse Rifle&lt;br /&gt;
&lt;br /&gt;
=== ‍&#039;&#039;&#039;Shop&#039;&#039;&#039; ===&lt;br /&gt;
* Added new possible cosmetic variations to the shop.&lt;br /&gt;
* Added in the LMG to shop rolls and to cosmetic selection. &lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Vendors&#039;&#039;&#039; ===&lt;br /&gt;
* Updated vendor merchant visuals. New vendors are coming soon.&lt;br /&gt;
* Removed credit cost from crafting recipes.&lt;br /&gt;
* Valuable sell prices adjusted.&lt;br /&gt;
* Enemy Dog Tags now may be sold to vendors. Sell price is based on the enemy’s level. &lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Armor&#039;&#039;&#039; ===&lt;br /&gt;
* Armor can now be changed, equipped and lost in matches.&lt;br /&gt;
* Armor cannot be placed in secure slots. &lt;br /&gt;
* Removed health bonus from armor. This has been replaced with a Armor Rating modifier that scales based on rarity. &lt;br /&gt;
* Updated Core and Fuel Cell armor pieces to Subsuit and Greaves. &lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;Weapons&#039;&#039;&#039; ====&lt;br /&gt;
New weapons added:&lt;br /&gt;
* Auto Shotgun&lt;br /&gt;
* Tactical SMG&lt;br /&gt;
* Bullpup Rifle&lt;br /&gt;
* Heavy LMG &lt;br /&gt;
* Stormslicer&lt;br /&gt;
* Energy LMG&lt;br /&gt;
* Energy SMG &lt;br /&gt;
* Energy weapons no longer have slow projectile times. Energy weapons are now hitscan.&lt;br /&gt;
* Added a shield damage modifier to all weapons.&lt;br /&gt;
* Removed the Cybrid Damage modifier from energy weapons. &lt;br /&gt;
* Cybrid stagger removed from all weapons.&lt;br /&gt;
* Updated Minigun to a Kinetic Weapon.&lt;br /&gt;
&lt;br /&gt;
==== ‍&#039;&#039;&#039;Attributes&#039;&#039;&#039; ====&lt;br /&gt;
* Added Attributes to Armor and Weapons rolls.&lt;br /&gt;
* Added a player Stat Screen. This screen can be seen when opening your inventory in a match and on the character tab.&lt;br /&gt;
* Attributes are now randomly rolled on uncommon and above weapons and armors.&lt;br /&gt;
* Attributes:&lt;br /&gt;
** &#039;&#039;&#039;Handling&#039;&#039;&#039;&lt;br /&gt;
*** Weapon reload&lt;br /&gt;
*** Holster speed&lt;br /&gt;
*** ADS speed&lt;br /&gt;
*** Draw speed&lt;br /&gt;
*** Recoil&lt;br /&gt;
** &#039;&#039;&#039;Resilience&#039;&#039;&#039;P&lt;br /&gt;
*** Player max health&lt;br /&gt;
*** Player max shields&lt;br /&gt;
*** Headshot mitigation&lt;br /&gt;
** &#039;&#039;&#039;Agility&#039;&#039;&#039;&lt;br /&gt;
*** Move speed&lt;br /&gt;
*** All interact speed&lt;br /&gt;
** &#039;&#039;&#039;Tech&#039;&#039;&#039;&lt;br /&gt;
*** Energy weapon damage&lt;br /&gt;
*** Shield pack use speed&lt;br /&gt;
*** Ability cooldown reduction&lt;br /&gt;
*** Ability damage&lt;br /&gt;
** &#039;&#039;&#039;Power&#039;&#039;&#039;&lt;br /&gt;
*** Kinetic weapon damage,&lt;br /&gt;
*** Melee weapon damage,&lt;br /&gt;
*** Stagger chance&lt;br /&gt;
*** Shield penetration&lt;br /&gt;
** &#039;&#039;&#039;Intel&#039;&#039;&#039;&lt;br /&gt;
*** Increased damage against Cybrids&lt;br /&gt;
*** Increased protection against Cybrids&lt;br /&gt;
** &#039;&#039;&#039;All Attributes&#039;&#039;&#039;&lt;br /&gt;
*** Gives increases on all attributes.&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;Player Backpack Inventory&#039;&#039;&#039; ====&lt;br /&gt;
&lt;br /&gt;
===== Arsenal: =====&lt;br /&gt;
* New arsenal feature added for weapons and armor in your backpack. This takes the place of the third row in your backpack.&lt;br /&gt;
&lt;br /&gt;
===== Light Items: =====&lt;br /&gt;
* For consumables, crafting materials, &amp;amp; resources&lt;br /&gt;
* This takes up two rows in your backpack.&lt;br /&gt;
&lt;br /&gt;
==== ‍&#039;&#039;&#039;Masteries&#039;&#039;&#039; ====&lt;br /&gt;
* Removed Masteries from armor. &lt;br /&gt;
* Some masteries have been converted to perks. &lt;br /&gt;
&lt;br /&gt;
==== ‍&#039;&#039;&#039;Abilities&#039;&#039;&#039; ====&lt;br /&gt;
* Set Overshield to 50% of player health&lt;br /&gt;
&lt;br /&gt;
==== ‍&#039;&#039;&#039;Perks&#039;&#039;&#039; ====&lt;br /&gt;
Perks are assigned to specific Classes.&lt;br /&gt;
&lt;br /&gt;
===== &#039;&#039;&#039;Assault Perks&#039;&#039;&#039; =====&lt;br /&gt;
*Overshield Burst&lt;br /&gt;
** When your Overshield ability is expired or broken, it emits a damaging AoE effect.&lt;br /&gt;
*Overshield Cooldown&lt;br /&gt;
** Reduce Overshield cooldown by 35%.&lt;br /&gt;
*Overshield Duration&lt;br /&gt;
** Increase the duration of Overshield by 50%.&lt;br /&gt;
*Overshield Durability&lt;br /&gt;
** Increases the shielding value of Overshield by 25%&lt;br /&gt;
*Phase Shift Cancel&lt;br /&gt;
** You can end Phase Shift early by canceling the ability or firing early.&lt;br /&gt;
*Phase Shift Cooldown&lt;br /&gt;
** Reduce Phase Shift cooldown by 35%.&lt;br /&gt;
*Phase Shift Duration&lt;br /&gt;
** Increase the duration of Phase Shift by 50%&lt;br /&gt;
*Phase Shift Heal&lt;br /&gt;
** Your Phase Shift heals you for 100% health while active&lt;br /&gt;
*Combat Reflexes&lt;br /&gt;
** When you take damage, gain 20% movement speed for 2s (15s cooldown)&lt;br /&gt;
*Overgeared&lt;br /&gt;
** Grants additional +10 Global Protections&lt;br /&gt;
*Loot Finder&lt;br /&gt;
** Crates and chests are highlighted for you.&lt;br /&gt;
*Scavenger Crates&lt;br /&gt;
** Gain the ability to loot special crates throughout the map.&lt;br /&gt;
*Cybrid Damage Modifier&lt;br /&gt;
** Increase the damage done to Cybrids by 20%&lt;br /&gt;
&lt;br /&gt;
===== ‍&#039;&#039;&#039;Engineer Perks&#039;&#039;&#039; =====&lt;br /&gt;
*Scanner Cooldown&lt;br /&gt;
** Reduce the cooldown of the Scanner by 35%.&lt;br /&gt;
*Increased Scanner Duration&lt;br /&gt;
** Increase the duration that enemies are revealed by your Scanner by 60%.&lt;br /&gt;
*Scanner Mk. II&lt;br /&gt;
** Your Scanner pulse is hidden to enemies.&lt;br /&gt;
*Scanner Range&lt;br /&gt;
** Increases the range of your Scanner ability by 30%.&lt;br /&gt;
*Turret Charges&lt;br /&gt;
** Your Turret has +1 charge allowing you to deploy two Turrets at once.&lt;br /&gt;
Turret Cooldown&lt;br /&gt;
** Reduce the cooldown of the Turret by 35%.&lt;br /&gt;
*Turret Damage&lt;br /&gt;
** Increases the damage of your deployed Turret(s) by 40%.&lt;br /&gt;
*Turret Duration&lt;br /&gt;
** Increase the duration of your Turret by 50%.&lt;br /&gt;
*Integrated Sensors&lt;br /&gt;
** Grenades reveal enemies in a 5m radius when they explode.&lt;br /&gt;
*Mechanical Savvy&lt;br /&gt;
** Never set off traps or mines.&lt;br /&gt;
*Loot Finder&lt;br /&gt;
** Crates and chests are highlighted for you.&lt;br /&gt;
*Scavenger Crates&lt;br /&gt;
** Gain the ability to loot special crates throughout the map.&lt;br /&gt;
*Cybrid Damage Modifier&lt;br /&gt;
** Increase the damage done to Cybrids by 20%&lt;br /&gt;
&lt;br /&gt;
===== ‍&#039;&#039;&#039;Marksman Perks&#039;&#039;&#039; =====&lt;br /&gt;
*Hologram Decoy Mk. II&lt;br /&gt;
** Your decoy will now attack enemy players.&lt;br /&gt;
*Hologram Decoy Duration&lt;br /&gt;
** Increases the duration of your Hologram Decoy by 50%.&lt;br /&gt;
*Hologram Decoy Health&lt;br /&gt;
** Increases the health of your deployed Hologram Decoy by 70%.&lt;br /&gt;
*Hologram Decoy Cooldown&lt;br /&gt;
** Reduce the cooldown of your Hologram Decoy by 35% &lt;br /&gt;
*Proximity Mine Cooldown&lt;br /&gt;
** Decrease the cooldown of your Proximity Mine by 35%&lt;br /&gt;
*Proximity Mine AoE&lt;br /&gt;
** Increase the AoE of your Proximity Mine by 30%.&lt;br /&gt;
*Proximity Mine Damage&lt;br /&gt;
** Increase the damage done by your Proximity Mine by 40%.&lt;br /&gt;
*Proximity Mine Slow&lt;br /&gt;
** Adds a debilitating 50% Slowdown effect to enemies that trigger your *Proximity Mine.&lt;br /&gt;
*Cybernetic Tracker&lt;br /&gt;
** Reveals enemies hit by traps.&lt;br /&gt;
*Disruption Array&lt;br /&gt;
** Cannot be located or revealed while you have no shields.&lt;br /&gt;
*Targeting System&lt;br /&gt;
** Increase headshot damage by 8%.&lt;br /&gt;
*Loot Finder&lt;br /&gt;
** Crates and chests are highlighted for you.&lt;br /&gt;
*Scavenger Crates&lt;br /&gt;
** Gain the ability to loot special crates throughout the map.&lt;br /&gt;
*Cybrid Damage Modifier&lt;br /&gt;
** Increase the damage done to Cybrids by 20%&lt;br /&gt;
&lt;br /&gt;
===== ‍&#039;&#039;&#039;Medic Perks&#039;&#039;&#039; =====&lt;br /&gt;
*Dome Shield Cooldown&lt;br /&gt;
** Reduce the Cooldown of Dome Shield by 35%.&lt;br /&gt;
*Dome Shield Damage&lt;br /&gt;
** Your Dome Shield damages enemies that bass through or are within the *boundary.&lt;br /&gt;
*Dome Shield Duration&lt;br /&gt;
** Increase the duration of Dome Shield by 50%.&lt;br /&gt;
*Dome Shield Radius&lt;br /&gt;
** Increase the radius of Dome Shield by 20%.&lt;br /&gt;
*Regen Station AoE&lt;br /&gt;
** Increase the radius of Regen Station by 30%.&lt;br /&gt;
*Regen Station Cooldown&lt;br /&gt;
** Reduce the cooldown of Regen Station by 35%.&lt;br /&gt;
*Regen Station Duration&lt;br /&gt;
** Increase the duration of Regen Station by 50%.&lt;br /&gt;
*Regen Station Mk. II&lt;br /&gt;
** Your regen station now grants 10% damage reduction to allies standing *in the AoE.&lt;br /&gt;
*Battlefield Medicine&lt;br /&gt;
** Allows Medic to revive fallen teammates at the site of their death.&lt;br /&gt;
*Rapid Recovery&lt;br /&gt;
** If you drop below 100% health, after 5s regen 3 health every 3s. *Taking damage resets this 5s timer.&lt;br /&gt;
*Shield Intakes&lt;br /&gt;
** Increase shields received from shield packs by 25%.&lt;br /&gt;
*Loot Finder&lt;br /&gt;
** Crates and chests are highlighted for you.&lt;br /&gt;
*Scavenger Crates&lt;br /&gt;
** Gain the ability to loot special crates throughout the map.&lt;br /&gt;
*Cybrid Damage Modifier&lt;br /&gt;
** Increase the damage done to Cybrids by 20%.&lt;br /&gt;
&lt;br /&gt;
===== ‍&#039;&#039;&#039;Recon Perks&#039;&#039;&#039; =====&lt;br /&gt;
*Motion Sensor Cooldown&lt;br /&gt;
** Reduce the cooldown of your Motion Sensor by 35%.&lt;br /&gt;
*Motion Sensor Duration&lt;br /&gt;
** Increase the duration of your Motion Sensor by 50%.&lt;br /&gt;
*Motion Sensor Range&lt;br /&gt;
** Increase the range of your Motion Sensor by 30%.&lt;br /&gt;
*Motion Sensor Shroud&lt;br /&gt;
** You can no longer be revealed or located while standing in the AoE of *your motion sensor.&lt;br /&gt;
*Stealth Cooldown&lt;br /&gt;
** Reduce the cooldown of Stealth by 35%.&lt;br /&gt;
*Stealth Duration&lt;br /&gt;
** Increase the duration of Stealth by 50%.&lt;br /&gt;
*Stealth Damage Bonus&lt;br /&gt;
** After exiting Stealth do a 20% increase in damage for 4 seconds.&lt;br /&gt;
*Stealth Move Speed&lt;br /&gt;
** Increase your movement speed while Stealthed by 30%.&lt;br /&gt;
*Active Intel&lt;br /&gt;
** Cybrids appear on your minimap.&lt;br /&gt;
*Enhanced Senses&lt;br /&gt;
** Enemies appear on your minimap when firing a weapon.&lt;br /&gt;
*Loot Finder&lt;br /&gt;
** Crates and chests are highlighted for you.&lt;br /&gt;
*Scavenger Crates&lt;br /&gt;
** Gain the ability to loot special crates throughout the map.&lt;br /&gt;
*Cybrid Damage Modifier&lt;br /&gt;
** Increase the damage done to Cybrids by 20%.&lt;br /&gt;
&lt;br /&gt;
===== ‍&#039;&#039;&#039;Cybrids&#039;&#039;&#039; =====&lt;br /&gt;
* Improved Cybrid behavior and pathing.&lt;br /&gt;
* All Cybrids drop loot again.&lt;br /&gt;
* ManSpider Cybrid added.&lt;br /&gt;
* AR Laser Cybrid added.&lt;br /&gt;
* New Cybrid animations and dodge mechanics.&lt;br /&gt;
* Cybrids are more deadly now.&lt;br /&gt;
&lt;br /&gt;
==== ‍&#039;&#039;&#039;Maps&#039;&#039;&#039; ====&lt;br /&gt;
* Pressing M opens a large view of the map.&lt;br /&gt;
* New rooms in each map class.&lt;br /&gt;
* There are now unique layouts by ship class&lt;br /&gt;
* Warships, Cargo Ships, and Luxury Cruise ships have different hull shapes.&lt;br /&gt;
* Each ship will always spawn at least one bridge and engineering and two medbays.&lt;br /&gt;
&lt;br /&gt;
==== ‍&#039;&#039;&#039;Loot&#039;&#039;&#039; ====&lt;br /&gt;
* Increased ammo loot quantity range.&lt;br /&gt;
* All rarities of loot can be found within a match.&lt;br /&gt;
&lt;br /&gt;
==== ‍&#039;&#039;&#039;General Updates&#039;&#039;&#039; ====&lt;br /&gt;
* In-game voice chat updated to use SafeVoice.&lt;br /&gt;
* Added the ability to select Voice Output Device from the Settings menu.&lt;br /&gt;
* Added the functionality to view the entire map. Default keybind M.&lt;br /&gt;
* Updated Mute keybind to P.&lt;br /&gt;
* Spawning Elite Cybrids will alert other players in the match.&lt;br /&gt;
* Enemy Dog Tags can now be put into backpacks and taken out of match to be sold for credits. Credit amount is determined by the player’s level. &lt;br /&gt;
* Friendly Dog Tags cannot be taken out of match.&lt;br /&gt;
* Dog Tags cannot be brought into a match.&lt;br /&gt;
* Added a smoke barrel.&lt;br /&gt;
* Updated the visuals on Armor Icons for Helmet, Chest, Hands, Legs, &amp;amp; Subsuit.&lt;br /&gt;
* Reduced the amount of loot crates in a match. &lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;Bug Fixes&#039;&#039;&#039; ====&lt;br /&gt;
&lt;br /&gt;
===== Cosmetics =====&lt;br /&gt;
* Fixed an issue where players would have the incorrect suit material. &lt;br /&gt;
&lt;br /&gt;
===== Cybrids =====&lt;br /&gt;
* Fixed an issue preventing Hunters from reloading while in cover.&lt;br /&gt;
&lt;br /&gt;
===== Map =====&lt;br /&gt;
* Fixed an issue for server correction by doors destroyed by the fog.&lt;br /&gt;
&lt;br /&gt;
===== VFX =====&lt;br /&gt;
* Fixed an issue where the trip wire showed visual FX even though no damage was done.&lt;br /&gt;
* Fixed an issue where players could be revealed forever if revealed by Scanner then Trapper 2 Mastery.&lt;br /&gt;
* Fixed an issue where players would not get 1p reveal FX when revealed by acoustics 2 mastery.&lt;br /&gt;
* Fixed an issue where weapon VFX could be stuck on after swapping weapons.&lt;br /&gt;
* Fixed an issue where reviving shows the Shield Break FX.&lt;br /&gt;
&lt;br /&gt;
===== Gameplay =====&lt;br /&gt;
* Fixed an issue where backpack items would get moved to the stash after extracting.&lt;br /&gt;
* Fixed an issue where a match would be flagged as over when players were respawning back in.&lt;br /&gt;
* Fixed an issue where splitting stacks would not always work.&lt;br /&gt;
* Fixed an issue where players would be forced to leave the match while spectating when one teammate leaves but another is still in.&lt;br /&gt;
* Fixed an issue where revive stations could be interacted with through walls.&lt;br /&gt;
* Fixed an issue where floating spectators could happen if a player&#039;s teammates die before they spectate.&lt;br /&gt;
* Fixed an issue where headshot SFX would not play.&lt;br /&gt;
* Fixed an issue where the option for Spectate would still show after no players remain.&lt;br /&gt;
* Fixed an issue where Hunter drop crates would not be highlighted by the Loot Finder perk. &lt;br /&gt;
&lt;br /&gt;
===== Mod =====&lt;br /&gt;
* Fixed an issue where health pack mods would cause health packs to not apply health on use. &lt;br /&gt;
* Fixed an issue where if a weapon with a modded magazine size was equipped, its ammo count would be clamped to its unmodded magazine size.&lt;br /&gt;
* Fixed an issue where having a magazine size mod could cause your weapon to auto reload with 1 shot left instead of 0.&lt;br /&gt;
* Fixed an issue with the ability cooldown mod not having the correct effects. &lt;br /&gt;
* Fixed an issue with the damage mitigation armor mod not correctly applying. Changed user facing text to &amp;quot;Ranged Damage Protection&amp;quot; for consistency with our other mitigation perks/mods&lt;br /&gt;
&lt;br /&gt;
===== Perks =====&lt;br /&gt;
* Fixed an issue where the Loot Finder perk would not always highlight crates.&lt;br /&gt;
&lt;br /&gt;
===== Abilities =====&lt;br /&gt;
* Fixed an issue where Hologram Decoy ragdolls would not collide with anything after dying or expiring.&lt;br /&gt;
* Fixed an issue where Hologram Decoy ability could get stuck in a bad state.&lt;br /&gt;
* Fixed an issue where the Hologram Decoy would persist indefinitely if the owner dies before it expires. &lt;br /&gt;
* Fixed an issue where the Hologram Decoy was not using the owner’s cosmetics. &lt;br /&gt;
* Fixed an issue where the Motion Sensor was displaying enemies on the minimap for the owner&#039;s teammates as well.&lt;br /&gt;
* Fixed an issue where the flashlight would not turn off after using Phase Shift.&lt;br /&gt;
* Fixed bug where motion sensor could be thrown through closed doors.&lt;br /&gt;
&lt;br /&gt;
===== Weapons =====&lt;br /&gt;
* Fixed an issue where shotguns were sending down too much data.&lt;br /&gt;
* Fixed an issue where the reload for the shotgun was playing extra sounds.&lt;br /&gt;
&lt;br /&gt;
==== ‍&#039;&#039;&#039;Known Issues&#039;&#039;&#039; ====&lt;br /&gt;
* Potential issue with the Mute keybind being the same as the Map keybind.&lt;br /&gt;
* Localization is in the works. Some string checks may show default or invalid text. &lt;br /&gt;
{{Starsiege: Deadzone/Patch Notes}}&lt;/div&gt;</summary>
		<author><name>Bigwig</name></author>
	</entry>
	<entry>
		<id>https://wiki.tribesdepot.com/index.php?title=Starsiege:_Deadzone/Patches/2023-08-08&amp;diff=19732</id>
		<title>Starsiege: Deadzone/Patches/2023-08-08</title>
		<link rel="alternate" type="text/html" href="https://wiki.tribesdepot.com/index.php?title=Starsiege:_Deadzone/Patches/2023-08-08&amp;diff=19732"/>
		<updated>2025-09-19T03:23:10Z</updated>

		<summary type="html">&lt;p&gt;Bigwig: Uploaded original patch notes&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{PatchData&lt;br /&gt;
|Game=ssdz&lt;br /&gt;
|version=August 8, 2023&lt;br /&gt;
|publishdate=2023-08-08&lt;br /&gt;
|prev=Starsiege: Deadzone/Patches/2023-08-01&lt;br /&gt;
|prevTitle=August 1, 2023&lt;br /&gt;
|next=Starsiege: Deadzone/Patches/2023-09-07&lt;br /&gt;
|nextTitle=September 7, 2023&lt;br /&gt;
|source=&lt;br /&gt;
|sourceTitle=&lt;br /&gt;
|displayTitle=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;August 8th, 2023 Hotfix Patch Notes&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
==== Queues ====&lt;br /&gt;
* Queue descriptions are now shown on the queue selection screen. &lt;br /&gt;
* The Queue button now remembers the last selected queue. &lt;br /&gt;
* Squads renamed to Trios in the queue selection screen.&lt;br /&gt;
&lt;br /&gt;
==== Weapons ====&lt;br /&gt;
* Adjusted weapon volumes.&lt;br /&gt;
&lt;br /&gt;
==== General Updates ====&lt;br /&gt;
* Wide screen support added. &lt;br /&gt;
* Weapon damage output is capped on the Death Recap screen if it goes above the player’s remaining health.&lt;br /&gt;
&lt;br /&gt;
==== Fixes ====&lt;br /&gt;
* Fixed an issue where the consumable vendor would show some items as “Locked.”&lt;br /&gt;
* Fixed an issue where Evac portals would not extract players if they were activated while standing on top of them.&lt;br /&gt;
* Fixed an issue where Cybrids would have an exaggerated jump when stuck on an object. &lt;br /&gt;
* Fixed an issue where consumables could not be moved to the stash. &lt;br /&gt;
* Fixed an issue where &amp;quot;Party not ready&amp;quot; status displayed as &amp;quot;No Mission Selected&amp;quot; when queuing for a mission.&lt;br /&gt;
* Fixed an issue where Agility 2 Mastery would display a 0% increase in speed. &lt;br /&gt;
* Fixed an issue where players would not get the reveal VFX when being revealed by grenades.&lt;br /&gt;
* Fixed an issue where players could exit the map in the circular rooms (Observation / Shadow Control / Lux Engineering / Beach).&lt;br /&gt;
* Fixed an issue where sound could not be heard in dropships. &lt;br /&gt;
&lt;br /&gt;
==== Known issues ====&lt;br /&gt;
* The end of match spectate screen does not constrain to widescreen when your team is eliminated.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Starsiege: Deadzone/Patch Notes}}&lt;/div&gt;</summary>
		<author><name>Bigwig</name></author>
	</entry>
	<entry>
		<id>https://wiki.tribesdepot.com/index.php?title=Starsiege:_Deadzone/Patches/2023-08-01_Season_1&amp;diff=19731</id>
		<title>Starsiege: Deadzone/Patches/2023-08-01 Season 1</title>
		<link rel="alternate" type="text/html" href="https://wiki.tribesdepot.com/index.php?title=Starsiege:_Deadzone/Patches/2023-08-01_Season_1&amp;diff=19731"/>
		<updated>2025-09-19T03:21:48Z</updated>

		<summary type="html">&lt;p&gt;Bigwig: Uploaded original patch notes&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{PatchData&lt;br /&gt;
|Game=ssdz&lt;br /&gt;
|version=August 1, 2023 Season 1&lt;br /&gt;
|publishdate=2023-08-01&lt;br /&gt;
|prev=Starsiege: Deadzone/Patches/2023-08-01&lt;br /&gt;
|prevTitle=2023-08-01&lt;br /&gt;
|next=Starsiege: Deadzone/Patches/2023-08-08&lt;br /&gt;
|nextTitle=August 8, 2023&lt;br /&gt;
|source=&lt;br /&gt;
|sourceTitle=&lt;br /&gt;
|displayTitle=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Season 1 Patch Notes ==&lt;br /&gt;
August 1st, 2023 Season 1 Patch Notes&lt;br /&gt;
&lt;br /&gt;
Progression has been wiped and Loadouts have been reset!&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt;Purchased Cosmetics and Founders Packs are still owned*&lt;br /&gt;
&lt;br /&gt;
‍&#039;&#039;&#039;Queues&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Ranked added as the final Security Level - Ultra Max: Ranked&lt;br /&gt;
* Ranked features Reputation as it was in previous builds.&lt;br /&gt;
* There is a required Reputation cost for entry into the Security Level for any players above 1800 Reputation.&lt;br /&gt;
* Picking up enemy Dog Tags grants Reputation in a match.&lt;br /&gt;
* Extracting will refund the Reputation entry cost for the match.&lt;br /&gt;
* Adjusted some queue names.&lt;br /&gt;
* Queues unlock at various Levels (XP), not all queues available at season start and will be added over time&lt;br /&gt;
* Updating queue select flow (select queue, then hit play)&lt;br /&gt;
* Added notion of max gear rarity.&lt;br /&gt;
* Added description field to queues.&lt;br /&gt;
* Updated Security levels with new loot tables and bot spawns.&lt;br /&gt;
* 5 new &amp;quot;Specialty Queues&amp;quot; have been added, with unique rules. This included making new modes, new loot drops, new Cybrid spawn rates, new maps, and queues, and so on.&lt;br /&gt;
* Queue now attempts to select a fallback queue when no valid queue is selected.&lt;br /&gt;
* Parties are now unready if the queue is updated.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Progression&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Progression track extended to 100 levels&lt;br /&gt;
* New Cosmetic Rewards have been added.&lt;br /&gt;
* Daily Contract Rewards updated.&lt;br /&gt;
* Dog tags now grant XP instead of Reputation in unranked queues.&lt;br /&gt;
* &amp;quot;Retrieve teammate dog tags&amp;quot; message on the kill feed will disappear if all dead teammates have had their dog tags taken out of their crates&lt;br /&gt;
* Void Crystal Daily Rewards updated&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gameplay&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Updated &amp;quot;Queued for Lobby&amp;quot; text.&lt;br /&gt;
* When in a screen (such as inventory screen), pressing shift no longer un-crouches a player.&lt;br /&gt;
* Health Pack Effectiveness Enhancements removed&lt;br /&gt;
* Decoy can now be canceled if it comes off cooldown while the decoy still exists.&lt;br /&gt;
* Activating it again kills all currently active decoys and spawns new ones.&lt;br /&gt;
* Increased hologram decoy health.&lt;br /&gt;
* Players can no longer fire their weapons or use abilities for a brief period after breaking stealth.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Inventory&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* General inventory enhancements.&lt;br /&gt;
* Base weapon rarity removed.&lt;br /&gt;
* Suit, gun, and jetpack/cape emissives (parts that glow) are now toggled on for friendlies and off for enemies in-match.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Vendors&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Vendor unlock progression upgraded.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Map Generation&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Extraction pod spawns updated for each Security Level.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;General Updates&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Updated Intro Movie to Season 1 version.&lt;br /&gt;
* Added a confirmation screen to the first time tutorial.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Misc. Fixes&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Fixed an issue where the EMP Rifle could not damage Players or Cybrids while ADS.&lt;br /&gt;
* Melee Cybrids can no longer attack while falling/jumping.&lt;br /&gt;
* Fixed an issue where spectators could show a damage boost as active even if it had expired.&lt;br /&gt;
* Fixed an issue where some abilities could be used while the consumable wheel was open.&lt;br /&gt;
* Fixed an issue where the Sentry Turret would show as an Assault Rifle on the kill feed. &lt;br /&gt;
* Fixed an issue where some doors would not be destroyed by the fog.&lt;br /&gt;
* Fixed an issue where the Speed on Damage enhancements would not work.  &lt;br /&gt;
* Fixed an issue where mythic weapons would drop in death crates&lt;br /&gt;
* Fixed an issue where drag and drop from the inventory would not work.&lt;br /&gt;
* Fixed an issue where positional voice chat was not working.&lt;br /&gt;
* Fixed an issue where revive beacon could be used without the revive ability&lt;br /&gt;
* Fixed an issue for multiple problems with revive beacon behavior.&lt;br /&gt;
* Fixed an issue where melee Cybrids would get stuck on crates.&lt;br /&gt;
* Fixed an issue where audio setting sliders would not update audio.&lt;br /&gt;
* Fixed an issue where interacting with doors would play the wrong interaction sound.&lt;br /&gt;
* Fixed an issue where Switchblade Cybrids would continue their leap attack while staggered. &lt;br /&gt;
* Fixed an issue where remaining ammo VFX would not be hidden when the player activates stealth.&lt;br /&gt;
* Fixed an issue where duplicate weapon wraps could be rolled in the shop.&lt;br /&gt;
* Fixed an issue where crafting components would not load properly unless the player already had them.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Known Issues&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Items in the consumable merchants may sometimes appear locked out if players go to a different vendor before going to the consumable merchant. The lock in the consumable merchant does not block purchasing. &lt;br /&gt;
* Weapon wraps in the shop for the same weapon may not update the wrap properly. Buying will give the appropriate wrap based on name. &lt;br /&gt;
* The Daily Extraction widget in the lobby may not properly update. &lt;br /&gt;
* Bots may have an exaggerated jump in the larger rooms. &lt;br /&gt;
* Purchasing a token bundle may not show tokens as usable. Waiting a couple minutes will resolve this issue. &lt;br /&gt;
* Setting the queue team fill after the queue has started will not retain the setting chosen.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Starsiege: Deadzone/Patch Notes}}&lt;/div&gt;</summary>
		<author><name>Bigwig</name></author>
	</entry>
	<entry>
		<id>https://wiki.tribesdepot.com/index.php?title=Starsiege:_Deadzone/Patches/2023-08-01&amp;diff=19730</id>
		<title>Starsiege: Deadzone/Patches/2023-08-01</title>
		<link rel="alternate" type="text/html" href="https://wiki.tribesdepot.com/index.php?title=Starsiege:_Deadzone/Patches/2023-08-01&amp;diff=19730"/>
		<updated>2025-09-19T03:20:28Z</updated>

		<summary type="html">&lt;p&gt;Bigwig: Uploaded original patch notes&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{PatchData&lt;br /&gt;
|Game=ssdz&lt;br /&gt;
|version=August 1, 2023 Season 0&lt;br /&gt;
|publishdate=2023-08-01&lt;br /&gt;
|prev=Starsiege: Deadzone/Patches/2023-07-28&lt;br /&gt;
|prevTitle=July 28, 2023&lt;br /&gt;
|next=Starsiege: Deadzone/Patches/2023-08-01 Season 1&lt;br /&gt;
|nextTitle=Season 1&lt;br /&gt;
|source=&lt;br /&gt;
|sourceTitle=&lt;br /&gt;
|displayTitle=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
= August 1st, 2023 Season 0 Patch Notes =&lt;br /&gt;
&lt;br /&gt;
==== Progression ====&lt;br /&gt;
&lt;br /&gt;
===== Reputation =====&lt;br /&gt;
* Removed Reputation cost from queues.&lt;br /&gt;
* Dog tags now grant XP instead of Reputation.&lt;br /&gt;
* This is in preparation for Seasonal Contracts granting Reputation and the final Queue requiring the Reputation cost.&lt;br /&gt;
** The final queue will also feature dogtags granting Reputation as they have in previous versions.&lt;br /&gt;
* &amp;quot;Retrieve teammate dog tags&amp;quot; message on the Gigafeed will disappear if all dead teammates have had their dog tags taken out of their crates&lt;br /&gt;
* Upgrade Vendor Unlock updated&lt;br /&gt;
* Void Crystal Daily Rewards updated&lt;br /&gt;
&lt;br /&gt;
==== Queues ====&lt;br /&gt;
* Updating queue select flow (select queue, then hit play)&lt;br /&gt;
* Added notion of max gear rarity.&lt;br /&gt;
* Added description field to queues.&lt;br /&gt;
* Updated Security levels with new loot tables and bot spawns.,&lt;br /&gt;
** 5 new &amp;quot;Specialty Queues&amp;quot; have been added, with unique rules. This included making new modes, new loot drops, new Cybrid spawn rates, new maps, and queues, and so on.&lt;br /&gt;
&lt;br /&gt;
* Queue now attempts to select a fallback queue when no valid queue is selected.&lt;br /&gt;
* Parties are now unready if the queue is updated.&lt;br /&gt;
&lt;br /&gt;
==== Inventory ====&lt;br /&gt;
* General inventory enhancements.&lt;br /&gt;
* Base weapon rarity removed.&lt;br /&gt;
* Suit, gun, and jetpack/cape emissives are now toggled on for friendlies and off for enemies in-match.&lt;br /&gt;
&lt;br /&gt;
==== Weapons ====&lt;br /&gt;
* Renamed Mythic weapons to Unique.&lt;br /&gt;
* Temporarily removed EMP Rifle from loot tables.&lt;br /&gt;
&lt;br /&gt;
==== Abilities ====&lt;br /&gt;
* Decoy can now be canceled if it comes off cooldown while the decoy still exists.&lt;br /&gt;
** Activating it again kills all currently active decoys and spawns new ones.&lt;br /&gt;
&lt;br /&gt;
* Increased hologram decoy health.&lt;br /&gt;
* Players can no longer fire their weapons or use abilities for a brief period after breaking stealth.&lt;br /&gt;
&lt;br /&gt;
==== Enhancements ====&lt;br /&gt;
* Health Pack Effectiveness Enhancements removed&lt;br /&gt;
&lt;br /&gt;
==== Gameplay ====&lt;br /&gt;
* Updated &amp;quot;Queued for Lobby&amp;quot; text.&lt;br /&gt;
* When in a screen (such as inventory screen), pressing shift no longer uncrouches a player.&lt;br /&gt;
&lt;br /&gt;
==== Cybrids ====&lt;br /&gt;
* Melee Cybrids can no longer attack while falling/jumping.&lt;br /&gt;
&lt;br /&gt;
==== Misc Fixes ====&lt;br /&gt;
* Fixed an issue where mythic weapons would drop in death crates&lt;br /&gt;
* Fixed an issue where drag and drop from the inventory would not work.&lt;br /&gt;
* Fixed an issue where positional voice chat was not working.&lt;br /&gt;
* Fixed an issue where revive beacon could be used without medic 3 mastery.&lt;br /&gt;
* Fixed an issue for multiple problems with revive beacon behavior.&lt;br /&gt;
* Fixed an issue where melee Cybrids would get stuck on crates.&lt;br /&gt;
* Fixed an issue where audio setting sliders would not update audio.&lt;br /&gt;
* Fixed an issue where interacting with doors would play the wrong interaction sound.&lt;br /&gt;
* Fixed an issue where Switchblade Cybrids would continue their leap attack while staggered.&lt;br /&gt;
* Fixed an issue where remaining ammo VFX would not be hidden when the player activates stealth.&lt;br /&gt;
* Fixed an issue where duplicate weapon wraps could be rolled in the shop.&lt;br /&gt;
* Fixed an issue where crafting components would not load properly unless the player already had them.&lt;br /&gt;
&lt;br /&gt;
==== Known Issues ====&lt;br /&gt;
* Known issue where crafting and buying will not properly grant items after purchase if the current open stash tab is full.&lt;br /&gt;
* EMP Rifle doesn’t damage players or Cybrids while ADS. Removed from Loot drop tables temporarily&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Starsiege: Deadzone/Patch Notes}}&lt;/div&gt;</summary>
		<author><name>Bigwig</name></author>
	</entry>
	<entry>
		<id>https://wiki.tribesdepot.com/index.php?title=Template:Starsiege:_Deadzone/Patch_Notes&amp;diff=19729</id>
		<title>Template:Starsiege: Deadzone/Patch Notes</title>
		<link rel="alternate" type="text/html" href="https://wiki.tribesdepot.com/index.php?title=Template:Starsiege:_Deadzone/Patch_Notes&amp;diff=19729"/>
		<updated>2025-09-19T03:17:32Z</updated>

		<summary type="html">&lt;p&gt;Bigwig: Added second August 1 patch notes&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Navbox&lt;br /&gt;
| name   = Starsiege: Deadzone/Patch Notes&lt;br /&gt;
| title  = [[Starsiege: Deadzone/Patches]]&lt;br /&gt;
| listclass = hlist&lt;br /&gt;
| group1 = Early Access&lt;br /&gt;
| list1  =&lt;br /&gt;
* [[Starsiege: Deadzone/Patches/2023-09-22|September 22, 2023]]&lt;br /&gt;
* [[Starsiege: Deadzone/Patches/2023-09-15|September 15, 2023]]&lt;br /&gt;
* [[Starsiege: Deadzone/Patches/2023-09-08|September 8, 2023]]&lt;br /&gt;
* [[Starsiege: Deadzone/Patches/2023-09-07|September 7, 2023]]&lt;br /&gt;
* [[Starsiege: Deadzone/Patches/2023-08-08|August 8, 2023]]&lt;br /&gt;
* [[Starsiege: Deadzone/Patches/2023-08-01 Season 1|August 1, 2023 Season 1]]&lt;br /&gt;
* [[Starsiege: Deadzone/Patches/2023-08-01|August 1, 2023 Season 0]]&lt;br /&gt;
* [[Starsiege: Deadzone/Patches/2023-07-28|July 28, 2023]]&lt;br /&gt;
* [[Starsiege: Deadzone/Patches/2023-07-27|July 27, 2023]]&lt;br /&gt;
* [[Starsiege: Deadzone/Patches/2023-07-24|July 24, 2023]]&lt;br /&gt;
* [[Starsiege: Deadzone/Patches/2023-07-20|July 20, 2023]]&lt;br /&gt;
| group2 = Alpha&lt;br /&gt;
| list2  =&lt;br /&gt;
* [[Starsiege: Deadzone/Patches/2023-07-17|July 17, 2023]]&lt;br /&gt;
* [[Starsiege: Deadzone/Patches/2023-07-13|July 13, 2023]]&lt;br /&gt;
* [[Starsiege: Deadzone/Patches/2023-06-29|June 29, 2023]]&lt;br /&gt;
* [[Starsiege: Deadzone/Patches/2023-06-22|June 22, 2023]]&lt;br /&gt;
* [[Starsiege: Deadzone/Patches/2023-06-19|June 19, 2023]]&lt;br /&gt;
* [[Starsiege: Deadzone/Patches/2023-06-16|June 16, 2023]]&lt;br /&gt;
* [[Starsiege: Deadzone/Patches/2023-06-09|June 9, 2023]]&lt;br /&gt;
* [[Starsiege: Deadzone/Patches/2023-06-02|June 2, 2023]]&lt;br /&gt;
* [[Starsiege: Deadzone/Patches/0.10.2.0|0.10.2.0]]&lt;br /&gt;
* [[Starsiege: Deadzone/Patches/0.9.4.0|0.9.4.0]]&lt;br /&gt;
* [[Starsiege: Deadzone/Patches/0.9.3.0|0.9.3.0]]&lt;br /&gt;
* [[Starsiege: Deadzone/Patches/0.9.1.0|0.9.1.0]]&lt;br /&gt;
* [[Starsiege: Deadzone/Patches/0.8.6.0|0.8.6.0]]&lt;br /&gt;
* [[Starsiege: Deadzone/Patches/0.7.4.1|0.7.4.1]]&lt;br /&gt;
* [[Starsiege: Deadzone/Patches/0.7.4.0|0.7.4.0]]&lt;br /&gt;
* [[Starsiege: Deadzone/Patches/0.7.3|0.7.3]]&lt;br /&gt;
&lt;br /&gt;
}}&amp;lt;noinclude&amp;gt;&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Bigwig</name></author>
	</entry>
	<entry>
		<id>https://wiki.tribesdepot.com/index.php?title=Starsiege:_Deadzone/Patches/2023-07-28&amp;diff=19728</id>
		<title>Starsiege: Deadzone/Patches/2023-07-28</title>
		<link rel="alternate" type="text/html" href="https://wiki.tribesdepot.com/index.php?title=Starsiege:_Deadzone/Patches/2023-07-28&amp;diff=19728"/>
		<updated>2025-09-19T03:15:13Z</updated>

		<summary type="html">&lt;p&gt;Bigwig: Uploaded original patch notes&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{PatchData&lt;br /&gt;
|Game=ssdz&lt;br /&gt;
|version=July 27, 2023&lt;br /&gt;
|publishdate=2023-07-27&lt;br /&gt;
|prev=Starsiege: Deadzone/Patches/2023-07-27&lt;br /&gt;
|prevTitle=July 27, 2023&lt;br /&gt;
|next=Starsiege: Deadzone/Patches/2023-08-01&lt;br /&gt;
|nextTitle=August 1, 2023&lt;br /&gt;
|source=&lt;br /&gt;
|sourceTitle=&lt;br /&gt;
|displayTitle=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Patch Notes 7/28  ==&lt;br /&gt;
&lt;br /&gt;
* Exotic Upgrade Vendor Unlocked at Level 30&lt;br /&gt;
* Void Crystals granted much more frequently as daily contract rewards&lt;br /&gt;
* Level 30+ Players have a high chance of receiving&lt;br /&gt;
* Level 50+ Players have a 100% chance of receiving them&lt;br /&gt;
* Armor Enhancement for Health Pack Speed removed due to bug&lt;br /&gt;
* Void Shard Sell Price has been fixed&lt;br /&gt;
* Fixed an issue where Season 0 Cosmetics were not in the progression track. Please note: if you have already leveled past where you would have earned Season 0 Cosmetics we will be granting them directly to your account in the next week.&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;Weapon Balance&#039;&#039;&#039; ====&lt;br /&gt;
&lt;br /&gt;
===== LMG =====&lt;br /&gt;
&lt;br /&gt;
* Headshot Modifier Changed from 1.65 to 1.5&lt;br /&gt;
&lt;br /&gt;
===== DMR =====&lt;br /&gt;
&lt;br /&gt;
* Base Damage Changed from 55 to 50&lt;br /&gt;
&lt;br /&gt;
===== SMG =====&lt;br /&gt;
&lt;br /&gt;
* Damage Falloff Changed from 50% to 60%&lt;br /&gt;
* Headshot Modifier Changed from 1.25 to 1.35&lt;br /&gt;
&lt;br /&gt;
===== Hand Cannon =====&lt;br /&gt;
&lt;br /&gt;
* Reload Time Changed from 3.125s to 3s&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;Ability Balance&#039;&#039;&#039; ====&lt;br /&gt;
&lt;br /&gt;
===== Proximity Mine =====&lt;br /&gt;
&lt;br /&gt;
* Base Damage Changed from 80 to 110&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;Misc&#039;&#039;&#039; ====&lt;br /&gt;
&lt;br /&gt;
* Fixed an issue where some players would not be able to equip the proximity mine&lt;br /&gt;
* Fixed issue with audio muting when opening inventory&amp;lt;br /&amp;gt;&lt;br /&gt;
{{Starsiege: Deadzone/Patch Notes}}&lt;/div&gt;</summary>
		<author><name>Bigwig</name></author>
	</entry>
	<entry>
		<id>https://wiki.tribesdepot.com/index.php?title=Starsiege:_Deadzone/Patches/2023-07-27&amp;diff=19727</id>
		<title>Starsiege: Deadzone/Patches/2023-07-27</title>
		<link rel="alternate" type="text/html" href="https://wiki.tribesdepot.com/index.php?title=Starsiege:_Deadzone/Patches/2023-07-27&amp;diff=19727"/>
		<updated>2025-09-19T03:14:51Z</updated>

		<summary type="html">&lt;p&gt;Bigwig: Updated next patch link&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{PatchData&lt;br /&gt;
|Game=ssdz&lt;br /&gt;
|version=July 27, 2023&lt;br /&gt;
|publishdate=2023-07-27&lt;br /&gt;
|prev=Starsiege: Deadzone/Patches/2023-07-24&lt;br /&gt;
|prevTitle=July 24, 2023&lt;br /&gt;
|next=Starsiege: Deadzone/Patches/2023-07-28&lt;br /&gt;
|nextTitle=July 28, 2023&lt;br /&gt;
|source=&lt;br /&gt;
|sourceTitle=&lt;br /&gt;
|displayTitle=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;End of Season 0 Patch&#039;&#039;&#039; ==&lt;br /&gt;
* Fixed a variety of loopholes that were leading to exploits&lt;br /&gt;
* Ongoing improvements to the Ready Up System&lt;br /&gt;
* Input selection added to Voice Chat menu&lt;br /&gt;
* New loading screens added&lt;br /&gt;
* Match starting area updated to ship hanger&lt;br /&gt;
* UI updates for Armor system, Reputation rank up, Daily Extraction&lt;br /&gt;
* Updates to the spectating HUD&lt;br /&gt;
* Stealth now canceled when using health or shield pack&lt;br /&gt;
* Added lunge attack to Switchblade bot&lt;br /&gt;
* Fixed issue not loading store data for cosmetic shop on first login&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;Weapon Balance&#039;&#039;&#039; ====&lt;br /&gt;
* Boarding Pistol Base Damage Changed from 20 to 26&lt;br /&gt;
* Hand Cannon Projectile Size Increased&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;New Barrels added&#039;&#039;&#039; ====&lt;br /&gt;
* Sticky - can stick to a static surface once when thrown&lt;br /&gt;
* Incendiary - Leaves a pool of fire on the ground after exploding&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;Revive updates&#039;&#039;&#039; ====&lt;br /&gt;
* Fixed bug where Teammate Revive would not apply correct health/shield values to revived player&lt;br /&gt;
* Fixed bug where reviving a player with the revive health perk would increase their health beyond their max health,&lt;br /&gt;
* Players with Revive ability can now revive dead teammates without dog tags if said tags are still in the teammate&#039;s crate&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;Misc Fixes&#039;&#039;&#039; ====&lt;br /&gt;
# Fixed issue with jet cape not dissolving properly on player death&lt;br /&gt;
# Fixed issue with inconsistent minimap zoom&lt;br /&gt;
# Fixed phase shift heal being incorrectly applied&lt;br /&gt;
# Fixed issue where improper number of Hunter bots spawned in matches&amp;lt;br /&amp;gt;&lt;br /&gt;
{{Starsiege: Deadzone/Patch Notes}}&lt;/div&gt;</summary>
		<author><name>Bigwig</name></author>
	</entry>
	<entry>
		<id>https://wiki.tribesdepot.com/index.php?title=Starsiege:_Deadzone/Patches/2023-07-27&amp;diff=19726</id>
		<title>Starsiege: Deadzone/Patches/2023-07-27</title>
		<link rel="alternate" type="text/html" href="https://wiki.tribesdepot.com/index.php?title=Starsiege:_Deadzone/Patches/2023-07-27&amp;diff=19726"/>
		<updated>2025-09-19T03:14:22Z</updated>

		<summary type="html">&lt;p&gt;Bigwig: Uploaded original patch notes&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{PatchData&lt;br /&gt;
|Game=ssdz&lt;br /&gt;
|version=July 27, 2023&lt;br /&gt;
|publishdate=2023-07-27&lt;br /&gt;
|prev=Starsiege: Deadzone/Patches/2023-07-24&lt;br /&gt;
|prevTitle=July 24, 2023&lt;br /&gt;
|next=Starsiege: Deadzone/Patches/2023-08-01&lt;br /&gt;
|nextTitle=August 1, 2023&lt;br /&gt;
|source=&lt;br /&gt;
|sourceTitle=&lt;br /&gt;
|displayTitle=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;End of Season 0 Patch&#039;&#039;&#039; ==&lt;br /&gt;
* Fixed a variety of loopholes that were leading to exploits&lt;br /&gt;
* Ongoing improvements to the Ready Up System&lt;br /&gt;
* Input selection added to Voice Chat menu&lt;br /&gt;
* New loading screens added&lt;br /&gt;
* Match starting area updated to ship hanger&lt;br /&gt;
* UI updates for Armor system, Reputation rank up, Daily Extraction&lt;br /&gt;
* Updates to the spectating HUD&lt;br /&gt;
* Stealth now canceled when using health or shield pack&lt;br /&gt;
* Added lunge attack to Switchblade bot&lt;br /&gt;
* Fixed issue not loading store data for cosmetic shop on first login&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;Weapon Balance&#039;&#039;&#039; ====&lt;br /&gt;
* Boarding Pistol Base Damage Changed from 20 to 26&lt;br /&gt;
* Hand Cannon Projectile Size Increased&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;New Barrels added&#039;&#039;&#039; ====&lt;br /&gt;
* Sticky - can stick to a static surface once when thrown&lt;br /&gt;
* Incendiary - Leaves a pool of fire on the ground after exploding&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;Revive updates&#039;&#039;&#039; ====&lt;br /&gt;
* Fixed bug where Teammate Revive would not apply correct health/shield values to revived player&lt;br /&gt;
* Fixed bug where reviving a player with the revive health perk would increase their health beyond their max health,&lt;br /&gt;
* Players with Revive ability can now revive dead teammates without dog tags if said tags are still in the teammate&#039;s crate&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;Misc Fixes&#039;&#039;&#039; ====&lt;br /&gt;
# Fixed issue with jet cape not dissolving properly on player death&lt;br /&gt;
# Fixed issue with inconsistent minimap zoom&lt;br /&gt;
# Fixed phase shift heal being incorrectly applied&lt;br /&gt;
# Fixed issue where improper number of Hunter bots spawned in matches&amp;lt;br /&amp;gt;&lt;br /&gt;
{{Starsiege: Deadzone/Patch Notes}}&lt;/div&gt;</summary>
		<author><name>Bigwig</name></author>
	</entry>
	<entry>
		<id>https://wiki.tribesdepot.com/index.php?title=Starsiege:_Deadzone/Patches/2023-07-24&amp;diff=19725</id>
		<title>Starsiege: Deadzone/Patches/2023-07-24</title>
		<link rel="alternate" type="text/html" href="https://wiki.tribesdepot.com/index.php?title=Starsiege:_Deadzone/Patches/2023-07-24&amp;diff=19725"/>
		<updated>2025-09-19T03:10:38Z</updated>

		<summary type="html">&lt;p&gt;Bigwig: Uploaded original patch notes&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{PatchData&lt;br /&gt;
|Game=ssdz&lt;br /&gt;
|version=July 24, 2023&lt;br /&gt;
|publishdate=2023-07-24&lt;br /&gt;
|prev=Starsiege: Deadzone/Patches/2023-07-20&lt;br /&gt;
|prevTitle=July 20, 2023&lt;br /&gt;
|next=Starsiege: Deadzone/Patches/2023-07-27&lt;br /&gt;
|nextTitle=July 27, 2023&lt;br /&gt;
|source=&lt;br /&gt;
|sourceTitle=&lt;br /&gt;
|displayTitle=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Hotfix - July 24  ==&lt;br /&gt;
&lt;br /&gt;
July 24th, 2023 Hotfix Notes&lt;br /&gt;
&lt;br /&gt;
==== Matchmaking: ====&lt;br /&gt;
* Adjusted matchmaking rules so that players are restricted to matches in their level range. This will ensure that high level players with high level weapons and armor will not fight against much lower level players.   It will also ensure that players will find the right level of loot for their level.&lt;br /&gt;
* Current levels are: 1-9 minimum security, 10-19 low security, 20-34 medium security, 35-49 high security,50+ max security ,65+ (not active) ultra max security&lt;br /&gt;
* Added a feature that scales base health and shield up to the minimums for a security level in a scenario where low and high level players are partied.   This will allow higher level players to bring low level players and give them a chance to compete.&lt;br /&gt;
** They are as follows:&lt;br /&gt;
** Low - 159/159 HP/Shields&lt;br /&gt;
** Medium - 168/168&lt;br /&gt;
** High - 186/186&lt;br /&gt;
** Max - 204/204&lt;br /&gt;
** UltraMax - 222/222&lt;br /&gt;
&lt;br /&gt;
==== Weapons: ====&lt;br /&gt;
* Fixed hit registration for weapons!&lt;br /&gt;
&lt;br /&gt;
* Weapon emissives (glowing parts) no longer show while in match&lt;br /&gt;
&lt;br /&gt;
* Added capability for Knives to deal damage to lights&lt;br /&gt;
&lt;br /&gt;
* Weapon Balancing:&lt;br /&gt;
** Assault Rifle&lt;br /&gt;
*** Base Damage changed from 22 to 24&lt;br /&gt;
*** Magazine Size changed from 24 to 30&lt;br /&gt;
*** Headshot Modifier changed from 1.75 to 1.5&lt;br /&gt;
** Auto Pistol&lt;br /&gt;
*** Base Damage changed from 13 to 14&lt;br /&gt;
** Double Barrel Shotgun&lt;br /&gt;
*** Base Damage changed from 18 to 19&lt;br /&gt;
** LMG&lt;br /&gt;
*** Headshot Modifier changed from 1.5 to 1.65&lt;br /&gt;
** Pulse Rifle&lt;br /&gt;
*** Reload Time changed from 4s to 3.85s&lt;br /&gt;
** Silenced Pistol&lt;br /&gt;
*** Base Damage changed from 45 to 40&lt;br /&gt;
** Spinfusor&lt;br /&gt;
*** Cybrid Damage Modifier changed from x2 to x3&lt;br /&gt;
** SMG&lt;br /&gt;
*** Headshot Modifier changed from 1.5 to 1.25&lt;br /&gt;
&lt;br /&gt;
==== Abilities: ====&lt;br /&gt;
* Temporarily disabled and removed proximity mine (we believe is a source for a crash)&lt;br /&gt;
* Stealth deactivate when a player uses a consumable&lt;br /&gt;
&lt;br /&gt;
==== Masteries ====&lt;br /&gt;
* Heavy Armor rank 2 health contribution reduced from 30 to 20&lt;br /&gt;
* Heavy Armor rank 4 shield contribution reduced from 30 to 20&lt;br /&gt;
&lt;br /&gt;
==== Gameplay: ====&lt;br /&gt;
* Max FOV can be set to 100&lt;br /&gt;
* Re-enabled outgoing damage on combat report&lt;br /&gt;
* Updated assist time to 30s &lt;br /&gt;
* Changed revive invulnerability time from 5s to 2s&lt;br /&gt;
* Once the whole team is eliminated you can now spectate enemy teams&lt;br /&gt;
&lt;br /&gt;
==== Bug Fixes: ====&lt;br /&gt;
* Fix for shop suits and/or weapons sometimes not showing&lt;br /&gt;
* Fixed some conditions in which the ready up button was not working as intended causing players in teams to have to toggle ready up status.&lt;br /&gt;
* Closed the loophole that allowed death crates to be duplicated&amp;lt;br /&amp;gt;&lt;br /&gt;
{{Starsiege: Deadzone/Patch Notes}}&lt;/div&gt;</summary>
		<author><name>Bigwig</name></author>
	</entry>
	<entry>
		<id>https://wiki.tribesdepot.com/index.php?title=Starsiege:_Deadzone/Patches/2023-07-20&amp;diff=19724</id>
		<title>Starsiege: Deadzone/Patches/2023-07-20</title>
		<link rel="alternate" type="text/html" href="https://wiki.tribesdepot.com/index.php?title=Starsiege:_Deadzone/Patches/2023-07-20&amp;diff=19724"/>
		<updated>2025-09-19T03:09:00Z</updated>

		<summary type="html">&lt;p&gt;Bigwig: Uploaded original patch notes&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{PatchData&lt;br /&gt;
|Game=ssdz&lt;br /&gt;
|version=July 20, 2023&lt;br /&gt;
|publishdate=2023-07-20&lt;br /&gt;
|prev=Starsiege: Deadzone/Patches/2023-07-17&lt;br /&gt;
|prevTitle=July 17, 2023&lt;br /&gt;
|next=Starsiege: Deadzone/Patches/2023-07-24&lt;br /&gt;
|nextTitle=July 24, 2023&lt;br /&gt;
|source=&lt;br /&gt;
|sourceTitle=&lt;br /&gt;
|displayTitle=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Patch Notes - July 20  ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Shop and Vendors&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Further optimization to Vendor transactions to reduce buy/sell issues.‍&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Matchmaking:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Adjusted matchmaking logic to favor high security missions.&#039;&#039;&#039; &#039;&#039;&#039;‍&#039;&#039;&#039; &#039;&#039;&#039;‍&#039;&#039;&#039; Improvements were made so higher level players would enter the higher level missions and not get dragged down by teams that have lower level players.‍&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Incorporated more player variables into matchmaking.&#039;&#039;&#039;  Matchmaking now takes into account a player&#039;s level and skill to create better matches. This change is intended to reduce the variance of gear within a match.‍&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Improved logic to more accurately match similarly skilled players together.&#039;&#039;&#039;  Some situations would create matches where the different skill level was extreme and new logic was added to reduce those instances.‍&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Reputation:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Fixed reputation exploit&#039;&#039;&#039;  Due to an issue with a dog tag exploit, the reputation in the game is no longer valid for players.   The exploit has been fixed and reputation will be reset.  This has no effect on gear, matchmaking, loot, or missions.‍&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;UI:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Updated icons for Impulse and EMP grenades.&lt;br /&gt;
* Add Report Player keybind to the options menu.&lt;br /&gt;
* Changed default report button to “F1”.‍&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Map:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Loot Quality improvement&#039;&#039;&#039;  A significant issue was found where all crates were giving trash loot quality instead of the appropriate mission level rarity. Progression should feel significantly better now!‍&lt;br /&gt;
* Made a variety of changes to map generation to address scenarios in which an invalid room type can exist.‍&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Weapons:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Improved weapon registration for kinetic weapons.&#039;&#039;&#039;  Under certain lag situations some weapons would have discrepancy between the client and server, we have made some changes to see if we can address the issue more consistently.  ‍&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;SMG damage falloff is reduced to 50%.&#039;&#039;&#039;  &#039;&#039;We reduced the damage of the SMG beyond its effective range of 20 meters to 50% from the previous 70%.   This will allow it to still be deadly at short range but much less effective from medium to long range.&#039;&#039;‍&lt;br /&gt;
&lt;br /&gt;
* Fixed an issue with the DMR that could result in unintended spread while firing in ADS.‍&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Audio:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Fixed an issue where audio would not properly be heard through doors.‍&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Misc Fixes:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Fixed an issue where death crates would clip into the ground when layered with other crates.&lt;br /&gt;
* Fixed an issue where the cosmetic shop would reroll before the refresh timer.&lt;br /&gt;
* Fixed an issue where weapon previews would not update properly in the shop if wraps were the same. &lt;br /&gt;
* Fixed a condition not being able to reload after revive.‍&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Known Issues:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* If the party leader stops queuing before entering a match, party members may still have an “in queue” screen preventing them from changing their loadout. This can be fixed by leaving the party or by restarting the game.&lt;br /&gt;
&lt;br /&gt;
‍{{Starsiege: Deadzone/Patch Notes}}&lt;/div&gt;</summary>
		<author><name>Bigwig</name></author>
	</entry>
	<entry>
		<id>https://wiki.tribesdepot.com/index.php?title=Starsiege:_Deadzone/Patches/2023-07-17&amp;diff=19723</id>
		<title>Starsiege: Deadzone/Patches/2023-07-17</title>
		<link rel="alternate" type="text/html" href="https://wiki.tribesdepot.com/index.php?title=Starsiege:_Deadzone/Patches/2023-07-17&amp;diff=19723"/>
		<updated>2025-09-19T03:07:23Z</updated>

		<summary type="html">&lt;p&gt;Bigwig: Uploaded original patch notes&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{PatchData&lt;br /&gt;
|Game=ssdz&lt;br /&gt;
|version=July 17, 2023&lt;br /&gt;
|publishdate=2023-07-17&lt;br /&gt;
|prev=Starsiege: Deadzone/Patches/2023-07-13&lt;br /&gt;
|prevTitle=July 13, 2023&lt;br /&gt;
|next=Starsiege: Deadzone/Patches/2023-07-20&lt;br /&gt;
|nextTitle=July 20, 2023&lt;br /&gt;
|source=&lt;br /&gt;
|sourceTitle=&lt;br /&gt;
|displayTitle=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Jul 17, 2023 Patch Notes ==&lt;br /&gt;
&lt;br /&gt;
* Player Progression reset. &lt;br /&gt;
* Granted all players Suit Tokens and Weapon Tokens for testing  Will not transfer over to Early Access &lt;br /&gt;
&lt;br /&gt;
==== Loot ====&lt;br /&gt;
&lt;br /&gt;
* Increased rarity of loot in most security levels. This change primarily affects weapon drops. &lt;br /&gt;
&lt;br /&gt;
==== Progression ====&lt;br /&gt;
&lt;br /&gt;
* Updated level requirements for Security Levels. &lt;br /&gt;
* Updated Progression to match new requirements for Security Levels. &lt;br /&gt;
&lt;br /&gt;
==== Reputation ====&lt;br /&gt;
&lt;br /&gt;
* Reputation cost is now displayed beneath the Queue select. &lt;br /&gt;
&lt;br /&gt;
==== Contracts ====&lt;br /&gt;
&lt;br /&gt;
* New contracts added: &lt;br /&gt;
** Collect Dog Tags&lt;br /&gt;
** Cybrid Headshots&lt;br /&gt;
&lt;br /&gt;
==== Vendors ====&lt;br /&gt;
&lt;br /&gt;
* Reduced price of Health and Shield Packs Components Vendor removed. Crafting Rarity lock updated. Players can now craft Uncommon items at level 1. &lt;br /&gt;
&lt;br /&gt;
==== Loadouts ====&lt;br /&gt;
&lt;br /&gt;
* Removed “Scavengers” from armor names. &lt;br /&gt;
&lt;br /&gt;
==== Weapons ====&lt;br /&gt;
&lt;br /&gt;
* Increased DMR spread &lt;br /&gt;
* Knife removed from loot drops. &lt;br /&gt;
&lt;br /&gt;
==== Abilities ====&lt;br /&gt;
&lt;br /&gt;
* Revive Ability &lt;br /&gt;
** Now requires a teammate’s Dog Tag in order to revive them. &lt;br /&gt;
&lt;br /&gt;
==== Masteries ====&lt;br /&gt;
&lt;br /&gt;
* Updated loot in Engineer Mastery Tier 2 crate. &lt;br /&gt;
* Updated Hacker Mastery Tier 2&lt;br /&gt;
&lt;br /&gt;
==== Map Generation ====&lt;br /&gt;
&lt;br /&gt;
* Adjusted Extraction Pod spawn ratio.&lt;br /&gt;
* Adjusted Extraction Pod collision to be easier to jump on and added slopes to the sides.&lt;br /&gt;
&lt;br /&gt;
==== Cybrids ====&lt;br /&gt;
&lt;br /&gt;
* Updated loot drops for Alarm Cybrids.&lt;br /&gt;
&lt;br /&gt;
==== General Updates ====&lt;br /&gt;
&lt;br /&gt;
* Added player count to the Main Lobby screen.&lt;br /&gt;
* Players can now move while the inventory screen is open in match.&lt;br /&gt;
* End of match Reputation screen is passed if a player does not gain reputation in a match.&lt;br /&gt;
* Grenades can now damage the player that threw them.&lt;br /&gt;
* Outgoing damage is now hidden in the Combat Report.&lt;br /&gt;
&lt;br /&gt;
==== QOL ====&lt;br /&gt;
&lt;br /&gt;
* The queue selection will remember the last option selected.&lt;br /&gt;
* Unequipable items in the back are now sent to the stash with the right mouse button.&lt;br /&gt;
&lt;br /&gt;
==== Bug Fixes ====&lt;br /&gt;
&lt;br /&gt;
* Fixed an issue where the end of match screen would spam SFX on the reputation screen.&lt;br /&gt;
* Fixed an issue where players could not reload after being revived.&lt;br /&gt;
* Fixed an issue where the Kill Cybrids Seasonal Contract did not show its level lock.&lt;br /&gt;
* Fixed an issue where players could use consumables while in Phase Shift.&lt;br /&gt;
* Fixed an issue where Masteries would sometimes clear after being applied.&lt;br /&gt;
* Fixed incorrect Mastery perk description for Revive Distance.&lt;br /&gt;
* Fixed incorrect description and value on Agility 1 Mastery.&lt;br /&gt;
* Fixed an issue where the Combat Decoy would not target cybrids or do damage.&lt;br /&gt;
* Fixed an issue where the Hologram Decoys could phase through doors.&lt;br /&gt;
* Fixed an issue where Combat Decoy sometimes wouldn&#039;t attack Cybrids it was spawned near.&lt;br /&gt;
* Fixed an issue where the Recon Tier 2 would stop working during a match.&lt;br /&gt;
* Fixed an issue where the Legendary Weapons and Exotics would not appear to upgrade properly.&lt;br /&gt;
* Fixed an issue where player death crates would not consistently highlight.&lt;br /&gt;
* Fixed an issue where reloads would cancel when a channeled interaction started.&lt;br /&gt;
* Fixed an issue where Dog Tags did not show the correct icon in the tooltip.&lt;br /&gt;
* Fixed an issue where doors could be damaged.&lt;br /&gt;
* Fixed an issue where Deadzone friends would not display properly on the Social tab.&lt;br /&gt;
* Fixed an issue where the Ready Up and Play button would get out of sync.&lt;br /&gt;
* Fixed an issue in the tutorial where the proper Cybrids were not spawning.&lt;br /&gt;
&lt;br /&gt;
==== Known Issues ====&lt;br /&gt;
&lt;br /&gt;
* Shop may get stuck on “Loading Data Assets.”&lt;br /&gt;
* Party members may not visually clear from the lobby after leaving the party.&lt;br /&gt;
* After returning from a match, party members may show as a placeholder mannequin.&lt;br /&gt;
* Friendly death crate icons may not properly show on the minimap.&lt;br /&gt;
* Known inconsistency with extracted items staying in the backpack or going into the stash.&lt;br /&gt;
* Known RHI crash! We are continuing to investigate the issue.&lt;br /&gt;
&lt;br /&gt;
{{Starsiege: Deadzone/Patch Notes}}&lt;/div&gt;</summary>
		<author><name>Bigwig</name></author>
	</entry>
	<entry>
		<id>https://wiki.tribesdepot.com/index.php?title=Template:Starsiege:_Deadzone/Patch_Notes&amp;diff=19722</id>
		<title>Template:Starsiege: Deadzone/Patch Notes</title>
		<link rel="alternate" type="text/html" href="https://wiki.tribesdepot.com/index.php?title=Template:Starsiege:_Deadzone/Patch_Notes&amp;diff=19722"/>
		<updated>2025-09-19T03:02:21Z</updated>

		<summary type="html">&lt;p&gt;Bigwig: Split alpha from early access&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Navbox&lt;br /&gt;
| name   = Starsiege: Deadzone/Patch Notes&lt;br /&gt;
| title  = [[Starsiege: Deadzone/Patches]]&lt;br /&gt;
| listclass = hlist&lt;br /&gt;
| group1 = Early Access&lt;br /&gt;
| list1  =&lt;br /&gt;
* [[Starsiege: Deadzone/Patches/2023-09-22|September 22, 2023]]&lt;br /&gt;
* [[Starsiege: Deadzone/Patches/2023-09-15|September 15, 2023]]&lt;br /&gt;
* [[Starsiege: Deadzone/Patches/2023-09-08|September 8, 2023]]&lt;br /&gt;
* [[Starsiege: Deadzone/Patches/2023-09-07|September 7, 2023]]&lt;br /&gt;
* [[Starsiege: Deadzone/Patches/2023-08-08|August 8, 2023]]&lt;br /&gt;
* [[Starsiege: Deadzone/Patches/2023-08-01|August 1, 2023]]&lt;br /&gt;
* [[Starsiege: Deadzone/Patches/2023-07-28|July 28, 2023]]&lt;br /&gt;
* [[Starsiege: Deadzone/Patches/2023-07-27|July 27, 2023]]&lt;br /&gt;
* [[Starsiege: Deadzone/Patches/2023-07-24|July 24, 2023]]&lt;br /&gt;
* [[Starsiege: Deadzone/Patches/2023-07-20|July 20, 2023]]&lt;br /&gt;
| group2 = Alpha&lt;br /&gt;
| list2  =&lt;br /&gt;
* [[Starsiege: Deadzone/Patches/2023-07-17|July 17, 2023]]&lt;br /&gt;
* [[Starsiege: Deadzone/Patches/2023-07-13|July 13, 2023]]&lt;br /&gt;
* [[Starsiege: Deadzone/Patches/2023-06-29|June 29, 2023]]&lt;br /&gt;
* [[Starsiege: Deadzone/Patches/2023-06-22|June 22, 2023]]&lt;br /&gt;
* [[Starsiege: Deadzone/Patches/2023-06-19|June 19, 2023]]&lt;br /&gt;
* [[Starsiege: Deadzone/Patches/2023-06-16|June 16, 2023]]&lt;br /&gt;
* [[Starsiege: Deadzone/Patches/2023-06-09|June 9, 2023]]&lt;br /&gt;
* [[Starsiege: Deadzone/Patches/2023-06-02|June 2, 2023]]&lt;br /&gt;
* [[Starsiege: Deadzone/Patches/0.10.2.0|0.10.2.0]]&lt;br /&gt;
* [[Starsiege: Deadzone/Patches/0.9.4.0|0.9.4.0]]&lt;br /&gt;
* [[Starsiege: Deadzone/Patches/0.9.3.0|0.9.3.0]]&lt;br /&gt;
* [[Starsiege: Deadzone/Patches/0.9.1.0|0.9.1.0]]&lt;br /&gt;
* [[Starsiege: Deadzone/Patches/0.8.6.0|0.8.6.0]]&lt;br /&gt;
* [[Starsiege: Deadzone/Patches/0.7.4.1|0.7.4.1]]&lt;br /&gt;
* [[Starsiege: Deadzone/Patches/0.7.4.0|0.7.4.0]]&lt;br /&gt;
* [[Starsiege: Deadzone/Patches/0.7.3|0.7.3]]&lt;br /&gt;
&lt;br /&gt;
}}&amp;lt;noinclude&amp;gt;&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Bigwig</name></author>
	</entry>
	<entry>
		<id>https://wiki.tribesdepot.com/index.php?title=Starsiege:_Deadzone/Patches/2023-07-13&amp;diff=19721</id>
		<title>Starsiege: Deadzone/Patches/2023-07-13</title>
		<link rel="alternate" type="text/html" href="https://wiki.tribesdepot.com/index.php?title=Starsiege:_Deadzone/Patches/2023-07-13&amp;diff=19721"/>
		<updated>2025-09-19T03:00:47Z</updated>

		<summary type="html">&lt;p&gt;Bigwig: Uploaded original patch notes&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{PatchData&lt;br /&gt;
|Game=ssdz&lt;br /&gt;
|version=July 13, 2023&lt;br /&gt;
|publishdate=2023-07-13&lt;br /&gt;
|prev=Starsiege: Deadzone/Patches/2023-06-29&lt;br /&gt;
|prevTitle=June 29, 2023&lt;br /&gt;
|next=Starsiege: Deadzone/Patches/2023-07-17&lt;br /&gt;
|nextTitle=July 17, 2023&lt;br /&gt;
|source=&lt;br /&gt;
|sourceTitle=&lt;br /&gt;
|displayTitle=&lt;br /&gt;
}}&lt;br /&gt;
= &#039;&#039;&#039;July 13, 2023 Patch Notes&#039;&#039;&#039; =&lt;br /&gt;
&#039;&#039;&#039;Player progression has been reset!&#039;&#039;&#039;&lt;br /&gt;
==== &#039;&#039;&#039;Queues:&#039;&#039;&#039; ====&lt;br /&gt;
* Solo and Squad queues will be available for this test.&lt;br /&gt;
* Removed player selection of mission difficulty.&lt;br /&gt;
* Added system that determines mission difficulty based on player Reputation and XP.&lt;br /&gt;
==== &#039;&#039;&#039;Reputation:&#039;&#039;&#039; ====&lt;br /&gt;
* Reputation is now gained by looting enemy Dog Tags.&lt;br /&gt;
* Picking up an enemy dog tag will instantly consume it and grant reputation&lt;br /&gt;
* Picking up a friendly dog tag will place it in your backpack for you to revive your teammates.&lt;br /&gt;
* Reputation Screen updated.&lt;br /&gt;
==== &#039;&#039;&#039;Progression:&#039;&#039;&#039; ====&lt;br /&gt;
* The tutorial is now optional on first time login.  * Community Suggestion!‍&lt;br /&gt;
* Progression Track Updated.&lt;br /&gt;
==== &#039;&#039;&#039;Contracts:&#039;&#039;&#039; ====&lt;br /&gt;
* Daily Contracts updated:&lt;br /&gt;
* 2 Daily contracts are given each day, up to 6.&lt;br /&gt;
* Daily contracts now can have two tiers.&lt;br /&gt;
* Season Contract progression is now gated behind player level.&lt;br /&gt;
‍&#039;&#039;&#039;Vendors:&#039;&#039;&#039;&lt;br /&gt;
* Added level requirements to buy and craft specific item rarities:&lt;br /&gt;
* Common items unlocked at level 1&lt;br /&gt;
* Uncommon items unlocked at level 10&lt;br /&gt;
* Rare items unlocked at level 25&lt;br /&gt;
* Epic items unlocked at level 40&lt;br /&gt;
* Legendary items unlocked at level 55&lt;br /&gt;
* Exotic items unlocked at level 70&lt;br /&gt;
‍&#039;&#039;&#039;Loadouts:&#039;&#039;&#039;&lt;br /&gt;
* Players can now only bring in up to6 of any one item into a match.  Note: a stack of an item, for example 3x Health Packs, counts as three items.&lt;br /&gt;
* Fixed a bug where exotic enhancements showed at level 0 instead of level 1 at base level.&lt;br /&gt;
‍&#039;&#039;&#039;Weapons:&#039;&#039;&#039;&lt;br /&gt;
===== Cybrid Biter: =====&lt;br /&gt;
* Reduced magazine capacity&lt;br /&gt;
===== DMR: =====&lt;br /&gt;
* Reduced damage&lt;br /&gt;
===== Handcannon: =====&lt;br /&gt;
* Reduced damage&lt;br /&gt;
==== ‍&#039;&#039;&#039;Abilities:&#039;&#039;&#039; ====&lt;br /&gt;
* Increased Turret health.&lt;br /&gt;
===== Phase Shift: =====&lt;br /&gt;
* Phase Shift will now auto sprint the player. * Community Suggestion!‍&lt;br /&gt;
* Phase Shift is only cancelable with the Evasion Tier 3 Mastery.&lt;br /&gt;
* Hologram Decoy now aggros Cybrids.  * Community Suggestion!‍&lt;br /&gt;
* Mimic Chest removed.&lt;br /&gt;
* Proximity Mine ability added.  * Community Suggestion!&lt;br /&gt;
==== &#039;&#039;&#039;Masteries:&#039;&#039;&#039; ====&lt;br /&gt;
* Mastery System Rework:&lt;br /&gt;
* Instead of granting abilities, Tier 3 of Masteries grants perks. All abilities now added to the Progression track.  * Community Suggestion!&lt;br /&gt;
* New Evasion Mastery added.&lt;br /&gt;
* Medic 4 mastery changed from 50% to 25% increased Shield Pack use speed.  * Community Suggestion!&lt;br /&gt;
===== &#039;&#039;&#039;Passives:&#039;&#039;&#039; =====&lt;br /&gt;
* Passives added for the Proximity Mine ability.&lt;br /&gt;
==== &#039;&#039;&#039;Map Generation:&#039;&#039;&#039; ====&lt;br /&gt;
* Added a new Astro Lab to the Luxury Ship.&lt;br /&gt;
* Improved lighting in the Beach Room.&lt;br /&gt;
* Limited brig security rooms.&lt;br /&gt;
* Airlock updated.&lt;br /&gt;
* Adjusted door panels.&lt;br /&gt;
==== &#039;&#039;&#039;Cybrids:&#039;&#039;&#039; ====&lt;br /&gt;
* Added a Laser Construct Cybrid.&lt;br /&gt;
* Added a 50% drop chance for death crate for Cybrids&lt;br /&gt;
* Elite switchblades have a 100% loot drop chance.&lt;br /&gt;
==== &#039;&#039;&#039;General Updates:&#039;&#039;&#039; ====&lt;br /&gt;
* Quick Sell updated to use CTRL + Right Click.&lt;br /&gt;
* Friendly death crates will now always glow gold and enemy death crates will always glow red.  * Community Suggestion!‍&lt;br /&gt;
* EMP Barrels now turn off lights and evac portals.  * Community Suggestion!&lt;br /&gt;
==== &#039;&#039;&#039;QOL:&#039;&#039;&#039; ====&lt;br /&gt;
* Ready-up party system added.  * Community Suggestion!&lt;br /&gt;
* Party members are shown in the lobby.&lt;br /&gt;
* Team Muting functionality added to the Escape menu while in a match.&lt;br /&gt;
* Ability and Passive notifications updated.&lt;br /&gt;
* Added a notification when mastery ability is locked / unlocked as armor changes.&lt;br /&gt;
* Drag and drop for the stash is now enabled in the vendors.  * Community Suggestion!‍&lt;br /&gt;
* Items will now go to the open stash tab instead of the first when moved from the backpack, bought or crafted.  * Community Suggestion!‍&lt;br /&gt;
* Report keybind added to the Team Eliminated screen.  * Community Suggestion!&lt;br /&gt;
‍&#039;&#039;&#039;Bug Fixes:&#039;&#039;&#039;&lt;br /&gt;
* Fixed an issue where mouse axis bindings were being computed twice per frame.&lt;br /&gt;
* Fixed an issue where Proximity and Party Chat would not work after the first match.&lt;br /&gt;
* Fixed an issue where items would not properly clear after being revived twice.&lt;br /&gt;
* Fixed an issue where some death crates could not be opened.&lt;br /&gt;
* Fixed an issue where grenade kills count for weapon-specific contract progress.&lt;br /&gt;
* Fixed an issue where the EMP rifle could increment Sniper Rifle contracts.&lt;br /&gt;
* Fixed an issue where the Requiem could increment boarding pistol contracts.&lt;br /&gt;
* Fixed an issue where the Headshots with Handcannon or sniper Contract would not properly progress with the Handcannon.&lt;br /&gt;
* Fixed an issue where enemy footsteps were doubled.&lt;br /&gt;
* Fixed an issue where the reputation bar on the Reputation panel would show an inaccurate percentage.&lt;br /&gt;
* Fixed an issue where death crates did not have their correct textures.&lt;br /&gt;
* Fixed an issue where the end of match banner would say &#039;Team Eliminated&#039; if the player had already extracted.&lt;br /&gt;
* Fixed an issue where death crates could not be looted if underneath the water in the Beach room.&lt;br /&gt;
* Fixed an issue where the damage boost UI would display &#039;Using Ammo Boost&#039; instead of &#039;Using Damage Boost.&#039;&lt;br /&gt;
* Fixed an issue where the combat decoy would be put on cooldown after failing to activate due to obstruction.&lt;br /&gt;
* Fixed an issue where consumables would sometimes display wrong rarity outline when moused over.&lt;br /&gt;
* Fixed an issue with interaction sounds not playing when moving consumables into and out of the consumable belt under certain circumstances.&lt;br /&gt;
* Fixed an issue where extraction portals could spawn on top of each other.&lt;br /&gt;
* Fixed an issue where Cybrids would get blocked by some props.&lt;br /&gt;
* Fixed an issue where Hunters could not open doors.&lt;br /&gt;
* Fixed an issue where Ambush Cybrids would spawn floating.&lt;br /&gt;
* Fixed an issue where players would leave death crates in the Space Bar.&lt;br /&gt;
* Fixed bug where rejection SFX would play when equipping ammo if some ammo in the stack was not equipped.&lt;br /&gt;
* Fixed an issue where hitscan weapons would not destroy lights.&lt;br /&gt;
‍&#039;&#039;&#039;Known Issues:&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Vendor unlocks may not properly show in the lobby.&#039;&#039;&#039;&lt;br /&gt;
* Party members may not visually clear from the lobby after leaving the party.&lt;br /&gt;
* After returning from a match, party members may show as a placeholder mannequin.&lt;br /&gt;
* Enemy and friendly death crates will occasionally not get their proper highlights.&lt;br /&gt;
* Friendly death crate icons may not properly show on the minimap.&lt;br /&gt;
* Some level reward icons may not show on the level up banner.&lt;br /&gt;
* Known inconsistency with extracted items staying in the backpack or going into the stash.&lt;br /&gt;
* Known RHI crash! We are continuing to investigate the issue.&lt;br /&gt;
‍&lt;br /&gt;
‍{{Starsiege: Deadzone/Patch Notes}}&lt;/div&gt;</summary>
		<author><name>Bigwig</name></author>
	</entry>
	<entry>
		<id>https://wiki.tribesdepot.com/index.php?title=Starsiege:_Deadzone/Patches/2023-06-22&amp;diff=19720</id>
		<title>Starsiege: Deadzone/Patches/2023-06-22</title>
		<link rel="alternate" type="text/html" href="https://wiki.tribesdepot.com/index.php?title=Starsiege:_Deadzone/Patches/2023-06-22&amp;diff=19720"/>
		<updated>2025-09-19T02:55:06Z</updated>

		<summary type="html">&lt;p&gt;Bigwig: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{PatchData&lt;br /&gt;
|Game=ssdz&lt;br /&gt;
|version=June 22, 2023&lt;br /&gt;
|publishdate=2023-06-22&lt;br /&gt;
|prev=Starsiege: Deadzone/Patches/2023-06-19&lt;br /&gt;
|prevTitle=June 19, 2023&lt;br /&gt;
|next=Starsiege: Deadzone/Patches/2023-06-29&lt;br /&gt;
|nextTitle=June 29, 2023&lt;br /&gt;
|source=&lt;br /&gt;
|sourceTitle=&lt;br /&gt;
|displayTitle=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Patch Notes - June 22  ==&lt;br /&gt;
&lt;br /&gt;
==== Crafting: ====&lt;br /&gt;
* Removed all unused crafting components.&lt;br /&gt;
* Overhauled crafting system.&lt;br /&gt;
* Lowered the overall diversity of crafting components at lower rarities.&lt;br /&gt;
* Separated Weapon Components from Armor Components.&lt;br /&gt;
* Modified all recipes to suit the new component list.&lt;br /&gt;
&lt;br /&gt;
==== Progression: ====&lt;br /&gt;
* Reduced XP per player kill to 100 from 120.&lt;br /&gt;
* Reduced XP per bot kill to 8 from 18.&lt;br /&gt;
* Increase XP per time alive to 28 from 16.&lt;br /&gt;
&lt;br /&gt;
==== Tutorial updated: ====&lt;br /&gt;
* Reduced the number of random crates.&lt;br /&gt;
* Reduced the amount of Cybrids.&lt;br /&gt;
* The alarm now spawns an AR Cybrid and a Cybrid Healer for training.&lt;br /&gt;
* Removed pillars next to the door panels.&lt;br /&gt;
&lt;br /&gt;
==== Abilities: ====&lt;br /&gt;
* Motion Sensor:,&lt;br /&gt;
** Updated physics so it bounces and no longer sticks to walls.&lt;br /&gt;
&lt;br /&gt;
* Stealth:&lt;br /&gt;
** Weapons are now held down in stealth. &lt;br /&gt;
&lt;br /&gt;
==== Map Generation: ====&lt;br /&gt;
* Space Bar lighting adjusted.&lt;br /&gt;
* Reduced number of space bars generated in the Luxury Ship.&lt;br /&gt;
* Reduced chance of Shadow Control to 25% in the Luxury Ship.&lt;br /&gt;
* Improved crawl spaces.&lt;br /&gt;
* Bridge area adjusted.&lt;br /&gt;
&lt;br /&gt;
==== Cybrids: ====&lt;br /&gt;
* Wasp Cybrid flight movement adjusted.&lt;br /&gt;
&lt;br /&gt;
==== General Updates: ====&lt;br /&gt;
* Increased camera height while crouched to better match the height of the character.&lt;br /&gt;
* Laser Tripwires are now single target damage instead of AOE.&lt;br /&gt;
* Death crate Radar icons appear on the owning player&#039;s Radar after they revive.&lt;br /&gt;
* A player’s death crate icon is now clamped to edges of the Radar.&lt;br /&gt;
* Removed voice callouts from pings.&lt;br /&gt;
* Update the component icon for Pneumatic Piston.&lt;br /&gt;
&lt;br /&gt;
==== QOL ====&lt;br /&gt;
* Added in version number to launch screen.&lt;br /&gt;
* Armor can now be equipped and unequipped using right click in the Equipment screen.&lt;br /&gt;
&lt;br /&gt;
==== Bug Fixes ====&lt;br /&gt;
* Fixed several issues with the Merchant and Shop screen crashing and response time.&lt;br /&gt;
* Fixed an issue where the level up rewards would not show on the end of match screen&lt;br /&gt;
* Fixed an issue where the target indicator for relocate and team portal abilities would not be displayed at the right location if the ability&#039;s distance was affected by a mod&lt;br /&gt;
* Fixed an issue where an ability&#039;s duration would incorrectly display when a duration passive was equipped.&lt;br /&gt;
* Fixed an issue where the jetpack would not take on the suit material in the lobby.&lt;br /&gt;
* Fixed a typo in the dog tag description.&lt;br /&gt;
* Fixed issue where the Social HUD would not appear until changing tabs and back after completing the tutorial.&lt;br /&gt;
* Fixed an issue where the dropships would not disappear in the fog destruction.&lt;br /&gt;
* Fixed an issue where double perks and abilities would be granted.&lt;br /&gt;
* Fixed an issue where the motion sensor would not properly show Cybrids already in radius when activated.&lt;br /&gt;
* Fixed an issue where a component was missing in exotic crafting recipes.&lt;br /&gt;
* Fixed an issue where the Seasonal Contract for Cybrid kills would not update pass Tier 17.&lt;br /&gt;
* Fixed an issue where the death crate Radar icon would not always be correctly hidden.&lt;br /&gt;
* Fixed naming error for the Hanger area.&lt;br /&gt;
* Fixed issue where melee cybrids could not damage players while standing in a doorway.&lt;br /&gt;
* Fixed an issue where Decoys would show on the Radar as Cybrids.&lt;br /&gt;
* Fixed an issue where the Relocate Distance passive would continuously increase distance.&lt;br /&gt;
* Several fixes for some client and server crashes.&lt;br /&gt;
&lt;br /&gt;
==== Known Issues ====&lt;br /&gt;
* Jetpack vfx may appear in front of player on rare occasions&lt;br /&gt;
* Merchants may not show stash or buyable items on rare occasions. This can be fixed by going into a match or relaunching the client.&lt;br /&gt;
* Some icon level rewards may not show on the level up banner.&lt;br /&gt;
* Perks sometimes do not visually clear after the loadout reset.&lt;br /&gt;
* In match progress of contracts may say 0/50 once completed.&lt;br /&gt;
* Tutorial queue may not update queue name if players have to replay it.&lt;br /&gt;
* Known inconsistency with extracted items staying in the backpack or going into the stash.&lt;br /&gt;
* Player level in the lobby may display as previous level after returning from a match. This is fixed by switching tabs and returning.&lt;br /&gt;
* Known RHI crash! We are continuing to investigate the issue.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Starsiege: Deadzone/Patch Notes}}&lt;/div&gt;</summary>
		<author><name>Bigwig</name></author>
	</entry>
	<entry>
		<id>https://wiki.tribesdepot.com/index.php?title=Template:Starsiege:_Deadzone/Patch_Notes&amp;diff=19719</id>
		<title>Template:Starsiege: Deadzone/Patch Notes</title>
		<link rel="alternate" type="text/html" href="https://wiki.tribesdepot.com/index.php?title=Template:Starsiege:_Deadzone/Patch_Notes&amp;diff=19719"/>
		<updated>2025-09-19T02:54:48Z</updated>

		<summary type="html">&lt;p&gt;Bigwig: Removed erroneous non-patch&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Navbox&lt;br /&gt;
| name   = Starsiege: Deadzone/Patch Notes&lt;br /&gt;
| title  = [[Starsiege: Deadzone/Patches]]&lt;br /&gt;
| listclass = hlist&lt;br /&gt;
| group1 = Alpha&lt;br /&gt;
| list1  =&lt;br /&gt;
* [[Starsiege: Deadzone/Patches/2023-09-22|September 22, 2023]]&lt;br /&gt;
* [[Starsiege: Deadzone/Patches/2023-09-15|September 15, 2023]]&lt;br /&gt;
* [[Starsiege: Deadzone/Patches/2023-09-08|September 8, 2023]]&lt;br /&gt;
* [[Starsiege: Deadzone/Patches/2023-09-07|September 7, 2023]]&lt;br /&gt;
* [[Starsiege: Deadzone/Patches/2023-08-08|August 8, 2023]]&lt;br /&gt;
* [[Starsiege: Deadzone/Patches/2023-08-01|August 1, 2023]]&lt;br /&gt;
* [[Starsiege: Deadzone/Patches/2023-07-28|July 28, 2023]]&lt;br /&gt;
* [[Starsiege: Deadzone/Patches/2023-07-27|July 27, 2023]]&lt;br /&gt;
* [[Starsiege: Deadzone/Patches/2023-07-24|July 24, 2023]]&lt;br /&gt;
* [[Starsiege: Deadzone/Patches/2023-07-20|July 20, 2023]]&lt;br /&gt;
* [[Starsiege: Deadzone/Patches/2023-07-17|July 17, 2023]]&lt;br /&gt;
* [[Starsiege: Deadzone/Patches/2023-07-13|July 13, 2023]]&lt;br /&gt;
* [[Starsiege: Deadzone/Patches/2023-06-29|June 29, 2023]]&lt;br /&gt;
* [[Starsiege: Deadzone/Patches/2023-06-22|June 22, 2023]]&lt;br /&gt;
* [[Starsiege: Deadzone/Patches/2023-06-19|June 19, 2023]]&lt;br /&gt;
* [[Starsiege: Deadzone/Patches/2023-06-16|June 16, 2023]]&lt;br /&gt;
* [[Starsiege: Deadzone/Patches/2023-06-09|June 9, 2023]]&lt;br /&gt;
* [[Starsiege: Deadzone/Patches/2023-06-02|June 2, 2023]]&lt;br /&gt;
* [[Starsiege: Deadzone/Patches/0.10.2.0|0.10.2.0]]&lt;br /&gt;
* [[Starsiege: Deadzone/Patches/0.9.4.0|0.9.4.0]]&lt;br /&gt;
* [[Starsiege: Deadzone/Patches/0.9.3.0|0.9.3.0]]&lt;br /&gt;
* [[Starsiege: Deadzone/Patches/0.9.1.0|0.9.1.0]]&lt;br /&gt;
* [[Starsiege: Deadzone/Patches/0.8.6.0|0.8.6.0]]&lt;br /&gt;
* [[Starsiege: Deadzone/Patches/0.7.4.1|0.7.4.1]]&lt;br /&gt;
* [[Starsiege: Deadzone/Patches/0.7.4.0|0.7.4.0]]&lt;br /&gt;
* [[Starsiege: Deadzone/Patches/0.7.3|0.7.3]]&lt;br /&gt;
| group2 = &lt;br /&gt;
| list2  =&lt;br /&gt;
&lt;br /&gt;
}}&amp;lt;noinclude&amp;gt;&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Bigwig</name></author>
	</entry>
	<entry>
		<id>https://wiki.tribesdepot.com/index.php?title=Starsiege:_Deadzone/Patches/2023-06-29&amp;diff=19718</id>
		<title>Starsiege: Deadzone/Patches/2023-06-29</title>
		<link rel="alternate" type="text/html" href="https://wiki.tribesdepot.com/index.php?title=Starsiege:_Deadzone/Patches/2023-06-29&amp;diff=19718"/>
		<updated>2025-09-19T02:54:06Z</updated>

		<summary type="html">&lt;p&gt;Bigwig: Removed erroneous non-patch&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{PatchData&lt;br /&gt;
|Game=ssdz&lt;br /&gt;
|version=June 29, 2023&lt;br /&gt;
|publishdate=2023-06-29&lt;br /&gt;
|prev=Starsiege: Deadzone/Patches/2023-06-22&lt;br /&gt;
|prevTitle=June 22, 2023&lt;br /&gt;
|next=Starsiege: Deadzone/Patches/2023-07-13&lt;br /&gt;
|nextTitle=July 13, 2023&lt;br /&gt;
|source=&lt;br /&gt;
|sourceTitle=&lt;br /&gt;
|displayTitle=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;June 29th, 2023 Patch Notes&#039;&#039;&#039; ==&lt;br /&gt;
Loadouts have been reset! The tutorial is no longer required.&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;Reputation Added:&#039;&#039;&#039; ====&lt;br /&gt;
&lt;br /&gt;
* Go through the ranks by gaining Reputation.&lt;br /&gt;
* Reputation is deducted when entering a match.&lt;br /&gt;
* Reputation can be gained from killing players and extracting in a match.&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;Contracts:&#039;&#039;&#039; ====&lt;br /&gt;
&lt;br /&gt;
* New daily contacts added.&lt;br /&gt;
* Added a refresh timer to the Daily Contracts page.&lt;br /&gt;
* Updated daily contract rewards.&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;Progression:&#039;&#039;&#039; ====&lt;br /&gt;
&lt;br /&gt;
* Changed the order of unlocks in the progression track to better suit future additions&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;Loadouts:&#039;&#039;&#039; ====&lt;br /&gt;
&lt;br /&gt;
* Removed random cosmetics in preparation for implementation of the Cosmetic Shop.&lt;br /&gt;
* Secure Container updated&lt;br /&gt;
* Secure slots are now granted at level 2.&lt;br /&gt;
* Secure slots can now be used to take items into a match.&lt;br /&gt;
* Right clicking an item in the secure slot will place the item in a player’s backpack.&lt;br /&gt;
* Weapons can no longer be placed in the secure slots.&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;Weapons:&#039;&#039;&#039; ====&lt;br /&gt;
&lt;br /&gt;
===== &#039;&#039;&#039;Auto Pistol&#039;&#039;&#039; =====&lt;br /&gt;
&lt;br /&gt;
* Damage Reduced to 13&lt;br /&gt;
* Rarity Scaling: 13-15/16/18/20/21/23&lt;br /&gt;
&lt;br /&gt;
===== &#039;&#039;&#039;Double Barrel&#039;&#039;&#039; =====&lt;br /&gt;
&lt;br /&gt;
* Reload adjusted to fit animation&lt;br /&gt;
&lt;br /&gt;
===== &#039;&#039;&#039;Pulse Shotgun&#039;&#039;&#039; =====&lt;br /&gt;
&lt;br /&gt;
* New mesh!&lt;br /&gt;
* No longer magazine fed&lt;br /&gt;
&lt;br /&gt;
===== &#039;&#039;&#039;All Pistols&#039;&#039;&#039; =====&lt;br /&gt;
&lt;br /&gt;
* Kickback adjusted&lt;br /&gt;
* Added Exotic Rarity VFX.&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;Abilities:&#039;&#039;&#039; ====&lt;br /&gt;
&lt;br /&gt;
* Scanner range reduced from 30 meters to 25 meters.&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;Components:&#039;&#039;&#039; ====&lt;br /&gt;
&lt;br /&gt;
* Sell Price of all components has been lowered&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;Crafting:&#039;&#039;&#039; ====&lt;br /&gt;
&lt;br /&gt;
* All crafting costs have been reduced&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;Consumables:&#039;&#039;&#039; ====&lt;br /&gt;
&lt;br /&gt;
* Consumables no longer have rarities.&lt;br /&gt;
* Ammo Boost reworked into Damage Boost.&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;Map Generation:&#039;&#039;&#039; ====&lt;br /&gt;
&lt;br /&gt;
* Necrovault added.&lt;br /&gt;
* Beach Party Habitat for Luxury Ship added.&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;Cybrids:&#039;&#039;&#039; ====&lt;br /&gt;
&lt;br /&gt;
* Cybrid spawns updated.&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;Low Security&#039;&#039;&#039; ====&lt;br /&gt;
&lt;br /&gt;
* Removed Explosive Spider Cybrids from central areas.&lt;br /&gt;
* Capped the number of AR Cybrids in the general areas to 2 per area.&lt;br /&gt;
* Reduced the number of cybrids spawns in the central areas to 6.&lt;br /&gt;
* Player spawn areas now only spawns 2 of the Ambush Axe Cybrids.&lt;br /&gt;
* Removed Healing Cybrid from Bio rooms.&lt;br /&gt;
* Removed Phalanx Cybrid from Energy rooms.&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;Medium Security&#039;&#039;&#039; ====&lt;br /&gt;
&lt;br /&gt;
* Removed explosive spider and Siege Constructs from player spawns areas.&lt;br /&gt;
* Capped Siege Constructs at no more than 2 in general areas.&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;General Updates:&#039;&#039;&#039; ====&lt;br /&gt;
&lt;br /&gt;
* Team voice chat is now non-positional while enemies remain positional.&lt;br /&gt;
* Reloading now cancels channeled interactions, with the exception of doors.&lt;br /&gt;
* Players can now only have 1 enemy ping and 1 non-enemy ping active at a time.&lt;br /&gt;
* Added SFX to crates.&lt;br /&gt;
* Laser trap SFX adjusted.&lt;br /&gt;
* Fog SFX adjusted.&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;QOL:&#039;&#039;&#039; ====&lt;br /&gt;
&lt;br /&gt;
* New perks and abilities now show a small highlight in the Equipment tab when obtained.&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;Bug Fixes:&#039;&#039;&#039; ====&lt;br /&gt;
&lt;br /&gt;
* Fixed an issue where OverShield and Stealth did not show progress bars above the ability slot when activated.&lt;br /&gt;
* Fixed an issue where settings would not apply after completing the tutorial.&lt;br /&gt;
* Fixed an issue where dropships would not disappear when the ship explodes.&lt;br /&gt;
* Fixed an issue where the low health heaving breathing SFX would play after being revived.&lt;br /&gt;
* Fixed an issue where the queues would not properly show on the progression screen.&lt;br /&gt;
* Fixed an issue where the armor comparison would not correctly show masteries lost when removing armor.&lt;br /&gt;
* Fixed an issue where the stash tab coloration wouldn’t match its locked state.&lt;br /&gt;
* Fixed an issue where abilities and passives would not stay equipped when entering the match or logging back in.&lt;br /&gt;
* Fixed an issue where armor and weapons would not generate mods and rarity in the progression track.&lt;br /&gt;
* Fixed an issue where EMP blast damage perk increased blast damage more than intended.&lt;br /&gt;
* Fixed an issue where the EMP Blast base cooldown was incorrect.&lt;br /&gt;
* Fixed an issue where spectators would not see a spectated player’s weapon after the spectated player used a consumable item.&lt;br /&gt;
* Fixed an issue where jetpacks would not be highlighted on revealed players.&lt;br /&gt;
* Fixed an issue where certain damage modifiers were not being correctly applied to hitscan weapons.&lt;br /&gt;
* Fixed a typo in daily contracts menu tooltip.&lt;br /&gt;
* Fixed an issue where revive station highlights/callouts did not clear when the only revivable teammate left the game.&lt;br /&gt;
* Fixed an issue where players could have reveal VFX shown on their hud when triggering a trap while they had Trapper 4 Mastery&lt;br /&gt;
* Fixed an issue where scanner ability would not go on cooldown after being canceled&lt;br /&gt;
* Fixed an issue where Motion Sensor’s detection range was incorrect.&lt;br /&gt;
* Fixed an issue where enemies detected by motion sensor would not get the revealed VFX or it would not last the full time they were revealed.&lt;br /&gt;
* Fixed an issue where contract progress in match would show 0/# after completing a contract.&lt;br /&gt;
* Fixed issue where Wasp bot would get stuck in one spot and never shoot again.&lt;br /&gt;
* Fixed an issue where Cybrid death crate had unintended physics.&lt;br /&gt;
* Fixed issues with some objects not being destroyed by the fog.&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;Known Issues:&#039;&#039;&#039; ====&lt;br /&gt;
&lt;br /&gt;
* There is a small chance grenades may cause unintended crashes.&lt;br /&gt;
* Proximity chat is currently not functional in match. We are currently investigating.&lt;br /&gt;
* Some level reward icons may not show on the level up banner.&lt;br /&gt;
* Tutorial queue may not update queue name if players have to replay it.&lt;br /&gt;
* Known inconsistency with extracted items staying in the backpack or going into the stash.&lt;br /&gt;
* Player level in the lobby may display as previous level after returning from a match.&lt;br /&gt;
* This is fixed by switching tabs and returning.&lt;br /&gt;
* Known RHI crash! We are continuing to investigate the issue.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Starsiege: Deadzone/Patch Notes}}&lt;/div&gt;</summary>
		<author><name>Bigwig</name></author>
	</entry>
	<entry>
		<id>https://wiki.tribesdepot.com/index.php?title=Starsiege:_Deadzone/Patches/2023-06-22&amp;diff=19716</id>
		<title>Starsiege: Deadzone/Patches/2023-06-22</title>
		<link rel="alternate" type="text/html" href="https://wiki.tribesdepot.com/index.php?title=Starsiege:_Deadzone/Patches/2023-06-22&amp;diff=19716"/>
		<updated>2025-09-19T02:50:15Z</updated>

		<summary type="html">&lt;p&gt;Bigwig: Uploaded original patch notes&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{PatchData&lt;br /&gt;
|Game=ssdz&lt;br /&gt;
|version=June 22, 2023&lt;br /&gt;
|publishdate=2023-06-22&lt;br /&gt;
|prev=Starsiege: Deadzone/Patches/2023-06-19&lt;br /&gt;
|prevTitle=June 19, 2023&lt;br /&gt;
|next=Starsiege: Deadzone/Patches/2023-06-23&lt;br /&gt;
|nextTitle=June 23, 2023&lt;br /&gt;
|source=&lt;br /&gt;
|sourceTitle=&lt;br /&gt;
|displayTitle=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Patch Notes - June 22  ==&lt;br /&gt;
&lt;br /&gt;
==== Crafting: ====&lt;br /&gt;
* Removed all unused crafting components.&lt;br /&gt;
* Overhauled crafting system.&lt;br /&gt;
* Lowered the overall diversity of crafting components at lower rarities.&lt;br /&gt;
* Separated Weapon Components from Armor Components.&lt;br /&gt;
* Modified all recipes to suit the new component list.&lt;br /&gt;
&lt;br /&gt;
==== Progression: ====&lt;br /&gt;
* Reduced XP per player kill to 100 from 120.&lt;br /&gt;
* Reduced XP per bot kill to 8 from 18.&lt;br /&gt;
* Increase XP per time alive to 28 from 16.&lt;br /&gt;
&lt;br /&gt;
==== Tutorial updated: ====&lt;br /&gt;
* Reduced the number of random crates.&lt;br /&gt;
* Reduced the amount of Cybrids.&lt;br /&gt;
* The alarm now spawns an AR Cybrid and a Cybrid Healer for training.&lt;br /&gt;
* Removed pillars next to the door panels.&lt;br /&gt;
&lt;br /&gt;
==== Abilities: ====&lt;br /&gt;
* Motion Sensor:,&lt;br /&gt;
** Updated physics so it bounces and no longer sticks to walls.&lt;br /&gt;
&lt;br /&gt;
* Stealth:&lt;br /&gt;
** Weapons are now held down in stealth. &lt;br /&gt;
&lt;br /&gt;
==== Map Generation: ====&lt;br /&gt;
* Space Bar lighting adjusted.&lt;br /&gt;
* Reduced number of space bars generated in the Luxury Ship.&lt;br /&gt;
* Reduced chance of Shadow Control to 25% in the Luxury Ship.&lt;br /&gt;
* Improved crawl spaces.&lt;br /&gt;
* Bridge area adjusted.&lt;br /&gt;
&lt;br /&gt;
==== Cybrids: ====&lt;br /&gt;
* Wasp Cybrid flight movement adjusted.&lt;br /&gt;
&lt;br /&gt;
==== General Updates: ====&lt;br /&gt;
* Increased camera height while crouched to better match the height of the character.&lt;br /&gt;
* Laser Tripwires are now single target damage instead of AOE.&lt;br /&gt;
* Death crate Radar icons appear on the owning player&#039;s Radar after they revive.&lt;br /&gt;
* A player’s death crate icon is now clamped to edges of the Radar.&lt;br /&gt;
* Removed voice callouts from pings.&lt;br /&gt;
* Update the component icon for Pneumatic Piston.&lt;br /&gt;
&lt;br /&gt;
==== QOL ====&lt;br /&gt;
* Added in version number to launch screen.&lt;br /&gt;
* Armor can now be equipped and unequipped using right click in the Equipment screen.&lt;br /&gt;
&lt;br /&gt;
==== Bug Fixes ====&lt;br /&gt;
* Fixed several issues with the Merchant and Shop screen crashing and response time.&lt;br /&gt;
* Fixed an issue where the level up rewards would not show on the end of match screen&lt;br /&gt;
* Fixed an issue where the target indicator for relocate and team portal abilities would not be displayed at the right location if the ability&#039;s distance was affected by a mod&lt;br /&gt;
* Fixed an issue where an ability&#039;s duration would incorrectly display when a duration passive was equipped.&lt;br /&gt;
* Fixed an issue where the jetpack would not take on the suit material in the lobby.&lt;br /&gt;
* Fixed a typo in the dog tag description.&lt;br /&gt;
* Fixed issue where the Social HUD would not appear until changing tabs and back after completing the tutorial.&lt;br /&gt;
* Fixed an issue where the dropships would not disappear in the fog destruction.&lt;br /&gt;
* Fixed an issue where double perks and abilities would be granted.&lt;br /&gt;
* Fixed an issue where the motion sensor would not properly show Cybrids already in radius when activated.&lt;br /&gt;
* Fixed an issue where a component was missing in exotic crafting recipes.&lt;br /&gt;
* Fixed an issue where the Seasonal Contract for Cybrid kills would not update pass Tier 17.&lt;br /&gt;
* Fixed an issue where the death crate Radar icon would not always be correctly hidden.&lt;br /&gt;
* Fixed naming error for the Hanger area.&lt;br /&gt;
* Fixed issue where melee cybrids could not damage players while standing in a doorway.&lt;br /&gt;
* Fixed an issue where Decoys would show on the Radar as Cybrids.&lt;br /&gt;
* Fixed an issue where the Relocate Distance passive would continuously increase distance.&lt;br /&gt;
* Several fixes for some client and server crashes.&lt;br /&gt;
&lt;br /&gt;
==== Known Issues ====&lt;br /&gt;
* Jetpack vfx may appear in front of player on rare occasions&lt;br /&gt;
* Merchants may not show stash or buyable items on rare occasions. This can be fixed by going into a match or relaunching the client.&lt;br /&gt;
* Some icon level rewards may not show on the level up banner.&lt;br /&gt;
* Perks sometimes do not visually clear after the loadout reset.&lt;br /&gt;
* In match progress of contracts may say 0/50 once completed.&lt;br /&gt;
* Tutorial queue may not update queue name if players have to replay it.&lt;br /&gt;
* Known inconsistency with extracted items staying in the backpack or going into the stash.&lt;br /&gt;
* Player level in the lobby may display as previous level after returning from a match. This is fixed by switching tabs and returning.&lt;br /&gt;
* Known RHI crash! We are continuing to investigate the issue.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Starsiege: Deadzone/Patch Notes}}&lt;/div&gt;</summary>
		<author><name>Bigwig</name></author>
	</entry>
	<entry>
		<id>https://wiki.tribesdepot.com/index.php?title=Starsiege:_Deadzone/Patches/2023-06-19&amp;diff=19715</id>
		<title>Starsiege: Deadzone/Patches/2023-06-19</title>
		<link rel="alternate" type="text/html" href="https://wiki.tribesdepot.com/index.php?title=Starsiege:_Deadzone/Patches/2023-06-19&amp;diff=19715"/>
		<updated>2025-09-19T02:48:05Z</updated>

		<summary type="html">&lt;p&gt;Bigwig: Uploaded original patch notes&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{PatchData&lt;br /&gt;
|Game=ssdz&lt;br /&gt;
|version=June 19, 2023&lt;br /&gt;
|publishdate=2023-06-19&lt;br /&gt;
|prev=Starsiege: Deadzone/Patches/2023-06-16&lt;br /&gt;
|prevTitle=June 16, 2023&lt;br /&gt;
|next=Starsiege: Deadzone/Patches/2023-06-22&lt;br /&gt;
|nextTitle=June 22, 2023&lt;br /&gt;
|source=&lt;br /&gt;
|sourceTitle=&lt;br /&gt;
|displayTitle=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Patch Notes  ==&lt;br /&gt;
&lt;br /&gt;
==== Loadouts and Inventory: ====&lt;br /&gt;
&lt;br /&gt;
* Loadouts and player levels have been reset!&lt;br /&gt;
* Reworked the Armor and Loadout screen into one tab for Equipment.&lt;br /&gt;
* Added a second stash tab.&lt;br /&gt;
&lt;br /&gt;
==== Queues: ====&lt;br /&gt;
&lt;br /&gt;
* Security Levels reduced to 4 from 6.&lt;br /&gt;
* Available Security Levels include:&lt;br /&gt;
** Low Security - &amp;quot;Saturn: Salvage Zone&amp;quot;&lt;br /&gt;
** Medium Security - &amp;quot;Jupiter: Graveyard&amp;quot;&lt;br /&gt;
** High Security - &amp;quot;Mars: Orbital Hulks&amp;quot;&lt;br /&gt;
** Ultra Max - &amp;quot;Earth: AI Bastion&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==== Tutorial ====&lt;br /&gt;
&lt;br /&gt;
* Added a blocker so you can&#039;t fall out of the tutorial at the part that shows you what the destruction looks like.&lt;br /&gt;
* Added step that teaches about Healer Cybrids, along with an example of a one you can look at.&lt;br /&gt;
* Reduced the number of crates and Cybrids.&lt;br /&gt;
&lt;br /&gt;
==== Progression: ====&lt;br /&gt;
&lt;br /&gt;
* Level Track updated.&lt;br /&gt;
* Extraction XP reduced to 180 per extraction.&lt;br /&gt;
&lt;br /&gt;
==== Crafting: ====&lt;br /&gt;
&lt;br /&gt;
* Crafting components and recipes overhauled.&lt;br /&gt;
* Armor recipes adjusted.&lt;br /&gt;
* Improved performance on the crafting screen.&lt;br /&gt;
&lt;br /&gt;
==== Weapons: ====&lt;br /&gt;
&lt;br /&gt;
* Mythic weapons can no longer be put into Secure Container slots.&lt;br /&gt;
&lt;br /&gt;
===== Hush Puppy =====&lt;br /&gt;
&lt;br /&gt;
* Magazine size reduced to 3.&lt;br /&gt;
&lt;br /&gt;
===== Spinfusor =====&lt;br /&gt;
&lt;br /&gt;
* Removed Knockback.&lt;br /&gt;
&lt;br /&gt;
==== Abilities: ====&lt;br /&gt;
&lt;br /&gt;
* Ability balance adjusted.&lt;br /&gt;
* Damaging abilities now deal damage based on a percent of your max health + max shields.&lt;br /&gt;
* Combat decoy still remains flat damage but scales with the security level.&lt;br /&gt;
&lt;br /&gt;
===== Overshield =====&lt;br /&gt;
&lt;br /&gt;
* Duration decreased from 8s to 4s&lt;br /&gt;
* Absorb reduced from 40% Max Health to 25% Max Health&lt;br /&gt;
&lt;br /&gt;
===== Phase Shift =====&lt;br /&gt;
&lt;br /&gt;
* Cooldown increased from 8s to 26s&lt;br /&gt;
&lt;br /&gt;
===== Relocate =====&lt;br /&gt;
&lt;br /&gt;
* SFX adjusted,&lt;br /&gt;
* Cooldown increased from 15s to 22s&lt;br /&gt;
&lt;br /&gt;
===== Stealth =====&lt;br /&gt;
&lt;br /&gt;
* SFX adjusted,&lt;br /&gt;
* Cooldown increased from 20s to 25s&lt;br /&gt;
* Duration increased from 4s to 6s&lt;br /&gt;
&lt;br /&gt;
===== Team Teleport =====&lt;br /&gt;
&lt;br /&gt;
* SFX adjusted&lt;br /&gt;
* Cooldown increased from 15s to 28s&lt;br /&gt;
* Range increased from 15 meters to 20 meters&lt;br /&gt;
&lt;br /&gt;
===== EMP Blast =====&lt;br /&gt;
&lt;br /&gt;
* VFX polish and added 1P presentation&lt;br /&gt;
* Cooldown reduced from 40s to 24s&lt;br /&gt;
* Radius increased from 6 meters to 10 meters&lt;br /&gt;
&lt;br /&gt;
==== Passives: ====&lt;br /&gt;
&lt;br /&gt;
* Perk balance adjusted.&lt;br /&gt;
* Implemented booby trap max charges perk.&lt;br /&gt;
* Updated Revive ability perks.&lt;br /&gt;
&lt;br /&gt;
==== Masteries: ====&lt;br /&gt;
&lt;br /&gt;
* Hacker Tier 2 terminal info now disappears from the player’s HUD after 30 seconds.&lt;br /&gt;
&lt;br /&gt;
==== Consumables: ====&lt;br /&gt;
&lt;br /&gt;
* Grenades now deal damage based on a percent of max health + max shields.&lt;br /&gt;
* Frag: 40%&lt;br /&gt;
* EMP: 25% (shield damage only) to players, 60% to Cybrids&lt;br /&gt;
* Incendiary: 3.335% per second&lt;br /&gt;
* Impulse: 0% (Damage removed)&lt;br /&gt;
&lt;br /&gt;
==== Cybrids: ====&lt;br /&gt;
&lt;br /&gt;
* Cybrid death SFX updated.&lt;br /&gt;
&lt;br /&gt;
==== Map Generation: ====&lt;br /&gt;
&lt;br /&gt;
* Added volumetric fog to each ship.&lt;br /&gt;
* Shadow control room added.&lt;br /&gt;
* Airlocks added.&lt;br /&gt;
* New rare features added.&lt;br /&gt;
&lt;br /&gt;
==== General Updates: ====&lt;br /&gt;
&lt;br /&gt;
* Disabled Social Features if the tutorial is not completed.&lt;br /&gt;
* Death Recap now handles Decoys.&lt;br /&gt;
* Death Recap now shows on the &amp;quot;Team Eliminated&amp;quot; screen.&lt;br /&gt;
* Player&#039;s death crate icon on the Radar now disappears when their dog tags have been taken.&lt;br /&gt;
* Barrels now deal damage based on a percent of max health + max shields.&lt;br /&gt;
** EMP: Full shields, no health&lt;br /&gt;
** Poison: 3.33% DoT&lt;br /&gt;
** Timed Explosive: 37.5%&lt;br /&gt;
* Environmental Traps now deal damage based on a percent of max health + max shields.&lt;br /&gt;
** Fire Trap: 1.67%&lt;br /&gt;
** Poison Trap: 0.83%&lt;br /&gt;
** Trip Wires: 8.33%&lt;br /&gt;
&lt;br /&gt;
==== QOL: ====&lt;br /&gt;
&lt;br /&gt;
* Abilities that are equipped can now influence the reticle type. For instance, now Relocate and Team Portal use a dot.&lt;br /&gt;
&lt;br /&gt;
==== Bug Fixes: ====&lt;br /&gt;
&lt;br /&gt;
* Fixed issue where some perk and progression icons were broken.&lt;br /&gt;
* Fixed issue where the lobby camera would be at the wrong view angle.&lt;br /&gt;
* Fixed issue where the shop would not properly show the suit previews.&lt;br /&gt;
* Fixed issue in the merchants where buying stacks of items would give irregular stacks.&lt;br /&gt;
* Fixed issues where Relocate and Team Portal would stick to the environment and not be as reactive.&lt;br /&gt;
* Fixed issue where action feed would sometimes not show an announcement when a teammate&#039;s dog tags had been recovered.&lt;br /&gt;
* Fixed issue where players could drop empty loot crates by shift + clicking on empty inventory slots.&lt;br /&gt;
* Fixed issue with the Flamethrower cybrid being able to fire through floors.&lt;br /&gt;
* Fixed issue with Ambush bots not playing their intro animation.&lt;br /&gt;
* Fixed typo in lobby options menu prompts.&lt;br /&gt;
* Fixed issue where &amp;quot;You have unsaved settings&amp;quot; text would appear after restoring to defaults in the lobby options menu, even though restoring to defaults automatically saves settings.&lt;br /&gt;
* Fixed issue where &amp;quot;restore to defaults&amp;quot; prompt in options menu would not be grayed out after restoring to defaults.&lt;br /&gt;
* Fixed issue where armor enchantments would show incorrect upgrade values.&lt;br /&gt;
* Fixed issue where successfully extracted players would see &amp;quot;team eliminated&amp;quot; banner override the &amp;quot;extraction successful&amp;quot; banner if their last teammate alive was killed while they extracted.&lt;br /&gt;
* Fixed issue where items could duplicate in the secure container.&lt;br /&gt;
* Fixed untextured blocks at dropship locations.&lt;br /&gt;
* Fixed issue where damage would skip shield break.&lt;br /&gt;
* Fixed bug where on interact, spectating players would see interact animation instead of weapon being lowered.&lt;br /&gt;
* Fixed issue where the dome shield cooldown perk would not work.&lt;br /&gt;
&lt;br /&gt;
==== Known Issues: ====&lt;br /&gt;
&lt;br /&gt;
* Daily contracts may not appear in the Contract tab until the next day login.&lt;br /&gt;
* Some icon level rewards may not show on the level up banner.&lt;br /&gt;
* Right clicking does not equip armor in the Character Equipment screen. Players will need to drag and drop to equip armor.&lt;br /&gt;
* Perks sometimes do not visually clear after the loadout reset.&lt;br /&gt;
* In match progress of contracts may say 0/50 once completed.&lt;br /&gt;
* Tutorial queue may not update queue name if players have to replay it.&lt;br /&gt;
* Known inconsistency with extracted items staying in the backpack or going into the stash.&lt;br /&gt;
* Player level in the lobby may display as previous level after returning from a match. This is fixed by switching tabs and returning.&lt;br /&gt;
* Known RHI crash! Still investigating.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Starsiege: Deadzone/Patch Notes}}&lt;/div&gt;</summary>
		<author><name>Bigwig</name></author>
	</entry>
	<entry>
		<id>https://wiki.tribesdepot.com/index.php?title=Starsiege:_Deadzone/Patches/2023-06-16&amp;diff=19714</id>
		<title>Starsiege: Deadzone/Patches/2023-06-16</title>
		<link rel="alternate" type="text/html" href="https://wiki.tribesdepot.com/index.php?title=Starsiege:_Deadzone/Patches/2023-06-16&amp;diff=19714"/>
		<updated>2025-09-19T02:43:28Z</updated>

		<summary type="html">&lt;p&gt;Bigwig: Uploaded original patch notes&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{PatchData&lt;br /&gt;
|Game=ssdz&lt;br /&gt;
|version=June 16, 2023&lt;br /&gt;
|publishdate=2023-06-16&lt;br /&gt;
|prev=Starsiege: Deadzone/Patches/2023-06-09&lt;br /&gt;
|prevTitle=June 9, 2023&lt;br /&gt;
|next=Starsiege: Deadzone/Patches/2023-06-19&lt;br /&gt;
|nextTitle=June 19, 2023&lt;br /&gt;
|source=&lt;br /&gt;
|sourceTitle=&lt;br /&gt;
|displayTitle=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Patch Notes  ==&lt;br /&gt;
The Tutorial is now required. Hitting “Play” will automatically queue players for the tutorial. Upon successful completion, the other queues will unlock. &lt;br /&gt;
&lt;br /&gt;
==== Loadouts and Inventory: ====&lt;br /&gt;
&lt;br /&gt;
* All players now start at level 50 to simulate the end game!&lt;br /&gt;
* Added a Safe Container to the inventory backpack. Items in these slots will not be lost if the player dies in a match.&lt;br /&gt;
&lt;br /&gt;
==== Progression: ====&lt;br /&gt;
&lt;br /&gt;
* New leveling curve for levels 1-100 added.&lt;br /&gt;
* New XP reward values for various actions.&lt;br /&gt;
* Progression tab added to show level rewards.&lt;br /&gt;
* Armor can now be upgraded through a specialized crafting vendor and with new upgrade components.&lt;br /&gt;
&lt;br /&gt;
==== Crafting: ====&lt;br /&gt;
&lt;br /&gt;
* Added credit cost to armor and weapon crafting.&lt;br /&gt;
&lt;br /&gt;
==== Weapons: ====&lt;br /&gt;
&lt;br /&gt;
* New mythic rarity weapons can now be found! Mythic weapons are very rare weapons with special properties. Mythic weapons are always lost on death and cannot be picked back up by other players.&lt;br /&gt;
&lt;br /&gt;
===== Double Barrel Shotgun =====&lt;br /&gt;
&lt;br /&gt;
* Headshot multiplier reduced from 50% to 20%&lt;br /&gt;
* Damage per pellet reduced from 21 to 18&lt;br /&gt;
&lt;br /&gt;
===== Spinfusor =====&lt;br /&gt;
&lt;br /&gt;
* Base damage reduced from 75 to 50&lt;br /&gt;
* Damage bonus to cybrids increased&lt;br /&gt;
&lt;br /&gt;
==== Armor: ====&lt;br /&gt;
&lt;br /&gt;
* Added in Armor Enhancements!&lt;br /&gt;
* Can be found on Legendary and Exotic Armor&lt;br /&gt;
* Level up your Exotic Armor with the new vendor to increase the potency of the attached perks&lt;br /&gt;
&lt;br /&gt;
==== Abilities: ====&lt;br /&gt;
&lt;br /&gt;
* Combat Decoy&lt;br /&gt;
** Added scaling health and damage by security level&lt;br /&gt;
&lt;br /&gt;
* Overshield&lt;br /&gt;
** Absorb reduced from 50% max health to 40% max health&lt;br /&gt;
&lt;br /&gt;
* Squad Scanner renamed to Scanner&lt;br /&gt;
* Removed Special Extraction ability&lt;br /&gt;
&lt;br /&gt;
===== Passives: =====&lt;br /&gt;
&lt;br /&gt;
* Levels removed from passives.&lt;br /&gt;
* Passives replaced with new ability related passives.&lt;br /&gt;
* Passives are now sorted by unlock level.&lt;br /&gt;
&lt;br /&gt;
==== Masteries: ====&lt;br /&gt;
&lt;br /&gt;
===== Trapper =====&lt;br /&gt;
&lt;br /&gt;
* Trapper 2 and 4 have been swapped,&lt;br /&gt;
&lt;br /&gt;
===== Agility =====&lt;br /&gt;
&lt;br /&gt;
* Agility 2 and 4 have been swapped,&lt;br /&gt;
&lt;br /&gt;
===== Medic =====&lt;br /&gt;
&lt;br /&gt;
* Medic 4 changed to: Shield Packs are used twice as fast,&lt;br /&gt;
&lt;br /&gt;
===== Heavy Armor =====&lt;br /&gt;
&lt;br /&gt;
* Heavy Armor 2 changed to: &lt;br /&gt;
** Max Health increased by 30&lt;br /&gt;
* Heavy Armor 4 changed to:&lt;br /&gt;
** Max Shield increased by 30 Engineering&lt;br /&gt;
&lt;br /&gt;
===== Engineering =====&lt;br /&gt;
&lt;br /&gt;
* Engineering 4: Loot crates improved&lt;br /&gt;
&lt;br /&gt;
===== Cybrid Killer =====&lt;br /&gt;
&lt;br /&gt;
* Cybrid Killer 2 description updated&lt;br /&gt;
* Cybrids no longer ignore shots fired when players are crouched&lt;br /&gt;
&lt;br /&gt;
==== Consumables: ====&lt;br /&gt;
&lt;br /&gt;
* Flare Duration increased by 5 seconds &amp;amp; now stacks up to 3&lt;br /&gt;
* Frag Grenades can no longer be purchased from vendors&lt;br /&gt;
* EMP Grenades can no longer be purchased from vendors&lt;br /&gt;
* Incendiary Grenades can no longer be purchased from vendors&lt;br /&gt;
* Impulse Grenades can no longer be purchased from vendors&lt;br /&gt;
&lt;br /&gt;
==== Contracts: ====&lt;br /&gt;
&lt;br /&gt;
* Daily contracts now show the reward they will grant.&lt;br /&gt;
* Season Contracts grant Exotic Armor!&lt;br /&gt;
* Contract progress is now shown in matches.&lt;br /&gt;
* The end of match screen only shows contracts that have made progress.&lt;br /&gt;
&lt;br /&gt;
==== General Updates: ====&lt;br /&gt;
&lt;br /&gt;
* Gamma settings can now be set between 1.9 - 2.5.&lt;br /&gt;
* Removed rarities from shop previews.&lt;br /&gt;
* Added a locked Cosmetic tab to the Character screen.&lt;br /&gt;
* Loadout tab renamed to Armor.&lt;br /&gt;
* Death Recap reworked.&lt;br /&gt;
&lt;br /&gt;
==== Dog Tags: ====&lt;br /&gt;
&lt;br /&gt;
* Added prompts to the action feed for finding teammate dog tags, dog tag found, and finding a Medbay.&lt;br /&gt;
* Added icon to player health HUD when a friendly dog tag is picked&lt;br /&gt;
* Updated dog tag description.&lt;br /&gt;
* Updated dog tag visuals.&lt;br /&gt;
&lt;br /&gt;
==== Bots: ====&lt;br /&gt;
&lt;br /&gt;
* Elite variations of some Cybrids have been added to higher security levels&lt;br /&gt;
* Alert SFX updated for Hunter, Mindless and Siege Construct Cybrids.&lt;br /&gt;
&lt;br /&gt;
==== Map Generation: ====&lt;br /&gt;
&lt;br /&gt;
* New Lux Engineering added.&lt;br /&gt;
* Increased chance to get Hydroponics on the Cargo ship.&lt;br /&gt;
* Bridge room updated.&lt;br /&gt;
* New Shadow Control chamber added to the Luxury Ship.&lt;br /&gt;
&lt;br /&gt;
==== Bug Fixes: ====&lt;br /&gt;
&lt;br /&gt;
* Fixed an issue where some cosmetics would not appear correctly in the lobby.&lt;br /&gt;
* Fixed an issue where the Motion Sensor ability would cause your weapon to remain holstered after the sensor was deployed.&lt;br /&gt;
* Fixed an issue where the Motion Sensor ability would not go on cooldown correctly.&lt;br /&gt;
* Fixed an issue where the Fire Rate mod would apply to melee weapons.&lt;br /&gt;
* Fixed an issue where masteries would apply twice after reviving.&lt;br /&gt;
* Fixed an issue where contract progress would not properly show on the end of match screen.&lt;br /&gt;
* Fixed an issue where progression bar SFX would continue after closing the screen.&lt;br /&gt;
* Fixed an issue where contracts would progress backwards on the end of match screen.&lt;br /&gt;
* Fixed an issue where the ship destruction FX would not play for spectating players.&lt;br /&gt;
* Fixed an issue where looted knives would not have proper scaling in different security levels.&lt;br /&gt;
* Fixed an issue where grenades could not be thrown through open doors.&lt;br /&gt;
* Fixed an issue where some crates could not be opened if a player was spawned too far away.&lt;br /&gt;
* Fixed an issue where the revived SFX would not play.&lt;br /&gt;
* Fixed an issue where escape pod world ping location would be off center.&lt;br /&gt;
* Fixed issue where action feed would not display weapon icons correctly.&lt;br /&gt;
* Fixed an issue where doors would instantly open after a Hunter interacted with it.&lt;br /&gt;
* Fixed an issue where Mindless tubes would spawn in the middle of hallways.&lt;br /&gt;
* Fixed an issue where bots would lose their targets in long corridors.&lt;br /&gt;
* Fixed an issue where Spider Cybrids would spawn in places they would get stuck.&lt;br /&gt;
* Fixed an issue where the Phalanx Cybrid shield could be shot through.&lt;br /&gt;
* Fixed an issue where the Mindless Cybrid would not play its death animation when killed.&lt;br /&gt;
&lt;br /&gt;
==== Known Issues: ====&lt;br /&gt;
&lt;br /&gt;
* The lobby camera may view at an incorrect angle. This can be fixed by going to a different tab and back.&lt;br /&gt;
* The base exotic weapons do not show their updated damage correctly on tooltips.&lt;br /&gt;
* Shop may not properly show suit previews.&lt;br /&gt;
* Tutorial queue may not update queue name if players have to replay it.&lt;br /&gt;
* Daily contracts may not appear in the Contract tab until the next day login.&lt;br /&gt;
* In match progress of contracts may say 0/50 once completed.&lt;br /&gt;
* Items put in the Secure Container while in the lobby will return to stash and not go into match.&lt;br /&gt;
* Known RHI crash! Still investigating.&lt;br /&gt;
* Known inconsistency with extracted items staying in the backpack or going into the stash.&lt;br /&gt;
* Player level in the lobby may display as 1 after returning from a match. This is fixed by switching tabs and returning.&lt;br /&gt;
* Some of the new Perks have broken icons.&amp;lt;br /&amp;gt;&lt;br /&gt;
{{Starsiege: Deadzone/Patch Notes}}&lt;/div&gt;</summary>
		<author><name>Bigwig</name></author>
	</entry>
	<entry>
		<id>https://wiki.tribesdepot.com/index.php?title=Starsiege:_Deadzone/Patches/2023-06-09&amp;diff=19713</id>
		<title>Starsiege: Deadzone/Patches/2023-06-09</title>
		<link rel="alternate" type="text/html" href="https://wiki.tribesdepot.com/index.php?title=Starsiege:_Deadzone/Patches/2023-06-09&amp;diff=19713"/>
		<updated>2025-09-19T02:37:29Z</updated>

		<summary type="html">&lt;p&gt;Bigwig: Uploaded original patch notes&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{PatchData&lt;br /&gt;
|Game=ssdz&lt;br /&gt;
|version=June 9, 2023&lt;br /&gt;
|publishdate=2023-06-09&lt;br /&gt;
|prev=Starsiege: Deadzone/Patches/2023-06-02&lt;br /&gt;
|prevTitle=June 2, 2023&lt;br /&gt;
|next=Starsiege: Deadzone/Patches/2023-06-16&lt;br /&gt;
|nextTitle=June 16, 2023&lt;br /&gt;
|source=&lt;br /&gt;
|sourceTitle=&lt;br /&gt;
|displayTitle=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Patch Notes - June 9th  ==&lt;br /&gt;
&lt;br /&gt;
==== Loadouts and Inventory: ====&lt;br /&gt;
&#039;&#039;&#039;Loadouts and inventories have been reset!&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==== Players will now have starting gear based on their level. ====&lt;br /&gt;
* Levels 0 - 10: Common&lt;br /&gt;
* Levels 11 - 20: Uncommon&lt;br /&gt;
* Levels 21 - 30: Rare&lt;br /&gt;
* Levels 31 - 40: Legendary&lt;br /&gt;
* Levels 41 - 50: Exotic&lt;br /&gt;
* Stash size reduced to 56 slots.&lt;br /&gt;
&lt;br /&gt;
==== Shop: ====&lt;br /&gt;
* Shop tab added. Everything is just a preview of what’s to come! Nothing can be bought yet.&lt;br /&gt;
&lt;br /&gt;
===== Cosmetics: =====&lt;br /&gt;
* Cosmetic emissives are now enabled in the Lobby and Space Bar. They are disabled in matches.&lt;br /&gt;
&lt;br /&gt;
===== Crafting: =====&lt;br /&gt;
* Component Sell Price Reduced.&lt;br /&gt;
&lt;br /&gt;
==== Weapons: ====&lt;br /&gt;
* Players start match with their energy weapon equipped initially&lt;br /&gt;
* Some Energy Weapons now consume more ammo with each shot.&lt;br /&gt;
* Weapons can no longer be unequipped in a match. They can only be swapped for other weapons.&lt;br /&gt;
* Weapon falloff damage overhauled.&lt;br /&gt;
* Weapon volume levels adjusted.&lt;br /&gt;
* Some weapon descriptions updated.&lt;br /&gt;
&lt;br /&gt;
==== Weapon Balance: ====&lt;br /&gt;
&lt;br /&gt;
===== Crossbow: =====&lt;br /&gt;
* Ammo Used Per Shot: 2&lt;br /&gt;
&lt;br /&gt;
===== DMR: =====&lt;br /&gt;
* Hipfire Spread changed from 3 to 6.3&lt;br /&gt;
&lt;br /&gt;
===== Double Barrel Shotgun: =====&lt;br /&gt;
* Damage Changed from 20 to 21&lt;br /&gt;
* Rarity Scaling: 168-188/210/230/252/272/294&lt;br /&gt;
&lt;br /&gt;
===== Pulse Rifle: =====&lt;br /&gt;
* Fire Rate Changed from 0.083 to 0.0868&lt;br /&gt;
&lt;br /&gt;
===== Pulse Shotgun: =====&lt;br /&gt;
* Damage Changed from 10 to 12&lt;br /&gt;
* Rarity Scaling: 120-134/150/164/180/194/210&lt;br /&gt;
* Ammo Used Per Shot: 2&lt;br /&gt;
&lt;br /&gt;
===== Spinfusor: =====&lt;br /&gt;
* Ammo Used Per Shot: 4&lt;br /&gt;
&lt;br /&gt;
==== Abilities: ====&lt;br /&gt;
* Combat Decoy ability added.&lt;br /&gt;
* The Combat Decoy is a modified version of the Hologram decoy that can target and shoot enemies!&lt;br /&gt;
* Unlocked through the Hacker Tier 3 Mastery.&lt;br /&gt;
&lt;br /&gt;
==== Perks: ====&lt;br /&gt;
* Tiers added to perks. Only Tier 1 is currently available.&lt;br /&gt;
* Loot Finder - Now highlights the Scavenger Mastery crates differently &amp;amp; highlights player and bot death crates as well.&lt;br /&gt;
&lt;br /&gt;
===== Tier 1 Perks: =====&lt;br /&gt;
* AoE Protection - Changed from 30 to 6&lt;br /&gt;
* AoE Size - Changed from 20% to 4%&lt;br /&gt;
* Ability Cooldowns - Changed from 30% to 6%&lt;br /&gt;
* Damage Mitigation - Changed from 10% to 2%&lt;br /&gt;
* EMP Stun Duration - Changed from 100% to 20%&lt;br /&gt;
* Energy Damage - Changed from 10% to 2%&lt;br /&gt;
* Fire Rate - Changed from 10% to 2%&lt;br /&gt;
* Headshot Damage - Changed from 20% to 4%&lt;br /&gt;
* Kinetic Damage - Changed from 10% to 2%&lt;br /&gt;
* Melee Damage - Changed from 50% to 10%&lt;br /&gt;
* Melee Protection - Changed from 40 to 8&lt;br /&gt;
* Reload Speed - Changed from 35% to 7%&lt;br /&gt;
* Hipfire Spread - Changed from 30% to 6%&lt;br /&gt;
* ADS Movement Speed - Changed from 20% to 4%&lt;br /&gt;
* AoE Damage - Changed from 20% to 4%&lt;br /&gt;
* Shield Pack Effectiveness - Changed from 40% to 8%&lt;br /&gt;
* ADS Time - Changed from 20% to 4%&lt;br /&gt;
* Shield Pack Use Speed - Changed From 35% to 7%&lt;br /&gt;
* Backstab Damage - Changed from 100% to 20%&lt;br /&gt;
* Trap Damage Mitigation - Changed from 50% to 10%&lt;br /&gt;
* Fast Mover - Movement Speed Changed from 15% to 3% &amp;amp; Extract Speed Changed from 20% to 4%&lt;br /&gt;
&lt;br /&gt;
==== Masteries: ====&lt;br /&gt;
* Engineering Tier 2 crate loot updated.&lt;br /&gt;
* Improved Hacker Tier 2 Terminal spawned in the Luxury ship and Warship.&lt;br /&gt;
* Updated the description for the Agility Mastery Tier 1.&lt;br /&gt;
* Updated the description for the Cybrid Killer Mastery Tier 2.&lt;br /&gt;
&lt;br /&gt;
==== Consumables: ====&lt;br /&gt;
* Grenade throw timings adjusted.&lt;br /&gt;
* Grenade bounciness adjusted.&lt;br /&gt;
* Grenade animations updated.&lt;br /&gt;
* Added Impulse Grenade to drops and Consumable Vendor.&lt;br /&gt;
* Updated Description on Health Packs and Shield Packs&lt;br /&gt;
* Flare SFX added.&lt;br /&gt;
* Flare VFX adjusted.&lt;br /&gt;
&lt;br /&gt;
==== Reviving: ====&lt;br /&gt;
* In order to revive teammates, players now must get their teammate&#039;s Dog Tag!&lt;br /&gt;
* On death, a player&#039;s Dog Tag can be found in their death crate.&lt;br /&gt;
* Revive Stations will not show on the Radar unless a player is carrying their teammate&#039;s Dog Tag.&lt;br /&gt;
&lt;br /&gt;
==== General Updates: ====&lt;br /&gt;
&lt;br /&gt;
===== QOL: =====&lt;br /&gt;
* Gamma Slider added on first launch and in the settings menu.&lt;br /&gt;
&lt;br /&gt;
===== Player reporting: =====&lt;br /&gt;
* Players can now be reported by opening the Escape Menu while in a match.&lt;br /&gt;
* Reports can be sent for a player’s teammate or the player who killed you.&lt;br /&gt;
* Vendors and Pricing updated.&lt;br /&gt;
&lt;br /&gt;
===== Crafting: =====&lt;br /&gt;
* Crafting Components sell prices adjusted from 75 credits to 55 credits.&lt;br /&gt;
* Component requirements for crafting updated.&lt;br /&gt;
* Stat display on tooltip adjusted to be more clear about what stats mods are upgrading.&lt;br /&gt;
* Death Recap updated to show more accurate and easier to read information.&lt;br /&gt;
* Special loot drops adjusted in Security Levels 3, 4 and 5.&lt;br /&gt;
* Status VFX updated for silence, fire and poison.&lt;br /&gt;
&lt;br /&gt;
==== Missions renamed to Contracts: ====&lt;br /&gt;
* Daily Contracts added.&lt;br /&gt;
* Contracts are now sorted on the end of match screen from most to least progressed.&lt;br /&gt;
&lt;br /&gt;
==== Bots: ====&lt;br /&gt;
* Hunters added to all Security Levels expect Low Security - “Kuiper Belt”&lt;br /&gt;
* Hunters are player-like bots that hunt down other players.&lt;br /&gt;
* They are extremely deadly, be careful!&lt;br /&gt;
* Adjusted Cybrid health scaling.&lt;br /&gt;
* Barrels can now awaken dormant bots.&lt;br /&gt;
* Ambush bots are now hidden if revealed on the Radar while in the ambush state.&lt;br /&gt;
* Scaled down the size of the elite switchblade bot slightly.&lt;br /&gt;
&lt;br /&gt;
==== Map Generation: ====&lt;br /&gt;
* Ceiling added to the Hydroponics room.&lt;br /&gt;
* Added some variations to the Military Ship.&lt;br /&gt;
* Overhauled how forced features are spawned.&lt;br /&gt;
* Some rare feature spawns added.&lt;br /&gt;
* Updated where Dropships, Revive Stations and Cybrid Holes can spawn in a room&lt;br /&gt;
* Cargo room features updated&lt;br /&gt;
&lt;br /&gt;
==== Bug Fixes: ====&lt;br /&gt;
* Fixed issue where the Escape Pod in the tutorial did not have a Radar icon.&lt;br /&gt;
* Fixed issue where the backpack would not show ammo and armor incompatibility.&lt;br /&gt;
* Fixed issue where players could not hear when someone activated the Teleport ability.&lt;br /&gt;
* Fixed issue where drop crates would slide down stairs.&lt;br /&gt;
* Fixed issue where Overshield could be used in the Space Bar.&lt;br /&gt;
* Fixed issue where the Spinfusor would miss even when the target was well within the explosion radius.&lt;br /&gt;
* Fixed issue where Passives would not apply properly.&lt;br /&gt;
* Fixed issue where players would spawn in the sky.&lt;br /&gt;
* Fixed Loot Finder typo.&lt;br /&gt;
* Fixed issue where Masteries &amp;amp; Defensive power would apply more than once.&lt;br /&gt;
* Fixed issue where the UI would continuously flash when using a passive ability.&lt;br /&gt;
* Fixed issue where Healer Bots would heal bots hiding in an Ambush state.&lt;br /&gt;
* Fixed issue where ambush cybrids would not play their SFX.&lt;br /&gt;
* Fixed issue where Mastery abilities would not equip in slot 2.&lt;br /&gt;
* Fixed issue where players could use a barrel to get up to the ceiling.&lt;br /&gt;
* Fixed issue where some weapon projectiles would stick around after impact.&lt;br /&gt;
&lt;br /&gt;
==== Known Issues: ====&lt;br /&gt;
* Known RHI crash! Still investigating.&lt;br /&gt;
* Known issue where sometimes cosmetic legs or feet won’t show on lobby mesh when first launching&lt;br /&gt;
* Known inconsistency with extracted items staying in the backpack or going into the stash.&lt;br /&gt;
* Known issue where Masteries will sometimes stack. Still investigating.&lt;br /&gt;
* Player level in the lobby may display as 1 after returning from a match. This is fixed by switching tabs and returning.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Starsiege: Deadzone/Patch Notes}}&lt;/div&gt;</summary>
		<author><name>Bigwig</name></author>
	</entry>
	<entry>
		<id>https://wiki.tribesdepot.com/index.php?title=Starsiege:_Deadzone/Patches/2023-06-02&amp;diff=19712</id>
		<title>Starsiege: Deadzone/Patches/2023-06-02</title>
		<link rel="alternate" type="text/html" href="https://wiki.tribesdepot.com/index.php?title=Starsiege:_Deadzone/Patches/2023-06-02&amp;diff=19712"/>
		<updated>2025-09-19T02:35:33Z</updated>

		<summary type="html">&lt;p&gt;Bigwig: Uploaded original patch notes&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{PatchData&lt;br /&gt;
|Game=ssdz&lt;br /&gt;
|version=June 2, 2023&lt;br /&gt;
|publishdate=2023-06-02&lt;br /&gt;
|prev=Starsiege: Deadzone/Patches/0.10.2.0&lt;br /&gt;
|prevTitle=0.10.2.0&lt;br /&gt;
|next=Starsiege: Deadzone/Patches/2023-06-09&lt;br /&gt;
|nextTitle=June 9, 2023&lt;br /&gt;
|source=&lt;br /&gt;
|sourceTitle=&lt;br /&gt;
|displayTitle=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Patch Notes - June 2  ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Loadouts have been reset!&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
==== Cosmetics: ====&lt;br /&gt;
&lt;br /&gt;
* Cosmetics are now randomly rolled everytime on login and are taken into matches!,&lt;br /&gt;
&lt;br /&gt;
==== Weapons: ====&lt;br /&gt;
&lt;br /&gt;
* Minigun&lt;br /&gt;
** Damage increased from 10 to 25 &lt;br /&gt;
** Rarity Scaling: 25-28/31/34/38/41/44&lt;br /&gt;
* Adjusted minimum reload speeds for all weapons.&lt;br /&gt;
* Increased Pulse Gun Projectile Speeds.&lt;br /&gt;
* Removed Silenced Pistol from the vendors.&lt;br /&gt;
* Kinetic and energy weapon damage passives to 10%.&lt;br /&gt;
* All weapon SFX volume adjusted.&lt;br /&gt;
&lt;br /&gt;
==== Armor: ====&lt;br /&gt;
&lt;br /&gt;
* Equalized Offensive and Defensive Power Rarity Scaling to be 12%&lt;br /&gt;
&lt;br /&gt;
==== Abilities: ====&lt;br /&gt;
&lt;br /&gt;
* Item Extraction ability added&lt;br /&gt;
* This ability is a preset ability&lt;br /&gt;
* To use it, open a loot chest and hit Extract Loot to save any loot in the chest! Move backpack loot into the chest to also save items.&lt;br /&gt;
&lt;br /&gt;
==== Scanner ====&lt;br /&gt;
&lt;br /&gt;
* Range increased from 20 meters to 30 meters.&lt;br /&gt;
&lt;br /&gt;
==== Team Portal ====&lt;br /&gt;
&lt;br /&gt;
* VFX polished.&lt;br /&gt;
&lt;br /&gt;
==== Overshield, ====&lt;br /&gt;
&lt;br /&gt;
* VFX polished. &lt;br /&gt;
&lt;br /&gt;
==== Perks: ====&lt;br /&gt;
&lt;br /&gt;
* Specific perks are now unlocked on specific levels instead of rolling randomly.&lt;br /&gt;
** Level 1: Trap Mitigation&lt;br /&gt;
** Level 2: ADS Movement&lt;br /&gt;
** Level 4: Standing Weapon Spread&lt;br /&gt;
** Level 6: Ability Cooldowns&lt;br /&gt;
** Level 8: Backstab Damage&lt;br /&gt;
** Level 10: ADS Time&lt;br /&gt;
** Level 12: Hunter&lt;br /&gt;
** Level 14: AoE Size&lt;br /&gt;
** Level 18: Melee Damage&lt;br /&gt;
** Level 20: AoE Mitigation&lt;br /&gt;
** Level 22: Precise Destructor&lt;br /&gt;
** Level 24: Expose Internals&lt;br /&gt;
** Level 26: Health Regen&lt;br /&gt;
** Level 28: Fire Rate&lt;br /&gt;
** Level 30: Melee Mitigation&lt;br /&gt;
** Level 32: Shield Pack Effectiveness&lt;br /&gt;
** Level 34: Padded Footsteps&lt;br /&gt;
** Level 36: Damage Mitigation&lt;br /&gt;
** Level 38: Shield Pack Speed&lt;br /&gt;
** Level 40: Energy Damage&lt;br /&gt;
** Level 42: Reload Speed&lt;br /&gt;
** Level 44: AoE Damage&lt;br /&gt;
** Level 46: Fast Mover&lt;br /&gt;
** Level 48: Kinetic Damage&lt;br /&gt;
** Level 50: Headshot Damage&lt;br /&gt;
&lt;br /&gt;
* Loot Finder perk added&lt;br /&gt;
** This is a preset perk.&lt;br /&gt;
* Crate Highlight will highlight any normal loot crate in a match.&lt;br /&gt;
* Removed Shield Regen perk.&lt;br /&gt;
* Damage mitigation changed to 10%.&lt;br /&gt;
* Updated move speed perks and masteries to only affect sprint speed.&lt;br /&gt;
* Updated values in health regen to bring them in line with equipment description.&lt;br /&gt;
&lt;br /&gt;
==== Masteries: ====&lt;br /&gt;
&lt;br /&gt;
* Motion Sensor ability is now unlocked by getting Acoustics T3.&lt;br /&gt;
* Resurrection ability is now unlocked by getting Medic T3.&lt;br /&gt;
* Cybrid Killer T2 now only applies while the target is crouching and wasn&#039;t already targeted.&lt;br /&gt;
&lt;br /&gt;
==== Consumables: ====&lt;br /&gt;
&lt;br /&gt;
* Grenades no longer do damage to teammates.&lt;br /&gt;
* Adrenaline Stim removed from drops.&lt;br /&gt;
* Ammo boost can now be replaced with a higher rarity boost while in use.&lt;br /&gt;
&lt;br /&gt;
==== General Updates: ====&lt;br /&gt;
&lt;br /&gt;
* Level queues updated:&lt;br /&gt;
* Tutorial added to Training!&lt;br /&gt;
* Move at your own pace to learn the basic game mechanics.&lt;br /&gt;
* Training Low Security Disabled.&lt;br /&gt;
* All queues are available at level 2&lt;br /&gt;
* Only High Security is available after level 10.&lt;br /&gt;
* Merged Loadout and Inventory into Character tab.&lt;br /&gt;
&lt;br /&gt;
==== Crafting enabled. ====&lt;br /&gt;
&lt;br /&gt;
* Crafting recipes of different rarities now require varying amounts of components&lt;br /&gt;
&lt;br /&gt;
==== Stack splitting: ====&lt;br /&gt;
&lt;br /&gt;
* Players can now split stacks by holding shift and dragging.&lt;br /&gt;
* Adjusted order of default ability keybinds to be Q then E.&lt;br /&gt;
* Consumables added back to loot drops.&lt;br /&gt;
* Sprinting added.&lt;br /&gt;
* This has replaced the Slow Walk functionality.&lt;br /&gt;
* Players can use the Shift key to sprint.&lt;br /&gt;
* Footstep volume is louder when sprinting.&lt;br /&gt;
&lt;br /&gt;
==== Voice Chat: ====&lt;br /&gt;
&lt;br /&gt;
* Voice chat is no longer active in the Space Bar.&lt;br /&gt;
* Added ability to toggle Voice Chat on or off using the &#039;M&#039; key.&lt;br /&gt;
* Flashlight cutoff increased to 15 meters from 10 meters.&lt;br /&gt;
* New player death crate added.&lt;br /&gt;
* End of Match screen now breaks down XP gain.&lt;br /&gt;
* Removed game select screen.&lt;br /&gt;
&lt;br /&gt;
==== Missions: ====&lt;br /&gt;
&lt;br /&gt;
* Missions can now grant items, armors, weapons and credits!&lt;br /&gt;
&lt;br /&gt;
==== Bots: ====&lt;br /&gt;
&lt;br /&gt;
* Replaced the Shrike Cybrid with a new Siege Construct Cybrid.&lt;br /&gt;
* New death crates added for bots.&lt;br /&gt;
* Bots can now detect sprinting players from further away.&lt;br /&gt;
&lt;br /&gt;
==== Map Generation: ====&lt;br /&gt;
&lt;br /&gt;
* Hacker 2 terminals added to the Warship and Cargo Ship.&lt;br /&gt;
* Updated the Zero G Gym so players can land on the floor and then jump.&lt;br /&gt;
* Added lights to the vent traps to make them easier to see&lt;br /&gt;
&lt;br /&gt;
==== Bug Fixes: ====&lt;br /&gt;
&lt;br /&gt;
* Fixed issue where missions tab would not update properly.&lt;br /&gt;
* Fixed issue where queue timer would not count above 9:59.&lt;br /&gt;
* Fixed issue where splitting stacks would not work.&lt;br /&gt;
* Fixed issue where players were not getting their ability or perk rewards after being wiped.&lt;br /&gt;
* Fixed incorrect descriptions on Shield Penetration and Shield Regen perks.&lt;br /&gt;
* Fixed issue where heavy armor T1 incorrectly scaled with regen perks.&lt;br /&gt;
* Fixed issues where items would duplicate on dropping or disconnecting.&lt;br /&gt;
* Fixed issue where ammo boost would not properly clear after reloading.&lt;br /&gt;
* Fixed issue where XP progress bar and the text would disagree.&lt;br /&gt;
* Fixed issue where player death crates would disappear after 3 minutes.&lt;br /&gt;
* Fixed issue where bullet impacts were not audible on walls.&lt;br /&gt;
* Fixed issue where the Mindless Cybrid Tube VFX would get stuck on.&lt;br /&gt;
* Fixed issue where the Flare would only last half the time for non-owning players.&lt;br /&gt;
* Fixed issue where players could ping in the Space Bar.&lt;br /&gt;
* Fixed issue where the Revive Station would sometimes show a blue VFX ring.&lt;br /&gt;
* Fixed issue where &amp;quot;Revive Teammate&amp;quot; message would show even though all Revive Stations had been destroyed.&lt;br /&gt;
* Fixed the issue where players would remain in free cam spectate if a teammate was able to extract.&lt;br /&gt;
* Fixed issue where equipped belt items showed &amp;quot;incompatible slot&amp;quot; overlay during drag and drop between belt slots.&lt;br /&gt;
* Fixed issue where the how to unlock helper text would always appear on abilities regardless of whether they were unlocked.&lt;br /&gt;
* Fixed backwards monitors in the bridge.&lt;br /&gt;
* Fixed issue where players could infinitely stack pings. Players can now only have one of each type.&lt;br /&gt;
* Fixed issue where inventory would not properly clear on disconnect or on death.&lt;br /&gt;
* Fixed issue where the Engineer Master Tier 2 chest had outdated text.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Starsiege: Deadzone/Patch Notes}}&lt;/div&gt;</summary>
		<author><name>Bigwig</name></author>
	</entry>
	<entry>
		<id>https://wiki.tribesdepot.com/index.php?title=Starsiege:_Deadzone/Patches/0.10.2.0&amp;diff=19711</id>
		<title>Starsiege: Deadzone/Patches/0.10.2.0</title>
		<link rel="alternate" type="text/html" href="https://wiki.tribesdepot.com/index.php?title=Starsiege:_Deadzone/Patches/0.10.2.0&amp;diff=19711"/>
		<updated>2025-09-19T02:30:01Z</updated>

		<summary type="html">&lt;p&gt;Bigwig: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{PatchData&lt;br /&gt;
|Game=ssdz&lt;br /&gt;
|version=0.10.2.0&lt;br /&gt;
|publishdate=2023-05-26&lt;br /&gt;
|prev=Starsiege: Deadzone/Patches/0.9.4.0&lt;br /&gt;
|prevTitle=0.9.4.0&lt;br /&gt;
|next=Starsiege: Deadzone/Patches/2023-06-02&lt;br /&gt;
|nextTitle=June 2, 2023&lt;br /&gt;
|source=&lt;br /&gt;
|sourceTitle=&lt;br /&gt;
|displayTitle=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Patch Notes 0.10.2.0  ==&lt;br /&gt;
&lt;br /&gt;
==== Weapons: ====&lt;br /&gt;
&lt;br /&gt;
===== General: =====&lt;br /&gt;
&lt;br /&gt;
* Static damage mods removed.&lt;br /&gt;
* Weapons will now roll a Power stat that will increase damage based on rarity.&lt;br /&gt;
** Common: 0%&lt;br /&gt;
** Uncommon: 1% - 20%&lt;br /&gt;
** Rare: 21% - 40%&lt;br /&gt;
** Epic: 41% - 60%&lt;br /&gt;
&lt;br /&gt;
===== Assault Rifle: =====&lt;br /&gt;
&lt;br /&gt;
* Base damage decreased from 23 to 22.&lt;br /&gt;
&lt;br /&gt;
===== Minigun: =====&lt;br /&gt;
&lt;br /&gt;
* Base damage increased from 9 to 10.&lt;br /&gt;
&lt;br /&gt;
===== Sniper: =====&lt;br /&gt;
&lt;br /&gt;
* Base damage increased from 90 to 95.&lt;br /&gt;
&lt;br /&gt;
===== Shotgun: =====&lt;br /&gt;
&lt;br /&gt;
* Reload speed increased from 1.8 seconds to 1.65 seconds.&lt;br /&gt;
&lt;br /&gt;
==== Armor and Masteries: ====&lt;br /&gt;
&lt;br /&gt;
* Armor now rolls Defensive Power stat that will increase base health and shield.&lt;br /&gt;
** Common: 1% - 12%&lt;br /&gt;
** Uncommon: 13% - 24%&lt;br /&gt;
** Rare: 25% - 36%&lt;br /&gt;
** Epic: 37% - 48%&lt;br /&gt;
* Mastery progression updated to have abilities at Tier 3.&lt;br /&gt;
* Scavenger Mastery renamed to Engineer.&lt;br /&gt;
&lt;br /&gt;
==== Abilities: ====&lt;br /&gt;
&lt;br /&gt;
* Added new abilities:&lt;br /&gt;
** Resurrection - obtained through Medic Mastery Tier 3.&lt;br /&gt;
** EMP Blast - obtained through Cybrid Killer Mastery Tier 3.&lt;br /&gt;
** Overshield - obtained through the Heavy Armor Tier 3.&lt;br /&gt;
** Booby Trap - obtainable through Trapper Mastery Tier 3.&lt;br /&gt;
* Sentry Turret is now granted through the Mastery System&lt;br /&gt;
* Sentry Turret targets players and Cybrids.&lt;br /&gt;
* Stealth is now obtainable through Recon Mastery Tier 3.&lt;br /&gt;
&lt;br /&gt;
==== Perks: ====&lt;br /&gt;
&lt;br /&gt;
* AOE Size: Size updated to 20%.&lt;br /&gt;
* Spread: Changed to 30% weapon spread.&lt;br /&gt;
* Shield Pack Effectiveness: Changed to 40% increase.&lt;br /&gt;
* Shield Penetration: No longer a default perk.&lt;br /&gt;
* Shield Pack Speed: Changed to 35% increased speed.&lt;br /&gt;
* Backstab: Changed to 100% damage increase.&lt;br /&gt;
* Trap Mitigation: Changed to 50% mitigation.&lt;br /&gt;
* Fire Rate: Changed to 10% increase in fire rate.&lt;br /&gt;
* Regen: Now regens to full.&lt;br /&gt;
&lt;br /&gt;
==== General Updates: ====&lt;br /&gt;
&lt;br /&gt;
===== QOL: =====&lt;br /&gt;
&lt;br /&gt;
* Enabled setting to toggle ADS.&lt;br /&gt;
* Removed left/right arrows from fixed mappings for &amp;quot;turn camera.&amp;quot;&lt;br /&gt;
* Added a flashlight callout in match.&lt;br /&gt;
* Added Region Select to the Home Screen and removed it from the Play screen.&lt;br /&gt;
* Crouch is now split into two keybinds:&lt;br /&gt;
** Left Control is Crouch&lt;br /&gt;
** C is Toggle Crouch&lt;br /&gt;
* Consumable wheel is now defaulted to X.&lt;br /&gt;
* Push to Talk keybind moved to Audio settings and defaulted to “Enabled.”&lt;br /&gt;
* Players can now freely sort their inventory!&lt;br /&gt;
* Queues are now level locked:&lt;br /&gt;
** Low Security: Levels 1 - 9&lt;br /&gt;
** Medium Security: Levels 10 - 19&lt;br /&gt;
** High Security: Levels 20+&lt;br /&gt;
* Crafting and Component Vendors disabled.&lt;br /&gt;
* Consumables removed from loot.&lt;br /&gt;
* New valuables added.&lt;br /&gt;
* Armor Mastery layout updated.&lt;br /&gt;
* Radar visuals updated and added room names.&lt;br /&gt;
* EMP Grenade can now destroy lights and disable extraction pods.&lt;br /&gt;
* Flare Consumable added.&lt;br /&gt;
* Ammo can now only be put into the ammo slots.&lt;br /&gt;
&lt;br /&gt;
==== Missions Added: ====&lt;br /&gt;
&lt;br /&gt;
* Players can now complete missions in a match for rewards. &lt;br /&gt;
* Missions include:&lt;br /&gt;
** Cybrid Kills&lt;br /&gt;
** Player Kills&lt;br /&gt;
** Extractions&lt;br /&gt;
* Missions tab added.&lt;br /&gt;
&lt;br /&gt;
==== Bots: ====&lt;br /&gt;
&lt;br /&gt;
* Mindless Cybrid tube spawner added.&lt;br /&gt;
* Detonator Cybrid will now build up charge while chasing players.&lt;br /&gt;
&lt;br /&gt;
==== Map Generation: ====&lt;br /&gt;
&lt;br /&gt;
* New doors added to the Luxury Ship.&lt;br /&gt;
* New Medical Bay added to the Luxury ship.&lt;br /&gt;
&lt;br /&gt;
==== Bug Fixes: ====&lt;br /&gt;
&lt;br /&gt;
* Fixed issue where belt items would disappear or stack incorrectly.&lt;br /&gt;
* Fixed issue where ammo would not count correctly.&lt;br /&gt;
* Fixed issue where mouse sensitivity would sometimes reset.&lt;br /&gt;
* Fixed issue where XP would not be granted for extracting.&lt;br /&gt;
* Fixed issue where Voice Chat did not work.&amp;lt;br /&amp;gt;&lt;br /&gt;
{{Starsiege: Deadzone/Patch Notes}}&lt;/div&gt;</summary>
		<author><name>Bigwig</name></author>
	</entry>
	<entry>
		<id>https://wiki.tribesdepot.com/index.php?title=Starsiege:_Deadzone/Patches/0.10.2.0&amp;diff=19710</id>
		<title>Starsiege: Deadzone/Patches/0.10.2.0</title>
		<link rel="alternate" type="text/html" href="https://wiki.tribesdepot.com/index.php?title=Starsiege:_Deadzone/Patches/0.10.2.0&amp;diff=19710"/>
		<updated>2025-09-19T02:28:22Z</updated>

		<summary type="html">&lt;p&gt;Bigwig: Uploaded original patch notes&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{PatchData&lt;br /&gt;
|Game=ssdz&lt;br /&gt;
|version=0.10.2.0&lt;br /&gt;
|publishdate=2023-05-26&lt;br /&gt;
|prev=Starsiege: Deadzone/Patches/0.9.4.0&lt;br /&gt;
|prevTitle=0.9.4.0&lt;br /&gt;
|next=Starsiege: Deadzone/Patches/2023-06-02&lt;br /&gt;
|nextTitle=June 2, 2023&lt;br /&gt;
|source=&lt;br /&gt;
|sourceTitle=&lt;br /&gt;
|displayTitle=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Patch Notes 0.10.2.0  ==&lt;br /&gt;
&lt;br /&gt;
==== Weapons: ====&lt;br /&gt;
&lt;br /&gt;
===== General: =====&lt;br /&gt;
&lt;br /&gt;
* Static damage mods removed.&lt;br /&gt;
* Weapons will now roll a Power stat that will increase damage based on rarity.&lt;br /&gt;
** Common: 0%&lt;br /&gt;
** Uncommon: 1% - 20%&lt;br /&gt;
** Rare: 21% - 40%&lt;br /&gt;
** Epic: 41% - 60%&lt;br /&gt;
&lt;br /&gt;
===== Assault Rifle: =====&lt;br /&gt;
&lt;br /&gt;
* Base damage decreased from 23 to 22.&lt;br /&gt;
&lt;br /&gt;
===== Minigun: =====&lt;br /&gt;
&lt;br /&gt;
* Base damage increased from 9 to 10.&lt;br /&gt;
&lt;br /&gt;
===== Sniper: =====&lt;br /&gt;
&lt;br /&gt;
* Base damage increased from 90 to 95.&lt;br /&gt;
&lt;br /&gt;
===== Shotgun: =====&lt;br /&gt;
&lt;br /&gt;
* Reload speed increased from 1.8 seconds to 1.65 seconds.&lt;br /&gt;
&lt;br /&gt;
==== Armor and Masteries: ====&lt;br /&gt;
&lt;br /&gt;
* Armor now rolls Defensive Power stat that will increase base health and shield.&lt;br /&gt;
** Common: 1% - 12%&lt;br /&gt;
** Uncommon: 13% - 24%&lt;br /&gt;
** Rare: 25% - 36%&lt;br /&gt;
** Epic: 37% - 48%&lt;br /&gt;
* Mastery progression updated to have abilities at Tier 3.&lt;br /&gt;
* Scavenger Mastery renamed to Engineer.&lt;br /&gt;
&lt;br /&gt;
==== Abilities: ====&lt;br /&gt;
&lt;br /&gt;
* Added new abilities:&lt;br /&gt;
** Resurrection - obtained through Medic Mastery Tier 3.&lt;br /&gt;
** EMP Blast - obtained through Cybrid Killer Mastery Tier 3.&lt;br /&gt;
** Overshield - obtained through the Heavy Armor Tier 3.&lt;br /&gt;
** Booby Trap - obtainable through Trapper Mastery Tier 3.&lt;br /&gt;
* Sentry Turret is now granted through the Mastery System&lt;br /&gt;
* Sentry Turret targets players and Cybrids.&lt;br /&gt;
* Stealth is now obtainable through Recon Mastery Tier 3.&lt;br /&gt;
&lt;br /&gt;
==== Perks: ====&lt;br /&gt;
&lt;br /&gt;
* AOE Size: Size updated to 20%.&lt;br /&gt;
* Spread: Changed to 30% weapon spread.&lt;br /&gt;
* Shield Pack Effectiveness: Changed to 40% increase.&lt;br /&gt;
* Shield Penetration: No longer a default perk.&lt;br /&gt;
* Shield Pack Speed: Changed to 35% increased speed.&lt;br /&gt;
* Backstab: Changed to 100% damage increase.&lt;br /&gt;
* Trap Mitigation: Changed to 50% mitigation.&lt;br /&gt;
* Fire Rate: Changed to 10% increase in fire rate.&lt;br /&gt;
* Regen: Now regens to full.&lt;br /&gt;
&lt;br /&gt;
==== General Updates: ====&lt;br /&gt;
&lt;br /&gt;
===== QOL: =====&lt;br /&gt;
&lt;br /&gt;
* Enabled setting to toggle ADS.&lt;br /&gt;
* Removed left/right arrows from fixed mappings for &amp;quot;turn camera.&amp;quot;&lt;br /&gt;
* Added a flashlight callout in match.&lt;br /&gt;
* Added Region Select to the Home Screen and removed it from the Play screen.&lt;br /&gt;
* Crouch is now split into two keybinds:&lt;br /&gt;
* Left Control is Crouch&lt;br /&gt;
* C is Toggle Crouch&lt;br /&gt;
* Consumable wheel is now defaulted to X.&lt;br /&gt;
* Push to Talk keybind moved to Audio settings and defaulted to “Enabled.”&lt;br /&gt;
* Players can now freely sort their inventory!&lt;br /&gt;
* Queues are now level locked:&lt;br /&gt;
** Low Security: Levels 1 - 9&lt;br /&gt;
** Medium Security: Levels 10 - 19&lt;br /&gt;
** High Security: Levels 20+&lt;br /&gt;
* Crafting and Component Vendors disabled.&lt;br /&gt;
* Consumables removed from loot.&lt;br /&gt;
* New valuables added.&lt;br /&gt;
* Armor Mastery layout updated.&lt;br /&gt;
* Radar visuals updated and added room names.&lt;br /&gt;
* EMP Grenade can now destroy lights and disable extraction pods.&lt;br /&gt;
* Flare Consumable added.&lt;br /&gt;
* Ammo can now only be put into the ammo slots.&lt;br /&gt;
&lt;br /&gt;
==== Missions Added: ====&lt;br /&gt;
&lt;br /&gt;
* Players can now complete missions in a match for rewards. &lt;br /&gt;
* Missions include:&lt;br /&gt;
** Cybrid Kills&lt;br /&gt;
** Player Kills&lt;br /&gt;
** Extractions&lt;br /&gt;
* Missions tab added.&lt;br /&gt;
&lt;br /&gt;
==== Bots: ====&lt;br /&gt;
&lt;br /&gt;
* Mindless Cybrid tube spawner added.&lt;br /&gt;
* Detonator Cybrid will now build up charge while chasing players.&lt;br /&gt;
&lt;br /&gt;
==== Map Generation: ====&lt;br /&gt;
&lt;br /&gt;
* New doors added to the Luxury Ship.&lt;br /&gt;
* New Medical Bay added to the Luxury ship.&lt;br /&gt;
&lt;br /&gt;
==== Bug Fixes: ====&lt;br /&gt;
&lt;br /&gt;
* Fixed issue where belt items would disappear or stack incorrectly.&lt;br /&gt;
* Fixed issue where ammo would not count correctly.&lt;br /&gt;
* Fixed issue where mouse sensitivity would sometimes reset.&lt;br /&gt;
* Fixed issue where XP would not be granted for extracting.&lt;br /&gt;
* Fixed issue where Voice Chat did not work.&amp;lt;br /&amp;gt;&lt;br /&gt;
{{Starsiege: Deadzone/Patch Notes}}&lt;/div&gt;</summary>
		<author><name>Bigwig</name></author>
	</entry>
	<entry>
		<id>https://wiki.tribesdepot.com/index.php?title=Template:Starsiege:_Deadzone/Patch_Notes&amp;diff=19709</id>
		<title>Template:Starsiege: Deadzone/Patch Notes</title>
		<link rel="alternate" type="text/html" href="https://wiki.tribesdepot.com/index.php?title=Template:Starsiege:_Deadzone/Patch_Notes&amp;diff=19709"/>
		<updated>2025-09-19T02:22:22Z</updated>

		<summary type="html">&lt;p&gt;Bigwig: Updated May 26 title&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Navbox&lt;br /&gt;
| name   = Starsiege: Deadzone/Patch Notes&lt;br /&gt;
| title  = [[Starsiege: Deadzone/Patches]]&lt;br /&gt;
| listclass = hlist&lt;br /&gt;
| group1 = Alpha&lt;br /&gt;
| list1  =&lt;br /&gt;
* [[Starsiege: Deadzone/Patches/2023-09-22|September 22, 2023]]&lt;br /&gt;
* [[Starsiege: Deadzone/Patches/2023-09-15|September 15, 2023]]&lt;br /&gt;
* [[Starsiege: Deadzone/Patches/2023-09-08|September 8, 2023]]&lt;br /&gt;
* [[Starsiege: Deadzone/Patches/2023-09-07|September 7, 2023]]&lt;br /&gt;
* [[Starsiege: Deadzone/Patches/2023-08-08|August 8, 2023]]&lt;br /&gt;
* [[Starsiege: Deadzone/Patches/2023-08-01|August 1, 2023]]&lt;br /&gt;
* [[Starsiege: Deadzone/Patches/2023-07-28|July 28, 2023]]&lt;br /&gt;
* [[Starsiege: Deadzone/Patches/2023-07-27|July 27, 2023]]&lt;br /&gt;
* [[Starsiege: Deadzone/Patches/2023-07-24|July 24, 2023]]&lt;br /&gt;
* [[Starsiege: Deadzone/Patches/2023-07-20|July 20, 2023]]&lt;br /&gt;
* [[Starsiege: Deadzone/Patches/2023-07-17|July 17, 2023]]&lt;br /&gt;
* [[Starsiege: Deadzone/Patches/2023-07-13|July 13, 2023]]&lt;br /&gt;
* [[Starsiege: Deadzone/Patches/2023-06-29|June 29, 2023]]&lt;br /&gt;
* [[Starsiege: Deadzone/Patches/2023-06-23|June 23, 2023]]&lt;br /&gt;
* [[Starsiege: Deadzone/Patches/2023-06-22|June 22, 2023]]&lt;br /&gt;
* [[Starsiege: Deadzone/Patches/2023-06-19|June 19, 2023]]&lt;br /&gt;
* [[Starsiege: Deadzone/Patches/2023-06-16|June 16, 2023]]&lt;br /&gt;
* [[Starsiege: Deadzone/Patches/2023-06-09|June 9, 2023]]&lt;br /&gt;
* [[Starsiege: Deadzone/Patches/2023-06-02|June 2, 2023]]&lt;br /&gt;
* [[Starsiege: Deadzone/Patches/0.10.2.0|0.10.2.0]]&lt;br /&gt;
* [[Starsiege: Deadzone/Patches/0.9.4.0|0.9.4.0]]&lt;br /&gt;
* [[Starsiege: Deadzone/Patches/0.9.3.0|0.9.3.0]]&lt;br /&gt;
* [[Starsiege: Deadzone/Patches/0.9.1.0|0.9.1.0]]&lt;br /&gt;
* [[Starsiege: Deadzone/Patches/0.8.6.0|0.8.6.0]]&lt;br /&gt;
* [[Starsiege: Deadzone/Patches/0.7.4.1|0.7.4.1]]&lt;br /&gt;
* [[Starsiege: Deadzone/Patches/0.7.4.0|0.7.4.0]]&lt;br /&gt;
* [[Starsiege: Deadzone/Patches/0.7.3|0.7.3]]&lt;br /&gt;
| group2 = &lt;br /&gt;
| list2  =&lt;br /&gt;
&lt;br /&gt;
}}&amp;lt;noinclude&amp;gt;&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Bigwig</name></author>
	</entry>
	<entry>
		<id>https://wiki.tribesdepot.com/index.php?title=Starsiege:_Deadzone/Patches/0.9.4.0&amp;diff=19708</id>
		<title>Starsiege: Deadzone/Patches/0.9.4.0</title>
		<link rel="alternate" type="text/html" href="https://wiki.tribesdepot.com/index.php?title=Starsiege:_Deadzone/Patches/0.9.4.0&amp;diff=19708"/>
		<updated>2025-09-19T02:21:40Z</updated>

		<summary type="html">&lt;p&gt;Bigwig: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{PatchData&lt;br /&gt;
|Game=ssdz&lt;br /&gt;
|version=0.9.4.0&lt;br /&gt;
|publishdate=2023-05-19&lt;br /&gt;
|prev=Starsiege: Deadzone/Patches/0.9.3.0&lt;br /&gt;
|prevTitle=0.9.3.0&lt;br /&gt;
|next=Starsiege: Deadzone/Patches/0.10.2.0&lt;br /&gt;
|nextTitle=0.10.2.0&lt;br /&gt;
|source=&lt;br /&gt;
|sourceTitle=&lt;br /&gt;
|displayTitle=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Patch Notes 0.9.4.0  ==&lt;br /&gt;
&lt;br /&gt;
== Balance Adjustments ==&lt;br /&gt;
&lt;br /&gt;
==== Crossbow ====&lt;br /&gt;
&lt;br /&gt;
* 10% Reduction in Base Damage&lt;br /&gt;
* Fixed a bug that resulted in the Cybrid Damage multiplier being too high. Now accurately has 1.5x multiplier&lt;br /&gt;
&lt;br /&gt;
==== Other Changes ====&lt;br /&gt;
&lt;br /&gt;
* Healer type Cybrids no longer spawns in medical rooms at lowest difficulties&lt;br /&gt;
* Fixed issue where mouse sensitivity gets reset between matches&lt;br /&gt;
* UI: Show red x if dragging to &amp;quot;crate&amp;quot;&lt;br /&gt;
* UI: Show red X if trying to drag an equipped item onto the &amp;quot;drop&amp;quot; button&lt;br /&gt;
* UI: Fixed an issue where XP would not properly show at end of match&lt;br /&gt;
** Known issues with bringing ammo into match and reserves may not update properly&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Starsiege: Deadzone/Patch Notes}}&lt;/div&gt;</summary>
		<author><name>Bigwig</name></author>
	</entry>
	<entry>
		<id>https://wiki.tribesdepot.com/index.php?title=Starsiege:_Deadzone/Patches/0.9.4.0&amp;diff=19707</id>
		<title>Starsiege: Deadzone/Patches/0.9.4.0</title>
		<link rel="alternate" type="text/html" href="https://wiki.tribesdepot.com/index.php?title=Starsiege:_Deadzone/Patches/0.9.4.0&amp;diff=19707"/>
		<updated>2025-09-19T02:20:44Z</updated>

		<summary type="html">&lt;p&gt;Bigwig: Uploaded original patch notes&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{PatchData&lt;br /&gt;
|Game=ssdz&lt;br /&gt;
|version=0.9.4.0&lt;br /&gt;
|publishdate=2023-05-19&lt;br /&gt;
|prev=Starsiege: Deadzone/Patches/0.9.3.0&lt;br /&gt;
|prevTitle=0.9.3.0&lt;br /&gt;
|next=Starsiege: Deadzone/Patches/2023-05-26&lt;br /&gt;
|nextTitle=May 26, 2023&lt;br /&gt;
|source=&lt;br /&gt;
|sourceTitle=&lt;br /&gt;
|displayTitle=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Patch Notes 0.9.4.0  ==&lt;br /&gt;
&lt;br /&gt;
== Balance Adjustments ==&lt;br /&gt;
&lt;br /&gt;
==== Crossbow ====&lt;br /&gt;
&lt;br /&gt;
* 10% Reduction in Base Damage&lt;br /&gt;
* Fixed a bug that resulted in the Cybrid Damage multiplier being too high. Now accurately has 1.5x multiplier&lt;br /&gt;
&lt;br /&gt;
==== Other Changes ====&lt;br /&gt;
&lt;br /&gt;
* Healer type Cybrids no longer spawns in medical rooms at lowest difficulties&lt;br /&gt;
* Fixed issue where mouse sensitivity gets reset between matches&lt;br /&gt;
* UI: Show red x if dragging to &amp;quot;crate&amp;quot;&lt;br /&gt;
* UI: Show red X if trying to drag an equipped item onto the &amp;quot;drop&amp;quot; button&lt;br /&gt;
* UI: Fixed an issue where XP would not properly show at end of match&lt;br /&gt;
** Known issues with bringing ammo into match and reserves may not update properly&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Starsiege: Deadzone/Patch Notes}}&lt;/div&gt;</summary>
		<author><name>Bigwig</name></author>
	</entry>
	<entry>
		<id>https://wiki.tribesdepot.com/index.php?title=Starsiege:_Deadzone/Patches/0.9.3.0&amp;diff=19706</id>
		<title>Starsiege: Deadzone/Patches/0.9.3.0</title>
		<link rel="alternate" type="text/html" href="https://wiki.tribesdepot.com/index.php?title=Starsiege:_Deadzone/Patches/0.9.3.0&amp;diff=19706"/>
		<updated>2025-09-19T02:20:00Z</updated>

		<summary type="html">&lt;p&gt;Bigwig: Uploaded original patch notes&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{PatchData&lt;br /&gt;
|Game=ssdz&lt;br /&gt;
|version=0.9.3.0&lt;br /&gt;
|publishdate=2023-05-19&lt;br /&gt;
|prev=Starsiege: Deadzone/Patches/0.9.1.0&lt;br /&gt;
|prevTitle=0.9.1.0&lt;br /&gt;
|next=Starsiege: Deadzone/Patches/0.9.4.0&lt;br /&gt;
|nextTitle=0.9.4.0&lt;br /&gt;
|source=&lt;br /&gt;
|sourceTitle=&lt;br /&gt;
|displayTitle=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Patch Notes 0.9.3.0  ==&lt;br /&gt;
Player inventories, loadouts and levels have been reset. &lt;br /&gt;
&lt;br /&gt;
==== Balance Adjustments ====&lt;br /&gt;
&lt;br /&gt;
===== Spinfusor =====&lt;br /&gt;
&lt;br /&gt;
* 33% Increase in Damage to Cybrids multiplier&lt;br /&gt;
* 20% Reduction in AOE&lt;br /&gt;
* 40% Reduction in Refire Time&lt;br /&gt;
* 25% Reduction in Base Damage&lt;br /&gt;
&lt;br /&gt;
===== Ballistic Sniper =====&lt;br /&gt;
&lt;br /&gt;
* 30% Reduction in Damage&lt;br /&gt;
* 15% Reduction in Refire Time&lt;br /&gt;
* 7% Reduction in Headshot Damage multiplierThe goal with these adjustments is to make room for some other weapons to shine while addressing player concerns around the Spinfusor in PVP encounters. We will continue to adjust the balance this weekend. &lt;br /&gt;
&lt;br /&gt;
==== Bug Fixes and Changes ====&lt;br /&gt;
&lt;br /&gt;
* Energy and Kinetic ammo now cost 1 credit in the Supplies vendor,&lt;br /&gt;
* Removed common crafting items until we can address the bug making them free&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Starsiege: Deadzone/Patch Notes}}&lt;/div&gt;</summary>
		<author><name>Bigwig</name></author>
	</entry>
	<entry>
		<id>https://wiki.tribesdepot.com/index.php?title=Template:Starsiege:_Deadzone/Patch_Notes&amp;diff=19705</id>
		<title>Template:Starsiege: Deadzone/Patch Notes</title>
		<link rel="alternate" type="text/html" href="https://wiki.tribesdepot.com/index.php?title=Template:Starsiege:_Deadzone/Patch_Notes&amp;diff=19705"/>
		<updated>2025-09-19T02:13:51Z</updated>

		<summary type="html">&lt;p&gt;Bigwig: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Navbox&lt;br /&gt;
| name   = Starsiege: Deadzone/Patch Notes&lt;br /&gt;
| title  = [[Starsiege: Deadzone/Patches]]&lt;br /&gt;
| listclass = hlist&lt;br /&gt;
| group1 = Alpha&lt;br /&gt;
| list1  =&lt;br /&gt;
* [[Starsiege: Deadzone/Patches/2023-09-22|September 22, 2023]]&lt;br /&gt;
* [[Starsiege: Deadzone/Patches/2023-09-15|September 15, 2023]]&lt;br /&gt;
* [[Starsiege: Deadzone/Patches/2023-09-08|September 8, 2023]]&lt;br /&gt;
* [[Starsiege: Deadzone/Patches/2023-09-07|September 7, 2023]]&lt;br /&gt;
* [[Starsiege: Deadzone/Patches/2023-08-08|August 8, 2023]]&lt;br /&gt;
* [[Starsiege: Deadzone/Patches/2023-08-01|August 1, 2023]]&lt;br /&gt;
* [[Starsiege: Deadzone/Patches/2023-07-28|July 28, 2023]]&lt;br /&gt;
* [[Starsiege: Deadzone/Patches/2023-07-27|July 27, 2023]]&lt;br /&gt;
* [[Starsiege: Deadzone/Patches/2023-07-24|July 24, 2023]]&lt;br /&gt;
* [[Starsiege: Deadzone/Patches/2023-07-20|July 20, 2023]]&lt;br /&gt;
* [[Starsiege: Deadzone/Patches/2023-07-17|July 17, 2023]]&lt;br /&gt;
* [[Starsiege: Deadzone/Patches/2023-07-13|July 13, 2023]]&lt;br /&gt;
* [[Starsiege: Deadzone/Patches/2023-06-29|June 29, 2023]]&lt;br /&gt;
* [[Starsiege: Deadzone/Patches/2023-06-23|June 23, 2023]]&lt;br /&gt;
* [[Starsiege: Deadzone/Patches/2023-06-22|June 22, 2023]]&lt;br /&gt;
* [[Starsiege: Deadzone/Patches/2023-06-19|June 19, 2023]]&lt;br /&gt;
* [[Starsiege: Deadzone/Patches/2023-06-16|June 16, 2023]]&lt;br /&gt;
* [[Starsiege: Deadzone/Patches/2023-06-09|June 9, 2023]]&lt;br /&gt;
* [[Starsiege: Deadzone/Patches/2023-06-02|June 2, 2023]]&lt;br /&gt;
* [[Starsiege: Deadzone/Patches/2023-05-26|May 26, 2023]]&lt;br /&gt;
* [[Starsiege: Deadzone/Patches/0.9.4.0|0.9.4.0]]&lt;br /&gt;
* [[Starsiege: Deadzone/Patches/0.9.3.0|0.9.3.0]]&lt;br /&gt;
* [[Starsiege: Deadzone/Patches/0.9.1.0|0.9.1.0]]&lt;br /&gt;
* [[Starsiege: Deadzone/Patches/0.8.6.0|0.8.6.0]]&lt;br /&gt;
* [[Starsiege: Deadzone/Patches/0.7.4.1|0.7.4.1]]&lt;br /&gt;
* [[Starsiege: Deadzone/Patches/0.7.4.0|0.7.4.0]]&lt;br /&gt;
* [[Starsiege: Deadzone/Patches/0.7.3|0.7.3]]&lt;br /&gt;
| group2 = &lt;br /&gt;
| list2  =&lt;br /&gt;
&lt;br /&gt;
}}&amp;lt;noinclude&amp;gt;&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Bigwig</name></author>
	</entry>
	<entry>
		<id>https://wiki.tribesdepot.com/index.php?title=Starsiege:_Deadzone/Patches/0.9.1.0&amp;diff=19704</id>
		<title>Starsiege: Deadzone/Patches/0.9.1.0</title>
		<link rel="alternate" type="text/html" href="https://wiki.tribesdepot.com/index.php?title=Starsiege:_Deadzone/Patches/0.9.1.0&amp;diff=19704"/>
		<updated>2025-09-19T02:13:20Z</updated>

		<summary type="html">&lt;p&gt;Bigwig: Uploaded original patch notes&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{PatchData&lt;br /&gt;
|Game=ssdz&lt;br /&gt;
|version=0.9.1.0&lt;br /&gt;
|publishdate=2023-05-18&lt;br /&gt;
|prev=Starsiege: Deadzone/Patches/0.8.6.0&lt;br /&gt;
|prevTitle=0.8.6.0&lt;br /&gt;
|next=Starsiege: Deadzone/Patches/0.9.3.0&lt;br /&gt;
|nextTitle=0.9.3.0&lt;br /&gt;
|source=&lt;br /&gt;
|sourceTitle=&lt;br /&gt;
|displayTitle=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Patch Notes 0.9.1.0  ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Patch Notes for May 18&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Player inventories, loadouts and levels have been reset.&lt;br /&gt;
&lt;br /&gt;
==== General Updates: ====&lt;br /&gt;
&lt;br /&gt;
* News page added.&lt;br /&gt;
* Shield Penetration and Hipfire Accuracy Passives are automatically unlocked for the first level.&lt;br /&gt;
* Removed Movement Stim item.&lt;br /&gt;
&lt;br /&gt;
==== Crafting Unlocked: ====&lt;br /&gt;
&lt;br /&gt;
* Players can use crafting components found in matches to craft various weapons and armor.&lt;br /&gt;
&lt;br /&gt;
==== Ammo Updated: ====&lt;br /&gt;
&lt;br /&gt;
* Ammo is now used per bullet and no longer discards the remaining magazine on reloading.&lt;br /&gt;
* Ammo is now stored in a unique slot in the inventory and backpack.&lt;br /&gt;
&lt;br /&gt;
==== Map Generation: ====&lt;br /&gt;
&lt;br /&gt;
* Prison Ship added.&lt;br /&gt;
* Blue and yellow variants of the Luxury Ship added.&lt;br /&gt;
* Respawn stations now have a chance to spawn more than 2 per match.&lt;br /&gt;
&lt;br /&gt;
==== Looting Update: ====&lt;br /&gt;
&lt;br /&gt;
* Loot up to Legendary rarity can now be found in most queues, at very low drop chances&lt;br /&gt;
&lt;br /&gt;
==== Weapon Changes: ====&lt;br /&gt;
&lt;br /&gt;
===== Cybrid Biter =====&lt;br /&gt;
&lt;br /&gt;
* Base Damage Increased from 10 to 20&lt;br /&gt;
* Cybrid Damage Modifier Decreased from 3 to 1.5&lt;br /&gt;
&lt;br /&gt;
===== DMR =====&lt;br /&gt;
&lt;br /&gt;
* Base Damage Increased from 50 to 60&lt;br /&gt;
* Rarity Scaling: 60-67/75/82/90/97/105&lt;br /&gt;
&lt;br /&gt;
===== Silenced Pistol =====&lt;br /&gt;
&lt;br /&gt;
* Base Damage Decreased from 60 to 45&lt;br /&gt;
* Rarity Scaling: 45-50/56/62/68/73/79&lt;br /&gt;
* Fire Rate Increased from 0.25 to 0.194&lt;br /&gt;
&lt;br /&gt;
==== Bug Fixes: ====&lt;br /&gt;
&lt;br /&gt;
* Fixed issue where the vendors would show the first vendor selected instead of the properly selected vendor.&lt;br /&gt;
* Fixed issue where the Elite Bot Spawner would not be intractable on the Luxury Ship.&lt;br /&gt;
* Fixed issue where Cybrid death crates would fall through stairs.&lt;br /&gt;
* Fixed issue where projectile wasp&#039;s attacks would sometimes not play explosion VFX.&lt;br /&gt;
* Fixed issue where the Phase Shift ability VFX would trigger on teammates.&lt;br /&gt;
&lt;br /&gt;
==== Known Issues: ====&lt;br /&gt;
&lt;br /&gt;
* Equipment may reset after first match.&lt;br /&gt;
* When picking up ammo, the total on the HUD sometimes doesn&#039;t update (even after a reload). It updates after unequipping/reequipping.&lt;br /&gt;
* Known issues with swapping items in the belt. Inventory overhaul still in the works.&lt;br /&gt;
* End of match screen may not show gained experience from match. XP &amp;amp; rewards are still granted.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Starsiege: Deadzone/Patch Notes}}&lt;/div&gt;</summary>
		<author><name>Bigwig</name></author>
	</entry>
	<entry>
		<id>https://wiki.tribesdepot.com/index.php?title=Starsiege:_Deadzone/Patches/0.8.6.0&amp;diff=19703</id>
		<title>Starsiege: Deadzone/Patches/0.8.6.0</title>
		<link rel="alternate" type="text/html" href="https://wiki.tribesdepot.com/index.php?title=Starsiege:_Deadzone/Patches/0.8.6.0&amp;diff=19703"/>
		<updated>2025-09-19T02:11:05Z</updated>

		<summary type="html">&lt;p&gt;Bigwig: Uploaded original patch notes&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{PatchData&lt;br /&gt;
|Game=ssdz&lt;br /&gt;
|version=0.8.6.0&lt;br /&gt;
|publishdate=2023-05-12&lt;br /&gt;
|prev=Starsiege: Deadzone/Patches/0.7.4.1&lt;br /&gt;
|prevTitle=0.7.4.1&lt;br /&gt;
|next=Starsiege: Deadzone/Patches/0.9.1.0&lt;br /&gt;
|nextTitle=0.9.1.0&lt;br /&gt;
|source=&lt;br /&gt;
|sourceTitle=&lt;br /&gt;
|displayTitle=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Patch Notes 0.8.6.0  ==&lt;br /&gt;
&#039;&#039;Patch Notes for May 12th, 2023&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==== Gameplay Changes: ====&lt;br /&gt;
&lt;br /&gt;
* Default Player Health Increased from 100 to 150&lt;br /&gt;
* Default Player Shields Increased from 100 to 150&lt;br /&gt;
* Armor is no longer dropped on player death.&lt;br /&gt;
* Armor is no longer found within each raid.&lt;br /&gt;
* Weapons now have a decreased chance to be found within each raid&lt;br /&gt;
&lt;br /&gt;
==== New Mastery System: ====&lt;br /&gt;
&lt;br /&gt;
* Armor will now have attached Mastery Scores&lt;br /&gt;
* 11 Mastery Categories added&lt;br /&gt;
** Stealth&lt;br /&gt;
** Heavy Armor&lt;br /&gt;
** Agility&lt;br /&gt;
** Recon&lt;br /&gt;
** Medic&lt;br /&gt;
** Trapper&lt;br /&gt;
** Acoustics&lt;br /&gt;
** Hacker&lt;br /&gt;
** Scavenger&lt;br /&gt;
** Cybrid Killer&lt;br /&gt;
** Ammunition&lt;br /&gt;
&lt;br /&gt;
* Masteries per rarity: 0/0/1/2/3/3&lt;br /&gt;
* Each Mastery grants a variety of passive bonuses as you earn more points in a category&lt;br /&gt;
* Armor is now equipped on the loadout tab instead of the backpack.&lt;br /&gt;
&lt;br /&gt;
==== Player Progression: ====&lt;br /&gt;
&lt;br /&gt;
* Removed Perks from the Perk Pool:&lt;br /&gt;
** Movement Speed&lt;br /&gt;
** Door Interaction Time&lt;br /&gt;
** Flashlight Brightness&lt;br /&gt;
** Healing Effectiveness&lt;br /&gt;
** Health Max&lt;br /&gt;
** Health Pack Speed&lt;br /&gt;
** Shield Max&lt;br /&gt;
** Headshot Mitigation&lt;br /&gt;
** Cybrid Damage Modifier&lt;br /&gt;
** Magazine Capacity&lt;br /&gt;
* Players now earn weapons and armor at varying rarity from leveling up in place of these mods&lt;br /&gt;
&lt;br /&gt;
==== Weapons: ====&lt;br /&gt;
&lt;br /&gt;
===== General =====&lt;br /&gt;
&lt;br /&gt;
* Weapons will now properly roll an amount of mods based on their rarity&lt;br /&gt;
* Mods rolled per rarity: 1/1/2/2/3/4&lt;br /&gt;
* Available Mods:&lt;br /&gt;
** Reload Speed&lt;br /&gt;
** Fire Rate&lt;br /&gt;
** Magazine Capacity&lt;br /&gt;
** Headshot Damage&lt;br /&gt;
** Stagger Value&lt;br /&gt;
** Bullet Spread&lt;br /&gt;
&lt;br /&gt;
===== Auto Pistol =====&lt;br /&gt;
&lt;br /&gt;
* Base Damage Decreased from 15 to 14&lt;br /&gt;
* Rarity Scaling: 14-16/18/19/21/23/25&lt;br /&gt;
* Fire Rate Increased from 0.077 to 0.521&lt;br /&gt;
* Falloff Damage Reduction Increased from 30% to 70%&lt;br /&gt;
* Changed from HitScan to Projectile&lt;br /&gt;
&lt;br /&gt;
===== Assault Rifle =====&lt;br /&gt;
&lt;br /&gt;
* Base Damage Increased from 22 to 23&lt;br /&gt;
* Rarity Scaling: 23-26/29/32/35/37/40&lt;br /&gt;
* Headshot Modifier Increased from 1.5 to 1.75&lt;br /&gt;
* Changed from HitScan to Projectile&lt;br /&gt;
&lt;br /&gt;
===== Boarding Pistol =====&lt;br /&gt;
&lt;br /&gt;
* Changed from HitScan to Projectile&lt;br /&gt;
&lt;br /&gt;
===== Crossbow =====&lt;br /&gt;
&lt;br /&gt;
* Base Damage Increased from 35 to 90&lt;br /&gt;
* Rarity Scaling: 90-101/113/123/135/146/158&lt;br /&gt;
* Cybrid Damage Modifier Decreased from 3.0 to 1.5&lt;br /&gt;
* Double Barrel Shotgun&lt;br /&gt;
* Fire Rate Decreased from 0.5 to 0.85&lt;br /&gt;
&lt;br /&gt;
===== DMR =====&lt;br /&gt;
&lt;br /&gt;
* Base Damage Decreased from 53 to 50&lt;br /&gt;
* Rarity Scaling: 50-56/63/69/75/81/88&lt;br /&gt;
* Fire Rate Decreased from 0.226 to 0.25&lt;br /&gt;
* Headshot Modifier Increased from 1.5 to 1.75&lt;br /&gt;
* Changed from HitScan to Projectile&lt;br /&gt;
&lt;br /&gt;
===== Hand Cannon =====&lt;br /&gt;
&lt;br /&gt;
* Base Damage Decreased from 85 to 70&lt;br /&gt;
* Rarity Scaling: 70-78/88/96/105/113/123&lt;br /&gt;
* Headshot Modifier Increased from 1.5 to 2.15&lt;br /&gt;
* Damage Falloff Range Raised from 14-25m to 18-32m&lt;br /&gt;
* Falloff Damage Reduction Decreased from 60% to 40%&lt;br /&gt;
* Changed from HitScan to Projectile&lt;br /&gt;
&lt;br /&gt;
===== LMG =====&lt;br /&gt;
&lt;br /&gt;
* Base Damage Increased from 26 to 28&lt;br /&gt;
* Rarity Scaling: 28-31/35/38/42/45/49&lt;br /&gt;
* Fire Rate Decreased from 0.0935 to 0.11&lt;br /&gt;
* Changed from HitScan to Projectile&lt;br /&gt;
&lt;br /&gt;
===== Pistol =====&lt;br /&gt;
&lt;br /&gt;
* Base Damage Increased from 25 to 35&lt;br /&gt;
* Rarity Scaling: 35-39/44/48/53/57/61&lt;br /&gt;
* Changed from HitScan to Projectile&lt;br /&gt;
&lt;br /&gt;
===== Pulse Pistol =====&lt;br /&gt;
&lt;br /&gt;
* Base Damage Increased from 25 to 35&lt;br /&gt;
* Rarity Scaling: 35-39/44/48/53/57/61&lt;br /&gt;
* Fire Rate Increased from 0.2 to 0.142&lt;br /&gt;
* Cybrid Damage Modifier Decreased from 3 to 1.5&lt;br /&gt;
* Hipfire Spread Decreased from 1.5 to 0&lt;br /&gt;
* Aiming Spread Decreased from 0.75 to 0&lt;br /&gt;
* Crouching Spread Decreased from 1.25 to 0&lt;br /&gt;
&lt;br /&gt;
===== Pulse Rifle =====&lt;br /&gt;
&lt;br /&gt;
* Base Damage Increased from 22 to 23&lt;br /&gt;
* Rarity Scaling: 23-26/29/32/35/37/40&lt;br /&gt;
* Fire Rate Increased from 0.089 to 0.083&lt;br /&gt;
* Cybrid Damage Modifier Decreased from 3 to 1.5&lt;br /&gt;
* Hipfire Spread Decreased from 3 to 0&lt;br /&gt;
* Aiming Spread Decreased from 1.5 to 0&lt;br /&gt;
* Moving Spread Decreased from 4 to 2&lt;br /&gt;
* Crouching Spread Decreased from 2.5 to 0&lt;br /&gt;
&lt;br /&gt;
===== Pulse Shotgun =====&lt;br /&gt;
&lt;br /&gt;
* Base Damage Increased from 4 to 10&lt;br /&gt;
* Rarity Scaling: 10-11/13/14/15/16/18&lt;br /&gt;
* Cybrid Damage Modifier Decreased from 3 to 1.5&lt;br /&gt;
&lt;br /&gt;
===== Silenced Pistol =====&lt;br /&gt;
&lt;br /&gt;
* Base Damage Increased from 42 to 60&lt;br /&gt;
* Rarity Scaling: 60-67/75/82/90/97/105&lt;br /&gt;
* Changed from HitScan to Projectile&lt;br /&gt;
&lt;br /&gt;
===== SMG =====&lt;br /&gt;
&lt;br /&gt;
* Base Damage Increased from 17 to 18&lt;br /&gt;
* Rarity Scaling: 18-20/23/25/27/29/32&lt;br /&gt;
* Fire Rate Increased from 0.0633 to 0.059&lt;br /&gt;
* Magazine Capacity Decreased from 28 to 26&lt;br /&gt;
* Falloff Damage Reduction Increased from 30% to 60%&lt;br /&gt;
* Changed from HitScan to Projectile&lt;br /&gt;
&lt;br /&gt;
===== Sniper =====&lt;br /&gt;
&lt;br /&gt;
* Base Damage Increased from 135 to 140&lt;br /&gt;
* Rarity Scaling: 140-157/175/192/210/227/245&lt;br /&gt;
* Fire Rate Decreased from 0.774 to 1.3&lt;br /&gt;
* Headshot Modifier Increased from 1.5 to 2.15&lt;br /&gt;
* Hipfire Spread Increased from 8 to 20&lt;br /&gt;
* Falling Spread Increased from 10 to 20&lt;br /&gt;
* Changed from HitScan to Projectile&lt;br /&gt;
&lt;br /&gt;
===== Spinfusor =====&lt;br /&gt;
&lt;br /&gt;
* Base Damage Increased from 60 to 100&lt;br /&gt;
* Rarity Scaling: 100-112/125/137/150/162/175&lt;br /&gt;
* Magazine Capacity Reduced from 4 to 3&lt;br /&gt;
* Cybrid Damage Modifier Decreased from 3 to 1.5&lt;br /&gt;
&lt;br /&gt;
==== General Updates: ====&lt;br /&gt;
&lt;br /&gt;
* Game select added.&lt;br /&gt;
* New animatic added when a player starts the game.&lt;br /&gt;
* Added a Survival Guide to the main menu.&lt;br /&gt;
* Party voice chat added to the lobby.&lt;br /&gt;
* Advanced display checkbox added to settings menu.&lt;br /&gt;
* Defaulted FOV to 80.&lt;br /&gt;
* Armor is now equipped in the Loadout tab.&lt;br /&gt;
* Armor can no longer be swapped in a match.&lt;br /&gt;
* Revive stations now clamp to the Radar if a teammate dies.&lt;br /&gt;
* Reviving now channels for 6 seconds instead of 1 second.&lt;br /&gt;
* Ping wheel added.&lt;br /&gt;
&lt;br /&gt;
==== Ship Generation: ====&lt;br /&gt;
&lt;br /&gt;
* New Luxury ship generation added.&lt;br /&gt;
* Space Bar added to Luxury ships.&lt;br /&gt;
* Two story cargo hold added.&lt;br /&gt;
&lt;br /&gt;
==== Cybrids: ====&lt;br /&gt;
&lt;br /&gt;
* Explosive Spider Cybrid updated to differentiate it from the Melee Spider Cybrid.&lt;br /&gt;
* Smoothed movement on most ranged Cybrids.&lt;br /&gt;
* Cybrid spawner button updated and now spawn a Healer Cybrid, 2 long ranged Cybrids and 2 Switchblade Cybrids.&lt;br /&gt;
&lt;br /&gt;
==== Bug Fixes: ====&lt;br /&gt;
&lt;br /&gt;
* Fixed issue where Scanner ability VFX would get stuck on.&lt;br /&gt;
* Fixed issue where some lights and consoles could not be shot out.&lt;br /&gt;
* Fixed issue where extraction pods would be in an unreachable spot.&lt;br /&gt;
* Fixed issue where crouch height was too low on spectated players.&lt;br /&gt;
* Fixed issue where weapons would not correctly show ADS VFX when spectating.&lt;br /&gt;
* Fixed issue where grenades would not show when spectating.&lt;br /&gt;
* Fixed issue where the XP bar in the lobby would not update properly.&lt;br /&gt;
* Fixed issue where hitting the continue button would loop the level up animation.&lt;br /&gt;
* Fixed issue where weapon tooltips would sometimes be the wrong rarity color.&lt;br /&gt;
* Fixed issue where after leaving a match, the rarity of an item would be wrong.&lt;br /&gt;
&lt;br /&gt;
==== Known Issues: ====&lt;br /&gt;
&lt;br /&gt;
* The first vendor viewed after entering the Main Menu is shown on other vendor menus.&lt;br /&gt;
* Existing players may need to clear loadouts before entering matches for the first time.&lt;br /&gt;
* We are investigating a solution and are hoping to Hotfix soon.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Starsiege: Deadzone/Patch Notes}}&lt;/div&gt;</summary>
		<author><name>Bigwig</name></author>
	</entry>
	<entry>
		<id>https://wiki.tribesdepot.com/index.php?title=Starsiege:_Deadzone/Patches/0.7.5&amp;diff=19702</id>
		<title>Starsiege: Deadzone/Patches/0.7.5</title>
		<link rel="alternate" type="text/html" href="https://wiki.tribesdepot.com/index.php?title=Starsiege:_Deadzone/Patches/0.7.5&amp;diff=19702"/>
		<updated>2025-09-19T02:03:31Z</updated>

		<summary type="html">&lt;p&gt;Bigwig: Bigwig moved page Starsiege: Deadzone/Patches/0.7.5 to Starsiege: Deadzone/Patches/0.8.6.0: Updated erroneous 0.7.5 to 0.8.6.0 to match Steam&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Starsiege: Deadzone/Patches/0.8.6.0]]&lt;/div&gt;</summary>
		<author><name>Bigwig</name></author>
	</entry>
	<entry>
		<id>https://wiki.tribesdepot.com/index.php?title=Starsiege:_Deadzone/Patches/0.8.6.0&amp;diff=19701</id>
		<title>Starsiege: Deadzone/Patches/0.8.6.0</title>
		<link rel="alternate" type="text/html" href="https://wiki.tribesdepot.com/index.php?title=Starsiege:_Deadzone/Patches/0.8.6.0&amp;diff=19701"/>
		<updated>2025-09-19T02:03:30Z</updated>

		<summary type="html">&lt;p&gt;Bigwig: Bigwig moved page Starsiege: Deadzone/Patches/0.7.5 to Starsiege: Deadzone/Patches/0.8.6.0: Updated erroneous 0.7.5 to 0.8.6.0 to match Steam&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{PatchData&lt;br /&gt;
|Game=ssdz&lt;br /&gt;
|version=0.8.6&lt;br /&gt;
|publishdate=2023-05-12&lt;br /&gt;
|prev=Starsiege: Deadzone/Patches/0.7.4.1&lt;br /&gt;
|prevTitle=0.7.4.1&lt;br /&gt;
|next=Starsiege: Deadzone/Patches/0.9.1.0&lt;br /&gt;
|nextTitle=0.9.1.0&lt;br /&gt;
|source=&lt;br /&gt;
|sourceTitle=&lt;br /&gt;
|displayTitle=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Patch Notes  ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Starsiege: Deadzone/Patch Notes}}&lt;/div&gt;</summary>
		<author><name>Bigwig</name></author>
	</entry>
	<entry>
		<id>https://wiki.tribesdepot.com/index.php?title=Starsiege:_Deadzone/Patches/0.8.6.0&amp;diff=19700</id>
		<title>Starsiege: Deadzone/Patches/0.8.6.0</title>
		<link rel="alternate" type="text/html" href="https://wiki.tribesdepot.com/index.php?title=Starsiege:_Deadzone/Patches/0.8.6.0&amp;diff=19700"/>
		<updated>2025-09-19T02:03:16Z</updated>

		<summary type="html">&lt;p&gt;Bigwig: Initial page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{PatchData&lt;br /&gt;
|Game=ssdz&lt;br /&gt;
|version=0.8.6&lt;br /&gt;
|publishdate=2023-05-12&lt;br /&gt;
|prev=Starsiege: Deadzone/Patches/0.7.4.1&lt;br /&gt;
|prevTitle=0.7.4.1&lt;br /&gt;
|next=Starsiege: Deadzone/Patches/0.9.1.0&lt;br /&gt;
|nextTitle=0.9.1.0&lt;br /&gt;
|source=&lt;br /&gt;
|sourceTitle=&lt;br /&gt;
|displayTitle=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Patch Notes  ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Starsiege: Deadzone/Patch Notes}}&lt;/div&gt;</summary>
		<author><name>Bigwig</name></author>
	</entry>
	<entry>
		<id>https://wiki.tribesdepot.com/index.php?title=Starsiege:_Deadzone/Patches/0.7.4.1&amp;diff=19699</id>
		<title>Starsiege: Deadzone/Patches/0.7.4.1</title>
		<link rel="alternate" type="text/html" href="https://wiki.tribesdepot.com/index.php?title=Starsiege:_Deadzone/Patches/0.7.4.1&amp;diff=19699"/>
		<updated>2025-09-19T02:02:50Z</updated>

		<summary type="html">&lt;p&gt;Bigwig: Updated erroneous 0.7.5 to 0.8.6.0 to match Steam&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{PatchData&lt;br /&gt;
|Game=ssdz&lt;br /&gt;
|version=0.7.4.1&lt;br /&gt;
|publishdate=2023-05-05&lt;br /&gt;
|prev=Starsiege: Deadzone/Patches/0.7.4.0&lt;br /&gt;
|prevTitle=0.7.4.0&lt;br /&gt;
|next=Starsiege: Deadzone/Patches/0.8.6&lt;br /&gt;
|nextTitle=0.8.6&lt;br /&gt;
|source=&lt;br /&gt;
|sourceTitle=&lt;br /&gt;
|displayTitle=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Patch Notes 0.7.4.1 ==&lt;br /&gt;
&lt;br /&gt;
==== Hotfixes ====&lt;br /&gt;
&lt;br /&gt;
* Crate channel to open time reduced from 4s to 2s&lt;br /&gt;
* Cybrid death crates don’t move as far on death&lt;br /&gt;
* Training queues now grant XP&lt;br /&gt;
* Cybrid blaster starting energy weapon now has magazine size of 85&lt;br /&gt;
* Crouch footstep volume fixed&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Starsiege: Deadzone/Patch Notes}}&lt;/div&gt;</summary>
		<author><name>Bigwig</name></author>
	</entry>
</feed>