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	<updated>2026-04-18T10:22:11Z</updated>
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	<entry>
		<id>https://wiki.tribesdepot.com/index.php?title=Deadzone:_Rogue/Enemies/Switchblade&amp;diff=19748</id>
		<title>Deadzone: Rogue/Enemies/Switchblade</title>
		<link rel="alternate" type="text/html" href="https://wiki.tribesdepot.com/index.php?title=Deadzone:_Rogue/Enemies/Switchblade&amp;diff=19748"/>
		<updated>2025-09-25T00:43:13Z</updated>

		<summary type="html">&lt;p&gt;Phobos15: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}{{ArmorInfoBox&lt;br /&gt;
|title = Switchblade&lt;br /&gt;
|image = [[Image:DZR Switchblade.png|250px]]&lt;br /&gt;
|caption = Outdated screenshot from Chapter One&lt;br /&gt;
|armor = &lt;br /&gt;
|health = 8,000&lt;br /&gt;
|healthdelay = &lt;br /&gt;
|energy = &lt;br /&gt;
|energyregen = &lt;br /&gt;
|speed = &lt;br /&gt;
|mass = &lt;br /&gt;
|tribesgold = &lt;br /&gt;
|xp = &lt;br /&gt;
|mastery = &lt;br /&gt;
|icon = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Switchblades&#039;&#039;&#039; are an enemy in Deadzone: Rogue.&lt;br /&gt;
&lt;br /&gt;
Switchblades have a glowing orb in their abdomen, serving as their weakpoint. Unless Staggered, most of this weakpoint is covered.&lt;br /&gt;
&lt;br /&gt;
Switchblades will move directly towards the player and attempt to make melee attacks against the player. Every few seconds, the Switchblade will charge. This is first telegraphed by the Switchblade stopping and leaning forward, fully exposing the weakpoint. Then a glint comes from the Switchblade&#039;s weakpoint. The Switchblade then moves very quickly until it reaches an obstruction. If it passes through the player, the player will also take damage.&lt;br /&gt;
&lt;br /&gt;
Switchblades first appear at the end of Security Level 3 as the boss. Single Switchblades may also appear in rooms starting from Security Level 7, and one will appear in the perk room of Security Level 9. Switchblades outside of the first encounter are stationary unless provoked.&lt;br /&gt;
&lt;br /&gt;
== Strategy ==&lt;br /&gt;
&lt;br /&gt;
* Like other melee enemies, the Switchblade&#039;s melee attack can be dodged by dashing away from it during the windup. Additionally, Chill can be used to almost completely prevent the Switchblade from reaching the player.&lt;br /&gt;
* The charge attack can be dodged by dashing perpendicular to the Switchblade shortly after its weakpoint glints. Alternatively, obstructing cover - such as the pillars in the first encounter - will block the Switchblade&#039;s charge.&lt;br /&gt;
* Freezing the Switchblade as it prepares to charge will stop it from charging.&lt;br /&gt;
* You can lock the Switchblade in its easily dodgeable melee auto attack by stepping into melee range, causing it to start it&#039;s auto attack, then dashing back to avoid the swipe. Repeating that stepping in and leaving range will frequently let you trick it into not using any of its other harder to time/dodge abilities.&lt;br /&gt;
&lt;br /&gt;
[[Category:Deadzone Rogue]]&lt;br /&gt;
[[Category:Deadzone Rogue/Enemies]]&lt;/div&gt;</summary>
		<author><name>Phobos15</name></author>
	</entry>
	<entry>
		<id>https://wiki.tribesdepot.com/index.php?title=Deadzone:_Rogue/Enemies/Phalanx&amp;diff=19747</id>
		<title>Deadzone: Rogue/Enemies/Phalanx</title>
		<link rel="alternate" type="text/html" href="https://wiki.tribesdepot.com/index.php?title=Deadzone:_Rogue/Enemies/Phalanx&amp;diff=19747"/>
		<updated>2025-09-25T00:40:54Z</updated>

		<summary type="html">&lt;p&gt;Phobos15: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
{{ArmorInfoBox&lt;br /&gt;
|title = Phalanx&lt;br /&gt;
|image = [[Image:DZR Phalanx.png|250px]]&lt;br /&gt;
|caption = Outdated screenshot from Chapter One&lt;br /&gt;
|armor = &lt;br /&gt;
|health = 1,200&lt;br /&gt;
|healthdelay = &lt;br /&gt;
|energy = &lt;br /&gt;
|energyregen = &lt;br /&gt;
|speed = &lt;br /&gt;
|mass = &lt;br /&gt;
|tribesgold = &lt;br /&gt;
|xp = &lt;br /&gt;
|mastery = &lt;br /&gt;
|icon = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Phalanxes&#039;&#039;&#039; are an enemy in Deadzone: Rogue.&lt;br /&gt;
&lt;br /&gt;
Phalanxes have glowing red vents on their back, as well as a red light on the centre of their chest. These act as their weakpoints. They also carry a shield that blocks bullets and melee attacks. &lt;br /&gt;
&lt;br /&gt;
Phalanxes will move directly toward the player, stopping occasionally to lower their shield and aim at the player. After a short delay, the Phalanx will fire a powerful barrage of fast-moving bolts before raising its shield again and reloading.&lt;br /&gt;
&lt;br /&gt;
Up to one Phalanx can appear in rooms from Security Level 4. Up to two Phalanxes will appear in most rooms from Security Levels 5 to 8. They are stationary unless provoked.&lt;br /&gt;
&lt;br /&gt;
== Strategy ==&lt;br /&gt;
&lt;br /&gt;
* Phalanxes are very dangerous enemies. Use stealth to scout out their positions, and make heavy use of cover to break line of sight. Don&#039;t exit cover until the barrage finishes or until the Phalanx begins to move on the minimap if you can&#039;t see the barrage.&lt;br /&gt;
* The shield doesn&#039;t cover the Phalanx&#039;s head and legs. Firing at these points with an accurate weapon from a distance is the safest way to eliminate Phalanxes.&lt;br /&gt;
* If attacked from behind, a Hellstorm or Rampage is able to destroy a Phalanx before it fires a barrage. Due to the high amounts of damage this requires and the Phalanx&#039;s ability to kill the player in a single barrage at higher difficulties, this is very risky.&lt;br /&gt;
* Be aware that melee attacks have a weird interaction with the shield hitbox, frequently being &amp;quot;blocked&amp;quot; even if you are hitting an un shielded part but are standing too close.&lt;br /&gt;
&lt;br /&gt;
[[Category:Deadzone Rogue]]&lt;br /&gt;
[[Category:Deadzone Rogue/Enemies]]&lt;/div&gt;</summary>
		<author><name>Phobos15</name></author>
	</entry>
	<entry>
		<id>https://wiki.tribesdepot.com/index.php?title=Deadzone:_Rogue/Enemies/Guardian&amp;diff=19746</id>
		<title>Deadzone: Rogue/Enemies/Guardian</title>
		<link rel="alternate" type="text/html" href="https://wiki.tribesdepot.com/index.php?title=Deadzone:_Rogue/Enemies/Guardian&amp;diff=19746"/>
		<updated>2025-09-25T00:38:20Z</updated>

		<summary type="html">&lt;p&gt;Phobos15: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
{{ArmorInfoBox&lt;br /&gt;
|title = Guardian&lt;br /&gt;
|image = [[Image:DZR_GuardianBot.png|250px]]&lt;br /&gt;
|caption = Outdated screenshot from Chapter One&lt;br /&gt;
|armor = &lt;br /&gt;
|health = &lt;br /&gt;
|healthdelay = &lt;br /&gt;
|energy = &lt;br /&gt;
|energyregen = &lt;br /&gt;
|speed = &lt;br /&gt;
|mass = &lt;br /&gt;
|tribesgold = &lt;br /&gt;
|xp = &lt;br /&gt;
|mastery = &lt;br /&gt;
|icon = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Guardians&#039;&#039;&#039; are an enemy in Deadzone: Rogue.&lt;br /&gt;
&lt;br /&gt;
The small eye on the front of the Guardian and the rear jets act as its weakpoints.&lt;br /&gt;
&lt;br /&gt;
Guardians fly and move very little{{Verify}}. They fire large red bolts, dealing damage in an area.&lt;br /&gt;
&lt;br /&gt;
Guardians appear in every perk room starting from Security Level 7{{Verify}}. They are stationary unless provoked.&lt;br /&gt;
&lt;br /&gt;
== Strategy ==&lt;br /&gt;
&lt;br /&gt;
* Guardians are very dangerous enemies. Use stealth to scout out their positions.&lt;br /&gt;
* Like most ranged enemies, Guardians aim directly at the player. Using cover or strafing around the Guardian will dodge most attacks.&lt;br /&gt;
&lt;br /&gt;
[[Category:Deadzone Rogue]]&lt;br /&gt;
[[Category:Deadzone Rogue/Enemies]]&lt;/div&gt;</summary>
		<author><name>Phobos15</name></author>
	</entry>
	<entry>
		<id>https://wiki.tribesdepot.com/index.php?title=Deadzone:_Rogue/Perks&amp;diff=19393</id>
		<title>Deadzone: Rogue/Perks</title>
		<link rel="alternate" type="text/html" href="https://wiki.tribesdepot.com/index.php?title=Deadzone:_Rogue/Perks&amp;diff=19393"/>
		<updated>2025-09-11T21:46:22Z</updated>

		<summary type="html">&lt;p&gt;Phobos15: /* Grenade Cascade */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Starting from Security Level 2, perk rooms will reward the player with a choice between three perks. The first three choices allow the player to choose their primary perks. All subsequent choices are secondary perks. Each primary perk adds a selection of four possible secondary perks that may be chosen. Up to three secondary perks per primary perk may be chosen in a single run.&lt;br /&gt;
&lt;br /&gt;
Perks are one of the most impactful forms of progression in Deadzone: Rogue. Due to their limited selection, they should be considered carefully.  There are three categories of perks: Combat Perks, Protective Perks, and Elemental Perks.&lt;br /&gt;
&lt;br /&gt;
=== Combat Perks ===&lt;br /&gt;
Multiple combat primary perks can be chosen per run.&lt;br /&gt;
&lt;br /&gt;
==== Chromatic Cells ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Icon&lt;br /&gt;
!Name&lt;br /&gt;
!Benefit&lt;br /&gt;
!Notes&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkFamily Chroma Parent.png|64px|class=dzr_perk dzr_perk_parent]]&lt;br /&gt;
|&#039;&#039;&#039;Chromatic Cells&#039;&#039;&#039;&lt;br /&gt;
| +30% &#039;&#039;&#039;Elemental Damage&#039;&#039;&#039;&lt;br /&gt;
Applying an &#039;&#039;&#039;Elemental Debuff&#039;&#039;&#039; has a 30% chance to apply an additional &#039;&#039;&#039;Elemental Debuff&#039;&#039;&#039;&lt;br /&gt;
|Primary Chroma perk&lt;br /&gt;
Unlocked after completing Zone 3: Uniform Chaos III&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkFamily Chroma Child2.png|64px|class=dzr_perk dzr_perk_child]]&lt;br /&gt;
|&#039;&#039;&#039;Opalescent Diffraction&#039;&#039;&#039;&lt;br /&gt;
| +30% &#039;&#039;&#039;Elemental Damage&#039;&#039;&#039;&lt;br /&gt;
Damaging enemies with 2+ &#039;&#039;&#039;Elemental Damage&#039;&#039;&#039; applies &#039;&#039;&#039;Chroma Diffraction&#039;&#039;&#039;, increasing &#039;&#039;&#039;Proc Chance&#039;&#039;&#039; against the target by +20%&lt;br /&gt;
|Secondary perk, requires Chromatic Cells&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkFamily Chroma Child3.png|64px|class=dzr_perk dzr_perk_child]]&lt;br /&gt;
|&#039;&#039;&#039;Prismatic Rebirth&#039;&#039;&#039;&lt;br /&gt;
| +10% &#039;&#039;&#039;Elemental Damage&#039;&#039;&#039;&lt;br /&gt;
Killing an enemy with 5 &#039;&#039;&#039;Elemental Debuffs&#039;&#039;&#039; (including Chromatic) triggers &#039;&#039;&#039;Prismatic Rebirth&#039;&#039;&#039;, dealing 500 &#039;&#039;&#039;Elemental Damage&#039;&#039;&#039; over 15 meters&lt;br /&gt;
|Secondary perk, requires Chromatic Cells&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkFamily Chroma Child4.png|64px|class=dzr_perk dzr_perk_child]]&lt;br /&gt;
|&#039;&#039;&#039;Empowered Refraction&#039;&#039;&#039;&lt;br /&gt;
| +15% &#039;&#039;&#039;Elemental Damage&#039;&#039;&#039;&lt;br /&gt;
Elemental Procs on enemies with 3+ &#039;&#039;&#039;Elemental Debuffs&#039;&#039;&#039; (including Chromatic) applies &#039;&#039;&#039;Chroma Refraction&#039;&#039;&#039;, increasing &#039;&#039;&#039;Proc Damage&#039;&#039;&#039; to the target by 20%&lt;br /&gt;
|Secondary perk, requires Chromatic Cells&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkFamily Chroma Child1.png|64px|class=dzr_perk dzr_perk_child]]&lt;br /&gt;
|&#039;&#039;&#039;Iridescent Channeling&#039;&#039;&#039;&lt;br /&gt;
| +20% &#039;&#039;&#039;Elemental Damage&#039;&#039;&#039;&lt;br /&gt;
Applying an &#039;&#039;&#039;Elemental Debuff&#039;&#039;&#039; deals 30 damage of that element&lt;br /&gt;
|Secondary perk, requires Chromatic Cells&lt;br /&gt;
|}&lt;br /&gt;
==== &#039;&#039;&#039;Grenade Cascade&#039;&#039;&#039; ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Icon&lt;br /&gt;
!Name&lt;br /&gt;
!Benefit&lt;br /&gt;
!Notes&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkFamily Grenade Parent.png|64px|class=dzr_perk dzr_perk_parent]]&lt;br /&gt;
|&#039;&#039;&#039;Grenade Cascade&#039;&#039;&#039;&lt;br /&gt;
| +30% &#039;&#039;&#039;Grenade Damage&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;Grenade&#039;&#039;&#039; kills have a 35% chance to spawn another &#039;&#039;&#039;Grenade&#039;&#039;&#039; under the nearest enemy&lt;br /&gt;
|Primary Grenade perk&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkFamily Grenade Child1.png|64px|class=dzr_perk dzr_perk_child]]&lt;br /&gt;
|&#039;&#039;&#039;Double Detonation&#039;&#039;&#039;&lt;br /&gt;
| +1 &#039;&#039;&#039;Grenade Charge&#039;&#039;&#039;&lt;br /&gt;
Your &#039;&#039;&#039;Grenade Damage&#039;&#039;&#039; is increased by 20% and its &#039;&#039;&#039;Explosion Radius&#039;&#039;&#039; is increased by 25%&lt;br /&gt;
|Secondary perk, requires Grenade Cascade&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkFamily Grenade Child2.png|64px|class=dzr_perk dzr_perk_child]]&lt;br /&gt;
|&#039;&#039;&#039;Blast Amp&#039;&#039;&#039;&lt;br /&gt;
| +1 &#039;&#039;&#039;Grenade Charge&#039;&#039;&#039;&lt;br /&gt;
+20% &#039;&#039;&#039;Grenade Damage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
+15% bonus damage for each target in its explosion&lt;br /&gt;
|Secondary perk, requires Grenade Cascade&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkFamily Grenade Child3.png|64px|class=dzr_perk dzr_perk_child]]&lt;br /&gt;
|&#039;&#039;&#039;Overcharge&#039;&#039;&#039;&lt;br /&gt;
| +10% &#039;&#039;&#039;Grenade Damage&#039;&#039;&#039;&lt;br /&gt;
Hold to charge your &#039;&#039;&#039;Grenade&#039;&#039;&#039; over 2.5 seconds for +50% damage.  &lt;br /&gt;
&lt;br /&gt;
Each kill reduces &#039;&#039;&#039;Cooldown&#039;&#039;&#039; by 1 second&lt;br /&gt;
|Secondary perk, requires Grenade Cascade&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkFamily Grenade Child4.png|64px|class=dzr_perk dzr_perk_child]]&lt;br /&gt;
|&#039;&#039;&#039;Exposing Explosion&#039;&#039;&#039;&lt;br /&gt;
| +10% &#039;&#039;&#039;Grenade Damage&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;Grenades&#039;&#039;&#039; deal 30% more damage to enemies above 80% &#039;&#039;&#039;Health&#039;&#039;&#039;. &lt;br /&gt;
&lt;br /&gt;
Targets take +15% &#039;&#039;&#039;Weapon Damage&#039;&#039;&#039; for 3 seconds&lt;br /&gt;
|Secondary perk, requires Grenade Cascade&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;Ghost Blade&#039;&#039;&#039; ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Icon&lt;br /&gt;
!Name&lt;br /&gt;
!Benefit&lt;br /&gt;
!Notes&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkFamily Melee Parent.png|64px|class=dzr_perk dzr_perk_parent]]&lt;br /&gt;
|&#039;&#039;&#039;Ghost Blade&#039;&#039;&#039;&lt;br /&gt;
| +45% &#039;&#039;&#039;Melee Damage&#039;&#039;&#039;&lt;br /&gt;
Killing a target with your &#039;&#039;&#039;Melee Weapon&#039;&#039;&#039; grants &#039;&#039;&#039;Stealth&#039;&#039;&#039; for 5 seconds&lt;br /&gt;
|Primary Melee perk&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkFamily Melee Child1.png|64px|class=dzr_perk dzr_perk_child]]&lt;br /&gt;
|&#039;&#039;&#039;Backstab&#039;&#039;&#039;&lt;br /&gt;
| +45% &#039;&#039;&#039;Melee Damage&#039;&#039;&#039;&lt;br /&gt;
Deal 50% more &#039;&#039;&#039;Melee Damage&#039;&#039;&#039; when &#039;&#039;&#039;Backstabbing&#039;&#039;&#039;&lt;br /&gt;
|Secondary perk, requires Ghost Blade&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkFamily Melee Child2.png|64px|class=dzr_perk dzr_perk_child]]&lt;br /&gt;
|&#039;&#039;&#039;Honed Edge&#039;&#039;&#039;&lt;br /&gt;
| +45% &#039;&#039;&#039;Melee Damage&#039;&#039;&#039;&lt;br /&gt;
+40% &#039;&#039;&#039;Proc Chance&#039;&#039;&#039; with &#039;&#039;&#039;Melee Weapons&#039;&#039;&#039;&lt;br /&gt;
|Secondary perk, requires Ghost Blade&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkFamily Melee Child3.png|64px|class=dzr_perk dzr_perk_child]]&lt;br /&gt;
|&#039;&#039;&#039;Warstride&#039;&#039;&#039;&lt;br /&gt;
| +45% &#039;&#039;&#039;Melee Damage&#039;&#039;&#039;&lt;br /&gt;
+20% &#039;&#039;&#039;Melee Lunge Distance&#039;&#039;&#039;, and +15% &#039;&#039;&#039;Melee Attack Radius&#039;&#039;&#039;&lt;br /&gt;
|Secondary perk, requires Ghost Blade&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkFamily Melee Child4.png|64px|class=dzr_perk dzr_perk_child]]&lt;br /&gt;
|&#039;&#039;&#039;Hammer the Gap&#039;&#039;&#039;&lt;br /&gt;
| +45% &#039;&#039;&#039;Melee Damage&#039;&#039;&#039;&lt;br /&gt;
Consecutive Melee hits increase &#039;&#039;&#039;Melee Damage&#039;&#039;&#039; by 20% (max 100%) for 5 seconds&lt;br /&gt;
|Secondary perk, requires Ghost Blade&lt;br /&gt;
|}&lt;br /&gt;
==== &#039;&#039;&#039;Bot Companion&#039;&#039;&#039; ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Icon&lt;br /&gt;
!Name&lt;br /&gt;
!Benefit&lt;br /&gt;
!Notes&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkFamily Bot Parent.png|64px|class=dzr_perk dzr_perk_parent]]&lt;br /&gt;
|&#039;&#039;&#039;Bot Companion&#039;&#039;&#039;&lt;br /&gt;
| +1 &#039;&#039;&#039;Companion Bot&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;Companion Bots&#039;&#039;&#039; assist you in combat, and respawn after being destroyed&lt;br /&gt;
|Primary Bot perk&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkFamily Bot Child1.png|64px|class=dzr_perk dzr_perk_child]]&lt;br /&gt;
|&#039;&#039;&#039;Powerful Bot&#039;&#039;&#039;&lt;br /&gt;
| +1 &#039;&#039;&#039;Companion Bot&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;Companion Bots&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
* +15% Health and Damage&lt;br /&gt;
* +35% Damage&lt;br /&gt;
|Secondary perk, requires Bot Companion&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkFamily Bot Child2.png|64px|class=dzr_perk dzr_perk_child]]&lt;br /&gt;
|&#039;&#039;&#039;Rapid Fire Bot&#039;&#039;&#039;&lt;br /&gt;
| +1 &#039;&#039;&#039;Companion Bot&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;Companion Bots&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
* +15% Health and Damage&lt;br /&gt;
* +20% Fire Rate&lt;br /&gt;
|Secondary perk, requires Bot Companion&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkFamily Bot Child3.png|64px|class=dzr_perk dzr_perk_child]]&lt;br /&gt;
|&#039;&#039;&#039;Prepared Bot&#039;&#039;&#039;&lt;br /&gt;
| +1 &#039;&#039;&#039;Companion Bot&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;Companion Bots&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
* +15% Health and Damage&lt;br /&gt;
* Gain an &#039;&#039;&#039;Elemental Enhancement&#039;&#039;&#039;&lt;br /&gt;
* Respawn 50% faster&lt;br /&gt;
|Secondary perk, requires Bot Companion&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkFamily Bot Child4.png|64px|class=dzr_perk dzr_perk_child]]&lt;br /&gt;
|&#039;&#039;&#039;Elemental Bot&#039;&#039;&#039;&lt;br /&gt;
| +1 &#039;&#039;&#039;Companion Bot&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;Companion Bots&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
* +15% Health and Damage&lt;br /&gt;
* Gain an &#039;&#039;&#039;Elemental Enhancement&#039;&#039;&#039;&lt;br /&gt;
* Receive all of your &#039;&#039;&#039;Elemental Damage&#039;&#039;&#039; bonuses&lt;br /&gt;
|Secondary perk, requires Bot Companion&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
==== &#039;&#039;&#039;Locked &amp;amp; Loaded&#039;&#039;&#039; ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Icon&lt;br /&gt;
!Name&lt;br /&gt;
!Benefit&lt;br /&gt;
!Notes&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkFamily WeaponMaster Parent.png|64px|class=dzr_perk dzr_perk_parent]]&lt;br /&gt;
|&#039;&#039;&#039;Locked &amp;amp; Loaded&#039;&#039;&#039;&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+15% Weapon Damage&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Killing an enemy &#039;&#039;&#039;Refills&#039;&#039;&#039; your unequipped weapon&#039;s magazine&lt;br /&gt;
|Primary Weapon Master perk&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkFamily WeaponMaster Child2.png|64px|class=dzr_perk dzr_perk_child]]&lt;br /&gt;
|&#039;&#039;&#039;Mag Link&#039;&#039;&#039;&lt;br /&gt;
| +15% &#039;&#039;&#039;Weapon Damage&#039;&#039;&#039;&lt;br /&gt;
Killing an enemy &#039;&#039;&#039;Refills&#039;&#039;&#039; your unequipped weapon&#039;s eapons don&#039;t consume ammo for 3 seconds after swapping&lt;br /&gt;
|Secondary perk, requires Locked &amp;amp; Loaded&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkFamily WeaponMaster Child1.png|64px|class=dzr_perk dzr_perk_child]]&lt;br /&gt;
|&#039;&#039;&#039;Empowered Synergy&#039;&#039;&#039;&lt;br /&gt;
| +15% &#039;&#039;&#039;Weapon Damage&#039;&#039;&#039;&lt;br /&gt;
+25% &#039;&#039;&#039;Weapon&#039;&#039;&#039; &#039;&#039;&#039;Damage&#039;&#039;&#039; for 5 seconds after killing an enemy&lt;br /&gt;
|Secondary perk, requires Locked &amp;amp; Loaded&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkFamily WeaponMaster Child4.png|64px|class=dzr_perk dzr_perk_child]]&lt;br /&gt;
|&#039;&#039;&#039;Harmonic Striker&#039;&#039;&#039;&lt;br /&gt;
| +15% &#039;&#039;&#039;Weapon Damage&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;Melee&#039;&#039;&#039; kills reduce &#039;&#039;&#039;Grenade Cooldown&#039;&#039;&#039; by 0.5 seconds.  &#039;&#039;&#039;Grenade&#039;&#039;&#039; kills boost &#039;&#039;&#039;Melee Damage&#039;&#039;&#039; by 10% per kill for 3 seconds&lt;br /&gt;
|Secondary perk, requires Locked &amp;amp; Loaded&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkFamily WeaponMaster Child3.png|64px|class=dzr_perk dzr_perk_child]]&lt;br /&gt;
|&#039;&#039;&#039;Ascending Swap&#039;&#039;&#039;&lt;br /&gt;
| +15% &#039;&#039;&#039;Weapon Damage&#039;&#039;&#039;&lt;br /&gt;
Swapping weapons grants +15% Fire Rate and 20% damage for 5 seconds&lt;br /&gt;
|Secondary perk, requires Locked &amp;amp; Loaded&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
==== &#039;&#039;&#039;Combat Instincts&#039;&#039;&#039; ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Icon&lt;br /&gt;
!Name&lt;br /&gt;
!Benefit&lt;br /&gt;
!Notes&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkFamily CombatStyle Parent.png|64px|class=dzr_perk dzr_perk_parent]]&lt;br /&gt;
|&#039;&#039;&#039;Combat Instincts&#039;&#039;&#039;&lt;br /&gt;
| +25% &#039;&#039;&#039;Weapon Damage&#039;&#039;&#039;&lt;br /&gt;
+15% &#039;&#039;&#039;Movement Speed&#039;&#039;&#039; and &#039;&#039;&#039;Sprint Speed&#039;&#039;&#039;.  +35% &#039;&#039;&#039;Dodge&#039;&#039;&#039; chance for 1 second after &#039;&#039;&#039;Dashing&#039;&#039;&#039;&lt;br /&gt;
|Primary Combat Style perk&lt;br /&gt;
Unlocked after completing Zone 3: Legion&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkFamily CombatStyle Child1.png|64px|class=dzr_perk dzr_perk_child]]&lt;br /&gt;
|&#039;&#039;&#039;Adrenal Reflex&#039;&#039;&#039;&lt;br /&gt;
| +20% damage within 10 meters&lt;br /&gt;
&#039;&#039;&#039;Hipfiring&#039;&#039;&#039; kills within 10 meters:&lt;br /&gt;
&lt;br /&gt;
* Refund 15% &#039;&#039;&#039;Magazine&#039;&#039;&#039;&lt;br /&gt;
* +5% &#039;&#039;&#039;Fire Rate&#039;&#039;&#039; for 10 seconds (max 25%)&lt;br /&gt;
|Secondary perk, requires Combat Instincts&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkFamily CombatStyle Child2.png|64px|class=dzr_perk dzr_perk_child]]&lt;br /&gt;
|&#039;&#039;&#039;Cutting Edge&#039;&#039;&#039;&lt;br /&gt;
| +20% damage within 10 meters&lt;br /&gt;
While &#039;&#039;&#039;Aiming&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
* +25% &#039;&#039;&#039;Movement Speed&#039;&#039;&#039;&lt;br /&gt;
* +20% &#039;&#039;&#039;Stagger&#039;&#039;&#039; chance to  {{Weakpoint}} hits within 10 meters&lt;br /&gt;
|Secondary perk, requires Combat Instincts&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkFamily CombatStyle Child3.png|64px|class=dzr_perk dzr_perk_child]]&lt;br /&gt;
|&#039;&#039;&#039;Reactive Marksman&#039;&#039;&#039;&lt;br /&gt;
| +20% damage beyond 10 meters&lt;br /&gt;
While &#039;&#039;&#039;Hipfiring&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
* -20% &#039;&#039;&#039;Weapon Spread&#039;&#039;&#039;&lt;br /&gt;
* Every Third Hit: +5% {{Critical Hit Chance}} for 5 seconds (max 30%)&lt;br /&gt;
|Secondary perk, requires Combat Instincts&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkFamily CombatStyle Child4.png|64px|class=dzr_perk dzr_perk_child]]&lt;br /&gt;
|&#039;&#039;&#039;Precision Protocol&#039;&#039;&#039;&lt;br /&gt;
| +20% damage beyond 10 meters&lt;br /&gt;
While &#039;&#039;&#039;Aiming&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
* -20% &#039;&#039;&#039;Recoil&#039;&#039;&#039;&lt;br /&gt;
* Consecutive Hits: +5% {{Weakpoint}} &#039;&#039;&#039;Damage&#039;&#039;&#039;&lt;br /&gt;
|Secondary perk, requires Combat Instincts&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
==== Lead Head ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Icon&lt;br /&gt;
!Name&lt;br /&gt;
!Benefit&lt;br /&gt;
!Notes&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkFamily Gunner Parent.png|64px|class=dzr_perk dzr_perk_parent]]&lt;br /&gt;
|&#039;&#039;&#039;Lead Head&#039;&#039;&#039;&lt;br /&gt;
| +30% &#039;&#039;&#039;Gun Damage&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;Weapon Handling&#039;&#039;&#039;: &lt;br /&gt;
&lt;br /&gt;
* +10% &#039;&#039;&#039;Reload Speed&#039;&#039;&#039; and &#039;&#039;&#039;Spread&#039;&#039;&#039;&lt;br /&gt;
* -20% &#039;&#039;&#039;Recoil&#039;&#039;&#039; and &#039;&#039;&#039;Damage Falloff&#039;&#039;&#039;&lt;br /&gt;
* Consecutive Hits: +2% &#039;&#039;&#039;Damage&#039;&#039;&#039; (max 20%)&lt;br /&gt;
|Primary Gunner perk&lt;br /&gt;
Unlocked after completing Zone 2: Uniform Chaos II&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkFamily Gunner Child1.png|64px|class=dzr_perk dzr_perk_child]]&lt;br /&gt;
|&#039;&#039;&#039;Sidearm Savant&#039;&#039;&#039;&lt;br /&gt;
| +20% &#039;&#039;&#039;Gun Damage&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;Secondary Weapon&#039;&#039;&#039;: &lt;br /&gt;
&lt;br /&gt;
* +15% &#039;&#039;&#039;Damage Falloff&#039;&#039;&#039;&lt;br /&gt;
* +15% {{Critical Hit Chance}}&lt;br /&gt;
* Attacks &#039;&#039;&#039;Pierce&#039;&#039;&#039; for 70% damage&lt;br /&gt;
|Secondary perk, requires Lead Head&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkFamily Gunner Child2.png|64px|class=dzr_perk dzr_perk_child]]&lt;br /&gt;
|&#039;&#039;&#039;Armor Breaker&#039;&#039;&#039;&lt;br /&gt;
| +20% &#039;&#039;&#039;Gun Damage&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;Secondary Weapon&#039;&#039;&#039;: &lt;br /&gt;
&lt;br /&gt;
* -20% &#039;&#039;&#039;Bullet Spread&#039;&#039;&#039;&lt;br /&gt;
* +20% &#039;&#039;&#039;Reload Speed&#039;&#039;&#039;&lt;br /&gt;
* Consecutive Hits: +2% &#039;&#039;&#039;Damage&#039;&#039;&#039; (max 20%)&lt;br /&gt;
|Secondary perk, requires Lead Head&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkFamily Gunner Child3.png|64px|class=dzr_perk dzr_perk_child]]&lt;br /&gt;
|&#039;&#039;&#039;Heavy Handed&#039;&#039;&#039;&lt;br /&gt;
| +20% &#039;&#039;&#039;Gun Damage&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;Primary Weapon&#039;&#039;&#039;: &lt;br /&gt;
&lt;br /&gt;
* +20% &#039;&#039;&#039;Magazine Size&#039;&#039;&#039;&lt;br /&gt;
* -20% &#039;&#039;&#039;Recoil&#039;&#039;&#039;&lt;br /&gt;
* Every second firing: +10% &#039;&#039;&#039;Damage Resistance&#039;&#039;&#039; (max 30%)&lt;br /&gt;
|Secondary perk, requires Lead Head&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkFamily Gunner Child4.png|64px|class=dzr_perk dzr_perk_child]]&lt;br /&gt;
|&#039;&#039;&#039;Kinetic Lance&#039;&#039;&#039;&lt;br /&gt;
| +20% &#039;&#039;&#039;Gun Damage&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;Primary Weapon&#039;&#039;&#039;: &lt;br /&gt;
&lt;br /&gt;
* +15% &#039;&#039;&#039;ADS Move Speed&#039;&#039;&#039;&lt;br /&gt;
* +15% {{Weakpoint}} &#039;&#039;&#039;Damage&#039;&#039;&#039;&lt;br /&gt;
* {{Weakpoint}} &#039;&#039;&#039;Shots&#039;&#039;&#039; &#039;&#039;&#039;Ricochet&#039;&#039;&#039; for 30% damage&lt;br /&gt;
|Secondary perk, requires Lead Head&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Protective Perks ===&lt;br /&gt;
Only one protective primary perk can be chosen per run, and then secondary perks can be chosen.  Protective perks are unlocked after completing Zone 2: Headhunter.&lt;br /&gt;
==== Chromatic Cells ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Icon&lt;br /&gt;
!Name&lt;br /&gt;
!Benefit&lt;br /&gt;
!Notes&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkFamily Shield Parent.png|64px|class=dzr_perk dzr_perk_parent]]&lt;br /&gt;
|&#039;&#039;&#039;Shield Optimizer&#039;&#039;&#039;&lt;br /&gt;
| +30% {{Shield}}&#039;&#039;&#039;s&#039;&#039;&#039;&lt;br /&gt;
Deal 25% more damage while above 50% {{Shield}}, and reduce &#039;&#039;&#039;Recharge Delay&#039;&#039;&#039; by 5 seconds&lt;br /&gt;
|Primary Shield perk&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkFamily Shield Child1.png|64px|class=dzr_perk dzr_perk_child]]&lt;br /&gt;
|&#039;&#039;&#039;Emergency Overclock&#039;&#039;&#039;&lt;br /&gt;
| +15% {{Shield}}&#039;&#039;&#039;s&#039;&#039;&#039;&lt;br /&gt;
When your {{Shield}}&#039;&#039;&#039;s&#039;&#039;&#039; break, they recharge 100% faster and &#039;&#039;&#039;Recharge Delay&#039;&#039;&#039; is reduced by 4 seconds&lt;br /&gt;
|Secondary perk, requires Shield Optimizer&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkFamily Shield Child2.png|64px|class=dzr_perk dzr_perk_child]]&lt;br /&gt;
|&#039;&#039;&#039;Reactive Reflection&#039;&#039;&#039;&lt;br /&gt;
| +15% {{Shield}}&#039;&#039;&#039;s&#039;&#039;&#039;&lt;br /&gt;
{{Shield}}&#039;&#039;&#039;s&#039;&#039;&#039; reflect 200% of incoming damage back to the attacker&lt;br /&gt;
|Secondary perk, requires Shield Optimizer&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkFamily Shield Child3.png|64px|class=dzr_perk dzr_perk_child]]&lt;br /&gt;
|&#039;&#039;&#039;Power Routing&#039;&#039;&#039;&lt;br /&gt;
| +15% {{Shield}}&#039;&#039;&#039;s&#039;&#039;&#039;&lt;br /&gt;
While your {{Shield}}&#039;&#039;&#039;s&#039;&#039;&#039; are intact, &#039;&#039;&#039;Cooldowns&#039;&#039;&#039; are reduced by 15% and kills restore 2 {{Shield}}&#039;&#039;&#039;s&#039;&#039;&#039;&lt;br /&gt;
|Secondary perk, requires Shield Optimizer&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkFamily Shield Child4.png|64px|class=dzr_perk dzr_perk_child]]&lt;br /&gt;
|&#039;&#039;&#039;Overcharge Driver&#039;&#039;&#039;&lt;br /&gt;
| +15% {{Shield}}&#039;&#039;&#039;s&#039;&#039;&#039;&lt;br /&gt;
When your {{Shield}}&#039;&#039;&#039;s&#039;&#039;&#039; fully recharge, for 5 seconds gain:&lt;br /&gt;
&lt;br /&gt;
* +20% &#039;&#039;&#039;Movement Speed&#039;&#039;&#039;&lt;br /&gt;
* +20% &#039;&#039;&#039;Fire Rate&#039;&#039;&#039;&lt;br /&gt;
|Secondary perk, requires Shield Optimizer&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Vitalizer ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Icon&lt;br /&gt;
!Name&lt;br /&gt;
!Benefit&lt;br /&gt;
!Family&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkFamily Health Parent.png|64px|class=dzr_perk dzr_perk_parent]]&lt;br /&gt;
|&#039;&#039;&#039;Vitalizer&#039;&#039;&#039;&lt;br /&gt;
| +25% &#039;&#039;&#039;Max Health&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;Health Orbs&#039;&#039;&#039; heal for +100% more.  Killing enemeis restores 5% of missing {{Health}}&lt;br /&gt;
|Primary Health perk&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkFamily Health Child4.png|64px|class=dzr_perk dzr_perk_child]]&lt;br /&gt;
|&#039;&#039;&#039;Orbital Infusion&#039;&#039;&#039;&lt;br /&gt;
| +15% &#039;&#039;&#039;Max Health&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;Health Orbs&#039;&#039;&#039; are auto-collected on drop, and collecting one increases weapon damage by 35% for 8 seconds&lt;br /&gt;
|Secondary perk, requires Vitalizer&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkFamily Health Child1.png|64px|class=dzr_perk dzr_perk_child]]&lt;br /&gt;
|&#039;&#039;&#039;Empowered Overload&#039;&#039;&#039;&lt;br /&gt;
| +15% &#039;&#039;&#039;Max Health&#039;&#039;&#039;&lt;br /&gt;
When when at full {{Health}}, overhealing grants a damage bonus for the next 8 seconds&lt;br /&gt;
|Secondary perk, requires Vitalizer&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkFamily Health Child2.png|64px|class=dzr_perk dzr_perk_child]]&lt;br /&gt;
|&#039;&#039;&#039;Critical Bastion&#039;&#039;&#039;&lt;br /&gt;
| +20% &#039;&#039;&#039;Max Health&#039;&#039;&#039;&lt;br /&gt;
When falling below 35% {{Health}}, gain a shield equal to 25% of your &#039;&#039;&#039;Max Health&#039;&#039;&#039;&lt;br /&gt;
|Secondary perk, requires Vitalizer&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkFamily Health Child3.png|64px|class=dzr_perk dzr_perk_child]]&lt;br /&gt;
|&#039;&#039;&#039;Blood Chemist&#039;&#039;&#039;&lt;br /&gt;
| +15% &#039;&#039;&#039;Max Health&#039;&#039;&#039;&lt;br /&gt;
+0.5% damage for every 1% of missing {{Health}}&lt;br /&gt;
|Secondary perk, requires Vitalizer&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Ironblood Engine ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Icon&lt;br /&gt;
!Name&lt;br /&gt;
!Benefit&lt;br /&gt;
!Family&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkFamily Armor Parent.png|64px|class=dzr_perk dzr_perk_parent]]&lt;br /&gt;
|&#039;&#039;&#039;Ironblood Engine&#039;&#039;&#039;&lt;br /&gt;
| +1,250 {{Armor}}&lt;br /&gt;
+1% damage for every 300  {{Armor}} you have&lt;br /&gt;
|Primary Armor perk&lt;br /&gt;
Unlocked after Completing Zone 2: Headhunter&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkFamily Armor Child1.png|64px|class=dzr_perk dzr_perk_child]]&lt;br /&gt;
|&#039;&#039;&#039;Momentum Plating&#039;&#039;&#039;&lt;br /&gt;
| +750 {{Armor}}&lt;br /&gt;
+150 {{Armor}} per kill for 5 seconds (max 1,500).  Each kill refreshes all stacks&lt;br /&gt;
|Secondary perk, requires Ironblood Engine&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkFamily Armor Child2.png|64px|class=dzr_perk dzr_perk_child]]&lt;br /&gt;
|&#039;&#039;&#039;Reinforced Footing&#039;&#039;&#039;&lt;br /&gt;
| +750 {{Armor}}&lt;br /&gt;
+500  {{Armor}} &#039;&#039;&#039;Rating&#039;&#039;&#039; per second while &#039;&#039;&#039;Stationary&#039;&#039;&#039; (max 2,500).  Moving reduces damage by 125 per second&lt;br /&gt;
|Secondary perk, requires Ironblood Engine&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkFamily Armor Child3.png|64px|class=dzr_perk dzr_perk_child]]&lt;br /&gt;
|&#039;&#039;&#039;Armor Spikes&#039;&#039;&#039;&lt;br /&gt;
| +1,250 {{Armor}}&lt;br /&gt;
Enemies that hit you take 50 damage plus 5% of your  {{Armor}} as bonus damage&lt;br /&gt;
|Secondary perk, requires Ironblood Engine&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkFamily Armor Child4.png|64px|class=dzr_perk dzr_perk_child]]&lt;br /&gt;
|&#039;&#039;&#039;Composite Armor&#039;&#039;&#039;&lt;br /&gt;
| +1,000 {{Armor}}&lt;br /&gt;
While above 3,000 {{Armor}}, the first hit taken is &#039;&#039;&#039;Negated&#039;&#039;&#039;.  Refreshes after 25 seconds of no damage&lt;br /&gt;
|Secondary perk, requires Ironblood Engine&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Elemental Perks ===&lt;br /&gt;
Only one elemental primary perk can be chosen per run, and then secondary perks can be chosen.&lt;br /&gt;
&lt;br /&gt;
==== Cryo ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Icon&lt;br /&gt;
!Name&lt;br /&gt;
!Benefit&lt;br /&gt;
!Family&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkFamily Cryo Parent.png|64px|class=dzr_perk dzr_perk_parent]]&lt;br /&gt;
|&#039;&#039;&#039;Cryo&#039;&#039;&#039;&lt;br /&gt;
| +30% {{Cryo Damage}}&lt;br /&gt;
{{Cryo Damage}} applies {{Chill}}, reducing the target&#039;s &#039;&#039;&#039;Movement Speed&#039;&#039;&#039; by 30% for 6 seconds&lt;br /&gt;
|Primary Cryo perk&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkFamily Cryo Child4.png|64px|class=dzr_perk dzr_perk_child]]&lt;br /&gt;
|&#039;&#039;&#039;Snow Drift&#039;&#039;&#039;&lt;br /&gt;
| +20% {{Cryo Damage}}&lt;br /&gt;
{{Chill}}&#039;&#039;&#039;ed&#039;&#039;&#039; targets within 10 meters take +25% damage&lt;br /&gt;
|Secondary perk, requires Cryo&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkFamily Cryo Child1.png|64px|class=dzr_perk dzr_perk_child]]&lt;br /&gt;
|&#039;&#039;&#039;Frostbite&#039;&#039;&#039;&lt;br /&gt;
| +25% {{Cryo Damage}}&lt;br /&gt;
{{Chill}} now reduces &#039;&#039;&#039;Attack Speed&#039;&#039;&#039; and &#039;&#039;&#039;Movement Speed&#039;&#039;&#039; by an additional 10%&lt;br /&gt;
|Secondary perk, requires Cryo&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkFamily Cryo Child2.png|64px|class=dzr_perk dzr_perk_child]]&lt;br /&gt;
|&#039;&#039;&#039;Coldsnap&#039;&#039;&#039;&lt;br /&gt;
| +15% {{Cryo Damage}}&lt;br /&gt;
+25 % &#039;&#039;&#039;Proc Chance&#039;&#039;&#039; to {{Shatter}} and {{Freeze}}&lt;br /&gt;
|Secondary perk, requires Cryo&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkFamily Cryo Child3.png|64px|class=dzr_perk dzr_perk_child]]&lt;br /&gt;
|&#039;&#039;&#039;Blizzard&#039;&#039;&#039;&lt;br /&gt;
| +25% {{Cryo Damage}}&lt;br /&gt;
Killing a {{Chill}}&#039;&#039;&#039;ed&#039;&#039;&#039; target surrounds you with a &#039;&#039;&#039;Blizzard&#039;&#039;&#039;, damaging nearby targets for 5 seconds&lt;br /&gt;
|Secondary perk, requires Cryo&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
==== Fire ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Icon&lt;br /&gt;
!Name&lt;br /&gt;
!Benefit&lt;br /&gt;
!Family&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkFamily Fire Parent.png|64px|class=dzr_perk dzr_perk_parent]]&lt;br /&gt;
|&#039;&#039;&#039;Fire&#039;&#039;&#039;&lt;br /&gt;
| +30% {{Fire Damage}}&lt;br /&gt;
{{Fire Damage}} applies {{Burn}}, increasing damage dealt to the target by 10% for 5 seconds&lt;br /&gt;
|Primary Fire perk&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkFamily Fire Child1.png|64px|class=dzr_perk dzr_perk_child]]&lt;br /&gt;
|&#039;&#039;&#039;Overheat&#039;&#039;&#039;&lt;br /&gt;
| +20% {{Fire Damage}}&lt;br /&gt;
{{Burn}} now lasts an additional 2 seconds and spreads to other targets within 5 meters&lt;br /&gt;
|Secondary perk, requires Fire&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkFamily Fire Child4.png|64px|class=dzr_perk dzr_perk_child]]&lt;br /&gt;
|&#039;&#039;&#039;Searing Exposure&#039;&#039;&#039;&lt;br /&gt;
| +15% {{Fire Damage}}&lt;br /&gt;
+25% {{Weakpoint}} &#039;&#039;&#039;Damage&#039;&#039;&#039; to &#039;&#039;&#039;{{Burn}}ing&#039;&#039;&#039; targets&lt;br /&gt;
|Secondary perk, requires Fire&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkFamily Fire Child2.png|64px|class=dzr_perk dzr_perk_child]]&lt;br /&gt;
|&#039;&#039;&#039;Kindling&#039;&#039;&#039;&lt;br /&gt;
| +15% {{Fire Damage}}&lt;br /&gt;
+25% &#039;&#039;&#039;Proc Chance&#039;&#039;&#039; to {{Ignite}} and &#039;&#039;&#039;Combustion&#039;&#039;&#039;&lt;br /&gt;
|Secondary perk, requires Fire&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkFamily Fire Child3.png|64px|class=dzr_perk dzr_perk_child]]&lt;br /&gt;
|&#039;&#039;&#039;Inferno&#039;&#039;&#039;&lt;br /&gt;
| +15% {{Fire Damage}}&lt;br /&gt;
Killing a &#039;&#039;&#039;{{Burn}}ing&#039;&#039;&#039; target overchages your weapon with &#039;&#039;&#039;Inferno&#039;&#039;&#039;, increasing damage by 20% for 5 seconds&lt;br /&gt;
|Secondary perk, requires Fire&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
==== Lightning ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Icon&lt;br /&gt;
!Name&lt;br /&gt;
!Benefit&lt;br /&gt;
!Family&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkFamily Lightning Parent.png|64px|class=dzr_perk dzr_perk_parent]]&lt;br /&gt;
|&#039;&#039;&#039;Lightning&#039;&#039;&#039;&lt;br /&gt;
| +30% {{Lightning damage}}&lt;br /&gt;
{{Lightning damage}} applies  {{Shock}}, increasing {{Critical Hit Chance}} against the target by 15% for 6 seconds&lt;br /&gt;
|Primary Lightning perk&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkFamily Lightning Child4.png|64px|class=dzr_perk dzr_perk_child]]&lt;br /&gt;
|&#039;&#039;&#039;High Voltage&#039;&#039;&#039;&lt;br /&gt;
| +15% {{Lightning damage}}&lt;br /&gt;
+20% {{Critical Damage}} to {{Shock}}&#039;&#039;&#039;ed&#039;&#039;&#039; targets&lt;br /&gt;
|Secondary perk, requires Lightning&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkFamily Lightning Child1.png|64px|class=dzr_perk dzr_perk_child]]&lt;br /&gt;
|&#039;&#039;&#039;Sparkbane&#039;&#039;&#039;&lt;br /&gt;
| +20% {{Lightning damage}}&lt;br /&gt;
{{Shock}} now increases {{Critical Hit Chance}} by an additional 10% and adds a 15% chance to &#039;&#039;&#039;Stagger&#039;&#039;&#039;&lt;br /&gt;
|Secondary perk, requires Lightning&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkFamily Lightning Child3.png|64px|class=dzr_perk dzr_perk_child]]&lt;br /&gt;
|&#039;&#039;&#039;Static Pulse&#039;&#039;&#039;&lt;br /&gt;
| +10% {{Lightning damage}}&lt;br /&gt;
&#039;&#039;&#039;Critical Hits&#039;&#039;&#039; on {{Shock}}&#039;&#039;&#039;ed&#039;&#039;&#039; targets emit a &#039;&#039;&#039;Static Pulse&#039;&#039;&#039;, dealing 20% damage over 6 meters&lt;br /&gt;
|Secondary perk, requires Lightning&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkFamily Lightning Child2.png|64px|class=dzr_perk dzr_perk_child]]&lt;br /&gt;
|&#039;&#039;&#039;Conductive&#039;&#039;&#039;&lt;br /&gt;
| +15% {{Lightning damage}}&lt;br /&gt;
+25% &#039;&#039;&#039;Proc Chance to&#039;&#039;&#039; {{Chain Lightning}} and &#039;&#039;&#039;Lightning Bolt&#039;&#039;&#039;&lt;br /&gt;
|Secondary perk, requires Lightning&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
==== Void ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Icon&lt;br /&gt;
!Name&lt;br /&gt;
!Benefit&lt;br /&gt;
!Family&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkFamily Void Parent.png|64px|class=dzr_perk dzr_perk_parent]]&lt;br /&gt;
|&#039;&#039;&#039;Void&#039;&#039;&#039;&lt;br /&gt;
| +30% &#039;&#039;&#039;Void Damage&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;Void Damage&#039;&#039;&#039; applies &#039;&#039;&#039;Corruption&#039;&#039;&#039;, reducing the target&#039;s damage by 20% for 8 seconds&lt;br /&gt;
|Primary Void perk&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkFamily Void Child4.png|64px|class=dzr_perk dzr_perk_child]]&lt;br /&gt;
|&#039;&#039;&#039;Umbral Sight&#039;&#039;&#039;&lt;br /&gt;
| +20% &#039;&#039;&#039;Void Damage&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;Corruption&#039;&#039;&#039; targets at least 10 meters away take +30% &lt;br /&gt;
|Secondary perk, requires Void&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkFamily Void Child3.png|64px|class=dzr_perk dzr_perk_child]]&lt;br /&gt;
|&#039;&#039;&#039;Dark Strike&#039;&#039;&#039;&lt;br /&gt;
| +15% &#039;&#039;&#039;Void Damage&#039;&#039;&#039;&lt;br /&gt;
Killing a &#039;&#039;&#039;Corrupted&#039;&#039;&#039; target activates &#039;&#039;&#039;Dark Strike&#039;&#039;&#039;, dealing 150 &#039;&#039;&#039;Void Damage&#039;&#039;&#039; to the nearest enemy&lt;br /&gt;
|Secondary perk, requires Void&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkFamily Void Child2.png|64px|class=dzr_perk dzr_perk_child]]&lt;br /&gt;
|&#039;&#039;&#039;Inner Abyss&#039;&#039;&#039;&lt;br /&gt;
| +15% &#039;&#039;&#039;Void Damage&#039;&#039;&#039;&lt;br /&gt;
+25% &#039;&#039;&#039;Proc Chance&#039;&#039;&#039; to &#039;&#039;&#039;Void Tendrils&#039;&#039;&#039; and &#039;&#039;&#039;Singularity&#039;&#039;&#039;&lt;br /&gt;
|Secondary perk, requires Void&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkFamily Void Child1.png|64px|class=dzr_perk dzr_perk_child]]&lt;br /&gt;
|&#039;&#039;&#039;Doombinder&#039;&#039;&#039;&lt;br /&gt;
| +25% &#039;&#039;&#039;Void Damage&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;Corruption&#039;&#039;&#039; lasts for an additional 2 seconds, and each affected enemy increases your &#039;&#039;&#039;Grenade Damage&#039;&#039;&#039; by 10%&lt;br /&gt;
|Secondary perk, requires Void&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
==== Plasma ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Icon&lt;br /&gt;
!Name&lt;br /&gt;
!Benefit&lt;br /&gt;
!Family&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkFamily Plasma Parent.png|64px|class=dzr_perk dzr_perk_parent]]&lt;br /&gt;
|&#039;&#039;&#039;Plasma&#039;&#039;&#039;&lt;br /&gt;
| +30% &#039;&#039;&#039;Plasma Damage&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;Plasma Damage&#039;&#039;&#039; applies &#039;&#039;&#039;Flux&#039;&#039;&#039;, reducing the target&#039;s &#039;&#039;&#039;Attack Rate&#039;&#039;&#039; by 30% for 6 seconds&lt;br /&gt;
|Primary Plasma perk&lt;br /&gt;
Unlocked by completing Zone 1 on any difficulty&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkFamily Plasma Child3.png|64px|class=dzr_perk dzr_perk_child]]&lt;br /&gt;
|&#039;&#039;&#039;Core Vent&#039;&#039;&#039;&lt;br /&gt;
| +15% &#039;&#039;&#039;Plasma Damage&#039;&#039;&#039;&lt;br /&gt;
Killing a &#039;&#039;&#039;Fluxed&#039;&#039;&#039; target releases two energy orbs, dealing 50 &#039;&#039;&#039;Plasma Damage&#039;&#039;&#039;.  Hit targets release a second burst&lt;br /&gt;
|Secondary perk, requires Plasma&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkFamily Plasma Child2.png|64px|class=dzr_perk dzr_perk_child]]&lt;br /&gt;
|&#039;&#039;&#039;Ionized Flow&#039;&#039;&#039;&lt;br /&gt;
| +15% &#039;&#039;&#039;Plasma Damage&#039;&#039;&#039;&lt;br /&gt;
+25% &#039;&#039;&#039;Proc Chance&#039;&#039;&#039; to &#039;&#039;&#039;Plasma Ball&#039;&#039;&#039; and &#039;&#039;&#039;Plasma Seeker&#039;&#039;&#039;&lt;br /&gt;
|Secondary perk, requires Plasma&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkFamily Plasma Child1.png|64px|class=dzr_perk dzr_perk_child]]&lt;br /&gt;
|&#039;&#039;&#039;Power Spill&#039;&#039;&#039;&lt;br /&gt;
| +20% &#039;&#039;&#039;Plasma Damage&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;Flux&#039;&#039;&#039; lasts an additional 2 seconds.  When damaging a &#039;&#039;&#039;Fluxed&#039;&#039;&#039; target, it has a 25% chance to spread within 10 meters&lt;br /&gt;
|Secondary perk, requires Plasma&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkFamily Plasma Child4.png|64px|class=dzr_perk dzr_perk_child]]&lt;br /&gt;
|&#039;&#039;&#039;Plasma Bloom&#039;&#039;&#039;&lt;br /&gt;
| +15% &#039;&#039;&#039;Plasma Damage&#039;&#039;&#039;&lt;br /&gt;
+5% &#039;&#039;&#039;Fire Rate&#039;&#039;&#039; and &#039;&#039;&#039;Reload Speed&#039;&#039;&#039; for each enemy affected by &#039;&#039;&#039;Flux&#039;&#039;&#039; (max 30%)&lt;br /&gt;
|Secondary perk, requires Plasma&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
==== Psionic ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Icon&lt;br /&gt;
!Name&lt;br /&gt;
!Benefit&lt;br /&gt;
!Family&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkFamily Psionic Parent.png|64px|class=dzr_perk dzr_perk_parent]]&lt;br /&gt;
|&#039;&#039;&#039;Psionic&#039;&#039;&#039;&lt;br /&gt;
| +30% &#039;&#039;&#039;Psionic Damage&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;Psionic Damage&#039;&#039;&#039; applies &#039;&#039;&#039;Fracture&#039;&#039;&#039;, adding a 15% &#039;&#039;&#039;Stagger&#039;&#039;&#039; chance for 5 seconds&lt;br /&gt;
|Primary Psionic perk&lt;br /&gt;
Unlocked by completing Zone 2 on any difficulty&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkFamily Psionic Chidl1.png|64px|class=dzr_perk dzr_perk_child]]&lt;br /&gt;
|&#039;&#039;&#039;Neuroshock&#039;&#039;&#039;&lt;br /&gt;
| +20% &#039;&#039;&#039;Psionic Damage&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;Fracture&#039;&#039;&#039; increases &#039;&#039;&#039;Stagger&#039;&#039;&#039; chance by an additional 10% and reduces its &#039;&#039;&#039;Cooldown&#039;&#039;&#039; by 3 seconds&lt;br /&gt;
|Secondary perk, requires Psionic&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkFamily Psionic Child3.png|64px|class=dzr_perk dzr_perk_child]]&lt;br /&gt;
|&#039;&#039;&#039;Cognitive Quake&#039;&#039;&#039;&lt;br /&gt;
| +15% &#039;&#039;&#039;Psionic Damage&#039;&#039;&#039;&lt;br /&gt;
Killing a &#039;&#039;&#039;Fractured&#039;&#039;&#039; target releases a &#039;&#039;&#039;Psychic Shockwave&#039;&#039;&#039; and &#039;&#039;&#039;Pushing Back&#039;&#039;&#039; targets over 8 meters&lt;br /&gt;
|Secondary perk, requires Psionic&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkFamily Psionic Child4.png|64px|class=dzr_perk dzr_perk_child]]&lt;br /&gt;
|&#039;&#039;&#039;Thoughtstream&#039;&#039;&#039;&lt;br /&gt;
| +15% &#039;&#039;&#039;Psionic Damage&#039;&#039;&#039;&lt;br /&gt;
+20% damage while &#039;&#039;&#039;Hipfiring&#039;&#039;&#039; against &#039;&#039;&#039;Fractured&#039;&#039;&#039; targets&lt;br /&gt;
|Secondary perk, requires Psionic&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkFamily Psionic Child2.png|64px|class=dzr_perk dzr_perk_child]]&lt;br /&gt;
|&#039;&#039;&#039;Cerebral Flow&#039;&#039;&#039;&lt;br /&gt;
| +15% &#039;&#039;&#039;Psionic Damage&#039;&#039;&#039;&lt;br /&gt;
+25% &#039;&#039;&#039;Proc Chance&#039;&#039;&#039; to &#039;&#039;&#039;Psychic Punch&#039;&#039;&#039; and &#039;&#039;&#039;Telekinetic Slam&#039;&#039;&#039;&lt;br /&gt;
|Secondary perk, requires Psionic&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Phobos15</name></author>
	</entry>
	<entry>
		<id>https://wiki.tribesdepot.com/index.php?title=Deadzone:_Rogue/Perks&amp;diff=19392</id>
		<title>Deadzone: Rogue/Perks</title>
		<link rel="alternate" type="text/html" href="https://wiki.tribesdepot.com/index.php?title=Deadzone:_Rogue/Perks&amp;diff=19392"/>
		<updated>2025-09-11T21:45:13Z</updated>

		<summary type="html">&lt;p&gt;Phobos15: /* Grenade Cascade */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Starting from Security Level 2, perk rooms will reward the player with a choice between three perks. The first three choices allow the player to choose their primary perks. All subsequent choices are secondary perks. Each primary perk adds a selection of four possible secondary perks that may be chosen. Up to three secondary perks per primary perk may be chosen in a single run.&lt;br /&gt;
&lt;br /&gt;
Perks are one of the most impactful forms of progression in Deadzone: Rogue. Due to their limited selection, they should be considered carefully.  There are three categories of perks: Combat Perks, Protective Perks, and Elemental Perks.&lt;br /&gt;
&lt;br /&gt;
=== Combat Perks ===&lt;br /&gt;
Multiple combat primary perks can be chosen per run.&lt;br /&gt;
&lt;br /&gt;
==== Chromatic Cells ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Icon&lt;br /&gt;
!Name&lt;br /&gt;
!Benefit&lt;br /&gt;
!Notes&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkFamily Chroma Parent.png|64px|class=dzr_perk dzr_perk_parent]]&lt;br /&gt;
|&#039;&#039;&#039;Chromatic Cells&#039;&#039;&#039;&lt;br /&gt;
| +30% &#039;&#039;&#039;Elemental Damage&#039;&#039;&#039;&lt;br /&gt;
Applying an &#039;&#039;&#039;Elemental Debuff&#039;&#039;&#039; has a 30% chance to apply an additional &#039;&#039;&#039;Elemental Debuff&#039;&#039;&#039;&lt;br /&gt;
|Primary Chroma perk&lt;br /&gt;
Unlocked after completing Zone 3: Uniform Chaos III&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkFamily Chroma Child2.png|64px|class=dzr_perk dzr_perk_child]]&lt;br /&gt;
|&#039;&#039;&#039;Opalescent Diffraction&#039;&#039;&#039;&lt;br /&gt;
| +30% &#039;&#039;&#039;Elemental Damage&#039;&#039;&#039;&lt;br /&gt;
Damaging enemies with 2+ &#039;&#039;&#039;Elemental Damage&#039;&#039;&#039; applies &#039;&#039;&#039;Chroma Diffraction&#039;&#039;&#039;, increasing &#039;&#039;&#039;Proc Chance&#039;&#039;&#039; against the target by +20%&lt;br /&gt;
|Secondary perk, requires Chromatic Cells&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkFamily Chroma Child3.png|64px|class=dzr_perk dzr_perk_child]]&lt;br /&gt;
|&#039;&#039;&#039;Prismatic Rebirth&#039;&#039;&#039;&lt;br /&gt;
| +10% &#039;&#039;&#039;Elemental Damage&#039;&#039;&#039;&lt;br /&gt;
Killing an enemy with 5 &#039;&#039;&#039;Elemental Debuffs&#039;&#039;&#039; (including Chromatic) triggers &#039;&#039;&#039;Prismatic Rebirth&#039;&#039;&#039;, dealing 500 &#039;&#039;&#039;Elemental Damage&#039;&#039;&#039; over 15 meters&lt;br /&gt;
|Secondary perk, requires Chromatic Cells&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkFamily Chroma Child4.png|64px|class=dzr_perk dzr_perk_child]]&lt;br /&gt;
|&#039;&#039;&#039;Empowered Refraction&#039;&#039;&#039;&lt;br /&gt;
| +15% &#039;&#039;&#039;Elemental Damage&#039;&#039;&#039;&lt;br /&gt;
Elemental Procs on enemies with 3+ &#039;&#039;&#039;Elemental Debuffs&#039;&#039;&#039; (including Chromatic) applies &#039;&#039;&#039;Chroma Refraction&#039;&#039;&#039;, increasing &#039;&#039;&#039;Proc Damage&#039;&#039;&#039; to the target by 20%&lt;br /&gt;
|Secondary perk, requires Chromatic Cells&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkFamily Chroma Child1.png|64px|class=dzr_perk dzr_perk_child]]&lt;br /&gt;
|&#039;&#039;&#039;Iridescent Channeling&#039;&#039;&#039;&lt;br /&gt;
| +20% &#039;&#039;&#039;Elemental Damage&#039;&#039;&#039;&lt;br /&gt;
Applying an &#039;&#039;&#039;Elemental Debuff&#039;&#039;&#039; deals 30 damage of that element&lt;br /&gt;
|Secondary perk, requires Chromatic Cells&lt;br /&gt;
|}&lt;br /&gt;
==== &#039;&#039;&#039;Grenade Cascade&#039;&#039;&#039; ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Icon&lt;br /&gt;
!Name&lt;br /&gt;
!Benefit&lt;br /&gt;
!Notes&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkFamily Grenade Parent.png|64px|class=dzr_perk dzr_perk_parent]]&lt;br /&gt;
|&#039;&#039;&#039;Grenade Cascade&#039;&#039;&#039;&lt;br /&gt;
| +30% &#039;&#039;&#039;Grenade Damage&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;Grenade&#039;&#039;&#039; kills have a 35% chance to spawn another &#039;&#039;&#039;Grenade&#039;&#039;&#039; under the nearest enemy&lt;br /&gt;
|Primary Grenade perk&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkFamily Grenade Child1.png|64px|class=dzr_perk dzr_perk_child]]&lt;br /&gt;
|&#039;&#039;&#039;Double Detonation&#039;&#039;&#039;&lt;br /&gt;
| +1 &#039;&#039;&#039;Grenade Charge&#039;&#039;&#039;&lt;br /&gt;
Your &#039;&#039;&#039;Grenade Damage&#039;&#039;&#039; is increased by 20% and its &#039;&#039;&#039;Explosion Radius&#039;&#039;&#039; is increased by 25%&lt;br /&gt;
|Secondary perk, requires Grenade Cascade&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkFamily Grenade Child2.png|64px|class=dzr_perk dzr_perk_child]]&lt;br /&gt;
|&#039;&#039;&#039;Blast Amp&#039;&#039;&#039;&lt;br /&gt;
| +1 &#039;&#039;&#039;Grenade Charge&#039;&#039;&#039;&lt;br /&gt;
+20% &#039;&#039;&#039;Grenade Damage&#039;&#039;&#039;&lt;br /&gt;
+15% bonus damage for each target in its explosion&lt;br /&gt;
|Secondary perk, requires Grenade Cascade&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkFamily Grenade Child3.png|64px|class=dzr_perk dzr_perk_child]]&lt;br /&gt;
|&#039;&#039;&#039;Overcharge&#039;&#039;&#039;&lt;br /&gt;
| +10% &#039;&#039;&#039;Grenade Damage&#039;&#039;&#039;&lt;br /&gt;
Hold to charge your &#039;&#039;&#039;Grenade&#039;&#039;&#039; over 2.5 seconds for +50% damage.  Each kill reduces &#039;&#039;&#039;Cooldown&#039;&#039;&#039; by 1 second&lt;br /&gt;
|Secondary perk, requires Grenade Cascade&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkFamily Grenade Child4.png|64px|class=dzr_perk dzr_perk_child]]&lt;br /&gt;
|&#039;&#039;&#039;Exposing Explosion&#039;&#039;&#039;&lt;br /&gt;
| +10% &#039;&#039;&#039;Grenade Damage&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;Grenades&#039;&#039;&#039; deal 30% more damage to enemies above 80% &#039;&#039;&#039;Health&#039;&#039;&#039;. Targets take +15% &#039;&#039;&#039;Weapon Damage&#039;&#039;&#039; for 3 seconds&lt;br /&gt;
|Secondary perk, requires Grenade Cascade&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;Ghost Blade&#039;&#039;&#039; ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Icon&lt;br /&gt;
!Name&lt;br /&gt;
!Benefit&lt;br /&gt;
!Notes&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkFamily Melee Parent.png|64px|class=dzr_perk dzr_perk_parent]]&lt;br /&gt;
|&#039;&#039;&#039;Ghost Blade&#039;&#039;&#039;&lt;br /&gt;
| +45% &#039;&#039;&#039;Melee Damage&#039;&#039;&#039;&lt;br /&gt;
Killing a target with your &#039;&#039;&#039;Melee Weapon&#039;&#039;&#039; grants &#039;&#039;&#039;Stealth&#039;&#039;&#039; for 5 seconds&lt;br /&gt;
|Primary Melee perk&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkFamily Melee Child1.png|64px|class=dzr_perk dzr_perk_child]]&lt;br /&gt;
|&#039;&#039;&#039;Backstab&#039;&#039;&#039;&lt;br /&gt;
| +45% &#039;&#039;&#039;Melee Damage&#039;&#039;&#039;&lt;br /&gt;
Deal 50% more &#039;&#039;&#039;Melee Damage&#039;&#039;&#039; when &#039;&#039;&#039;Backstabbing&#039;&#039;&#039;&lt;br /&gt;
|Secondary perk, requires Ghost Blade&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkFamily Melee Child2.png|64px|class=dzr_perk dzr_perk_child]]&lt;br /&gt;
|&#039;&#039;&#039;Honed Edge&#039;&#039;&#039;&lt;br /&gt;
| +45% &#039;&#039;&#039;Melee Damage&#039;&#039;&#039;&lt;br /&gt;
+40% &#039;&#039;&#039;Proc Chance&#039;&#039;&#039; with &#039;&#039;&#039;Melee Weapons&#039;&#039;&#039;&lt;br /&gt;
|Secondary perk, requires Ghost Blade&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkFamily Melee Child3.png|64px|class=dzr_perk dzr_perk_child]]&lt;br /&gt;
|&#039;&#039;&#039;Warstride&#039;&#039;&#039;&lt;br /&gt;
| +45% &#039;&#039;&#039;Melee Damage&#039;&#039;&#039;&lt;br /&gt;
+20% &#039;&#039;&#039;Melee Lunge Distance&#039;&#039;&#039;, and +15% &#039;&#039;&#039;Melee Attack Radius&#039;&#039;&#039;&lt;br /&gt;
|Secondary perk, requires Ghost Blade&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkFamily Melee Child4.png|64px|class=dzr_perk dzr_perk_child]]&lt;br /&gt;
|&#039;&#039;&#039;Hammer the Gap&#039;&#039;&#039;&lt;br /&gt;
| +45% &#039;&#039;&#039;Melee Damage&#039;&#039;&#039;&lt;br /&gt;
Consecutive Melee hits increase &#039;&#039;&#039;Melee Damage&#039;&#039;&#039; by 20% (max 100%) for 5 seconds&lt;br /&gt;
|Secondary perk, requires Ghost Blade&lt;br /&gt;
|}&lt;br /&gt;
==== &#039;&#039;&#039;Bot Companion&#039;&#039;&#039; ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Icon&lt;br /&gt;
!Name&lt;br /&gt;
!Benefit&lt;br /&gt;
!Notes&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkFamily Bot Parent.png|64px|class=dzr_perk dzr_perk_parent]]&lt;br /&gt;
|&#039;&#039;&#039;Bot Companion&#039;&#039;&#039;&lt;br /&gt;
| +1 &#039;&#039;&#039;Companion Bot&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;Companion Bots&#039;&#039;&#039; assist you in combat, and respawn after being destroyed&lt;br /&gt;
|Primary Bot perk&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkFamily Bot Child1.png|64px|class=dzr_perk dzr_perk_child]]&lt;br /&gt;
|&#039;&#039;&#039;Powerful Bot&#039;&#039;&#039;&lt;br /&gt;
| +1 &#039;&#039;&#039;Companion Bot&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;Companion Bots&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
* +15% Health and Damage&lt;br /&gt;
* +35% Damage&lt;br /&gt;
|Secondary perk, requires Bot Companion&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkFamily Bot Child2.png|64px|class=dzr_perk dzr_perk_child]]&lt;br /&gt;
|&#039;&#039;&#039;Rapid Fire Bot&#039;&#039;&#039;&lt;br /&gt;
| +1 &#039;&#039;&#039;Companion Bot&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;Companion Bots&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
* +15% Health and Damage&lt;br /&gt;
* +20% Fire Rate&lt;br /&gt;
|Secondary perk, requires Bot Companion&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkFamily Bot Child3.png|64px|class=dzr_perk dzr_perk_child]]&lt;br /&gt;
|&#039;&#039;&#039;Prepared Bot&#039;&#039;&#039;&lt;br /&gt;
| +1 &#039;&#039;&#039;Companion Bot&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;Companion Bots&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
* +15% Health and Damage&lt;br /&gt;
* Gain an &#039;&#039;&#039;Elemental Enhancement&#039;&#039;&#039;&lt;br /&gt;
* Respawn 50% faster&lt;br /&gt;
|Secondary perk, requires Bot Companion&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkFamily Bot Child4.png|64px|class=dzr_perk dzr_perk_child]]&lt;br /&gt;
|&#039;&#039;&#039;Elemental Bot&#039;&#039;&#039;&lt;br /&gt;
| +1 &#039;&#039;&#039;Companion Bot&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;Companion Bots&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
* +15% Health and Damage&lt;br /&gt;
* Gain an &#039;&#039;&#039;Elemental Enhancement&#039;&#039;&#039;&lt;br /&gt;
* Receive all of your &#039;&#039;&#039;Elemental Damage&#039;&#039;&#039; bonuses&lt;br /&gt;
|Secondary perk, requires Bot Companion&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
==== &#039;&#039;&#039;Locked &amp;amp; Loaded&#039;&#039;&#039; ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Icon&lt;br /&gt;
!Name&lt;br /&gt;
!Benefit&lt;br /&gt;
!Notes&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkFamily WeaponMaster Parent.png|64px|class=dzr_perk dzr_perk_parent]]&lt;br /&gt;
|&#039;&#039;&#039;Locked &amp;amp; Loaded&#039;&#039;&#039;&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+15% Weapon Damage&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Killing an enemy &#039;&#039;&#039;Refills&#039;&#039;&#039; your unequipped weapon&#039;s magazine&lt;br /&gt;
|Primary Weapon Master perk&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkFamily WeaponMaster Child2.png|64px|class=dzr_perk dzr_perk_child]]&lt;br /&gt;
|&#039;&#039;&#039;Mag Link&#039;&#039;&#039;&lt;br /&gt;
| +15% &#039;&#039;&#039;Weapon Damage&#039;&#039;&#039;&lt;br /&gt;
Killing an enemy &#039;&#039;&#039;Refills&#039;&#039;&#039; your unequipped weapon&#039;s eapons don&#039;t consume ammo for 3 seconds after swapping&lt;br /&gt;
|Secondary perk, requires Locked &amp;amp; Loaded&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkFamily WeaponMaster Child1.png|64px|class=dzr_perk dzr_perk_child]]&lt;br /&gt;
|&#039;&#039;&#039;Empowered Synergy&#039;&#039;&#039;&lt;br /&gt;
| +15% &#039;&#039;&#039;Weapon Damage&#039;&#039;&#039;&lt;br /&gt;
+25% &#039;&#039;&#039;Weapon&#039;&#039;&#039; &#039;&#039;&#039;Damage&#039;&#039;&#039; for 5 seconds after killing an enemy&lt;br /&gt;
|Secondary perk, requires Locked &amp;amp; Loaded&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkFamily WeaponMaster Child4.png|64px|class=dzr_perk dzr_perk_child]]&lt;br /&gt;
|&#039;&#039;&#039;Harmonic Striker&#039;&#039;&#039;&lt;br /&gt;
| +15% &#039;&#039;&#039;Weapon Damage&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;Melee&#039;&#039;&#039; kills reduce &#039;&#039;&#039;Grenade Cooldown&#039;&#039;&#039; by 0.5 seconds.  &#039;&#039;&#039;Grenade&#039;&#039;&#039; kills boost &#039;&#039;&#039;Melee Damage&#039;&#039;&#039; by 10% per kill for 3 seconds&lt;br /&gt;
|Secondary perk, requires Locked &amp;amp; Loaded&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkFamily WeaponMaster Child3.png|64px|class=dzr_perk dzr_perk_child]]&lt;br /&gt;
|&#039;&#039;&#039;Ascending Swap&#039;&#039;&#039;&lt;br /&gt;
| +15% &#039;&#039;&#039;Weapon Damage&#039;&#039;&#039;&lt;br /&gt;
Swapping weapons grants +15% Fire Rate and 20% damage for 5 seconds&lt;br /&gt;
|Secondary perk, requires Locked &amp;amp; Loaded&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
==== &#039;&#039;&#039;Combat Instincts&#039;&#039;&#039; ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Icon&lt;br /&gt;
!Name&lt;br /&gt;
!Benefit&lt;br /&gt;
!Notes&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkFamily CombatStyle Parent.png|64px|class=dzr_perk dzr_perk_parent]]&lt;br /&gt;
|&#039;&#039;&#039;Combat Instincts&#039;&#039;&#039;&lt;br /&gt;
| +25% &#039;&#039;&#039;Weapon Damage&#039;&#039;&#039;&lt;br /&gt;
+15% &#039;&#039;&#039;Movement Speed&#039;&#039;&#039; and &#039;&#039;&#039;Sprint Speed&#039;&#039;&#039;.  +35% &#039;&#039;&#039;Dodge&#039;&#039;&#039; chance for 1 second after &#039;&#039;&#039;Dashing&#039;&#039;&#039;&lt;br /&gt;
|Primary Combat Style perk&lt;br /&gt;
Unlocked after completing Zone 3: Legion&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkFamily CombatStyle Child1.png|64px|class=dzr_perk dzr_perk_child]]&lt;br /&gt;
|&#039;&#039;&#039;Adrenal Reflex&#039;&#039;&#039;&lt;br /&gt;
| +20% damage within 10 meters&lt;br /&gt;
&#039;&#039;&#039;Hipfiring&#039;&#039;&#039; kills within 10 meters:&lt;br /&gt;
&lt;br /&gt;
* Refund 15% &#039;&#039;&#039;Magazine&#039;&#039;&#039;&lt;br /&gt;
* +5% &#039;&#039;&#039;Fire Rate&#039;&#039;&#039; for 10 seconds (max 25%)&lt;br /&gt;
|Secondary perk, requires Combat Instincts&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkFamily CombatStyle Child2.png|64px|class=dzr_perk dzr_perk_child]]&lt;br /&gt;
|&#039;&#039;&#039;Cutting Edge&#039;&#039;&#039;&lt;br /&gt;
| +20% damage within 10 meters&lt;br /&gt;
While &#039;&#039;&#039;Aiming&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
* +25% &#039;&#039;&#039;Movement Speed&#039;&#039;&#039;&lt;br /&gt;
* +20% &#039;&#039;&#039;Stagger&#039;&#039;&#039; chance to  {{Weakpoint}} hits within 10 meters&lt;br /&gt;
|Secondary perk, requires Combat Instincts&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkFamily CombatStyle Child3.png|64px|class=dzr_perk dzr_perk_child]]&lt;br /&gt;
|&#039;&#039;&#039;Reactive Marksman&#039;&#039;&#039;&lt;br /&gt;
| +20% damage beyond 10 meters&lt;br /&gt;
While &#039;&#039;&#039;Hipfiring&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
* -20% &#039;&#039;&#039;Weapon Spread&#039;&#039;&#039;&lt;br /&gt;
* Every Third Hit: +5% {{Critical Hit Chance}} for 5 seconds (max 30%)&lt;br /&gt;
|Secondary perk, requires Combat Instincts&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkFamily CombatStyle Child4.png|64px|class=dzr_perk dzr_perk_child]]&lt;br /&gt;
|&#039;&#039;&#039;Precision Protocol&#039;&#039;&#039;&lt;br /&gt;
| +20% damage beyond 10 meters&lt;br /&gt;
While &#039;&#039;&#039;Aiming&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
* -20% &#039;&#039;&#039;Recoil&#039;&#039;&#039;&lt;br /&gt;
* Consecutive Hits: +5% {{Weakpoint}} &#039;&#039;&#039;Damage&#039;&#039;&#039;&lt;br /&gt;
|Secondary perk, requires Combat Instincts&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
==== Lead Head ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Icon&lt;br /&gt;
!Name&lt;br /&gt;
!Benefit&lt;br /&gt;
!Notes&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkFamily Gunner Parent.png|64px|class=dzr_perk dzr_perk_parent]]&lt;br /&gt;
|&#039;&#039;&#039;Lead Head&#039;&#039;&#039;&lt;br /&gt;
| +30% &#039;&#039;&#039;Gun Damage&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;Weapon Handling&#039;&#039;&#039;: &lt;br /&gt;
&lt;br /&gt;
* +10% &#039;&#039;&#039;Reload Speed&#039;&#039;&#039; and &#039;&#039;&#039;Spread&#039;&#039;&#039;&lt;br /&gt;
* -20% &#039;&#039;&#039;Recoil&#039;&#039;&#039; and &#039;&#039;&#039;Damage Falloff&#039;&#039;&#039;&lt;br /&gt;
* Consecutive Hits: +2% &#039;&#039;&#039;Damage&#039;&#039;&#039; (max 20%)&lt;br /&gt;
|Primary Gunner perk&lt;br /&gt;
Unlocked after completing Zone 2: Uniform Chaos II&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkFamily Gunner Child1.png|64px|class=dzr_perk dzr_perk_child]]&lt;br /&gt;
|&#039;&#039;&#039;Sidearm Savant&#039;&#039;&#039;&lt;br /&gt;
| +20% &#039;&#039;&#039;Gun Damage&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;Secondary Weapon&#039;&#039;&#039;: &lt;br /&gt;
&lt;br /&gt;
* +15% &#039;&#039;&#039;Damage Falloff&#039;&#039;&#039;&lt;br /&gt;
* +15% {{Critical Hit Chance}}&lt;br /&gt;
* Attacks &#039;&#039;&#039;Pierce&#039;&#039;&#039; for 70% damage&lt;br /&gt;
|Secondary perk, requires Lead Head&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkFamily Gunner Child2.png|64px|class=dzr_perk dzr_perk_child]]&lt;br /&gt;
|&#039;&#039;&#039;Armor Breaker&#039;&#039;&#039;&lt;br /&gt;
| +20% &#039;&#039;&#039;Gun Damage&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;Secondary Weapon&#039;&#039;&#039;: &lt;br /&gt;
&lt;br /&gt;
* -20% &#039;&#039;&#039;Bullet Spread&#039;&#039;&#039;&lt;br /&gt;
* +20% &#039;&#039;&#039;Reload Speed&#039;&#039;&#039;&lt;br /&gt;
* Consecutive Hits: +2% &#039;&#039;&#039;Damage&#039;&#039;&#039; (max 20%)&lt;br /&gt;
|Secondary perk, requires Lead Head&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkFamily Gunner Child3.png|64px|class=dzr_perk dzr_perk_child]]&lt;br /&gt;
|&#039;&#039;&#039;Heavy Handed&#039;&#039;&#039;&lt;br /&gt;
| +20% &#039;&#039;&#039;Gun Damage&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;Primary Weapon&#039;&#039;&#039;: &lt;br /&gt;
&lt;br /&gt;
* +20% &#039;&#039;&#039;Magazine Size&#039;&#039;&#039;&lt;br /&gt;
* -20% &#039;&#039;&#039;Recoil&#039;&#039;&#039;&lt;br /&gt;
* Every second firing: +10% &#039;&#039;&#039;Damage Resistance&#039;&#039;&#039; (max 30%)&lt;br /&gt;
|Secondary perk, requires Lead Head&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkFamily Gunner Child4.png|64px|class=dzr_perk dzr_perk_child]]&lt;br /&gt;
|&#039;&#039;&#039;Kinetic Lance&#039;&#039;&#039;&lt;br /&gt;
| +20% &#039;&#039;&#039;Gun Damage&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;Primary Weapon&#039;&#039;&#039;: &lt;br /&gt;
&lt;br /&gt;
* +15% &#039;&#039;&#039;ADS Move Speed&#039;&#039;&#039;&lt;br /&gt;
* +15% {{Weakpoint}} &#039;&#039;&#039;Damage&#039;&#039;&#039;&lt;br /&gt;
* {{Weakpoint}} &#039;&#039;&#039;Shots&#039;&#039;&#039; &#039;&#039;&#039;Ricochet&#039;&#039;&#039; for 30% damage&lt;br /&gt;
|Secondary perk, requires Lead Head&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Protective Perks ===&lt;br /&gt;
Only one protective primary perk can be chosen per run, and then secondary perks can be chosen.  Protective perks are unlocked after completing Zone 2: Headhunter.&lt;br /&gt;
==== Chromatic Cells ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Icon&lt;br /&gt;
!Name&lt;br /&gt;
!Benefit&lt;br /&gt;
!Notes&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkFamily Shield Parent.png|64px|class=dzr_perk dzr_perk_parent]]&lt;br /&gt;
|&#039;&#039;&#039;Shield Optimizer&#039;&#039;&#039;&lt;br /&gt;
| +30% {{Shield}}&#039;&#039;&#039;s&#039;&#039;&#039;&lt;br /&gt;
Deal 25% more damage while above 50% {{Shield}}, and reduce &#039;&#039;&#039;Recharge Delay&#039;&#039;&#039; by 5 seconds&lt;br /&gt;
|Primary Shield perk&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkFamily Shield Child1.png|64px|class=dzr_perk dzr_perk_child]]&lt;br /&gt;
|&#039;&#039;&#039;Emergency Overclock&#039;&#039;&#039;&lt;br /&gt;
| +15% {{Shield}}&#039;&#039;&#039;s&#039;&#039;&#039;&lt;br /&gt;
When your {{Shield}}&#039;&#039;&#039;s&#039;&#039;&#039; break, they recharge 100% faster and &#039;&#039;&#039;Recharge Delay&#039;&#039;&#039; is reduced by 4 seconds&lt;br /&gt;
|Secondary perk, requires Shield Optimizer&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkFamily Shield Child2.png|64px|class=dzr_perk dzr_perk_child]]&lt;br /&gt;
|&#039;&#039;&#039;Reactive Reflection&#039;&#039;&#039;&lt;br /&gt;
| +15% {{Shield}}&#039;&#039;&#039;s&#039;&#039;&#039;&lt;br /&gt;
{{Shield}}&#039;&#039;&#039;s&#039;&#039;&#039; reflect 200% of incoming damage back to the attacker&lt;br /&gt;
|Secondary perk, requires Shield Optimizer&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkFamily Shield Child3.png|64px|class=dzr_perk dzr_perk_child]]&lt;br /&gt;
|&#039;&#039;&#039;Power Routing&#039;&#039;&#039;&lt;br /&gt;
| +15% {{Shield}}&#039;&#039;&#039;s&#039;&#039;&#039;&lt;br /&gt;
While your {{Shield}}&#039;&#039;&#039;s&#039;&#039;&#039; are intact, &#039;&#039;&#039;Cooldowns&#039;&#039;&#039; are reduced by 15% and kills restore 2 {{Shield}}&#039;&#039;&#039;s&#039;&#039;&#039;&lt;br /&gt;
|Secondary perk, requires Shield Optimizer&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkFamily Shield Child4.png|64px|class=dzr_perk dzr_perk_child]]&lt;br /&gt;
|&#039;&#039;&#039;Overcharge Driver&#039;&#039;&#039;&lt;br /&gt;
| +15% {{Shield}}&#039;&#039;&#039;s&#039;&#039;&#039;&lt;br /&gt;
When your {{Shield}}&#039;&#039;&#039;s&#039;&#039;&#039; fully recharge, for 5 seconds gain:&lt;br /&gt;
&lt;br /&gt;
* +20% &#039;&#039;&#039;Movement Speed&#039;&#039;&#039;&lt;br /&gt;
* +20% &#039;&#039;&#039;Fire Rate&#039;&#039;&#039;&lt;br /&gt;
|Secondary perk, requires Shield Optimizer&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Vitalizer ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Icon&lt;br /&gt;
!Name&lt;br /&gt;
!Benefit&lt;br /&gt;
!Family&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkFamily Health Parent.png|64px|class=dzr_perk dzr_perk_parent]]&lt;br /&gt;
|&#039;&#039;&#039;Vitalizer&#039;&#039;&#039;&lt;br /&gt;
| +25% &#039;&#039;&#039;Max Health&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;Health Orbs&#039;&#039;&#039; heal for +100% more.  Killing enemeis restores 5% of missing {{Health}}&lt;br /&gt;
|Primary Health perk&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkFamily Health Child4.png|64px|class=dzr_perk dzr_perk_child]]&lt;br /&gt;
|&#039;&#039;&#039;Orbital Infusion&#039;&#039;&#039;&lt;br /&gt;
| +15% &#039;&#039;&#039;Max Health&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;Health Orbs&#039;&#039;&#039; are auto-collected on drop, and collecting one increases weapon damage by 35% for 8 seconds&lt;br /&gt;
|Secondary perk, requires Vitalizer&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkFamily Health Child1.png|64px|class=dzr_perk dzr_perk_child]]&lt;br /&gt;
|&#039;&#039;&#039;Empowered Overload&#039;&#039;&#039;&lt;br /&gt;
| +15% &#039;&#039;&#039;Max Health&#039;&#039;&#039;&lt;br /&gt;
When when at full {{Health}}, overhealing grants a damage bonus for the next 8 seconds&lt;br /&gt;
|Secondary perk, requires Vitalizer&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkFamily Health Child2.png|64px|class=dzr_perk dzr_perk_child]]&lt;br /&gt;
|&#039;&#039;&#039;Critical Bastion&#039;&#039;&#039;&lt;br /&gt;
| +20% &#039;&#039;&#039;Max Health&#039;&#039;&#039;&lt;br /&gt;
When falling below 35% {{Health}}, gain a shield equal to 25% of your &#039;&#039;&#039;Max Health&#039;&#039;&#039;&lt;br /&gt;
|Secondary perk, requires Vitalizer&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkFamily Health Child3.png|64px|class=dzr_perk dzr_perk_child]]&lt;br /&gt;
|&#039;&#039;&#039;Blood Chemist&#039;&#039;&#039;&lt;br /&gt;
| +15% &#039;&#039;&#039;Max Health&#039;&#039;&#039;&lt;br /&gt;
+0.5% damage for every 1% of missing {{Health}}&lt;br /&gt;
|Secondary perk, requires Vitalizer&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Ironblood Engine ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Icon&lt;br /&gt;
!Name&lt;br /&gt;
!Benefit&lt;br /&gt;
!Family&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkFamily Armor Parent.png|64px|class=dzr_perk dzr_perk_parent]]&lt;br /&gt;
|&#039;&#039;&#039;Ironblood Engine&#039;&#039;&#039;&lt;br /&gt;
| +1,250 {{Armor}}&lt;br /&gt;
+1% damage for every 300  {{Armor}} you have&lt;br /&gt;
|Primary Armor perk&lt;br /&gt;
Unlocked after Completing Zone 2: Headhunter&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkFamily Armor Child1.png|64px|class=dzr_perk dzr_perk_child]]&lt;br /&gt;
|&#039;&#039;&#039;Momentum Plating&#039;&#039;&#039;&lt;br /&gt;
| +750 {{Armor}}&lt;br /&gt;
+150 {{Armor}} per kill for 5 seconds (max 1,500).  Each kill refreshes all stacks&lt;br /&gt;
|Secondary perk, requires Ironblood Engine&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkFamily Armor Child2.png|64px|class=dzr_perk dzr_perk_child]]&lt;br /&gt;
|&#039;&#039;&#039;Reinforced Footing&#039;&#039;&#039;&lt;br /&gt;
| +750 {{Armor}}&lt;br /&gt;
+500  {{Armor}} &#039;&#039;&#039;Rating&#039;&#039;&#039; per second while &#039;&#039;&#039;Stationary&#039;&#039;&#039; (max 2,500).  Moving reduces damage by 125 per second&lt;br /&gt;
|Secondary perk, requires Ironblood Engine&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkFamily Armor Child3.png|64px|class=dzr_perk dzr_perk_child]]&lt;br /&gt;
|&#039;&#039;&#039;Armor Spikes&#039;&#039;&#039;&lt;br /&gt;
| +1,250 {{Armor}}&lt;br /&gt;
Enemies that hit you take 50 damage plus 5% of your  {{Armor}} as bonus damage&lt;br /&gt;
|Secondary perk, requires Ironblood Engine&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkFamily Armor Child4.png|64px|class=dzr_perk dzr_perk_child]]&lt;br /&gt;
|&#039;&#039;&#039;Composite Armor&#039;&#039;&#039;&lt;br /&gt;
| +1,000 {{Armor}}&lt;br /&gt;
While above 3,000 {{Armor}}, the first hit taken is &#039;&#039;&#039;Negated&#039;&#039;&#039;.  Refreshes after 25 seconds of no damage&lt;br /&gt;
|Secondary perk, requires Ironblood Engine&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Elemental Perks ===&lt;br /&gt;
Only one elemental primary perk can be chosen per run, and then secondary perks can be chosen.&lt;br /&gt;
&lt;br /&gt;
==== Cryo ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Icon&lt;br /&gt;
!Name&lt;br /&gt;
!Benefit&lt;br /&gt;
!Family&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkFamily Cryo Parent.png|64px|class=dzr_perk dzr_perk_parent]]&lt;br /&gt;
|&#039;&#039;&#039;Cryo&#039;&#039;&#039;&lt;br /&gt;
| +30% {{Cryo Damage}}&lt;br /&gt;
{{Cryo Damage}} applies {{Chill}}, reducing the target&#039;s &#039;&#039;&#039;Movement Speed&#039;&#039;&#039; by 30% for 6 seconds&lt;br /&gt;
|Primary Cryo perk&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkFamily Cryo Child4.png|64px|class=dzr_perk dzr_perk_child]]&lt;br /&gt;
|&#039;&#039;&#039;Snow Drift&#039;&#039;&#039;&lt;br /&gt;
| +20% {{Cryo Damage}}&lt;br /&gt;
{{Chill}}&#039;&#039;&#039;ed&#039;&#039;&#039; targets within 10 meters take +25% damage&lt;br /&gt;
|Secondary perk, requires Cryo&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkFamily Cryo Child1.png|64px|class=dzr_perk dzr_perk_child]]&lt;br /&gt;
|&#039;&#039;&#039;Frostbite&#039;&#039;&#039;&lt;br /&gt;
| +25% {{Cryo Damage}}&lt;br /&gt;
{{Chill}} now reduces &#039;&#039;&#039;Attack Speed&#039;&#039;&#039; and &#039;&#039;&#039;Movement Speed&#039;&#039;&#039; by an additional 10%&lt;br /&gt;
|Secondary perk, requires Cryo&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkFamily Cryo Child2.png|64px|class=dzr_perk dzr_perk_child]]&lt;br /&gt;
|&#039;&#039;&#039;Coldsnap&#039;&#039;&#039;&lt;br /&gt;
| +15% {{Cryo Damage}}&lt;br /&gt;
+25 % &#039;&#039;&#039;Proc Chance&#039;&#039;&#039; to {{Shatter}} and {{Freeze}}&lt;br /&gt;
|Secondary perk, requires Cryo&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkFamily Cryo Child3.png|64px|class=dzr_perk dzr_perk_child]]&lt;br /&gt;
|&#039;&#039;&#039;Blizzard&#039;&#039;&#039;&lt;br /&gt;
| +25% {{Cryo Damage}}&lt;br /&gt;
Killing a {{Chill}}&#039;&#039;&#039;ed&#039;&#039;&#039; target surrounds you with a &#039;&#039;&#039;Blizzard&#039;&#039;&#039;, damaging nearby targets for 5 seconds&lt;br /&gt;
|Secondary perk, requires Cryo&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
==== Fire ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Icon&lt;br /&gt;
!Name&lt;br /&gt;
!Benefit&lt;br /&gt;
!Family&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkFamily Fire Parent.png|64px|class=dzr_perk dzr_perk_parent]]&lt;br /&gt;
|&#039;&#039;&#039;Fire&#039;&#039;&#039;&lt;br /&gt;
| +30% {{Fire Damage}}&lt;br /&gt;
{{Fire Damage}} applies {{Burn}}, increasing damage dealt to the target by 10% for 5 seconds&lt;br /&gt;
|Primary Fire perk&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkFamily Fire Child1.png|64px|class=dzr_perk dzr_perk_child]]&lt;br /&gt;
|&#039;&#039;&#039;Overheat&#039;&#039;&#039;&lt;br /&gt;
| +20% {{Fire Damage}}&lt;br /&gt;
{{Burn}} now lasts an additional 2 seconds and spreads to other targets within 5 meters&lt;br /&gt;
|Secondary perk, requires Fire&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkFamily Fire Child4.png|64px|class=dzr_perk dzr_perk_child]]&lt;br /&gt;
|&#039;&#039;&#039;Searing Exposure&#039;&#039;&#039;&lt;br /&gt;
| +15% {{Fire Damage}}&lt;br /&gt;
+25% {{Weakpoint}} &#039;&#039;&#039;Damage&#039;&#039;&#039; to &#039;&#039;&#039;{{Burn}}ing&#039;&#039;&#039; targets&lt;br /&gt;
|Secondary perk, requires Fire&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkFamily Fire Child2.png|64px|class=dzr_perk dzr_perk_child]]&lt;br /&gt;
|&#039;&#039;&#039;Kindling&#039;&#039;&#039;&lt;br /&gt;
| +15% {{Fire Damage}}&lt;br /&gt;
+25% &#039;&#039;&#039;Proc Chance&#039;&#039;&#039; to {{Ignite}} and &#039;&#039;&#039;Combustion&#039;&#039;&#039;&lt;br /&gt;
|Secondary perk, requires Fire&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkFamily Fire Child3.png|64px|class=dzr_perk dzr_perk_child]]&lt;br /&gt;
|&#039;&#039;&#039;Inferno&#039;&#039;&#039;&lt;br /&gt;
| +15% {{Fire Damage}}&lt;br /&gt;
Killing a &#039;&#039;&#039;{{Burn}}ing&#039;&#039;&#039; target overchages your weapon with &#039;&#039;&#039;Inferno&#039;&#039;&#039;, increasing damage by 20% for 5 seconds&lt;br /&gt;
|Secondary perk, requires Fire&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
==== Lightning ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Icon&lt;br /&gt;
!Name&lt;br /&gt;
!Benefit&lt;br /&gt;
!Family&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkFamily Lightning Parent.png|64px|class=dzr_perk dzr_perk_parent]]&lt;br /&gt;
|&#039;&#039;&#039;Lightning&#039;&#039;&#039;&lt;br /&gt;
| +30% {{Lightning damage}}&lt;br /&gt;
{{Lightning damage}} applies  {{Shock}}, increasing {{Critical Hit Chance}} against the target by 15% for 6 seconds&lt;br /&gt;
|Primary Lightning perk&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkFamily Lightning Child4.png|64px|class=dzr_perk dzr_perk_child]]&lt;br /&gt;
|&#039;&#039;&#039;High Voltage&#039;&#039;&#039;&lt;br /&gt;
| +15% {{Lightning damage}}&lt;br /&gt;
+20% {{Critical Damage}} to {{Shock}}&#039;&#039;&#039;ed&#039;&#039;&#039; targets&lt;br /&gt;
|Secondary perk, requires Lightning&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkFamily Lightning Child1.png|64px|class=dzr_perk dzr_perk_child]]&lt;br /&gt;
|&#039;&#039;&#039;Sparkbane&#039;&#039;&#039;&lt;br /&gt;
| +20% {{Lightning damage}}&lt;br /&gt;
{{Shock}} now increases {{Critical Hit Chance}} by an additional 10% and adds a 15% chance to &#039;&#039;&#039;Stagger&#039;&#039;&#039;&lt;br /&gt;
|Secondary perk, requires Lightning&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkFamily Lightning Child3.png|64px|class=dzr_perk dzr_perk_child]]&lt;br /&gt;
|&#039;&#039;&#039;Static Pulse&#039;&#039;&#039;&lt;br /&gt;
| +10% {{Lightning damage}}&lt;br /&gt;
&#039;&#039;&#039;Critical Hits&#039;&#039;&#039; on {{Shock}}&#039;&#039;&#039;ed&#039;&#039;&#039; targets emit a &#039;&#039;&#039;Static Pulse&#039;&#039;&#039;, dealing 20% damage over 6 meters&lt;br /&gt;
|Secondary perk, requires Lightning&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkFamily Lightning Child2.png|64px|class=dzr_perk dzr_perk_child]]&lt;br /&gt;
|&#039;&#039;&#039;Conductive&#039;&#039;&#039;&lt;br /&gt;
| +15% {{Lightning damage}}&lt;br /&gt;
+25% &#039;&#039;&#039;Proc Chance to&#039;&#039;&#039; {{Chain Lightning}} and &#039;&#039;&#039;Lightning Bolt&#039;&#039;&#039;&lt;br /&gt;
|Secondary perk, requires Lightning&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
==== Void ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Icon&lt;br /&gt;
!Name&lt;br /&gt;
!Benefit&lt;br /&gt;
!Family&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkFamily Void Parent.png|64px|class=dzr_perk dzr_perk_parent]]&lt;br /&gt;
|&#039;&#039;&#039;Void&#039;&#039;&#039;&lt;br /&gt;
| +30% &#039;&#039;&#039;Void Damage&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;Void Damage&#039;&#039;&#039; applies &#039;&#039;&#039;Corruption&#039;&#039;&#039;, reducing the target&#039;s damage by 20% for 8 seconds&lt;br /&gt;
|Primary Void perk&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkFamily Void Child4.png|64px|class=dzr_perk dzr_perk_child]]&lt;br /&gt;
|&#039;&#039;&#039;Umbral Sight&#039;&#039;&#039;&lt;br /&gt;
| +20% &#039;&#039;&#039;Void Damage&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;Corruption&#039;&#039;&#039; targets at least 10 meters away take +30% &lt;br /&gt;
|Secondary perk, requires Void&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkFamily Void Child3.png|64px|class=dzr_perk dzr_perk_child]]&lt;br /&gt;
|&#039;&#039;&#039;Dark Strike&#039;&#039;&#039;&lt;br /&gt;
| +15% &#039;&#039;&#039;Void Damage&#039;&#039;&#039;&lt;br /&gt;
Killing a &#039;&#039;&#039;Corrupted&#039;&#039;&#039; target activates &#039;&#039;&#039;Dark Strike&#039;&#039;&#039;, dealing 150 &#039;&#039;&#039;Void Damage&#039;&#039;&#039; to the nearest enemy&lt;br /&gt;
|Secondary perk, requires Void&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkFamily Void Child2.png|64px|class=dzr_perk dzr_perk_child]]&lt;br /&gt;
|&#039;&#039;&#039;Inner Abyss&#039;&#039;&#039;&lt;br /&gt;
| +15% &#039;&#039;&#039;Void Damage&#039;&#039;&#039;&lt;br /&gt;
+25% &#039;&#039;&#039;Proc Chance&#039;&#039;&#039; to &#039;&#039;&#039;Void Tendrils&#039;&#039;&#039; and &#039;&#039;&#039;Singularity&#039;&#039;&#039;&lt;br /&gt;
|Secondary perk, requires Void&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkFamily Void Child1.png|64px|class=dzr_perk dzr_perk_child]]&lt;br /&gt;
|&#039;&#039;&#039;Doombinder&#039;&#039;&#039;&lt;br /&gt;
| +25% &#039;&#039;&#039;Void Damage&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;Corruption&#039;&#039;&#039; lasts for an additional 2 seconds, and each affected enemy increases your &#039;&#039;&#039;Grenade Damage&#039;&#039;&#039; by 10%&lt;br /&gt;
|Secondary perk, requires Void&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
==== Plasma ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Icon&lt;br /&gt;
!Name&lt;br /&gt;
!Benefit&lt;br /&gt;
!Family&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkFamily Plasma Parent.png|64px|class=dzr_perk dzr_perk_parent]]&lt;br /&gt;
|&#039;&#039;&#039;Plasma&#039;&#039;&#039;&lt;br /&gt;
| +30% &#039;&#039;&#039;Plasma Damage&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;Plasma Damage&#039;&#039;&#039; applies &#039;&#039;&#039;Flux&#039;&#039;&#039;, reducing the target&#039;s &#039;&#039;&#039;Attack Rate&#039;&#039;&#039; by 30% for 6 seconds&lt;br /&gt;
|Primary Plasma perk&lt;br /&gt;
Unlocked by completing Zone 1 on any difficulty&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkFamily Plasma Child3.png|64px|class=dzr_perk dzr_perk_child]]&lt;br /&gt;
|&#039;&#039;&#039;Core Vent&#039;&#039;&#039;&lt;br /&gt;
| +15% &#039;&#039;&#039;Plasma Damage&#039;&#039;&#039;&lt;br /&gt;
Killing a &#039;&#039;&#039;Fluxed&#039;&#039;&#039; target releases two energy orbs, dealing 50 &#039;&#039;&#039;Plasma Damage&#039;&#039;&#039;.  Hit targets release a second burst&lt;br /&gt;
|Secondary perk, requires Plasma&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkFamily Plasma Child2.png|64px|class=dzr_perk dzr_perk_child]]&lt;br /&gt;
|&#039;&#039;&#039;Ionized Flow&#039;&#039;&#039;&lt;br /&gt;
| +15% &#039;&#039;&#039;Plasma Damage&#039;&#039;&#039;&lt;br /&gt;
+25% &#039;&#039;&#039;Proc Chance&#039;&#039;&#039; to &#039;&#039;&#039;Plasma Ball&#039;&#039;&#039; and &#039;&#039;&#039;Plasma Seeker&#039;&#039;&#039;&lt;br /&gt;
|Secondary perk, requires Plasma&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkFamily Plasma Child1.png|64px|class=dzr_perk dzr_perk_child]]&lt;br /&gt;
|&#039;&#039;&#039;Power Spill&#039;&#039;&#039;&lt;br /&gt;
| +20% &#039;&#039;&#039;Plasma Damage&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;Flux&#039;&#039;&#039; lasts an additional 2 seconds.  When damaging a &#039;&#039;&#039;Fluxed&#039;&#039;&#039; target, it has a 25% chance to spread within 10 meters&lt;br /&gt;
|Secondary perk, requires Plasma&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkFamily Plasma Child4.png|64px|class=dzr_perk dzr_perk_child]]&lt;br /&gt;
|&#039;&#039;&#039;Plasma Bloom&#039;&#039;&#039;&lt;br /&gt;
| +15% &#039;&#039;&#039;Plasma Damage&#039;&#039;&#039;&lt;br /&gt;
+5% &#039;&#039;&#039;Fire Rate&#039;&#039;&#039; and &#039;&#039;&#039;Reload Speed&#039;&#039;&#039; for each enemy affected by &#039;&#039;&#039;Flux&#039;&#039;&#039; (max 30%)&lt;br /&gt;
|Secondary perk, requires Plasma&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
==== Psionic ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Icon&lt;br /&gt;
!Name&lt;br /&gt;
!Benefit&lt;br /&gt;
!Family&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkFamily Psionic Parent.png|64px|class=dzr_perk dzr_perk_parent]]&lt;br /&gt;
|&#039;&#039;&#039;Psionic&#039;&#039;&#039;&lt;br /&gt;
| +30% &#039;&#039;&#039;Psionic Damage&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;Psionic Damage&#039;&#039;&#039; applies &#039;&#039;&#039;Fracture&#039;&#039;&#039;, adding a 15% &#039;&#039;&#039;Stagger&#039;&#039;&#039; chance for 5 seconds&lt;br /&gt;
|Primary Psionic perk&lt;br /&gt;
Unlocked by completing Zone 2 on any difficulty&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkFamily Psionic Chidl1.png|64px|class=dzr_perk dzr_perk_child]]&lt;br /&gt;
|&#039;&#039;&#039;Neuroshock&#039;&#039;&#039;&lt;br /&gt;
| +20% &#039;&#039;&#039;Psionic Damage&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;Fracture&#039;&#039;&#039; increases &#039;&#039;&#039;Stagger&#039;&#039;&#039; chance by an additional 10% and reduces its &#039;&#039;&#039;Cooldown&#039;&#039;&#039; by 3 seconds&lt;br /&gt;
|Secondary perk, requires Psionic&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkFamily Psionic Child3.png|64px|class=dzr_perk dzr_perk_child]]&lt;br /&gt;
|&#039;&#039;&#039;Cognitive Quake&#039;&#039;&#039;&lt;br /&gt;
| +15% &#039;&#039;&#039;Psionic Damage&#039;&#039;&#039;&lt;br /&gt;
Killing a &#039;&#039;&#039;Fractured&#039;&#039;&#039; target releases a &#039;&#039;&#039;Psychic Shockwave&#039;&#039;&#039; and &#039;&#039;&#039;Pushing Back&#039;&#039;&#039; targets over 8 meters&lt;br /&gt;
|Secondary perk, requires Psionic&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkFamily Psionic Child4.png|64px|class=dzr_perk dzr_perk_child]]&lt;br /&gt;
|&#039;&#039;&#039;Thoughtstream&#039;&#039;&#039;&lt;br /&gt;
| +15% &#039;&#039;&#039;Psionic Damage&#039;&#039;&#039;&lt;br /&gt;
+20% damage while &#039;&#039;&#039;Hipfiring&#039;&#039;&#039; against &#039;&#039;&#039;Fractured&#039;&#039;&#039; targets&lt;br /&gt;
|Secondary perk, requires Psionic&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkFamily Psionic Child2.png|64px|class=dzr_perk dzr_perk_child]]&lt;br /&gt;
|&#039;&#039;&#039;Cerebral Flow&#039;&#039;&#039;&lt;br /&gt;
| +15% &#039;&#039;&#039;Psionic Damage&#039;&#039;&#039;&lt;br /&gt;
+25% &#039;&#039;&#039;Proc Chance&#039;&#039;&#039; to &#039;&#039;&#039;Psychic Punch&#039;&#039;&#039; and &#039;&#039;&#039;Telekinetic Slam&#039;&#039;&#039;&lt;br /&gt;
|Secondary perk, requires Psionic&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Phobos15</name></author>
	</entry>
	<entry>
		<id>https://wiki.tribesdepot.com/index.php?title=Deadzone:_Rogue/Perks&amp;diff=19391</id>
		<title>Deadzone: Rogue/Perks</title>
		<link rel="alternate" type="text/html" href="https://wiki.tribesdepot.com/index.php?title=Deadzone:_Rogue/Perks&amp;diff=19391"/>
		<updated>2025-09-11T21:17:13Z</updated>

		<summary type="html">&lt;p&gt;Phobos15: /* Vitalizer */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Starting from Security Level 2, perk rooms will reward the player with a choice between three perks. The first three choices allow the player to choose their primary perks. All subsequent choices are secondary perks. Each primary perk adds a selection of four possible secondary perks that may be chosen. Up to three secondary perks per primary perk may be chosen in a single run.&lt;br /&gt;
&lt;br /&gt;
Perks are one of the most impactful forms of progression in Deadzone: Rogue. Due to their limited selection, they should be considered carefully.  There are three categories of perks: Combat Perks, Protective Perks, and Elemental Perks.&lt;br /&gt;
&lt;br /&gt;
=== Combat Perks ===&lt;br /&gt;
Multiple combat primary perks can be chosen per run.&lt;br /&gt;
&lt;br /&gt;
==== Chromatic Cells ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Icon&lt;br /&gt;
!Name&lt;br /&gt;
!Benefit&lt;br /&gt;
!Notes&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkFamily Chroma Parent.png|64px|class=dzr_perk dzr_perk_parent]]&lt;br /&gt;
|&#039;&#039;&#039;Chromatic Cells&#039;&#039;&#039;&lt;br /&gt;
| +30% &#039;&#039;&#039;Elemental Damage&#039;&#039;&#039;&lt;br /&gt;
Applying an &#039;&#039;&#039;Elemental Debuff&#039;&#039;&#039; has a 30% chance to apply an additional &#039;&#039;&#039;Elemental Debuff&#039;&#039;&#039;&lt;br /&gt;
|Primary Chroma perk&lt;br /&gt;
Unlocked after completing Zone 3: Uniform Chaos III&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkFamily Chroma Child2.png|64px|class=dzr_perk dzr_perk_child]]&lt;br /&gt;
|&#039;&#039;&#039;Opalescent Diffraction&#039;&#039;&#039;&lt;br /&gt;
| +30% &#039;&#039;&#039;Elemental Damage&#039;&#039;&#039;&lt;br /&gt;
Damaging enemies with 2+ &#039;&#039;&#039;Elemental Damage&#039;&#039;&#039; applies &#039;&#039;&#039;Chroma Diffraction&#039;&#039;&#039;, increasing &#039;&#039;&#039;Proc Chance&#039;&#039;&#039; against the target by +20%&lt;br /&gt;
|Secondary perk, requires Chromatic Cells&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkFamily Chroma Child3.png|64px|class=dzr_perk dzr_perk_child]]&lt;br /&gt;
|&#039;&#039;&#039;Prismatic Rebirth&#039;&#039;&#039;&lt;br /&gt;
| +10% &#039;&#039;&#039;Elemental Damage&#039;&#039;&#039;&lt;br /&gt;
Killing an enemy with 5 &#039;&#039;&#039;Elemental Debuffs&#039;&#039;&#039; (including Chromatic) triggers &#039;&#039;&#039;Prismatic Rebirth&#039;&#039;&#039;, dealing 500 &#039;&#039;&#039;Elemental Damage&#039;&#039;&#039; over 15 meters&lt;br /&gt;
|Secondary perk, requires Chromatic Cells&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkFamily Chroma Child4.png|64px|class=dzr_perk dzr_perk_child]]&lt;br /&gt;
|&#039;&#039;&#039;Empowered Refraction&#039;&#039;&#039;&lt;br /&gt;
| +15% &#039;&#039;&#039;Elemental Damage&#039;&#039;&#039;&lt;br /&gt;
Elemental Procs on enemies with 3+ &#039;&#039;&#039;Elemental Debuffs&#039;&#039;&#039; (including Chromatic) applies &#039;&#039;&#039;Chroma Refraction&#039;&#039;&#039;, increasing &#039;&#039;&#039;Proc Damage&#039;&#039;&#039; to the target by 20%&lt;br /&gt;
|Secondary perk, requires Chromatic Cells&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkFamily Chroma Child1.png|64px|class=dzr_perk dzr_perk_child]]&lt;br /&gt;
|&#039;&#039;&#039;Iridescent Channeling&#039;&#039;&#039;&lt;br /&gt;
| +20% &#039;&#039;&#039;Elemental Damage&#039;&#039;&#039;&lt;br /&gt;
Applying an &#039;&#039;&#039;Elemental Debuff&#039;&#039;&#039; deals 30 damage of that element&lt;br /&gt;
|Secondary perk, requires Chromatic Cells&lt;br /&gt;
|}&lt;br /&gt;
==== &#039;&#039;&#039;Grenade Cascade&#039;&#039;&#039; ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Icon&lt;br /&gt;
!Name&lt;br /&gt;
!Benefit&lt;br /&gt;
!Notes&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkFamily Grenade Parent.png|64px|class=dzr_perk dzr_perk_parent]]&lt;br /&gt;
|&#039;&#039;&#039;Grenade Cascade&#039;&#039;&#039;&lt;br /&gt;
| +30% &#039;&#039;&#039;Grenade Damage&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;Grenade&#039;&#039;&#039; kills have a 35% chance to spawn another &#039;&#039;&#039;Grenade&#039;&#039;&#039; under the nearest enemy&lt;br /&gt;
|Primary Grenade perk&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkFamily Grenade Child1.png|64px|class=dzr_perk dzr_perk_child]]&lt;br /&gt;
|&#039;&#039;&#039;Double Detonation&#039;&#039;&#039;&lt;br /&gt;
| +1 &#039;&#039;&#039;Grenade Charge&#039;&#039;&#039;&lt;br /&gt;
Your &#039;&#039;&#039;Grenade Damage&#039;&#039;&#039; is increased by 20% and its &#039;&#039;&#039;Explosion Radius&#039;&#039;&#039; is increased by 25%&lt;br /&gt;
|Secondary perk, requires Grenade Cascade&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkFamily Grenade Child2.png|64px|class=dzr_perk dzr_perk_child]]&lt;br /&gt;
|&#039;&#039;&#039;Blast Amp&#039;&#039;&#039;&lt;br /&gt;
| +1 &#039;&#039;&#039;Grenade Charge&#039;&#039;&#039;&lt;br /&gt;
+20% &#039;&#039;&#039;Grenade Damage&#039;&#039;&#039;&lt;br /&gt;
+20% &#039;&#039;&#039;Grenade Damage&#039;&#039;&#039; &lt;br /&gt;
+15% bonus damage for each target in its explosion&lt;br /&gt;
|Secondary perk, requires Grenade Cascade&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkFamily Grenade Child3.png|64px|class=dzr_perk dzr_perk_child]]&lt;br /&gt;
|&#039;&#039;&#039;Overcharge&#039;&#039;&#039;&lt;br /&gt;
| +10% &#039;&#039;&#039;Grenade Damage&#039;&#039;&#039;&lt;br /&gt;
Hold to charge your &#039;&#039;&#039;Grenade&#039;&#039;&#039; over 2.5 seconds for +50% damage.  Each kill reduces &#039;&#039;&#039;Cooldown&#039;&#039;&#039; by 1 second&lt;br /&gt;
|Secondary perk, requires Grenade Cascade&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkFamily Grenade Child4.png|64px|class=dzr_perk dzr_perk_child]]&lt;br /&gt;
|&#039;&#039;&#039;Exposing Explosion&#039;&#039;&#039;&lt;br /&gt;
| +10% &#039;&#039;&#039;Grenade Damage&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;Grenades&#039;&#039;&#039; deal 30% more damage to enemies above 80% &#039;&#039;&#039;Health&#039;&#039;&#039;. Targets take +15% &#039;&#039;&#039;Weapon Damage&#039;&#039;&#039; for 3 seconds&lt;br /&gt;
|Secondary perk, requires Grenade Cascade&lt;br /&gt;
|}&lt;br /&gt;
==== &#039;&#039;&#039;Ghost Blade&#039;&#039;&#039; ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Icon&lt;br /&gt;
!Name&lt;br /&gt;
!Benefit&lt;br /&gt;
!Notes&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkFamily Melee Parent.png|64px|class=dzr_perk dzr_perk_parent]]&lt;br /&gt;
|&#039;&#039;&#039;Ghost Blade&#039;&#039;&#039;&lt;br /&gt;
| +45% &#039;&#039;&#039;Melee Damage&#039;&#039;&#039;&lt;br /&gt;
Killing a target with your &#039;&#039;&#039;Melee Weapon&#039;&#039;&#039; grants &#039;&#039;&#039;Stealth&#039;&#039;&#039; for 5 seconds&lt;br /&gt;
|Primary Melee perk&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkFamily Melee Child1.png|64px|class=dzr_perk dzr_perk_child]]&lt;br /&gt;
|&#039;&#039;&#039;Backstab&#039;&#039;&#039;&lt;br /&gt;
| +45% &#039;&#039;&#039;Melee Damage&#039;&#039;&#039;&lt;br /&gt;
Deal 50% more &#039;&#039;&#039;Melee Damage&#039;&#039;&#039; when &#039;&#039;&#039;Backstabbing&#039;&#039;&#039;&lt;br /&gt;
|Secondary perk, requires Ghost Blade&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkFamily Melee Child2.png|64px|class=dzr_perk dzr_perk_child]]&lt;br /&gt;
|&#039;&#039;&#039;Honed Edge&#039;&#039;&#039;&lt;br /&gt;
| +45% &#039;&#039;&#039;Melee Damage&#039;&#039;&#039;&lt;br /&gt;
+40% &#039;&#039;&#039;Proc Chance&#039;&#039;&#039; with &#039;&#039;&#039;Melee Weapons&#039;&#039;&#039;&lt;br /&gt;
|Secondary perk, requires Ghost Blade&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkFamily Melee Child3.png|64px|class=dzr_perk dzr_perk_child]]&lt;br /&gt;
|&#039;&#039;&#039;Warstride&#039;&#039;&#039;&lt;br /&gt;
| +45% &#039;&#039;&#039;Melee Damage&#039;&#039;&#039;&lt;br /&gt;
+20% &#039;&#039;&#039;Melee Lunge Distance&#039;&#039;&#039;, and +15% &#039;&#039;&#039;Melee Attack Radius&#039;&#039;&#039;&lt;br /&gt;
|Secondary perk, requires Ghost Blade&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkFamily Melee Child4.png|64px|class=dzr_perk dzr_perk_child]]&lt;br /&gt;
|&#039;&#039;&#039;Hammer the Gap&#039;&#039;&#039;&lt;br /&gt;
| +45% &#039;&#039;&#039;Melee Damage&#039;&#039;&#039;&lt;br /&gt;
Consecutive Melee hits increase &#039;&#039;&#039;Melee Damage&#039;&#039;&#039; by 20% (max 100%) for 5 seconds&lt;br /&gt;
|Secondary perk, requires Ghost Blade&lt;br /&gt;
|}&lt;br /&gt;
==== &#039;&#039;&#039;Bot Companion&#039;&#039;&#039; ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Icon&lt;br /&gt;
!Name&lt;br /&gt;
!Benefit&lt;br /&gt;
!Notes&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkFamily Bot Parent.png|64px|class=dzr_perk dzr_perk_parent]]&lt;br /&gt;
|&#039;&#039;&#039;Bot Companion&#039;&#039;&#039;&lt;br /&gt;
| +1 &#039;&#039;&#039;Companion Bot&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;Companion Bots&#039;&#039;&#039; assist you in combat, and respawn after being destroyed&lt;br /&gt;
|Primary Bot perk&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkFamily Bot Child1.png|64px|class=dzr_perk dzr_perk_child]]&lt;br /&gt;
|&#039;&#039;&#039;Powerful Bot&#039;&#039;&#039;&lt;br /&gt;
| +1 &#039;&#039;&#039;Companion Bot&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;Companion Bots&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
* +15% Health and Damage&lt;br /&gt;
* +35% Damage&lt;br /&gt;
|Secondary perk, requires Bot Companion&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkFamily Bot Child2.png|64px|class=dzr_perk dzr_perk_child]]&lt;br /&gt;
|&#039;&#039;&#039;Rapid Fire Bot&#039;&#039;&#039;&lt;br /&gt;
| +1 &#039;&#039;&#039;Companion Bot&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;Companion Bots&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
* +15% Health and Damage&lt;br /&gt;
* +20% Fire Rate&lt;br /&gt;
|Secondary perk, requires Bot Companion&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkFamily Bot Child3.png|64px|class=dzr_perk dzr_perk_child]]&lt;br /&gt;
|&#039;&#039;&#039;Prepared Bot&#039;&#039;&#039;&lt;br /&gt;
| +1 &#039;&#039;&#039;Companion Bot&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;Companion Bots&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
* +15% Health and Damage&lt;br /&gt;
* Gain an &#039;&#039;&#039;Elemental Enhancement&#039;&#039;&#039;&lt;br /&gt;
* Respawn 50% faster&lt;br /&gt;
|Secondary perk, requires Bot Companion&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkFamily Bot Child4.png|64px|class=dzr_perk dzr_perk_child]]&lt;br /&gt;
|&#039;&#039;&#039;Elemental Bot&#039;&#039;&#039;&lt;br /&gt;
| +1 &#039;&#039;&#039;Companion Bot&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;Companion Bots&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
* +15% Health and Damage&lt;br /&gt;
* Gain an &#039;&#039;&#039;Elemental Enhancement&#039;&#039;&#039;&lt;br /&gt;
* Receive all of your &#039;&#039;&#039;Elemental Damage&#039;&#039;&#039; bonuses&lt;br /&gt;
|Secondary perk, requires Bot Companion&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
==== &#039;&#039;&#039;Locked &amp;amp; Loaded&#039;&#039;&#039; ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Icon&lt;br /&gt;
!Name&lt;br /&gt;
!Benefit&lt;br /&gt;
!Notes&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkFamily WeaponMaster Parent.png|64px|class=dzr_perk dzr_perk_parent]]&lt;br /&gt;
|&#039;&#039;&#039;Locked &amp;amp; Loaded&#039;&#039;&#039;&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+15% Weapon Damage&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Killing an enemy &#039;&#039;&#039;Refills&#039;&#039;&#039; your unequipped weapon&#039;s magazine&lt;br /&gt;
|Primary Weapon Master perk&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkFamily WeaponMaster Child2.png|64px|class=dzr_perk dzr_perk_child]]&lt;br /&gt;
|&#039;&#039;&#039;Mag Link&#039;&#039;&#039;&lt;br /&gt;
| +15% &#039;&#039;&#039;Weapon Damage&#039;&#039;&#039;&lt;br /&gt;
Killing an enemy &#039;&#039;&#039;Refills&#039;&#039;&#039; your unequipped weapon&#039;s eapons don&#039;t consume ammo for 3 seconds after swapping&lt;br /&gt;
|Secondary perk, requires Locked &amp;amp; Loaded&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkFamily WeaponMaster Child1.png|64px|class=dzr_perk dzr_perk_child]]&lt;br /&gt;
|&#039;&#039;&#039;Empowered Synergy&#039;&#039;&#039;&lt;br /&gt;
| +15% &#039;&#039;&#039;Weapon Damage&#039;&#039;&#039;&lt;br /&gt;
+25% &#039;&#039;&#039;Weapon&#039;&#039;&#039; &#039;&#039;&#039;Damage&#039;&#039;&#039; for 5 seconds after killing an enemy&lt;br /&gt;
|Secondary perk, requires Locked &amp;amp; Loaded&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkFamily WeaponMaster Child4.png|64px|class=dzr_perk dzr_perk_child]]&lt;br /&gt;
|&#039;&#039;&#039;Harmonic Striker&#039;&#039;&#039;&lt;br /&gt;
| +15% &#039;&#039;&#039;Weapon Damage&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;Melee&#039;&#039;&#039; kills reduce &#039;&#039;&#039;Grenade Cooldown&#039;&#039;&#039; by 0.5 seconds.  &#039;&#039;&#039;Grenade&#039;&#039;&#039; kills boost &#039;&#039;&#039;Melee Damage&#039;&#039;&#039; by 10% per kill for 3 seconds&lt;br /&gt;
|Secondary perk, requires Locked &amp;amp; Loaded&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkFamily WeaponMaster Child3.png|64px|class=dzr_perk dzr_perk_child]]&lt;br /&gt;
|&#039;&#039;&#039;Ascending Swap&#039;&#039;&#039;&lt;br /&gt;
| +15% &#039;&#039;&#039;Weapon Damage&#039;&#039;&#039;&lt;br /&gt;
Swapping weapons grants +15% Fire Rate and 20% damage for 5 seconds&lt;br /&gt;
|Secondary perk, requires Locked &amp;amp; Loaded&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
==== &#039;&#039;&#039;Combat Instincts&#039;&#039;&#039; ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Icon&lt;br /&gt;
!Name&lt;br /&gt;
!Benefit&lt;br /&gt;
!Notes&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkFamily CombatStyle Parent.png|64px|class=dzr_perk dzr_perk_parent]]&lt;br /&gt;
|&#039;&#039;&#039;Combat Instincts&#039;&#039;&#039;&lt;br /&gt;
| +25% &#039;&#039;&#039;Weapon Damage&#039;&#039;&#039;&lt;br /&gt;
+15% &#039;&#039;&#039;Movement Speed&#039;&#039;&#039; and &#039;&#039;&#039;Sprint Speed&#039;&#039;&#039;.  +35% &#039;&#039;&#039;Dodge&#039;&#039;&#039; chance for 1 second after &#039;&#039;&#039;Dashing&#039;&#039;&#039;&lt;br /&gt;
|Primary Combat Style perk&lt;br /&gt;
Unlocked after completing Zone 3: Legion&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkFamily CombatStyle Child1.png|64px|class=dzr_perk dzr_perk_child]]&lt;br /&gt;
|&#039;&#039;&#039;Adrenal Reflex&#039;&#039;&#039;&lt;br /&gt;
| +20% damage within 10 meters&lt;br /&gt;
&#039;&#039;&#039;Hipfiring&#039;&#039;&#039; kills within 10 meters:&lt;br /&gt;
&lt;br /&gt;
* Refund 15% &#039;&#039;&#039;Magazine&#039;&#039;&#039;&lt;br /&gt;
* +5% &#039;&#039;&#039;Fire Rate&#039;&#039;&#039; for 10 seconds (max 25%)&lt;br /&gt;
|Secondary perk, requires Combat Instincts&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkFamily CombatStyle Child2.png|64px|class=dzr_perk dzr_perk_child]]&lt;br /&gt;
|&#039;&#039;&#039;Cutting Edge&#039;&#039;&#039;&lt;br /&gt;
| +20% damage within 10 meters&lt;br /&gt;
While &#039;&#039;&#039;Aiming&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
* +25% &#039;&#039;&#039;Movement Speed&#039;&#039;&#039;&lt;br /&gt;
* +20% &#039;&#039;&#039;Stagger&#039;&#039;&#039; chance to  {{Weakpoint}} hits within 10 meters&lt;br /&gt;
|Secondary perk, requires Combat Instincts&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkFamily CombatStyle Child3.png|64px|class=dzr_perk dzr_perk_child]]&lt;br /&gt;
|&#039;&#039;&#039;Reactive Marksman&#039;&#039;&#039;&lt;br /&gt;
| +20% damage beyond 10 meters&lt;br /&gt;
While &#039;&#039;&#039;Hipfiring&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
* -20% &#039;&#039;&#039;Weapon Spread&#039;&#039;&#039;&lt;br /&gt;
* Every Third Hit: +5% {{Critical Hit Chance}} for 5 seconds (max 30%)&lt;br /&gt;
|Secondary perk, requires Combat Instincts&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkFamily CombatStyle Child4.png|64px|class=dzr_perk dzr_perk_child]]&lt;br /&gt;
|&#039;&#039;&#039;Precision Protocol&#039;&#039;&#039;&lt;br /&gt;
| +20% damage beyond 10 meters&lt;br /&gt;
While &#039;&#039;&#039;Aiming&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
* -20% &#039;&#039;&#039;Recoil&#039;&#039;&#039;&lt;br /&gt;
* Consecutive Hits: +5% {{Weakpoint}} &#039;&#039;&#039;Damage&#039;&#039;&#039;&lt;br /&gt;
|Secondary perk, requires Combat Instincts&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
==== Lead Head ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Icon&lt;br /&gt;
!Name&lt;br /&gt;
!Benefit&lt;br /&gt;
!Notes&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkFamily Gunner Parent.png|64px|class=dzr_perk dzr_perk_parent]]&lt;br /&gt;
|&#039;&#039;&#039;Lead Head&#039;&#039;&#039;&lt;br /&gt;
| +30% &#039;&#039;&#039;Gun Damage&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;Weapon Handling&#039;&#039;&#039;: &lt;br /&gt;
&lt;br /&gt;
* +10% &#039;&#039;&#039;Reload Speed&#039;&#039;&#039; and &#039;&#039;&#039;Spread&#039;&#039;&#039;&lt;br /&gt;
* -20% &#039;&#039;&#039;Recoil&#039;&#039;&#039; and &#039;&#039;&#039;Damage Falloff&#039;&#039;&#039;&lt;br /&gt;
* Consecutive Hits: +2% &#039;&#039;&#039;Damage&#039;&#039;&#039; (max 20%)&lt;br /&gt;
|Primary Gunner perk&lt;br /&gt;
Unlocked after completing Zone 2: Uniform Chaos II&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkFamily Gunner Child1.png|64px|class=dzr_perk dzr_perk_child]]&lt;br /&gt;
|&#039;&#039;&#039;Sidearm Savant&#039;&#039;&#039;&lt;br /&gt;
| +20% &#039;&#039;&#039;Gun Damage&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;Secondary Weapon&#039;&#039;&#039;: &lt;br /&gt;
&lt;br /&gt;
* +15% &#039;&#039;&#039;Damage Falloff&#039;&#039;&#039;&lt;br /&gt;
* +15% {{Critical Hit Chance}}&lt;br /&gt;
* Attacks &#039;&#039;&#039;Pierce&#039;&#039;&#039; for 70% damage&lt;br /&gt;
|Secondary perk, requires Lead Head&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkFamily Gunner Child2.png|64px|class=dzr_perk dzr_perk_child]]&lt;br /&gt;
|&#039;&#039;&#039;Armor Breaker&#039;&#039;&#039;&lt;br /&gt;
| +20% &#039;&#039;&#039;Gun Damage&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;Secondary Weapon&#039;&#039;&#039;: &lt;br /&gt;
&lt;br /&gt;
* -20% &#039;&#039;&#039;Bullet Spread&#039;&#039;&#039;&lt;br /&gt;
* +20% &#039;&#039;&#039;Reload Speed&#039;&#039;&#039;&lt;br /&gt;
* Consecutive Hits: +2% &#039;&#039;&#039;Damage&#039;&#039;&#039; (max 20%)&lt;br /&gt;
|Secondary perk, requires Lead Head&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkFamily Gunner Child3.png|64px|class=dzr_perk dzr_perk_child]]&lt;br /&gt;
|&#039;&#039;&#039;Heavy Handed&#039;&#039;&#039;&lt;br /&gt;
| +20% &#039;&#039;&#039;Gun Damage&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;Primary Weapon&#039;&#039;&#039;: &lt;br /&gt;
&lt;br /&gt;
* +20% &#039;&#039;&#039;Magazine Size&#039;&#039;&#039;&lt;br /&gt;
* -20% &#039;&#039;&#039;Recoil&#039;&#039;&#039;&lt;br /&gt;
* Every second firing: +10% &#039;&#039;&#039;Damage Resistance&#039;&#039;&#039; (max 30%)&lt;br /&gt;
|Secondary perk, requires Lead Head&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkFamily Gunner Child4.png|64px|class=dzr_perk dzr_perk_child]]&lt;br /&gt;
|&#039;&#039;&#039;Kinetic Lance&#039;&#039;&#039;&lt;br /&gt;
| +20% &#039;&#039;&#039;Gun Damage&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;Primary Weapon&#039;&#039;&#039;: &lt;br /&gt;
&lt;br /&gt;
* +15% &#039;&#039;&#039;ADS Move Speed&#039;&#039;&#039;&lt;br /&gt;
* +15% {{Weakpoint}} &#039;&#039;&#039;Damage&#039;&#039;&#039;&lt;br /&gt;
* {{Weakpoint}} &#039;&#039;&#039;Shots&#039;&#039;&#039; &#039;&#039;&#039;Ricochet&#039;&#039;&#039; for 30% damage&lt;br /&gt;
|Secondary perk, requires Lead Head&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Protective Perks ===&lt;br /&gt;
Only one protective primary perk can be chosen per run, and then secondary perks can be chosen.  Protective perks are unlocked after completing Zone 2: Headhunter.&lt;br /&gt;
==== Chromatic Cells ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Icon&lt;br /&gt;
!Name&lt;br /&gt;
!Benefit&lt;br /&gt;
!Notes&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkFamily Shield Parent.png|64px|class=dzr_perk dzr_perk_parent]]&lt;br /&gt;
|&#039;&#039;&#039;Shield Optimizer&#039;&#039;&#039;&lt;br /&gt;
| +30% {{Shield}}&#039;&#039;&#039;s&#039;&#039;&#039;&lt;br /&gt;
Deal 25% more damage while above 50% {{Shield}}, and reduce &#039;&#039;&#039;Recharge Delay&#039;&#039;&#039; by 5 seconds&lt;br /&gt;
|Primary Shield perk&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkFamily Shield Child1.png|64px|class=dzr_perk dzr_perk_child]]&lt;br /&gt;
|&#039;&#039;&#039;Emergency Overclock&#039;&#039;&#039;&lt;br /&gt;
| +15% {{Shield}}&#039;&#039;&#039;s&#039;&#039;&#039;&lt;br /&gt;
When your {{Shield}}&#039;&#039;&#039;s&#039;&#039;&#039; break, they recharge 100% faster and &#039;&#039;&#039;Recharge Delay&#039;&#039;&#039; is reduced by 4 seconds&lt;br /&gt;
|Secondary perk, requires Shield Optimizer&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkFamily Shield Child2.png|64px|class=dzr_perk dzr_perk_child]]&lt;br /&gt;
|&#039;&#039;&#039;Reactive Reflection&#039;&#039;&#039;&lt;br /&gt;
| +15% {{Shield}}&#039;&#039;&#039;s&#039;&#039;&#039;&lt;br /&gt;
{{Shield}}&#039;&#039;&#039;s&#039;&#039;&#039; reflect 200% of incoming damage back to the attacker&lt;br /&gt;
|Secondary perk, requires Shield Optimizer&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkFamily Shield Child3.png|64px|class=dzr_perk dzr_perk_child]]&lt;br /&gt;
|&#039;&#039;&#039;Power Routing&#039;&#039;&#039;&lt;br /&gt;
| +15% {{Shield}}&#039;&#039;&#039;s&#039;&#039;&#039;&lt;br /&gt;
While your {{Shield}}&#039;&#039;&#039;s&#039;&#039;&#039; are intact, &#039;&#039;&#039;Cooldowns&#039;&#039;&#039; are reduced by 15% and kills restore 2 {{Shield}}&#039;&#039;&#039;s&#039;&#039;&#039;&lt;br /&gt;
|Secondary perk, requires Shield Optimizer&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkFamily Shield Child4.png|64px|class=dzr_perk dzr_perk_child]]&lt;br /&gt;
|&#039;&#039;&#039;Overcharge Driver&#039;&#039;&#039;&lt;br /&gt;
| +15% {{Shield}}&#039;&#039;&#039;s&#039;&#039;&#039;&lt;br /&gt;
When your {{Shield}}&#039;&#039;&#039;s&#039;&#039;&#039; fully recharge, for 5 seconds gain:&lt;br /&gt;
&lt;br /&gt;
* +20% &#039;&#039;&#039;Movement Speed&#039;&#039;&#039;&lt;br /&gt;
* +20% &#039;&#039;&#039;Fire Rate&#039;&#039;&#039;&lt;br /&gt;
|Secondary perk, requires Shield Optimizer&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Vitalizer ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Icon&lt;br /&gt;
!Name&lt;br /&gt;
!Benefit&lt;br /&gt;
!Family&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkFamily Health Parent.png|64px|class=dzr_perk dzr_perk_parent]]&lt;br /&gt;
|&#039;&#039;&#039;Vitalizer&#039;&#039;&#039;&lt;br /&gt;
| +25% &#039;&#039;&#039;Max Health&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;Health Orbs&#039;&#039;&#039; heal for +100% more.  Killing enemeis restores 5% of missing {{Health}}&lt;br /&gt;
|Primary Health perk&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkFamily Health Child4.png|64px|class=dzr_perk dzr_perk_child]]&lt;br /&gt;
|&#039;&#039;&#039;Orbital Infusion&#039;&#039;&#039;&lt;br /&gt;
| +15% &#039;&#039;&#039;Max Health&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;Health Orbs&#039;&#039;&#039; are auto-collected on drop, and collecting one increases weapon damage by 35% for 8 seconds&lt;br /&gt;
|Secondary perk, requires Vitalizer&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkFamily Health Child1.png|64px|class=dzr_perk dzr_perk_child]]&lt;br /&gt;
|&#039;&#039;&#039;Empowered Overload&#039;&#039;&#039;&lt;br /&gt;
| +15% &#039;&#039;&#039;Max Health&#039;&#039;&#039;&lt;br /&gt;
When when at full {{Health}}, overhealing grants a damage bonus for the next 8 seconds&lt;br /&gt;
|Secondary perk, requires Vitalizer&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkFamily Health Child2.png|64px|class=dzr_perk dzr_perk_child]]&lt;br /&gt;
|&#039;&#039;&#039;Critical Bastion&#039;&#039;&#039;&lt;br /&gt;
| +20% &#039;&#039;&#039;Max Health&#039;&#039;&#039;&lt;br /&gt;
When falling below 35% {{Health}}, gain a shield equal to 25% of your &#039;&#039;&#039;Max Health&#039;&#039;&#039;&lt;br /&gt;
|Secondary perk, requires Vitalizer&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkFamily Health Child3.png|64px|class=dzr_perk dzr_perk_child]]&lt;br /&gt;
|&#039;&#039;&#039;Blood Chemist&#039;&#039;&#039;&lt;br /&gt;
| +15% &#039;&#039;&#039;Max Health&#039;&#039;&#039;&lt;br /&gt;
+0.5% damage for every 1% of missing {{Health}}&lt;br /&gt;
|Secondary perk, requires Vitalizer&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Ironblood Engine ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Icon&lt;br /&gt;
!Name&lt;br /&gt;
!Benefit&lt;br /&gt;
!Family&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkFamily Armor Parent.png|64px|class=dzr_perk dzr_perk_parent]]&lt;br /&gt;
|&#039;&#039;&#039;Ironblood Engine&#039;&#039;&#039;&lt;br /&gt;
| +1,250 {{Armor}}&lt;br /&gt;
+1% damage for every 300  {{Armor}} you have&lt;br /&gt;
|Primary Armor perk&lt;br /&gt;
Unlocked after Completing Zone 2: Headhunter&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkFamily Armor Child1.png|64px|class=dzr_perk dzr_perk_child]]&lt;br /&gt;
|&#039;&#039;&#039;Momentum Plating&#039;&#039;&#039;&lt;br /&gt;
| +750 {{Armor}}&lt;br /&gt;
+150 {{Armor}} per kill for 5 seconds (max 1,500).  Each kill refreshes all stacks&lt;br /&gt;
|Secondary perk, requires Ironblood Engine&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkFamily Armor Child2.png|64px|class=dzr_perk dzr_perk_child]]&lt;br /&gt;
|&#039;&#039;&#039;Reinforced Footing&#039;&#039;&#039;&lt;br /&gt;
| +750 {{Armor}}&lt;br /&gt;
+500  {{Armor}} &#039;&#039;&#039;Rating&#039;&#039;&#039; per second while &#039;&#039;&#039;Stationary&#039;&#039;&#039; (max 2,500).  Moving reduces damage by 125 per second&lt;br /&gt;
|Secondary perk, requires Ironblood Engine&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkFamily Armor Child3.png|64px|class=dzr_perk dzr_perk_child]]&lt;br /&gt;
|&#039;&#039;&#039;Armor Spikes&#039;&#039;&#039;&lt;br /&gt;
| +1,250 {{Armor}}&lt;br /&gt;
Enemies that hit you take 50 damage plus 5% of your  {{Armor}} as bonus damage&lt;br /&gt;
|Secondary perk, requires Ironblood Engine&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkFamily Armor Child4.png|64px|class=dzr_perk dzr_perk_child]]&lt;br /&gt;
|&#039;&#039;&#039;Composite Armor&#039;&#039;&#039;&lt;br /&gt;
| +1,000 {{Armor}}&lt;br /&gt;
While above 3,000 {{Armor}}, the first hit taken is &#039;&#039;&#039;Negated&#039;&#039;&#039;.  Refreshes after 25 seconds of no damage&lt;br /&gt;
|Secondary perk, requires Ironblood Engine&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Elemental Perks ===&lt;br /&gt;
Only one elemental primary perk can be chosen per run, and then secondary perks can be chosen.&lt;br /&gt;
&lt;br /&gt;
==== Cryo ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Icon&lt;br /&gt;
!Name&lt;br /&gt;
!Benefit&lt;br /&gt;
!Family&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkFamily Cryo Parent.png|64px|class=dzr_perk dzr_perk_parent]]&lt;br /&gt;
|&#039;&#039;&#039;Cryo&#039;&#039;&#039;&lt;br /&gt;
| +30% {{Cryo Damage}}&lt;br /&gt;
{{Cryo Damage}} applies {{Chill}}, reducing the target&#039;s &#039;&#039;&#039;Movement Speed&#039;&#039;&#039; by 30% for 6 seconds&lt;br /&gt;
|Primary Cryo perk&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkFamily Cryo Child4.png|64px|class=dzr_perk dzr_perk_child]]&lt;br /&gt;
|&#039;&#039;&#039;Snow Drift&#039;&#039;&#039;&lt;br /&gt;
| +20% {{Cryo Damage}}&lt;br /&gt;
{{Chill}}&#039;&#039;&#039;ed&#039;&#039;&#039; targets within 10 meters take +25% damage&lt;br /&gt;
|Secondary perk, requires Cryo&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkFamily Cryo Child1.png|64px|class=dzr_perk dzr_perk_child]]&lt;br /&gt;
|&#039;&#039;&#039;Frostbite&#039;&#039;&#039;&lt;br /&gt;
| +25% {{Cryo Damage}}&lt;br /&gt;
{{Chill}} now reduces &#039;&#039;&#039;Attack Speed&#039;&#039;&#039; and &#039;&#039;&#039;Movement Speed&#039;&#039;&#039; by an additional 10%&lt;br /&gt;
|Secondary perk, requires Cryo&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkFamily Cryo Child2.png|64px|class=dzr_perk dzr_perk_child]]&lt;br /&gt;
|&#039;&#039;&#039;Coldsnap&#039;&#039;&#039;&lt;br /&gt;
| +15% {{Cryo Damage}}&lt;br /&gt;
+25 % &#039;&#039;&#039;Proc Chance&#039;&#039;&#039; to {{Shatter}} and {{Freeze}}&lt;br /&gt;
|Secondary perk, requires Cryo&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkFamily Cryo Child3.png|64px|class=dzr_perk dzr_perk_child]]&lt;br /&gt;
|&#039;&#039;&#039;Blizzard&#039;&#039;&#039;&lt;br /&gt;
| +25% {{Cryo Damage}}&lt;br /&gt;
Killing a {{Chill}}&#039;&#039;&#039;ed&#039;&#039;&#039; target surrounds you with a &#039;&#039;&#039;Blizzard&#039;&#039;&#039;, damaging nearby targets for 5 seconds&lt;br /&gt;
|Secondary perk, requires Cryo&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
==== Fire ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Icon&lt;br /&gt;
!Name&lt;br /&gt;
!Benefit&lt;br /&gt;
!Family&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkFamily Fire Parent.png|64px|class=dzr_perk dzr_perk_parent]]&lt;br /&gt;
|&#039;&#039;&#039;Fire&#039;&#039;&#039;&lt;br /&gt;
| +30% {{Fire Damage}}&lt;br /&gt;
{{Fire Damage}} applies {{Burn}}, increasing damage dealt to the target by 10% for 5 seconds&lt;br /&gt;
|Primary Fire perk&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkFamily Fire Child1.png|64px|class=dzr_perk dzr_perk_child]]&lt;br /&gt;
|&#039;&#039;&#039;Overheat&#039;&#039;&#039;&lt;br /&gt;
| +20% {{Fire Damage}}&lt;br /&gt;
{{Burn}} now lasts an additional 2 seconds and spreads to other targets within 5 meters&lt;br /&gt;
|Secondary perk, requires Fire&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkFamily Fire Child4.png|64px|class=dzr_perk dzr_perk_child]]&lt;br /&gt;
|&#039;&#039;&#039;Searing Exposure&#039;&#039;&#039;&lt;br /&gt;
| +15% {{Fire Damage}}&lt;br /&gt;
+25% {{Weakpoint}} &#039;&#039;&#039;Damage&#039;&#039;&#039; to &#039;&#039;&#039;{{Burn}}ing&#039;&#039;&#039; targets&lt;br /&gt;
|Secondary perk, requires Fire&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkFamily Fire Child2.png|64px|class=dzr_perk dzr_perk_child]]&lt;br /&gt;
|&#039;&#039;&#039;Kindling&#039;&#039;&#039;&lt;br /&gt;
| +15% {{Fire Damage}}&lt;br /&gt;
+25% &#039;&#039;&#039;Proc Chance&#039;&#039;&#039; to {{Ignite}} and &#039;&#039;&#039;Combustion&#039;&#039;&#039;&lt;br /&gt;
|Secondary perk, requires Fire&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkFamily Fire Child3.png|64px|class=dzr_perk dzr_perk_child]]&lt;br /&gt;
|&#039;&#039;&#039;Inferno&#039;&#039;&#039;&lt;br /&gt;
| +15% {{Fire Damage}}&lt;br /&gt;
Killing a &#039;&#039;&#039;{{Burn}}ing&#039;&#039;&#039; target overchages your weapon with &#039;&#039;&#039;Inferno&#039;&#039;&#039;, increasing damage by 20% for 5 seconds&lt;br /&gt;
|Secondary perk, requires Fire&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
==== Lightning ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Icon&lt;br /&gt;
!Name&lt;br /&gt;
!Benefit&lt;br /&gt;
!Family&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkFamily Lightning Parent.png|64px|class=dzr_perk dzr_perk_parent]]&lt;br /&gt;
|&#039;&#039;&#039;Lightning&#039;&#039;&#039;&lt;br /&gt;
| +30% {{Lightning damage}}&lt;br /&gt;
{{Lightning damage}} applies  {{Shock}}, increasing {{Critical Hit Chance}} against the target by 15% for 6 seconds&lt;br /&gt;
|Primary Lightning perk&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkFamily Lightning Child4.png|64px|class=dzr_perk dzr_perk_child]]&lt;br /&gt;
|&#039;&#039;&#039;High Voltage&#039;&#039;&#039;&lt;br /&gt;
| +15% {{Lightning damage}}&lt;br /&gt;
+20% {{Critical Damage}} to {{Shock}}&#039;&#039;&#039;ed&#039;&#039;&#039; targets&lt;br /&gt;
|Secondary perk, requires Lightning&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkFamily Lightning Child1.png|64px|class=dzr_perk dzr_perk_child]]&lt;br /&gt;
|&#039;&#039;&#039;Sparkbane&#039;&#039;&#039;&lt;br /&gt;
| +20% {{Lightning damage}}&lt;br /&gt;
{{Shock}} now increases {{Critical Hit Chance}} by an additional 10% and adds a 15% chance to &#039;&#039;&#039;Stagger&#039;&#039;&#039;&lt;br /&gt;
|Secondary perk, requires Lightning&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkFamily Lightning Child3.png|64px|class=dzr_perk dzr_perk_child]]&lt;br /&gt;
|&#039;&#039;&#039;Static Pulse&#039;&#039;&#039;&lt;br /&gt;
| +10% {{Lightning damage}}&lt;br /&gt;
&#039;&#039;&#039;Critical Hits&#039;&#039;&#039; on {{Shock}}&#039;&#039;&#039;ed&#039;&#039;&#039; targets emit a &#039;&#039;&#039;Static Pulse&#039;&#039;&#039;, dealing 20% damage over 6 meters&lt;br /&gt;
|Secondary perk, requires Lightning&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkFamily Lightning Child2.png|64px|class=dzr_perk dzr_perk_child]]&lt;br /&gt;
|&#039;&#039;&#039;Conductive&#039;&#039;&#039;&lt;br /&gt;
| +15% {{Lightning damage}}&lt;br /&gt;
+25% &#039;&#039;&#039;Proc Chance to&#039;&#039;&#039; {{Chain Lightning}} and &#039;&#039;&#039;Lightning Bolt&#039;&#039;&#039;&lt;br /&gt;
|Secondary perk, requires Lightning&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
==== Void ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Icon&lt;br /&gt;
!Name&lt;br /&gt;
!Benefit&lt;br /&gt;
!Family&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkFamily Void Parent.png|64px|class=dzr_perk dzr_perk_parent]]&lt;br /&gt;
|&#039;&#039;&#039;Void&#039;&#039;&#039;&lt;br /&gt;
| +30% &#039;&#039;&#039;Void Damage&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;Void Damage&#039;&#039;&#039; applies &#039;&#039;&#039;Corruption&#039;&#039;&#039;, reducing the target&#039;s damage by 20% for 8 seconds&lt;br /&gt;
|Primary Void perk&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkFamily Void Child4.png|64px|class=dzr_perk dzr_perk_child]]&lt;br /&gt;
|&#039;&#039;&#039;Umbral Sight&#039;&#039;&#039;&lt;br /&gt;
| +20% &#039;&#039;&#039;Void Damage&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;Corruption&#039;&#039;&#039; targets at least 10 meters away take +30% &lt;br /&gt;
|Secondary perk, requires Void&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkFamily Void Child3.png|64px|class=dzr_perk dzr_perk_child]]&lt;br /&gt;
|&#039;&#039;&#039;Dark Strike&#039;&#039;&#039;&lt;br /&gt;
| +15% &#039;&#039;&#039;Void Damage&#039;&#039;&#039;&lt;br /&gt;
Killing a &#039;&#039;&#039;Corrupted&#039;&#039;&#039; target activates &#039;&#039;&#039;Dark Strike&#039;&#039;&#039;, dealing 150 &#039;&#039;&#039;Void Damage&#039;&#039;&#039; to the nearest enemy&lt;br /&gt;
|Secondary perk, requires Void&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkFamily Void Child2.png|64px|class=dzr_perk dzr_perk_child]]&lt;br /&gt;
|&#039;&#039;&#039;Inner Abyss&#039;&#039;&#039;&lt;br /&gt;
| +15% &#039;&#039;&#039;Void Damage&#039;&#039;&#039;&lt;br /&gt;
+25% &#039;&#039;&#039;Proc Chance&#039;&#039;&#039; to &#039;&#039;&#039;Void Tendrils&#039;&#039;&#039; and &#039;&#039;&#039;Singularity&#039;&#039;&#039;&lt;br /&gt;
|Secondary perk, requires Void&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkFamily Void Child1.png|64px|class=dzr_perk dzr_perk_child]]&lt;br /&gt;
|&#039;&#039;&#039;Doombinder&#039;&#039;&#039;&lt;br /&gt;
| +25% &#039;&#039;&#039;Void Damage&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;Corruption&#039;&#039;&#039; lasts for an additional 2 seconds, and each affected enemy increases your &#039;&#039;&#039;Grenade Damage&#039;&#039;&#039; by 10%&lt;br /&gt;
|Secondary perk, requires Void&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
==== Plasma ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Icon&lt;br /&gt;
!Name&lt;br /&gt;
!Benefit&lt;br /&gt;
!Family&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkFamily Plasma Parent.png|64px|class=dzr_perk dzr_perk_parent]]&lt;br /&gt;
|&#039;&#039;&#039;Plasma&#039;&#039;&#039;&lt;br /&gt;
| +30% &#039;&#039;&#039;Plasma Damage&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;Plasma Damage&#039;&#039;&#039; applies &#039;&#039;&#039;Flux&#039;&#039;&#039;, reducing the target&#039;s &#039;&#039;&#039;Attack Rate&#039;&#039;&#039; by 30% for 6 seconds&lt;br /&gt;
|Primary Plasma perk&lt;br /&gt;
Unlocked by completing Zone 1 on any difficulty&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkFamily Plasma Child3.png|64px|class=dzr_perk dzr_perk_child]]&lt;br /&gt;
|&#039;&#039;&#039;Core Vent&#039;&#039;&#039;&lt;br /&gt;
| +15% &#039;&#039;&#039;Plasma Damage&#039;&#039;&#039;&lt;br /&gt;
Killing a &#039;&#039;&#039;Fluxed&#039;&#039;&#039; target releases two energy orbs, dealing 50 &#039;&#039;&#039;Plasma Damage&#039;&#039;&#039;.  Hit targets release a second burst&lt;br /&gt;
|Secondary perk, requires Plasma&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkFamily Plasma Child2.png|64px|class=dzr_perk dzr_perk_child]]&lt;br /&gt;
|&#039;&#039;&#039;Ionized Flow&#039;&#039;&#039;&lt;br /&gt;
| +15% &#039;&#039;&#039;Plasma Damage&#039;&#039;&#039;&lt;br /&gt;
+25% &#039;&#039;&#039;Proc Chance&#039;&#039;&#039; to &#039;&#039;&#039;Plasma Ball&#039;&#039;&#039; and &#039;&#039;&#039;Plasma Seeker&#039;&#039;&#039;&lt;br /&gt;
|Secondary perk, requires Plasma&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkFamily Plasma Child1.png|64px|class=dzr_perk dzr_perk_child]]&lt;br /&gt;
|&#039;&#039;&#039;Power Spill&#039;&#039;&#039;&lt;br /&gt;
| +20% &#039;&#039;&#039;Plasma Damage&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;Flux&#039;&#039;&#039; lasts an additional 2 seconds.  When damaging a &#039;&#039;&#039;Fluxed&#039;&#039;&#039; target, it has a 25% chance to spread within 10 meters&lt;br /&gt;
|Secondary perk, requires Plasma&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkFamily Plasma Child4.png|64px|class=dzr_perk dzr_perk_child]]&lt;br /&gt;
|&#039;&#039;&#039;Plasma Bloom&#039;&#039;&#039;&lt;br /&gt;
| +15% &#039;&#039;&#039;Plasma Damage&#039;&#039;&#039;&lt;br /&gt;
+5% &#039;&#039;&#039;Fire Rate&#039;&#039;&#039; and &#039;&#039;&#039;Reload Speed&#039;&#039;&#039; for each enemy affected by &#039;&#039;&#039;Flux&#039;&#039;&#039; (max 30%)&lt;br /&gt;
|Secondary perk, requires Plasma&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
==== Psionic ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Icon&lt;br /&gt;
!Name&lt;br /&gt;
!Benefit&lt;br /&gt;
!Family&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkFamily Psionic Parent.png|64px|class=dzr_perk dzr_perk_parent]]&lt;br /&gt;
|&#039;&#039;&#039;Psionic&#039;&#039;&#039;&lt;br /&gt;
| +30% &#039;&#039;&#039;Psionic Damage&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;Psionic Damage&#039;&#039;&#039; applies &#039;&#039;&#039;Fracture&#039;&#039;&#039;, adding a 15% &#039;&#039;&#039;Stagger&#039;&#039;&#039; chance for 5 seconds&lt;br /&gt;
|Primary Psionic perk&lt;br /&gt;
Unlocked by completing Zone 2 on any difficulty&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkFamily Psionic Chidl1.png|64px|class=dzr_perk dzr_perk_child]]&lt;br /&gt;
|&#039;&#039;&#039;Neuroshock&#039;&#039;&#039;&lt;br /&gt;
| +20% &#039;&#039;&#039;Psionic Damage&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;Fracture&#039;&#039;&#039; increases &#039;&#039;&#039;Stagger&#039;&#039;&#039; chance by an additional 10% and reduces its &#039;&#039;&#039;Cooldown&#039;&#039;&#039; by 3 seconds&lt;br /&gt;
|Secondary perk, requires Psionic&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkFamily Psionic Child3.png|64px|class=dzr_perk dzr_perk_child]]&lt;br /&gt;
|&#039;&#039;&#039;Cognitive Quake&#039;&#039;&#039;&lt;br /&gt;
| +15% &#039;&#039;&#039;Psionic Damage&#039;&#039;&#039;&lt;br /&gt;
Killing a &#039;&#039;&#039;Fractured&#039;&#039;&#039; target releases a &#039;&#039;&#039;Psychic Shockwave&#039;&#039;&#039; and &#039;&#039;&#039;Pushing Back&#039;&#039;&#039; targets over 8 meters&lt;br /&gt;
|Secondary perk, requires Psionic&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkFamily Psionic Child4.png|64px|class=dzr_perk dzr_perk_child]]&lt;br /&gt;
|&#039;&#039;&#039;Thoughtstream&#039;&#039;&#039;&lt;br /&gt;
| +15% &#039;&#039;&#039;Psionic Damage&#039;&#039;&#039;&lt;br /&gt;
+20% damage while &#039;&#039;&#039;Hipfiring&#039;&#039;&#039; against &#039;&#039;&#039;Fractured&#039;&#039;&#039; targets&lt;br /&gt;
|Secondary perk, requires Psionic&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkFamily Psionic Child2.png|64px|class=dzr_perk dzr_perk_child]]&lt;br /&gt;
|&#039;&#039;&#039;Cerebral Flow&#039;&#039;&#039;&lt;br /&gt;
| +15% &#039;&#039;&#039;Psionic Damage&#039;&#039;&#039;&lt;br /&gt;
+25% &#039;&#039;&#039;Proc Chance&#039;&#039;&#039; to &#039;&#039;&#039;Psychic Punch&#039;&#039;&#039; and &#039;&#039;&#039;Telekinetic Slam&#039;&#039;&#039;&lt;br /&gt;
|Secondary perk, requires Psionic&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Phobos15</name></author>
	</entry>
	<entry>
		<id>https://wiki.tribesdepot.com/index.php?title=Deadzone:_Rogue/Perks&amp;diff=19390</id>
		<title>Deadzone: Rogue/Perks</title>
		<link rel="alternate" type="text/html" href="https://wiki.tribesdepot.com/index.php?title=Deadzone:_Rogue/Perks&amp;diff=19390"/>
		<updated>2025-09-11T21:15:36Z</updated>

		<summary type="html">&lt;p&gt;Phobos15: /* Vitalizer */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Starting from Security Level 2, perk rooms will reward the player with a choice between three perks. The first three choices allow the player to choose their primary perks. All subsequent choices are secondary perks. Each primary perk adds a selection of four possible secondary perks that may be chosen. Up to three secondary perks per primary perk may be chosen in a single run.&lt;br /&gt;
&lt;br /&gt;
Perks are one of the most impactful forms of progression in Deadzone: Rogue. Due to their limited selection, they should be considered carefully.  There are three categories of perks: Combat Perks, Protective Perks, and Elemental Perks.&lt;br /&gt;
&lt;br /&gt;
=== Combat Perks ===&lt;br /&gt;
Multiple combat primary perks can be chosen per run.&lt;br /&gt;
&lt;br /&gt;
==== Chromatic Cells ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Icon&lt;br /&gt;
!Name&lt;br /&gt;
!Benefit&lt;br /&gt;
!Notes&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkFamily Chroma Parent.png|64px|class=dzr_perk dzr_perk_parent]]&lt;br /&gt;
|&#039;&#039;&#039;Chromatic Cells&#039;&#039;&#039;&lt;br /&gt;
| +30% &#039;&#039;&#039;Elemental Damage&#039;&#039;&#039;&lt;br /&gt;
Applying an &#039;&#039;&#039;Elemental Debuff&#039;&#039;&#039; has a 30% chance to apply an additional &#039;&#039;&#039;Elemental Debuff&#039;&#039;&#039;&lt;br /&gt;
|Primary Chroma perk&lt;br /&gt;
Unlocked after completing Zone 3: Uniform Chaos III&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkFamily Chroma Child2.png|64px|class=dzr_perk dzr_perk_child]]&lt;br /&gt;
|&#039;&#039;&#039;Opalescent Diffraction&#039;&#039;&#039;&lt;br /&gt;
| +30% &#039;&#039;&#039;Elemental Damage&#039;&#039;&#039;&lt;br /&gt;
Damaging enemies with 2+ &#039;&#039;&#039;Elemental Damage&#039;&#039;&#039; applies &#039;&#039;&#039;Chroma Diffraction&#039;&#039;&#039;, increasing &#039;&#039;&#039;Proc Chance&#039;&#039;&#039; against the target by +20%&lt;br /&gt;
|Secondary perk, requires Chromatic Cells&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkFamily Chroma Child3.png|64px|class=dzr_perk dzr_perk_child]]&lt;br /&gt;
|&#039;&#039;&#039;Prismatic Rebirth&#039;&#039;&#039;&lt;br /&gt;
| +10% &#039;&#039;&#039;Elemental Damage&#039;&#039;&#039;&lt;br /&gt;
Killing an enemy with 5 &#039;&#039;&#039;Elemental Debuffs&#039;&#039;&#039; (including Chromatic) triggers &#039;&#039;&#039;Prismatic Rebirth&#039;&#039;&#039;, dealing 500 &#039;&#039;&#039;Elemental Damage&#039;&#039;&#039; over 15 meters&lt;br /&gt;
|Secondary perk, requires Chromatic Cells&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkFamily Chroma Child4.png|64px|class=dzr_perk dzr_perk_child]]&lt;br /&gt;
|&#039;&#039;&#039;Empowered Refraction&#039;&#039;&#039;&lt;br /&gt;
| +15% &#039;&#039;&#039;Elemental Damage&#039;&#039;&#039;&lt;br /&gt;
Elemental Procs on enemies with 3+ &#039;&#039;&#039;Elemental Debuffs&#039;&#039;&#039; (including Chromatic) applies &#039;&#039;&#039;Chroma Refraction&#039;&#039;&#039;, increasing &#039;&#039;&#039;Proc Damage&#039;&#039;&#039; to the target by 20%&lt;br /&gt;
|Secondary perk, requires Chromatic Cells&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkFamily Chroma Child1.png|64px|class=dzr_perk dzr_perk_child]]&lt;br /&gt;
|&#039;&#039;&#039;Iridescent Channeling&#039;&#039;&#039;&lt;br /&gt;
| +20% &#039;&#039;&#039;Elemental Damage&#039;&#039;&#039;&lt;br /&gt;
Applying an &#039;&#039;&#039;Elemental Debuff&#039;&#039;&#039; deals 30 damage of that element&lt;br /&gt;
|Secondary perk, requires Chromatic Cells&lt;br /&gt;
|}&lt;br /&gt;
==== &#039;&#039;&#039;Grenade Cascade&#039;&#039;&#039; ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Icon&lt;br /&gt;
!Name&lt;br /&gt;
!Benefit&lt;br /&gt;
!Notes&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkFamily Grenade Parent.png|64px|class=dzr_perk dzr_perk_parent]]&lt;br /&gt;
|&#039;&#039;&#039;Grenade Cascade&#039;&#039;&#039;&lt;br /&gt;
| +30% &#039;&#039;&#039;Grenade Damage&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;Grenade&#039;&#039;&#039; kills have a 35% chance to spawn another &#039;&#039;&#039;Grenade&#039;&#039;&#039; under the nearest enemy&lt;br /&gt;
|Primary Grenade perk&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkFamily Grenade Child1.png|64px|class=dzr_perk dzr_perk_child]]&lt;br /&gt;
|&#039;&#039;&#039;Double Detonation&#039;&#039;&#039;&lt;br /&gt;
| +1 &#039;&#039;&#039;Grenade Charge&#039;&#039;&#039;&lt;br /&gt;
Your &#039;&#039;&#039;Grenade Damage&#039;&#039;&#039; is increased by 20% and its &#039;&#039;&#039;Explosion Radius&#039;&#039;&#039; is increased by 25%&lt;br /&gt;
|Secondary perk, requires Grenade Cascade&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkFamily Grenade Child2.png|64px|class=dzr_perk dzr_perk_child]]&lt;br /&gt;
|&#039;&#039;&#039;Blast Amp&#039;&#039;&#039;&lt;br /&gt;
| +1 &#039;&#039;&#039;Grenade Charge&#039;&#039;&#039;&lt;br /&gt;
+20% &#039;&#039;&#039;Grenade Damage&#039;&#039;&#039;&lt;br /&gt;
+20% &#039;&#039;&#039;Grenade Damage&#039;&#039;&#039; &lt;br /&gt;
+15% bonus damage for each target in its explosion&lt;br /&gt;
|Secondary perk, requires Grenade Cascade&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkFamily Grenade Child3.png|64px|class=dzr_perk dzr_perk_child]]&lt;br /&gt;
|&#039;&#039;&#039;Overcharge&#039;&#039;&#039;&lt;br /&gt;
| +10% &#039;&#039;&#039;Grenade Damage&#039;&#039;&#039;&lt;br /&gt;
Hold to charge your &#039;&#039;&#039;Grenade&#039;&#039;&#039; over 2.5 seconds for +50% damage.  Each kill reduces &#039;&#039;&#039;Cooldown&#039;&#039;&#039; by 1 second&lt;br /&gt;
|Secondary perk, requires Grenade Cascade&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkFamily Grenade Child4.png|64px|class=dzr_perk dzr_perk_child]]&lt;br /&gt;
|&#039;&#039;&#039;Exposing Explosion&#039;&#039;&#039;&lt;br /&gt;
| +10% &#039;&#039;&#039;Grenade Damage&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;Grenades&#039;&#039;&#039; deal 30% more damage to enemies above 80% &#039;&#039;&#039;Health&#039;&#039;&#039;. Targets take +15% &#039;&#039;&#039;Weapon Damage&#039;&#039;&#039; for 3 seconds&lt;br /&gt;
|Secondary perk, requires Grenade Cascade&lt;br /&gt;
|}&lt;br /&gt;
==== &#039;&#039;&#039;Ghost Blade&#039;&#039;&#039; ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Icon&lt;br /&gt;
!Name&lt;br /&gt;
!Benefit&lt;br /&gt;
!Notes&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkFamily Melee Parent.png|64px|class=dzr_perk dzr_perk_parent]]&lt;br /&gt;
|&#039;&#039;&#039;Ghost Blade&#039;&#039;&#039;&lt;br /&gt;
| +45% &#039;&#039;&#039;Melee Damage&#039;&#039;&#039;&lt;br /&gt;
Killing a target with your &#039;&#039;&#039;Melee Weapon&#039;&#039;&#039; grants &#039;&#039;&#039;Stealth&#039;&#039;&#039; for 5 seconds&lt;br /&gt;
|Primary Melee perk&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkFamily Melee Child1.png|64px|class=dzr_perk dzr_perk_child]]&lt;br /&gt;
|&#039;&#039;&#039;Backstab&#039;&#039;&#039;&lt;br /&gt;
| +45% &#039;&#039;&#039;Melee Damage&#039;&#039;&#039;&lt;br /&gt;
Deal 50% more &#039;&#039;&#039;Melee Damage&#039;&#039;&#039; when &#039;&#039;&#039;Backstabbing&#039;&#039;&#039;&lt;br /&gt;
|Secondary perk, requires Ghost Blade&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkFamily Melee Child2.png|64px|class=dzr_perk dzr_perk_child]]&lt;br /&gt;
|&#039;&#039;&#039;Honed Edge&#039;&#039;&#039;&lt;br /&gt;
| +45% &#039;&#039;&#039;Melee Damage&#039;&#039;&#039;&lt;br /&gt;
+40% &#039;&#039;&#039;Proc Chance&#039;&#039;&#039; with &#039;&#039;&#039;Melee Weapons&#039;&#039;&#039;&lt;br /&gt;
|Secondary perk, requires Ghost Blade&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkFamily Melee Child3.png|64px|class=dzr_perk dzr_perk_child]]&lt;br /&gt;
|&#039;&#039;&#039;Warstride&#039;&#039;&#039;&lt;br /&gt;
| +45% &#039;&#039;&#039;Melee Damage&#039;&#039;&#039;&lt;br /&gt;
+20% &#039;&#039;&#039;Melee Lunge Distance&#039;&#039;&#039;, and +15% &#039;&#039;&#039;Melee Attack Radius&#039;&#039;&#039;&lt;br /&gt;
|Secondary perk, requires Ghost Blade&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkFamily Melee Child4.png|64px|class=dzr_perk dzr_perk_child]]&lt;br /&gt;
|&#039;&#039;&#039;Hammer the Gap&#039;&#039;&#039;&lt;br /&gt;
| +45% &#039;&#039;&#039;Melee Damage&#039;&#039;&#039;&lt;br /&gt;
Consecutive Melee hits increase &#039;&#039;&#039;Melee Damage&#039;&#039;&#039; by 20% (max 100%) for 5 seconds&lt;br /&gt;
|Secondary perk, requires Ghost Blade&lt;br /&gt;
|}&lt;br /&gt;
==== &#039;&#039;&#039;Bot Companion&#039;&#039;&#039; ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Icon&lt;br /&gt;
!Name&lt;br /&gt;
!Benefit&lt;br /&gt;
!Notes&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkFamily Bot Parent.png|64px|class=dzr_perk dzr_perk_parent]]&lt;br /&gt;
|&#039;&#039;&#039;Bot Companion&#039;&#039;&#039;&lt;br /&gt;
| +1 &#039;&#039;&#039;Companion Bot&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;Companion Bots&#039;&#039;&#039; assist you in combat, and respawn after being destroyed&lt;br /&gt;
|Primary Bot perk&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkFamily Bot Child1.png|64px|class=dzr_perk dzr_perk_child]]&lt;br /&gt;
|&#039;&#039;&#039;Powerful Bot&#039;&#039;&#039;&lt;br /&gt;
| +1 &#039;&#039;&#039;Companion Bot&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;Companion Bots&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
* +15% Health and Damage&lt;br /&gt;
* +35% Damage&lt;br /&gt;
|Secondary perk, requires Bot Companion&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkFamily Bot Child2.png|64px|class=dzr_perk dzr_perk_child]]&lt;br /&gt;
|&#039;&#039;&#039;Rapid Fire Bot&#039;&#039;&#039;&lt;br /&gt;
| +1 &#039;&#039;&#039;Companion Bot&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;Companion Bots&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
* +15% Health and Damage&lt;br /&gt;
* +20% Fire Rate&lt;br /&gt;
|Secondary perk, requires Bot Companion&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkFamily Bot Child3.png|64px|class=dzr_perk dzr_perk_child]]&lt;br /&gt;
|&#039;&#039;&#039;Prepared Bot&#039;&#039;&#039;&lt;br /&gt;
| +1 &#039;&#039;&#039;Companion Bot&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;Companion Bots&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
* +15% Health and Damage&lt;br /&gt;
* Gain an &#039;&#039;&#039;Elemental Enhancement&#039;&#039;&#039;&lt;br /&gt;
* Respawn 50% faster&lt;br /&gt;
|Secondary perk, requires Bot Companion&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkFamily Bot Child4.png|64px|class=dzr_perk dzr_perk_child]]&lt;br /&gt;
|&#039;&#039;&#039;Elemental Bot&#039;&#039;&#039;&lt;br /&gt;
| +1 &#039;&#039;&#039;Companion Bot&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;Companion Bots&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
* +15% Health and Damage&lt;br /&gt;
* Gain an &#039;&#039;&#039;Elemental Enhancement&#039;&#039;&#039;&lt;br /&gt;
* Receive all of your &#039;&#039;&#039;Elemental Damage&#039;&#039;&#039; bonuses&lt;br /&gt;
|Secondary perk, requires Bot Companion&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
==== &#039;&#039;&#039;Locked &amp;amp; Loaded&#039;&#039;&#039; ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Icon&lt;br /&gt;
!Name&lt;br /&gt;
!Benefit&lt;br /&gt;
!Notes&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkFamily WeaponMaster Parent.png|64px|class=dzr_perk dzr_perk_parent]]&lt;br /&gt;
|&#039;&#039;&#039;Locked &amp;amp; Loaded&#039;&#039;&#039;&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+15% Weapon Damage&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Killing an enemy &#039;&#039;&#039;Refills&#039;&#039;&#039; your unequipped weapon&#039;s magazine&lt;br /&gt;
|Primary Weapon Master perk&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkFamily WeaponMaster Child2.png|64px|class=dzr_perk dzr_perk_child]]&lt;br /&gt;
|&#039;&#039;&#039;Mag Link&#039;&#039;&#039;&lt;br /&gt;
| +15% &#039;&#039;&#039;Weapon Damage&#039;&#039;&#039;&lt;br /&gt;
Killing an enemy &#039;&#039;&#039;Refills&#039;&#039;&#039; your unequipped weapon&#039;s eapons don&#039;t consume ammo for 3 seconds after swapping&lt;br /&gt;
|Secondary perk, requires Locked &amp;amp; Loaded&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkFamily WeaponMaster Child1.png|64px|class=dzr_perk dzr_perk_child]]&lt;br /&gt;
|&#039;&#039;&#039;Empowered Synergy&#039;&#039;&#039;&lt;br /&gt;
| +15% &#039;&#039;&#039;Weapon Damage&#039;&#039;&#039;&lt;br /&gt;
+25% &#039;&#039;&#039;Weapon&#039;&#039;&#039; &#039;&#039;&#039;Damage&#039;&#039;&#039; for 5 seconds after killing an enemy&lt;br /&gt;
|Secondary perk, requires Locked &amp;amp; Loaded&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkFamily WeaponMaster Child4.png|64px|class=dzr_perk dzr_perk_child]]&lt;br /&gt;
|&#039;&#039;&#039;Harmonic Striker&#039;&#039;&#039;&lt;br /&gt;
| +15% &#039;&#039;&#039;Weapon Damage&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;Melee&#039;&#039;&#039; kills reduce &#039;&#039;&#039;Grenade Cooldown&#039;&#039;&#039; by 0.5 seconds.  &#039;&#039;&#039;Grenade&#039;&#039;&#039; kills boost &#039;&#039;&#039;Melee Damage&#039;&#039;&#039; by 10% per kill for 3 seconds&lt;br /&gt;
|Secondary perk, requires Locked &amp;amp; Loaded&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkFamily WeaponMaster Child3.png|64px|class=dzr_perk dzr_perk_child]]&lt;br /&gt;
|&#039;&#039;&#039;Ascending Swap&#039;&#039;&#039;&lt;br /&gt;
| +15% &#039;&#039;&#039;Weapon Damage&#039;&#039;&#039;&lt;br /&gt;
Swapping weapons grants +15% Fire Rate and 20% damage for 5 seconds&lt;br /&gt;
|Secondary perk, requires Locked &amp;amp; Loaded&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
==== &#039;&#039;&#039;Combat Instincts&#039;&#039;&#039; ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Icon&lt;br /&gt;
!Name&lt;br /&gt;
!Benefit&lt;br /&gt;
!Notes&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkFamily CombatStyle Parent.png|64px|class=dzr_perk dzr_perk_parent]]&lt;br /&gt;
|&#039;&#039;&#039;Combat Instincts&#039;&#039;&#039;&lt;br /&gt;
| +25% &#039;&#039;&#039;Weapon Damage&#039;&#039;&#039;&lt;br /&gt;
+15% &#039;&#039;&#039;Movement Speed&#039;&#039;&#039; and &#039;&#039;&#039;Sprint Speed&#039;&#039;&#039;.  +35% &#039;&#039;&#039;Dodge&#039;&#039;&#039; chance for 1 second after &#039;&#039;&#039;Dashing&#039;&#039;&#039;&lt;br /&gt;
|Primary Combat Style perk&lt;br /&gt;
Unlocked after completing Zone 3: Legion&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkFamily CombatStyle Child1.png|64px|class=dzr_perk dzr_perk_child]]&lt;br /&gt;
|&#039;&#039;&#039;Adrenal Reflex&#039;&#039;&#039;&lt;br /&gt;
| +20% damage within 10 meters&lt;br /&gt;
&#039;&#039;&#039;Hipfiring&#039;&#039;&#039; kills within 10 meters:&lt;br /&gt;
&lt;br /&gt;
* Refund 15% &#039;&#039;&#039;Magazine&#039;&#039;&#039;&lt;br /&gt;
* +5% &#039;&#039;&#039;Fire Rate&#039;&#039;&#039; for 10 seconds (max 25%)&lt;br /&gt;
|Secondary perk, requires Combat Instincts&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkFamily CombatStyle Child2.png|64px|class=dzr_perk dzr_perk_child]]&lt;br /&gt;
|&#039;&#039;&#039;Cutting Edge&#039;&#039;&#039;&lt;br /&gt;
| +20% damage within 10 meters&lt;br /&gt;
While &#039;&#039;&#039;Aiming&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
* +25% &#039;&#039;&#039;Movement Speed&#039;&#039;&#039;&lt;br /&gt;
* +20% &#039;&#039;&#039;Stagger&#039;&#039;&#039; chance to  {{Weakpoint}} hits within 10 meters&lt;br /&gt;
|Secondary perk, requires Combat Instincts&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkFamily CombatStyle Child3.png|64px|class=dzr_perk dzr_perk_child]]&lt;br /&gt;
|&#039;&#039;&#039;Reactive Marksman&#039;&#039;&#039;&lt;br /&gt;
| +20% damage beyond 10 meters&lt;br /&gt;
While &#039;&#039;&#039;Hipfiring&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
* -20% &#039;&#039;&#039;Weapon Spread&#039;&#039;&#039;&lt;br /&gt;
* Every Third Hit: +5% {{Critical Hit Chance}} for 5 seconds (max 30%)&lt;br /&gt;
|Secondary perk, requires Combat Instincts&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkFamily CombatStyle Child4.png|64px|class=dzr_perk dzr_perk_child]]&lt;br /&gt;
|&#039;&#039;&#039;Precision Protocol&#039;&#039;&#039;&lt;br /&gt;
| +20% damage beyond 10 meters&lt;br /&gt;
While &#039;&#039;&#039;Aiming&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
* -20% &#039;&#039;&#039;Recoil&#039;&#039;&#039;&lt;br /&gt;
* Consecutive Hits: +5% {{Weakpoint}} &#039;&#039;&#039;Damage&#039;&#039;&#039;&lt;br /&gt;
|Secondary perk, requires Combat Instincts&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
==== Lead Head ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Icon&lt;br /&gt;
!Name&lt;br /&gt;
!Benefit&lt;br /&gt;
!Notes&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkFamily Gunner Parent.png|64px|class=dzr_perk dzr_perk_parent]]&lt;br /&gt;
|&#039;&#039;&#039;Lead Head&#039;&#039;&#039;&lt;br /&gt;
| +30% &#039;&#039;&#039;Gun Damage&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;Weapon Handling&#039;&#039;&#039;: &lt;br /&gt;
&lt;br /&gt;
* +10% &#039;&#039;&#039;Reload Speed&#039;&#039;&#039; and &#039;&#039;&#039;Spread&#039;&#039;&#039;&lt;br /&gt;
* -20% &#039;&#039;&#039;Recoil&#039;&#039;&#039; and &#039;&#039;&#039;Damage Falloff&#039;&#039;&#039;&lt;br /&gt;
* Consecutive Hits: +2% &#039;&#039;&#039;Damage&#039;&#039;&#039; (max 20%)&lt;br /&gt;
|Primary Gunner perk&lt;br /&gt;
Unlocked after completing Zone 2: Uniform Chaos II&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkFamily Gunner Child1.png|64px|class=dzr_perk dzr_perk_child]]&lt;br /&gt;
|&#039;&#039;&#039;Sidearm Savant&#039;&#039;&#039;&lt;br /&gt;
| +20% &#039;&#039;&#039;Gun Damage&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;Secondary Weapon&#039;&#039;&#039;: &lt;br /&gt;
&lt;br /&gt;
* +15% &#039;&#039;&#039;Damage Falloff&#039;&#039;&#039;&lt;br /&gt;
* +15% {{Critical Hit Chance}}&lt;br /&gt;
* Attacks &#039;&#039;&#039;Pierce&#039;&#039;&#039; for 70% damage&lt;br /&gt;
|Secondary perk, requires Lead Head&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkFamily Gunner Child2.png|64px|class=dzr_perk dzr_perk_child]]&lt;br /&gt;
|&#039;&#039;&#039;Armor Breaker&#039;&#039;&#039;&lt;br /&gt;
| +20% &#039;&#039;&#039;Gun Damage&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;Secondary Weapon&#039;&#039;&#039;: &lt;br /&gt;
&lt;br /&gt;
* -20% &#039;&#039;&#039;Bullet Spread&#039;&#039;&#039;&lt;br /&gt;
* +20% &#039;&#039;&#039;Reload Speed&#039;&#039;&#039;&lt;br /&gt;
* Consecutive Hits: +2% &#039;&#039;&#039;Damage&#039;&#039;&#039; (max 20%)&lt;br /&gt;
|Secondary perk, requires Lead Head&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkFamily Gunner Child3.png|64px|class=dzr_perk dzr_perk_child]]&lt;br /&gt;
|&#039;&#039;&#039;Heavy Handed&#039;&#039;&#039;&lt;br /&gt;
| +20% &#039;&#039;&#039;Gun Damage&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;Primary Weapon&#039;&#039;&#039;: &lt;br /&gt;
&lt;br /&gt;
* +20% &#039;&#039;&#039;Magazine Size&#039;&#039;&#039;&lt;br /&gt;
* -20% &#039;&#039;&#039;Recoil&#039;&#039;&#039;&lt;br /&gt;
* Every second firing: +10% &#039;&#039;&#039;Damage Resistance&#039;&#039;&#039; (max 30%)&lt;br /&gt;
|Secondary perk, requires Lead Head&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkFamily Gunner Child4.png|64px|class=dzr_perk dzr_perk_child]]&lt;br /&gt;
|&#039;&#039;&#039;Kinetic Lance&#039;&#039;&#039;&lt;br /&gt;
| +20% &#039;&#039;&#039;Gun Damage&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;Primary Weapon&#039;&#039;&#039;: &lt;br /&gt;
&lt;br /&gt;
* +15% &#039;&#039;&#039;ADS Move Speed&#039;&#039;&#039;&lt;br /&gt;
* +15% {{Weakpoint}} &#039;&#039;&#039;Damage&#039;&#039;&#039;&lt;br /&gt;
* {{Weakpoint}} &#039;&#039;&#039;Shots&#039;&#039;&#039; &#039;&#039;&#039;Ricochet&#039;&#039;&#039; for 30% damage&lt;br /&gt;
|Secondary perk, requires Lead Head&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Protective Perks ===&lt;br /&gt;
Only one protective primary perk can be chosen per run, and then secondary perks can be chosen.  Protective perks are unlocked after completing Zone 2: Headhunter.&lt;br /&gt;
==== Chromatic Cells ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Icon&lt;br /&gt;
!Name&lt;br /&gt;
!Benefit&lt;br /&gt;
!Notes&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkFamily Shield Parent.png|64px|class=dzr_perk dzr_perk_parent]]&lt;br /&gt;
|&#039;&#039;&#039;Shield Optimizer&#039;&#039;&#039;&lt;br /&gt;
| +30% {{Shield}}&#039;&#039;&#039;s&#039;&#039;&#039;&lt;br /&gt;
Deal 25% more damage while above 50% {{Shield}}, and reduce &#039;&#039;&#039;Recharge Delay&#039;&#039;&#039; by 5 seconds&lt;br /&gt;
|Primary Shield perk&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkFamily Shield Child1.png|64px|class=dzr_perk dzr_perk_child]]&lt;br /&gt;
|&#039;&#039;&#039;Emergency Overclock&#039;&#039;&#039;&lt;br /&gt;
| +15% {{Shield}}&#039;&#039;&#039;s&#039;&#039;&#039;&lt;br /&gt;
When your {{Shield}}&#039;&#039;&#039;s&#039;&#039;&#039; break, they recharge 100% faster and &#039;&#039;&#039;Recharge Delay&#039;&#039;&#039; is reduced by 4 seconds&lt;br /&gt;
|Secondary perk, requires Shield Optimizer&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkFamily Shield Child2.png|64px|class=dzr_perk dzr_perk_child]]&lt;br /&gt;
|&#039;&#039;&#039;Reactive Reflection&#039;&#039;&#039;&lt;br /&gt;
| +15% {{Shield}}&#039;&#039;&#039;s&#039;&#039;&#039;&lt;br /&gt;
{{Shield}}&#039;&#039;&#039;s&#039;&#039;&#039; reflect 200% of incoming damage back to the attacker&lt;br /&gt;
|Secondary perk, requires Shield Optimizer&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkFamily Shield Child3.png|64px|class=dzr_perk dzr_perk_child]]&lt;br /&gt;
|&#039;&#039;&#039;Power Routing&#039;&#039;&#039;&lt;br /&gt;
| +15% {{Shield}}&#039;&#039;&#039;s&#039;&#039;&#039;&lt;br /&gt;
While your {{Shield}}&#039;&#039;&#039;s&#039;&#039;&#039; are intact, &#039;&#039;&#039;Cooldowns&#039;&#039;&#039; are reduced by 15% and kills restore 2 {{Shield}}&#039;&#039;&#039;s&#039;&#039;&#039;&lt;br /&gt;
|Secondary perk, requires Shield Optimizer&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkFamily Shield Child4.png|64px|class=dzr_perk dzr_perk_child]]&lt;br /&gt;
|&#039;&#039;&#039;Overcharge Driver&#039;&#039;&#039;&lt;br /&gt;
| +15% {{Shield}}&#039;&#039;&#039;s&#039;&#039;&#039;&lt;br /&gt;
When your {{Shield}}&#039;&#039;&#039;s&#039;&#039;&#039; fully recharge, for 5 seconds gain:&lt;br /&gt;
&lt;br /&gt;
* +20% &#039;&#039;&#039;Movement Speed&#039;&#039;&#039;&lt;br /&gt;
* +20% &#039;&#039;&#039;Fire Rate&#039;&#039;&#039;&lt;br /&gt;
|Secondary perk, requires Shield Optimizer&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Vitalizer ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Icon&lt;br /&gt;
!Name&lt;br /&gt;
!Benefit&lt;br /&gt;
!Family&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkFamily Health Parent.png|64px|class=dzr_perk dzr_perk_parent]]&lt;br /&gt;
|&#039;&#039;&#039;Vitalizer&#039;&#039;&#039;&lt;br /&gt;
| +25% &#039;&#039;&#039;Max Health&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;Health Orbs&#039;&#039;&#039; heal for +100% more.  Killing enemeis restores 5% of missing {{Health}}&lt;br /&gt;
|Primary Health perk&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkFamily Health Child1.png|64px|class=dzr_perk dzr_perk_child]]&lt;br /&gt;
|&#039;&#039;&#039;Orbital Infusion&#039;&#039;&#039;&lt;br /&gt;
| +15% &#039;&#039;&#039;Max Health&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;Health Orbs&#039;&#039;&#039; are auto-collected on drop, and collecting one increases weapon damage by 35% for 8 seconds&lt;br /&gt;
|Secondary perk, requires Vitalizer&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkFamily Health Child2.png|64px|class=dzr_perk dzr_perk_child]]&lt;br /&gt;
|&#039;&#039;&#039;Empowered Overload&#039;&#039;&#039;&lt;br /&gt;
| +15% &#039;&#039;&#039;Max Health&#039;&#039;&#039;&lt;br /&gt;
When when at full {{Health}}, overhealing grants a damage bonus for the next 8 seconds&lt;br /&gt;
|Secondary perk, requires Vitalizer&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkFamily Health Child3.png|64px|class=dzr_perk dzr_perk_child]]&lt;br /&gt;
|&#039;&#039;&#039;Critical Bastion&#039;&#039;&#039;&lt;br /&gt;
| +20% &#039;&#039;&#039;Max Health&#039;&#039;&#039;&lt;br /&gt;
When falling below 35% {{Health}}, gain a shield equal to 25% of your &#039;&#039;&#039;Max Health&#039;&#039;&#039;&lt;br /&gt;
|Secondary perk, requires Vitalizer&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkFamily Health Child4.png|64px|class=dzr_perk dzr_perk_child]]&lt;br /&gt;
|&#039;&#039;&#039;Blood Chemist&#039;&#039;&#039;&lt;br /&gt;
| +15% &#039;&#039;&#039;Max Health&#039;&#039;&#039;&lt;br /&gt;
+0.5% damage for every 1% of missing {{Health}}&lt;br /&gt;
|Secondary perk, requires Vitalizer&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Ironblood Engine ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Icon&lt;br /&gt;
!Name&lt;br /&gt;
!Benefit&lt;br /&gt;
!Family&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkFamily Armor Parent.png|64px|class=dzr_perk dzr_perk_parent]]&lt;br /&gt;
|&#039;&#039;&#039;Ironblood Engine&#039;&#039;&#039;&lt;br /&gt;
| +1,250 {{Armor}}&lt;br /&gt;
+1% damage for every 300  {{Armor}} you have&lt;br /&gt;
|Primary Armor perk&lt;br /&gt;
Unlocked after Completing Zone 2: Headhunter&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkFamily Armor Child1.png|64px|class=dzr_perk dzr_perk_child]]&lt;br /&gt;
|&#039;&#039;&#039;Momentum Plating&#039;&#039;&#039;&lt;br /&gt;
| +750 {{Armor}}&lt;br /&gt;
+150 {{Armor}} per kill for 5 seconds (max 1,500).  Each kill refreshes all stacks&lt;br /&gt;
|Secondary perk, requires Ironblood Engine&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkFamily Armor Child2.png|64px|class=dzr_perk dzr_perk_child]]&lt;br /&gt;
|&#039;&#039;&#039;Reinforced Footing&#039;&#039;&#039;&lt;br /&gt;
| +750 {{Armor}}&lt;br /&gt;
+500  {{Armor}} &#039;&#039;&#039;Rating&#039;&#039;&#039; per second while &#039;&#039;&#039;Stationary&#039;&#039;&#039; (max 2,500).  Moving reduces damage by 125 per second&lt;br /&gt;
|Secondary perk, requires Ironblood Engine&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkFamily Armor Child3.png|64px|class=dzr_perk dzr_perk_child]]&lt;br /&gt;
|&#039;&#039;&#039;Armor Spikes&#039;&#039;&#039;&lt;br /&gt;
| +1,250 {{Armor}}&lt;br /&gt;
Enemies that hit you take 50 damage plus 5% of your  {{Armor}} as bonus damage&lt;br /&gt;
|Secondary perk, requires Ironblood Engine&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkFamily Armor Child4.png|64px|class=dzr_perk dzr_perk_child]]&lt;br /&gt;
|&#039;&#039;&#039;Composite Armor&#039;&#039;&#039;&lt;br /&gt;
| +1,000 {{Armor}}&lt;br /&gt;
While above 3,000 {{Armor}}, the first hit taken is &#039;&#039;&#039;Negated&#039;&#039;&#039;.  Refreshes after 25 seconds of no damage&lt;br /&gt;
|Secondary perk, requires Ironblood Engine&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Elemental Perks ===&lt;br /&gt;
Only one elemental primary perk can be chosen per run, and then secondary perks can be chosen.&lt;br /&gt;
&lt;br /&gt;
==== Cryo ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Icon&lt;br /&gt;
!Name&lt;br /&gt;
!Benefit&lt;br /&gt;
!Family&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkFamily Cryo Parent.png|64px|class=dzr_perk dzr_perk_parent]]&lt;br /&gt;
|&#039;&#039;&#039;Cryo&#039;&#039;&#039;&lt;br /&gt;
| +30% {{Cryo Damage}}&lt;br /&gt;
{{Cryo Damage}} applies {{Chill}}, reducing the target&#039;s &#039;&#039;&#039;Movement Speed&#039;&#039;&#039; by 30% for 6 seconds&lt;br /&gt;
|Primary Cryo perk&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkFamily Cryo Child4.png|64px|class=dzr_perk dzr_perk_child]]&lt;br /&gt;
|&#039;&#039;&#039;Snow Drift&#039;&#039;&#039;&lt;br /&gt;
| +20% {{Cryo Damage}}&lt;br /&gt;
{{Chill}}&#039;&#039;&#039;ed&#039;&#039;&#039; targets within 10 meters take +25% damage&lt;br /&gt;
|Secondary perk, requires Cryo&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkFamily Cryo Child1.png|64px|class=dzr_perk dzr_perk_child]]&lt;br /&gt;
|&#039;&#039;&#039;Frostbite&#039;&#039;&#039;&lt;br /&gt;
| +25% {{Cryo Damage}}&lt;br /&gt;
{{Chill}} now reduces &#039;&#039;&#039;Attack Speed&#039;&#039;&#039; and &#039;&#039;&#039;Movement Speed&#039;&#039;&#039; by an additional 10%&lt;br /&gt;
|Secondary perk, requires Cryo&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkFamily Cryo Child2.png|64px|class=dzr_perk dzr_perk_child]]&lt;br /&gt;
|&#039;&#039;&#039;Coldsnap&#039;&#039;&#039;&lt;br /&gt;
| +15% {{Cryo Damage}}&lt;br /&gt;
+25 % &#039;&#039;&#039;Proc Chance&#039;&#039;&#039; to {{Shatter}} and {{Freeze}}&lt;br /&gt;
|Secondary perk, requires Cryo&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkFamily Cryo Child3.png|64px|class=dzr_perk dzr_perk_child]]&lt;br /&gt;
|&#039;&#039;&#039;Blizzard&#039;&#039;&#039;&lt;br /&gt;
| +25% {{Cryo Damage}}&lt;br /&gt;
Killing a {{Chill}}&#039;&#039;&#039;ed&#039;&#039;&#039; target surrounds you with a &#039;&#039;&#039;Blizzard&#039;&#039;&#039;, damaging nearby targets for 5 seconds&lt;br /&gt;
|Secondary perk, requires Cryo&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
==== Fire ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Icon&lt;br /&gt;
!Name&lt;br /&gt;
!Benefit&lt;br /&gt;
!Family&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkFamily Fire Parent.png|64px|class=dzr_perk dzr_perk_parent]]&lt;br /&gt;
|&#039;&#039;&#039;Fire&#039;&#039;&#039;&lt;br /&gt;
| +30% {{Fire Damage}}&lt;br /&gt;
{{Fire Damage}} applies {{Burn}}, increasing damage dealt to the target by 10% for 5 seconds&lt;br /&gt;
|Primary Fire perk&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkFamily Fire Child1.png|64px|class=dzr_perk dzr_perk_child]]&lt;br /&gt;
|&#039;&#039;&#039;Overheat&#039;&#039;&#039;&lt;br /&gt;
| +20% {{Fire Damage}}&lt;br /&gt;
{{Burn}} now lasts an additional 2 seconds and spreads to other targets within 5 meters&lt;br /&gt;
|Secondary perk, requires Fire&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkFamily Fire Child4.png|64px|class=dzr_perk dzr_perk_child]]&lt;br /&gt;
|&#039;&#039;&#039;Searing Exposure&#039;&#039;&#039;&lt;br /&gt;
| +15% {{Fire Damage}}&lt;br /&gt;
+25% {{Weakpoint}} &#039;&#039;&#039;Damage&#039;&#039;&#039; to &#039;&#039;&#039;{{Burn}}ing&#039;&#039;&#039; targets&lt;br /&gt;
|Secondary perk, requires Fire&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkFamily Fire Child2.png|64px|class=dzr_perk dzr_perk_child]]&lt;br /&gt;
|&#039;&#039;&#039;Kindling&#039;&#039;&#039;&lt;br /&gt;
| +15% {{Fire Damage}}&lt;br /&gt;
+25% &#039;&#039;&#039;Proc Chance&#039;&#039;&#039; to {{Ignite}} and &#039;&#039;&#039;Combustion&#039;&#039;&#039;&lt;br /&gt;
|Secondary perk, requires Fire&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkFamily Fire Child3.png|64px|class=dzr_perk dzr_perk_child]]&lt;br /&gt;
|&#039;&#039;&#039;Inferno&#039;&#039;&#039;&lt;br /&gt;
| +15% {{Fire Damage}}&lt;br /&gt;
Killing a &#039;&#039;&#039;{{Burn}}ing&#039;&#039;&#039; target overchages your weapon with &#039;&#039;&#039;Inferno&#039;&#039;&#039;, increasing damage by 20% for 5 seconds&lt;br /&gt;
|Secondary perk, requires Fire&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
==== Lightning ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Icon&lt;br /&gt;
!Name&lt;br /&gt;
!Benefit&lt;br /&gt;
!Family&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkFamily Lightning Parent.png|64px|class=dzr_perk dzr_perk_parent]]&lt;br /&gt;
|&#039;&#039;&#039;Lightning&#039;&#039;&#039;&lt;br /&gt;
| +30% {{Lightning damage}}&lt;br /&gt;
{{Lightning damage}} applies  {{Shock}}, increasing {{Critical Hit Chance}} against the target by 15% for 6 seconds&lt;br /&gt;
|Primary Lightning perk&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkFamily Lightning Child4.png|64px|class=dzr_perk dzr_perk_child]]&lt;br /&gt;
|&#039;&#039;&#039;High Voltage&#039;&#039;&#039;&lt;br /&gt;
| +15% {{Lightning damage}}&lt;br /&gt;
+20% {{Critical Damage}} to {{Shock}}&#039;&#039;&#039;ed&#039;&#039;&#039; targets&lt;br /&gt;
|Secondary perk, requires Lightning&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkFamily Lightning Child1.png|64px|class=dzr_perk dzr_perk_child]]&lt;br /&gt;
|&#039;&#039;&#039;Sparkbane&#039;&#039;&#039;&lt;br /&gt;
| +20% {{Lightning damage}}&lt;br /&gt;
{{Shock}} now increases {{Critical Hit Chance}} by an additional 10% and adds a 15% chance to &#039;&#039;&#039;Stagger&#039;&#039;&#039;&lt;br /&gt;
|Secondary perk, requires Lightning&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkFamily Lightning Child3.png|64px|class=dzr_perk dzr_perk_child]]&lt;br /&gt;
|&#039;&#039;&#039;Static Pulse&#039;&#039;&#039;&lt;br /&gt;
| +10% {{Lightning damage}}&lt;br /&gt;
&#039;&#039;&#039;Critical Hits&#039;&#039;&#039; on {{Shock}}&#039;&#039;&#039;ed&#039;&#039;&#039; targets emit a &#039;&#039;&#039;Static Pulse&#039;&#039;&#039;, dealing 20% damage over 6 meters&lt;br /&gt;
|Secondary perk, requires Lightning&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkFamily Lightning Child2.png|64px|class=dzr_perk dzr_perk_child]]&lt;br /&gt;
|&#039;&#039;&#039;Conductive&#039;&#039;&#039;&lt;br /&gt;
| +15% {{Lightning damage}}&lt;br /&gt;
+25% &#039;&#039;&#039;Proc Chance to&#039;&#039;&#039; {{Chain Lightning}} and &#039;&#039;&#039;Lightning Bolt&#039;&#039;&#039;&lt;br /&gt;
|Secondary perk, requires Lightning&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
==== Void ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Icon&lt;br /&gt;
!Name&lt;br /&gt;
!Benefit&lt;br /&gt;
!Family&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkFamily Void Parent.png|64px|class=dzr_perk dzr_perk_parent]]&lt;br /&gt;
|&#039;&#039;&#039;Void&#039;&#039;&#039;&lt;br /&gt;
| +30% &#039;&#039;&#039;Void Damage&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;Void Damage&#039;&#039;&#039; applies &#039;&#039;&#039;Corruption&#039;&#039;&#039;, reducing the target&#039;s damage by 20% for 8 seconds&lt;br /&gt;
|Primary Void perk&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkFamily Void Child4.png|64px|class=dzr_perk dzr_perk_child]]&lt;br /&gt;
|&#039;&#039;&#039;Umbral Sight&#039;&#039;&#039;&lt;br /&gt;
| +20% &#039;&#039;&#039;Void Damage&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;Corruption&#039;&#039;&#039; targets at least 10 meters away take +30% &lt;br /&gt;
|Secondary perk, requires Void&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkFamily Void Child3.png|64px|class=dzr_perk dzr_perk_child]]&lt;br /&gt;
|&#039;&#039;&#039;Dark Strike&#039;&#039;&#039;&lt;br /&gt;
| +15% &#039;&#039;&#039;Void Damage&#039;&#039;&#039;&lt;br /&gt;
Killing a &#039;&#039;&#039;Corrupted&#039;&#039;&#039; target activates &#039;&#039;&#039;Dark Strike&#039;&#039;&#039;, dealing 150 &#039;&#039;&#039;Void Damage&#039;&#039;&#039; to the nearest enemy&lt;br /&gt;
|Secondary perk, requires Void&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkFamily Void Child2.png|64px|class=dzr_perk dzr_perk_child]]&lt;br /&gt;
|&#039;&#039;&#039;Inner Abyss&#039;&#039;&#039;&lt;br /&gt;
| +15% &#039;&#039;&#039;Void Damage&#039;&#039;&#039;&lt;br /&gt;
+25% &#039;&#039;&#039;Proc Chance&#039;&#039;&#039; to &#039;&#039;&#039;Void Tendrils&#039;&#039;&#039; and &#039;&#039;&#039;Singularity&#039;&#039;&#039;&lt;br /&gt;
|Secondary perk, requires Void&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkFamily Void Child1.png|64px|class=dzr_perk dzr_perk_child]]&lt;br /&gt;
|&#039;&#039;&#039;Doombinder&#039;&#039;&#039;&lt;br /&gt;
| +25% &#039;&#039;&#039;Void Damage&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;Corruption&#039;&#039;&#039; lasts for an additional 2 seconds, and each affected enemy increases your &#039;&#039;&#039;Grenade Damage&#039;&#039;&#039; by 10%&lt;br /&gt;
|Secondary perk, requires Void&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
==== Plasma ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Icon&lt;br /&gt;
!Name&lt;br /&gt;
!Benefit&lt;br /&gt;
!Family&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkFamily Plasma Parent.png|64px|class=dzr_perk dzr_perk_parent]]&lt;br /&gt;
|&#039;&#039;&#039;Plasma&#039;&#039;&#039;&lt;br /&gt;
| +30% &#039;&#039;&#039;Plasma Damage&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;Plasma Damage&#039;&#039;&#039; applies &#039;&#039;&#039;Flux&#039;&#039;&#039;, reducing the target&#039;s &#039;&#039;&#039;Attack Rate&#039;&#039;&#039; by 30% for 6 seconds&lt;br /&gt;
|Primary Plasma perk&lt;br /&gt;
Unlocked by completing Zone 1 on any difficulty&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkFamily Plasma Child3.png|64px|class=dzr_perk dzr_perk_child]]&lt;br /&gt;
|&#039;&#039;&#039;Core Vent&#039;&#039;&#039;&lt;br /&gt;
| +15% &#039;&#039;&#039;Plasma Damage&#039;&#039;&#039;&lt;br /&gt;
Killing a &#039;&#039;&#039;Fluxed&#039;&#039;&#039; target releases two energy orbs, dealing 50 &#039;&#039;&#039;Plasma Damage&#039;&#039;&#039;.  Hit targets release a second burst&lt;br /&gt;
|Secondary perk, requires Plasma&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkFamily Plasma Child2.png|64px|class=dzr_perk dzr_perk_child]]&lt;br /&gt;
|&#039;&#039;&#039;Ionized Flow&#039;&#039;&#039;&lt;br /&gt;
| +15% &#039;&#039;&#039;Plasma Damage&#039;&#039;&#039;&lt;br /&gt;
+25% &#039;&#039;&#039;Proc Chance&#039;&#039;&#039; to &#039;&#039;&#039;Plasma Ball&#039;&#039;&#039; and &#039;&#039;&#039;Plasma Seeker&#039;&#039;&#039;&lt;br /&gt;
|Secondary perk, requires Plasma&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkFamily Plasma Child1.png|64px|class=dzr_perk dzr_perk_child]]&lt;br /&gt;
|&#039;&#039;&#039;Power Spill&#039;&#039;&#039;&lt;br /&gt;
| +20% &#039;&#039;&#039;Plasma Damage&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;Flux&#039;&#039;&#039; lasts an additional 2 seconds.  When damaging a &#039;&#039;&#039;Fluxed&#039;&#039;&#039; target, it has a 25% chance to spread within 10 meters&lt;br /&gt;
|Secondary perk, requires Plasma&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkFamily Plasma Child4.png|64px|class=dzr_perk dzr_perk_child]]&lt;br /&gt;
|&#039;&#039;&#039;Plasma Bloom&#039;&#039;&#039;&lt;br /&gt;
| +15% &#039;&#039;&#039;Plasma Damage&#039;&#039;&#039;&lt;br /&gt;
+5% &#039;&#039;&#039;Fire Rate&#039;&#039;&#039; and &#039;&#039;&#039;Reload Speed&#039;&#039;&#039; for each enemy affected by &#039;&#039;&#039;Flux&#039;&#039;&#039; (max 30%)&lt;br /&gt;
|Secondary perk, requires Plasma&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
==== Psionic ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Icon&lt;br /&gt;
!Name&lt;br /&gt;
!Benefit&lt;br /&gt;
!Family&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkFamily Psionic Parent.png|64px|class=dzr_perk dzr_perk_parent]]&lt;br /&gt;
|&#039;&#039;&#039;Psionic&#039;&#039;&#039;&lt;br /&gt;
| +30% &#039;&#039;&#039;Psionic Damage&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;Psionic Damage&#039;&#039;&#039; applies &#039;&#039;&#039;Fracture&#039;&#039;&#039;, adding a 15% &#039;&#039;&#039;Stagger&#039;&#039;&#039; chance for 5 seconds&lt;br /&gt;
|Primary Psionic perk&lt;br /&gt;
Unlocked by completing Zone 2 on any difficulty&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkFamily Psionic Chidl1.png|64px|class=dzr_perk dzr_perk_child]]&lt;br /&gt;
|&#039;&#039;&#039;Neuroshock&#039;&#039;&#039;&lt;br /&gt;
| +20% &#039;&#039;&#039;Psionic Damage&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;Fracture&#039;&#039;&#039; increases &#039;&#039;&#039;Stagger&#039;&#039;&#039; chance by an additional 10% and reduces its &#039;&#039;&#039;Cooldown&#039;&#039;&#039; by 3 seconds&lt;br /&gt;
|Secondary perk, requires Psionic&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkFamily Psionic Child3.png|64px|class=dzr_perk dzr_perk_child]]&lt;br /&gt;
|&#039;&#039;&#039;Cognitive Quake&#039;&#039;&#039;&lt;br /&gt;
| +15% &#039;&#039;&#039;Psionic Damage&#039;&#039;&#039;&lt;br /&gt;
Killing a &#039;&#039;&#039;Fractured&#039;&#039;&#039; target releases a &#039;&#039;&#039;Psychic Shockwave&#039;&#039;&#039; and &#039;&#039;&#039;Pushing Back&#039;&#039;&#039; targets over 8 meters&lt;br /&gt;
|Secondary perk, requires Psionic&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkFamily Psionic Child4.png|64px|class=dzr_perk dzr_perk_child]]&lt;br /&gt;
|&#039;&#039;&#039;Thoughtstream&#039;&#039;&#039;&lt;br /&gt;
| +15% &#039;&#039;&#039;Psionic Damage&#039;&#039;&#039;&lt;br /&gt;
+20% damage while &#039;&#039;&#039;Hipfiring&#039;&#039;&#039; against &#039;&#039;&#039;Fractured&#039;&#039;&#039; targets&lt;br /&gt;
|Secondary perk, requires Psionic&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkFamily Psionic Child2.png|64px|class=dzr_perk dzr_perk_child]]&lt;br /&gt;
|&#039;&#039;&#039;Cerebral Flow&#039;&#039;&#039;&lt;br /&gt;
| +15% &#039;&#039;&#039;Psionic Damage&#039;&#039;&#039;&lt;br /&gt;
+25% &#039;&#039;&#039;Proc Chance&#039;&#039;&#039; to &#039;&#039;&#039;Psychic Punch&#039;&#039;&#039; and &#039;&#039;&#039;Telekinetic Slam&#039;&#039;&#039;&lt;br /&gt;
|Secondary perk, requires Psionic&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Phobos15</name></author>
	</entry>
	<entry>
		<id>https://wiki.tribesdepot.com/index.php?title=Deadzone:_Rogue/Perks&amp;diff=19389</id>
		<title>Deadzone: Rogue/Perks</title>
		<link rel="alternate" type="text/html" href="https://wiki.tribesdepot.com/index.php?title=Deadzone:_Rogue/Perks&amp;diff=19389"/>
		<updated>2025-09-11T21:14:16Z</updated>

		<summary type="html">&lt;p&gt;Phobos15: swap shield icons to be correct&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Starting from Security Level 2, perk rooms will reward the player with a choice between three perks. The first three choices allow the player to choose their primary perks. All subsequent choices are secondary perks. Each primary perk adds a selection of four possible secondary perks that may be chosen. Up to three secondary perks per primary perk may be chosen in a single run.&lt;br /&gt;
&lt;br /&gt;
Perks are one of the most impactful forms of progression in Deadzone: Rogue. Due to their limited selection, they should be considered carefully.  There are three categories of perks: Combat Perks, Protective Perks, and Elemental Perks.&lt;br /&gt;
&lt;br /&gt;
=== Combat Perks ===&lt;br /&gt;
Multiple combat primary perks can be chosen per run.&lt;br /&gt;
&lt;br /&gt;
==== Chromatic Cells ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Icon&lt;br /&gt;
!Name&lt;br /&gt;
!Benefit&lt;br /&gt;
!Notes&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkFamily Chroma Parent.png|64px|class=dzr_perk dzr_perk_parent]]&lt;br /&gt;
|&#039;&#039;&#039;Chromatic Cells&#039;&#039;&#039;&lt;br /&gt;
| +30% &#039;&#039;&#039;Elemental Damage&#039;&#039;&#039;&lt;br /&gt;
Applying an &#039;&#039;&#039;Elemental Debuff&#039;&#039;&#039; has a 30% chance to apply an additional &#039;&#039;&#039;Elemental Debuff&#039;&#039;&#039;&lt;br /&gt;
|Primary Chroma perk&lt;br /&gt;
Unlocked after completing Zone 3: Uniform Chaos III&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkFamily Chroma Child2.png|64px|class=dzr_perk dzr_perk_child]]&lt;br /&gt;
|&#039;&#039;&#039;Opalescent Diffraction&#039;&#039;&#039;&lt;br /&gt;
| +30% &#039;&#039;&#039;Elemental Damage&#039;&#039;&#039;&lt;br /&gt;
Damaging enemies with 2+ &#039;&#039;&#039;Elemental Damage&#039;&#039;&#039; applies &#039;&#039;&#039;Chroma Diffraction&#039;&#039;&#039;, increasing &#039;&#039;&#039;Proc Chance&#039;&#039;&#039; against the target by +20%&lt;br /&gt;
|Secondary perk, requires Chromatic Cells&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkFamily Chroma Child3.png|64px|class=dzr_perk dzr_perk_child]]&lt;br /&gt;
|&#039;&#039;&#039;Prismatic Rebirth&#039;&#039;&#039;&lt;br /&gt;
| +10% &#039;&#039;&#039;Elemental Damage&#039;&#039;&#039;&lt;br /&gt;
Killing an enemy with 5 &#039;&#039;&#039;Elemental Debuffs&#039;&#039;&#039; (including Chromatic) triggers &#039;&#039;&#039;Prismatic Rebirth&#039;&#039;&#039;, dealing 500 &#039;&#039;&#039;Elemental Damage&#039;&#039;&#039; over 15 meters&lt;br /&gt;
|Secondary perk, requires Chromatic Cells&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkFamily Chroma Child4.png|64px|class=dzr_perk dzr_perk_child]]&lt;br /&gt;
|&#039;&#039;&#039;Empowered Refraction&#039;&#039;&#039;&lt;br /&gt;
| +15% &#039;&#039;&#039;Elemental Damage&#039;&#039;&#039;&lt;br /&gt;
Elemental Procs on enemies with 3+ &#039;&#039;&#039;Elemental Debuffs&#039;&#039;&#039; (including Chromatic) applies &#039;&#039;&#039;Chroma Refraction&#039;&#039;&#039;, increasing &#039;&#039;&#039;Proc Damage&#039;&#039;&#039; to the target by 20%&lt;br /&gt;
|Secondary perk, requires Chromatic Cells&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkFamily Chroma Child1.png|64px|class=dzr_perk dzr_perk_child]]&lt;br /&gt;
|&#039;&#039;&#039;Iridescent Channeling&#039;&#039;&#039;&lt;br /&gt;
| +20% &#039;&#039;&#039;Elemental Damage&#039;&#039;&#039;&lt;br /&gt;
Applying an &#039;&#039;&#039;Elemental Debuff&#039;&#039;&#039; deals 30 damage of that element&lt;br /&gt;
|Secondary perk, requires Chromatic Cells&lt;br /&gt;
|}&lt;br /&gt;
==== &#039;&#039;&#039;Grenade Cascade&#039;&#039;&#039; ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Icon&lt;br /&gt;
!Name&lt;br /&gt;
!Benefit&lt;br /&gt;
!Notes&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkFamily Grenade Parent.png|64px|class=dzr_perk dzr_perk_parent]]&lt;br /&gt;
|&#039;&#039;&#039;Grenade Cascade&#039;&#039;&#039;&lt;br /&gt;
| +30% &#039;&#039;&#039;Grenade Damage&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;Grenade&#039;&#039;&#039; kills have a 35% chance to spawn another &#039;&#039;&#039;Grenade&#039;&#039;&#039; under the nearest enemy&lt;br /&gt;
|Primary Grenade perk&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkFamily Grenade Child1.png|64px|class=dzr_perk dzr_perk_child]]&lt;br /&gt;
|&#039;&#039;&#039;Double Detonation&#039;&#039;&#039;&lt;br /&gt;
| +1 &#039;&#039;&#039;Grenade Charge&#039;&#039;&#039;&lt;br /&gt;
Your &#039;&#039;&#039;Grenade Damage&#039;&#039;&#039; is increased by 20% and its &#039;&#039;&#039;Explosion Radius&#039;&#039;&#039; is increased by 25%&lt;br /&gt;
|Secondary perk, requires Grenade Cascade&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkFamily Grenade Child2.png|64px|class=dzr_perk dzr_perk_child]]&lt;br /&gt;
|&#039;&#039;&#039;Blast Amp&#039;&#039;&#039;&lt;br /&gt;
| +1 &#039;&#039;&#039;Grenade Charge&#039;&#039;&#039;&lt;br /&gt;
+20% &#039;&#039;&#039;Grenade Damage&#039;&#039;&#039;&lt;br /&gt;
+20% &#039;&#039;&#039;Grenade Damage&#039;&#039;&#039; &lt;br /&gt;
+15% bonus damage for each target in its explosion&lt;br /&gt;
|Secondary perk, requires Grenade Cascade&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkFamily Grenade Child3.png|64px|class=dzr_perk dzr_perk_child]]&lt;br /&gt;
|&#039;&#039;&#039;Overcharge&#039;&#039;&#039;&lt;br /&gt;
| +10% &#039;&#039;&#039;Grenade Damage&#039;&#039;&#039;&lt;br /&gt;
Hold to charge your &#039;&#039;&#039;Grenade&#039;&#039;&#039; over 2.5 seconds for +50% damage.  Each kill reduces &#039;&#039;&#039;Cooldown&#039;&#039;&#039; by 1 second&lt;br /&gt;
|Secondary perk, requires Grenade Cascade&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkFamily Grenade Child4.png|64px|class=dzr_perk dzr_perk_child]]&lt;br /&gt;
|&#039;&#039;&#039;Exposing Explosion&#039;&#039;&#039;&lt;br /&gt;
| +10% &#039;&#039;&#039;Grenade Damage&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;Grenades&#039;&#039;&#039; deal 30% more damage to enemies above 80% &#039;&#039;&#039;Health&#039;&#039;&#039;. Targets take +15% &#039;&#039;&#039;Weapon Damage&#039;&#039;&#039; for 3 seconds&lt;br /&gt;
|Secondary perk, requires Grenade Cascade&lt;br /&gt;
|}&lt;br /&gt;
==== &#039;&#039;&#039;Ghost Blade&#039;&#039;&#039; ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Icon&lt;br /&gt;
!Name&lt;br /&gt;
!Benefit&lt;br /&gt;
!Notes&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkFamily Melee Parent.png|64px|class=dzr_perk dzr_perk_parent]]&lt;br /&gt;
|&#039;&#039;&#039;Ghost Blade&#039;&#039;&#039;&lt;br /&gt;
| +45% &#039;&#039;&#039;Melee Damage&#039;&#039;&#039;&lt;br /&gt;
Killing a target with your &#039;&#039;&#039;Melee Weapon&#039;&#039;&#039; grants &#039;&#039;&#039;Stealth&#039;&#039;&#039; for 5 seconds&lt;br /&gt;
|Primary Melee perk&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkFamily Melee Child1.png|64px|class=dzr_perk dzr_perk_child]]&lt;br /&gt;
|&#039;&#039;&#039;Backstab&#039;&#039;&#039;&lt;br /&gt;
| +45% &#039;&#039;&#039;Melee Damage&#039;&#039;&#039;&lt;br /&gt;
Deal 50% more &#039;&#039;&#039;Melee Damage&#039;&#039;&#039; when &#039;&#039;&#039;Backstabbing&#039;&#039;&#039;&lt;br /&gt;
|Secondary perk, requires Ghost Blade&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkFamily Melee Child2.png|64px|class=dzr_perk dzr_perk_child]]&lt;br /&gt;
|&#039;&#039;&#039;Honed Edge&#039;&#039;&#039;&lt;br /&gt;
| +45% &#039;&#039;&#039;Melee Damage&#039;&#039;&#039;&lt;br /&gt;
+40% &#039;&#039;&#039;Proc Chance&#039;&#039;&#039; with &#039;&#039;&#039;Melee Weapons&#039;&#039;&#039;&lt;br /&gt;
|Secondary perk, requires Ghost Blade&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkFamily Melee Child3.png|64px|class=dzr_perk dzr_perk_child]]&lt;br /&gt;
|&#039;&#039;&#039;Warstride&#039;&#039;&#039;&lt;br /&gt;
| +45% &#039;&#039;&#039;Melee Damage&#039;&#039;&#039;&lt;br /&gt;
+20% &#039;&#039;&#039;Melee Lunge Distance&#039;&#039;&#039;, and +15% &#039;&#039;&#039;Melee Attack Radius&#039;&#039;&#039;&lt;br /&gt;
|Secondary perk, requires Ghost Blade&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkFamily Melee Child4.png|64px|class=dzr_perk dzr_perk_child]]&lt;br /&gt;
|&#039;&#039;&#039;Hammer the Gap&#039;&#039;&#039;&lt;br /&gt;
| +45% &#039;&#039;&#039;Melee Damage&#039;&#039;&#039;&lt;br /&gt;
Consecutive Melee hits increase &#039;&#039;&#039;Melee Damage&#039;&#039;&#039; by 20% (max 100%) for 5 seconds&lt;br /&gt;
|Secondary perk, requires Ghost Blade&lt;br /&gt;
|}&lt;br /&gt;
==== &#039;&#039;&#039;Bot Companion&#039;&#039;&#039; ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Icon&lt;br /&gt;
!Name&lt;br /&gt;
!Benefit&lt;br /&gt;
!Notes&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkFamily Bot Parent.png|64px|class=dzr_perk dzr_perk_parent]]&lt;br /&gt;
|&#039;&#039;&#039;Bot Companion&#039;&#039;&#039;&lt;br /&gt;
| +1 &#039;&#039;&#039;Companion Bot&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;Companion Bots&#039;&#039;&#039; assist you in combat, and respawn after being destroyed&lt;br /&gt;
|Primary Bot perk&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkFamily Bot Child1.png|64px|class=dzr_perk dzr_perk_child]]&lt;br /&gt;
|&#039;&#039;&#039;Powerful Bot&#039;&#039;&#039;&lt;br /&gt;
| +1 &#039;&#039;&#039;Companion Bot&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;Companion Bots&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
* +15% Health and Damage&lt;br /&gt;
* +35% Damage&lt;br /&gt;
|Secondary perk, requires Bot Companion&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkFamily Bot Child2.png|64px|class=dzr_perk dzr_perk_child]]&lt;br /&gt;
|&#039;&#039;&#039;Rapid Fire Bot&#039;&#039;&#039;&lt;br /&gt;
| +1 &#039;&#039;&#039;Companion Bot&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;Companion Bots&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
* +15% Health and Damage&lt;br /&gt;
* +20% Fire Rate&lt;br /&gt;
|Secondary perk, requires Bot Companion&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkFamily Bot Child3.png|64px|class=dzr_perk dzr_perk_child]]&lt;br /&gt;
|&#039;&#039;&#039;Prepared Bot&#039;&#039;&#039;&lt;br /&gt;
| +1 &#039;&#039;&#039;Companion Bot&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;Companion Bots&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
* +15% Health and Damage&lt;br /&gt;
* Gain an &#039;&#039;&#039;Elemental Enhancement&#039;&#039;&#039;&lt;br /&gt;
* Respawn 50% faster&lt;br /&gt;
|Secondary perk, requires Bot Companion&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkFamily Bot Child4.png|64px|class=dzr_perk dzr_perk_child]]&lt;br /&gt;
|&#039;&#039;&#039;Elemental Bot&#039;&#039;&#039;&lt;br /&gt;
| +1 &#039;&#039;&#039;Companion Bot&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;Companion Bots&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
* +15% Health and Damage&lt;br /&gt;
* Gain an &#039;&#039;&#039;Elemental Enhancement&#039;&#039;&#039;&lt;br /&gt;
* Receive all of your &#039;&#039;&#039;Elemental Damage&#039;&#039;&#039; bonuses&lt;br /&gt;
|Secondary perk, requires Bot Companion&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
==== &#039;&#039;&#039;Locked &amp;amp; Loaded&#039;&#039;&#039; ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Icon&lt;br /&gt;
!Name&lt;br /&gt;
!Benefit&lt;br /&gt;
!Notes&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkFamily WeaponMaster Parent.png|64px|class=dzr_perk dzr_perk_parent]]&lt;br /&gt;
|&#039;&#039;&#039;Locked &amp;amp; Loaded&#039;&#039;&#039;&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+15% Weapon Damage&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Killing an enemy &#039;&#039;&#039;Refills&#039;&#039;&#039; your unequipped weapon&#039;s magazine&lt;br /&gt;
|Primary Weapon Master perk&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkFamily WeaponMaster Child2.png|64px|class=dzr_perk dzr_perk_child]]&lt;br /&gt;
|&#039;&#039;&#039;Mag Link&#039;&#039;&#039;&lt;br /&gt;
| +15% &#039;&#039;&#039;Weapon Damage&#039;&#039;&#039;&lt;br /&gt;
Killing an enemy &#039;&#039;&#039;Refills&#039;&#039;&#039; your unequipped weapon&#039;s eapons don&#039;t consume ammo for 3 seconds after swapping&lt;br /&gt;
|Secondary perk, requires Locked &amp;amp; Loaded&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkFamily WeaponMaster Child1.png|64px|class=dzr_perk dzr_perk_child]]&lt;br /&gt;
|&#039;&#039;&#039;Empowered Synergy&#039;&#039;&#039;&lt;br /&gt;
| +15% &#039;&#039;&#039;Weapon Damage&#039;&#039;&#039;&lt;br /&gt;
+25% &#039;&#039;&#039;Weapon&#039;&#039;&#039; &#039;&#039;&#039;Damage&#039;&#039;&#039; for 5 seconds after killing an enemy&lt;br /&gt;
|Secondary perk, requires Locked &amp;amp; Loaded&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkFamily WeaponMaster Child4.png|64px|class=dzr_perk dzr_perk_child]]&lt;br /&gt;
|&#039;&#039;&#039;Harmonic Striker&#039;&#039;&#039;&lt;br /&gt;
| +15% &#039;&#039;&#039;Weapon Damage&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;Melee&#039;&#039;&#039; kills reduce &#039;&#039;&#039;Grenade Cooldown&#039;&#039;&#039; by 0.5 seconds.  &#039;&#039;&#039;Grenade&#039;&#039;&#039; kills boost &#039;&#039;&#039;Melee Damage&#039;&#039;&#039; by 10% per kill for 3 seconds&lt;br /&gt;
|Secondary perk, requires Locked &amp;amp; Loaded&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkFamily WeaponMaster Child3.png|64px|class=dzr_perk dzr_perk_child]]&lt;br /&gt;
|&#039;&#039;&#039;Ascending Swap&#039;&#039;&#039;&lt;br /&gt;
| +15% &#039;&#039;&#039;Weapon Damage&#039;&#039;&#039;&lt;br /&gt;
Swapping weapons grants +15% Fire Rate and 20% damage for 5 seconds&lt;br /&gt;
|Secondary perk, requires Locked &amp;amp; Loaded&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
==== &#039;&#039;&#039;Combat Instincts&#039;&#039;&#039; ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Icon&lt;br /&gt;
!Name&lt;br /&gt;
!Benefit&lt;br /&gt;
!Notes&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkFamily CombatStyle Parent.png|64px|class=dzr_perk dzr_perk_parent]]&lt;br /&gt;
|&#039;&#039;&#039;Combat Instincts&#039;&#039;&#039;&lt;br /&gt;
| +25% &#039;&#039;&#039;Weapon Damage&#039;&#039;&#039;&lt;br /&gt;
+15% &#039;&#039;&#039;Movement Speed&#039;&#039;&#039; and &#039;&#039;&#039;Sprint Speed&#039;&#039;&#039;.  +35% &#039;&#039;&#039;Dodge&#039;&#039;&#039; chance for 1 second after &#039;&#039;&#039;Dashing&#039;&#039;&#039;&lt;br /&gt;
|Primary Combat Style perk&lt;br /&gt;
Unlocked after completing Zone 3: Legion&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkFamily CombatStyle Child1.png|64px|class=dzr_perk dzr_perk_child]]&lt;br /&gt;
|&#039;&#039;&#039;Adrenal Reflex&#039;&#039;&#039;&lt;br /&gt;
| +20% damage within 10 meters&lt;br /&gt;
&#039;&#039;&#039;Hipfiring&#039;&#039;&#039; kills within 10 meters:&lt;br /&gt;
&lt;br /&gt;
* Refund 15% &#039;&#039;&#039;Magazine&#039;&#039;&#039;&lt;br /&gt;
* +5% &#039;&#039;&#039;Fire Rate&#039;&#039;&#039; for 10 seconds (max 25%)&lt;br /&gt;
|Secondary perk, requires Combat Instincts&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkFamily CombatStyle Child2.png|64px|class=dzr_perk dzr_perk_child]]&lt;br /&gt;
|&#039;&#039;&#039;Cutting Edge&#039;&#039;&#039;&lt;br /&gt;
| +20% damage within 10 meters&lt;br /&gt;
While &#039;&#039;&#039;Aiming&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
* +25% &#039;&#039;&#039;Movement Speed&#039;&#039;&#039;&lt;br /&gt;
* +20% &#039;&#039;&#039;Stagger&#039;&#039;&#039; chance to  {{Weakpoint}} hits within 10 meters&lt;br /&gt;
|Secondary perk, requires Combat Instincts&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkFamily CombatStyle Child3.png|64px|class=dzr_perk dzr_perk_child]]&lt;br /&gt;
|&#039;&#039;&#039;Reactive Marksman&#039;&#039;&#039;&lt;br /&gt;
| +20% damage beyond 10 meters&lt;br /&gt;
While &#039;&#039;&#039;Hipfiring&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
* -20% &#039;&#039;&#039;Weapon Spread&#039;&#039;&#039;&lt;br /&gt;
* Every Third Hit: +5% {{Critical Hit Chance}} for 5 seconds (max 30%)&lt;br /&gt;
|Secondary perk, requires Combat Instincts&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkFamily CombatStyle Child4.png|64px|class=dzr_perk dzr_perk_child]]&lt;br /&gt;
|&#039;&#039;&#039;Precision Protocol&#039;&#039;&#039;&lt;br /&gt;
| +20% damage beyond 10 meters&lt;br /&gt;
While &#039;&#039;&#039;Aiming&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
* -20% &#039;&#039;&#039;Recoil&#039;&#039;&#039;&lt;br /&gt;
* Consecutive Hits: +5% {{Weakpoint}} &#039;&#039;&#039;Damage&#039;&#039;&#039;&lt;br /&gt;
|Secondary perk, requires Combat Instincts&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
==== Lead Head ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Icon&lt;br /&gt;
!Name&lt;br /&gt;
!Benefit&lt;br /&gt;
!Notes&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkFamily Gunner Parent.png|64px|class=dzr_perk dzr_perk_parent]]&lt;br /&gt;
|&#039;&#039;&#039;Lead Head&#039;&#039;&#039;&lt;br /&gt;
| +30% &#039;&#039;&#039;Gun Damage&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;Weapon Handling&#039;&#039;&#039;: &lt;br /&gt;
&lt;br /&gt;
* +10% &#039;&#039;&#039;Reload Speed&#039;&#039;&#039; and &#039;&#039;&#039;Spread&#039;&#039;&#039;&lt;br /&gt;
* -20% &#039;&#039;&#039;Recoil&#039;&#039;&#039; and &#039;&#039;&#039;Damage Falloff&#039;&#039;&#039;&lt;br /&gt;
* Consecutive Hits: +2% &#039;&#039;&#039;Damage&#039;&#039;&#039; (max 20%)&lt;br /&gt;
|Primary Gunner perk&lt;br /&gt;
Unlocked after completing Zone 2: Uniform Chaos II&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkFamily Gunner Child1.png|64px|class=dzr_perk dzr_perk_child]]&lt;br /&gt;
|&#039;&#039;&#039;Sidearm Savant&#039;&#039;&#039;&lt;br /&gt;
| +20% &#039;&#039;&#039;Gun Damage&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;Secondary Weapon&#039;&#039;&#039;: &lt;br /&gt;
&lt;br /&gt;
* +15% &#039;&#039;&#039;Damage Falloff&#039;&#039;&#039;&lt;br /&gt;
* +15% {{Critical Hit Chance}}&lt;br /&gt;
* Attacks &#039;&#039;&#039;Pierce&#039;&#039;&#039; for 70% damage&lt;br /&gt;
|Secondary perk, requires Lead Head&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkFamily Gunner Child2.png|64px|class=dzr_perk dzr_perk_child]]&lt;br /&gt;
|&#039;&#039;&#039;Armor Breaker&#039;&#039;&#039;&lt;br /&gt;
| +20% &#039;&#039;&#039;Gun Damage&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;Secondary Weapon&#039;&#039;&#039;: &lt;br /&gt;
&lt;br /&gt;
* -20% &#039;&#039;&#039;Bullet Spread&#039;&#039;&#039;&lt;br /&gt;
* +20% &#039;&#039;&#039;Reload Speed&#039;&#039;&#039;&lt;br /&gt;
* Consecutive Hits: +2% &#039;&#039;&#039;Damage&#039;&#039;&#039; (max 20%)&lt;br /&gt;
|Secondary perk, requires Lead Head&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkFamily Gunner Child3.png|64px|class=dzr_perk dzr_perk_child]]&lt;br /&gt;
|&#039;&#039;&#039;Heavy Handed&#039;&#039;&#039;&lt;br /&gt;
| +20% &#039;&#039;&#039;Gun Damage&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;Primary Weapon&#039;&#039;&#039;: &lt;br /&gt;
&lt;br /&gt;
* +20% &#039;&#039;&#039;Magazine Size&#039;&#039;&#039;&lt;br /&gt;
* -20% &#039;&#039;&#039;Recoil&#039;&#039;&#039;&lt;br /&gt;
* Every second firing: +10% &#039;&#039;&#039;Damage Resistance&#039;&#039;&#039; (max 30%)&lt;br /&gt;
|Secondary perk, requires Lead Head&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkFamily Gunner Child4.png|64px|class=dzr_perk dzr_perk_child]]&lt;br /&gt;
|&#039;&#039;&#039;Kinetic Lance&#039;&#039;&#039;&lt;br /&gt;
| +20% &#039;&#039;&#039;Gun Damage&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;Primary Weapon&#039;&#039;&#039;: &lt;br /&gt;
&lt;br /&gt;
* +15% &#039;&#039;&#039;ADS Move Speed&#039;&#039;&#039;&lt;br /&gt;
* +15% {{Weakpoint}} &#039;&#039;&#039;Damage&#039;&#039;&#039;&lt;br /&gt;
* {{Weakpoint}} &#039;&#039;&#039;Shots&#039;&#039;&#039; &#039;&#039;&#039;Ricochet&#039;&#039;&#039; for 30% damage&lt;br /&gt;
|Secondary perk, requires Lead Head&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Protective Perks ===&lt;br /&gt;
Only one protective primary perk can be chosen per run, and then secondary perks can be chosen.  Protective perks are unlocked after completing Zone 2: Headhunter.&lt;br /&gt;
==== Chromatic Cells ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Icon&lt;br /&gt;
!Name&lt;br /&gt;
!Benefit&lt;br /&gt;
!Notes&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkFamily Shield Parent.png|64px|class=dzr_perk dzr_perk_parent]]&lt;br /&gt;
|&#039;&#039;&#039;Shield Optimizer&#039;&#039;&#039;&lt;br /&gt;
| +30% {{Shield}}&#039;&#039;&#039;s&#039;&#039;&#039;&lt;br /&gt;
Deal 25% more damage while above 50% {{Shield}}, and reduce &#039;&#039;&#039;Recharge Delay&#039;&#039;&#039; by 5 seconds&lt;br /&gt;
|Primary Shield perk&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkFamily Shield Child1.png|64px|class=dzr_perk dzr_perk_child]]&lt;br /&gt;
|&#039;&#039;&#039;Emergency Overclock&#039;&#039;&#039;&lt;br /&gt;
| +15% {{Shield}}&#039;&#039;&#039;s&#039;&#039;&#039;&lt;br /&gt;
When your {{Shield}}&#039;&#039;&#039;s&#039;&#039;&#039; break, they recharge 100% faster and &#039;&#039;&#039;Recharge Delay&#039;&#039;&#039; is reduced by 4 seconds&lt;br /&gt;
|Secondary perk, requires Shield Optimizer&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkFamily Shield Child2.png|64px|class=dzr_perk dzr_perk_child]]&lt;br /&gt;
|&#039;&#039;&#039;Reactive Reflection&#039;&#039;&#039;&lt;br /&gt;
| +15% {{Shield}}&#039;&#039;&#039;s&#039;&#039;&#039;&lt;br /&gt;
{{Shield}}&#039;&#039;&#039;s&#039;&#039;&#039; reflect 200% of incoming damage back to the attacker&lt;br /&gt;
|Secondary perk, requires Shield Optimizer&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkFamily Shield Child3.png|64px|class=dzr_perk dzr_perk_child]]&lt;br /&gt;
|&#039;&#039;&#039;Power Routing&#039;&#039;&#039;&lt;br /&gt;
| +15% {{Shield}}&#039;&#039;&#039;s&#039;&#039;&#039;&lt;br /&gt;
While your {{Shield}}&#039;&#039;&#039;s&#039;&#039;&#039; are intact, &#039;&#039;&#039;Cooldowns&#039;&#039;&#039; are reduced by 15% and kills restore 2 {{Shield}}&#039;&#039;&#039;s&#039;&#039;&#039;&lt;br /&gt;
|Secondary perk, requires Shield Optimizer&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkFamily Shield Child4.png|64px|class=dzr_perk dzr_perk_child]]&lt;br /&gt;
|&#039;&#039;&#039;Overcharge Driver&#039;&#039;&#039;&lt;br /&gt;
| +15% {{Shield}}&#039;&#039;&#039;s&#039;&#039;&#039;&lt;br /&gt;
When your {{Shield}}&#039;&#039;&#039;s&#039;&#039;&#039; fully recharge, for 5 seconds gain:&lt;br /&gt;
&lt;br /&gt;
* +20% &#039;&#039;&#039;Movement Speed&#039;&#039;&#039;&lt;br /&gt;
* +20% &#039;&#039;&#039;Fire Rate&#039;&#039;&#039;&lt;br /&gt;
|Secondary perk, requires Shield Optimizer&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Vitalizer ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Icon&lt;br /&gt;
!Name&lt;br /&gt;
!Benefit&lt;br /&gt;
!Family&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkFamily Health Parent.png|64px|class=dzr_perk dzr_perk_parent]]&lt;br /&gt;
|&#039;&#039;&#039;Vitalizer&#039;&#039;&#039;&lt;br /&gt;
| +25% &#039;&#039;&#039;Max Health&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;Health Orbs&#039;&#039;&#039; heal for +100% more.  Killing enemeis restores 5% of missing {{Health}}&lt;br /&gt;
|Primary Health perk&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkFamily Health Child4.png|64px|class=dzr_perk dzr_perk_child]]&lt;br /&gt;
|&#039;&#039;&#039;Orbital Infusion&#039;&#039;&#039;&lt;br /&gt;
| +15% &#039;&#039;&#039;Max Health&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;Health Orbs&#039;&#039;&#039; are auto-collected on drop, and collecting one increases weapon damage by 35% for 8 seconds&lt;br /&gt;
|Secondary perk, requires Vitalizer&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkFamily Health Child3.png|64px|class=dzr_perk dzr_perk_child]]&lt;br /&gt;
|&#039;&#039;&#039;Empowered Overload&#039;&#039;&#039;&lt;br /&gt;
| +15% &#039;&#039;&#039;Max Health&#039;&#039;&#039;&lt;br /&gt;
When when at full {{Health}}, overhealing grants a damage bonus for the next 8 seconds&lt;br /&gt;
|Secondary perk, requires Vitalizer&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkFamily Health Child1.png|64px|class=dzr_perk dzr_perk_child]]&lt;br /&gt;
|&#039;&#039;&#039;Critical Bastion&#039;&#039;&#039;&lt;br /&gt;
| +20% &#039;&#039;&#039;Max Health&#039;&#039;&#039;&lt;br /&gt;
When falling below 35% {{Health}}, gain a shield equal to 25% of your &#039;&#039;&#039;Max Health&#039;&#039;&#039;&lt;br /&gt;
|Secondary perk, requires Vitalizer&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkFamily Health Child2.png|64px|class=dzr_perk dzr_perk_child]]&lt;br /&gt;
|&#039;&#039;&#039;Blood Chemist&#039;&#039;&#039;&lt;br /&gt;
| +15% &#039;&#039;&#039;Max Health&#039;&#039;&#039;&lt;br /&gt;
+0.5% damage for every 1% of missing {{Health}}&lt;br /&gt;
|Secondary perk, requires Vitalizer&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
==== Ironblood Engine ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Icon&lt;br /&gt;
!Name&lt;br /&gt;
!Benefit&lt;br /&gt;
!Family&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkFamily Armor Parent.png|64px|class=dzr_perk dzr_perk_parent]]&lt;br /&gt;
|&#039;&#039;&#039;Ironblood Engine&#039;&#039;&#039;&lt;br /&gt;
| +1,250 {{Armor}}&lt;br /&gt;
+1% damage for every 300  {{Armor}} you have&lt;br /&gt;
|Primary Armor perk&lt;br /&gt;
Unlocked after Completing Zone 2: Headhunter&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkFamily Armor Child1.png|64px|class=dzr_perk dzr_perk_child]]&lt;br /&gt;
|&#039;&#039;&#039;Momentum Plating&#039;&#039;&#039;&lt;br /&gt;
| +750 {{Armor}}&lt;br /&gt;
+150 {{Armor}} per kill for 5 seconds (max 1,500).  Each kill refreshes all stacks&lt;br /&gt;
|Secondary perk, requires Ironblood Engine&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkFamily Armor Child2.png|64px|class=dzr_perk dzr_perk_child]]&lt;br /&gt;
|&#039;&#039;&#039;Reinforced Footing&#039;&#039;&#039;&lt;br /&gt;
| +750 {{Armor}}&lt;br /&gt;
+500  {{Armor}} &#039;&#039;&#039;Rating&#039;&#039;&#039; per second while &#039;&#039;&#039;Stationary&#039;&#039;&#039; (max 2,500).  Moving reduces damage by 125 per second&lt;br /&gt;
|Secondary perk, requires Ironblood Engine&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkFamily Armor Child3.png|64px|class=dzr_perk dzr_perk_child]]&lt;br /&gt;
|&#039;&#039;&#039;Armor Spikes&#039;&#039;&#039;&lt;br /&gt;
| +1,250 {{Armor}}&lt;br /&gt;
Enemies that hit you take 50 damage plus 5% of your  {{Armor}} as bonus damage&lt;br /&gt;
|Secondary perk, requires Ironblood Engine&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkFamily Armor Child4.png|64px|class=dzr_perk dzr_perk_child]]&lt;br /&gt;
|&#039;&#039;&#039;Composite Armor&#039;&#039;&#039;&lt;br /&gt;
| +1,000 {{Armor}}&lt;br /&gt;
While above 3,000 {{Armor}}, the first hit taken is &#039;&#039;&#039;Negated&#039;&#039;&#039;.  Refreshes after 25 seconds of no damage&lt;br /&gt;
|Secondary perk, requires Ironblood Engine&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Elemental Perks ===&lt;br /&gt;
Only one elemental primary perk can be chosen per run, and then secondary perks can be chosen.&lt;br /&gt;
&lt;br /&gt;
==== Cryo ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Icon&lt;br /&gt;
!Name&lt;br /&gt;
!Benefit&lt;br /&gt;
!Family&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkFamily Cryo Parent.png|64px|class=dzr_perk dzr_perk_parent]]&lt;br /&gt;
|&#039;&#039;&#039;Cryo&#039;&#039;&#039;&lt;br /&gt;
| +30% {{Cryo Damage}}&lt;br /&gt;
{{Cryo Damage}} applies {{Chill}}, reducing the target&#039;s &#039;&#039;&#039;Movement Speed&#039;&#039;&#039; by 30% for 6 seconds&lt;br /&gt;
|Primary Cryo perk&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkFamily Cryo Child4.png|64px|class=dzr_perk dzr_perk_child]]&lt;br /&gt;
|&#039;&#039;&#039;Snow Drift&#039;&#039;&#039;&lt;br /&gt;
| +20% {{Cryo Damage}}&lt;br /&gt;
{{Chill}}&#039;&#039;&#039;ed&#039;&#039;&#039; targets within 10 meters take +25% damage&lt;br /&gt;
|Secondary perk, requires Cryo&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkFamily Cryo Child1.png|64px|class=dzr_perk dzr_perk_child]]&lt;br /&gt;
|&#039;&#039;&#039;Frostbite&#039;&#039;&#039;&lt;br /&gt;
| +25% {{Cryo Damage}}&lt;br /&gt;
{{Chill}} now reduces &#039;&#039;&#039;Attack Speed&#039;&#039;&#039; and &#039;&#039;&#039;Movement Speed&#039;&#039;&#039; by an additional 10%&lt;br /&gt;
|Secondary perk, requires Cryo&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkFamily Cryo Child2.png|64px|class=dzr_perk dzr_perk_child]]&lt;br /&gt;
|&#039;&#039;&#039;Coldsnap&#039;&#039;&#039;&lt;br /&gt;
| +15% {{Cryo Damage}}&lt;br /&gt;
+25 % &#039;&#039;&#039;Proc Chance&#039;&#039;&#039; to {{Shatter}} and {{Freeze}}&lt;br /&gt;
|Secondary perk, requires Cryo&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkFamily Cryo Child3.png|64px|class=dzr_perk dzr_perk_child]]&lt;br /&gt;
|&#039;&#039;&#039;Blizzard&#039;&#039;&#039;&lt;br /&gt;
| +25% {{Cryo Damage}}&lt;br /&gt;
Killing a {{Chill}}&#039;&#039;&#039;ed&#039;&#039;&#039; target surrounds you with a &#039;&#039;&#039;Blizzard&#039;&#039;&#039;, damaging nearby targets for 5 seconds&lt;br /&gt;
|Secondary perk, requires Cryo&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
==== Fire ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Icon&lt;br /&gt;
!Name&lt;br /&gt;
!Benefit&lt;br /&gt;
!Family&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkFamily Fire Parent.png|64px|class=dzr_perk dzr_perk_parent]]&lt;br /&gt;
|&#039;&#039;&#039;Fire&#039;&#039;&#039;&lt;br /&gt;
| +30% {{Fire Damage}}&lt;br /&gt;
{{Fire Damage}} applies {{Burn}}, increasing damage dealt to the target by 10% for 5 seconds&lt;br /&gt;
|Primary Fire perk&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkFamily Fire Child1.png|64px|class=dzr_perk dzr_perk_child]]&lt;br /&gt;
|&#039;&#039;&#039;Overheat&#039;&#039;&#039;&lt;br /&gt;
| +20% {{Fire Damage}}&lt;br /&gt;
{{Burn}} now lasts an additional 2 seconds and spreads to other targets within 5 meters&lt;br /&gt;
|Secondary perk, requires Fire&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkFamily Fire Child4.png|64px|class=dzr_perk dzr_perk_child]]&lt;br /&gt;
|&#039;&#039;&#039;Searing Exposure&#039;&#039;&#039;&lt;br /&gt;
| +15% {{Fire Damage}}&lt;br /&gt;
+25% {{Weakpoint}} &#039;&#039;&#039;Damage&#039;&#039;&#039; to &#039;&#039;&#039;{{Burn}}ing&#039;&#039;&#039; targets&lt;br /&gt;
|Secondary perk, requires Fire&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkFamily Fire Child2.png|64px|class=dzr_perk dzr_perk_child]]&lt;br /&gt;
|&#039;&#039;&#039;Kindling&#039;&#039;&#039;&lt;br /&gt;
| +15% {{Fire Damage}}&lt;br /&gt;
+25% &#039;&#039;&#039;Proc Chance&#039;&#039;&#039; to {{Ignite}} and &#039;&#039;&#039;Combustion&#039;&#039;&#039;&lt;br /&gt;
|Secondary perk, requires Fire&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkFamily Fire Child3.png|64px|class=dzr_perk dzr_perk_child]]&lt;br /&gt;
|&#039;&#039;&#039;Inferno&#039;&#039;&#039;&lt;br /&gt;
| +15% {{Fire Damage}}&lt;br /&gt;
Killing a &#039;&#039;&#039;{{Burn}}ing&#039;&#039;&#039; target overchages your weapon with &#039;&#039;&#039;Inferno&#039;&#039;&#039;, increasing damage by 20% for 5 seconds&lt;br /&gt;
|Secondary perk, requires Fire&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
==== Lightning ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Icon&lt;br /&gt;
!Name&lt;br /&gt;
!Benefit&lt;br /&gt;
!Family&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkFamily Lightning Parent.png|64px|class=dzr_perk dzr_perk_parent]]&lt;br /&gt;
|&#039;&#039;&#039;Lightning&#039;&#039;&#039;&lt;br /&gt;
| +30% {{Lightning damage}}&lt;br /&gt;
{{Lightning damage}} applies  {{Shock}}, increasing {{Critical Hit Chance}} against the target by 15% for 6 seconds&lt;br /&gt;
|Primary Lightning perk&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkFamily Lightning Child4.png|64px|class=dzr_perk dzr_perk_child]]&lt;br /&gt;
|&#039;&#039;&#039;High Voltage&#039;&#039;&#039;&lt;br /&gt;
| +15% {{Lightning damage}}&lt;br /&gt;
+20% {{Critical Damage}} to {{Shock}}&#039;&#039;&#039;ed&#039;&#039;&#039; targets&lt;br /&gt;
|Secondary perk, requires Lightning&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkFamily Lightning Child1.png|64px|class=dzr_perk dzr_perk_child]]&lt;br /&gt;
|&#039;&#039;&#039;Sparkbane&#039;&#039;&#039;&lt;br /&gt;
| +20% {{Lightning damage}}&lt;br /&gt;
{{Shock}} now increases {{Critical Hit Chance}} by an additional 10% and adds a 15% chance to &#039;&#039;&#039;Stagger&#039;&#039;&#039;&lt;br /&gt;
|Secondary perk, requires Lightning&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkFamily Lightning Child3.png|64px|class=dzr_perk dzr_perk_child]]&lt;br /&gt;
|&#039;&#039;&#039;Static Pulse&#039;&#039;&#039;&lt;br /&gt;
| +10% {{Lightning damage}}&lt;br /&gt;
&#039;&#039;&#039;Critical Hits&#039;&#039;&#039; on {{Shock}}&#039;&#039;&#039;ed&#039;&#039;&#039; targets emit a &#039;&#039;&#039;Static Pulse&#039;&#039;&#039;, dealing 20% damage over 6 meters&lt;br /&gt;
|Secondary perk, requires Lightning&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkFamily Lightning Child2.png|64px|class=dzr_perk dzr_perk_child]]&lt;br /&gt;
|&#039;&#039;&#039;Conductive&#039;&#039;&#039;&lt;br /&gt;
| +15% {{Lightning damage}}&lt;br /&gt;
+25% &#039;&#039;&#039;Proc Chance to&#039;&#039;&#039; {{Chain Lightning}} and &#039;&#039;&#039;Lightning Bolt&#039;&#039;&#039;&lt;br /&gt;
|Secondary perk, requires Lightning&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
==== Void ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Icon&lt;br /&gt;
!Name&lt;br /&gt;
!Benefit&lt;br /&gt;
!Family&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkFamily Void Parent.png|64px|class=dzr_perk dzr_perk_parent]]&lt;br /&gt;
|&#039;&#039;&#039;Void&#039;&#039;&#039;&lt;br /&gt;
| +30% &#039;&#039;&#039;Void Damage&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;Void Damage&#039;&#039;&#039; applies &#039;&#039;&#039;Corruption&#039;&#039;&#039;, reducing the target&#039;s damage by 20% for 8 seconds&lt;br /&gt;
|Primary Void perk&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkFamily Void Child4.png|64px|class=dzr_perk dzr_perk_child]]&lt;br /&gt;
|&#039;&#039;&#039;Umbral Sight&#039;&#039;&#039;&lt;br /&gt;
| +20% &#039;&#039;&#039;Void Damage&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;Corruption&#039;&#039;&#039; targets at least 10 meters away take +30% &lt;br /&gt;
|Secondary perk, requires Void&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkFamily Void Child3.png|64px|class=dzr_perk dzr_perk_child]]&lt;br /&gt;
|&#039;&#039;&#039;Dark Strike&#039;&#039;&#039;&lt;br /&gt;
| +15% &#039;&#039;&#039;Void Damage&#039;&#039;&#039;&lt;br /&gt;
Killing a &#039;&#039;&#039;Corrupted&#039;&#039;&#039; target activates &#039;&#039;&#039;Dark Strike&#039;&#039;&#039;, dealing 150 &#039;&#039;&#039;Void Damage&#039;&#039;&#039; to the nearest enemy&lt;br /&gt;
|Secondary perk, requires Void&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkFamily Void Child2.png|64px|class=dzr_perk dzr_perk_child]]&lt;br /&gt;
|&#039;&#039;&#039;Inner Abyss&#039;&#039;&#039;&lt;br /&gt;
| +15% &#039;&#039;&#039;Void Damage&#039;&#039;&#039;&lt;br /&gt;
+25% &#039;&#039;&#039;Proc Chance&#039;&#039;&#039; to &#039;&#039;&#039;Void Tendrils&#039;&#039;&#039; and &#039;&#039;&#039;Singularity&#039;&#039;&#039;&lt;br /&gt;
|Secondary perk, requires Void&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkFamily Void Child1.png|64px|class=dzr_perk dzr_perk_child]]&lt;br /&gt;
|&#039;&#039;&#039;Doombinder&#039;&#039;&#039;&lt;br /&gt;
| +25% &#039;&#039;&#039;Void Damage&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;Corruption&#039;&#039;&#039; lasts for an additional 2 seconds, and each affected enemy increases your &#039;&#039;&#039;Grenade Damage&#039;&#039;&#039; by 10%&lt;br /&gt;
|Secondary perk, requires Void&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
==== Plasma ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Icon&lt;br /&gt;
!Name&lt;br /&gt;
!Benefit&lt;br /&gt;
!Family&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkFamily Plasma Parent.png|64px|class=dzr_perk dzr_perk_parent]]&lt;br /&gt;
|&#039;&#039;&#039;Plasma&#039;&#039;&#039;&lt;br /&gt;
| +30% &#039;&#039;&#039;Plasma Damage&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;Plasma Damage&#039;&#039;&#039; applies &#039;&#039;&#039;Flux&#039;&#039;&#039;, reducing the target&#039;s &#039;&#039;&#039;Attack Rate&#039;&#039;&#039; by 30% for 6 seconds&lt;br /&gt;
|Primary Plasma perk&lt;br /&gt;
Unlocked by completing Zone 1 on any difficulty&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkFamily Plasma Child3.png|64px|class=dzr_perk dzr_perk_child]]&lt;br /&gt;
|&#039;&#039;&#039;Core Vent&#039;&#039;&#039;&lt;br /&gt;
| +15% &#039;&#039;&#039;Plasma Damage&#039;&#039;&#039;&lt;br /&gt;
Killing a &#039;&#039;&#039;Fluxed&#039;&#039;&#039; target releases two energy orbs, dealing 50 &#039;&#039;&#039;Plasma Damage&#039;&#039;&#039;.  Hit targets release a second burst&lt;br /&gt;
|Secondary perk, requires Plasma&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkFamily Plasma Child2.png|64px|class=dzr_perk dzr_perk_child]]&lt;br /&gt;
|&#039;&#039;&#039;Ionized Flow&#039;&#039;&#039;&lt;br /&gt;
| +15% &#039;&#039;&#039;Plasma Damage&#039;&#039;&#039;&lt;br /&gt;
+25% &#039;&#039;&#039;Proc Chance&#039;&#039;&#039; to &#039;&#039;&#039;Plasma Ball&#039;&#039;&#039; and &#039;&#039;&#039;Plasma Seeker&#039;&#039;&#039;&lt;br /&gt;
|Secondary perk, requires Plasma&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkFamily Plasma Child1.png|64px|class=dzr_perk dzr_perk_child]]&lt;br /&gt;
|&#039;&#039;&#039;Power Spill&#039;&#039;&#039;&lt;br /&gt;
| +20% &#039;&#039;&#039;Plasma Damage&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;Flux&#039;&#039;&#039; lasts an additional 2 seconds.  When damaging a &#039;&#039;&#039;Fluxed&#039;&#039;&#039; target, it has a 25% chance to spread within 10 meters&lt;br /&gt;
|Secondary perk, requires Plasma&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkFamily Plasma Child4.png|64px|class=dzr_perk dzr_perk_child]]&lt;br /&gt;
|&#039;&#039;&#039;Plasma Bloom&#039;&#039;&#039;&lt;br /&gt;
| +15% &#039;&#039;&#039;Plasma Damage&#039;&#039;&#039;&lt;br /&gt;
+5% &#039;&#039;&#039;Fire Rate&#039;&#039;&#039; and &#039;&#039;&#039;Reload Speed&#039;&#039;&#039; for each enemy affected by &#039;&#039;&#039;Flux&#039;&#039;&#039; (max 30%)&lt;br /&gt;
|Secondary perk, requires Plasma&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
==== Psionic ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Icon&lt;br /&gt;
!Name&lt;br /&gt;
!Benefit&lt;br /&gt;
!Family&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkFamily Psionic Parent.png|64px|class=dzr_perk dzr_perk_parent]]&lt;br /&gt;
|&#039;&#039;&#039;Psionic&#039;&#039;&#039;&lt;br /&gt;
| +30% &#039;&#039;&#039;Psionic Damage&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;Psionic Damage&#039;&#039;&#039; applies &#039;&#039;&#039;Fracture&#039;&#039;&#039;, adding a 15% &#039;&#039;&#039;Stagger&#039;&#039;&#039; chance for 5 seconds&lt;br /&gt;
|Primary Psionic perk&lt;br /&gt;
Unlocked by completing Zone 2 on any difficulty&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkFamily Psionic Chidl1.png|64px|class=dzr_perk dzr_perk_child]]&lt;br /&gt;
|&#039;&#039;&#039;Neuroshock&#039;&#039;&#039;&lt;br /&gt;
| +20% &#039;&#039;&#039;Psionic Damage&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;Fracture&#039;&#039;&#039; increases &#039;&#039;&#039;Stagger&#039;&#039;&#039; chance by an additional 10% and reduces its &#039;&#039;&#039;Cooldown&#039;&#039;&#039; by 3 seconds&lt;br /&gt;
|Secondary perk, requires Psionic&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkFamily Psionic Child3.png|64px|class=dzr_perk dzr_perk_child]]&lt;br /&gt;
|&#039;&#039;&#039;Cognitive Quake&#039;&#039;&#039;&lt;br /&gt;
| +15% &#039;&#039;&#039;Psionic Damage&#039;&#039;&#039;&lt;br /&gt;
Killing a &#039;&#039;&#039;Fractured&#039;&#039;&#039; target releases a &#039;&#039;&#039;Psychic Shockwave&#039;&#039;&#039; and &#039;&#039;&#039;Pushing Back&#039;&#039;&#039; targets over 8 meters&lt;br /&gt;
|Secondary perk, requires Psionic&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkFamily Psionic Child4.png|64px|class=dzr_perk dzr_perk_child]]&lt;br /&gt;
|&#039;&#039;&#039;Thoughtstream&#039;&#039;&#039;&lt;br /&gt;
| +15% &#039;&#039;&#039;Psionic Damage&#039;&#039;&#039;&lt;br /&gt;
+20% damage while &#039;&#039;&#039;Hipfiring&#039;&#039;&#039; against &#039;&#039;&#039;Fractured&#039;&#039;&#039; targets&lt;br /&gt;
|Secondary perk, requires Psionic&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkFamily Psionic Child2.png|64px|class=dzr_perk dzr_perk_child]]&lt;br /&gt;
|&#039;&#039;&#039;Cerebral Flow&#039;&#039;&#039;&lt;br /&gt;
| +15% &#039;&#039;&#039;Psionic Damage&#039;&#039;&#039;&lt;br /&gt;
+25% &#039;&#039;&#039;Proc Chance&#039;&#039;&#039; to &#039;&#039;&#039;Psychic Punch&#039;&#039;&#039; and &#039;&#039;&#039;Telekinetic Slam&#039;&#039;&#039;&lt;br /&gt;
|Secondary perk, requires Psionic&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Phobos15</name></author>
	</entry>
	<entry>
		<id>https://wiki.tribesdepot.com/index.php?title=Deadzone:_Rogue/Perks&amp;diff=19388</id>
		<title>Deadzone: Rogue/Perks</title>
		<link rel="alternate" type="text/html" href="https://wiki.tribesdepot.com/index.php?title=Deadzone:_Rogue/Perks&amp;diff=19388"/>
		<updated>2025-09-11T21:12:43Z</updated>

		<summary type="html">&lt;p&gt;Phobos15: homoginising spacing&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Starting from Security Level 2, perk rooms will reward the player with a choice between three perks. The first three choices allow the player to choose their primary perks. All subsequent choices are secondary perks. Each primary perk adds a selection of four possible secondary perks that may be chosen. Up to three secondary perks per primary perk may be chosen in a single run.&lt;br /&gt;
&lt;br /&gt;
Perks are one of the most impactful forms of progression in Deadzone: Rogue. Due to their limited selection, they should be considered carefully.  There are three categories of perks: Combat Perks, Protective Perks, and Elemental Perks.&lt;br /&gt;
&lt;br /&gt;
=== Combat Perks ===&lt;br /&gt;
Multiple combat primary perks can be chosen per run.&lt;br /&gt;
&lt;br /&gt;
==== Chromatic Cells ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Icon&lt;br /&gt;
!Name&lt;br /&gt;
!Benefit&lt;br /&gt;
!Notes&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkFamily Chroma Parent.png|64px|class=dzr_perk dzr_perk_parent]]&lt;br /&gt;
|&#039;&#039;&#039;Chromatic Cells&#039;&#039;&#039;&lt;br /&gt;
| +30% &#039;&#039;&#039;Elemental Damage&#039;&#039;&#039;&lt;br /&gt;
Applying an &#039;&#039;&#039;Elemental Debuff&#039;&#039;&#039; has a 30% chance to apply an additional &#039;&#039;&#039;Elemental Debuff&#039;&#039;&#039;&lt;br /&gt;
|Primary Chroma perk&lt;br /&gt;
Unlocked after completing Zone 3: Uniform Chaos III&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkFamily Chroma Child2.png|64px|class=dzr_perk dzr_perk_child]]&lt;br /&gt;
|&#039;&#039;&#039;Opalescent Diffraction&#039;&#039;&#039;&lt;br /&gt;
| +30% &#039;&#039;&#039;Elemental Damage&#039;&#039;&#039;&lt;br /&gt;
Damaging enemies with 2+ &#039;&#039;&#039;Elemental Damage&#039;&#039;&#039; applies &#039;&#039;&#039;Chroma Diffraction&#039;&#039;&#039;, increasing &#039;&#039;&#039;Proc Chance&#039;&#039;&#039; against the target by +20%&lt;br /&gt;
|Secondary perk, requires Chromatic Cells&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkFamily Chroma Child3.png|64px|class=dzr_perk dzr_perk_child]]&lt;br /&gt;
|&#039;&#039;&#039;Prismatic Rebirth&#039;&#039;&#039;&lt;br /&gt;
| +10% &#039;&#039;&#039;Elemental Damage&#039;&#039;&#039;&lt;br /&gt;
Killing an enemy with 5 &#039;&#039;&#039;Elemental Debuffs&#039;&#039;&#039; (including Chromatic) triggers &#039;&#039;&#039;Prismatic Rebirth&#039;&#039;&#039;, dealing 500 &#039;&#039;&#039;Elemental Damage&#039;&#039;&#039; over 15 meters&lt;br /&gt;
|Secondary perk, requires Chromatic Cells&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkFamily Chroma Child4.png|64px|class=dzr_perk dzr_perk_child]]&lt;br /&gt;
|&#039;&#039;&#039;Empowered Refraction&#039;&#039;&#039;&lt;br /&gt;
| +15% &#039;&#039;&#039;Elemental Damage&#039;&#039;&#039;&lt;br /&gt;
Elemental Procs on enemies with 3+ &#039;&#039;&#039;Elemental Debuffs&#039;&#039;&#039; (including Chromatic) applies &#039;&#039;&#039;Chroma Refraction&#039;&#039;&#039;, increasing &#039;&#039;&#039;Proc Damage&#039;&#039;&#039; to the target by 20%&lt;br /&gt;
|Secondary perk, requires Chromatic Cells&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkFamily Chroma Child1.png|64px|class=dzr_perk dzr_perk_child]]&lt;br /&gt;
|&#039;&#039;&#039;Iridescent Channeling&#039;&#039;&#039;&lt;br /&gt;
| +20% &#039;&#039;&#039;Elemental Damage&#039;&#039;&#039;&lt;br /&gt;
Applying an &#039;&#039;&#039;Elemental Debuff&#039;&#039;&#039; deals 30 damage of that element&lt;br /&gt;
|Secondary perk, requires Chromatic Cells&lt;br /&gt;
|}&lt;br /&gt;
==== &#039;&#039;&#039;Grenade Cascade&#039;&#039;&#039; ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Icon&lt;br /&gt;
!Name&lt;br /&gt;
!Benefit&lt;br /&gt;
!Notes&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkFamily Grenade Parent.png|64px|class=dzr_perk dzr_perk_parent]]&lt;br /&gt;
|&#039;&#039;&#039;Grenade Cascade&#039;&#039;&#039;&lt;br /&gt;
| +30% &#039;&#039;&#039;Grenade Damage&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;Grenade&#039;&#039;&#039; kills have a 35% chance to spawn another &#039;&#039;&#039;Grenade&#039;&#039;&#039; under the nearest enemy&lt;br /&gt;
|Primary Grenade perk&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkFamily Grenade Child1.png|64px|class=dzr_perk dzr_perk_child]]&lt;br /&gt;
|&#039;&#039;&#039;Double Detonation&#039;&#039;&#039;&lt;br /&gt;
| +1 &#039;&#039;&#039;Grenade Charge&#039;&#039;&#039;&lt;br /&gt;
Your &#039;&#039;&#039;Grenade Damage&#039;&#039;&#039; is increased by 20% and its &#039;&#039;&#039;Explosion Radius&#039;&#039;&#039; is increased by 25%&lt;br /&gt;
|Secondary perk, requires Grenade Cascade&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkFamily Grenade Child2.png|64px|class=dzr_perk dzr_perk_child]]&lt;br /&gt;
|&#039;&#039;&#039;Blast Amp&#039;&#039;&#039;&lt;br /&gt;
| +1 &#039;&#039;&#039;Grenade Charge&#039;&#039;&#039;&lt;br /&gt;
+20% &#039;&#039;&#039;Grenade Damage&#039;&#039;&#039;&lt;br /&gt;
+20% &#039;&#039;&#039;Grenade Damage&#039;&#039;&#039; &lt;br /&gt;
+15% bonus damage for each target in its explosion&lt;br /&gt;
|Secondary perk, requires Grenade Cascade&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkFamily Grenade Child3.png|64px|class=dzr_perk dzr_perk_child]]&lt;br /&gt;
|&#039;&#039;&#039;Overcharge&#039;&#039;&#039;&lt;br /&gt;
| +10% &#039;&#039;&#039;Grenade Damage&#039;&#039;&#039;&lt;br /&gt;
Hold to charge your &#039;&#039;&#039;Grenade&#039;&#039;&#039; over 2.5 seconds for +50% damage.  Each kill reduces &#039;&#039;&#039;Cooldown&#039;&#039;&#039; by 1 second&lt;br /&gt;
|Secondary perk, requires Grenade Cascade&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkFamily Grenade Child4.png|64px|class=dzr_perk dzr_perk_child]]&lt;br /&gt;
|&#039;&#039;&#039;Exposing Explosion&#039;&#039;&#039;&lt;br /&gt;
| +10% &#039;&#039;&#039;Grenade Damage&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;Grenades&#039;&#039;&#039; deal 30% more damage to enemies above 80% &#039;&#039;&#039;Health&#039;&#039;&#039;. Targets take +15% &#039;&#039;&#039;Weapon Damage&#039;&#039;&#039; for 3 seconds&lt;br /&gt;
|Secondary perk, requires Grenade Cascade&lt;br /&gt;
|}&lt;br /&gt;
==== &#039;&#039;&#039;Ghost Blade&#039;&#039;&#039; ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Icon&lt;br /&gt;
!Name&lt;br /&gt;
!Benefit&lt;br /&gt;
!Notes&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkFamily Melee Parent.png|64px|class=dzr_perk dzr_perk_parent]]&lt;br /&gt;
|&#039;&#039;&#039;Ghost Blade&#039;&#039;&#039;&lt;br /&gt;
| +45% &#039;&#039;&#039;Melee Damage&#039;&#039;&#039;&lt;br /&gt;
Killing a target with your &#039;&#039;&#039;Melee Weapon&#039;&#039;&#039; grants &#039;&#039;&#039;Stealth&#039;&#039;&#039; for 5 seconds&lt;br /&gt;
|Primary Melee perk&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkFamily Melee Child1.png|64px|class=dzr_perk dzr_perk_child]]&lt;br /&gt;
|&#039;&#039;&#039;Backstab&#039;&#039;&#039;&lt;br /&gt;
| +45% &#039;&#039;&#039;Melee Damage&#039;&#039;&#039;&lt;br /&gt;
Deal 50% more &#039;&#039;&#039;Melee Damage&#039;&#039;&#039; when &#039;&#039;&#039;Backstabbing&#039;&#039;&#039;&lt;br /&gt;
|Secondary perk, requires Ghost Blade&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkFamily Melee Child2.png|64px|class=dzr_perk dzr_perk_child]]&lt;br /&gt;
|&#039;&#039;&#039;Honed Edge&#039;&#039;&#039;&lt;br /&gt;
| +45% &#039;&#039;&#039;Melee Damage&#039;&#039;&#039;&lt;br /&gt;
+40% &#039;&#039;&#039;Proc Chance&#039;&#039;&#039; with &#039;&#039;&#039;Melee Weapons&#039;&#039;&#039;&lt;br /&gt;
|Secondary perk, requires Ghost Blade&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkFamily Melee Child3.png|64px|class=dzr_perk dzr_perk_child]]&lt;br /&gt;
|&#039;&#039;&#039;Warstride&#039;&#039;&#039;&lt;br /&gt;
| +45% &#039;&#039;&#039;Melee Damage&#039;&#039;&#039;&lt;br /&gt;
+20% &#039;&#039;&#039;Melee Lunge Distance&#039;&#039;&#039;, and +15% &#039;&#039;&#039;Melee Attack Radius&#039;&#039;&#039;&lt;br /&gt;
|Secondary perk, requires Ghost Blade&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkFamily Melee Child4.png|64px|class=dzr_perk dzr_perk_child]]&lt;br /&gt;
|&#039;&#039;&#039;Hammer the Gap&#039;&#039;&#039;&lt;br /&gt;
| +45% &#039;&#039;&#039;Melee Damage&#039;&#039;&#039;&lt;br /&gt;
Consecutive Melee hits increase &#039;&#039;&#039;Melee Damage&#039;&#039;&#039; by 20% (max 100%) for 5 seconds&lt;br /&gt;
|Secondary perk, requires Ghost Blade&lt;br /&gt;
|}&lt;br /&gt;
==== &#039;&#039;&#039;Bot Companion&#039;&#039;&#039; ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Icon&lt;br /&gt;
!Name&lt;br /&gt;
!Benefit&lt;br /&gt;
!Notes&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkFamily Bot Parent.png|64px|class=dzr_perk dzr_perk_parent]]&lt;br /&gt;
|&#039;&#039;&#039;Bot Companion&#039;&#039;&#039;&lt;br /&gt;
| +1 &#039;&#039;&#039;Companion Bot&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;Companion Bots&#039;&#039;&#039; assist you in combat, and respawn after being destroyed&lt;br /&gt;
|Primary Bot perk&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkFamily Bot Child1.png|64px|class=dzr_perk dzr_perk_child]]&lt;br /&gt;
|&#039;&#039;&#039;Powerful Bot&#039;&#039;&#039;&lt;br /&gt;
| +1 &#039;&#039;&#039;Companion Bot&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;Companion Bots&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
* +15% Health and Damage&lt;br /&gt;
* +35% Damage&lt;br /&gt;
|Secondary perk, requires Bot Companion&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkFamily Bot Child2.png|64px|class=dzr_perk dzr_perk_child]]&lt;br /&gt;
|&#039;&#039;&#039;Rapid Fire Bot&#039;&#039;&#039;&lt;br /&gt;
| +1 &#039;&#039;&#039;Companion Bot&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;Companion Bots&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
* +15% Health and Damage&lt;br /&gt;
* +20% Fire Rate&lt;br /&gt;
|Secondary perk, requires Bot Companion&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkFamily Bot Child3.png|64px|class=dzr_perk dzr_perk_child]]&lt;br /&gt;
|&#039;&#039;&#039;Prepared Bot&#039;&#039;&#039;&lt;br /&gt;
| +1 &#039;&#039;&#039;Companion Bot&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;Companion Bots&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
* +15% Health and Damage&lt;br /&gt;
* Gain an &#039;&#039;&#039;Elemental Enhancement&#039;&#039;&#039;&lt;br /&gt;
* Respawn 50% faster&lt;br /&gt;
|Secondary perk, requires Bot Companion&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkFamily Bot Child4.png|64px|class=dzr_perk dzr_perk_child]]&lt;br /&gt;
|&#039;&#039;&#039;Elemental Bot&#039;&#039;&#039;&lt;br /&gt;
| +1 &#039;&#039;&#039;Companion Bot&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;Companion Bots&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
* +15% Health and Damage&lt;br /&gt;
* Gain an &#039;&#039;&#039;Elemental Enhancement&#039;&#039;&#039;&lt;br /&gt;
* Receive all of your &#039;&#039;&#039;Elemental Damage&#039;&#039;&#039; bonuses&lt;br /&gt;
|Secondary perk, requires Bot Companion&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
==== &#039;&#039;&#039;Locked &amp;amp; Loaded&#039;&#039;&#039; ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Icon&lt;br /&gt;
!Name&lt;br /&gt;
!Benefit&lt;br /&gt;
!Notes&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkFamily WeaponMaster Parent.png|64px|class=dzr_perk dzr_perk_parent]]&lt;br /&gt;
|&#039;&#039;&#039;Locked &amp;amp; Loaded&#039;&#039;&#039;&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+15% Weapon Damage&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Killing an enemy &#039;&#039;&#039;Refills&#039;&#039;&#039; your unequipped weapon&#039;s magazine&lt;br /&gt;
|Primary Weapon Master perk&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkFamily WeaponMaster Child2.png|64px|class=dzr_perk dzr_perk_child]]&lt;br /&gt;
|&#039;&#039;&#039;Mag Link&#039;&#039;&#039;&lt;br /&gt;
| +15% &#039;&#039;&#039;Weapon Damage&#039;&#039;&#039;&lt;br /&gt;
Killing an enemy &#039;&#039;&#039;Refills&#039;&#039;&#039; your unequipped weapon&#039;s eapons don&#039;t consume ammo for 3 seconds after swapping&lt;br /&gt;
|Secondary perk, requires Locked &amp;amp; Loaded&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkFamily WeaponMaster Child1.png|64px|class=dzr_perk dzr_perk_child]]&lt;br /&gt;
|&#039;&#039;&#039;Empowered Synergy&#039;&#039;&#039;&lt;br /&gt;
| +15% &#039;&#039;&#039;Weapon Damage&#039;&#039;&#039;&lt;br /&gt;
+25% &#039;&#039;&#039;Weapon&#039;&#039;&#039; &#039;&#039;&#039;Damage&#039;&#039;&#039; for 5 seconds after killing an enemy&lt;br /&gt;
|Secondary perk, requires Locked &amp;amp; Loaded&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkFamily WeaponMaster Child4.png|64px|class=dzr_perk dzr_perk_child]]&lt;br /&gt;
|&#039;&#039;&#039;Harmonic Striker&#039;&#039;&#039;&lt;br /&gt;
| +15% &#039;&#039;&#039;Weapon Damage&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;Melee&#039;&#039;&#039; kills reduce &#039;&#039;&#039;Grenade Cooldown&#039;&#039;&#039; by 0.5 seconds.  &#039;&#039;&#039;Grenade&#039;&#039;&#039; kills boost &#039;&#039;&#039;Melee Damage&#039;&#039;&#039; by 10% per kill for 3 seconds&lt;br /&gt;
|Secondary perk, requires Locked &amp;amp; Loaded&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkFamily WeaponMaster Child3.png|64px|class=dzr_perk dzr_perk_child]]&lt;br /&gt;
|&#039;&#039;&#039;Ascending Swap&#039;&#039;&#039;&lt;br /&gt;
| +15% &#039;&#039;&#039;Weapon Damage&#039;&#039;&#039;&lt;br /&gt;
Swapping weapons grants +15% Fire Rate and 20% damage for 5 seconds&lt;br /&gt;
|Secondary perk, requires Locked &amp;amp; Loaded&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
==== &#039;&#039;&#039;Combat Instincts&#039;&#039;&#039; ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Icon&lt;br /&gt;
!Name&lt;br /&gt;
!Benefit&lt;br /&gt;
!Notes&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkFamily CombatStyle Parent.png|64px|class=dzr_perk dzr_perk_parent]]&lt;br /&gt;
|&#039;&#039;&#039;Combat Instincts&#039;&#039;&#039;&lt;br /&gt;
| +25% &#039;&#039;&#039;Weapon Damage&#039;&#039;&#039;&lt;br /&gt;
+15% &#039;&#039;&#039;Movement Speed&#039;&#039;&#039; and &#039;&#039;&#039;Sprint Speed&#039;&#039;&#039;.  +35% &#039;&#039;&#039;Dodge&#039;&#039;&#039; chance for 1 second after &#039;&#039;&#039;Dashing&#039;&#039;&#039;&lt;br /&gt;
|Primary Combat Style perk&lt;br /&gt;
Unlocked after completing Zone 3: Legion&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkFamily CombatStyle Child1.png|64px|class=dzr_perk dzr_perk_child]]&lt;br /&gt;
|&#039;&#039;&#039;Adrenal Reflex&#039;&#039;&#039;&lt;br /&gt;
| +20% damage within 10 meters&lt;br /&gt;
&#039;&#039;&#039;Hipfiring&#039;&#039;&#039; kills within 10 meters:&lt;br /&gt;
&lt;br /&gt;
* Refund 15% &#039;&#039;&#039;Magazine&#039;&#039;&#039;&lt;br /&gt;
* +5% &#039;&#039;&#039;Fire Rate&#039;&#039;&#039; for 10 seconds (max 25%)&lt;br /&gt;
|Secondary perk, requires Combat Instincts&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkFamily CombatStyle Child2.png|64px|class=dzr_perk dzr_perk_child]]&lt;br /&gt;
|&#039;&#039;&#039;Cutting Edge&#039;&#039;&#039;&lt;br /&gt;
| +20% damage within 10 meters&lt;br /&gt;
While &#039;&#039;&#039;Aiming&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
* +25% &#039;&#039;&#039;Movement Speed&#039;&#039;&#039;&lt;br /&gt;
* +20% &#039;&#039;&#039;Stagger&#039;&#039;&#039; chance to  {{Weakpoint}} hits within 10 meters&lt;br /&gt;
|Secondary perk, requires Combat Instincts&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkFamily CombatStyle Child3.png|64px|class=dzr_perk dzr_perk_child]]&lt;br /&gt;
|&#039;&#039;&#039;Reactive Marksman&#039;&#039;&#039;&lt;br /&gt;
| +20% damage beyond 10 meters&lt;br /&gt;
While &#039;&#039;&#039;Hipfiring&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
* -20% &#039;&#039;&#039;Weapon Spread&#039;&#039;&#039;&lt;br /&gt;
* Every Third Hit: +5% {{Critical Hit Chance}} for 5 seconds (max 30%)&lt;br /&gt;
|Secondary perk, requires Combat Instincts&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkFamily CombatStyle Child4.png|64px|class=dzr_perk dzr_perk_child]]&lt;br /&gt;
|&#039;&#039;&#039;Precision Protocol&#039;&#039;&#039;&lt;br /&gt;
| +20% damage beyond 10 meters&lt;br /&gt;
While &#039;&#039;&#039;Aiming&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
* -20% &#039;&#039;&#039;Recoil&#039;&#039;&#039;&lt;br /&gt;
* Consecutive Hits: +5% {{Weakpoint}} &#039;&#039;&#039;Damage&#039;&#039;&#039;&lt;br /&gt;
|Secondary perk, requires Combat Instincts&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
==== Lead Head ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Icon&lt;br /&gt;
!Name&lt;br /&gt;
!Benefit&lt;br /&gt;
!Notes&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkFamily Gunner Parent.png|64px|class=dzr_perk dzr_perk_parent]]&lt;br /&gt;
|&#039;&#039;&#039;Lead Head&#039;&#039;&#039;&lt;br /&gt;
| +30% &#039;&#039;&#039;Gun Damage&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;Weapon Handling&#039;&#039;&#039;: &lt;br /&gt;
&lt;br /&gt;
* +10% &#039;&#039;&#039;Reload Speed&#039;&#039;&#039; and &#039;&#039;&#039;Spread&#039;&#039;&#039;&lt;br /&gt;
* -20% &#039;&#039;&#039;Recoil&#039;&#039;&#039; and &#039;&#039;&#039;Damage Falloff&#039;&#039;&#039;&lt;br /&gt;
* Consecutive Hits: +2% &#039;&#039;&#039;Damage&#039;&#039;&#039; (max 20%)&lt;br /&gt;
|Primary Gunner perk&lt;br /&gt;
Unlocked after completing Zone 2: Uniform Chaos II&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkFamily Gunner Child1.png|64px|class=dzr_perk dzr_perk_child]]&lt;br /&gt;
|&#039;&#039;&#039;Sidearm Savant&#039;&#039;&#039;&lt;br /&gt;
| +20% &#039;&#039;&#039;Gun Damage&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;Secondary Weapon&#039;&#039;&#039;: &lt;br /&gt;
&lt;br /&gt;
* +15% &#039;&#039;&#039;Damage Falloff&#039;&#039;&#039;&lt;br /&gt;
* +15% {{Critical Hit Chance}}&lt;br /&gt;
* Attacks &#039;&#039;&#039;Pierce&#039;&#039;&#039; for 70% damage&lt;br /&gt;
|Secondary perk, requires Lead Head&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkFamily Gunner Child2.png|64px|class=dzr_perk dzr_perk_child]]&lt;br /&gt;
|&#039;&#039;&#039;Armor Breaker&#039;&#039;&#039;&lt;br /&gt;
| +20% &#039;&#039;&#039;Gun Damage&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;Secondary Weapon&#039;&#039;&#039;: &lt;br /&gt;
&lt;br /&gt;
* -20% &#039;&#039;&#039;Bullet Spread&#039;&#039;&#039;&lt;br /&gt;
* +20% &#039;&#039;&#039;Reload Speed&#039;&#039;&#039;&lt;br /&gt;
* Consecutive Hits: +2% &#039;&#039;&#039;Damage&#039;&#039;&#039; (max 20%)&lt;br /&gt;
|Secondary perk, requires Lead Head&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkFamily Gunner Child3.png|64px|class=dzr_perk dzr_perk_child]]&lt;br /&gt;
|&#039;&#039;&#039;Heavy Handed&#039;&#039;&#039;&lt;br /&gt;
| +20% &#039;&#039;&#039;Gun Damage&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;Primary Weapon&#039;&#039;&#039;: &lt;br /&gt;
&lt;br /&gt;
* +20% &#039;&#039;&#039;Magazine Size&#039;&#039;&#039;&lt;br /&gt;
* -20% &#039;&#039;&#039;Recoil&#039;&#039;&#039;&lt;br /&gt;
* Every second firing: +10% &#039;&#039;&#039;Damage Resistance&#039;&#039;&#039; (max 30%)&lt;br /&gt;
|Secondary perk, requires Lead Head&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkFamily Gunner Child4.png|64px|class=dzr_perk dzr_perk_child]]&lt;br /&gt;
|&#039;&#039;&#039;Kinetic Lance&#039;&#039;&#039;&lt;br /&gt;
| +20% &#039;&#039;&#039;Gun Damage&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;Primary Weapon&#039;&#039;&#039;: &lt;br /&gt;
&lt;br /&gt;
* +15% &#039;&#039;&#039;ADS Move Speed&#039;&#039;&#039;&lt;br /&gt;
* +15% {{Weakpoint}} &#039;&#039;&#039;Damage&#039;&#039;&#039;&lt;br /&gt;
* {{Weakpoint}} &#039;&#039;&#039;Shots&#039;&#039;&#039; &#039;&#039;&#039;Ricochet&#039;&#039;&#039; for 30% damage&lt;br /&gt;
|Secondary perk, requires Lead Head&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Protective Perks ===&lt;br /&gt;
Only one protective primary perk can be chosen per run, and then secondary perks can be chosen.  Protective perks are unlocked after completing Zone 2: Headhunter.&lt;br /&gt;
==== Chromatic Cells ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Icon&lt;br /&gt;
!Name&lt;br /&gt;
!Benefit&lt;br /&gt;
!Notes&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkFamily Shield Parent.png|64px|class=dzr_perk dzr_perk_parent]]&lt;br /&gt;
|&#039;&#039;&#039;Shield Optimizer&#039;&#039;&#039;&lt;br /&gt;
| +30% {{Shield}}&#039;&#039;&#039;s&#039;&#039;&#039;&lt;br /&gt;
Deal 25% more damage while above 50% {{Shield}}, and reduce &#039;&#039;&#039;Recharge Delay&#039;&#039;&#039; by 5 seconds&lt;br /&gt;
|Primary Shield perk&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkFamily Shield Child1.png|64px|class=dzr_perk dzr_perk_child]]&lt;br /&gt;
|&#039;&#039;&#039;Emergency Overclock&#039;&#039;&#039;&lt;br /&gt;
| +15% {{Shield}}&#039;&#039;&#039;s&#039;&#039;&#039;&lt;br /&gt;
When your {{Shield}}&#039;&#039;&#039;s&#039;&#039;&#039; break, they recharge 100% faster and &#039;&#039;&#039;Recharge Delay&#039;&#039;&#039; is reduced by 4 seconds&lt;br /&gt;
|Secondary perk, requires Shield Optimizer&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkFamily Shield Child3.png|64px|class=dzr_perk dzr_perk_child]]&lt;br /&gt;
|&#039;&#039;&#039;Reactive Reflection&#039;&#039;&#039;&lt;br /&gt;
| +15% {{Shield}}&#039;&#039;&#039;s&#039;&#039;&#039;&lt;br /&gt;
{{Shield}}&#039;&#039;&#039;s&#039;&#039;&#039; reflect 200% of incoming damage back to the attacker&lt;br /&gt;
|Secondary perk, requires Shield Optimizer&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkFamily Shield Child2.png|64px|class=dzr_perk dzr_perk_child]]&lt;br /&gt;
|&#039;&#039;&#039;Power Routing&#039;&#039;&#039;&lt;br /&gt;
| +15% {{Shield}}&#039;&#039;&#039;s&#039;&#039;&#039;&lt;br /&gt;
While your {{Shield}}&#039;&#039;&#039;s&#039;&#039;&#039; are intact, &#039;&#039;&#039;Cooldowns&#039;&#039;&#039; are reduced by 15% and kills restore 2 {{Shield}}&#039;&#039;&#039;s&#039;&#039;&#039;&lt;br /&gt;
|Secondary perk, requires Shield Optimizer&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkFamily Shield Child4.png|64px|class=dzr_perk dzr_perk_child]]&lt;br /&gt;
|&#039;&#039;&#039;Overcharge Driver&#039;&#039;&#039;&lt;br /&gt;
| +15% {{Shield}}&#039;&#039;&#039;s&#039;&#039;&#039;&lt;br /&gt;
When your {{Shield}}&#039;&#039;&#039;s&#039;&#039;&#039; fully recharge, for 5 seconds gain:&lt;br /&gt;
&lt;br /&gt;
* +20% &#039;&#039;&#039;Movement Speed&#039;&#039;&#039;&lt;br /&gt;
* +20% &#039;&#039;&#039;Fire Rate&#039;&#039;&#039;&lt;br /&gt;
|Secondary perk, requires Shield Optimizer&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
==== Vitalizer ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Icon&lt;br /&gt;
!Name&lt;br /&gt;
!Benefit&lt;br /&gt;
!Family&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkFamily Health Parent.png|64px|class=dzr_perk dzr_perk_parent]]&lt;br /&gt;
|&#039;&#039;&#039;Vitalizer&#039;&#039;&#039;&lt;br /&gt;
| +25% &#039;&#039;&#039;Max Health&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;Health Orbs&#039;&#039;&#039; heal for +100% more.  Killing enemeis restores 5% of missing {{Health}}&lt;br /&gt;
|Primary Health perk&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkFamily Health Child4.png|64px|class=dzr_perk dzr_perk_child]]&lt;br /&gt;
|&#039;&#039;&#039;Orbital Infusion&#039;&#039;&#039;&lt;br /&gt;
| +15% &#039;&#039;&#039;Max Health&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;Health Orbs&#039;&#039;&#039; are auto-collected on drop, and collecting one increases weapon damage by 35% for 8 seconds&lt;br /&gt;
|Secondary perk, requires Vitalizer&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkFamily Health Child3.png|64px|class=dzr_perk dzr_perk_child]]&lt;br /&gt;
|&#039;&#039;&#039;Empowered Overload&#039;&#039;&#039;&lt;br /&gt;
| +15% &#039;&#039;&#039;Max Health&#039;&#039;&#039;&lt;br /&gt;
When when at full {{Health}}, overhealing grants a damage bonus for the next 8 seconds&lt;br /&gt;
|Secondary perk, requires Vitalizer&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkFamily Health Child1.png|64px|class=dzr_perk dzr_perk_child]]&lt;br /&gt;
|&#039;&#039;&#039;Critical Bastion&#039;&#039;&#039;&lt;br /&gt;
| +20% &#039;&#039;&#039;Max Health&#039;&#039;&#039;&lt;br /&gt;
When falling below 35% {{Health}}, gain a shield equal to 25% of your &#039;&#039;&#039;Max Health&#039;&#039;&#039;&lt;br /&gt;
|Secondary perk, requires Vitalizer&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkFamily Health Child2.png|64px|class=dzr_perk dzr_perk_child]]&lt;br /&gt;
|&#039;&#039;&#039;Blood Chemist&#039;&#039;&#039;&lt;br /&gt;
| +15% &#039;&#039;&#039;Max Health&#039;&#039;&#039;&lt;br /&gt;
+0.5% damage for every 1% of missing {{Health}}&lt;br /&gt;
|Secondary perk, requires Vitalizer&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
==== Ironblood Engine ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Icon&lt;br /&gt;
!Name&lt;br /&gt;
!Benefit&lt;br /&gt;
!Family&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkFamily Armor Parent.png|64px|class=dzr_perk dzr_perk_parent]]&lt;br /&gt;
|&#039;&#039;&#039;Ironblood Engine&#039;&#039;&#039;&lt;br /&gt;
| +1,250 {{Armor}}&lt;br /&gt;
+1% damage for every 300  {{Armor}} you have&lt;br /&gt;
|Primary Armor perk&lt;br /&gt;
Unlocked after Completing Zone 2: Headhunter&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkFamily Armor Child1.png|64px|class=dzr_perk dzr_perk_child]]&lt;br /&gt;
|&#039;&#039;&#039;Momentum Plating&#039;&#039;&#039;&lt;br /&gt;
| +750 {{Armor}}&lt;br /&gt;
+150 {{Armor}} per kill for 5 seconds (max 1,500).  Each kill refreshes all stacks&lt;br /&gt;
|Secondary perk, requires Ironblood Engine&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkFamily Armor Child2.png|64px|class=dzr_perk dzr_perk_child]]&lt;br /&gt;
|&#039;&#039;&#039;Reinforced Footing&#039;&#039;&#039;&lt;br /&gt;
| +750 {{Armor}}&lt;br /&gt;
+500  {{Armor}} &#039;&#039;&#039;Rating&#039;&#039;&#039; per second while &#039;&#039;&#039;Stationary&#039;&#039;&#039; (max 2,500).  Moving reduces damage by 125 per second&lt;br /&gt;
|Secondary perk, requires Ironblood Engine&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkFamily Armor Child3.png|64px|class=dzr_perk dzr_perk_child]]&lt;br /&gt;
|&#039;&#039;&#039;Armor Spikes&#039;&#039;&#039;&lt;br /&gt;
| +1,250 {{Armor}}&lt;br /&gt;
Enemies that hit you take 50 damage plus 5% of your  {{Armor}} as bonus damage&lt;br /&gt;
|Secondary perk, requires Ironblood Engine&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkFamily Armor Child4.png|64px|class=dzr_perk dzr_perk_child]]&lt;br /&gt;
|&#039;&#039;&#039;Composite Armor&#039;&#039;&#039;&lt;br /&gt;
| +1,000 {{Armor}}&lt;br /&gt;
While above 3,000 {{Armor}}, the first hit taken is &#039;&#039;&#039;Negated&#039;&#039;&#039;.  Refreshes after 25 seconds of no damage&lt;br /&gt;
|Secondary perk, requires Ironblood Engine&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Elemental Perks ===&lt;br /&gt;
Only one elemental primary perk can be chosen per run, and then secondary perks can be chosen.&lt;br /&gt;
&lt;br /&gt;
==== Cryo ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Icon&lt;br /&gt;
!Name&lt;br /&gt;
!Benefit&lt;br /&gt;
!Family&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkFamily Cryo Parent.png|64px|class=dzr_perk dzr_perk_parent]]&lt;br /&gt;
|&#039;&#039;&#039;Cryo&#039;&#039;&#039;&lt;br /&gt;
| +30% {{Cryo Damage}}&lt;br /&gt;
{{Cryo Damage}} applies {{Chill}}, reducing the target&#039;s &#039;&#039;&#039;Movement Speed&#039;&#039;&#039; by 30% for 6 seconds&lt;br /&gt;
|Primary Cryo perk&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkFamily Cryo Child4.png|64px|class=dzr_perk dzr_perk_child]]&lt;br /&gt;
|&#039;&#039;&#039;Snow Drift&#039;&#039;&#039;&lt;br /&gt;
| +20% {{Cryo Damage}}&lt;br /&gt;
{{Chill}}&#039;&#039;&#039;ed&#039;&#039;&#039; targets within 10 meters take +25% damage&lt;br /&gt;
|Secondary perk, requires Cryo&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkFamily Cryo Child1.png|64px|class=dzr_perk dzr_perk_child]]&lt;br /&gt;
|&#039;&#039;&#039;Frostbite&#039;&#039;&#039;&lt;br /&gt;
| +25% {{Cryo Damage}}&lt;br /&gt;
{{Chill}} now reduces &#039;&#039;&#039;Attack Speed&#039;&#039;&#039; and &#039;&#039;&#039;Movement Speed&#039;&#039;&#039; by an additional 10%&lt;br /&gt;
|Secondary perk, requires Cryo&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkFamily Cryo Child2.png|64px|class=dzr_perk dzr_perk_child]]&lt;br /&gt;
|&#039;&#039;&#039;Coldsnap&#039;&#039;&#039;&lt;br /&gt;
| +15% {{Cryo Damage}}&lt;br /&gt;
+25 % &#039;&#039;&#039;Proc Chance&#039;&#039;&#039; to {{Shatter}} and {{Freeze}}&lt;br /&gt;
|Secondary perk, requires Cryo&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkFamily Cryo Child3.png|64px|class=dzr_perk dzr_perk_child]]&lt;br /&gt;
|&#039;&#039;&#039;Blizzard&#039;&#039;&#039;&lt;br /&gt;
| +25% {{Cryo Damage}}&lt;br /&gt;
Killing a {{Chill}}&#039;&#039;&#039;ed&#039;&#039;&#039; target surrounds you with a &#039;&#039;&#039;Blizzard&#039;&#039;&#039;, damaging nearby targets for 5 seconds&lt;br /&gt;
|Secondary perk, requires Cryo&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
==== Fire ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Icon&lt;br /&gt;
!Name&lt;br /&gt;
!Benefit&lt;br /&gt;
!Family&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkFamily Fire Parent.png|64px|class=dzr_perk dzr_perk_parent]]&lt;br /&gt;
|&#039;&#039;&#039;Fire&#039;&#039;&#039;&lt;br /&gt;
| +30% {{Fire Damage}}&lt;br /&gt;
{{Fire Damage}} applies {{Burn}}, increasing damage dealt to the target by 10% for 5 seconds&lt;br /&gt;
|Primary Fire perk&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkFamily Fire Child1.png|64px|class=dzr_perk dzr_perk_child]]&lt;br /&gt;
|&#039;&#039;&#039;Overheat&#039;&#039;&#039;&lt;br /&gt;
| +20% {{Fire Damage}}&lt;br /&gt;
{{Burn}} now lasts an additional 2 seconds and spreads to other targets within 5 meters&lt;br /&gt;
|Secondary perk, requires Fire&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkFamily Fire Child4.png|64px|class=dzr_perk dzr_perk_child]]&lt;br /&gt;
|&#039;&#039;&#039;Searing Exposure&#039;&#039;&#039;&lt;br /&gt;
| +15% {{Fire Damage}}&lt;br /&gt;
+25% {{Weakpoint}} &#039;&#039;&#039;Damage&#039;&#039;&#039; to &#039;&#039;&#039;{{Burn}}ing&#039;&#039;&#039; targets&lt;br /&gt;
|Secondary perk, requires Fire&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkFamily Fire Child2.png|64px|class=dzr_perk dzr_perk_child]]&lt;br /&gt;
|&#039;&#039;&#039;Kindling&#039;&#039;&#039;&lt;br /&gt;
| +15% {{Fire Damage}}&lt;br /&gt;
+25% &#039;&#039;&#039;Proc Chance&#039;&#039;&#039; to {{Ignite}} and &#039;&#039;&#039;Combustion&#039;&#039;&#039;&lt;br /&gt;
|Secondary perk, requires Fire&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkFamily Fire Child3.png|64px|class=dzr_perk dzr_perk_child]]&lt;br /&gt;
|&#039;&#039;&#039;Inferno&#039;&#039;&#039;&lt;br /&gt;
| +15% {{Fire Damage}}&lt;br /&gt;
Killing a &#039;&#039;&#039;{{Burn}}ing&#039;&#039;&#039; target overchages your weapon with &#039;&#039;&#039;Inferno&#039;&#039;&#039;, increasing damage by 20% for 5 seconds&lt;br /&gt;
|Secondary perk, requires Fire&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
==== Lightning ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Icon&lt;br /&gt;
!Name&lt;br /&gt;
!Benefit&lt;br /&gt;
!Family&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkFamily Lightning Parent.png|64px|class=dzr_perk dzr_perk_parent]]&lt;br /&gt;
|&#039;&#039;&#039;Lightning&#039;&#039;&#039;&lt;br /&gt;
| +30% {{Lightning damage}}&lt;br /&gt;
{{Lightning damage}} applies  {{Shock}}, increasing {{Critical Hit Chance}} against the target by 15% for 6 seconds&lt;br /&gt;
|Primary Lightning perk&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkFamily Lightning Child4.png|64px|class=dzr_perk dzr_perk_child]]&lt;br /&gt;
|&#039;&#039;&#039;High Voltage&#039;&#039;&#039;&lt;br /&gt;
| +15% {{Lightning damage}}&lt;br /&gt;
+20% {{Critical Damage}} to {{Shock}}&#039;&#039;&#039;ed&#039;&#039;&#039; targets&lt;br /&gt;
|Secondary perk, requires Lightning&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkFamily Lightning Child1.png|64px|class=dzr_perk dzr_perk_child]]&lt;br /&gt;
|&#039;&#039;&#039;Sparkbane&#039;&#039;&#039;&lt;br /&gt;
| +20% {{Lightning damage}}&lt;br /&gt;
{{Shock}} now increases {{Critical Hit Chance}} by an additional 10% and adds a 15% chance to &#039;&#039;&#039;Stagger&#039;&#039;&#039;&lt;br /&gt;
|Secondary perk, requires Lightning&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkFamily Lightning Child3.png|64px|class=dzr_perk dzr_perk_child]]&lt;br /&gt;
|&#039;&#039;&#039;Static Pulse&#039;&#039;&#039;&lt;br /&gt;
| +10% {{Lightning damage}}&lt;br /&gt;
&#039;&#039;&#039;Critical Hits&#039;&#039;&#039; on {{Shock}}&#039;&#039;&#039;ed&#039;&#039;&#039; targets emit a &#039;&#039;&#039;Static Pulse&#039;&#039;&#039;, dealing 20% damage over 6 meters&lt;br /&gt;
|Secondary perk, requires Lightning&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkFamily Lightning Child2.png|64px|class=dzr_perk dzr_perk_child]]&lt;br /&gt;
|&#039;&#039;&#039;Conductive&#039;&#039;&#039;&lt;br /&gt;
| +15% {{Lightning damage}}&lt;br /&gt;
+25% &#039;&#039;&#039;Proc Chance to&#039;&#039;&#039; {{Chain Lightning}} and &#039;&#039;&#039;Lightning Bolt&#039;&#039;&#039;&lt;br /&gt;
|Secondary perk, requires Lightning&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
==== Void ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Icon&lt;br /&gt;
!Name&lt;br /&gt;
!Benefit&lt;br /&gt;
!Family&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkFamily Void Parent.png|64px|class=dzr_perk dzr_perk_parent]]&lt;br /&gt;
|&#039;&#039;&#039;Void&#039;&#039;&#039;&lt;br /&gt;
| +30% &#039;&#039;&#039;Void Damage&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;Void Damage&#039;&#039;&#039; applies &#039;&#039;&#039;Corruption&#039;&#039;&#039;, reducing the target&#039;s damage by 20% for 8 seconds&lt;br /&gt;
|Primary Void perk&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkFamily Void Child4.png|64px|class=dzr_perk dzr_perk_child]]&lt;br /&gt;
|&#039;&#039;&#039;Umbral Sight&#039;&#039;&#039;&lt;br /&gt;
| +20% &#039;&#039;&#039;Void Damage&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;Corruption&#039;&#039;&#039; targets at least 10 meters away take +30% &lt;br /&gt;
|Secondary perk, requires Void&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkFamily Void Child3.png|64px|class=dzr_perk dzr_perk_child]]&lt;br /&gt;
|&#039;&#039;&#039;Dark Strike&#039;&#039;&#039;&lt;br /&gt;
| +15% &#039;&#039;&#039;Void Damage&#039;&#039;&#039;&lt;br /&gt;
Killing a &#039;&#039;&#039;Corrupted&#039;&#039;&#039; target activates &#039;&#039;&#039;Dark Strike&#039;&#039;&#039;, dealing 150 &#039;&#039;&#039;Void Damage&#039;&#039;&#039; to the nearest enemy&lt;br /&gt;
|Secondary perk, requires Void&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkFamily Void Child2.png|64px|class=dzr_perk dzr_perk_child]]&lt;br /&gt;
|&#039;&#039;&#039;Inner Abyss&#039;&#039;&#039;&lt;br /&gt;
| +15% &#039;&#039;&#039;Void Damage&#039;&#039;&#039;&lt;br /&gt;
+25% &#039;&#039;&#039;Proc Chance&#039;&#039;&#039; to &#039;&#039;&#039;Void Tendrils&#039;&#039;&#039; and &#039;&#039;&#039;Singularity&#039;&#039;&#039;&lt;br /&gt;
|Secondary perk, requires Void&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkFamily Void Child1.png|64px|class=dzr_perk dzr_perk_child]]&lt;br /&gt;
|&#039;&#039;&#039;Doombinder&#039;&#039;&#039;&lt;br /&gt;
| +25% &#039;&#039;&#039;Void Damage&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;Corruption&#039;&#039;&#039; lasts for an additional 2 seconds, and each affected enemy increases your &#039;&#039;&#039;Grenade Damage&#039;&#039;&#039; by 10%&lt;br /&gt;
|Secondary perk, requires Void&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
==== Plasma ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Icon&lt;br /&gt;
!Name&lt;br /&gt;
!Benefit&lt;br /&gt;
!Family&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkFamily Plasma Parent.png|64px|class=dzr_perk dzr_perk_parent]]&lt;br /&gt;
|&#039;&#039;&#039;Plasma&#039;&#039;&#039;&lt;br /&gt;
| +30% &#039;&#039;&#039;Plasma Damage&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;Plasma Damage&#039;&#039;&#039; applies &#039;&#039;&#039;Flux&#039;&#039;&#039;, reducing the target&#039;s &#039;&#039;&#039;Attack Rate&#039;&#039;&#039; by 30% for 6 seconds&lt;br /&gt;
|Primary Plasma perk&lt;br /&gt;
Unlocked by completing Zone 1 on any difficulty&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkFamily Plasma Child3.png|64px|class=dzr_perk dzr_perk_child]]&lt;br /&gt;
|&#039;&#039;&#039;Core Vent&#039;&#039;&#039;&lt;br /&gt;
| +15% &#039;&#039;&#039;Plasma Damage&#039;&#039;&#039;&lt;br /&gt;
Killing a &#039;&#039;&#039;Fluxed&#039;&#039;&#039; target releases two energy orbs, dealing 50 &#039;&#039;&#039;Plasma Damage&#039;&#039;&#039;.  Hit targets release a second burst&lt;br /&gt;
|Secondary perk, requires Plasma&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkFamily Plasma Child2.png|64px|class=dzr_perk dzr_perk_child]]&lt;br /&gt;
|&#039;&#039;&#039;Ionized Flow&#039;&#039;&#039;&lt;br /&gt;
| +15% &#039;&#039;&#039;Plasma Damage&#039;&#039;&#039;&lt;br /&gt;
+25% &#039;&#039;&#039;Proc Chance&#039;&#039;&#039; to &#039;&#039;&#039;Plasma Ball&#039;&#039;&#039; and &#039;&#039;&#039;Plasma Seeker&#039;&#039;&#039;&lt;br /&gt;
|Secondary perk, requires Plasma&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkFamily Plasma Child1.png|64px|class=dzr_perk dzr_perk_child]]&lt;br /&gt;
|&#039;&#039;&#039;Power Spill&#039;&#039;&#039;&lt;br /&gt;
| +20% &#039;&#039;&#039;Plasma Damage&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;Flux&#039;&#039;&#039; lasts an additional 2 seconds.  When damaging a &#039;&#039;&#039;Fluxed&#039;&#039;&#039; target, it has a 25% chance to spread within 10 meters&lt;br /&gt;
|Secondary perk, requires Plasma&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkFamily Plasma Child4.png|64px|class=dzr_perk dzr_perk_child]]&lt;br /&gt;
|&#039;&#039;&#039;Plasma Bloom&#039;&#039;&#039;&lt;br /&gt;
| +15% &#039;&#039;&#039;Plasma Damage&#039;&#039;&#039;&lt;br /&gt;
+5% &#039;&#039;&#039;Fire Rate&#039;&#039;&#039; and &#039;&#039;&#039;Reload Speed&#039;&#039;&#039; for each enemy affected by &#039;&#039;&#039;Flux&#039;&#039;&#039; (max 30%)&lt;br /&gt;
|Secondary perk, requires Plasma&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
==== Psionic ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Icon&lt;br /&gt;
!Name&lt;br /&gt;
!Benefit&lt;br /&gt;
!Family&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkFamily Psionic Parent.png|64px|class=dzr_perk dzr_perk_parent]]&lt;br /&gt;
|&#039;&#039;&#039;Psionic&#039;&#039;&#039;&lt;br /&gt;
| +30% &#039;&#039;&#039;Psionic Damage&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;Psionic Damage&#039;&#039;&#039; applies &#039;&#039;&#039;Fracture&#039;&#039;&#039;, adding a 15% &#039;&#039;&#039;Stagger&#039;&#039;&#039; chance for 5 seconds&lt;br /&gt;
|Primary Psionic perk&lt;br /&gt;
Unlocked by completing Zone 2 on any difficulty&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkFamily Psionic Chidl1.png|64px|class=dzr_perk dzr_perk_child]]&lt;br /&gt;
|&#039;&#039;&#039;Neuroshock&#039;&#039;&#039;&lt;br /&gt;
| +20% &#039;&#039;&#039;Psionic Damage&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;Fracture&#039;&#039;&#039; increases &#039;&#039;&#039;Stagger&#039;&#039;&#039; chance by an additional 10% and reduces its &#039;&#039;&#039;Cooldown&#039;&#039;&#039; by 3 seconds&lt;br /&gt;
|Secondary perk, requires Psionic&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkFamily Psionic Child3.png|64px|class=dzr_perk dzr_perk_child]]&lt;br /&gt;
|&#039;&#039;&#039;Cognitive Quake&#039;&#039;&#039;&lt;br /&gt;
| +15% &#039;&#039;&#039;Psionic Damage&#039;&#039;&#039;&lt;br /&gt;
Killing a &#039;&#039;&#039;Fractured&#039;&#039;&#039; target releases a &#039;&#039;&#039;Psychic Shockwave&#039;&#039;&#039; and &#039;&#039;&#039;Pushing Back&#039;&#039;&#039; targets over 8 meters&lt;br /&gt;
|Secondary perk, requires Psionic&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkFamily Psionic Child4.png|64px|class=dzr_perk dzr_perk_child]]&lt;br /&gt;
|&#039;&#039;&#039;Thoughtstream&#039;&#039;&#039;&lt;br /&gt;
| +15% &#039;&#039;&#039;Psionic Damage&#039;&#039;&#039;&lt;br /&gt;
+20% damage while &#039;&#039;&#039;Hipfiring&#039;&#039;&#039; against &#039;&#039;&#039;Fractured&#039;&#039;&#039; targets&lt;br /&gt;
|Secondary perk, requires Psionic&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkFamily Psionic Child2.png|64px|class=dzr_perk dzr_perk_child]]&lt;br /&gt;
|&#039;&#039;&#039;Cerebral Flow&#039;&#039;&#039;&lt;br /&gt;
| +15% &#039;&#039;&#039;Psionic Damage&#039;&#039;&#039;&lt;br /&gt;
+25% &#039;&#039;&#039;Proc Chance&#039;&#039;&#039; to &#039;&#039;&#039;Psychic Punch&#039;&#039;&#039; and &#039;&#039;&#039;Telekinetic Slam&#039;&#039;&#039;&lt;br /&gt;
|Secondary perk, requires Psionic&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Phobos15</name></author>
	</entry>
	<entry>
		<id>https://wiki.tribesdepot.com/index.php?title=Deadzone:_Rogue/Perks&amp;diff=19387</id>
		<title>Deadzone: Rogue/Perks</title>
		<link rel="alternate" type="text/html" href="https://wiki.tribesdepot.com/index.php?title=Deadzone:_Rogue/Perks&amp;diff=19387"/>
		<updated>2025-09-11T21:11:16Z</updated>

		<summary type="html">&lt;p&gt;Phobos15: /* Fire */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Starting from Security Level 2, perk rooms will reward the player with a choice between three perks. The first three choices allow the player to choose their primary perks. All subsequent choices are secondary perks. Each primary perk adds a selection of four possible secondary perks that may be chosen. Up to three secondary perks per primary perk may be chosen in a single run.&lt;br /&gt;
&lt;br /&gt;
Perks are one of the most impactful forms of progression in Deadzone: Rogue. Due to their limited selection, they should be considered carefully.  There are three categories of perks: Combat Perks, Protective Perks, and Elemental Perks.&lt;br /&gt;
&lt;br /&gt;
=== Combat Perks ===&lt;br /&gt;
Multiple combat primary perks can be chosen per run.&lt;br /&gt;
&lt;br /&gt;
==== Chromatic Cells ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Icon&lt;br /&gt;
!Name&lt;br /&gt;
!Benefit&lt;br /&gt;
!Notes&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkFamily Chroma Parent.png|64px|class=dzr_perk dzr_perk_parent]]&lt;br /&gt;
|&#039;&#039;&#039;Chromatic Cells&#039;&#039;&#039;&lt;br /&gt;
| +30% &#039;&#039;&#039;Elemental Damage&#039;&#039;&#039;&lt;br /&gt;
Applying an &#039;&#039;&#039;Elemental Debuff&#039;&#039;&#039; has a 30% chance to apply an additional &#039;&#039;&#039;Elemental Debuff&#039;&#039;&#039;&lt;br /&gt;
|Primary Chroma perk&lt;br /&gt;
Unlocked after completing Zone 3: Uniform Chaos III&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkFamily Chroma Child2.png|64px|class=dzr_perk dzr_perk_child]]&lt;br /&gt;
|&#039;&#039;&#039;Opalescent Diffraction&#039;&#039;&#039;&lt;br /&gt;
| +30% &#039;&#039;&#039;Elemental Damage&#039;&#039;&#039;&lt;br /&gt;
Damaging enemies with 2+ &#039;&#039;&#039;Elemental Damage&#039;&#039;&#039; applies &#039;&#039;&#039;Chroma Diffraction&#039;&#039;&#039;, increasing &#039;&#039;&#039;Proc Chance&#039;&#039;&#039; against the target by +20%&lt;br /&gt;
|Secondary perk, requires Chromatic Cells&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkFamily Chroma Child3.png|64px|class=dzr_perk dzr_perk_child]]&lt;br /&gt;
|&#039;&#039;&#039;Prismatic Rebirth&#039;&#039;&#039;&lt;br /&gt;
| +10% &#039;&#039;&#039;Elemental Damage&#039;&#039;&#039;&lt;br /&gt;
Killing an enemy with 5 &#039;&#039;&#039;Elemental Debuffs&#039;&#039;&#039; (including Chromatic) triggers &#039;&#039;&#039;Prismatic Rebirth&#039;&#039;&#039;, dealing 500 &#039;&#039;&#039;Elemental Damage&#039;&#039;&#039; over 15 meters&lt;br /&gt;
|Secondary perk, requires Chromatic Cells&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkFamily Chroma Child4.png|64px|class=dzr_perk dzr_perk_child]]&lt;br /&gt;
|&#039;&#039;&#039;Empowered Refraction&#039;&#039;&#039;&lt;br /&gt;
| +15% &#039;&#039;&#039;Elemental Damage&#039;&#039;&#039;&lt;br /&gt;
Elemental Procs on enemies with 3+ &#039;&#039;&#039;Elemental Debuffs&#039;&#039;&#039; (including Chromatic) applies &#039;&#039;&#039;Chroma Refraction&#039;&#039;&#039;, increasing &#039;&#039;&#039;Proc Damage&#039;&#039;&#039; to the target by 20%&lt;br /&gt;
|Secondary perk, requires Chromatic Cells&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkFamily Chroma Child1.png|64px|class=dzr_perk dzr_perk_child]]&lt;br /&gt;
|&#039;&#039;&#039;Iridescent Channeling&#039;&#039;&#039;&lt;br /&gt;
| +20% &#039;&#039;&#039;Elemental Damage&#039;&#039;&#039;&lt;br /&gt;
Applying an &#039;&#039;&#039;Elemental Debuff&#039;&#039;&#039; deals 30 damage of that element&lt;br /&gt;
|Secondary perk, requires Chromatic Cells&lt;br /&gt;
|}&lt;br /&gt;
==== &#039;&#039;&#039;Grenade Cascade&#039;&#039;&#039; ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Icon&lt;br /&gt;
!Name&lt;br /&gt;
!Benefit&lt;br /&gt;
!Notes&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkFamily Grenade Parent.png|64px|class=dzr_perk dzr_perk_parent]]&lt;br /&gt;
|&#039;&#039;&#039;Grenade Cascade&#039;&#039;&#039;&lt;br /&gt;
| +30% &#039;&#039;&#039;Grenade Damage&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;Grenade&#039;&#039;&#039; kills have a 35% chance to spawn another &#039;&#039;&#039;Grenade&#039;&#039;&#039; under the nearest enemy&lt;br /&gt;
|Primary Grenade perk&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkFamily Grenade Child1.png|64px|class=dzr_perk dzr_perk_child]]&lt;br /&gt;
|&#039;&#039;&#039;Double Detonation&#039;&#039;&#039;&lt;br /&gt;
| +1 &#039;&#039;&#039;Grenade Charge&#039;&#039;&#039;&lt;br /&gt;
Your &#039;&#039;&#039;Grenade Damage&#039;&#039;&#039; is increased by 20% and its &#039;&#039;&#039;Explosion Radius&#039;&#039;&#039; is increased by 25%&lt;br /&gt;
|Secondary perk, requires Grenade Cascade&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkFamily Grenade Child2.png|64px|class=dzr_perk dzr_perk_child]]&lt;br /&gt;
|&#039;&#039;&#039;Blast Amp&#039;&#039;&#039;&lt;br /&gt;
| +1 &#039;&#039;&#039;Grenade Charge&#039;&#039;&#039;&lt;br /&gt;
+20% &#039;&#039;&#039;Grenade Damage&#039;&#039;&#039;&lt;br /&gt;
+20% &#039;&#039;&#039;Grenade Damage&#039;&#039;&#039; &lt;br /&gt;
+15% bonus damage for each target in its explosion&lt;br /&gt;
|Secondary perk, requires Grenade Cascade&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkFamily Grenade Child3.png|64px|class=dzr_perk dzr_perk_child]]&lt;br /&gt;
|&#039;&#039;&#039;Overcharge&#039;&#039;&#039;&lt;br /&gt;
| +10% &#039;&#039;&#039;Grenade Damage&#039;&#039;&#039;&lt;br /&gt;
Hold to charge your &#039;&#039;&#039;Grenade&#039;&#039;&#039; over 2.5 seconds for +50% damage.  Each kill reduces &#039;&#039;&#039;Cooldown&#039;&#039;&#039; by 1 second&lt;br /&gt;
|Secondary perk, requires Grenade Cascade&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkFamily Grenade Child4.png|64px|class=dzr_perk dzr_perk_child]]&lt;br /&gt;
|&#039;&#039;&#039;Exposing Explosion&#039;&#039;&#039;&lt;br /&gt;
| +10% &#039;&#039;&#039;Grenade Damage&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;Grenades&#039;&#039;&#039; deal 30% more damage to enemies above 80% &#039;&#039;&#039;Health&#039;&#039;&#039;. Targets take +15% &#039;&#039;&#039;Weapon Damage&#039;&#039;&#039; for 3 seconds&lt;br /&gt;
|Secondary perk, requires Grenade Cascade&lt;br /&gt;
|}&lt;br /&gt;
==== &#039;&#039;&#039;Ghost Blade&#039;&#039;&#039; ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Icon&lt;br /&gt;
!Name&lt;br /&gt;
!Benefit&lt;br /&gt;
!Notes&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkFamily Melee Parent.png|64px|class=dzr_perk dzr_perk_parent]]&lt;br /&gt;
|&#039;&#039;&#039;Ghost Blade&#039;&#039;&#039;&lt;br /&gt;
| +45% &#039;&#039;&#039;Melee Damage&#039;&#039;&#039;&lt;br /&gt;
Killing a target with your &#039;&#039;&#039;Melee Weapon&#039;&#039;&#039; grants &#039;&#039;&#039;Stealth&#039;&#039;&#039; for 5 seconds&lt;br /&gt;
|Primary Melee perk&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkFamily Melee Child1.png|64px|class=dzr_perk dzr_perk_child]]&lt;br /&gt;
|&#039;&#039;&#039;Backstab&#039;&#039;&#039;&lt;br /&gt;
| +45% &#039;&#039;&#039;Melee Damage&#039;&#039;&#039;&lt;br /&gt;
Deal 50% more &#039;&#039;&#039;Melee Damage&#039;&#039;&#039; when &#039;&#039;&#039;Backstabbing&#039;&#039;&#039;&lt;br /&gt;
|Secondary perk, requires Ghost Blade&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkFamily Melee Child2.png|64px|class=dzr_perk dzr_perk_child]]&lt;br /&gt;
|&#039;&#039;&#039;Honed Edge&#039;&#039;&#039;&lt;br /&gt;
| +45% &#039;&#039;&#039;Melee Damage&#039;&#039;&#039;&lt;br /&gt;
+40% &#039;&#039;&#039;Proc Chance&#039;&#039;&#039; with &#039;&#039;&#039;Melee Weapons&#039;&#039;&#039;&lt;br /&gt;
|Secondary perk, requires Ghost Blade&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkFamily Melee Child3.png|64px|class=dzr_perk dzr_perk_child]]&lt;br /&gt;
|&#039;&#039;&#039;Warstride&#039;&#039;&#039;&lt;br /&gt;
| +45% &#039;&#039;&#039;Melee Damage&#039;&#039;&#039;&lt;br /&gt;
+20% &#039;&#039;&#039;Melee Lunge Distance&#039;&#039;&#039;, and +15% &#039;&#039;&#039;Melee Attack Radius&#039;&#039;&#039;&lt;br /&gt;
|Secondary perk, requires Ghost Blade&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkFamily Melee Child4.png|64px|class=dzr_perk dzr_perk_child]]&lt;br /&gt;
|&#039;&#039;&#039;Hammer the Gap&#039;&#039;&#039;&lt;br /&gt;
| +45% &#039;&#039;&#039;Melee Damage&#039;&#039;&#039;&lt;br /&gt;
Consecutive Melee hits increase &#039;&#039;&#039;Melee Damage&#039;&#039;&#039; by 20% (max 100%) for 5 seconds&lt;br /&gt;
|Secondary perk, requires Ghost Blade&lt;br /&gt;
|}&lt;br /&gt;
==== &#039;&#039;&#039;Bot Companion&#039;&#039;&#039; ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Icon&lt;br /&gt;
!Name&lt;br /&gt;
!Benefit&lt;br /&gt;
!Notes&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkFamily Bot Parent.png|64px|class=dzr_perk dzr_perk_parent]]&lt;br /&gt;
|&#039;&#039;&#039;Bot Companion&#039;&#039;&#039;&lt;br /&gt;
| +1 &#039;&#039;&#039;Companion Bot&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;Companion Bots&#039;&#039;&#039; assist you in combat, and respawn after being destroyed&lt;br /&gt;
|Primary Bot perk&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkFamily Bot Child1.png|64px|class=dzr_perk dzr_perk_child]]&lt;br /&gt;
|&#039;&#039;&#039;Powerful Bot&#039;&#039;&#039;&lt;br /&gt;
| +1 &#039;&#039;&#039;Companion Bot&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;Companion Bots&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
* +15% Health and Damage&lt;br /&gt;
* +35% Damage&lt;br /&gt;
|Secondary perk, requires Bot Companion&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkFamily Bot Child2.png|64px|class=dzr_perk dzr_perk_child]]&lt;br /&gt;
|&#039;&#039;&#039;Rapid Fire Bot&#039;&#039;&#039;&lt;br /&gt;
| +1 &#039;&#039;&#039;Companion Bot&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;Companion Bots&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
* +15% Health and Damage&lt;br /&gt;
* +20% Fire Rate&lt;br /&gt;
|Secondary perk, requires Bot Companion&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkFamily Bot Child3.png|64px|class=dzr_perk dzr_perk_child]]&lt;br /&gt;
|&#039;&#039;&#039;Prepared Bot&#039;&#039;&#039;&lt;br /&gt;
| +1 &#039;&#039;&#039;Companion Bot&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;Companion Bots&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
* +15% Health and Damage&lt;br /&gt;
* Gain an &#039;&#039;&#039;Elemental Enhancement&#039;&#039;&#039;&lt;br /&gt;
* Respawn 50% faster&lt;br /&gt;
|Secondary perk, requires Bot Companion&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkFamily Bot Child4.png|64px|class=dzr_perk dzr_perk_child]]&lt;br /&gt;
|&#039;&#039;&#039;Elemental Bot&#039;&#039;&#039;&lt;br /&gt;
| +1 &#039;&#039;&#039;Companion Bot&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;Companion Bots&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
* +15% Health and Damage&lt;br /&gt;
* Gain an &#039;&#039;&#039;Elemental Enhancement&#039;&#039;&#039;&lt;br /&gt;
* Receive all of your &#039;&#039;&#039;Elemental Damage&#039;&#039;&#039; bonuses&lt;br /&gt;
|Secondary perk, requires Bot Companion&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
==== &#039;&#039;&#039;Locked &amp;amp; Loaded&#039;&#039;&#039; ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Icon&lt;br /&gt;
!Name&lt;br /&gt;
!Benefit&lt;br /&gt;
!Notes&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkFamily WeaponMaster Parent.png|64px|class=dzr_perk dzr_perk_parent]]&lt;br /&gt;
|&#039;&#039;&#039;Locked &amp;amp; Loaded&#039;&#039;&#039;&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+15% Weapon Damage&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Killing an enemy &#039;&#039;&#039;Refills&#039;&#039;&#039; your unequipped weapon&#039;s magazine&lt;br /&gt;
|Primary Weapon Master perk&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkFamily WeaponMaster Child2.png|64px|class=dzr_perk dzr_perk_child]]&lt;br /&gt;
|&#039;&#039;&#039;Mag Link&#039;&#039;&#039;&lt;br /&gt;
| +15% &#039;&#039;&#039;Weapon Damage&#039;&#039;&#039;&lt;br /&gt;
Killing an enemy &#039;&#039;&#039;Refills&#039;&#039;&#039; your unequipped weapon&#039;s eapons don&#039;t consume ammo for 3 seconds after swapping&lt;br /&gt;
|Secondary perk, requires Locked &amp;amp; Loaded&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkFamily WeaponMaster Child1.png|64px|class=dzr_perk dzr_perk_child]]&lt;br /&gt;
|&#039;&#039;&#039;Empowered Synergy&#039;&#039;&#039;&lt;br /&gt;
| +15% &#039;&#039;&#039;Weapon Damage&#039;&#039;&#039;&lt;br /&gt;
+25% &#039;&#039;&#039;Weapon&#039;&#039;&#039; &#039;&#039;&#039;Damage&#039;&#039;&#039; for 5 seconds after killing an enemy&lt;br /&gt;
|Secondary perk, requires Locked &amp;amp; Loaded&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkFamily WeaponMaster Child4.png|64px|class=dzr_perk dzr_perk_child]]&lt;br /&gt;
|&#039;&#039;&#039;Harmonic Striker&#039;&#039;&#039;&lt;br /&gt;
| +15% &#039;&#039;&#039;Weapon Damage&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;Melee&#039;&#039;&#039; kills reduce &#039;&#039;&#039;Grenade Cooldown&#039;&#039;&#039; by 0.5 seconds.  &#039;&#039;&#039;Grenade&#039;&#039;&#039; kills boost &#039;&#039;&#039;Melee Damage&#039;&#039;&#039; by 10% per kill for 3 seconds&lt;br /&gt;
|Secondary perk, requires Locked &amp;amp; Loaded&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkFamily WeaponMaster Child3.png|64px|class=dzr_perk dzr_perk_child]]&lt;br /&gt;
|&#039;&#039;&#039;Ascending Swap&#039;&#039;&#039;&lt;br /&gt;
| +15% &#039;&#039;&#039;Weapon Damage&#039;&#039;&#039;&lt;br /&gt;
Swapping weapons grants +15% Fire Rate and 20% damage for 5 seconds&lt;br /&gt;
|Secondary perk, requires Locked &amp;amp; Loaded&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
==== &#039;&#039;&#039;Combat Instincts&#039;&#039;&#039; ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Icon&lt;br /&gt;
!Name&lt;br /&gt;
!Benefit&lt;br /&gt;
!Notes&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkFamily CombatStyle Parent.png|64px|class=dzr_perk dzr_perk_parent]]&lt;br /&gt;
|&#039;&#039;&#039;Combat Instincts&#039;&#039;&#039;&lt;br /&gt;
| +25% &#039;&#039;&#039;Weapon Damage&#039;&#039;&#039;&lt;br /&gt;
+15% &#039;&#039;&#039;Movement Speed&#039;&#039;&#039; and &#039;&#039;&#039;Sprint Speed&#039;&#039;&#039;.  +35% &#039;&#039;&#039;Dodge&#039;&#039;&#039; chance for 1 second after &#039;&#039;&#039;Dashing&#039;&#039;&#039;&lt;br /&gt;
|Primary Combat Style perk&lt;br /&gt;
Unlocked after completing Zone 3: Legion&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkFamily CombatStyle Child1.png|64px|class=dzr_perk dzr_perk_child]]&lt;br /&gt;
|&#039;&#039;&#039;Adrenal Reflex&#039;&#039;&#039;&lt;br /&gt;
| +20% damage within 10 meters&lt;br /&gt;
&#039;&#039;&#039;Hipfiring&#039;&#039;&#039; kills within 10 meters:&lt;br /&gt;
&lt;br /&gt;
* Refund 15% &#039;&#039;&#039;Magazine&#039;&#039;&#039;&lt;br /&gt;
* +5% &#039;&#039;&#039;Fire Rate&#039;&#039;&#039; for 10 seconds (max 25%)&lt;br /&gt;
|Secondary perk, requires Combat Instincts&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkFamily CombatStyle Child2.png|64px|class=dzr_perk dzr_perk_child]]&lt;br /&gt;
|&#039;&#039;&#039;Cutting Edge&#039;&#039;&#039;&lt;br /&gt;
| +20% damage within 10 meters&lt;br /&gt;
While &#039;&#039;&#039;Aiming&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
* +25% &#039;&#039;&#039;Movement Speed&#039;&#039;&#039;&lt;br /&gt;
* +20% &#039;&#039;&#039;Stagger&#039;&#039;&#039; chance to  {{Weakpoint}} hits within 10 meters&lt;br /&gt;
|Secondary perk, requires Combat Instincts&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkFamily CombatStyle Child3.png|64px|class=dzr_perk dzr_perk_child]]&lt;br /&gt;
|&#039;&#039;&#039;Reactive Marksman&#039;&#039;&#039;&lt;br /&gt;
| +20% damage beyond 10 meters&lt;br /&gt;
While &#039;&#039;&#039;Hipfiring&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
* -20% &#039;&#039;&#039;Weapon Spread&#039;&#039;&#039;&lt;br /&gt;
* Every Third Hit: +5% {{Critical Hit Chance}} for 5 seconds (max 30%)&lt;br /&gt;
|Secondary perk, requires Combat Instincts&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkFamily CombatStyle Child4.png|64px|class=dzr_perk dzr_perk_child]]&lt;br /&gt;
|&#039;&#039;&#039;Precision Protocol&#039;&#039;&#039;&lt;br /&gt;
| +20% damage beyond 10 meters&lt;br /&gt;
While &#039;&#039;&#039;Aiming&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
* -20% &#039;&#039;&#039;Recoil&#039;&#039;&#039;&lt;br /&gt;
* Consecutive Hits: +5% {{Weakpoint}} &#039;&#039;&#039;Damage&#039;&#039;&#039;&lt;br /&gt;
|Secondary perk, requires Combat Instincts&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
==== Lead Head ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Icon&lt;br /&gt;
!Name&lt;br /&gt;
!Benefit&lt;br /&gt;
!Notes&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkFamily Gunner Parent.png|64px|class=dzr_perk dzr_perk_parent]]&lt;br /&gt;
|&#039;&#039;&#039;Lead Head&#039;&#039;&#039;&lt;br /&gt;
| +30% &#039;&#039;&#039;Gun Damage&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;Weapon Handling&#039;&#039;&#039;: &lt;br /&gt;
&lt;br /&gt;
* +10% &#039;&#039;&#039;Reload Speed&#039;&#039;&#039; and &#039;&#039;&#039;Spread&#039;&#039;&#039;&lt;br /&gt;
* -20% &#039;&#039;&#039;Recoil&#039;&#039;&#039; and &#039;&#039;&#039;Damage Falloff&#039;&#039;&#039;&lt;br /&gt;
* Consecutive Hits: +2% &#039;&#039;&#039;Damage&#039;&#039;&#039; (max 20%)&lt;br /&gt;
|Primary Gunner perk&lt;br /&gt;
Unlocked after completing Zone 2: Uniform Chaos II&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkFamily Gunner Child1.png|64px|class=dzr_perk dzr_perk_child]]&lt;br /&gt;
|&#039;&#039;&#039;Sidearm Savant&#039;&#039;&#039;&lt;br /&gt;
| +20% &#039;&#039;&#039;Gun Damage&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;Secondary Weapon&#039;&#039;&#039;: &lt;br /&gt;
&lt;br /&gt;
* +15% &#039;&#039;&#039;Damage Falloff&#039;&#039;&#039;&lt;br /&gt;
* +15% {{Critical Hit Chance}}&lt;br /&gt;
* Attacks &#039;&#039;&#039;Pierce&#039;&#039;&#039; for 70% damage&lt;br /&gt;
|Secondary perk, requires Lead Head&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkFamily Gunner Child2.png|64px|class=dzr_perk dzr_perk_child]]&lt;br /&gt;
|&#039;&#039;&#039;Armor Breaker&#039;&#039;&#039;&lt;br /&gt;
| +20% &#039;&#039;&#039;Gun Damage&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;Secondary Weapon&#039;&#039;&#039;: &lt;br /&gt;
&lt;br /&gt;
* -20% &#039;&#039;&#039;Bullet Spread&#039;&#039;&#039;&lt;br /&gt;
* +20% &#039;&#039;&#039;Reload Speed&#039;&#039;&#039;&lt;br /&gt;
* Consecutive Hits: +2% &#039;&#039;&#039;Damage&#039;&#039;&#039; (max 20%)&lt;br /&gt;
|Secondary perk, requires Lead Head&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkFamily Gunner Child3.png|64px|class=dzr_perk dzr_perk_child]]&lt;br /&gt;
|&#039;&#039;&#039;Heavy Handed&#039;&#039;&#039;&lt;br /&gt;
| +20% &#039;&#039;&#039;Gun Damage&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;Primary Weapon&#039;&#039;&#039;: &lt;br /&gt;
&lt;br /&gt;
* +20% &#039;&#039;&#039;Magazine Size&#039;&#039;&#039;&lt;br /&gt;
* -20% &#039;&#039;&#039;Recoil&#039;&#039;&#039;&lt;br /&gt;
* Every second firing: +10% &#039;&#039;&#039;Damage Resistance&#039;&#039;&#039; (max 30%)&lt;br /&gt;
|Secondary perk, requires Lead Head&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkFamily Gunner Child4.png|64px|class=dzr_perk dzr_perk_child]]&lt;br /&gt;
|&#039;&#039;&#039;Kinetic Lance&#039;&#039;&#039;&lt;br /&gt;
| +20% &#039;&#039;&#039;Gun Damage&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;Primary Weapon&#039;&#039;&#039;: &lt;br /&gt;
&lt;br /&gt;
* +15% &#039;&#039;&#039;ADS Move Speed&#039;&#039;&#039;&lt;br /&gt;
* +15% {{Weakpoint}} &#039;&#039;&#039;Damage&#039;&#039;&#039;&lt;br /&gt;
* {{Weakpoint}} &#039;&#039;&#039;Shots&#039;&#039;&#039; &#039;&#039;&#039;Ricochet&#039;&#039;&#039; for 30% damage&lt;br /&gt;
|Secondary perk, requires Lead Head&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Protective Perks ===&lt;br /&gt;
Only one protective primary perk can be chosen per run, and then secondary perks can be chosen.  Protective perks are unlocked after completing Zone 2: Headhunter.&lt;br /&gt;
==== Chromatic Cells ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Icon&lt;br /&gt;
!Name&lt;br /&gt;
!Benefit&lt;br /&gt;
!Notes&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkFamily Shield Parent.png|64px|class=dzr_perk dzr_perk_parent]]&lt;br /&gt;
|&#039;&#039;&#039;Shield Optimizer&#039;&#039;&#039;&lt;br /&gt;
| +30% {{Shield}}&#039;&#039;&#039;s&#039;&#039;&#039;&lt;br /&gt;
Deal 25% more damage while above 50% {{Shield}}, and reduce &#039;&#039;&#039;Recharge Delay&#039;&#039;&#039; by 5 seconds&lt;br /&gt;
|Primary Shield perk&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkFamily Shield Child1.png|64px|class=dzr_perk dzr_perk_child]]&lt;br /&gt;
|&#039;&#039;&#039;Emergency Overclock&#039;&#039;&#039;&lt;br /&gt;
| +15% {{Shield}}&#039;&#039;&#039;s&#039;&#039;&#039;&lt;br /&gt;
When your {{Shield}}&#039;&#039;&#039;s&#039;&#039;&#039; break, they recharge 100% faster and &#039;&#039;&#039;Recharge Delay&#039;&#039;&#039; is reduced by 4 seconds&lt;br /&gt;
|Secondary perk, requires Shield Optimizer&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkFamily Shield Child3.png|64px|class=dzr_perk dzr_perk_child]]&lt;br /&gt;
|&#039;&#039;&#039;Reactive Reflection&#039;&#039;&#039;&lt;br /&gt;
| +15% {{Shield}}&#039;&#039;&#039;s&#039;&#039;&#039;&lt;br /&gt;
{{Shield}}&#039;&#039;&#039;s&#039;&#039;&#039; reflect 200% of incoming damage back to the attacker&lt;br /&gt;
|Secondary perk, requires Shield Optimizer&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkFamily Shield Child2.png|64px|class=dzr_perk dzr_perk_child]]&lt;br /&gt;
|&#039;&#039;&#039;Power Routing&#039;&#039;&#039;&lt;br /&gt;
| +15% {{Shield}}&#039;&#039;&#039;s&#039;&#039;&#039;&lt;br /&gt;
While your {{Shield}}&#039;&#039;&#039;s&#039;&#039;&#039; are intact, &#039;&#039;&#039;Cooldowns&#039;&#039;&#039; are reduced by 15% and kills restore 2 {{Shield}}&#039;&#039;&#039;s&#039;&#039;&#039;&lt;br /&gt;
|Secondary perk, requires Shield Optimizer&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkFamily Shield Child4.png|64px|class=dzr_perk dzr_perk_child]]&lt;br /&gt;
|&#039;&#039;&#039;Overcharge Driver&#039;&#039;&#039;&lt;br /&gt;
| +15% {{Shield}}&#039;&#039;&#039;s&#039;&#039;&#039;&lt;br /&gt;
When your {{Shield}}&#039;&#039;&#039;s&#039;&#039;&#039; fully recharge, for 5 seconds gain:&lt;br /&gt;
&lt;br /&gt;
* +20% &#039;&#039;&#039;Movement Speed&#039;&#039;&#039;&lt;br /&gt;
* +20% &#039;&#039;&#039;Fire Rate&#039;&#039;&#039;&lt;br /&gt;
|Secondary perk, requires Shield Optimizer&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Vitalizer ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Icon&lt;br /&gt;
!Name&lt;br /&gt;
!Benefit&lt;br /&gt;
!Family&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkFamily Health Parent.png|64px|class=dzr_perk dzr_perk_parent]]&lt;br /&gt;
|&#039;&#039;&#039;Vitalizer&#039;&#039;&#039;&lt;br /&gt;
| +25% &#039;&#039;&#039;Max Health&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;Health Orbs&#039;&#039;&#039; heal for +100% more.  Killing enemeis restores 5% of missing {{Health}}&lt;br /&gt;
|Primary Health perk&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkFamily Health Child4.png|64px|class=dzr_perk dzr_perk_child]]&lt;br /&gt;
|&#039;&#039;&#039;Orbital Infusion&#039;&#039;&#039;&lt;br /&gt;
| +15% &#039;&#039;&#039;Max Health&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;Health Orbs&#039;&#039;&#039; are auto-collected on drop, and collecting one increases weapon damage by 35% for 8 seconds&lt;br /&gt;
|Secondary perk, requires Vitalizer&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkFamily Health Child3.png|64px|class=dzr_perk dzr_perk_child]]&lt;br /&gt;
|&#039;&#039;&#039;Empowered Overload&#039;&#039;&#039;&lt;br /&gt;
| +15% &#039;&#039;&#039;Max Health&#039;&#039;&#039;&lt;br /&gt;
When when at full {{Health}}, overhealing grants a damage bonus for the next 8 seconds&lt;br /&gt;
|Secondary perk, requires Vitalizer&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkFamily Health Child1.png|64px|class=dzr_perk dzr_perk_child]]&lt;br /&gt;
|&#039;&#039;&#039;Critical Bastion&#039;&#039;&#039;&lt;br /&gt;
| +20% &#039;&#039;&#039;Max Health&#039;&#039;&#039;&lt;br /&gt;
When falling below 35% {{Health}}, gain a shield equal to 25% of your &#039;&#039;&#039;Max Health&#039;&#039;&#039;&lt;br /&gt;
|Secondary perk, requires Vitalizer&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkFamily Health Child2.png|64px|class=dzr_perk dzr_perk_child]]&lt;br /&gt;
|&#039;&#039;&#039;Blood Chemist&#039;&#039;&#039;&lt;br /&gt;
| +15% &#039;&#039;&#039;Max Health&#039;&#039;&#039;&lt;br /&gt;
+0.5% damage for every 1% of missing {{Health}}&lt;br /&gt;
|Secondary perk, requires Vitalizer&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Ironblood Engine ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Icon&lt;br /&gt;
!Name&lt;br /&gt;
!Benefit&lt;br /&gt;
!Family&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkFamily Armor Parent.png|64px|class=dzr_perk dzr_perk_parent]]&lt;br /&gt;
|&#039;&#039;&#039;Ironblood Engine&#039;&#039;&#039;&lt;br /&gt;
| +1,250 {{Armor}}&lt;br /&gt;
+1% damage for every 300  {{Armor}} you have&lt;br /&gt;
|Primary Armor perk&lt;br /&gt;
Unlocked after Completing Zone 2: Headhunter&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkFamily Armor Child1.png|64px|class=dzr_perk dzr_perk_child]]&lt;br /&gt;
|&#039;&#039;&#039;Momentum Plating&#039;&#039;&#039;&lt;br /&gt;
| +750 {{Armor}}&lt;br /&gt;
+150 {{Armor}} per kill for 5 seconds (max 1,500).  Each kill refreshes all stacks&lt;br /&gt;
|Secondary perk, requires Ironblood Engine&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkFamily Armor Child2.png|64px|class=dzr_perk dzr_perk_child]]&lt;br /&gt;
|&#039;&#039;&#039;Reinforced Footing&#039;&#039;&#039;&lt;br /&gt;
| +750 {{Armor}}&lt;br /&gt;
+500  {{Armor}} &#039;&#039;&#039;Rating&#039;&#039;&#039; per second while &#039;&#039;&#039;Stationary&#039;&#039;&#039; (max 2,500).  Moving reduces damage by 125 per second&lt;br /&gt;
|Secondary perk, requires Ironblood Engine&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkFamily Armor Child3.png|64px|class=dzr_perk dzr_perk_child]]&lt;br /&gt;
|&#039;&#039;&#039;Armor Spikes&#039;&#039;&#039;&lt;br /&gt;
| +1,250 {{Armor}}&lt;br /&gt;
Enemies that hit you take 50 damage plus 5% of your  {{Armor}} as bonus damage&lt;br /&gt;
|Secondary perk, requires Ironblood Engine&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkFamily Armor Child4.png|64px|class=dzr_perk dzr_perk_child]]&lt;br /&gt;
|&#039;&#039;&#039;Composite Armor&#039;&#039;&#039;&lt;br /&gt;
| +1,000 {{Armor}}&lt;br /&gt;
While above 3,000 {{Armor}}, the first hit taken is &#039;&#039;&#039;Negated&#039;&#039;&#039;.  Refreshes after 25 seconds of no damage&lt;br /&gt;
|Secondary perk, requires Ironblood Engine&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Elemental Perks ===&lt;br /&gt;
Only one elemental primary perk can be chosen per run, and then secondary perks can be chosen.&lt;br /&gt;
&lt;br /&gt;
==== Cryo ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Icon&lt;br /&gt;
!Name&lt;br /&gt;
!Benefit&lt;br /&gt;
!Family&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkFamily Cryo Parent.png|64px|class=dzr_perk dzr_perk_parent]]&lt;br /&gt;
|&#039;&#039;&#039;Cryo&#039;&#039;&#039;&lt;br /&gt;
| +30% {{Cryo Damage}}&lt;br /&gt;
{{Cryo Damage}} applies {{Chill}}, reducing the target&#039;s &#039;&#039;&#039;Movement Speed&#039;&#039;&#039; by 30% for 6 seconds&lt;br /&gt;
|Primary Cryo perk&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkFamily Cryo Child4.png|64px|class=dzr_perk dzr_perk_child]]&lt;br /&gt;
|&#039;&#039;&#039;Snow Drift&#039;&#039;&#039;&lt;br /&gt;
| +20% {{Cryo Damage}}&lt;br /&gt;
{{Chill}}&#039;&#039;&#039;ed&#039;&#039;&#039; targets within 10 meters take +25% damage&lt;br /&gt;
|Secondary perk, requires Cryo&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkFamily Cryo Child1.png|64px|class=dzr_perk dzr_perk_child]]&lt;br /&gt;
|&#039;&#039;&#039;Frostbite&#039;&#039;&#039;&lt;br /&gt;
| +25% {{Cryo Damage}}&lt;br /&gt;
{{Chill}} now reduces &#039;&#039;&#039;Attack Speed&#039;&#039;&#039; and &#039;&#039;&#039;Movement Speed&#039;&#039;&#039; by an additional 10%&lt;br /&gt;
|Secondary perk, requires Cryo&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkFamily Cryo Child2.png|64px|class=dzr_perk dzr_perk_child]]&lt;br /&gt;
|&#039;&#039;&#039;Coldsnap&#039;&#039;&#039;&lt;br /&gt;
| +15% {{Cryo Damage}}&lt;br /&gt;
+25 % &#039;&#039;&#039;Proc Chance&#039;&#039;&#039; to {{Shatter}} and {{Freeze}}&lt;br /&gt;
|Secondary perk, requires Cryo&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkFamily Cryo Child3.png|64px|class=dzr_perk dzr_perk_child]]&lt;br /&gt;
|&#039;&#039;&#039;Blizzard&#039;&#039;&#039;&lt;br /&gt;
| +25% {{Cryo Damage}}&lt;br /&gt;
Killing a {{Chill}}&#039;&#039;&#039;ed&#039;&#039;&#039; target surrounds you with a &#039;&#039;&#039;Blizzard&#039;&#039;&#039;, damaging nearby targets for 5 seconds&lt;br /&gt;
|Secondary perk, requires Cryo&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
==== Fire ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Icon&lt;br /&gt;
!Name&lt;br /&gt;
!Benefit&lt;br /&gt;
!Family&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkFamily Fire Parent.png|64px|class=dzr_perk dzr_perk_parent]]&lt;br /&gt;
|&#039;&#039;&#039;Fire&#039;&#039;&#039;&lt;br /&gt;
| +30% {{Fire Damage}}&lt;br /&gt;
{{Fire Damage}} applies {{Burn}}, increasing damage dealt to the target by 10% for 5 seconds&lt;br /&gt;
|Primary Fire perk&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkFamily Fire Child1.png|64px|class=dzr_perk dzr_perk_child]]&lt;br /&gt;
|&#039;&#039;&#039;Overheat&#039;&#039;&#039;&lt;br /&gt;
| +20% {{Fire Damage}}&lt;br /&gt;
{{Burn}} now lasts an additional 2 seconds and spreads to other targets within 5 meters&lt;br /&gt;
|Secondary perk, requires Fire&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkFamily Fire Child4.png|64px|class=dzr_perk dzr_perk_child]]&lt;br /&gt;
|&#039;&#039;&#039;Searing Exposure&#039;&#039;&#039;&lt;br /&gt;
| +15% {{Fire Damage}}&lt;br /&gt;
+25% {{Weakpoint}} &#039;&#039;&#039;Damage&#039;&#039;&#039; to &#039;&#039;&#039;{{Burn}}ing&#039;&#039;&#039; targets&lt;br /&gt;
|Secondary perk, requires Fire&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkFamily Fire Child2.png|64px|class=dzr_perk dzr_perk_child]]&lt;br /&gt;
|&#039;&#039;&#039;Kindling&#039;&#039;&#039;&lt;br /&gt;
| +15% {{Fire Damage}}&lt;br /&gt;
+25% &#039;&#039;&#039;Proc Chance&#039;&#039;&#039; to {{Ignite}} and &#039;&#039;&#039;Combustion&#039;&#039;&#039;&lt;br /&gt;
|Secondary perk, requires Fire&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkFamily Fire Child3.png|64px|class=dzr_perk dzr_perk_child]]&lt;br /&gt;
|&#039;&#039;&#039;Inferno&#039;&#039;&#039;&lt;br /&gt;
| +15% {{Fire Damage}}&lt;br /&gt;
Killing a &#039;&#039;&#039;{{Burn}}ing&#039;&#039;&#039; target overchages your weapon with &#039;&#039;&#039;Inferno&#039;&#039;&#039;, increasing damage by 20% for 5 seconds&lt;br /&gt;
|Secondary perk, requires Fire&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Lightning ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Icon&lt;br /&gt;
!Name&lt;br /&gt;
!Benefit&lt;br /&gt;
!Family&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkFamily Lightning Parent.png|64px|class=dzr_perk dzr_perk_parent]]&lt;br /&gt;
|&#039;&#039;&#039;Lightning&#039;&#039;&#039;&lt;br /&gt;
| +30% {{Lightning damage}}&lt;br /&gt;
{{Lightning damage}} applies  {{Shock}}, increasing {{Critical Hit Chance}} against the target by 15% for 6 seconds&lt;br /&gt;
|Primary Lightning perk&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkFamily Lightning Child4.png|64px|class=dzr_perk dzr_perk_child]]&lt;br /&gt;
|&#039;&#039;&#039;High Voltage&#039;&#039;&#039;&lt;br /&gt;
| +15% {{Lightning damage}}&lt;br /&gt;
+20% {{Critical Damage}} to {{Shock}}&#039;&#039;&#039;ed&#039;&#039;&#039; targets&lt;br /&gt;
|Secondary perk, requires Lightning&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkFamily Lightning Child1.png|64px|class=dzr_perk dzr_perk_child]]&lt;br /&gt;
|&#039;&#039;&#039;Sparkbane&#039;&#039;&#039;&lt;br /&gt;
| +20% {{Lightning damage}}&lt;br /&gt;
{{Shock}} now increases {{Critical Hit Chance}} by an additional 10% and adds a 15% chance to &#039;&#039;&#039;Stagger&#039;&#039;&#039;&lt;br /&gt;
|Secondary perk, requires Lightning&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkFamily Lightning Child3.png|64px|class=dzr_perk dzr_perk_child]]&lt;br /&gt;
|&#039;&#039;&#039;Static Pulse&#039;&#039;&#039;&lt;br /&gt;
| +10% {{Lightning damage}}&lt;br /&gt;
&#039;&#039;&#039;Critical Hits&#039;&#039;&#039; on {{Shock}}&#039;&#039;&#039;ed&#039;&#039;&#039; targets emit a &#039;&#039;&#039;Static Pulse&#039;&#039;&#039;, dealing 20% damage over 6 meters&lt;br /&gt;
|Secondary perk, requires Lightning&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkFamily Lightning Child2.png|64px|class=dzr_perk dzr_perk_child]]&lt;br /&gt;
|&#039;&#039;&#039;Conductive&#039;&#039;&#039;&lt;br /&gt;
| +15% {{Lightning damage}}&lt;br /&gt;
+25% &#039;&#039;&#039;Proc Chance to&#039;&#039;&#039; {{Chain Lightning}} and &#039;&#039;&#039;Lightning Bolt&#039;&#039;&#039;&lt;br /&gt;
|Secondary perk, requires Lightning&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
==== Void ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Icon&lt;br /&gt;
!Name&lt;br /&gt;
!Benefit&lt;br /&gt;
!Family&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkFamily Void Parent.png|64px|class=dzr_perk dzr_perk_parent]]&lt;br /&gt;
|&#039;&#039;&#039;Void&#039;&#039;&#039;&lt;br /&gt;
| +30% &#039;&#039;&#039;Void Damage&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;Void Damage&#039;&#039;&#039; applies &#039;&#039;&#039;Corruption&#039;&#039;&#039;, reducing the target&#039;s damage by 20% for 8 seconds&lt;br /&gt;
|Primary Void perk&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkFamily Void Child4.png|64px|class=dzr_perk dzr_perk_child]]&lt;br /&gt;
|&#039;&#039;&#039;Umbral Sight&#039;&#039;&#039;&lt;br /&gt;
| +20% &#039;&#039;&#039;Void Damage&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;Corruption&#039;&#039;&#039; targets at least 10 meters away take +30% &lt;br /&gt;
|Secondary perk, requires Void&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkFamily Void Child3.png|64px|class=dzr_perk dzr_perk_child]]&lt;br /&gt;
|&#039;&#039;&#039;Dark Strike&#039;&#039;&#039;&lt;br /&gt;
| +15% &#039;&#039;&#039;Void Damage&#039;&#039;&#039;&lt;br /&gt;
Killing a &#039;&#039;&#039;Corrupted&#039;&#039;&#039; target activates &#039;&#039;&#039;Dark Strike&#039;&#039;&#039;, dealing 150 &#039;&#039;&#039;Void Damage&#039;&#039;&#039; to the nearest enemy&lt;br /&gt;
|Secondary perk, requires Void&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkFamily Void Child2.png|64px|class=dzr_perk dzr_perk_child]]&lt;br /&gt;
|&#039;&#039;&#039;Inner Abyss&#039;&#039;&#039;&lt;br /&gt;
| +15% &#039;&#039;&#039;Void Damage&#039;&#039;&#039;&lt;br /&gt;
+25% &#039;&#039;&#039;Proc Chance&#039;&#039;&#039; to &#039;&#039;&#039;Void Tendrils&#039;&#039;&#039; and &#039;&#039;&#039;Singularity&#039;&#039;&#039;&lt;br /&gt;
|Secondary perk, requires Void&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkFamily Void Child1.png|64px|class=dzr_perk dzr_perk_child]]&lt;br /&gt;
|&#039;&#039;&#039;Doombinder&#039;&#039;&#039;&lt;br /&gt;
| +25% &#039;&#039;&#039;Void Damage&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;Corruption&#039;&#039;&#039; lasts for an additional 2 seconds, and each affected enemy increases your &#039;&#039;&#039;Grenade Damage&#039;&#039;&#039; by 10%&lt;br /&gt;
|Secondary perk, requires Void&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
==== Plasma ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Icon&lt;br /&gt;
!Name&lt;br /&gt;
!Benefit&lt;br /&gt;
!Family&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkFamily Plasma Parent.png|64px|class=dzr_perk dzr_perk_parent]]&lt;br /&gt;
|&#039;&#039;&#039;Plasma&#039;&#039;&#039;&lt;br /&gt;
| +30% &#039;&#039;&#039;Plasma Damage&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;Plasma Damage&#039;&#039;&#039; applies &#039;&#039;&#039;Flux&#039;&#039;&#039;, reducing the target&#039;s &#039;&#039;&#039;Attack Rate&#039;&#039;&#039; by 30% for 6 seconds&lt;br /&gt;
|Primary Plasma perk&lt;br /&gt;
Unlocked by completing Zone 1 on any difficulty&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkFamily Plasma Child3.png|64px|class=dzr_perk dzr_perk_child]]&lt;br /&gt;
|&#039;&#039;&#039;Core Vent&#039;&#039;&#039;&lt;br /&gt;
| +15% &#039;&#039;&#039;Plasma Damage&#039;&#039;&#039;&lt;br /&gt;
Killing a &#039;&#039;&#039;Fluxed&#039;&#039;&#039; target releases two energy orbs, dealing 50 &#039;&#039;&#039;Plasma Damage&#039;&#039;&#039;.  Hit targets release a second burst&lt;br /&gt;
|Secondary perk, requires Plasma&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkFamily Plasma Child2.png|64px|class=dzr_perk dzr_perk_child]]&lt;br /&gt;
|&#039;&#039;&#039;Ionized Flow&#039;&#039;&#039;&lt;br /&gt;
| +15% &#039;&#039;&#039;Plasma Damage&#039;&#039;&#039;&lt;br /&gt;
+25% &#039;&#039;&#039;Proc Chance&#039;&#039;&#039; to &#039;&#039;&#039;Plasma Ball&#039;&#039;&#039; and &#039;&#039;&#039;Plasma Seeker&#039;&#039;&#039;&lt;br /&gt;
|Secondary perk, requires Plasma&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkFamily Plasma Child1.png|64px|class=dzr_perk dzr_perk_child]]&lt;br /&gt;
|&#039;&#039;&#039;Power Spill&#039;&#039;&#039;&lt;br /&gt;
| +20% &#039;&#039;&#039;Plasma Damage&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;Flux&#039;&#039;&#039; lasts an additional 2 seconds.  When damaging a &#039;&#039;&#039;Fluxed&#039;&#039;&#039; target, it has a 25% chance to spread within 10 meters&lt;br /&gt;
|Secondary perk, requires Plasma&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkFamily Plasma Child4.png|64px|class=dzr_perk dzr_perk_child]]&lt;br /&gt;
|&#039;&#039;&#039;Plasma Bloom&#039;&#039;&#039;&lt;br /&gt;
| +15% &#039;&#039;&#039;Plasma Damage&#039;&#039;&#039;&lt;br /&gt;
+5% &#039;&#039;&#039;Fire Rate&#039;&#039;&#039; and &#039;&#039;&#039;Reload Speed&#039;&#039;&#039; for each enemy affected by &#039;&#039;&#039;Flux&#039;&#039;&#039; (max 30%)&lt;br /&gt;
|Secondary perk, requires Plasma&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
==== Psionic ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Icon&lt;br /&gt;
!Name&lt;br /&gt;
!Benefit&lt;br /&gt;
!Family&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkFamily Psionic Parent.png|64px|class=dzr_perk dzr_perk_parent]]&lt;br /&gt;
|&#039;&#039;&#039;Psionic&#039;&#039;&#039;&lt;br /&gt;
| +30% &#039;&#039;&#039;Psionic Damage&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;Psionic Damage&#039;&#039;&#039; applies &#039;&#039;&#039;Fracture&#039;&#039;&#039;, adding a 15% &#039;&#039;&#039;Stagger&#039;&#039;&#039; chance for 5 seconds&lt;br /&gt;
|Primary Psionic perk&lt;br /&gt;
Unlocked by completing Zone 2 on any difficulty&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkFamily Psionic Chidl1.png|64px|class=dzr_perk dzr_perk_child]]&lt;br /&gt;
|&#039;&#039;&#039;Neuroshock&#039;&#039;&#039;&lt;br /&gt;
| +20% &#039;&#039;&#039;Psionic Damage&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;Fracture&#039;&#039;&#039; increases &#039;&#039;&#039;Stagger&#039;&#039;&#039; chance by an additional 10% and reduces its &#039;&#039;&#039;Cooldown&#039;&#039;&#039; by 3 seconds&lt;br /&gt;
|Secondary perk, requires Psionic&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkFamily Psionic Child3.png|64px|class=dzr_perk dzr_perk_child]]&lt;br /&gt;
|&#039;&#039;&#039;Cognitive Quake&#039;&#039;&#039;&lt;br /&gt;
| +15% &#039;&#039;&#039;Psionic Damage&#039;&#039;&#039;&lt;br /&gt;
Killing a &#039;&#039;&#039;Fractured&#039;&#039;&#039; target releases a &#039;&#039;&#039;Psychic Shockwave&#039;&#039;&#039; and &#039;&#039;&#039;Pushing Back&#039;&#039;&#039; targets over 8 meters&lt;br /&gt;
|Secondary perk, requires Psionic&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkFamily Psionic Child4.png|64px|class=dzr_perk dzr_perk_child]]&lt;br /&gt;
|&#039;&#039;&#039;Thoughtstream&#039;&#039;&#039;&lt;br /&gt;
| +15% &#039;&#039;&#039;Psionic Damage&#039;&#039;&#039;&lt;br /&gt;
+20% damage while &#039;&#039;&#039;Hipfiring&#039;&#039;&#039; against &#039;&#039;&#039;Fractured&#039;&#039;&#039; targets&lt;br /&gt;
|Secondary perk, requires Psionic&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkFamily Psionic Child2.png|64px|class=dzr_perk dzr_perk_child]]&lt;br /&gt;
|&#039;&#039;&#039;Cerebral Flow&#039;&#039;&#039;&lt;br /&gt;
| +15% &#039;&#039;&#039;Psionic Damage&#039;&#039;&#039;&lt;br /&gt;
+25% &#039;&#039;&#039;Proc Chance&#039;&#039;&#039; to &#039;&#039;&#039;Psychic Punch&#039;&#039;&#039; and &#039;&#039;&#039;Telekinetic Slam&#039;&#039;&#039;&lt;br /&gt;
|Secondary perk, requires Psionic&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Phobos15</name></author>
	</entry>
	<entry>
		<id>https://wiki.tribesdepot.com/index.php?title=Deadzone:_Rogue/Perks&amp;diff=19386</id>
		<title>Deadzone: Rogue/Perks</title>
		<link rel="alternate" type="text/html" href="https://wiki.tribesdepot.com/index.php?title=Deadzone:_Rogue/Perks&amp;diff=19386"/>
		<updated>2025-09-11T21:10:40Z</updated>

		<summary type="html">&lt;p&gt;Phobos15: Splitting the table up part 3&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Starting from Security Level 2, perk rooms will reward the player with a choice between three perks. The first three choices allow the player to choose their primary perks. All subsequent choices are secondary perks. Each primary perk adds a selection of four possible secondary perks that may be chosen. Up to three secondary perks per primary perk may be chosen in a single run.&lt;br /&gt;
&lt;br /&gt;
Perks are one of the most impactful forms of progression in Deadzone: Rogue. Due to their limited selection, they should be considered carefully.  There are three categories of perks: Combat Perks, Protective Perks, and Elemental Perks.&lt;br /&gt;
&lt;br /&gt;
=== Combat Perks ===&lt;br /&gt;
Multiple combat primary perks can be chosen per run.&lt;br /&gt;
&lt;br /&gt;
==== Chromatic Cells ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Icon&lt;br /&gt;
!Name&lt;br /&gt;
!Benefit&lt;br /&gt;
!Notes&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkFamily Chroma Parent.png|64px|class=dzr_perk dzr_perk_parent]]&lt;br /&gt;
|&#039;&#039;&#039;Chromatic Cells&#039;&#039;&#039;&lt;br /&gt;
| +30% &#039;&#039;&#039;Elemental Damage&#039;&#039;&#039;&lt;br /&gt;
Applying an &#039;&#039;&#039;Elemental Debuff&#039;&#039;&#039; has a 30% chance to apply an additional &#039;&#039;&#039;Elemental Debuff&#039;&#039;&#039;&lt;br /&gt;
|Primary Chroma perk&lt;br /&gt;
Unlocked after completing Zone 3: Uniform Chaos III&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkFamily Chroma Child2.png|64px|class=dzr_perk dzr_perk_child]]&lt;br /&gt;
|&#039;&#039;&#039;Opalescent Diffraction&#039;&#039;&#039;&lt;br /&gt;
| +30% &#039;&#039;&#039;Elemental Damage&#039;&#039;&#039;&lt;br /&gt;
Damaging enemies with 2+ &#039;&#039;&#039;Elemental Damage&#039;&#039;&#039; applies &#039;&#039;&#039;Chroma Diffraction&#039;&#039;&#039;, increasing &#039;&#039;&#039;Proc Chance&#039;&#039;&#039; against the target by +20%&lt;br /&gt;
|Secondary perk, requires Chromatic Cells&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkFamily Chroma Child3.png|64px|class=dzr_perk dzr_perk_child]]&lt;br /&gt;
|&#039;&#039;&#039;Prismatic Rebirth&#039;&#039;&#039;&lt;br /&gt;
| +10% &#039;&#039;&#039;Elemental Damage&#039;&#039;&#039;&lt;br /&gt;
Killing an enemy with 5 &#039;&#039;&#039;Elemental Debuffs&#039;&#039;&#039; (including Chromatic) triggers &#039;&#039;&#039;Prismatic Rebirth&#039;&#039;&#039;, dealing 500 &#039;&#039;&#039;Elemental Damage&#039;&#039;&#039; over 15 meters&lt;br /&gt;
|Secondary perk, requires Chromatic Cells&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkFamily Chroma Child4.png|64px|class=dzr_perk dzr_perk_child]]&lt;br /&gt;
|&#039;&#039;&#039;Empowered Refraction&#039;&#039;&#039;&lt;br /&gt;
| +15% &#039;&#039;&#039;Elemental Damage&#039;&#039;&#039;&lt;br /&gt;
Elemental Procs on enemies with 3+ &#039;&#039;&#039;Elemental Debuffs&#039;&#039;&#039; (including Chromatic) applies &#039;&#039;&#039;Chroma Refraction&#039;&#039;&#039;, increasing &#039;&#039;&#039;Proc Damage&#039;&#039;&#039; to the target by 20%&lt;br /&gt;
|Secondary perk, requires Chromatic Cells&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkFamily Chroma Child1.png|64px|class=dzr_perk dzr_perk_child]]&lt;br /&gt;
|&#039;&#039;&#039;Iridescent Channeling&#039;&#039;&#039;&lt;br /&gt;
| +20% &#039;&#039;&#039;Elemental Damage&#039;&#039;&#039;&lt;br /&gt;
Applying an &#039;&#039;&#039;Elemental Debuff&#039;&#039;&#039; deals 30 damage of that element&lt;br /&gt;
|Secondary perk, requires Chromatic Cells&lt;br /&gt;
|}&lt;br /&gt;
==== &#039;&#039;&#039;Grenade Cascade&#039;&#039;&#039; ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Icon&lt;br /&gt;
!Name&lt;br /&gt;
!Benefit&lt;br /&gt;
!Notes&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkFamily Grenade Parent.png|64px|class=dzr_perk dzr_perk_parent]]&lt;br /&gt;
|&#039;&#039;&#039;Grenade Cascade&#039;&#039;&#039;&lt;br /&gt;
| +30% &#039;&#039;&#039;Grenade Damage&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;Grenade&#039;&#039;&#039; kills have a 35% chance to spawn another &#039;&#039;&#039;Grenade&#039;&#039;&#039; under the nearest enemy&lt;br /&gt;
|Primary Grenade perk&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkFamily Grenade Child1.png|64px|class=dzr_perk dzr_perk_child]]&lt;br /&gt;
|&#039;&#039;&#039;Double Detonation&#039;&#039;&#039;&lt;br /&gt;
| +1 &#039;&#039;&#039;Grenade Charge&#039;&#039;&#039;&lt;br /&gt;
Your &#039;&#039;&#039;Grenade Damage&#039;&#039;&#039; is increased by 20% and its &#039;&#039;&#039;Explosion Radius&#039;&#039;&#039; is increased by 25%&lt;br /&gt;
|Secondary perk, requires Grenade Cascade&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkFamily Grenade Child2.png|64px|class=dzr_perk dzr_perk_child]]&lt;br /&gt;
|&#039;&#039;&#039;Blast Amp&#039;&#039;&#039;&lt;br /&gt;
| +1 &#039;&#039;&#039;Grenade Charge&#039;&#039;&#039;&lt;br /&gt;
+20% &#039;&#039;&#039;Grenade Damage&#039;&#039;&#039;&lt;br /&gt;
+20% &#039;&#039;&#039;Grenade Damage&#039;&#039;&#039; &lt;br /&gt;
+15% bonus damage for each target in its explosion&lt;br /&gt;
|Secondary perk, requires Grenade Cascade&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkFamily Grenade Child3.png|64px|class=dzr_perk dzr_perk_child]]&lt;br /&gt;
|&#039;&#039;&#039;Overcharge&#039;&#039;&#039;&lt;br /&gt;
| +10% &#039;&#039;&#039;Grenade Damage&#039;&#039;&#039;&lt;br /&gt;
Hold to charge your &#039;&#039;&#039;Grenade&#039;&#039;&#039; over 2.5 seconds for +50% damage.  Each kill reduces &#039;&#039;&#039;Cooldown&#039;&#039;&#039; by 1 second&lt;br /&gt;
|Secondary perk, requires Grenade Cascade&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkFamily Grenade Child4.png|64px|class=dzr_perk dzr_perk_child]]&lt;br /&gt;
|&#039;&#039;&#039;Exposing Explosion&#039;&#039;&#039;&lt;br /&gt;
| +10% &#039;&#039;&#039;Grenade Damage&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;Grenades&#039;&#039;&#039; deal 30% more damage to enemies above 80% &#039;&#039;&#039;Health&#039;&#039;&#039;. Targets take +15% &#039;&#039;&#039;Weapon Damage&#039;&#039;&#039; for 3 seconds&lt;br /&gt;
|Secondary perk, requires Grenade Cascade&lt;br /&gt;
|}&lt;br /&gt;
==== &#039;&#039;&#039;Ghost Blade&#039;&#039;&#039; ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Icon&lt;br /&gt;
!Name&lt;br /&gt;
!Benefit&lt;br /&gt;
!Notes&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkFamily Melee Parent.png|64px|class=dzr_perk dzr_perk_parent]]&lt;br /&gt;
|&#039;&#039;&#039;Ghost Blade&#039;&#039;&#039;&lt;br /&gt;
| +45% &#039;&#039;&#039;Melee Damage&#039;&#039;&#039;&lt;br /&gt;
Killing a target with your &#039;&#039;&#039;Melee Weapon&#039;&#039;&#039; grants &#039;&#039;&#039;Stealth&#039;&#039;&#039; for 5 seconds&lt;br /&gt;
|Primary Melee perk&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkFamily Melee Child1.png|64px|class=dzr_perk dzr_perk_child]]&lt;br /&gt;
|&#039;&#039;&#039;Backstab&#039;&#039;&#039;&lt;br /&gt;
| +45% &#039;&#039;&#039;Melee Damage&#039;&#039;&#039;&lt;br /&gt;
Deal 50% more &#039;&#039;&#039;Melee Damage&#039;&#039;&#039; when &#039;&#039;&#039;Backstabbing&#039;&#039;&#039;&lt;br /&gt;
|Secondary perk, requires Ghost Blade&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkFamily Melee Child2.png|64px|class=dzr_perk dzr_perk_child]]&lt;br /&gt;
|&#039;&#039;&#039;Honed Edge&#039;&#039;&#039;&lt;br /&gt;
| +45% &#039;&#039;&#039;Melee Damage&#039;&#039;&#039;&lt;br /&gt;
+40% &#039;&#039;&#039;Proc Chance&#039;&#039;&#039; with &#039;&#039;&#039;Melee Weapons&#039;&#039;&#039;&lt;br /&gt;
|Secondary perk, requires Ghost Blade&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkFamily Melee Child3.png|64px|class=dzr_perk dzr_perk_child]]&lt;br /&gt;
|&#039;&#039;&#039;Warstride&#039;&#039;&#039;&lt;br /&gt;
| +45% &#039;&#039;&#039;Melee Damage&#039;&#039;&#039;&lt;br /&gt;
+20% &#039;&#039;&#039;Melee Lunge Distance&#039;&#039;&#039;, and +15% &#039;&#039;&#039;Melee Attack Radius&#039;&#039;&#039;&lt;br /&gt;
|Secondary perk, requires Ghost Blade&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkFamily Melee Child4.png|64px|class=dzr_perk dzr_perk_child]]&lt;br /&gt;
|&#039;&#039;&#039;Hammer the Gap&#039;&#039;&#039;&lt;br /&gt;
| +45% &#039;&#039;&#039;Melee Damage&#039;&#039;&#039;&lt;br /&gt;
Consecutive Melee hits increase &#039;&#039;&#039;Melee Damage&#039;&#039;&#039; by 20% (max 100%) for 5 seconds&lt;br /&gt;
|Secondary perk, requires Ghost Blade&lt;br /&gt;
|}&lt;br /&gt;
==== &#039;&#039;&#039;Bot Companion&#039;&#039;&#039; ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Icon&lt;br /&gt;
!Name&lt;br /&gt;
!Benefit&lt;br /&gt;
!Notes&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkFamily Bot Parent.png|64px|class=dzr_perk dzr_perk_parent]]&lt;br /&gt;
|&#039;&#039;&#039;Bot Companion&#039;&#039;&#039;&lt;br /&gt;
| +1 &#039;&#039;&#039;Companion Bot&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;Companion Bots&#039;&#039;&#039; assist you in combat, and respawn after being destroyed&lt;br /&gt;
|Primary Bot perk&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkFamily Bot Child1.png|64px|class=dzr_perk dzr_perk_child]]&lt;br /&gt;
|&#039;&#039;&#039;Powerful Bot&#039;&#039;&#039;&lt;br /&gt;
| +1 &#039;&#039;&#039;Companion Bot&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;Companion Bots&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
* +15% Health and Damage&lt;br /&gt;
* +35% Damage&lt;br /&gt;
|Secondary perk, requires Bot Companion&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkFamily Bot Child2.png|64px|class=dzr_perk dzr_perk_child]]&lt;br /&gt;
|&#039;&#039;&#039;Rapid Fire Bot&#039;&#039;&#039;&lt;br /&gt;
| +1 &#039;&#039;&#039;Companion Bot&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;Companion Bots&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
* +15% Health and Damage&lt;br /&gt;
* +20% Fire Rate&lt;br /&gt;
|Secondary perk, requires Bot Companion&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkFamily Bot Child3.png|64px|class=dzr_perk dzr_perk_child]]&lt;br /&gt;
|&#039;&#039;&#039;Prepared Bot&#039;&#039;&#039;&lt;br /&gt;
| +1 &#039;&#039;&#039;Companion Bot&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;Companion Bots&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
* +15% Health and Damage&lt;br /&gt;
* Gain an &#039;&#039;&#039;Elemental Enhancement&#039;&#039;&#039;&lt;br /&gt;
* Respawn 50% faster&lt;br /&gt;
|Secondary perk, requires Bot Companion&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkFamily Bot Child4.png|64px|class=dzr_perk dzr_perk_child]]&lt;br /&gt;
|&#039;&#039;&#039;Elemental Bot&#039;&#039;&#039;&lt;br /&gt;
| +1 &#039;&#039;&#039;Companion Bot&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;Companion Bots&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
* +15% Health and Damage&lt;br /&gt;
* Gain an &#039;&#039;&#039;Elemental Enhancement&#039;&#039;&#039;&lt;br /&gt;
* Receive all of your &#039;&#039;&#039;Elemental Damage&#039;&#039;&#039; bonuses&lt;br /&gt;
|Secondary perk, requires Bot Companion&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
==== &#039;&#039;&#039;Locked &amp;amp; Loaded&#039;&#039;&#039; ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Icon&lt;br /&gt;
!Name&lt;br /&gt;
!Benefit&lt;br /&gt;
!Notes&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkFamily WeaponMaster Parent.png|64px|class=dzr_perk dzr_perk_parent]]&lt;br /&gt;
|&#039;&#039;&#039;Locked &amp;amp; Loaded&#039;&#039;&#039;&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+15% Weapon Damage&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Killing an enemy &#039;&#039;&#039;Refills&#039;&#039;&#039; your unequipped weapon&#039;s magazine&lt;br /&gt;
|Primary Weapon Master perk&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkFamily WeaponMaster Child2.png|64px|class=dzr_perk dzr_perk_child]]&lt;br /&gt;
|&#039;&#039;&#039;Mag Link&#039;&#039;&#039;&lt;br /&gt;
| +15% &#039;&#039;&#039;Weapon Damage&#039;&#039;&#039;&lt;br /&gt;
Killing an enemy &#039;&#039;&#039;Refills&#039;&#039;&#039; your unequipped weapon&#039;s eapons don&#039;t consume ammo for 3 seconds after swapping&lt;br /&gt;
|Secondary perk, requires Locked &amp;amp; Loaded&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkFamily WeaponMaster Child1.png|64px|class=dzr_perk dzr_perk_child]]&lt;br /&gt;
|&#039;&#039;&#039;Empowered Synergy&#039;&#039;&#039;&lt;br /&gt;
| +15% &#039;&#039;&#039;Weapon Damage&#039;&#039;&#039;&lt;br /&gt;
+25% &#039;&#039;&#039;Weapon&#039;&#039;&#039; &#039;&#039;&#039;Damage&#039;&#039;&#039; for 5 seconds after killing an enemy&lt;br /&gt;
|Secondary perk, requires Locked &amp;amp; Loaded&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkFamily WeaponMaster Child4.png|64px|class=dzr_perk dzr_perk_child]]&lt;br /&gt;
|&#039;&#039;&#039;Harmonic Striker&#039;&#039;&#039;&lt;br /&gt;
| +15% &#039;&#039;&#039;Weapon Damage&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;Melee&#039;&#039;&#039; kills reduce &#039;&#039;&#039;Grenade Cooldown&#039;&#039;&#039; by 0.5 seconds.  &#039;&#039;&#039;Grenade&#039;&#039;&#039; kills boost &#039;&#039;&#039;Melee Damage&#039;&#039;&#039; by 10% per kill for 3 seconds&lt;br /&gt;
|Secondary perk, requires Locked &amp;amp; Loaded&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkFamily WeaponMaster Child3.png|64px|class=dzr_perk dzr_perk_child]]&lt;br /&gt;
|&#039;&#039;&#039;Ascending Swap&#039;&#039;&#039;&lt;br /&gt;
| +15% &#039;&#039;&#039;Weapon Damage&#039;&#039;&#039;&lt;br /&gt;
Swapping weapons grants +15% Fire Rate and 20% damage for 5 seconds&lt;br /&gt;
|Secondary perk, requires Locked &amp;amp; Loaded&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
==== &#039;&#039;&#039;Combat Instincts&#039;&#039;&#039; ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Icon&lt;br /&gt;
!Name&lt;br /&gt;
!Benefit&lt;br /&gt;
!Notes&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkFamily CombatStyle Parent.png|64px|class=dzr_perk dzr_perk_parent]]&lt;br /&gt;
|&#039;&#039;&#039;Combat Instincts&#039;&#039;&#039;&lt;br /&gt;
| +25% &#039;&#039;&#039;Weapon Damage&#039;&#039;&#039;&lt;br /&gt;
+15% &#039;&#039;&#039;Movement Speed&#039;&#039;&#039; and &#039;&#039;&#039;Sprint Speed&#039;&#039;&#039;.  +35% &#039;&#039;&#039;Dodge&#039;&#039;&#039; chance for 1 second after &#039;&#039;&#039;Dashing&#039;&#039;&#039;&lt;br /&gt;
|Primary Combat Style perk&lt;br /&gt;
Unlocked after completing Zone 3: Legion&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkFamily CombatStyle Child1.png|64px|class=dzr_perk dzr_perk_child]]&lt;br /&gt;
|&#039;&#039;&#039;Adrenal Reflex&#039;&#039;&#039;&lt;br /&gt;
| +20% damage within 10 meters&lt;br /&gt;
&#039;&#039;&#039;Hipfiring&#039;&#039;&#039; kills within 10 meters:&lt;br /&gt;
&lt;br /&gt;
* Refund 15% &#039;&#039;&#039;Magazine&#039;&#039;&#039;&lt;br /&gt;
* +5% &#039;&#039;&#039;Fire Rate&#039;&#039;&#039; for 10 seconds (max 25%)&lt;br /&gt;
|Secondary perk, requires Combat Instincts&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkFamily CombatStyle Child2.png|64px|class=dzr_perk dzr_perk_child]]&lt;br /&gt;
|&#039;&#039;&#039;Cutting Edge&#039;&#039;&#039;&lt;br /&gt;
| +20% damage within 10 meters&lt;br /&gt;
While &#039;&#039;&#039;Aiming&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
* +25% &#039;&#039;&#039;Movement Speed&#039;&#039;&#039;&lt;br /&gt;
* +20% &#039;&#039;&#039;Stagger&#039;&#039;&#039; chance to  {{Weakpoint}} hits within 10 meters&lt;br /&gt;
|Secondary perk, requires Combat Instincts&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkFamily CombatStyle Child3.png|64px|class=dzr_perk dzr_perk_child]]&lt;br /&gt;
|&#039;&#039;&#039;Reactive Marksman&#039;&#039;&#039;&lt;br /&gt;
| +20% damage beyond 10 meters&lt;br /&gt;
While &#039;&#039;&#039;Hipfiring&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
* -20% &#039;&#039;&#039;Weapon Spread&#039;&#039;&#039;&lt;br /&gt;
* Every Third Hit: +5% {{Critical Hit Chance}} for 5 seconds (max 30%)&lt;br /&gt;
|Secondary perk, requires Combat Instincts&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkFamily CombatStyle Child4.png|64px|class=dzr_perk dzr_perk_child]]&lt;br /&gt;
|&#039;&#039;&#039;Precision Protocol&#039;&#039;&#039;&lt;br /&gt;
| +20% damage beyond 10 meters&lt;br /&gt;
While &#039;&#039;&#039;Aiming&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
* -20% &#039;&#039;&#039;Recoil&#039;&#039;&#039;&lt;br /&gt;
* Consecutive Hits: +5% {{Weakpoint}} &#039;&#039;&#039;Damage&#039;&#039;&#039;&lt;br /&gt;
|Secondary perk, requires Combat Instincts&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
==== Lead Head ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Icon&lt;br /&gt;
!Name&lt;br /&gt;
!Benefit&lt;br /&gt;
!Notes&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkFamily Gunner Parent.png|64px|class=dzr_perk dzr_perk_parent]]&lt;br /&gt;
|&#039;&#039;&#039;Lead Head&#039;&#039;&#039;&lt;br /&gt;
| +30% &#039;&#039;&#039;Gun Damage&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;Weapon Handling&#039;&#039;&#039;: &lt;br /&gt;
&lt;br /&gt;
* +10% &#039;&#039;&#039;Reload Speed&#039;&#039;&#039; and &#039;&#039;&#039;Spread&#039;&#039;&#039;&lt;br /&gt;
* -20% &#039;&#039;&#039;Recoil&#039;&#039;&#039; and &#039;&#039;&#039;Damage Falloff&#039;&#039;&#039;&lt;br /&gt;
* Consecutive Hits: +2% &#039;&#039;&#039;Damage&#039;&#039;&#039; (max 20%)&lt;br /&gt;
|Primary Gunner perk&lt;br /&gt;
Unlocked after completing Zone 2: Uniform Chaos II&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkFamily Gunner Child1.png|64px|class=dzr_perk dzr_perk_child]]&lt;br /&gt;
|&#039;&#039;&#039;Sidearm Savant&#039;&#039;&#039;&lt;br /&gt;
| +20% &#039;&#039;&#039;Gun Damage&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;Secondary Weapon&#039;&#039;&#039;: &lt;br /&gt;
&lt;br /&gt;
* +15% &#039;&#039;&#039;Damage Falloff&#039;&#039;&#039;&lt;br /&gt;
* +15% {{Critical Hit Chance}}&lt;br /&gt;
* Attacks &#039;&#039;&#039;Pierce&#039;&#039;&#039; for 70% damage&lt;br /&gt;
|Secondary perk, requires Lead Head&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkFamily Gunner Child2.png|64px|class=dzr_perk dzr_perk_child]]&lt;br /&gt;
|&#039;&#039;&#039;Armor Breaker&#039;&#039;&#039;&lt;br /&gt;
| +20% &#039;&#039;&#039;Gun Damage&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;Secondary Weapon&#039;&#039;&#039;: &lt;br /&gt;
&lt;br /&gt;
* -20% &#039;&#039;&#039;Bullet Spread&#039;&#039;&#039;&lt;br /&gt;
* +20% &#039;&#039;&#039;Reload Speed&#039;&#039;&#039;&lt;br /&gt;
* Consecutive Hits: +2% &#039;&#039;&#039;Damage&#039;&#039;&#039; (max 20%)&lt;br /&gt;
|Secondary perk, requires Lead Head&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkFamily Gunner Child3.png|64px|class=dzr_perk dzr_perk_child]]&lt;br /&gt;
|&#039;&#039;&#039;Heavy Handed&#039;&#039;&#039;&lt;br /&gt;
| +20% &#039;&#039;&#039;Gun Damage&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;Primary Weapon&#039;&#039;&#039;: &lt;br /&gt;
&lt;br /&gt;
* +20% &#039;&#039;&#039;Magazine Size&#039;&#039;&#039;&lt;br /&gt;
* -20% &#039;&#039;&#039;Recoil&#039;&#039;&#039;&lt;br /&gt;
* Every second firing: +10% &#039;&#039;&#039;Damage Resistance&#039;&#039;&#039; (max 30%)&lt;br /&gt;
|Secondary perk, requires Lead Head&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkFamily Gunner Child4.png|64px|class=dzr_perk dzr_perk_child]]&lt;br /&gt;
|&#039;&#039;&#039;Kinetic Lance&#039;&#039;&#039;&lt;br /&gt;
| +20% &#039;&#039;&#039;Gun Damage&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;Primary Weapon&#039;&#039;&#039;: &lt;br /&gt;
&lt;br /&gt;
* +15% &#039;&#039;&#039;ADS Move Speed&#039;&#039;&#039;&lt;br /&gt;
* +15% {{Weakpoint}} &#039;&#039;&#039;Damage&#039;&#039;&#039;&lt;br /&gt;
* {{Weakpoint}} &#039;&#039;&#039;Shots&#039;&#039;&#039; &#039;&#039;&#039;Ricochet&#039;&#039;&#039; for 30% damage&lt;br /&gt;
|Secondary perk, requires Lead Head&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Protective Perks ===&lt;br /&gt;
Only one protective primary perk can be chosen per run, and then secondary perks can be chosen.  Protective perks are unlocked after completing Zone 2: Headhunter.&lt;br /&gt;
==== Chromatic Cells ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Icon&lt;br /&gt;
!Name&lt;br /&gt;
!Benefit&lt;br /&gt;
!Notes&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkFamily Shield Parent.png|64px|class=dzr_perk dzr_perk_parent]]&lt;br /&gt;
|&#039;&#039;&#039;Shield Optimizer&#039;&#039;&#039;&lt;br /&gt;
| +30% {{Shield}}&#039;&#039;&#039;s&#039;&#039;&#039;&lt;br /&gt;
Deal 25% more damage while above 50% {{Shield}}, and reduce &#039;&#039;&#039;Recharge Delay&#039;&#039;&#039; by 5 seconds&lt;br /&gt;
|Primary Shield perk&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkFamily Shield Child1.png|64px|class=dzr_perk dzr_perk_child]]&lt;br /&gt;
|&#039;&#039;&#039;Emergency Overclock&#039;&#039;&#039;&lt;br /&gt;
| +15% {{Shield}}&#039;&#039;&#039;s&#039;&#039;&#039;&lt;br /&gt;
When your {{Shield}}&#039;&#039;&#039;s&#039;&#039;&#039; break, they recharge 100% faster and &#039;&#039;&#039;Recharge Delay&#039;&#039;&#039; is reduced by 4 seconds&lt;br /&gt;
|Secondary perk, requires Shield Optimizer&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkFamily Shield Child3.png|64px|class=dzr_perk dzr_perk_child]]&lt;br /&gt;
|&#039;&#039;&#039;Reactive Reflection&#039;&#039;&#039;&lt;br /&gt;
| +15% {{Shield}}&#039;&#039;&#039;s&#039;&#039;&#039;&lt;br /&gt;
{{Shield}}&#039;&#039;&#039;s&#039;&#039;&#039; reflect 200% of incoming damage back to the attacker&lt;br /&gt;
|Secondary perk, requires Shield Optimizer&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkFamily Shield Child2.png|64px|class=dzr_perk dzr_perk_child]]&lt;br /&gt;
|&#039;&#039;&#039;Power Routing&#039;&#039;&#039;&lt;br /&gt;
| +15% {{Shield}}&#039;&#039;&#039;s&#039;&#039;&#039;&lt;br /&gt;
While your {{Shield}}&#039;&#039;&#039;s&#039;&#039;&#039; are intact, &#039;&#039;&#039;Cooldowns&#039;&#039;&#039; are reduced by 15% and kills restore 2 {{Shield}}&#039;&#039;&#039;s&#039;&#039;&#039;&lt;br /&gt;
|Secondary perk, requires Shield Optimizer&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkFamily Shield Child4.png|64px|class=dzr_perk dzr_perk_child]]&lt;br /&gt;
|&#039;&#039;&#039;Overcharge Driver&#039;&#039;&#039;&lt;br /&gt;
| +15% {{Shield}}&#039;&#039;&#039;s&#039;&#039;&#039;&lt;br /&gt;
When your {{Shield}}&#039;&#039;&#039;s&#039;&#039;&#039; fully recharge, for 5 seconds gain:&lt;br /&gt;
&lt;br /&gt;
* +20% &#039;&#039;&#039;Movement Speed&#039;&#039;&#039;&lt;br /&gt;
* +20% &#039;&#039;&#039;Fire Rate&#039;&#039;&#039;&lt;br /&gt;
|Secondary perk, requires Shield Optimizer&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Vitalizer ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Icon&lt;br /&gt;
!Name&lt;br /&gt;
!Benefit&lt;br /&gt;
!Family&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkFamily Health Parent.png|64px|class=dzr_perk dzr_perk_parent]]&lt;br /&gt;
|&#039;&#039;&#039;Vitalizer&#039;&#039;&#039;&lt;br /&gt;
| +25% &#039;&#039;&#039;Max Health&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;Health Orbs&#039;&#039;&#039; heal for +100% more.  Killing enemeis restores 5% of missing {{Health}}&lt;br /&gt;
|Primary Health perk&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkFamily Health Child4.png|64px|class=dzr_perk dzr_perk_child]]&lt;br /&gt;
|&#039;&#039;&#039;Orbital Infusion&#039;&#039;&#039;&lt;br /&gt;
| +15% &#039;&#039;&#039;Max Health&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;Health Orbs&#039;&#039;&#039; are auto-collected on drop, and collecting one increases weapon damage by 35% for 8 seconds&lt;br /&gt;
|Secondary perk, requires Vitalizer&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkFamily Health Child3.png|64px|class=dzr_perk dzr_perk_child]]&lt;br /&gt;
|&#039;&#039;&#039;Empowered Overload&#039;&#039;&#039;&lt;br /&gt;
| +15% &#039;&#039;&#039;Max Health&#039;&#039;&#039;&lt;br /&gt;
When when at full {{Health}}, overhealing grants a damage bonus for the next 8 seconds&lt;br /&gt;
|Secondary perk, requires Vitalizer&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkFamily Health Child1.png|64px|class=dzr_perk dzr_perk_child]]&lt;br /&gt;
|&#039;&#039;&#039;Critical Bastion&#039;&#039;&#039;&lt;br /&gt;
| +20% &#039;&#039;&#039;Max Health&#039;&#039;&#039;&lt;br /&gt;
When falling below 35% {{Health}}, gain a shield equal to 25% of your &#039;&#039;&#039;Max Health&#039;&#039;&#039;&lt;br /&gt;
|Secondary perk, requires Vitalizer&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkFamily Health Child2.png|64px|class=dzr_perk dzr_perk_child]]&lt;br /&gt;
|&#039;&#039;&#039;Blood Chemist&#039;&#039;&#039;&lt;br /&gt;
| +15% &#039;&#039;&#039;Max Health&#039;&#039;&#039;&lt;br /&gt;
+0.5% damage for every 1% of missing {{Health}}&lt;br /&gt;
|Secondary perk, requires Vitalizer&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Ironblood Engine ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Icon&lt;br /&gt;
!Name&lt;br /&gt;
!Benefit&lt;br /&gt;
!Family&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkFamily Armor Parent.png|64px|class=dzr_perk dzr_perk_parent]]&lt;br /&gt;
|&#039;&#039;&#039;Ironblood Engine&#039;&#039;&#039;&lt;br /&gt;
| +1,250 {{Armor}}&lt;br /&gt;
+1% damage for every 300  {{Armor}} you have&lt;br /&gt;
|Primary Armor perk&lt;br /&gt;
Unlocked after Completing Zone 2: Headhunter&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkFamily Armor Child1.png|64px|class=dzr_perk dzr_perk_child]]&lt;br /&gt;
|&#039;&#039;&#039;Momentum Plating&#039;&#039;&#039;&lt;br /&gt;
| +750 {{Armor}}&lt;br /&gt;
+150 {{Armor}} per kill for 5 seconds (max 1,500).  Each kill refreshes all stacks&lt;br /&gt;
|Secondary perk, requires Ironblood Engine&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkFamily Armor Child2.png|64px|class=dzr_perk dzr_perk_child]]&lt;br /&gt;
|&#039;&#039;&#039;Reinforced Footing&#039;&#039;&#039;&lt;br /&gt;
| +750 {{Armor}}&lt;br /&gt;
+500  {{Armor}} &#039;&#039;&#039;Rating&#039;&#039;&#039; per second while &#039;&#039;&#039;Stationary&#039;&#039;&#039; (max 2,500).  Moving reduces damage by 125 per second&lt;br /&gt;
|Secondary perk, requires Ironblood Engine&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkFamily Armor Child3.png|64px|class=dzr_perk dzr_perk_child]]&lt;br /&gt;
|&#039;&#039;&#039;Armor Spikes&#039;&#039;&#039;&lt;br /&gt;
| +1,250 {{Armor}}&lt;br /&gt;
Enemies that hit you take 50 damage plus 5% of your  {{Armor}} as bonus damage&lt;br /&gt;
|Secondary perk, requires Ironblood Engine&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkFamily Armor Child4.png|64px|class=dzr_perk dzr_perk_child]]&lt;br /&gt;
|&#039;&#039;&#039;Composite Armor&#039;&#039;&#039;&lt;br /&gt;
| +1,000 {{Armor}}&lt;br /&gt;
While above 3,000 {{Armor}}, the first hit taken is &#039;&#039;&#039;Negated&#039;&#039;&#039;.  Refreshes after 25 seconds of no damage&lt;br /&gt;
|Secondary perk, requires Ironblood Engine&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Elemental Perks ===&lt;br /&gt;
Only one elemental primary perk can be chosen per run, and then secondary perks can be chosen.&lt;br /&gt;
&lt;br /&gt;
==== Cryo ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Icon&lt;br /&gt;
!Name&lt;br /&gt;
!Benefit&lt;br /&gt;
!Family&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkFamily Cryo Parent.png|64px|class=dzr_perk dzr_perk_parent]]&lt;br /&gt;
|&#039;&#039;&#039;Cryo&#039;&#039;&#039;&lt;br /&gt;
| +30% {{Cryo Damage}}&lt;br /&gt;
{{Cryo Damage}} applies {{Chill}}, reducing the target&#039;s &#039;&#039;&#039;Movement Speed&#039;&#039;&#039; by 30% for 6 seconds&lt;br /&gt;
|Primary Cryo perk&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkFamily Cryo Child4.png|64px|class=dzr_perk dzr_perk_child]]&lt;br /&gt;
|&#039;&#039;&#039;Snow Drift&#039;&#039;&#039;&lt;br /&gt;
| +20% {{Cryo Damage}}&lt;br /&gt;
{{Chill}}&#039;&#039;&#039;ed&#039;&#039;&#039; targets within 10 meters take +25% damage&lt;br /&gt;
|Secondary perk, requires Cryo&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkFamily Cryo Child1.png|64px|class=dzr_perk dzr_perk_child]]&lt;br /&gt;
|&#039;&#039;&#039;Frostbite&#039;&#039;&#039;&lt;br /&gt;
| +25% {{Cryo Damage}}&lt;br /&gt;
{{Chill}} now reduces &#039;&#039;&#039;Attack Speed&#039;&#039;&#039; and &#039;&#039;&#039;Movement Speed&#039;&#039;&#039; by an additional 10%&lt;br /&gt;
|Secondary perk, requires Cryo&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkFamily Cryo Child2.png|64px|class=dzr_perk dzr_perk_child]]&lt;br /&gt;
|&#039;&#039;&#039;Coldsnap&#039;&#039;&#039;&lt;br /&gt;
| +15% {{Cryo Damage}}&lt;br /&gt;
+25 % &#039;&#039;&#039;Proc Chance&#039;&#039;&#039; to {{Shatter}} and {{Freeze}}&lt;br /&gt;
|Secondary perk, requires Cryo&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkFamily Cryo Child3.png|64px|class=dzr_perk dzr_perk_child]]&lt;br /&gt;
|&#039;&#039;&#039;Blizzard&#039;&#039;&#039;&lt;br /&gt;
| +25% {{Cryo Damage}}&lt;br /&gt;
Killing a {{Chill}}&#039;&#039;&#039;ed&#039;&#039;&#039; target surrounds you with a &#039;&#039;&#039;Blizzard&#039;&#039;&#039;, damaging nearby targets for 5 seconds&lt;br /&gt;
|Secondary perk, requires Cryo&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
==== Fire ===={| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Icon&lt;br /&gt;
!Name&lt;br /&gt;
!Benefit&lt;br /&gt;
!Family&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkFamily Fire Parent.png|64px|class=dzr_perk dzr_perk_parent]]&lt;br /&gt;
|&#039;&#039;&#039;Fire&#039;&#039;&#039;&lt;br /&gt;
| +30% {{Fire Damage}}&lt;br /&gt;
{{Fire Damage}} applies {{Burn}}, increasing damage dealt to the target by 10% for 5 seconds&lt;br /&gt;
|Primary Fire perk&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkFamily Fire Child1.png|64px|class=dzr_perk dzr_perk_child]]&lt;br /&gt;
|&#039;&#039;&#039;Overheat&#039;&#039;&#039;&lt;br /&gt;
| +20% {{Fire Damage}}&lt;br /&gt;
{{Burn}} now lasts an additional 2 seconds and spreads to other targets within 5 meters&lt;br /&gt;
|Secondary perk, requires Fire&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkFamily Fire Child4.png|64px|class=dzr_perk dzr_perk_child]]&lt;br /&gt;
|&#039;&#039;&#039;Searing Exposure&#039;&#039;&#039;&lt;br /&gt;
| +15% {{Fire Damage}}&lt;br /&gt;
+25% {{Weakpoint}} &#039;&#039;&#039;Damage&#039;&#039;&#039; to &#039;&#039;&#039;{{Burn}}ing&#039;&#039;&#039; targets&lt;br /&gt;
|Secondary perk, requires Fire&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkFamily Fire Child2.png|64px|class=dzr_perk dzr_perk_child]]&lt;br /&gt;
|&#039;&#039;&#039;Kindling&#039;&#039;&#039;&lt;br /&gt;
| +15% {{Fire Damage}}&lt;br /&gt;
+25% &#039;&#039;&#039;Proc Chance&#039;&#039;&#039; to {{Ignite}} and &#039;&#039;&#039;Combustion&#039;&#039;&#039;&lt;br /&gt;
|Secondary perk, requires Fire&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkFamily Fire Child3.png|64px|class=dzr_perk dzr_perk_child]]&lt;br /&gt;
|&#039;&#039;&#039;Inferno&#039;&#039;&#039;&lt;br /&gt;
| +15% {{Fire Damage}}&lt;br /&gt;
Killing a &#039;&#039;&#039;{{Burn}}ing&#039;&#039;&#039; target overchages your weapon with &#039;&#039;&#039;Inferno&#039;&#039;&#039;, increasing damage by 20% for 5 seconds&lt;br /&gt;
|Secondary perk, requires Fire&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
==== Lightning ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Icon&lt;br /&gt;
!Name&lt;br /&gt;
!Benefit&lt;br /&gt;
!Family&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkFamily Lightning Parent.png|64px|class=dzr_perk dzr_perk_parent]]&lt;br /&gt;
|&#039;&#039;&#039;Lightning&#039;&#039;&#039;&lt;br /&gt;
| +30% {{Lightning damage}}&lt;br /&gt;
{{Lightning damage}} applies  {{Shock}}, increasing {{Critical Hit Chance}} against the target by 15% for 6 seconds&lt;br /&gt;
|Primary Lightning perk&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkFamily Lightning Child4.png|64px|class=dzr_perk dzr_perk_child]]&lt;br /&gt;
|&#039;&#039;&#039;High Voltage&#039;&#039;&#039;&lt;br /&gt;
| +15% {{Lightning damage}}&lt;br /&gt;
+20% {{Critical Damage}} to {{Shock}}&#039;&#039;&#039;ed&#039;&#039;&#039; targets&lt;br /&gt;
|Secondary perk, requires Lightning&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkFamily Lightning Child1.png|64px|class=dzr_perk dzr_perk_child]]&lt;br /&gt;
|&#039;&#039;&#039;Sparkbane&#039;&#039;&#039;&lt;br /&gt;
| +20% {{Lightning damage}}&lt;br /&gt;
{{Shock}} now increases {{Critical Hit Chance}} by an additional 10% and adds a 15% chance to &#039;&#039;&#039;Stagger&#039;&#039;&#039;&lt;br /&gt;
|Secondary perk, requires Lightning&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkFamily Lightning Child3.png|64px|class=dzr_perk dzr_perk_child]]&lt;br /&gt;
|&#039;&#039;&#039;Static Pulse&#039;&#039;&#039;&lt;br /&gt;
| +10% {{Lightning damage}}&lt;br /&gt;
&#039;&#039;&#039;Critical Hits&#039;&#039;&#039; on {{Shock}}&#039;&#039;&#039;ed&#039;&#039;&#039; targets emit a &#039;&#039;&#039;Static Pulse&#039;&#039;&#039;, dealing 20% damage over 6 meters&lt;br /&gt;
|Secondary perk, requires Lightning&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkFamily Lightning Child2.png|64px|class=dzr_perk dzr_perk_child]]&lt;br /&gt;
|&#039;&#039;&#039;Conductive&#039;&#039;&#039;&lt;br /&gt;
| +15% {{Lightning damage}}&lt;br /&gt;
+25% &#039;&#039;&#039;Proc Chance to&#039;&#039;&#039; {{Chain Lightning}} and &#039;&#039;&#039;Lightning Bolt&#039;&#039;&#039;&lt;br /&gt;
|Secondary perk, requires Lightning&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
==== Void ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Icon&lt;br /&gt;
!Name&lt;br /&gt;
!Benefit&lt;br /&gt;
!Family&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkFamily Void Parent.png|64px|class=dzr_perk dzr_perk_parent]]&lt;br /&gt;
|&#039;&#039;&#039;Void&#039;&#039;&#039;&lt;br /&gt;
| +30% &#039;&#039;&#039;Void Damage&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;Void Damage&#039;&#039;&#039; applies &#039;&#039;&#039;Corruption&#039;&#039;&#039;, reducing the target&#039;s damage by 20% for 8 seconds&lt;br /&gt;
|Primary Void perk&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkFamily Void Child4.png|64px|class=dzr_perk dzr_perk_child]]&lt;br /&gt;
|&#039;&#039;&#039;Umbral Sight&#039;&#039;&#039;&lt;br /&gt;
| +20% &#039;&#039;&#039;Void Damage&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;Corruption&#039;&#039;&#039; targets at least 10 meters away take +30% &lt;br /&gt;
|Secondary perk, requires Void&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkFamily Void Child3.png|64px|class=dzr_perk dzr_perk_child]]&lt;br /&gt;
|&#039;&#039;&#039;Dark Strike&#039;&#039;&#039;&lt;br /&gt;
| +15% &#039;&#039;&#039;Void Damage&#039;&#039;&#039;&lt;br /&gt;
Killing a &#039;&#039;&#039;Corrupted&#039;&#039;&#039; target activates &#039;&#039;&#039;Dark Strike&#039;&#039;&#039;, dealing 150 &#039;&#039;&#039;Void Damage&#039;&#039;&#039; to the nearest enemy&lt;br /&gt;
|Secondary perk, requires Void&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkFamily Void Child2.png|64px|class=dzr_perk dzr_perk_child]]&lt;br /&gt;
|&#039;&#039;&#039;Inner Abyss&#039;&#039;&#039;&lt;br /&gt;
| +15% &#039;&#039;&#039;Void Damage&#039;&#039;&#039;&lt;br /&gt;
+25% &#039;&#039;&#039;Proc Chance&#039;&#039;&#039; to &#039;&#039;&#039;Void Tendrils&#039;&#039;&#039; and &#039;&#039;&#039;Singularity&#039;&#039;&#039;&lt;br /&gt;
|Secondary perk, requires Void&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkFamily Void Child1.png|64px|class=dzr_perk dzr_perk_child]]&lt;br /&gt;
|&#039;&#039;&#039;Doombinder&#039;&#039;&#039;&lt;br /&gt;
| +25% &#039;&#039;&#039;Void Damage&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;Corruption&#039;&#039;&#039; lasts for an additional 2 seconds, and each affected enemy increases your &#039;&#039;&#039;Grenade Damage&#039;&#039;&#039; by 10%&lt;br /&gt;
|Secondary perk, requires Void&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
==== Plasma ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Icon&lt;br /&gt;
!Name&lt;br /&gt;
!Benefit&lt;br /&gt;
!Family&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkFamily Plasma Parent.png|64px|class=dzr_perk dzr_perk_parent]]&lt;br /&gt;
|&#039;&#039;&#039;Plasma&#039;&#039;&#039;&lt;br /&gt;
| +30% &#039;&#039;&#039;Plasma Damage&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;Plasma Damage&#039;&#039;&#039; applies &#039;&#039;&#039;Flux&#039;&#039;&#039;, reducing the target&#039;s &#039;&#039;&#039;Attack Rate&#039;&#039;&#039; by 30% for 6 seconds&lt;br /&gt;
|Primary Plasma perk&lt;br /&gt;
Unlocked by completing Zone 1 on any difficulty&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkFamily Plasma Child3.png|64px|class=dzr_perk dzr_perk_child]]&lt;br /&gt;
|&#039;&#039;&#039;Core Vent&#039;&#039;&#039;&lt;br /&gt;
| +15% &#039;&#039;&#039;Plasma Damage&#039;&#039;&#039;&lt;br /&gt;
Killing a &#039;&#039;&#039;Fluxed&#039;&#039;&#039; target releases two energy orbs, dealing 50 &#039;&#039;&#039;Plasma Damage&#039;&#039;&#039;.  Hit targets release a second burst&lt;br /&gt;
|Secondary perk, requires Plasma&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkFamily Plasma Child2.png|64px|class=dzr_perk dzr_perk_child]]&lt;br /&gt;
|&#039;&#039;&#039;Ionized Flow&#039;&#039;&#039;&lt;br /&gt;
| +15% &#039;&#039;&#039;Plasma Damage&#039;&#039;&#039;&lt;br /&gt;
+25% &#039;&#039;&#039;Proc Chance&#039;&#039;&#039; to &#039;&#039;&#039;Plasma Ball&#039;&#039;&#039; and &#039;&#039;&#039;Plasma Seeker&#039;&#039;&#039;&lt;br /&gt;
|Secondary perk, requires Plasma&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkFamily Plasma Child1.png|64px|class=dzr_perk dzr_perk_child]]&lt;br /&gt;
|&#039;&#039;&#039;Power Spill&#039;&#039;&#039;&lt;br /&gt;
| +20% &#039;&#039;&#039;Plasma Damage&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;Flux&#039;&#039;&#039; lasts an additional 2 seconds.  When damaging a &#039;&#039;&#039;Fluxed&#039;&#039;&#039; target, it has a 25% chance to spread within 10 meters&lt;br /&gt;
|Secondary perk, requires Plasma&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkFamily Plasma Child4.png|64px|class=dzr_perk dzr_perk_child]]&lt;br /&gt;
|&#039;&#039;&#039;Plasma Bloom&#039;&#039;&#039;&lt;br /&gt;
| +15% &#039;&#039;&#039;Plasma Damage&#039;&#039;&#039;&lt;br /&gt;
+5% &#039;&#039;&#039;Fire Rate&#039;&#039;&#039; and &#039;&#039;&#039;Reload Speed&#039;&#039;&#039; for each enemy affected by &#039;&#039;&#039;Flux&#039;&#039;&#039; (max 30%)&lt;br /&gt;
|Secondary perk, requires Plasma&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
==== Psionic ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Icon&lt;br /&gt;
!Name&lt;br /&gt;
!Benefit&lt;br /&gt;
!Family&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkFamily Psionic Parent.png|64px|class=dzr_perk dzr_perk_parent]]&lt;br /&gt;
|&#039;&#039;&#039;Psionic&#039;&#039;&#039;&lt;br /&gt;
| +30% &#039;&#039;&#039;Psionic Damage&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;Psionic Damage&#039;&#039;&#039; applies &#039;&#039;&#039;Fracture&#039;&#039;&#039;, adding a 15% &#039;&#039;&#039;Stagger&#039;&#039;&#039; chance for 5 seconds&lt;br /&gt;
|Primary Psionic perk&lt;br /&gt;
Unlocked by completing Zone 2 on any difficulty&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkFamily Psionic Chidl1.png|64px|class=dzr_perk dzr_perk_child]]&lt;br /&gt;
|&#039;&#039;&#039;Neuroshock&#039;&#039;&#039;&lt;br /&gt;
| +20% &#039;&#039;&#039;Psionic Damage&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;Fracture&#039;&#039;&#039; increases &#039;&#039;&#039;Stagger&#039;&#039;&#039; chance by an additional 10% and reduces its &#039;&#039;&#039;Cooldown&#039;&#039;&#039; by 3 seconds&lt;br /&gt;
|Secondary perk, requires Psionic&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkFamily Psionic Child3.png|64px|class=dzr_perk dzr_perk_child]]&lt;br /&gt;
|&#039;&#039;&#039;Cognitive Quake&#039;&#039;&#039;&lt;br /&gt;
| +15% &#039;&#039;&#039;Psionic Damage&#039;&#039;&#039;&lt;br /&gt;
Killing a &#039;&#039;&#039;Fractured&#039;&#039;&#039; target releases a &#039;&#039;&#039;Psychic Shockwave&#039;&#039;&#039; and &#039;&#039;&#039;Pushing Back&#039;&#039;&#039; targets over 8 meters&lt;br /&gt;
|Secondary perk, requires Psionic&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkFamily Psionic Child4.png|64px|class=dzr_perk dzr_perk_child]]&lt;br /&gt;
|&#039;&#039;&#039;Thoughtstream&#039;&#039;&#039;&lt;br /&gt;
| +15% &#039;&#039;&#039;Psionic Damage&#039;&#039;&#039;&lt;br /&gt;
+20% damage while &#039;&#039;&#039;Hipfiring&#039;&#039;&#039; against &#039;&#039;&#039;Fractured&#039;&#039;&#039; targets&lt;br /&gt;
|Secondary perk, requires Psionic&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkFamily Psionic Child2.png|64px|class=dzr_perk dzr_perk_child]]&lt;br /&gt;
|&#039;&#039;&#039;Cerebral Flow&#039;&#039;&#039;&lt;br /&gt;
| +15% &#039;&#039;&#039;Psionic Damage&#039;&#039;&#039;&lt;br /&gt;
+25% &#039;&#039;&#039;Proc Chance&#039;&#039;&#039; to &#039;&#039;&#039;Psychic Punch&#039;&#039;&#039; and &#039;&#039;&#039;Telekinetic Slam&#039;&#039;&#039;&lt;br /&gt;
|Secondary perk, requires Psionic&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Phobos15</name></author>
	</entry>
	<entry>
		<id>https://wiki.tribesdepot.com/index.php?title=Deadzone:_Rogue/Perks&amp;diff=19385</id>
		<title>Deadzone: Rogue/Perks</title>
		<link rel="alternate" type="text/html" href="https://wiki.tribesdepot.com/index.php?title=Deadzone:_Rogue/Perks&amp;diff=19385"/>
		<updated>2025-09-11T21:04:32Z</updated>

		<summary type="html">&lt;p&gt;Phobos15: /* Ironblood Engine */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Starting from Security Level 2, perk rooms will reward the player with a choice between three perks. The first three choices allow the player to choose their primary perks. All subsequent choices are secondary perks. Each primary perk adds a selection of four possible secondary perks that may be chosen. Up to three secondary perks per primary perk may be chosen in a single run.&lt;br /&gt;
&lt;br /&gt;
Perks are one of the most impactful forms of progression in Deadzone: Rogue. Due to their limited selection, they should be considered carefully.  There are three categories of perks: Combat Perks, Protective Perks, and Elemental Perks.&lt;br /&gt;
&lt;br /&gt;
=== Combat Perks ===&lt;br /&gt;
Multiple combat primary perks can be chosen per run.&lt;br /&gt;
&lt;br /&gt;
==== Chromatic Cells ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Icon&lt;br /&gt;
!Name&lt;br /&gt;
!Benefit&lt;br /&gt;
!Notes&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkFamily Chroma Parent.png|64px|class=dzr_perk dzr_perk_parent]]&lt;br /&gt;
|&#039;&#039;&#039;Chromatic Cells&#039;&#039;&#039;&lt;br /&gt;
| +30% &#039;&#039;&#039;Elemental Damage&#039;&#039;&#039;&lt;br /&gt;
Applying an &#039;&#039;&#039;Elemental Debuff&#039;&#039;&#039; has a 30% chance to apply an additional &#039;&#039;&#039;Elemental Debuff&#039;&#039;&#039;&lt;br /&gt;
|Primary Chroma perk&lt;br /&gt;
Unlocked after completing Zone 3: Uniform Chaos III&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkFamily Chroma Child2.png|64px|class=dzr_perk dzr_perk_child]]&lt;br /&gt;
|&#039;&#039;&#039;Opalescent Diffraction&#039;&#039;&#039;&lt;br /&gt;
| +30% &#039;&#039;&#039;Elemental Damage&#039;&#039;&#039;&lt;br /&gt;
Damaging enemies with 2+ &#039;&#039;&#039;Elemental Damage&#039;&#039;&#039; applies &#039;&#039;&#039;Chroma Diffraction&#039;&#039;&#039;, increasing &#039;&#039;&#039;Proc Chance&#039;&#039;&#039; against the target by +20%&lt;br /&gt;
|Secondary perk, requires Chromatic Cells&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkFamily Chroma Child3.png|64px|class=dzr_perk dzr_perk_child]]&lt;br /&gt;
|&#039;&#039;&#039;Prismatic Rebirth&#039;&#039;&#039;&lt;br /&gt;
| +10% &#039;&#039;&#039;Elemental Damage&#039;&#039;&#039;&lt;br /&gt;
Killing an enemy with 5 &#039;&#039;&#039;Elemental Debuffs&#039;&#039;&#039; (including Chromatic) triggers &#039;&#039;&#039;Prismatic Rebirth&#039;&#039;&#039;, dealing 500 &#039;&#039;&#039;Elemental Damage&#039;&#039;&#039; over 15 meters&lt;br /&gt;
|Secondary perk, requires Chromatic Cells&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkFamily Chroma Child4.png|64px|class=dzr_perk dzr_perk_child]]&lt;br /&gt;
|&#039;&#039;&#039;Empowered Refraction&#039;&#039;&#039;&lt;br /&gt;
| +15% &#039;&#039;&#039;Elemental Damage&#039;&#039;&#039;&lt;br /&gt;
Elemental Procs on enemies with 3+ &#039;&#039;&#039;Elemental Debuffs&#039;&#039;&#039; (including Chromatic) applies &#039;&#039;&#039;Chroma Refraction&#039;&#039;&#039;, increasing &#039;&#039;&#039;Proc Damage&#039;&#039;&#039; to the target by 20%&lt;br /&gt;
|Secondary perk, requires Chromatic Cells&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkFamily Chroma Child1.png|64px|class=dzr_perk dzr_perk_child]]&lt;br /&gt;
|&#039;&#039;&#039;Iridescent Channeling&#039;&#039;&#039;&lt;br /&gt;
| +20% &#039;&#039;&#039;Elemental Damage&#039;&#039;&#039;&lt;br /&gt;
Applying an &#039;&#039;&#039;Elemental Debuff&#039;&#039;&#039; deals 30 damage of that element&lt;br /&gt;
|Secondary perk, requires Chromatic Cells&lt;br /&gt;
|}&lt;br /&gt;
==== &#039;&#039;&#039;Grenade Cascade&#039;&#039;&#039; ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Icon&lt;br /&gt;
!Name&lt;br /&gt;
!Benefit&lt;br /&gt;
!Notes&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkFamily Grenade Parent.png|64px|class=dzr_perk dzr_perk_parent]]&lt;br /&gt;
|&#039;&#039;&#039;Grenade Cascade&#039;&#039;&#039;&lt;br /&gt;
| +30% &#039;&#039;&#039;Grenade Damage&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;Grenade&#039;&#039;&#039; kills have a 35% chance to spawn another &#039;&#039;&#039;Grenade&#039;&#039;&#039; under the nearest enemy&lt;br /&gt;
|Primary Grenade perk&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkFamily Grenade Child1.png|64px|class=dzr_perk dzr_perk_child]]&lt;br /&gt;
|&#039;&#039;&#039;Double Detonation&#039;&#039;&#039;&lt;br /&gt;
| +1 &#039;&#039;&#039;Grenade Charge&#039;&#039;&#039;&lt;br /&gt;
Your &#039;&#039;&#039;Grenade Damage&#039;&#039;&#039; is increased by 20% and its &#039;&#039;&#039;Explosion Radius&#039;&#039;&#039; is increased by 25%&lt;br /&gt;
|Secondary perk, requires Grenade Cascade&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkFamily Grenade Child2.png|64px|class=dzr_perk dzr_perk_child]]&lt;br /&gt;
|&#039;&#039;&#039;Blast Amp&#039;&#039;&#039;&lt;br /&gt;
| +1 &#039;&#039;&#039;Grenade Charge&#039;&#039;&#039;&lt;br /&gt;
+20% &#039;&#039;&#039;Grenade Damage&#039;&#039;&#039;&lt;br /&gt;
+20% &#039;&#039;&#039;Grenade Damage&#039;&#039;&#039; &lt;br /&gt;
+15% bonus damage for each target in its explosion&lt;br /&gt;
|Secondary perk, requires Grenade Cascade&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkFamily Grenade Child3.png|64px|class=dzr_perk dzr_perk_child]]&lt;br /&gt;
|&#039;&#039;&#039;Overcharge&#039;&#039;&#039;&lt;br /&gt;
| +10% &#039;&#039;&#039;Grenade Damage&#039;&#039;&#039;&lt;br /&gt;
Hold to charge your &#039;&#039;&#039;Grenade&#039;&#039;&#039; over 2.5 seconds for +50% damage.  Each kill reduces &#039;&#039;&#039;Cooldown&#039;&#039;&#039; by 1 second&lt;br /&gt;
|Secondary perk, requires Grenade Cascade&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkFamily Grenade Child4.png|64px|class=dzr_perk dzr_perk_child]]&lt;br /&gt;
|&#039;&#039;&#039;Exposing Explosion&#039;&#039;&#039;&lt;br /&gt;
| +10% &#039;&#039;&#039;Grenade Damage&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;Grenades&#039;&#039;&#039; deal 30% more damage to enemies above 80% &#039;&#039;&#039;Health&#039;&#039;&#039;. Targets take +15% &#039;&#039;&#039;Weapon Damage&#039;&#039;&#039; for 3 seconds&lt;br /&gt;
|Secondary perk, requires Grenade Cascade&lt;br /&gt;
|}&lt;br /&gt;
==== &#039;&#039;&#039;Ghost Blade&#039;&#039;&#039; ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Icon&lt;br /&gt;
!Name&lt;br /&gt;
!Benefit&lt;br /&gt;
!Notes&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkFamily Melee Parent.png|64px|class=dzr_perk dzr_perk_parent]]&lt;br /&gt;
|&#039;&#039;&#039;Ghost Blade&#039;&#039;&#039;&lt;br /&gt;
| +45% &#039;&#039;&#039;Melee Damage&#039;&#039;&#039;&lt;br /&gt;
Killing a target with your &#039;&#039;&#039;Melee Weapon&#039;&#039;&#039; grants &#039;&#039;&#039;Stealth&#039;&#039;&#039; for 5 seconds&lt;br /&gt;
|Primary Melee perk&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkFamily Melee Child1.png|64px|class=dzr_perk dzr_perk_child]]&lt;br /&gt;
|&#039;&#039;&#039;Backstab&#039;&#039;&#039;&lt;br /&gt;
| +45% &#039;&#039;&#039;Melee Damage&#039;&#039;&#039;&lt;br /&gt;
Deal 50% more &#039;&#039;&#039;Melee Damage&#039;&#039;&#039; when &#039;&#039;&#039;Backstabbing&#039;&#039;&#039;&lt;br /&gt;
|Secondary perk, requires Ghost Blade&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkFamily Melee Child2.png|64px|class=dzr_perk dzr_perk_child]]&lt;br /&gt;
|&#039;&#039;&#039;Honed Edge&#039;&#039;&#039;&lt;br /&gt;
| +45% &#039;&#039;&#039;Melee Damage&#039;&#039;&#039;&lt;br /&gt;
+40% &#039;&#039;&#039;Proc Chance&#039;&#039;&#039; with &#039;&#039;&#039;Melee Weapons&#039;&#039;&#039;&lt;br /&gt;
|Secondary perk, requires Ghost Blade&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkFamily Melee Child3.png|64px|class=dzr_perk dzr_perk_child]]&lt;br /&gt;
|&#039;&#039;&#039;Warstride&#039;&#039;&#039;&lt;br /&gt;
| +45% &#039;&#039;&#039;Melee Damage&#039;&#039;&#039;&lt;br /&gt;
+20% &#039;&#039;&#039;Melee Lunge Distance&#039;&#039;&#039;, and +15% &#039;&#039;&#039;Melee Attack Radius&#039;&#039;&#039;&lt;br /&gt;
|Secondary perk, requires Ghost Blade&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkFamily Melee Child4.png|64px|class=dzr_perk dzr_perk_child]]&lt;br /&gt;
|&#039;&#039;&#039;Hammer the Gap&#039;&#039;&#039;&lt;br /&gt;
| +45% &#039;&#039;&#039;Melee Damage&#039;&#039;&#039;&lt;br /&gt;
Consecutive Melee hits increase &#039;&#039;&#039;Melee Damage&#039;&#039;&#039; by 20% (max 100%) for 5 seconds&lt;br /&gt;
|Secondary perk, requires Ghost Blade&lt;br /&gt;
|}&lt;br /&gt;
==== &#039;&#039;&#039;Bot Companion&#039;&#039;&#039; ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Icon&lt;br /&gt;
!Name&lt;br /&gt;
!Benefit&lt;br /&gt;
!Notes&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkFamily Bot Parent.png|64px|class=dzr_perk dzr_perk_parent]]&lt;br /&gt;
|&#039;&#039;&#039;Bot Companion&#039;&#039;&#039;&lt;br /&gt;
| +1 &#039;&#039;&#039;Companion Bot&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;Companion Bots&#039;&#039;&#039; assist you in combat, and respawn after being destroyed&lt;br /&gt;
|Primary Bot perk&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkFamily Bot Child1.png|64px|class=dzr_perk dzr_perk_child]]&lt;br /&gt;
|&#039;&#039;&#039;Powerful Bot&#039;&#039;&#039;&lt;br /&gt;
| +1 &#039;&#039;&#039;Companion Bot&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;Companion Bots&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
* +15% Health and Damage&lt;br /&gt;
* +35% Damage&lt;br /&gt;
|Secondary perk, requires Bot Companion&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkFamily Bot Child2.png|64px|class=dzr_perk dzr_perk_child]]&lt;br /&gt;
|&#039;&#039;&#039;Rapid Fire Bot&#039;&#039;&#039;&lt;br /&gt;
| +1 &#039;&#039;&#039;Companion Bot&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;Companion Bots&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
* +15% Health and Damage&lt;br /&gt;
* +20% Fire Rate&lt;br /&gt;
|Secondary perk, requires Bot Companion&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkFamily Bot Child3.png|64px|class=dzr_perk dzr_perk_child]]&lt;br /&gt;
|&#039;&#039;&#039;Prepared Bot&#039;&#039;&#039;&lt;br /&gt;
| +1 &#039;&#039;&#039;Companion Bot&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;Companion Bots&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
* +15% Health and Damage&lt;br /&gt;
* Gain an &#039;&#039;&#039;Elemental Enhancement&#039;&#039;&#039;&lt;br /&gt;
* Respawn 50% faster&lt;br /&gt;
|Secondary perk, requires Bot Companion&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkFamily Bot Child4.png|64px|class=dzr_perk dzr_perk_child]]&lt;br /&gt;
|&#039;&#039;&#039;Elemental Bot&#039;&#039;&#039;&lt;br /&gt;
| +1 &#039;&#039;&#039;Companion Bot&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;Companion Bots&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
* +15% Health and Damage&lt;br /&gt;
* Gain an &#039;&#039;&#039;Elemental Enhancement&#039;&#039;&#039;&lt;br /&gt;
* Receive all of your &#039;&#039;&#039;Elemental Damage&#039;&#039;&#039; bonuses&lt;br /&gt;
|Secondary perk, requires Bot Companion&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
==== &#039;&#039;&#039;Locked &amp;amp; Loaded&#039;&#039;&#039; ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Icon&lt;br /&gt;
!Name&lt;br /&gt;
!Benefit&lt;br /&gt;
!Notes&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkFamily WeaponMaster Parent.png|64px|class=dzr_perk dzr_perk_parent]]&lt;br /&gt;
|&#039;&#039;&#039;Locked &amp;amp; Loaded&#039;&#039;&#039;&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+15% Weapon Damage&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Killing an enemy &#039;&#039;&#039;Refills&#039;&#039;&#039; your unequipped weapon&#039;s magazine&lt;br /&gt;
|Primary Weapon Master perk&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkFamily WeaponMaster Child2.png|64px|class=dzr_perk dzr_perk_child]]&lt;br /&gt;
|&#039;&#039;&#039;Mag Link&#039;&#039;&#039;&lt;br /&gt;
| +15% &#039;&#039;&#039;Weapon Damage&#039;&#039;&#039;&lt;br /&gt;
Killing an enemy &#039;&#039;&#039;Refills&#039;&#039;&#039; your unequipped weapon&#039;s eapons don&#039;t consume ammo for 3 seconds after swapping&lt;br /&gt;
|Secondary perk, requires Locked &amp;amp; Loaded&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkFamily WeaponMaster Child1.png|64px|class=dzr_perk dzr_perk_child]]&lt;br /&gt;
|&#039;&#039;&#039;Empowered Synergy&#039;&#039;&#039;&lt;br /&gt;
| +15% &#039;&#039;&#039;Weapon Damage&#039;&#039;&#039;&lt;br /&gt;
+25% &#039;&#039;&#039;Weapon&#039;&#039;&#039; &#039;&#039;&#039;Damage&#039;&#039;&#039; for 5 seconds after killing an enemy&lt;br /&gt;
|Secondary perk, requires Locked &amp;amp; Loaded&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkFamily WeaponMaster Child4.png|64px|class=dzr_perk dzr_perk_child]]&lt;br /&gt;
|&#039;&#039;&#039;Harmonic Striker&#039;&#039;&#039;&lt;br /&gt;
| +15% &#039;&#039;&#039;Weapon Damage&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;Melee&#039;&#039;&#039; kills reduce &#039;&#039;&#039;Grenade Cooldown&#039;&#039;&#039; by 0.5 seconds.  &#039;&#039;&#039;Grenade&#039;&#039;&#039; kills boost &#039;&#039;&#039;Melee Damage&#039;&#039;&#039; by 10% per kill for 3 seconds&lt;br /&gt;
|Secondary perk, requires Locked &amp;amp; Loaded&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkFamily WeaponMaster Child3.png|64px|class=dzr_perk dzr_perk_child]]&lt;br /&gt;
|&#039;&#039;&#039;Ascending Swap&#039;&#039;&#039;&lt;br /&gt;
| +15% &#039;&#039;&#039;Weapon Damage&#039;&#039;&#039;&lt;br /&gt;
Swapping weapons grants +15% Fire Rate and 20% damage for 5 seconds&lt;br /&gt;
|Secondary perk, requires Locked &amp;amp; Loaded&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
==== &#039;&#039;&#039;Combat Instincts&#039;&#039;&#039; ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Icon&lt;br /&gt;
!Name&lt;br /&gt;
!Benefit&lt;br /&gt;
!Notes&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkFamily CombatStyle Parent.png|64px|class=dzr_perk dzr_perk_parent]]&lt;br /&gt;
|&#039;&#039;&#039;Combat Instincts&#039;&#039;&#039;&lt;br /&gt;
| +25% &#039;&#039;&#039;Weapon Damage&#039;&#039;&#039;&lt;br /&gt;
+15% &#039;&#039;&#039;Movement Speed&#039;&#039;&#039; and &#039;&#039;&#039;Sprint Speed&#039;&#039;&#039;.  +35% &#039;&#039;&#039;Dodge&#039;&#039;&#039; chance for 1 second after &#039;&#039;&#039;Dashing&#039;&#039;&#039;&lt;br /&gt;
|Primary Combat Style perk&lt;br /&gt;
Unlocked after completing Zone 3: Legion&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkFamily CombatStyle Child1.png|64px|class=dzr_perk dzr_perk_child]]&lt;br /&gt;
|&#039;&#039;&#039;Adrenal Reflex&#039;&#039;&#039;&lt;br /&gt;
| +20% damage within 10 meters&lt;br /&gt;
&#039;&#039;&#039;Hipfiring&#039;&#039;&#039; kills within 10 meters:&lt;br /&gt;
&lt;br /&gt;
* Refund 15% &#039;&#039;&#039;Magazine&#039;&#039;&#039;&lt;br /&gt;
* +5% &#039;&#039;&#039;Fire Rate&#039;&#039;&#039; for 10 seconds (max 25%)&lt;br /&gt;
|Secondary perk, requires Combat Instincts&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkFamily CombatStyle Child2.png|64px|class=dzr_perk dzr_perk_child]]&lt;br /&gt;
|&#039;&#039;&#039;Cutting Edge&#039;&#039;&#039;&lt;br /&gt;
| +20% damage within 10 meters&lt;br /&gt;
While &#039;&#039;&#039;Aiming&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
* +25% &#039;&#039;&#039;Movement Speed&#039;&#039;&#039;&lt;br /&gt;
* +20% &#039;&#039;&#039;Stagger&#039;&#039;&#039; chance to  {{Weakpoint}} hits within 10 meters&lt;br /&gt;
|Secondary perk, requires Combat Instincts&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkFamily CombatStyle Child3.png|64px|class=dzr_perk dzr_perk_child]]&lt;br /&gt;
|&#039;&#039;&#039;Reactive Marksman&#039;&#039;&#039;&lt;br /&gt;
| +20% damage beyond 10 meters&lt;br /&gt;
While &#039;&#039;&#039;Hipfiring&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
* -20% &#039;&#039;&#039;Weapon Spread&#039;&#039;&#039;&lt;br /&gt;
* Every Third Hit: +5% {{Critical Hit Chance}} for 5 seconds (max 30%)&lt;br /&gt;
|Secondary perk, requires Combat Instincts&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkFamily CombatStyle Child4.png|64px|class=dzr_perk dzr_perk_child]]&lt;br /&gt;
|&#039;&#039;&#039;Precision Protocol&#039;&#039;&#039;&lt;br /&gt;
| +20% damage beyond 10 meters&lt;br /&gt;
While &#039;&#039;&#039;Aiming&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
* -20% &#039;&#039;&#039;Recoil&#039;&#039;&#039;&lt;br /&gt;
* Consecutive Hits: +5% {{Weakpoint}} &#039;&#039;&#039;Damage&#039;&#039;&#039;&lt;br /&gt;
|Secondary perk, requires Combat Instincts&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
==== Lead Head ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Icon&lt;br /&gt;
!Name&lt;br /&gt;
!Benefit&lt;br /&gt;
!Notes&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkFamily Gunner Parent.png|64px|class=dzr_perk dzr_perk_parent]]&lt;br /&gt;
|&#039;&#039;&#039;Lead Head&#039;&#039;&#039;&lt;br /&gt;
| +30% &#039;&#039;&#039;Gun Damage&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;Weapon Handling&#039;&#039;&#039;: &lt;br /&gt;
&lt;br /&gt;
* +10% &#039;&#039;&#039;Reload Speed&#039;&#039;&#039; and &#039;&#039;&#039;Spread&#039;&#039;&#039;&lt;br /&gt;
* -20% &#039;&#039;&#039;Recoil&#039;&#039;&#039; and &#039;&#039;&#039;Damage Falloff&#039;&#039;&#039;&lt;br /&gt;
* Consecutive Hits: +2% &#039;&#039;&#039;Damage&#039;&#039;&#039; (max 20%)&lt;br /&gt;
|Primary Gunner perk&lt;br /&gt;
Unlocked after completing Zone 2: Uniform Chaos II&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkFamily Gunner Child1.png|64px|class=dzr_perk dzr_perk_child]]&lt;br /&gt;
|&#039;&#039;&#039;Sidearm Savant&#039;&#039;&#039;&lt;br /&gt;
| +20% &#039;&#039;&#039;Gun Damage&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;Secondary Weapon&#039;&#039;&#039;: &lt;br /&gt;
&lt;br /&gt;
* +15% &#039;&#039;&#039;Damage Falloff&#039;&#039;&#039;&lt;br /&gt;
* +15% {{Critical Hit Chance}}&lt;br /&gt;
* Attacks &#039;&#039;&#039;Pierce&#039;&#039;&#039; for 70% damage&lt;br /&gt;
|Secondary perk, requires Lead Head&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkFamily Gunner Child2.png|64px|class=dzr_perk dzr_perk_child]]&lt;br /&gt;
|&#039;&#039;&#039;Armor Breaker&#039;&#039;&#039;&lt;br /&gt;
| +20% &#039;&#039;&#039;Gun Damage&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;Secondary Weapon&#039;&#039;&#039;: &lt;br /&gt;
&lt;br /&gt;
* -20% &#039;&#039;&#039;Bullet Spread&#039;&#039;&#039;&lt;br /&gt;
* +20% &#039;&#039;&#039;Reload Speed&#039;&#039;&#039;&lt;br /&gt;
* Consecutive Hits: +2% &#039;&#039;&#039;Damage&#039;&#039;&#039; (max 20%)&lt;br /&gt;
|Secondary perk, requires Lead Head&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkFamily Gunner Child3.png|64px|class=dzr_perk dzr_perk_child]]&lt;br /&gt;
|&#039;&#039;&#039;Heavy Handed&#039;&#039;&#039;&lt;br /&gt;
| +20% &#039;&#039;&#039;Gun Damage&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;Primary Weapon&#039;&#039;&#039;: &lt;br /&gt;
&lt;br /&gt;
* +20% &#039;&#039;&#039;Magazine Size&#039;&#039;&#039;&lt;br /&gt;
* -20% &#039;&#039;&#039;Recoil&#039;&#039;&#039;&lt;br /&gt;
* Every second firing: +10% &#039;&#039;&#039;Damage Resistance&#039;&#039;&#039; (max 30%)&lt;br /&gt;
|Secondary perk, requires Lead Head&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkFamily Gunner Child4.png|64px|class=dzr_perk dzr_perk_child]]&lt;br /&gt;
|&#039;&#039;&#039;Kinetic Lance&#039;&#039;&#039;&lt;br /&gt;
| +20% &#039;&#039;&#039;Gun Damage&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;Primary Weapon&#039;&#039;&#039;: &lt;br /&gt;
&lt;br /&gt;
* +15% &#039;&#039;&#039;ADS Move Speed&#039;&#039;&#039;&lt;br /&gt;
* +15% {{Weakpoint}} &#039;&#039;&#039;Damage&#039;&#039;&#039;&lt;br /&gt;
* {{Weakpoint}} &#039;&#039;&#039;Shots&#039;&#039;&#039; &#039;&#039;&#039;Ricochet&#039;&#039;&#039; for 30% damage&lt;br /&gt;
|Secondary perk, requires Lead Head&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Protective Perks ===&lt;br /&gt;
Only one protective primary perk can be chosen per run, and then secondary perks can be chosen.  Protective perks are unlocked after completing Zone 2: Headhunter.&lt;br /&gt;
==== Chromatic Cells ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Icon&lt;br /&gt;
!Name&lt;br /&gt;
!Benefit&lt;br /&gt;
!Notes&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkFamily Shield Parent.png|64px|class=dzr_perk dzr_perk_parent]]&lt;br /&gt;
|&#039;&#039;&#039;Shield Optimizer&#039;&#039;&#039;&lt;br /&gt;
| +30% {{Shield}}&#039;&#039;&#039;s&#039;&#039;&#039;&lt;br /&gt;
Deal 25% more damage while above 50% {{Shield}}, and reduce &#039;&#039;&#039;Recharge Delay&#039;&#039;&#039; by 5 seconds&lt;br /&gt;
|Primary Shield perk&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkFamily Shield Child1.png|64px|class=dzr_perk dzr_perk_child]]&lt;br /&gt;
|&#039;&#039;&#039;Emergency Overclock&#039;&#039;&#039;&lt;br /&gt;
| +15% {{Shield}}&#039;&#039;&#039;s&#039;&#039;&#039;&lt;br /&gt;
When your {{Shield}}&#039;&#039;&#039;s&#039;&#039;&#039; break, they recharge 100% faster and &#039;&#039;&#039;Recharge Delay&#039;&#039;&#039; is reduced by 4 seconds&lt;br /&gt;
|Secondary perk, requires Shield Optimizer&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkFamily Shield Child3.png|64px|class=dzr_perk dzr_perk_child]]&lt;br /&gt;
|&#039;&#039;&#039;Reactive Reflection&#039;&#039;&#039;&lt;br /&gt;
| +15% {{Shield}}&#039;&#039;&#039;s&#039;&#039;&#039;&lt;br /&gt;
{{Shield}}&#039;&#039;&#039;s&#039;&#039;&#039; reflect 200% of incoming damage back to the attacker&lt;br /&gt;
|Secondary perk, requires Shield Optimizer&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkFamily Shield Child2.png|64px|class=dzr_perk dzr_perk_child]]&lt;br /&gt;
|&#039;&#039;&#039;Power Routing&#039;&#039;&#039;&lt;br /&gt;
| +15% {{Shield}}&#039;&#039;&#039;s&#039;&#039;&#039;&lt;br /&gt;
While your {{Shield}}&#039;&#039;&#039;s&#039;&#039;&#039; are intact, &#039;&#039;&#039;Cooldowns&#039;&#039;&#039; are reduced by 15% and kills restore 2 {{Shield}}&#039;&#039;&#039;s&#039;&#039;&#039;&lt;br /&gt;
|Secondary perk, requires Shield Optimizer&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkFamily Shield Child4.png|64px|class=dzr_perk dzr_perk_child]]&lt;br /&gt;
|&#039;&#039;&#039;Overcharge Driver&#039;&#039;&#039;&lt;br /&gt;
| +15% {{Shield}}&#039;&#039;&#039;s&#039;&#039;&#039;&lt;br /&gt;
When your {{Shield}}&#039;&#039;&#039;s&#039;&#039;&#039; fully recharge, for 5 seconds gain:&lt;br /&gt;
&lt;br /&gt;
* +20% &#039;&#039;&#039;Movement Speed&#039;&#039;&#039;&lt;br /&gt;
* +20% &#039;&#039;&#039;Fire Rate&#039;&#039;&#039;&lt;br /&gt;
|Secondary perk, requires Shield Optimizer&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Vitalizer ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Icon&lt;br /&gt;
!Name&lt;br /&gt;
!Benefit&lt;br /&gt;
!Family&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkFamily Health Parent.png|64px|class=dzr_perk dzr_perk_parent]]&lt;br /&gt;
|&#039;&#039;&#039;Vitalizer&#039;&#039;&#039;&lt;br /&gt;
| +25% &#039;&#039;&#039;Max Health&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;Health Orbs&#039;&#039;&#039; heal for +100% more.  Killing enemeis restores 5% of missing {{Health}}&lt;br /&gt;
|Primary Health perk&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkFamily Health Child4.png|64px|class=dzr_perk dzr_perk_child]]&lt;br /&gt;
|&#039;&#039;&#039;Orbital Infusion&#039;&#039;&#039;&lt;br /&gt;
| +15% &#039;&#039;&#039;Max Health&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;Health Orbs&#039;&#039;&#039; are auto-collected on drop, and collecting one increases weapon damage by 35% for 8 seconds&lt;br /&gt;
|Secondary perk, requires Vitalizer&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkFamily Health Child3.png|64px|class=dzr_perk dzr_perk_child]]&lt;br /&gt;
|&#039;&#039;&#039;Empowered Overload&#039;&#039;&#039;&lt;br /&gt;
| +15% &#039;&#039;&#039;Max Health&#039;&#039;&#039;&lt;br /&gt;
When when at full {{Health}}, overhealing grants a damage bonus for the next 8 seconds&lt;br /&gt;
|Secondary perk, requires Vitalizer&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkFamily Health Child1.png|64px|class=dzr_perk dzr_perk_child]]&lt;br /&gt;
|&#039;&#039;&#039;Critical Bastion&#039;&#039;&#039;&lt;br /&gt;
| +20% &#039;&#039;&#039;Max Health&#039;&#039;&#039;&lt;br /&gt;
When falling below 35% {{Health}}, gain a shield equal to 25% of your &#039;&#039;&#039;Max Health&#039;&#039;&#039;&lt;br /&gt;
|Secondary perk, requires Vitalizer&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkFamily Health Child2.png|64px|class=dzr_perk dzr_perk_child]]&lt;br /&gt;
|&#039;&#039;&#039;Blood Chemist&#039;&#039;&#039;&lt;br /&gt;
| +15% &#039;&#039;&#039;Max Health&#039;&#039;&#039;&lt;br /&gt;
+0.5% damage for every 1% of missing {{Health}}&lt;br /&gt;
|Secondary perk, requires Vitalizer&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Ironblood Engine ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Icon&lt;br /&gt;
!Name&lt;br /&gt;
!Benefit&lt;br /&gt;
!Family&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkFamily Armor Parent.png|64px|class=dzr_perk dzr_perk_parent]]&lt;br /&gt;
|&#039;&#039;&#039;Ironblood Engine&#039;&#039;&#039;&lt;br /&gt;
| +1,250 {{Armor}}&lt;br /&gt;
+1% damage for every 300  {{Armor}} you have&lt;br /&gt;
|Primary Armor perk&lt;br /&gt;
Unlocked after Completing Zone 2: Headhunter&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkFamily Armor Child1.png|64px|class=dzr_perk dzr_perk_child]]&lt;br /&gt;
|&#039;&#039;&#039;Momentum Plating&#039;&#039;&#039;&lt;br /&gt;
| +750 {{Armor}}&lt;br /&gt;
+150 {{Armor}} per kill for 5 seconds (max 1,500).  Each kill refreshes all stacks&lt;br /&gt;
|Secondary perk, requires Ironblood Engine&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkFamily Armor Child2.png|64px|class=dzr_perk dzr_perk_child]]&lt;br /&gt;
|&#039;&#039;&#039;Reinforced Footing&#039;&#039;&#039;&lt;br /&gt;
| +750 {{Armor}}&lt;br /&gt;
+500  {{Armor}} &#039;&#039;&#039;Rating&#039;&#039;&#039; per second while &#039;&#039;&#039;Stationary&#039;&#039;&#039; (max 2,500).  Moving reduces damage by 125 per second&lt;br /&gt;
|Secondary perk, requires Ironblood Engine&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkFamily Armor Child3.png|64px|class=dzr_perk dzr_perk_child]]&lt;br /&gt;
|&#039;&#039;&#039;Armor Spikes&#039;&#039;&#039;&lt;br /&gt;
| +1,250 {{Armor}}&lt;br /&gt;
Enemies that hit you take 50 damage plus 5% of your  {{Armor}} as bonus damage&lt;br /&gt;
|Secondary perk, requires Ironblood Engine&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkFamily Armor Child4.png|64px|class=dzr_perk dzr_perk_child]]&lt;br /&gt;
|&#039;&#039;&#039;Composite Armor&#039;&#039;&#039;&lt;br /&gt;
| +1,000 {{Armor}}&lt;br /&gt;
While above 3,000 {{Armor}}, the first hit taken is &#039;&#039;&#039;Negated&#039;&#039;&#039;.  Refreshes after 25 seconds of no damage&lt;br /&gt;
|Secondary perk, requires Ironblood Engine&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Elemental Perks ===&lt;br /&gt;
Only one elemental primary perk can be chosen per run, and then secondary perks can be chosen.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Icon&lt;br /&gt;
!Name&lt;br /&gt;
!Benefit&lt;br /&gt;
!Family&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkFamily Cryo Parent.png|64px|class=dzr_perk dzr_perk_parent]]&lt;br /&gt;
|&#039;&#039;&#039;Cryo&#039;&#039;&#039;&lt;br /&gt;
| +30% {{Cryo Damage}}&lt;br /&gt;
{{Cryo Damage}} applies {{Chill}}, reducing the target&#039;s &#039;&#039;&#039;Movement Speed&#039;&#039;&#039; by 30% for 6 seconds&lt;br /&gt;
|Primary Cryo perk&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkFamily Cryo Child4.png|64px|class=dzr_perk dzr_perk_child]]&lt;br /&gt;
|&#039;&#039;&#039;Snow Drift&#039;&#039;&#039;&lt;br /&gt;
| +20% {{Cryo Damage}}&lt;br /&gt;
{{Chill}}&#039;&#039;&#039;ed&#039;&#039;&#039; targets within 10 meters take +25% damage&lt;br /&gt;
|Secondary perk, requires Cryo&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkFamily Cryo Child1.png|64px|class=dzr_perk dzr_perk_child]]&lt;br /&gt;
|&#039;&#039;&#039;Frostbite&#039;&#039;&#039;&lt;br /&gt;
| +25% {{Cryo Damage}}&lt;br /&gt;
{{Chill}} now reduces &#039;&#039;&#039;Attack Speed&#039;&#039;&#039; and &#039;&#039;&#039;Movement Speed&#039;&#039;&#039; by an additional 10%&lt;br /&gt;
|Secondary perk, requires Cryo&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkFamily Cryo Child2.png|64px|class=dzr_perk dzr_perk_child]]&lt;br /&gt;
|&#039;&#039;&#039;Coldsnap&#039;&#039;&#039;&lt;br /&gt;
| +15% {{Cryo Damage}}&lt;br /&gt;
+25 % &#039;&#039;&#039;Proc Chance&#039;&#039;&#039; to {{Shatter}} and {{Freeze}}&lt;br /&gt;
|Secondary perk, requires Cryo&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkFamily Cryo Child3.png|64px|class=dzr_perk dzr_perk_child]]&lt;br /&gt;
|&#039;&#039;&#039;Blizzard&#039;&#039;&#039;&lt;br /&gt;
| +25% {{Cryo Damage}}&lt;br /&gt;
Killing a {{Chill}}&#039;&#039;&#039;ed&#039;&#039;&#039; target surrounds you with a &#039;&#039;&#039;Blizzard&#039;&#039;&#039;, damaging nearby targets for 5 seconds&lt;br /&gt;
|Secondary perk, requires Cryo&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkFamily Lightning Parent.png|64px|class=dzr_perk dzr_perk_parent]]&lt;br /&gt;
|&#039;&#039;&#039;Lightning&#039;&#039;&#039;&lt;br /&gt;
| +30% {{Lightning damage}}&lt;br /&gt;
{{Lightning damage}} applies  {{Shock}}, increasing {{Critical Hit Chance}} against the target by 15% for 6 seconds&lt;br /&gt;
|Primary Lightning perk&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkFamily Lightning Child4.png|64px|class=dzr_perk dzr_perk_child]]&lt;br /&gt;
|&#039;&#039;&#039;High Voltage&#039;&#039;&#039;&lt;br /&gt;
| +15% {{Lightning damage}}&lt;br /&gt;
+20% {{Critical Damage}} to {{Shock}}&#039;&#039;&#039;ed&#039;&#039;&#039; targets&lt;br /&gt;
|Secondary perk, requires Lightning&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkFamily Lightning Child1.png|64px|class=dzr_perk dzr_perk_child]]&lt;br /&gt;
|&#039;&#039;&#039;Sparkbane&#039;&#039;&#039;&lt;br /&gt;
| +20% {{Lightning damage}}&lt;br /&gt;
{{Shock}} now increases {{Critical Hit Chance}} by an additional 10% and adds a 15% chance to &#039;&#039;&#039;Stagger&#039;&#039;&#039;&lt;br /&gt;
|Secondary perk, requires Lightning&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkFamily Lightning Child3.png|64px|class=dzr_perk dzr_perk_child]]&lt;br /&gt;
|&#039;&#039;&#039;Static Pulse&#039;&#039;&#039;&lt;br /&gt;
| +10% {{Lightning damage}}&lt;br /&gt;
&#039;&#039;&#039;Critical Hits&#039;&#039;&#039; on {{Shock}}&#039;&#039;&#039;ed&#039;&#039;&#039; targets emit a &#039;&#039;&#039;Static Pulse&#039;&#039;&#039;, dealing 20% damage over 6 meters&lt;br /&gt;
|Secondary perk, requires Lightning&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkFamily Lightning Child2.png|64px|class=dzr_perk dzr_perk_child]]&lt;br /&gt;
|&#039;&#039;&#039;Conductive&#039;&#039;&#039;&lt;br /&gt;
| +15% {{Lightning damage}}&lt;br /&gt;
+25% &#039;&#039;&#039;Proc Chance to&#039;&#039;&#039; {{Chain Lightning}} and &#039;&#039;&#039;Lightning Bolt&#039;&#039;&#039;&lt;br /&gt;
|Secondary perk, requires Lightning&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkFamily Plasma Parent.png|64px|class=dzr_perk dzr_perk_parent]]&lt;br /&gt;
|&#039;&#039;&#039;Plasma&#039;&#039;&#039;&lt;br /&gt;
| +30% &#039;&#039;&#039;Plasma Damage&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;Plasma Damage&#039;&#039;&#039; applies &#039;&#039;&#039;Flux&#039;&#039;&#039;, reducing the target&#039;s &#039;&#039;&#039;Attack Rate&#039;&#039;&#039; by 30% for 6 seconds&lt;br /&gt;
|Primary Plasma perk&lt;br /&gt;
Unlocked by completing Zone 1 on any difficulty&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkFamily Plasma Child3.png|64px|class=dzr_perk dzr_perk_child]]&lt;br /&gt;
|&#039;&#039;&#039;Core Vent&#039;&#039;&#039;&lt;br /&gt;
| +15% &#039;&#039;&#039;Plasma Damage&#039;&#039;&#039;&lt;br /&gt;
Killing a &#039;&#039;&#039;Fluxed&#039;&#039;&#039; target releases two energy orbs, dealing 50 &#039;&#039;&#039;Plasma Damage&#039;&#039;&#039;.  Hit targets release a second burst&lt;br /&gt;
|Secondary perk, requires Plasma&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkFamily Plasma Child2.png|64px|class=dzr_perk dzr_perk_child]]&lt;br /&gt;
|&#039;&#039;&#039;Ionized Flow&#039;&#039;&#039;&lt;br /&gt;
| +15% &#039;&#039;&#039;Plasma Damage&#039;&#039;&#039;&lt;br /&gt;
+25% &#039;&#039;&#039;Proc Chance&#039;&#039;&#039; to &#039;&#039;&#039;Plasma Ball&#039;&#039;&#039; and &#039;&#039;&#039;Plasma Seeker&#039;&#039;&#039;&lt;br /&gt;
|Secondary perk, requires Plasma&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkFamily Plasma Child1.png|64px|class=dzr_perk dzr_perk_child]]&lt;br /&gt;
|&#039;&#039;&#039;Power Spill&#039;&#039;&#039;&lt;br /&gt;
| +20% &#039;&#039;&#039;Plasma Damage&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;Flux&#039;&#039;&#039; lasts an additional 2 seconds.  When damaging a &#039;&#039;&#039;Fluxed&#039;&#039;&#039; target, it has a 25% chance to spread within 10 meters&lt;br /&gt;
|Secondary perk, requires Plasma&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkFamily Plasma Child4.png|64px|class=dzr_perk dzr_perk_child]]&lt;br /&gt;
|&#039;&#039;&#039;Plasma Bloom&#039;&#039;&#039;&lt;br /&gt;
| +15% &#039;&#039;&#039;Plasma Damage&#039;&#039;&#039;&lt;br /&gt;
+5% &#039;&#039;&#039;Fire Rate&#039;&#039;&#039; and &#039;&#039;&#039;Reload Speed&#039;&#039;&#039; for each enemy affected by &#039;&#039;&#039;Flux&#039;&#039;&#039; (max 30%)&lt;br /&gt;
|Secondary perk, requires Plasma&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkFamily Fire Parent.png|64px|class=dzr_perk dzr_perk_parent]]&lt;br /&gt;
|&#039;&#039;&#039;Fire&#039;&#039;&#039;&lt;br /&gt;
| +30% {{Fire Damage}}&lt;br /&gt;
{{Fire Damage}} applies {{Burn}}, increasing damage dealt to the target by 10% for 5 seconds&lt;br /&gt;
|Primary Fire perk&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkFamily Fire Child1.png|64px|class=dzr_perk dzr_perk_child]]&lt;br /&gt;
|&#039;&#039;&#039;Overheat&#039;&#039;&#039;&lt;br /&gt;
| +20% {{Fire Damage}}&lt;br /&gt;
{{Burn}} now lasts an additional 2 seconds and spreads to other targets within 5 meters&lt;br /&gt;
|Secondary perk, requires Fire&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkFamily Fire Child4.png|64px|class=dzr_perk dzr_perk_child]]&lt;br /&gt;
|&#039;&#039;&#039;Searing Exposure&#039;&#039;&#039;&lt;br /&gt;
| +15% {{Fire Damage}}&lt;br /&gt;
+25% {{Weakpoint}} &#039;&#039;&#039;Damage&#039;&#039;&#039; to &#039;&#039;&#039;{{Burn}}ing&#039;&#039;&#039; targets&lt;br /&gt;
|Secondary perk, requires Fire&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkFamily Fire Child2.png|64px|class=dzr_perk dzr_perk_child]]&lt;br /&gt;
|&#039;&#039;&#039;Kindling&#039;&#039;&#039;&lt;br /&gt;
| +15% {{Fire Damage}}&lt;br /&gt;
+25% &#039;&#039;&#039;Proc Chance&#039;&#039;&#039; to {{Ignite}} and &#039;&#039;&#039;Combustion&#039;&#039;&#039;&lt;br /&gt;
|Secondary perk, requires Fire&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkFamily Fire Child3.png|64px|class=dzr_perk dzr_perk_child]]&lt;br /&gt;
|&#039;&#039;&#039;Inferno&#039;&#039;&#039;&lt;br /&gt;
| +15% {{Fire Damage}}&lt;br /&gt;
Killing a &#039;&#039;&#039;{{Burn}}ing&#039;&#039;&#039; target overchages your weapon with &#039;&#039;&#039;Inferno&#039;&#039;&#039;, increasing damage by 20% for 5 seconds&lt;br /&gt;
|Secondary perk, requires Fire&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkFamily Void Parent.png|64px|class=dzr_perk dzr_perk_parent]]&lt;br /&gt;
|&#039;&#039;&#039;Void&#039;&#039;&#039;&lt;br /&gt;
| +30% &#039;&#039;&#039;Void Damage&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;Void Damage&#039;&#039;&#039; applies &#039;&#039;&#039;Corruption&#039;&#039;&#039;, reducing the target&#039;s damage by 20% for 8 seconds&lt;br /&gt;
|Primary Void perk&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkFamily Void Child4.png|64px|class=dzr_perk dzr_perk_child]]&lt;br /&gt;
|&#039;&#039;&#039;Umbral Sight&#039;&#039;&#039;&lt;br /&gt;
| +20% &#039;&#039;&#039;Void Damage&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;Corruption&#039;&#039;&#039; targets at least 10 meters away take +30% &lt;br /&gt;
|Secondary perk, requires Void&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkFamily Void Child3.png|64px|class=dzr_perk dzr_perk_child]]&lt;br /&gt;
|&#039;&#039;&#039;Dark Strike&#039;&#039;&#039;&lt;br /&gt;
| +15% &#039;&#039;&#039;Void Damage&#039;&#039;&#039;&lt;br /&gt;
Killing a &#039;&#039;&#039;Corrupted&#039;&#039;&#039; target activates &#039;&#039;&#039;Dark Strike&#039;&#039;&#039;, dealing 150 &#039;&#039;&#039;Void Damage&#039;&#039;&#039; to the nearest enemy&lt;br /&gt;
|Secondary perk, requires Void&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkFamily Void Child2.png|64px|class=dzr_perk dzr_perk_child]]&lt;br /&gt;
|&#039;&#039;&#039;Inner Abyss&#039;&#039;&#039;&lt;br /&gt;
| +15% &#039;&#039;&#039;Void Damage&#039;&#039;&#039;&lt;br /&gt;
+25% &#039;&#039;&#039;Proc Chance&#039;&#039;&#039; to &#039;&#039;&#039;Void Tendrils&#039;&#039;&#039; and &#039;&#039;&#039;Singularity&#039;&#039;&#039;&lt;br /&gt;
|Secondary perk, requires Void&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkFamily Void Child1.png|64px|class=dzr_perk dzr_perk_child]]&lt;br /&gt;
|&#039;&#039;&#039;Doombinder&#039;&#039;&#039;&lt;br /&gt;
| +25% &#039;&#039;&#039;Void Damage&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;Corruption&#039;&#039;&#039; lasts for an additional 2 seconds, and each affected enemy increases your &#039;&#039;&#039;Grenade Damage&#039;&#039;&#039; by 10%&lt;br /&gt;
|Secondary perk, requires Void&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkFamily Psionic Parent.png|64px|class=dzr_perk dzr_perk_parent]]&lt;br /&gt;
|&#039;&#039;&#039;Psionic&#039;&#039;&#039;&lt;br /&gt;
| +30% &#039;&#039;&#039;Psionic Damage&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;Psionic Damage&#039;&#039;&#039; applies &#039;&#039;&#039;Fracture&#039;&#039;&#039;, adding a 15% &#039;&#039;&#039;Stagger&#039;&#039;&#039; chance for 5 seconds&lt;br /&gt;
|Primary Psionic perk&lt;br /&gt;
Unlocked by completing Zone 1 on any difficulty&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkFamily Psionic Chidl1.png|64px|class=dzr_perk dzr_perk_child]]&lt;br /&gt;
|&#039;&#039;&#039;Neuroshock&#039;&#039;&#039;&lt;br /&gt;
| +20% &#039;&#039;&#039;Psionic Damage&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;Fracture&#039;&#039;&#039; increases &#039;&#039;&#039;Stagger&#039;&#039;&#039; chance by an additional 10% and reduces its &#039;&#039;&#039;Cooldown&#039;&#039;&#039; by 3 seconds&lt;br /&gt;
|Secondary perk, requires Psionic&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkFamily Psionic Child3.png|64px|class=dzr_perk dzr_perk_child]]&lt;br /&gt;
|&#039;&#039;&#039;Cognitive Quake&#039;&#039;&#039;&lt;br /&gt;
| +15% &#039;&#039;&#039;Psionic Damage&#039;&#039;&#039;&lt;br /&gt;
Killing a &#039;&#039;&#039;Fractured&#039;&#039;&#039; target releases a &#039;&#039;&#039;Psychic Shockwave&#039;&#039;&#039; and &#039;&#039;&#039;Pushing Back&#039;&#039;&#039; targets over 8 meters&lt;br /&gt;
|Secondary perk, requires Psionic&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkFamily Psionic Child4.png|64px|class=dzr_perk dzr_perk_child]]&lt;br /&gt;
|&#039;&#039;&#039;Thoughtstream&#039;&#039;&#039;&lt;br /&gt;
| +15% &#039;&#039;&#039;Psionic Damage&#039;&#039;&#039;&lt;br /&gt;
+20% damage while &#039;&#039;&#039;Hipfiring&#039;&#039;&#039; against &#039;&#039;&#039;Fractured&#039;&#039;&#039; targets&lt;br /&gt;
|Secondary perk, requires Psionic&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkFamily Psionic Child2.png|64px|class=dzr_perk dzr_perk_child]]&lt;br /&gt;
|&#039;&#039;&#039;Cerebral Flow&#039;&#039;&#039;&lt;br /&gt;
| +15% &#039;&#039;&#039;Psionic Damage&#039;&#039;&#039;&lt;br /&gt;
+25% &#039;&#039;&#039;Proc Chance&#039;&#039;&#039; to &#039;&#039;&#039;Psychic Punch&#039;&#039;&#039; and &#039;&#039;&#039;Telekinetic Slam&#039;&#039;&#039;&lt;br /&gt;
|Secondary perk, requires Psionic&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Phobos15</name></author>
	</entry>
	<entry>
		<id>https://wiki.tribesdepot.com/index.php?title=Deadzone:_Rogue/Perks&amp;diff=19384</id>
		<title>Deadzone: Rogue/Perks</title>
		<link rel="alternate" type="text/html" href="https://wiki.tribesdepot.com/index.php?title=Deadzone:_Rogue/Perks&amp;diff=19384"/>
		<updated>2025-09-11T21:02:56Z</updated>

		<summary type="html">&lt;p&gt;Phobos15: Splitting the table up part 2&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Starting from Security Level 2, perk rooms will reward the player with a choice between three perks. The first three choices allow the player to choose their primary perks. All subsequent choices are secondary perks. Each primary perk adds a selection of four possible secondary perks that may be chosen. Up to three secondary perks per primary perk may be chosen in a single run.&lt;br /&gt;
&lt;br /&gt;
Perks are one of the most impactful forms of progression in Deadzone: Rogue. Due to their limited selection, they should be considered carefully.  There are three categories of perks: Combat Perks, Protective Perks, and Elemental Perks.&lt;br /&gt;
&lt;br /&gt;
=== Combat Perks ===&lt;br /&gt;
Multiple combat primary perks can be chosen per run.&lt;br /&gt;
&lt;br /&gt;
==== Chromatic Cells ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Icon&lt;br /&gt;
!Name&lt;br /&gt;
!Benefit&lt;br /&gt;
!Notes&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkFamily Chroma Parent.png|64px|class=dzr_perk dzr_perk_parent]]&lt;br /&gt;
|&#039;&#039;&#039;Chromatic Cells&#039;&#039;&#039;&lt;br /&gt;
| +30% &#039;&#039;&#039;Elemental Damage&#039;&#039;&#039;&lt;br /&gt;
Applying an &#039;&#039;&#039;Elemental Debuff&#039;&#039;&#039; has a 30% chance to apply an additional &#039;&#039;&#039;Elemental Debuff&#039;&#039;&#039;&lt;br /&gt;
|Primary Chroma perk&lt;br /&gt;
Unlocked after completing Zone 3: Uniform Chaos III&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkFamily Chroma Child2.png|64px|class=dzr_perk dzr_perk_child]]&lt;br /&gt;
|&#039;&#039;&#039;Opalescent Diffraction&#039;&#039;&#039;&lt;br /&gt;
| +30% &#039;&#039;&#039;Elemental Damage&#039;&#039;&#039;&lt;br /&gt;
Damaging enemies with 2+ &#039;&#039;&#039;Elemental Damage&#039;&#039;&#039; applies &#039;&#039;&#039;Chroma Diffraction&#039;&#039;&#039;, increasing &#039;&#039;&#039;Proc Chance&#039;&#039;&#039; against the target by +20%&lt;br /&gt;
|Secondary perk, requires Chromatic Cells&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkFamily Chroma Child3.png|64px|class=dzr_perk dzr_perk_child]]&lt;br /&gt;
|&#039;&#039;&#039;Prismatic Rebirth&#039;&#039;&#039;&lt;br /&gt;
| +10% &#039;&#039;&#039;Elemental Damage&#039;&#039;&#039;&lt;br /&gt;
Killing an enemy with 5 &#039;&#039;&#039;Elemental Debuffs&#039;&#039;&#039; (including Chromatic) triggers &#039;&#039;&#039;Prismatic Rebirth&#039;&#039;&#039;, dealing 500 &#039;&#039;&#039;Elemental Damage&#039;&#039;&#039; over 15 meters&lt;br /&gt;
|Secondary perk, requires Chromatic Cells&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkFamily Chroma Child4.png|64px|class=dzr_perk dzr_perk_child]]&lt;br /&gt;
|&#039;&#039;&#039;Empowered Refraction&#039;&#039;&#039;&lt;br /&gt;
| +15% &#039;&#039;&#039;Elemental Damage&#039;&#039;&#039;&lt;br /&gt;
Elemental Procs on enemies with 3+ &#039;&#039;&#039;Elemental Debuffs&#039;&#039;&#039; (including Chromatic) applies &#039;&#039;&#039;Chroma Refraction&#039;&#039;&#039;, increasing &#039;&#039;&#039;Proc Damage&#039;&#039;&#039; to the target by 20%&lt;br /&gt;
|Secondary perk, requires Chromatic Cells&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkFamily Chroma Child1.png|64px|class=dzr_perk dzr_perk_child]]&lt;br /&gt;
|&#039;&#039;&#039;Iridescent Channeling&#039;&#039;&#039;&lt;br /&gt;
| +20% &#039;&#039;&#039;Elemental Damage&#039;&#039;&#039;&lt;br /&gt;
Applying an &#039;&#039;&#039;Elemental Debuff&#039;&#039;&#039; deals 30 damage of that element&lt;br /&gt;
|Secondary perk, requires Chromatic Cells&lt;br /&gt;
|}&lt;br /&gt;
==== &#039;&#039;&#039;Grenade Cascade&#039;&#039;&#039; ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Icon&lt;br /&gt;
!Name&lt;br /&gt;
!Benefit&lt;br /&gt;
!Notes&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkFamily Grenade Parent.png|64px|class=dzr_perk dzr_perk_parent]]&lt;br /&gt;
|&#039;&#039;&#039;Grenade Cascade&#039;&#039;&#039;&lt;br /&gt;
| +30% &#039;&#039;&#039;Grenade Damage&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;Grenade&#039;&#039;&#039; kills have a 35% chance to spawn another &#039;&#039;&#039;Grenade&#039;&#039;&#039; under the nearest enemy&lt;br /&gt;
|Primary Grenade perk&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkFamily Grenade Child1.png|64px|class=dzr_perk dzr_perk_child]]&lt;br /&gt;
|&#039;&#039;&#039;Double Detonation&#039;&#039;&#039;&lt;br /&gt;
| +1 &#039;&#039;&#039;Grenade Charge&#039;&#039;&#039;&lt;br /&gt;
Your &#039;&#039;&#039;Grenade Damage&#039;&#039;&#039; is increased by 20% and its &#039;&#039;&#039;Explosion Radius&#039;&#039;&#039; is increased by 25%&lt;br /&gt;
|Secondary perk, requires Grenade Cascade&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkFamily Grenade Child2.png|64px|class=dzr_perk dzr_perk_child]]&lt;br /&gt;
|&#039;&#039;&#039;Blast Amp&#039;&#039;&#039;&lt;br /&gt;
| +1 &#039;&#039;&#039;Grenade Charge&#039;&#039;&#039;&lt;br /&gt;
+20% &#039;&#039;&#039;Grenade Damage&#039;&#039;&#039;&lt;br /&gt;
+20% &#039;&#039;&#039;Grenade Damage&#039;&#039;&#039; &lt;br /&gt;
+15% bonus damage for each target in its explosion&lt;br /&gt;
|Secondary perk, requires Grenade Cascade&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkFamily Grenade Child3.png|64px|class=dzr_perk dzr_perk_child]]&lt;br /&gt;
|&#039;&#039;&#039;Overcharge&#039;&#039;&#039;&lt;br /&gt;
| +10% &#039;&#039;&#039;Grenade Damage&#039;&#039;&#039;&lt;br /&gt;
Hold to charge your &#039;&#039;&#039;Grenade&#039;&#039;&#039; over 2.5 seconds for +50% damage.  Each kill reduces &#039;&#039;&#039;Cooldown&#039;&#039;&#039; by 1 second&lt;br /&gt;
|Secondary perk, requires Grenade Cascade&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkFamily Grenade Child4.png|64px|class=dzr_perk dzr_perk_child]]&lt;br /&gt;
|&#039;&#039;&#039;Exposing Explosion&#039;&#039;&#039;&lt;br /&gt;
| +10% &#039;&#039;&#039;Grenade Damage&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;Grenades&#039;&#039;&#039; deal 30% more damage to enemies above 80% &#039;&#039;&#039;Health&#039;&#039;&#039;. Targets take +15% &#039;&#039;&#039;Weapon Damage&#039;&#039;&#039; for 3 seconds&lt;br /&gt;
|Secondary perk, requires Grenade Cascade&lt;br /&gt;
|}&lt;br /&gt;
==== &#039;&#039;&#039;Ghost Blade&#039;&#039;&#039; ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Icon&lt;br /&gt;
!Name&lt;br /&gt;
!Benefit&lt;br /&gt;
!Notes&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkFamily Melee Parent.png|64px|class=dzr_perk dzr_perk_parent]]&lt;br /&gt;
|&#039;&#039;&#039;Ghost Blade&#039;&#039;&#039;&lt;br /&gt;
| +45% &#039;&#039;&#039;Melee Damage&#039;&#039;&#039;&lt;br /&gt;
Killing a target with your &#039;&#039;&#039;Melee Weapon&#039;&#039;&#039; grants &#039;&#039;&#039;Stealth&#039;&#039;&#039; for 5 seconds&lt;br /&gt;
|Primary Melee perk&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkFamily Melee Child1.png|64px|class=dzr_perk dzr_perk_child]]&lt;br /&gt;
|&#039;&#039;&#039;Backstab&#039;&#039;&#039;&lt;br /&gt;
| +45% &#039;&#039;&#039;Melee Damage&#039;&#039;&#039;&lt;br /&gt;
Deal 50% more &#039;&#039;&#039;Melee Damage&#039;&#039;&#039; when &#039;&#039;&#039;Backstabbing&#039;&#039;&#039;&lt;br /&gt;
|Secondary perk, requires Ghost Blade&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkFamily Melee Child2.png|64px|class=dzr_perk dzr_perk_child]]&lt;br /&gt;
|&#039;&#039;&#039;Honed Edge&#039;&#039;&#039;&lt;br /&gt;
| +45% &#039;&#039;&#039;Melee Damage&#039;&#039;&#039;&lt;br /&gt;
+40% &#039;&#039;&#039;Proc Chance&#039;&#039;&#039; with &#039;&#039;&#039;Melee Weapons&#039;&#039;&#039;&lt;br /&gt;
|Secondary perk, requires Ghost Blade&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkFamily Melee Child3.png|64px|class=dzr_perk dzr_perk_child]]&lt;br /&gt;
|&#039;&#039;&#039;Warstride&#039;&#039;&#039;&lt;br /&gt;
| +45% &#039;&#039;&#039;Melee Damage&#039;&#039;&#039;&lt;br /&gt;
+20% &#039;&#039;&#039;Melee Lunge Distance&#039;&#039;&#039;, and +15% &#039;&#039;&#039;Melee Attack Radius&#039;&#039;&#039;&lt;br /&gt;
|Secondary perk, requires Ghost Blade&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkFamily Melee Child4.png|64px|class=dzr_perk dzr_perk_child]]&lt;br /&gt;
|&#039;&#039;&#039;Hammer the Gap&#039;&#039;&#039;&lt;br /&gt;
| +45% &#039;&#039;&#039;Melee Damage&#039;&#039;&#039;&lt;br /&gt;
Consecutive Melee hits increase &#039;&#039;&#039;Melee Damage&#039;&#039;&#039; by 20% (max 100%) for 5 seconds&lt;br /&gt;
|Secondary perk, requires Ghost Blade&lt;br /&gt;
|}&lt;br /&gt;
==== &#039;&#039;&#039;Bot Companion&#039;&#039;&#039; ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Icon&lt;br /&gt;
!Name&lt;br /&gt;
!Benefit&lt;br /&gt;
!Notes&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkFamily Bot Parent.png|64px|class=dzr_perk dzr_perk_parent]]&lt;br /&gt;
|&#039;&#039;&#039;Bot Companion&#039;&#039;&#039;&lt;br /&gt;
| +1 &#039;&#039;&#039;Companion Bot&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;Companion Bots&#039;&#039;&#039; assist you in combat, and respawn after being destroyed&lt;br /&gt;
|Primary Bot perk&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkFamily Bot Child1.png|64px|class=dzr_perk dzr_perk_child]]&lt;br /&gt;
|&#039;&#039;&#039;Powerful Bot&#039;&#039;&#039;&lt;br /&gt;
| +1 &#039;&#039;&#039;Companion Bot&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;Companion Bots&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
* +15% Health and Damage&lt;br /&gt;
* +35% Damage&lt;br /&gt;
|Secondary perk, requires Bot Companion&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkFamily Bot Child2.png|64px|class=dzr_perk dzr_perk_child]]&lt;br /&gt;
|&#039;&#039;&#039;Rapid Fire Bot&#039;&#039;&#039;&lt;br /&gt;
| +1 &#039;&#039;&#039;Companion Bot&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;Companion Bots&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
* +15% Health and Damage&lt;br /&gt;
* +20% Fire Rate&lt;br /&gt;
|Secondary perk, requires Bot Companion&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkFamily Bot Child3.png|64px|class=dzr_perk dzr_perk_child]]&lt;br /&gt;
|&#039;&#039;&#039;Prepared Bot&#039;&#039;&#039;&lt;br /&gt;
| +1 &#039;&#039;&#039;Companion Bot&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;Companion Bots&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
* +15% Health and Damage&lt;br /&gt;
* Gain an &#039;&#039;&#039;Elemental Enhancement&#039;&#039;&#039;&lt;br /&gt;
* Respawn 50% faster&lt;br /&gt;
|Secondary perk, requires Bot Companion&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkFamily Bot Child4.png|64px|class=dzr_perk dzr_perk_child]]&lt;br /&gt;
|&#039;&#039;&#039;Elemental Bot&#039;&#039;&#039;&lt;br /&gt;
| +1 &#039;&#039;&#039;Companion Bot&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;Companion Bots&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
* +15% Health and Damage&lt;br /&gt;
* Gain an &#039;&#039;&#039;Elemental Enhancement&#039;&#039;&#039;&lt;br /&gt;
* Receive all of your &#039;&#039;&#039;Elemental Damage&#039;&#039;&#039; bonuses&lt;br /&gt;
|Secondary perk, requires Bot Companion&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
==== &#039;&#039;&#039;Locked &amp;amp; Loaded&#039;&#039;&#039; ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Icon&lt;br /&gt;
!Name&lt;br /&gt;
!Benefit&lt;br /&gt;
!Notes&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkFamily WeaponMaster Parent.png|64px|class=dzr_perk dzr_perk_parent]]&lt;br /&gt;
|&#039;&#039;&#039;Locked &amp;amp; Loaded&#039;&#039;&#039;&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+15% Weapon Damage&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Killing an enemy &#039;&#039;&#039;Refills&#039;&#039;&#039; your unequipped weapon&#039;s magazine&lt;br /&gt;
|Primary Weapon Master perk&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkFamily WeaponMaster Child2.png|64px|class=dzr_perk dzr_perk_child]]&lt;br /&gt;
|&#039;&#039;&#039;Mag Link&#039;&#039;&#039;&lt;br /&gt;
| +15% &#039;&#039;&#039;Weapon Damage&#039;&#039;&#039;&lt;br /&gt;
Killing an enemy &#039;&#039;&#039;Refills&#039;&#039;&#039; your unequipped weapon&#039;s eapons don&#039;t consume ammo for 3 seconds after swapping&lt;br /&gt;
|Secondary perk, requires Locked &amp;amp; Loaded&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkFamily WeaponMaster Child1.png|64px|class=dzr_perk dzr_perk_child]]&lt;br /&gt;
|&#039;&#039;&#039;Empowered Synergy&#039;&#039;&#039;&lt;br /&gt;
| +15% &#039;&#039;&#039;Weapon Damage&#039;&#039;&#039;&lt;br /&gt;
+25% &#039;&#039;&#039;Weapon&#039;&#039;&#039; &#039;&#039;&#039;Damage&#039;&#039;&#039; for 5 seconds after killing an enemy&lt;br /&gt;
|Secondary perk, requires Locked &amp;amp; Loaded&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkFamily WeaponMaster Child4.png|64px|class=dzr_perk dzr_perk_child]]&lt;br /&gt;
|&#039;&#039;&#039;Harmonic Striker&#039;&#039;&#039;&lt;br /&gt;
| +15% &#039;&#039;&#039;Weapon Damage&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;Melee&#039;&#039;&#039; kills reduce &#039;&#039;&#039;Grenade Cooldown&#039;&#039;&#039; by 0.5 seconds.  &#039;&#039;&#039;Grenade&#039;&#039;&#039; kills boost &#039;&#039;&#039;Melee Damage&#039;&#039;&#039; by 10% per kill for 3 seconds&lt;br /&gt;
|Secondary perk, requires Locked &amp;amp; Loaded&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkFamily WeaponMaster Child3.png|64px|class=dzr_perk dzr_perk_child]]&lt;br /&gt;
|&#039;&#039;&#039;Ascending Swap&#039;&#039;&#039;&lt;br /&gt;
| +15% &#039;&#039;&#039;Weapon Damage&#039;&#039;&#039;&lt;br /&gt;
Swapping weapons grants +15% Fire Rate and 20% damage for 5 seconds&lt;br /&gt;
|Secondary perk, requires Locked &amp;amp; Loaded&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
==== &#039;&#039;&#039;Combat Instincts&#039;&#039;&#039; ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Icon&lt;br /&gt;
!Name&lt;br /&gt;
!Benefit&lt;br /&gt;
!Notes&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkFamily CombatStyle Parent.png|64px|class=dzr_perk dzr_perk_parent]]&lt;br /&gt;
|&#039;&#039;&#039;Combat Instincts&#039;&#039;&#039;&lt;br /&gt;
| +25% &#039;&#039;&#039;Weapon Damage&#039;&#039;&#039;&lt;br /&gt;
+15% &#039;&#039;&#039;Movement Speed&#039;&#039;&#039; and &#039;&#039;&#039;Sprint Speed&#039;&#039;&#039;.  +35% &#039;&#039;&#039;Dodge&#039;&#039;&#039; chance for 1 second after &#039;&#039;&#039;Dashing&#039;&#039;&#039;&lt;br /&gt;
|Primary Combat Style perk&lt;br /&gt;
Unlocked after completing Zone 3: Legion&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkFamily CombatStyle Child1.png|64px|class=dzr_perk dzr_perk_child]]&lt;br /&gt;
|&#039;&#039;&#039;Adrenal Reflex&#039;&#039;&#039;&lt;br /&gt;
| +20% damage within 10 meters&lt;br /&gt;
&#039;&#039;&#039;Hipfiring&#039;&#039;&#039; kills within 10 meters:&lt;br /&gt;
&lt;br /&gt;
* Refund 15% &#039;&#039;&#039;Magazine&#039;&#039;&#039;&lt;br /&gt;
* +5% &#039;&#039;&#039;Fire Rate&#039;&#039;&#039; for 10 seconds (max 25%)&lt;br /&gt;
|Secondary perk, requires Combat Instincts&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkFamily CombatStyle Child2.png|64px|class=dzr_perk dzr_perk_child]]&lt;br /&gt;
|&#039;&#039;&#039;Cutting Edge&#039;&#039;&#039;&lt;br /&gt;
| +20% damage within 10 meters&lt;br /&gt;
While &#039;&#039;&#039;Aiming&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
* +25% &#039;&#039;&#039;Movement Speed&#039;&#039;&#039;&lt;br /&gt;
* +20% &#039;&#039;&#039;Stagger&#039;&#039;&#039; chance to  {{Weakpoint}} hits within 10 meters&lt;br /&gt;
|Secondary perk, requires Combat Instincts&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkFamily CombatStyle Child3.png|64px|class=dzr_perk dzr_perk_child]]&lt;br /&gt;
|&#039;&#039;&#039;Reactive Marksman&#039;&#039;&#039;&lt;br /&gt;
| +20% damage beyond 10 meters&lt;br /&gt;
While &#039;&#039;&#039;Hipfiring&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
* -20% &#039;&#039;&#039;Weapon Spread&#039;&#039;&#039;&lt;br /&gt;
* Every Third Hit: +5% {{Critical Hit Chance}} for 5 seconds (max 30%)&lt;br /&gt;
|Secondary perk, requires Combat Instincts&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkFamily CombatStyle Child4.png|64px|class=dzr_perk dzr_perk_child]]&lt;br /&gt;
|&#039;&#039;&#039;Precision Protocol&#039;&#039;&#039;&lt;br /&gt;
| +20% damage beyond 10 meters&lt;br /&gt;
While &#039;&#039;&#039;Aiming&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
* -20% &#039;&#039;&#039;Recoil&#039;&#039;&#039;&lt;br /&gt;
* Consecutive Hits: +5% {{Weakpoint}} &#039;&#039;&#039;Damage&#039;&#039;&#039;&lt;br /&gt;
|Secondary perk, requires Combat Instincts&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
==== Lead Head ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Icon&lt;br /&gt;
!Name&lt;br /&gt;
!Benefit&lt;br /&gt;
!Notes&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkFamily Gunner Parent.png|64px|class=dzr_perk dzr_perk_parent]]&lt;br /&gt;
|&#039;&#039;&#039;Lead Head&#039;&#039;&#039;&lt;br /&gt;
| +30% &#039;&#039;&#039;Gun Damage&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;Weapon Handling&#039;&#039;&#039;: &lt;br /&gt;
&lt;br /&gt;
* +10% &#039;&#039;&#039;Reload Speed&#039;&#039;&#039; and &#039;&#039;&#039;Spread&#039;&#039;&#039;&lt;br /&gt;
* -20% &#039;&#039;&#039;Recoil&#039;&#039;&#039; and &#039;&#039;&#039;Damage Falloff&#039;&#039;&#039;&lt;br /&gt;
* Consecutive Hits: +2% &#039;&#039;&#039;Damage&#039;&#039;&#039; (max 20%)&lt;br /&gt;
|Primary Gunner perk&lt;br /&gt;
Unlocked after completing Zone 2: Uniform Chaos II&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkFamily Gunner Child1.png|64px|class=dzr_perk dzr_perk_child]]&lt;br /&gt;
|&#039;&#039;&#039;Sidearm Savant&#039;&#039;&#039;&lt;br /&gt;
| +20% &#039;&#039;&#039;Gun Damage&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;Secondary Weapon&#039;&#039;&#039;: &lt;br /&gt;
&lt;br /&gt;
* +15% &#039;&#039;&#039;Damage Falloff&#039;&#039;&#039;&lt;br /&gt;
* +15% {{Critical Hit Chance}}&lt;br /&gt;
* Attacks &#039;&#039;&#039;Pierce&#039;&#039;&#039; for 70% damage&lt;br /&gt;
|Secondary perk, requires Lead Head&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkFamily Gunner Child2.png|64px|class=dzr_perk dzr_perk_child]]&lt;br /&gt;
|&#039;&#039;&#039;Armor Breaker&#039;&#039;&#039;&lt;br /&gt;
| +20% &#039;&#039;&#039;Gun Damage&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;Secondary Weapon&#039;&#039;&#039;: &lt;br /&gt;
&lt;br /&gt;
* -20% &#039;&#039;&#039;Bullet Spread&#039;&#039;&#039;&lt;br /&gt;
* +20% &#039;&#039;&#039;Reload Speed&#039;&#039;&#039;&lt;br /&gt;
* Consecutive Hits: +2% &#039;&#039;&#039;Damage&#039;&#039;&#039; (max 20%)&lt;br /&gt;
|Secondary perk, requires Lead Head&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkFamily Gunner Child3.png|64px|class=dzr_perk dzr_perk_child]]&lt;br /&gt;
|&#039;&#039;&#039;Heavy Handed&#039;&#039;&#039;&lt;br /&gt;
| +20% &#039;&#039;&#039;Gun Damage&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;Primary Weapon&#039;&#039;&#039;: &lt;br /&gt;
&lt;br /&gt;
* +20% &#039;&#039;&#039;Magazine Size&#039;&#039;&#039;&lt;br /&gt;
* -20% &#039;&#039;&#039;Recoil&#039;&#039;&#039;&lt;br /&gt;
* Every second firing: +10% &#039;&#039;&#039;Damage Resistance&#039;&#039;&#039; (max 30%)&lt;br /&gt;
|Secondary perk, requires Lead Head&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkFamily Gunner Child4.png|64px|class=dzr_perk dzr_perk_child]]&lt;br /&gt;
|&#039;&#039;&#039;Kinetic Lance&#039;&#039;&#039;&lt;br /&gt;
| +20% &#039;&#039;&#039;Gun Damage&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;Primary Weapon&#039;&#039;&#039;: &lt;br /&gt;
&lt;br /&gt;
* +15% &#039;&#039;&#039;ADS Move Speed&#039;&#039;&#039;&lt;br /&gt;
* +15% {{Weakpoint}} &#039;&#039;&#039;Damage&#039;&#039;&#039;&lt;br /&gt;
* {{Weakpoint}} &#039;&#039;&#039;Shots&#039;&#039;&#039; &#039;&#039;&#039;Ricochet&#039;&#039;&#039; for 30% damage&lt;br /&gt;
|Secondary perk, requires Lead Head&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Protective Perks ===&lt;br /&gt;
Only one protective primary perk can be chosen per run, and then secondary perks can be chosen.  Protective perks are unlocked after completing Zone 2: Headhunter.&lt;br /&gt;
==== Chromatic Cells ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Icon&lt;br /&gt;
!Name&lt;br /&gt;
!Benefit&lt;br /&gt;
!Notes&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkFamily Shield Parent.png|64px|class=dzr_perk dzr_perk_parent]]&lt;br /&gt;
|&#039;&#039;&#039;Shield Optimizer&#039;&#039;&#039;&lt;br /&gt;
| +30% {{Shield}}&#039;&#039;&#039;s&#039;&#039;&#039;&lt;br /&gt;
Deal 25% more damage while above 50% {{Shield}}, and reduce &#039;&#039;&#039;Recharge Delay&#039;&#039;&#039; by 5 seconds&lt;br /&gt;
|Primary Shield perk&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkFamily Shield Child1.png|64px|class=dzr_perk dzr_perk_child]]&lt;br /&gt;
|&#039;&#039;&#039;Emergency Overclock&#039;&#039;&#039;&lt;br /&gt;
| +15% {{Shield}}&#039;&#039;&#039;s&#039;&#039;&#039;&lt;br /&gt;
When your {{Shield}}&#039;&#039;&#039;s&#039;&#039;&#039; break, they recharge 100% faster and &#039;&#039;&#039;Recharge Delay&#039;&#039;&#039; is reduced by 4 seconds&lt;br /&gt;
|Secondary perk, requires Shield Optimizer&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkFamily Shield Child3.png|64px|class=dzr_perk dzr_perk_child]]&lt;br /&gt;
|&#039;&#039;&#039;Reactive Reflection&#039;&#039;&#039;&lt;br /&gt;
| +15% {{Shield}}&#039;&#039;&#039;s&#039;&#039;&#039;&lt;br /&gt;
{{Shield}}&#039;&#039;&#039;s&#039;&#039;&#039; reflect 200% of incoming damage back to the attacker&lt;br /&gt;
|Secondary perk, requires Shield Optimizer&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkFamily Shield Child2.png|64px|class=dzr_perk dzr_perk_child]]&lt;br /&gt;
|&#039;&#039;&#039;Power Routing&#039;&#039;&#039;&lt;br /&gt;
| +15% {{Shield}}&#039;&#039;&#039;s&#039;&#039;&#039;&lt;br /&gt;
While your {{Shield}}&#039;&#039;&#039;s&#039;&#039;&#039; are intact, &#039;&#039;&#039;Cooldowns&#039;&#039;&#039; are reduced by 15% and kills restore 2 {{Shield}}&#039;&#039;&#039;s&#039;&#039;&#039;&lt;br /&gt;
|Secondary perk, requires Shield Optimizer&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkFamily Shield Child4.png|64px|class=dzr_perk dzr_perk_child]]&lt;br /&gt;
|&#039;&#039;&#039;Overcharge Driver&#039;&#039;&#039;&lt;br /&gt;
| +15% {{Shield}}&#039;&#039;&#039;s&#039;&#039;&#039;&lt;br /&gt;
When your {{Shield}}&#039;&#039;&#039;s&#039;&#039;&#039; fully recharge, for 5 seconds gain:&lt;br /&gt;
&lt;br /&gt;
* +20% &#039;&#039;&#039;Movement Speed&#039;&#039;&#039;&lt;br /&gt;
* +20% &#039;&#039;&#039;Fire Rate&#039;&#039;&#039;&lt;br /&gt;
|Secondary perk, requires Shield Optimizer&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Vitalizer ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Icon&lt;br /&gt;
!Name&lt;br /&gt;
!Benefit&lt;br /&gt;
!Family&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkFamily Health Parent.png|64px|class=dzr_perk dzr_perk_parent]]&lt;br /&gt;
|&#039;&#039;&#039;Vitalizer&#039;&#039;&#039;&lt;br /&gt;
| +25% &#039;&#039;&#039;Max Health&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;Health Orbs&#039;&#039;&#039; heal for +100% more.  Killing enemeis restores 5% of missing {{Health}}&lt;br /&gt;
|Primary Health perk&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkFamily Health Child4.png|64px|class=dzr_perk dzr_perk_child]]&lt;br /&gt;
|&#039;&#039;&#039;Orbital Infusion&#039;&#039;&#039;&lt;br /&gt;
| +15% &#039;&#039;&#039;Max Health&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;Health Orbs&#039;&#039;&#039; are auto-collected on drop, and collecting one increases weapon damage by 35% for 8 seconds&lt;br /&gt;
|Secondary perk, requires Vitalizer&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkFamily Health Child3.png|64px|class=dzr_perk dzr_perk_child]]&lt;br /&gt;
|&#039;&#039;&#039;Empowered Overload&#039;&#039;&#039;&lt;br /&gt;
| +15% &#039;&#039;&#039;Max Health&#039;&#039;&#039;&lt;br /&gt;
When when at full {{Health}}, overhealing grants a damage bonus for the next 8 seconds&lt;br /&gt;
|Secondary perk, requires Vitalizer&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkFamily Health Child1.png|64px|class=dzr_perk dzr_perk_child]]&lt;br /&gt;
|&#039;&#039;&#039;Critical Bastion&#039;&#039;&#039;&lt;br /&gt;
| +20% &#039;&#039;&#039;Max Health&#039;&#039;&#039;&lt;br /&gt;
When falling below 35% {{Health}}, gain a shield equal to 25% of your &#039;&#039;&#039;Max Health&#039;&#039;&#039;&lt;br /&gt;
|Secondary perk, requires Vitalizer&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkFamily Health Child2.png|64px|class=dzr_perk dzr_perk_child]]&lt;br /&gt;
|&#039;&#039;&#039;Blood Chemist&#039;&#039;&#039;&lt;br /&gt;
| +15% &#039;&#039;&#039;Max Health&#039;&#039;&#039;&lt;br /&gt;
+0.5% damage for every 1% of missing {{Health}}&lt;br /&gt;
|Secondary perk, requires Vitalizer&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Ironblood Engine ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Icon&lt;br /&gt;
!Name&lt;br /&gt;
!Benefit&lt;br /&gt;
!Family&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkFamily Armor Parent.png|64px|class=dzr_perk dzr_perk_parent]]&lt;br /&gt;
|&#039;&#039;&#039;Ironblood Engine&#039;&#039;&#039;&lt;br /&gt;
| +1,250 {{Armor}}&lt;br /&gt;
+1% damage for every 300  {{Armor}} you have&lt;br /&gt;
|Primary Armor perk&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkFamily Armor Child1.png|64px|class=dzr_perk dzr_perk_child]]&lt;br /&gt;
|&#039;&#039;&#039;Momentum Plating&#039;&#039;&#039;&lt;br /&gt;
| +750 {{Armor}}&lt;br /&gt;
+150 {{Armor}} per kill for 5 seconds (max 1,500).  Each kill refreshes all stacks&lt;br /&gt;
|Secondary perk, requires Ironblood Engine&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkFamily Armor Child2.png|64px|class=dzr_perk dzr_perk_child]]&lt;br /&gt;
|&#039;&#039;&#039;Reinforced Footing&#039;&#039;&#039;&lt;br /&gt;
| +750 {{Armor}}&lt;br /&gt;
+500  {{Armor}} &#039;&#039;&#039;Rating&#039;&#039;&#039; per second while &#039;&#039;&#039;Stationary&#039;&#039;&#039; (max 2,500).  Moving reduces damage by 125 per second&lt;br /&gt;
|Secondary perk, requires Ironblood Engine&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkFamily Armor Child3.png|64px|class=dzr_perk dzr_perk_child]]&lt;br /&gt;
|&#039;&#039;&#039;Armor Spikes&#039;&#039;&#039;&lt;br /&gt;
| +1,250 {{Armor}}&lt;br /&gt;
Enemies that hit you take 50 damage plus 5% of your  {{Armor}} as bonus damage&lt;br /&gt;
|Secondary perk, requires Ironblood Engine&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkFamily Armor Child4.png|64px|class=dzr_perk dzr_perk_child]]&lt;br /&gt;
|&#039;&#039;&#039;Composite Armor&#039;&#039;&#039;&lt;br /&gt;
| +1,000 {{Armor}}&lt;br /&gt;
While above 3,000 {{Armor}}, the first hit taken is &#039;&#039;&#039;Negated&#039;&#039;&#039;.  Refreshes after 25 seconds of no damage&lt;br /&gt;
|Secondary perk, requires Ironblood Engine&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Elemental Perks ===&lt;br /&gt;
Only one elemental primary perk can be chosen per run, and then secondary perks can be chosen.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Icon&lt;br /&gt;
!Name&lt;br /&gt;
!Benefit&lt;br /&gt;
!Family&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkFamily Cryo Parent.png|64px|class=dzr_perk dzr_perk_parent]]&lt;br /&gt;
|&#039;&#039;&#039;Cryo&#039;&#039;&#039;&lt;br /&gt;
| +30% {{Cryo Damage}}&lt;br /&gt;
{{Cryo Damage}} applies {{Chill}}, reducing the target&#039;s &#039;&#039;&#039;Movement Speed&#039;&#039;&#039; by 30% for 6 seconds&lt;br /&gt;
|Primary Cryo perk&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkFamily Cryo Child4.png|64px|class=dzr_perk dzr_perk_child]]&lt;br /&gt;
|&#039;&#039;&#039;Snow Drift&#039;&#039;&#039;&lt;br /&gt;
| +20% {{Cryo Damage}}&lt;br /&gt;
{{Chill}}&#039;&#039;&#039;ed&#039;&#039;&#039; targets within 10 meters take +25% damage&lt;br /&gt;
|Secondary perk, requires Cryo&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkFamily Cryo Child1.png|64px|class=dzr_perk dzr_perk_child]]&lt;br /&gt;
|&#039;&#039;&#039;Frostbite&#039;&#039;&#039;&lt;br /&gt;
| +25% {{Cryo Damage}}&lt;br /&gt;
{{Chill}} now reduces &#039;&#039;&#039;Attack Speed&#039;&#039;&#039; and &#039;&#039;&#039;Movement Speed&#039;&#039;&#039; by an additional 10%&lt;br /&gt;
|Secondary perk, requires Cryo&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkFamily Cryo Child2.png|64px|class=dzr_perk dzr_perk_child]]&lt;br /&gt;
|&#039;&#039;&#039;Coldsnap&#039;&#039;&#039;&lt;br /&gt;
| +15% {{Cryo Damage}}&lt;br /&gt;
+25 % &#039;&#039;&#039;Proc Chance&#039;&#039;&#039; to {{Shatter}} and {{Freeze}}&lt;br /&gt;
|Secondary perk, requires Cryo&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkFamily Cryo Child3.png|64px|class=dzr_perk dzr_perk_child]]&lt;br /&gt;
|&#039;&#039;&#039;Blizzard&#039;&#039;&#039;&lt;br /&gt;
| +25% {{Cryo Damage}}&lt;br /&gt;
Killing a {{Chill}}&#039;&#039;&#039;ed&#039;&#039;&#039; target surrounds you with a &#039;&#039;&#039;Blizzard&#039;&#039;&#039;, damaging nearby targets for 5 seconds&lt;br /&gt;
|Secondary perk, requires Cryo&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkFamily Lightning Parent.png|64px|class=dzr_perk dzr_perk_parent]]&lt;br /&gt;
|&#039;&#039;&#039;Lightning&#039;&#039;&#039;&lt;br /&gt;
| +30% {{Lightning damage}}&lt;br /&gt;
{{Lightning damage}} applies  {{Shock}}, increasing {{Critical Hit Chance}} against the target by 15% for 6 seconds&lt;br /&gt;
|Primary Lightning perk&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkFamily Lightning Child4.png|64px|class=dzr_perk dzr_perk_child]]&lt;br /&gt;
|&#039;&#039;&#039;High Voltage&#039;&#039;&#039;&lt;br /&gt;
| +15% {{Lightning damage}}&lt;br /&gt;
+20% {{Critical Damage}} to {{Shock}}&#039;&#039;&#039;ed&#039;&#039;&#039; targets&lt;br /&gt;
|Secondary perk, requires Lightning&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkFamily Lightning Child1.png|64px|class=dzr_perk dzr_perk_child]]&lt;br /&gt;
|&#039;&#039;&#039;Sparkbane&#039;&#039;&#039;&lt;br /&gt;
| +20% {{Lightning damage}}&lt;br /&gt;
{{Shock}} now increases {{Critical Hit Chance}} by an additional 10% and adds a 15% chance to &#039;&#039;&#039;Stagger&#039;&#039;&#039;&lt;br /&gt;
|Secondary perk, requires Lightning&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkFamily Lightning Child3.png|64px|class=dzr_perk dzr_perk_child]]&lt;br /&gt;
|&#039;&#039;&#039;Static Pulse&#039;&#039;&#039;&lt;br /&gt;
| +10% {{Lightning damage}}&lt;br /&gt;
&#039;&#039;&#039;Critical Hits&#039;&#039;&#039; on {{Shock}}&#039;&#039;&#039;ed&#039;&#039;&#039; targets emit a &#039;&#039;&#039;Static Pulse&#039;&#039;&#039;, dealing 20% damage over 6 meters&lt;br /&gt;
|Secondary perk, requires Lightning&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkFamily Lightning Child2.png|64px|class=dzr_perk dzr_perk_child]]&lt;br /&gt;
|&#039;&#039;&#039;Conductive&#039;&#039;&#039;&lt;br /&gt;
| +15% {{Lightning damage}}&lt;br /&gt;
+25% &#039;&#039;&#039;Proc Chance to&#039;&#039;&#039; {{Chain Lightning}} and &#039;&#039;&#039;Lightning Bolt&#039;&#039;&#039;&lt;br /&gt;
|Secondary perk, requires Lightning&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkFamily Plasma Parent.png|64px|class=dzr_perk dzr_perk_parent]]&lt;br /&gt;
|&#039;&#039;&#039;Plasma&#039;&#039;&#039;&lt;br /&gt;
| +30% &#039;&#039;&#039;Plasma Damage&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;Plasma Damage&#039;&#039;&#039; applies &#039;&#039;&#039;Flux&#039;&#039;&#039;, reducing the target&#039;s &#039;&#039;&#039;Attack Rate&#039;&#039;&#039; by 30% for 6 seconds&lt;br /&gt;
|Primary Plasma perk&lt;br /&gt;
Unlocked by completing Zone 1 on any difficulty&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkFamily Plasma Child3.png|64px|class=dzr_perk dzr_perk_child]]&lt;br /&gt;
|&#039;&#039;&#039;Core Vent&#039;&#039;&#039;&lt;br /&gt;
| +15% &#039;&#039;&#039;Plasma Damage&#039;&#039;&#039;&lt;br /&gt;
Killing a &#039;&#039;&#039;Fluxed&#039;&#039;&#039; target releases two energy orbs, dealing 50 &#039;&#039;&#039;Plasma Damage&#039;&#039;&#039;.  Hit targets release a second burst&lt;br /&gt;
|Secondary perk, requires Plasma&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkFamily Plasma Child2.png|64px|class=dzr_perk dzr_perk_child]]&lt;br /&gt;
|&#039;&#039;&#039;Ionized Flow&#039;&#039;&#039;&lt;br /&gt;
| +15% &#039;&#039;&#039;Plasma Damage&#039;&#039;&#039;&lt;br /&gt;
+25% &#039;&#039;&#039;Proc Chance&#039;&#039;&#039; to &#039;&#039;&#039;Plasma Ball&#039;&#039;&#039; and &#039;&#039;&#039;Plasma Seeker&#039;&#039;&#039;&lt;br /&gt;
|Secondary perk, requires Plasma&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkFamily Plasma Child1.png|64px|class=dzr_perk dzr_perk_child]]&lt;br /&gt;
|&#039;&#039;&#039;Power Spill&#039;&#039;&#039;&lt;br /&gt;
| +20% &#039;&#039;&#039;Plasma Damage&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;Flux&#039;&#039;&#039; lasts an additional 2 seconds.  When damaging a &#039;&#039;&#039;Fluxed&#039;&#039;&#039; target, it has a 25% chance to spread within 10 meters&lt;br /&gt;
|Secondary perk, requires Plasma&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkFamily Plasma Child4.png|64px|class=dzr_perk dzr_perk_child]]&lt;br /&gt;
|&#039;&#039;&#039;Plasma Bloom&#039;&#039;&#039;&lt;br /&gt;
| +15% &#039;&#039;&#039;Plasma Damage&#039;&#039;&#039;&lt;br /&gt;
+5% &#039;&#039;&#039;Fire Rate&#039;&#039;&#039; and &#039;&#039;&#039;Reload Speed&#039;&#039;&#039; for each enemy affected by &#039;&#039;&#039;Flux&#039;&#039;&#039; (max 30%)&lt;br /&gt;
|Secondary perk, requires Plasma&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkFamily Fire Parent.png|64px|class=dzr_perk dzr_perk_parent]]&lt;br /&gt;
|&#039;&#039;&#039;Fire&#039;&#039;&#039;&lt;br /&gt;
| +30% {{Fire Damage}}&lt;br /&gt;
{{Fire Damage}} applies {{Burn}}, increasing damage dealt to the target by 10% for 5 seconds&lt;br /&gt;
|Primary Fire perk&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkFamily Fire Child1.png|64px|class=dzr_perk dzr_perk_child]]&lt;br /&gt;
|&#039;&#039;&#039;Overheat&#039;&#039;&#039;&lt;br /&gt;
| +20% {{Fire Damage}}&lt;br /&gt;
{{Burn}} now lasts an additional 2 seconds and spreads to other targets within 5 meters&lt;br /&gt;
|Secondary perk, requires Fire&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkFamily Fire Child4.png|64px|class=dzr_perk dzr_perk_child]]&lt;br /&gt;
|&#039;&#039;&#039;Searing Exposure&#039;&#039;&#039;&lt;br /&gt;
| +15% {{Fire Damage}}&lt;br /&gt;
+25% {{Weakpoint}} &#039;&#039;&#039;Damage&#039;&#039;&#039; to &#039;&#039;&#039;{{Burn}}ing&#039;&#039;&#039; targets&lt;br /&gt;
|Secondary perk, requires Fire&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkFamily Fire Child2.png|64px|class=dzr_perk dzr_perk_child]]&lt;br /&gt;
|&#039;&#039;&#039;Kindling&#039;&#039;&#039;&lt;br /&gt;
| +15% {{Fire Damage}}&lt;br /&gt;
+25% &#039;&#039;&#039;Proc Chance&#039;&#039;&#039; to {{Ignite}} and &#039;&#039;&#039;Combustion&#039;&#039;&#039;&lt;br /&gt;
|Secondary perk, requires Fire&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkFamily Fire Child3.png|64px|class=dzr_perk dzr_perk_child]]&lt;br /&gt;
|&#039;&#039;&#039;Inferno&#039;&#039;&#039;&lt;br /&gt;
| +15% {{Fire Damage}}&lt;br /&gt;
Killing a &#039;&#039;&#039;{{Burn}}ing&#039;&#039;&#039; target overchages your weapon with &#039;&#039;&#039;Inferno&#039;&#039;&#039;, increasing damage by 20% for 5 seconds&lt;br /&gt;
|Secondary perk, requires Fire&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkFamily Void Parent.png|64px|class=dzr_perk dzr_perk_parent]]&lt;br /&gt;
|&#039;&#039;&#039;Void&#039;&#039;&#039;&lt;br /&gt;
| +30% &#039;&#039;&#039;Void Damage&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;Void Damage&#039;&#039;&#039; applies &#039;&#039;&#039;Corruption&#039;&#039;&#039;, reducing the target&#039;s damage by 20% for 8 seconds&lt;br /&gt;
|Primary Void perk&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkFamily Void Child4.png|64px|class=dzr_perk dzr_perk_child]]&lt;br /&gt;
|&#039;&#039;&#039;Umbral Sight&#039;&#039;&#039;&lt;br /&gt;
| +20% &#039;&#039;&#039;Void Damage&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;Corruption&#039;&#039;&#039; targets at least 10 meters away take +30% &lt;br /&gt;
|Secondary perk, requires Void&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkFamily Void Child3.png|64px|class=dzr_perk dzr_perk_child]]&lt;br /&gt;
|&#039;&#039;&#039;Dark Strike&#039;&#039;&#039;&lt;br /&gt;
| +15% &#039;&#039;&#039;Void Damage&#039;&#039;&#039;&lt;br /&gt;
Killing a &#039;&#039;&#039;Corrupted&#039;&#039;&#039; target activates &#039;&#039;&#039;Dark Strike&#039;&#039;&#039;, dealing 150 &#039;&#039;&#039;Void Damage&#039;&#039;&#039; to the nearest enemy&lt;br /&gt;
|Secondary perk, requires Void&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkFamily Void Child2.png|64px|class=dzr_perk dzr_perk_child]]&lt;br /&gt;
|&#039;&#039;&#039;Inner Abyss&#039;&#039;&#039;&lt;br /&gt;
| +15% &#039;&#039;&#039;Void Damage&#039;&#039;&#039;&lt;br /&gt;
+25% &#039;&#039;&#039;Proc Chance&#039;&#039;&#039; to &#039;&#039;&#039;Void Tendrils&#039;&#039;&#039; and &#039;&#039;&#039;Singularity&#039;&#039;&#039;&lt;br /&gt;
|Secondary perk, requires Void&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkFamily Void Child1.png|64px|class=dzr_perk dzr_perk_child]]&lt;br /&gt;
|&#039;&#039;&#039;Doombinder&#039;&#039;&#039;&lt;br /&gt;
| +25% &#039;&#039;&#039;Void Damage&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;Corruption&#039;&#039;&#039; lasts for an additional 2 seconds, and each affected enemy increases your &#039;&#039;&#039;Grenade Damage&#039;&#039;&#039; by 10%&lt;br /&gt;
|Secondary perk, requires Void&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkFamily Psionic Parent.png|64px|class=dzr_perk dzr_perk_parent]]&lt;br /&gt;
|&#039;&#039;&#039;Psionic&#039;&#039;&#039;&lt;br /&gt;
| +30% &#039;&#039;&#039;Psionic Damage&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;Psionic Damage&#039;&#039;&#039; applies &#039;&#039;&#039;Fracture&#039;&#039;&#039;, adding a 15% &#039;&#039;&#039;Stagger&#039;&#039;&#039; chance for 5 seconds&lt;br /&gt;
|Primary Psionic perk&lt;br /&gt;
Unlocked by completing Zone 1 on any difficulty&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkFamily Psionic Chidl1.png|64px|class=dzr_perk dzr_perk_child]]&lt;br /&gt;
|&#039;&#039;&#039;Neuroshock&#039;&#039;&#039;&lt;br /&gt;
| +20% &#039;&#039;&#039;Psionic Damage&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;Fracture&#039;&#039;&#039; increases &#039;&#039;&#039;Stagger&#039;&#039;&#039; chance by an additional 10% and reduces its &#039;&#039;&#039;Cooldown&#039;&#039;&#039; by 3 seconds&lt;br /&gt;
|Secondary perk, requires Psionic&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkFamily Psionic Child3.png|64px|class=dzr_perk dzr_perk_child]]&lt;br /&gt;
|&#039;&#039;&#039;Cognitive Quake&#039;&#039;&#039;&lt;br /&gt;
| +15% &#039;&#039;&#039;Psionic Damage&#039;&#039;&#039;&lt;br /&gt;
Killing a &#039;&#039;&#039;Fractured&#039;&#039;&#039; target releases a &#039;&#039;&#039;Psychic Shockwave&#039;&#039;&#039; and &#039;&#039;&#039;Pushing Back&#039;&#039;&#039; targets over 8 meters&lt;br /&gt;
|Secondary perk, requires Psionic&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkFamily Psionic Child4.png|64px|class=dzr_perk dzr_perk_child]]&lt;br /&gt;
|&#039;&#039;&#039;Thoughtstream&#039;&#039;&#039;&lt;br /&gt;
| +15% &#039;&#039;&#039;Psionic Damage&#039;&#039;&#039;&lt;br /&gt;
+20% damage while &#039;&#039;&#039;Hipfiring&#039;&#039;&#039; against &#039;&#039;&#039;Fractured&#039;&#039;&#039; targets&lt;br /&gt;
|Secondary perk, requires Psionic&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkFamily Psionic Child2.png|64px|class=dzr_perk dzr_perk_child]]&lt;br /&gt;
|&#039;&#039;&#039;Cerebral Flow&#039;&#039;&#039;&lt;br /&gt;
| +15% &#039;&#039;&#039;Psionic Damage&#039;&#039;&#039;&lt;br /&gt;
+25% &#039;&#039;&#039;Proc Chance&#039;&#039;&#039; to &#039;&#039;&#039;Psychic Punch&#039;&#039;&#039; and &#039;&#039;&#039;Telekinetic Slam&#039;&#039;&#039;&lt;br /&gt;
|Secondary perk, requires Psionic&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Phobos15</name></author>
	</entry>
	<entry>
		<id>https://wiki.tribesdepot.com/index.php?title=Deadzone:_Rogue/Perks&amp;diff=19383</id>
		<title>Deadzone: Rogue/Perks</title>
		<link rel="alternate" type="text/html" href="https://wiki.tribesdepot.com/index.php?title=Deadzone:_Rogue/Perks&amp;diff=19383"/>
		<updated>2025-09-11T20:59:10Z</updated>

		<summary type="html">&lt;p&gt;Phobos15: Splitting the table up part 1&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Starting from Security Level 2, perk rooms will reward the player with a choice between three perks. The first three choices allow the player to choose their primary perks. All subsequent choices are secondary perks. Each primary perk adds a selection of four possible secondary perks that may be chosen. Up to three secondary perks per primary perk may be chosen in a single run.&lt;br /&gt;
&lt;br /&gt;
Perks are one of the most impactful forms of progression in Deadzone: Rogue. Due to their limited selection, they should be considered carefully.  There are three categories of perks: Combat Perks, Protective Perks, and Elemental Perks.&lt;br /&gt;
&lt;br /&gt;
=== Combat Perks ===&lt;br /&gt;
Only one combat primary perk can be chosen per run, and then secondary perks can be chosen.&lt;br /&gt;
&lt;br /&gt;
==== Chromatic Cells ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Icon&lt;br /&gt;
!Name&lt;br /&gt;
!Benefit&lt;br /&gt;
!Notes&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkFamily Chroma Parent.png|64px|class=dzr_perk dzr_perk_parent]]&lt;br /&gt;
|&#039;&#039;&#039;Chromatic Cells&#039;&#039;&#039;&lt;br /&gt;
| +30% &#039;&#039;&#039;Elemental Damage&#039;&#039;&#039;&lt;br /&gt;
Applying an &#039;&#039;&#039;Elemental Debuff&#039;&#039;&#039; has a 30% chance to apply an additional &#039;&#039;&#039;Elemental Debuff&#039;&#039;&#039;&lt;br /&gt;
|Primary Chroma perk&lt;br /&gt;
Unlocked after completing Zone 3: Uniform Chaos III&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkFamily Chroma Child2.png|64px|class=dzr_perk dzr_perk_child]]&lt;br /&gt;
|&#039;&#039;&#039;Opalescent Diffraction&#039;&#039;&#039;&lt;br /&gt;
| +30% &#039;&#039;&#039;Elemental Damage&#039;&#039;&#039;&lt;br /&gt;
Damaging enemies with 2+ &#039;&#039;&#039;Elemental Damage&#039;&#039;&#039; applies &#039;&#039;&#039;Chroma Diffraction&#039;&#039;&#039;, increasing &#039;&#039;&#039;Proc Chance&#039;&#039;&#039; against the target by +20%&lt;br /&gt;
|Secondary perk, requires Chromatic Cells&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkFamily Chroma Child3.png|64px|class=dzr_perk dzr_perk_child]]&lt;br /&gt;
|&#039;&#039;&#039;Prismatic Rebirth&#039;&#039;&#039;&lt;br /&gt;
| +10% &#039;&#039;&#039;Elemental Damage&#039;&#039;&#039;&lt;br /&gt;
Killing an enemy with 5 &#039;&#039;&#039;Elemental Debuffs&#039;&#039;&#039; (including Chromatic) triggers &#039;&#039;&#039;Prismatic Rebirth&#039;&#039;&#039;, dealing 500 &#039;&#039;&#039;Elemental Damage&#039;&#039;&#039; over 15 meters&lt;br /&gt;
|Secondary perk, requires Chromatic Cells&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkFamily Chroma Child4.png|64px|class=dzr_perk dzr_perk_child]]&lt;br /&gt;
|&#039;&#039;&#039;Empowered Refraction&#039;&#039;&#039;&lt;br /&gt;
| +15% &#039;&#039;&#039;Elemental Damage&#039;&#039;&#039;&lt;br /&gt;
Elemental Procs on enemies with 3+ &#039;&#039;&#039;Elemental Debuffs&#039;&#039;&#039; (including Chromatic) applies &#039;&#039;&#039;Chroma Refraction&#039;&#039;&#039;, increasing &#039;&#039;&#039;Proc Damage&#039;&#039;&#039; to the target by 20%&lt;br /&gt;
|Secondary perk, requires Chromatic Cells&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkFamily Chroma Child1.png|64px|class=dzr_perk dzr_perk_child]]&lt;br /&gt;
|&#039;&#039;&#039;Iridescent Channeling&#039;&#039;&#039;&lt;br /&gt;
| +20% &#039;&#039;&#039;Elemental Damage&#039;&#039;&#039;&lt;br /&gt;
Applying an &#039;&#039;&#039;Elemental Debuff&#039;&#039;&#039; deals 30 damage of that element&lt;br /&gt;
|Secondary perk, requires Chromatic Cells&lt;br /&gt;
|}&lt;br /&gt;
==== &#039;&#039;&#039;Grenade Cascade&#039;&#039;&#039; ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Icon&lt;br /&gt;
!Name&lt;br /&gt;
!Benefit&lt;br /&gt;
!Notes&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkFamily Grenade Parent.png|64px|class=dzr_perk dzr_perk_parent]]&lt;br /&gt;
|&#039;&#039;&#039;Grenade Cascade&#039;&#039;&#039;&lt;br /&gt;
| +30% &#039;&#039;&#039;Grenade Damage&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;Grenade&#039;&#039;&#039; kills have a 35% chance to spawn another &#039;&#039;&#039;Grenade&#039;&#039;&#039; under the nearest enemy&lt;br /&gt;
|Primary Grenade perk&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkFamily Grenade Child1.png|64px|class=dzr_perk dzr_perk_child]]&lt;br /&gt;
|&#039;&#039;&#039;Double Detonation&#039;&#039;&#039;&lt;br /&gt;
| +1 &#039;&#039;&#039;Grenade Charge&#039;&#039;&#039;&lt;br /&gt;
Your &#039;&#039;&#039;Grenade Damage&#039;&#039;&#039; is increased by 20% and its &#039;&#039;&#039;Explosion Radius&#039;&#039;&#039; is increased by 25%&lt;br /&gt;
|Secondary perk, requires Grenade Cascade&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkFamily Grenade Child2.png|64px|class=dzr_perk dzr_perk_child]]&lt;br /&gt;
|&#039;&#039;&#039;Blast Amp&#039;&#039;&#039;&lt;br /&gt;
| +1 &#039;&#039;&#039;Grenade Charge&#039;&#039;&#039;&lt;br /&gt;
+20% &#039;&#039;&#039;Grenade Damage&#039;&#039;&#039;&lt;br /&gt;
+20% &#039;&#039;&#039;Grenade Damage&#039;&#039;&#039; &lt;br /&gt;
+15% bonus damage for each target in its explosion&lt;br /&gt;
|Secondary perk, requires Grenade Cascade&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkFamily Grenade Child3.png|64px|class=dzr_perk dzr_perk_child]]&lt;br /&gt;
|&#039;&#039;&#039;Overcharge&#039;&#039;&#039;&lt;br /&gt;
| +10% &#039;&#039;&#039;Grenade Damage&#039;&#039;&#039;&lt;br /&gt;
Hold to charge your &#039;&#039;&#039;Grenade&#039;&#039;&#039; over 2.5 seconds for +50% damage.  Each kill reduces &#039;&#039;&#039;Cooldown&#039;&#039;&#039; by 1 second&lt;br /&gt;
|Secondary perk, requires Grenade Cascade&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkFamily Grenade Child4.png|64px|class=dzr_perk dzr_perk_child]]&lt;br /&gt;
|&#039;&#039;&#039;Exposing Explosion&#039;&#039;&#039;&lt;br /&gt;
| +10% &#039;&#039;&#039;Grenade Damage&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;Grenades&#039;&#039;&#039; deal 30% more damage to enemies above 80% &#039;&#039;&#039;Health&#039;&#039;&#039;. Targets take +15% &#039;&#039;&#039;Weapon Damage&#039;&#039;&#039; for 3 seconds&lt;br /&gt;
|Secondary perk, requires Grenade Cascade&lt;br /&gt;
|}&lt;br /&gt;
==== &#039;&#039;&#039;Ghost Blade&#039;&#039;&#039; ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Icon&lt;br /&gt;
!Name&lt;br /&gt;
!Benefit&lt;br /&gt;
!Notes&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkFamily Melee Parent.png|64px|class=dzr_perk dzr_perk_parent]]&lt;br /&gt;
|&#039;&#039;&#039;Ghost Blade&#039;&#039;&#039;&lt;br /&gt;
| +45% &#039;&#039;&#039;Melee Damage&#039;&#039;&#039;&lt;br /&gt;
Killing a target with your &#039;&#039;&#039;Melee Weapon&#039;&#039;&#039; grants &#039;&#039;&#039;Stealth&#039;&#039;&#039; for 5 seconds&lt;br /&gt;
|Primary Melee perk&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkFamily Melee Child1.png|64px|class=dzr_perk dzr_perk_child]]&lt;br /&gt;
|&#039;&#039;&#039;Backstab&#039;&#039;&#039;&lt;br /&gt;
| +45% &#039;&#039;&#039;Melee Damage&#039;&#039;&#039;&lt;br /&gt;
Deal 50% more &#039;&#039;&#039;Melee Damage&#039;&#039;&#039; when &#039;&#039;&#039;Backstabbing&#039;&#039;&#039;&lt;br /&gt;
|Secondary perk, requires Ghost Blade&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkFamily Melee Child2.png|64px|class=dzr_perk dzr_perk_child]]&lt;br /&gt;
|&#039;&#039;&#039;Honed Edge&#039;&#039;&#039;&lt;br /&gt;
| +45% &#039;&#039;&#039;Melee Damage&#039;&#039;&#039;&lt;br /&gt;
+40% &#039;&#039;&#039;Proc Chance&#039;&#039;&#039; with &#039;&#039;&#039;Melee Weapons&#039;&#039;&#039;&lt;br /&gt;
|Secondary perk, requires Ghost Blade&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkFamily Melee Child3.png|64px|class=dzr_perk dzr_perk_child]]&lt;br /&gt;
|&#039;&#039;&#039;Warstride&#039;&#039;&#039;&lt;br /&gt;
| +45% &#039;&#039;&#039;Melee Damage&#039;&#039;&#039;&lt;br /&gt;
+20% &#039;&#039;&#039;Melee Lunge Distance&#039;&#039;&#039;, and +15% &#039;&#039;&#039;Melee Attack Radius&#039;&#039;&#039;&lt;br /&gt;
|Secondary perk, requires Ghost Blade&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkFamily Melee Child4.png|64px|class=dzr_perk dzr_perk_child]]&lt;br /&gt;
|&#039;&#039;&#039;Hammer the Gap&#039;&#039;&#039;&lt;br /&gt;
| +45% &#039;&#039;&#039;Melee Damage&#039;&#039;&#039;&lt;br /&gt;
Consecutive Melee hits increase &#039;&#039;&#039;Melee Damage&#039;&#039;&#039; by 20% (max 100%) for 5 seconds&lt;br /&gt;
|Secondary perk, requires Ghost Blade&lt;br /&gt;
|}&lt;br /&gt;
==== &#039;&#039;&#039;Bot Companion&#039;&#039;&#039; ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Icon&lt;br /&gt;
!Name&lt;br /&gt;
!Benefit&lt;br /&gt;
!Notes&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkFamily Bot Parent.png|64px|class=dzr_perk dzr_perk_parent]]&lt;br /&gt;
|&#039;&#039;&#039;Bot Companion&#039;&#039;&#039;&lt;br /&gt;
| +1 &#039;&#039;&#039;Companion Bot&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;Companion Bots&#039;&#039;&#039; assist you in combat, and respawn after being destroyed&lt;br /&gt;
|Primary Bot perk&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkFamily Bot Child1.png|64px|class=dzr_perk dzr_perk_child]]&lt;br /&gt;
|&#039;&#039;&#039;Powerful Bot&#039;&#039;&#039;&lt;br /&gt;
| +1 &#039;&#039;&#039;Companion Bot&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;Companion Bots&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
* +15% Health and Damage&lt;br /&gt;
* +35% Damage&lt;br /&gt;
|Secondary perk, requires Bot Companion&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkFamily Bot Child2.png|64px|class=dzr_perk dzr_perk_child]]&lt;br /&gt;
|&#039;&#039;&#039;Rapid Fire Bot&#039;&#039;&#039;&lt;br /&gt;
| +1 &#039;&#039;&#039;Companion Bot&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;Companion Bots&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
* +15% Health and Damage&lt;br /&gt;
* +20% Fire Rate&lt;br /&gt;
|Secondary perk, requires Bot Companion&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkFamily Bot Child3.png|64px|class=dzr_perk dzr_perk_child]]&lt;br /&gt;
|&#039;&#039;&#039;Prepared Bot&#039;&#039;&#039;&lt;br /&gt;
| +1 &#039;&#039;&#039;Companion Bot&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;Companion Bots&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
* +15% Health and Damage&lt;br /&gt;
* Gain an &#039;&#039;&#039;Elemental Enhancement&#039;&#039;&#039;&lt;br /&gt;
* Respawn 50% faster&lt;br /&gt;
|Secondary perk, requires Bot Companion&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkFamily Bot Child4.png|64px|class=dzr_perk dzr_perk_child]]&lt;br /&gt;
|&#039;&#039;&#039;Elemental Bot&#039;&#039;&#039;&lt;br /&gt;
| +1 &#039;&#039;&#039;Companion Bot&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;Companion Bots&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
* +15% Health and Damage&lt;br /&gt;
* Gain an &#039;&#039;&#039;Elemental Enhancement&#039;&#039;&#039;&lt;br /&gt;
* Receive all of your &#039;&#039;&#039;Elemental Damage&#039;&#039;&#039; bonuses&lt;br /&gt;
|Secondary perk, requires Bot Companion&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
==== &#039;&#039;&#039;Locked &amp;amp; Loaded&#039;&#039;&#039; ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Icon&lt;br /&gt;
!Name&lt;br /&gt;
!Benefit&lt;br /&gt;
!Notes&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkFamily WeaponMaster Parent.png|64px|class=dzr_perk dzr_perk_parent]]&lt;br /&gt;
|&#039;&#039;&#039;Locked &amp;amp; Loaded&#039;&#039;&#039;&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+15% Weapon Damage&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Killing an enemy &#039;&#039;&#039;Refills&#039;&#039;&#039; your unequipped weapon&#039;s magazine&lt;br /&gt;
|Primary Weapon Master perk&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkFamily WeaponMaster Child2.png|64px|class=dzr_perk dzr_perk_child]]&lt;br /&gt;
|&#039;&#039;&#039;Mag Link&#039;&#039;&#039;&lt;br /&gt;
| +15% &#039;&#039;&#039;Weapon Damage&#039;&#039;&#039;&lt;br /&gt;
Killing an enemy &#039;&#039;&#039;Refills&#039;&#039;&#039; your unequipped weapon&#039;s eapons don&#039;t consume ammo for 3 seconds after swapping&lt;br /&gt;
|Secondary perk, requires Locked &amp;amp; Loaded&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkFamily WeaponMaster Child1.png|64px|class=dzr_perk dzr_perk_child]]&lt;br /&gt;
|&#039;&#039;&#039;Empowered Synergy&#039;&#039;&#039;&lt;br /&gt;
| +15% &#039;&#039;&#039;Weapon Damage&#039;&#039;&#039;&lt;br /&gt;
+25% &#039;&#039;&#039;Weapon&#039;&#039;&#039; &#039;&#039;&#039;Damage&#039;&#039;&#039; for 5 seconds after killing an enemy&lt;br /&gt;
|Secondary perk, requires Locked &amp;amp; Loaded&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkFamily WeaponMaster Child4.png|64px|class=dzr_perk dzr_perk_child]]&lt;br /&gt;
|&#039;&#039;&#039;Harmonic Striker&#039;&#039;&#039;&lt;br /&gt;
| +15% &#039;&#039;&#039;Weapon Damage&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;Melee&#039;&#039;&#039; kills reduce &#039;&#039;&#039;Grenade Cooldown&#039;&#039;&#039; by 0.5 seconds.  &#039;&#039;&#039;Grenade&#039;&#039;&#039; kills boost &#039;&#039;&#039;Melee Damage&#039;&#039;&#039; by 10% per kill for 3 seconds&lt;br /&gt;
|Secondary perk, requires Locked &amp;amp; Loaded&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkFamily WeaponMaster Child3.png|64px|class=dzr_perk dzr_perk_child]]&lt;br /&gt;
|&#039;&#039;&#039;Ascending Swap&#039;&#039;&#039;&lt;br /&gt;
| +15% &#039;&#039;&#039;Weapon Damage&#039;&#039;&#039;&lt;br /&gt;
Swapping weapons grants +15% Fire Rate and 20% damage for 5 seconds&lt;br /&gt;
|Secondary perk, requires Locked &amp;amp; Loaded&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
==== &#039;&#039;&#039;Combat Instincts&#039;&#039;&#039; ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Icon&lt;br /&gt;
!Name&lt;br /&gt;
!Benefit&lt;br /&gt;
!Notes&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkFamily CombatStyle Parent.png|64px|class=dzr_perk dzr_perk_parent]]&lt;br /&gt;
|&#039;&#039;&#039;Combat Instincts&#039;&#039;&#039;&lt;br /&gt;
| +25% &#039;&#039;&#039;Weapon Damage&#039;&#039;&#039;&lt;br /&gt;
+15% &#039;&#039;&#039;Movement Speed&#039;&#039;&#039; and &#039;&#039;&#039;Sprint Speed&#039;&#039;&#039;.  +35% &#039;&#039;&#039;Dodge&#039;&#039;&#039; chance for 1 second after &#039;&#039;&#039;Dashing&#039;&#039;&#039;&lt;br /&gt;
|Primary Combat Style perk&lt;br /&gt;
Unlocked after completing Zone 3: Legion&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkFamily CombatStyle Child1.png|64px|class=dzr_perk dzr_perk_child]]&lt;br /&gt;
|&#039;&#039;&#039;Adrenal Reflex&#039;&#039;&#039;&lt;br /&gt;
| +20% damage within 10 meters&lt;br /&gt;
&#039;&#039;&#039;Hipfiring&#039;&#039;&#039; kills within 10 meters:&lt;br /&gt;
&lt;br /&gt;
* Refund 15% &#039;&#039;&#039;Magazine&#039;&#039;&#039;&lt;br /&gt;
* +5% &#039;&#039;&#039;Fire Rate&#039;&#039;&#039; for 10 seconds (max 25%)&lt;br /&gt;
|Secondary perk, requires Combat Instincts&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkFamily CombatStyle Child2.png|64px|class=dzr_perk dzr_perk_child]]&lt;br /&gt;
|&#039;&#039;&#039;Cutting Edge&#039;&#039;&#039;&lt;br /&gt;
| +20% damage within 10 meters&lt;br /&gt;
While &#039;&#039;&#039;Aiming&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
* +25% &#039;&#039;&#039;Movement Speed&#039;&#039;&#039;&lt;br /&gt;
* +20% &#039;&#039;&#039;Stagger&#039;&#039;&#039; chance to  {{Weakpoint}} hits within 10 meters&lt;br /&gt;
|Secondary perk, requires Combat Instincts&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkFamily CombatStyle Child3.png|64px|class=dzr_perk dzr_perk_child]]&lt;br /&gt;
|&#039;&#039;&#039;Reactive Marksman&#039;&#039;&#039;&lt;br /&gt;
| +20% damage beyond 10 meters&lt;br /&gt;
While &#039;&#039;&#039;Hipfiring&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
* -20% &#039;&#039;&#039;Weapon Spread&#039;&#039;&#039;&lt;br /&gt;
* Every Third Hit: +5% {{Critical Hit Chance}} for 5 seconds (max 30%)&lt;br /&gt;
|Secondary perk, requires Combat Instincts&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkFamily CombatStyle Child4.png|64px|class=dzr_perk dzr_perk_child]]&lt;br /&gt;
|&#039;&#039;&#039;Precision Protocol&#039;&#039;&#039;&lt;br /&gt;
| +20% damage beyond 10 meters&lt;br /&gt;
While &#039;&#039;&#039;Aiming&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
* -20% &#039;&#039;&#039;Recoil&#039;&#039;&#039;&lt;br /&gt;
* Consecutive Hits: +5% {{Weakpoint}} &#039;&#039;&#039;Damage&#039;&#039;&#039;&lt;br /&gt;
|Secondary perk, requires Combat Instincts&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
==== Lead Head ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Icon&lt;br /&gt;
!Name&lt;br /&gt;
!Benefit&lt;br /&gt;
!Notes&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkFamily Gunner Parent.png|64px|class=dzr_perk dzr_perk_parent]]&lt;br /&gt;
|&#039;&#039;&#039;Lead Head&#039;&#039;&#039;&lt;br /&gt;
| +30% &#039;&#039;&#039;Gun Damage&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;Weapon Handling&#039;&#039;&#039;: &lt;br /&gt;
&lt;br /&gt;
* +10% &#039;&#039;&#039;Reload Speed&#039;&#039;&#039; and &#039;&#039;&#039;Spread&#039;&#039;&#039;&lt;br /&gt;
* -20% &#039;&#039;&#039;Recoil&#039;&#039;&#039; and &#039;&#039;&#039;Damage Falloff&#039;&#039;&#039;&lt;br /&gt;
* Consecutive Hits: +2% &#039;&#039;&#039;Damage&#039;&#039;&#039; (max 20%)&lt;br /&gt;
|Primary Gunner perk&lt;br /&gt;
Unlocked after completing Zone 2: Uniform Chaos II&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkFamily Gunner Child1.png|64px|class=dzr_perk dzr_perk_child]]&lt;br /&gt;
|&#039;&#039;&#039;Sidearm Savant&#039;&#039;&#039;&lt;br /&gt;
| +20% &#039;&#039;&#039;Gun Damage&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;Secondary Weapon&#039;&#039;&#039;: &lt;br /&gt;
&lt;br /&gt;
* +15% &#039;&#039;&#039;Damage Falloff&#039;&#039;&#039;&lt;br /&gt;
* +15% {{Critical Hit Chance}}&lt;br /&gt;
* Attacks &#039;&#039;&#039;Pierce&#039;&#039;&#039; for 70% damage&lt;br /&gt;
|Secondary perk, requires Lead Head&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkFamily Gunner Child2.png|64px|class=dzr_perk dzr_perk_child]]&lt;br /&gt;
|&#039;&#039;&#039;Armor Breaker&#039;&#039;&#039;&lt;br /&gt;
| +20% &#039;&#039;&#039;Gun Damage&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;Secondary Weapon&#039;&#039;&#039;: &lt;br /&gt;
&lt;br /&gt;
* -20% &#039;&#039;&#039;Bullet Spread&#039;&#039;&#039;&lt;br /&gt;
* +20% &#039;&#039;&#039;Reload Speed&#039;&#039;&#039;&lt;br /&gt;
* Consecutive Hits: +2% &#039;&#039;&#039;Damage&#039;&#039;&#039; (max 20%)&lt;br /&gt;
|Secondary perk, requires Lead Head&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkFamily Gunner Child3.png|64px|class=dzr_perk dzr_perk_child]]&lt;br /&gt;
|&#039;&#039;&#039;Heavy Handed&#039;&#039;&#039;&lt;br /&gt;
| +20% &#039;&#039;&#039;Gun Damage&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;Primary Weapon&#039;&#039;&#039;: &lt;br /&gt;
&lt;br /&gt;
* +20% &#039;&#039;&#039;Magazine Size&#039;&#039;&#039;&lt;br /&gt;
* -20% &#039;&#039;&#039;Recoil&#039;&#039;&#039;&lt;br /&gt;
* Every second firing: +10% &#039;&#039;&#039;Damage Resistance&#039;&#039;&#039; (max 30%)&lt;br /&gt;
|Secondary perk, requires Lead Head&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkFamily Gunner Child4.png|64px|class=dzr_perk dzr_perk_child]]&lt;br /&gt;
|&#039;&#039;&#039;Kinetic Lance&#039;&#039;&#039;&lt;br /&gt;
| +20% &#039;&#039;&#039;Gun Damage&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;Primary Weapon&#039;&#039;&#039;: &lt;br /&gt;
&lt;br /&gt;
* +15% &#039;&#039;&#039;ADS Move Speed&#039;&#039;&#039;&lt;br /&gt;
* +15% {{Weakpoint}} &#039;&#039;&#039;Damage&#039;&#039;&#039;&lt;br /&gt;
* {{Weakpoint}} &#039;&#039;&#039;Shots&#039;&#039;&#039; &#039;&#039;&#039;Ricochet&#039;&#039;&#039; for 30% damage&lt;br /&gt;
|Secondary perk, requires Lead Head&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Protective Perks ===&lt;br /&gt;
Only one protective primary perk can be chosen per run, and then secondary perks can be chosen.  Protective perks are unlocked after completing Zone 2: Headhunter.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Icon&lt;br /&gt;
!Name&lt;br /&gt;
!Benefit&lt;br /&gt;
!Family&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkFamily Shield Parent.png|64px|class=dzr_perk dzr_perk_parent]]&lt;br /&gt;
|&#039;&#039;&#039;Shield Optimizer&#039;&#039;&#039;&lt;br /&gt;
| +30% {{Shield}}&#039;&#039;&#039;s&#039;&#039;&#039;&lt;br /&gt;
Deal 25% more damage while above 50% {{Shield}}, and reduce &#039;&#039;&#039;Recharge Delay&#039;&#039;&#039; by 5 seconds&lt;br /&gt;
|Primary Shield perk&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkFamily Shield Child1.png|64px|class=dzr_perk dzr_perk_child]]&lt;br /&gt;
|&#039;&#039;&#039;Emergency Overclock&#039;&#039;&#039;&lt;br /&gt;
| +15% {{Shield}}&#039;&#039;&#039;s&#039;&#039;&#039;&lt;br /&gt;
When your {{Shield}}&#039;&#039;&#039;s&#039;&#039;&#039; break, they recharge 100% faster and &#039;&#039;&#039;Recharge Delay&#039;&#039;&#039; is reduced by 4 seconds&lt;br /&gt;
|Secondary perk, requires Shield Optimizer&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkFamily Shield Child3.png|64px|class=dzr_perk dzr_perk_child]]&lt;br /&gt;
|&#039;&#039;&#039;Reactive Reflection&#039;&#039;&#039;&lt;br /&gt;
| +15% {{Shield}}&#039;&#039;&#039;s&#039;&#039;&#039;&lt;br /&gt;
{{Shield}}&#039;&#039;&#039;s&#039;&#039;&#039; reflect 200% of incoming damage back to the attacker&lt;br /&gt;
|Secondary perk, requires Shield Optimizer&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkFamily Shield Child2.png|64px|class=dzr_perk dzr_perk_child]]&lt;br /&gt;
|&#039;&#039;&#039;Power Routing&#039;&#039;&#039;&lt;br /&gt;
| +15% {{Shield}}&#039;&#039;&#039;s&#039;&#039;&#039;&lt;br /&gt;
While your {{Shield}}&#039;&#039;&#039;s&#039;&#039;&#039; are intact, &#039;&#039;&#039;Cooldowns&#039;&#039;&#039; are reduced by 15% and kills restore 2 {{Shield}}&#039;&#039;&#039;s&#039;&#039;&#039;&lt;br /&gt;
|Secondary perk, requires Shield Optimizer&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkFamily Shield Child4.png|64px|class=dzr_perk dzr_perk_child]]&lt;br /&gt;
|&#039;&#039;&#039;Overcharge Driver&#039;&#039;&#039;&lt;br /&gt;
| +15% {{Shield}}&#039;&#039;&#039;s&#039;&#039;&#039;&lt;br /&gt;
When your {{Shield}}&#039;&#039;&#039;s&#039;&#039;&#039; fully recharge, for 5 seconds gain:&lt;br /&gt;
&lt;br /&gt;
* +20% &#039;&#039;&#039;Movement Speed&#039;&#039;&#039;&lt;br /&gt;
* +20% &#039;&#039;&#039;Fire Rate&#039;&#039;&#039;&lt;br /&gt;
|Secondary perk, requires Shield Optimizer&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkFamily Health Parent.png|64px|class=dzr_perk dzr_perk_parent]]&lt;br /&gt;
|&#039;&#039;&#039;Vitalizer&#039;&#039;&#039;&lt;br /&gt;
| +25% &#039;&#039;&#039;Max Health&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;Health Orbs&#039;&#039;&#039; heal for +100% more.  Killing enemeis restores 5% of missing {{Health}}&lt;br /&gt;
|Primary Health perk&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkFamily Health Child4.png|64px|class=dzr_perk dzr_perk_child]]&lt;br /&gt;
|&#039;&#039;&#039;Orbital Infusion&#039;&#039;&#039;&lt;br /&gt;
| +15% &#039;&#039;&#039;Max Health&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;Health Orbs&#039;&#039;&#039; are auto-collected on drop, and collecting one increases weapon damage by 35% for 8 seconds&lt;br /&gt;
|Secondary perk, requires Vitalizer&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkFamily Health Child3.png|64px|class=dzr_perk dzr_perk_child]]&lt;br /&gt;
|&#039;&#039;&#039;Empowered Overload&#039;&#039;&#039;&lt;br /&gt;
| +15% &#039;&#039;&#039;Max Health&#039;&#039;&#039;&lt;br /&gt;
When when at full {{Health}}, overhealing grants a damage bonus for the next 8 seconds&lt;br /&gt;
|Secondary perk, requires Vitalizer&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkFamily Health Child1.png|64px|class=dzr_perk dzr_perk_child]]&lt;br /&gt;
|&#039;&#039;&#039;Critical Bastion&#039;&#039;&#039;&lt;br /&gt;
| +20% &#039;&#039;&#039;Max Health&#039;&#039;&#039;&lt;br /&gt;
When falling below 35% {{Health}}, gain a shield equal to 25% of your &#039;&#039;&#039;Max Health&#039;&#039;&#039;&lt;br /&gt;
|Secondary perk, requires Vitalizer&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkFamily Health Child2.png|64px|class=dzr_perk dzr_perk_child]]&lt;br /&gt;
|&#039;&#039;&#039;Blood Chemist&#039;&#039;&#039;&lt;br /&gt;
| +15% &#039;&#039;&#039;Max Health&#039;&#039;&#039;&lt;br /&gt;
+0.5% damage for every 1% of missing {{Health}}&lt;br /&gt;
|Secondary perk, requires Vitalizer&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkFamily Armor Parent.png|64px|class=dzr_perk dzr_perk_parent]]&lt;br /&gt;
|&#039;&#039;&#039;Ironblood Engine&#039;&#039;&#039;&lt;br /&gt;
| +1,250 {{Armor}}&lt;br /&gt;
+1% damage for every 300  {{Armor}} you have&lt;br /&gt;
|Primary Armor perk&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkFamily Armor Child1.png|64px|class=dzr_perk dzr_perk_child]]&lt;br /&gt;
|&#039;&#039;&#039;Momentum Plating&#039;&#039;&#039;&lt;br /&gt;
| +750 {{Armor}}&lt;br /&gt;
+150 {{Armor}} per kill for 5 seconds (max 1,500).  Each kill refreshes all stacks&lt;br /&gt;
|Secondary perk, requires Ironblood Engine&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkFamily Armor Child2.png|64px|class=dzr_perk dzr_perk_child]]&lt;br /&gt;
|&#039;&#039;&#039;Reinforced Footing&#039;&#039;&#039;&lt;br /&gt;
| +750 {{Armor}}&lt;br /&gt;
+500  {{Armor}} &#039;&#039;&#039;Rating&#039;&#039;&#039; per second while &#039;&#039;&#039;Stationary&#039;&#039;&#039; (max 2,500).  Moving reduces damage by 125 per second&lt;br /&gt;
|Secondary perk, requires Ironblood Engine&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkFamily Armor Child3.png|64px|class=dzr_perk dzr_perk_child]]&lt;br /&gt;
|&#039;&#039;&#039;Armor Spikes&#039;&#039;&#039;&lt;br /&gt;
| +1,250 {{Armor}}&lt;br /&gt;
Enemies that hit you take 50 damage plus 5% of your  {{Armor}} as bonus damage&lt;br /&gt;
|Secondary perk, requires Ironblood Engine&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkFamily Armor Child4.png|64px|class=dzr_perk dzr_perk_child]]&lt;br /&gt;
|&#039;&#039;&#039;Composite Armor&#039;&#039;&#039;&lt;br /&gt;
| +1,000 {{Armor}}&lt;br /&gt;
While above 3,000 {{Armor}}, the first hit taken is &#039;&#039;&#039;Negated&#039;&#039;&#039;.  Refreshes after 25 seconds of no damage&lt;br /&gt;
|Secondary perk, requires Ironblood Engine&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Elemental Perks ===&lt;br /&gt;
Only one elemental primary perk can be chosen per run, and then secondary perks can be chosen.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Icon&lt;br /&gt;
!Name&lt;br /&gt;
!Benefit&lt;br /&gt;
!Family&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkFamily Cryo Parent.png|64px|class=dzr_perk dzr_perk_parent]]&lt;br /&gt;
|&#039;&#039;&#039;Cryo&#039;&#039;&#039;&lt;br /&gt;
| +30% {{Cryo Damage}}&lt;br /&gt;
{{Cryo Damage}} applies {{Chill}}, reducing the target&#039;s &#039;&#039;&#039;Movement Speed&#039;&#039;&#039; by 30% for 6 seconds&lt;br /&gt;
|Primary Cryo perk&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkFamily Cryo Child4.png|64px|class=dzr_perk dzr_perk_child]]&lt;br /&gt;
|&#039;&#039;&#039;Snow Drift&#039;&#039;&#039;&lt;br /&gt;
| +20% {{Cryo Damage}}&lt;br /&gt;
{{Chill}}&#039;&#039;&#039;ed&#039;&#039;&#039; targets within 10 meters take +25% damage&lt;br /&gt;
|Secondary perk, requires Cryo&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkFamily Cryo Child1.png|64px|class=dzr_perk dzr_perk_child]]&lt;br /&gt;
|&#039;&#039;&#039;Frostbite&#039;&#039;&#039;&lt;br /&gt;
| +25% {{Cryo Damage}}&lt;br /&gt;
{{Chill}} now reduces &#039;&#039;&#039;Attack Speed&#039;&#039;&#039; and &#039;&#039;&#039;Movement Speed&#039;&#039;&#039; by an additional 10%&lt;br /&gt;
|Secondary perk, requires Cryo&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkFamily Cryo Child2.png|64px|class=dzr_perk dzr_perk_child]]&lt;br /&gt;
|&#039;&#039;&#039;Coldsnap&#039;&#039;&#039;&lt;br /&gt;
| +15% {{Cryo Damage}}&lt;br /&gt;
+25 % &#039;&#039;&#039;Proc Chance&#039;&#039;&#039; to {{Shatter}} and {{Freeze}}&lt;br /&gt;
|Secondary perk, requires Cryo&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkFamily Cryo Child3.png|64px|class=dzr_perk dzr_perk_child]]&lt;br /&gt;
|&#039;&#039;&#039;Blizzard&#039;&#039;&#039;&lt;br /&gt;
| +25% {{Cryo Damage}}&lt;br /&gt;
Killing a {{Chill}}&#039;&#039;&#039;ed&#039;&#039;&#039; target surrounds you with a &#039;&#039;&#039;Blizzard&#039;&#039;&#039;, damaging nearby targets for 5 seconds&lt;br /&gt;
|Secondary perk, requires Cryo&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkFamily Lightning Parent.png|64px|class=dzr_perk dzr_perk_parent]]&lt;br /&gt;
|&#039;&#039;&#039;Lightning&#039;&#039;&#039;&lt;br /&gt;
| +30% {{Lightning damage}}&lt;br /&gt;
{{Lightning damage}} applies  {{Shock}}, increasing {{Critical Hit Chance}} against the target by 15% for 6 seconds&lt;br /&gt;
|Primary Lightning perk&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkFamily Lightning Child4.png|64px|class=dzr_perk dzr_perk_child]]&lt;br /&gt;
|&#039;&#039;&#039;High Voltage&#039;&#039;&#039;&lt;br /&gt;
| +15% {{Lightning damage}}&lt;br /&gt;
+20% {{Critical Damage}} to {{Shock}}&#039;&#039;&#039;ed&#039;&#039;&#039; targets&lt;br /&gt;
|Secondary perk, requires Lightning&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkFamily Lightning Child1.png|64px|class=dzr_perk dzr_perk_child]]&lt;br /&gt;
|&#039;&#039;&#039;Sparkbane&#039;&#039;&#039;&lt;br /&gt;
| +20% {{Lightning damage}}&lt;br /&gt;
{{Shock}} now increases {{Critical Hit Chance}} by an additional 10% and adds a 15% chance to &#039;&#039;&#039;Stagger&#039;&#039;&#039;&lt;br /&gt;
|Secondary perk, requires Lightning&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkFamily Lightning Child3.png|64px|class=dzr_perk dzr_perk_child]]&lt;br /&gt;
|&#039;&#039;&#039;Static Pulse&#039;&#039;&#039;&lt;br /&gt;
| +10% {{Lightning damage}}&lt;br /&gt;
&#039;&#039;&#039;Critical Hits&#039;&#039;&#039; on {{Shock}}&#039;&#039;&#039;ed&#039;&#039;&#039; targets emit a &#039;&#039;&#039;Static Pulse&#039;&#039;&#039;, dealing 20% damage over 6 meters&lt;br /&gt;
|Secondary perk, requires Lightning&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkFamily Lightning Child2.png|64px|class=dzr_perk dzr_perk_child]]&lt;br /&gt;
|&#039;&#039;&#039;Conductive&#039;&#039;&#039;&lt;br /&gt;
| +15% {{Lightning damage}}&lt;br /&gt;
+25% &#039;&#039;&#039;Proc Chance to&#039;&#039;&#039; {{Chain Lightning}} and &#039;&#039;&#039;Lightning Bolt&#039;&#039;&#039;&lt;br /&gt;
|Secondary perk, requires Lightning&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkFamily Plasma Parent.png|64px|class=dzr_perk dzr_perk_parent]]&lt;br /&gt;
|&#039;&#039;&#039;Plasma&#039;&#039;&#039;&lt;br /&gt;
| +30% &#039;&#039;&#039;Plasma Damage&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;Plasma Damage&#039;&#039;&#039; applies &#039;&#039;&#039;Flux&#039;&#039;&#039;, reducing the target&#039;s &#039;&#039;&#039;Attack Rate&#039;&#039;&#039; by 30% for 6 seconds&lt;br /&gt;
|Primary Plasma perk&lt;br /&gt;
Unlocked by completing Zone 1 on any difficulty&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkFamily Plasma Child3.png|64px|class=dzr_perk dzr_perk_child]]&lt;br /&gt;
|&#039;&#039;&#039;Core Vent&#039;&#039;&#039;&lt;br /&gt;
| +15% &#039;&#039;&#039;Plasma Damage&#039;&#039;&#039;&lt;br /&gt;
Killing a &#039;&#039;&#039;Fluxed&#039;&#039;&#039; target releases two energy orbs, dealing 50 &#039;&#039;&#039;Plasma Damage&#039;&#039;&#039;.  Hit targets release a second burst&lt;br /&gt;
|Secondary perk, requires Plasma&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkFamily Plasma Child2.png|64px|class=dzr_perk dzr_perk_child]]&lt;br /&gt;
|&#039;&#039;&#039;Ionized Flow&#039;&#039;&#039;&lt;br /&gt;
| +15% &#039;&#039;&#039;Plasma Damage&#039;&#039;&#039;&lt;br /&gt;
+25% &#039;&#039;&#039;Proc Chance&#039;&#039;&#039; to &#039;&#039;&#039;Plasma Ball&#039;&#039;&#039; and &#039;&#039;&#039;Plasma Seeker&#039;&#039;&#039;&lt;br /&gt;
|Secondary perk, requires Plasma&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkFamily Plasma Child1.png|64px|class=dzr_perk dzr_perk_child]]&lt;br /&gt;
|&#039;&#039;&#039;Power Spill&#039;&#039;&#039;&lt;br /&gt;
| +20% &#039;&#039;&#039;Plasma Damage&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;Flux&#039;&#039;&#039; lasts an additional 2 seconds.  When damaging a &#039;&#039;&#039;Fluxed&#039;&#039;&#039; target, it has a 25% chance to spread within 10 meters&lt;br /&gt;
|Secondary perk, requires Plasma&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkFamily Plasma Child4.png|64px|class=dzr_perk dzr_perk_child]]&lt;br /&gt;
|&#039;&#039;&#039;Plasma Bloom&#039;&#039;&#039;&lt;br /&gt;
| +15% &#039;&#039;&#039;Plasma Damage&#039;&#039;&#039;&lt;br /&gt;
+5% &#039;&#039;&#039;Fire Rate&#039;&#039;&#039; and &#039;&#039;&#039;Reload Speed&#039;&#039;&#039; for each enemy affected by &#039;&#039;&#039;Flux&#039;&#039;&#039; (max 30%)&lt;br /&gt;
|Secondary perk, requires Plasma&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkFamily Fire Parent.png|64px|class=dzr_perk dzr_perk_parent]]&lt;br /&gt;
|&#039;&#039;&#039;Fire&#039;&#039;&#039;&lt;br /&gt;
| +30% {{Fire Damage}}&lt;br /&gt;
{{Fire Damage}} applies {{Burn}}, increasing damage dealt to the target by 10% for 5 seconds&lt;br /&gt;
|Primary Fire perk&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkFamily Fire Child1.png|64px|class=dzr_perk dzr_perk_child]]&lt;br /&gt;
|&#039;&#039;&#039;Overheat&#039;&#039;&#039;&lt;br /&gt;
| +20% {{Fire Damage}}&lt;br /&gt;
{{Burn}} now lasts an additional 2 seconds and spreads to other targets within 5 meters&lt;br /&gt;
|Secondary perk, requires Fire&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkFamily Fire Child4.png|64px|class=dzr_perk dzr_perk_child]]&lt;br /&gt;
|&#039;&#039;&#039;Searing Exposure&#039;&#039;&#039;&lt;br /&gt;
| +15% {{Fire Damage}}&lt;br /&gt;
+25% {{Weakpoint}} &#039;&#039;&#039;Damage&#039;&#039;&#039; to &#039;&#039;&#039;{{Burn}}ing&#039;&#039;&#039; targets&lt;br /&gt;
|Secondary perk, requires Fire&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkFamily Fire Child2.png|64px|class=dzr_perk dzr_perk_child]]&lt;br /&gt;
|&#039;&#039;&#039;Kindling&#039;&#039;&#039;&lt;br /&gt;
| +15% {{Fire Damage}}&lt;br /&gt;
+25% &#039;&#039;&#039;Proc Chance&#039;&#039;&#039; to {{Ignite}} and &#039;&#039;&#039;Combustion&#039;&#039;&#039;&lt;br /&gt;
|Secondary perk, requires Fire&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkFamily Fire Child3.png|64px|class=dzr_perk dzr_perk_child]]&lt;br /&gt;
|&#039;&#039;&#039;Inferno&#039;&#039;&#039;&lt;br /&gt;
| +15% {{Fire Damage}}&lt;br /&gt;
Killing a &#039;&#039;&#039;{{Burn}}ing&#039;&#039;&#039; target overchages your weapon with &#039;&#039;&#039;Inferno&#039;&#039;&#039;, increasing damage by 20% for 5 seconds&lt;br /&gt;
|Secondary perk, requires Fire&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkFamily Void Parent.png|64px|class=dzr_perk dzr_perk_parent]]&lt;br /&gt;
|&#039;&#039;&#039;Void&#039;&#039;&#039;&lt;br /&gt;
| +30% &#039;&#039;&#039;Void Damage&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;Void Damage&#039;&#039;&#039; applies &#039;&#039;&#039;Corruption&#039;&#039;&#039;, reducing the target&#039;s damage by 20% for 8 seconds&lt;br /&gt;
|Primary Void perk&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkFamily Void Child4.png|64px|class=dzr_perk dzr_perk_child]]&lt;br /&gt;
|&#039;&#039;&#039;Umbral Sight&#039;&#039;&#039;&lt;br /&gt;
| +20% &#039;&#039;&#039;Void Damage&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;Corruption&#039;&#039;&#039; targets at least 10 meters away take +30% &lt;br /&gt;
|Secondary perk, requires Void&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkFamily Void Child3.png|64px|class=dzr_perk dzr_perk_child]]&lt;br /&gt;
|&#039;&#039;&#039;Dark Strike&#039;&#039;&#039;&lt;br /&gt;
| +15% &#039;&#039;&#039;Void Damage&#039;&#039;&#039;&lt;br /&gt;
Killing a &#039;&#039;&#039;Corrupted&#039;&#039;&#039; target activates &#039;&#039;&#039;Dark Strike&#039;&#039;&#039;, dealing 150 &#039;&#039;&#039;Void Damage&#039;&#039;&#039; to the nearest enemy&lt;br /&gt;
|Secondary perk, requires Void&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkFamily Void Child2.png|64px|class=dzr_perk dzr_perk_child]]&lt;br /&gt;
|&#039;&#039;&#039;Inner Abyss&#039;&#039;&#039;&lt;br /&gt;
| +15% &#039;&#039;&#039;Void Damage&#039;&#039;&#039;&lt;br /&gt;
+25% &#039;&#039;&#039;Proc Chance&#039;&#039;&#039; to &#039;&#039;&#039;Void Tendrils&#039;&#039;&#039; and &#039;&#039;&#039;Singularity&#039;&#039;&#039;&lt;br /&gt;
|Secondary perk, requires Void&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkFamily Void Child1.png|64px|class=dzr_perk dzr_perk_child]]&lt;br /&gt;
|&#039;&#039;&#039;Doombinder&#039;&#039;&#039;&lt;br /&gt;
| +25% &#039;&#039;&#039;Void Damage&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;Corruption&#039;&#039;&#039; lasts for an additional 2 seconds, and each affected enemy increases your &#039;&#039;&#039;Grenade Damage&#039;&#039;&#039; by 10%&lt;br /&gt;
|Secondary perk, requires Void&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkFamily Psionic Parent.png|64px|class=dzr_perk dzr_perk_parent]]&lt;br /&gt;
|&#039;&#039;&#039;Psionic&#039;&#039;&#039;&lt;br /&gt;
| +30% &#039;&#039;&#039;Psionic Damage&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;Psionic Damage&#039;&#039;&#039; applies &#039;&#039;&#039;Fracture&#039;&#039;&#039;, adding a 15% &#039;&#039;&#039;Stagger&#039;&#039;&#039; chance for 5 seconds&lt;br /&gt;
|Primary Psionic perk&lt;br /&gt;
Unlocked by completing Zone 1 on any difficulty&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkFamily Psionic Chidl1.png|64px|class=dzr_perk dzr_perk_child]]&lt;br /&gt;
|&#039;&#039;&#039;Neuroshock&#039;&#039;&#039;&lt;br /&gt;
| +20% &#039;&#039;&#039;Psionic Damage&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;Fracture&#039;&#039;&#039; increases &#039;&#039;&#039;Stagger&#039;&#039;&#039; chance by an additional 10% and reduces its &#039;&#039;&#039;Cooldown&#039;&#039;&#039; by 3 seconds&lt;br /&gt;
|Secondary perk, requires Psionic&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkFamily Psionic Child3.png|64px|class=dzr_perk dzr_perk_child]]&lt;br /&gt;
|&#039;&#039;&#039;Cognitive Quake&#039;&#039;&#039;&lt;br /&gt;
| +15% &#039;&#039;&#039;Psionic Damage&#039;&#039;&#039;&lt;br /&gt;
Killing a &#039;&#039;&#039;Fractured&#039;&#039;&#039; target releases a &#039;&#039;&#039;Psychic Shockwave&#039;&#039;&#039; and &#039;&#039;&#039;Pushing Back&#039;&#039;&#039; targets over 8 meters&lt;br /&gt;
|Secondary perk, requires Psionic&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkFamily Psionic Child4.png|64px|class=dzr_perk dzr_perk_child]]&lt;br /&gt;
|&#039;&#039;&#039;Thoughtstream&#039;&#039;&#039;&lt;br /&gt;
| +15% &#039;&#039;&#039;Psionic Damage&#039;&#039;&#039;&lt;br /&gt;
+20% damage while &#039;&#039;&#039;Hipfiring&#039;&#039;&#039; against &#039;&#039;&#039;Fractured&#039;&#039;&#039; targets&lt;br /&gt;
|Secondary perk, requires Psionic&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkFamily Psionic Child2.png|64px|class=dzr_perk dzr_perk_child]]&lt;br /&gt;
|&#039;&#039;&#039;Cerebral Flow&#039;&#039;&#039;&lt;br /&gt;
| +15% &#039;&#039;&#039;Psionic Damage&#039;&#039;&#039;&lt;br /&gt;
+25% &#039;&#039;&#039;Proc Chance&#039;&#039;&#039; to &#039;&#039;&#039;Psychic Punch&#039;&#039;&#039; and &#039;&#039;&#039;Telekinetic Slam&#039;&#039;&#039;&lt;br /&gt;
|Secondary perk, requires Psionic&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Phobos15</name></author>
	</entry>
	<entry>
		<id>https://wiki.tribesdepot.com/index.php?title=Deadzone:_Rogue/Perks&amp;diff=19382</id>
		<title>Deadzone: Rogue/Perks</title>
		<link rel="alternate" type="text/html" href="https://wiki.tribesdepot.com/index.php?title=Deadzone:_Rogue/Perks&amp;diff=19382"/>
		<updated>2025-09-11T20:53:14Z</updated>

		<summary type="html">&lt;p&gt;Phobos15: about to change more things&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Starting from Security Level 2, perk rooms will reward the player with a choice between three perks. The first three choices allow the player to choose their primary perks. All subsequent choices are secondary perks. Each primary perk adds a selection of four possible secondary perks that may be chosen. Up to three secondary perks per primary perk may be chosen in a single run.&lt;br /&gt;
&lt;br /&gt;
Perks are one of the most impactful forms of progression in Deadzone: Rogue. Due to their limited selection, they should be considered carefully.  There are three categories of perks: Combat Perks, Protective Perks, and Elemental Perks.&lt;br /&gt;
&lt;br /&gt;
=== Combat Perks ===&lt;br /&gt;
Only one combat primary perk can be chosen per run, and then secondary perks can be chosen.&lt;br /&gt;
&lt;br /&gt;
==== Chromatic Cells ====&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;Grenade Cascade&#039;&#039;&#039; ====&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;Ghost Blade&#039;&#039;&#039; ====&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;Bot Companion&#039;&#039;&#039; ====&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;Locked &amp;amp; Loaded&#039;&#039;&#039; ====&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;Combat Instincts&#039;&#039;&#039; ====&lt;br /&gt;
&lt;br /&gt;
==== Lead Head ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Icon&lt;br /&gt;
!Name&lt;br /&gt;
!Benefit&lt;br /&gt;
!Notes&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkFamily Chroma Parent.png|64px|class=dzr_perk dzr_perk_parent]]&lt;br /&gt;
|&#039;&#039;&#039;Chromatic Cells&#039;&#039;&#039;&lt;br /&gt;
| +30% &#039;&#039;&#039;Elemental Damage&#039;&#039;&#039;&lt;br /&gt;
Applying an &#039;&#039;&#039;Elemental Debuff&#039;&#039;&#039; has a 30% chance to apply an additional &#039;&#039;&#039;Elemental Debuff&#039;&#039;&#039;&lt;br /&gt;
|Primary Chroma perk&lt;br /&gt;
Unlocked after completing Zone 3: Uniform Chaos III&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkFamily Chroma Child2.png|64px|class=dzr_perk dzr_perk_child]]&lt;br /&gt;
|&#039;&#039;&#039;Opalescent Diffraction&#039;&#039;&#039;&lt;br /&gt;
| +30% &#039;&#039;&#039;Elemental Damage&#039;&#039;&#039;&lt;br /&gt;
Damaging enemies with 2+ &#039;&#039;&#039;Elemental Damage&#039;&#039;&#039; applies &#039;&#039;&#039;Chroma Diffraction&#039;&#039;&#039;, increasing &#039;&#039;&#039;Proc Chance&#039;&#039;&#039; against the target by +20%&lt;br /&gt;
|Secondary perk, requires Chromatic Cells&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkFamily Chroma Child3.png|64px|class=dzr_perk dzr_perk_child]]&lt;br /&gt;
|&#039;&#039;&#039;Prismatic Rebirth&#039;&#039;&#039;&lt;br /&gt;
| +10% &#039;&#039;&#039;Elemental Damage&#039;&#039;&#039;&lt;br /&gt;
Killing an enemy with 5 &#039;&#039;&#039;Elemental Debuffs&#039;&#039;&#039; (including Chromatic) triggers &#039;&#039;&#039;Prismatic Rebirth&#039;&#039;&#039;, dealing 500 &#039;&#039;&#039;Elemental Damage&#039;&#039;&#039; over 15 meters&lt;br /&gt;
|Secondary perk, requires Chromatic Cells&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkFamily Chroma Child4.png|64px|class=dzr_perk dzr_perk_child]]&lt;br /&gt;
|&#039;&#039;&#039;Empowered Refraction&#039;&#039;&#039;&lt;br /&gt;
| +15% &#039;&#039;&#039;Elemental Damage&#039;&#039;&#039;&lt;br /&gt;
Elemental Procs on enemies with 3+ &#039;&#039;&#039;Elemental Debuffs&#039;&#039;&#039; (including Chromatic) applies &#039;&#039;&#039;Chroma Refraction&#039;&#039;&#039;, increasing &#039;&#039;&#039;Proc Damage&#039;&#039;&#039; to the target by 20%&lt;br /&gt;
|Secondary perk, requires Chromatic Cells&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkFamily Chroma Child1.png|64px|class=dzr_perk dzr_perk_child]]&lt;br /&gt;
|&#039;&#039;&#039;Iridescent Channeling&#039;&#039;&#039;&lt;br /&gt;
| +20% &#039;&#039;&#039;Elemental Damage&#039;&#039;&#039;&lt;br /&gt;
Applying an &#039;&#039;&#039;Elemental Debuff&#039;&#039;&#039; deals 30 damage of that element&lt;br /&gt;
|Secondary perk, requires Chromatic Cells&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkFamily Grenade Parent.png|64px|class=dzr_perk dzr_perk_parent]]&lt;br /&gt;
|&#039;&#039;&#039;Grenade Cascade&#039;&#039;&#039;&lt;br /&gt;
| +30% &#039;&#039;&#039;Grenade Damage&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;Grenade&#039;&#039;&#039; kills have a 35% chance to spawn another &#039;&#039;&#039;Grenade&#039;&#039;&#039; under the nearest enemy&lt;br /&gt;
|Primary Grenade perk&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkFamily Grenade Child1.png|64px|class=dzr_perk dzr_perk_child]]&lt;br /&gt;
|&#039;&#039;&#039;Double Detonation&#039;&#039;&#039;&lt;br /&gt;
| +1 &#039;&#039;&#039;Grenade Charge&#039;&#039;&#039;&lt;br /&gt;
Your &#039;&#039;&#039;Grenade Damage&#039;&#039;&#039; is increased by 20% and its &#039;&#039;&#039;Explosion Radius&#039;&#039;&#039; is increased by 25%&lt;br /&gt;
|Secondary perk, requires Grenade Cascade&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkFamily Grenade Child2.png|64px|class=dzr_perk dzr_perk_child]]&lt;br /&gt;
|&#039;&#039;&#039;Blast Amp&#039;&#039;&#039;&lt;br /&gt;
| +1 &#039;&#039;&#039;Grenade Charge&#039;&#039;&#039;&lt;br /&gt;
+20% &#039;&#039;&#039;Grenade Damage&#039;&#039;&#039;&lt;br /&gt;
+20% &#039;&#039;&#039;Grenade Damage&#039;&#039;&#039; &lt;br /&gt;
+15% bonus damage for each target in its explosion&lt;br /&gt;
|Secondary perk, requires Grenade Cascade&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkFamily Grenade Child3.png|64px|class=dzr_perk dzr_perk_child]]&lt;br /&gt;
|&#039;&#039;&#039;Overcharge&#039;&#039;&#039;&lt;br /&gt;
| +10% &#039;&#039;&#039;Grenade Damage&#039;&#039;&#039;&lt;br /&gt;
Hold to charge your &#039;&#039;&#039;Grenade&#039;&#039;&#039; over 2.5 seconds for +50% damage.  Each kill reduces &#039;&#039;&#039;Cooldown&#039;&#039;&#039; by 1 second&lt;br /&gt;
|Secondary perk, requires Grenade Cascade&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkFamily Grenade Child4.png|64px|class=dzr_perk dzr_perk_child]]&lt;br /&gt;
|&#039;&#039;&#039;Exposing Explosion&#039;&#039;&#039;&lt;br /&gt;
| +10% &#039;&#039;&#039;Grenade Damage&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;Grenades&#039;&#039;&#039; deal 30% more damage to enemies above 80% &#039;&#039;&#039;Health&#039;&#039;&#039;. Targets take +15% &#039;&#039;&#039;Weapon Damage&#039;&#039;&#039; for 3 seconds&lt;br /&gt;
|Secondary perk, requires Grenade Cascade&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkFamily Melee Parent.png|64px|class=dzr_perk dzr_perk_parent]]&lt;br /&gt;
|&#039;&#039;&#039;Ghost Blade&#039;&#039;&#039;&lt;br /&gt;
| +45% &#039;&#039;&#039;Melee Damage&#039;&#039;&#039;&lt;br /&gt;
Killing a target with your &#039;&#039;&#039;Melee Weapon&#039;&#039;&#039; grants &#039;&#039;&#039;Stealth&#039;&#039;&#039; for 5 seconds&lt;br /&gt;
|Primary Melee perk&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkFamily Melee Child1.png|64px|class=dzr_perk dzr_perk_child]]&lt;br /&gt;
|&#039;&#039;&#039;Backstab&#039;&#039;&#039;&lt;br /&gt;
| +45% &#039;&#039;&#039;Melee Damage&#039;&#039;&#039;&lt;br /&gt;
Deal 50% more &#039;&#039;&#039;Melee Damage&#039;&#039;&#039; when &#039;&#039;&#039;Backstabbing&#039;&#039;&#039;&lt;br /&gt;
|Secondary perk, requires Ghost Blade&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkFamily Melee Child2.png|64px|class=dzr_perk dzr_perk_child]]&lt;br /&gt;
|&#039;&#039;&#039;Honed Edge&#039;&#039;&#039;&lt;br /&gt;
| +45% &#039;&#039;&#039;Melee Damage&#039;&#039;&#039;&lt;br /&gt;
+40% &#039;&#039;&#039;Proc Chance&#039;&#039;&#039; with &#039;&#039;&#039;Melee Weapons&#039;&#039;&#039;&lt;br /&gt;
|Secondary perk, requires Ghost Blade&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkFamily Melee Child3.png|64px|class=dzr_perk dzr_perk_child]]&lt;br /&gt;
|&#039;&#039;&#039;Warstride&#039;&#039;&#039;&lt;br /&gt;
| +45% &#039;&#039;&#039;Melee Damage&#039;&#039;&#039;&lt;br /&gt;
+20% &#039;&#039;&#039;Melee Lunge Distance&#039;&#039;&#039;, and +15% &#039;&#039;&#039;Melee Attack Radius&#039;&#039;&#039;&lt;br /&gt;
|Secondary perk, requires Ghost Blade&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkFamily Melee Child4.png|64px|class=dzr_perk dzr_perk_child]]&lt;br /&gt;
|&#039;&#039;&#039;Hammer the Gap&#039;&#039;&#039;&lt;br /&gt;
| +45% &#039;&#039;&#039;Melee Damage&#039;&#039;&#039;&lt;br /&gt;
Consecutive Melee hits increase &#039;&#039;&#039;Melee Damage&#039;&#039;&#039; by 20% (max 100%) for 5 seconds&lt;br /&gt;
|Secondary perk, requires Ghost Blade&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkFamily Bot Parent.png|64px|class=dzr_perk dzr_perk_parent]]&lt;br /&gt;
|&#039;&#039;&#039;Bot Companion&#039;&#039;&#039;&lt;br /&gt;
| +1 &#039;&#039;&#039;Companion Bot&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;Companion Bots&#039;&#039;&#039; assist you in combat, and respawn after being destroyed&lt;br /&gt;
|Primary Bot perk&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkFamily Bot Child1.png|64px|class=dzr_perk dzr_perk_child]]&lt;br /&gt;
|&#039;&#039;&#039;Powerful Bot&#039;&#039;&#039;&lt;br /&gt;
| +1 &#039;&#039;&#039;Companion Bot&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;Companion Bots&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
* +15% Health and Damage&lt;br /&gt;
* +35% Damage&lt;br /&gt;
|Secondary perk, requires Bot Companion&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkFamily Bot Child2.png|64px|class=dzr_perk dzr_perk_child]]&lt;br /&gt;
|&#039;&#039;&#039;Rapid Fire Bot&#039;&#039;&#039;&lt;br /&gt;
| +1 &#039;&#039;&#039;Companion Bot&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;Companion Bots&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
* +15% Health and Damage&lt;br /&gt;
* +20% Fire Rate&lt;br /&gt;
|Secondary perk, requires Bot Companion&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkFamily Bot Child3.png|64px|class=dzr_perk dzr_perk_child]]&lt;br /&gt;
|&#039;&#039;&#039;Prepared Bot&#039;&#039;&#039;&lt;br /&gt;
| +1 &#039;&#039;&#039;Companion Bot&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;Companion Bots&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
* +15% Health and Damage&lt;br /&gt;
* Gain an &#039;&#039;&#039;Elemental Enhancement&#039;&#039;&#039;&lt;br /&gt;
* Respawn 50% faster&lt;br /&gt;
|Secondary perk, requires Bot Companion&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkFamily Bot Child4.png|64px|class=dzr_perk dzr_perk_child]]&lt;br /&gt;
|&#039;&#039;&#039;Elemental Bot&#039;&#039;&#039;&lt;br /&gt;
| +1 &#039;&#039;&#039;Companion Bot&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;Companion Bots&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
* +15% Health and Damage&lt;br /&gt;
* Gain an &#039;&#039;&#039;Elemental Enhancement&#039;&#039;&#039;&lt;br /&gt;
* Receive all of your &#039;&#039;&#039;Elemental Damage&#039;&#039;&#039; bonuses&lt;br /&gt;
|Secondary perk, requires Bot Companion&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkFamily WeaponMaster Parent.png|64px|class=dzr_perk dzr_perk_parent]]&lt;br /&gt;
|&#039;&#039;&#039;Locked &amp;amp; Loaded&#039;&#039;&#039;&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+15% Weapon Damage&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Killing an enemy &#039;&#039;&#039;Refills&#039;&#039;&#039; your unequipped weapon&#039;s magazine&lt;br /&gt;
|Primary Weapon Master perk&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkFamily WeaponMaster Child2.png|64px|class=dzr_perk dzr_perk_child]]&lt;br /&gt;
|&#039;&#039;&#039;Mag Link&#039;&#039;&#039;&lt;br /&gt;
| +15% &#039;&#039;&#039;Weapon Damage&#039;&#039;&#039;&lt;br /&gt;
Killing an enemy &#039;&#039;&#039;Refills&#039;&#039;&#039; your unequipped weapon&#039;s eapons don&#039;t consume ammo for 3 seconds after swapping&lt;br /&gt;
|Secondary perk, requires Locked &amp;amp; Loaded&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkFamily WeaponMaster Child1.png|64px|class=dzr_perk dzr_perk_child]]&lt;br /&gt;
|&#039;&#039;&#039;Empowered Synergy&#039;&#039;&#039;&lt;br /&gt;
| +15% &#039;&#039;&#039;Weapon Damage&#039;&#039;&#039;&lt;br /&gt;
+25% &#039;&#039;&#039;Weapon&#039;&#039;&#039; &#039;&#039;&#039;Damage&#039;&#039;&#039; for 5 seconds after killing an enemy&lt;br /&gt;
|Secondary perk, requires Locked &amp;amp; Loaded&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkFamily WeaponMaster Child4.png|64px|class=dzr_perk dzr_perk_child]]&lt;br /&gt;
|&#039;&#039;&#039;Harmonic Striker&#039;&#039;&#039;&lt;br /&gt;
| +15% &#039;&#039;&#039;Weapon Damage&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;Melee&#039;&#039;&#039; kills reduce &#039;&#039;&#039;Grenade Cooldown&#039;&#039;&#039; by 0.5 seconds.  &#039;&#039;&#039;Grenade&#039;&#039;&#039; kills boost &#039;&#039;&#039;Melee Damage&#039;&#039;&#039; by 10% per kill for 3 seconds&lt;br /&gt;
|Secondary perk, requires Locked &amp;amp; Loaded&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkFamily WeaponMaster Child3.png|64px|class=dzr_perk dzr_perk_child]]&lt;br /&gt;
|&#039;&#039;&#039;Ascending Swap&#039;&#039;&#039;&lt;br /&gt;
| +15% &#039;&#039;&#039;Weapon Damage&#039;&#039;&#039;&lt;br /&gt;
Swapping weapons grants +15% Fire Rate and 20% damage for 5 seconds&lt;br /&gt;
|Secondary perk, requires Locked &amp;amp; Loaded&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkFamily CombatStyle Parent.png|64px|class=dzr_perk dzr_perk_parent]]&lt;br /&gt;
|&#039;&#039;&#039;Combat Instincts&#039;&#039;&#039;&lt;br /&gt;
| +25% &#039;&#039;&#039;Weapon Damage&#039;&#039;&#039;&lt;br /&gt;
+15% &#039;&#039;&#039;Movement Speed&#039;&#039;&#039; and &#039;&#039;&#039;Sprint Speed&#039;&#039;&#039;.  +35% &#039;&#039;&#039;Dodge&#039;&#039;&#039; chance for 1 second after &#039;&#039;&#039;Dashing&#039;&#039;&#039;&lt;br /&gt;
|Primary Combat Style perk&lt;br /&gt;
Unlocked after completing Zone 3: Legion&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkFamily CombatStyle Child1.png|64px|class=dzr_perk dzr_perk_child]]&lt;br /&gt;
|&#039;&#039;&#039;Adrenal Reflex&#039;&#039;&#039;&lt;br /&gt;
| +20% damage within 10 meters&lt;br /&gt;
&#039;&#039;&#039;Hipfiring&#039;&#039;&#039; kills within 10 meters:&lt;br /&gt;
&lt;br /&gt;
* Refund 15% &#039;&#039;&#039;Magazine&#039;&#039;&#039;&lt;br /&gt;
* +5% &#039;&#039;&#039;Fire Rate&#039;&#039;&#039; for 10 seconds (max 25%)&lt;br /&gt;
|Secondary perk, requires Combat Instincts&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkFamily CombatStyle Child2.png|64px|class=dzr_perk dzr_perk_child]]&lt;br /&gt;
|&#039;&#039;&#039;Cutting Edge&#039;&#039;&#039;&lt;br /&gt;
| +20% damage within 10 meters&lt;br /&gt;
While &#039;&#039;&#039;Aiming&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
* +25% &#039;&#039;&#039;Movement Speed&#039;&#039;&#039;&lt;br /&gt;
* +20% &#039;&#039;&#039;Stagger&#039;&#039;&#039; chance to  {{Weakpoint}} hits within 10 meters&lt;br /&gt;
|Secondary perk, requires Combat Instincts&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkFamily CombatStyle Child3.png|64px|class=dzr_perk dzr_perk_child]]&lt;br /&gt;
|&#039;&#039;&#039;Reactive Marksman&#039;&#039;&#039;&lt;br /&gt;
| +20% damage beyond 10 meters&lt;br /&gt;
While &#039;&#039;&#039;Hipfiring&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
* -20% &#039;&#039;&#039;Weapon Spread&#039;&#039;&#039;&lt;br /&gt;
* Every Third Hit: +5% {{Critical Hit Chance}} for 5 seconds (max 30%)&lt;br /&gt;
|Secondary perk, requires Combat Instincts&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkFamily CombatStyle Child4.png|64px|class=dzr_perk dzr_perk_child]]&lt;br /&gt;
|&#039;&#039;&#039;Precision Protocol&#039;&#039;&#039;&lt;br /&gt;
| +20% damage beyond 10 meters&lt;br /&gt;
While &#039;&#039;&#039;Aiming&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
* -20% &#039;&#039;&#039;Recoil&#039;&#039;&#039;&lt;br /&gt;
* Consecutive Hits: +5% {{Weakpoint}} &#039;&#039;&#039;Damage&#039;&#039;&#039;&lt;br /&gt;
|Secondary perk, requires Combat Instincts&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkFamily Gunner Parent.png|64px|class=dzr_perk dzr_perk_parent]]&lt;br /&gt;
|&#039;&#039;&#039;Lead Head&#039;&#039;&#039;&lt;br /&gt;
| +30% &#039;&#039;&#039;Gun Damage&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;Weapon Handling&#039;&#039;&#039;: &lt;br /&gt;
&lt;br /&gt;
* +10% &#039;&#039;&#039;Reload Speed&#039;&#039;&#039; and &#039;&#039;&#039;Spread&#039;&#039;&#039;&lt;br /&gt;
* -20% &#039;&#039;&#039;Recoil&#039;&#039;&#039; and &#039;&#039;&#039;Damage Falloff&#039;&#039;&#039;&lt;br /&gt;
* Consecutive Hits: +2% &#039;&#039;&#039;Damage&#039;&#039;&#039; (max 20%)&lt;br /&gt;
|Primary Gunner perk&lt;br /&gt;
Unlocked after completing Zone 2: Uniform Chaos II&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkFamily Gunner Child1.png|64px|class=dzr_perk dzr_perk_child]]&lt;br /&gt;
|&#039;&#039;&#039;Sidearm Savant&#039;&#039;&#039;&lt;br /&gt;
| +20% &#039;&#039;&#039;Gun Damage&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;Secondary Weapon&#039;&#039;&#039;: &lt;br /&gt;
&lt;br /&gt;
* +15% &#039;&#039;&#039;Damage Falloff&#039;&#039;&#039;&lt;br /&gt;
* +15% {{Critical Hit Chance}}&lt;br /&gt;
* Attacks &#039;&#039;&#039;Pierce&#039;&#039;&#039; for 70% damage&lt;br /&gt;
|Secondary perk, requires Lead Head&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkFamily Gunner Child2.png|64px|class=dzr_perk dzr_perk_child]]&lt;br /&gt;
|&#039;&#039;&#039;Armor Breaker&#039;&#039;&#039;&lt;br /&gt;
| +20% &#039;&#039;&#039;Gun Damage&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;Secondary Weapon&#039;&#039;&#039;: &lt;br /&gt;
&lt;br /&gt;
* -20% &#039;&#039;&#039;Bullet Spread&#039;&#039;&#039;&lt;br /&gt;
* +20% &#039;&#039;&#039;Reload Speed&#039;&#039;&#039;&lt;br /&gt;
* Consecutive Hits: +2% &#039;&#039;&#039;Damage&#039;&#039;&#039; (max 20%)&lt;br /&gt;
|Secondary perk, requires Lead Head&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkFamily Gunner Child3.png|64px|class=dzr_perk dzr_perk_child]]&lt;br /&gt;
|&#039;&#039;&#039;Heavy Handed&#039;&#039;&#039;&lt;br /&gt;
| +20% &#039;&#039;&#039;Gun Damage&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;Primary Weapon&#039;&#039;&#039;: &lt;br /&gt;
&lt;br /&gt;
* +20% &#039;&#039;&#039;Magazine Size&#039;&#039;&#039;&lt;br /&gt;
* -20% &#039;&#039;&#039;Recoil&#039;&#039;&#039;&lt;br /&gt;
* Every second firing: +10% &#039;&#039;&#039;Damage Resistance&#039;&#039;&#039; (max 30%)&lt;br /&gt;
|Secondary perk, requires Lead Head&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkFamily Gunner Child4.png|64px|class=dzr_perk dzr_perk_child]]&lt;br /&gt;
|&#039;&#039;&#039;Kinetic Lance&#039;&#039;&#039;&lt;br /&gt;
| +20% &#039;&#039;&#039;Gun Damage&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;Primary Weapon&#039;&#039;&#039;: &lt;br /&gt;
&lt;br /&gt;
* +15% &#039;&#039;&#039;ADS Move Speed&#039;&#039;&#039;&lt;br /&gt;
* +15% {{Weakpoint}} &#039;&#039;&#039;Damage&#039;&#039;&#039;&lt;br /&gt;
* {{Weakpoint}} &#039;&#039;&#039;Shots&#039;&#039;&#039; &#039;&#039;&#039;Ricochet&#039;&#039;&#039; for 30% damage&lt;br /&gt;
|Secondary perk, requires Lead Head&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Protective Perks ===&lt;br /&gt;
Only one protective primary perk can be chosen per run, and then secondary perks can be chosen.  Protective perks are unlocked after completing Zone 2: Headhunter.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Icon&lt;br /&gt;
!Name&lt;br /&gt;
!Benefit&lt;br /&gt;
!Family&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkFamily Shield Parent.png|64px|class=dzr_perk dzr_perk_parent]]&lt;br /&gt;
|&#039;&#039;&#039;Shield Optimizer&#039;&#039;&#039;&lt;br /&gt;
| +30% {{Shield}}&#039;&#039;&#039;s&#039;&#039;&#039;&lt;br /&gt;
Deal 25% more damage while above 50% {{Shield}}, and reduce &#039;&#039;&#039;Recharge Delay&#039;&#039;&#039; by 5 seconds&lt;br /&gt;
|Primary Shield perk&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkFamily Shield Child1.png|64px|class=dzr_perk dzr_perk_child]]&lt;br /&gt;
|&#039;&#039;&#039;Emergency Overclock&#039;&#039;&#039;&lt;br /&gt;
| +15% {{Shield}}&#039;&#039;&#039;s&#039;&#039;&#039;&lt;br /&gt;
When your {{Shield}}&#039;&#039;&#039;s&#039;&#039;&#039; break, they recharge 100% faster and &#039;&#039;&#039;Recharge Delay&#039;&#039;&#039; is reduced by 4 seconds&lt;br /&gt;
|Secondary perk, requires Shield Optimizer&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkFamily Shield Child3.png|64px|class=dzr_perk dzr_perk_child]]&lt;br /&gt;
|&#039;&#039;&#039;Reactive Reflection&#039;&#039;&#039;&lt;br /&gt;
| +15% {{Shield}}&#039;&#039;&#039;s&#039;&#039;&#039;&lt;br /&gt;
{{Shield}}&#039;&#039;&#039;s&#039;&#039;&#039; reflect 200% of incoming damage back to the attacker&lt;br /&gt;
|Secondary perk, requires Shield Optimizer&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkFamily Shield Child2.png|64px|class=dzr_perk dzr_perk_child]]&lt;br /&gt;
|&#039;&#039;&#039;Power Routing&#039;&#039;&#039;&lt;br /&gt;
| +15% {{Shield}}&#039;&#039;&#039;s&#039;&#039;&#039;&lt;br /&gt;
While your {{Shield}}&#039;&#039;&#039;s&#039;&#039;&#039; are intact, &#039;&#039;&#039;Cooldowns&#039;&#039;&#039; are reduced by 15% and kills restore 2 {{Shield}}&#039;&#039;&#039;s&#039;&#039;&#039;&lt;br /&gt;
|Secondary perk, requires Shield Optimizer&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkFamily Shield Child4.png|64px|class=dzr_perk dzr_perk_child]]&lt;br /&gt;
|&#039;&#039;&#039;Overcharge Driver&#039;&#039;&#039;&lt;br /&gt;
| +15% {{Shield}}&#039;&#039;&#039;s&#039;&#039;&#039;&lt;br /&gt;
When your {{Shield}}&#039;&#039;&#039;s&#039;&#039;&#039; fully recharge, for 5 seconds gain:&lt;br /&gt;
&lt;br /&gt;
* +20% &#039;&#039;&#039;Movement Speed&#039;&#039;&#039;&lt;br /&gt;
* +20% &#039;&#039;&#039;Fire Rate&#039;&#039;&#039;&lt;br /&gt;
|Secondary perk, requires Shield Optimizer&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkFamily Health Parent.png|64px|class=dzr_perk dzr_perk_parent]]&lt;br /&gt;
|&#039;&#039;&#039;Vitalizer&#039;&#039;&#039;&lt;br /&gt;
| +25% &#039;&#039;&#039;Max Health&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;Health Orbs&#039;&#039;&#039; heal for +100% more.  Killing enemeis restores 5% of missing {{Health}}&lt;br /&gt;
|Primary Health perk&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkFamily Health Child4.png|64px|class=dzr_perk dzr_perk_child]]&lt;br /&gt;
|&#039;&#039;&#039;Orbital Infusion&#039;&#039;&#039;&lt;br /&gt;
| +15% &#039;&#039;&#039;Max Health&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;Health Orbs&#039;&#039;&#039; are auto-collected on drop, and collecting one increases weapon damage by 35% for 8 seconds&lt;br /&gt;
|Secondary perk, requires Vitalizer&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkFamily Health Child3.png|64px|class=dzr_perk dzr_perk_child]]&lt;br /&gt;
|&#039;&#039;&#039;Empowered Overload&#039;&#039;&#039;&lt;br /&gt;
| +15% &#039;&#039;&#039;Max Health&#039;&#039;&#039;&lt;br /&gt;
When when at full {{Health}}, overhealing grants a damage bonus for the next 8 seconds&lt;br /&gt;
|Secondary perk, requires Vitalizer&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkFamily Health Child1.png|64px|class=dzr_perk dzr_perk_child]]&lt;br /&gt;
|&#039;&#039;&#039;Critical Bastion&#039;&#039;&#039;&lt;br /&gt;
| +20% &#039;&#039;&#039;Max Health&#039;&#039;&#039;&lt;br /&gt;
When falling below 35% {{Health}}, gain a shield equal to 25% of your &#039;&#039;&#039;Max Health&#039;&#039;&#039;&lt;br /&gt;
|Secondary perk, requires Vitalizer&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkFamily Health Child2.png|64px|class=dzr_perk dzr_perk_child]]&lt;br /&gt;
|&#039;&#039;&#039;Blood Chemist&#039;&#039;&#039;&lt;br /&gt;
| +15% &#039;&#039;&#039;Max Health&#039;&#039;&#039;&lt;br /&gt;
+0.5% damage for every 1% of missing {{Health}}&lt;br /&gt;
|Secondary perk, requires Vitalizer&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkFamily Armor Parent.png|64px|class=dzr_perk dzr_perk_parent]]&lt;br /&gt;
|&#039;&#039;&#039;Ironblood Engine&#039;&#039;&#039;&lt;br /&gt;
| +1,250 {{Armor}}&lt;br /&gt;
+1% damage for every 300  {{Armor}} you have&lt;br /&gt;
|Primary Armor perk&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkFamily Armor Child1.png|64px|class=dzr_perk dzr_perk_child]]&lt;br /&gt;
|&#039;&#039;&#039;Momentum Plating&#039;&#039;&#039;&lt;br /&gt;
| +750 {{Armor}}&lt;br /&gt;
+150 {{Armor}} per kill for 5 seconds (max 1,500).  Each kill refreshes all stacks&lt;br /&gt;
|Secondary perk, requires Ironblood Engine&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkFamily Armor Child2.png|64px|class=dzr_perk dzr_perk_child]]&lt;br /&gt;
|&#039;&#039;&#039;Reinforced Footing&#039;&#039;&#039;&lt;br /&gt;
| +750 {{Armor}}&lt;br /&gt;
+500  {{Armor}} &#039;&#039;&#039;Rating&#039;&#039;&#039; per second while &#039;&#039;&#039;Stationary&#039;&#039;&#039; (max 2,500).  Moving reduces damage by 125 per second&lt;br /&gt;
|Secondary perk, requires Ironblood Engine&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkFamily Armor Child3.png|64px|class=dzr_perk dzr_perk_child]]&lt;br /&gt;
|&#039;&#039;&#039;Armor Spikes&#039;&#039;&#039;&lt;br /&gt;
| +1,250 {{Armor}}&lt;br /&gt;
Enemies that hit you take 50 damage plus 5% of your  {{Armor}} as bonus damage&lt;br /&gt;
|Secondary perk, requires Ironblood Engine&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkFamily Armor Child4.png|64px|class=dzr_perk dzr_perk_child]]&lt;br /&gt;
|&#039;&#039;&#039;Composite Armor&#039;&#039;&#039;&lt;br /&gt;
| +1,000 {{Armor}}&lt;br /&gt;
While above 3,000 {{Armor}}, the first hit taken is &#039;&#039;&#039;Negated&#039;&#039;&#039;.  Refreshes after 25 seconds of no damage&lt;br /&gt;
|Secondary perk, requires Ironblood Engine&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Elemental Perks ===&lt;br /&gt;
Only one elemental primary perk can be chosen per run, and then secondary perks can be chosen.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Icon&lt;br /&gt;
!Name&lt;br /&gt;
!Benefit&lt;br /&gt;
!Family&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkFamily Cryo Parent.png|64px|class=dzr_perk dzr_perk_parent]]&lt;br /&gt;
|&#039;&#039;&#039;Cryo&#039;&#039;&#039;&lt;br /&gt;
| +30% {{Cryo Damage}}&lt;br /&gt;
{{Cryo Damage}} applies {{Chill}}, reducing the target&#039;s &#039;&#039;&#039;Movement Speed&#039;&#039;&#039; by 30% for 6 seconds&lt;br /&gt;
|Primary Cryo perk&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkFamily Cryo Child4.png|64px|class=dzr_perk dzr_perk_child]]&lt;br /&gt;
|&#039;&#039;&#039;Snow Drift&#039;&#039;&#039;&lt;br /&gt;
| +20% {{Cryo Damage}}&lt;br /&gt;
{{Chill}}&#039;&#039;&#039;ed&#039;&#039;&#039; targets within 10 meters take +25% damage&lt;br /&gt;
|Secondary perk, requires Cryo&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkFamily Cryo Child1.png|64px|class=dzr_perk dzr_perk_child]]&lt;br /&gt;
|&#039;&#039;&#039;Frostbite&#039;&#039;&#039;&lt;br /&gt;
| +25% {{Cryo Damage}}&lt;br /&gt;
{{Chill}} now reduces &#039;&#039;&#039;Attack Speed&#039;&#039;&#039; and &#039;&#039;&#039;Movement Speed&#039;&#039;&#039; by an additional 10%&lt;br /&gt;
|Secondary perk, requires Cryo&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkFamily Cryo Child2.png|64px|class=dzr_perk dzr_perk_child]]&lt;br /&gt;
|&#039;&#039;&#039;Coldsnap&#039;&#039;&#039;&lt;br /&gt;
| +15% {{Cryo Damage}}&lt;br /&gt;
+25 % &#039;&#039;&#039;Proc Chance&#039;&#039;&#039; to {{Shatter}} and {{Freeze}}&lt;br /&gt;
|Secondary perk, requires Cryo&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkFamily Cryo Child3.png|64px|class=dzr_perk dzr_perk_child]]&lt;br /&gt;
|&#039;&#039;&#039;Blizzard&#039;&#039;&#039;&lt;br /&gt;
| +25% {{Cryo Damage}}&lt;br /&gt;
Killing a {{Chill}}&#039;&#039;&#039;ed&#039;&#039;&#039; target surrounds you with a &#039;&#039;&#039;Blizzard&#039;&#039;&#039;, damaging nearby targets for 5 seconds&lt;br /&gt;
|Secondary perk, requires Cryo&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkFamily Lightning Parent.png|64px|class=dzr_perk dzr_perk_parent]]&lt;br /&gt;
|&#039;&#039;&#039;Lightning&#039;&#039;&#039;&lt;br /&gt;
| +30% {{Lightning damage}}&lt;br /&gt;
{{Lightning damage}} applies  {{Shock}}, increasing {{Critical Hit Chance}} against the target by 15% for 6 seconds&lt;br /&gt;
|Primary Lightning perk&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkFamily Lightning Child4.png|64px|class=dzr_perk dzr_perk_child]]&lt;br /&gt;
|&#039;&#039;&#039;High Voltage&#039;&#039;&#039;&lt;br /&gt;
| +15% {{Lightning damage}}&lt;br /&gt;
+20% {{Critical Damage}} to {{Shock}}&#039;&#039;&#039;ed&#039;&#039;&#039; targets&lt;br /&gt;
|Secondary perk, requires Lightning&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkFamily Lightning Child1.png|64px|class=dzr_perk dzr_perk_child]]&lt;br /&gt;
|&#039;&#039;&#039;Sparkbane&#039;&#039;&#039;&lt;br /&gt;
| +20% {{Lightning damage}}&lt;br /&gt;
{{Shock}} now increases {{Critical Hit Chance}} by an additional 10% and adds a 15% chance to &#039;&#039;&#039;Stagger&#039;&#039;&#039;&lt;br /&gt;
|Secondary perk, requires Lightning&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkFamily Lightning Child3.png|64px|class=dzr_perk dzr_perk_child]]&lt;br /&gt;
|&#039;&#039;&#039;Static Pulse&#039;&#039;&#039;&lt;br /&gt;
| +10% {{Lightning damage}}&lt;br /&gt;
&#039;&#039;&#039;Critical Hits&#039;&#039;&#039; on {{Shock}}&#039;&#039;&#039;ed&#039;&#039;&#039; targets emit a &#039;&#039;&#039;Static Pulse&#039;&#039;&#039;, dealing 20% damage over 6 meters&lt;br /&gt;
|Secondary perk, requires Lightning&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkFamily Lightning Child2.png|64px|class=dzr_perk dzr_perk_child]]&lt;br /&gt;
|&#039;&#039;&#039;Conductive&#039;&#039;&#039;&lt;br /&gt;
| +15% {{Lightning damage}}&lt;br /&gt;
+25% &#039;&#039;&#039;Proc Chance to&#039;&#039;&#039; {{Chain Lightning}} and &#039;&#039;&#039;Lightning Bolt&#039;&#039;&#039;&lt;br /&gt;
|Secondary perk, requires Lightning&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkFamily Plasma Parent.png|64px|class=dzr_perk dzr_perk_parent]]&lt;br /&gt;
|&#039;&#039;&#039;Plasma&#039;&#039;&#039;&lt;br /&gt;
| +30% &#039;&#039;&#039;Plasma Damage&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;Plasma Damage&#039;&#039;&#039; applies &#039;&#039;&#039;Flux&#039;&#039;&#039;, reducing the target&#039;s &#039;&#039;&#039;Attack Rate&#039;&#039;&#039; by 30% for 6 seconds&lt;br /&gt;
|Primary Plasma perk&lt;br /&gt;
Unlocked by completing Zone 1 on any difficulty&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkFamily Plasma Child3.png|64px|class=dzr_perk dzr_perk_child]]&lt;br /&gt;
|&#039;&#039;&#039;Core Vent&#039;&#039;&#039;&lt;br /&gt;
| +15% &#039;&#039;&#039;Plasma Damage&#039;&#039;&#039;&lt;br /&gt;
Killing a &#039;&#039;&#039;Fluxed&#039;&#039;&#039; target releases two energy orbs, dealing 50 &#039;&#039;&#039;Plasma Damage&#039;&#039;&#039;.  Hit targets release a second burst&lt;br /&gt;
|Secondary perk, requires Plasma&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkFamily Plasma Child2.png|64px|class=dzr_perk dzr_perk_child]]&lt;br /&gt;
|&#039;&#039;&#039;Ionized Flow&#039;&#039;&#039;&lt;br /&gt;
| +15% &#039;&#039;&#039;Plasma Damage&#039;&#039;&#039;&lt;br /&gt;
+25% &#039;&#039;&#039;Proc Chance&#039;&#039;&#039; to &#039;&#039;&#039;Plasma Ball&#039;&#039;&#039; and &#039;&#039;&#039;Plasma Seeker&#039;&#039;&#039;&lt;br /&gt;
|Secondary perk, requires Plasma&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkFamily Plasma Child1.png|64px|class=dzr_perk dzr_perk_child]]&lt;br /&gt;
|&#039;&#039;&#039;Power Spill&#039;&#039;&#039;&lt;br /&gt;
| +20% &#039;&#039;&#039;Plasma Damage&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;Flux&#039;&#039;&#039; lasts an additional 2 seconds.  When damaging a &#039;&#039;&#039;Fluxed&#039;&#039;&#039; target, it has a 25% chance to spread within 10 meters&lt;br /&gt;
|Secondary perk, requires Plasma&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkFamily Plasma Child4.png|64px|class=dzr_perk dzr_perk_child]]&lt;br /&gt;
|&#039;&#039;&#039;Plasma Bloom&#039;&#039;&#039;&lt;br /&gt;
| +15% &#039;&#039;&#039;Plasma Damage&#039;&#039;&#039;&lt;br /&gt;
+5% &#039;&#039;&#039;Fire Rate&#039;&#039;&#039; and &#039;&#039;&#039;Reload Speed&#039;&#039;&#039; for each enemy affected by &#039;&#039;&#039;Flux&#039;&#039;&#039; (max 30%)&lt;br /&gt;
|Secondary perk, requires Plasma&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkFamily Fire Parent.png|64px|class=dzr_perk dzr_perk_parent]]&lt;br /&gt;
|&#039;&#039;&#039;Fire&#039;&#039;&#039;&lt;br /&gt;
| +30% {{Fire Damage}}&lt;br /&gt;
{{Fire Damage}} applies {{Burn}}, increasing damage dealt to the target by 10% for 5 seconds&lt;br /&gt;
|Primary Fire perk&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkFamily Fire Child1.png|64px|class=dzr_perk dzr_perk_child]]&lt;br /&gt;
|&#039;&#039;&#039;Overheat&#039;&#039;&#039;&lt;br /&gt;
| +20% {{Fire Damage}}&lt;br /&gt;
{{Burn}} now lasts an additional 2 seconds and spreads to other targets within 5 meters&lt;br /&gt;
|Secondary perk, requires Fire&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkFamily Fire Child4.png|64px|class=dzr_perk dzr_perk_child]]&lt;br /&gt;
|&#039;&#039;&#039;Searing Exposure&#039;&#039;&#039;&lt;br /&gt;
| +15% {{Fire Damage}}&lt;br /&gt;
+25% {{Weakpoint}} &#039;&#039;&#039;Damage&#039;&#039;&#039; to &#039;&#039;&#039;{{Burn}}ing&#039;&#039;&#039; targets&lt;br /&gt;
|Secondary perk, requires Fire&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkFamily Fire Child2.png|64px|class=dzr_perk dzr_perk_child]]&lt;br /&gt;
|&#039;&#039;&#039;Kindling&#039;&#039;&#039;&lt;br /&gt;
| +15% {{Fire Damage}}&lt;br /&gt;
+25% &#039;&#039;&#039;Proc Chance&#039;&#039;&#039; to {{Ignite}} and &#039;&#039;&#039;Combustion&#039;&#039;&#039;&lt;br /&gt;
|Secondary perk, requires Fire&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkFamily Fire Child3.png|64px|class=dzr_perk dzr_perk_child]]&lt;br /&gt;
|&#039;&#039;&#039;Inferno&#039;&#039;&#039;&lt;br /&gt;
| +15% {{Fire Damage}}&lt;br /&gt;
Killing a &#039;&#039;&#039;{{Burn}}ing&#039;&#039;&#039; target overchages your weapon with &#039;&#039;&#039;Inferno&#039;&#039;&#039;, increasing damage by 20% for 5 seconds&lt;br /&gt;
|Secondary perk, requires Fire&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkFamily Void Parent.png|64px|class=dzr_perk dzr_perk_parent]]&lt;br /&gt;
|&#039;&#039;&#039;Void&#039;&#039;&#039;&lt;br /&gt;
| +30% &#039;&#039;&#039;Void Damage&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;Void Damage&#039;&#039;&#039; applies &#039;&#039;&#039;Corruption&#039;&#039;&#039;, reducing the target&#039;s damage by 20% for 8 seconds&lt;br /&gt;
|Primary Void perk&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkFamily Void Child4.png|64px|class=dzr_perk dzr_perk_child]]&lt;br /&gt;
|&#039;&#039;&#039;Umbral Sight&#039;&#039;&#039;&lt;br /&gt;
| +20% &#039;&#039;&#039;Void Damage&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;Corruption&#039;&#039;&#039; targets at least 10 meters away take +30% &lt;br /&gt;
|Secondary perk, requires Void&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkFamily Void Child3.png|64px|class=dzr_perk dzr_perk_child]]&lt;br /&gt;
|&#039;&#039;&#039;Dark Strike&#039;&#039;&#039;&lt;br /&gt;
| +15% &#039;&#039;&#039;Void Damage&#039;&#039;&#039;&lt;br /&gt;
Killing a &#039;&#039;&#039;Corrupted&#039;&#039;&#039; target activates &#039;&#039;&#039;Dark Strike&#039;&#039;&#039;, dealing 150 &#039;&#039;&#039;Void Damage&#039;&#039;&#039; to the nearest enemy&lt;br /&gt;
|Secondary perk, requires Void&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkFamily Void Child2.png|64px|class=dzr_perk dzr_perk_child]]&lt;br /&gt;
|&#039;&#039;&#039;Inner Abyss&#039;&#039;&#039;&lt;br /&gt;
| +15% &#039;&#039;&#039;Void Damage&#039;&#039;&#039;&lt;br /&gt;
+25% &#039;&#039;&#039;Proc Chance&#039;&#039;&#039; to &#039;&#039;&#039;Void Tendrils&#039;&#039;&#039; and &#039;&#039;&#039;Singularity&#039;&#039;&#039;&lt;br /&gt;
|Secondary perk, requires Void&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkFamily Void Child1.png|64px|class=dzr_perk dzr_perk_child]]&lt;br /&gt;
|&#039;&#039;&#039;Doombinder&#039;&#039;&#039;&lt;br /&gt;
| +25% &#039;&#039;&#039;Void Damage&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;Corruption&#039;&#039;&#039; lasts for an additional 2 seconds, and each affected enemy increases your &#039;&#039;&#039;Grenade Damage&#039;&#039;&#039; by 10%&lt;br /&gt;
|Secondary perk, requires Void&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkFamily Psionic Parent.png|64px|class=dzr_perk dzr_perk_parent]]&lt;br /&gt;
|&#039;&#039;&#039;Psionic&#039;&#039;&#039;&lt;br /&gt;
| +30% &#039;&#039;&#039;Psionic Damage&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;Psionic Damage&#039;&#039;&#039; applies &#039;&#039;&#039;Fracture&#039;&#039;&#039;, adding a 15% &#039;&#039;&#039;Stagger&#039;&#039;&#039; chance for 5 seconds&lt;br /&gt;
|Primary Psionic perk&lt;br /&gt;
Unlocked by completing Zone 1 on any difficulty&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkFamily Psionic Chidl1.png|64px|class=dzr_perk dzr_perk_child]]&lt;br /&gt;
|&#039;&#039;&#039;Neuroshock&#039;&#039;&#039;&lt;br /&gt;
| +20% &#039;&#039;&#039;Psionic Damage&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;Fracture&#039;&#039;&#039; increases &#039;&#039;&#039;Stagger&#039;&#039;&#039; chance by an additional 10% and reduces its &#039;&#039;&#039;Cooldown&#039;&#039;&#039; by 3 seconds&lt;br /&gt;
|Secondary perk, requires Psionic&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkFamily Psionic Child3.png|64px|class=dzr_perk dzr_perk_child]]&lt;br /&gt;
|&#039;&#039;&#039;Cognitive Quake&#039;&#039;&#039;&lt;br /&gt;
| +15% &#039;&#039;&#039;Psionic Damage&#039;&#039;&#039;&lt;br /&gt;
Killing a &#039;&#039;&#039;Fractured&#039;&#039;&#039; target releases a &#039;&#039;&#039;Psychic Shockwave&#039;&#039;&#039; and &#039;&#039;&#039;Pushing Back&#039;&#039;&#039; targets over 8 meters&lt;br /&gt;
|Secondary perk, requires Psionic&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkFamily Psionic Child4.png|64px|class=dzr_perk dzr_perk_child]]&lt;br /&gt;
|&#039;&#039;&#039;Thoughtstream&#039;&#039;&#039;&lt;br /&gt;
| +15% &#039;&#039;&#039;Psionic Damage&#039;&#039;&#039;&lt;br /&gt;
+20% damage while &#039;&#039;&#039;Hipfiring&#039;&#039;&#039; against &#039;&#039;&#039;Fractured&#039;&#039;&#039; targets&lt;br /&gt;
|Secondary perk, requires Psionic&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkFamily Psionic Child2.png|64px|class=dzr_perk dzr_perk_child]]&lt;br /&gt;
|&#039;&#039;&#039;Cerebral Flow&#039;&#039;&#039;&lt;br /&gt;
| +15% &#039;&#039;&#039;Psionic Damage&#039;&#039;&#039;&lt;br /&gt;
+25% &#039;&#039;&#039;Proc Chance&#039;&#039;&#039; to &#039;&#039;&#039;Psychic Punch&#039;&#039;&#039; and &#039;&#039;&#039;Telekinetic Slam&#039;&#039;&#039;&lt;br /&gt;
|Secondary perk, requires Psionic&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Phobos15</name></author>
	</entry>
	<entry>
		<id>https://wiki.tribesdepot.com/index.php?title=Deadzone:_Rogue/Tech_Masteries&amp;diff=19380</id>
		<title>Deadzone: Rogue/Tech Masteries</title>
		<link rel="alternate" type="text/html" href="https://wiki.tribesdepot.com/index.php?title=Deadzone:_Rogue/Tech_Masteries&amp;diff=19380"/>
		<updated>2025-09-11T00:28:19Z</updated>

		<summary type="html">&lt;p&gt;Phobos15: Added outdated tag&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
{{Outdated}}&lt;br /&gt;
&lt;br /&gt;
Permanent Tech Masteries are acquired by spending Tech at the Tech Mastery console. These upgrades persist after the player dies.  Permanent Tech Masteries are split into three trees: Defense, Damage, and Utility.&lt;br /&gt;
&lt;br /&gt;
The maximum Tech Upgrade Tier is initially 8, however, upon beating &#039;&#039;Keep it Together&#039;&#039;, the maximum Tech Upgrade Tier is increased to 10.&lt;br /&gt;
&lt;br /&gt;
== Defense ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;text-align: left; font-size: 116%&amp;quot; | &lt;br /&gt;
! Upgrade !! Icon !! Description !! Tier 1 (4 Tech) !! Tier 2 (6 Tech) !! Tier 3 (8 Tech) !! Tier 4 (10 Tech) !! Tier 5 (15 Tech)&lt;br /&gt;
|-&lt;br /&gt;
|Starting Health&lt;br /&gt;
|[[Image:T_UpgradeIcon_HealthMax.png|class=invertablew|128px]]&lt;br /&gt;
|How much health does the player start their run with.&lt;br /&gt;
| +20% Starting Health&lt;br /&gt;
| +40% Starting Health&lt;br /&gt;
| +60% Starting Health&lt;br /&gt;
| +80% Starting Health&lt;br /&gt;
| +100% Starting Health&lt;br /&gt;
|-&lt;br /&gt;
|Max Shield&lt;br /&gt;
|[[Image:T_UpgradeIcon_ShieldMax.png|class=invertablew|128px]]&lt;br /&gt;
|Increases starting Shield.&lt;br /&gt;
| +5 Starting Shield&lt;br /&gt;
| +10 Starting Shield&lt;br /&gt;
| +20 Starting Shield&lt;br /&gt;
| +30 Starting Shield&lt;br /&gt;
| +40 Starting Shield&lt;br /&gt;
|-&lt;br /&gt;
|Shield Recharge Delay&lt;br /&gt;
|[[Image:T_UpgradeIcon_ShieldRechargeDelay.png|class=invertablew|128px]]&lt;br /&gt;
|Reduces the delay before Shields regenerate.&lt;br /&gt;
| -1s Shield Recharge Delay&lt;br /&gt;
| -2s Shield Recharge Delay&lt;br /&gt;
| -3s Shield Recharge Delay&lt;br /&gt;
| -4s Shield Recharge Delay&lt;br /&gt;
| -5s Shield Recharge Delay&lt;br /&gt;
|-&lt;br /&gt;
|Shield Recharge Rate&lt;br /&gt;
|[[Image:T_UpgradeIcon_ShieldRechargeRate.png|class=invertablew|128px]]&lt;br /&gt;
|Increases the rate at which Shields regenerate&lt;br /&gt;
| +20% Shield Recharge Rate&lt;br /&gt;
| +40% Shield Recharge Rate&lt;br /&gt;
| +60% Shield Recharge Rate&lt;br /&gt;
| +80% Shield Recharge Rate&lt;br /&gt;
| +100% Shield Recharge Rate&lt;br /&gt;
|-&lt;br /&gt;
|Health Orb Drop Rate&lt;br /&gt;
|[[Image:T_UpgradeIcon_HealthOrbFrequency.png|class=invertablew|128px]]&lt;br /&gt;
|Increases how often health orbs drop from defeated enemies&lt;br /&gt;
| +100% Drop Rate&lt;br /&gt;
| +200% Drop Rate&lt;br /&gt;
| +300% Drop Rate&lt;br /&gt;
| +400% Drop Rate&lt;br /&gt;
| +500% Drop Rate&lt;br /&gt;
|-&lt;br /&gt;
|Health Orb Value&lt;br /&gt;
|[[Image:T_UpgradeIcon_HealAmount.png|class=invertablew|128px]]&lt;br /&gt;
|Increases the amount you recover from health orbs&lt;br /&gt;
| +20% Orb Heal&lt;br /&gt;
| +40% Orb Heal&lt;br /&gt;
| +60% Orb Heal&lt;br /&gt;
| +80% Orb Heal&lt;br /&gt;
| +100% Orb Heal&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Damage ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;text-align: left; font-size: 116%&amp;quot; | &lt;br /&gt;
! Upgrade !! Icon !! Description !! Tier 1 (4 Tech) !! Tier 2 (6 Tech) !! Tier 3 (8 Tech) !! Tier 4 (10 Tech) !! Tier 5 (15 Tech)&lt;br /&gt;
|-&lt;br /&gt;
|Grenade Damage&lt;br /&gt;
|[[Image:T_UpgradeIcon_GrenadeDamage.png|class=invertablew|128px]]&lt;br /&gt;
|Increases Grenade Damage&lt;br /&gt;
| +10% Grenade Damage&lt;br /&gt;
| +20% Grenade Damage&lt;br /&gt;
| +30% Grenade Damage&lt;br /&gt;
| +40% Grenade Damage&lt;br /&gt;
| +50% Grenade Damage&lt;br /&gt;
|-&lt;br /&gt;
|Primary Damage&lt;br /&gt;
|[[Image:T_UpgradeIcon_PrimaryDamage.png|class=invertablew|128px]]&lt;br /&gt;
|Increases damage from your Primary Weapon&lt;br /&gt;
| +5% Primary Damage&lt;br /&gt;
| +10% Primary Damage&lt;br /&gt;
| +15% Primary Damage&lt;br /&gt;
| +20% Primary Damage&lt;br /&gt;
| +25% Primary Damage&lt;br /&gt;
|-&lt;br /&gt;
|Secondary Damage&lt;br /&gt;
|[[Image:T_UpgradeIcon_SidearmDamage.png|class=invertablew|128px]]&lt;br /&gt;
|Increases damage from your Secondary Weapon&lt;br /&gt;
| +5% Secondary Damage&lt;br /&gt;
| +10% Secondary Damage&lt;br /&gt;
| +15% Secondary Damage&lt;br /&gt;
| +20% Secondary Damage&lt;br /&gt;
| +25% Secondary Damage&lt;br /&gt;
|-&lt;br /&gt;
|Melee Damage&lt;br /&gt;
|[[Image:T_UpgradeIcon_MeleeDamage.png|class=invertablew|128px]]&lt;br /&gt;
|Increases damage from your Quick Melee&lt;br /&gt;
| +5% Melee Damage&lt;br /&gt;
| +10% Melee Damage&lt;br /&gt;
| +15% Melee Damage&lt;br /&gt;
| +20% Melee Damage&lt;br /&gt;
| +25% Melee Damage&lt;br /&gt;
|-&lt;br /&gt;
|Fire Damage&lt;br /&gt;
|[[Image:T_UpgradeIcon_FireDamage.png|class=invertablew|128px]]&lt;br /&gt;
|Increase damage when inflicting fire damage&lt;br /&gt;
| +5% Fire Damage&lt;br /&gt;
| +10% Fire Damage&lt;br /&gt;
| +15% Fire Damage&lt;br /&gt;
| +20% Fire Damage&lt;br /&gt;
| +25% Fire Damage&lt;br /&gt;
|-&lt;br /&gt;
|All Element Damage&lt;br /&gt;
|[[Image:T_UpgradeIcon_AllElementDamage.png|class=invertablew|128px]]&lt;br /&gt;
|Increase damage when inflicting any element damage&lt;br /&gt;
| +5% All Element Damage&lt;br /&gt;
| +10% All Element Damage&lt;br /&gt;
| +15% All Element Damage&lt;br /&gt;
| +20% All Element Damage&lt;br /&gt;
| +25% All Element Damage&lt;br /&gt;
|-&lt;br /&gt;
|Lightning Damage&lt;br /&gt;
|[[Image:T_UpgradeIcon_LightningDamage.png|class=invertablew|128px]]&lt;br /&gt;
|Increase damage when inflicting lightning damage&lt;br /&gt;
| +5% Lightning Damage&lt;br /&gt;
| +10% Lightning Damage&lt;br /&gt;
| +15% Lightning Damage&lt;br /&gt;
| +20% Lightning Damage&lt;br /&gt;
| +25% Lightning Damage&lt;br /&gt;
|-&lt;br /&gt;
|Cryo Damage&lt;br /&gt;
|[[Image:T_UpgradeIcon_CryoDamage.png|class=invertablew|128px]]&lt;br /&gt;
|Increase damage when inflicting cryo damage&lt;br /&gt;
| +5% Cryo Damage&lt;br /&gt;
| +10% Cryo Damage&lt;br /&gt;
| +15% Cryo Damage&lt;br /&gt;
| +20% Cryo Damage&lt;br /&gt;
| +25% Cryo Damage&lt;br /&gt;
|-&lt;br /&gt;
|Void Damage&lt;br /&gt;
|[[Image:T_UpgradeIcon_VoidDamage.png|class=invertablew|128px]]&lt;br /&gt;
|Increase damage when inflicting void damage&lt;br /&gt;
| +5% Void Damage&lt;br /&gt;
| +10% Void Damage&lt;br /&gt;
| +15% Void Damage&lt;br /&gt;
| +20% Void Damage&lt;br /&gt;
| +25% Void Damage&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Utility ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;text-align: left; font-size: 116%&amp;quot; | &lt;br /&gt;
! Upgrade !! Icon !! Description !! Tier 1 (4 Tech) !! Tier 2 (6 Tech) !! Tier 3 (8 Tech) !! Tier 4 (10 Tech) !! Tier 5 (15 Tech)&lt;br /&gt;
|-&lt;br /&gt;
|Magnetizer&lt;br /&gt;
|[[Image:T_UpgradeIcon_Magnetism.png|class=invertablew|128px]]&lt;br /&gt;
|Increase the distance and power of your auto-magnetization module.&lt;br /&gt;
| +10% Distance&lt;br /&gt;
| +20% Distance&lt;br /&gt;
| +30% Distance&lt;br /&gt;
| +40% Distance&lt;br /&gt;
| +50% Distance&lt;br /&gt;
|-&lt;br /&gt;
|Sprint Speed&lt;br /&gt;
|[[Image:T_UpgradeIcon_SprintSpeed.png|class=invertablew|128px]]&lt;br /&gt;
|Increases Sprint speed&lt;br /&gt;
| +5% Sprint Speed&lt;br /&gt;
| +10% Sprint Speed&lt;br /&gt;
| +15% Sprint Speed&lt;br /&gt;
| +20% Sprint Speed&lt;br /&gt;
| +25% Sprint Speed&lt;br /&gt;
|-&lt;br /&gt;
|Grenade Cooldown&lt;br /&gt;
|[[Image:T_UpgradeIcon_GrenadeCooldown.png|class=invertablew|128px]]&lt;br /&gt;
|Reduces the cooldown of the Grenade&lt;br /&gt;
| -10% Grenade Cooldown&lt;br /&gt;
| -20% Grenade Cooldown&lt;br /&gt;
| -30% Grenade Cooldown&lt;br /&gt;
| -40% Grenade Cooldown&lt;br /&gt;
| -50% Grenade Cooldown&lt;br /&gt;
|-&lt;br /&gt;
|Grenade AoE&lt;br /&gt;
|[[Image:T_UpgradeIcon_GrenadeAoE.png|class=invertablew|128px]]&lt;br /&gt;
|Increases the AoE of Grenades&lt;br /&gt;
| +20% Grenade AoE&lt;br /&gt;
| +40% Grenade AoE&lt;br /&gt;
| +60% Grenade AoE&lt;br /&gt;
| +80% Grenade AoE&lt;br /&gt;
| +100% Grenade AoE&lt;br /&gt;
|-&lt;br /&gt;
|Scrap Pickup&lt;br /&gt;
|[[Image:T_UpgradeIcon_ScrapIncrease.png|class=invertablew|128px]]&lt;br /&gt;
|Increases scrap dropped by enemies &lt;br /&gt;
| +10% Scraps Picked Up&lt;br /&gt;
| +20% Scraps Picked Up&lt;br /&gt;
| +30% Scraps Picked Up&lt;br /&gt;
| +40% Scraps Picked Up&lt;br /&gt;
| +50% Scraps Picked Up&lt;br /&gt;
|-&lt;br /&gt;
|Tech Pickup&lt;br /&gt;
|[[Image:T_UpgradeIcon_TechPointIncrease.png|class=invertablew|128px]]&lt;br /&gt;
|Increases tech dropped by enemies &lt;br /&gt;
| +10% Tech Picked Up&lt;br /&gt;
| +20% Tech Picked Up&lt;br /&gt;
| +30% Tech Picked Up&lt;br /&gt;
| +40% Tech Picked Up&lt;br /&gt;
| +50% Tech Picked Up&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Removed/Unavailable Tech Masteries ==&lt;br /&gt;
The following tech masteries are currently &#039;&#039;not&#039;&#039; available in the game.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;text-align: left; font-size: 116%&amp;quot; | &lt;br /&gt;
! Upgrade !! Icon !! Description !! Tier 1 (4 Tech) !! Tier 2 (6 Tech) !! Tier 3 (8 Tech) !! Tier 4 (10 Tech) !! Tier 5 (15 Tech)&lt;br /&gt;
|-&lt;br /&gt;
|All Element Protection&lt;br /&gt;
|[[Image:T_UpgradeIcon_AllElementProtection.png|class=invertablew|128px]]&lt;br /&gt;
|...&lt;br /&gt;
| ...&lt;br /&gt;
| ...&lt;br /&gt;
| ...&lt;br /&gt;
| ...&lt;br /&gt;
| ...&lt;br /&gt;
|-&lt;br /&gt;
|All Weapons Damage&lt;br /&gt;
|[[Image:T_UpgradeIcon_AllWeaponDamage.png|class=invertablew|128px]]&lt;br /&gt;
|Increase damage from all sources&lt;br /&gt;
| +5% All Weapons Damage&lt;br /&gt;
| +10% All Weapons Damage&lt;br /&gt;
| +15% All Weapons Damage&lt;br /&gt;
| +20% All Weapons Damage&lt;br /&gt;
| +25% All Weapons Damage&lt;br /&gt;
|-&lt;br /&gt;
|Energy Damage&lt;br /&gt;
|[[Image:T_UpgradeIcon_EnergyDamage.png|class=invertablew|128px]]&lt;br /&gt;
|...&lt;br /&gt;
| ...&lt;br /&gt;
| ...&lt;br /&gt;
| ...&lt;br /&gt;
| ...&lt;br /&gt;
| ...&lt;br /&gt;
|-&lt;br /&gt;
|Grenade Element Stacks&lt;br /&gt;
|[[Image:T_UpgradeIcon_GrenadeStacks.png|class=invertablew|128px]]&lt;br /&gt;
|Increases the number of element stacks applied by grenades.&lt;br /&gt;
| +1 Grenade Element Stack&lt;br /&gt;
| +2 Grenade Element Stack&lt;br /&gt;
| +3 Grenade Element Stack&lt;br /&gt;
| +4 Grenade Element Stack&lt;br /&gt;
| +5 Grenade Element Stack&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Deadzone: Rogue]]&lt;br /&gt;
&lt;br /&gt;
__NOTOC__&lt;/div&gt;</summary>
		<author><name>Phobos15</name></author>
	</entry>
	<entry>
		<id>https://wiki.tribesdepot.com/index.php?title=Deadzone:_Rogue/Tech_Masteries&amp;diff=19379</id>
		<title>Deadzone: Rogue/Tech Masteries</title>
		<link rel="alternate" type="text/html" href="https://wiki.tribesdepot.com/index.php?title=Deadzone:_Rogue/Tech_Masteries&amp;diff=19379"/>
		<updated>2025-09-11T00:25:04Z</updated>

		<summary type="html">&lt;p&gt;Phobos15: max tier mention added&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
&lt;br /&gt;
Permanent Tech Masteries are acquired by spending Tech at the Tech Mastery console. These upgrades persist after the player dies.  Permanent Tech Masteries are split into three trees: Defense, Damage, and Utility.&lt;br /&gt;
&lt;br /&gt;
The maximum Tech Upgrade Tier is initially 8, however, upon beating &#039;&#039;Keep it Together&#039;&#039;, the maximum Tech Upgrade Tier is increased to 10.&lt;br /&gt;
&lt;br /&gt;
== Defense ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;text-align: left; font-size: 116%&amp;quot; | &lt;br /&gt;
! Upgrade !! Icon !! Description !! Tier 1 (4 Tech) !! Tier 2 (6 Tech) !! Tier 3 (8 Tech) !! Tier 4 (10 Tech) !! Tier 5 (15 Tech)&lt;br /&gt;
|-&lt;br /&gt;
|Starting Health&lt;br /&gt;
|[[Image:T_UpgradeIcon_HealthMax.png|class=invertablew|128px]]&lt;br /&gt;
|How much health does the player start their run with.&lt;br /&gt;
| +20% Starting Health&lt;br /&gt;
| +40% Starting Health&lt;br /&gt;
| +60% Starting Health&lt;br /&gt;
| +80% Starting Health&lt;br /&gt;
| +100% Starting Health&lt;br /&gt;
|-&lt;br /&gt;
|Max Shield&lt;br /&gt;
|[[Image:T_UpgradeIcon_ShieldMax.png|class=invertablew|128px]]&lt;br /&gt;
|Increases starting Shield.&lt;br /&gt;
| +5 Starting Shield&lt;br /&gt;
| +10 Starting Shield&lt;br /&gt;
| +20 Starting Shield&lt;br /&gt;
| +30 Starting Shield&lt;br /&gt;
| +40 Starting Shield&lt;br /&gt;
|-&lt;br /&gt;
|Shield Recharge Delay&lt;br /&gt;
|[[Image:T_UpgradeIcon_ShieldRechargeDelay.png|class=invertablew|128px]]&lt;br /&gt;
|Reduces the delay before Shields regenerate.&lt;br /&gt;
| -1s Shield Recharge Delay&lt;br /&gt;
| -2s Shield Recharge Delay&lt;br /&gt;
| -3s Shield Recharge Delay&lt;br /&gt;
| -4s Shield Recharge Delay&lt;br /&gt;
| -5s Shield Recharge Delay&lt;br /&gt;
|-&lt;br /&gt;
|Shield Recharge Rate&lt;br /&gt;
|[[Image:T_UpgradeIcon_ShieldRechargeRate.png|class=invertablew|128px]]&lt;br /&gt;
|Increases the rate at which Shields regenerate&lt;br /&gt;
| +20% Shield Recharge Rate&lt;br /&gt;
| +40% Shield Recharge Rate&lt;br /&gt;
| +60% Shield Recharge Rate&lt;br /&gt;
| +80% Shield Recharge Rate&lt;br /&gt;
| +100% Shield Recharge Rate&lt;br /&gt;
|-&lt;br /&gt;
|Health Orb Drop Rate&lt;br /&gt;
|[[Image:T_UpgradeIcon_HealthOrbFrequency.png|class=invertablew|128px]]&lt;br /&gt;
|Increases how often health orbs drop from defeated enemies&lt;br /&gt;
| +100% Drop Rate&lt;br /&gt;
| +200% Drop Rate&lt;br /&gt;
| +300% Drop Rate&lt;br /&gt;
| +400% Drop Rate&lt;br /&gt;
| +500% Drop Rate&lt;br /&gt;
|-&lt;br /&gt;
|Health Orb Value&lt;br /&gt;
|[[Image:T_UpgradeIcon_HealAmount.png|class=invertablew|128px]]&lt;br /&gt;
|Increases the amount you recover from health orbs&lt;br /&gt;
| +20% Orb Heal&lt;br /&gt;
| +40% Orb Heal&lt;br /&gt;
| +60% Orb Heal&lt;br /&gt;
| +80% Orb Heal&lt;br /&gt;
| +100% Orb Heal&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Damage ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;text-align: left; font-size: 116%&amp;quot; | &lt;br /&gt;
! Upgrade !! Icon !! Description !! Tier 1 (4 Tech) !! Tier 2 (6 Tech) !! Tier 3 (8 Tech) !! Tier 4 (10 Tech) !! Tier 5 (15 Tech)&lt;br /&gt;
|-&lt;br /&gt;
|Grenade Damage&lt;br /&gt;
|[[Image:T_UpgradeIcon_GrenadeDamage.png|class=invertablew|128px]]&lt;br /&gt;
|Increases Grenade Damage&lt;br /&gt;
| +10% Grenade Damage&lt;br /&gt;
| +20% Grenade Damage&lt;br /&gt;
| +30% Grenade Damage&lt;br /&gt;
| +40% Grenade Damage&lt;br /&gt;
| +50% Grenade Damage&lt;br /&gt;
|-&lt;br /&gt;
|Primary Damage&lt;br /&gt;
|[[Image:T_UpgradeIcon_PrimaryDamage.png|class=invertablew|128px]]&lt;br /&gt;
|Increases damage from your Primary Weapon&lt;br /&gt;
| +5% Primary Damage&lt;br /&gt;
| +10% Primary Damage&lt;br /&gt;
| +15% Primary Damage&lt;br /&gt;
| +20% Primary Damage&lt;br /&gt;
| +25% Primary Damage&lt;br /&gt;
|-&lt;br /&gt;
|Secondary Damage&lt;br /&gt;
|[[Image:T_UpgradeIcon_SidearmDamage.png|class=invertablew|128px]]&lt;br /&gt;
|Increases damage from your Secondary Weapon&lt;br /&gt;
| +5% Secondary Damage&lt;br /&gt;
| +10% Secondary Damage&lt;br /&gt;
| +15% Secondary Damage&lt;br /&gt;
| +20% Secondary Damage&lt;br /&gt;
| +25% Secondary Damage&lt;br /&gt;
|-&lt;br /&gt;
|Melee Damage&lt;br /&gt;
|[[Image:T_UpgradeIcon_MeleeDamage.png|class=invertablew|128px]]&lt;br /&gt;
|Increases damage from your Quick Melee&lt;br /&gt;
| +5% Melee Damage&lt;br /&gt;
| +10% Melee Damage&lt;br /&gt;
| +15% Melee Damage&lt;br /&gt;
| +20% Melee Damage&lt;br /&gt;
| +25% Melee Damage&lt;br /&gt;
|-&lt;br /&gt;
|Fire Damage&lt;br /&gt;
|[[Image:T_UpgradeIcon_FireDamage.png|class=invertablew|128px]]&lt;br /&gt;
|Increase damage when inflicting fire damage&lt;br /&gt;
| +5% Fire Damage&lt;br /&gt;
| +10% Fire Damage&lt;br /&gt;
| +15% Fire Damage&lt;br /&gt;
| +20% Fire Damage&lt;br /&gt;
| +25% Fire Damage&lt;br /&gt;
|-&lt;br /&gt;
|All Element Damage&lt;br /&gt;
|[[Image:T_UpgradeIcon_AllElementDamage.png|class=invertablew|128px]]&lt;br /&gt;
|Increase damage when inflicting any element damage&lt;br /&gt;
| +5% All Element Damage&lt;br /&gt;
| +10% All Element Damage&lt;br /&gt;
| +15% All Element Damage&lt;br /&gt;
| +20% All Element Damage&lt;br /&gt;
| +25% All Element Damage&lt;br /&gt;
|-&lt;br /&gt;
|Lightning Damage&lt;br /&gt;
|[[Image:T_UpgradeIcon_LightningDamage.png|class=invertablew|128px]]&lt;br /&gt;
|Increase damage when inflicting lightning damage&lt;br /&gt;
| +5% Lightning Damage&lt;br /&gt;
| +10% Lightning Damage&lt;br /&gt;
| +15% Lightning Damage&lt;br /&gt;
| +20% Lightning Damage&lt;br /&gt;
| +25% Lightning Damage&lt;br /&gt;
|-&lt;br /&gt;
|Cryo Damage&lt;br /&gt;
|[[Image:T_UpgradeIcon_CryoDamage.png|class=invertablew|128px]]&lt;br /&gt;
|Increase damage when inflicting cryo damage&lt;br /&gt;
| +5% Cryo Damage&lt;br /&gt;
| +10% Cryo Damage&lt;br /&gt;
| +15% Cryo Damage&lt;br /&gt;
| +20% Cryo Damage&lt;br /&gt;
| +25% Cryo Damage&lt;br /&gt;
|-&lt;br /&gt;
|Void Damage&lt;br /&gt;
|[[Image:T_UpgradeIcon_VoidDamage.png|class=invertablew|128px]]&lt;br /&gt;
|Increase damage when inflicting void damage&lt;br /&gt;
| +5% Void Damage&lt;br /&gt;
| +10% Void Damage&lt;br /&gt;
| +15% Void Damage&lt;br /&gt;
| +20% Void Damage&lt;br /&gt;
| +25% Void Damage&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Utility ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;text-align: left; font-size: 116%&amp;quot; | &lt;br /&gt;
! Upgrade !! Icon !! Description !! Tier 1 (4 Tech) !! Tier 2 (6 Tech) !! Tier 3 (8 Tech) !! Tier 4 (10 Tech) !! Tier 5 (15 Tech)&lt;br /&gt;
|-&lt;br /&gt;
|Magnetizer&lt;br /&gt;
|[[Image:T_UpgradeIcon_Magnetism.png|class=invertablew|128px]]&lt;br /&gt;
|Increase the distance and power of your auto-magnetization module.&lt;br /&gt;
| +10% Distance&lt;br /&gt;
| +20% Distance&lt;br /&gt;
| +30% Distance&lt;br /&gt;
| +40% Distance&lt;br /&gt;
| +50% Distance&lt;br /&gt;
|-&lt;br /&gt;
|Sprint Speed&lt;br /&gt;
|[[Image:T_UpgradeIcon_SprintSpeed.png|class=invertablew|128px]]&lt;br /&gt;
|Increases Sprint speed&lt;br /&gt;
| +5% Sprint Speed&lt;br /&gt;
| +10% Sprint Speed&lt;br /&gt;
| +15% Sprint Speed&lt;br /&gt;
| +20% Sprint Speed&lt;br /&gt;
| +25% Sprint Speed&lt;br /&gt;
|-&lt;br /&gt;
|Grenade Cooldown&lt;br /&gt;
|[[Image:T_UpgradeIcon_GrenadeCooldown.png|class=invertablew|128px]]&lt;br /&gt;
|Reduces the cooldown of the Grenade&lt;br /&gt;
| -10% Grenade Cooldown&lt;br /&gt;
| -20% Grenade Cooldown&lt;br /&gt;
| -30% Grenade Cooldown&lt;br /&gt;
| -40% Grenade Cooldown&lt;br /&gt;
| -50% Grenade Cooldown&lt;br /&gt;
|-&lt;br /&gt;
|Grenade AoE&lt;br /&gt;
|[[Image:T_UpgradeIcon_GrenadeAoE.png|class=invertablew|128px]]&lt;br /&gt;
|Increases the AoE of Grenades&lt;br /&gt;
| +20% Grenade AoE&lt;br /&gt;
| +40% Grenade AoE&lt;br /&gt;
| +60% Grenade AoE&lt;br /&gt;
| +80% Grenade AoE&lt;br /&gt;
| +100% Grenade AoE&lt;br /&gt;
|-&lt;br /&gt;
|Scrap Pickup&lt;br /&gt;
|[[Image:T_UpgradeIcon_ScrapIncrease.png|class=invertablew|128px]]&lt;br /&gt;
|Increases scrap dropped by enemies &lt;br /&gt;
| +10% Scraps Picked Up&lt;br /&gt;
| +20% Scraps Picked Up&lt;br /&gt;
| +30% Scraps Picked Up&lt;br /&gt;
| +40% Scraps Picked Up&lt;br /&gt;
| +50% Scraps Picked Up&lt;br /&gt;
|-&lt;br /&gt;
|Tech Pickup&lt;br /&gt;
|[[Image:T_UpgradeIcon_TechPointIncrease.png|class=invertablew|128px]]&lt;br /&gt;
|Increases tech dropped by enemies &lt;br /&gt;
| +10% Tech Picked Up&lt;br /&gt;
| +20% Tech Picked Up&lt;br /&gt;
| +30% Tech Picked Up&lt;br /&gt;
| +40% Tech Picked Up&lt;br /&gt;
| +50% Tech Picked Up&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Removed/Unavailable Tech Masteries ==&lt;br /&gt;
The following tech masteries are currently &#039;&#039;not&#039;&#039; available in the game.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;text-align: left; font-size: 116%&amp;quot; | &lt;br /&gt;
! Upgrade !! Icon !! Description !! Tier 1 (4 Tech) !! Tier 2 (6 Tech) !! Tier 3 (8 Tech) !! Tier 4 (10 Tech) !! Tier 5 (15 Tech)&lt;br /&gt;
|-&lt;br /&gt;
|All Element Protection&lt;br /&gt;
|[[Image:T_UpgradeIcon_AllElementProtection.png|class=invertablew|128px]]&lt;br /&gt;
|...&lt;br /&gt;
| ...&lt;br /&gt;
| ...&lt;br /&gt;
| ...&lt;br /&gt;
| ...&lt;br /&gt;
| ...&lt;br /&gt;
|-&lt;br /&gt;
|All Weapons Damage&lt;br /&gt;
|[[Image:T_UpgradeIcon_AllWeaponDamage.png|class=invertablew|128px]]&lt;br /&gt;
|Increase damage from all sources&lt;br /&gt;
| +5% All Weapons Damage&lt;br /&gt;
| +10% All Weapons Damage&lt;br /&gt;
| +15% All Weapons Damage&lt;br /&gt;
| +20% All Weapons Damage&lt;br /&gt;
| +25% All Weapons Damage&lt;br /&gt;
|-&lt;br /&gt;
|Energy Damage&lt;br /&gt;
|[[Image:T_UpgradeIcon_EnergyDamage.png|class=invertablew|128px]]&lt;br /&gt;
|...&lt;br /&gt;
| ...&lt;br /&gt;
| ...&lt;br /&gt;
| ...&lt;br /&gt;
| ...&lt;br /&gt;
| ...&lt;br /&gt;
|-&lt;br /&gt;
|Grenade Element Stacks&lt;br /&gt;
|[[Image:T_UpgradeIcon_GrenadeStacks.png|class=invertablew|128px]]&lt;br /&gt;
|Increases the number of element stacks applied by grenades.&lt;br /&gt;
| +1 Grenade Element Stack&lt;br /&gt;
| +2 Grenade Element Stack&lt;br /&gt;
| +3 Grenade Element Stack&lt;br /&gt;
| +4 Grenade Element Stack&lt;br /&gt;
| +5 Grenade Element Stack&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Deadzone: Rogue]]&lt;br /&gt;
&lt;br /&gt;
__NOTOC__&lt;/div&gt;</summary>
		<author><name>Phobos15</name></author>
	</entry>
	<entry>
		<id>https://wiki.tribesdepot.com/index.php?title=Deadzone:_Rogue/Elements&amp;diff=19378</id>
		<title>Deadzone: Rogue/Elements</title>
		<link rel="alternate" type="text/html" href="https://wiki.tribesdepot.com/index.php?title=Deadzone:_Rogue/Elements&amp;diff=19378"/>
		<updated>2025-09-11T00:08:32Z</updated>

		<summary type="html">&lt;p&gt;Phobos15: minor wording&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;There are six primary elements in the game, with their own corresponding upgrades: {{Cryo Damage}}, {{Fire Damage}}, {{Lightning Damage}}, {{Plasma Damage}}, {{Psionic Damage}}, and {{Void Damage}}.  Cryo, Fire, Lightning, and Void damage are available on the first run of the game, while Plasma is unlocked upon successful completion of Zone 1 and Psionic is unlocked upon completion of Zone 2.&lt;br /&gt;
&lt;br /&gt;
Each of the six elements in the game have their own perk tree. &lt;br /&gt;
&lt;br /&gt;
Each of the six elements is associated with one of two proc effects, and one debuff.&lt;br /&gt;
&lt;br /&gt;
== Cryo Damage ==&lt;br /&gt;
Cryo damage associated procs are Freeze and Shatter with the Debuff applied being Chill.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Name&lt;br /&gt;
!Icon&lt;br /&gt;
!Description&lt;br /&gt;
!&lt;br /&gt;
|-&lt;br /&gt;
|Chill&lt;br /&gt;
|[[File:T TooltipIcon Chill.png|20x20px]]&lt;br /&gt;
|Reduces target&#039;s &#039;&#039;Movement Speed&#039;&#039; by 30% for 6 seconds.&lt;br /&gt;
|Debuff&lt;br /&gt;
|-&lt;br /&gt;
|Freeze &lt;br /&gt;
|[[File:T TooltipIcon Freeze.png|20x20px]]&lt;br /&gt;
|Freezes the target in an ice block for 2 seconds, dealing damage and applying &#039;&#039;Chill&#039;&#039;.&lt;br /&gt;
|Proc&lt;br /&gt;
|-&lt;br /&gt;
|Shatter&lt;br /&gt;
|[[File:T TooltipIcon Shatter.png|20x20px]]&lt;br /&gt;
|Shoots fragments of ice from the target that damage and &#039;&#039;Chill&#039;&#039; enemies within 6 meters.&lt;br /&gt;
|Proc&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
== Fire Damage ==&lt;br /&gt;
Fire damage associated Procs are Combustion and Ignite with the Debuff being Burn.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Name&lt;br /&gt;
!Icon&lt;br /&gt;
!Description&lt;br /&gt;
!&lt;br /&gt;
|-&lt;br /&gt;
|Burn&lt;br /&gt;
|[[File:T TooltipIcon Burn.png|20x20px]]&lt;br /&gt;
|Increases target&#039;s Damage Received by 10% for 5 seconds.&lt;br /&gt;
|Debuff&lt;br /&gt;
|-&lt;br /&gt;
|Combustion&lt;br /&gt;
|[[File:T TooltipIcon Combustion.png|20x20px]]&lt;br /&gt;
|Target &#039;&#039;Combusts&#039;&#039;, applying &#039;&#039;Burn&#039;&#039; and a stackable damage over time effect to enemies within 8 meters.&lt;br /&gt;
|Proc&lt;br /&gt;
|-&lt;br /&gt;
|Ignite&lt;br /&gt;
|[[File:T TooltipIcon Ignite.png|20x20px]]&lt;br /&gt;
|Target &#039;&#039;Ignites&#039;&#039;, applying &#039;&#039;Burn&#039;&#039; and a powerful stackable damage over time effect.&lt;br /&gt;
|Proc&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
== Lightning Damage ==&lt;br /&gt;
Lightning damage associated Procs are Chain Lightning and Lightning Bolt with the Debuff being Shock.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Name&lt;br /&gt;
!Icon&lt;br /&gt;
!Description&lt;br /&gt;
!&lt;br /&gt;
|-&lt;br /&gt;
|Shock&lt;br /&gt;
|[[File:T TooltipIcon Shock.png|20x20px]]&lt;br /&gt;
|Increases &#039;&#039;Crit Chance&#039;&#039; against the target by 15% for 6 seconds.&lt;br /&gt;
|Debuff&lt;br /&gt;
|-&lt;br /&gt;
|Chain Lightning&lt;br /&gt;
|[[File:T TooltipIcon ChainLightning.png|20x20px]]&lt;br /&gt;
|Sparks &#039;&#039;Chain Lightning&#039;&#039; on the target, which damages and applies &#039;&#039;Shock&#039;&#039; to up to 3 nearby enemies.&lt;br /&gt;
|Proc&lt;br /&gt;
|-&lt;br /&gt;
|Lightning Bolt &lt;br /&gt;
|[[File:T TooltipIcon LightningBolt.png|20x20px]]&lt;br /&gt;
|Sparks a large &#039;&#039;Lightning Bolt&#039;&#039; that does massive damage and applies &#039;&#039;Shock&#039;&#039; to enemies near the target.&lt;br /&gt;
|Proc&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
== Plasma Damage ==&lt;br /&gt;
Plasma damage associated Procs are Plasma Ball and Plasma Seeker with the Debuff being Flux.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Name&lt;br /&gt;
!Icon&lt;br /&gt;
!Description&lt;br /&gt;
!&lt;br /&gt;
|-&lt;br /&gt;
|Flux&lt;br /&gt;
|&lt;br /&gt;
|Reduces target&#039;s &#039;&#039;Attack Rate&#039;&#039; by 30% for 6 seconds&lt;br /&gt;
|Debuff&lt;br /&gt;
|-&lt;br /&gt;
|Plasma Ball&lt;br /&gt;
|[[File:T TooltipIcon PlasmaOrb.png|20x20px]]&lt;br /&gt;
|Spawns a &#039;&#039;Plasma Ball&#039;&#039; on the target, which periodically damages nearby enemies and applies &#039;&#039;Flux&#039;&#039; to them.&lt;br /&gt;
|Proc&lt;br /&gt;
|-&lt;br /&gt;
|Plasma Seeker&lt;br /&gt;
|[[File:T TooltipIcon PlasmaSeeker.png|20x20px]]&lt;br /&gt;
|Spawns a &#039;&#039;Plasma Seeker&#039;&#039; on the target, which seeks out and damages the nearest enemy, applying &#039;&#039;Flux&#039;&#039; to them in the process.&lt;br /&gt;
|Proc&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
== Psionic Damage ==&lt;br /&gt;
Psionic damage associated Procs are Freeze and Telekinetic Slamwith the Debuff being Fracture.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Name&lt;br /&gt;
!Icon&lt;br /&gt;
!Description&lt;br /&gt;
!&lt;br /&gt;
|-&lt;br /&gt;
|Fracture&lt;br /&gt;
|[[File:T TooltipIcon Fracture.png|20x20px]]&lt;br /&gt;
|Adds a 15% chance to &#039;&#039;Stagger&#039;&#039; the target when they take additional damage for 5 seconds.&lt;br /&gt;
|Debuff&lt;br /&gt;
|-&lt;br /&gt;
|Psychic Punch&lt;br /&gt;
|[[File:T TooltipIcon Punch.png|20x20px]]&lt;br /&gt;
|Targets are pushed back, damaging them and applying &#039;&#039;Fracture&#039;&#039;.&lt;br /&gt;
|Proc&lt;br /&gt;
|-&lt;br /&gt;
|Telekinetic Slam&lt;br /&gt;
|[[File:T TooltipIcon Slam.png|20x20px]]&lt;br /&gt;
|Targets are lifted into the air and smashed into the ground, damaging them and applying &#039;&#039;Fracture&#039;&#039;.&lt;br /&gt;
|Proc&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
== Void Damage ==&lt;br /&gt;
Void damage associated Procs are Singularity and Void Tendrils with the Debuff being Void Corruption.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Name&lt;br /&gt;
!Icon&lt;br /&gt;
!Description&lt;br /&gt;
!&lt;br /&gt;
|-&lt;br /&gt;
|Void Corruption&lt;br /&gt;
|[[File:T TooltipIcon Corruption.png|20x20px]]&lt;br /&gt;
|Reduces target&#039;s damage dealt by 20% for 8 seconds.&lt;br /&gt;
|Debuff&lt;br /&gt;
|-&lt;br /&gt;
|Singularity&lt;br /&gt;
|[[File:T TooltipIcon Singularity.png|20x20px]]&lt;br /&gt;
|Spawns a  &#039;&#039;Singularity&#039;&#039; on the target that pulls in enemies within 5.5 meters, dealing damage and applying &#039;&#039;Corruption&#039;&#039;.&lt;br /&gt;
|Proc&lt;br /&gt;
|-&lt;br /&gt;
|Void Tendrils&lt;br /&gt;
|[[File:T TooltipIcon VoidTendrils.png|20x20px]]&lt;br /&gt;
|Spawns &#039;&#039;Tendrils&#039;&#039; linking the target with 4 nearby enemies over 15 meters applying &#039;&#039;Corruption&#039;&#039; and spreading 20% of damage dealt to any linked target over the network.&lt;br /&gt;
|Proc&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Phobos15</name></author>
	</entry>
	<entry>
		<id>https://wiki.tribesdepot.com/index.php?title=Deadzone:_Rogue/Elements&amp;diff=19377</id>
		<title>Deadzone: Rogue/Elements</title>
		<link rel="alternate" type="text/html" href="https://wiki.tribesdepot.com/index.php?title=Deadzone:_Rogue/Elements&amp;diff=19377"/>
		<updated>2025-09-11T00:06:21Z</updated>

		<summary type="html">&lt;p&gt;Phobos15: Added elements&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;There are six primary elements in the game, with their own corresponding upgrades: {{Cryo Damage}}, {{Fire Damage}}, {{Lightning Damage}}, {{Plasma Damage}}, {{Psionic Damage}}, and {{Void Damage}}.  Cryo, Fire, Lightning, and Void damage are available on the first run of the game, while Plasma is unlocked upon successful completion of Zone 1 and Psionic is unlocked upon completion of Zone 2.&lt;br /&gt;
&lt;br /&gt;
Each of the six elements in the game have their own perk tree. &lt;br /&gt;
&lt;br /&gt;
Each of the six elements is associated with one of two proc effects, and one debuff.&lt;br /&gt;
&lt;br /&gt;
== Cryo Damage ==&lt;br /&gt;
Cryo damage associated procs are Freeze and Shatter with the Debuff applied being Chill.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Name&lt;br /&gt;
!Icon&lt;br /&gt;
!Description&lt;br /&gt;
!&lt;br /&gt;
|-&lt;br /&gt;
|Chill&lt;br /&gt;
|[[File:T TooltipIcon Chill.png|20x20px]]&lt;br /&gt;
|Reduces target&#039;s &#039;&#039;Movement Speed&#039;&#039; by 30% for 6 seconds.&lt;br /&gt;
|Debuff&lt;br /&gt;
|-&lt;br /&gt;
|Freeze &lt;br /&gt;
|[[File:T TooltipIcon Freeze.png|20x20px]]&lt;br /&gt;
|Freezes the target in an ice block for 2 seconds, dealing damage and applying &#039;&#039;Chill&#039;&#039;.&lt;br /&gt;
|Proc&lt;br /&gt;
|-&lt;br /&gt;
|Shatter&lt;br /&gt;
|[[File:T TooltipIcon Shatter.png|20x20px]]&lt;br /&gt;
|Shoots fragments of ice from the target that damage and &#039;&#039;Chill&#039;&#039; enemies within 6 meters.&lt;br /&gt;
|Proc&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
== Fire Damage ==&lt;br /&gt;
Fire damage associated Procs are Combustion and Ignite with the Debuff being Burn.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Name&lt;br /&gt;
!Icon&lt;br /&gt;
!Description&lt;br /&gt;
!&lt;br /&gt;
|-&lt;br /&gt;
|Burn&lt;br /&gt;
|[[File:T TooltipIcon Burn.png|20x20px]]&lt;br /&gt;
|Increases target&#039;s Damage Received by 10% for 5 seconds.&lt;br /&gt;
|Debuff&lt;br /&gt;
|-&lt;br /&gt;
|Combustion&lt;br /&gt;
|[[File:T TooltipIcon Combustion.png|20x20px]]&lt;br /&gt;
|Target &#039;&#039;Combusts&#039;&#039;, applying &#039;&#039;Burn&#039;&#039; and a stackable damage over time effect to enemies within 8 meters.&lt;br /&gt;
|Proc&lt;br /&gt;
|-&lt;br /&gt;
|Ignite&lt;br /&gt;
|[[File:T TooltipIcon Ignite.png|20x20px]]&lt;br /&gt;
|Target &#039;&#039;Ignites&#039;&#039;, applying &#039;&#039;Burn&#039;&#039; and a powerful stackable damage over time effect.&lt;br /&gt;
|Proc&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
== Lightning Damage ==&lt;br /&gt;
Lightning damage associated Procs are Chain Lightning and Lightning Bolt with the Debuff being Shock.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Name&lt;br /&gt;
!Icon&lt;br /&gt;
!Description&lt;br /&gt;
!&lt;br /&gt;
|-&lt;br /&gt;
|Shock&lt;br /&gt;
|[[File:T TooltipIcon Shock.png|20x20px]]&lt;br /&gt;
|Increases &#039;&#039;Crit Chance&#039;&#039; against the target by 15% for 6 seconds.&lt;br /&gt;
|Debuff&lt;br /&gt;
|-&lt;br /&gt;
|Chain Lightning&lt;br /&gt;
|[[File:T TooltipIcon ChainLightning.png|20x20px]]&lt;br /&gt;
|Sparks &#039;&#039;Chain Lightning&#039;&#039; on the target, which damages and applies &#039;&#039;Shock&#039;&#039; to up to 3 nearby enemies.&lt;br /&gt;
|Proc&lt;br /&gt;
|-&lt;br /&gt;
|Lightning Bolt &lt;br /&gt;
|[[File:T TooltipIcon LightningBolt.png|20x20px]]&lt;br /&gt;
|Sparks a large &#039;&#039;Lightning Bolt&#039;&#039; that does massive damage and applies &#039;&#039;Shock&#039;&#039; to enemies near the target.&lt;br /&gt;
|Proc&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
== Plasma Damage ==&lt;br /&gt;
Plasma damage associated Procs are Plasma Ball and Plasma Seeker with the Debuff being Flux.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Name&lt;br /&gt;
!Icon&lt;br /&gt;
!Description&lt;br /&gt;
!&lt;br /&gt;
|-&lt;br /&gt;
|Flux&lt;br /&gt;
|&lt;br /&gt;
|Reduces target&#039;s &#039;&#039;Attack Rate&#039;&#039; by 30% for 6 seconds&lt;br /&gt;
|Debuff&lt;br /&gt;
|-&lt;br /&gt;
|Plasma Ball [Proc]&lt;br /&gt;
|[[File:T TooltipIcon PlasmaOrb.png|20x20px]]&lt;br /&gt;
|Spawns a &#039;&#039;Plasma Ball&#039;&#039; on the target, which periodically damages nearby enemies and applies &#039;&#039;Flux&#039;&#039; to them.&lt;br /&gt;
|Proc&lt;br /&gt;
|-&lt;br /&gt;
|Plasma Seeker [Proc]&lt;br /&gt;
|[[File:T TooltipIcon PlasmaSeeker.png|20x20px]]&lt;br /&gt;
|Spawns a &#039;&#039;Plasma Seeker&#039;&#039; on the target, which seeks out and damages the nearest enemy, applying &#039;&#039;Flux&#039;&#039; to them in the process.&lt;br /&gt;
|Proc&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
== Psionic Damage ==&lt;br /&gt;
Psionic damage associated Procs are Freeze and Telekinetic Slamwith the Debuff being Fracture.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Name&lt;br /&gt;
!Icon&lt;br /&gt;
!Description&lt;br /&gt;
!&lt;br /&gt;
|-&lt;br /&gt;
|Fracture&lt;br /&gt;
|[[File:T TooltipIcon Fracture.png|20x20px]]&lt;br /&gt;
|Adds a 15% chance to &#039;&#039;Stagger&#039;&#039; the target when they take additional damage for 5 seconds.&lt;br /&gt;
|Debuff&lt;br /&gt;
|-&lt;br /&gt;
|Psychic Punch [Proc]&lt;br /&gt;
|[[File:T TooltipIcon Punch.png|20x20px]]&lt;br /&gt;
|Targets are pushed back, damaging them and applying &#039;&#039;Fracture&#039;&#039;.&lt;br /&gt;
|Proc&lt;br /&gt;
|-&lt;br /&gt;
|Telekinetic Slam&lt;br /&gt;
|[[File:T TooltipIcon Slam.png|20x20px]]&lt;br /&gt;
|Targets are lifted into the air and smashed into the ground, damaging them and applying &#039;&#039;Fracture&#039;&#039;.&lt;br /&gt;
|Proc&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
== Void Damage ==&lt;br /&gt;
Void damage associated Procs are Singularity and Void Tendrils with the Debuff being Void Corruption.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Name&lt;br /&gt;
!Icon&lt;br /&gt;
!Description&lt;br /&gt;
!&lt;br /&gt;
|-&lt;br /&gt;
|Void Corruption&lt;br /&gt;
|[[File:T TooltipIcon Corruption.png|20x20px]]&lt;br /&gt;
|Reduces target&#039;s damage dealt by 20% for 8 seconds.&lt;br /&gt;
|Debuff&lt;br /&gt;
|-&lt;br /&gt;
|Singularity [Proc]&lt;br /&gt;
|[[File:T TooltipIcon Singularity.png|20x20px]]&lt;br /&gt;
|Spawns a  &#039;&#039;Singularity&#039;&#039; on the target that pulls in enemies within 5.5 meters, dealing damage and applying &#039;&#039;Corruption&#039;&#039;.&lt;br /&gt;
|Proc&lt;br /&gt;
|-&lt;br /&gt;
|Void Tendrils&lt;br /&gt;
|[[File:T TooltipIcon VoidTendrils.png|20x20px]]&lt;br /&gt;
|Spawns &#039;&#039;Tendrils&#039;&#039; linking the target with 4 nearby enemies over 15 meters applying &#039;&#039;Corruption&#039;&#039; and spreading 20% of damage dealt to any linked target over the network.&lt;br /&gt;
|Proc&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Phobos15</name></author>
	</entry>
	<entry>
		<id>https://wiki.tribesdepot.com/index.php?title=Deadzone:_Rogue/Elements&amp;diff=19376</id>
		<title>Deadzone: Rogue/Elements</title>
		<link rel="alternate" type="text/html" href="https://wiki.tribesdepot.com/index.php?title=Deadzone:_Rogue/Elements&amp;diff=19376"/>
		<updated>2025-09-10T23:56:00Z</updated>

		<summary type="html">&lt;p&gt;Phobos15: minor edit&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;There are six primary elements in the game, with their own corresponding upgrades: {{Cryo Damage}}, {{Fire Damage}}, {{Lightning Damage}}, {{Plasma Damage}}, {{Psionic Damage}}, and {{Void Damage}}.  Cryo, Fire, Lightning, and Void damage are available on the first run of the game, while Plasma is unlocked upon successful completion of Zone 1 and Psionic is unlocked upon completion of Zone 2.&lt;br /&gt;
&lt;br /&gt;
Each of the six elements in the game have their own perk tree. &lt;br /&gt;
&lt;br /&gt;
Each of the six elements is associated with one of two proc effects, and one debuff.&lt;br /&gt;
&lt;br /&gt;
== Cryo Damage ==&lt;br /&gt;
Cryo damage procs are Freeze and Shatter with the Debuff applied being Chill.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Name&lt;br /&gt;
!Icon&lt;br /&gt;
!Description&lt;br /&gt;
!&lt;br /&gt;
|-&lt;br /&gt;
|Chill&lt;br /&gt;
|[[File:T TooltipIcon Chill.png|20x20px]]&lt;br /&gt;
|Reduces target&#039;s &#039;&#039;Movement Speed&#039;&#039; by 30% for 6 seconds.&lt;br /&gt;
|Debuff&lt;br /&gt;
|-&lt;br /&gt;
|Freeze [Proc]&lt;br /&gt;
|[[File:T TooltipIcon Freeze.png|20x20px]]&lt;br /&gt;
|Freezes the target in an ice block for 2 seconds, dealing damage and applying &#039;&#039;Chill&#039;&#039;.&lt;br /&gt;
|Proc&lt;br /&gt;
|-&lt;br /&gt;
|Shatter&lt;br /&gt;
|[[File:T TooltipIcon Shatter.png|20x20px]]&lt;br /&gt;
|Shoots fragments of ice from the target that damage and &#039;&#039;Chill&#039;&#039; enemies within 6 meters.&lt;br /&gt;
|Proc&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
== Fire Damage ==&lt;br /&gt;
Cryo damage procs are Freeze and Shatter with the Debuff being Chill.&lt;br /&gt;
&lt;br /&gt;
== Lightning Damage ==&lt;br /&gt;
Cryo damage procs are Freeze and Shatter with the Debuff being Chill.&lt;br /&gt;
&lt;br /&gt;
== Plasma Damage ==&lt;br /&gt;
Cryo damage procs are Freeze and Shatter with the Debuff being Chill.&lt;br /&gt;
&lt;br /&gt;
== Psionic Damage ==&lt;br /&gt;
Cryo damage procs are Freeze and Shatter with the Debuff being Chill.&lt;br /&gt;
&lt;br /&gt;
== Void Damage ==&lt;br /&gt;
Cryo damage procs are Freeze and Shatter with the Debuff being Chill.&lt;/div&gt;</summary>
		<author><name>Phobos15</name></author>
	</entry>
	<entry>
		<id>https://wiki.tribesdepot.com/index.php?title=Deadzone:_Rogue/Elements&amp;diff=19375</id>
		<title>Deadzone: Rogue/Elements</title>
		<link rel="alternate" type="text/html" href="https://wiki.tribesdepot.com/index.php?title=Deadzone:_Rogue/Elements&amp;diff=19375"/>
		<updated>2025-09-10T23:54:31Z</updated>

		<summary type="html">&lt;p&gt;Phobos15: minor edit&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;There are six primary elements in the game, with their own corresponding upgrades: {{Cryo Damage}}, {{Fire Damage}}, {{Lightning Damage}}, {{Plasma Damage}}, {{Psionic Damage}}, and {{Void Damage}}.  Cryo, Fire, Lightning, and Void damage are available on the first run of the game, while Plasma is unlocked upon successful completion of Zone 1 and Psionic is unlocked upon completion of Zone 2.&lt;br /&gt;
&lt;br /&gt;
Each of the six elements in the game have their own perk tree. &lt;br /&gt;
&lt;br /&gt;
Each of the six elements is associated with one of two proc effects, and one debuff.&lt;br /&gt;
&lt;br /&gt;
== Cryo Damage ==&lt;br /&gt;
Cryo damage procs are Freeze and Shatter with the Debuff being Chill.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Name&lt;br /&gt;
!Icon&lt;br /&gt;
!Description&lt;br /&gt;
!&lt;br /&gt;
|-&lt;br /&gt;
|Chill&lt;br /&gt;
|[[File:T TooltipIcon Chill.png|20x20px]]&lt;br /&gt;
|Reduces target&#039;s &#039;&#039;Movement Speed&#039;&#039; by 30% for 6 seconds.&lt;br /&gt;
|Cryo Chill&lt;br /&gt;
|-&lt;br /&gt;
|Shatter&lt;br /&gt;
|[[File:T TooltipIcon Shatter.png|20x20px]]&lt;br /&gt;
|Shoots fragments of ice from the target that damage and &#039;&#039;Chill&#039;&#039; enemies within 6 meters.&lt;br /&gt;
|Cryo Shatter&lt;br /&gt;
|-&lt;br /&gt;
|Freeze [Proc]&lt;br /&gt;
|[[File:T TooltipIcon Freeze.png|20x20px]]&lt;br /&gt;
|Freezes the target in an ice block for 2 seconds, dealing damage and applying &#039;&#039;Chill&#039;&#039;.&lt;br /&gt;
|Cryo Freeze&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
== Fire Damage ==&lt;br /&gt;
Cryo damage procs are Freeze and Shatter with the Debuff being Chill.&lt;br /&gt;
&lt;br /&gt;
== Lightning Damage ==&lt;br /&gt;
Cryo damage procs are Freeze and Shatter with the Debuff being Chill.&lt;br /&gt;
&lt;br /&gt;
== Plasma Damage ==&lt;br /&gt;
Cryo damage procs are Freeze and Shatter with the Debuff being Chill.&lt;br /&gt;
&lt;br /&gt;
== Psionic Damage ==&lt;br /&gt;
Cryo damage procs are Freeze and Shatter with the Debuff being Chill.&lt;br /&gt;
&lt;br /&gt;
== Void Damage ==&lt;br /&gt;
Cryo damage procs are Freeze and Shatter with the Debuff being Chill.&lt;/div&gt;</summary>
		<author><name>Phobos15</name></author>
	</entry>
	<entry>
		<id>https://wiki.tribesdepot.com/index.php?title=Deadzone:_Rogue/Elements&amp;diff=19374</id>
		<title>Deadzone: Rogue/Elements</title>
		<link rel="alternate" type="text/html" href="https://wiki.tribesdepot.com/index.php?title=Deadzone:_Rogue/Elements&amp;diff=19374"/>
		<updated>2025-09-10T23:53:59Z</updated>

		<summary type="html">&lt;p&gt;Phobos15: minor edit&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;There are six primary elements in the game, with their own corresponding upgrades: {{Cryo Damage}}, {{Fire Damage}}, {{Lightning Damage}}, {{Plasma Damage}}, {{Psionic Damage}}, and {{Void Damage}}.  Cryo, Fire, Lightning, and Void damage are available on the first run of the game, while Plasma is unlocked upon successful completion of Zone 1 and Psionic is unlocked upon completion of Zone 2.&lt;br /&gt;
&lt;br /&gt;
Each of the six elements in the game have their own perk tree. &lt;br /&gt;
&lt;br /&gt;
Each of the six elements is associated with one of two proc effects, and one debuff.&lt;br /&gt;
&lt;br /&gt;
== Cryo Damage ==&lt;br /&gt;
Cryo damage procs are Freeze and Shatter with the Debuff being Chill.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Name&lt;br /&gt;
!Icon&lt;br /&gt;
!Description&lt;br /&gt;
!&lt;br /&gt;
|-&lt;br /&gt;
|Chill&lt;br /&gt;
|[[File:T TooltipIcon Chill.png|20x20px]]&lt;br /&gt;
|Reduces target&#039;s &#039;&#039;Movement Speed&#039;&#039; by 30% for 6 seconds.&lt;br /&gt;
|Cryo Chill&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
== Fire Damage ==&lt;br /&gt;
Cryo damage procs are Freeze and Shatter with the Debuff being Chill.&lt;br /&gt;
&lt;br /&gt;
== Lightning Damage ==&lt;br /&gt;
Cryo damage procs are Freeze and Shatter with the Debuff being Chill.&lt;br /&gt;
&lt;br /&gt;
== Plasma Damage ==&lt;br /&gt;
Cryo damage procs are Freeze and Shatter with the Debuff being Chill.&lt;br /&gt;
&lt;br /&gt;
== Psionic Damage ==&lt;br /&gt;
Cryo damage procs are Freeze and Shatter with the Debuff being Chill.&lt;br /&gt;
&lt;br /&gt;
== Void Damage ==&lt;br /&gt;
Cryo damage procs are Freeze and Shatter with the Debuff being Chill.&lt;/div&gt;</summary>
		<author><name>Phobos15</name></author>
	</entry>
	<entry>
		<id>https://wiki.tribesdepot.com/index.php?title=Deadzone:_Rogue/Elements&amp;diff=19373</id>
		<title>Deadzone: Rogue/Elements</title>
		<link rel="alternate" type="text/html" href="https://wiki.tribesdepot.com/index.php?title=Deadzone:_Rogue/Elements&amp;diff=19373"/>
		<updated>2025-09-10T23:53:22Z</updated>

		<summary type="html">&lt;p&gt;Phobos15: minor edit&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;There are six primary elements in the game, with their own corresponding upgrades: {{Cryo Damage}}, {{Fire Damage}}, {{Lightning Damage}}, {{Plasma Damage}}, {{Psionic Damage}}, and {{Void Damage}}.  Cryo, Fire, Lightning, and Void damage are available on the first run of the game, while Plasma is unlocked upon successful completion of Zone 1 and Psionic is unlocked upon completion of Zone 2.&lt;br /&gt;
&lt;br /&gt;
Each of the six elements in the game have their own perk tree. &lt;br /&gt;
&lt;br /&gt;
Each of the six elements is associated with one of two proc effects, and one debuff.&lt;br /&gt;
&lt;br /&gt;
== Cryo Damage ==&lt;br /&gt;
Cryo damage procs are Freeze and Shatter with the Debuff being Chill.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Name&lt;br /&gt;
!Icon&lt;br /&gt;
!Description&lt;br /&gt;
!&lt;br /&gt;
|-&lt;br /&gt;
|Chill&lt;br /&gt;
|[[File:T TooltipIcon Chill.png|20x20px]]&lt;br /&gt;
|Reduces target&#039;s &#039;&#039;Movement Speed&#039;&#039; by 30% for 6 seconds.&lt;br /&gt;
|Cryo Chill&lt;br /&gt;
|-&lt;br /&gt;
== Fire Damage ==&lt;br /&gt;
Cryo damage procs are Freeze and Shatter with the Debuff being Chill.&lt;br /&gt;
&lt;br /&gt;
== Lightning Damage ==&lt;br /&gt;
Cryo damage procs are Freeze and Shatter with the Debuff being Chill.&lt;br /&gt;
&lt;br /&gt;
== Plasma Damage ==&lt;br /&gt;
Cryo damage procs are Freeze and Shatter with the Debuff being Chill.&lt;br /&gt;
&lt;br /&gt;
== Psionic Damage ==&lt;br /&gt;
Cryo damage procs are Freeze and Shatter with the Debuff being Chill.&lt;br /&gt;
&lt;br /&gt;
== Void Damage ==&lt;br /&gt;
Cryo damage procs are Freeze and Shatter with the Debuff being Chill.&lt;/div&gt;</summary>
		<author><name>Phobos15</name></author>
	</entry>
	<entry>
		<id>https://wiki.tribesdepot.com/index.php?title=Deadzone:_Rogue/Elements&amp;diff=19372</id>
		<title>Deadzone: Rogue/Elements</title>
		<link rel="alternate" type="text/html" href="https://wiki.tribesdepot.com/index.php?title=Deadzone:_Rogue/Elements&amp;diff=19372"/>
		<updated>2025-09-10T23:52:46Z</updated>

		<summary type="html">&lt;p&gt;Phobos15: minor edit&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;There are six primary elements in the game, with their own corresponding upgrades: {{Cryo Damage}}, {{Fire Damage}}, {{Lightning Damage}}, {{Plasma Damage}}, {{Psionic Damage}}, and {{Void Damage}}.  Cryo, Fire, Lightning, and Void damage are available on the first run of the game, while Plasma is unlocked upon successful completion of Zone 1 and Psionic is unlocked upon completion of Zone 2.&lt;br /&gt;
&lt;br /&gt;
Each of the six elements in the game have their own perk tree. &lt;br /&gt;
&lt;br /&gt;
Each of the six elements is associated with one of two proc effects, and one debuff.&lt;br /&gt;
&lt;br /&gt;
== Cryo Damage ==&lt;br /&gt;
Cryo damage procs are Freeze and Shatter with the Debuff being Chill.&lt;br /&gt;
{{Stub}}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Name&lt;br /&gt;
!Icon&lt;br /&gt;
!Description&lt;br /&gt;
!&lt;br /&gt;
|-&lt;br /&gt;
|Chill&lt;br /&gt;
|[[File:T TooltipIcon Chill.png|20x20px]]&lt;br /&gt;
|Reduces target&#039;s &#039;&#039;Movement Speed&#039;&#039; by 30% for 6 seconds.&lt;br /&gt;
|Cryo Chill&lt;br /&gt;
|-&lt;br /&gt;
== Fire Damage ==&lt;br /&gt;
Cryo damage procs are Freeze and Shatter with the Debuff being Chill.&lt;br /&gt;
&lt;br /&gt;
== Lightning Damage ==&lt;br /&gt;
Cryo damage procs are Freeze and Shatter with the Debuff being Chill.&lt;br /&gt;
&lt;br /&gt;
== Plasma Damage ==&lt;br /&gt;
Cryo damage procs are Freeze and Shatter with the Debuff being Chill.&lt;br /&gt;
&lt;br /&gt;
== Psionic Damage ==&lt;br /&gt;
Cryo damage procs are Freeze and Shatter with the Debuff being Chill.&lt;br /&gt;
&lt;br /&gt;
== Void Damage ==&lt;br /&gt;
Cryo damage procs are Freeze and Shatter with the Debuff being Chill.&lt;/div&gt;</summary>
		<author><name>Phobos15</name></author>
	</entry>
	<entry>
		<id>https://wiki.tribesdepot.com/index.php?title=Deadzone:_Rogue/Elements&amp;diff=19371</id>
		<title>Deadzone: Rogue/Elements</title>
		<link rel="alternate" type="text/html" href="https://wiki.tribesdepot.com/index.php?title=Deadzone:_Rogue/Elements&amp;diff=19371"/>
		<updated>2025-09-10T23:52:15Z</updated>

		<summary type="html">&lt;p&gt;Phobos15: minor edit&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;There are six primary elements in the game, with their own corresponding upgrades: {{Cryo Damage}}, {{Fire Damage}}, {{Lightning Damage}}, {{Plasma Damage}}, {{Psionic Damage}}, and {{Void Damage}}.  Cryo, Fire, Lightning, and Void damage are available on the first run of the game, while Plasma is unlocked upon successful completion of Zone 1 and Psionic is unlocked upon completion of Zone 2.&lt;br /&gt;
&lt;br /&gt;
Each of the six elements in the game have their own perk tree. &lt;br /&gt;
&lt;br /&gt;
Each of the six elements is associated with one of two proc effects, and one debuff.&lt;br /&gt;
&lt;br /&gt;
== Cryo Damage ==&lt;br /&gt;
Cryo damage procs are Freeze and Shatter with the Debuff being Chill.&lt;br /&gt;
|-&lt;br /&gt;
|Chill&lt;br /&gt;
|[[File:T TooltipIcon Chill.png|20x20px]]&lt;br /&gt;
|Reduces target&#039;s &#039;&#039;Movement Speed&#039;&#039; by 30% for 6 seconds.&lt;br /&gt;
|Cryo Chill&lt;br /&gt;
|-&lt;br /&gt;
== Fire Damage ==&lt;br /&gt;
Cryo damage procs are Freeze and Shatter with the Debuff being Chill.&lt;br /&gt;
&lt;br /&gt;
== Lightning Damage ==&lt;br /&gt;
Cryo damage procs are Freeze and Shatter with the Debuff being Chill.&lt;br /&gt;
&lt;br /&gt;
== Plasma Damage ==&lt;br /&gt;
Cryo damage procs are Freeze and Shatter with the Debuff being Chill.&lt;br /&gt;
&lt;br /&gt;
== Psionic Damage ==&lt;br /&gt;
Cryo damage procs are Freeze and Shatter with the Debuff being Chill.&lt;br /&gt;
&lt;br /&gt;
== Void Damage ==&lt;br /&gt;
Cryo damage procs are Freeze and Shatter with the Debuff being Chill.&lt;/div&gt;</summary>
		<author><name>Phobos15</name></author>
	</entry>
	<entry>
		<id>https://wiki.tribesdepot.com/index.php?title=Deadzone:_Rogue/Elements&amp;diff=19370</id>
		<title>Deadzone: Rogue/Elements</title>
		<link rel="alternate" type="text/html" href="https://wiki.tribesdepot.com/index.php?title=Deadzone:_Rogue/Elements&amp;diff=19370"/>
		<updated>2025-09-10T23:51:26Z</updated>

		<summary type="html">&lt;p&gt;Phobos15: minor wording&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;There are six primary elements in the game, with their own corresponding upgrades: {{Cryo Damage}}, {{Fire Damage}}, {{Lightning Damage}}, {{Plasma Damage}}, {{Psionic Damage}}, and {{Void Damage}}.  Cryo, Fire, Lightning, and Void damage are available on the first run of the game, while Plasma is unlocked upon successful completion of Zone 1 and Psionic is unlocked upon completion of Zone 2.&lt;br /&gt;
&lt;br /&gt;
Each of the six elements in the game have their own perk tree. &lt;br /&gt;
&lt;br /&gt;
Each of the six elements is associated with one of two proc effects, and one debuff.&lt;br /&gt;
&lt;br /&gt;
== Cryo Damage ==&lt;br /&gt;
Cryo damage procs are Freeze and Shatter with the Debuff being Chill.&lt;br /&gt;
&lt;br /&gt;
== Fire Damage ==&lt;br /&gt;
Cryo damage procs are Freeze and Shatter with the Debuff being Chill.&lt;br /&gt;
&lt;br /&gt;
== Lightning Damage ==&lt;br /&gt;
Cryo damage procs are Freeze and Shatter with the Debuff being Chill.&lt;br /&gt;
&lt;br /&gt;
== Plasma Damage ==&lt;br /&gt;
Cryo damage procs are Freeze and Shatter with the Debuff being Chill.&lt;br /&gt;
&lt;br /&gt;
== Psionic Damage ==&lt;br /&gt;
Cryo damage procs are Freeze and Shatter with the Debuff being Chill.&lt;br /&gt;
&lt;br /&gt;
== Void Damage ==&lt;br /&gt;
Cryo damage procs are Freeze and Shatter with the Debuff being Chill.&lt;/div&gt;</summary>
		<author><name>Phobos15</name></author>
	</entry>
	<entry>
		<id>https://wiki.tribesdepot.com/index.php?title=Deadzone:_Rogue/Elements&amp;diff=19369</id>
		<title>Deadzone: Rogue/Elements</title>
		<link rel="alternate" type="text/html" href="https://wiki.tribesdepot.com/index.php?title=Deadzone:_Rogue/Elements&amp;diff=19369"/>
		<updated>2025-09-10T23:36:45Z</updated>

		<summary type="html">&lt;p&gt;Phobos15: creating page (abotu to edit)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;asda&lt;/div&gt;</summary>
		<author><name>Phobos15</name></author>
	</entry>
	<entry>
		<id>https://wiki.tribesdepot.com/index.php?title=Deadzone:_Rogue/Superior_Items&amp;diff=19368</id>
		<title>Deadzone: Rogue/Superior Items</title>
		<link rel="alternate" type="text/html" href="https://wiki.tribesdepot.com/index.php?title=Deadzone:_Rogue/Superior_Items&amp;diff=19368"/>
		<updated>2025-09-10T23:10:47Z</updated>

		<summary type="html">&lt;p&gt;Phobos15: minor wording&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==== Superior Items ====&lt;br /&gt;
Starting with Zone 2, Superior items can be equipped to provide benefits for the current run. Unlike regular Items, Superior Items can be permanently upgraded with Item Components at an Upgrade Console to make them more powerful every time they are chosen.&lt;br /&gt;
&lt;br /&gt;
Items are acquired at the start of each fabricator room. The player can choose between 3 different items, which will persist until the end of the current run. Items do not carry over between different runs.&lt;br /&gt;
&lt;br /&gt;
After &#039;&#039;Keep It Together&#039;&#039; is completed, each selection of Superior Items can be rerolled once. &lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Icon&lt;br /&gt;
!Name&lt;br /&gt;
!Tier 1 Description&lt;br /&gt;
!Additional Tiers&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T SuperPerkIcon AmmoRefundDamageIncrease.png|64px|class=dzr_item dzr_item_rare]]&lt;br /&gt;
|&#039;&#039;&#039;Recycled Plastic&#039;&#039;&#039;&lt;br /&gt;
| +10% chance to &#039;&#039;&#039;Refund&#039;&#039;&#039; damaging shots.  +5% damage per bullet &#039;&#039;&#039;Refunded&#039;&#039;&#039;, resetting upon &#039;&#039;&#039;Reload&#039;&#039;&#039; or &#039;&#039;&#039;Weapon Swap&#039;&#039;&#039; (max 10% damage)&lt;br /&gt;
| +10% max damage per tier, up to 50%&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T SuperPerkIcon ConsecutiveCritDamage.png|64px|class=dzr_item dzr_item_rare]]&lt;br /&gt;
|&#039;&#039;&#039;Rabbit Foot&#039;&#039;&#039;&lt;br /&gt;
|After 2 consecutive &#039;&#039;&#039;Crits&#039;&#039;&#039;, your next shot deals +20% damage&lt;br /&gt;
| +20% damage per tier, up to 100%&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkIcon CritsBoostCritDamage.png|64px|class=dzr_item dzr_item_rare]]&lt;br /&gt;
|&#039;&#039;&#039;Space Whiskey&#039;&#039;&#039;&lt;br /&gt;
| +8% {{Critical Damage}} for 2 seconds after landing a &#039;&#039;&#039;Crit&#039;&#039;&#039;&lt;br /&gt;
| +8% crit damage per tier, up to 40%&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T SuperPerkIcon DamageBoostPerEnemyWithElementalDebuff.png|64px|class=dzr_item dzr_item_rare]]&lt;br /&gt;
|&#039;&#039;&#039;Pop Toaster&#039;&#039;&#039;&lt;br /&gt;
| +2% damage per enemy affected by &#039;&#039;&#039;Elemental Debuff&#039;&#039;&#039; of your equipped weapon (max 50%)&lt;br /&gt;
| +2% damage per tier, up to 50%&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T SuperPerkIcon DamageBoostPerMissingHealth.png|64px|class=dzr_item dzr_item_rare]]&lt;br /&gt;
|&#039;&#039;&#039;Hot Sauce&#039;&#039;&#039;&lt;br /&gt;
| +0.2% damage per missing point of &#039;&#039;&#039;Health&#039;&#039;&#039;&lt;br /&gt;
| +0.2% damage per tier, up to 1%&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkIcon DelayedShotBonus.png|64px|class=dzr_item dzr_item_rare]]&lt;br /&gt;
|&#039;&#039;&#039;Inhaler&#039;&#039;&#039;&lt;br /&gt;
| +20% damage while &#039;&#039;&#039;Aiming&#039;&#039;&#039; if you have not fired for 1 second&lt;br /&gt;
| +20% damage per tier, up to 100%&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T SuperPerkIcon ExcessCritChanceDamage.png|64px|class=dzr_item dzr_item_rare]]&lt;br /&gt;
|&#039;&#039;&#039;Tip Jar&#039;&#039;&#039;&lt;br /&gt;
|Excess {{Critical Hit Chance}} above 100% boosts {{Critical Damage}} by the overflow (max 10%)&lt;br /&gt;
| +10% crit damage per tier, up to 50%&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T SuperPerkIcon ExitStealthBonuses.png|64px|class=dzr_item dzr_item_rare]]&lt;br /&gt;
|&#039;&#039;&#039;Phase Booster&#039;&#039;&#039;&lt;br /&gt;
| +30% damage and &#039;&#039;&#039;Movement Speed&#039;&#039;&#039; for 1 second after exiting &#039;&#039;&#039;Stealth&#039;&#039;&#039;&lt;br /&gt;
|1 second duration per tier, up to 5 seconds&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T SuperPerkIcon Nitroglycerin-Powder.png|64px|class=dzr_item dzr_item_rare]]&lt;br /&gt;
|&#039;&#039;&#039;Nitroglycerin Powder&#039;&#039;&#039;&lt;br /&gt;
| +0.4% damage for 2 seconds after &#039;&#039;&#039;Reloading&#039;&#039;&#039; for each bullet that was &#039;&#039;&#039;Reloaded&#039;&#039;&#039; (max 100%)&lt;br /&gt;
| +0.4% damage per tier, up to 2%&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T SuperPerkIcon FreeShotsAfterKill.png|64px|class=dzr_item dzr_item_rare]]&lt;br /&gt;
|&#039;&#039;&#039;Ammo Surplus&#039;&#039;&#039;&lt;br /&gt;
|1 second of no ammo consumption after killing an enemy&lt;br /&gt;
|1 second duration per tier, up to 3 seconds&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T SuperPerkIcon GetAmmoWhenApplyingElementalEffect.png|64px|class=dzr_item dzr_item_rare]]&lt;br /&gt;
|&#039;&#039;&#039;Liquid Oxidizer&#039;&#039;&#039;&lt;br /&gt;
|10% chance to replenish 20% ammo when you &#039;&#039;&#039;Proc&#039;&#039;&#039; an &#039;&#039;&#039;Element&#039;&#039;&#039; (minimum +1)&lt;br /&gt;
| +10% chance per tier, up to 50%&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T SuperPerkIcon GrenadeDamageToHealthyEnemies.png|64px|class=dzr_item dzr_item_rare]]&lt;br /&gt;
|&#039;&#039;&#039;Impact Fuze&#039;&#039;&#039;&lt;br /&gt;
| +15% &#039;&#039;&#039;Grenade Damage&#039;&#039;&#039; to enemies above 70% Health&lt;br /&gt;
| +5% grenade damage per tier, up to 35%&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T SuperPerkIcon GrenadeDoubleDamage.png|64px|class=dzr_item dzr_item_rare]]&lt;br /&gt;
|&#039;&#039;&#039;Bolas&#039;&#039;&#039;&lt;br /&gt;
| +10% chance to do +100% &#039;&#039;&#039;Grenade Damage&#039;&#039;&#039;&lt;br /&gt;
| +5% chance per tier, up to 30%&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T SuperPerkIcon GrenadeProcWeapons.png|64px|class=dzr_item dzr_item_rare]]&lt;br /&gt;
|&#039;&#039;&#039;Oil Diffuser&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Grenades&#039;&#039;&#039; &#039;&#039;&#039;Proc&#039;&#039;&#039; the &#039;&#039;&#039;Element&#039;&#039;&#039; of your &#039;&#039;&#039;Primary&#039;&#039;&#039;, &#039;&#039;&#039;Secondary&#039;&#039;&#039;, and &#039;&#039;&#039;Melee Weapons&#039;&#039;&#039; at 15% of their &#039;&#039;&#039;Proc Rate&#039;&#039;&#039;&lt;br /&gt;
| +5% proc rate chance per tier, up to 35%&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkIcon GrenadeSecondExplosion.png|64px|class=dzr_item dzr_item_rare]]&lt;br /&gt;
|&#039;&#039;&#039;Cherry Bomb&#039;&#039;&#039;&lt;br /&gt;
|7% chance for your &#039;&#039;&#039;Grenade&#039;&#039;&#039; to explode twice&lt;br /&gt;
| +7% proc rate chance per tier, up to 35%&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T SuperPerkIcon HealthBasedDamage.png|64px|class=dzr_item dzr_item_rare]]&lt;br /&gt;
|&#039;&#039;&#039;Steroid Tablets&#039;&#039;&#039;&lt;br /&gt;
| +0.1% damage for each percent of your current &#039;&#039;&#039;Health&#039;&#039;&#039; you have&lt;br /&gt;
| +0.1% damage per tier, up to 0.5%&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T SuperPerkIcon HealthOrbGrantsImmunity.png|64px|class=dzr_item dzr_item_rare]]&lt;br /&gt;
|&#039;&#039;&#039;Artificial Heart&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Immune&#039;&#039;&#039; to all damage for 1 second after consuming a &#039;&#039;&#039;Health Orb&#039;&#039;&#039;&lt;br /&gt;
|1 second duration per tier, up to 3 seconds&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T SuperPerkIcon KillRestoresBullet NotKillBoostsDamage.png|64px|class=dzr_item dzr_item_rare]]&lt;br /&gt;
|&#039;&#039;&#039;Zen Garden&#039;&#039;&#039;&lt;br /&gt;
|Kills &#039;&#039;&#039;Refund&#039;&#039;&#039; 1 bullet.  Non-lethal shots grant +10% damage to your next shot.&lt;br /&gt;
| +10% damage per tier, up to 50%&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T SuperPerkIcon KillsGrantBarrier.png|64px|class=dzr_item dzr_item_rare]]&lt;br /&gt;
|&#039;&#039;&#039;Handheld Vacuum&#039;&#039;&#039;&lt;br /&gt;
|Kills grand a &#039;&#039;&#039;Barrier&#039;&#039;&#039; worth 2% of your {{Shield}}&#039;&#039;&#039;s&#039;&#039;&#039;.  &#039;&#039;&#039;Barrier&#039;&#039;&#039; decays by 4 points per second&lt;br /&gt;
| +2% barrier per tier, up to 10%&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T SuperPerkIcon KillsGrantDamage.png|64px|class=dzr_item dzr_item_rare]]&lt;br /&gt;
|&#039;&#039;&#039;Blood Vial&#039;&#039;&#039;&lt;br /&gt;
| +0.1% damage for each enemy killed.  Bonus resets upon death&lt;br /&gt;
| +0.1% damage per tier, up to 0.5%&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T SuperPerkIcon KillstreakGrantsSmartBullets.png|64px|class=dzr_item dzr_item_rare]]&lt;br /&gt;
|&#039;&#039;&#039;Preserved Brainstem&#039;&#039;&#039;&lt;br /&gt;
|Killing 4 enemies in 3 seconds activates &#039;&#039;&#039;Smart Bullets&#039;&#039;&#039; for 1 seconds (4 second cooldown)&lt;br /&gt;
| +0.5 second duration per tier, up to 3 seconds&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkIcon MarkNearbyEnemiesOnKill.png|64px|class=dzr_item dzr_item_rare]]&lt;br /&gt;
|&#039;&#039;&#039;Laser Pointer&#039;&#039;&#039;&lt;br /&gt;
|5% chance to &#039;&#039;&#039;Mark&#039;&#039;&#039; enemies within 10 meters of a slain target, increasing damage taken by 50% for 5 seconds&lt;br /&gt;
| +5% chance per tier, up to 25%&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkIcon ElementPrimaryToMelee.png|64px|class=dzr_item dzr_item_rare]]&lt;br /&gt;
|&#039;&#039;&#039;Automatic Gunblade&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Melee Weapons&#039;&#039;&#039; &#039;&#039;&#039;Proc&#039;&#039;&#039; your &#039;&#039;&#039;Primary Weapon&#039;s&#039;&#039;&#039; &#039;&#039;&#039;Element&#039;&#039;&#039; at 20% of their own &#039;&#039;&#039;Proc Rate&#039;&#039;&#039;&lt;br /&gt;
| +20% proc rate chance per tier, up to 100%&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkIcon ElementSecondaryToMelee.png|64px|class=dzr_item dzr_item_rare]]&lt;br /&gt;
|&#039;&#039;&#039;Gunblade&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Melee Weapons&#039;&#039;&#039; &#039;&#039;&#039;Proc&#039;&#039;&#039; your &#039;&#039;&#039;Secondary Weapon&#039;s&#039;&#039;&#039; &#039;&#039;&#039;Element&#039;&#039;&#039; at 20% of their own &#039;&#039;&#039;Proc Rate&#039;&#039;&#039;&lt;br /&gt;
| +20% proc rate chance per tier, up to 100%&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T SuperPerkIcon MissedShotAmmoRefund.png|64px|class=dzr_item dzr_item_rare]]&lt;br /&gt;
|&#039;&#039;&#039;Boomerang&#039;&#039;&#039;&lt;br /&gt;
|20% chance for missed shots to consume no ammo&lt;br /&gt;
| +20% chance per tier, up to 100%&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T SuperPerkIcon MissingBulletsIncreaseDamage.png|64px|class=dzr_item dzr_item_rare]]&lt;br /&gt;
|&#039;&#039;&#039;Alien&#039;s Hand&#039;&#039;&#039;&lt;br /&gt;
| +1% damage for each bullet missing from your magazine (max 50%)&lt;br /&gt;
| +1% damage per tier, up to 5%&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T SuperPerkIcon OverhealingRestoresShields.png|64px|class=dzr_item dzr_item_rare]]&lt;br /&gt;
|&#039;&#039;&#039;Super Sample&#039;&#039;&#039;&lt;br /&gt;
|20% healing is applied to your {{Shield}}&#039;&#039;&#039;s&#039;&#039;&#039; while at full &#039;&#039;&#039;Health&#039;&#039;&#039;&lt;br /&gt;
| +20% healing per tier, up to 100%&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkIcon PlasmaOrbGenerator.png|64px|class=dzr_item dzr_item_rare]]&lt;br /&gt;
|&#039;&#039;&#039;Heat Coil&#039;&#039;&#039;&lt;br /&gt;
| +20% &#039;&#039;&#039;Damage Resistance&#039;&#039;&#039; to your next hit taken (30 second cooldown)&lt;br /&gt;
| +20% damage resistance per tier, up to 100%&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkIcon ElementMeleeToPrimary.png|64px|class=dzr_item dzr_item_rare]]&lt;br /&gt;
|&#039;&#039;&#039;Large Bayonet&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Primary Weapons&#039;&#039;&#039; &#039;&#039;&#039;Proc&#039;&#039;&#039; your &#039;&#039;&#039;Melee Weapon&#039;s&#039;&#039;&#039; &#039;&#039;&#039;Element&#039;&#039;&#039; at 20% of their own &#039;&#039;&#039;Proc Rate&#039;&#039;&#039;&lt;br /&gt;
| +20% proc rate chance per tier, up to 100%&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkIcon ElementSecondaryToPrimary.png|64px|class=dzr_item dzr_item_rare]]&lt;br /&gt;
|&#039;&#039;&#039;Pistol Charm&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Primary Weapons&#039;&#039;&#039; &#039;&#039;&#039;Proc&#039;&#039;&#039; your &#039;&#039;&#039;Secondary Weapon&#039;s&#039;&#039;&#039; &#039;&#039;&#039;Element&#039;&#039;&#039; at 20% of their own &#039;&#039;&#039;Proc Rate&#039;&#039;&#039;&lt;br /&gt;
| +20% proc rate chance per tier, up to 100%&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkIcon ElementMeleeToSecondary.png|64px|class=dzr_item dzr_item_rare]]&lt;br /&gt;
|&#039;&#039;&#039;Compact Bayonet&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Secondary Weapons&#039;&#039;&#039; &#039;&#039;&#039;Proc&#039;&#039;&#039; your &#039;&#039;&#039;Melee Weapon&#039;s&#039;&#039;&#039; &#039;&#039;&#039;Element&#039;&#039;&#039; at 20% of their own &#039;&#039;&#039;Proc Rate&#039;&#039;&#039;&lt;br /&gt;
| +20% proc rate chance per tier, up to 100%&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkIcon ElementPrimaryToSecondary.png|64px|class=dzr_item dzr_item_rare]]&lt;br /&gt;
|&#039;&#039;&#039;Rifle Charm&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Secondary Weapons&#039;&#039;&#039; &#039;&#039;&#039;Proc&#039;&#039;&#039; your &#039;&#039;&#039;Primary Weapon&#039;s&#039;&#039;&#039; &#039;&#039;&#039;Element&#039;&#039;&#039; at 20% of their own &#039;&#039;&#039;Proc Rate&#039;&#039;&#039;&lt;br /&gt;
| +20% proc rate chance per tier, up to 100%&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T SuperPerkIcon ShieldBoostsGrenadeDamage.png|64px|class=dzr_item dzr_item_rare]]&lt;br /&gt;
|&#039;&#039;&#039;Energy Diverter&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Grenade&#039;&#039;&#039; consumers 25% &#039;&#039;&#039;{{Shield}}s&#039;&#039;&#039; and deals +1.0% damage per 2 &#039;&#039;&#039;{{Shield}}s&#039;&#039;&#039; consumed&lt;br /&gt;
| +0.5% damage per tier, up to 3.0%&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkIcon SmartRocket.png|64px|class=dzr_item dzr_item_rare]]&lt;br /&gt;
|&#039;&#039;&#039;Model Rocket&#039;&#039;&#039;&lt;br /&gt;
|Your weapons fire a &#039;&#039;&#039;Smart Rocket&#039;&#039;&#039; every 18 seconds. &#039;&#039;&#039;Smart Rockets&#039;&#039;&#039; inherit the qualities of your &#039;&#039;&#039;Grenade&#039;&#039;&#039;&lt;br /&gt;
|3 second reduction tier, down to every 6 seconds&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T SuperPerkIcon ProcTriggersAdditionalDamage.png|64px|class=dzr_item dzr_item_rare]]&lt;br /&gt;
|&#039;&#039;&#039;Mark of the Prophecy&#039;&#039;&#039;&lt;br /&gt;
|Triggering a &#039;&#039;&#039;Proc&#039;&#039;&#039; grants +20% damage to your next &#039;&#039;&#039;Proc&#039;&#039;&#039; within 3 seconds&lt;br /&gt;
| +20% damage per tier, up to +100%&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T SuperPerkIcon ConsecutiveWeakpoints.png|64px|class=dzr_item dzr_item_rare]]&lt;br /&gt;
|&#039;&#039;&#039;Dunce Cap&#039;&#039;&#039;&lt;br /&gt;
|2% damage per consecutive {{Weakpoint}} hit. (max 50%). Resets on non-{{Weakpoint}} hits.&lt;br /&gt;
| +2% damage per tier, up to 10%&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T SuperPerkIcon IncreasedFirstWeakpointDamage.png|64px|class=dzr_item dzr_item_rare]]&lt;br /&gt;
|&#039;&#039;&#039;Lobotomy Kit&#039;&#039;&#039;&lt;br /&gt;
|Your first {{Weakpoint}} hit per enemy deals +15% damage.&lt;br /&gt;
| +15% damage per tier, up to +75%&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T SuperPerkIcon IncreasedProcChanceAndDamage.png|64px|class=dzr_item dzr_item_rare]]&lt;br /&gt;
|&#039;&#039;&#039;Juice Box&#039;&#039;&#039;&lt;br /&gt;
|20% &#039;&#039;&#039;Proc Chance&#039;&#039;&#039; against targets below 50% Health. +1% &#039;&#039;&#039;Proc Damage&#039;&#039;&#039;.&lt;br /&gt;
| +1% proc rate chance per tier, up to +5%&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T SuperPerkIcon IncreasedWeakpointCritDamage.png|64px|class=dzr_item dzr_item_rare]]&lt;br /&gt;
|&#039;&#039;&#039;Action Figure&#039;&#039;&#039;&lt;br /&gt;
| +10% {{Critical Damage}} on {{Weakpoint}}&#039;&#039;&#039;s&#039;&#039;&#039;&lt;br /&gt;
| +10% crit damage per tier, up to +50%&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T SuperPerkIcon DebuffConfettiExplosion.png|64px|class=dzr_item dzr_item_rare]]&lt;br /&gt;
|&#039;&#039;&#039;Laughing Gas&#039;&#039;&#039;&lt;br /&gt;
|Enemies with an &#039;&#039;&#039;Elemental Debuff&#039;&#039;&#039; have a 15% chance to explode on death, &#039;&#039;&#039;Staggering&#039;&#039;&#039; other enemies within 8 meters&lt;br /&gt;
| +5% rate chance per tier, up to 35%&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Phobos15</name></author>
	</entry>
	<entry>
		<id>https://wiki.tribesdepot.com/index.php?title=Deadzone:_Rogue/Items&amp;diff=19367</id>
		<title>Deadzone: Rogue/Items</title>
		<link rel="alternate" type="text/html" href="https://wiki.tribesdepot.com/index.php?title=Deadzone:_Rogue/Items&amp;diff=19367"/>
		<updated>2025-09-10T23:10:39Z</updated>

		<summary type="html">&lt;p&gt;Phobos15: minor wording&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Outdated}}&lt;br /&gt;
&lt;br /&gt;
=== Rare and Epic Items ===&lt;br /&gt;
Items are acquired at the end of each normal room.  Whenever the last enemy in the room is killed, the player can chose between 3 different items, which will persist until the end of the current run.  Items do not carry over between different runs.&lt;br /&gt;
&lt;br /&gt;
After &#039;&#039;Uniform Chaos III&#039;&#039; is completed, each Item Orb can be rerolled once. &lt;br /&gt;
&lt;br /&gt;
After &#039;&#039;Bugged&#039;&#039; is completed, the first Item Orb will guarantee an Epic option.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Icon&lt;br /&gt;
!Name&lt;br /&gt;
!Description&lt;br /&gt;
!Notes&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkIcon ADSSpeed.png|64px|class=dzr_item dzr_item_rare]]&lt;br /&gt;
|&#039;&#039;&#039;Monocle&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Rare&#039;&#039;&#039;: +20% damage and +35% Movement Speed while &#039;&#039;&#039;Aiming&#039;&#039;&#039; &lt;br /&gt;
&#039;&#039;&#039;Epic&#039;&#039;&#039;: +40% damage and +35% Movement Speed while &#039;&#039;&#039;Aiming&#039;&#039;&#039; &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkIcon ArmorValue.png|64px|class=dzr_item dzr_item_rare]]&lt;br /&gt;
|&#039;&#039;&#039;T1 Armored Plate&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Rare&#039;&#039;&#039;: +2,000 {{Armor}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkIcon BoostWeaponProcChanceAfterAbility.png|64px|class=dzr_item dzr_item_rare]]&lt;br /&gt;
|&#039;&#039;&#039;Bio Gel&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Rare&#039;&#039;&#039;: +40% Proc Chance for 4 seconds after using your Grenade &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkIcon CollectLootOnWeakpointKill.png|64px|class=dzr_item dzr_item_rare]]&lt;br /&gt;
|&#039;&#039;&#039;Remote Gatherer&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Rare&#039;&#039;&#039;: +20% {{Scrap}} dropped.  You automatically collect all dropped loot &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkIcon CritChance.png|64px|class=dzr_item dzr_item_rare]]&lt;br /&gt;
|&#039;&#039;&#039;Targeting Goggles&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Rare&#039;&#039;&#039;: +20% {{Critical Hit Chance}} &lt;br /&gt;
&#039;&#039;&#039;Epic&#039;&#039;&#039;: +40% {{Critical Hit Chance}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkIcon ElementalDebuffsCauseDot.png|64px|class=dzr_item dzr_item_rare]]&lt;br /&gt;
|&#039;&#039;&#039;Meteorite Shard&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Rare&#039;&#039;&#039;: &#039;&#039;&#039;Elemental Debuffs&#039;&#039;&#039; deal damage over time &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkIcon CritsReduceCooldowns.png|64px|class=dzr_item dzr_item_rare]]&lt;br /&gt;
|&#039;&#039;&#039;Stim Cap&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Rare&#039;&#039;&#039;: -10% remaining Dash and Grenade Cooldowns per &#039;&#039;&#039;Crit&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkIcon EnergyDamage.png|64px|class=dzr_item dzr_item_rare]]&lt;br /&gt;
|&#039;&#039;&#039;Elemental Catalyst&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Rare&#039;&#039;&#039;: +15% damage to enemies for each &#039;&#039;&#039;Elemental Debuff&#039;&#039;&#039; applied to them &lt;br /&gt;
&#039;&#039;&#039;Epic&#039;&#039;&#039;: +30% damage to enemies for each &#039;&#039;&#039;Elemental Debuff&#039;&#039;&#039; applied to them &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkIcon DamageReductionAfterReload.png|64px|class=dzr_item dzr_item_rare]]&lt;br /&gt;
|&#039;&#039;&#039;Elbow Pads&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Rare&#039;&#039;&#039;: +25% &#039;&#039;&#039;Reload Speed&#039;&#039;&#039;.  +25% &#039;&#039;&#039;Damage Reduction&#039;&#039;&#039; for 3 seconds after &#039;&#039;&#039;Reloading&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkIcon DamageToFlyingEnemies.png|64px|class=dzr_item dzr_item_rare]]&lt;br /&gt;
|&#039;&#039;&#039;Skystrike Array&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Rare&#039;&#039;&#039;: +35% damage to &#039;&#039;&#039;Flying&#039;&#039;&#039; enemies &lt;br /&gt;
&#039;&#039;&#039;Epic&#039;&#039;&#039;: +70% damage to &#039;&#039;&#039;Flying&#039;&#039;&#039; enemies &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkIcon DamageToFullHealthEnemies.png|64px|class=dzr_item dzr_item_rare]]&lt;br /&gt;
|&#039;&#039;&#039;AI Chipset&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Rare&#039;&#039;&#039;: +35% damage to &#039;&#039;&#039;Full Health&#039;&#039;&#039; enemies &lt;br /&gt;
&#039;&#039;&#039;Epic&#039;&#039;&#039;: +70% damage to Full Health enemies &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkIcon DamageToLieutenants.png|64px|class=dzr_item dzr_item_rare]]&lt;br /&gt;
|&#039;&#039;&#039;Command Trophy&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Rare&#039;&#039;&#039;: +25% damage to &#039;&#039;&#039;Elite&#039;&#039;&#039; enemies &lt;br /&gt;
&#039;&#039;&#039;Epic&#039;&#039;&#039;: +50% damage to &#039;&#039;&#039;Elite&#039;&#039;&#039; enemies &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkIcon DamageToLowHealthEnemies.png|64px|class=dzr_item dzr_item_rare]]&lt;br /&gt;
|&#039;&#039;&#039;Tactical Dataslate&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Rare&#039;&#039;&#039;: +30% damage to enemies under 50% Health &lt;br /&gt;
&#039;&#039;&#039;Epic&#039;&#039;&#039;: +60% damage to enemies under 50% Health &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkIcon DamageToMeleeEnemies.png|64px|class=dzr_item dzr_item_rare]]&lt;br /&gt;
|&#039;&#039;&#039;Knuckle Dusters&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Rare&#039;&#039;&#039;: +35% damage to &#039;&#039;&#039;Melee&#039;&#039;&#039; enemies &lt;br /&gt;
&#039;&#039;&#039;Epic&#039;&#039;&#039;: +70% damage to &#039;&#039;&#039;Melee&#039;&#039;&#039; enemies &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkIcon DamageToRangedEnemies.png|64px|class=dzr_item dzr_item_rare]]&lt;br /&gt;
|&#039;&#039;&#039;Precision Disruptor&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Rare&#039;&#039;&#039;: +35% damage to &#039;&#039;&#039;Ranged&#039;&#039;&#039; enemies &lt;br /&gt;
&#039;&#039;&#039;Epic&#039;&#039;&#039;: +70% damage to &#039;&#039;&#039;Ranged&#039;&#039;&#039; enemies&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkIcon DamageWhileAtFullHealth.png|64px|class=dzr_item dzr_item_rare]]&lt;br /&gt;
|&#039;&#039;&#039;Multi-Vitamins&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Rare&#039;&#039;&#039;: +25% damage while full &#039;&#039;&#039;Health&#039;&#039;&#039; &lt;br /&gt;
&#039;&#039;&#039;Epic&#039;&#039;&#039;: +50% damage while full &#039;&#039;&#039;Health&#039;&#039;&#039; &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkIcon DashBoostsMeleeDamage.png|64px|class=dzr_item dzr_item_rare]]&lt;br /&gt;
|&#039;&#039;&#039;Wrist Vanes&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Rare&#039;&#039;&#039;: +40% &#039;&#039;&#039;Melee damage&#039;&#039;&#039; for 3 seconds after &#039;&#039;&#039;Dashing&#039;&#039;&#039; &lt;br /&gt;
&#039;&#039;&#039;Epic&#039;&#039;&#039;: +80% &#039;&#039;&#039;Melee damage&#039;&#039;&#039; for 3 seconds after &#039;&#039;&#039;Dashing&#039;&#039;&#039; &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkIcon DashBoostsMoveSpeed.png|64px|class=dzr_item dzr_item_rare]]&lt;br /&gt;
|&#039;&#039;&#039;Afterburners&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Rare&#039;&#039;&#039;: +50% &#039;&#039;&#039;Movement Speed&#039;&#039;&#039; for 1 second after &#039;&#039;&#039;Dashing&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkIcon DebuffCausesStagger.png|64px|class=dzr_item dzr_item_rare]]&lt;br /&gt;
|&#039;&#039;&#039;Smelling Salts&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Rare&#039;&#039;&#039;: +20% &#039;&#039;&#039;Stagger&#039;&#039;&#039; chance when applying an &#039;&#039;&#039;Elemental Debuff&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkIcon DiscountOnFirstWeaponPurchase.png|64px|class=dzr_item dzr_item_rare]]&lt;br /&gt;
|&#039;&#039;&#039;Expired Coupon&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Rare&#039;&#039;&#039;: 100% discount on your first weapon purchase at each &#039;&#039;&#039;Fabricator&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkIcon ElementalDamageBuff.png|64px|class=dzr_item dzr_item_rare]]&lt;br /&gt;
|&#039;&#039;&#039;Tea Leaves&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Rare&#039;&#039;&#039;: +30% &#039;&#039;&#039;Proc Damage&#039;&#039;&#039; &lt;br /&gt;
&#039;&#039;&#039;Epic&#039;&#039;&#039;: +60% &#039;&#039;&#039;Proc Damage&#039;&#039;&#039; &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkIcon ElementalDamageSynergy_Damage.png|64px|class=dzr_item dzr_item_rare]]&lt;br /&gt;
|&#039;&#039;&#039;Pesticide Spray&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Rare&#039;&#039;&#039;: +25% &#039;&#039;&#039;Elemental Damage&#039;&#039;&#039; to enemies with a different &#039;&#039;&#039;Elemental Debuff&#039;&#039;&#039; &lt;br /&gt;
&#039;&#039;&#039;Epic&#039;&#039;&#039;: +25% &#039;&#039;&#039;Elemental Damage&#039;&#039;&#039; to enemies with a different &#039;&#039;&#039;Elemental Debuff&#039;&#039;&#039; &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkIcon ElementalReactor.png|64px|class=dzr_item dzr_item_rare]]&lt;br /&gt;
|&#039;&#039;&#039;Elemental Reactor&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Rare&#039;&#039;&#039;: +100% &#039;&#039;&#039;Stagger&#039;&#039;&#039; chance when dealing a new &#039;&#039;&#039;Elemental Damage&#039;&#039;&#039; type to &#039;&#039;&#039;Debuffed&#039;&#039;&#039; enemies &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkIcon ElementalDebuffIncreasedWeakpointDamage.png|64px|class=dzr_item dzr_item_rare]]&lt;br /&gt;
|&#039;&#039;&#039;Salt Shaker&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Rare&#039;&#039;&#039;: +30% {{Weakpoint}} damage to enemies with an &#039;&#039;&#039;Elemental Debuff&#039;&#039;&#039; &lt;br /&gt;
&#039;&#039;&#039;Epic&#039;&#039;&#039;: +60% {{Weakpoint}} damage to enemies with an &#039;&#039;&#039;Elemental Debuff&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkIcon EmptyMagFasterReload.png|64px|class=dzr_item dzr_item_rare]]&lt;br /&gt;
|&#039;&#039;&#039;Quickload Adapter&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Rare&#039;&#039;&#039;: +50% &#039;&#039;&#039;Reload Speed&#039;&#039;&#039; when your magazine is empty &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkIcon ExplosionDamage.png|64px|class=dzr_item dzr_item_rare]]&lt;br /&gt;
|&#039;&#039;&#039;Blast Enhancer&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Rare&#039;&#039;&#039;: +20% &#039;&#039;&#039;Grenade&#039;&#039;&#039; damage &lt;br /&gt;
&#039;&#039;&#039;Epic&#039;&#039;&#039;: +40% &#039;&#039;&#039;Grenade&#039;&#039;&#039; damage &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkIcon ExplosionRadius.png|64px|class=dzr_item dzr_item_rare]]&lt;br /&gt;
|&#039;&#039;&#039;Area Detonator&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Rare&#039;&#039;&#039;: +20% &#039;&#039;&#039;Grenade Explosion Radius&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkIcon FreeReroll.png|64x64px]]&lt;br /&gt;
|&#039;&#039;&#039;Probability Cube&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Rare&#039;&#039;&#039;: +1 &#039;&#039;&#039;Affix Reroll&#039;&#039;&#039; at the &#039;&#039;&#039;Fabricator&#039;&#039;&#039;. &lt;br /&gt;
&#039;&#039;&#039;Epic&#039;&#039;&#039;: +2 &#039;&#039;&#039;Affix Rerolls&#039;&#039;&#039; at the &#039;&#039;&#039;Fabricator&#039;&#039;&#039;. &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkIcon ExtraGrenadeCharge.png|64px|class=dzr_item dzr_item_rare]]&lt;br /&gt;
|&#039;&#039;&#039;Spare Charge&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Rare&#039;&#039;&#039;: +1 &#039;&#039;&#039;Grenade Charege&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkIcon ExtraQualityUpgrade.png|64px|class=dzr_item dzr_item_rare]]&lt;br /&gt;
|&#039;&#039;&#039;Hammer of the Artisan&#039;s Forge&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Rare&#039;&#039;&#039;: +1 weapon &#039;&#039;&#039;Quality Upgrade&#039;&#039;&#039; at the &#039;&#039;&#039;Fabricator&#039;&#039;&#039; &lt;br /&gt;
&#039;&#039;&#039;Epic&#039;&#039;&#039;: +2 weapon &#039;&#039;&#039;Quality Upgrades&#039;&#039;&#039; at the &#039;&#039;&#039;Fabricator&#039;&#039;&#039; &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkIcon FarEnemyDamage.png|64px|class=dzr_item dzr_item_rare]]&lt;br /&gt;
|&#039;&#039;&#039;Magnifying Lens&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Rare&#039;&#039;&#039;: +30% damage to enemies beyond 10 meters &lt;br /&gt;
&#039;&#039;&#039;Epic&#039;&#039;&#039;: +60% damage to enemies beyond 10 meters &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkIcon FarEnemyDamageMitigation.png|64px|class=dzr_item dzr_item_rare]]&lt;br /&gt;
|&#039;&#039;&#039;Field Generator&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Rare&#039;&#039;&#039;: +20% &#039;&#039;&#039;Damage Resistance&#039;&#039;&#039; from enemies beyond 10 meters &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkIcon FireRateReloadSpeed.png|64px|class=dzr_item dzr_item_rare]]&lt;br /&gt;
|&#039;&#039;&#039;Stimulant Autoinjector&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Rare&#039;&#039;&#039;: +20% &#039;&#039;&#039;Fire Rate&#039;&#039;&#039; &lt;br /&gt;
&#039;&#039;&#039;Epic&#039;&#039;&#039;: +40% &#039;&#039;&#039;Fire Rate&#039;&#039;&#039; &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkIcon FirstShotDamage.png|64px|class=dzr_item dzr_item_rare]]&lt;br /&gt;
|&#039;&#039;&#039;Front Load&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Rare&#039;&#039;&#039;: +40% damage from your first bullet &lt;br /&gt;
&#039;&#039;&#039;Epic&#039;&#039;&#039;: +80% damage from your first bullet&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkIcon GrenadeKillRestoresAmmo.png|64px|class=dzr_item dzr_item_rare]]&lt;br /&gt;
|&#039;&#039;&#039;Confetti Popper&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Rare&#039;&#039;&#039;: &#039;&#039;&#039;Grenade&#039;&#039;&#039; kills replenish 30% ammo &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkIcon GrenadeSingleTargetBonusDamage.png|64px|class=dzr_item dzr_item_rare]]&lt;br /&gt;
|&#039;&#039;&#039;Barbed Grenade&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Rare&#039;&#039;&#039;: +50% &#039;&#039;&#039;Grenade&#039;&#039;&#039; damage against a single target &lt;br /&gt;
&#039;&#039;&#039;Epic&#039;&#039;&#039;: &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkIcon IncreaseCritDamage_DecreaseNonCritDamage.png|64px|class=dzr_item dzr_item_rare]]&lt;br /&gt;
|&#039;&#039;&#039;Plastic Wand&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Rare&#039;&#039;&#039;: +20% {{Critical Damage}} &lt;br /&gt;
&#039;&#039;&#039;Epic&#039;&#039;&#039;: +40% {{Critical Damage}}  &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkIcon Item IncreaseMeleeSwingSpeed.png|64px|class=dzr_item dzr_item_rare]]&lt;br /&gt;
|&#039;&#039;&#039;Turbo Blade&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Rare&#039;&#039;&#039;: +50% &#039;&#039;&#039;Melee Swing Speed&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkIcon IncreaseSwapSpeed.png|64px|class=dzr_item dzr_item_rare]]&lt;br /&gt;
|&#039;&#039;&#039;Magnetized Gauntlet&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Rare&#039;&#039;&#039;: +100% &#039;&#039;&#039;Weapon Swap Speed&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkIcon KilledEnemiesSpreadDebuffs.png|64px|class=dzr_item dzr_item_rare]]&lt;br /&gt;
|&#039;&#039;&#039;Hair Dryer&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Rare&#039;&#039;&#039;: Enemies spread &#039;&#039;&#039;Elemental Debuffs&#039;&#039;&#039; over 8 meters on death &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkIcon KillingDebuffedEnemy BoostsElementDamage.png|64px|class=dzr_item dzr_item_rare]]&lt;br /&gt;
|&#039;&#039;&#039;Elemental Attenuator&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Rare&#039;&#039;&#039;: +5% &#039;&#039;&#039;Elemental Damage&#039;&#039;&#039; for 10 seconds when killing an enemy affected by an &#039;&#039;&#039;Elemental Debuff&#039;&#039;&#039; (max 50%) &lt;br /&gt;
&#039;&#039;&#039;Epic&#039;&#039;&#039;: +10% &#039;&#039;&#039;Elemental Damage&#039;&#039;&#039; for 10 seconds when killing an enemy affected by an &#039;&#039;&#039;Elemental Debuff&#039;&#039;&#039; (max 100%) &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkIcon KillsReduceReload.png|64px|class=dzr_item dzr_item_rare]]&lt;br /&gt;
|&#039;&#039;&#039;Hand Lotion&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Rare&#039;&#039;&#039;: +5% &#039;&#039;&#039;Reload Speed&#039;&#039;&#039; per kill, resetting after &#039;&#039;&#039;Reloading&#039;&#039;&#039; (max 30%) &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkIcon LastShotsPlusCrit.png|64px|class=dzr_item dzr_item_rare]]&lt;br /&gt;
|&#039;&#039;&#039;Hero Mask&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Rare&#039;&#039;&#039;: +30% {{Critical Hit Chance}} while under 50% magazine capacity &lt;br /&gt;
&#039;&#039;&#039;Epic&#039;&#039;&#039;: +60% {{Critical Hit Chance}} while under 50% magazine capacity &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkIcon MagazineSize.png|64px|class=dzr_item dzr_item_rare]]&lt;br /&gt;
|&#039;&#039;&#039;Mag Clip&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Rare&#039;&#039;&#039;: +50% magazine capacity (minimum +1) &lt;br /&gt;
&#039;&#039;&#039;Epic&#039;&#039;&#039;: +100% magazine capacity (minimum +1) &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkIcon MeleeKillExecutesOtherWeakEnemies.png|64px|class=dzr_item dzr_item_rare]]&lt;br /&gt;
|&#039;&#039;&#039;Irradiated Sample&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Rare&#039;&#039;&#039;: &#039;&#039;&#039;Melee&#039;&#039;&#039; attacks &#039;&#039;&#039;Stagger&#039;&#039;&#039; enemies &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkIcon MoveSpeedBuffOnDamaged.png|64px|class=dzr_item dzr_item_rare]]&lt;br /&gt;
|&#039;&#039;&#039;Tesla Skis&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Rare&#039;&#039;&#039;: +100% &#039;&#039;&#039;Movement Speed&#039;&#039;&#039; for 3 seconds after taking damage (10 second cooldown) &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkIcon NearbyEnemyDamage.png|64px|class=dzr_item dzr_item_rare]]&lt;br /&gt;
|&#039;&#039;&#039;Android Eye&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Rare&#039;&#039;&#039;: +25% damage to nearby enemies &lt;br /&gt;
&#039;&#039;&#039;Epic&#039;&#039;&#039;: +50% damage to nearby enemies &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkIcon ClawHammer.png|64px|class=dzr_item dzr_item_rare]]&lt;br /&gt;
|&#039;&#039;&#039;Claw Hammer&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Rare&#039;&#039;&#039;: +30% damage when you do not hit a {{Weakpoint}} &lt;br /&gt;
&#039;&#039;&#039;Epic&#039;&#039;&#039;: +60% damage when you do not hit a {{Weakpoint}} &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkIcon OrbHealing.png|64px|class=dzr_item dzr_item_rare]]&lt;br /&gt;
|&#039;&#039;&#039;Bloodbags&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Rare&#039;&#039;&#039;: +50% &#039;&#039;&#039;Health Orb&#039;&#039;&#039; healing &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkIcon PickupRange.png|64px|class=dzr_item dzr_item_rare]]&lt;br /&gt;
|&#039;&#039;&#039;Magnetic Disc&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Rare&#039;&#039;&#039;: +100% Pickup range.  +3% damage per {{Scrap}} or {{Tech Points}} picked up for 5 seconds (max 30%) &lt;br /&gt;
&#039;&#039;&#039;Epic&#039;&#039;&#039;: +100% Pickup range.  +6% damage per {{Scrap}} or {{Tech Points}} picked up for 5 seconds (max 60%) &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkIcon ProcChanceIncrease.png|64px|class=dzr_item dzr_item_rare]]&lt;br /&gt;
|&#039;&#039;&#039;Power Bank&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Rare&#039;&#039;&#039;: +30% &#039;&#039;&#039;Proc Chance&#039;&#039;&#039; &lt;br /&gt;
&#039;&#039;&#039;Epic&#039;&#039;&#039;: +60% &#039;&#039;&#039;Proc Chance&#039;&#039;&#039; &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkIcon ReducedGrenadeCooldown.png|64px|class=dzr_item dzr_item_rare]]&lt;br /&gt;
|&#039;&#039;&#039;Utility Belt&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Rare&#039;&#039;&#039;: -20% Grenade Cooldown &lt;br /&gt;
&#039;&#039;&#039;Epic&#039;&#039;&#039;: -40% Grenade Cooldown&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkIcon ReflectDamage.png|64px|class=dzr_item dzr_item_rare]]&lt;br /&gt;
|&#039;&#039;&#039;Photon Padding&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Rare&#039;&#039;&#039;: &#039;&#039;&#039;Reflect&#039;&#039;&#039; 200% of damage taken back to the attacker &lt;br /&gt;
&#039;&#039;&#039;Epic&#039;&#039;&#039;: &#039;&#039;&#039;Reflect&#039;&#039;&#039; 400% of damage taken back to the attacker &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkIcon ReloadBoostsFireRate.png|64px|class=dzr_item dzr_item_rare]]&lt;br /&gt;
|&#039;&#039;&#039;Overclocked Core&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Rare&#039;&#039;&#039;: +50% &#039;&#039;&#039;Fire Rate&#039;&#039;&#039; for 3 seconds after &#039;&#039;&#039;Reloading&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkIcon ResilientShield.png|64px|class=dzr_item dzr_item_rare]]&lt;br /&gt;
|&#039;&#039;&#039;Shield Recovery Unit&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Rare&#039;&#039;&#039;: {{Shield}}s recharge faster as you get closer to death &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkIcon RestoreBulletsOnDistanceTraveled.png|64px|class=dzr_item dzr_item_rare]]&lt;br /&gt;
|&#039;&#039;&#039;Brass Boot&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Rare&#039;&#039;&#039;: Restore +2 bullet per 5 meters traveled &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkIcon ScrapAmmo.png|64px|class=dzr_item dzr_item_rare]]&lt;br /&gt;
|&#039;&#039;&#039;Ammo Auto-Factory&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Rare&#039;&#039;&#039;: Picking up {{Scrap}} replenishes ammo &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkIcon ScrapDrop.png|64px|class=dzr_item dzr_item_rare]]&lt;br /&gt;
|&#039;&#039;&#039;Credit Slate&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Rare&#039;&#039;&#039;: +50% {{Scrap}} dropped &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkIcon ShieldBreakDamageImmunity.png|64px|class=dzr_item dzr_item_rare]]&lt;br /&gt;
|&#039;&#039;&#039;Shock Absorber&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Rare&#039;&#039;&#039;: Damage that breaks your {{Shield}}&#039;&#039;&#039;s&#039;&#039;&#039; does not affect your &#039;&#039;&#039;Health&#039;&#039;&#039; (15 second cooldown) &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkIcon SpeedBoostNearEnemies.png|64px|class=dzr_item dzr_item_rare]]&lt;br /&gt;
|&#039;&#039;&#039;Energy Drink&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Rare&#039;&#039;&#039;: +20% &#039;&#039;&#039;Movement Speed&#039;&#039;&#039; for each nearby enemy (max +100%) &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkIcon SwapBoostsFireRate.png|64px|class=dzr_item dzr_item_rare]]&lt;br /&gt;
|&#039;&#039;&#039;Enhanced Holster&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Rare&#039;&#039;&#039;: +30% &#039;&#039;&#039;Fire Rate&#039;&#039;&#039; for 5 seconds after &#039;&#039;&#039;Swapping Weapons&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkIcon GrenadeWeakensEnemies.png|64px|class=dzr_item dzr_item_rare]]&lt;br /&gt;
|&#039;&#039;&#039;Small Antenna&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Rare&#039;&#039;&#039;: &#039;&#039;&#039;Grenades&#039;&#039;&#039; &#039;&#039;&#039;Mark&#039;&#039;&#039; enemies, increasing damage taken by 50% for 5 seconds &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkIcon ElementalDebuffPotency.png|64px|class=dzr_item dzr_item_rare]]&lt;br /&gt;
|&#039;&#039;&#039;Kaleidoscope&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Rare&#039;&#039;&#039;: &#039;&#039;&#039;Elemental Debuffs&#039;&#039;&#039; are 100% more powerful &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkIcon ProcChanceBoostForCloseRange.png|64px|class=dzr_item dzr_item_rare]]&lt;br /&gt;
|&#039;&#039;&#039;Glow Sticks&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Rare&#039;&#039;&#039;: +30% &#039;&#039;&#039;Proc Chance&#039;&#039;&#039; against nearby enemies &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkIcon HipfireReduceSpread.png|64px|class=dzr_item dzr_item_rare]]&lt;br /&gt;
|&#039;&#039;&#039;Rubber Band&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Rare&#039;&#039;&#039;: -40% &#039;&#039;&#039;Spread&#039;&#039;&#039; while &#039;&#039;&#039;Hipfiring&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkIcon DashReload.png|64px|class=dzr_item dzr_item_rare]]&lt;br /&gt;
|&#039;&#039;&#039;Sparkplug&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Rare&#039;&#039;&#039;: Replenish 15% ammo after &#039;&#039;&#039;Dashing&#039;&#039;&#039; (minimum +1) &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkIcon HealthOrbRestoreShield.png|64px|class=dzr_item dzr_item_rare]]&lt;br /&gt;
|&#039;&#039;&#039;Backup Battery&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Rare&#039;&#039;&#039;: &#039;&#039;&#039;Health Orbs&#039;&#039;&#039; restore 20% {{Shield}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkIcon ExtraMaxHealth.png|64px|class=dzr_item dzr_item_rare]]&lt;br /&gt;
|&#039;&#039;&#039;Food Pyramid&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Rare&#039;&#039;&#039;: +20% &#039;&#039;&#039;Maximum&#039;&#039;&#039; {{Health}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkIcon ExtraMaxShield.png|64px|class=dzr_item dzr_item_rare]]&lt;br /&gt;
|&#039;&#039;&#039;Hull Plating&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Rare&#039;&#039;&#039;: +20% &#039;&#039;&#039;{{Shield}}s&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkIcon PreventDamageWhenLowHealth.png|64px|class=dzr_item dzr_item_rare]]&lt;br /&gt;
|&#039;&#039;&#039;Tourniquet&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Rare&#039;&#039;&#039;: &#039;&#039;&#039;Immune&#039;&#039;&#039; to all damage for 2 seconds when dropping below 25% &#039;&#039;&#039;Health&#039;&#039;&#039; (60 second cooldown) &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkIcon DamageBoostWhenKillEnemy.png|64px|class=dzr_item dzr_item_rare]]&lt;br /&gt;
|&#039;&#039;&#039;Pet Leash&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Rare&#039;&#039;&#039;: +15% damage for 3 seconds after killing an enemy &lt;br /&gt;
&#039;&#039;&#039;Epic&#039;&#039;&#039;: &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkIcon WeakpointDamageBoost.png|64px|class=dzr_item dzr_item_rare]]&lt;br /&gt;
|&#039;&#039;&#039;Ballistic Helmet&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Rare&#039;&#039;&#039;: +25% {{Weakpoint}} &#039;&#039;&#039;Damage&#039;&#039;&#039; &lt;br /&gt;
&#039;&#039;&#039;Epic&#039;&#039;&#039;: +50% {{Weakpoint}} &#039;&#039;&#039;Damage&#039;&#039;&#039; &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkIcon FullShieldGiveResistance.png|64px|class=dzr_item dzr_item_rare]]&lt;br /&gt;
|&#039;&#039;&#039;Lava Lamp&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Rare&#039;&#039;&#039;: +30% &#039;&#039;&#039;Damage Resistance&#039;&#039;&#039; to your next hit after 3 seconds of being at full {{Shield}}&#039;&#039;&#039;s&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkIcon WeakpointKillsBoostNextShot.png|64px|class=dzr_item dzr_item_rare]]&lt;br /&gt;
|&#039;&#039;&#039;Space Heater&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Rare&#039;&#039;&#039;: +50% damge to your next shot after killing an enemy with a {{Weakpoint}} shot &lt;br /&gt;
&#039;&#039;&#039;Epic&#039;&#039;&#039;: +100% damage to your next shot after killing an enemy with a {{Weakpoint}} shot&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkIcon WeakpointShotsStaggerEnemy.png|64px|class=dzr_item dzr_item_rare]]&lt;br /&gt;
|&#039;&#039;&#039;Targeting Array&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Rare&#039;&#039;&#039;: +20% &#039;&#039;&#039;Stagger&#039;&#039;&#039; chance on {{Weakpoint}} hits &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkIcon SlowDescentBoostAirborneDamage.png|64px|class=dzr_item dzr_item_rare]]&lt;br /&gt;
|&#039;&#039;&#039;Helium Canister&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Rare&#039;&#039;&#039;: +20% damage while &#039;&#039;&#039;Airborne&#039;&#039;&#039;.   Holding the jump button while &#039;&#039;&#039;Airborne&#039;&#039;&#039; slows your descent &lt;br /&gt;
&#039;&#039;&#039;Epic&#039;&#039;&#039;: +40% damage while &#039;&#039;&#039;Airborne&#039;&#039;&#039;.   Holding the jump button while &#039;&#039;&#039;Airborne&#039;&#039;&#039; slows your descent &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkIcon SwapGrantsSpeedAndDodge.png|64px|class=dzr_item dzr_item_rare]]&lt;br /&gt;
|&#039;&#039;&#039;Leaf Spring&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Rare&#039;&#039;&#039;: +20% &#039;&#039;&#039;Movement Speed&#039;&#039;&#039; and +20% &#039;&#039;&#039;Dodge&#039;&#039;&#039; chance for 2 seconds after &#039;&#039;&#039;Swapping Weapons&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkIcon IncreasedBarrelDamage.png|64px|class=dzr_item dzr_item_rare]]&lt;br /&gt;
|&#039;&#039;&#039;Powder Keg&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Rare&#039;&#039;&#039;: +100% damage with &#039;&#039;&#039;Exploding Barrels&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T_PerkIcon_MeleeKill_ReloadEquipWeapon.png|class=dzr_item dzr_item_rare|64x64px]]&lt;br /&gt;
|&#039;&#039;&#039;Safety Scissors&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Rare&#039;&#039;&#039;: &#039;&#039;&#039;Melee&#039;&#039;&#039; kills &#039;&#039;&#039;Reload&#039;&#039;&#039; your weapon &lt;br /&gt;
|&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Phobos15</name></author>
	</entry>
	<entry>
		<id>https://wiki.tribesdepot.com/index.php?title=Deadzone:_Rogue/Items&amp;diff=19366</id>
		<title>Deadzone: Rogue/Items</title>
		<link rel="alternate" type="text/html" href="https://wiki.tribesdepot.com/index.php?title=Deadzone:_Rogue/Items&amp;diff=19366"/>
		<updated>2025-09-10T22:56:21Z</updated>

		<summary type="html">&lt;p&gt;Phobos15: Moving Superior Items table from Items page to Superior Items page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Outdated}}&lt;br /&gt;
&lt;br /&gt;
Items are acquired at the end of each normal room.  Whenever the last enemy in the room is killed, the player can choice between 3 different items, which will persist until the end of the current run.  Items do not carry over after death or between different runs.&lt;br /&gt;
&lt;br /&gt;
=== Rare and Epic Items ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Icon&lt;br /&gt;
!Name&lt;br /&gt;
!Description&lt;br /&gt;
!Notes&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkIcon ADSSpeed.png|64px|class=dzr_item dzr_item_rare]]&lt;br /&gt;
|&#039;&#039;&#039;Monocle&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Rare&#039;&#039;&#039;: +20% damage and +35% Movement Speed while &#039;&#039;&#039;Aiming&#039;&#039;&#039; &lt;br /&gt;
&#039;&#039;&#039;Epic&#039;&#039;&#039;: +40% damage and +35% Movement Speed while &#039;&#039;&#039;Aiming&#039;&#039;&#039; &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkIcon ArmorValue.png|64px|class=dzr_item dzr_item_rare]]&lt;br /&gt;
|&#039;&#039;&#039;T1 Armored Plate&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Rare&#039;&#039;&#039;: +2,000 {{Armor}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkIcon BoostWeaponProcChanceAfterAbility.png|64px|class=dzr_item dzr_item_rare]]&lt;br /&gt;
|&#039;&#039;&#039;Bio Gel&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Rare&#039;&#039;&#039;: +40% Proc Chance for 4 seconds after using your Grenade &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkIcon CollectLootOnWeakpointKill.png|64px|class=dzr_item dzr_item_rare]]&lt;br /&gt;
|&#039;&#039;&#039;Remote Gatherer&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Rare&#039;&#039;&#039;: +20% {{Scrap}} dropped.  You automatically collect all dropped loot &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkIcon CritChance.png|64px|class=dzr_item dzr_item_rare]]&lt;br /&gt;
|&#039;&#039;&#039;Targeting Goggles&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Rare&#039;&#039;&#039;: +20% {{Critical Hit Chance}} &lt;br /&gt;
&#039;&#039;&#039;Epic&#039;&#039;&#039;: +40% {{Critical Hit Chance}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkIcon ElementalDebuffsCauseDot.png|64px|class=dzr_item dzr_item_rare]]&lt;br /&gt;
|&#039;&#039;&#039;Meteorite Shard&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Rare&#039;&#039;&#039;: &#039;&#039;&#039;Elemental Debuffs&#039;&#039;&#039; deal damage over time &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkIcon CritsReduceCooldowns.png|64px|class=dzr_item dzr_item_rare]]&lt;br /&gt;
|&#039;&#039;&#039;Stim Cap&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Rare&#039;&#039;&#039;: -10% remaining Dash and Grenade Cooldowns per &#039;&#039;&#039;Crit&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkIcon EnergyDamage.png|64px|class=dzr_item dzr_item_rare]]&lt;br /&gt;
|&#039;&#039;&#039;Elemental Catalyst&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Rare&#039;&#039;&#039;: +15% damage to enemies for each &#039;&#039;&#039;Elemental Debuff&#039;&#039;&#039; applied to them &lt;br /&gt;
&#039;&#039;&#039;Epic&#039;&#039;&#039;: +30% damage to enemies for each &#039;&#039;&#039;Elemental Debuff&#039;&#039;&#039; applied to them &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkIcon DamageReductionAfterReload.png|64px|class=dzr_item dzr_item_rare]]&lt;br /&gt;
|&#039;&#039;&#039;Elbow Pads&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Rare&#039;&#039;&#039;: +25% &#039;&#039;&#039;Reload Speed&#039;&#039;&#039;.  +25% &#039;&#039;&#039;Damage Reduction&#039;&#039;&#039; for 3 seconds after &#039;&#039;&#039;Reloading&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkIcon DamageToFlyingEnemies.png|64px|class=dzr_item dzr_item_rare]]&lt;br /&gt;
|&#039;&#039;&#039;Skystrike Array&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Rare&#039;&#039;&#039;: +35% damage to &#039;&#039;&#039;Flying&#039;&#039;&#039; enemies &lt;br /&gt;
&#039;&#039;&#039;Epic&#039;&#039;&#039;: +70% damage to &#039;&#039;&#039;Flying&#039;&#039;&#039; enemies &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkIcon DamageToFullHealthEnemies.png|64px|class=dzr_item dzr_item_rare]]&lt;br /&gt;
|&#039;&#039;&#039;AI Chipset&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Rare&#039;&#039;&#039;: +35% damage to &#039;&#039;&#039;Full Health&#039;&#039;&#039; enemies &lt;br /&gt;
&#039;&#039;&#039;Epic&#039;&#039;&#039;: +70% damage to Full Health enemies &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkIcon DamageToLieutenants.png|64px|class=dzr_item dzr_item_rare]]&lt;br /&gt;
|&#039;&#039;&#039;Command Trophy&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Rare&#039;&#039;&#039;: +25% damage to &#039;&#039;&#039;Elite&#039;&#039;&#039; enemies &lt;br /&gt;
&#039;&#039;&#039;Epic&#039;&#039;&#039;: +50% damage to &#039;&#039;&#039;Elite&#039;&#039;&#039; enemies &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkIcon DamageToLowHealthEnemies.png|64px|class=dzr_item dzr_item_rare]]&lt;br /&gt;
|&#039;&#039;&#039;Tactical Dataslate&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Rare&#039;&#039;&#039;: +30% damage to enemies under 50% Health &lt;br /&gt;
&#039;&#039;&#039;Epic&#039;&#039;&#039;: +60% damage to enemies under 50% Health &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkIcon DamageToMeleeEnemies.png|64px|class=dzr_item dzr_item_rare]]&lt;br /&gt;
|&#039;&#039;&#039;Knuckle Dusters&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Rare&#039;&#039;&#039;: +35% damage to &#039;&#039;&#039;Melee&#039;&#039;&#039; enemies &lt;br /&gt;
&#039;&#039;&#039;Epic&#039;&#039;&#039;: +70% damage to &#039;&#039;&#039;Melee&#039;&#039;&#039; enemies &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkIcon DamageToRangedEnemies.png|64px|class=dzr_item dzr_item_rare]]&lt;br /&gt;
|&#039;&#039;&#039;Precision Disruptor&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Rare&#039;&#039;&#039;: +35% damage to &#039;&#039;&#039;Ranged&#039;&#039;&#039; enemies &lt;br /&gt;
&#039;&#039;&#039;Epic&#039;&#039;&#039;: +70% damage to &#039;&#039;&#039;Ranged&#039;&#039;&#039; enemies&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkIcon DamageWhileAtFullHealth.png|64px|class=dzr_item dzr_item_rare]]&lt;br /&gt;
|&#039;&#039;&#039;Multi-Vitamins&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Rare&#039;&#039;&#039;: +25% damage while full &#039;&#039;&#039;Health&#039;&#039;&#039; &lt;br /&gt;
&#039;&#039;&#039;Epic&#039;&#039;&#039;: +50% damage while full &#039;&#039;&#039;Health&#039;&#039;&#039; &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkIcon DashBoostsMeleeDamage.png|64px|class=dzr_item dzr_item_rare]]&lt;br /&gt;
|&#039;&#039;&#039;Wrist Vanes&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Rare&#039;&#039;&#039;: +40% &#039;&#039;&#039;Melee damage&#039;&#039;&#039; for 3 seconds after &#039;&#039;&#039;Dashing&#039;&#039;&#039; &lt;br /&gt;
&#039;&#039;&#039;Epic&#039;&#039;&#039;: +80% &#039;&#039;&#039;Melee damage&#039;&#039;&#039; for 3 seconds after &#039;&#039;&#039;Dashing&#039;&#039;&#039; &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkIcon DashBoostsMoveSpeed.png|64px|class=dzr_item dzr_item_rare]]&lt;br /&gt;
|&#039;&#039;&#039;Afterburners&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Rare&#039;&#039;&#039;: +50% &#039;&#039;&#039;Movement Speed&#039;&#039;&#039; for 1 second after &#039;&#039;&#039;Dashing&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkIcon DebuffCausesStagger.png|64px|class=dzr_item dzr_item_rare]]&lt;br /&gt;
|&#039;&#039;&#039;Smelling Salts&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Rare&#039;&#039;&#039;: +20% &#039;&#039;&#039;Stagger&#039;&#039;&#039; chance when applying an &#039;&#039;&#039;Elemental Debuff&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkIcon DiscountOnFirstWeaponPurchase.png|64px|class=dzr_item dzr_item_rare]]&lt;br /&gt;
|&#039;&#039;&#039;Expired Coupon&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Rare&#039;&#039;&#039;: 100% discount on your first weapon purchase at each &#039;&#039;&#039;Fabricator&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkIcon ElementalDamageBuff.png|64px|class=dzr_item dzr_item_rare]]&lt;br /&gt;
|&#039;&#039;&#039;Tea Leaves&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Rare&#039;&#039;&#039;: +30% &#039;&#039;&#039;Proc Damage&#039;&#039;&#039; &lt;br /&gt;
&#039;&#039;&#039;Epic&#039;&#039;&#039;: +60% &#039;&#039;&#039;Proc Damage&#039;&#039;&#039; &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkIcon ElementalDamageSynergy_Damage.png|64px|class=dzr_item dzr_item_rare]]&lt;br /&gt;
|&#039;&#039;&#039;Pesticide Spray&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Rare&#039;&#039;&#039;: +25% &#039;&#039;&#039;Elemental Damage&#039;&#039;&#039; to enemies with a different &#039;&#039;&#039;Elemental Debuff&#039;&#039;&#039; &lt;br /&gt;
&#039;&#039;&#039;Epic&#039;&#039;&#039;: +25% &#039;&#039;&#039;Elemental Damage&#039;&#039;&#039; to enemies with a different &#039;&#039;&#039;Elemental Debuff&#039;&#039;&#039; &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkIcon ElementalReactor.png|64px|class=dzr_item dzr_item_rare]]&lt;br /&gt;
|&#039;&#039;&#039;Elemental Reactor&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Rare&#039;&#039;&#039;: +100% &#039;&#039;&#039;Stagger&#039;&#039;&#039; chance when dealing a new &#039;&#039;&#039;Elemental Damage&#039;&#039;&#039; type to &#039;&#039;&#039;Debuffed&#039;&#039;&#039; enemies &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkIcon ElementalDebuffIncreasedWeakpointDamage.png|64px|class=dzr_item dzr_item_rare]]&lt;br /&gt;
|&#039;&#039;&#039;Salt Shaker&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Rare&#039;&#039;&#039;: +30% {{Weakpoint}} damage to enemies with an &#039;&#039;&#039;Elemental Debuff&#039;&#039;&#039; &lt;br /&gt;
&#039;&#039;&#039;Epic&#039;&#039;&#039;: +60% {{Weakpoint}} damage to enemies with an &#039;&#039;&#039;Elemental Debuff&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkIcon EmptyMagFasterReload.png|64px|class=dzr_item dzr_item_rare]]&lt;br /&gt;
|&#039;&#039;&#039;Quickload Adapter&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Rare&#039;&#039;&#039;: +50% &#039;&#039;&#039;Reload Speed&#039;&#039;&#039; when your magazine is empty &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkIcon ExplosionDamage.png|64px|class=dzr_item dzr_item_rare]]&lt;br /&gt;
|&#039;&#039;&#039;Blast Enhancer&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Rare&#039;&#039;&#039;: +20% &#039;&#039;&#039;Grenade&#039;&#039;&#039; damage &lt;br /&gt;
&#039;&#039;&#039;Epic&#039;&#039;&#039;: +40% &#039;&#039;&#039;Grenade&#039;&#039;&#039; damage &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkIcon ExplosionRadius.png|64px|class=dzr_item dzr_item_rare]]&lt;br /&gt;
|&#039;&#039;&#039;Area Detonator&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Rare&#039;&#039;&#039;: +20% &#039;&#039;&#039;Grenade Explosion Radius&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkIcon FreeReroll.png|64x64px]]&lt;br /&gt;
|&#039;&#039;&#039;Probability Cube&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Rare&#039;&#039;&#039;: +1 &#039;&#039;&#039;Affix Reroll&#039;&#039;&#039; at the &#039;&#039;&#039;Fabricator&#039;&#039;&#039;. &lt;br /&gt;
&#039;&#039;&#039;Epic&#039;&#039;&#039;: +2 &#039;&#039;&#039;Affix Rerolls&#039;&#039;&#039; at the &#039;&#039;&#039;Fabricator&#039;&#039;&#039;. &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkIcon ExtraGrenadeCharge.png|64px|class=dzr_item dzr_item_rare]]&lt;br /&gt;
|&#039;&#039;&#039;Spare Charge&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Rare&#039;&#039;&#039;: +1 &#039;&#039;&#039;Grenade Charege&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkIcon ExtraQualityUpgrade.png|64px|class=dzr_item dzr_item_rare]]&lt;br /&gt;
|&#039;&#039;&#039;Hammer of the Artisan&#039;s Forge&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Rare&#039;&#039;&#039;: +1 weapon &#039;&#039;&#039;Quality Upgrade&#039;&#039;&#039; at the &#039;&#039;&#039;Fabricator&#039;&#039;&#039; &lt;br /&gt;
&#039;&#039;&#039;Epic&#039;&#039;&#039;: +2 weapon &#039;&#039;&#039;Quality Upgrades&#039;&#039;&#039; at the &#039;&#039;&#039;Fabricator&#039;&#039;&#039; &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkIcon FarEnemyDamage.png|64px|class=dzr_item dzr_item_rare]]&lt;br /&gt;
|&#039;&#039;&#039;Magnifying Lens&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Rare&#039;&#039;&#039;: +30% damage to enemies beyond 10 meters &lt;br /&gt;
&#039;&#039;&#039;Epic&#039;&#039;&#039;: +60% damage to enemies beyond 10 meters &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkIcon FarEnemyDamageMitigation.png|64px|class=dzr_item dzr_item_rare]]&lt;br /&gt;
|&#039;&#039;&#039;Field Generator&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Rare&#039;&#039;&#039;: +20% &#039;&#039;&#039;Damage Resistance&#039;&#039;&#039; from enemies beyond 10 meters &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkIcon FireRateReloadSpeed.png|64px|class=dzr_item dzr_item_rare]]&lt;br /&gt;
|&#039;&#039;&#039;Stimulant Autoinjector&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Rare&#039;&#039;&#039;: +20% &#039;&#039;&#039;Fire Rate&#039;&#039;&#039; &lt;br /&gt;
&#039;&#039;&#039;Epic&#039;&#039;&#039;: +40% &#039;&#039;&#039;Fire Rate&#039;&#039;&#039; &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkIcon FirstShotDamage.png|64px|class=dzr_item dzr_item_rare]]&lt;br /&gt;
|&#039;&#039;&#039;Front Load&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Rare&#039;&#039;&#039;: +40% damage from your first bullet &lt;br /&gt;
&#039;&#039;&#039;Epic&#039;&#039;&#039;: +80% damage from your first bullet&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkIcon GrenadeKillRestoresAmmo.png|64px|class=dzr_item dzr_item_rare]]&lt;br /&gt;
|&#039;&#039;&#039;Confetti Popper&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Rare&#039;&#039;&#039;: &#039;&#039;&#039;Grenade&#039;&#039;&#039; kills replenish 30% ammo &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkIcon GrenadeSingleTargetBonusDamage.png|64px|class=dzr_item dzr_item_rare]]&lt;br /&gt;
|&#039;&#039;&#039;Barbed Grenade&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Rare&#039;&#039;&#039;: +50% &#039;&#039;&#039;Grenade&#039;&#039;&#039; damage against a single target &lt;br /&gt;
&#039;&#039;&#039;Epic&#039;&#039;&#039;: &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkIcon IncreaseCritDamage_DecreaseNonCritDamage.png|64px|class=dzr_item dzr_item_rare]]&lt;br /&gt;
|&#039;&#039;&#039;Plastic Wand&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Rare&#039;&#039;&#039;: +20% {{Critical Damage}} &lt;br /&gt;
&#039;&#039;&#039;Epic&#039;&#039;&#039;: +40% {{Critical Damage}}  &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkIcon Item IncreaseMeleeSwingSpeed.png|64px|class=dzr_item dzr_item_rare]]&lt;br /&gt;
|&#039;&#039;&#039;Turbo Blade&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Rare&#039;&#039;&#039;: +50% &#039;&#039;&#039;Melee Swing Speed&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkIcon IncreaseSwapSpeed.png|64px|class=dzr_item dzr_item_rare]]&lt;br /&gt;
|&#039;&#039;&#039;Magnetized Gauntlet&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Rare&#039;&#039;&#039;: +100% &#039;&#039;&#039;Weapon Swap Speed&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkIcon KilledEnemiesSpreadDebuffs.png|64px|class=dzr_item dzr_item_rare]]&lt;br /&gt;
|&#039;&#039;&#039;Hair Dryer&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Rare&#039;&#039;&#039;: Enemies spread &#039;&#039;&#039;Elemental Debuffs&#039;&#039;&#039; over 8 meters on death &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkIcon KillingDebuffedEnemy BoostsElementDamage.png|64px|class=dzr_item dzr_item_rare]]&lt;br /&gt;
|&#039;&#039;&#039;Elemental Attenuator&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Rare&#039;&#039;&#039;: +5% &#039;&#039;&#039;Elemental Damage&#039;&#039;&#039; for 10 seconds when killing an enemy affected by an &#039;&#039;&#039;Elemental Debuff&#039;&#039;&#039; (max 50%) &lt;br /&gt;
&#039;&#039;&#039;Epic&#039;&#039;&#039;: +10% &#039;&#039;&#039;Elemental Damage&#039;&#039;&#039; for 10 seconds when killing an enemy affected by an &#039;&#039;&#039;Elemental Debuff&#039;&#039;&#039; (max 100%) &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkIcon KillsReduceReload.png|64px|class=dzr_item dzr_item_rare]]&lt;br /&gt;
|&#039;&#039;&#039;Hand Lotion&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Rare&#039;&#039;&#039;: +5% &#039;&#039;&#039;Reload Speed&#039;&#039;&#039; per kill, resetting after &#039;&#039;&#039;Reloading&#039;&#039;&#039; (max 30%) &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkIcon LastShotsPlusCrit.png|64px|class=dzr_item dzr_item_rare]]&lt;br /&gt;
|&#039;&#039;&#039;Hero Mask&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Rare&#039;&#039;&#039;: +30% {{Critical Hit Chance}} while under 50% magazine capacity &lt;br /&gt;
&#039;&#039;&#039;Epic&#039;&#039;&#039;: +60% {{Critical Hit Chance}} while under 50% magazine capacity &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkIcon MagazineSize.png|64px|class=dzr_item dzr_item_rare]]&lt;br /&gt;
|&#039;&#039;&#039;Mag Clip&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Rare&#039;&#039;&#039;: +50% magazine capacity (minimum +1) &lt;br /&gt;
&#039;&#039;&#039;Epic&#039;&#039;&#039;: +100% magazine capacity (minimum +1) &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkIcon MeleeKillExecutesOtherWeakEnemies.png|64px|class=dzr_item dzr_item_rare]]&lt;br /&gt;
|&#039;&#039;&#039;Irradiated Sample&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Rare&#039;&#039;&#039;: &#039;&#039;&#039;Melee&#039;&#039;&#039; attacks &#039;&#039;&#039;Stagger&#039;&#039;&#039; enemies &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkIcon MoveSpeedBuffOnDamaged.png|64px|class=dzr_item dzr_item_rare]]&lt;br /&gt;
|&#039;&#039;&#039;Tesla Skis&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Rare&#039;&#039;&#039;: +100% &#039;&#039;&#039;Movement Speed&#039;&#039;&#039; for 3 seconds after taking damage (10 second cooldown) &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkIcon NearbyEnemyDamage.png|64px|class=dzr_item dzr_item_rare]]&lt;br /&gt;
|&#039;&#039;&#039;Android Eye&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Rare&#039;&#039;&#039;: +25% damage to nearby enemies &lt;br /&gt;
&#039;&#039;&#039;Epic&#039;&#039;&#039;: +50% damage to nearby enemies &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkIcon ClawHammer.png|64px|class=dzr_item dzr_item_rare]]&lt;br /&gt;
|&#039;&#039;&#039;Claw Hammer&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Rare&#039;&#039;&#039;: +30% damage when you do not hit a {{Weakpoint}} &lt;br /&gt;
&#039;&#039;&#039;Epic&#039;&#039;&#039;: +60% damage when you do not hit a {{Weakpoint}} &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkIcon OrbHealing.png|64px|class=dzr_item dzr_item_rare]]&lt;br /&gt;
|&#039;&#039;&#039;Bloodbags&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Rare&#039;&#039;&#039;: +50% &#039;&#039;&#039;Health Orb&#039;&#039;&#039; healing &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkIcon PickupRange.png|64px|class=dzr_item dzr_item_rare]]&lt;br /&gt;
|&#039;&#039;&#039;Magnetic Disc&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Rare&#039;&#039;&#039;: +100% Pickup range.  +3% damage per {{Scrap}} or {{Tech Points}} picked up for 5 seconds (max 30%) &lt;br /&gt;
&#039;&#039;&#039;Epic&#039;&#039;&#039;: +100% Pickup range.  +6% damage per {{Scrap}} or {{Tech Points}} picked up for 5 seconds (max 60%) &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkIcon ProcChanceIncrease.png|64px|class=dzr_item dzr_item_rare]]&lt;br /&gt;
|&#039;&#039;&#039;Power Bank&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Rare&#039;&#039;&#039;: +30% &#039;&#039;&#039;Proc Chance&#039;&#039;&#039; &lt;br /&gt;
&#039;&#039;&#039;Epic&#039;&#039;&#039;: +60% &#039;&#039;&#039;Proc Chance&#039;&#039;&#039; &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkIcon ReducedGrenadeCooldown.png|64px|class=dzr_item dzr_item_rare]]&lt;br /&gt;
|&#039;&#039;&#039;Utility Belt&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Rare&#039;&#039;&#039;: -20% Grenade Cooldown &lt;br /&gt;
&#039;&#039;&#039;Epic&#039;&#039;&#039;: -40% Grenade Cooldown&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkIcon ReflectDamage.png|64px|class=dzr_item dzr_item_rare]]&lt;br /&gt;
|&#039;&#039;&#039;Photon Padding&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Rare&#039;&#039;&#039;: &#039;&#039;&#039;Reflect&#039;&#039;&#039; 200% of damage taken back to the attacker &lt;br /&gt;
&#039;&#039;&#039;Epic&#039;&#039;&#039;: &#039;&#039;&#039;Reflect&#039;&#039;&#039; 400% of damage taken back to the attacker &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkIcon ReloadBoostsFireRate.png|64px|class=dzr_item dzr_item_rare]]&lt;br /&gt;
|&#039;&#039;&#039;Overclocked Core&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Rare&#039;&#039;&#039;: +50% &#039;&#039;&#039;Fire Rate&#039;&#039;&#039; for 3 seconds after &#039;&#039;&#039;Reloading&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkIcon ResilientShield.png|64px|class=dzr_item dzr_item_rare]]&lt;br /&gt;
|&#039;&#039;&#039;Shield Recovery Unit&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Rare&#039;&#039;&#039;: {{Shield}}s recharge faster as you get closer to death &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkIcon RestoreBulletsOnDistanceTraveled.png|64px|class=dzr_item dzr_item_rare]]&lt;br /&gt;
|&#039;&#039;&#039;Brass Boot&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Rare&#039;&#039;&#039;: Restore +2 bullet per 5 meters traveled &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkIcon ScrapAmmo.png|64px|class=dzr_item dzr_item_rare]]&lt;br /&gt;
|&#039;&#039;&#039;Ammo Auto-Factory&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Rare&#039;&#039;&#039;: Picking up {{Scrap}} replenishes ammo &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkIcon ScrapDrop.png|64px|class=dzr_item dzr_item_rare]]&lt;br /&gt;
|&#039;&#039;&#039;Credit Slate&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Rare&#039;&#039;&#039;: +50% {{Scrap}} dropped &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkIcon ShieldBreakDamageImmunity.png|64px|class=dzr_item dzr_item_rare]]&lt;br /&gt;
|&#039;&#039;&#039;Shock Absorber&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Rare&#039;&#039;&#039;: Damage that breaks your {{Shield}}&#039;&#039;&#039;s&#039;&#039;&#039; does not affect your &#039;&#039;&#039;Health&#039;&#039;&#039; (15 second cooldown) &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkIcon SpeedBoostNearEnemies.png|64px|class=dzr_item dzr_item_rare]]&lt;br /&gt;
|&#039;&#039;&#039;Energy Drink&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Rare&#039;&#039;&#039;: +20% &#039;&#039;&#039;Movement Speed&#039;&#039;&#039; for each nearby enemy (max +100%) &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkIcon SwapBoostsFireRate.png|64px|class=dzr_item dzr_item_rare]]&lt;br /&gt;
|&#039;&#039;&#039;Enhanced Holster&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Rare&#039;&#039;&#039;: +30% &#039;&#039;&#039;Fire Rate&#039;&#039;&#039; for 5 seconds after &#039;&#039;&#039;Swapping Weapons&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkIcon GrenadeWeakensEnemies.png|64px|class=dzr_item dzr_item_rare]]&lt;br /&gt;
|&#039;&#039;&#039;Small Antenna&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Rare&#039;&#039;&#039;: &#039;&#039;&#039;Grenades&#039;&#039;&#039; &#039;&#039;&#039;Mark&#039;&#039;&#039; enemies, increasing damage taken by 50% for 5 seconds &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkIcon ElementalDebuffPotency.png|64px|class=dzr_item dzr_item_rare]]&lt;br /&gt;
|&#039;&#039;&#039;Kaleidoscope&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Rare&#039;&#039;&#039;: &#039;&#039;&#039;Elemental Debuffs&#039;&#039;&#039; are 100% more powerful &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkIcon ProcChanceBoostForCloseRange.png|64px|class=dzr_item dzr_item_rare]]&lt;br /&gt;
|&#039;&#039;&#039;Glow Sticks&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Rare&#039;&#039;&#039;: +30% &#039;&#039;&#039;Proc Chance&#039;&#039;&#039; against nearby enemies &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkIcon HipfireReduceSpread.png|64px|class=dzr_item dzr_item_rare]]&lt;br /&gt;
|&#039;&#039;&#039;Rubber Band&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Rare&#039;&#039;&#039;: -40% &#039;&#039;&#039;Spread&#039;&#039;&#039; while &#039;&#039;&#039;Hipfiring&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkIcon DashReload.png|64px|class=dzr_item dzr_item_rare]]&lt;br /&gt;
|&#039;&#039;&#039;Sparkplug&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Rare&#039;&#039;&#039;: Replenish 15% ammo after &#039;&#039;&#039;Dashing&#039;&#039;&#039; (minimum +1) &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkIcon HealthOrbRestoreShield.png|64px|class=dzr_item dzr_item_rare]]&lt;br /&gt;
|&#039;&#039;&#039;Backup Battery&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Rare&#039;&#039;&#039;: &#039;&#039;&#039;Health Orbs&#039;&#039;&#039; restore 20% {{Shield}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkIcon ExtraMaxHealth.png|64px|class=dzr_item dzr_item_rare]]&lt;br /&gt;
|&#039;&#039;&#039;Food Pyramid&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Rare&#039;&#039;&#039;: +20% &#039;&#039;&#039;Maximum&#039;&#039;&#039; {{Health}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkIcon ExtraMaxShield.png|64px|class=dzr_item dzr_item_rare]]&lt;br /&gt;
|&#039;&#039;&#039;Hull Plating&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Rare&#039;&#039;&#039;: +20% &#039;&#039;&#039;{{Shield}}s&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkIcon PreventDamageWhenLowHealth.png|64px|class=dzr_item dzr_item_rare]]&lt;br /&gt;
|&#039;&#039;&#039;Tourniquet&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Rare&#039;&#039;&#039;: &#039;&#039;&#039;Immune&#039;&#039;&#039; to all damage for 2 seconds when dropping below 25% &#039;&#039;&#039;Health&#039;&#039;&#039; (60 second cooldown) &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkIcon DamageBoostWhenKillEnemy.png|64px|class=dzr_item dzr_item_rare]]&lt;br /&gt;
|&#039;&#039;&#039;Pet Leash&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Rare&#039;&#039;&#039;: +15% damage for 3 seconds after killing an enemy &lt;br /&gt;
&#039;&#039;&#039;Epic&#039;&#039;&#039;: &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkIcon WeakpointDamageBoost.png|64px|class=dzr_item dzr_item_rare]]&lt;br /&gt;
|&#039;&#039;&#039;Ballistic Helmet&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Rare&#039;&#039;&#039;: +25% {{Weakpoint}} &#039;&#039;&#039;Damage&#039;&#039;&#039; &lt;br /&gt;
&#039;&#039;&#039;Epic&#039;&#039;&#039;: +50% {{Weakpoint}} &#039;&#039;&#039;Damage&#039;&#039;&#039; &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkIcon FullShieldGiveResistance.png|64px|class=dzr_item dzr_item_rare]]&lt;br /&gt;
|&#039;&#039;&#039;Lava Lamp&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Rare&#039;&#039;&#039;: +30% &#039;&#039;&#039;Damage Resistance&#039;&#039;&#039; to your next hit after 3 seconds of being at full {{Shield}}&#039;&#039;&#039;s&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkIcon WeakpointKillsBoostNextShot.png|64px|class=dzr_item dzr_item_rare]]&lt;br /&gt;
|&#039;&#039;&#039;Space Heater&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Rare&#039;&#039;&#039;: +50% damge to your next shot after killing an enemy with a {{Weakpoint}} shot &lt;br /&gt;
&#039;&#039;&#039;Epic&#039;&#039;&#039;: +100% damage to your next shot after killing an enemy with a {{Weakpoint}} shot&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkIcon WeakpointShotsStaggerEnemy.png|64px|class=dzr_item dzr_item_rare]]&lt;br /&gt;
|&#039;&#039;&#039;Targeting Array&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Rare&#039;&#039;&#039;: +20% &#039;&#039;&#039;Stagger&#039;&#039;&#039; chance on {{Weakpoint}} hits &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkIcon SlowDescentBoostAirborneDamage.png|64px|class=dzr_item dzr_item_rare]]&lt;br /&gt;
|&#039;&#039;&#039;Helium Canister&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Rare&#039;&#039;&#039;: +20% damage while &#039;&#039;&#039;Airborne&#039;&#039;&#039;.   Holding the jump button while &#039;&#039;&#039;Airborne&#039;&#039;&#039; slows your descent &lt;br /&gt;
&#039;&#039;&#039;Epic&#039;&#039;&#039;: +40% damage while &#039;&#039;&#039;Airborne&#039;&#039;&#039;.   Holding the jump button while &#039;&#039;&#039;Airborne&#039;&#039;&#039; slows your descent &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkIcon SwapGrantsSpeedAndDodge.png|64px|class=dzr_item dzr_item_rare]]&lt;br /&gt;
|&#039;&#039;&#039;Leaf Spring&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Rare&#039;&#039;&#039;: +20% &#039;&#039;&#039;Movement Speed&#039;&#039;&#039; and +20% &#039;&#039;&#039;Dodge&#039;&#039;&#039; chance for 2 seconds after &#039;&#039;&#039;Swapping Weapons&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkIcon IncreasedBarrelDamage.png|64px|class=dzr_item dzr_item_rare]]&lt;br /&gt;
|&#039;&#039;&#039;Powder Keg&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Rare&#039;&#039;&#039;: +100% damage with &#039;&#039;&#039;Exploding Barrels&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T_PerkIcon_MeleeKill_ReloadEquipWeapon.png|class=dzr_item dzr_item_rare|64x64px]]&lt;br /&gt;
|&#039;&#039;&#039;Safety Scissors&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Rare&#039;&#039;&#039;: &#039;&#039;&#039;Melee&#039;&#039;&#039; kills &#039;&#039;&#039;Reload&#039;&#039;&#039; your weapon &lt;br /&gt;
|&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Phobos15</name></author>
	</entry>
	<entry>
		<id>https://wiki.tribesdepot.com/index.php?title=Deadzone:_Rogue/Superior_Items&amp;diff=19365</id>
		<title>Deadzone: Rogue/Superior Items</title>
		<link rel="alternate" type="text/html" href="https://wiki.tribesdepot.com/index.php?title=Deadzone:_Rogue/Superior_Items&amp;diff=19365"/>
		<updated>2025-09-10T22:56:10Z</updated>

		<summary type="html">&lt;p&gt;Phobos15: Moving Superior Items table from Items page to Superior Items page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==== Superior Items ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Icon&lt;br /&gt;
!Name&lt;br /&gt;
!Tier 1 Description&lt;br /&gt;
!Additional Tiers&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T SuperPerkIcon AmmoRefundDamageIncrease.png|64px|class=dzr_item dzr_item_rare]]&lt;br /&gt;
|&#039;&#039;&#039;Recycled Plastic&#039;&#039;&#039;&lt;br /&gt;
| +10% chance to &#039;&#039;&#039;Refund&#039;&#039;&#039; damaging shots.  +5% damage per bullet &#039;&#039;&#039;Refunded&#039;&#039;&#039;, resetting upon &#039;&#039;&#039;Reload&#039;&#039;&#039; or &#039;&#039;&#039;Weapon Swap&#039;&#039;&#039; (max 10% damage)&lt;br /&gt;
| +10% max damage per tier, up to 50%&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T SuperPerkIcon ConsecutiveCritDamage.png|64px|class=dzr_item dzr_item_rare]]&lt;br /&gt;
|&#039;&#039;&#039;Rabbit Foot&#039;&#039;&#039;&lt;br /&gt;
|After 2 consecutive &#039;&#039;&#039;Crits&#039;&#039;&#039;, your next shot deals +20% damage&lt;br /&gt;
| +20% damage per tier, up to 100%&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkIcon CritsBoostCritDamage.png|64px|class=dzr_item dzr_item_rare]]&lt;br /&gt;
|&#039;&#039;&#039;Space Whiskey&#039;&#039;&#039;&lt;br /&gt;
| +8% {{Critical Damage}} for 2 seconds after landing a &#039;&#039;&#039;Crit&#039;&#039;&#039;&lt;br /&gt;
| +8% crit damage per tier, up to 40%&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T SuperPerkIcon DamageBoostPerEnemyWithElementalDebuff.png|64px|class=dzr_item dzr_item_rare]]&lt;br /&gt;
|&#039;&#039;&#039;Pop Toaster&#039;&#039;&#039;&lt;br /&gt;
| +2% damage per enemy affected by &#039;&#039;&#039;Elemental Debuff&#039;&#039;&#039; of your equipped weapon (max 50%)&lt;br /&gt;
| +2% damage per tier, up to 50%&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T SuperPerkIcon DamageBoostPerMissingHealth.png|64px|class=dzr_item dzr_item_rare]]&lt;br /&gt;
|&#039;&#039;&#039;Hot Sauce&#039;&#039;&#039;&lt;br /&gt;
| +0.2% damage per missing point of &#039;&#039;&#039;Health&#039;&#039;&#039;&lt;br /&gt;
| +0.2% damage per tier, up to 1%&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkIcon DelayedShotBonus.png|64px|class=dzr_item dzr_item_rare]]&lt;br /&gt;
|&#039;&#039;&#039;Inhaler&#039;&#039;&#039;&lt;br /&gt;
| +20% damage while &#039;&#039;&#039;Aiming&#039;&#039;&#039; if you have not fired for 1 second&lt;br /&gt;
| +20% damage per tier, up to 100%&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T SuperPerkIcon ExcessCritChanceDamage.png|64px|class=dzr_item dzr_item_rare]]&lt;br /&gt;
|&#039;&#039;&#039;Tip Jar&#039;&#039;&#039;&lt;br /&gt;
|Excess {{Critical Hit Chance}} above 100% boosts {{Critical Damage}} by the overflow (max 10%)&lt;br /&gt;
| +10% crit damage per tier, up to 50%&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T SuperPerkIcon ExitStealthBonuses.png|64px|class=dzr_item dzr_item_rare]]&lt;br /&gt;
|&#039;&#039;&#039;Phase Booster&#039;&#039;&#039;&lt;br /&gt;
| +30% damage and &#039;&#039;&#039;Movement Speed&#039;&#039;&#039; for 1 second after exiting &#039;&#039;&#039;Stealth&#039;&#039;&#039;&lt;br /&gt;
|1 second duration per tier, up to 5 seconds&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T SuperPerkIcon Nitroglycerin-Powder.png|64px|class=dzr_item dzr_item_rare]]&lt;br /&gt;
|&#039;&#039;&#039;Nitroglycerin Powder&#039;&#039;&#039;&lt;br /&gt;
| +0.4% damage for 2 seconds after &#039;&#039;&#039;Reloading&#039;&#039;&#039; for each bullet that was &#039;&#039;&#039;Reloaded&#039;&#039;&#039; (max 100%)&lt;br /&gt;
| +0.4% damage per tier, up to 2%&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T SuperPerkIcon FreeShotsAfterKill.png|64px|class=dzr_item dzr_item_rare]]&lt;br /&gt;
|&#039;&#039;&#039;Ammo Surplus&#039;&#039;&#039;&lt;br /&gt;
|1 second of no ammo consumption after killing an enemy&lt;br /&gt;
|1 second duration per tier, up to 3 seconds&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T SuperPerkIcon GetAmmoWhenApplyingElementalEffect.png|64px|class=dzr_item dzr_item_rare]]&lt;br /&gt;
|&#039;&#039;&#039;Liquid Oxidizer&#039;&#039;&#039;&lt;br /&gt;
|10% chance to replenish 20% ammo when you &#039;&#039;&#039;Proc&#039;&#039;&#039; an &#039;&#039;&#039;Element&#039;&#039;&#039; (minimum +1)&lt;br /&gt;
| +10% chance per tier, up to 50%&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T SuperPerkIcon GrenadeDamageToHealthyEnemies.png|64px|class=dzr_item dzr_item_rare]]&lt;br /&gt;
|&#039;&#039;&#039;Impact Fuze&#039;&#039;&#039;&lt;br /&gt;
| +15% &#039;&#039;&#039;Grenade Damage&#039;&#039;&#039; to enemies above 70% Health&lt;br /&gt;
| +5% grenade damage per tier, up to 35%&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T SuperPerkIcon GrenadeDoubleDamage.png|64px|class=dzr_item dzr_item_rare]]&lt;br /&gt;
|&#039;&#039;&#039;Bolas&#039;&#039;&#039;&lt;br /&gt;
| +10% chance to do +100% &#039;&#039;&#039;Grenade Damage&#039;&#039;&#039;&lt;br /&gt;
| +5% chance per tier, up to 30%&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T SuperPerkIcon GrenadeProcWeapons.png|64px|class=dzr_item dzr_item_rare]]&lt;br /&gt;
|&#039;&#039;&#039;Oil Diffuser&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Grenades&#039;&#039;&#039; &#039;&#039;&#039;Proc&#039;&#039;&#039; the &#039;&#039;&#039;Element&#039;&#039;&#039; of your &#039;&#039;&#039;Primary&#039;&#039;&#039;, &#039;&#039;&#039;Secondary&#039;&#039;&#039;, and &#039;&#039;&#039;Melee Weapons&#039;&#039;&#039; at 15% of their &#039;&#039;&#039;Proc Rate&#039;&#039;&#039;&lt;br /&gt;
| +5% proc rate chance per tier, up to 35%&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkIcon GrenadeSecondExplosion.png|64px|class=dzr_item dzr_item_rare]]&lt;br /&gt;
|&#039;&#039;&#039;Cherry Bomb&#039;&#039;&#039;&lt;br /&gt;
|7% chance for your &#039;&#039;&#039;Grenade&#039;&#039;&#039; to explode twice&lt;br /&gt;
| +7% proc rate chance per tier, up to 35%&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T SuperPerkIcon HealthBasedDamage.png|64px|class=dzr_item dzr_item_rare]]&lt;br /&gt;
|&#039;&#039;&#039;Steroid Tablets&#039;&#039;&#039;&lt;br /&gt;
| +0.1% damage for each percent of your current &#039;&#039;&#039;Health&#039;&#039;&#039; you have&lt;br /&gt;
| +0.1% damage per tier, up to 0.5%&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T SuperPerkIcon HealthOrbGrantsImmunity.png|64px|class=dzr_item dzr_item_rare]]&lt;br /&gt;
|&#039;&#039;&#039;Artificial Heart&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Immune&#039;&#039;&#039; to all damage for 1 second after consuming a &#039;&#039;&#039;Health Orb&#039;&#039;&#039;&lt;br /&gt;
|1 second duration per tier, up to 3 seconds&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T SuperPerkIcon KillRestoresBullet NotKillBoostsDamage.png|64px|class=dzr_item dzr_item_rare]]&lt;br /&gt;
|&#039;&#039;&#039;Zen Garden&#039;&#039;&#039;&lt;br /&gt;
|Kills &#039;&#039;&#039;Refund&#039;&#039;&#039; 1 bullet.  Non-lethal shots grant +10% damage to your next shot.&lt;br /&gt;
| +10% damage per tier, up to 50%&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T SuperPerkIcon KillsGrantBarrier.png|64px|class=dzr_item dzr_item_rare]]&lt;br /&gt;
|&#039;&#039;&#039;Handheld Vacuum&#039;&#039;&#039;&lt;br /&gt;
|Kills grand a &#039;&#039;&#039;Barrier&#039;&#039;&#039; worth 2% of your {{Shield}}&#039;&#039;&#039;s&#039;&#039;&#039;.  &#039;&#039;&#039;Barrier&#039;&#039;&#039; decays by 4 points per second&lt;br /&gt;
| +2% barrier per tier, up to 10%&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T SuperPerkIcon KillsGrantDamage.png|64px|class=dzr_item dzr_item_rare]]&lt;br /&gt;
|&#039;&#039;&#039;Blood Vial&#039;&#039;&#039;&lt;br /&gt;
| +0.1% damage for each enemy killed.  Bonus resets upon death&lt;br /&gt;
| +0.1% damage per tier, up to 0.5%&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T SuperPerkIcon KillstreakGrantsSmartBullets.png|64px|class=dzr_item dzr_item_rare]]&lt;br /&gt;
|&#039;&#039;&#039;Preserved Brainstem&#039;&#039;&#039;&lt;br /&gt;
|Killing 4 enemies in 3 seconds activates &#039;&#039;&#039;Smart Bullets&#039;&#039;&#039; for 1 seconds (4 second cooldown)&lt;br /&gt;
| +0.5 second duration per tier, up to 3 seconds&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkIcon MarkNearbyEnemiesOnKill.png|64px|class=dzr_item dzr_item_rare]]&lt;br /&gt;
|&#039;&#039;&#039;Laser Pointer&#039;&#039;&#039;&lt;br /&gt;
|5% chance to &#039;&#039;&#039;Mark&#039;&#039;&#039; enemies within 10 meters of a slain target, increasing damage taken by 50% for 5 seconds&lt;br /&gt;
| +5% chance per tier, up to 25%&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkIcon ElementPrimaryToMelee.png|64px|class=dzr_item dzr_item_rare]]&lt;br /&gt;
|&#039;&#039;&#039;Automatic Gunblade&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Melee Weapons&#039;&#039;&#039; &#039;&#039;&#039;Proc&#039;&#039;&#039; your &#039;&#039;&#039;Primary Weapon&#039;s&#039;&#039;&#039; &#039;&#039;&#039;Element&#039;&#039;&#039; at 20% of their own &#039;&#039;&#039;Proc Rate&#039;&#039;&#039;&lt;br /&gt;
| +20% proc rate chance per tier, up to 100%&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkIcon ElementSecondaryToMelee.png|64px|class=dzr_item dzr_item_rare]]&lt;br /&gt;
|&#039;&#039;&#039;Gunblade&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Melee Weapons&#039;&#039;&#039; &#039;&#039;&#039;Proc&#039;&#039;&#039; your &#039;&#039;&#039;Secondary Weapon&#039;s&#039;&#039;&#039; &#039;&#039;&#039;Element&#039;&#039;&#039; at 20% of their own &#039;&#039;&#039;Proc Rate&#039;&#039;&#039;&lt;br /&gt;
| +20% proc rate chance per tier, up to 100%&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T SuperPerkIcon MissedShotAmmoRefund.png|64px|class=dzr_item dzr_item_rare]]&lt;br /&gt;
|&#039;&#039;&#039;Boomerang&#039;&#039;&#039;&lt;br /&gt;
|20% chance for missed shots to consume no ammo&lt;br /&gt;
| +20% chance per tier, up to 100%&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T SuperPerkIcon MissingBulletsIncreaseDamage.png|64px|class=dzr_item dzr_item_rare]]&lt;br /&gt;
|&#039;&#039;&#039;Alien&#039;s Hand&#039;&#039;&#039;&lt;br /&gt;
| +1% damage for each bullet missing from your magazine (max 50%)&lt;br /&gt;
| +1% damage per tier, up to 5%&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T SuperPerkIcon OverhealingRestoresShields.png|64px|class=dzr_item dzr_item_rare]]&lt;br /&gt;
|&#039;&#039;&#039;Super Sample&#039;&#039;&#039;&lt;br /&gt;
|20% healing is applied to your {{Shield}}&#039;&#039;&#039;s&#039;&#039;&#039; while at full &#039;&#039;&#039;Health&#039;&#039;&#039;&lt;br /&gt;
| +20% healing per tier, up to 100%&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkIcon PlasmaOrbGenerator.png|64px|class=dzr_item dzr_item_rare]]&lt;br /&gt;
|&#039;&#039;&#039;Heat Coil&#039;&#039;&#039;&lt;br /&gt;
| +20% &#039;&#039;&#039;Damage Resistance&#039;&#039;&#039; to your next hit taken (30 second cooldown)&lt;br /&gt;
| +20% damage resistance per tier, up to 100%&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkIcon ElementMeleeToPrimary.png|64px|class=dzr_item dzr_item_rare]]&lt;br /&gt;
|&#039;&#039;&#039;Large Bayonet&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Primary Weapons&#039;&#039;&#039; &#039;&#039;&#039;Proc&#039;&#039;&#039; your &#039;&#039;&#039;Melee Weapon&#039;s&#039;&#039;&#039; &#039;&#039;&#039;Element&#039;&#039;&#039; at 20% of their own &#039;&#039;&#039;Proc Rate&#039;&#039;&#039;&lt;br /&gt;
| +20% proc rate chance per tier, up to 100%&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkIcon ElementSecondaryToPrimary.png|64px|class=dzr_item dzr_item_rare]]&lt;br /&gt;
|&#039;&#039;&#039;Pistol Charm&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Primary Weapons&#039;&#039;&#039; &#039;&#039;&#039;Proc&#039;&#039;&#039; your &#039;&#039;&#039;Secondary Weapon&#039;s&#039;&#039;&#039; &#039;&#039;&#039;Element&#039;&#039;&#039; at 20% of their own &#039;&#039;&#039;Proc Rate&#039;&#039;&#039;&lt;br /&gt;
| +20% proc rate chance per tier, up to 100%&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkIcon ElementMeleeToSecondary.png|64px|class=dzr_item dzr_item_rare]]&lt;br /&gt;
|&#039;&#039;&#039;Compact Bayonet&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Secondary Weapons&#039;&#039;&#039; &#039;&#039;&#039;Proc&#039;&#039;&#039; your &#039;&#039;&#039;Melee Weapon&#039;s&#039;&#039;&#039; &#039;&#039;&#039;Element&#039;&#039;&#039; at 20% of their own &#039;&#039;&#039;Proc Rate&#039;&#039;&#039;&lt;br /&gt;
| +20% proc rate chance per tier, up to 100%&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkIcon ElementPrimaryToSecondary.png|64px|class=dzr_item dzr_item_rare]]&lt;br /&gt;
|&#039;&#039;&#039;Rifle Charm&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Secondary Weapons&#039;&#039;&#039; &#039;&#039;&#039;Proc&#039;&#039;&#039; your &#039;&#039;&#039;Primary Weapon&#039;s&#039;&#039;&#039; &#039;&#039;&#039;Element&#039;&#039;&#039; at 20% of their own &#039;&#039;&#039;Proc Rate&#039;&#039;&#039;&lt;br /&gt;
| +20% proc rate chance per tier, up to 100%&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T SuperPerkIcon ShieldBoostsGrenadeDamage.png|64px|class=dzr_item dzr_item_rare]]&lt;br /&gt;
|&#039;&#039;&#039;Energy Diverter&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Grenade&#039;&#039;&#039; consumers 25% &#039;&#039;&#039;{{Shield}}s&#039;&#039;&#039; and deals +1.0% damage per 2 &#039;&#039;&#039;{{Shield}}s&#039;&#039;&#039; consumed&lt;br /&gt;
| +0.5% damage per tier, up to 3.0%&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkIcon SmartRocket.png|64px|class=dzr_item dzr_item_rare]]&lt;br /&gt;
|&#039;&#039;&#039;Model Rocket&#039;&#039;&#039;&lt;br /&gt;
|Your weapons fire a &#039;&#039;&#039;Smart Rocket&#039;&#039;&#039; every 18 seconds. &#039;&#039;&#039;Smart Rockets&#039;&#039;&#039; inherit the qualities of your &#039;&#039;&#039;Grenade&#039;&#039;&#039;&lt;br /&gt;
|3 second reduction tier, down to every 6 seconds&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T SuperPerkIcon ProcTriggersAdditionalDamage.png|64px|class=dzr_item dzr_item_rare]]&lt;br /&gt;
|&#039;&#039;&#039;Mark of the Prophecy&#039;&#039;&#039;&lt;br /&gt;
|Triggering a &#039;&#039;&#039;Proc&#039;&#039;&#039; grants +20% damage to your next &#039;&#039;&#039;Proc&#039;&#039;&#039; within 3 seconds&lt;br /&gt;
| +20% damage per tier, up to +100%&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T SuperPerkIcon ConsecutiveWeakpoints.png|64px|class=dzr_item dzr_item_rare]]&lt;br /&gt;
|&#039;&#039;&#039;Dunce Cap&#039;&#039;&#039;&lt;br /&gt;
|2% damage per consecutive {{Weakpoint}} hit. (max 50%). Resets on non-{{Weakpoint}} hits.&lt;br /&gt;
| +2% damage per tier, up to 10%&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T SuperPerkIcon IncreasedFirstWeakpointDamage.png|64px|class=dzr_item dzr_item_rare]]&lt;br /&gt;
|&#039;&#039;&#039;Lobotomy Kit&#039;&#039;&#039;&lt;br /&gt;
|Your first {{Weakpoint}} hit per enemy deals +15% damage.&lt;br /&gt;
| +15% damage per tier, up to +75%&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T SuperPerkIcon IncreasedProcChanceAndDamage.png|64px|class=dzr_item dzr_item_rare]]&lt;br /&gt;
|&#039;&#039;&#039;Juice Box&#039;&#039;&#039;&lt;br /&gt;
|20% &#039;&#039;&#039;Proc Chance&#039;&#039;&#039; against targets below 50% Health. +1% &#039;&#039;&#039;Proc Damage&#039;&#039;&#039;.&lt;br /&gt;
| +1% proc rate chance per tier, up to +5%&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T SuperPerkIcon IncreasedWeakpointCritDamage.png|64px|class=dzr_item dzr_item_rare]]&lt;br /&gt;
|&#039;&#039;&#039;Action Figure&#039;&#039;&#039;&lt;br /&gt;
| +10% {{Critical Damage}} on {{Weakpoint}}&#039;&#039;&#039;s&#039;&#039;&#039;&lt;br /&gt;
| +10% crit damage per tier, up to +50%&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T SuperPerkIcon DebuffConfettiExplosion.png|64px|class=dzr_item dzr_item_rare]]&lt;br /&gt;
|&#039;&#039;&#039;Laughing Gas&#039;&#039;&#039;&lt;br /&gt;
|Enemies with an &#039;&#039;&#039;Elemental Debuff&#039;&#039;&#039; have a 15% chance to explode on death, &#039;&#039;&#039;Staggering&#039;&#039;&#039; other enemies within 8 meters&lt;br /&gt;
| +5% rate chance per tier, up to 35%&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Phobos15</name></author>
	</entry>
	<entry>
		<id>https://wiki.tribesdepot.com/index.php?title=Deadzone:_Rogue/Superior_Items&amp;diff=19364</id>
		<title>Deadzone: Rogue/Superior Items</title>
		<link rel="alternate" type="text/html" href="https://wiki.tribesdepot.com/index.php?title=Deadzone:_Rogue/Superior_Items&amp;diff=19364"/>
		<updated>2025-09-10T22:55:11Z</updated>

		<summary type="html">&lt;p&gt;Phobos15: Creating page (about to edit it)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;asda&lt;/div&gt;</summary>
		<author><name>Phobos15</name></author>
	</entry>
	<entry>
		<id>https://wiki.tribesdepot.com/index.php?title=Deadzone:_Rogue/Synergies&amp;diff=19363</id>
		<title>Deadzone: Rogue/Synergies</title>
		<link rel="alternate" type="text/html" href="https://wiki.tribesdepot.com/index.php?title=Deadzone:_Rogue/Synergies&amp;diff=19363"/>
		<updated>2025-09-10T22:50:01Z</updated>

		<summary type="html">&lt;p&gt;Phobos15: finished adding images to synergies&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Synergies are unlocked in any Zone 3 mission. They are powerful boosts that persist until the end of the run. They are build from a combination of specific items/augments/perks/superior items. &lt;br /&gt;
&lt;br /&gt;
They are split into 3 categories: Augment Synergies, Perk Synergies, Bonus Synergies.&lt;br /&gt;
&lt;br /&gt;
== Augment Synergies ==&lt;br /&gt;
Augment Synergies require 1 Augment, 3 Items and 1 Superior Item.&lt;br /&gt;
&lt;br /&gt;
=== 1. Bleed Glitch ===&lt;br /&gt;
[[File:Bleed Glitch.png]]&lt;br /&gt;
&lt;br /&gt;
=== 2. Cascade Field ===&lt;br /&gt;
[[File:Cascade Field.png]]&lt;br /&gt;
&lt;br /&gt;
=== 3. Conduction Arc ===&lt;br /&gt;
[[File:Conduction Arc.png]]&lt;br /&gt;
&lt;br /&gt;
=== 4. Core Splitter ===&lt;br /&gt;
[[File:Core Splitter.png]]&lt;br /&gt;
&lt;br /&gt;
=== 5. Circuit Disruption ===&lt;br /&gt;
[[File:Circuit Disruption.png]]&lt;br /&gt;
&lt;br /&gt;
=== 6. Crimson Drive ===&lt;br /&gt;
[[File:Crimson Drive.png]]&lt;br /&gt;
&lt;br /&gt;
=== 7. Crystalline Concentration ===&lt;br /&gt;
[[File:Crystalline Concentration.png]]&lt;br /&gt;
&lt;br /&gt;
=== 8. Deadman&#039;s Frenzy ===&lt;br /&gt;
[[File:Deadman&#039;s Frenzy.png]]&lt;br /&gt;
&lt;br /&gt;
=== 9. Fracture Chain ===&lt;br /&gt;
[[File:Fracture Chain.png]]&lt;br /&gt;
&lt;br /&gt;
=== 10. Hollowpoint Rebound ===&lt;br /&gt;
[[File:Hollowpoint Rebound.png]]&lt;br /&gt;
&lt;br /&gt;
=== 11. Logic Override ===&lt;br /&gt;
[[File:Logic Override.png]]&lt;br /&gt;
&lt;br /&gt;
=== 12. Prism Mag ===&lt;br /&gt;
[[File:Prism Mag.png]]&lt;br /&gt;
&lt;br /&gt;
=== 13. Remote Execution ===&lt;br /&gt;
[[File:Remote Execution2.png]]&lt;br /&gt;
&lt;br /&gt;
=== 14. Scopebreaker Halo ===&lt;br /&gt;
[[File:Scopebreaker Halo.png]]&lt;br /&gt;
&lt;br /&gt;
=== 15. Thermal Lock ===&lt;br /&gt;
[[File:Thermal Lock.png]]&lt;br /&gt;
&lt;br /&gt;
== Perk Synergies ==&lt;br /&gt;
Perk Synergies require 1 Perk, 2 Items and 1 Superior Item.&lt;br /&gt;
&lt;br /&gt;
=== 1. Blade Specter ===&lt;br /&gt;
[[File:Blade Specter2.png]]&lt;br /&gt;
&lt;br /&gt;
=== 2. Chains of Darkness ===&lt;br /&gt;
[[File:Chains of Darkness.png]]&lt;br /&gt;
&lt;br /&gt;
=== 3. Consecutive Striker ===&lt;br /&gt;
[[File:Consecutive Striker.png]]&lt;br /&gt;
&lt;br /&gt;
=== 4. Dome Shield ===&lt;br /&gt;
[[File:Dome Shield.png]]&lt;br /&gt;
&lt;br /&gt;
=== 5. Dynamicism ===&lt;br /&gt;
[[File:Dynamicism.png]]&lt;br /&gt;
&lt;br /&gt;
=== 6. Elemental Ascendant ===&lt;br /&gt;
[[File:Elemental Ascendant.png]]&lt;br /&gt;
&lt;br /&gt;
=== 7. Engineer ===&lt;br /&gt;
[[File:Engineer.png]]&lt;br /&gt;
&lt;br /&gt;
=== 8. Fireworks ===&lt;br /&gt;
[[File:Fireworks.png]]&lt;br /&gt;
&lt;br /&gt;
=== 9. Ice Barrier ===&lt;br /&gt;
[[File:Ice Barrier.png]]&lt;br /&gt;
&lt;br /&gt;
=== 10. Lightning Caller ===&lt;br /&gt;
[[File:Lightning Caller.png]]&lt;br /&gt;
&lt;br /&gt;
=== 11. Psionic Whips ===&lt;br /&gt;
[[File:Psionic Whips.png]]&lt;br /&gt;
&lt;br /&gt;
=== 12. Reactive Defense ===&lt;br /&gt;
[[File:Reactive Defense.png]]&lt;br /&gt;
&lt;br /&gt;
=== 13. Regeneration ===&lt;br /&gt;
[[File:Regeneration.png]]&lt;br /&gt;
&lt;br /&gt;
=== 14. Ring of Fire ===&lt;br /&gt;
[[File:Ring of Fire.png]]&lt;br /&gt;
&lt;br /&gt;
=== 15. Switch Hitter ===&lt;br /&gt;
[[File:Switch Hitter.png]]&lt;br /&gt;
&lt;br /&gt;
=== 16. Volatile Plasma ===&lt;br /&gt;
[[File:Volatile Plasma.png]]&lt;br /&gt;
&lt;br /&gt;
== Bonus Synergies ==&lt;br /&gt;
Bonus Synergies require 2 Items and 1 Superior Item.&lt;br /&gt;
&lt;br /&gt;
=== 1. Barrel Chested ===&lt;br /&gt;
[[File:Barrel Chested.png]]&lt;br /&gt;
&lt;br /&gt;
=== 2. Color Coordinator ===&lt;br /&gt;
[[File:Color Coordinator.png]]&lt;br /&gt;
&lt;br /&gt;
=== 3. Elemental Power ===&lt;br /&gt;
[[File:Elemental Power.png]]&lt;br /&gt;
&lt;br /&gt;
=== 4. Fast Mover ===&lt;br /&gt;
[[File:Fast Mover.png]]&lt;br /&gt;
&lt;br /&gt;
=== 5. Handyman ===&lt;br /&gt;
[[File:Handyman.png]]&lt;br /&gt;
&lt;br /&gt;
=== 6. Jackpot ===&lt;br /&gt;
[[File:Jackpot.png]]&lt;br /&gt;
&lt;br /&gt;
=== 7. Party Time ===&lt;br /&gt;
[[File:Party Time.png]]&lt;br /&gt;
&lt;br /&gt;
=== 8. Rail Gunner ===&lt;br /&gt;
[[File:Rail Gunner.png]]&lt;br /&gt;
&lt;br /&gt;
=== 9. Soldier&#039;s Grit ===&lt;br /&gt;
[[File:Soldier&#039;s Grit.png]]&lt;br /&gt;
&lt;br /&gt;
=== 10. Specialist ===&lt;br /&gt;
[[File:Specialist2.png]]&lt;br /&gt;
&lt;br /&gt;
=== 11. Spiny Membrane ===&lt;br /&gt;
[[File:Spiny Membrane.png]]&lt;br /&gt;
&lt;br /&gt;
=== 12. Warlord ===&lt;br /&gt;
[[File:Warlord.png]]&lt;/div&gt;</summary>
		<author><name>Phobos15</name></author>
	</entry>
	<entry>
		<id>https://wiki.tribesdepot.com/index.php?title=File:Warlord.png&amp;diff=19362</id>
		<title>File:Warlord.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.tribesdepot.com/index.php?title=File:Warlord.png&amp;diff=19362"/>
		<updated>2025-09-10T22:45:25Z</updated>

		<summary type="html">&lt;p&gt;Phobos15: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Warlord&lt;/div&gt;</summary>
		<author><name>Phobos15</name></author>
	</entry>
	<entry>
		<id>https://wiki.tribesdepot.com/index.php?title=File:Spiny_Membrane.png&amp;diff=19361</id>
		<title>File:Spiny Membrane.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.tribesdepot.com/index.php?title=File:Spiny_Membrane.png&amp;diff=19361"/>
		<updated>2025-09-10T22:44:54Z</updated>

		<summary type="html">&lt;p&gt;Phobos15: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Spiny Membrane&lt;/div&gt;</summary>
		<author><name>Phobos15</name></author>
	</entry>
	<entry>
		<id>https://wiki.tribesdepot.com/index.php?title=File:Specialist2.png&amp;diff=19360</id>
		<title>File:Specialist2.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.tribesdepot.com/index.php?title=File:Specialist2.png&amp;diff=19360"/>
		<updated>2025-09-10T22:44:24Z</updated>

		<summary type="html">&lt;p&gt;Phobos15: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Specialist&lt;/div&gt;</summary>
		<author><name>Phobos15</name></author>
	</entry>
	<entry>
		<id>https://wiki.tribesdepot.com/index.php?title=File:Soldier%27s_Grit.png&amp;diff=19359</id>
		<title>File:Soldier&#039;s Grit.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.tribesdepot.com/index.php?title=File:Soldier%27s_Grit.png&amp;diff=19359"/>
		<updated>2025-09-10T22:43:44Z</updated>

		<summary type="html">&lt;p&gt;Phobos15: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Soldier&#039;s Grit&lt;/div&gt;</summary>
		<author><name>Phobos15</name></author>
	</entry>
	<entry>
		<id>https://wiki.tribesdepot.com/index.php?title=File:Rail_Gunner.png&amp;diff=19358</id>
		<title>File:Rail Gunner.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.tribesdepot.com/index.php?title=File:Rail_Gunner.png&amp;diff=19358"/>
		<updated>2025-09-10T22:43:04Z</updated>

		<summary type="html">&lt;p&gt;Phobos15: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Rail Gunner&lt;/div&gt;</summary>
		<author><name>Phobos15</name></author>
	</entry>
	<entry>
		<id>https://wiki.tribesdepot.com/index.php?title=File:Party_Time.png&amp;diff=19357</id>
		<title>File:Party Time.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.tribesdepot.com/index.php?title=File:Party_Time.png&amp;diff=19357"/>
		<updated>2025-09-10T22:42:42Z</updated>

		<summary type="html">&lt;p&gt;Phobos15: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Party Time&lt;/div&gt;</summary>
		<author><name>Phobos15</name></author>
	</entry>
	<entry>
		<id>https://wiki.tribesdepot.com/index.php?title=File:Handyman.png&amp;diff=19356</id>
		<title>File:Handyman.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.tribesdepot.com/index.php?title=File:Handyman.png&amp;diff=19356"/>
		<updated>2025-09-10T22:42:12Z</updated>

		<summary type="html">&lt;p&gt;Phobos15: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Handyman&lt;/div&gt;</summary>
		<author><name>Phobos15</name></author>
	</entry>
	<entry>
		<id>https://wiki.tribesdepot.com/index.php?title=File:Jackpot.png&amp;diff=19355</id>
		<title>File:Jackpot.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.tribesdepot.com/index.php?title=File:Jackpot.png&amp;diff=19355"/>
		<updated>2025-09-10T22:41:47Z</updated>

		<summary type="html">&lt;p&gt;Phobos15: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Jackpot&lt;/div&gt;</summary>
		<author><name>Phobos15</name></author>
	</entry>
	<entry>
		<id>https://wiki.tribesdepot.com/index.php?title=File:Fast_Mover.png&amp;diff=19354</id>
		<title>File:Fast Mover.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.tribesdepot.com/index.php?title=File:Fast_Mover.png&amp;diff=19354"/>
		<updated>2025-09-10T22:40:59Z</updated>

		<summary type="html">&lt;p&gt;Phobos15: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Fast Mover&lt;/div&gt;</summary>
		<author><name>Phobos15</name></author>
	</entry>
	<entry>
		<id>https://wiki.tribesdepot.com/index.php?title=File:Elemental_Power.png&amp;diff=19353</id>
		<title>File:Elemental Power.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.tribesdepot.com/index.php?title=File:Elemental_Power.png&amp;diff=19353"/>
		<updated>2025-09-10T22:40:29Z</updated>

		<summary type="html">&lt;p&gt;Phobos15: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Elemental Power&lt;/div&gt;</summary>
		<author><name>Phobos15</name></author>
	</entry>
	<entry>
		<id>https://wiki.tribesdepot.com/index.php?title=File:Color_Coordinator.png&amp;diff=19352</id>
		<title>File:Color Coordinator.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.tribesdepot.com/index.php?title=File:Color_Coordinator.png&amp;diff=19352"/>
		<updated>2025-09-10T22:40:00Z</updated>

		<summary type="html">&lt;p&gt;Phobos15: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Color Coordinator&lt;/div&gt;</summary>
		<author><name>Phobos15</name></author>
	</entry>
	<entry>
		<id>https://wiki.tribesdepot.com/index.php?title=Deadzone:_Rogue/Synergies&amp;diff=19350</id>
		<title>Deadzone: Rogue/Synergies</title>
		<link rel="alternate" type="text/html" href="https://wiki.tribesdepot.com/index.php?title=Deadzone:_Rogue/Synergies&amp;diff=19350"/>
		<updated>2025-09-10T22:14:29Z</updated>

		<summary type="html">&lt;p&gt;Phobos15: adding more images&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Synergies are unlocked in any Zone 3 mission. They are powerful boosts that persist until the end of the run. They are build from a combination of specific items/augments/perks/superior items. &lt;br /&gt;
&lt;br /&gt;
They are split into 3 categories: Augment Synergies, Perk Synergies, Bonus Synergies.&lt;br /&gt;
&lt;br /&gt;
== Augment Synergies ==&lt;br /&gt;
Augment Synergies require 1 Augment, 3 Items and 1 Superior Item.&lt;br /&gt;
&lt;br /&gt;
=== 1. Bleed Glitch ===&lt;br /&gt;
[[File:Bleed Glitch.png|frameless]]&lt;br /&gt;
&lt;br /&gt;
=== 2. Cascade Field ===&lt;br /&gt;
[[File:Cascade Field.png|frameless]]&lt;br /&gt;
&lt;br /&gt;
=== 3. Conduction Arc ===&lt;br /&gt;
[[File:Conduction Arc.png|frameless]]&lt;br /&gt;
&lt;br /&gt;
=== 4. Core Splitter ===&lt;br /&gt;
[[File:Core Splitter.png|frameless]]&lt;br /&gt;
&lt;br /&gt;
=== 5. Circuit Disruption ===&lt;br /&gt;
[[File:Circuit Disruption.png|frameless]]&lt;br /&gt;
&lt;br /&gt;
=== 6. Crimson Drive ===&lt;br /&gt;
[[File:Crimson Drive.png|frameless]]&lt;br /&gt;
&lt;br /&gt;
=== 7. Crystalline Concentration ===&lt;br /&gt;
[[File:Crystalline Concentration.png|frameless]]&lt;br /&gt;
&lt;br /&gt;
=== 8. Deadman&#039;s Frenzy ===&lt;br /&gt;
[[File:Deadman&#039;s Frenzy.png|frameless]]&lt;br /&gt;
&lt;br /&gt;
=== 9. Fracture Chain ===&lt;br /&gt;
[[File:Fracture Chain.png|frameless]]&lt;br /&gt;
&lt;br /&gt;
=== 10. Hollowpoint Rebound ===&lt;br /&gt;
[[File:Hollowpoint Rebound.png|frameless]]&lt;br /&gt;
&lt;br /&gt;
=== 11. Logic Override ===&lt;br /&gt;
[[File:Logic Override.png|frameless]]&lt;br /&gt;
&lt;br /&gt;
=== 12. Prism Mag ===&lt;br /&gt;
[[File:Prism Mag.png|frameless]]&lt;br /&gt;
&lt;br /&gt;
=== 13. Remote Execution ===&lt;br /&gt;
[[File:Remote Execution2.png|frameless]]&lt;br /&gt;
&lt;br /&gt;
=== 14. Scopebreaker Halo ===&lt;br /&gt;
[[File:Scopebreaker Halo.png|frameless]]&lt;br /&gt;
&lt;br /&gt;
=== 15. Thermal Lock ===&lt;br /&gt;
[[File:Thermal Lock.png|frameless]]&lt;br /&gt;
&lt;br /&gt;
== Perk Synergies ==&lt;br /&gt;
Perk Synergies require 1 Perk, 2 Items and 1 Superior Item.&lt;br /&gt;
&lt;br /&gt;
=== 1. Blade Specter ===&lt;br /&gt;
[[File:Blade Specter2.png|frameless]]&lt;br /&gt;
&lt;br /&gt;
=== 2. Chains of Darkness ===&lt;br /&gt;
[[File:Chains of Darkness.png|frameless]]&lt;br /&gt;
&lt;br /&gt;
=== 3. Consecutive Striker ===&lt;br /&gt;
[[File:Consecutive Striker.png|frameless]]&lt;br /&gt;
&lt;br /&gt;
=== 4. Dome Shield ===&lt;br /&gt;
[[File:Dome Shield.png|frameless]]&lt;br /&gt;
&lt;br /&gt;
=== 5. Dynamicism ===&lt;br /&gt;
[[File:Dynamicism.png|frameless]]&lt;br /&gt;
&lt;br /&gt;
=== 6. Elemental Ascendant ===&lt;br /&gt;
[[File:Elemental Ascendant.png|frameless]]&lt;br /&gt;
&lt;br /&gt;
=== 7. Engineer ===&lt;br /&gt;
[[File:Engineer.png|frameless]]&lt;br /&gt;
&lt;br /&gt;
=== 8. Fireworks ===&lt;br /&gt;
[[File:Fireworks.png|frameless]]&lt;br /&gt;
&lt;br /&gt;
=== 9. Ice Barrier ===&lt;br /&gt;
[[File:Ice Barrier.png|frameless]]&lt;br /&gt;
&lt;br /&gt;
=== 10. Lightning Caller ===&lt;br /&gt;
[[File:Lightning Caller.png|frameless]]&lt;br /&gt;
&lt;br /&gt;
=== 11. Psionic Whips ===&lt;br /&gt;
[[File:Psionic Whips.png|frameless]]&lt;br /&gt;
&lt;br /&gt;
=== 12. Reactive Defense ===&lt;br /&gt;
[[File:Reactive Defense.png|frameless]]&lt;br /&gt;
&lt;br /&gt;
=== 13. Regeneration ===&lt;br /&gt;
[[File:Regeneration.png|frameless]]&lt;br /&gt;
&lt;br /&gt;
=== 14. Ring of Fire ===&lt;br /&gt;
[[File:Ring of Fire.png|frameless]]&lt;br /&gt;
&lt;br /&gt;
=== 15. Switch Hitter ===&lt;br /&gt;
[[File:Switch Hitter.png|frameless]]&lt;br /&gt;
&lt;br /&gt;
=== 16. Volatile Plasma ===&lt;br /&gt;
[[File:Volatile Plasma.png|frameless]]&lt;br /&gt;
&lt;br /&gt;
== Bonus Synergies ==&lt;br /&gt;
Bonus Synergies require 2 Items and 1 Superior Item.&lt;br /&gt;
&lt;br /&gt;
=== 1. Barrel Chested ===&lt;br /&gt;
[[File:Barrel Chested.png|frameless]]&lt;br /&gt;
&lt;br /&gt;
=== 2. Color Coordinator ===&lt;br /&gt;
&lt;br /&gt;
=== 3. Elemental Power ===&lt;br /&gt;
&lt;br /&gt;
=== 4. Fast Mover ===&lt;br /&gt;
&lt;br /&gt;
=== 5. Handyman ===&lt;br /&gt;
&lt;br /&gt;
=== 6. Jackpot ===&lt;br /&gt;
&lt;br /&gt;
=== 7. Party Time ===&lt;br /&gt;
&lt;br /&gt;
=== 8. Rail Gunner ===&lt;br /&gt;
&lt;br /&gt;
=== 9. Soldier&#039;s Grit ===&lt;br /&gt;
&lt;br /&gt;
=== 10. Specialist ===&lt;br /&gt;
&lt;br /&gt;
=== 11. Spiny Membrane ===&lt;br /&gt;
&lt;br /&gt;
=== 12. Warlord ===&lt;/div&gt;</summary>
		<author><name>Phobos15</name></author>
	</entry>
	<entry>
		<id>https://wiki.tribesdepot.com/index.php?title=File:Barrel_Chested.png&amp;diff=19343</id>
		<title>File:Barrel Chested.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.tribesdepot.com/index.php?title=File:Barrel_Chested.png&amp;diff=19343"/>
		<updated>2025-09-10T21:52:25Z</updated>

		<summary type="html">&lt;p&gt;Phobos15: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Barrel Chested&lt;/div&gt;</summary>
		<author><name>Phobos15</name></author>
	</entry>
	<entry>
		<id>https://wiki.tribesdepot.com/index.php?title=Deadzone:_Rogue/Synergies&amp;diff=19341</id>
		<title>Deadzone: Rogue/Synergies</title>
		<link rel="alternate" type="text/html" href="https://wiki.tribesdepot.com/index.php?title=Deadzone:_Rogue/Synergies&amp;diff=19341"/>
		<updated>2025-09-10T21:50:58Z</updated>

		<summary type="html">&lt;p&gt;Phobos15: adding more images&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Synergies are unlocked in any Zone 3 mission. They are powerful boosts that persist until the end of the run. They are build from a combination of specific items/augments/perks/superior items. &lt;br /&gt;
&lt;br /&gt;
They are split into 3 categories: Augment Synergies, Perk Synergies, Bonus Synergies.&lt;br /&gt;
&lt;br /&gt;
== Augment Synergies ==&lt;br /&gt;
Augment Synergies require 1 Augment, 3 Items and 1 Superior Item.&lt;br /&gt;
&lt;br /&gt;
=== 1. Bleed Glitch ===&lt;br /&gt;
[[File:Bleed Glitch.png|frameless]]&lt;br /&gt;
&lt;br /&gt;
=== 2. Cascade Field ===&lt;br /&gt;
[[File:Cascade Field.png|frameless]]&lt;br /&gt;
&lt;br /&gt;
=== 3. Conduction Arc ===&lt;br /&gt;
[[File:Conduction Arc.png|frameless]]&lt;br /&gt;
&lt;br /&gt;
=== 4. Core Splitter ===&lt;br /&gt;
[[File:Core Splitter.png|frameless]]&lt;br /&gt;
&lt;br /&gt;
=== 5. Circuit Disruption ===&lt;br /&gt;
[[File:Circuit Disruption.png|frameless]]&lt;br /&gt;
&lt;br /&gt;
=== 6. Crimson Drive ===&lt;br /&gt;
[[File:Crimson Drive.png|frameless]]&lt;br /&gt;
&lt;br /&gt;
=== 7. Crystalline Concentration ===&lt;br /&gt;
[[File:Crystalline Concentration.png|frameless]]&lt;br /&gt;
&lt;br /&gt;
=== 8. Deadman&#039;s Frenzy ===&lt;br /&gt;
[[File:Deadman&#039;s Frenzy.png|frameless]]&lt;br /&gt;
&lt;br /&gt;
=== 9. Fracture Chain ===&lt;br /&gt;
[[File:Fracture Chain.png|frameless]]&lt;br /&gt;
&lt;br /&gt;
=== 10. Hollowpoint Rebound ===&lt;br /&gt;
[[File:Hollowpoint Rebound.png|frameless]]&lt;br /&gt;
&lt;br /&gt;
=== 11. Logic Override ===&lt;br /&gt;
[[File:Logic Override.png|frameless]]&lt;br /&gt;
&lt;br /&gt;
=== 12. Prism Mag ===&lt;br /&gt;
[[File:Prism Mag.png|frameless]]&lt;br /&gt;
&lt;br /&gt;
=== 13. Remote Execution ===&lt;br /&gt;
[[File:Remote Execution2.png|frameless]]&lt;br /&gt;
&lt;br /&gt;
=== 14. Scopebreaker Halo ===&lt;br /&gt;
[[File:Scopebreaker Halo.png|frameless]]&lt;br /&gt;
&lt;br /&gt;
=== 15. Thermal Lock ===&lt;br /&gt;
[[File:Thermal Lock.png|frameless]]&lt;br /&gt;
&lt;br /&gt;
== Perk Synergies ==&lt;br /&gt;
Perk Synergies require 1 Perk, 2 Items and 1 Superior Item.&lt;br /&gt;
&lt;br /&gt;
=== 1. Blade Specter ===&lt;br /&gt;
[[File:Blade Specter2.png|frameless]]&lt;br /&gt;
&lt;br /&gt;
=== 2. Chains of Darkness ===&lt;br /&gt;
[[File:Chains of Darkness.png|frameless]]&lt;br /&gt;
&lt;br /&gt;
=== 3. Consecutive Striker ===&lt;br /&gt;
[[File:Consecutive Striker.png|frameless]]&lt;br /&gt;
&lt;br /&gt;
=== 4. Dome Shield ===&lt;br /&gt;
[[File:Dome Shield.png|frameless]]&lt;br /&gt;
&lt;br /&gt;
=== 5. Dynamicism ===&lt;br /&gt;
[[File:Dynamicism.png|frameless]]&lt;br /&gt;
&lt;br /&gt;
=== 6. Elemental Ascendant ===&lt;br /&gt;
[[File:Elemental Ascendant.png|frameless]]&lt;br /&gt;
&lt;br /&gt;
=== 7. Engineer ===&lt;br /&gt;
[[File:Engineer.png|frameless]]&lt;br /&gt;
&lt;br /&gt;
=== 8. Fireworks ===&lt;br /&gt;
[[File:Fireworks.png|frameless]]&lt;br /&gt;
&lt;br /&gt;
=== 9. Ice Barrier ===&lt;br /&gt;
[[File:Ice Barrier.png|frameless]]&lt;br /&gt;
&lt;br /&gt;
=== 10. Lightning Caller ===&lt;br /&gt;
[[File:Lightning Caller.png|frameless]]&lt;br /&gt;
&lt;br /&gt;
=== 11. Psionic Whips ===&lt;br /&gt;
[[File:Psionic Whips.png|frameless]]&lt;br /&gt;
&lt;br /&gt;
=== 12. Reactive Defense ===&lt;br /&gt;
[[File:Reactive Defense.png|frameless]]&lt;br /&gt;
&lt;br /&gt;
=== 13. Regeneration ===&lt;br /&gt;
[[File:Regeneration.png|frameless]]&lt;br /&gt;
&lt;br /&gt;
=== 14. Ring of Fire ===&lt;br /&gt;
[[File:Ring of Fire.png|frameless]]&lt;br /&gt;
&lt;br /&gt;
=== 15. Switch Hitter ===&lt;br /&gt;
[[File:Switch Hitter.png|frameless]]&lt;br /&gt;
&lt;br /&gt;
=== 16. Volatile Plasma ===&lt;br /&gt;
[[File:Volatile Plasma.png|frameless]]&lt;br /&gt;
&lt;br /&gt;
== Bonus Synergies ==&lt;br /&gt;
Bonus Synergies require 2 Items and 1 Superior Item.&lt;br /&gt;
&lt;br /&gt;
=== 1. Barrel Chested ===&lt;br /&gt;
&lt;br /&gt;
=== 2. Color Coordinator ===&lt;br /&gt;
&lt;br /&gt;
=== 3. Elemental Power ===&lt;br /&gt;
&lt;br /&gt;
=== 4. Fast Mover ===&lt;br /&gt;
&lt;br /&gt;
=== 5. Handyman ===&lt;br /&gt;
&lt;br /&gt;
=== 6. Jackpot ===&lt;br /&gt;
&lt;br /&gt;
=== 7. Party Time ===&lt;br /&gt;
&lt;br /&gt;
=== 8. Rail Gunner ===&lt;br /&gt;
&lt;br /&gt;
=== 9. Soldier&#039;s Grit ===&lt;br /&gt;
&lt;br /&gt;
=== 10. Specialist ===&lt;br /&gt;
&lt;br /&gt;
=== 11. Spiny Membrane ===&lt;br /&gt;
&lt;br /&gt;
=== 12. Warlord ===&lt;/div&gt;</summary>
		<author><name>Phobos15</name></author>
	</entry>
	<entry>
		<id>https://wiki.tribesdepot.com/index.php?title=File:Volatile_Plasma.png&amp;diff=19340</id>
		<title>File:Volatile Plasma.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.tribesdepot.com/index.php?title=File:Volatile_Plasma.png&amp;diff=19340"/>
		<updated>2025-09-10T21:50:45Z</updated>

		<summary type="html">&lt;p&gt;Phobos15: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Volatile Plasma&lt;/div&gt;</summary>
		<author><name>Phobos15</name></author>
	</entry>
	<entry>
		<id>https://wiki.tribesdepot.com/index.php?title=File:Switch_Hitter.png&amp;diff=19339</id>
		<title>File:Switch Hitter.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.tribesdepot.com/index.php?title=File:Switch_Hitter.png&amp;diff=19339"/>
		<updated>2025-09-10T21:50:14Z</updated>

		<summary type="html">&lt;p&gt;Phobos15: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Switch Hitter&lt;/div&gt;</summary>
		<author><name>Phobos15</name></author>
	</entry>
	<entry>
		<id>https://wiki.tribesdepot.com/index.php?title=File:Ring_of_Fire.png&amp;diff=19337</id>
		<title>File:Ring of Fire.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.tribesdepot.com/index.php?title=File:Ring_of_Fire.png&amp;diff=19337"/>
		<updated>2025-09-10T21:49:30Z</updated>

		<summary type="html">&lt;p&gt;Phobos15: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Ring of Fire&lt;/div&gt;</summary>
		<author><name>Phobos15</name></author>
	</entry>
</feed>