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	<updated>2026-04-18T11:56:29Z</updated>
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	<entry>
		<id>https://wiki.tribesdepot.com/index.php?title=Deadzone:_Rogue/Zones&amp;diff=19421</id>
		<title>Deadzone: Rogue/Zones</title>
		<link rel="alternate" type="text/html" href="https://wiki.tribesdepot.com/index.php?title=Deadzone:_Rogue/Zones&amp;diff=19421"/>
		<updated>2025-09-13T10:43:39Z</updated>

		<summary type="html">&lt;p&gt;Riganddigy: Added triggerline and challenge missions&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Zones and mission details ==&lt;br /&gt;
&lt;br /&gt;
=== Zone 1 ===&lt;br /&gt;
&lt;br /&gt;
===== &#039;&#039;&#039;Story mission: Chapter one: Who Am I?&#039;&#039;&#039; =====&lt;br /&gt;
&amp;quot;&#039;&#039;I cant remember anything. Who the hell am I?&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The first chapter takes place on the initial sections of the colony ship, ISS-X, and consists of three floors. Each floor is divided into three sections, called Security Levels. Each security level consists of two item rooms, a perk room, a boss room on the last Security Level of each floor, and a saferoom.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unlocks:&#039;&#039;&#039; Elemental Unlock: Plasma.&lt;br /&gt;
&lt;br /&gt;
====== Specialty missions ======&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Close Quarters.&#039;&#039;&#039; &#039;&#039;&amp;quot;There are a lot of hallways in this area. Looks pretty narrow. Knowing my luck it&#039;ll be full of those zombies things&amp;quot;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;Mission details:&#039;&#039;&#039;&lt;br /&gt;
*** &#039;&#039;&#039;Mission length:&#039;&#039;&#039; Standard: 20 sectors.&lt;br /&gt;
*** &#039;&#039;&#039;Brutal:&#039;&#039;&#039; Melee enemies only.&lt;br /&gt;
*** &#039;&#039;&#039;Loadout:&#039;&#039;&#039; BAS-24 Warden Secondary Weapon.&lt;br /&gt;
** &#039;&#039;&#039;Unlocks:&#039;&#039;&#039; Short range: {{Weakpoint}}, {{Critical Damage}}, and Elemental.&lt;br /&gt;
*&#039;&#039;&#039;Pinpoint.&#039;&#039;&#039; &#039;&#039;&amp;quot;Huh. Wonder what&#039;s happening (in) this area.&amp;quot;&#039;&#039;&lt;br /&gt;
**&#039;&#039;&#039;Mission Details:&#039;&#039;&#039;&lt;br /&gt;
***&#039;&#039;&#039;Mission Length:&#039;&#039;&#039; Standard: 20 sectors.&lt;br /&gt;
***&#039;&#039;&#039;Gunfight:&#039;&#039;&#039; There are no melee bots in this area.&lt;br /&gt;
**&#039;&#039;&#039;Unlocks:&#039;&#039;&#039; Long Range: {{Weakpoint}}, {{Critical Damage}}, and Elemental.&lt;br /&gt;
*&#039;&#039;&#039;Uniform Chaos.&#039;&#039;&#039; Unlocked by completing &#039;&#039;&#039;Close Quarters&#039;&#039;&#039; and &#039;&#039;&#039;Pinpoint&#039;&#039;&#039; Specialty missions.&lt;br /&gt;
**&#039;&#039;&#039;Mission Details:&#039;&#039;&#039;&lt;br /&gt;
***&#039;&#039;&#039;Mission Length:&#039;&#039;&#039; Standard: 20 sectors.&lt;br /&gt;
***&#039;&#039;&#039;Uniform:&#039;&#039;&#039; Encounters have only one type of bot, randomly chosen.&lt;br /&gt;
***&#039;&#039;&#039;Roaming:&#039;&#039;&#039; Encounter rooms are randomly rolled from any in Zone 1.&lt;br /&gt;
**&#039;&#039;&#039;Unlocks:&#039;&#039;&#039; Augmented Fate.&lt;br /&gt;
&lt;br /&gt;
====== &#039;&#039;&#039;Challenge Missions&#039;&#039;&#039; ======&lt;br /&gt;
* &#039;&#039;&#039;Last Stand.&#039;&#039;&#039; Unlocked by completing &#039;&#039;&#039;Uniform Chaos&#039;&#039;&#039; specialty mission. &#039;&#039;&amp;quot;Sensors show a lot of activity in this area. I should check it out.&amp;quot;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;Mission Length:&#039;&#039;&#039; 40 waves.&lt;br /&gt;
** &#039;&#039;&#039;Hordes:&#039;&#039;&#039; You must face numerous waves of enemies.&lt;br /&gt;
* &#039;&#039;&#039;Unlocks:&#039;&#039;&#039; Augmented Fate.&lt;br /&gt;
&lt;br /&gt;
=== Zone 2 ===&lt;br /&gt;
&lt;br /&gt;
===== Story Mission: Chapter two: Keep It Together. =====&lt;br /&gt;
&#039;&#039;&amp;quot;So, I&#039;m just a brain in a suit. Okay, gotta keep it together. I have access to Zone 2 now. Maybe I can find answers there.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unlocks:&#039;&#039;&#039; Elemental Unlock: Psionic, Superior Fate, Tier 10 tech Upgrades.&lt;br /&gt;
&lt;br /&gt;
====== Specialty Missions ======&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Bugged.&#039;&#039;&#039; &#039;&#039;&amp;quot;A lot of spider and wasp bots are congregating in this area. I want to punch whichever engineer came up with them in the face.&amp;quot;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;Mission Details:&#039;&#039;&#039;&lt;br /&gt;
*** &#039;&#039;&#039;Mission Length:&#039;&#039;&#039; Standard: 20 sectors.&lt;br /&gt;
*** &#039;&#039;&#039;Swarm:&#039;&#039;&#039; High volume of Spiders and Wasp bots.&lt;br /&gt;
** &#039;&#039;&#039;Unlocks:&#039;&#039;&#039; Equipped Fate, Epic Beginnings.&lt;br /&gt;
* &#039;&#039;&#039;Glass Cannon.&#039;&#039;&#039; &#039;&#039;&amp;quot;I&#039;ll need to be careful. One wrong move in this area...&amp;quot;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;Missions Details:&#039;&#039;&#039;&lt;br /&gt;
*** &#039;&#039;&#039;Mission Length:&#039;&#039;&#039; Standard: 20 sectors.&lt;br /&gt;
*** &#039;&#039;&#039;Lightweight:&#039;&#039;&#039; Your health and shields are limited for this mission, but your damage is enhanced.&lt;br /&gt;
** &#039;&#039;&#039;Missions Equipment:&#039;&#039;&#039; Glass Cannon augment.&lt;br /&gt;
** &#039;&#039;&#039;Unlocks:&#039;&#039;&#039; Fabricator Restock.&lt;br /&gt;
* &#039;&#039;&#039;Headhunter.&#039;&#039;&#039; &#039;&#039;&amp;quot;I&#039; need to improve my sniping skills. Never know what weapon I&#039;m going to find.&amp;quot;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;Mission Details:&#039;&#039;&#039;&lt;br /&gt;
*** &#039;&#039;&#039;Mission Length:&#039;&#039;&#039; Standard: 20 sectors.&lt;br /&gt;
*** &#039;&#039;&#039;Headhunter:&#039;&#039;&#039; Powerful one shot potential, but if you miss a weakpoint you have to reload.&lt;br /&gt;
*** &#039;&#039;&#039;Gunfight:&#039;&#039;&#039; There are no melee bots in this area.&lt;br /&gt;
** &#039;&#039;&#039;Unlocks:&#039;&#039;&#039; M-150 Headhunter, Ironblood Engine.&lt;br /&gt;
* &#039;&#039;&#039;Dual Duel.&#039;&#039;&#039; &#039;&#039;&amp;quot;Great. More melee robots. Just... great.&amp;quot;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;Mission Details:&#039;&#039;&#039;&lt;br /&gt;
*** &#039;&#039;&#039;Mission Length:&#039;&#039;&#039; Standard: 20 sectors.&lt;br /&gt;
*** &#039;&#039;&#039;Iron Squires:&#039;&#039;&#039; Extremely fast firing dual weapons with high damage, missed shots expand your weapon spread.&lt;br /&gt;
*** &#039;&#039;&#039;Brutal:&#039;&#039;&#039; Melee only enemies.&lt;br /&gt;
** &#039;&#039;&#039;Unlocks:&#039;&#039;&#039; Iron Squires.&lt;br /&gt;
* &#039;&#039;&#039;Redline.&#039;&#039;&#039; &#039;&#039;&amp;quot;This area is near the maintenance bay. Maybe I&#039;ll find some good gear there.&amp;quot;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;Mission Details:&#039;&#039;&#039;&lt;br /&gt;
*** &#039;&#039;&#039;Mission Length:&#039;&#039;&#039; Standard: 20 sectors.&lt;br /&gt;
*** &#039;&#039;&#039;Hordes:&#039;&#039;&#039; You must face numerous waves of enemies.&lt;br /&gt;
*** &#039;&#039;&#039;Plasma Cycler:&#039;&#039;&#039; +70% elemental proc damage but every miss lowers your rate of fire.&lt;br /&gt;
** &#039;&#039;&#039;Unlocks:&#039;&#039;&#039; Plasma Cycler.&lt;br /&gt;
&lt;br /&gt;
====== Challenge Missions ======&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Uniform Chaos II.&#039;&#039;&#039; &#039;&#039;&amp;quot;Huh. This access corridor seems to cut across the whole back of the ship.&amp;quot;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;Mission Details:&#039;&#039;&#039;&lt;br /&gt;
*** &#039;&#039;&#039;Mission Length:&#039;&#039;&#039; Standard: 20 sectors.&lt;br /&gt;
*** &#039;&#039;&#039;Uniform:&#039;&#039;&#039; Encounters have only one type of bot, randomly chosen.&lt;br /&gt;
*** &#039;&#039;&#039;Roaming:&#039;&#039;&#039; Encounter rooms are randomly rolled from any in Zone 1 or Zone 2.&lt;br /&gt;
** &#039;&#039;&#039;Unlocks:&#039;&#039;&#039; Lead Head.&lt;br /&gt;
* &#039;&#039;&#039;Gauntlet.&#039;&#039;&#039; &#039;&#039;&amp;quot;I feel like I&#039;ll be here forever. Like there&#039;s no way out.&amp;quot;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;Mission Details:&#039;&#039;&#039;&lt;br /&gt;
*** &#039;&#039;&#039;Mission Length:&#039;&#039;&#039; 54 Sectors.&lt;br /&gt;
*** &#039;&#039;&#039;Distance Challenge:&#039;&#039;&#039; This mission is long and not intended to be fully completed, Rewards are given at checkpoints.&lt;br /&gt;
*** &#039;&#039;&#039;Squads:&#039;&#039;&#039; Bots are randomly rolled from different sets.&lt;br /&gt;
*** &#039;&#039;&#039;Roaming:&#039;&#039;&#039; Special Encounter rooms are randomly rolled.&lt;br /&gt;
** &#039;&#039;&#039;Unlocks:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Zone 3 ===&lt;br /&gt;
&lt;br /&gt;
===== Story Mission: Chapter three: Get Out Of My Head. =====&lt;br /&gt;
&#039;&#039;&amp;quot;I keep hearing voices. The closer I get to the restricted zone, the louder they are. I need to get to the bottom of this once and for all.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unlock:&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
====== Specialty Missions ======&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Legion.&#039;&#039;&#039; &#039;&#039;&amp;quot;Huh. Looks like a lot of the big bastards are in this area. It&#039;s worth checking out.&amp;quot;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;Mission Details:&#039;&#039;&#039;&lt;br /&gt;
*** &#039;&#039;&#039;Mission Length:&#039;&#039;&#039; Standard: 20 sectors.&lt;br /&gt;
*** &#039;&#039;&#039;Elite:&#039;&#039;&#039; Encounters have a high concentration of Elite enemies.&lt;br /&gt;
** &#039;&#039;&#039;Unlocks:&#039;&#039;&#039; Combat Instincts.&lt;br /&gt;
* &#039;&#039;&#039;Killing Time.&#039;&#039;&#039; &#039;&#039;&amp;quot;No time to waste. I&#039;ll need to move fast through this area.&amp;quot;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;Mission Details:&#039;&#039;&#039;&lt;br /&gt;
*** &#039;&#039;&#039;Mission Length:&#039;&#039;&#039; Standard: 20 sectors.&lt;br /&gt;
*** &#039;&#039;&#039;Timer:&#039;&#039;&#039; Defeat all enemies before the timer expires.&lt;br /&gt;
** &#039;&#039;&#039;Unlocks:&#039;&#039;&#039; Intentional Fate.&lt;br /&gt;
* &#039;&#039;&#039;Spearhead.&#039;&#039;&#039; &#039;&#039;&amp;quot;This might be a good opportunity to let out a little frustration.&amp;quot;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;Mission Details:&#039;&#039;&#039;&lt;br /&gt;
*** &#039;&#039;&#039;Mission Length:&#039;&#039;&#039; Standard: 20 sectors.&lt;br /&gt;
*** &#039;&#039;&#039;Martial Master:&#039;&#039;&#039; Deal increased damage but reduced ranged damage.&lt;br /&gt;
*** &#039;&#039;&#039;Arc Lance:&#039;&#039;&#039; Increases speed by 50% on melee kill for 2 seconds, removes 50% speed on miss for 2 seconds.&lt;br /&gt;
** &#039;&#039;&#039;Unlocks:&#039;&#039;&#039; Arc Lance.&lt;br /&gt;
* &#039;&#039;&#039;Triggerline.&#039;&#039;&#039; &#039;&#039;&amp;quot;All these areas are starting to blend together.&amp;quot;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;Mission Details:&#039;&#039;&#039;&lt;br /&gt;
*** &#039;&#039;&#039;Missions Length:&#039;&#039;&#039; Standard: 20 sectors.&lt;br /&gt;
*** &#039;&#039;&#039;Darkseer:&#039;&#039;&#039; Uses 20 shield to shoot an empowered shot. Always recovers shield while holding this weapon.&lt;br /&gt;
*** &#039;&#039;&#039;Gunfight:&#039;&#039;&#039; There are no melee bots in this area.&lt;br /&gt;
** &#039;&#039;&#039;Unlock:&#039;&#039;&#039; Darkseer EX2.&lt;br /&gt;
&lt;br /&gt;
====== &#039;&#039;&#039;Challenge Missions&#039;&#039;&#039; ======&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;The Long Haul.&#039;&#039;&#039; &#039;&#039;&amp;quot;I think I might be getting a little deja bu.&amp;quot;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;Mission Details:&#039;&#039;&#039;&lt;br /&gt;
*** &#039;&#039;&#039;Mission Length:&#039;&#039;&#039; 54 Sectors.&lt;br /&gt;
*** &#039;&#039;&#039;Uniform:&#039;&#039;&#039; Encounters have only one type of bot.&lt;br /&gt;
*** &#039;&#039;&#039;Progressive:&#039;&#039;&#039; Includes enemies from 3 zones.&lt;br /&gt;
** &#039;&#039;&#039;Unlocks:&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Crossfire.&#039;&#039;&#039; &#039;&#039;&amp;quot;Another big battle took place here. I should see what I can learn from it.&amp;quot;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;Mission Details:&#039;&#039;&#039;&lt;br /&gt;
*** &#039;&#039;&#039;Mission Length:&#039;&#039;&#039; 40 Waves.&lt;br /&gt;
*** &#039;&#039;&#039;Hordes:&#039;&#039;&#039; You must face numerous waves of enemies.&lt;br /&gt;
** &#039;&#039;&#039;Unlocks:&#039;&#039;&#039;&lt;/div&gt;</summary>
		<author><name>Riganddigy</name></author>
	</entry>
	<entry>
		<id>https://wiki.tribesdepot.com/index.php?title=Deadzone:_Rogue/Zones&amp;diff=19420</id>
		<title>Deadzone: Rogue/Zones</title>
		<link rel="alternate" type="text/html" href="https://wiki.tribesdepot.com/index.php?title=Deadzone:_Rogue/Zones&amp;diff=19420"/>
		<updated>2025-09-13T10:39:04Z</updated>

		<summary type="html">&lt;p&gt;Riganddigy: Added Killing time and Spearhead&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Zones and mission details ==&lt;br /&gt;
&lt;br /&gt;
=== Zone 1 ===&lt;br /&gt;
&lt;br /&gt;
===== &#039;&#039;&#039;Story mission: Chapter one: Who Am I?&#039;&#039;&#039; =====&lt;br /&gt;
&amp;quot;&#039;&#039;I cant remember anything. Who the hell am I?&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The first chapter takes place on the initial sections of the colony ship, ISS-X, and consists of three floors. Each floor is divided into three sections, called Security Levels. Each security level consists of two item rooms, a perk room, a boss room on the last Security Level of each floor, and a saferoom.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unlocks:&#039;&#039;&#039; Elemental Unlock: Plasma.&lt;br /&gt;
&lt;br /&gt;
====== Specialty missions ======&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Close Quarters.&#039;&#039;&#039; &#039;&#039;&amp;quot;There are a lot of hallways in this area. Looks pretty narrow. Knowing my luck it&#039;ll be full of those zombies things&amp;quot;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;Mission details:&#039;&#039;&#039;&lt;br /&gt;
*** &#039;&#039;&#039;Mission length:&#039;&#039;&#039; Standard: 20 sectors.&lt;br /&gt;
*** &#039;&#039;&#039;Brutal:&#039;&#039;&#039; Melee enemies only.&lt;br /&gt;
*** &#039;&#039;&#039;Loadout:&#039;&#039;&#039; BAS-24 Warden Secondary Weapon.&lt;br /&gt;
** &#039;&#039;&#039;Unlocks:&#039;&#039;&#039; Short range: {{Weakpoint}}, {{Critical Damage}}, and Elemental.&lt;br /&gt;
*&#039;&#039;&#039;Pinpoint.&#039;&#039;&#039; &#039;&#039;&amp;quot;Huh. Wonder what&#039;s happening (in) this area.&amp;quot;&#039;&#039;&lt;br /&gt;
**&#039;&#039;&#039;Mission Details:&#039;&#039;&#039;&lt;br /&gt;
***&#039;&#039;&#039;Mission Length:&#039;&#039;&#039; Standard: 20 sectors.&lt;br /&gt;
***&#039;&#039;&#039;Gunfight:&#039;&#039;&#039; There are no melee bots in this area.&lt;br /&gt;
**&#039;&#039;&#039;Unlocks:&#039;&#039;&#039; Long Range: {{Weakpoint}}, {{Critical Damage}}, and Elemental.&lt;br /&gt;
*&#039;&#039;&#039;Uniform Chaos.&#039;&#039;&#039; Unlocked by completing &#039;&#039;&#039;Close Quarters&#039;&#039;&#039; and &#039;&#039;&#039;Pinpoint&#039;&#039;&#039; Specialty missions.&lt;br /&gt;
**&#039;&#039;&#039;Mission Details:&#039;&#039;&#039;&lt;br /&gt;
***&#039;&#039;&#039;Mission Length:&#039;&#039;&#039; Standard: 20 sectors.&lt;br /&gt;
***&#039;&#039;&#039;Uniform:&#039;&#039;&#039; Encounters have only one type of bot, randomly chosen.&lt;br /&gt;
***&#039;&#039;&#039;Roaming:&#039;&#039;&#039; Encounter rooms are randomly rolled from any in Zone 1.&lt;br /&gt;
**&#039;&#039;&#039;Unlocks:&#039;&#039;&#039; Augmented Fate.&lt;br /&gt;
&lt;br /&gt;
====== &#039;&#039;&#039;Challenge Missions&#039;&#039;&#039; ======&lt;br /&gt;
* &#039;&#039;&#039;Last Stand.&#039;&#039;&#039; Unlocked by completing &#039;&#039;&#039;Uniform Chaos&#039;&#039;&#039; specialty mission. &#039;&#039;&amp;quot;Sensors show a lot of activity in this area. I should check it out.&amp;quot;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;Mission Length:&#039;&#039;&#039; 40 waves.&lt;br /&gt;
** &#039;&#039;&#039;Hordes:&#039;&#039;&#039; You must face numerous waves of enemies.&lt;br /&gt;
* &#039;&#039;&#039;Unlocks:&#039;&#039;&#039; Augmented Fate.&lt;br /&gt;
&lt;br /&gt;
=== Zone 2 ===&lt;br /&gt;
&lt;br /&gt;
===== Story Mission: Chapter two: Keep It Together. =====&lt;br /&gt;
&#039;&#039;&amp;quot;So, I&#039;m just a brain in a suit. Okay, gotta keep it together. I have access to Zone 2 now. Maybe I can find answers there.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unlocks:&#039;&#039;&#039; Elemental Unlock: Psionic, Superior Fate, Tier 10 tech Upgrades.&lt;br /&gt;
&lt;br /&gt;
====== Specialty Missions ======&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Bugged.&#039;&#039;&#039; &#039;&#039;&amp;quot;A lot of spider and wasp bots are congregating in this area. I want to punch whichever engineer came up with them in the face.&amp;quot;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;Mission Details:&#039;&#039;&#039;&lt;br /&gt;
*** &#039;&#039;&#039;Mission Length:&#039;&#039;&#039; Standard: 20 sectors.&lt;br /&gt;
*** &#039;&#039;&#039;Swarm:&#039;&#039;&#039; High volume of Spiders and Wasp bots.&lt;br /&gt;
** &#039;&#039;&#039;Unlocks:&#039;&#039;&#039; Equipped Fate, Epic Beginnings.&lt;br /&gt;
* &#039;&#039;&#039;Glass Cannon.&#039;&#039;&#039; &#039;&#039;&amp;quot;I&#039;ll need to be careful. One wrong move in this area...&amp;quot;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;Missions Details:&#039;&#039;&#039;&lt;br /&gt;
*** &#039;&#039;&#039;Mission Length:&#039;&#039;&#039; Standard: 20 sectors.&lt;br /&gt;
*** &#039;&#039;&#039;Lightweight:&#039;&#039;&#039; Your health and shields are limited for this mission, but your damage is enhanced.&lt;br /&gt;
** &#039;&#039;&#039;Missions Equipment:&#039;&#039;&#039; Glass Cannon augment.&lt;br /&gt;
** &#039;&#039;&#039;Unlocks:&#039;&#039;&#039; Fabricator Restock.&lt;br /&gt;
* &#039;&#039;&#039;Headhunter.&#039;&#039;&#039; &#039;&#039;&amp;quot;I&#039; need to improve my sniping skills. Never know what weapon I&#039;m going to find.&amp;quot;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;Mission Details:&#039;&#039;&#039;&lt;br /&gt;
*** &#039;&#039;&#039;Mission Length:&#039;&#039;&#039; Standard: 20 sectors.&lt;br /&gt;
*** &#039;&#039;&#039;Headhunter:&#039;&#039;&#039; Powerful one shot potential, but if you miss a weakpoint you have to reload.&lt;br /&gt;
*** &#039;&#039;&#039;Gunfight:&#039;&#039;&#039; There are no melee bots in this area.&lt;br /&gt;
** &#039;&#039;&#039;Unlocks:&#039;&#039;&#039; M-150 Headhunter, Ironblood Engine.&lt;br /&gt;
* &#039;&#039;&#039;Dual Duel.&#039;&#039;&#039; &#039;&#039;&amp;quot;Great. More melee robots. Just... great.&amp;quot;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;Mission Details:&#039;&#039;&#039;&lt;br /&gt;
*** &#039;&#039;&#039;Mission Length:&#039;&#039;&#039; Standard: 20 sectors.&lt;br /&gt;
*** &#039;&#039;&#039;Iron Squires:&#039;&#039;&#039; Extremely fast firing dual weapons with high damage, missed shots expand your weapon spread.&lt;br /&gt;
*** &#039;&#039;&#039;Brutal:&#039;&#039;&#039; Melee only enemies.&lt;br /&gt;
** &#039;&#039;&#039;Unlocks:&#039;&#039;&#039; Iron Squires.&lt;br /&gt;
* &#039;&#039;&#039;Redline.&#039;&#039;&#039; &#039;&#039;&amp;quot;This area is near the maintenance bay. Maybe I&#039;ll find some good gear there.&amp;quot;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;Mission Details:&#039;&#039;&#039;&lt;br /&gt;
*** &#039;&#039;&#039;Mission Length:&#039;&#039;&#039; Standard: 20 sectors.&lt;br /&gt;
*** &#039;&#039;&#039;Hordes:&#039;&#039;&#039; You must face numerous waves of enemies.&lt;br /&gt;
*** &#039;&#039;&#039;Plasma Cycler:&#039;&#039;&#039; +70% elemental proc damage but every miss lowers your rate of fire.&lt;br /&gt;
** &#039;&#039;&#039;Unlocks:&#039;&#039;&#039; Plasma Cycler.&lt;br /&gt;
&lt;br /&gt;
====== Challenge Missions ======&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Uniform Chaos II.&#039;&#039;&#039; &#039;&#039;&amp;quot;Huh. This access corridor seems to cut across the whole back of the ship.&amp;quot;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;Mission Details:&#039;&#039;&#039;&lt;br /&gt;
*** &#039;&#039;&#039;Mission Length:&#039;&#039;&#039; Standard: 20 sectors.&lt;br /&gt;
*** &#039;&#039;&#039;Uniform:&#039;&#039;&#039; Encounters have only one type of bot, randomly chosen.&lt;br /&gt;
*** &#039;&#039;&#039;Roaming:&#039;&#039;&#039; Encounter rooms are randomly rolled from any in Zone 1 or Zone 2.&lt;br /&gt;
** &#039;&#039;&#039;Unlocks:&#039;&#039;&#039; Lead Head.&lt;br /&gt;
* &#039;&#039;&#039;Gauntlet.&#039;&#039;&#039; &#039;&#039;&amp;quot;I feel like I&#039;ll be here forever. Like there&#039;s no way out.&amp;quot;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;Mission Details:&#039;&#039;&#039;&lt;br /&gt;
*** &#039;&#039;&#039;Mission Length:&#039;&#039;&#039; 54 Sectors.&lt;br /&gt;
*** &#039;&#039;&#039;Distance Challenge:&#039;&#039;&#039; This mission is long and not intended to be fully completed, Rewards are given at checkpoints.&lt;br /&gt;
*** &#039;&#039;&#039;Squads:&#039;&#039;&#039; Bots are randomly rolled from different sets.&lt;br /&gt;
*** &#039;&#039;&#039;Roaming:&#039;&#039;&#039; Special Encounter rooms are randomly rolled.&lt;br /&gt;
** &#039;&#039;&#039;Unlocks:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Zone 3 ===&lt;br /&gt;
&lt;br /&gt;
===== Story Mission: Chapter three: Get Out Of My Head. =====&lt;br /&gt;
&#039;&#039;&amp;quot;I keep hearing voices. The closer I get to the restricted zone, the louder they are. I need to get to the bottom of this once and for all.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unlock:&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
====== Specialty Missions ======&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Legion.&#039;&#039;&#039; &#039;&#039;&amp;quot;Huh. Looks like a lot of the big bastards are in this area. It&#039;s worth checking out.&amp;quot;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;Mission Details:&#039;&#039;&#039;&lt;br /&gt;
*** &#039;&#039;&#039;Mission Length:&#039;&#039;&#039; Standard: 20 sectors.&lt;br /&gt;
*** &#039;&#039;&#039;Elite:&#039;&#039;&#039; Encounters have a high concentration of Elite enemies.&lt;br /&gt;
** &#039;&#039;&#039;Unlocks:&#039;&#039;&#039; Combat Instincts.&lt;br /&gt;
* &#039;&#039;&#039;Killing Time.&#039;&#039;&#039; &#039;&#039;&amp;quot;No time to waste. I&#039;ll need to move fast through this area.&amp;quot;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;Mission Details:&#039;&#039;&#039;&lt;br /&gt;
*** &#039;&#039;&#039;Mission Length:&#039;&#039;&#039; Standard: 20 sectors.&lt;br /&gt;
*** &#039;&#039;&#039;Timer:&#039;&#039;&#039; Defeat all enemies before the timer expires.&lt;br /&gt;
** &#039;&#039;&#039;Unlocks:&#039;&#039;&#039; Intentional Fate.&lt;br /&gt;
* &#039;&#039;&#039;Spearhead.&#039;&#039;&#039; &#039;&#039;&amp;quot;This might be a good opportunity to let out a little frustration.&amp;quot;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;Mission Details:&#039;&#039;&#039;&lt;br /&gt;
*** &#039;&#039;&#039;Mission Length:&#039;&#039;&#039; Standard: 20 sectors.&lt;br /&gt;
*** &#039;&#039;&#039;Martial Master:&#039;&#039;&#039; Deal increased damage but reduced ranged damage.&lt;br /&gt;
*** &#039;&#039;&#039;Arc Lance:&#039;&#039;&#039; Increases speed by 50% on melee kill for 2 seconds, removes 50% speed on miss for 2 seconds.&lt;br /&gt;
** &#039;&#039;&#039;Unlocks:&#039;&#039;&#039; Arc Lance.&lt;/div&gt;</summary>
		<author><name>Riganddigy</name></author>
	</entry>
	<entry>
		<id>https://wiki.tribesdepot.com/index.php?title=Deadzone:_Rogue/Zones&amp;diff=19419</id>
		<title>Deadzone: Rogue/Zones</title>
		<link rel="alternate" type="text/html" href="https://wiki.tribesdepot.com/index.php?title=Deadzone:_Rogue/Zones&amp;diff=19419"/>
		<updated>2025-09-13T10:35:07Z</updated>

		<summary type="html">&lt;p&gt;Riganddigy: Zone 3 story mission and specialty missions section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Zones and mission details ==&lt;br /&gt;
&lt;br /&gt;
=== Zone 1 ===&lt;br /&gt;
&lt;br /&gt;
===== &#039;&#039;&#039;Story mission: Chapter one: Who Am I?&#039;&#039;&#039; =====&lt;br /&gt;
&amp;quot;&#039;&#039;I cant remember anything. Who the hell am I?&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The first chapter takes place on the initial sections of the colony ship, ISS-X, and consists of three floors. Each floor is divided into three sections, called Security Levels. Each security level consists of two item rooms, a perk room, a boss room on the last Security Level of each floor, and a saferoom.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unlocks:&#039;&#039;&#039; Elemental Unlock: Plasma.&lt;br /&gt;
&lt;br /&gt;
====== Specialty missions ======&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Close Quarters.&#039;&#039;&#039; &#039;&#039;&amp;quot;There are a lot of hallways in this area. Looks pretty narrow. Knowing my luck it&#039;ll be full of those zombies things&amp;quot;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;Mission details:&#039;&#039;&#039;&lt;br /&gt;
*** &#039;&#039;&#039;Mission length:&#039;&#039;&#039; Standard: 20 sectors.&lt;br /&gt;
*** &#039;&#039;&#039;Brutal:&#039;&#039;&#039; Melee enemies only.&lt;br /&gt;
*** &#039;&#039;&#039;Loadout:&#039;&#039;&#039; BAS-24 Warden Secondary Weapon.&lt;br /&gt;
** &#039;&#039;&#039;Unlocks:&#039;&#039;&#039; Short range: {{Weakpoint}}, {{Critical Damage}}, and Elemental.&lt;br /&gt;
*&#039;&#039;&#039;Pinpoint.&#039;&#039;&#039; &#039;&#039;&amp;quot;Huh. Wonder what&#039;s happening (in) this area.&amp;quot;&#039;&#039;&lt;br /&gt;
**&#039;&#039;&#039;Mission Details:&#039;&#039;&#039;&lt;br /&gt;
***&#039;&#039;&#039;Mission Length:&#039;&#039;&#039; Standard: 20 sectors.&lt;br /&gt;
***&#039;&#039;&#039;Gunfight:&#039;&#039;&#039; There are no melee bots in this area.&lt;br /&gt;
**&#039;&#039;&#039;Unlocks:&#039;&#039;&#039; Long Range: {{Weakpoint}}, {{Critical Damage}}, and Elemental.&lt;br /&gt;
*&#039;&#039;&#039;Uniform Chaos.&#039;&#039;&#039; Unlocked by completing &#039;&#039;&#039;Close Quarters&#039;&#039;&#039; and &#039;&#039;&#039;Pinpoint&#039;&#039;&#039; Specialty missions.&lt;br /&gt;
**&#039;&#039;&#039;Mission Details:&#039;&#039;&#039;&lt;br /&gt;
***&#039;&#039;&#039;Mission Length:&#039;&#039;&#039; Standard: 20 sectors.&lt;br /&gt;
***&#039;&#039;&#039;Uniform:&#039;&#039;&#039; Encounters have only one type of bot, randomly chosen.&lt;br /&gt;
***&#039;&#039;&#039;Roaming:&#039;&#039;&#039; Encounter rooms are randomly rolled from any in Zone 1.&lt;br /&gt;
**&#039;&#039;&#039;Unlocks:&#039;&#039;&#039; Augmented Fate.&lt;br /&gt;
&lt;br /&gt;
====== &#039;&#039;&#039;Challenge Missions&#039;&#039;&#039; ======&lt;br /&gt;
* &#039;&#039;&#039;Last Stand.&#039;&#039;&#039; Unlocked by completing &#039;&#039;&#039;Uniform Chaos&#039;&#039;&#039; specialty mission. &#039;&#039;&amp;quot;Sensors show a lot of activity in this area. I should check it out.&amp;quot;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;Mission Length:&#039;&#039;&#039; 40 waves.&lt;br /&gt;
** &#039;&#039;&#039;Hordes:&#039;&#039;&#039; You must face numerous waves of enemies.&lt;br /&gt;
* &#039;&#039;&#039;Unlocks:&#039;&#039;&#039; Augmented Fate.&lt;br /&gt;
&lt;br /&gt;
=== Zone 2 ===&lt;br /&gt;
&lt;br /&gt;
===== Story Mission: Chapter two: Keep It Together. =====&lt;br /&gt;
&#039;&#039;&amp;quot;So, I&#039;m just a brain in a suit. Okay, gotta keep it together. I have access to Zone 2 now. Maybe I can find answers there.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unlocks:&#039;&#039;&#039; Elemental Unlock: Psionic, Superior Fate, Tier 10 tech Upgrades.&lt;br /&gt;
&lt;br /&gt;
====== Specialty Missions ======&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Bugged.&#039;&#039;&#039; &#039;&#039;&amp;quot;A lot of spider and wasp bots are congregating in this area. I want to punch whichever engineer came up with them in the face.&amp;quot;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;Mission Details:&#039;&#039;&#039;&lt;br /&gt;
*** &#039;&#039;&#039;Mission Length:&#039;&#039;&#039; Standard: 20 sectors.&lt;br /&gt;
*** &#039;&#039;&#039;Swarm:&#039;&#039;&#039; High volume of Spiders and Wasp bots.&lt;br /&gt;
** &#039;&#039;&#039;Unlocks:&#039;&#039;&#039; Equipped Fate, Epic Beginnings.&lt;br /&gt;
* &#039;&#039;&#039;Glass Cannon.&#039;&#039;&#039; &#039;&#039;&amp;quot;I&#039;ll need to be careful. One wrong move in this area...&amp;quot;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;Missions Details:&#039;&#039;&#039;&lt;br /&gt;
*** &#039;&#039;&#039;Mission Length:&#039;&#039;&#039; Standard: 20 sectors.&lt;br /&gt;
*** &#039;&#039;&#039;Lightweight:&#039;&#039;&#039; Your health and shields are limited for this mission, but your damage is enhanced.&lt;br /&gt;
** &#039;&#039;&#039;Missions Equipment:&#039;&#039;&#039; Glass Cannon augment.&lt;br /&gt;
** &#039;&#039;&#039;Unlocks:&#039;&#039;&#039; Fabricator Restock.&lt;br /&gt;
* &#039;&#039;&#039;Headhunter.&#039;&#039;&#039; &#039;&#039;&amp;quot;I&#039; need to improve my sniping skills. Never know what weapon I&#039;m going to find.&amp;quot;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;Mission Details:&#039;&#039;&#039;&lt;br /&gt;
*** &#039;&#039;&#039;Mission Length:&#039;&#039;&#039; Standard: 20 sectors.&lt;br /&gt;
*** &#039;&#039;&#039;Headhunter:&#039;&#039;&#039; Powerful one shot potential, but if you miss a weakpoint you have to reload.&lt;br /&gt;
*** &#039;&#039;&#039;Gunfight:&#039;&#039;&#039; There are no melee bots in this area.&lt;br /&gt;
** &#039;&#039;&#039;Unlocks:&#039;&#039;&#039; M-150 Headhunter, Ironblood Engine.&lt;br /&gt;
* &#039;&#039;&#039;Dual Duel.&#039;&#039;&#039; &#039;&#039;&amp;quot;Great. More melee robots. Just... great.&amp;quot;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;Mission Details:&#039;&#039;&#039;&lt;br /&gt;
*** &#039;&#039;&#039;Mission Length:&#039;&#039;&#039; Standard: 20 sectors.&lt;br /&gt;
*** &#039;&#039;&#039;Iron Squires:&#039;&#039;&#039; Extremely fast firing dual weapons with high damage, missed shots expand your weapon spread.&lt;br /&gt;
*** &#039;&#039;&#039;Brutal:&#039;&#039;&#039; Melee only enemies.&lt;br /&gt;
** &#039;&#039;&#039;Unlocks:&#039;&#039;&#039; Iron Squires.&lt;br /&gt;
* &#039;&#039;&#039;Redline.&#039;&#039;&#039; &#039;&#039;&amp;quot;This area is near the maintenance bay. Maybe I&#039;ll find some good gear there.&amp;quot;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;Mission Details:&#039;&#039;&#039;&lt;br /&gt;
*** &#039;&#039;&#039;Mission Length:&#039;&#039;&#039; Standard: 20 sectors.&lt;br /&gt;
*** &#039;&#039;&#039;Hordes:&#039;&#039;&#039; You must face numerous waves of enemies.&lt;br /&gt;
*** &#039;&#039;&#039;Plasma Cycler:&#039;&#039;&#039; +70% elemental proc damage but every miss lowers your rate of fire.&lt;br /&gt;
** &#039;&#039;&#039;Unlocks:&#039;&#039;&#039; Plasma Cycler.&lt;br /&gt;
&lt;br /&gt;
====== Challenge Missions ======&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Uniform Chaos II.&#039;&#039;&#039; &#039;&#039;&amp;quot;Huh. This access corridor seems to cut across the whole back of the ship.&amp;quot;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;Mission Details:&#039;&#039;&#039;&lt;br /&gt;
*** &#039;&#039;&#039;Mission Length:&#039;&#039;&#039; Standard: 20 sectors.&lt;br /&gt;
*** &#039;&#039;&#039;Uniform:&#039;&#039;&#039; Encounters have only one type of bot, randomly chosen.&lt;br /&gt;
*** &#039;&#039;&#039;Roaming:&#039;&#039;&#039; Encounter rooms are randomly rolled from any in Zone 1 or Zone 2.&lt;br /&gt;
** &#039;&#039;&#039;Unlocks:&#039;&#039;&#039; Lead Head.&lt;br /&gt;
* &#039;&#039;&#039;Gauntlet.&#039;&#039;&#039; &#039;&#039;&amp;quot;I feel like I&#039;ll be here forever. Like there&#039;s no way out.&amp;quot;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;Mission Details:&#039;&#039;&#039;&lt;br /&gt;
*** &#039;&#039;&#039;Mission Length:&#039;&#039;&#039; 54 Sectors.&lt;br /&gt;
*** &#039;&#039;&#039;Distance Challenge:&#039;&#039;&#039; This mission is long and not intended to be fully completed, Rewards are given at checkpoints.&lt;br /&gt;
*** &#039;&#039;&#039;Squads:&#039;&#039;&#039; Bots are randomly rolled from different sets.&lt;br /&gt;
*** &#039;&#039;&#039;Roaming:&#039;&#039;&#039; Special Encounter rooms are randomly rolled.&lt;br /&gt;
** &#039;&#039;&#039;Unlocks:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Zone 3 ===&lt;br /&gt;
&lt;br /&gt;
===== Story Mission: Chapter three: Get Out Of My Head. =====&lt;br /&gt;
&#039;&#039;&amp;quot;I keep hearing voices. The closer I get to the restricted zone, the louder they are. I need to get to the bottom of this once and for all.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unlock:&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
====== Specialty Missions ======&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Legion.&#039;&#039;&#039; &#039;&#039;&amp;quot;Huh. Looks like a lot of the big bastards are in this area. It&#039;s worth checking out.&amp;quot;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;Mission Details:&#039;&#039;&#039;&lt;br /&gt;
*** &#039;&#039;&#039;Mission Length:&#039;&#039;&#039; Standard: 20 sectors.&lt;br /&gt;
*** &#039;&#039;&#039;Elite:&#039;&#039;&#039; Encounters have a high concentration of Elite enemies.&lt;br /&gt;
** &#039;&#039;&#039;Unlocks:&#039;&#039;&#039; Combat Instincts.&lt;/div&gt;</summary>
		<author><name>Riganddigy</name></author>
	</entry>
	<entry>
		<id>https://wiki.tribesdepot.com/index.php?title=Deadzone:_Rogue/Zones&amp;diff=19418</id>
		<title>Deadzone: Rogue/Zones</title>
		<link rel="alternate" type="text/html" href="https://wiki.tribesdepot.com/index.php?title=Deadzone:_Rogue/Zones&amp;diff=19418"/>
		<updated>2025-09-13T10:14:59Z</updated>

		<summary type="html">&lt;p&gt;Riganddigy: Added the challenge missions of zone 2&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Zones and mission details ==&lt;br /&gt;
&lt;br /&gt;
=== Zone 1 ===&lt;br /&gt;
&lt;br /&gt;
===== &#039;&#039;&#039;Story mission: Chapter one: Who Am I?&#039;&#039;&#039; =====&lt;br /&gt;
&amp;quot;&#039;&#039;I cant remember anything. Who the hell am I?&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The first chapter takes place on the initial sections of the colony ship, ISS-X, and consists of three floors. Each floor is divided into three sections, called Security Levels. Each security level consists of two item rooms, a perk room, a boss room on the last Security Level of each floor, and a saferoom.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unlocks:&#039;&#039;&#039; Elemental Unlock: Plasma.&lt;br /&gt;
&lt;br /&gt;
====== Specialty missions ======&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Close Quarters.&#039;&#039;&#039; &#039;&#039;&amp;quot;There are a lot of hallways in this area. Looks pretty narrow. Knowing my luck it&#039;ll be full of those zombies things&amp;quot;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;Mission details:&#039;&#039;&#039;&lt;br /&gt;
*** &#039;&#039;&#039;Mission length:&#039;&#039;&#039; Standard: 20 sectors.&lt;br /&gt;
*** &#039;&#039;&#039;Brutal:&#039;&#039;&#039; Melee enemies only.&lt;br /&gt;
*** &#039;&#039;&#039;Loadout:&#039;&#039;&#039; BAS-24 Warden Secondary Weapon.&lt;br /&gt;
** &#039;&#039;&#039;Unlocks:&#039;&#039;&#039; Short range: {{Weakpoint}}, {{Critical Damage}}, and Elemental.&lt;br /&gt;
*&#039;&#039;&#039;Pinpoint.&#039;&#039;&#039; &#039;&#039;&amp;quot;Huh. Wonder what&#039;s happening (in) this area.&amp;quot;&#039;&#039;&lt;br /&gt;
**&#039;&#039;&#039;Mission Details:&#039;&#039;&#039;&lt;br /&gt;
***&#039;&#039;&#039;Mission Length:&#039;&#039;&#039; Standard: 20 sectors.&lt;br /&gt;
***&#039;&#039;&#039;Gunfight:&#039;&#039;&#039; There are no melee bots in this area.&lt;br /&gt;
**&#039;&#039;&#039;Unlocks:&#039;&#039;&#039; Long Range: {{Weakpoint}}, {{Critical Damage}}, and Elemental.&lt;br /&gt;
*&#039;&#039;&#039;Uniform Chaos.&#039;&#039;&#039; Unlocked by completing &#039;&#039;&#039;Close Quarters&#039;&#039;&#039; and &#039;&#039;&#039;Pinpoint&#039;&#039;&#039; Specialty missions.&lt;br /&gt;
**&#039;&#039;&#039;Mission Details:&#039;&#039;&#039;&lt;br /&gt;
***&#039;&#039;&#039;Mission Length:&#039;&#039;&#039; Standard: 20 sectors.&lt;br /&gt;
***&#039;&#039;&#039;Uniform:&#039;&#039;&#039; Encounters have only one type of bot, randomly chosen.&lt;br /&gt;
***&#039;&#039;&#039;Roaming:&#039;&#039;&#039; Encounter rooms are randomly rolled from any in Zone 1.&lt;br /&gt;
**&#039;&#039;&#039;Unlocks:&#039;&#039;&#039; Augmented Fate.&lt;br /&gt;
&lt;br /&gt;
====== &#039;&#039;&#039;Challenge Missions&#039;&#039;&#039; ======&lt;br /&gt;
* &#039;&#039;&#039;Last Stand.&#039;&#039;&#039; Unlocked by completing &#039;&#039;&#039;Uniform Chaos&#039;&#039;&#039; specialty mission. &#039;&#039;&amp;quot;Sensors show a lot of activity in this area. I should check it out.&amp;quot;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;Mission Length:&#039;&#039;&#039; 40 waves.&lt;br /&gt;
** &#039;&#039;&#039;Hordes:&#039;&#039;&#039; You must face numerous waves of enemies.&lt;br /&gt;
* &#039;&#039;&#039;Unlocks:&#039;&#039;&#039; Augmented Fate.&lt;br /&gt;
&lt;br /&gt;
=== Zone 2 ===&lt;br /&gt;
&lt;br /&gt;
===== Story Mission: Chapter two: Keep It Together. =====&lt;br /&gt;
&#039;&#039;&amp;quot;So, I&#039;m just a brain in a suit. Okay, gotta keep it together. I have access to Zone 2 now. Maybe I can find answers there.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unlocks:&#039;&#039;&#039; Elemental Unlock: Psionic, Superior Fate, Tier 10 tech Upgrades.&lt;br /&gt;
&lt;br /&gt;
====== Specialty Missions ======&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Bugged.&#039;&#039;&#039; &#039;&#039;&amp;quot;A lot of spider and wasp bots are congregating in this area. I want to punch whichever engineer came up with them in the face.&amp;quot;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;Mission Details:&#039;&#039;&#039;&lt;br /&gt;
*** &#039;&#039;&#039;Mission Length:&#039;&#039;&#039; Standard: 20 sectors.&lt;br /&gt;
*** &#039;&#039;&#039;Swarm:&#039;&#039;&#039; High volume of Spiders and Wasp bots.&lt;br /&gt;
** &#039;&#039;&#039;Unlocks:&#039;&#039;&#039; Equipped Fate, Epic Beginnings.&lt;br /&gt;
* &#039;&#039;&#039;Glass Cannon.&#039;&#039;&#039; &#039;&#039;&amp;quot;I&#039;ll need to be careful. One wrong move in this area...&amp;quot;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;Missions Details:&#039;&#039;&#039;&lt;br /&gt;
*** &#039;&#039;&#039;Mission Length:&#039;&#039;&#039; Standard: 20 sectors.&lt;br /&gt;
*** &#039;&#039;&#039;Lightweight:&#039;&#039;&#039; Your health and shields are limited for this mission, but your damage is enhanced.&lt;br /&gt;
** &#039;&#039;&#039;Missions Equipment:&#039;&#039;&#039; Glass Cannon augment.&lt;br /&gt;
** &#039;&#039;&#039;Unlocks:&#039;&#039;&#039; Fabricator Restock.&lt;br /&gt;
* &#039;&#039;&#039;Headhunter.&#039;&#039;&#039; &#039;&#039;&amp;quot;I&#039; need to improve my sniping skills. Never know what weapon I&#039;m going to find.&amp;quot;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;Mission Details:&#039;&#039;&#039;&lt;br /&gt;
*** &#039;&#039;&#039;Mission Length:&#039;&#039;&#039; Standard: 20 sectors.&lt;br /&gt;
*** &#039;&#039;&#039;Headhunter:&#039;&#039;&#039; Powerful one shot potential, but if you miss a weakpoint you have to reload.&lt;br /&gt;
*** &#039;&#039;&#039;Gunfight:&#039;&#039;&#039; There are no melee bots in this area.&lt;br /&gt;
** &#039;&#039;&#039;Unlocks:&#039;&#039;&#039; M-150 Headhunter, Ironblood Engine.&lt;br /&gt;
* &#039;&#039;&#039;Dual Duel.&#039;&#039;&#039; &#039;&#039;&amp;quot;Great. More melee robots. Just... great.&amp;quot;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;Mission Details:&#039;&#039;&#039;&lt;br /&gt;
*** &#039;&#039;&#039;Mission Length:&#039;&#039;&#039; Standard: 20 sectors.&lt;br /&gt;
*** &#039;&#039;&#039;Iron Squires:&#039;&#039;&#039; Extremely fast firing dual weapons with high damage, missed shots expand your weapon spread.&lt;br /&gt;
*** &#039;&#039;&#039;Brutal:&#039;&#039;&#039; Melee only enemies.&lt;br /&gt;
** &#039;&#039;&#039;Unlocks:&#039;&#039;&#039; Iron Squires.&lt;br /&gt;
* &#039;&#039;&#039;Redline.&#039;&#039;&#039; &#039;&#039;&amp;quot;This area is near the maintenance bay. Maybe I&#039;ll find some good gear there.&amp;quot;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;Mission Details:&#039;&#039;&#039;&lt;br /&gt;
*** &#039;&#039;&#039;Mission Length:&#039;&#039;&#039; Standard: 20 sectors.&lt;br /&gt;
*** &#039;&#039;&#039;Hordes:&#039;&#039;&#039; You must face numerous waves of enemies.&lt;br /&gt;
*** &#039;&#039;&#039;Plasma Cycler:&#039;&#039;&#039; +70% elemental proc damage but every miss lowers your rate of fire.&lt;br /&gt;
** &#039;&#039;&#039;Unlocks:&#039;&#039;&#039; Plasma Cycler.&lt;br /&gt;
&lt;br /&gt;
====== Challenge Missions ======&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Uniform Chaos II.&#039;&#039;&#039; &#039;&#039;&amp;quot;Huh. This access corridor seems to cut across the whole back of the ship.&amp;quot;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;Mission Details:&#039;&#039;&#039;&lt;br /&gt;
*** &#039;&#039;&#039;Mission Length:&#039;&#039;&#039; Standard: 20 sectors.&lt;br /&gt;
*** &#039;&#039;&#039;Uniform:&#039;&#039;&#039; Encounters have only one type of bot, randomly chosen.&lt;br /&gt;
*** &#039;&#039;&#039;Roaming:&#039;&#039;&#039; Encounter rooms are randomly rolled from any in Zone 1 or Zone 2.&lt;br /&gt;
** &#039;&#039;&#039;Unlocks:&#039;&#039;&#039; Lead Head.&lt;br /&gt;
* &#039;&#039;&#039;Gauntlet.&#039;&#039;&#039; &#039;&#039;&amp;quot;I feel like I&#039;ll be here forever. Like there&#039;s no way out.&amp;quot;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;Mission Details:&#039;&#039;&#039;&lt;br /&gt;
*** &#039;&#039;&#039;Mission Length:&#039;&#039;&#039; 54 Sectors.&lt;br /&gt;
*** &#039;&#039;&#039;Distance Challenge:&#039;&#039;&#039; This mission is long and not intended to be fully completed, Rewards are given at checkpoints.&lt;br /&gt;
*** &#039;&#039;&#039;Squads:&#039;&#039;&#039; Bots are randomly rolled from different sets.&lt;br /&gt;
*** &#039;&#039;&#039;Roaming:&#039;&#039;&#039; Special Encounter rooms are randomly rolled.&lt;br /&gt;
** &#039;&#039;&#039;Unlocks:&#039;&#039;&#039;&lt;/div&gt;</summary>
		<author><name>Riganddigy</name></author>
	</entry>
	<entry>
		<id>https://wiki.tribesdepot.com/index.php?title=Deadzone:_Rogue/Zones&amp;diff=19417</id>
		<title>Deadzone: Rogue/Zones</title>
		<link rel="alternate" type="text/html" href="https://wiki.tribesdepot.com/index.php?title=Deadzone:_Rogue/Zones&amp;diff=19417"/>
		<updated>2025-09-13T10:05:43Z</updated>

		<summary type="html">&lt;p&gt;Riganddigy: Added Dual Duel and Redline&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Zones and mission details ==&lt;br /&gt;
&lt;br /&gt;
=== Zone 1 ===&lt;br /&gt;
&lt;br /&gt;
===== &#039;&#039;&#039;Story mission: Chapter one: Who Am I?&#039;&#039;&#039; =====&lt;br /&gt;
&amp;quot;&#039;&#039;I cant remember anything. Who the hell am I?&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The first chapter takes place on the initial sections of the colony ship, ISS-X, and consists of three floors. Each floor is divided into three sections, called Security Levels. Each security level consists of two item rooms, a perk room, a boss room on the last Security Level of each floor, and a saferoom.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unlocks:&#039;&#039;&#039; Elemental Unlock: Plasma.&lt;br /&gt;
&lt;br /&gt;
====== Specialty missions ======&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Close Quarters.&#039;&#039;&#039; &#039;&#039;&amp;quot;There are a lot of hallways in this area. Looks pretty narrow. Knowing my luck it&#039;ll be full of those zombies things&amp;quot;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;Mission details:&#039;&#039;&#039;&lt;br /&gt;
*** &#039;&#039;&#039;Mission length:&#039;&#039;&#039; Standard: 20 sectors.&lt;br /&gt;
*** &#039;&#039;&#039;Brutal:&#039;&#039;&#039; Melee enemies only.&lt;br /&gt;
*** &#039;&#039;&#039;Loadout:&#039;&#039;&#039; BAS-24 Warden Secondary Weapon.&lt;br /&gt;
** &#039;&#039;&#039;Unlocks:&#039;&#039;&#039; Short range: {{Weakpoint}}, {{Critical Damage}}, and Elemental.&lt;br /&gt;
*&#039;&#039;&#039;Pinpoint.&#039;&#039;&#039; &#039;&#039;&amp;quot;Huh. Wonder what&#039;s happening (in) this area.&amp;quot;&#039;&#039;&lt;br /&gt;
**&#039;&#039;&#039;Mission Details:&#039;&#039;&#039;&lt;br /&gt;
***&#039;&#039;&#039;Mission Length:&#039;&#039;&#039; Standard: 20 sectors.&lt;br /&gt;
***&#039;&#039;&#039;Gunfight:&#039;&#039;&#039; There are no melee bots in this area.&lt;br /&gt;
**&#039;&#039;&#039;Unlocks:&#039;&#039;&#039; Long Range: {{Weakpoint}}, {{Critical Damage}}, and Elemental.&lt;br /&gt;
*&#039;&#039;&#039;Uniform Chaos.&#039;&#039;&#039; Unlocked by completing &#039;&#039;&#039;Close Quarters&#039;&#039;&#039; and &#039;&#039;&#039;Pinpoint&#039;&#039;&#039; Specialty missions.&lt;br /&gt;
**&#039;&#039;&#039;Mission Details:&#039;&#039;&#039;&lt;br /&gt;
***&#039;&#039;&#039;Mission Length:&#039;&#039;&#039; Standard: 20 sectors.&lt;br /&gt;
***&#039;&#039;&#039;Uniform:&#039;&#039;&#039; Encounters have only one type of bot, randomly chosen.&lt;br /&gt;
***&#039;&#039;&#039;Roaming:&#039;&#039;&#039; Encounter rooms are randomly rolled from any in Zone 1.&lt;br /&gt;
**&#039;&#039;&#039;Unlocks:&#039;&#039;&#039; Augmented Fate.&lt;br /&gt;
&lt;br /&gt;
====== &#039;&#039;&#039;Challenge Missions&#039;&#039;&#039; ======&lt;br /&gt;
* &#039;&#039;&#039;Last Stand.&#039;&#039;&#039; Unlocked by completing &#039;&#039;&#039;Uniform Chaos&#039;&#039;&#039; specialty mission. &#039;&#039;&amp;quot;Sensors show a lot of activity in this area. I should check it out.&amp;quot;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;Mission Length:&#039;&#039;&#039; 40 waves.&lt;br /&gt;
** &#039;&#039;&#039;Hordes:&#039;&#039;&#039; You must face numerous waves of enemies.&lt;br /&gt;
* &#039;&#039;&#039;Unlocks:&#039;&#039;&#039; Augmented Fate.&lt;br /&gt;
&lt;br /&gt;
=== Zone 2 ===&lt;br /&gt;
&lt;br /&gt;
===== Story Mission: Chapter two: Keep It Together. =====&lt;br /&gt;
&#039;&#039;&amp;quot;So, I&#039;m just a brain in a suit. Okay, gotta keep it together. I have access to Zone 2 now. Maybe I can find answers there.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unlocks:&#039;&#039;&#039; Elemental Unlock: Psionic, Superior Fate, Tier 10 tech Upgrades.&lt;br /&gt;
&lt;br /&gt;
====== Specialty Missions ======&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Bugged.&#039;&#039;&#039; &#039;&#039;&amp;quot;A lot of spider and wasp bots are congregating in this area. I want to punch whichever engineer came up with them in the face.&amp;quot;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;Mission Details:&#039;&#039;&#039;&lt;br /&gt;
*** &#039;&#039;&#039;Mission Length:&#039;&#039;&#039; Standard: 20 sectors.&lt;br /&gt;
*** &#039;&#039;&#039;Swarm:&#039;&#039;&#039; High volume of Spiders and Wasp bots.&lt;br /&gt;
** &#039;&#039;&#039;Unlocks:&#039;&#039;&#039; Equipped Fate, Epic Beginnings.&lt;br /&gt;
* &#039;&#039;&#039;Glass Cannon.&#039;&#039;&#039; &#039;&#039;&amp;quot;I&#039;ll need to be careful. One wrong move in this area...&amp;quot;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;Missions Details:&#039;&#039;&#039;&lt;br /&gt;
*** &#039;&#039;&#039;Mission Length:&#039;&#039;&#039; Standard: 20 sectors.&lt;br /&gt;
*** &#039;&#039;&#039;Lightweight:&#039;&#039;&#039; Your health and shields are limited for this mission, but your damage is enhanced.&lt;br /&gt;
** &#039;&#039;&#039;Missions Equipment:&#039;&#039;&#039; Glass Cannon augment.&lt;br /&gt;
** &#039;&#039;&#039;Unlocks:&#039;&#039;&#039; Fabricator Restock.&lt;br /&gt;
* &#039;&#039;&#039;Headhunter.&#039;&#039;&#039; &#039;&#039;&amp;quot;I&#039; need to improve my sniping skills. Never know what weapon I&#039;m going to find.&amp;quot;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;Mission Details:&#039;&#039;&#039;&lt;br /&gt;
*** &#039;&#039;&#039;Mission Length:&#039;&#039;&#039; Standard: 20 sectors.&lt;br /&gt;
*** &#039;&#039;&#039;Headhunter:&#039;&#039;&#039; Powerful one shot potential, but if you miss a weakpoint you have to reload.&lt;br /&gt;
*** &#039;&#039;&#039;Gunfight:&#039;&#039;&#039; There are no melee bots in this area.&lt;br /&gt;
** &#039;&#039;&#039;Unlocks:&#039;&#039;&#039; M-150 Headhunter, Ironblood Engine.&lt;br /&gt;
* &#039;&#039;&#039;Dual Duel.&#039;&#039;&#039; &#039;&#039;&amp;quot;Great. More melee robots. Just... great.&amp;quot;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;Mission Details:&#039;&#039;&#039;&lt;br /&gt;
*** &#039;&#039;&#039;Mission Length:&#039;&#039;&#039; Standard: 20 sectors.&lt;br /&gt;
*** &#039;&#039;&#039;Iron Squires:&#039;&#039;&#039; Extremely fast firing dual weapons with high damage, missed shots expand your weapon spread.&lt;br /&gt;
*** &#039;&#039;&#039;Brutal:&#039;&#039;&#039; Melee only enemies.&lt;br /&gt;
** &#039;&#039;&#039;Unlocks:&#039;&#039;&#039; Iron Squires.&lt;br /&gt;
* &#039;&#039;&#039;Redline.&#039;&#039;&#039; &#039;&#039;&amp;quot;This area is near the maintenance bay. Maybe I&#039;ll find some good gear there.&amp;quot;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;Mission Details:&#039;&#039;&#039;&lt;br /&gt;
*** &#039;&#039;&#039;Mission Length:&#039;&#039;&#039; Standard: 20 sectors.&lt;br /&gt;
*** &#039;&#039;&#039;Hordes:&#039;&#039;&#039; You must face numerous waves of enemies.&lt;br /&gt;
*** &#039;&#039;&#039;Plasma Cycler:&#039;&#039;&#039; +70% elemental proc damage but every miss lowers your rate of fire.&lt;br /&gt;
** &#039;&#039;&#039;Unlocks:&#039;&#039;&#039; Plasma Cycler.&lt;/div&gt;</summary>
		<author><name>Riganddigy</name></author>
	</entry>
	<entry>
		<id>https://wiki.tribesdepot.com/index.php?title=Deadzone:_Rogue/Zones&amp;diff=19416</id>
		<title>Deadzone: Rogue/Zones</title>
		<link rel="alternate" type="text/html" href="https://wiki.tribesdepot.com/index.php?title=Deadzone:_Rogue/Zones&amp;diff=19416"/>
		<updated>2025-09-13T09:51:54Z</updated>

		<summary type="html">&lt;p&gt;Riganddigy: Added Glass cannon and Headhunter to the zones page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Zones and mission details ==&lt;br /&gt;
&lt;br /&gt;
=== Zone 1 ===&lt;br /&gt;
&lt;br /&gt;
===== &#039;&#039;&#039;Story mission: Chapter one: Who Am I?&#039;&#039;&#039; =====&lt;br /&gt;
&amp;quot;&#039;&#039;I cant remember anything. Who the hell am I?&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The first chapter takes place on the initial sections of the colony ship, ISS-X, and consists of three floors. Each floor is divided into three sections, called Security Levels. Each security level consists of two item rooms, a perk room, a boss room on the last Security Level of each floor, and a saferoom.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unlocks:&#039;&#039;&#039; Elemental Unlock: Plasma.&lt;br /&gt;
&lt;br /&gt;
====== Specialty missions ======&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Close Quarters.&#039;&#039;&#039; &#039;&#039;&amp;quot;There are a lot of hallways in this area. Looks pretty narrow. Knowing my luck it&#039;ll be full of those zombies things&amp;quot;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;Mission details:&#039;&#039;&#039;&lt;br /&gt;
*** &#039;&#039;&#039;Mission length:&#039;&#039;&#039; Standard: 20 sectors.&lt;br /&gt;
*** &#039;&#039;&#039;Brutal:&#039;&#039;&#039; Melee enemies only.&lt;br /&gt;
*** &#039;&#039;&#039;Loadout:&#039;&#039;&#039; BAS-24 Warden Secondary Weapon.&lt;br /&gt;
** &#039;&#039;&#039;Unlocks:&#039;&#039;&#039; Short range: {{Weakpoint}}, {{Critical Damage}}, and Elemental.&lt;br /&gt;
*&#039;&#039;&#039;Pinpoint.&#039;&#039;&#039; &#039;&#039;&amp;quot;Huh. Wonder what&#039;s happening (in) this area.&amp;quot;&#039;&#039;&lt;br /&gt;
**&#039;&#039;&#039;Mission Details:&#039;&#039;&#039;&lt;br /&gt;
***&#039;&#039;&#039;Mission Length:&#039;&#039;&#039; Standard: 20 sectors.&lt;br /&gt;
***&#039;&#039;&#039;Gunfight:&#039;&#039;&#039; There are no melee bots in this area.&lt;br /&gt;
**&#039;&#039;&#039;Unlocks:&#039;&#039;&#039; Long Range: {{Weakpoint}}, {{Critical Damage}}, and Elemental.&lt;br /&gt;
*&#039;&#039;&#039;Uniform Chaos.&#039;&#039;&#039; Unlocked by completing &#039;&#039;&#039;Close Quarters&#039;&#039;&#039; and &#039;&#039;&#039;Pinpoint&#039;&#039;&#039; Specialty missions.&lt;br /&gt;
**&#039;&#039;&#039;Mission Details:&#039;&#039;&#039;&lt;br /&gt;
***&#039;&#039;&#039;Mission Length:&#039;&#039;&#039; Standard: 20 sectors.&lt;br /&gt;
***&#039;&#039;&#039;Uniform:&#039;&#039;&#039; Encounters have only one type of bot, randomly chosen.&lt;br /&gt;
***&#039;&#039;&#039;Roaming:&#039;&#039;&#039; Encounter rooms are randomly rolled from any in Zone 1.&lt;br /&gt;
**&#039;&#039;&#039;Unlocks:&#039;&#039;&#039; Augmented Fate.&lt;br /&gt;
&lt;br /&gt;
====== &#039;&#039;&#039;Challenge Missions&#039;&#039;&#039; ======&lt;br /&gt;
* &#039;&#039;&#039;Last Stand.&#039;&#039;&#039; Unlocked by completing &#039;&#039;&#039;Uniform Chaos&#039;&#039;&#039; specialty mission. &#039;&#039;&amp;quot;Sensors show a lot of activity in this area. I should check it out.&amp;quot;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;Mission Length:&#039;&#039;&#039; 40 waves.&lt;br /&gt;
** &#039;&#039;&#039;Hordes:&#039;&#039;&#039; You must face numerous waves of enemies.&lt;br /&gt;
* &#039;&#039;&#039;Unlocks:&#039;&#039;&#039; Augmented Fate.&lt;br /&gt;
&lt;br /&gt;
=== Zone 2 ===&lt;br /&gt;
&lt;br /&gt;
===== Story Mission: Chapter two: Keep It Together. =====&lt;br /&gt;
&#039;&#039;&amp;quot;So, I&#039;m just a brain in a suit. Okay, gotta keep it together. I have access to Zone 2 now. Maybe I can find answers there.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unlocks:&#039;&#039;&#039; Elemental Unlock: Psionic, Superior Fate, Tier 10 tech Upgrades.&lt;br /&gt;
&lt;br /&gt;
====== Specialty Missions ======&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Bugged.&#039;&#039;&#039; &#039;&#039;&amp;quot;A lot of spider and wasp bots are congregating in this area. I want to punch whichever engineer came up with them in the face.&amp;quot;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;Mission Details:&#039;&#039;&#039;&lt;br /&gt;
*** &#039;&#039;&#039;Mission Length:&#039;&#039;&#039; Standard: 20 sectors.&lt;br /&gt;
*** &#039;&#039;&#039;Swarm:&#039;&#039;&#039; High volume of Spiders and Wasp bots.&lt;br /&gt;
** &#039;&#039;&#039;Unlocks:&#039;&#039;&#039; Equipped Fate, Epic Beginnings.&lt;br /&gt;
* &#039;&#039;&#039;Glass Cannon.&#039;&#039;&#039; &#039;&#039;&amp;quot;I&#039;ll need to be careful. One wrong move in this area...&amp;quot;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;Missions Details:&#039;&#039;&#039;&lt;br /&gt;
*** &#039;&#039;&#039;Mission Length:&#039;&#039;&#039; Standard: 20 sectors.&lt;br /&gt;
*** &#039;&#039;&#039;Lightweight:&#039;&#039;&#039; Your health and shields are limited for this mission, but your damage is enhanced.&lt;br /&gt;
** &#039;&#039;&#039;Missions Equipment:&#039;&#039;&#039; Glass Cannon augment.&lt;br /&gt;
** &#039;&#039;&#039;Unlocks:&#039;&#039;&#039; Fabricator Restock.&lt;br /&gt;
* &#039;&#039;&#039;Headhunter.&#039;&#039;&#039; &#039;&#039;&amp;quot;I&#039; need to improve my sniping skills. Never know what weapon I&#039;m going to find.&amp;quot;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;Mission Details:&#039;&#039;&#039;&lt;br /&gt;
*** &#039;&#039;&#039;Mission Length:&#039;&#039;&#039; Standard: 20 sectors.&lt;br /&gt;
*** &#039;&#039;&#039;Headhunter:&#039;&#039;&#039; Powerful one shot potential, but if you miss a weakpoint you have to reload.&lt;br /&gt;
*** &#039;&#039;&#039;Gunfight:&#039;&#039;&#039; There are no melee bots in this area.&lt;br /&gt;
** &#039;&#039;&#039;Unlocks:&#039;&#039;&#039; M-150 Headhunter, Ironblood Engine.&lt;/div&gt;</summary>
		<author><name>Riganddigy</name></author>
	</entry>
	<entry>
		<id>https://wiki.tribesdepot.com/index.php?title=Deadzone:_Rogue/Zones&amp;diff=19415</id>
		<title>Deadzone: Rogue/Zones</title>
		<link rel="alternate" type="text/html" href="https://wiki.tribesdepot.com/index.php?title=Deadzone:_Rogue/Zones&amp;diff=19415"/>
		<updated>2025-09-13T09:32:28Z</updated>

		<summary type="html">&lt;p&gt;Riganddigy: Added zone 2 story mission and specialty missions section with Bugged&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Zones and mission details ==&lt;br /&gt;
&lt;br /&gt;
=== Zone 1 ===&lt;br /&gt;
&lt;br /&gt;
===== &#039;&#039;&#039;Story mission: Chapter one: Who Am I?&#039;&#039;&#039; =====&lt;br /&gt;
&amp;quot;&#039;&#039;I cant remember anything. Who the hell am I?&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The first chapter takes place on the initial sections of the colony ship, ISS-X, and consists of three floors. Each floor is divided into three sections, called Security Levels. Each security level consists of two item rooms, a perk room, a boss room on the last Security Level of each floor, and a saferoom.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unlocks:&#039;&#039;&#039; Elemental Unlock: Plasma.&lt;br /&gt;
&lt;br /&gt;
====== Specialty missions ======&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Close Quarters.&#039;&#039;&#039; &#039;&#039;&amp;quot;There are a lot of hallways in this area. Looks pretty narrow. Knowing my luck it&#039;ll be full of those zombies things&amp;quot;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;Mission details:&#039;&#039;&#039;&lt;br /&gt;
*** &#039;&#039;&#039;Mission length:&#039;&#039;&#039; Standard: 20 sectors.&lt;br /&gt;
*** &#039;&#039;&#039;Brutal:&#039;&#039;&#039; Melee enemies only.&lt;br /&gt;
*** &#039;&#039;&#039;Loadout:&#039;&#039;&#039; BAS-24 Warden Secondary Weapon.&lt;br /&gt;
** &#039;&#039;&#039;Unlocks:&#039;&#039;&#039; Short range: {{Weakpoint}}, {{Critical Damage}}, and Elemental.&lt;br /&gt;
*&#039;&#039;&#039;Pinpoint.&#039;&#039;&#039; &#039;&#039;&amp;quot;Huh. Wonder what&#039;s happening (in) this area.&amp;quot;&#039;&#039;&lt;br /&gt;
**&#039;&#039;&#039;Mission Details:&#039;&#039;&#039;&lt;br /&gt;
***&#039;&#039;&#039;Mission Length:&#039;&#039;&#039; Standard: 20 sectors.&lt;br /&gt;
***&#039;&#039;&#039;Gunfight:&#039;&#039;&#039; There are no melee bots in this area.&lt;br /&gt;
**&#039;&#039;&#039;Unlocks:&#039;&#039;&#039; Long Range: {{Weakpoint}}, {{Critical Damage}}, and Elemental.&lt;br /&gt;
*&#039;&#039;&#039;Uniform Chaos.&#039;&#039;&#039; Unlocked by completing &#039;&#039;&#039;Close Quarters&#039;&#039;&#039; and &#039;&#039;&#039;Pinpoint&#039;&#039;&#039; Specialty missions.&lt;br /&gt;
**&#039;&#039;&#039;Mission Details:&#039;&#039;&#039;&lt;br /&gt;
***&#039;&#039;&#039;Mission Length:&#039;&#039;&#039; Standard: 20 sectors.&lt;br /&gt;
***&#039;&#039;&#039;Uniform:&#039;&#039;&#039; Encounters have only one type of bot, randomly chosen.&lt;br /&gt;
***&#039;&#039;&#039;Roaming:&#039;&#039;&#039; Encounter rooms are randomly rolled from any in Zone 1.&lt;br /&gt;
**&#039;&#039;&#039;Unlocks:&#039;&#039;&#039; Augmented Fate.&lt;br /&gt;
&lt;br /&gt;
====== &#039;&#039;&#039;Challenge Missions&#039;&#039;&#039; ======&lt;br /&gt;
* &#039;&#039;&#039;Last Stand.&#039;&#039;&#039; Unlocked by completing &#039;&#039;&#039;Uniform Chaos&#039;&#039;&#039; specialty mission. &#039;&#039;&amp;quot;Sensors show a lot of activity in this area. I should check it out.&amp;quot;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;Mission Length:&#039;&#039;&#039; 40 waves.&lt;br /&gt;
** &#039;&#039;&#039;Hordes:&#039;&#039;&#039; You must face numerous waves of enemies.&lt;br /&gt;
* &#039;&#039;&#039;Unlocks:&#039;&#039;&#039; Augmented Fate.&lt;br /&gt;
&lt;br /&gt;
=== Zone 2 ===&lt;br /&gt;
&lt;br /&gt;
===== Story Mission: Chapter two: Keep It Together. =====&lt;br /&gt;
&#039;&#039;&amp;quot;So, I&#039;m just a brain in a suit. Okay, gotta keep it together. I have access to Zone 2 now. Maybe I can find answers there.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unlocks:&#039;&#039;&#039; Elemental Unlock: Psionic, Superior Fate, Tier 10 tech Upgrades.&lt;br /&gt;
&lt;br /&gt;
====== Specialty Missions ======&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Bugged.&#039;&#039;&#039; &#039;&#039;&amp;quot;A lot of spider and wasp bots are congregating in this area. I want to punch whichever engineer came up with them in the face.&amp;quot;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;Mission Details:&#039;&#039;&#039;&lt;br /&gt;
*** &#039;&#039;&#039;Mission Length:&#039;&#039;&#039; Standard: 20 sectors.&lt;br /&gt;
*** &#039;&#039;&#039;Swarm:&#039;&#039;&#039; High volume of Spiders and Wasp bots.&lt;br /&gt;
** &#039;&#039;&#039;Unlocks:&#039;&#039;&#039; Equipped Fate, Epic Beginnings.&lt;/div&gt;</summary>
		<author><name>Riganddigy</name></author>
	</entry>
	<entry>
		<id>https://wiki.tribesdepot.com/index.php?title=Deadzone:_Rogue/Zones&amp;diff=19414</id>
		<title>Deadzone: Rogue/Zones</title>
		<link rel="alternate" type="text/html" href="https://wiki.tribesdepot.com/index.php?title=Deadzone:_Rogue/Zones&amp;diff=19414"/>
		<updated>2025-09-13T09:06:19Z</updated>

		<summary type="html">&lt;p&gt;Riganddigy: Fixed sub-heading of challenge missions&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Zones and mission details ==&lt;br /&gt;
&lt;br /&gt;
=== Zone 1 ===&lt;br /&gt;
&lt;br /&gt;
===== &#039;&#039;&#039;Story mission: Chapter one: Who Am I?&#039;&#039;&#039; =====&lt;br /&gt;
&amp;quot;&#039;&#039;I cant remember anything. Who the hell am I?&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The first chapter takes place on the initial sections of the colony ship, ISS-X, and consists of three floors. Each floor is divided into three sections, called Security Levels. Each security level consists of two item rooms, a perk room, a boss room on the last Security Level of each floor, and a saferoom.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unlocks:&#039;&#039;&#039; Elemental Unlock: Plasma.&lt;br /&gt;
&lt;br /&gt;
====== Specialty missions ======&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Close Quarters.&#039;&#039;&#039; &#039;&#039;&amp;quot;There are a lot of hallways in this area. Looks pretty narrow. Knowing my luck it&#039;ll be full of those zombies things&amp;quot;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;Mission details:&#039;&#039;&#039;&lt;br /&gt;
*** &#039;&#039;&#039;Mission length:&#039;&#039;&#039; Standard: 20 sectors.&lt;br /&gt;
*** &#039;&#039;&#039;Brutal:&#039;&#039;&#039; Melee enemies only.&lt;br /&gt;
*** &#039;&#039;&#039;Loadout:&#039;&#039;&#039; BAS-24 Warden Secondary Weapon.&lt;br /&gt;
** &#039;&#039;&#039;Unlocks:&#039;&#039;&#039; Short range: {{Weakpoint}}, {{Critical Damage}}, and Elemental.&lt;br /&gt;
*&#039;&#039;&#039;Pinpoint.&#039;&#039;&#039; &#039;&#039;&amp;quot;Huh. Wonder what&#039;s happening (in) this area.&amp;quot;&#039;&#039;&lt;br /&gt;
**&#039;&#039;&#039;Mission Details:&#039;&#039;&#039;&lt;br /&gt;
***&#039;&#039;&#039;Mission Length:&#039;&#039;&#039; Standard: 20 sectors.&lt;br /&gt;
***&#039;&#039;&#039;Gunfight:&#039;&#039;&#039; There are no melee bots in this area.&lt;br /&gt;
**&#039;&#039;&#039;Unlocks:&#039;&#039;&#039; Long Range: {{Weakpoint}}, {{Critical Damage}}, and Elemental.&lt;br /&gt;
*&#039;&#039;&#039;Uniform Chaos.&#039;&#039;&#039; Unlocked by completing &#039;&#039;&#039;Close Quarters&#039;&#039;&#039; and &#039;&#039;&#039;Pinpoint&#039;&#039;&#039; Specialty missions.&lt;br /&gt;
**&#039;&#039;&#039;Mission Details:&#039;&#039;&#039;&lt;br /&gt;
***&#039;&#039;&#039;Mission Length:&#039;&#039;&#039; Standard: 20 sectors.&lt;br /&gt;
***&#039;&#039;&#039;Uniform:&#039;&#039;&#039; Encounters have only one type of bot, randomly chosen.&lt;br /&gt;
***&#039;&#039;&#039;Roaming:&#039;&#039;&#039; Encounter rooms are randomly rolled from any in Zone 1.&lt;br /&gt;
**&#039;&#039;&#039;Unlocks:&#039;&#039;&#039; Augmented Fate.&lt;br /&gt;
&lt;br /&gt;
====== &#039;&#039;&#039;Challenge Missions&#039;&#039;&#039; ======&lt;br /&gt;
* &#039;&#039;&#039;Last Stand.&#039;&#039;&#039; Unlocked by completing &#039;&#039;&#039;Uniform Chaos&#039;&#039;&#039; specialty mission. &#039;&#039;&amp;quot;Sensors show a lot of activity in this area. I should check it out.&amp;quot;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;Mission Length:&#039;&#039;&#039; 40 waves.&lt;br /&gt;
** &#039;&#039;&#039;Hordes:&#039;&#039;&#039; You must face numerous waves of enemies.&lt;br /&gt;
* &#039;&#039;&#039;Unlocks:&#039;&#039;&#039; Augmented Fate.&lt;/div&gt;</summary>
		<author><name>Riganddigy</name></author>
	</entry>
	<entry>
		<id>https://wiki.tribesdepot.com/index.php?title=Deadzone:_Rogue/Zones&amp;diff=19413</id>
		<title>Deadzone: Rogue/Zones</title>
		<link rel="alternate" type="text/html" href="https://wiki.tribesdepot.com/index.php?title=Deadzone:_Rogue/Zones&amp;diff=19413"/>
		<updated>2025-09-13T09:05:40Z</updated>

		<summary type="html">&lt;p&gt;Riganddigy: Added Last stand challenge mission and its description&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Zones and mission details ==&lt;br /&gt;
&lt;br /&gt;
=== Zone 1 ===&lt;br /&gt;
&lt;br /&gt;
===== &#039;&#039;&#039;Story mission: Chapter one: Who Am I?&#039;&#039;&#039; =====&lt;br /&gt;
&amp;quot;&#039;&#039;I cant remember anything. Who the hell am I?&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The first chapter takes place on the initial sections of the colony ship, ISS-X, and consists of three floors. Each floor is divided into three sections, called Security Levels. Each security level consists of two item rooms, a perk room, a boss room on the last Security Level of each floor, and a saferoom.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unlocks:&#039;&#039;&#039; Elemental Unlock: Plasma.&lt;br /&gt;
&lt;br /&gt;
====== Specialty missions ======&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Close Quarters.&#039;&#039;&#039; &#039;&#039;&amp;quot;There are a lot of hallways in this area. Looks pretty narrow. Knowing my luck it&#039;ll be full of those zombies things&amp;quot;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;Mission details:&#039;&#039;&#039;&lt;br /&gt;
*** &#039;&#039;&#039;Mission length:&#039;&#039;&#039; Standard: 20 sectors.&lt;br /&gt;
*** &#039;&#039;&#039;Brutal:&#039;&#039;&#039; Melee enemies only.&lt;br /&gt;
*** &#039;&#039;&#039;Loadout:&#039;&#039;&#039; BAS-24 Warden Secondary Weapon.&lt;br /&gt;
** &#039;&#039;&#039;Unlocks:&#039;&#039;&#039; Short range: {{Weakpoint}}, {{Critical Damage}}, and Elemental.&lt;br /&gt;
*&#039;&#039;&#039;Pinpoint.&#039;&#039;&#039; &#039;&#039;&amp;quot;Huh. Wonder what&#039;s happening (in) this area.&amp;quot;&#039;&#039;&lt;br /&gt;
**&#039;&#039;&#039;Mission Details:&#039;&#039;&#039;&lt;br /&gt;
***&#039;&#039;&#039;Mission Length:&#039;&#039;&#039; Standard: 20 sectors.&lt;br /&gt;
***&#039;&#039;&#039;Gunfight:&#039;&#039;&#039; There are no melee bots in this area.&lt;br /&gt;
**&#039;&#039;&#039;Unlocks:&#039;&#039;&#039; Long Range: {{Weakpoint}}, {{Critical Damage}}, and Elemental.&lt;br /&gt;
*&#039;&#039;&#039;Uniform Chaos.&#039;&#039;&#039; Unlocked by completing &#039;&#039;&#039;Close Quarters&#039;&#039;&#039; and &#039;&#039;&#039;Pinpoint&#039;&#039;&#039; Specialty missions.&lt;br /&gt;
**&#039;&#039;&#039;Mission Details:&#039;&#039;&#039;&lt;br /&gt;
***&#039;&#039;&#039;Mission Length:&#039;&#039;&#039; Standard: 20 sectors.&lt;br /&gt;
***&#039;&#039;&#039;Uniform:&#039;&#039;&#039; Encounters have only one type of bot, randomly chosen.&lt;br /&gt;
***&#039;&#039;&#039;Roaming:&#039;&#039;&#039; Encounter rooms are randomly rolled from any in Zone 1.&lt;br /&gt;
**&#039;&#039;&#039;Unlocks:&#039;&#039;&#039; Augmented Fate.&lt;br /&gt;
&lt;br /&gt;
===== Challenge Missions =====&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Last Stand.&#039;&#039;&#039; Unlocked by completing &#039;&#039;&#039;Uniform Chaos&#039;&#039;&#039; specialty mission. &#039;&#039;&amp;quot;Sensors show a lot of activity in this area. I should check it out.&amp;quot;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;Mission Length:&#039;&#039;&#039; 40 waves.&lt;br /&gt;
** &#039;&#039;&#039;Hordes:&#039;&#039;&#039; You must face numerous waves of enemies.&lt;br /&gt;
* &#039;&#039;&#039;Unlocks:&#039;&#039;&#039; Augmented Fate.&lt;/div&gt;</summary>
		<author><name>Riganddigy</name></author>
	</entry>
	<entry>
		<id>https://wiki.tribesdepot.com/index.php?title=Deadzone:_Rogue/Zones&amp;diff=19412</id>
		<title>Deadzone: Rogue/Zones</title>
		<link rel="alternate" type="text/html" href="https://wiki.tribesdepot.com/index.php?title=Deadzone:_Rogue/Zones&amp;diff=19412"/>
		<updated>2025-09-13T08:58:25Z</updated>

		<summary type="html">&lt;p&gt;Riganddigy: Added pinpoint and uniform chaos descriptions&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Zones and mission details ==&lt;br /&gt;
&lt;br /&gt;
=== Zone 1 ===&lt;br /&gt;
&lt;br /&gt;
===== &#039;&#039;&#039;Story mission: Chapter one: Who Am I?&#039;&#039;&#039; =====&lt;br /&gt;
&amp;quot;&#039;&#039;I cant remember anything. Who the hell am I?&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The first chapter takes place on the initial sections of the colony ship, ISS-X, and consists of three floors. Each floor is divided into three sections, called Security Levels. Each security level consists of two item rooms, a perk room, a boss room on the last Security Level of each floor, and a saferoom.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unlocks:&#039;&#039;&#039; Elemental Unlock: Plasma.&lt;br /&gt;
&lt;br /&gt;
====== Specialty missions ======&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Close Quarters.&#039;&#039;&#039; &#039;&#039;&amp;quot;There are a lot of hallways in this area. Looks pretty narrow. Knowing my luck it&#039;ll be full of those zombies things&amp;quot;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;Mission details:&#039;&#039;&#039;&lt;br /&gt;
*** &#039;&#039;&#039;Mission length:&#039;&#039;&#039; Standard: 20 sectors.&lt;br /&gt;
*** &#039;&#039;&#039;Brutal:&#039;&#039;&#039; Melee enemies only.&lt;br /&gt;
*** &#039;&#039;&#039;Loadout:&#039;&#039;&#039; BAS-24 Warden Secondary Weapon.&lt;br /&gt;
** &#039;&#039;&#039;Unlocks:&#039;&#039;&#039; Short range: {{Weakpoint}}, {{Critical Damage}}, and Elemental.&lt;br /&gt;
*&#039;&#039;&#039;Pinpoint.&#039;&#039;&#039; &#039;&#039;&amp;quot;Huh. Wonder what&#039;s happening (in) this area.&amp;quot;&#039;&#039;&lt;br /&gt;
**&#039;&#039;&#039;Mission Details:&#039;&#039;&#039;&lt;br /&gt;
***&#039;&#039;&#039;Mission Length:&#039;&#039;&#039; Standard: 20 sectors.&lt;br /&gt;
***&#039;&#039;&#039;Gunfight:&#039;&#039;&#039; There are no melee bots in this area.&lt;br /&gt;
**&#039;&#039;&#039;Unlocks:&#039;&#039;&#039; Long Range: {{Weakpoint}}, {{Critical Damage}}, and Elemental.&lt;br /&gt;
*&#039;&#039;&#039;Uniform Chaos.&#039;&#039;&#039; Unlocked by completing &#039;&#039;&#039;Close Quarters&#039;&#039;&#039; and &#039;&#039;&#039;Pinpoint&#039;&#039;&#039; Specialty missions.&lt;br /&gt;
**&#039;&#039;&#039;Mission Details:&#039;&#039;&#039;&lt;br /&gt;
***&#039;&#039;&#039;Mission Length:&#039;&#039;&#039; Standard: 20 sectors.&lt;br /&gt;
***&#039;&#039;&#039;Uniform:&#039;&#039;&#039; Encounters have only one type of bot, randomly chosen.&lt;br /&gt;
***&#039;&#039;&#039;Roaming:&#039;&#039;&#039; Encounter rooms are randomly rolled from any in Zone 1.&lt;br /&gt;
**&#039;&#039;&#039;Unlocks:&#039;&#039;&#039; Augmented Fate.&lt;br /&gt;
**&lt;/div&gt;</summary>
		<author><name>Riganddigy</name></author>
	</entry>
	<entry>
		<id>https://wiki.tribesdepot.com/index.php?title=Deadzone:_Rogue/Zones&amp;diff=19411</id>
		<title>Deadzone: Rogue/Zones</title>
		<link rel="alternate" type="text/html" href="https://wiki.tribesdepot.com/index.php?title=Deadzone:_Rogue/Zones&amp;diff=19411"/>
		<updated>2025-09-13T08:47:14Z</updated>

		<summary type="html">&lt;p&gt;Riganddigy: Added Zone 1 story mission and close quarters mission and descriptions&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Zones and mission details ==&lt;br /&gt;
&lt;br /&gt;
=== Zone 1 ===&lt;br /&gt;
&lt;br /&gt;
===== &#039;&#039;&#039;Story mission: Chapter one: Who Am I?&#039;&#039;&#039; =====&lt;br /&gt;
&amp;quot;&#039;&#039;I cant remember anything. Who the hell am I?&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The first chapter takes place on the initial sections of the colony ship, ISS-X, and consists of three floors. Each floor is divided into three sections, called Security Levels. Each security level consists of two item rooms, a perk room, a boss room on the last Security Level of each floor, and a saferoom.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unlocks:&#039;&#039;&#039; Elemental Unlock: Plasma.&lt;br /&gt;
&lt;br /&gt;
====== Specialty missions ======&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Close Quarters.&#039;&#039;&#039; &#039;&#039;&amp;quot;There are a lot of hallways in this area. Looks pretty narrow. Knowing my luck it&#039;ll be full of those zombies things&amp;quot;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;Mission details:&#039;&#039;&#039;&lt;br /&gt;
*** &#039;&#039;&#039;Mission length:&#039;&#039;&#039; Standard: 20 sectors.&lt;br /&gt;
*** &#039;&#039;&#039;Brutal:&#039;&#039;&#039; Melee enemies only.&lt;br /&gt;
*** &#039;&#039;&#039;Loadout:&#039;&#039;&#039; BAS-24 Warden Secondary Weapon.&lt;br /&gt;
** &#039;&#039;&#039;Unlocks:&#039;&#039;&#039; Short range: {{Weakpoint}}, {{Critical Damage}}, and Elemental.&lt;br /&gt;
*&lt;/div&gt;</summary>
		<author><name>Riganddigy</name></author>
	</entry>
	<entry>
		<id>https://wiki.tribesdepot.com/index.php?title=Deadzone:_Rogue&amp;diff=19410</id>
		<title>Deadzone: Rogue</title>
		<link rel="alternate" type="text/html" href="https://wiki.tribesdepot.com/index.php?title=Deadzone:_Rogue&amp;diff=19410"/>
		<updated>2025-09-13T08:35:54Z</updated>

		<summary type="html">&lt;p&gt;Riganddigy: Changed the font size for the zones page link&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox VG&lt;br /&gt;
|title = Deadzone: Rogue&lt;br /&gt;
|image = [[File:Deadzone Rogue Header.jpg|280px]]&lt;br /&gt;
|developer = Prophecy Games&lt;br /&gt;
|publisher = Prophecy Games&lt;br /&gt;
|series = &#039;&#039;[[Starsiege]]&#039;&#039;&lt;br /&gt;
|engine = Unreal Engine 5.5.4.0&lt;br /&gt;
|released = August 11, 2025&lt;br /&gt;
|latest release date = September 5, 2025&lt;br /&gt;
|latest release version = v1.0.0.19&lt;br /&gt;
|genre = Roguelite First Person Shooter&lt;br /&gt;
|modes = Single player, Online Co-op, System Crossplay&lt;br /&gt;
|platforms = Windows, Xbox, Playstation&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Deadzone: Rogue&#039;&#039;&#039;&#039;&#039; is a first-person shooter set in deep space. Slay waves of enemies, loot powerful gear, and customize your loadout during each unique run. Blast through hordes of enemies with devastating weapons. Define your combat style with powerful augments and upgrades. Grow stronger with each death, solo or in co-op. Fight. Die. Revive. Repeat. &lt;br /&gt;
&lt;br /&gt;
A demo was released on October 14, 2024 for Steam&#039;s Next Fest event. The demo included Zone One: Who the Hell Am I.  The game was released into Early Access on April 29, 2025 with major updates including Zone Two. The game launched into 1.0 with the addition of Zone Three on August 11, 2025.  The most recent patch was patch [[Deadzone: Rogue/Patches/1.0.0.14|1.0.0.14]] on September 2, 2025.&lt;br /&gt;
&lt;br /&gt;
See [[Deadzone: Rogue/Glossary|the Glossary]] for a list of all terms and damage types.&lt;br /&gt;
&lt;br /&gt;
==Story==&lt;br /&gt;
You awaken aboard the ISS-X, with no memory of who you are. There’s a legion of rogue machines, and they’re closing in fast. Fight through swarms of enemies, loot rare gear, and arm yourself with augments to survive. Can you conquer the Deadzone?&lt;br /&gt;
&lt;br /&gt;
===Difficulty===&lt;br /&gt;
There are five difficulties: Adventure, Normal, Hard, Expert, and Nightmare.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Adventure&#039;&#039;&#039;: A more relaxed game experience. Enemies have 25% less health, deal 50% less damage, and move 20% slower.&lt;br /&gt;
* &#039;&#039;&#039;Normal&#039;&#039;&#039;: Standard gameplay experience. Enemies have standard health, damage, and movement speed.  Drops 10% more {{Tech Points}} and 10% more {{Component Points}}.&lt;br /&gt;
* &#039;&#039;&#039;Hard&#039;&#039;&#039;: Not for the faint of heart. Enemies have 25% more health, deal 100% more damage, and move 10% faster.  Drops 35% more {{Tech Points}} and 50% more {{Component Points}}.&lt;br /&gt;
* &#039;&#039;&#039;Expert&#039;&#039;&#039;: Very challenging gameplay experience.  Unlocked by completing a successful run on any difficulty. Enemies have 40% more health, deal 300% more damage, move 20% faster, and react faster.  Increase number of bot spawns, and faster spawn waves.  Drops 50% more {{Tech Points}} and 100% more {{Component Points}}.&lt;br /&gt;
* &#039;&#039;&#039;Nightmare&#039;&#039;&#039;: Very challenging gameplay experience.  Unlocked by completing a successful run on Extreme difficulty. Enemies have 40% more health, deal 400% more damage, move 30% faster, and react much faster.  Increase number of bot spawns, and faster spawn waves.  More likely to face more difficult bot combinations.  Drops 100% more {{Tech Points}} and 150% more {{Component Points}}.&lt;br /&gt;
&lt;br /&gt;
=== Zones ===&lt;br /&gt;
Deadzone: Rogue&#039;s story and gameplay is split into different zones, with three zones available as of release and a fourth zone set to be released in early 2026.  Each zone consists of thirty sectors, with a boss specific to the zone every ten sectors (sector 10, 20, and 30).{{Cite}}  Each zone begins with a Story Mission, and can then be replayed for Specialty Missions or Challenge Missions for additional unlocks.&lt;br /&gt;
&lt;br /&gt;
==== [[Zones]] ====&lt;br /&gt;
&lt;br /&gt;
==== Zone 1 ====&lt;br /&gt;
&lt;br /&gt;
===== Story Mission: Chapter One: Who  Am I? =====&lt;br /&gt;
&#039;&#039;&amp;quot;I can&#039;t remember anything.  Who the hell am I?&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The first chapter takes place on the initial sections of the colony ship, ISS-X, and consists of three floors. Each floor is divided into three sections, called Security Levels. Each Security Level consists of two item rooms, a perk room, a boss room on the last Security Level of each floor, and a saferoom.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unlocks&#039;&#039;&#039;: Element Unlock: Plasma.  &lt;br /&gt;
&lt;br /&gt;
===== Specialty Missions =====&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Close Quarters&#039;&#039;&#039;.   &#039;&#039;&amp;quot;There are a lot of hallways in this area.  Looks pretty narrow.  Knowing my luck it&#039;ll be full of those zombie things&amp;quot;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;Mission Details&#039;&#039;&#039;: &lt;br /&gt;
*** &#039;&#039;&#039;Mission Length&#039;&#039;&#039;: Standard.&lt;br /&gt;
*** &#039;&#039;&#039;Brutal&#039;&#039;&#039;: Melee only enemies.&lt;br /&gt;
*** &#039;&#039;&#039;Loadout&#039;&#039;&#039;: BAS-24 Warden Secondary Weapon&lt;br /&gt;
** &#039;&#039;&#039;Unlock&#039;&#039;&#039;: Short Range: Crit.  Short Range: Elemental.  Short Range: Weakpoint&lt;br /&gt;
* &#039;&#039;&#039;Pinpoint&#039;&#039;&#039;. &#039;&#039;&amp;quot;Huh.  Wonder what&#039;s happening (in) this area.&amp;quot;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;Mission Details&#039;&#039;&#039;: &lt;br /&gt;
*** &#039;&#039;&#039;Mission Length&#039;&#039;&#039;: Standard.&lt;br /&gt;
*** &#039;&#039;&#039;Gunfight&#039;&#039;&#039;: There are no melee bots in this area&lt;br /&gt;
** &#039;&#039;&#039;Unlock&#039;&#039;&#039;: Long Range: Crit.  Long Range: Elemental.  Long Range: Weakpoint&lt;br /&gt;
* &#039;&#039;&#039;Uniform Chaos&#039;&#039;&#039;.  Unlocked by completing &#039;&#039;&#039;Close Quarters&#039;&#039;&#039; and &#039;&#039;&#039;Pinpoint&#039;&#039;&#039; specialty missions. &#039;&#039;&amp;quot;I need to keep exploring if I want to find a way out&amp;quot;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;Mission Details&#039;&#039;&#039;: &lt;br /&gt;
*** &#039;&#039;&#039;Mission Length&#039;&#039;&#039;: Standard.&lt;br /&gt;
*** &#039;&#039;&#039;Uniform&#039;&#039;&#039;: Encounters have only one type of bot, randomly chosen.&lt;br /&gt;
*** &#039;&#039;&#039;Roaming&#039;&#039;&#039;: Encounter rooms are randomly rolled from any in Zone 1.&lt;br /&gt;
** &#039;&#039;&#039;Unlock&#039;&#039;&#039;: Augmented Fate&lt;br /&gt;
&lt;br /&gt;
===== Challenge Missions =====&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Last Stand&#039;&#039;&#039;.  Unlocked by completing &#039;&#039;&#039;Uniform Chaos&#039;&#039;&#039; specialty mission. &#039;&#039;&amp;quot;Sensors show a lot of activity in this area.  I should check it out.&amp;quot;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;Mission Details&#039;&#039;&#039;: &lt;br /&gt;
*** &#039;&#039;&#039;Mission Length&#039;&#039;&#039;: Survive as long as possible.&lt;br /&gt;
*** &#039;&#039;&#039;Hordes&#039;&#039;&#039;: You must face numerous waves of enemies.&lt;br /&gt;
** &#039;&#039;&#039;Unlock&#039;&#039;&#039;: Augmented Fate&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;Zone 2&#039;&#039;&#039; ====&lt;br /&gt;
&lt;br /&gt;
===== &#039;&#039;&#039;Story Mission: Keep It Together&#039;&#039;&#039; =====&lt;br /&gt;
&#039;&#039;&amp;quot;So, I&#039;m just a brain in a suit.  Okay, gotta keep it together.  I have access to Zone 2 now.  Maybe I can find answers there.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unlocks&#039;&#039;&#039;: Element Unlock: Psionic, Superior Fate, Tier 10 Tech Upgrades&lt;br /&gt;
&lt;br /&gt;
===== Specialty Missions =====&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Bugged&#039;&#039;&#039;.   &#039;&#039;&amp;quot;A lot of spider and wasp bots are congregating in this area.  I want to punch whichever engineer came up with them in the face.&amp;quot;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;Mission Details&#039;&#039;&#039;: &lt;br /&gt;
*** &#039;&#039;&#039;Mission Length&#039;&#039;&#039;: Standard&lt;br /&gt;
*** &#039;&#039;&#039;Swarm&#039;&#039;&#039;: High volume of Spiders and Wasp bots.&lt;br /&gt;
** &#039;&#039;&#039;Unlock&#039;&#039;&#039;: Equipped Fate, Epic Beginnings&lt;br /&gt;
* &#039;&#039;&#039;Glass Cannon&#039;&#039;&#039;.   &#039;&#039;&amp;quot;I need to be careful.  One wrong move in this area....&amp;quot;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;Mission Details&#039;&#039;&#039;: &lt;br /&gt;
*** &#039;&#039;&#039;Mission Length&#039;&#039;&#039;: Standard&lt;br /&gt;
*** &#039;&#039;&#039;Lightweight&#039;&#039;&#039;: Your health and shields are limited for this mission, but your damage is enhanced.&lt;br /&gt;
** &#039;&#039;&#039;Mission Equipment&#039;&#039;&#039;: Glass Cannon augment.&lt;br /&gt;
** &#039;&#039;&#039;Unlock&#039;&#039;&#039;: Fabricator Restock&lt;br /&gt;
* &#039;&#039;&#039;Headhunter&#039;&#039;&#039;.   &#039;&#039;&amp;quot;I need to improve my sniping skills.  Never know what weapon I&#039;m going to find.&amp;quot;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;Mission Details&#039;&#039;&#039;: &lt;br /&gt;
*** &#039;&#039;&#039;Mission Length&#039;&#039;&#039;: Standard&lt;br /&gt;
*** &#039;&#039;&#039;Headhunter&#039;&#039;&#039;: Powerful one shot potential, but if you miss a weakpoint you have to reload.&lt;br /&gt;
*** &#039;&#039;&#039;Gunfight&#039;&#039;&#039;: There are no melee bots in this area.&lt;br /&gt;
** &#039;&#039;&#039;Unlock&#039;&#039;&#039;: M-150 Headhunter, Ironblood Engine&lt;br /&gt;
* &#039;&#039;&#039;Dual Duel&#039;&#039;&#039;.   &#039;&#039;&amp;quot;Great.  More melee robots.  Just... great.&amp;quot;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;Mission Details&#039;&#039;&#039;: &lt;br /&gt;
*** &#039;&#039;&#039;Mission Length&#039;&#039;&#039;: Standard&lt;br /&gt;
*** &#039;&#039;&#039;Iron Squires&#039;&#039;&#039;: Extremely fast firing dual weapons with high damage, but missed shots hurt you.&lt;br /&gt;
*** &#039;&#039;&#039;Brutal&#039;&#039;&#039;: Melee only enemies&lt;br /&gt;
** &#039;&#039;&#039;Unlock&#039;&#039;&#039;: Iron Squires&lt;br /&gt;
* &#039;&#039;&#039;Redline&#039;&#039;&#039;.   &#039;&#039;&amp;quot;This area is near the maintenance bay.  Maybe I&#039;ll find some good gear there.&amp;quot;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;Mission Details&#039;&#039;&#039;: &lt;br /&gt;
*** &#039;&#039;&#039;Mission Length&#039;&#039;&#039;: Standard&lt;br /&gt;
*** &#039;&#039;&#039;Hordes&#039;&#039;&#039;: You must face numerous waves of enemies.&lt;br /&gt;
*** &#039;&#039;&#039;Plasma Cycler&#039;&#039;&#039;: This mission features a unique weapon.&lt;br /&gt;
** &#039;&#039;&#039;Unlock&#039;&#039;&#039;: Plasma Cycler&lt;br /&gt;
&lt;br /&gt;
===== Challenge Missions =====&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Uniform Chaos II&#039;&#039;&#039;.  &#039;&#039;&amp;quot;Huh.  This access corridor seems to cut across the whole back of the ship.&amp;quot;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;Mission Details&#039;&#039;&#039;: &lt;br /&gt;
*** &#039;&#039;&#039;Mission Length&#039;&#039;&#039;: Standard&lt;br /&gt;
*** &#039;&#039;&#039;Uniform&#039;&#039;&#039;: Encounters have only one type of bot, randomly chosen.&lt;br /&gt;
*** &#039;&#039;&#039;Roaming&#039;&#039;&#039;: Encounter rooms are randomly rolled from any in Zone 1 or Zone 2.&lt;br /&gt;
** &#039;&#039;&#039;Unlock&#039;&#039;&#039;: Lead Head&lt;br /&gt;
* &#039;&#039;&#039;Gauntlet&#039;&#039;&#039;.   &#039;&#039;&amp;quot;Feels like I&#039;ll be here forever.  Like there&#039;s no way out.&amp;quot;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;Mission Details&#039;&#039;&#039;: &lt;br /&gt;
*** &#039;&#039;&#039;Mission Length&#039;&#039;&#039;: Survive as long as possible.&lt;br /&gt;
*** &#039;&#039;&#039;Distance Challenge&#039;&#039;&#039;: This mission is long and not intended to be fully completed.  Rewards are given at checkpoints.&lt;br /&gt;
*** &#039;&#039;&#039;Squads&#039;&#039;&#039;: Bots are randomly rolled from different sets.&lt;br /&gt;
*** &#039;&#039;&#039;Roaming&#039;&#039;&#039;: Special Encounter rooms are randomly rolled.&lt;br /&gt;
** &#039;&#039;&#039;Unlock&#039;&#039;&#039;: &lt;br /&gt;
&lt;br /&gt;
==== Zone 3 ====&lt;br /&gt;
&lt;br /&gt;
===== &#039;&#039;&#039;Story Mission: Get Out of My Head:&#039;&#039;&#039; =====&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;&amp;quot;&#039;&#039;&#039;I keep hearing voices. The closer I get to the restricted zone, the louder they are. I need to get to the bottom of this once and for all.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unlock:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== Specialty Missions =====&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Legion.&#039;&#039;&#039; &#039;&#039;&amp;quot;Huh. Looks like a lot of the big bastards are in this area. It&#039;s worth checking out.&amp;quot;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;Mission details:&#039;&#039;&#039;&lt;br /&gt;
*** &#039;&#039;&#039;Mission length:&#039;&#039;&#039; Standard.&lt;br /&gt;
*** &#039;&#039;&#039;Elite:&#039;&#039;&#039; Encounters have a high concentration of Elite enemies.&lt;br /&gt;
** &#039;&#039;&#039;Unlock:&#039;&#039;&#039; Combat instincts&lt;br /&gt;
* &#039;&#039;&#039;Killing Time.&#039;&#039;&#039; &#039;&#039;&amp;quot;No time to waste. I&#039;ll need to move fast through this area.&amp;quot;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;Mission details:&#039;&#039;&#039;&lt;br /&gt;
*** &#039;&#039;&#039;Mission length:&#039;&#039;&#039; Standard.&lt;br /&gt;
*** &#039;&#039;&#039;Timer:&#039;&#039;&#039; Defeat all enemies before the timer expires.&lt;br /&gt;
** &#039;&#039;&#039;Unlock:&#039;&#039;&#039; Intentional Fate.&lt;br /&gt;
* &#039;&#039;&#039;Spearhead.&#039;&#039;&#039; &#039;&#039;&amp;quot;This might be a good opportunity to let out a little frustration.&amp;quot;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;Mission details:&#039;&#039;&#039;&lt;br /&gt;
*** &#039;&#039;&#039;Mission length:&#039;&#039;&#039; Standard.&lt;br /&gt;
*** &#039;&#039;&#039;Martial Master:&#039;&#039;&#039;  Deal increased melee damage but reduced ranged damage.&lt;br /&gt;
*** &#039;&#039;&#039;Arc Lance:&#039;&#039;&#039; This mission features a unique melee weapon.&lt;br /&gt;
** &#039;&#039;&#039;Unlock:&#039;&#039;&#039; Arc lance&lt;br /&gt;
* &#039;&#039;&#039;Triggerline:&#039;&#039;&#039; &#039;&#039;&amp;quot;All these areas are starting to blend together.&amp;quot;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;Mission details:&#039;&#039;&#039;&lt;br /&gt;
*** &#039;&#039;&#039;Mission length:&#039;&#039;&#039; Standard.&lt;br /&gt;
*** &#039;&#039;&#039;Hammerhead MK9:&#039;&#039;&#039; This mission features a unique weapon.&lt;br /&gt;
** &#039;&#039;&#039;Unlock:&#039;&#039;&#039; Hammerhead MK9&lt;br /&gt;
* &#039;&#039;&#039;Harbinger.&#039;&#039;&#039; &#039;&#039;&amp;quot;Hmm. Energy readings show another prototype weapon in this area.&amp;quot;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;Mission details:&#039;&#039;&#039;&lt;br /&gt;
*** &#039;&#039;&#039;Mission length:&#039;&#039;&#039; Standard.&lt;br /&gt;
*** &#039;&#039;&#039;Darkseer:&#039;&#039;&#039; This mission features a unique weapon.&lt;br /&gt;
*** &#039;&#039;&#039;Gunfight:&#039;&#039;&#039; There are no melee bots in this area.&lt;br /&gt;
** &#039;&#039;&#039;Unlock:&#039;&#039;&#039; Darkseer EX2&lt;br /&gt;
&lt;br /&gt;
===== Challenge Missions =====&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;The Long Haul.&#039;&#039;&#039; &#039;&#039;&amp;quot;I think I might be getting a little deja vu.&amp;quot;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;Mission details:&#039;&#039;&#039;&lt;br /&gt;
*** &#039;&#039;&#039;Mission length:&#039;&#039;&#039; Extended.&lt;br /&gt;
*** &#039;&#039;&#039;Uniform:&#039;&#039;&#039; Encounters have only one type of bot.&lt;br /&gt;
*** &#039;&#039;&#039;Progressive:&#039;&#039;&#039; Includes enemies from 3 zones.&lt;br /&gt;
** &#039;&#039;&#039;Unlock:&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Crossfire.&#039;&#039;&#039; &#039;&#039;&amp;quot;Another big battle took place here. I should see what I can learn from it.&amp;quot;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;Mission details:&#039;&#039;&#039;&lt;br /&gt;
*** &#039;&#039;&#039;Mission length:&#039;&#039;&#039; Survive as long as possible.&lt;br /&gt;
*** &#039;&#039;&#039;Hordes:&#039;&#039;&#039; You must face numerous waves of enemies.&lt;br /&gt;
** &#039;&#039;&#039;Unlock:&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
=== Upgrades and Currency ===&lt;br /&gt;
As a roguelite game, Deadzone: Rogue provides a variety of upgrades and items that can improve your performance, either for a single run or permanently for all runs.  &lt;br /&gt;
&lt;br /&gt;
==Currency==&lt;br /&gt;
There are three forms of currency in the game - {{Scrap}}, {{Tech Points}}, {{Tech Components}}, and {{Item Components}}.  {{Scrap}} is used to purchase and upgrade items at the &#039;&#039;&#039;Fabricator&#039;&#039;&#039;.  {{Tech Points}} are used along with specific  {{Tech Components}} are used to unlock &#039;&#039;&#039;Permanent Tech Masteries&#039;&#039;&#039;, while {{Item Components}} are used to permanently upgrade &#039;&#039;&#039;Superior Items&#039;&#039;&#039; found in Zone 2 and later. &lt;br /&gt;
&lt;br /&gt;
==Augments==&lt;br /&gt;
{{Main|Deadzone: Rogue/Augments}}&lt;br /&gt;
Augments are run-specific benefits that can be selected in specific rooms starting at Security Level 1.  The player is allowed to choose between one of three powerful, randomly-chosen benefits.&lt;br /&gt;
&lt;br /&gt;
==Perks==&lt;br /&gt;
{{Main|Deadzone: Rogue/Perks}}&lt;br /&gt;
Starting from Security Level 2, perk rooms will reward the player with a choice between three perks. Boss rooms also grant the player a perk. The first three choices allow the player to choose their primary perks. All subsequent choices are secondary perks. Each primary perk adds a selection of four possible secondary perks that may be chosen.&lt;br /&gt;
&lt;br /&gt;
==Items==&lt;br /&gt;
{{Main|Deadzone: Rogue/Items}}&lt;br /&gt;
With the exception of the first room, the final room, and perk rooms, each other room gives the player a choice between three items.  These provide benefits for the current run.&lt;br /&gt;
&lt;br /&gt;
==Superior Items==&lt;br /&gt;
{{Main|Deadzone: Rogue/Superior Items}}&lt;br /&gt;
Starting with Zone 2, Superior items can be equipped to provide benefits for the current run.  Unlike regular Items, Superior Items can be permanently upgraded with {{Item Components}} at an Upgrade Console to make them more powerful every time they are chosen.&lt;br /&gt;
&lt;br /&gt;
==Synergies==&lt;br /&gt;
{{Main|Deadzone: Rogue/Synergies}}&lt;br /&gt;
Starting with Zone 3, you can create Synergies using a combination of items, superior items, perks and augments.&lt;br /&gt;
&lt;br /&gt;
==Tech Masteries==&lt;br /&gt;
{{Main|Deadzone: Rogue/Tech Masteries}}&lt;br /&gt;
&lt;br /&gt;
Permanent Tech Masteries are purchased using {{Tech Points}} and {{Tech Components}} at an Upgrade Console to provide permanent benefits.  These upgrades persist through death across all playthroughs.&lt;br /&gt;
&lt;br /&gt;
==Elements==&lt;br /&gt;
{{Main|Deadzone: Rogue/Elements}}&lt;br /&gt;
There are six primary elements in the game, with their own corresponding upgrades: {{Cryo Damage}}, {{Fire Damage}}, {{Lightning Damage}}, {{Plasma Damage}}, {{Psionic Damage}}, and {{Void Damage}}.  Cryo, Fire, Lightning, and Void damage are available on the first run of the game, while Plasma is unlocked upon successful completion of Zone 1 and Psionic is unlocked upon completion of Zone 2.&lt;br /&gt;
&lt;br /&gt;
==Weapons==&lt;br /&gt;
{{Main|Deadzone: Rogue/Weapons}}&lt;br /&gt;
Throughout the game, the player can equip a primary weapon, secondary weapon, melee weapon, and grenade.&lt;br /&gt;
&lt;br /&gt;
==Enemies==&lt;br /&gt;
{{Main|Deadzone: Rogue/Enemies}}&lt;br /&gt;
As the player progresses through the levels, different enemies appear.&lt;br /&gt;
&lt;br /&gt;
==Achievements==&lt;br /&gt;
{{Main|Deadzone: Rogue/Achievements}}&lt;br /&gt;
Deadzone: Rogue has 51 total achievements to unlock on Steam, and 37 Achievements on Xbox and 38 Trophies on Playstation.&lt;br /&gt;
&lt;br /&gt;
==Patches==&lt;br /&gt;
{{Deadzone: Rogue/Patch Notes}}&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
*[https://www.deadzonerogue.com/ Official website]&lt;br /&gt;
*[https://www.discord.gg/deadzonerogue Official discord channel]&lt;br /&gt;
*[https://store.steampowered.com/app/3228590/Deadzone_Rogue/?beta=1 Steam page]&lt;br /&gt;
&lt;br /&gt;
{{Tribes series}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Starsiege]]&lt;br /&gt;
[[Category:Deadzone: Rogue]]&lt;/div&gt;</summary>
		<author><name>Riganddigy</name></author>
	</entry>
	<entry>
		<id>https://wiki.tribesdepot.com/index.php?title=Deadzone:_Rogue&amp;diff=19409</id>
		<title>Deadzone: Rogue</title>
		<link rel="alternate" type="text/html" href="https://wiki.tribesdepot.com/index.php?title=Deadzone:_Rogue&amp;diff=19409"/>
		<updated>2025-09-13T08:32:53Z</updated>

		<summary type="html">&lt;p&gt;Riganddigy: Added the zones link&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox VG&lt;br /&gt;
|title = Deadzone: Rogue&lt;br /&gt;
|image = [[File:Deadzone Rogue Header.jpg|280px]]&lt;br /&gt;
|developer = Prophecy Games&lt;br /&gt;
|publisher = Prophecy Games&lt;br /&gt;
|series = &#039;&#039;[[Starsiege]]&#039;&#039;&lt;br /&gt;
|engine = Unreal Engine 5.5.4.0&lt;br /&gt;
|released = August 11, 2025&lt;br /&gt;
|latest release date = September 5, 2025&lt;br /&gt;
|latest release version = v1.0.0.19&lt;br /&gt;
|genre = Roguelite First Person Shooter&lt;br /&gt;
|modes = Single player, Online Co-op, System Crossplay&lt;br /&gt;
|platforms = Windows, Xbox, Playstation&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Deadzone: Rogue&#039;&#039;&#039;&#039;&#039; is a first-person shooter set in deep space. Slay waves of enemies, loot powerful gear, and customize your loadout during each unique run. Blast through hordes of enemies with devastating weapons. Define your combat style with powerful augments and upgrades. Grow stronger with each death, solo or in co-op. Fight. Die. Revive. Repeat. &lt;br /&gt;
&lt;br /&gt;
A demo was released on October 14, 2024 for Steam&#039;s Next Fest event. The demo included Zone One: Who the Hell Am I.  The game was released into Early Access on April 29, 2025 with major updates including Zone Two. The game launched into 1.0 with the addition of Zone Three on August 11, 2025.  The most recent patch was patch [[Deadzone: Rogue/Patches/1.0.0.14|1.0.0.14]] on September 2, 2025.&lt;br /&gt;
&lt;br /&gt;
See [[Deadzone: Rogue/Glossary|the Glossary]] for a list of all terms and damage types.&lt;br /&gt;
&lt;br /&gt;
==Story==&lt;br /&gt;
You awaken aboard the ISS-X, with no memory of who you are. There’s a legion of rogue machines, and they’re closing in fast. Fight through swarms of enemies, loot rare gear, and arm yourself with augments to survive. Can you conquer the Deadzone?&lt;br /&gt;
&lt;br /&gt;
===Difficulty===&lt;br /&gt;
There are five difficulties: Adventure, Normal, Hard, Expert, and Nightmare.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Adventure&#039;&#039;&#039;: A more relaxed game experience. Enemies have 25% less health, deal 50% less damage, and move 20% slower.&lt;br /&gt;
* &#039;&#039;&#039;Normal&#039;&#039;&#039;: Standard gameplay experience. Enemies have standard health, damage, and movement speed.  Drops 10% more {{Tech Points}} and 10% more {{Component Points}}.&lt;br /&gt;
* &#039;&#039;&#039;Hard&#039;&#039;&#039;: Not for the faint of heart. Enemies have 25% more health, deal 100% more damage, and move 10% faster.  Drops 35% more {{Tech Points}} and 50% more {{Component Points}}.&lt;br /&gt;
* &#039;&#039;&#039;Expert&#039;&#039;&#039;: Very challenging gameplay experience.  Unlocked by completing a successful run on any difficulty. Enemies have 40% more health, deal 300% more damage, move 20% faster, and react faster.  Increase number of bot spawns, and faster spawn waves.  Drops 50% more {{Tech Points}} and 100% more {{Component Points}}.&lt;br /&gt;
* &#039;&#039;&#039;Nightmare&#039;&#039;&#039;: Very challenging gameplay experience.  Unlocked by completing a successful run on Extreme difficulty. Enemies have 40% more health, deal 400% more damage, move 30% faster, and react much faster.  Increase number of bot spawns, and faster spawn waves.  More likely to face more difficult bot combinations.  Drops 100% more {{Tech Points}} and 150% more {{Component Points}}.&lt;br /&gt;
&lt;br /&gt;
=== Zones ===&lt;br /&gt;
Deadzone: Rogue&#039;s story and gameplay is split into different zones, with three zones available as of release and a fourth zone set to be released in early 2026.  Each zone consists of thirty sectors, with a boss specific to the zone every ten sectors (sector 10, 20, and 30).{{Cite}}  Each zone begins with a Story Mission, and can then be replayed for Specialty Missions or Challenge Missions for additional unlocks.&lt;br /&gt;
&lt;br /&gt;
[[Zones]]&lt;br /&gt;
&lt;br /&gt;
==== Zone 1 ====&lt;br /&gt;
&lt;br /&gt;
===== Story Mission: Chapter One: Who  Am I? =====&lt;br /&gt;
&#039;&#039;&amp;quot;I can&#039;t remember anything.  Who the hell am I?&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The first chapter takes place on the initial sections of the colony ship, ISS-X, and consists of three floors. Each floor is divided into three sections, called Security Levels. Each Security Level consists of two item rooms, a perk room, a boss room on the last Security Level of each floor, and a saferoom.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unlocks&#039;&#039;&#039;: Element Unlock: Plasma.  &lt;br /&gt;
&lt;br /&gt;
===== Specialty Missions =====&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Close Quarters&#039;&#039;&#039;.   &#039;&#039;&amp;quot;There are a lot of hallways in this area.  Looks pretty narrow.  Knowing my luck it&#039;ll be full of those zombie things&amp;quot;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;Mission Details&#039;&#039;&#039;: &lt;br /&gt;
*** &#039;&#039;&#039;Mission Length&#039;&#039;&#039;: Standard.&lt;br /&gt;
*** &#039;&#039;&#039;Brutal&#039;&#039;&#039;: Melee only enemies.&lt;br /&gt;
*** &#039;&#039;&#039;Loadout&#039;&#039;&#039;: BAS-24 Warden Secondary Weapon&lt;br /&gt;
** &#039;&#039;&#039;Unlock&#039;&#039;&#039;: Short Range: Crit.  Short Range: Elemental.  Short Range: Weakpoint&lt;br /&gt;
* &#039;&#039;&#039;Pinpoint&#039;&#039;&#039;. &#039;&#039;&amp;quot;Huh.  Wonder what&#039;s happening (in) this area.&amp;quot;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;Mission Details&#039;&#039;&#039;: &lt;br /&gt;
*** &#039;&#039;&#039;Mission Length&#039;&#039;&#039;: Standard.&lt;br /&gt;
*** &#039;&#039;&#039;Gunfight&#039;&#039;&#039;: There are no melee bots in this area&lt;br /&gt;
** &#039;&#039;&#039;Unlock&#039;&#039;&#039;: Long Range: Crit.  Long Range: Elemental.  Long Range: Weakpoint&lt;br /&gt;
* &#039;&#039;&#039;Uniform Chaos&#039;&#039;&#039;.  Unlocked by completing &#039;&#039;&#039;Close Quarters&#039;&#039;&#039; and &#039;&#039;&#039;Pinpoint&#039;&#039;&#039; specialty missions. &#039;&#039;&amp;quot;I need to keep exploring if I want to find a way out&amp;quot;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;Mission Details&#039;&#039;&#039;: &lt;br /&gt;
*** &#039;&#039;&#039;Mission Length&#039;&#039;&#039;: Standard.&lt;br /&gt;
*** &#039;&#039;&#039;Uniform&#039;&#039;&#039;: Encounters have only one type of bot, randomly chosen.&lt;br /&gt;
*** &#039;&#039;&#039;Roaming&#039;&#039;&#039;: Encounter rooms are randomly rolled from any in Zone 1.&lt;br /&gt;
** &#039;&#039;&#039;Unlock&#039;&#039;&#039;: Augmented Fate&lt;br /&gt;
&lt;br /&gt;
===== Challenge Missions =====&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Last Stand&#039;&#039;&#039;.  Unlocked by completing &#039;&#039;&#039;Uniform Chaos&#039;&#039;&#039; specialty mission. &#039;&#039;&amp;quot;Sensors show a lot of activity in this area.  I should check it out.&amp;quot;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;Mission Details&#039;&#039;&#039;: &lt;br /&gt;
*** &#039;&#039;&#039;Mission Length&#039;&#039;&#039;: Survive as long as possible.&lt;br /&gt;
*** &#039;&#039;&#039;Hordes&#039;&#039;&#039;: You must face numerous waves of enemies.&lt;br /&gt;
** &#039;&#039;&#039;Unlock&#039;&#039;&#039;: Augmented Fate&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;Zone 2&#039;&#039;&#039; ====&lt;br /&gt;
&lt;br /&gt;
===== &#039;&#039;&#039;Story Mission: Keep It Together&#039;&#039;&#039; =====&lt;br /&gt;
&#039;&#039;&amp;quot;So, I&#039;m just a brain in a suit.  Okay, gotta keep it together.  I have access to Zone 2 now.  Maybe I can find answers there.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unlocks&#039;&#039;&#039;: Element Unlock: Psionic, Superior Fate, Tier 10 Tech Upgrades&lt;br /&gt;
&lt;br /&gt;
===== Specialty Missions =====&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Bugged&#039;&#039;&#039;.   &#039;&#039;&amp;quot;A lot of spider and wasp bots are congregating in this area.  I want to punch whichever engineer came up with them in the face.&amp;quot;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;Mission Details&#039;&#039;&#039;: &lt;br /&gt;
*** &#039;&#039;&#039;Mission Length&#039;&#039;&#039;: Standard&lt;br /&gt;
*** &#039;&#039;&#039;Swarm&#039;&#039;&#039;: High volume of Spiders and Wasp bots.&lt;br /&gt;
** &#039;&#039;&#039;Unlock&#039;&#039;&#039;: Equipped Fate, Epic Beginnings&lt;br /&gt;
* &#039;&#039;&#039;Glass Cannon&#039;&#039;&#039;.   &#039;&#039;&amp;quot;I need to be careful.  One wrong move in this area....&amp;quot;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;Mission Details&#039;&#039;&#039;: &lt;br /&gt;
*** &#039;&#039;&#039;Mission Length&#039;&#039;&#039;: Standard&lt;br /&gt;
*** &#039;&#039;&#039;Lightweight&#039;&#039;&#039;: Your health and shields are limited for this mission, but your damage is enhanced.&lt;br /&gt;
** &#039;&#039;&#039;Mission Equipment&#039;&#039;&#039;: Glass Cannon augment.&lt;br /&gt;
** &#039;&#039;&#039;Unlock&#039;&#039;&#039;: Fabricator Restock&lt;br /&gt;
* &#039;&#039;&#039;Headhunter&#039;&#039;&#039;.   &#039;&#039;&amp;quot;I need to improve my sniping skills.  Never know what weapon I&#039;m going to find.&amp;quot;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;Mission Details&#039;&#039;&#039;: &lt;br /&gt;
*** &#039;&#039;&#039;Mission Length&#039;&#039;&#039;: Standard&lt;br /&gt;
*** &#039;&#039;&#039;Headhunter&#039;&#039;&#039;: Powerful one shot potential, but if you miss a weakpoint you have to reload.&lt;br /&gt;
*** &#039;&#039;&#039;Gunfight&#039;&#039;&#039;: There are no melee bots in this area.&lt;br /&gt;
** &#039;&#039;&#039;Unlock&#039;&#039;&#039;: M-150 Headhunter, Ironblood Engine&lt;br /&gt;
* &#039;&#039;&#039;Dual Duel&#039;&#039;&#039;.   &#039;&#039;&amp;quot;Great.  More melee robots.  Just... great.&amp;quot;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;Mission Details&#039;&#039;&#039;: &lt;br /&gt;
*** &#039;&#039;&#039;Mission Length&#039;&#039;&#039;: Standard&lt;br /&gt;
*** &#039;&#039;&#039;Iron Squires&#039;&#039;&#039;: Extremely fast firing dual weapons with high damage, but missed shots hurt you.&lt;br /&gt;
*** &#039;&#039;&#039;Brutal&#039;&#039;&#039;: Melee only enemies&lt;br /&gt;
** &#039;&#039;&#039;Unlock&#039;&#039;&#039;: Iron Squires&lt;br /&gt;
* &#039;&#039;&#039;Redline&#039;&#039;&#039;.   &#039;&#039;&amp;quot;This area is near the maintenance bay.  Maybe I&#039;ll find some good gear there.&amp;quot;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;Mission Details&#039;&#039;&#039;: &lt;br /&gt;
*** &#039;&#039;&#039;Mission Length&#039;&#039;&#039;: Standard&lt;br /&gt;
*** &#039;&#039;&#039;Hordes&#039;&#039;&#039;: You must face numerous waves of enemies.&lt;br /&gt;
*** &#039;&#039;&#039;Plasma Cycler&#039;&#039;&#039;: This mission features a unique weapon.&lt;br /&gt;
** &#039;&#039;&#039;Unlock&#039;&#039;&#039;: Plasma Cycler&lt;br /&gt;
&lt;br /&gt;
===== Challenge Missions =====&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Uniform Chaos II&#039;&#039;&#039;.  &#039;&#039;&amp;quot;Huh.  This access corridor seems to cut across the whole back of the ship.&amp;quot;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;Mission Details&#039;&#039;&#039;: &lt;br /&gt;
*** &#039;&#039;&#039;Mission Length&#039;&#039;&#039;: Standard&lt;br /&gt;
*** &#039;&#039;&#039;Uniform&#039;&#039;&#039;: Encounters have only one type of bot, randomly chosen.&lt;br /&gt;
*** &#039;&#039;&#039;Roaming&#039;&#039;&#039;: Encounter rooms are randomly rolled from any in Zone 1 or Zone 2.&lt;br /&gt;
** &#039;&#039;&#039;Unlock&#039;&#039;&#039;: Lead Head&lt;br /&gt;
* &#039;&#039;&#039;Gauntlet&#039;&#039;&#039;.   &#039;&#039;&amp;quot;Feels like I&#039;ll be here forever.  Like there&#039;s no way out.&amp;quot;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;Mission Details&#039;&#039;&#039;: &lt;br /&gt;
*** &#039;&#039;&#039;Mission Length&#039;&#039;&#039;: Survive as long as possible.&lt;br /&gt;
*** &#039;&#039;&#039;Distance Challenge&#039;&#039;&#039;: This mission is long and not intended to be fully completed.  Rewards are given at checkpoints.&lt;br /&gt;
*** &#039;&#039;&#039;Squads&#039;&#039;&#039;: Bots are randomly rolled from different sets.&lt;br /&gt;
*** &#039;&#039;&#039;Roaming&#039;&#039;&#039;: Special Encounter rooms are randomly rolled.&lt;br /&gt;
** &#039;&#039;&#039;Unlock&#039;&#039;&#039;: &lt;br /&gt;
&lt;br /&gt;
==== Zone 3 ====&lt;br /&gt;
&lt;br /&gt;
===== &#039;&#039;&#039;Story Mission: Get Out of My Head:&#039;&#039;&#039; =====&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;&amp;quot;&#039;&#039;&#039;I keep hearing voices. The closer I get to the restricted zone, the louder they are. I need to get to the bottom of this once and for all.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unlock:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== Specialty Missions =====&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Legion.&#039;&#039;&#039; &#039;&#039;&amp;quot;Huh. Looks like a lot of the big bastards are in this area. It&#039;s worth checking out.&amp;quot;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;Mission details:&#039;&#039;&#039;&lt;br /&gt;
*** &#039;&#039;&#039;Mission length:&#039;&#039;&#039; Standard.&lt;br /&gt;
*** &#039;&#039;&#039;Elite:&#039;&#039;&#039; Encounters have a high concentration of Elite enemies.&lt;br /&gt;
** &#039;&#039;&#039;Unlock:&#039;&#039;&#039; Combat instincts&lt;br /&gt;
* &#039;&#039;&#039;Killing Time.&#039;&#039;&#039; &#039;&#039;&amp;quot;No time to waste. I&#039;ll need to move fast through this area.&amp;quot;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;Mission details:&#039;&#039;&#039;&lt;br /&gt;
*** &#039;&#039;&#039;Mission length:&#039;&#039;&#039; Standard.&lt;br /&gt;
*** &#039;&#039;&#039;Timer:&#039;&#039;&#039; Defeat all enemies before the timer expires.&lt;br /&gt;
** &#039;&#039;&#039;Unlock:&#039;&#039;&#039; Intentional Fate.&lt;br /&gt;
* &#039;&#039;&#039;Spearhead.&#039;&#039;&#039; &#039;&#039;&amp;quot;This might be a good opportunity to let out a little frustration.&amp;quot;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;Mission details:&#039;&#039;&#039;&lt;br /&gt;
*** &#039;&#039;&#039;Mission length:&#039;&#039;&#039; Standard.&lt;br /&gt;
*** &#039;&#039;&#039;Martial Master:&#039;&#039;&#039;  Deal increased melee damage but reduced ranged damage.&lt;br /&gt;
*** &#039;&#039;&#039;Arc Lance:&#039;&#039;&#039; This mission features a unique melee weapon.&lt;br /&gt;
** &#039;&#039;&#039;Unlock:&#039;&#039;&#039; Arc lance&lt;br /&gt;
* &#039;&#039;&#039;Triggerline:&#039;&#039;&#039; &#039;&#039;&amp;quot;All these areas are starting to blend together.&amp;quot;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;Mission details:&#039;&#039;&#039;&lt;br /&gt;
*** &#039;&#039;&#039;Mission length:&#039;&#039;&#039; Standard.&lt;br /&gt;
*** &#039;&#039;&#039;Hammerhead MK9:&#039;&#039;&#039; This mission features a unique weapon.&lt;br /&gt;
** &#039;&#039;&#039;Unlock:&#039;&#039;&#039; Hammerhead MK9&lt;br /&gt;
* &#039;&#039;&#039;Harbinger.&#039;&#039;&#039; &#039;&#039;&amp;quot;Hmm. Energy readings show another prototype weapon in this area.&amp;quot;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;Mission details:&#039;&#039;&#039;&lt;br /&gt;
*** &#039;&#039;&#039;Mission length:&#039;&#039;&#039; Standard.&lt;br /&gt;
*** &#039;&#039;&#039;Darkseer:&#039;&#039;&#039; This mission features a unique weapon.&lt;br /&gt;
*** &#039;&#039;&#039;Gunfight:&#039;&#039;&#039; There are no melee bots in this area.&lt;br /&gt;
** &#039;&#039;&#039;Unlock:&#039;&#039;&#039; Darkseer EX2&lt;br /&gt;
&lt;br /&gt;
===== Challenge Missions =====&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;The Long Haul.&#039;&#039;&#039; &#039;&#039;&amp;quot;I think I might be getting a little deja vu.&amp;quot;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;Mission details:&#039;&#039;&#039;&lt;br /&gt;
*** &#039;&#039;&#039;Mission length:&#039;&#039;&#039; Extended.&lt;br /&gt;
*** &#039;&#039;&#039;Uniform:&#039;&#039;&#039; Encounters have only one type of bot.&lt;br /&gt;
*** &#039;&#039;&#039;Progressive:&#039;&#039;&#039; Includes enemies from 3 zones.&lt;br /&gt;
** &#039;&#039;&#039;Unlock:&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Crossfire.&#039;&#039;&#039; &#039;&#039;&amp;quot;Another big battle took place here. I should see what I can learn from it.&amp;quot;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;Mission details:&#039;&#039;&#039;&lt;br /&gt;
*** &#039;&#039;&#039;Mission length:&#039;&#039;&#039; Survive as long as possible.&lt;br /&gt;
*** &#039;&#039;&#039;Hordes:&#039;&#039;&#039; You must face numerous waves of enemies.&lt;br /&gt;
** &#039;&#039;&#039;Unlock:&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
=== Upgrades and Currency ===&lt;br /&gt;
As a roguelite game, Deadzone: Rogue provides a variety of upgrades and items that can improve your performance, either for a single run or permanently for all runs.  &lt;br /&gt;
&lt;br /&gt;
==Currency==&lt;br /&gt;
There are three forms of currency in the game - {{Scrap}}, {{Tech Points}}, {{Tech Components}}, and {{Item Components}}.  {{Scrap}} is used to purchase and upgrade items at the &#039;&#039;&#039;Fabricator&#039;&#039;&#039;.  {{Tech Points}} are used along with specific  {{Tech Components}} are used to unlock &#039;&#039;&#039;Permanent Tech Masteries&#039;&#039;&#039;, while {{Item Components}} are used to permanently upgrade &#039;&#039;&#039;Superior Items&#039;&#039;&#039; found in Zone 2 and later. &lt;br /&gt;
&lt;br /&gt;
==Augments==&lt;br /&gt;
{{Main|Deadzone: Rogue/Augments}}&lt;br /&gt;
Augments are run-specific benefits that can be selected in specific rooms starting at Security Level 1.  The player is allowed to choose between one of three powerful, randomly-chosen benefits.&lt;br /&gt;
&lt;br /&gt;
==Perks==&lt;br /&gt;
{{Main|Deadzone: Rogue/Perks}}&lt;br /&gt;
Starting from Security Level 2, perk rooms will reward the player with a choice between three perks. Boss rooms also grant the player a perk. The first three choices allow the player to choose their primary perks. All subsequent choices are secondary perks. Each primary perk adds a selection of four possible secondary perks that may be chosen.&lt;br /&gt;
&lt;br /&gt;
==Items==&lt;br /&gt;
{{Main|Deadzone: Rogue/Items}}&lt;br /&gt;
With the exception of the first room, the final room, and perk rooms, each other room gives the player a choice between three items.  These provide benefits for the current run.&lt;br /&gt;
&lt;br /&gt;
==Superior Items==&lt;br /&gt;
{{Main|Deadzone: Rogue/Superior Items}}&lt;br /&gt;
Starting with Zone 2, Superior items can be equipped to provide benefits for the current run.  Unlike regular Items, Superior Items can be permanently upgraded with {{Item Components}} at an Upgrade Console to make them more powerful every time they are chosen.&lt;br /&gt;
&lt;br /&gt;
==Synergies==&lt;br /&gt;
{{Main|Deadzone: Rogue/Synergies}}&lt;br /&gt;
Starting with Zone 3, you can create Synergies using a combination of items, superior items, perks and augments.&lt;br /&gt;
&lt;br /&gt;
==Tech Masteries==&lt;br /&gt;
{{Main|Deadzone: Rogue/Tech Masteries}}&lt;br /&gt;
&lt;br /&gt;
Permanent Tech Masteries are purchased using {{Tech Points}} and {{Tech Components}} at an Upgrade Console to provide permanent benefits.  These upgrades persist through death across all playthroughs.&lt;br /&gt;
&lt;br /&gt;
==Elements==&lt;br /&gt;
{{Main|Deadzone: Rogue/Elements}}&lt;br /&gt;
There are six primary elements in the game, with their own corresponding upgrades: {{Cryo Damage}}, {{Fire Damage}}, {{Lightning Damage}}, {{Plasma Damage}}, {{Psionic Damage}}, and {{Void Damage}}.  Cryo, Fire, Lightning, and Void damage are available on the first run of the game, while Plasma is unlocked upon successful completion of Zone 1 and Psionic is unlocked upon completion of Zone 2.&lt;br /&gt;
&lt;br /&gt;
==Weapons==&lt;br /&gt;
{{Main|Deadzone: Rogue/Weapons}}&lt;br /&gt;
Throughout the game, the player can equip a primary weapon, secondary weapon, melee weapon, and grenade.&lt;br /&gt;
&lt;br /&gt;
==Enemies==&lt;br /&gt;
{{Main|Deadzone: Rogue/Enemies}}&lt;br /&gt;
As the player progresses through the levels, different enemies appear.&lt;br /&gt;
&lt;br /&gt;
==Achievements==&lt;br /&gt;
{{Main|Deadzone: Rogue/Achievements}}&lt;br /&gt;
Deadzone: Rogue has 51 total achievements to unlock on Steam, and 37 Achievements on Xbox and 38 Trophies on Playstation.&lt;br /&gt;
&lt;br /&gt;
==Patches==&lt;br /&gt;
{{Deadzone: Rogue/Patch Notes}}&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
*[https://www.deadzonerogue.com/ Official website]&lt;br /&gt;
*[https://www.discord.gg/deadzonerogue Official discord channel]&lt;br /&gt;
*[https://store.steampowered.com/app/3228590/Deadzone_Rogue/?beta=1 Steam page]&lt;br /&gt;
&lt;br /&gt;
{{Tribes series}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Starsiege]]&lt;br /&gt;
[[Category:Deadzone: Rogue]]&lt;/div&gt;</summary>
		<author><name>Riganddigy</name></author>
	</entry>
	<entry>
		<id>https://wiki.tribesdepot.com/index.php?title=Deadzone:_Rogue/Items&amp;diff=19351</id>
		<title>Deadzone: Rogue/Items</title>
		<link rel="alternate" type="text/html" href="https://wiki.tribesdepot.com/index.php?title=Deadzone:_Rogue/Items&amp;diff=19351"/>
		<updated>2025-09-10T22:36:31Z</updated>

		<summary type="html">&lt;p&gt;Riganddigy: /* Rare and Epic Items */  Fixed descriptions for items such as targeting goggles and plastic wand. Fixed the stats and times on superior items such as artificial heart from 5 seconds to 3.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Outdated}}&lt;br /&gt;
&lt;br /&gt;
Items are acquired at the end of each normal room.  Whenever the last enemy in the room is killed, the player can choice between 3 different items, which will persist until the end of the current run.  Items do not carry over after death or between different runs.&lt;br /&gt;
&lt;br /&gt;
=== Rare and Epic Items ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Icon&lt;br /&gt;
!Name&lt;br /&gt;
!Description&lt;br /&gt;
!Notes&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkIcon ADSSpeed.png|64px|class=dzr_item dzr_item_rare]]&lt;br /&gt;
|&#039;&#039;&#039;Monocle&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Rare&#039;&#039;&#039;: +20% damage and +35% Movement Speed while &#039;&#039;&#039;Aiming&#039;&#039;&#039; &lt;br /&gt;
&#039;&#039;&#039;Epic&#039;&#039;&#039;: +40% damage and +35% Movement Speed while &#039;&#039;&#039;Aiming&#039;&#039;&#039; &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkIcon ArmorValue.png|64px|class=dzr_item dzr_item_rare]]&lt;br /&gt;
|&#039;&#039;&#039;T1 Armored Plate&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Rare&#039;&#039;&#039;: +2,000 {{Armor}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkIcon BoostWeaponProcChanceAfterAbility.png|64px|class=dzr_item dzr_item_rare]]&lt;br /&gt;
|&#039;&#039;&#039;Bio Gel&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Rare&#039;&#039;&#039;: +40% Proc Chance for 4 seconds after using your Grenade &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkIcon CollectLootOnWeakpointKill.png|64px|class=dzr_item dzr_item_rare]]&lt;br /&gt;
|&#039;&#039;&#039;Remote Gatherer&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Rare&#039;&#039;&#039;: +20% {{Scrap}} dropped.  You automatically collect all dropped loot &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkIcon CritChance.png|64px|class=dzr_item dzr_item_rare]]&lt;br /&gt;
|&#039;&#039;&#039;Targeting Goggles&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Rare&#039;&#039;&#039;: +20% {{Critical Hit Chance}} &lt;br /&gt;
&#039;&#039;&#039;Epic&#039;&#039;&#039;: +40% {{Critical Hit Chance}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkIcon ElementalDebuffsCauseDot.png|64px|class=dzr_item dzr_item_rare]]&lt;br /&gt;
|&#039;&#039;&#039;Meteorite Shard&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Rare&#039;&#039;&#039;: &#039;&#039;&#039;Elemental Debuffs&#039;&#039;&#039; deal damage over time &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkIcon CritsReduceCooldowns.png|64px|class=dzr_item dzr_item_rare]]&lt;br /&gt;
|&#039;&#039;&#039;Stim Cap&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Rare&#039;&#039;&#039;: -10% remaining Dash and Grenade Cooldowns per &#039;&#039;&#039;Crit&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkIcon EnergyDamage.png|64px|class=dzr_item dzr_item_rare]]&lt;br /&gt;
|&#039;&#039;&#039;Elemental Catalyst&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Rare&#039;&#039;&#039;: +15% damage to enemies for each &#039;&#039;&#039;Elemental Debuff&#039;&#039;&#039; applied to them &lt;br /&gt;
&#039;&#039;&#039;Epic&#039;&#039;&#039;: +30% damage to enemies for each &#039;&#039;&#039;Elemental Debuff&#039;&#039;&#039; applied to them &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkIcon DamageReductionAfterReload.png|64px|class=dzr_item dzr_item_rare]]&lt;br /&gt;
|&#039;&#039;&#039;Elbow Pads&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Rare&#039;&#039;&#039;: +25% &#039;&#039;&#039;Reload Speed&#039;&#039;&#039;.  +25% &#039;&#039;&#039;Damage Reduction&#039;&#039;&#039; for 3 seconds after &#039;&#039;&#039;Reloading&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkIcon DamageToFlyingEnemies.png|64px|class=dzr_item dzr_item_rare]]&lt;br /&gt;
|&#039;&#039;&#039;Skystrike Array&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Rare&#039;&#039;&#039;: +35% damage to &#039;&#039;&#039;Flying&#039;&#039;&#039; enemies &lt;br /&gt;
&#039;&#039;&#039;Epic&#039;&#039;&#039;: +70% damage to &#039;&#039;&#039;Flying&#039;&#039;&#039; enemies &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkIcon DamageToFullHealthEnemies.png|64px|class=dzr_item dzr_item_rare]]&lt;br /&gt;
|&#039;&#039;&#039;AI Chipset&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Rare&#039;&#039;&#039;: +35% damage to &#039;&#039;&#039;Full Health&#039;&#039;&#039; enemies &lt;br /&gt;
&#039;&#039;&#039;Epic&#039;&#039;&#039;: +70% damage to Full Health enemies &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkIcon DamageToLieutenants.png|64px|class=dzr_item dzr_item_rare]]&lt;br /&gt;
|&#039;&#039;&#039;Command Trophy&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Rare&#039;&#039;&#039;: +25% damage to &#039;&#039;&#039;Elite&#039;&#039;&#039; enemies &lt;br /&gt;
&#039;&#039;&#039;Epic&#039;&#039;&#039;: +50% damage to &#039;&#039;&#039;Elite&#039;&#039;&#039; enemies &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkIcon DamageToLowHealthEnemies.png|64px|class=dzr_item dzr_item_rare]]&lt;br /&gt;
|&#039;&#039;&#039;Tactical Dataslate&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Rare&#039;&#039;&#039;: +30% damage to enemies under 50% Health &lt;br /&gt;
&#039;&#039;&#039;Epic&#039;&#039;&#039;: +60% damage to enemies under 50% Health &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkIcon DamageToMeleeEnemies.png|64px|class=dzr_item dzr_item_rare]]&lt;br /&gt;
|&#039;&#039;&#039;Knuckle Dusters&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Rare&#039;&#039;&#039;: +35% damage to &#039;&#039;&#039;Melee&#039;&#039;&#039; enemies &lt;br /&gt;
&#039;&#039;&#039;Epic&#039;&#039;&#039;: +70% damage to &#039;&#039;&#039;Melee&#039;&#039;&#039; enemies &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkIcon DamageToRangedEnemies.png|64px|class=dzr_item dzr_item_rare]]&lt;br /&gt;
|&#039;&#039;&#039;Precision Disruptor&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Rare&#039;&#039;&#039;: +35% damage to &#039;&#039;&#039;Ranged&#039;&#039;&#039; enemies &lt;br /&gt;
&#039;&#039;&#039;Epic&#039;&#039;&#039;: +70% damage to &#039;&#039;&#039;Ranged&#039;&#039;&#039; enemies&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkIcon DamageWhileAtFullHealth.png|64px|class=dzr_item dzr_item_rare]]&lt;br /&gt;
|&#039;&#039;&#039;Multi-Vitamins&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Rare&#039;&#039;&#039;: +25% damage while full &#039;&#039;&#039;Health&#039;&#039;&#039; &lt;br /&gt;
&#039;&#039;&#039;Epic&#039;&#039;&#039;: +50% damage while full &#039;&#039;&#039;Health&#039;&#039;&#039; &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkIcon DashBoostsMeleeDamage.png|64px|class=dzr_item dzr_item_rare]]&lt;br /&gt;
|&#039;&#039;&#039;Wrist Vanes&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Rare&#039;&#039;&#039;: +40% &#039;&#039;&#039;Melee damage&#039;&#039;&#039; for 3 seconds after &#039;&#039;&#039;Dashing&#039;&#039;&#039; &lt;br /&gt;
&#039;&#039;&#039;Epic&#039;&#039;&#039;: +80% &#039;&#039;&#039;Melee damage&#039;&#039;&#039; for 3 seconds after &#039;&#039;&#039;Dashing&#039;&#039;&#039; &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkIcon DashBoostsMoveSpeed.png|64px|class=dzr_item dzr_item_rare]]&lt;br /&gt;
|&#039;&#039;&#039;Afterburners&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Rare&#039;&#039;&#039;: +50% &#039;&#039;&#039;Movement Speed&#039;&#039;&#039; for 1 second after &#039;&#039;&#039;Dashing&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkIcon DebuffCausesStagger.png|64px|class=dzr_item dzr_item_rare]]&lt;br /&gt;
|&#039;&#039;&#039;Smelling Salts&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Rare&#039;&#039;&#039;: +20% &#039;&#039;&#039;Stagger&#039;&#039;&#039; chance when applying an &#039;&#039;&#039;Elemental Debuff&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkIcon DiscountOnFirstWeaponPurchase.png|64px|class=dzr_item dzr_item_rare]]&lt;br /&gt;
|&#039;&#039;&#039;Expired Coupon&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Rare&#039;&#039;&#039;: 100% discount on your first weapon purchase at each &#039;&#039;&#039;Fabricator&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkIcon ElementalDamageBuff.png|64px|class=dzr_item dzr_item_rare]]&lt;br /&gt;
|&#039;&#039;&#039;Tea Leaves&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Rare&#039;&#039;&#039;: +30% &#039;&#039;&#039;Proc Damage&#039;&#039;&#039; &lt;br /&gt;
&#039;&#039;&#039;Epic&#039;&#039;&#039;: +60% &#039;&#039;&#039;Proc Damage&#039;&#039;&#039; &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkIcon ElementalDamageSynergy_Damage.png|64px|class=dzr_item dzr_item_rare]]&lt;br /&gt;
|&#039;&#039;&#039;Pesticide Spray&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Rare&#039;&#039;&#039;: +25% &#039;&#039;&#039;Elemental Damage&#039;&#039;&#039; to enemies with a different &#039;&#039;&#039;Elemental Debuff&#039;&#039;&#039; &lt;br /&gt;
&#039;&#039;&#039;Epic&#039;&#039;&#039;: +25% &#039;&#039;&#039;Elemental Damage&#039;&#039;&#039; to enemies with a different &#039;&#039;&#039;Elemental Debuff&#039;&#039;&#039; &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkIcon ElementalReactor.png|64px|class=dzr_item dzr_item_rare]]&lt;br /&gt;
|&#039;&#039;&#039;Elemental Reactor&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Rare&#039;&#039;&#039;: +100% &#039;&#039;&#039;Stagger&#039;&#039;&#039; chance when dealing a new &#039;&#039;&#039;Elemental Damage&#039;&#039;&#039; type to &#039;&#039;&#039;Debuffed&#039;&#039;&#039; enemies &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkIcon ElementalDebuffIncreasedWeakpointDamage.png|64px|class=dzr_item dzr_item_rare]]&lt;br /&gt;
|&#039;&#039;&#039;Salt Shaker&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Rare&#039;&#039;&#039;: +30% {{Weakpoint}} damage to enemies with an &#039;&#039;&#039;Elemental Debuff&#039;&#039;&#039; &lt;br /&gt;
&#039;&#039;&#039;Epic&#039;&#039;&#039;: +60% {{Weakpoint}} damage to enemies with an &#039;&#039;&#039;Elemental Debuff&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkIcon EmptyMagFasterReload.png|64px|class=dzr_item dzr_item_rare]]&lt;br /&gt;
|&#039;&#039;&#039;Quickload Adapter&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Rare&#039;&#039;&#039;: +50% &#039;&#039;&#039;Reload Speed&#039;&#039;&#039; when your magazine is empty &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkIcon ExplosionDamage.png|64px|class=dzr_item dzr_item_rare]]&lt;br /&gt;
|&#039;&#039;&#039;Blast Enhancer&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Rare&#039;&#039;&#039;: +20% &#039;&#039;&#039;Grenade&#039;&#039;&#039; damage &lt;br /&gt;
&#039;&#039;&#039;Epic&#039;&#039;&#039;: +40% &#039;&#039;&#039;Grenade&#039;&#039;&#039; damage &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkIcon ExplosionRadius.png|64px|class=dzr_item dzr_item_rare]]&lt;br /&gt;
|&#039;&#039;&#039;Area Detonator&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Rare&#039;&#039;&#039;: +20% &#039;&#039;&#039;Grenade Explosion Radius&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkIcon FreeReroll.png|64x64px]]&lt;br /&gt;
|&#039;&#039;&#039;Probability Cube&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Rare&#039;&#039;&#039;: +1 &#039;&#039;&#039;Affix Reroll&#039;&#039;&#039; at the &#039;&#039;&#039;Fabricator&#039;&#039;&#039;. &lt;br /&gt;
&#039;&#039;&#039;Epic&#039;&#039;&#039;: +2 &#039;&#039;&#039;Affix Rerolls&#039;&#039;&#039; at the &#039;&#039;&#039;Fabricator&#039;&#039;&#039;. &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkIcon ExtraGrenadeCharge.png|64px|class=dzr_item dzr_item_rare]]&lt;br /&gt;
|&#039;&#039;&#039;Spare Charge&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Rare&#039;&#039;&#039;: +1 &#039;&#039;&#039;Grenade Charege&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkIcon ExtraQualityUpgrade.png|64px|class=dzr_item dzr_item_rare]]&lt;br /&gt;
|&#039;&#039;&#039;Hammer of the Artisan&#039;s Forge&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Rare&#039;&#039;&#039;: +1 weapon &#039;&#039;&#039;Quality Upgrade&#039;&#039;&#039; at the &#039;&#039;&#039;Fabricator&#039;&#039;&#039; &lt;br /&gt;
&#039;&#039;&#039;Epic&#039;&#039;&#039;: +2 weapon &#039;&#039;&#039;Quality Upgrades&#039;&#039;&#039; at the &#039;&#039;&#039;Fabricator&#039;&#039;&#039; &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkIcon FarEnemyDamage.png|64px|class=dzr_item dzr_item_rare]]&lt;br /&gt;
|&#039;&#039;&#039;Magnifying Lens&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Rare&#039;&#039;&#039;: +30% damage to enemies beyond 10 meters &lt;br /&gt;
&#039;&#039;&#039;Epic&#039;&#039;&#039;: +60% damage to enemies beyond 10 meters &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkIcon FarEnemyDamageMitigation.png|64px|class=dzr_item dzr_item_rare]]&lt;br /&gt;
|&#039;&#039;&#039;Field Generator&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Rare&#039;&#039;&#039;: +20% &#039;&#039;&#039;Damage Resistance&#039;&#039;&#039; from enemies beyond 10 meters &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkIcon FireRateReloadSpeed.png|64px|class=dzr_item dzr_item_rare]]&lt;br /&gt;
|&#039;&#039;&#039;Stimulant Autoinjector&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Rare&#039;&#039;&#039;: +20% &#039;&#039;&#039;Fire Rate&#039;&#039;&#039; &lt;br /&gt;
&#039;&#039;&#039;Epic&#039;&#039;&#039;: +40% &#039;&#039;&#039;Fire Rate&#039;&#039;&#039; &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkIcon FirstShotDamage.png|64px|class=dzr_item dzr_item_rare]]&lt;br /&gt;
|&#039;&#039;&#039;Front Load&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Rare&#039;&#039;&#039;: +40% damage from your first bullet &lt;br /&gt;
&#039;&#039;&#039;Epic&#039;&#039;&#039;: +80% damage from your first bullet&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkIcon GrenadeKillRestoresAmmo.png|64px|class=dzr_item dzr_item_rare]]&lt;br /&gt;
|&#039;&#039;&#039;Confetti Popper&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Rare&#039;&#039;&#039;: &#039;&#039;&#039;Grenade&#039;&#039;&#039; kills replenish 30% ammo &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkIcon GrenadeSingleTargetBonusDamage.png|64px|class=dzr_item dzr_item_rare]]&lt;br /&gt;
|&#039;&#039;&#039;Barbed Grenade&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Rare&#039;&#039;&#039;: +50% &#039;&#039;&#039;Grenade&#039;&#039;&#039; damage against a single target &lt;br /&gt;
&#039;&#039;&#039;Epic&#039;&#039;&#039;: &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkIcon IncreaseCritDamage_DecreaseNonCritDamage.png|64px|class=dzr_item dzr_item_rare]]&lt;br /&gt;
|&#039;&#039;&#039;Plastic Wand&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Rare&#039;&#039;&#039;: +20% {{Critical Damage}} &lt;br /&gt;
&#039;&#039;&#039;Epic&#039;&#039;&#039;: +40% {{Critical Damage}}  &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkIcon Item IncreaseMeleeSwingSpeed.png|64px|class=dzr_item dzr_item_rare]]&lt;br /&gt;
|&#039;&#039;&#039;Turbo Blade&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Rare&#039;&#039;&#039;: +50% &#039;&#039;&#039;Melee Swing Speed&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkIcon IncreaseSwapSpeed.png|64px|class=dzr_item dzr_item_rare]]&lt;br /&gt;
|&#039;&#039;&#039;Magnetized Gauntlet&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Rare&#039;&#039;&#039;: +100% &#039;&#039;&#039;Weapon Swap Speed&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkIcon KilledEnemiesSpreadDebuffs.png|64px|class=dzr_item dzr_item_rare]]&lt;br /&gt;
|&#039;&#039;&#039;Hair Dryer&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Rare&#039;&#039;&#039;: Enemies spread &#039;&#039;&#039;Elemental Debuffs&#039;&#039;&#039; over 8 meters on death &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkIcon KillingDebuffedEnemy BoostsElementDamage.png|64px|class=dzr_item dzr_item_rare]]&lt;br /&gt;
|&#039;&#039;&#039;Elemental Attenuator&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Rare&#039;&#039;&#039;: +5% &#039;&#039;&#039;Elemental Damage&#039;&#039;&#039; for 10 seconds when killing an enemy affected by an &#039;&#039;&#039;Elemental Debuff&#039;&#039;&#039; (max 50%) &lt;br /&gt;
&#039;&#039;&#039;Epic&#039;&#039;&#039;: +10% &#039;&#039;&#039;Elemental Damage&#039;&#039;&#039; for 10 seconds when killing an enemy affected by an &#039;&#039;&#039;Elemental Debuff&#039;&#039;&#039; (max 100%) &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkIcon KillsReduceReload.png|64px|class=dzr_item dzr_item_rare]]&lt;br /&gt;
|&#039;&#039;&#039;Hand Lotion&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Rare&#039;&#039;&#039;: +5% &#039;&#039;&#039;Reload Speed&#039;&#039;&#039; per kill, resetting after &#039;&#039;&#039;Reloading&#039;&#039;&#039; (max 30%) &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkIcon LastShotsPlusCrit.png|64px|class=dzr_item dzr_item_rare]]&lt;br /&gt;
|&#039;&#039;&#039;Hero Mask&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Rare&#039;&#039;&#039;: +30% {{Critical Hit Chance}} while under 50% magazine capacity &lt;br /&gt;
&#039;&#039;&#039;Epic&#039;&#039;&#039;: +60% {{Critical Hit Chance}} while under 50% magazine capacity &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkIcon MagazineSize.png|64px|class=dzr_item dzr_item_rare]]&lt;br /&gt;
|&#039;&#039;&#039;Mag Clip&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Rare&#039;&#039;&#039;: +50% magazine capacity (minimum +1) &lt;br /&gt;
&#039;&#039;&#039;Epic&#039;&#039;&#039;: +100% magazine capacity (minimum +1) &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkIcon MeleeKillExecutesOtherWeakEnemies.png|64px|class=dzr_item dzr_item_rare]]&lt;br /&gt;
|&#039;&#039;&#039;Irradiated Sample&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Rare&#039;&#039;&#039;: &#039;&#039;&#039;Melee&#039;&#039;&#039; attacks &#039;&#039;&#039;Stagger&#039;&#039;&#039; enemies &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkIcon MoveSpeedBuffOnDamaged.png|64px|class=dzr_item dzr_item_rare]]&lt;br /&gt;
|&#039;&#039;&#039;Tesla Skis&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Rare&#039;&#039;&#039;: +100% &#039;&#039;&#039;Movement Speed&#039;&#039;&#039; for 3 seconds after taking damage (10 second cooldown) &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkIcon NearbyEnemyDamage.png|64px|class=dzr_item dzr_item_rare]]&lt;br /&gt;
|&#039;&#039;&#039;Android Eye&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Rare&#039;&#039;&#039;: +25% damage to nearby enemies &lt;br /&gt;
&#039;&#039;&#039;Epic&#039;&#039;&#039;: +50% damage to nearby enemies &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkIcon ClawHammer.png|64px|class=dzr_item dzr_item_rare]]&lt;br /&gt;
|&#039;&#039;&#039;Claw Hammer&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Rare&#039;&#039;&#039;: +30% damage when you do not hit a {{Weakpoint}} &lt;br /&gt;
&#039;&#039;&#039;Epic&#039;&#039;&#039;: +60% damage when you do not hit a {{Weakpoint}} &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkIcon OrbHealing.png|64px|class=dzr_item dzr_item_rare]]&lt;br /&gt;
|&#039;&#039;&#039;Bloodbags&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Rare&#039;&#039;&#039;: +50% &#039;&#039;&#039;Health Orb&#039;&#039;&#039; healing &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkIcon PickupRange.png|64px|class=dzr_item dzr_item_rare]]&lt;br /&gt;
|&#039;&#039;&#039;Magnetic Disc&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Rare&#039;&#039;&#039;: +100% Pickup range.  +3% damage per {{Scrap}} or {{Tech Points}} picked up for 5 seconds (max 30%) &lt;br /&gt;
&#039;&#039;&#039;Epic&#039;&#039;&#039;: +100% Pickup range.  +6% damage per {{Scrap}} or {{Tech Points}} picked up for 5 seconds (max 60%) &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkIcon ProcChanceIncrease.png|64px|class=dzr_item dzr_item_rare]]&lt;br /&gt;
|&#039;&#039;&#039;Power Bank&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Rare&#039;&#039;&#039;: +30% &#039;&#039;&#039;Proc Chance&#039;&#039;&#039; &lt;br /&gt;
&#039;&#039;&#039;Epic&#039;&#039;&#039;: +60% &#039;&#039;&#039;Proc Chance&#039;&#039;&#039; &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkIcon ReducedGrenadeCooldown.png|64px|class=dzr_item dzr_item_rare]]&lt;br /&gt;
|&#039;&#039;&#039;Utility Belt&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Rare&#039;&#039;&#039;: -20% Grenade Cooldown &lt;br /&gt;
&#039;&#039;&#039;Epic&#039;&#039;&#039;: -40% Grenade Cooldown&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkIcon ReflectDamage.png|64px|class=dzr_item dzr_item_rare]]&lt;br /&gt;
|&#039;&#039;&#039;Photon Padding&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Rare&#039;&#039;&#039;: &#039;&#039;&#039;Reflect&#039;&#039;&#039; 200% of damage taken back to the attacker &lt;br /&gt;
&#039;&#039;&#039;Epic&#039;&#039;&#039;: &#039;&#039;&#039;Reflect&#039;&#039;&#039; 400% of damage taken back to the attacker &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkIcon ReloadBoostsFireRate.png|64px|class=dzr_item dzr_item_rare]]&lt;br /&gt;
|&#039;&#039;&#039;Overclocked Core&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Rare&#039;&#039;&#039;: +50% &#039;&#039;&#039;Fire Rate&#039;&#039;&#039; for 3 seconds after &#039;&#039;&#039;Reloading&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkIcon ResilientShield.png|64px|class=dzr_item dzr_item_rare]]&lt;br /&gt;
|&#039;&#039;&#039;Shield Recovery Unit&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Rare&#039;&#039;&#039;: {{Shield}}s recharge faster as you get closer to death &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkIcon RestoreBulletsOnDistanceTraveled.png|64px|class=dzr_item dzr_item_rare]]&lt;br /&gt;
|&#039;&#039;&#039;Brass Boot&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Rare&#039;&#039;&#039;: Restore +2 bullet per 5 meters traveled &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkIcon ScrapAmmo.png|64px|class=dzr_item dzr_item_rare]]&lt;br /&gt;
|&#039;&#039;&#039;Ammo Auto-Factory&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Rare&#039;&#039;&#039;: Picking up {{Scrap}} replenishes ammo &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkIcon ScrapDrop.png|64px|class=dzr_item dzr_item_rare]]&lt;br /&gt;
|&#039;&#039;&#039;Credit Slate&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Rare&#039;&#039;&#039;: +50% {{Scrap}} dropped &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkIcon ShieldBreakDamageImmunity.png|64px|class=dzr_item dzr_item_rare]]&lt;br /&gt;
|&#039;&#039;&#039;Shock Absorber&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Rare&#039;&#039;&#039;: Damage that breaks your {{Shield}}&#039;&#039;&#039;s&#039;&#039;&#039; does not affect your &#039;&#039;&#039;Health&#039;&#039;&#039; (15 second cooldown) &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkIcon SpeedBoostNearEnemies.png|64px|class=dzr_item dzr_item_rare]]&lt;br /&gt;
|&#039;&#039;&#039;Energy Drink&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Rare&#039;&#039;&#039;: +20% &#039;&#039;&#039;Movement Speed&#039;&#039;&#039; for each nearby enemy (max +100%) &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkIcon SwapBoostsFireRate.png|64px|class=dzr_item dzr_item_rare]]&lt;br /&gt;
|&#039;&#039;&#039;Enhanced Holster&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Rare&#039;&#039;&#039;: +30% &#039;&#039;&#039;Fire Rate&#039;&#039;&#039; for 5 seconds after &#039;&#039;&#039;Swapping Weapons&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkIcon GrenadeWeakensEnemies.png|64px|class=dzr_item dzr_item_rare]]&lt;br /&gt;
|&#039;&#039;&#039;Small Antenna&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Rare&#039;&#039;&#039;: &#039;&#039;&#039;Grenades&#039;&#039;&#039; &#039;&#039;&#039;Mark&#039;&#039;&#039; enemies, increasing damage taken by 50% for 5 seconds &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkIcon ElementalDebuffPotency.png|64px|class=dzr_item dzr_item_rare]]&lt;br /&gt;
|&#039;&#039;&#039;Kaleidoscope&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Rare&#039;&#039;&#039;: &#039;&#039;&#039;Elemental Debuffs&#039;&#039;&#039; are 100% more powerful &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkIcon ProcChanceBoostForCloseRange.png|64px|class=dzr_item dzr_item_rare]]&lt;br /&gt;
|&#039;&#039;&#039;Glow Sticks&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Rare&#039;&#039;&#039;: +30% &#039;&#039;&#039;Proc Chance&#039;&#039;&#039; against nearby enemies &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkIcon HipfireReduceSpread.png|64px|class=dzr_item dzr_item_rare]]&lt;br /&gt;
|&#039;&#039;&#039;Rubber Band&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Rare&#039;&#039;&#039;: -40% &#039;&#039;&#039;Spread&#039;&#039;&#039; while &#039;&#039;&#039;Hipfiring&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkIcon DashReload.png|64px|class=dzr_item dzr_item_rare]]&lt;br /&gt;
|&#039;&#039;&#039;Sparkplug&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Rare&#039;&#039;&#039;: Replenish 15% ammo after &#039;&#039;&#039;Dashing&#039;&#039;&#039; (minimum +1) &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkIcon HealthOrbRestoreShield.png|64px|class=dzr_item dzr_item_rare]]&lt;br /&gt;
|&#039;&#039;&#039;Backup Battery&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Rare&#039;&#039;&#039;: &#039;&#039;&#039;Health Orbs&#039;&#039;&#039; restore 20% {{Shield}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkIcon ExtraMaxHealth.png|64px|class=dzr_item dzr_item_rare]]&lt;br /&gt;
|&#039;&#039;&#039;Food Pyramid&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Rare&#039;&#039;&#039;: +20% &#039;&#039;&#039;Maximum&#039;&#039;&#039; {{Health}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkIcon ExtraMaxShield.png|64px|class=dzr_item dzr_item_rare]]&lt;br /&gt;
|&#039;&#039;&#039;Hull Plating&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Rare&#039;&#039;&#039;: +20% &#039;&#039;&#039;{{Shield}}s&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkIcon PreventDamageWhenLowHealth.png|64px|class=dzr_item dzr_item_rare]]&lt;br /&gt;
|&#039;&#039;&#039;Tourniquet&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Rare&#039;&#039;&#039;: &#039;&#039;&#039;Immune&#039;&#039;&#039; to all damage for 2 seconds when dropping below 25% &#039;&#039;&#039;Health&#039;&#039;&#039; (60 second cooldown) &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkIcon DamageBoostWhenKillEnemy.png|64px|class=dzr_item dzr_item_rare]]&lt;br /&gt;
|&#039;&#039;&#039;Pet Leash&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Rare&#039;&#039;&#039;: +15% damage for 3 seconds after killing an enemy &lt;br /&gt;
&#039;&#039;&#039;Epic&#039;&#039;&#039;: &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkIcon WeakpointDamageBoost.png|64px|class=dzr_item dzr_item_rare]]&lt;br /&gt;
|&#039;&#039;&#039;Ballistic Helmet&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Rare&#039;&#039;&#039;: +25% {{Weakpoint}} &#039;&#039;&#039;Damage&#039;&#039;&#039; &lt;br /&gt;
&#039;&#039;&#039;Epic&#039;&#039;&#039;: +50% {{Weakpoint}} &#039;&#039;&#039;Damage&#039;&#039;&#039; &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkIcon FullShieldGiveResistance.png|64px|class=dzr_item dzr_item_rare]]&lt;br /&gt;
|&#039;&#039;&#039;Lava Lamp&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Rare&#039;&#039;&#039;: +30% &#039;&#039;&#039;Damage Resistance&#039;&#039;&#039; to your next hit after 3 seconds of being at full {{Shield}}&#039;&#039;&#039;s&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkIcon WeakpointKillsBoostNextShot.png|64px|class=dzr_item dzr_item_rare]]&lt;br /&gt;
|&#039;&#039;&#039;Space Heater&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Rare&#039;&#039;&#039;: +50% damge to your next shot after killing an enemy with a {{Weakpoint}} shot &lt;br /&gt;
&#039;&#039;&#039;Epic&#039;&#039;&#039;: +100% damage to your next shot after killing an enemy with a {{Weakpoint}} shot&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkIcon WeakpointShotsStaggerEnemy.png|64px|class=dzr_item dzr_item_rare]]&lt;br /&gt;
|&#039;&#039;&#039;Targeting Array&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Rare&#039;&#039;&#039;: +20% &#039;&#039;&#039;Stagger&#039;&#039;&#039; chance on {{Weakpoint}} hits &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkIcon SlowDescentBoostAirborneDamage.png|64px|class=dzr_item dzr_item_rare]]&lt;br /&gt;
|&#039;&#039;&#039;Helium Canister&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Rare&#039;&#039;&#039;: +20% damage while &#039;&#039;&#039;Airborne&#039;&#039;&#039;.   Holding the jump button while &#039;&#039;&#039;Airborne&#039;&#039;&#039; slows your descent &lt;br /&gt;
&#039;&#039;&#039;Epic&#039;&#039;&#039;: +40% damage while &#039;&#039;&#039;Airborne&#039;&#039;&#039;.   Holding the jump button while &#039;&#039;&#039;Airborne&#039;&#039;&#039; slows your descent &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkIcon SwapGrantsSpeedAndDodge.png|64px|class=dzr_item dzr_item_rare]]&lt;br /&gt;
|&#039;&#039;&#039;Leaf Spring&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Rare&#039;&#039;&#039;: +20% &#039;&#039;&#039;Movement Speed&#039;&#039;&#039; and +20% &#039;&#039;&#039;Dodge&#039;&#039;&#039; chance for 2 seconds after &#039;&#039;&#039;Swapping Weapons&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkIcon IncreasedBarrelDamage.png|64px|class=dzr_item dzr_item_rare]]&lt;br /&gt;
|&#039;&#039;&#039;Powder Keg&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Rare&#039;&#039;&#039;: +100% damage with &#039;&#039;&#039;Exploding Barrels&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T_PerkIcon_MeleeKill_ReloadEquipWeapon.png|class=dzr_item dzr_item_rare|64x64px]]&lt;br /&gt;
|&#039;&#039;&#039;Safety Scissors&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Rare&#039;&#039;&#039;: &#039;&#039;&#039;Melee&#039;&#039;&#039; kills &#039;&#039;&#039;Reload&#039;&#039;&#039; your weapon &lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Superior Items ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Icon&lt;br /&gt;
!Name&lt;br /&gt;
!Tier 1 Description&lt;br /&gt;
!Additional Tiers&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T SuperPerkIcon AmmoRefundDamageIncrease.png|64px|class=dzr_item dzr_item_rare]]&lt;br /&gt;
|&#039;&#039;&#039;Recycled Plastic&#039;&#039;&#039;&lt;br /&gt;
| +10% chance to &#039;&#039;&#039;Refund&#039;&#039;&#039; damaging shots.  +5% damage per bullet &#039;&#039;&#039;Refunded&#039;&#039;&#039;, resetting upon &#039;&#039;&#039;Reload&#039;&#039;&#039; or &#039;&#039;&#039;Weapon Swap&#039;&#039;&#039; (max 10% damage)&lt;br /&gt;
| +10% max damage per tier, up to 50%&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T SuperPerkIcon ConsecutiveCritDamage.png|64px|class=dzr_item dzr_item_rare]]&lt;br /&gt;
|&#039;&#039;&#039;Rabbit Foot&#039;&#039;&#039;&lt;br /&gt;
|After 2 consecutive &#039;&#039;&#039;Crits&#039;&#039;&#039;, your next shot deals +20% damage&lt;br /&gt;
| +20% damage per tier, up to 100%&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkIcon CritsBoostCritDamage.png|64px|class=dzr_item dzr_item_rare]]&lt;br /&gt;
|&#039;&#039;&#039;Space Whiskey&#039;&#039;&#039;&lt;br /&gt;
| +8% {{Critical Damage}} for 2 seconds after landing a &#039;&#039;&#039;Crit&#039;&#039;&#039;&lt;br /&gt;
| +8% crit damage per tier, up to 40%&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T SuperPerkIcon DamageBoostPerEnemyWithElementalDebuff.png|64px|class=dzr_item dzr_item_rare]]&lt;br /&gt;
|&#039;&#039;&#039;Pop Toaster&#039;&#039;&#039;&lt;br /&gt;
| +2% damage per enemy affected by &#039;&#039;&#039;Elemental Debuff&#039;&#039;&#039; of your equipped weapon (max 50%)&lt;br /&gt;
| +2% damage per tier, up to 50%&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T SuperPerkIcon DamageBoostPerMissingHealth.png|64px|class=dzr_item dzr_item_rare]]&lt;br /&gt;
|&#039;&#039;&#039;Hot Sauce&#039;&#039;&#039;&lt;br /&gt;
| +0.2% damage per missing point of &#039;&#039;&#039;Health&#039;&#039;&#039;&lt;br /&gt;
| +0.2% damage per tier, up to 1%&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkIcon DelayedShotBonus.png|64px|class=dzr_item dzr_item_rare]]&lt;br /&gt;
|&#039;&#039;&#039;Inhaler&#039;&#039;&#039;&lt;br /&gt;
| +20% damage while &#039;&#039;&#039;Aiming&#039;&#039;&#039; if you have not fired for 1 second&lt;br /&gt;
| +20% damage per tier, up to 100%&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T SuperPerkIcon ExcessCritChanceDamage.png|64px|class=dzr_item dzr_item_rare]]&lt;br /&gt;
|&#039;&#039;&#039;Tip Jar&#039;&#039;&#039;&lt;br /&gt;
|Excess {{Critical Hit Chance}} above 100% boosts {{Critical Damage}} by the overflow (max 10%)&lt;br /&gt;
| +10% crit damage per tier, up to 50%&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T SuperPerkIcon ExitStealthBonuses.png|64px|class=dzr_item dzr_item_rare]]&lt;br /&gt;
|&#039;&#039;&#039;Phase Booster&#039;&#039;&#039;&lt;br /&gt;
| +30% damage and &#039;&#039;&#039;Movement Speed&#039;&#039;&#039; for 1 second after exiting &#039;&#039;&#039;Stealth&#039;&#039;&#039;&lt;br /&gt;
|1 second duration per tier, up to 5 seconds&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T SuperPerkIcon Nitroglycerin-Powder.png|64px|class=dzr_item dzr_item_rare]]&lt;br /&gt;
|&#039;&#039;&#039;Nitroglycerin Powder&#039;&#039;&#039;&lt;br /&gt;
| +0.4% damage for 2 seconds after &#039;&#039;&#039;Reloading&#039;&#039;&#039; for each bullet that was &#039;&#039;&#039;Reloaded&#039;&#039;&#039; (max 100%)&lt;br /&gt;
| +0.4% damage per tier, up to 2%&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T SuperPerkIcon FreeShotsAfterKill.png|64px|class=dzr_item dzr_item_rare]]&lt;br /&gt;
|&#039;&#039;&#039;Ammo Surplus&#039;&#039;&#039;&lt;br /&gt;
|1 second of no ammo consumption after killing an enemy&lt;br /&gt;
|1 second duration per tier, up to 3 seconds&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T SuperPerkIcon GetAmmoWhenApplyingElementalEffect.png|64px|class=dzr_item dzr_item_rare]]&lt;br /&gt;
|&#039;&#039;&#039;Liquid Oxidizer&#039;&#039;&#039;&lt;br /&gt;
|10% chance to replenish 20% ammo when you &#039;&#039;&#039;Proc&#039;&#039;&#039; an &#039;&#039;&#039;Element&#039;&#039;&#039; (minimum +1)&lt;br /&gt;
| +10% chance per tier, up to 50%&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T SuperPerkIcon GrenadeDamageToHealthyEnemies.png|64px|class=dzr_item dzr_item_rare]]&lt;br /&gt;
|&#039;&#039;&#039;Impact Fuze&#039;&#039;&#039;&lt;br /&gt;
| +15% &#039;&#039;&#039;Grenade Damage&#039;&#039;&#039; to enemies above 70% Health&lt;br /&gt;
| +5% grenade damage per tier, up to 35%&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T SuperPerkIcon GrenadeDoubleDamage.png|64px|class=dzr_item dzr_item_rare]]&lt;br /&gt;
|&#039;&#039;&#039;Bolas&#039;&#039;&#039;&lt;br /&gt;
| +10% chance to do +100% &#039;&#039;&#039;Grenade Damage&#039;&#039;&#039;&lt;br /&gt;
| +5% chance per tier, up to 30%&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T SuperPerkIcon GrenadeProcWeapons.png|64px|class=dzr_item dzr_item_rare]]&lt;br /&gt;
|&#039;&#039;&#039;Oil Diffuser&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Grenades&#039;&#039;&#039; &#039;&#039;&#039;Proc&#039;&#039;&#039; the &#039;&#039;&#039;Element&#039;&#039;&#039; of your &#039;&#039;&#039;Primary&#039;&#039;&#039;, &#039;&#039;&#039;Secondary&#039;&#039;&#039;, and &#039;&#039;&#039;Melee Weapons&#039;&#039;&#039; at 15% of their &#039;&#039;&#039;Proc Rate&#039;&#039;&#039;&lt;br /&gt;
| +5% proc rate chance per tier, up to 35%&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkIcon GrenadeSecondExplosion.png|64px|class=dzr_item dzr_item_rare]]&lt;br /&gt;
|&#039;&#039;&#039;Cherry Bomb&#039;&#039;&#039;&lt;br /&gt;
|7% chance for your &#039;&#039;&#039;Grenade&#039;&#039;&#039; to explode twice&lt;br /&gt;
| +7% proc rate chance per tier, up to 35%&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T SuperPerkIcon HealthBasedDamage.png|64px|class=dzr_item dzr_item_rare]]&lt;br /&gt;
|&#039;&#039;&#039;Steroid Tablets&#039;&#039;&#039;&lt;br /&gt;
| +0.1% damage for each percent of your current &#039;&#039;&#039;Health&#039;&#039;&#039; you have&lt;br /&gt;
| +0.1% damage per tier, up to 0.5%&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T SuperPerkIcon HealthOrbGrantsImmunity.png|64px|class=dzr_item dzr_item_rare]]&lt;br /&gt;
|&#039;&#039;&#039;Artificial Heart&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Immune&#039;&#039;&#039; to all damage for 1 second after consuming a &#039;&#039;&#039;Health Orb&#039;&#039;&#039;&lt;br /&gt;
|1 second duration per tier, up to 3 seconds&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T SuperPerkIcon KillRestoresBullet NotKillBoostsDamage.png|64px|class=dzr_item dzr_item_rare]]&lt;br /&gt;
|&#039;&#039;&#039;Zen Garden&#039;&#039;&#039;&lt;br /&gt;
|Kills &#039;&#039;&#039;Refund&#039;&#039;&#039; 1 bullet.  Non-lethal shots grant +10% damage to your next shot.&lt;br /&gt;
| +10% damage per tier, up to 50%&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T SuperPerkIcon KillsGrantBarrier.png|64px|class=dzr_item dzr_item_rare]]&lt;br /&gt;
|&#039;&#039;&#039;Handheld Vacuum&#039;&#039;&#039;&lt;br /&gt;
|Kills grand a &#039;&#039;&#039;Barrier&#039;&#039;&#039; worth 2% of your {{Shield}}&#039;&#039;&#039;s&#039;&#039;&#039;.  &#039;&#039;&#039;Barrier&#039;&#039;&#039; decays by 4 points per second&lt;br /&gt;
| +2% barrier per tier, up to 10%&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T SuperPerkIcon KillsGrantDamage.png|64px|class=dzr_item dzr_item_rare]]&lt;br /&gt;
|&#039;&#039;&#039;Blood Vial&#039;&#039;&#039;&lt;br /&gt;
| +0.1% damage for each enemy killed.  Bonus resets upon death&lt;br /&gt;
| +0.1% damage per tier, up to 0.5%&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T SuperPerkIcon KillstreakGrantsSmartBullets.png|64px|class=dzr_item dzr_item_rare]]&lt;br /&gt;
|&#039;&#039;&#039;Preserved Brainstem&#039;&#039;&#039;&lt;br /&gt;
|Killing 4 enemies in 3 seconds activates &#039;&#039;&#039;Smart Bullets&#039;&#039;&#039; for 1 seconds (4 second cooldown)&lt;br /&gt;
| +0.5 second duration per tier, up to 3 seconds&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkIcon MarkNearbyEnemiesOnKill.png|64px|class=dzr_item dzr_item_rare]]&lt;br /&gt;
|&#039;&#039;&#039;Laser Pointer&#039;&#039;&#039;&lt;br /&gt;
|5% chance to &#039;&#039;&#039;Mark&#039;&#039;&#039; enemies within 10 meters of a slain target, increasing damage taken by 50% for 5 seconds&lt;br /&gt;
| +5% chance per tier, up to 25%&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkIcon ElementPrimaryToMelee.png|64px|class=dzr_item dzr_item_rare]]&lt;br /&gt;
|&#039;&#039;&#039;Automatic Gunblade&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Melee Weapons&#039;&#039;&#039; &#039;&#039;&#039;Proc&#039;&#039;&#039; your &#039;&#039;&#039;Primary Weapon&#039;s&#039;&#039;&#039; &#039;&#039;&#039;Element&#039;&#039;&#039; at 20% of their own &#039;&#039;&#039;Proc Rate&#039;&#039;&#039;&lt;br /&gt;
| +20% proc rate chance per tier, up to 100%&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkIcon ElementSecondaryToMelee.png|64px|class=dzr_item dzr_item_rare]]&lt;br /&gt;
|&#039;&#039;&#039;Gunblade&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Melee Weapons&#039;&#039;&#039; &#039;&#039;&#039;Proc&#039;&#039;&#039; your &#039;&#039;&#039;Secondary Weapon&#039;s&#039;&#039;&#039; &#039;&#039;&#039;Element&#039;&#039;&#039; at 20% of their own &#039;&#039;&#039;Proc Rate&#039;&#039;&#039;&lt;br /&gt;
| +20% proc rate chance per tier, up to 100%&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T SuperPerkIcon MissedShotAmmoRefund.png|64px|class=dzr_item dzr_item_rare]]&lt;br /&gt;
|&#039;&#039;&#039;Boomerang&#039;&#039;&#039;&lt;br /&gt;
|20% chance for missed shots to consume no ammo&lt;br /&gt;
| +20% chance per tier, up to 100%&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T SuperPerkIcon MissingBulletsIncreaseDamage.png|64px|class=dzr_item dzr_item_rare]]&lt;br /&gt;
|&#039;&#039;&#039;Alien&#039;s Hand&#039;&#039;&#039;&lt;br /&gt;
| +1% damage for each bullet missing from your magazine (max 50%)&lt;br /&gt;
| +1% damage per tier, up to 5%&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T SuperPerkIcon OverhealingRestoresShields.png|64px|class=dzr_item dzr_item_rare]]&lt;br /&gt;
|&#039;&#039;&#039;Super Sample&#039;&#039;&#039;&lt;br /&gt;
|20% healing is applied to your {{Shield}}&#039;&#039;&#039;s&#039;&#039;&#039; while at full &#039;&#039;&#039;Health&#039;&#039;&#039;&lt;br /&gt;
| +20% healing per tier, up to 100%&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkIcon PlasmaOrbGenerator.png|64px|class=dzr_item dzr_item_rare]]&lt;br /&gt;
|&#039;&#039;&#039;Heat Coil&#039;&#039;&#039;&lt;br /&gt;
| +20% &#039;&#039;&#039;Damage Resistance&#039;&#039;&#039; to your next hit taken (30 second cooldown)&lt;br /&gt;
| +20% damage resistance per tier, up to 100%&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkIcon ElementMeleeToPrimary.png|64px|class=dzr_item dzr_item_rare]]&lt;br /&gt;
|&#039;&#039;&#039;Large Bayonet&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Primary Weapons&#039;&#039;&#039; &#039;&#039;&#039;Proc&#039;&#039;&#039; your &#039;&#039;&#039;Melee Weapon&#039;s&#039;&#039;&#039; &#039;&#039;&#039;Element&#039;&#039;&#039; at 20% of their own &#039;&#039;&#039;Proc Rate&#039;&#039;&#039;&lt;br /&gt;
| +20% proc rate chance per tier, up to 100%&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkIcon ElementSecondaryToPrimary.png|64px|class=dzr_item dzr_item_rare]]&lt;br /&gt;
|&#039;&#039;&#039;Pistol Charm&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Primary Weapons&#039;&#039;&#039; &#039;&#039;&#039;Proc&#039;&#039;&#039; your &#039;&#039;&#039;Secondary Weapon&#039;s&#039;&#039;&#039; &#039;&#039;&#039;Element&#039;&#039;&#039; at 20% of their own &#039;&#039;&#039;Proc Rate&#039;&#039;&#039;&lt;br /&gt;
| +20% proc rate chance per tier, up to 100%&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkIcon ElementMeleeToSecondary.png|64px|class=dzr_item dzr_item_rare]]&lt;br /&gt;
|&#039;&#039;&#039;Compact Bayonet&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Secondary Weapons&#039;&#039;&#039; &#039;&#039;&#039;Proc&#039;&#039;&#039; your &#039;&#039;&#039;Melee Weapon&#039;s&#039;&#039;&#039; &#039;&#039;&#039;Element&#039;&#039;&#039; at 20% of their own &#039;&#039;&#039;Proc Rate&#039;&#039;&#039;&lt;br /&gt;
| +20% proc rate chance per tier, up to 100%&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkIcon ElementPrimaryToSecondary.png|64px|class=dzr_item dzr_item_rare]]&lt;br /&gt;
|&#039;&#039;&#039;Rifle Charm&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Secondary Weapons&#039;&#039;&#039; &#039;&#039;&#039;Proc&#039;&#039;&#039; your &#039;&#039;&#039;Primary Weapon&#039;s&#039;&#039;&#039; &#039;&#039;&#039;Element&#039;&#039;&#039; at 20% of their own &#039;&#039;&#039;Proc Rate&#039;&#039;&#039;&lt;br /&gt;
| +20% proc rate chance per tier, up to 100%&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T SuperPerkIcon ShieldBoostsGrenadeDamage.png|64px|class=dzr_item dzr_item_rare]]&lt;br /&gt;
|&#039;&#039;&#039;Energy Diverter&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Grenade&#039;&#039;&#039; consumers 25% &#039;&#039;&#039;{{Shield}}s&#039;&#039;&#039; and deals +1.0% damage per 2 &#039;&#039;&#039;{{Shield}}s&#039;&#039;&#039; consumed&lt;br /&gt;
| +0.5% damage per tier, up to 3.0%&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T PerkIcon SmartRocket.png|64px|class=dzr_item dzr_item_rare]]&lt;br /&gt;
|&#039;&#039;&#039;Model Rocket&#039;&#039;&#039;&lt;br /&gt;
|Your weapons fire a &#039;&#039;&#039;Smart Rocket&#039;&#039;&#039; every 18 seconds. &#039;&#039;&#039;Smart Rockets&#039;&#039;&#039; inherit the qualities of your &#039;&#039;&#039;Grenade&#039;&#039;&#039;&lt;br /&gt;
|3 second reduction tier, down to every 6 seconds&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T SuperPerkIcon ProcTriggersAdditionalDamage.png|64px|class=dzr_item dzr_item_rare]]&lt;br /&gt;
|&#039;&#039;&#039;Mark of the Prophecy&#039;&#039;&#039;&lt;br /&gt;
|Triggering a &#039;&#039;&#039;Proc&#039;&#039;&#039; grants +20% damage to your next &#039;&#039;&#039;Proc&#039;&#039;&#039; within 3 seconds&lt;br /&gt;
| +20% damage per tier, up to +100%&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T SuperPerkIcon ConsecutiveWeakpoints.png|64px|class=dzr_item dzr_item_rare]]&lt;br /&gt;
|&#039;&#039;&#039;Dunce Cap&#039;&#039;&#039;&lt;br /&gt;
|2% damage per consecutive {{Weakpoint}} hit. (max 50%). Resets on non-{{Weakpoint}} hits.&lt;br /&gt;
| +2% damage per tier, up to 10%&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T SuperPerkIcon IncreasedFirstWeakpointDamage.png|64px|class=dzr_item dzr_item_rare]]&lt;br /&gt;
|&#039;&#039;&#039;Lobotomy Kit&#039;&#039;&#039;&lt;br /&gt;
|Your first {{Weakpoint}} hit per enemy deals +15% damage.&lt;br /&gt;
| +15% damage per tier, up to +75%&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T SuperPerkIcon IncreasedProcChanceAndDamage.png|64px|class=dzr_item dzr_item_rare]]&lt;br /&gt;
|&#039;&#039;&#039;Juice Box&#039;&#039;&#039;&lt;br /&gt;
|20% &#039;&#039;&#039;Proc Chance&#039;&#039;&#039; against targets below 50% Health. +1% &#039;&#039;&#039;Proc Damage&#039;&#039;&#039;.&lt;br /&gt;
| +1% proc rate chance per tier, up to +5%&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T SuperPerkIcon IncreasedWeakpointCritDamage.png|64px|class=dzr_item dzr_item_rare]]&lt;br /&gt;
|&#039;&#039;&#039;Action Figure&#039;&#039;&#039;&lt;br /&gt;
| +10% {{Critical Damage}} on {{Weakpoint}}&#039;&#039;&#039;s&#039;&#039;&#039;&lt;br /&gt;
| +10% crit damage per tier, up to +50%&lt;br /&gt;
|-&lt;br /&gt;
|[[File:T SuperPerkIcon DebuffConfettiExplosion.png|64px|class=dzr_item dzr_item_rare]]&lt;br /&gt;
|&#039;&#039;&#039;Laughing Gas&#039;&#039;&#039;&lt;br /&gt;
|Enemies with an &#039;&#039;&#039;Elemental Debuff&#039;&#039;&#039; have a 15% chance to explode on death, &#039;&#039;&#039;Staggering&#039;&#039;&#039; other enemies within 8 meters&lt;br /&gt;
| +5% rate chance per tier, up to 35%&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Riganddigy</name></author>
	</entry>
	<entry>
		<id>https://wiki.tribesdepot.com/index.php?title=Deadzone:_Rogue&amp;diff=19349</id>
		<title>Deadzone: Rogue</title>
		<link rel="alternate" type="text/html" href="https://wiki.tribesdepot.com/index.php?title=Deadzone:_Rogue&amp;diff=19349"/>
		<updated>2025-09-10T22:03:05Z</updated>

		<summary type="html">&lt;p&gt;Riganddigy: Added the unlock in crossfire description&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox VG&lt;br /&gt;
|title = Deadzone: Rogue&lt;br /&gt;
|image = [[File:Deadzone Rogue Header.jpg|280px]]&lt;br /&gt;
|developer = Prophecy Games&lt;br /&gt;
|publisher = Prophecy Games&lt;br /&gt;
|series = &#039;&#039;[[Starsiege]]&#039;&#039;&lt;br /&gt;
|engine = Unreal Engine 5.5.4.0&lt;br /&gt;
|released = August 11, 2025&lt;br /&gt;
|latest release date = September 5, 2025&lt;br /&gt;
|latest release version = v1.0.0.19&lt;br /&gt;
|genre = Roguelite First Person Shooter&lt;br /&gt;
|modes = Single player, Online Co-op, System Crossplay&lt;br /&gt;
|platforms = Windows, Xbox, Playstation&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Deadzone: Rogue&#039;&#039;&#039;&#039;&#039; is a first-person shooter set in deep space. Slay waves of enemies, loot powerful gear, and customize your loadout during each unique run. Blast through hordes of enemies with devastating weapons. Define your combat style with powerful augments and upgrades. Grow stronger with each death, solo or in co-op. Fight. Die. Revive. Repeat. &lt;br /&gt;
&lt;br /&gt;
A demo was released on October 14, 2024 for Steam&#039;s Next Fest event. The demo included Zone One: Who the Hell Am I.  The game was released into Early Access on April 29, 2025 with major updates including Zone Two. The game launched into 1.0 with the addition of Zone Three on August 11, 2025.  The most recent patch was patch [[Deadzone: Rogue/Patches/1.0.0.14|1.0.0.14]] on September 2, 2025.&lt;br /&gt;
&lt;br /&gt;
See [[Deadzone: Rogue/Glossary|the Glossary]] for a list of all terms and damage types.&lt;br /&gt;
&lt;br /&gt;
==Story==&lt;br /&gt;
You awaken aboard the ISS-X, with no memory of who you are. There’s a legion of rogue machines, and they’re closing in fast. Fight through swarms of enemies, loot rare gear, and arm yourself with augments to survive. Can you conquer the Deadzone?&lt;br /&gt;
&lt;br /&gt;
===Difficulty===&lt;br /&gt;
There are five difficulties: Adventure, Normal, Hard, Expert, and Nightmare.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Adventure&#039;&#039;&#039;: A more relaxed game experience. Enemies have 25% less health, deal 50% less damage, and move 20% slower.&lt;br /&gt;
* &#039;&#039;&#039;Normal&#039;&#039;&#039;: Standard gameplay experience. Enemies have standard health, damage, and movement speed.  Drops 10% more {{Tech Points}} and 10% more {{Component Points}}.&lt;br /&gt;
* &#039;&#039;&#039;Hard&#039;&#039;&#039;: Not for the faint of heart. Enemies have 25% more health, deal 100% more damage, and move 10% faster.  Drops 35% more {{Tech Points}} and 50% more {{Component Points}}.&lt;br /&gt;
* &#039;&#039;&#039;Expert&#039;&#039;&#039;: Very challenging gameplay experience.  Unlocked by completing a successful run on any difficulty. Enemies have 40% more health, deal 300% more damage, move 20% faster, and react faster.  Increase number of bot spawns, and faster spawn waves.  Drops 50% more {{Tech Points}} and 100% more {{Component Points}}.&lt;br /&gt;
* &#039;&#039;&#039;Nightmare&#039;&#039;&#039;: Very challenging gameplay experience.  Unlocked by completing a successful run on Extreme difficulty. Enemies have 40% more health, deal 400% more damage, move 30% faster, and react much faster.  Increase number of bot spawns, and faster spawn waves.  More likely to face more difficult bot combinations.  Drops 100% more {{Tech Points}} and 150% more {{Component Points}}.&lt;br /&gt;
&lt;br /&gt;
=== Zones ===&lt;br /&gt;
Deadzone: Rogue&#039;s story and gameplay is split into different zones, with three zones available as of release and a fourth zone set to be released in early 2026.  Each zone consists of thirty sectors, with a boss specific to the zone every ten sectors (sector 10, 20, and 30).{{Cite}}  Each zone begins with a Story Mission, and can then be replayed for Specialty Missions or Challenge Missions for additional unlocks.&lt;br /&gt;
&lt;br /&gt;
==== Zone 1 ====&lt;br /&gt;
&lt;br /&gt;
===== Story Mission: Chapter One: Who  Am I? =====&lt;br /&gt;
&#039;&#039;&amp;quot;I can&#039;t remember anything.  Who the hell am I?&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The first chapter takes place on the initial sections of the colony ship, ISS-X, and consists of three floors. Each floor is divided into three sections, called Security Levels. Each Security Level consists of two item rooms, a perk room, a boss room on the last Security Level of each floor, and a saferoom.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unlocks&#039;&#039;&#039;: Element Unlock: Plasma.  &lt;br /&gt;
&lt;br /&gt;
===== Specialty Missions =====&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Close Quarters&#039;&#039;&#039;.   &#039;&#039;&amp;quot;There are a lot of hallways in this area.  Looks pretty narrow.  Knowing my luck it&#039;ll be full of those zombie things&amp;quot;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;Mission Details&#039;&#039;&#039;: &lt;br /&gt;
*** &#039;&#039;&#039;Mission Length&#039;&#039;&#039;: Standard.&lt;br /&gt;
*** &#039;&#039;&#039;Brutal&#039;&#039;&#039;: Melee only enemies.&lt;br /&gt;
*** &#039;&#039;&#039;Loadout&#039;&#039;&#039;: BAS-24 Warden Secondary Weapon&lt;br /&gt;
** &#039;&#039;&#039;Unlock&#039;&#039;&#039;: Short Range: Crit.  Short Range: Elemental.  Short Range: Weakpoint&lt;br /&gt;
* &#039;&#039;&#039;Pinpoint&#039;&#039;&#039;. &#039;&#039;&amp;quot;Huh.  Wonder what&#039;s happening (in) this area.&amp;quot;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;Mission Details&#039;&#039;&#039;: &lt;br /&gt;
*** &#039;&#039;&#039;Mission Length&#039;&#039;&#039;: Standard.&lt;br /&gt;
*** &#039;&#039;&#039;Gunfight&#039;&#039;&#039;: There are no melee bots in this area&lt;br /&gt;
** &#039;&#039;&#039;Unlock&#039;&#039;&#039;: Long Range: Crit.  Long Range: Elemental.  Long Range: Weakpoint&lt;br /&gt;
* &#039;&#039;&#039;Uniform Chaos&#039;&#039;&#039;.  Unlocked by completing &#039;&#039;&#039;Close Quarters&#039;&#039;&#039; and &#039;&#039;&#039;Pinpoint&#039;&#039;&#039; specialty missions. &#039;&#039;&amp;quot;I need to keep exploring if I want to find a way out&amp;quot;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;Mission Details&#039;&#039;&#039;: &lt;br /&gt;
*** &#039;&#039;&#039;Mission Length&#039;&#039;&#039;: Standard.&lt;br /&gt;
*** &#039;&#039;&#039;Uniform&#039;&#039;&#039;: Encounters have only one type of bot, randomly chosen.&lt;br /&gt;
*** &#039;&#039;&#039;Roaming&#039;&#039;&#039;: Encounter rooms are randomly rolled from any in Zone 1.&lt;br /&gt;
** &#039;&#039;&#039;Unlock&#039;&#039;&#039;: Augmented Fate&lt;br /&gt;
&lt;br /&gt;
===== Challenge Missions =====&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Last Stand&#039;&#039;&#039;.  Unlocked by completing &#039;&#039;&#039;Uniform Chaos&#039;&#039;&#039; specialty mission. &#039;&#039;&amp;quot;Sensors show a lot of activity in this area.  I should check it out.&amp;quot;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;Mission Details&#039;&#039;&#039;: &lt;br /&gt;
*** &#039;&#039;&#039;Mission Length&#039;&#039;&#039;: Survive as long as possible.&lt;br /&gt;
*** &#039;&#039;&#039;Hordes&#039;&#039;&#039;: You must face numerous waves of enemies.&lt;br /&gt;
** &#039;&#039;&#039;Unlock&#039;&#039;&#039;: Augmented Fate&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;Zone 2&#039;&#039;&#039; ====&lt;br /&gt;
&lt;br /&gt;
===== &#039;&#039;&#039;Story Mission: Keep It Together&#039;&#039;&#039; =====&lt;br /&gt;
&#039;&#039;&amp;quot;So, I&#039;m just a brain in a suit.  Okay, gotta keep it together.  I have access to Zone 2 now.  Maybe I can find answers there.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unlocks&#039;&#039;&#039;: Element Unlock: Psionic, Superior Fate, Tier 10 Tech Upgrades&lt;br /&gt;
&lt;br /&gt;
===== Specialty Missions =====&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Bugged&#039;&#039;&#039;.   &#039;&#039;&amp;quot;A lot of spider and wasp bots are congregating in this area.  I want to punch whichever engineer came up with them in the face.&amp;quot;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;Mission Details&#039;&#039;&#039;: &lt;br /&gt;
*** &#039;&#039;&#039;Mission Length&#039;&#039;&#039;: Standard&lt;br /&gt;
*** &#039;&#039;&#039;Swarm&#039;&#039;&#039;: High volume of Spiders and Wasp bots.&lt;br /&gt;
** &#039;&#039;&#039;Unlock&#039;&#039;&#039;: Equipped Fate, Epic Beginnings&lt;br /&gt;
* &#039;&#039;&#039;Glass Cannon&#039;&#039;&#039;.   &#039;&#039;&amp;quot;I need to be careful.  One wrong move in this area....&amp;quot;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;Mission Details&#039;&#039;&#039;: &lt;br /&gt;
*** &#039;&#039;&#039;Mission Length&#039;&#039;&#039;: Standard&lt;br /&gt;
*** &#039;&#039;&#039;Lightweight&#039;&#039;&#039;: Your health and shields are limited for this mission, but your damage is enhanced.&lt;br /&gt;
** &#039;&#039;&#039;Mission Equipment&#039;&#039;&#039;: Glass Cannon augment.&lt;br /&gt;
** &#039;&#039;&#039;Unlock&#039;&#039;&#039;: Fabricator Restock&lt;br /&gt;
* &#039;&#039;&#039;Headhunter&#039;&#039;&#039;.   &#039;&#039;&amp;quot;I need to improve my sniping skills.  Never know what weapon I&#039;m going to find.&amp;quot;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;Mission Details&#039;&#039;&#039;: &lt;br /&gt;
*** &#039;&#039;&#039;Mission Length&#039;&#039;&#039;: Standard&lt;br /&gt;
*** &#039;&#039;&#039;Headhunter&#039;&#039;&#039;: Powerful one shot potential, but if you miss a weakpoint you have to reload.&lt;br /&gt;
*** &#039;&#039;&#039;Gunfight&#039;&#039;&#039;: There are no melee bots in this area.&lt;br /&gt;
** &#039;&#039;&#039;Unlock&#039;&#039;&#039;: M-150 Headhunter, Ironblood Engine&lt;br /&gt;
* &#039;&#039;&#039;Dual Duel&#039;&#039;&#039;.   &#039;&#039;&amp;quot;Great.  More melee robots.  Just... great.&amp;quot;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;Mission Details&#039;&#039;&#039;: &lt;br /&gt;
*** &#039;&#039;&#039;Mission Length&#039;&#039;&#039;: Standard&lt;br /&gt;
*** &#039;&#039;&#039;Iron Squires&#039;&#039;&#039;: Extremely fast firing dual weapons with high damage, but missed shots hurt you.&lt;br /&gt;
*** &#039;&#039;&#039;Brutal&#039;&#039;&#039;: Melee only enemies&lt;br /&gt;
** &#039;&#039;&#039;Unlock&#039;&#039;&#039;: Iron Squires&lt;br /&gt;
* &#039;&#039;&#039;Redline&#039;&#039;&#039;.   &#039;&#039;&amp;quot;This area is near the maintenance bay.  Maybe I&#039;ll find some good gear there.&amp;quot;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;Mission Details&#039;&#039;&#039;: &lt;br /&gt;
*** &#039;&#039;&#039;Mission Length&#039;&#039;&#039;: Standard&lt;br /&gt;
*** &#039;&#039;&#039;Hordes&#039;&#039;&#039;: You must face numerous waves of enemies.&lt;br /&gt;
*** &#039;&#039;&#039;Plasma Cycler&#039;&#039;&#039;: This mission features a unique weapon.&lt;br /&gt;
** &#039;&#039;&#039;Unlock&#039;&#039;&#039;: Plasma Cycler&lt;br /&gt;
&lt;br /&gt;
===== Challenge Missions =====&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Uniform Chaos II&#039;&#039;&#039;.  &#039;&#039;&amp;quot;Huh.  This access corridor seems to cut across the whole back of the ship.&amp;quot;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;Mission Details&#039;&#039;&#039;: &lt;br /&gt;
*** &#039;&#039;&#039;Mission Length&#039;&#039;&#039;: Standard&lt;br /&gt;
*** &#039;&#039;&#039;Uniform&#039;&#039;&#039;: Encounters have only one type of bot, randomly chosen.&lt;br /&gt;
*** &#039;&#039;&#039;Roaming&#039;&#039;&#039;: Encounter rooms are randomly rolled from any in Zone 1 or Zone 2.&lt;br /&gt;
** &#039;&#039;&#039;Unlock&#039;&#039;&#039;: Lead Head&lt;br /&gt;
* &#039;&#039;&#039;Gauntlet&#039;&#039;&#039;.   &#039;&#039;&amp;quot;Feels like I&#039;ll be here forever.  Like there&#039;s no way out.&amp;quot;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;Mission Details&#039;&#039;&#039;: &lt;br /&gt;
*** &#039;&#039;&#039;Mission Length&#039;&#039;&#039;: Survive as long as possible.&lt;br /&gt;
*** &#039;&#039;&#039;Distance Challenge&#039;&#039;&#039;: This mission is long and not intended to be fully completed.  Rewards are given at checkpoints.&lt;br /&gt;
*** &#039;&#039;&#039;Squads&#039;&#039;&#039;: Bots are randomly rolled from different sets.&lt;br /&gt;
*** &#039;&#039;&#039;Roaming&#039;&#039;&#039;: Special Encounter rooms are randomly rolled.&lt;br /&gt;
** &#039;&#039;&#039;Unlock&#039;&#039;&#039;: &lt;br /&gt;
&lt;br /&gt;
==== Zone 3 ====&lt;br /&gt;
&lt;br /&gt;
===== &#039;&#039;&#039;Story Mission: Get Out of My Head:&#039;&#039;&#039; =====&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;&amp;quot;&#039;&#039;&#039;I keep hearing voices. The closer I get to the restricted zone, the louder they are. I need to get to the bottom of this once and for all.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unlock:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== Specialty Missions =====&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Legion.&#039;&#039;&#039; &#039;&#039;&amp;quot;Huh. Looks like a lot of the big bastards are in this area. It&#039;s worth checking out.&amp;quot;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;Mission details:&#039;&#039;&#039;&lt;br /&gt;
*** &#039;&#039;&#039;Mission length:&#039;&#039;&#039; Standard.&lt;br /&gt;
*** &#039;&#039;&#039;Elite:&#039;&#039;&#039; Encounters have a high concentration of Elite enemies.&lt;br /&gt;
** &#039;&#039;&#039;Unlock:&#039;&#039;&#039; Combat instincts&lt;br /&gt;
* &#039;&#039;&#039;Killing Time.&#039;&#039;&#039; &#039;&#039;&amp;quot;No time to waste. I&#039;ll need to move fast through this area.&amp;quot;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;Mission details:&#039;&#039;&#039;&lt;br /&gt;
*** &#039;&#039;&#039;Mission length:&#039;&#039;&#039; Standard.&lt;br /&gt;
*** &#039;&#039;&#039;Timer:&#039;&#039;&#039; Defeat all enemies before the timer expires.&lt;br /&gt;
** &#039;&#039;&#039;Unlock:&#039;&#039;&#039; Intentional Fate.&lt;br /&gt;
* &#039;&#039;&#039;Spearhead.&#039;&#039;&#039; &#039;&#039;&amp;quot;This might be a good opportunity to let out a little frustration.&amp;quot;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;Mission details:&#039;&#039;&#039;&lt;br /&gt;
*** &#039;&#039;&#039;Mission length:&#039;&#039;&#039; Standard.&lt;br /&gt;
*** &#039;&#039;&#039;Martial Master:&#039;&#039;&#039;  Deal increased melee damage but reduced ranged damage.&lt;br /&gt;
*** &#039;&#039;&#039;Arc Lance:&#039;&#039;&#039; This mission features a unique melee weapon.&lt;br /&gt;
** &#039;&#039;&#039;Unlock:&#039;&#039;&#039; Arc lance&lt;br /&gt;
* &#039;&#039;&#039;Triggerline:&#039;&#039;&#039; &#039;&#039;&amp;quot;All these areas are starting to blend together.&amp;quot;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;Mission details:&#039;&#039;&#039;&lt;br /&gt;
*** &#039;&#039;&#039;Mission length:&#039;&#039;&#039; Standard.&lt;br /&gt;
*** &#039;&#039;&#039;Hammerhead MK9:&#039;&#039;&#039; This mission features a unique weapon.&lt;br /&gt;
** &#039;&#039;&#039;Unlock:&#039;&#039;&#039; Hammerhead MK9&lt;br /&gt;
* &#039;&#039;&#039;Harbinger.&#039;&#039;&#039; &#039;&#039;&amp;quot;Hmm. Energy readings show another prototype weapon in this area.&amp;quot;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;Mission details:&#039;&#039;&#039;&lt;br /&gt;
*** &#039;&#039;&#039;Mission length:&#039;&#039;&#039; Standard.&lt;br /&gt;
*** &#039;&#039;&#039;Darkseer:&#039;&#039;&#039; This mission features a unique weapon.&lt;br /&gt;
*** &#039;&#039;&#039;Gunfight:&#039;&#039;&#039; There are no melee bots in this area.&lt;br /&gt;
** &#039;&#039;&#039;Unlock:&#039;&#039;&#039; Darkseer EX2&lt;br /&gt;
&lt;br /&gt;
===== Challenge Missions =====&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;The Long Haul.&#039;&#039;&#039; &#039;&#039;&amp;quot;I think I might be getting a little deja vu.&amp;quot;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;Mission details:&#039;&#039;&#039;&lt;br /&gt;
*** &#039;&#039;&#039;Mission length:&#039;&#039;&#039; Extended.&lt;br /&gt;
*** &#039;&#039;&#039;Uniform:&#039;&#039;&#039; Encounters have only one type of bot.&lt;br /&gt;
*** &#039;&#039;&#039;Progressive:&#039;&#039;&#039; Includes enemies from 3 zones.&lt;br /&gt;
** &#039;&#039;&#039;Unlock:&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Crossfire.&#039;&#039;&#039; &#039;&#039;&amp;quot;Another big battle took place here. I should see what I can learn from it.&amp;quot;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;Mission details:&#039;&#039;&#039;&lt;br /&gt;
*** &#039;&#039;&#039;Mission length:&#039;&#039;&#039; Survive as long as possible.&lt;br /&gt;
*** &#039;&#039;&#039;Hordes:&#039;&#039;&#039; You must face numerous waves of enemies.&lt;br /&gt;
** &#039;&#039;&#039;Unlock:&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
=== Upgrades and Currency ===&lt;br /&gt;
As a roguelite game, Deadzone: Rogue provides a variety of upgrades and items that can improve your performance, either for a single run or permanently for all runs.  &lt;br /&gt;
&lt;br /&gt;
==Currency==&lt;br /&gt;
There are three forms of currency in the game - {{Scrap}}, {{Tech Points}}, {{Tech Components}}, and {{Item Components}}.  {{Scrap}} is used to purchase and upgrade items at the &#039;&#039;&#039;Fabricator&#039;&#039;&#039;.  {{Tech Points}} are used along with specific  {{Tech Components}} are used to unlock &#039;&#039;&#039;Permanent Tech Masteries&#039;&#039;&#039;, while {{Item Components}} are used to permanently upgrade &#039;&#039;&#039;Superior Items&#039;&#039;&#039; found in Zone 2 and later. &lt;br /&gt;
&lt;br /&gt;
==Augments==&lt;br /&gt;
{{Main|Deadzone: Rogue/Augments}}&lt;br /&gt;
Augments are run-specific benefits that can be selected in specific rooms starting at Security Level 1.  The player is allowed to choose between one of three powerful, randomly-chosen benefits.&lt;br /&gt;
&lt;br /&gt;
==Perks==&lt;br /&gt;
{{Main|Deadzone: Rogue/Perks}}&lt;br /&gt;
Starting from Security Level 2, perk rooms will reward the player with a choice between three perks. Boss rooms also grant the player a perk. The first three choices allow the player to choose their primary perks. All subsequent choices are secondary perks. Each primary perk adds a selection of four possible secondary perks that may be chosen.&lt;br /&gt;
&lt;br /&gt;
==Items==&lt;br /&gt;
{{Main|Deadzone: Rogue/Items}}&lt;br /&gt;
With the exception of the first room, the final room, and perk rooms, each other room gives the player a choice between three items.  These provide benefits for the current run.&lt;br /&gt;
&lt;br /&gt;
==Superior Items==&lt;br /&gt;
{{Main|Deadzone: Rogue/Superior Items}}&lt;br /&gt;
Starting with Zone 2, Superior items can be equipped to provide benefits for the current run.  Unlike regular Items, Superior Items can be permanently upgraded with {{Item Components}} at an Upgrade Console to make them more powerful every time they are chosen.&lt;br /&gt;
&lt;br /&gt;
==Synergies==&lt;br /&gt;
{{Main|Deadzone: Rogue/Synergies}}&lt;br /&gt;
Starting with Zone 3, you can create Synergies using a combination of items, superior items, perks and augments.&lt;br /&gt;
&lt;br /&gt;
==Tech Masteries==&lt;br /&gt;
{{Main|Deadzone: Rogue/Tech Masteries}}&lt;br /&gt;
&lt;br /&gt;
Permanent Tech Masteries are purchased using {{Tech Points}} and {{Tech Components}} at an Upgrade Console to provide permanent benefits.  These upgrades persist through death across all playthroughs.&lt;br /&gt;
&lt;br /&gt;
==Elements==&lt;br /&gt;
{{Main|Deadzone: Rogue/Elements}}&lt;br /&gt;
There are six primary elements in the game, with their own corresponding upgrades: {{Cryo Damage}}, {{Fire Damage}}, {{Lightning Damage}}, {{Plasma Damage}}, {{Psionic Damage}}, and {{Void Damage}}.  Cryo, Fire, Lightning, and Void damage are available on the first run of the game, while Plasma is unlocked upon successful completion of Zone 1 and Psionic is unlocked upon completion of Zone 2.&lt;br /&gt;
&lt;br /&gt;
==Weapons==&lt;br /&gt;
{{Main|Deadzone: Rogue/Weapons}}&lt;br /&gt;
Throughout the game, the player can equip a primary weapon, secondary weapon, melee weapon, and grenade.&lt;br /&gt;
&lt;br /&gt;
==Enemies==&lt;br /&gt;
{{Main|Deadzone: Rogue/Enemies}}&lt;br /&gt;
As the player progresses through the levels, different enemies appear.&lt;br /&gt;
&lt;br /&gt;
==Achievements==&lt;br /&gt;
{{Main|Deadzone: Rogue/Achievements}}&lt;br /&gt;
Deadzone: Rogue has 51 total achievements to unlock on Steam, and 37 Achievements on Xbox and 38 Trophies on Playstation.&lt;br /&gt;
&lt;br /&gt;
==Patches==&lt;br /&gt;
{{Deadzone: Rogue/Patch Notes}}&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
*[https://www.deadzonerogue.com/ Official website]&lt;br /&gt;
*[https://www.discord.gg/deadzonerogue Official discord channel]&lt;br /&gt;
*[https://store.steampowered.com/app/3228590/Deadzone_Rogue/?beta=1 Steam page]&lt;br /&gt;
&lt;br /&gt;
{{Tribes series}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Starsiege]]&lt;br /&gt;
[[Category:Deadzone: Rogue]]&lt;/div&gt;</summary>
		<author><name>Riganddigy</name></author>
	</entry>
	<entry>
		<id>https://wiki.tribesdepot.com/index.php?title=Deadzone:_Rogue&amp;diff=19348</id>
		<title>Deadzone: Rogue</title>
		<link rel="alternate" type="text/html" href="https://wiki.tribesdepot.com/index.php?title=Deadzone:_Rogue&amp;diff=19348"/>
		<updated>2025-09-10T22:02:05Z</updated>

		<summary type="html">&lt;p&gt;Riganddigy: Capitalized the M in Specialty Missions for Zone 3&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox VG&lt;br /&gt;
|title = Deadzone: Rogue&lt;br /&gt;
|image = [[File:Deadzone Rogue Header.jpg|280px]]&lt;br /&gt;
|developer = Prophecy Games&lt;br /&gt;
|publisher = Prophecy Games&lt;br /&gt;
|series = &#039;&#039;[[Starsiege]]&#039;&#039;&lt;br /&gt;
|engine = Unreal Engine 5.5.4.0&lt;br /&gt;
|released = August 11, 2025&lt;br /&gt;
|latest release date = September 5, 2025&lt;br /&gt;
|latest release version = v1.0.0.19&lt;br /&gt;
|genre = Roguelite First Person Shooter&lt;br /&gt;
|modes = Single player, Online Co-op, System Crossplay&lt;br /&gt;
|platforms = Windows, Xbox, Playstation&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Deadzone: Rogue&#039;&#039;&#039;&#039;&#039; is a first-person shooter set in deep space. Slay waves of enemies, loot powerful gear, and customize your loadout during each unique run. Blast through hordes of enemies with devastating weapons. Define your combat style with powerful augments and upgrades. Grow stronger with each death, solo or in co-op. Fight. Die. Revive. Repeat. &lt;br /&gt;
&lt;br /&gt;
A demo was released on October 14, 2024 for Steam&#039;s Next Fest event. The demo included Zone One: Who the Hell Am I.  The game was released into Early Access on April 29, 2025 with major updates including Zone Two. The game launched into 1.0 with the addition of Zone Three on August 11, 2025.  The most recent patch was patch [[Deadzone: Rogue/Patches/1.0.0.14|1.0.0.14]] on September 2, 2025.&lt;br /&gt;
&lt;br /&gt;
See [[Deadzone: Rogue/Glossary|the Glossary]] for a list of all terms and damage types.&lt;br /&gt;
&lt;br /&gt;
==Story==&lt;br /&gt;
You awaken aboard the ISS-X, with no memory of who you are. There’s a legion of rogue machines, and they’re closing in fast. Fight through swarms of enemies, loot rare gear, and arm yourself with augments to survive. Can you conquer the Deadzone?&lt;br /&gt;
&lt;br /&gt;
===Difficulty===&lt;br /&gt;
There are five difficulties: Adventure, Normal, Hard, Expert, and Nightmare.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Adventure&#039;&#039;&#039;: A more relaxed game experience. Enemies have 25% less health, deal 50% less damage, and move 20% slower.&lt;br /&gt;
* &#039;&#039;&#039;Normal&#039;&#039;&#039;: Standard gameplay experience. Enemies have standard health, damage, and movement speed.  Drops 10% more {{Tech Points}} and 10% more {{Component Points}}.&lt;br /&gt;
* &#039;&#039;&#039;Hard&#039;&#039;&#039;: Not for the faint of heart. Enemies have 25% more health, deal 100% more damage, and move 10% faster.  Drops 35% more {{Tech Points}} and 50% more {{Component Points}}.&lt;br /&gt;
* &#039;&#039;&#039;Expert&#039;&#039;&#039;: Very challenging gameplay experience.  Unlocked by completing a successful run on any difficulty. Enemies have 40% more health, deal 300% more damage, move 20% faster, and react faster.  Increase number of bot spawns, and faster spawn waves.  Drops 50% more {{Tech Points}} and 100% more {{Component Points}}.&lt;br /&gt;
* &#039;&#039;&#039;Nightmare&#039;&#039;&#039;: Very challenging gameplay experience.  Unlocked by completing a successful run on Extreme difficulty. Enemies have 40% more health, deal 400% more damage, move 30% faster, and react much faster.  Increase number of bot spawns, and faster spawn waves.  More likely to face more difficult bot combinations.  Drops 100% more {{Tech Points}} and 150% more {{Component Points}}.&lt;br /&gt;
&lt;br /&gt;
=== Zones ===&lt;br /&gt;
Deadzone: Rogue&#039;s story and gameplay is split into different zones, with three zones available as of release and a fourth zone set to be released in early 2026.  Each zone consists of thirty sectors, with a boss specific to the zone every ten sectors (sector 10, 20, and 30).{{Cite}}  Each zone begins with a Story Mission, and can then be replayed for Specialty Missions or Challenge Missions for additional unlocks.&lt;br /&gt;
&lt;br /&gt;
==== Zone 1 ====&lt;br /&gt;
&lt;br /&gt;
===== Story Mission: Chapter One: Who  Am I? =====&lt;br /&gt;
&#039;&#039;&amp;quot;I can&#039;t remember anything.  Who the hell am I?&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The first chapter takes place on the initial sections of the colony ship, ISS-X, and consists of three floors. Each floor is divided into three sections, called Security Levels. Each Security Level consists of two item rooms, a perk room, a boss room on the last Security Level of each floor, and a saferoom.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unlocks&#039;&#039;&#039;: Element Unlock: Plasma.  &lt;br /&gt;
&lt;br /&gt;
===== Specialty Missions =====&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Close Quarters&#039;&#039;&#039;.   &#039;&#039;&amp;quot;There are a lot of hallways in this area.  Looks pretty narrow.  Knowing my luck it&#039;ll be full of those zombie things&amp;quot;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;Mission Details&#039;&#039;&#039;: &lt;br /&gt;
*** &#039;&#039;&#039;Mission Length&#039;&#039;&#039;: Standard.&lt;br /&gt;
*** &#039;&#039;&#039;Brutal&#039;&#039;&#039;: Melee only enemies.&lt;br /&gt;
*** &#039;&#039;&#039;Loadout&#039;&#039;&#039;: BAS-24 Warden Secondary Weapon&lt;br /&gt;
** &#039;&#039;&#039;Unlock&#039;&#039;&#039;: Short Range: Crit.  Short Range: Elemental.  Short Range: Weakpoint&lt;br /&gt;
* &#039;&#039;&#039;Pinpoint&#039;&#039;&#039;. &#039;&#039;&amp;quot;Huh.  Wonder what&#039;s happening (in) this area.&amp;quot;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;Mission Details&#039;&#039;&#039;: &lt;br /&gt;
*** &#039;&#039;&#039;Mission Length&#039;&#039;&#039;: Standard.&lt;br /&gt;
*** &#039;&#039;&#039;Gunfight&#039;&#039;&#039;: There are no melee bots in this area&lt;br /&gt;
** &#039;&#039;&#039;Unlock&#039;&#039;&#039;: Long Range: Crit.  Long Range: Elemental.  Long Range: Weakpoint&lt;br /&gt;
* &#039;&#039;&#039;Uniform Chaos&#039;&#039;&#039;.  Unlocked by completing &#039;&#039;&#039;Close Quarters&#039;&#039;&#039; and &#039;&#039;&#039;Pinpoint&#039;&#039;&#039; specialty missions. &#039;&#039;&amp;quot;I need to keep exploring if I want to find a way out&amp;quot;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;Mission Details&#039;&#039;&#039;: &lt;br /&gt;
*** &#039;&#039;&#039;Mission Length&#039;&#039;&#039;: Standard.&lt;br /&gt;
*** &#039;&#039;&#039;Uniform&#039;&#039;&#039;: Encounters have only one type of bot, randomly chosen.&lt;br /&gt;
*** &#039;&#039;&#039;Roaming&#039;&#039;&#039;: Encounter rooms are randomly rolled from any in Zone 1.&lt;br /&gt;
** &#039;&#039;&#039;Unlock&#039;&#039;&#039;: Augmented Fate&lt;br /&gt;
&lt;br /&gt;
===== Challenge Missions =====&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Last Stand&#039;&#039;&#039;.  Unlocked by completing &#039;&#039;&#039;Uniform Chaos&#039;&#039;&#039; specialty mission. &#039;&#039;&amp;quot;Sensors show a lot of activity in this area.  I should check it out.&amp;quot;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;Mission Details&#039;&#039;&#039;: &lt;br /&gt;
*** &#039;&#039;&#039;Mission Length&#039;&#039;&#039;: Survive as long as possible.&lt;br /&gt;
*** &#039;&#039;&#039;Hordes&#039;&#039;&#039;: You must face numerous waves of enemies.&lt;br /&gt;
** &#039;&#039;&#039;Unlock&#039;&#039;&#039;: Augmented Fate&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;Zone 2&#039;&#039;&#039; ====&lt;br /&gt;
&lt;br /&gt;
===== &#039;&#039;&#039;Story Mission: Keep It Together&#039;&#039;&#039; =====&lt;br /&gt;
&#039;&#039;&amp;quot;So, I&#039;m just a brain in a suit.  Okay, gotta keep it together.  I have access to Zone 2 now.  Maybe I can find answers there.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unlocks&#039;&#039;&#039;: Element Unlock: Psionic, Superior Fate, Tier 10 Tech Upgrades&lt;br /&gt;
&lt;br /&gt;
===== Specialty Missions =====&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Bugged&#039;&#039;&#039;.   &#039;&#039;&amp;quot;A lot of spider and wasp bots are congregating in this area.  I want to punch whichever engineer came up with them in the face.&amp;quot;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;Mission Details&#039;&#039;&#039;: &lt;br /&gt;
*** &#039;&#039;&#039;Mission Length&#039;&#039;&#039;: Standard&lt;br /&gt;
*** &#039;&#039;&#039;Swarm&#039;&#039;&#039;: High volume of Spiders and Wasp bots.&lt;br /&gt;
** &#039;&#039;&#039;Unlock&#039;&#039;&#039;: Equipped Fate, Epic Beginnings&lt;br /&gt;
* &#039;&#039;&#039;Glass Cannon&#039;&#039;&#039;.   &#039;&#039;&amp;quot;I need to be careful.  One wrong move in this area....&amp;quot;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;Mission Details&#039;&#039;&#039;: &lt;br /&gt;
*** &#039;&#039;&#039;Mission Length&#039;&#039;&#039;: Standard&lt;br /&gt;
*** &#039;&#039;&#039;Lightweight&#039;&#039;&#039;: Your health and shields are limited for this mission, but your damage is enhanced.&lt;br /&gt;
** &#039;&#039;&#039;Mission Equipment&#039;&#039;&#039;: Glass Cannon augment.&lt;br /&gt;
** &#039;&#039;&#039;Unlock&#039;&#039;&#039;: Fabricator Restock&lt;br /&gt;
* &#039;&#039;&#039;Headhunter&#039;&#039;&#039;.   &#039;&#039;&amp;quot;I need to improve my sniping skills.  Never know what weapon I&#039;m going to find.&amp;quot;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;Mission Details&#039;&#039;&#039;: &lt;br /&gt;
*** &#039;&#039;&#039;Mission Length&#039;&#039;&#039;: Standard&lt;br /&gt;
*** &#039;&#039;&#039;Headhunter&#039;&#039;&#039;: Powerful one shot potential, but if you miss a weakpoint you have to reload.&lt;br /&gt;
*** &#039;&#039;&#039;Gunfight&#039;&#039;&#039;: There are no melee bots in this area.&lt;br /&gt;
** &#039;&#039;&#039;Unlock&#039;&#039;&#039;: M-150 Headhunter, Ironblood Engine&lt;br /&gt;
* &#039;&#039;&#039;Dual Duel&#039;&#039;&#039;.   &#039;&#039;&amp;quot;Great.  More melee robots.  Just... great.&amp;quot;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;Mission Details&#039;&#039;&#039;: &lt;br /&gt;
*** &#039;&#039;&#039;Mission Length&#039;&#039;&#039;: Standard&lt;br /&gt;
*** &#039;&#039;&#039;Iron Squires&#039;&#039;&#039;: Extremely fast firing dual weapons with high damage, but missed shots hurt you.&lt;br /&gt;
*** &#039;&#039;&#039;Brutal&#039;&#039;&#039;: Melee only enemies&lt;br /&gt;
** &#039;&#039;&#039;Unlock&#039;&#039;&#039;: Iron Squires&lt;br /&gt;
* &#039;&#039;&#039;Redline&#039;&#039;&#039;.   &#039;&#039;&amp;quot;This area is near the maintenance bay.  Maybe I&#039;ll find some good gear there.&amp;quot;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;Mission Details&#039;&#039;&#039;: &lt;br /&gt;
*** &#039;&#039;&#039;Mission Length&#039;&#039;&#039;: Standard&lt;br /&gt;
*** &#039;&#039;&#039;Hordes&#039;&#039;&#039;: You must face numerous waves of enemies.&lt;br /&gt;
*** &#039;&#039;&#039;Plasma Cycler&#039;&#039;&#039;: This mission features a unique weapon.&lt;br /&gt;
** &#039;&#039;&#039;Unlock&#039;&#039;&#039;: Plasma Cycler&lt;br /&gt;
&lt;br /&gt;
===== Challenge Missions =====&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Uniform Chaos II&#039;&#039;&#039;.  &#039;&#039;&amp;quot;Huh.  This access corridor seems to cut across the whole back of the ship.&amp;quot;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;Mission Details&#039;&#039;&#039;: &lt;br /&gt;
*** &#039;&#039;&#039;Mission Length&#039;&#039;&#039;: Standard&lt;br /&gt;
*** &#039;&#039;&#039;Uniform&#039;&#039;&#039;: Encounters have only one type of bot, randomly chosen.&lt;br /&gt;
*** &#039;&#039;&#039;Roaming&#039;&#039;&#039;: Encounter rooms are randomly rolled from any in Zone 1 or Zone 2.&lt;br /&gt;
** &#039;&#039;&#039;Unlock&#039;&#039;&#039;: Lead Head&lt;br /&gt;
* &#039;&#039;&#039;Gauntlet&#039;&#039;&#039;.   &#039;&#039;&amp;quot;Feels like I&#039;ll be here forever.  Like there&#039;s no way out.&amp;quot;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;Mission Details&#039;&#039;&#039;: &lt;br /&gt;
*** &#039;&#039;&#039;Mission Length&#039;&#039;&#039;: Survive as long as possible.&lt;br /&gt;
*** &#039;&#039;&#039;Distance Challenge&#039;&#039;&#039;: This mission is long and not intended to be fully completed.  Rewards are given at checkpoints.&lt;br /&gt;
*** &#039;&#039;&#039;Squads&#039;&#039;&#039;: Bots are randomly rolled from different sets.&lt;br /&gt;
*** &#039;&#039;&#039;Roaming&#039;&#039;&#039;: Special Encounter rooms are randomly rolled.&lt;br /&gt;
** &#039;&#039;&#039;Unlock&#039;&#039;&#039;: &lt;br /&gt;
&lt;br /&gt;
==== Zone 3 ====&lt;br /&gt;
&lt;br /&gt;
===== &#039;&#039;&#039;Story Mission: Get Out of My Head:&#039;&#039;&#039; =====&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;&amp;quot;&#039;&#039;&#039;I keep hearing voices. The closer I get to the restricted zone, the louder they are. I need to get to the bottom of this once and for all.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unlock:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== Specialty Missions =====&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Legion.&#039;&#039;&#039; &#039;&#039;&amp;quot;Huh. Looks like a lot of the big bastards are in this area. It&#039;s worth checking out.&amp;quot;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;Mission details:&#039;&#039;&#039;&lt;br /&gt;
*** &#039;&#039;&#039;Mission length:&#039;&#039;&#039; Standard.&lt;br /&gt;
*** &#039;&#039;&#039;Elite:&#039;&#039;&#039; Encounters have a high concentration of Elite enemies.&lt;br /&gt;
** &#039;&#039;&#039;Unlock:&#039;&#039;&#039; Combat instincts&lt;br /&gt;
* &#039;&#039;&#039;Killing Time.&#039;&#039;&#039; &#039;&#039;&amp;quot;No time to waste. I&#039;ll need to move fast through this area.&amp;quot;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;Mission details:&#039;&#039;&#039;&lt;br /&gt;
*** &#039;&#039;&#039;Mission length:&#039;&#039;&#039; Standard.&lt;br /&gt;
*** &#039;&#039;&#039;Timer:&#039;&#039;&#039; Defeat all enemies before the timer expires.&lt;br /&gt;
** &#039;&#039;&#039;Unlock:&#039;&#039;&#039; Intentional Fate.&lt;br /&gt;
* &#039;&#039;&#039;Spearhead.&#039;&#039;&#039; &#039;&#039;&amp;quot;This might be a good opportunity to let out a little frustration.&amp;quot;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;Mission details:&#039;&#039;&#039;&lt;br /&gt;
*** &#039;&#039;&#039;Mission length:&#039;&#039;&#039; Standard.&lt;br /&gt;
*** &#039;&#039;&#039;Martial Master:&#039;&#039;&#039;  Deal increased melee damage but reduced ranged damage.&lt;br /&gt;
*** &#039;&#039;&#039;Arc Lance:&#039;&#039;&#039; This mission features a unique melee weapon.&lt;br /&gt;
** &#039;&#039;&#039;Unlock:&#039;&#039;&#039; Arc lance&lt;br /&gt;
* &#039;&#039;&#039;Triggerline:&#039;&#039;&#039; &#039;&#039;&amp;quot;All these areas are starting to blend together.&amp;quot;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;Mission details:&#039;&#039;&#039;&lt;br /&gt;
*** &#039;&#039;&#039;Mission length:&#039;&#039;&#039; Standard.&lt;br /&gt;
*** &#039;&#039;&#039;Hammerhead MK9:&#039;&#039;&#039; This mission features a unique weapon.&lt;br /&gt;
** &#039;&#039;&#039;Unlock:&#039;&#039;&#039; Hammerhead MK9&lt;br /&gt;
* &#039;&#039;&#039;Harbinger.&#039;&#039;&#039; &#039;&#039;&amp;quot;Hmm. Energy readings show another prototype weapon in this area.&amp;quot;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;Mission details:&#039;&#039;&#039;&lt;br /&gt;
*** &#039;&#039;&#039;Mission length:&#039;&#039;&#039; Standard.&lt;br /&gt;
*** &#039;&#039;&#039;Darkseer:&#039;&#039;&#039; This mission features a unique weapon.&lt;br /&gt;
*** &#039;&#039;&#039;Gunfight:&#039;&#039;&#039; There are no melee bots in this area.&lt;br /&gt;
** &#039;&#039;&#039;Unlock:&#039;&#039;&#039; Darkseer EX2&lt;br /&gt;
&lt;br /&gt;
===== Challenge Missions =====&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;The Long Haul.&#039;&#039;&#039; &#039;&#039;&amp;quot;I think I might be getting a little deja vu.&amp;quot;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;Mission details:&#039;&#039;&#039;&lt;br /&gt;
*** &#039;&#039;&#039;Mission length:&#039;&#039;&#039; Extended.&lt;br /&gt;
*** &#039;&#039;&#039;Uniform:&#039;&#039;&#039; Encounters have only one type of bot.&lt;br /&gt;
*** &#039;&#039;&#039;Progressive:&#039;&#039;&#039; Includes enemies from 3 zones.&lt;br /&gt;
** &#039;&#039;&#039;Unlock:&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Crossfire.&#039;&#039;&#039; &#039;&#039;&amp;quot;Another big battle took place here. I should see what I can learn from it.&amp;quot;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;Mission details:&#039;&#039;&#039;&lt;br /&gt;
*** &#039;&#039;&#039;Mission length:&#039;&#039;&#039; Survive as long as possible.&lt;br /&gt;
*** &#039;&#039;&#039;Hordes:&#039;&#039;&#039; You must face numerous waves of enemies.&lt;br /&gt;
&lt;br /&gt;
=== Upgrades and Currency ===&lt;br /&gt;
As a roguelite game, Deadzone: Rogue provides a variety of upgrades and items that can improve your performance, either for a single run or permanently for all runs.  &lt;br /&gt;
&lt;br /&gt;
==Currency==&lt;br /&gt;
There are three forms of currency in the game - {{Scrap}}, {{Tech Points}}, {{Tech Components}}, and {{Item Components}}.  {{Scrap}} is used to purchase and upgrade items at the &#039;&#039;&#039;Fabricator&#039;&#039;&#039;.  {{Tech Points}} are used along with specific  {{Tech Components}} are used to unlock &#039;&#039;&#039;Permanent Tech Masteries&#039;&#039;&#039;, while {{Item Components}} are used to permanently upgrade &#039;&#039;&#039;Superior Items&#039;&#039;&#039; found in Zone 2 and later. &lt;br /&gt;
&lt;br /&gt;
==Augments==&lt;br /&gt;
{{Main|Deadzone: Rogue/Augments}}&lt;br /&gt;
Augments are run-specific benefits that can be selected in specific rooms starting at Security Level 1.  The player is allowed to choose between one of three powerful, randomly-chosen benefits.&lt;br /&gt;
&lt;br /&gt;
==Perks==&lt;br /&gt;
{{Main|Deadzone: Rogue/Perks}}&lt;br /&gt;
Starting from Security Level 2, perk rooms will reward the player with a choice between three perks. Boss rooms also grant the player a perk. The first three choices allow the player to choose their primary perks. All subsequent choices are secondary perks. Each primary perk adds a selection of four possible secondary perks that may be chosen.&lt;br /&gt;
&lt;br /&gt;
==Items==&lt;br /&gt;
{{Main|Deadzone: Rogue/Items}}&lt;br /&gt;
With the exception of the first room, the final room, and perk rooms, each other room gives the player a choice between three items.  These provide benefits for the current run.&lt;br /&gt;
&lt;br /&gt;
==Superior Items==&lt;br /&gt;
{{Main|Deadzone: Rogue/Superior Items}}&lt;br /&gt;
Starting with Zone 2, Superior items can be equipped to provide benefits for the current run.  Unlike regular Items, Superior Items can be permanently upgraded with {{Item Components}} at an Upgrade Console to make them more powerful every time they are chosen.&lt;br /&gt;
&lt;br /&gt;
==Synergies==&lt;br /&gt;
{{Main|Deadzone: Rogue/Synergies}}&lt;br /&gt;
Starting with Zone 3, you can create Synergies using a combination of items, superior items, perks and augments.&lt;br /&gt;
&lt;br /&gt;
==Tech Masteries==&lt;br /&gt;
{{Main|Deadzone: Rogue/Tech Masteries}}&lt;br /&gt;
&lt;br /&gt;
Permanent Tech Masteries are purchased using {{Tech Points}} and {{Tech Components}} at an Upgrade Console to provide permanent benefits.  These upgrades persist through death across all playthroughs.&lt;br /&gt;
&lt;br /&gt;
==Elements==&lt;br /&gt;
{{Main|Deadzone: Rogue/Elements}}&lt;br /&gt;
There are six primary elements in the game, with their own corresponding upgrades: {{Cryo Damage}}, {{Fire Damage}}, {{Lightning Damage}}, {{Plasma Damage}}, {{Psionic Damage}}, and {{Void Damage}}.  Cryo, Fire, Lightning, and Void damage are available on the first run of the game, while Plasma is unlocked upon successful completion of Zone 1 and Psionic is unlocked upon completion of Zone 2.&lt;br /&gt;
&lt;br /&gt;
==Weapons==&lt;br /&gt;
{{Main|Deadzone: Rogue/Weapons}}&lt;br /&gt;
Throughout the game, the player can equip a primary weapon, secondary weapon, melee weapon, and grenade.&lt;br /&gt;
&lt;br /&gt;
==Enemies==&lt;br /&gt;
{{Main|Deadzone: Rogue/Enemies}}&lt;br /&gt;
As the player progresses through the levels, different enemies appear.&lt;br /&gt;
&lt;br /&gt;
==Achievements==&lt;br /&gt;
{{Main|Deadzone: Rogue/Achievements}}&lt;br /&gt;
Deadzone: Rogue has 51 total achievements to unlock on Steam, and 37 Achievements on Xbox and 38 Trophies on Playstation.&lt;br /&gt;
&lt;br /&gt;
==Patches==&lt;br /&gt;
{{Deadzone: Rogue/Patch Notes}}&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
*[https://www.deadzonerogue.com/ Official website]&lt;br /&gt;
*[https://www.discord.gg/deadzonerogue Official discord channel]&lt;br /&gt;
*[https://store.steampowered.com/app/3228590/Deadzone_Rogue/?beta=1 Steam page]&lt;br /&gt;
&lt;br /&gt;
{{Tribes series}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Starsiege]]&lt;br /&gt;
[[Category:Deadzone: Rogue]]&lt;/div&gt;</summary>
		<author><name>Riganddigy</name></author>
	</entry>
	<entry>
		<id>https://wiki.tribesdepot.com/index.php?title=Deadzone:_Rogue&amp;diff=19347</id>
		<title>Deadzone: Rogue</title>
		<link rel="alternate" type="text/html" href="https://wiki.tribesdepot.com/index.php?title=Deadzone:_Rogue&amp;diff=19347"/>
		<updated>2025-09-10T22:01:26Z</updated>

		<summary type="html">&lt;p&gt;Riganddigy: Added crossfire and its description&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox VG&lt;br /&gt;
|title = Deadzone: Rogue&lt;br /&gt;
|image = [[File:Deadzone Rogue Header.jpg|280px]]&lt;br /&gt;
|developer = Prophecy Games&lt;br /&gt;
|publisher = Prophecy Games&lt;br /&gt;
|series = &#039;&#039;[[Starsiege]]&#039;&#039;&lt;br /&gt;
|engine = Unreal Engine 5.5.4.0&lt;br /&gt;
|released = August 11, 2025&lt;br /&gt;
|latest release date = September 5, 2025&lt;br /&gt;
|latest release version = v1.0.0.19&lt;br /&gt;
|genre = Roguelite First Person Shooter&lt;br /&gt;
|modes = Single player, Online Co-op, System Crossplay&lt;br /&gt;
|platforms = Windows, Xbox, Playstation&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Deadzone: Rogue&#039;&#039;&#039;&#039;&#039; is a first-person shooter set in deep space. Slay waves of enemies, loot powerful gear, and customize your loadout during each unique run. Blast through hordes of enemies with devastating weapons. Define your combat style with powerful augments and upgrades. Grow stronger with each death, solo or in co-op. Fight. Die. Revive. Repeat. &lt;br /&gt;
&lt;br /&gt;
A demo was released on October 14, 2024 for Steam&#039;s Next Fest event. The demo included Zone One: Who the Hell Am I.  The game was released into Early Access on April 29, 2025 with major updates including Zone Two. The game launched into 1.0 with the addition of Zone Three on August 11, 2025.  The most recent patch was patch [[Deadzone: Rogue/Patches/1.0.0.14|1.0.0.14]] on September 2, 2025.&lt;br /&gt;
&lt;br /&gt;
See [[Deadzone: Rogue/Glossary|the Glossary]] for a list of all terms and damage types.&lt;br /&gt;
&lt;br /&gt;
==Story==&lt;br /&gt;
You awaken aboard the ISS-X, with no memory of who you are. There’s a legion of rogue machines, and they’re closing in fast. Fight through swarms of enemies, loot rare gear, and arm yourself with augments to survive. Can you conquer the Deadzone?&lt;br /&gt;
&lt;br /&gt;
===Difficulty===&lt;br /&gt;
There are five difficulties: Adventure, Normal, Hard, Expert, and Nightmare.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Adventure&#039;&#039;&#039;: A more relaxed game experience. Enemies have 25% less health, deal 50% less damage, and move 20% slower.&lt;br /&gt;
* &#039;&#039;&#039;Normal&#039;&#039;&#039;: Standard gameplay experience. Enemies have standard health, damage, and movement speed.  Drops 10% more {{Tech Points}} and 10% more {{Component Points}}.&lt;br /&gt;
* &#039;&#039;&#039;Hard&#039;&#039;&#039;: Not for the faint of heart. Enemies have 25% more health, deal 100% more damage, and move 10% faster.  Drops 35% more {{Tech Points}} and 50% more {{Component Points}}.&lt;br /&gt;
* &#039;&#039;&#039;Expert&#039;&#039;&#039;: Very challenging gameplay experience.  Unlocked by completing a successful run on any difficulty. Enemies have 40% more health, deal 300% more damage, move 20% faster, and react faster.  Increase number of bot spawns, and faster spawn waves.  Drops 50% more {{Tech Points}} and 100% more {{Component Points}}.&lt;br /&gt;
* &#039;&#039;&#039;Nightmare&#039;&#039;&#039;: Very challenging gameplay experience.  Unlocked by completing a successful run on Extreme difficulty. Enemies have 40% more health, deal 400% more damage, move 30% faster, and react much faster.  Increase number of bot spawns, and faster spawn waves.  More likely to face more difficult bot combinations.  Drops 100% more {{Tech Points}} and 150% more {{Component Points}}.&lt;br /&gt;
&lt;br /&gt;
=== Zones ===&lt;br /&gt;
Deadzone: Rogue&#039;s story and gameplay is split into different zones, with three zones available as of release and a fourth zone set to be released in early 2026.  Each zone consists of thirty sectors, with a boss specific to the zone every ten sectors (sector 10, 20, and 30).{{Cite}}  Each zone begins with a Story Mission, and can then be replayed for Specialty Missions or Challenge Missions for additional unlocks.&lt;br /&gt;
&lt;br /&gt;
==== Zone 1 ====&lt;br /&gt;
&lt;br /&gt;
===== Story Mission: Chapter One: Who  Am I? =====&lt;br /&gt;
&#039;&#039;&amp;quot;I can&#039;t remember anything.  Who the hell am I?&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The first chapter takes place on the initial sections of the colony ship, ISS-X, and consists of three floors. Each floor is divided into three sections, called Security Levels. Each Security Level consists of two item rooms, a perk room, a boss room on the last Security Level of each floor, and a saferoom.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unlocks&#039;&#039;&#039;: Element Unlock: Plasma.  &lt;br /&gt;
&lt;br /&gt;
===== Specialty Missions =====&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Close Quarters&#039;&#039;&#039;.   &#039;&#039;&amp;quot;There are a lot of hallways in this area.  Looks pretty narrow.  Knowing my luck it&#039;ll be full of those zombie things&amp;quot;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;Mission Details&#039;&#039;&#039;: &lt;br /&gt;
*** &#039;&#039;&#039;Mission Length&#039;&#039;&#039;: Standard.&lt;br /&gt;
*** &#039;&#039;&#039;Brutal&#039;&#039;&#039;: Melee only enemies.&lt;br /&gt;
*** &#039;&#039;&#039;Loadout&#039;&#039;&#039;: BAS-24 Warden Secondary Weapon&lt;br /&gt;
** &#039;&#039;&#039;Unlock&#039;&#039;&#039;: Short Range: Crit.  Short Range: Elemental.  Short Range: Weakpoint&lt;br /&gt;
* &#039;&#039;&#039;Pinpoint&#039;&#039;&#039;. &#039;&#039;&amp;quot;Huh.  Wonder what&#039;s happening (in) this area.&amp;quot;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;Mission Details&#039;&#039;&#039;: &lt;br /&gt;
*** &#039;&#039;&#039;Mission Length&#039;&#039;&#039;: Standard.&lt;br /&gt;
*** &#039;&#039;&#039;Gunfight&#039;&#039;&#039;: There are no melee bots in this area&lt;br /&gt;
** &#039;&#039;&#039;Unlock&#039;&#039;&#039;: Long Range: Crit.  Long Range: Elemental.  Long Range: Weakpoint&lt;br /&gt;
* &#039;&#039;&#039;Uniform Chaos&#039;&#039;&#039;.  Unlocked by completing &#039;&#039;&#039;Close Quarters&#039;&#039;&#039; and &#039;&#039;&#039;Pinpoint&#039;&#039;&#039; specialty missions. &#039;&#039;&amp;quot;I need to keep exploring if I want to find a way out&amp;quot;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;Mission Details&#039;&#039;&#039;: &lt;br /&gt;
*** &#039;&#039;&#039;Mission Length&#039;&#039;&#039;: Standard.&lt;br /&gt;
*** &#039;&#039;&#039;Uniform&#039;&#039;&#039;: Encounters have only one type of bot, randomly chosen.&lt;br /&gt;
*** &#039;&#039;&#039;Roaming&#039;&#039;&#039;: Encounter rooms are randomly rolled from any in Zone 1.&lt;br /&gt;
** &#039;&#039;&#039;Unlock&#039;&#039;&#039;: Augmented Fate&lt;br /&gt;
&lt;br /&gt;
===== Challenge Missions =====&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Last Stand&#039;&#039;&#039;.  Unlocked by completing &#039;&#039;&#039;Uniform Chaos&#039;&#039;&#039; specialty mission. &#039;&#039;&amp;quot;Sensors show a lot of activity in this area.  I should check it out.&amp;quot;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;Mission Details&#039;&#039;&#039;: &lt;br /&gt;
*** &#039;&#039;&#039;Mission Length&#039;&#039;&#039;: Survive as long as possible.&lt;br /&gt;
*** &#039;&#039;&#039;Hordes&#039;&#039;&#039;: You must face numerous waves of enemies.&lt;br /&gt;
** &#039;&#039;&#039;Unlock&#039;&#039;&#039;: Augmented Fate&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;Zone 2&#039;&#039;&#039; ====&lt;br /&gt;
&lt;br /&gt;
===== &#039;&#039;&#039;Story Mission: Keep It Together&#039;&#039;&#039; =====&lt;br /&gt;
&#039;&#039;&amp;quot;So, I&#039;m just a brain in a suit.  Okay, gotta keep it together.  I have access to Zone 2 now.  Maybe I can find answers there.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unlocks&#039;&#039;&#039;: Element Unlock: Psionic, Superior Fate, Tier 10 Tech Upgrades&lt;br /&gt;
&lt;br /&gt;
===== Specialty Missions =====&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Bugged&#039;&#039;&#039;.   &#039;&#039;&amp;quot;A lot of spider and wasp bots are congregating in this area.  I want to punch whichever engineer came up with them in the face.&amp;quot;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;Mission Details&#039;&#039;&#039;: &lt;br /&gt;
*** &#039;&#039;&#039;Mission Length&#039;&#039;&#039;: Standard&lt;br /&gt;
*** &#039;&#039;&#039;Swarm&#039;&#039;&#039;: High volume of Spiders and Wasp bots.&lt;br /&gt;
** &#039;&#039;&#039;Unlock&#039;&#039;&#039;: Equipped Fate, Epic Beginnings&lt;br /&gt;
* &#039;&#039;&#039;Glass Cannon&#039;&#039;&#039;.   &#039;&#039;&amp;quot;I need to be careful.  One wrong move in this area....&amp;quot;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;Mission Details&#039;&#039;&#039;: &lt;br /&gt;
*** &#039;&#039;&#039;Mission Length&#039;&#039;&#039;: Standard&lt;br /&gt;
*** &#039;&#039;&#039;Lightweight&#039;&#039;&#039;: Your health and shields are limited for this mission, but your damage is enhanced.&lt;br /&gt;
** &#039;&#039;&#039;Mission Equipment&#039;&#039;&#039;: Glass Cannon augment.&lt;br /&gt;
** &#039;&#039;&#039;Unlock&#039;&#039;&#039;: Fabricator Restock&lt;br /&gt;
* &#039;&#039;&#039;Headhunter&#039;&#039;&#039;.   &#039;&#039;&amp;quot;I need to improve my sniping skills.  Never know what weapon I&#039;m going to find.&amp;quot;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;Mission Details&#039;&#039;&#039;: &lt;br /&gt;
*** &#039;&#039;&#039;Mission Length&#039;&#039;&#039;: Standard&lt;br /&gt;
*** &#039;&#039;&#039;Headhunter&#039;&#039;&#039;: Powerful one shot potential, but if you miss a weakpoint you have to reload.&lt;br /&gt;
*** &#039;&#039;&#039;Gunfight&#039;&#039;&#039;: There are no melee bots in this area.&lt;br /&gt;
** &#039;&#039;&#039;Unlock&#039;&#039;&#039;: M-150 Headhunter, Ironblood Engine&lt;br /&gt;
* &#039;&#039;&#039;Dual Duel&#039;&#039;&#039;.   &#039;&#039;&amp;quot;Great.  More melee robots.  Just... great.&amp;quot;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;Mission Details&#039;&#039;&#039;: &lt;br /&gt;
*** &#039;&#039;&#039;Mission Length&#039;&#039;&#039;: Standard&lt;br /&gt;
*** &#039;&#039;&#039;Iron Squires&#039;&#039;&#039;: Extremely fast firing dual weapons with high damage, but missed shots hurt you.&lt;br /&gt;
*** &#039;&#039;&#039;Brutal&#039;&#039;&#039;: Melee only enemies&lt;br /&gt;
** &#039;&#039;&#039;Unlock&#039;&#039;&#039;: Iron Squires&lt;br /&gt;
* &#039;&#039;&#039;Redline&#039;&#039;&#039;.   &#039;&#039;&amp;quot;This area is near the maintenance bay.  Maybe I&#039;ll find some good gear there.&amp;quot;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;Mission Details&#039;&#039;&#039;: &lt;br /&gt;
*** &#039;&#039;&#039;Mission Length&#039;&#039;&#039;: Standard&lt;br /&gt;
*** &#039;&#039;&#039;Hordes&#039;&#039;&#039;: You must face numerous waves of enemies.&lt;br /&gt;
*** &#039;&#039;&#039;Plasma Cycler&#039;&#039;&#039;: This mission features a unique weapon.&lt;br /&gt;
** &#039;&#039;&#039;Unlock&#039;&#039;&#039;: Plasma Cycler&lt;br /&gt;
&lt;br /&gt;
===== Challenge Missions =====&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Uniform Chaos II&#039;&#039;&#039;.  &#039;&#039;&amp;quot;Huh.  This access corridor seems to cut across the whole back of the ship.&amp;quot;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;Mission Details&#039;&#039;&#039;: &lt;br /&gt;
*** &#039;&#039;&#039;Mission Length&#039;&#039;&#039;: Standard&lt;br /&gt;
*** &#039;&#039;&#039;Uniform&#039;&#039;&#039;: Encounters have only one type of bot, randomly chosen.&lt;br /&gt;
*** &#039;&#039;&#039;Roaming&#039;&#039;&#039;: Encounter rooms are randomly rolled from any in Zone 1 or Zone 2.&lt;br /&gt;
** &#039;&#039;&#039;Unlock&#039;&#039;&#039;: Lead Head&lt;br /&gt;
* &#039;&#039;&#039;Gauntlet&#039;&#039;&#039;.   &#039;&#039;&amp;quot;Feels like I&#039;ll be here forever.  Like there&#039;s no way out.&amp;quot;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;Mission Details&#039;&#039;&#039;: &lt;br /&gt;
*** &#039;&#039;&#039;Mission Length&#039;&#039;&#039;: Survive as long as possible.&lt;br /&gt;
*** &#039;&#039;&#039;Distance Challenge&#039;&#039;&#039;: This mission is long and not intended to be fully completed.  Rewards are given at checkpoints.&lt;br /&gt;
*** &#039;&#039;&#039;Squads&#039;&#039;&#039;: Bots are randomly rolled from different sets.&lt;br /&gt;
*** &#039;&#039;&#039;Roaming&#039;&#039;&#039;: Special Encounter rooms are randomly rolled.&lt;br /&gt;
** &#039;&#039;&#039;Unlock&#039;&#039;&#039;: &lt;br /&gt;
&lt;br /&gt;
==== Zone 3 ====&lt;br /&gt;
&lt;br /&gt;
===== &#039;&#039;&#039;Story Mission: Get Out of My Head:&#039;&#039;&#039; =====&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;&amp;quot;&#039;&#039;&#039;I keep hearing voices. The closer I get to the restricted zone, the louder they are. I need to get to the bottom of this once and for all.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unlock:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== Specialty missions =====&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Legion.&#039;&#039;&#039; &#039;&#039;&amp;quot;Huh. Looks like a lot of the big bastards are in this area. It&#039;s worth checking out.&amp;quot;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;Mission details:&#039;&#039;&#039;&lt;br /&gt;
*** &#039;&#039;&#039;Mission length:&#039;&#039;&#039; Standard.&lt;br /&gt;
*** &#039;&#039;&#039;Elite:&#039;&#039;&#039; Encounters have a high concentration of Elite enemies.&lt;br /&gt;
** &#039;&#039;&#039;Unlock:&#039;&#039;&#039; Combat instincts&lt;br /&gt;
* &#039;&#039;&#039;Killing Time.&#039;&#039;&#039; &#039;&#039;&amp;quot;No time to waste. I&#039;ll need to move fast through this area.&amp;quot;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;Mission details:&#039;&#039;&#039;&lt;br /&gt;
*** &#039;&#039;&#039;Mission length:&#039;&#039;&#039; Standard.&lt;br /&gt;
*** &#039;&#039;&#039;Timer:&#039;&#039;&#039; Defeat all enemies before the timer expires.&lt;br /&gt;
** &#039;&#039;&#039;Unlock:&#039;&#039;&#039; Intentional Fate.&lt;br /&gt;
* &#039;&#039;&#039;Spearhead.&#039;&#039;&#039; &#039;&#039;&amp;quot;This might be a good opportunity to let out a little frustration.&amp;quot;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;Mission details:&#039;&#039;&#039;&lt;br /&gt;
*** &#039;&#039;&#039;Mission length:&#039;&#039;&#039; Standard.&lt;br /&gt;
*** &#039;&#039;&#039;Martial Master:&#039;&#039;&#039;  Deal increased melee damage but reduced ranged damage.&lt;br /&gt;
*** &#039;&#039;&#039;Arc Lance:&#039;&#039;&#039; This mission features a unique melee weapon.&lt;br /&gt;
** &#039;&#039;&#039;Unlock:&#039;&#039;&#039; Arc lance&lt;br /&gt;
* &#039;&#039;&#039;Triggerline:&#039;&#039;&#039; &#039;&#039;&amp;quot;All these areas are starting to blend together.&amp;quot;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;Mission details:&#039;&#039;&#039;&lt;br /&gt;
*** &#039;&#039;&#039;Mission length:&#039;&#039;&#039; Standard.&lt;br /&gt;
*** &#039;&#039;&#039;Hammerhead MK9:&#039;&#039;&#039; This mission features a unique weapon.&lt;br /&gt;
** &#039;&#039;&#039;Unlock:&#039;&#039;&#039; Hammerhead MK9&lt;br /&gt;
* &#039;&#039;&#039;Harbinger.&#039;&#039;&#039; &#039;&#039;&amp;quot;Hmm. Energy readings show another prototype weapon in this area.&amp;quot;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;Mission details:&#039;&#039;&#039;&lt;br /&gt;
*** &#039;&#039;&#039;Mission length:&#039;&#039;&#039; Standard.&lt;br /&gt;
*** &#039;&#039;&#039;Darkseer:&#039;&#039;&#039; This mission features a unique weapon.&lt;br /&gt;
*** &#039;&#039;&#039;Gunfight:&#039;&#039;&#039; There are no melee bots in this area.&lt;br /&gt;
** &#039;&#039;&#039;Unlock:&#039;&#039;&#039; Darkseer EX2&lt;br /&gt;
&lt;br /&gt;
===== Challenge Missions =====&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;The Long Haul.&#039;&#039;&#039; &#039;&#039;&amp;quot;I think I might be getting a little deja vu.&amp;quot;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;Mission details:&#039;&#039;&#039;&lt;br /&gt;
*** &#039;&#039;&#039;Mission length:&#039;&#039;&#039; Extended.&lt;br /&gt;
*** &#039;&#039;&#039;Uniform:&#039;&#039;&#039; Encounters have only one type of bot.&lt;br /&gt;
*** &#039;&#039;&#039;Progressive:&#039;&#039;&#039; Includes enemies from 3 zones.&lt;br /&gt;
** &#039;&#039;&#039;Unlock:&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Crossfire.&#039;&#039;&#039; &#039;&#039;&amp;quot;Another big battle took place here. I should see what I can learn from it.&amp;quot;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;Mission details:&#039;&#039;&#039;&lt;br /&gt;
*** &#039;&#039;&#039;Mission length:&#039;&#039;&#039; Survive as long as possible.&lt;br /&gt;
*** &#039;&#039;&#039;Hordes:&#039;&#039;&#039; You must face numerous waves of enemies.&lt;br /&gt;
&lt;br /&gt;
=== Upgrades and Currency ===&lt;br /&gt;
As a roguelite game, Deadzone: Rogue provides a variety of upgrades and items that can improve your performance, either for a single run or permanently for all runs.  &lt;br /&gt;
&lt;br /&gt;
==Currency==&lt;br /&gt;
There are three forms of currency in the game - {{Scrap}}, {{Tech Points}}, {{Tech Components}}, and {{Item Components}}.  {{Scrap}} is used to purchase and upgrade items at the &#039;&#039;&#039;Fabricator&#039;&#039;&#039;.  {{Tech Points}} are used along with specific  {{Tech Components}} are used to unlock &#039;&#039;&#039;Permanent Tech Masteries&#039;&#039;&#039;, while {{Item Components}} are used to permanently upgrade &#039;&#039;&#039;Superior Items&#039;&#039;&#039; found in Zone 2 and later. &lt;br /&gt;
&lt;br /&gt;
==Augments==&lt;br /&gt;
{{Main|Deadzone: Rogue/Augments}}&lt;br /&gt;
Augments are run-specific benefits that can be selected in specific rooms starting at Security Level 1.  The player is allowed to choose between one of three powerful, randomly-chosen benefits.&lt;br /&gt;
&lt;br /&gt;
==Perks==&lt;br /&gt;
{{Main|Deadzone: Rogue/Perks}}&lt;br /&gt;
Starting from Security Level 2, perk rooms will reward the player with a choice between three perks. Boss rooms also grant the player a perk. The first three choices allow the player to choose their primary perks. All subsequent choices are secondary perks. Each primary perk adds a selection of four possible secondary perks that may be chosen.&lt;br /&gt;
&lt;br /&gt;
==Items==&lt;br /&gt;
{{Main|Deadzone: Rogue/Items}}&lt;br /&gt;
With the exception of the first room, the final room, and perk rooms, each other room gives the player a choice between three items.  These provide benefits for the current run.&lt;br /&gt;
&lt;br /&gt;
==Superior Items==&lt;br /&gt;
{{Main|Deadzone: Rogue/Superior Items}}&lt;br /&gt;
Starting with Zone 2, Superior items can be equipped to provide benefits for the current run.  Unlike regular Items, Superior Items can be permanently upgraded with {{Item Components}} at an Upgrade Console to make them more powerful every time they are chosen.&lt;br /&gt;
&lt;br /&gt;
==Synergies==&lt;br /&gt;
{{Main|Deadzone: Rogue/Synergies}}&lt;br /&gt;
Starting with Zone 3, you can create Synergies using a combination of items, superior items, perks and augments.&lt;br /&gt;
&lt;br /&gt;
==Tech Masteries==&lt;br /&gt;
{{Main|Deadzone: Rogue/Tech Masteries}}&lt;br /&gt;
&lt;br /&gt;
Permanent Tech Masteries are purchased using {{Tech Points}} and {{Tech Components}} at an Upgrade Console to provide permanent benefits.  These upgrades persist through death across all playthroughs.&lt;br /&gt;
&lt;br /&gt;
==Elements==&lt;br /&gt;
{{Main|Deadzone: Rogue/Elements}}&lt;br /&gt;
There are six primary elements in the game, with their own corresponding upgrades: {{Cryo Damage}}, {{Fire Damage}}, {{Lightning Damage}}, {{Plasma Damage}}, {{Psionic Damage}}, and {{Void Damage}}.  Cryo, Fire, Lightning, and Void damage are available on the first run of the game, while Plasma is unlocked upon successful completion of Zone 1 and Psionic is unlocked upon completion of Zone 2.&lt;br /&gt;
&lt;br /&gt;
==Weapons==&lt;br /&gt;
{{Main|Deadzone: Rogue/Weapons}}&lt;br /&gt;
Throughout the game, the player can equip a primary weapon, secondary weapon, melee weapon, and grenade.&lt;br /&gt;
&lt;br /&gt;
==Enemies==&lt;br /&gt;
{{Main|Deadzone: Rogue/Enemies}}&lt;br /&gt;
As the player progresses through the levels, different enemies appear.&lt;br /&gt;
&lt;br /&gt;
==Achievements==&lt;br /&gt;
{{Main|Deadzone: Rogue/Achievements}}&lt;br /&gt;
Deadzone: Rogue has 51 total achievements to unlock on Steam, and 37 Achievements on Xbox and 38 Trophies on Playstation.&lt;br /&gt;
&lt;br /&gt;
==Patches==&lt;br /&gt;
{{Deadzone: Rogue/Patch Notes}}&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
*[https://www.deadzonerogue.com/ Official website]&lt;br /&gt;
*[https://www.discord.gg/deadzonerogue Official discord channel]&lt;br /&gt;
*[https://store.steampowered.com/app/3228590/Deadzone_Rogue/?beta=1 Steam page]&lt;br /&gt;
&lt;br /&gt;
{{Tribes series}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Starsiege]]&lt;br /&gt;
[[Category:Deadzone: Rogue]]&lt;/div&gt;</summary>
		<author><name>Riganddigy</name></author>
	</entry>
	<entry>
		<id>https://wiki.tribesdepot.com/index.php?title=Deadzone:_Rogue&amp;diff=19346</id>
		<title>Deadzone: Rogue</title>
		<link rel="alternate" type="text/html" href="https://wiki.tribesdepot.com/index.php?title=Deadzone:_Rogue&amp;diff=19346"/>
		<updated>2025-09-10T21:59:25Z</updated>

		<summary type="html">&lt;p&gt;Riganddigy: Added challenge missions with The Long Haul and its description&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox VG&lt;br /&gt;
|title = Deadzone: Rogue&lt;br /&gt;
|image = [[File:Deadzone Rogue Header.jpg|280px]]&lt;br /&gt;
|developer = Prophecy Games&lt;br /&gt;
|publisher = Prophecy Games&lt;br /&gt;
|series = &#039;&#039;[[Starsiege]]&#039;&#039;&lt;br /&gt;
|engine = Unreal Engine 5.5.4.0&lt;br /&gt;
|released = August 11, 2025&lt;br /&gt;
|latest release date = September 5, 2025&lt;br /&gt;
|latest release version = v1.0.0.19&lt;br /&gt;
|genre = Roguelite First Person Shooter&lt;br /&gt;
|modes = Single player, Online Co-op, System Crossplay&lt;br /&gt;
|platforms = Windows, Xbox, Playstation&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Deadzone: Rogue&#039;&#039;&#039;&#039;&#039; is a first-person shooter set in deep space. Slay waves of enemies, loot powerful gear, and customize your loadout during each unique run. Blast through hordes of enemies with devastating weapons. Define your combat style with powerful augments and upgrades. Grow stronger with each death, solo or in co-op. Fight. Die. Revive. Repeat. &lt;br /&gt;
&lt;br /&gt;
A demo was released on October 14, 2024 for Steam&#039;s Next Fest event. The demo included Zone One: Who the Hell Am I.  The game was released into Early Access on April 29, 2025 with major updates including Zone Two. The game launched into 1.0 with the addition of Zone Three on August 11, 2025.  The most recent patch was patch [[Deadzone: Rogue/Patches/1.0.0.14|1.0.0.14]] on September 2, 2025.&lt;br /&gt;
&lt;br /&gt;
See [[Deadzone: Rogue/Glossary|the Glossary]] for a list of all terms and damage types.&lt;br /&gt;
&lt;br /&gt;
==Story==&lt;br /&gt;
You awaken aboard the ISS-X, with no memory of who you are. There’s a legion of rogue machines, and they’re closing in fast. Fight through swarms of enemies, loot rare gear, and arm yourself with augments to survive. Can you conquer the Deadzone?&lt;br /&gt;
&lt;br /&gt;
===Difficulty===&lt;br /&gt;
There are five difficulties: Adventure, Normal, Hard, Expert, and Nightmare.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Adventure&#039;&#039;&#039;: A more relaxed game experience. Enemies have 25% less health, deal 50% less damage, and move 20% slower.&lt;br /&gt;
* &#039;&#039;&#039;Normal&#039;&#039;&#039;: Standard gameplay experience. Enemies have standard health, damage, and movement speed.  Drops 10% more {{Tech Points}} and 10% more {{Component Points}}.&lt;br /&gt;
* &#039;&#039;&#039;Hard&#039;&#039;&#039;: Not for the faint of heart. Enemies have 25% more health, deal 100% more damage, and move 10% faster.  Drops 35% more {{Tech Points}} and 50% more {{Component Points}}.&lt;br /&gt;
* &#039;&#039;&#039;Expert&#039;&#039;&#039;: Very challenging gameplay experience.  Unlocked by completing a successful run on any difficulty. Enemies have 40% more health, deal 300% more damage, move 20% faster, and react faster.  Increase number of bot spawns, and faster spawn waves.  Drops 50% more {{Tech Points}} and 100% more {{Component Points}}.&lt;br /&gt;
* &#039;&#039;&#039;Nightmare&#039;&#039;&#039;: Very challenging gameplay experience.  Unlocked by completing a successful run on Extreme difficulty. Enemies have 40% more health, deal 400% more damage, move 30% faster, and react much faster.  Increase number of bot spawns, and faster spawn waves.  More likely to face more difficult bot combinations.  Drops 100% more {{Tech Points}} and 150% more {{Component Points}}.&lt;br /&gt;
&lt;br /&gt;
=== Zones ===&lt;br /&gt;
Deadzone: Rogue&#039;s story and gameplay is split into different zones, with three zones available as of release and a fourth zone set to be released in early 2026.  Each zone consists of thirty sectors, with a boss specific to the zone every ten sectors (sector 10, 20, and 30).{{Cite}}  Each zone begins with a Story Mission, and can then be replayed for Specialty Missions or Challenge Missions for additional unlocks.&lt;br /&gt;
&lt;br /&gt;
==== Zone 1 ====&lt;br /&gt;
&lt;br /&gt;
===== Story Mission: Chapter One: Who  Am I? =====&lt;br /&gt;
&#039;&#039;&amp;quot;I can&#039;t remember anything.  Who the hell am I?&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The first chapter takes place on the initial sections of the colony ship, ISS-X, and consists of three floors. Each floor is divided into three sections, called Security Levels. Each Security Level consists of two item rooms, a perk room, a boss room on the last Security Level of each floor, and a saferoom.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unlocks&#039;&#039;&#039;: Element Unlock: Plasma.  &lt;br /&gt;
&lt;br /&gt;
===== Specialty Missions =====&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Close Quarters&#039;&#039;&#039;.   &#039;&#039;&amp;quot;There are a lot of hallways in this area.  Looks pretty narrow.  Knowing my luck it&#039;ll be full of those zombie things&amp;quot;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;Mission Details&#039;&#039;&#039;: &lt;br /&gt;
*** &#039;&#039;&#039;Mission Length&#039;&#039;&#039;: Standard.&lt;br /&gt;
*** &#039;&#039;&#039;Brutal&#039;&#039;&#039;: Melee only enemies.&lt;br /&gt;
*** &#039;&#039;&#039;Loadout&#039;&#039;&#039;: BAS-24 Warden Secondary Weapon&lt;br /&gt;
** &#039;&#039;&#039;Unlock&#039;&#039;&#039;: Short Range: Crit.  Short Range: Elemental.  Short Range: Weakpoint&lt;br /&gt;
* &#039;&#039;&#039;Pinpoint&#039;&#039;&#039;. &#039;&#039;&amp;quot;Huh.  Wonder what&#039;s happening (in) this area.&amp;quot;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;Mission Details&#039;&#039;&#039;: &lt;br /&gt;
*** &#039;&#039;&#039;Mission Length&#039;&#039;&#039;: Standard.&lt;br /&gt;
*** &#039;&#039;&#039;Gunfight&#039;&#039;&#039;: There are no melee bots in this area&lt;br /&gt;
** &#039;&#039;&#039;Unlock&#039;&#039;&#039;: Long Range: Crit.  Long Range: Elemental.  Long Range: Weakpoint&lt;br /&gt;
* &#039;&#039;&#039;Uniform Chaos&#039;&#039;&#039;.  Unlocked by completing &#039;&#039;&#039;Close Quarters&#039;&#039;&#039; and &#039;&#039;&#039;Pinpoint&#039;&#039;&#039; specialty missions. &#039;&#039;&amp;quot;I need to keep exploring if I want to find a way out&amp;quot;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;Mission Details&#039;&#039;&#039;: &lt;br /&gt;
*** &#039;&#039;&#039;Mission Length&#039;&#039;&#039;: Standard.&lt;br /&gt;
*** &#039;&#039;&#039;Uniform&#039;&#039;&#039;: Encounters have only one type of bot, randomly chosen.&lt;br /&gt;
*** &#039;&#039;&#039;Roaming&#039;&#039;&#039;: Encounter rooms are randomly rolled from any in Zone 1.&lt;br /&gt;
** &#039;&#039;&#039;Unlock&#039;&#039;&#039;: Augmented Fate&lt;br /&gt;
&lt;br /&gt;
===== Challenge Missions =====&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Last Stand&#039;&#039;&#039;.  Unlocked by completing &#039;&#039;&#039;Uniform Chaos&#039;&#039;&#039; specialty mission. &#039;&#039;&amp;quot;Sensors show a lot of activity in this area.  I should check it out.&amp;quot;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;Mission Details&#039;&#039;&#039;: &lt;br /&gt;
*** &#039;&#039;&#039;Mission Length&#039;&#039;&#039;: Survive as long as possible.&lt;br /&gt;
*** &#039;&#039;&#039;Hordes&#039;&#039;&#039;: You must face numerous waves of enemies.&lt;br /&gt;
** &#039;&#039;&#039;Unlock&#039;&#039;&#039;: Augmented Fate&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;Zone 2&#039;&#039;&#039; ====&lt;br /&gt;
&lt;br /&gt;
===== &#039;&#039;&#039;Story Mission: Keep It Together&#039;&#039;&#039; =====&lt;br /&gt;
&#039;&#039;&amp;quot;So, I&#039;m just a brain in a suit.  Okay, gotta keep it together.  I have access to Zone 2 now.  Maybe I can find answers there.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unlocks&#039;&#039;&#039;: Element Unlock: Psionic, Superior Fate, Tier 10 Tech Upgrades&lt;br /&gt;
&lt;br /&gt;
===== Specialty Missions =====&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Bugged&#039;&#039;&#039;.   &#039;&#039;&amp;quot;A lot of spider and wasp bots are congregating in this area.  I want to punch whichever engineer came up with them in the face.&amp;quot;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;Mission Details&#039;&#039;&#039;: &lt;br /&gt;
*** &#039;&#039;&#039;Mission Length&#039;&#039;&#039;: Standard&lt;br /&gt;
*** &#039;&#039;&#039;Swarm&#039;&#039;&#039;: High volume of Spiders and Wasp bots.&lt;br /&gt;
** &#039;&#039;&#039;Unlock&#039;&#039;&#039;: Equipped Fate, Epic Beginnings&lt;br /&gt;
* &#039;&#039;&#039;Glass Cannon&#039;&#039;&#039;.   &#039;&#039;&amp;quot;I need to be careful.  One wrong move in this area....&amp;quot;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;Mission Details&#039;&#039;&#039;: &lt;br /&gt;
*** &#039;&#039;&#039;Mission Length&#039;&#039;&#039;: Standard&lt;br /&gt;
*** &#039;&#039;&#039;Lightweight&#039;&#039;&#039;: Your health and shields are limited for this mission, but your damage is enhanced.&lt;br /&gt;
** &#039;&#039;&#039;Mission Equipment&#039;&#039;&#039;: Glass Cannon augment.&lt;br /&gt;
** &#039;&#039;&#039;Unlock&#039;&#039;&#039;: Fabricator Restock&lt;br /&gt;
* &#039;&#039;&#039;Headhunter&#039;&#039;&#039;.   &#039;&#039;&amp;quot;I need to improve my sniping skills.  Never know what weapon I&#039;m going to find.&amp;quot;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;Mission Details&#039;&#039;&#039;: &lt;br /&gt;
*** &#039;&#039;&#039;Mission Length&#039;&#039;&#039;: Standard&lt;br /&gt;
*** &#039;&#039;&#039;Headhunter&#039;&#039;&#039;: Powerful one shot potential, but if you miss a weakpoint you have to reload.&lt;br /&gt;
*** &#039;&#039;&#039;Gunfight&#039;&#039;&#039;: There are no melee bots in this area.&lt;br /&gt;
** &#039;&#039;&#039;Unlock&#039;&#039;&#039;: M-150 Headhunter, Ironblood Engine&lt;br /&gt;
* &#039;&#039;&#039;Dual Duel&#039;&#039;&#039;.   &#039;&#039;&amp;quot;Great.  More melee robots.  Just... great.&amp;quot;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;Mission Details&#039;&#039;&#039;: &lt;br /&gt;
*** &#039;&#039;&#039;Mission Length&#039;&#039;&#039;: Standard&lt;br /&gt;
*** &#039;&#039;&#039;Iron Squires&#039;&#039;&#039;: Extremely fast firing dual weapons with high damage, but missed shots hurt you.&lt;br /&gt;
*** &#039;&#039;&#039;Brutal&#039;&#039;&#039;: Melee only enemies&lt;br /&gt;
** &#039;&#039;&#039;Unlock&#039;&#039;&#039;: Iron Squires&lt;br /&gt;
* &#039;&#039;&#039;Redline&#039;&#039;&#039;.   &#039;&#039;&amp;quot;This area is near the maintenance bay.  Maybe I&#039;ll find some good gear there.&amp;quot;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;Mission Details&#039;&#039;&#039;: &lt;br /&gt;
*** &#039;&#039;&#039;Mission Length&#039;&#039;&#039;: Standard&lt;br /&gt;
*** &#039;&#039;&#039;Hordes&#039;&#039;&#039;: You must face numerous waves of enemies.&lt;br /&gt;
*** &#039;&#039;&#039;Plasma Cycler&#039;&#039;&#039;: This mission features a unique weapon.&lt;br /&gt;
** &#039;&#039;&#039;Unlock&#039;&#039;&#039;: Plasma Cycler&lt;br /&gt;
&lt;br /&gt;
===== Challenge Missions =====&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Uniform Chaos II&#039;&#039;&#039;.  &#039;&#039;&amp;quot;Huh.  This access corridor seems to cut across the whole back of the ship.&amp;quot;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;Mission Details&#039;&#039;&#039;: &lt;br /&gt;
*** &#039;&#039;&#039;Mission Length&#039;&#039;&#039;: Standard&lt;br /&gt;
*** &#039;&#039;&#039;Uniform&#039;&#039;&#039;: Encounters have only one type of bot, randomly chosen.&lt;br /&gt;
*** &#039;&#039;&#039;Roaming&#039;&#039;&#039;: Encounter rooms are randomly rolled from any in Zone 1 or Zone 2.&lt;br /&gt;
** &#039;&#039;&#039;Unlock&#039;&#039;&#039;: Lead Head&lt;br /&gt;
* &#039;&#039;&#039;Gauntlet&#039;&#039;&#039;.   &#039;&#039;&amp;quot;Feels like I&#039;ll be here forever.  Like there&#039;s no way out.&amp;quot;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;Mission Details&#039;&#039;&#039;: &lt;br /&gt;
*** &#039;&#039;&#039;Mission Length&#039;&#039;&#039;: Survive as long as possible.&lt;br /&gt;
*** &#039;&#039;&#039;Distance Challenge&#039;&#039;&#039;: This mission is long and not intended to be fully completed.  Rewards are given at checkpoints.&lt;br /&gt;
*** &#039;&#039;&#039;Squads&#039;&#039;&#039;: Bots are randomly rolled from different sets.&lt;br /&gt;
*** &#039;&#039;&#039;Roaming&#039;&#039;&#039;: Special Encounter rooms are randomly rolled.&lt;br /&gt;
** &#039;&#039;&#039;Unlock&#039;&#039;&#039;: &lt;br /&gt;
&lt;br /&gt;
==== Zone 3 ====&lt;br /&gt;
&lt;br /&gt;
===== &#039;&#039;&#039;Story Mission: Get Out of My Head:&#039;&#039;&#039; =====&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;&amp;quot;&#039;&#039;&#039;I keep hearing voices. The closer I get to the restricted zone, the louder they are. I need to get to the bottom of this once and for all.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unlock:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== Specialty missions =====&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Legion.&#039;&#039;&#039; &#039;&#039;&amp;quot;Huh. Looks like a lot of the big bastards are in this area. It&#039;s worth checking out.&amp;quot;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;Mission details:&#039;&#039;&#039;&lt;br /&gt;
*** &#039;&#039;&#039;Mission length:&#039;&#039;&#039; Standard.&lt;br /&gt;
*** &#039;&#039;&#039;Elite:&#039;&#039;&#039; Encounters have a high concentration of Elite enemies.&lt;br /&gt;
** &#039;&#039;&#039;Unlock:&#039;&#039;&#039; Combat instincts&lt;br /&gt;
* &#039;&#039;&#039;Killing Time.&#039;&#039;&#039; &#039;&#039;&amp;quot;No time to waste. I&#039;ll need to move fast through this area.&amp;quot;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;Mission details:&#039;&#039;&#039;&lt;br /&gt;
*** &#039;&#039;&#039;Mission length:&#039;&#039;&#039; Standard.&lt;br /&gt;
*** &#039;&#039;&#039;Timer:&#039;&#039;&#039; Defeat all enemies before the timer expires.&lt;br /&gt;
** &#039;&#039;&#039;Unlock:&#039;&#039;&#039; Intentional Fate.&lt;br /&gt;
* &#039;&#039;&#039;Spearhead.&#039;&#039;&#039; &#039;&#039;&amp;quot;This might be a good opportunity to let out a little frustration.&amp;quot;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;Mission details:&#039;&#039;&#039;&lt;br /&gt;
*** &#039;&#039;&#039;Mission length:&#039;&#039;&#039; Standard.&lt;br /&gt;
*** &#039;&#039;&#039;Martial Master:&#039;&#039;&#039;  Deal increased melee damage but reduced ranged damage.&lt;br /&gt;
*** &#039;&#039;&#039;Arc Lance:&#039;&#039;&#039; This mission features a unique melee weapon.&lt;br /&gt;
** &#039;&#039;&#039;Unlock:&#039;&#039;&#039; Arc lance&lt;br /&gt;
* &#039;&#039;&#039;Triggerline:&#039;&#039;&#039; &#039;&#039;&amp;quot;All these areas are starting to blend together.&amp;quot;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;Mission details:&#039;&#039;&#039;&lt;br /&gt;
*** &#039;&#039;&#039;Mission length:&#039;&#039;&#039; Standard.&lt;br /&gt;
*** &#039;&#039;&#039;Hammerhead MK9:&#039;&#039;&#039; This mission features a unique weapon.&lt;br /&gt;
** &#039;&#039;&#039;Unlock:&#039;&#039;&#039; Hammerhead MK9&lt;br /&gt;
* &#039;&#039;&#039;Harbinger.&#039;&#039;&#039; &#039;&#039;&amp;quot;Hmm. Energy readings show another prototype weapon in this area.&amp;quot;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;Mission details:&#039;&#039;&#039;&lt;br /&gt;
*** &#039;&#039;&#039;Mission length:&#039;&#039;&#039; Standard.&lt;br /&gt;
*** &#039;&#039;&#039;Darkseer:&#039;&#039;&#039; This mission features a unique weapon.&lt;br /&gt;
*** &#039;&#039;&#039;Gunfight:&#039;&#039;&#039; There are no melee bots in this area.&lt;br /&gt;
** &#039;&#039;&#039;Unlock:&#039;&#039;&#039; Darkseer EX2&lt;br /&gt;
&lt;br /&gt;
===== Challenge Missions =====&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;The Long Haul.&#039;&#039;&#039; &#039;&#039;&amp;quot;I think I might be getting a little deja vu.&amp;quot;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;Mission details:&#039;&#039;&#039;&lt;br /&gt;
*** &#039;&#039;&#039;Mission length:&#039;&#039;&#039; Extended.&lt;br /&gt;
*** &#039;&#039;&#039;Uniform:&#039;&#039;&#039; Encounters have only one type of bot.&lt;br /&gt;
*** &#039;&#039;&#039;Progressive:&#039;&#039;&#039; Includes enemies from 3 zones.&lt;br /&gt;
** &#039;&#039;&#039;Unlock:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Upgrades and Currency ===&lt;br /&gt;
As a roguelite game, Deadzone: Rogue provides a variety of upgrades and items that can improve your performance, either for a single run or permanently for all runs.  &lt;br /&gt;
&lt;br /&gt;
==Currency==&lt;br /&gt;
There are three forms of currency in the game - {{Scrap}}, {{Tech Points}}, {{Tech Components}}, and {{Item Components}}.  {{Scrap}} is used to purchase and upgrade items at the &#039;&#039;&#039;Fabricator&#039;&#039;&#039;.  {{Tech Points}} are used along with specific  {{Tech Components}} are used to unlock &#039;&#039;&#039;Permanent Tech Masteries&#039;&#039;&#039;, while {{Item Components}} are used to permanently upgrade &#039;&#039;&#039;Superior Items&#039;&#039;&#039; found in Zone 2 and later. &lt;br /&gt;
&lt;br /&gt;
==Augments==&lt;br /&gt;
{{Main|Deadzone: Rogue/Augments}}&lt;br /&gt;
Augments are run-specific benefits that can be selected in specific rooms starting at Security Level 1.  The player is allowed to choose between one of three powerful, randomly-chosen benefits.&lt;br /&gt;
&lt;br /&gt;
==Perks==&lt;br /&gt;
{{Main|Deadzone: Rogue/Perks}}&lt;br /&gt;
Starting from Security Level 2, perk rooms will reward the player with a choice between three perks. Boss rooms also grant the player a perk. The first three choices allow the player to choose their primary perks. All subsequent choices are secondary perks. Each primary perk adds a selection of four possible secondary perks that may be chosen.&lt;br /&gt;
&lt;br /&gt;
==Items==&lt;br /&gt;
{{Main|Deadzone: Rogue/Items}}&lt;br /&gt;
With the exception of the first room, the final room, and perk rooms, each other room gives the player a choice between three items.  These provide benefits for the current run.&lt;br /&gt;
&lt;br /&gt;
==Superior Items==&lt;br /&gt;
{{Main|Deadzone: Rogue/Superior Items}}&lt;br /&gt;
Starting with Zone 2, Superior items can be equipped to provide benefits for the current run.  Unlike regular Items, Superior Items can be permanently upgraded with {{Item Components}} at an Upgrade Console to make them more powerful every time they are chosen.&lt;br /&gt;
&lt;br /&gt;
==Synergies==&lt;br /&gt;
{{Main|Deadzone: Rogue/Synergies}}&lt;br /&gt;
Starting with Zone 3, you can create Synergies using a combination of items, superior items, perks and augments.&lt;br /&gt;
&lt;br /&gt;
==Tech Masteries==&lt;br /&gt;
{{Main|Deadzone: Rogue/Tech Masteries}}&lt;br /&gt;
&lt;br /&gt;
Permanent Tech Masteries are purchased using {{Tech Points}} and {{Tech Components}} at an Upgrade Console to provide permanent benefits.  These upgrades persist through death across all playthroughs.&lt;br /&gt;
&lt;br /&gt;
==Elements==&lt;br /&gt;
{{Main|Deadzone: Rogue/Elements}}&lt;br /&gt;
There are six primary elements in the game, with their own corresponding upgrades: {{Cryo Damage}}, {{Fire Damage}}, {{Lightning Damage}}, {{Plasma Damage}}, {{Psionic Damage}}, and {{Void Damage}}.  Cryo, Fire, Lightning, and Void damage are available on the first run of the game, while Plasma is unlocked upon successful completion of Zone 1 and Psionic is unlocked upon completion of Zone 2.&lt;br /&gt;
&lt;br /&gt;
==Weapons==&lt;br /&gt;
{{Main|Deadzone: Rogue/Weapons}}&lt;br /&gt;
Throughout the game, the player can equip a primary weapon, secondary weapon, melee weapon, and grenade.&lt;br /&gt;
&lt;br /&gt;
==Enemies==&lt;br /&gt;
{{Main|Deadzone: Rogue/Enemies}}&lt;br /&gt;
As the player progresses through the levels, different enemies appear.&lt;br /&gt;
&lt;br /&gt;
==Achievements==&lt;br /&gt;
{{Main|Deadzone: Rogue/Achievements}}&lt;br /&gt;
Deadzone: Rogue has 51 total achievements to unlock on Steam, and 37 Achievements on Xbox and 38 Trophies on Playstation.&lt;br /&gt;
&lt;br /&gt;
==Patches==&lt;br /&gt;
{{Deadzone: Rogue/Patch Notes}}&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
*[https://www.deadzonerogue.com/ Official website]&lt;br /&gt;
*[https://www.discord.gg/deadzonerogue Official discord channel]&lt;br /&gt;
*[https://store.steampowered.com/app/3228590/Deadzone_Rogue/?beta=1 Steam page]&lt;br /&gt;
&lt;br /&gt;
{{Tribes series}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Starsiege]]&lt;br /&gt;
[[Category:Deadzone: Rogue]]&lt;/div&gt;</summary>
		<author><name>Riganddigy</name></author>
	</entry>
	<entry>
		<id>https://wiki.tribesdepot.com/index.php?title=Deadzone:_Rogue&amp;diff=19345</id>
		<title>Deadzone: Rogue</title>
		<link rel="alternate" type="text/html" href="https://wiki.tribesdepot.com/index.php?title=Deadzone:_Rogue&amp;diff=19345"/>
		<updated>2025-09-10T21:56:17Z</updated>

		<summary type="html">&lt;p&gt;Riganddigy: Added harbinger and its description&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox VG&lt;br /&gt;
|title = Deadzone: Rogue&lt;br /&gt;
|image = [[File:Deadzone Rogue Header.jpg|280px]]&lt;br /&gt;
|developer = Prophecy Games&lt;br /&gt;
|publisher = Prophecy Games&lt;br /&gt;
|series = &#039;&#039;[[Starsiege]]&#039;&#039;&lt;br /&gt;
|engine = Unreal Engine 5.5.4.0&lt;br /&gt;
|released = August 11, 2025&lt;br /&gt;
|latest release date = September 5, 2025&lt;br /&gt;
|latest release version = v1.0.0.19&lt;br /&gt;
|genre = Roguelite First Person Shooter&lt;br /&gt;
|modes = Single player, Online Co-op, System Crossplay&lt;br /&gt;
|platforms = Windows, Xbox, Playstation&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Deadzone: Rogue&#039;&#039;&#039;&#039;&#039; is a first-person shooter set in deep space. Slay waves of enemies, loot powerful gear, and customize your loadout during each unique run. Blast through hordes of enemies with devastating weapons. Define your combat style with powerful augments and upgrades. Grow stronger with each death, solo or in co-op. Fight. Die. Revive. Repeat. &lt;br /&gt;
&lt;br /&gt;
A demo was released on October 14, 2024 for Steam&#039;s Next Fest event. The demo included Zone One: Who the Hell Am I.  The game was released into Early Access on April 29, 2025 with major updates including Zone Two. The game launched into 1.0 with the addition of Zone Three on August 11, 2025.  The most recent patch was patch [[Deadzone: Rogue/Patches/1.0.0.14|1.0.0.14]] on September 2, 2025.&lt;br /&gt;
&lt;br /&gt;
See [[Deadzone: Rogue/Glossary|the Glossary]] for a list of all terms and damage types.&lt;br /&gt;
&lt;br /&gt;
==Story==&lt;br /&gt;
You awaken aboard the ISS-X, with no memory of who you are. There’s a legion of rogue machines, and they’re closing in fast. Fight through swarms of enemies, loot rare gear, and arm yourself with augments to survive. Can you conquer the Deadzone?&lt;br /&gt;
&lt;br /&gt;
===Difficulty===&lt;br /&gt;
There are five difficulties: Adventure, Normal, Hard, Expert, and Nightmare.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Adventure&#039;&#039;&#039;: A more relaxed game experience. Enemies have 25% less health, deal 50% less damage, and move 20% slower.&lt;br /&gt;
* &#039;&#039;&#039;Normal&#039;&#039;&#039;: Standard gameplay experience. Enemies have standard health, damage, and movement speed.  Drops 10% more {{Tech Points}} and 10% more {{Component Points}}.&lt;br /&gt;
* &#039;&#039;&#039;Hard&#039;&#039;&#039;: Not for the faint of heart. Enemies have 25% more health, deal 100% more damage, and move 10% faster.  Drops 35% more {{Tech Points}} and 50% more {{Component Points}}.&lt;br /&gt;
* &#039;&#039;&#039;Expert&#039;&#039;&#039;: Very challenging gameplay experience.  Unlocked by completing a successful run on any difficulty. Enemies have 40% more health, deal 300% more damage, move 20% faster, and react faster.  Increase number of bot spawns, and faster spawn waves.  Drops 50% more {{Tech Points}} and 100% more {{Component Points}}.&lt;br /&gt;
* &#039;&#039;&#039;Nightmare&#039;&#039;&#039;: Very challenging gameplay experience.  Unlocked by completing a successful run on Extreme difficulty. Enemies have 40% more health, deal 400% more damage, move 30% faster, and react much faster.  Increase number of bot spawns, and faster spawn waves.  More likely to face more difficult bot combinations.  Drops 100% more {{Tech Points}} and 150% more {{Component Points}}.&lt;br /&gt;
&lt;br /&gt;
=== Zones ===&lt;br /&gt;
Deadzone: Rogue&#039;s story and gameplay is split into different zones, with three zones available as of release and a fourth zone set to be released in early 2026.  Each zone consists of thirty sectors, with a boss specific to the zone every ten sectors (sector 10, 20, and 30).{{Cite}}  Each zone begins with a Story Mission, and can then be replayed for Specialty Missions or Challenge Missions for additional unlocks.&lt;br /&gt;
&lt;br /&gt;
==== Zone 1 ====&lt;br /&gt;
&lt;br /&gt;
===== Story Mission: Chapter One: Who  Am I? =====&lt;br /&gt;
&#039;&#039;&amp;quot;I can&#039;t remember anything.  Who the hell am I?&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The first chapter takes place on the initial sections of the colony ship, ISS-X, and consists of three floors. Each floor is divided into three sections, called Security Levels. Each Security Level consists of two item rooms, a perk room, a boss room on the last Security Level of each floor, and a saferoom.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unlocks&#039;&#039;&#039;: Element Unlock: Plasma.  &lt;br /&gt;
&lt;br /&gt;
===== Specialty Missions =====&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Close Quarters&#039;&#039;&#039;.   &#039;&#039;&amp;quot;There are a lot of hallways in this area.  Looks pretty narrow.  Knowing my luck it&#039;ll be full of those zombie things&amp;quot;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;Mission Details&#039;&#039;&#039;: &lt;br /&gt;
*** &#039;&#039;&#039;Mission Length&#039;&#039;&#039;: Standard.&lt;br /&gt;
*** &#039;&#039;&#039;Brutal&#039;&#039;&#039;: Melee only enemies.&lt;br /&gt;
*** &#039;&#039;&#039;Loadout&#039;&#039;&#039;: BAS-24 Warden Secondary Weapon&lt;br /&gt;
** &#039;&#039;&#039;Unlock&#039;&#039;&#039;: Short Range: Crit.  Short Range: Elemental.  Short Range: Weakpoint&lt;br /&gt;
* &#039;&#039;&#039;Pinpoint&#039;&#039;&#039;. &#039;&#039;&amp;quot;Huh.  Wonder what&#039;s happening (in) this area.&amp;quot;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;Mission Details&#039;&#039;&#039;: &lt;br /&gt;
*** &#039;&#039;&#039;Mission Length&#039;&#039;&#039;: Standard.&lt;br /&gt;
*** &#039;&#039;&#039;Gunfight&#039;&#039;&#039;: There are no melee bots in this area&lt;br /&gt;
** &#039;&#039;&#039;Unlock&#039;&#039;&#039;: Long Range: Crit.  Long Range: Elemental.  Long Range: Weakpoint&lt;br /&gt;
* &#039;&#039;&#039;Uniform Chaos&#039;&#039;&#039;.  Unlocked by completing &#039;&#039;&#039;Close Quarters&#039;&#039;&#039; and &#039;&#039;&#039;Pinpoint&#039;&#039;&#039; specialty missions. &#039;&#039;&amp;quot;I need to keep exploring if I want to find a way out&amp;quot;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;Mission Details&#039;&#039;&#039;: &lt;br /&gt;
*** &#039;&#039;&#039;Mission Length&#039;&#039;&#039;: Standard.&lt;br /&gt;
*** &#039;&#039;&#039;Uniform&#039;&#039;&#039;: Encounters have only one type of bot, randomly chosen.&lt;br /&gt;
*** &#039;&#039;&#039;Roaming&#039;&#039;&#039;: Encounter rooms are randomly rolled from any in Zone 1.&lt;br /&gt;
** &#039;&#039;&#039;Unlock&#039;&#039;&#039;: Augmented Fate&lt;br /&gt;
&lt;br /&gt;
===== Challenge Missions =====&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Last Stand&#039;&#039;&#039;.  Unlocked by completing &#039;&#039;&#039;Uniform Chaos&#039;&#039;&#039; specialty mission. &#039;&#039;&amp;quot;Sensors show a lot of activity in this area.  I should check it out.&amp;quot;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;Mission Details&#039;&#039;&#039;: &lt;br /&gt;
*** &#039;&#039;&#039;Mission Length&#039;&#039;&#039;: Survive as long as possible.&lt;br /&gt;
*** &#039;&#039;&#039;Hordes&#039;&#039;&#039;: You must face numerous waves of enemies.&lt;br /&gt;
** &#039;&#039;&#039;Unlock&#039;&#039;&#039;: Augmented Fate&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;Zone 2&#039;&#039;&#039; ====&lt;br /&gt;
&lt;br /&gt;
===== &#039;&#039;&#039;Story Mission: Keep It Together&#039;&#039;&#039; =====&lt;br /&gt;
&#039;&#039;&amp;quot;So, I&#039;m just a brain in a suit.  Okay, gotta keep it together.  I have access to Zone 2 now.  Maybe I can find answers there.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unlocks&#039;&#039;&#039;: Element Unlock: Psionic, Superior Fate, Tier 10 Tech Upgrades&lt;br /&gt;
&lt;br /&gt;
===== Specialty Missions =====&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Bugged&#039;&#039;&#039;.   &#039;&#039;&amp;quot;A lot of spider and wasp bots are congregating in this area.  I want to punch whichever engineer came up with them in the face.&amp;quot;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;Mission Details&#039;&#039;&#039;: &lt;br /&gt;
*** &#039;&#039;&#039;Mission Length&#039;&#039;&#039;: Standard&lt;br /&gt;
*** &#039;&#039;&#039;Swarm&#039;&#039;&#039;: High volume of Spiders and Wasp bots.&lt;br /&gt;
** &#039;&#039;&#039;Unlock&#039;&#039;&#039;: Equipped Fate, Epic Beginnings&lt;br /&gt;
* &#039;&#039;&#039;Glass Cannon&#039;&#039;&#039;.   &#039;&#039;&amp;quot;I need to be careful.  One wrong move in this area....&amp;quot;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;Mission Details&#039;&#039;&#039;: &lt;br /&gt;
*** &#039;&#039;&#039;Mission Length&#039;&#039;&#039;: Standard&lt;br /&gt;
*** &#039;&#039;&#039;Lightweight&#039;&#039;&#039;: Your health and shields are limited for this mission, but your damage is enhanced.&lt;br /&gt;
** &#039;&#039;&#039;Mission Equipment&#039;&#039;&#039;: Glass Cannon augment.&lt;br /&gt;
** &#039;&#039;&#039;Unlock&#039;&#039;&#039;: Fabricator Restock&lt;br /&gt;
* &#039;&#039;&#039;Headhunter&#039;&#039;&#039;.   &#039;&#039;&amp;quot;I need to improve my sniping skills.  Never know what weapon I&#039;m going to find.&amp;quot;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;Mission Details&#039;&#039;&#039;: &lt;br /&gt;
*** &#039;&#039;&#039;Mission Length&#039;&#039;&#039;: Standard&lt;br /&gt;
*** &#039;&#039;&#039;Headhunter&#039;&#039;&#039;: Powerful one shot potential, but if you miss a weakpoint you have to reload.&lt;br /&gt;
*** &#039;&#039;&#039;Gunfight&#039;&#039;&#039;: There are no melee bots in this area.&lt;br /&gt;
** &#039;&#039;&#039;Unlock&#039;&#039;&#039;: M-150 Headhunter, Ironblood Engine&lt;br /&gt;
* &#039;&#039;&#039;Dual Duel&#039;&#039;&#039;.   &#039;&#039;&amp;quot;Great.  More melee robots.  Just... great.&amp;quot;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;Mission Details&#039;&#039;&#039;: &lt;br /&gt;
*** &#039;&#039;&#039;Mission Length&#039;&#039;&#039;: Standard&lt;br /&gt;
*** &#039;&#039;&#039;Iron Squires&#039;&#039;&#039;: Extremely fast firing dual weapons with high damage, but missed shots hurt you.&lt;br /&gt;
*** &#039;&#039;&#039;Brutal&#039;&#039;&#039;: Melee only enemies&lt;br /&gt;
** &#039;&#039;&#039;Unlock&#039;&#039;&#039;: Iron Squires&lt;br /&gt;
* &#039;&#039;&#039;Redline&#039;&#039;&#039;.   &#039;&#039;&amp;quot;This area is near the maintenance bay.  Maybe I&#039;ll find some good gear there.&amp;quot;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;Mission Details&#039;&#039;&#039;: &lt;br /&gt;
*** &#039;&#039;&#039;Mission Length&#039;&#039;&#039;: Standard&lt;br /&gt;
*** &#039;&#039;&#039;Hordes&#039;&#039;&#039;: You must face numerous waves of enemies.&lt;br /&gt;
*** &#039;&#039;&#039;Plasma Cycler&#039;&#039;&#039;: This mission features a unique weapon.&lt;br /&gt;
** &#039;&#039;&#039;Unlock&#039;&#039;&#039;: Plasma Cycler&lt;br /&gt;
&lt;br /&gt;
===== Challenge Missions =====&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Uniform Chaos II&#039;&#039;&#039;.  &#039;&#039;&amp;quot;Huh.  This access corridor seems to cut across the whole back of the ship.&amp;quot;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;Mission Details&#039;&#039;&#039;: &lt;br /&gt;
*** &#039;&#039;&#039;Mission Length&#039;&#039;&#039;: Standard&lt;br /&gt;
*** &#039;&#039;&#039;Uniform&#039;&#039;&#039;: Encounters have only one type of bot, randomly chosen.&lt;br /&gt;
*** &#039;&#039;&#039;Roaming&#039;&#039;&#039;: Encounter rooms are randomly rolled from any in Zone 1 or Zone 2.&lt;br /&gt;
** &#039;&#039;&#039;Unlock&#039;&#039;&#039;: Lead Head&lt;br /&gt;
* &#039;&#039;&#039;Gauntlet&#039;&#039;&#039;.   &#039;&#039;&amp;quot;Feels like I&#039;ll be here forever.  Like there&#039;s no way out.&amp;quot;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;Mission Details&#039;&#039;&#039;: &lt;br /&gt;
*** &#039;&#039;&#039;Mission Length&#039;&#039;&#039;: Survive as long as possible.&lt;br /&gt;
*** &#039;&#039;&#039;Distance Challenge&#039;&#039;&#039;: This mission is long and not intended to be fully completed.  Rewards are given at checkpoints.&lt;br /&gt;
*** &#039;&#039;&#039;Squads&#039;&#039;&#039;: Bots are randomly rolled from different sets.&lt;br /&gt;
*** &#039;&#039;&#039;Roaming&#039;&#039;&#039;: Special Encounter rooms are randomly rolled.&lt;br /&gt;
** &#039;&#039;&#039;Unlock&#039;&#039;&#039;: &lt;br /&gt;
&lt;br /&gt;
==== Zone 3 ====&lt;br /&gt;
&lt;br /&gt;
===== &#039;&#039;&#039;Story Mission: Get Out of My Head:&#039;&#039;&#039; =====&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;&amp;quot;&#039;&#039;&#039;I keep hearing voices. The closer I get to the restricted zone, the louder they are. I need to get to the bottom of this once and for all.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unlock:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== Specialty missions =====&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Legion.&#039;&#039;&#039; &#039;&#039;&amp;quot;Huh. Looks like a lot of the big bastards are in this area. It&#039;s worth checking out.&amp;quot;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;Mission details:&#039;&#039;&#039;&lt;br /&gt;
*** &#039;&#039;&#039;Mission length:&#039;&#039;&#039; Standard.&lt;br /&gt;
*** &#039;&#039;&#039;Elite:&#039;&#039;&#039; Encounters have a high concentration of Elite enemies.&lt;br /&gt;
** &#039;&#039;&#039;Unlock:&#039;&#039;&#039; Combat instincts&lt;br /&gt;
* &#039;&#039;&#039;Killing Time.&#039;&#039;&#039; &#039;&#039;&amp;quot;No time to waste. I&#039;ll need to move fast through this area.&amp;quot;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;Mission details:&#039;&#039;&#039;&lt;br /&gt;
*** &#039;&#039;&#039;Mission length:&#039;&#039;&#039; Standard.&lt;br /&gt;
*** &#039;&#039;&#039;Timer:&#039;&#039;&#039; Defeat all enemies before the timer expires.&lt;br /&gt;
** &#039;&#039;&#039;Unlock:&#039;&#039;&#039; Intentional Fate.&lt;br /&gt;
* &#039;&#039;&#039;Spearhead.&#039;&#039;&#039; &#039;&#039;&amp;quot;This might be a good opportunity to let out a little frustration.&amp;quot;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;Mission details:&#039;&#039;&#039;&lt;br /&gt;
*** &#039;&#039;&#039;Mission length:&#039;&#039;&#039; Standard.&lt;br /&gt;
*** &#039;&#039;&#039;Martial Master:&#039;&#039;&#039;  Deal increased melee damage but reduced ranged damage.&lt;br /&gt;
*** &#039;&#039;&#039;Arc Lance:&#039;&#039;&#039; This mission features a unique melee weapon.&lt;br /&gt;
** &#039;&#039;&#039;Unlock:&#039;&#039;&#039; Arc lance&lt;br /&gt;
* &#039;&#039;&#039;Triggerline:&#039;&#039;&#039; &#039;&#039;&amp;quot;All these areas are starting to blend together.&amp;quot;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;Mission details:&#039;&#039;&#039;&lt;br /&gt;
*** &#039;&#039;&#039;Mission length:&#039;&#039;&#039; Standard.&lt;br /&gt;
*** &#039;&#039;&#039;Hammerhead MK9:&#039;&#039;&#039; This mission features a unique weapon.&lt;br /&gt;
** &#039;&#039;&#039;Unlock:&#039;&#039;&#039; Hammerhead MK9&lt;br /&gt;
* &#039;&#039;&#039;Harbinger.&#039;&#039;&#039; &#039;&#039;&amp;quot;Hmm. Energy readings show another prototype weapon in this area.&amp;quot;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;Mission details:&#039;&#039;&#039;&lt;br /&gt;
*** &#039;&#039;&#039;Mission length:&#039;&#039;&#039; Standard.&lt;br /&gt;
*** &#039;&#039;&#039;Darkseer:&#039;&#039;&#039; This mission features a unique weapon.&lt;br /&gt;
*** &#039;&#039;&#039;Gunfight:&#039;&#039;&#039; There are no melee bots in this area.&lt;br /&gt;
** &#039;&#039;&#039;Unlock:&#039;&#039;&#039; Darkseer EX2&lt;br /&gt;
&lt;br /&gt;
=== Upgrades and Currency ===&lt;br /&gt;
As a roguelite game, Deadzone: Rogue provides a variety of upgrades and items that can improve your performance, either for a single run or permanently for all runs.  &lt;br /&gt;
&lt;br /&gt;
==Currency==&lt;br /&gt;
There are three forms of currency in the game - {{Scrap}}, {{Tech Points}}, {{Tech Components}}, and {{Item Components}}.  {{Scrap}} is used to purchase and upgrade items at the &#039;&#039;&#039;Fabricator&#039;&#039;&#039;.  {{Tech Points}} are used along with specific  {{Tech Components}} are used to unlock &#039;&#039;&#039;Permanent Tech Masteries&#039;&#039;&#039;, while {{Item Components}} are used to permanently upgrade &#039;&#039;&#039;Superior Items&#039;&#039;&#039; found in Zone 2 and later. &lt;br /&gt;
&lt;br /&gt;
==Augments==&lt;br /&gt;
{{Main|Deadzone: Rogue/Augments}}&lt;br /&gt;
Augments are run-specific benefits that can be selected in specific rooms starting at Security Level 1.  The player is allowed to choose between one of three powerful, randomly-chosen benefits.&lt;br /&gt;
&lt;br /&gt;
==Perks==&lt;br /&gt;
{{Main|Deadzone: Rogue/Perks}}&lt;br /&gt;
Starting from Security Level 2, perk rooms will reward the player with a choice between three perks. Boss rooms also grant the player a perk. The first three choices allow the player to choose their primary perks. All subsequent choices are secondary perks. Each primary perk adds a selection of four possible secondary perks that may be chosen.&lt;br /&gt;
&lt;br /&gt;
==Items==&lt;br /&gt;
{{Main|Deadzone: Rogue/Items}}&lt;br /&gt;
With the exception of the first room, the final room, and perk rooms, each other room gives the player a choice between three items.  These provide benefits for the current run.&lt;br /&gt;
&lt;br /&gt;
==Superior Items==&lt;br /&gt;
{{Main|Deadzone: Rogue/Superior Items}}&lt;br /&gt;
Starting with Zone 2, Superior items can be equipped to provide benefits for the current run.  Unlike regular Items, Superior Items can be permanently upgraded with {{Item Components}} at an Upgrade Console to make them more powerful every time they are chosen.&lt;br /&gt;
&lt;br /&gt;
==Synergies==&lt;br /&gt;
{{Main|Deadzone: Rogue/Synergies}}&lt;br /&gt;
Starting with Zone 3, you can create Synergies using a combination of items, superior items, perks and augments.&lt;br /&gt;
&lt;br /&gt;
==Tech Masteries==&lt;br /&gt;
{{Main|Deadzone: Rogue/Tech Masteries}}&lt;br /&gt;
&lt;br /&gt;
Permanent Tech Masteries are purchased using {{Tech Points}} and {{Tech Components}} at an Upgrade Console to provide permanent benefits.  These upgrades persist through death across all playthroughs.&lt;br /&gt;
&lt;br /&gt;
==Elements==&lt;br /&gt;
{{Main|Deadzone: Rogue/Elements}}&lt;br /&gt;
There are six primary elements in the game, with their own corresponding upgrades: {{Cryo Damage}}, {{Fire Damage}}, {{Lightning Damage}}, {{Plasma Damage}}, {{Psionic Damage}}, and {{Void Damage}}.  Cryo, Fire, Lightning, and Void damage are available on the first run of the game, while Plasma is unlocked upon successful completion of Zone 1 and Psionic is unlocked upon completion of Zone 2.&lt;br /&gt;
&lt;br /&gt;
==Weapons==&lt;br /&gt;
{{Main|Deadzone: Rogue/Weapons}}&lt;br /&gt;
Throughout the game, the player can equip a primary weapon, secondary weapon, melee weapon, and grenade.&lt;br /&gt;
&lt;br /&gt;
==Enemies==&lt;br /&gt;
{{Main|Deadzone: Rogue/Enemies}}&lt;br /&gt;
As the player progresses through the levels, different enemies appear.&lt;br /&gt;
&lt;br /&gt;
==Achievements==&lt;br /&gt;
{{Main|Deadzone: Rogue/Achievements}}&lt;br /&gt;
Deadzone: Rogue has 51 total achievements to unlock on Steam, and 37 Achievements on Xbox and 38 Trophies on Playstation.&lt;br /&gt;
&lt;br /&gt;
==Patches==&lt;br /&gt;
{{Deadzone: Rogue/Patch Notes}}&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
*[https://www.deadzonerogue.com/ Official website]&lt;br /&gt;
*[https://www.discord.gg/deadzonerogue Official discord channel]&lt;br /&gt;
*[https://store.steampowered.com/app/3228590/Deadzone_Rogue/?beta=1 Steam page]&lt;br /&gt;
&lt;br /&gt;
{{Tribes series}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Starsiege]]&lt;br /&gt;
[[Category:Deadzone: Rogue]]&lt;/div&gt;</summary>
		<author><name>Riganddigy</name></author>
	</entry>
	<entry>
		<id>https://wiki.tribesdepot.com/index.php?title=Deadzone:_Rogue&amp;diff=19344</id>
		<title>Deadzone: Rogue</title>
		<link rel="alternate" type="text/html" href="https://wiki.tribesdepot.com/index.php?title=Deadzone:_Rogue&amp;diff=19344"/>
		<updated>2025-09-10T21:54:03Z</updated>

		<summary type="html">&lt;p&gt;Riganddigy: Added triggerline and its description&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox VG&lt;br /&gt;
|title = Deadzone: Rogue&lt;br /&gt;
|image = [[File:Deadzone Rogue Header.jpg|280px]]&lt;br /&gt;
|developer = Prophecy Games&lt;br /&gt;
|publisher = Prophecy Games&lt;br /&gt;
|series = &#039;&#039;[[Starsiege]]&#039;&#039;&lt;br /&gt;
|engine = Unreal Engine 5.5.4.0&lt;br /&gt;
|released = August 11, 2025&lt;br /&gt;
|latest release date = September 5, 2025&lt;br /&gt;
|latest release version = v1.0.0.19&lt;br /&gt;
|genre = Roguelite First Person Shooter&lt;br /&gt;
|modes = Single player, Online Co-op, System Crossplay&lt;br /&gt;
|platforms = Windows, Xbox, Playstation&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Deadzone: Rogue&#039;&#039;&#039;&#039;&#039; is a first-person shooter set in deep space. Slay waves of enemies, loot powerful gear, and customize your loadout during each unique run. Blast through hordes of enemies with devastating weapons. Define your combat style with powerful augments and upgrades. Grow stronger with each death, solo or in co-op. Fight. Die. Revive. Repeat. &lt;br /&gt;
&lt;br /&gt;
A demo was released on October 14, 2024 for Steam&#039;s Next Fest event. The demo included Zone One: Who the Hell Am I.  The game was released into Early Access on April 29, 2025 with major updates including Zone Two. The game launched into 1.0 with the addition of Zone Three on August 11, 2025.  The most recent patch was patch [[Deadzone: Rogue/Patches/1.0.0.14|1.0.0.14]] on September 2, 2025.&lt;br /&gt;
&lt;br /&gt;
See [[Deadzone: Rogue/Glossary|the Glossary]] for a list of all terms and damage types.&lt;br /&gt;
&lt;br /&gt;
==Story==&lt;br /&gt;
You awaken aboard the ISS-X, with no memory of who you are. There’s a legion of rogue machines, and they’re closing in fast. Fight through swarms of enemies, loot rare gear, and arm yourself with augments to survive. Can you conquer the Deadzone?&lt;br /&gt;
&lt;br /&gt;
===Difficulty===&lt;br /&gt;
There are five difficulties: Adventure, Normal, Hard, Expert, and Nightmare.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Adventure&#039;&#039;&#039;: A more relaxed game experience. Enemies have 25% less health, deal 50% less damage, and move 20% slower.&lt;br /&gt;
* &#039;&#039;&#039;Normal&#039;&#039;&#039;: Standard gameplay experience. Enemies have standard health, damage, and movement speed.  Drops 10% more {{Tech Points}} and 10% more {{Component Points}}.&lt;br /&gt;
* &#039;&#039;&#039;Hard&#039;&#039;&#039;: Not for the faint of heart. Enemies have 25% more health, deal 100% more damage, and move 10% faster.  Drops 35% more {{Tech Points}} and 50% more {{Component Points}}.&lt;br /&gt;
* &#039;&#039;&#039;Expert&#039;&#039;&#039;: Very challenging gameplay experience.  Unlocked by completing a successful run on any difficulty. Enemies have 40% more health, deal 300% more damage, move 20% faster, and react faster.  Increase number of bot spawns, and faster spawn waves.  Drops 50% more {{Tech Points}} and 100% more {{Component Points}}.&lt;br /&gt;
* &#039;&#039;&#039;Nightmare&#039;&#039;&#039;: Very challenging gameplay experience.  Unlocked by completing a successful run on Extreme difficulty. Enemies have 40% more health, deal 400% more damage, move 30% faster, and react much faster.  Increase number of bot spawns, and faster spawn waves.  More likely to face more difficult bot combinations.  Drops 100% more {{Tech Points}} and 150% more {{Component Points}}.&lt;br /&gt;
&lt;br /&gt;
=== Zones ===&lt;br /&gt;
Deadzone: Rogue&#039;s story and gameplay is split into different zones, with three zones available as of release and a fourth zone set to be released in early 2026.  Each zone consists of thirty sectors, with a boss specific to the zone every ten sectors (sector 10, 20, and 30).{{Cite}}  Each zone begins with a Story Mission, and can then be replayed for Specialty Missions or Challenge Missions for additional unlocks.&lt;br /&gt;
&lt;br /&gt;
==== Zone 1 ====&lt;br /&gt;
&lt;br /&gt;
===== Story Mission: Chapter One: Who  Am I? =====&lt;br /&gt;
&#039;&#039;&amp;quot;I can&#039;t remember anything.  Who the hell am I?&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The first chapter takes place on the initial sections of the colony ship, ISS-X, and consists of three floors. Each floor is divided into three sections, called Security Levels. Each Security Level consists of two item rooms, a perk room, a boss room on the last Security Level of each floor, and a saferoom.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unlocks&#039;&#039;&#039;: Element Unlock: Plasma.  &lt;br /&gt;
&lt;br /&gt;
===== Specialty Missions =====&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Close Quarters&#039;&#039;&#039;.   &#039;&#039;&amp;quot;There are a lot of hallways in this area.  Looks pretty narrow.  Knowing my luck it&#039;ll be full of those zombie things&amp;quot;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;Mission Details&#039;&#039;&#039;: &lt;br /&gt;
*** &#039;&#039;&#039;Mission Length&#039;&#039;&#039;: Standard.&lt;br /&gt;
*** &#039;&#039;&#039;Brutal&#039;&#039;&#039;: Melee only enemies.&lt;br /&gt;
*** &#039;&#039;&#039;Loadout&#039;&#039;&#039;: BAS-24 Warden Secondary Weapon&lt;br /&gt;
** &#039;&#039;&#039;Unlock&#039;&#039;&#039;: Short Range: Crit.  Short Range: Elemental.  Short Range: Weakpoint&lt;br /&gt;
* &#039;&#039;&#039;Pinpoint&#039;&#039;&#039;. &#039;&#039;&amp;quot;Huh.  Wonder what&#039;s happening (in) this area.&amp;quot;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;Mission Details&#039;&#039;&#039;: &lt;br /&gt;
*** &#039;&#039;&#039;Mission Length&#039;&#039;&#039;: Standard.&lt;br /&gt;
*** &#039;&#039;&#039;Gunfight&#039;&#039;&#039;: There are no melee bots in this area&lt;br /&gt;
** &#039;&#039;&#039;Unlock&#039;&#039;&#039;: Long Range: Crit.  Long Range: Elemental.  Long Range: Weakpoint&lt;br /&gt;
* &#039;&#039;&#039;Uniform Chaos&#039;&#039;&#039;.  Unlocked by completing &#039;&#039;&#039;Close Quarters&#039;&#039;&#039; and &#039;&#039;&#039;Pinpoint&#039;&#039;&#039; specialty missions. &#039;&#039;&amp;quot;I need to keep exploring if I want to find a way out&amp;quot;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;Mission Details&#039;&#039;&#039;: &lt;br /&gt;
*** &#039;&#039;&#039;Mission Length&#039;&#039;&#039;: Standard.&lt;br /&gt;
*** &#039;&#039;&#039;Uniform&#039;&#039;&#039;: Encounters have only one type of bot, randomly chosen.&lt;br /&gt;
*** &#039;&#039;&#039;Roaming&#039;&#039;&#039;: Encounter rooms are randomly rolled from any in Zone 1.&lt;br /&gt;
** &#039;&#039;&#039;Unlock&#039;&#039;&#039;: Augmented Fate&lt;br /&gt;
&lt;br /&gt;
===== Challenge Missions =====&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Last Stand&#039;&#039;&#039;.  Unlocked by completing &#039;&#039;&#039;Uniform Chaos&#039;&#039;&#039; specialty mission. &#039;&#039;&amp;quot;Sensors show a lot of activity in this area.  I should check it out.&amp;quot;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;Mission Details&#039;&#039;&#039;: &lt;br /&gt;
*** &#039;&#039;&#039;Mission Length&#039;&#039;&#039;: Survive as long as possible.&lt;br /&gt;
*** &#039;&#039;&#039;Hordes&#039;&#039;&#039;: You must face numerous waves of enemies.&lt;br /&gt;
** &#039;&#039;&#039;Unlock&#039;&#039;&#039;: Augmented Fate&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;Zone 2&#039;&#039;&#039; ====&lt;br /&gt;
&lt;br /&gt;
===== &#039;&#039;&#039;Story Mission: Keep It Together&#039;&#039;&#039; =====&lt;br /&gt;
&#039;&#039;&amp;quot;So, I&#039;m just a brain in a suit.  Okay, gotta keep it together.  I have access to Zone 2 now.  Maybe I can find answers there.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unlocks&#039;&#039;&#039;: Element Unlock: Psionic, Superior Fate, Tier 10 Tech Upgrades&lt;br /&gt;
&lt;br /&gt;
===== Specialty Missions =====&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Bugged&#039;&#039;&#039;.   &#039;&#039;&amp;quot;A lot of spider and wasp bots are congregating in this area.  I want to punch whichever engineer came up with them in the face.&amp;quot;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;Mission Details&#039;&#039;&#039;: &lt;br /&gt;
*** &#039;&#039;&#039;Mission Length&#039;&#039;&#039;: Standard&lt;br /&gt;
*** &#039;&#039;&#039;Swarm&#039;&#039;&#039;: High volume of Spiders and Wasp bots.&lt;br /&gt;
** &#039;&#039;&#039;Unlock&#039;&#039;&#039;: Equipped Fate, Epic Beginnings&lt;br /&gt;
* &#039;&#039;&#039;Glass Cannon&#039;&#039;&#039;.   &#039;&#039;&amp;quot;I need to be careful.  One wrong move in this area....&amp;quot;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;Mission Details&#039;&#039;&#039;: &lt;br /&gt;
*** &#039;&#039;&#039;Mission Length&#039;&#039;&#039;: Standard&lt;br /&gt;
*** &#039;&#039;&#039;Lightweight&#039;&#039;&#039;: Your health and shields are limited for this mission, but your damage is enhanced.&lt;br /&gt;
** &#039;&#039;&#039;Mission Equipment&#039;&#039;&#039;: Glass Cannon augment.&lt;br /&gt;
** &#039;&#039;&#039;Unlock&#039;&#039;&#039;: Fabricator Restock&lt;br /&gt;
* &#039;&#039;&#039;Headhunter&#039;&#039;&#039;.   &#039;&#039;&amp;quot;I need to improve my sniping skills.  Never know what weapon I&#039;m going to find.&amp;quot;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;Mission Details&#039;&#039;&#039;: &lt;br /&gt;
*** &#039;&#039;&#039;Mission Length&#039;&#039;&#039;: Standard&lt;br /&gt;
*** &#039;&#039;&#039;Headhunter&#039;&#039;&#039;: Powerful one shot potential, but if you miss a weakpoint you have to reload.&lt;br /&gt;
*** &#039;&#039;&#039;Gunfight&#039;&#039;&#039;: There are no melee bots in this area.&lt;br /&gt;
** &#039;&#039;&#039;Unlock&#039;&#039;&#039;: M-150 Headhunter, Ironblood Engine&lt;br /&gt;
* &#039;&#039;&#039;Dual Duel&#039;&#039;&#039;.   &#039;&#039;&amp;quot;Great.  More melee robots.  Just... great.&amp;quot;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;Mission Details&#039;&#039;&#039;: &lt;br /&gt;
*** &#039;&#039;&#039;Mission Length&#039;&#039;&#039;: Standard&lt;br /&gt;
*** &#039;&#039;&#039;Iron Squires&#039;&#039;&#039;: Extremely fast firing dual weapons with high damage, but missed shots hurt you.&lt;br /&gt;
*** &#039;&#039;&#039;Brutal&#039;&#039;&#039;: Melee only enemies&lt;br /&gt;
** &#039;&#039;&#039;Unlock&#039;&#039;&#039;: Iron Squires&lt;br /&gt;
* &#039;&#039;&#039;Redline&#039;&#039;&#039;.   &#039;&#039;&amp;quot;This area is near the maintenance bay.  Maybe I&#039;ll find some good gear there.&amp;quot;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;Mission Details&#039;&#039;&#039;: &lt;br /&gt;
*** &#039;&#039;&#039;Mission Length&#039;&#039;&#039;: Standard&lt;br /&gt;
*** &#039;&#039;&#039;Hordes&#039;&#039;&#039;: You must face numerous waves of enemies.&lt;br /&gt;
*** &#039;&#039;&#039;Plasma Cycler&#039;&#039;&#039;: This mission features a unique weapon.&lt;br /&gt;
** &#039;&#039;&#039;Unlock&#039;&#039;&#039;: Plasma Cycler&lt;br /&gt;
&lt;br /&gt;
===== Challenge Missions =====&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Uniform Chaos II&#039;&#039;&#039;.  &#039;&#039;&amp;quot;Huh.  This access corridor seems to cut across the whole back of the ship.&amp;quot;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;Mission Details&#039;&#039;&#039;: &lt;br /&gt;
*** &#039;&#039;&#039;Mission Length&#039;&#039;&#039;: Standard&lt;br /&gt;
*** &#039;&#039;&#039;Uniform&#039;&#039;&#039;: Encounters have only one type of bot, randomly chosen.&lt;br /&gt;
*** &#039;&#039;&#039;Roaming&#039;&#039;&#039;: Encounter rooms are randomly rolled from any in Zone 1 or Zone 2.&lt;br /&gt;
** &#039;&#039;&#039;Unlock&#039;&#039;&#039;: Lead Head&lt;br /&gt;
* &#039;&#039;&#039;Gauntlet&#039;&#039;&#039;.   &#039;&#039;&amp;quot;Feels like I&#039;ll be here forever.  Like there&#039;s no way out.&amp;quot;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;Mission Details&#039;&#039;&#039;: &lt;br /&gt;
*** &#039;&#039;&#039;Mission Length&#039;&#039;&#039;: Survive as long as possible.&lt;br /&gt;
*** &#039;&#039;&#039;Distance Challenge&#039;&#039;&#039;: This mission is long and not intended to be fully completed.  Rewards are given at checkpoints.&lt;br /&gt;
*** &#039;&#039;&#039;Squads&#039;&#039;&#039;: Bots are randomly rolled from different sets.&lt;br /&gt;
*** &#039;&#039;&#039;Roaming&#039;&#039;&#039;: Special Encounter rooms are randomly rolled.&lt;br /&gt;
** &#039;&#039;&#039;Unlock&#039;&#039;&#039;: &lt;br /&gt;
&lt;br /&gt;
==== Zone 3 ====&lt;br /&gt;
&lt;br /&gt;
===== &#039;&#039;&#039;Story Mission: Get Out of My Head:&#039;&#039;&#039; =====&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;&amp;quot;&#039;&#039;&#039;I keep hearing voices. The closer I get to the restricted zone, the louder they are. I need to get to the bottom of this once and for all.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unlock:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== Specialty missions =====&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Legion.&#039;&#039;&#039; &#039;&#039;&amp;quot;Huh. Looks like a lot of the big bastards are in this area. It&#039;s worth checking out.&amp;quot;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;Mission details:&#039;&#039;&#039;&lt;br /&gt;
*** &#039;&#039;&#039;Mission length:&#039;&#039;&#039; Standard.&lt;br /&gt;
*** &#039;&#039;&#039;Elite:&#039;&#039;&#039; Encounters have a high concentration of Elite enemies.&lt;br /&gt;
** &#039;&#039;&#039;Unlock:&#039;&#039;&#039; Combat instincts&lt;br /&gt;
* &#039;&#039;&#039;Killing Time.&#039;&#039;&#039; &#039;&#039;&amp;quot;No time to waste. I&#039;ll need to move fast through this area.&amp;quot;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;Mission details:&#039;&#039;&#039;&lt;br /&gt;
*** &#039;&#039;&#039;Mission length:&#039;&#039;&#039; Standard.&lt;br /&gt;
*** &#039;&#039;&#039;Timer:&#039;&#039;&#039; Defeat all enemies before the timer expires.&lt;br /&gt;
** &#039;&#039;&#039;Unlock:&#039;&#039;&#039; Intentional Fate.&lt;br /&gt;
* &#039;&#039;&#039;Spearhead.&#039;&#039;&#039; &#039;&#039;&amp;quot;This might be a good opportunity to let out a little frustration.&amp;quot;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;Mission details:&#039;&#039;&#039;&lt;br /&gt;
*** &#039;&#039;&#039;Mission length:&#039;&#039;&#039; Standard.&lt;br /&gt;
*** &#039;&#039;&#039;Martial Master:&#039;&#039;&#039;  Deal increased melee damage but reduced ranged damage.&lt;br /&gt;
*** &#039;&#039;&#039;Arc Lance:&#039;&#039;&#039; This mission features a unique melee weapon.&lt;br /&gt;
** &#039;&#039;&#039;Unlock:&#039;&#039;&#039; Arc lance&lt;br /&gt;
* &#039;&#039;&#039;Triggerline:&#039;&#039;&#039; &#039;&#039;&amp;quot;All these areas are starting to blend together.&amp;quot;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;Mission details:&#039;&#039;&#039;&lt;br /&gt;
*** &#039;&#039;&#039;Mission length:&#039;&#039;&#039; Standard.&lt;br /&gt;
*** &#039;&#039;&#039;Hammerhead MK9:&#039;&#039;&#039; This mission features a unique weapon.&lt;br /&gt;
** &#039;&#039;&#039;Unlock:&#039;&#039;&#039; Hammerhead MK9&lt;br /&gt;
&lt;br /&gt;
=== Upgrades and Currency ===&lt;br /&gt;
As a roguelite game, Deadzone: Rogue provides a variety of upgrades and items that can improve your performance, either for a single run or permanently for all runs.  &lt;br /&gt;
&lt;br /&gt;
==Currency==&lt;br /&gt;
There are three forms of currency in the game - {{Scrap}}, {{Tech Points}}, {{Tech Components}}, and {{Item Components}}.  {{Scrap}} is used to purchase and upgrade items at the &#039;&#039;&#039;Fabricator&#039;&#039;&#039;.  {{Tech Points}} are used along with specific  {{Tech Components}} are used to unlock &#039;&#039;&#039;Permanent Tech Masteries&#039;&#039;&#039;, while {{Item Components}} are used to permanently upgrade &#039;&#039;&#039;Superior Items&#039;&#039;&#039; found in Zone 2 and later. &lt;br /&gt;
&lt;br /&gt;
==Augments==&lt;br /&gt;
{{Main|Deadzone: Rogue/Augments}}&lt;br /&gt;
Augments are run-specific benefits that can be selected in specific rooms starting at Security Level 1.  The player is allowed to choose between one of three powerful, randomly-chosen benefits.&lt;br /&gt;
&lt;br /&gt;
==Perks==&lt;br /&gt;
{{Main|Deadzone: Rogue/Perks}}&lt;br /&gt;
Starting from Security Level 2, perk rooms will reward the player with a choice between three perks. Boss rooms also grant the player a perk. The first three choices allow the player to choose their primary perks. All subsequent choices are secondary perks. Each primary perk adds a selection of four possible secondary perks that may be chosen.&lt;br /&gt;
&lt;br /&gt;
==Items==&lt;br /&gt;
{{Main|Deadzone: Rogue/Items}}&lt;br /&gt;
With the exception of the first room, the final room, and perk rooms, each other room gives the player a choice between three items.  These provide benefits for the current run.&lt;br /&gt;
&lt;br /&gt;
==Superior Items==&lt;br /&gt;
{{Main|Deadzone: Rogue/Superior Items}}&lt;br /&gt;
Starting with Zone 2, Superior items can be equipped to provide benefits for the current run.  Unlike regular Items, Superior Items can be permanently upgraded with {{Item Components}} at an Upgrade Console to make them more powerful every time they are chosen.&lt;br /&gt;
&lt;br /&gt;
==Synergies==&lt;br /&gt;
{{Main|Deadzone: Rogue/Synergies}}&lt;br /&gt;
Starting with Zone 3, you can create Synergies using a combination of items, superior items, perks and augments.&lt;br /&gt;
&lt;br /&gt;
==Tech Masteries==&lt;br /&gt;
{{Main|Deadzone: Rogue/Tech Masteries}}&lt;br /&gt;
&lt;br /&gt;
Permanent Tech Masteries are purchased using {{Tech Points}} and {{Tech Components}} at an Upgrade Console to provide permanent benefits.  These upgrades persist through death across all playthroughs.&lt;br /&gt;
&lt;br /&gt;
==Elements==&lt;br /&gt;
{{Main|Deadzone: Rogue/Elements}}&lt;br /&gt;
There are six primary elements in the game, with their own corresponding upgrades: {{Cryo Damage}}, {{Fire Damage}}, {{Lightning Damage}}, {{Plasma Damage}}, {{Psionic Damage}}, and {{Void Damage}}.  Cryo, Fire, Lightning, and Void damage are available on the first run of the game, while Plasma is unlocked upon successful completion of Zone 1 and Psionic is unlocked upon completion of Zone 2.&lt;br /&gt;
&lt;br /&gt;
==Weapons==&lt;br /&gt;
{{Main|Deadzone: Rogue/Weapons}}&lt;br /&gt;
Throughout the game, the player can equip a primary weapon, secondary weapon, melee weapon, and grenade.&lt;br /&gt;
&lt;br /&gt;
==Enemies==&lt;br /&gt;
{{Main|Deadzone: Rogue/Enemies}}&lt;br /&gt;
As the player progresses through the levels, different enemies appear.&lt;br /&gt;
&lt;br /&gt;
==Achievements==&lt;br /&gt;
{{Main|Deadzone: Rogue/Achievements}}&lt;br /&gt;
Deadzone: Rogue has 51 total achievements to unlock on Steam, and 37 Achievements on Xbox and 38 Trophies on Playstation.&lt;br /&gt;
&lt;br /&gt;
==Patches==&lt;br /&gt;
{{Deadzone: Rogue/Patch Notes}}&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
*[https://www.deadzonerogue.com/ Official website]&lt;br /&gt;
*[https://www.discord.gg/deadzonerogue Official discord channel]&lt;br /&gt;
*[https://store.steampowered.com/app/3228590/Deadzone_Rogue/?beta=1 Steam page]&lt;br /&gt;
&lt;br /&gt;
{{Tribes series}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Starsiege]]&lt;br /&gt;
[[Category:Deadzone: Rogue]]&lt;/div&gt;</summary>
		<author><name>Riganddigy</name></author>
	</entry>
	<entry>
		<id>https://wiki.tribesdepot.com/index.php?title=Deadzone:_Rogue&amp;diff=19342</id>
		<title>Deadzone: Rogue</title>
		<link rel="alternate" type="text/html" href="https://wiki.tribesdepot.com/index.php?title=Deadzone:_Rogue&amp;diff=19342"/>
		<updated>2025-09-10T21:51:51Z</updated>

		<summary type="html">&lt;p&gt;Riganddigy: Spearhead and its description&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox VG&lt;br /&gt;
|title = Deadzone: Rogue&lt;br /&gt;
|image = [[File:Deadzone Rogue Header.jpg|280px]]&lt;br /&gt;
|developer = Prophecy Games&lt;br /&gt;
|publisher = Prophecy Games&lt;br /&gt;
|series = &#039;&#039;[[Starsiege]]&#039;&#039;&lt;br /&gt;
|engine = Unreal Engine 5.5.4.0&lt;br /&gt;
|released = August 11, 2025&lt;br /&gt;
|latest release date = September 5, 2025&lt;br /&gt;
|latest release version = v1.0.0.19&lt;br /&gt;
|genre = Roguelite First Person Shooter&lt;br /&gt;
|modes = Single player, Online Co-op, System Crossplay&lt;br /&gt;
|platforms = Windows, Xbox, Playstation&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Deadzone: Rogue&#039;&#039;&#039;&#039;&#039; is a first-person shooter set in deep space. Slay waves of enemies, loot powerful gear, and customize your loadout during each unique run. Blast through hordes of enemies with devastating weapons. Define your combat style with powerful augments and upgrades. Grow stronger with each death, solo or in co-op. Fight. Die. Revive. Repeat. &lt;br /&gt;
&lt;br /&gt;
A demo was released on October 14, 2024 for Steam&#039;s Next Fest event. The demo included Zone One: Who the Hell Am I.  The game was released into Early Access on April 29, 2025 with major updates including Zone Two. The game launched into 1.0 with the addition of Zone Three on August 11, 2025.  The most recent patch was patch [[Deadzone: Rogue/Patches/1.0.0.14|1.0.0.14]] on September 2, 2025.&lt;br /&gt;
&lt;br /&gt;
See [[Deadzone: Rogue/Glossary|the Glossary]] for a list of all terms and damage types.&lt;br /&gt;
&lt;br /&gt;
==Story==&lt;br /&gt;
You awaken aboard the ISS-X, with no memory of who you are. There’s a legion of rogue machines, and they’re closing in fast. Fight through swarms of enemies, loot rare gear, and arm yourself with augments to survive. Can you conquer the Deadzone?&lt;br /&gt;
&lt;br /&gt;
===Difficulty===&lt;br /&gt;
There are five difficulties: Adventure, Normal, Hard, Expert, and Nightmare.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Adventure&#039;&#039;&#039;: A more relaxed game experience. Enemies have 25% less health, deal 50% less damage, and move 20% slower.&lt;br /&gt;
* &#039;&#039;&#039;Normal&#039;&#039;&#039;: Standard gameplay experience. Enemies have standard health, damage, and movement speed.  Drops 10% more {{Tech Points}} and 10% more {{Component Points}}.&lt;br /&gt;
* &#039;&#039;&#039;Hard&#039;&#039;&#039;: Not for the faint of heart. Enemies have 25% more health, deal 100% more damage, and move 10% faster.  Drops 35% more {{Tech Points}} and 50% more {{Component Points}}.&lt;br /&gt;
* &#039;&#039;&#039;Expert&#039;&#039;&#039;: Very challenging gameplay experience.  Unlocked by completing a successful run on any difficulty. Enemies have 40% more health, deal 300% more damage, move 20% faster, and react faster.  Increase number of bot spawns, and faster spawn waves.  Drops 50% more {{Tech Points}} and 100% more {{Component Points}}.&lt;br /&gt;
* &#039;&#039;&#039;Nightmare&#039;&#039;&#039;: Very challenging gameplay experience.  Unlocked by completing a successful run on Extreme difficulty. Enemies have 40% more health, deal 400% more damage, move 30% faster, and react much faster.  Increase number of bot spawns, and faster spawn waves.  More likely to face more difficult bot combinations.  Drops 100% more {{Tech Points}} and 150% more {{Component Points}}.&lt;br /&gt;
&lt;br /&gt;
=== Zones ===&lt;br /&gt;
Deadzone: Rogue&#039;s story and gameplay is split into different zones, with three zones available as of release and a fourth zone set to be released in early 2026.  Each zone consists of thirty sectors, with a boss specific to the zone every ten sectors (sector 10, 20, and 30).{{Cite}}  Each zone begins with a Story Mission, and can then be replayed for Specialty Missions or Challenge Missions for additional unlocks.&lt;br /&gt;
&lt;br /&gt;
==== Zone 1 ====&lt;br /&gt;
&lt;br /&gt;
===== Story Mission: Chapter One: Who  Am I? =====&lt;br /&gt;
&#039;&#039;&amp;quot;I can&#039;t remember anything.  Who the hell am I?&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The first chapter takes place on the initial sections of the colony ship, ISS-X, and consists of three floors. Each floor is divided into three sections, called Security Levels. Each Security Level consists of two item rooms, a perk room, a boss room on the last Security Level of each floor, and a saferoom.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unlocks&#039;&#039;&#039;: Element Unlock: Plasma.  &lt;br /&gt;
&lt;br /&gt;
===== Specialty Missions =====&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Close Quarters&#039;&#039;&#039;.   &#039;&#039;&amp;quot;There are a lot of hallways in this area.  Looks pretty narrow.  Knowing my luck it&#039;ll be full of those zombie things&amp;quot;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;Mission Details&#039;&#039;&#039;: &lt;br /&gt;
*** &#039;&#039;&#039;Mission Length&#039;&#039;&#039;: Standard.&lt;br /&gt;
*** &#039;&#039;&#039;Brutal&#039;&#039;&#039;: Melee only enemies.&lt;br /&gt;
*** &#039;&#039;&#039;Loadout&#039;&#039;&#039;: BAS-24 Warden Secondary Weapon&lt;br /&gt;
** &#039;&#039;&#039;Unlock&#039;&#039;&#039;: Short Range: Crit.  Short Range: Elemental.  Short Range: Weakpoint&lt;br /&gt;
* &#039;&#039;&#039;Pinpoint&#039;&#039;&#039;. &#039;&#039;&amp;quot;Huh.  Wonder what&#039;s happening (in) this area.&amp;quot;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;Mission Details&#039;&#039;&#039;: &lt;br /&gt;
*** &#039;&#039;&#039;Mission Length&#039;&#039;&#039;: Standard.&lt;br /&gt;
*** &#039;&#039;&#039;Gunfight&#039;&#039;&#039;: There are no melee bots in this area&lt;br /&gt;
** &#039;&#039;&#039;Unlock&#039;&#039;&#039;: Long Range: Crit.  Long Range: Elemental.  Long Range: Weakpoint&lt;br /&gt;
* &#039;&#039;&#039;Uniform Chaos&#039;&#039;&#039;.  Unlocked by completing &#039;&#039;&#039;Close Quarters&#039;&#039;&#039; and &#039;&#039;&#039;Pinpoint&#039;&#039;&#039; specialty missions. &#039;&#039;&amp;quot;I need to keep exploring if I want to find a way out&amp;quot;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;Mission Details&#039;&#039;&#039;: &lt;br /&gt;
*** &#039;&#039;&#039;Mission Length&#039;&#039;&#039;: Standard.&lt;br /&gt;
*** &#039;&#039;&#039;Uniform&#039;&#039;&#039;: Encounters have only one type of bot, randomly chosen.&lt;br /&gt;
*** &#039;&#039;&#039;Roaming&#039;&#039;&#039;: Encounter rooms are randomly rolled from any in Zone 1.&lt;br /&gt;
** &#039;&#039;&#039;Unlock&#039;&#039;&#039;: Augmented Fate&lt;br /&gt;
&lt;br /&gt;
===== Challenge Missions =====&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Last Stand&#039;&#039;&#039;.  Unlocked by completing &#039;&#039;&#039;Uniform Chaos&#039;&#039;&#039; specialty mission. &#039;&#039;&amp;quot;Sensors show a lot of activity in this area.  I should check it out.&amp;quot;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;Mission Details&#039;&#039;&#039;: &lt;br /&gt;
*** &#039;&#039;&#039;Mission Length&#039;&#039;&#039;: Survive as long as possible.&lt;br /&gt;
*** &#039;&#039;&#039;Hordes&#039;&#039;&#039;: You must face numerous waves of enemies.&lt;br /&gt;
** &#039;&#039;&#039;Unlock&#039;&#039;&#039;: Augmented Fate&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;Zone 2&#039;&#039;&#039; ====&lt;br /&gt;
&lt;br /&gt;
===== &#039;&#039;&#039;Story Mission: Keep It Together&#039;&#039;&#039; =====&lt;br /&gt;
&#039;&#039;&amp;quot;So, I&#039;m just a brain in a suit.  Okay, gotta keep it together.  I have access to Zone 2 now.  Maybe I can find answers there.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unlocks&#039;&#039;&#039;: Element Unlock: Psionic, Superior Fate, Tier 10 Tech Upgrades&lt;br /&gt;
&lt;br /&gt;
===== Specialty Missions =====&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Bugged&#039;&#039;&#039;.   &#039;&#039;&amp;quot;A lot of spider and wasp bots are congregating in this area.  I want to punch whichever engineer came up with them in the face.&amp;quot;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;Mission Details&#039;&#039;&#039;: &lt;br /&gt;
*** &#039;&#039;&#039;Mission Length&#039;&#039;&#039;: Standard&lt;br /&gt;
*** &#039;&#039;&#039;Swarm&#039;&#039;&#039;: High volume of Spiders and Wasp bots.&lt;br /&gt;
** &#039;&#039;&#039;Unlock&#039;&#039;&#039;: Equipped Fate, Epic Beginnings&lt;br /&gt;
* &#039;&#039;&#039;Glass Cannon&#039;&#039;&#039;.   &#039;&#039;&amp;quot;I need to be careful.  One wrong move in this area....&amp;quot;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;Mission Details&#039;&#039;&#039;: &lt;br /&gt;
*** &#039;&#039;&#039;Mission Length&#039;&#039;&#039;: Standard&lt;br /&gt;
*** &#039;&#039;&#039;Lightweight&#039;&#039;&#039;: Your health and shields are limited for this mission, but your damage is enhanced.&lt;br /&gt;
** &#039;&#039;&#039;Mission Equipment&#039;&#039;&#039;: Glass Cannon augment.&lt;br /&gt;
** &#039;&#039;&#039;Unlock&#039;&#039;&#039;: Fabricator Restock&lt;br /&gt;
* &#039;&#039;&#039;Headhunter&#039;&#039;&#039;.   &#039;&#039;&amp;quot;I need to improve my sniping skills.  Never know what weapon I&#039;m going to find.&amp;quot;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;Mission Details&#039;&#039;&#039;: &lt;br /&gt;
*** &#039;&#039;&#039;Mission Length&#039;&#039;&#039;: Standard&lt;br /&gt;
*** &#039;&#039;&#039;Headhunter&#039;&#039;&#039;: Powerful one shot potential, but if you miss a weakpoint you have to reload.&lt;br /&gt;
*** &#039;&#039;&#039;Gunfight&#039;&#039;&#039;: There are no melee bots in this area.&lt;br /&gt;
** &#039;&#039;&#039;Unlock&#039;&#039;&#039;: M-150 Headhunter, Ironblood Engine&lt;br /&gt;
* &#039;&#039;&#039;Dual Duel&#039;&#039;&#039;.   &#039;&#039;&amp;quot;Great.  More melee robots.  Just... great.&amp;quot;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;Mission Details&#039;&#039;&#039;: &lt;br /&gt;
*** &#039;&#039;&#039;Mission Length&#039;&#039;&#039;: Standard&lt;br /&gt;
*** &#039;&#039;&#039;Iron Squires&#039;&#039;&#039;: Extremely fast firing dual weapons with high damage, but missed shots hurt you.&lt;br /&gt;
*** &#039;&#039;&#039;Brutal&#039;&#039;&#039;: Melee only enemies&lt;br /&gt;
** &#039;&#039;&#039;Unlock&#039;&#039;&#039;: Iron Squires&lt;br /&gt;
* &#039;&#039;&#039;Redline&#039;&#039;&#039;.   &#039;&#039;&amp;quot;This area is near the maintenance bay.  Maybe I&#039;ll find some good gear there.&amp;quot;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;Mission Details&#039;&#039;&#039;: &lt;br /&gt;
*** &#039;&#039;&#039;Mission Length&#039;&#039;&#039;: Standard&lt;br /&gt;
*** &#039;&#039;&#039;Hordes&#039;&#039;&#039;: You must face numerous waves of enemies.&lt;br /&gt;
*** &#039;&#039;&#039;Plasma Cycler&#039;&#039;&#039;: This mission features a unique weapon.&lt;br /&gt;
** &#039;&#039;&#039;Unlock&#039;&#039;&#039;: Plasma Cycler&lt;br /&gt;
&lt;br /&gt;
===== Challenge Missions =====&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Uniform Chaos II&#039;&#039;&#039;.  &#039;&#039;&amp;quot;Huh.  This access corridor seems to cut across the whole back of the ship.&amp;quot;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;Mission Details&#039;&#039;&#039;: &lt;br /&gt;
*** &#039;&#039;&#039;Mission Length&#039;&#039;&#039;: Standard&lt;br /&gt;
*** &#039;&#039;&#039;Uniform&#039;&#039;&#039;: Encounters have only one type of bot, randomly chosen.&lt;br /&gt;
*** &#039;&#039;&#039;Roaming&#039;&#039;&#039;: Encounter rooms are randomly rolled from any in Zone 1 or Zone 2.&lt;br /&gt;
** &#039;&#039;&#039;Unlock&#039;&#039;&#039;: Lead Head&lt;br /&gt;
* &#039;&#039;&#039;Gauntlet&#039;&#039;&#039;.   &#039;&#039;&amp;quot;Feels like I&#039;ll be here forever.  Like there&#039;s no way out.&amp;quot;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;Mission Details&#039;&#039;&#039;: &lt;br /&gt;
*** &#039;&#039;&#039;Mission Length&#039;&#039;&#039;: Survive as long as possible.&lt;br /&gt;
*** &#039;&#039;&#039;Distance Challenge&#039;&#039;&#039;: This mission is long and not intended to be fully completed.  Rewards are given at checkpoints.&lt;br /&gt;
*** &#039;&#039;&#039;Squads&#039;&#039;&#039;: Bots are randomly rolled from different sets.&lt;br /&gt;
*** &#039;&#039;&#039;Roaming&#039;&#039;&#039;: Special Encounter rooms are randomly rolled.&lt;br /&gt;
** &#039;&#039;&#039;Unlock&#039;&#039;&#039;: &lt;br /&gt;
&lt;br /&gt;
==== Zone 3 ====&lt;br /&gt;
&lt;br /&gt;
===== &#039;&#039;&#039;Story Mission: Get Out of My Head:&#039;&#039;&#039; =====&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;&amp;quot;&#039;&#039;&#039;I keep hearing voices. The closer I get to the restricted zone, the louder they are. I need to get to the bottom of this once and for all.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unlock:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== Specialty missions =====&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Legion.&#039;&#039;&#039; &#039;&#039;&amp;quot;Huh. Looks like a lot of the big bastards are in this area. It&#039;s worth checking out.&amp;quot;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;Mission details:&#039;&#039;&#039;&lt;br /&gt;
*** &#039;&#039;&#039;Mission length:&#039;&#039;&#039; Standard.&lt;br /&gt;
*** &#039;&#039;&#039;Elite:&#039;&#039;&#039; Encounters have a high concentration of Elite enemies.&lt;br /&gt;
** &#039;&#039;&#039;Unlock:&#039;&#039;&#039; Combat instincts&lt;br /&gt;
* &#039;&#039;&#039;Killing Time.&#039;&#039;&#039; &#039;&#039;&amp;quot;No time to waste. I&#039;ll need to move fast through this area.&amp;quot;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;Mission details:&#039;&#039;&#039;&lt;br /&gt;
*** &#039;&#039;&#039;Mission length:&#039;&#039;&#039; Standard.&lt;br /&gt;
*** &#039;&#039;&#039;Timer:&#039;&#039;&#039; Defeat all enemies before the timer expires.&lt;br /&gt;
** &#039;&#039;&#039;Unlock:&#039;&#039;&#039; Intentional Fate.&lt;br /&gt;
* &#039;&#039;&#039;Spearhead.&#039;&#039;&#039; &#039;&#039;&amp;quot;This might be a good opportunity to let out a little frustration.&amp;quot;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;Mission details:&#039;&#039;&#039;&lt;br /&gt;
*** &#039;&#039;&#039;Mission length:&#039;&#039;&#039; Standard.&lt;br /&gt;
*** &#039;&#039;&#039;Martial Master:&#039;&#039;&#039;  Deal increased melee damage but reduced ranged damage.&lt;br /&gt;
*** &#039;&#039;&#039;Arc Lance:&#039;&#039;&#039; This mission features a unique melee weapon.&lt;br /&gt;
** &#039;&#039;&#039;Unlock:&#039;&#039;&#039; Arc lance&lt;br /&gt;
&lt;br /&gt;
=== Upgrades and Currency ===&lt;br /&gt;
As a roguelite game, Deadzone: Rogue provides a variety of upgrades and items that can improve your performance, either for a single run or permanently for all runs.  &lt;br /&gt;
&lt;br /&gt;
==Currency==&lt;br /&gt;
There are three forms of currency in the game - {{Scrap}}, {{Tech Points}}, {{Tech Components}}, and {{Item Components}}.  {{Scrap}} is used to purchase and upgrade items at the &#039;&#039;&#039;Fabricator&#039;&#039;&#039;.  {{Tech Points}} are used along with specific  {{Tech Components}} are used to unlock &#039;&#039;&#039;Permanent Tech Masteries&#039;&#039;&#039;, while {{Item Components}} are used to permanently upgrade &#039;&#039;&#039;Superior Items&#039;&#039;&#039; found in Zone 2 and later. &lt;br /&gt;
&lt;br /&gt;
==Augments==&lt;br /&gt;
{{Main|Deadzone: Rogue/Augments}}&lt;br /&gt;
Augments are run-specific benefits that can be selected in specific rooms starting at Security Level 1.  The player is allowed to choose between one of three powerful, randomly-chosen benefits.&lt;br /&gt;
&lt;br /&gt;
==Perks==&lt;br /&gt;
{{Main|Deadzone: Rogue/Perks}}&lt;br /&gt;
Starting from Security Level 2, perk rooms will reward the player with a choice between three perks. Boss rooms also grant the player a perk. The first three choices allow the player to choose their primary perks. All subsequent choices are secondary perks. Each primary perk adds a selection of four possible secondary perks that may be chosen.&lt;br /&gt;
&lt;br /&gt;
==Items==&lt;br /&gt;
{{Main|Deadzone: Rogue/Items}}&lt;br /&gt;
With the exception of the first room, the final room, and perk rooms, each other room gives the player a choice between three items.  These provide benefits for the current run.&lt;br /&gt;
&lt;br /&gt;
==Superior Items==&lt;br /&gt;
{{Main|Deadzone: Rogue/Superior Items}}&lt;br /&gt;
Starting with Zone 2, Superior items can be equipped to provide benefits for the current run.  Unlike regular Items, Superior Items can be permanently upgraded with {{Item Components}} at an Upgrade Console to make them more powerful every time they are chosen.&lt;br /&gt;
&lt;br /&gt;
==Synergies==&lt;br /&gt;
{{Main|Deadzone: Rogue/Synergies}}&lt;br /&gt;
Starting with Zone 3, you can create Synergies using a combination of items, superior items, perks and augments.&lt;br /&gt;
&lt;br /&gt;
==Tech Masteries==&lt;br /&gt;
{{Main|Deadzone: Rogue/Tech Masteries}}&lt;br /&gt;
&lt;br /&gt;
Permanent Tech Masteries are purchased using {{Tech Points}} and {{Tech Components}} at an Upgrade Console to provide permanent benefits.  These upgrades persist through death across all playthroughs.&lt;br /&gt;
&lt;br /&gt;
==Elements==&lt;br /&gt;
{{Main|Deadzone: Rogue/Elements}}&lt;br /&gt;
There are six primary elements in the game, with their own corresponding upgrades: {{Cryo Damage}}, {{Fire Damage}}, {{Lightning Damage}}, {{Plasma Damage}}, {{Psionic Damage}}, and {{Void Damage}}.  Cryo, Fire, Lightning, and Void damage are available on the first run of the game, while Plasma is unlocked upon successful completion of Zone 1 and Psionic is unlocked upon completion of Zone 2.&lt;br /&gt;
&lt;br /&gt;
==Weapons==&lt;br /&gt;
{{Main|Deadzone: Rogue/Weapons}}&lt;br /&gt;
Throughout the game, the player can equip a primary weapon, secondary weapon, melee weapon, and grenade.&lt;br /&gt;
&lt;br /&gt;
==Enemies==&lt;br /&gt;
{{Main|Deadzone: Rogue/Enemies}}&lt;br /&gt;
As the player progresses through the levels, different enemies appear.&lt;br /&gt;
&lt;br /&gt;
==Achievements==&lt;br /&gt;
{{Main|Deadzone: Rogue/Achievements}}&lt;br /&gt;
Deadzone: Rogue has 51 total achievements to unlock on Steam, and 37 Achievements on Xbox and 38 Trophies on Playstation.&lt;br /&gt;
&lt;br /&gt;
==Patches==&lt;br /&gt;
{{Deadzone: Rogue/Patch Notes}}&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
*[https://www.deadzonerogue.com/ Official website]&lt;br /&gt;
*[https://www.discord.gg/deadzonerogue Official discord channel]&lt;br /&gt;
*[https://store.steampowered.com/app/3228590/Deadzone_Rogue/?beta=1 Steam page]&lt;br /&gt;
&lt;br /&gt;
{{Tribes series}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Starsiege]]&lt;br /&gt;
[[Category:Deadzone: Rogue]]&lt;/div&gt;</summary>
		<author><name>Riganddigy</name></author>
	</entry>
	<entry>
		<id>https://wiki.tribesdepot.com/index.php?title=Deadzone:_Rogue&amp;diff=19338</id>
		<title>Deadzone: Rogue</title>
		<link rel="alternate" type="text/html" href="https://wiki.tribesdepot.com/index.php?title=Deadzone:_Rogue&amp;diff=19338"/>
		<updated>2025-09-10T21:49:46Z</updated>

		<summary type="html">&lt;p&gt;Riganddigy: Killing time and its description&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox VG&lt;br /&gt;
|title = Deadzone: Rogue&lt;br /&gt;
|image = [[File:Deadzone Rogue Header.jpg|280px]]&lt;br /&gt;
|developer = Prophecy Games&lt;br /&gt;
|publisher = Prophecy Games&lt;br /&gt;
|series = &#039;&#039;[[Starsiege]]&#039;&#039;&lt;br /&gt;
|engine = Unreal Engine 5.5.4.0&lt;br /&gt;
|released = August 11, 2025&lt;br /&gt;
|latest release date = September 5, 2025&lt;br /&gt;
|latest release version = v1.0.0.19&lt;br /&gt;
|genre = Roguelite First Person Shooter&lt;br /&gt;
|modes = Single player, Online Co-op, System Crossplay&lt;br /&gt;
|platforms = Windows, Xbox, Playstation&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Deadzone: Rogue&#039;&#039;&#039;&#039;&#039; is a first-person shooter set in deep space. Slay waves of enemies, loot powerful gear, and customize your loadout during each unique run. Blast through hordes of enemies with devastating weapons. Define your combat style with powerful augments and upgrades. Grow stronger with each death, solo or in co-op. Fight. Die. Revive. Repeat. &lt;br /&gt;
&lt;br /&gt;
A demo was released on October 14, 2024 for Steam&#039;s Next Fest event. The demo included Zone One: Who the Hell Am I.  The game was released into Early Access on April 29, 2025 with major updates including Zone Two. The game launched into 1.0 with the addition of Zone Three on August 11, 2025.  The most recent patch was patch [[Deadzone: Rogue/Patches/1.0.0.14|1.0.0.14]] on September 2, 2025.&lt;br /&gt;
&lt;br /&gt;
See [[Deadzone: Rogue/Glossary|the Glossary]] for a list of all terms and damage types.&lt;br /&gt;
&lt;br /&gt;
==Story==&lt;br /&gt;
You awaken aboard the ISS-X, with no memory of who you are. There’s a legion of rogue machines, and they’re closing in fast. Fight through swarms of enemies, loot rare gear, and arm yourself with augments to survive. Can you conquer the Deadzone?&lt;br /&gt;
&lt;br /&gt;
===Difficulty===&lt;br /&gt;
There are five difficulties: Adventure, Normal, Hard, Expert, and Nightmare.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Adventure&#039;&#039;&#039;: A more relaxed game experience. Enemies have 25% less health, deal 50% less damage, and move 20% slower.&lt;br /&gt;
* &#039;&#039;&#039;Normal&#039;&#039;&#039;: Standard gameplay experience. Enemies have standard health, damage, and movement speed.  Drops 10% more {{Tech Points}} and 10% more {{Component Points}}.&lt;br /&gt;
* &#039;&#039;&#039;Hard&#039;&#039;&#039;: Not for the faint of heart. Enemies have 25% more health, deal 100% more damage, and move 10% faster.  Drops 35% more {{Tech Points}} and 50% more {{Component Points}}.&lt;br /&gt;
* &#039;&#039;&#039;Expert&#039;&#039;&#039;: Very challenging gameplay experience.  Unlocked by completing a successful run on any difficulty. Enemies have 40% more health, deal 300% more damage, move 20% faster, and react faster.  Increase number of bot spawns, and faster spawn waves.  Drops 50% more {{Tech Points}} and 100% more {{Component Points}}.&lt;br /&gt;
* &#039;&#039;&#039;Nightmare&#039;&#039;&#039;: Very challenging gameplay experience.  Unlocked by completing a successful run on Extreme difficulty. Enemies have 40% more health, deal 400% more damage, move 30% faster, and react much faster.  Increase number of bot spawns, and faster spawn waves.  More likely to face more difficult bot combinations.  Drops 100% more {{Tech Points}} and 150% more {{Component Points}}.&lt;br /&gt;
&lt;br /&gt;
=== Zones ===&lt;br /&gt;
Deadzone: Rogue&#039;s story and gameplay is split into different zones, with three zones available as of release and a fourth zone set to be released in early 2026.  Each zone consists of thirty sectors, with a boss specific to the zone every ten sectors (sector 10, 20, and 30).{{Cite}}  Each zone begins with a Story Mission, and can then be replayed for Specialty Missions or Challenge Missions for additional unlocks.&lt;br /&gt;
&lt;br /&gt;
==== Zone 1 ====&lt;br /&gt;
&lt;br /&gt;
===== Story Mission: Chapter One: Who  Am I? =====&lt;br /&gt;
&#039;&#039;&amp;quot;I can&#039;t remember anything.  Who the hell am I?&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The first chapter takes place on the initial sections of the colony ship, ISS-X, and consists of three floors. Each floor is divided into three sections, called Security Levels. Each Security Level consists of two item rooms, a perk room, a boss room on the last Security Level of each floor, and a saferoom.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unlocks&#039;&#039;&#039;: Element Unlock: Plasma.  &lt;br /&gt;
&lt;br /&gt;
===== Specialty Missions =====&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Close Quarters&#039;&#039;&#039;.   &#039;&#039;&amp;quot;There are a lot of hallways in this area.  Looks pretty narrow.  Knowing my luck it&#039;ll be full of those zombie things&amp;quot;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;Mission Details&#039;&#039;&#039;: &lt;br /&gt;
*** &#039;&#039;&#039;Mission Length&#039;&#039;&#039;: Standard.&lt;br /&gt;
*** &#039;&#039;&#039;Brutal&#039;&#039;&#039;: Melee only enemies.&lt;br /&gt;
*** &#039;&#039;&#039;Loadout&#039;&#039;&#039;: BAS-24 Warden Secondary Weapon&lt;br /&gt;
** &#039;&#039;&#039;Unlock&#039;&#039;&#039;: Short Range: Crit.  Short Range: Elemental.  Short Range: Weakpoint&lt;br /&gt;
* &#039;&#039;&#039;Pinpoint&#039;&#039;&#039;. &#039;&#039;&amp;quot;Huh.  Wonder what&#039;s happening (in) this area.&amp;quot;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;Mission Details&#039;&#039;&#039;: &lt;br /&gt;
*** &#039;&#039;&#039;Mission Length&#039;&#039;&#039;: Standard.&lt;br /&gt;
*** &#039;&#039;&#039;Gunfight&#039;&#039;&#039;: There are no melee bots in this area&lt;br /&gt;
** &#039;&#039;&#039;Unlock&#039;&#039;&#039;: Long Range: Crit.  Long Range: Elemental.  Long Range: Weakpoint&lt;br /&gt;
* &#039;&#039;&#039;Uniform Chaos&#039;&#039;&#039;.  Unlocked by completing &#039;&#039;&#039;Close Quarters&#039;&#039;&#039; and &#039;&#039;&#039;Pinpoint&#039;&#039;&#039; specialty missions. &#039;&#039;&amp;quot;I need to keep exploring if I want to find a way out&amp;quot;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;Mission Details&#039;&#039;&#039;: &lt;br /&gt;
*** &#039;&#039;&#039;Mission Length&#039;&#039;&#039;: Standard.&lt;br /&gt;
*** &#039;&#039;&#039;Uniform&#039;&#039;&#039;: Encounters have only one type of bot, randomly chosen.&lt;br /&gt;
*** &#039;&#039;&#039;Roaming&#039;&#039;&#039;: Encounter rooms are randomly rolled from any in Zone 1.&lt;br /&gt;
** &#039;&#039;&#039;Unlock&#039;&#039;&#039;: Augmented Fate&lt;br /&gt;
&lt;br /&gt;
===== Challenge Missions =====&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Last Stand&#039;&#039;&#039;.  Unlocked by completing &#039;&#039;&#039;Uniform Chaos&#039;&#039;&#039; specialty mission. &#039;&#039;&amp;quot;Sensors show a lot of activity in this area.  I should check it out.&amp;quot;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;Mission Details&#039;&#039;&#039;: &lt;br /&gt;
*** &#039;&#039;&#039;Mission Length&#039;&#039;&#039;: Survive as long as possible.&lt;br /&gt;
*** &#039;&#039;&#039;Hordes&#039;&#039;&#039;: You must face numerous waves of enemies.&lt;br /&gt;
** &#039;&#039;&#039;Unlock&#039;&#039;&#039;: Augmented Fate&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;Zone 2&#039;&#039;&#039; ====&lt;br /&gt;
&lt;br /&gt;
===== &#039;&#039;&#039;Story Mission: Keep It Together&#039;&#039;&#039; =====&lt;br /&gt;
&#039;&#039;&amp;quot;So, I&#039;m just a brain in a suit.  Okay, gotta keep it together.  I have access to Zone 2 now.  Maybe I can find answers there.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unlocks&#039;&#039;&#039;: Element Unlock: Psionic, Superior Fate, Tier 10 Tech Upgrades&lt;br /&gt;
&lt;br /&gt;
===== Specialty Missions =====&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Bugged&#039;&#039;&#039;.   &#039;&#039;&amp;quot;A lot of spider and wasp bots are congregating in this area.  I want to punch whichever engineer came up with them in the face.&amp;quot;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;Mission Details&#039;&#039;&#039;: &lt;br /&gt;
*** &#039;&#039;&#039;Mission Length&#039;&#039;&#039;: Standard&lt;br /&gt;
*** &#039;&#039;&#039;Swarm&#039;&#039;&#039;: High volume of Spiders and Wasp bots.&lt;br /&gt;
** &#039;&#039;&#039;Unlock&#039;&#039;&#039;: Equipped Fate, Epic Beginnings&lt;br /&gt;
* &#039;&#039;&#039;Glass Cannon&#039;&#039;&#039;.   &#039;&#039;&amp;quot;I need to be careful.  One wrong move in this area....&amp;quot;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;Mission Details&#039;&#039;&#039;: &lt;br /&gt;
*** &#039;&#039;&#039;Mission Length&#039;&#039;&#039;: Standard&lt;br /&gt;
*** &#039;&#039;&#039;Lightweight&#039;&#039;&#039;: Your health and shields are limited for this mission, but your damage is enhanced.&lt;br /&gt;
** &#039;&#039;&#039;Mission Equipment&#039;&#039;&#039;: Glass Cannon augment.&lt;br /&gt;
** &#039;&#039;&#039;Unlock&#039;&#039;&#039;: Fabricator Restock&lt;br /&gt;
* &#039;&#039;&#039;Headhunter&#039;&#039;&#039;.   &#039;&#039;&amp;quot;I need to improve my sniping skills.  Never know what weapon I&#039;m going to find.&amp;quot;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;Mission Details&#039;&#039;&#039;: &lt;br /&gt;
*** &#039;&#039;&#039;Mission Length&#039;&#039;&#039;: Standard&lt;br /&gt;
*** &#039;&#039;&#039;Headhunter&#039;&#039;&#039;: Powerful one shot potential, but if you miss a weakpoint you have to reload.&lt;br /&gt;
*** &#039;&#039;&#039;Gunfight&#039;&#039;&#039;: There are no melee bots in this area.&lt;br /&gt;
** &#039;&#039;&#039;Unlock&#039;&#039;&#039;: M-150 Headhunter, Ironblood Engine&lt;br /&gt;
* &#039;&#039;&#039;Dual Duel&#039;&#039;&#039;.   &#039;&#039;&amp;quot;Great.  More melee robots.  Just... great.&amp;quot;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;Mission Details&#039;&#039;&#039;: &lt;br /&gt;
*** &#039;&#039;&#039;Mission Length&#039;&#039;&#039;: Standard&lt;br /&gt;
*** &#039;&#039;&#039;Iron Squires&#039;&#039;&#039;: Extremely fast firing dual weapons with high damage, but missed shots hurt you.&lt;br /&gt;
*** &#039;&#039;&#039;Brutal&#039;&#039;&#039;: Melee only enemies&lt;br /&gt;
** &#039;&#039;&#039;Unlock&#039;&#039;&#039;: Iron Squires&lt;br /&gt;
* &#039;&#039;&#039;Redline&#039;&#039;&#039;.   &#039;&#039;&amp;quot;This area is near the maintenance bay.  Maybe I&#039;ll find some good gear there.&amp;quot;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;Mission Details&#039;&#039;&#039;: &lt;br /&gt;
*** &#039;&#039;&#039;Mission Length&#039;&#039;&#039;: Standard&lt;br /&gt;
*** &#039;&#039;&#039;Hordes&#039;&#039;&#039;: You must face numerous waves of enemies.&lt;br /&gt;
*** &#039;&#039;&#039;Plasma Cycler&#039;&#039;&#039;: This mission features a unique weapon.&lt;br /&gt;
** &#039;&#039;&#039;Unlock&#039;&#039;&#039;: Plasma Cycler&lt;br /&gt;
&lt;br /&gt;
===== Challenge Missions =====&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Uniform Chaos II&#039;&#039;&#039;.  &#039;&#039;&amp;quot;Huh.  This access corridor seems to cut across the whole back of the ship.&amp;quot;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;Mission Details&#039;&#039;&#039;: &lt;br /&gt;
*** &#039;&#039;&#039;Mission Length&#039;&#039;&#039;: Standard&lt;br /&gt;
*** &#039;&#039;&#039;Uniform&#039;&#039;&#039;: Encounters have only one type of bot, randomly chosen.&lt;br /&gt;
*** &#039;&#039;&#039;Roaming&#039;&#039;&#039;: Encounter rooms are randomly rolled from any in Zone 1 or Zone 2.&lt;br /&gt;
** &#039;&#039;&#039;Unlock&#039;&#039;&#039;: Lead Head&lt;br /&gt;
* &#039;&#039;&#039;Gauntlet&#039;&#039;&#039;.   &#039;&#039;&amp;quot;Feels like I&#039;ll be here forever.  Like there&#039;s no way out.&amp;quot;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;Mission Details&#039;&#039;&#039;: &lt;br /&gt;
*** &#039;&#039;&#039;Mission Length&#039;&#039;&#039;: Survive as long as possible.&lt;br /&gt;
*** &#039;&#039;&#039;Distance Challenge&#039;&#039;&#039;: This mission is long and not intended to be fully completed.  Rewards are given at checkpoints.&lt;br /&gt;
*** &#039;&#039;&#039;Squads&#039;&#039;&#039;: Bots are randomly rolled from different sets.&lt;br /&gt;
*** &#039;&#039;&#039;Roaming&#039;&#039;&#039;: Special Encounter rooms are randomly rolled.&lt;br /&gt;
** &#039;&#039;&#039;Unlock&#039;&#039;&#039;: &lt;br /&gt;
&lt;br /&gt;
==== Zone 3 ====&lt;br /&gt;
&lt;br /&gt;
===== &#039;&#039;&#039;Story Mission: Get Out of My Head:&#039;&#039;&#039; =====&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;&amp;quot;&#039;&#039;&#039;I keep hearing voices. The closer I get to the restricted zone, the louder they are. I need to get to the bottom of this once and for all.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unlock:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== Specialty missions =====&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Legion.&#039;&#039;&#039; &#039;&#039;&amp;quot;Huh. Looks like a lot of the big bastards are in this area. It&#039;s worth checking out.&amp;quot;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;Mission details:&#039;&#039;&#039;&lt;br /&gt;
*** &#039;&#039;&#039;Mission length:&#039;&#039;&#039; Standard.&lt;br /&gt;
*** &#039;&#039;&#039;Elite:&#039;&#039;&#039; Encounters have a high concentration of Elite enemies.&lt;br /&gt;
** &#039;&#039;&#039;Unlock:&#039;&#039;&#039; Combat instincts&lt;br /&gt;
* &#039;&#039;&#039;Killing Time.&#039;&#039;&#039; &#039;&#039;&amp;quot;No time to waste. I&#039;ll need to move fast through this area.&amp;quot;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;Mission details:&#039;&#039;&#039;&lt;br /&gt;
*** &#039;&#039;&#039;Mission length:&#039;&#039;&#039; Standard.&lt;br /&gt;
*** &#039;&#039;&#039;Timer:&#039;&#039;&#039; Defeat all enemies before the timer expires.&lt;br /&gt;
** &#039;&#039;&#039;Unlock:&#039;&#039;&#039; Intentional Fate.&lt;br /&gt;
&lt;br /&gt;
=== Upgrades and Currency ===&lt;br /&gt;
As a roguelite game, Deadzone: Rogue provides a variety of upgrades and items that can improve your performance, either for a single run or permanently for all runs.  &lt;br /&gt;
&lt;br /&gt;
==Currency==&lt;br /&gt;
There are three forms of currency in the game - {{Scrap}}, {{Tech Points}}, {{Tech Components}}, and {{Item Components}}.  {{Scrap}} is used to purchase and upgrade items at the &#039;&#039;&#039;Fabricator&#039;&#039;&#039;.  {{Tech Points}} are used along with specific  {{Tech Components}} are used to unlock &#039;&#039;&#039;Permanent Tech Masteries&#039;&#039;&#039;, while {{Item Components}} are used to permanently upgrade &#039;&#039;&#039;Superior Items&#039;&#039;&#039; found in Zone 2 and later. &lt;br /&gt;
&lt;br /&gt;
==Augments==&lt;br /&gt;
{{Main|Deadzone: Rogue/Augments}}&lt;br /&gt;
Augments are run-specific benefits that can be selected in specific rooms starting at Security Level 1.  The player is allowed to choose between one of three powerful, randomly-chosen benefits.&lt;br /&gt;
&lt;br /&gt;
==Perks==&lt;br /&gt;
{{Main|Deadzone: Rogue/Perks}}&lt;br /&gt;
Starting from Security Level 2, perk rooms will reward the player with a choice between three perks. Boss rooms also grant the player a perk. The first three choices allow the player to choose their primary perks. All subsequent choices are secondary perks. Each primary perk adds a selection of four possible secondary perks that may be chosen.&lt;br /&gt;
&lt;br /&gt;
==Items==&lt;br /&gt;
{{Main|Deadzone: Rogue/Items}}&lt;br /&gt;
With the exception of the first room, the final room, and perk rooms, each other room gives the player a choice between three items.  These provide benefits for the current run.&lt;br /&gt;
&lt;br /&gt;
==Superior Items==&lt;br /&gt;
{{Main|Deadzone: Rogue/Superior Items}}&lt;br /&gt;
Starting with Zone 2, Superior items can be equipped to provide benefits for the current run.  Unlike regular Items, Superior Items can be permanently upgraded with {{Item Components}} at an Upgrade Console to make them more powerful every time they are chosen.&lt;br /&gt;
&lt;br /&gt;
==Synergies==&lt;br /&gt;
{{Main|Deadzone: Rogue/Synergies}}&lt;br /&gt;
Starting with Zone 3, you can create Synergies using a combination of items, superior items, perks and augments.&lt;br /&gt;
&lt;br /&gt;
==Tech Masteries==&lt;br /&gt;
{{Main|Deadzone: Rogue/Tech Masteries}}&lt;br /&gt;
&lt;br /&gt;
Permanent Tech Masteries are purchased using {{Tech Points}} and {{Tech Components}} at an Upgrade Console to provide permanent benefits.  These upgrades persist through death across all playthroughs.&lt;br /&gt;
&lt;br /&gt;
==Elements==&lt;br /&gt;
{{Main|Deadzone: Rogue/Elements}}&lt;br /&gt;
There are six primary elements in the game, with their own corresponding upgrades: {{Cryo Damage}}, {{Fire Damage}}, {{Lightning Damage}}, {{Plasma Damage}}, {{Psionic Damage}}, and {{Void Damage}}.  Cryo, Fire, Lightning, and Void damage are available on the first run of the game, while Plasma is unlocked upon successful completion of Zone 1 and Psionic is unlocked upon completion of Zone 2.&lt;br /&gt;
&lt;br /&gt;
==Weapons==&lt;br /&gt;
{{Main|Deadzone: Rogue/Weapons}}&lt;br /&gt;
Throughout the game, the player can equip a primary weapon, secondary weapon, melee weapon, and grenade.&lt;br /&gt;
&lt;br /&gt;
==Enemies==&lt;br /&gt;
{{Main|Deadzone: Rogue/Enemies}}&lt;br /&gt;
As the player progresses through the levels, different enemies appear.&lt;br /&gt;
&lt;br /&gt;
==Achievements==&lt;br /&gt;
{{Main|Deadzone: Rogue/Achievements}}&lt;br /&gt;
Deadzone: Rogue has 51 total achievements to unlock on Steam, and 37 Achievements on Xbox and 38 Trophies on Playstation.&lt;br /&gt;
&lt;br /&gt;
==Patches==&lt;br /&gt;
{{Deadzone: Rogue/Patch Notes}}&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
*[https://www.deadzonerogue.com/ Official website]&lt;br /&gt;
*[https://www.discord.gg/deadzonerogue Official discord channel]&lt;br /&gt;
*[https://store.steampowered.com/app/3228590/Deadzone_Rogue/?beta=1 Steam page]&lt;br /&gt;
&lt;br /&gt;
{{Tribes series}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Starsiege]]&lt;br /&gt;
[[Category:Deadzone: Rogue]]&lt;/div&gt;</summary>
		<author><name>Riganddigy</name></author>
	</entry>
	<entry>
		<id>https://wiki.tribesdepot.com/index.php?title=Deadzone:_Rogue&amp;diff=19334</id>
		<title>Deadzone: Rogue</title>
		<link rel="alternate" type="text/html" href="https://wiki.tribesdepot.com/index.php?title=Deadzone:_Rogue&amp;diff=19334"/>
		<updated>2025-09-10T21:47:42Z</updated>

		<summary type="html">&lt;p&gt;Riganddigy: Specialty missions and legion description&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox VG&lt;br /&gt;
|title = Deadzone: Rogue&lt;br /&gt;
|image = [[File:Deadzone Rogue Header.jpg|280px]]&lt;br /&gt;
|developer = Prophecy Games&lt;br /&gt;
|publisher = Prophecy Games&lt;br /&gt;
|series = &#039;&#039;[[Starsiege]]&#039;&#039;&lt;br /&gt;
|engine = Unreal Engine 5.5.4.0&lt;br /&gt;
|released = August 11, 2025&lt;br /&gt;
|latest release date = September 5, 2025&lt;br /&gt;
|latest release version = v1.0.0.19&lt;br /&gt;
|genre = Roguelite First Person Shooter&lt;br /&gt;
|modes = Single player, Online Co-op, System Crossplay&lt;br /&gt;
|platforms = Windows, Xbox, Playstation&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Deadzone: Rogue&#039;&#039;&#039;&#039;&#039; is a first-person shooter set in deep space. Slay waves of enemies, loot powerful gear, and customize your loadout during each unique run. Blast through hordes of enemies with devastating weapons. Define your combat style with powerful augments and upgrades. Grow stronger with each death, solo or in co-op. Fight. Die. Revive. Repeat. &lt;br /&gt;
&lt;br /&gt;
A demo was released on October 14, 2024 for Steam&#039;s Next Fest event. The demo included Zone One: Who the Hell Am I.  The game was released into Early Access on April 29, 2025 with major updates including Zone Two. The game launched into 1.0 with the addition of Zone Three on August 11, 2025.  The most recent patch was patch [[Deadzone: Rogue/Patches/1.0.0.14|1.0.0.14]] on September 2, 2025.&lt;br /&gt;
&lt;br /&gt;
See [[Deadzone: Rogue/Glossary|the Glossary]] for a list of all terms and damage types.&lt;br /&gt;
&lt;br /&gt;
==Story==&lt;br /&gt;
You awaken aboard the ISS-X, with no memory of who you are. There’s a legion of rogue machines, and they’re closing in fast. Fight through swarms of enemies, loot rare gear, and arm yourself with augments to survive. Can you conquer the Deadzone?&lt;br /&gt;
&lt;br /&gt;
===Difficulty===&lt;br /&gt;
There are five difficulties: Adventure, Normal, Hard, Expert, and Nightmare.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Adventure&#039;&#039;&#039;: A more relaxed game experience. Enemies have 25% less health, deal 50% less damage, and move 20% slower.&lt;br /&gt;
* &#039;&#039;&#039;Normal&#039;&#039;&#039;: Standard gameplay experience. Enemies have standard health, damage, and movement speed.  Drops 10% more {{Tech Points}} and 10% more {{Component Points}}.&lt;br /&gt;
* &#039;&#039;&#039;Hard&#039;&#039;&#039;: Not for the faint of heart. Enemies have 25% more health, deal 100% more damage, and move 10% faster.  Drops 35% more {{Tech Points}} and 50% more {{Component Points}}.&lt;br /&gt;
* &#039;&#039;&#039;Expert&#039;&#039;&#039;: Very challenging gameplay experience.  Unlocked by completing a successful run on any difficulty. Enemies have 40% more health, deal 300% more damage, move 20% faster, and react faster.  Increase number of bot spawns, and faster spawn waves.  Drops 50% more {{Tech Points}} and 100% more {{Component Points}}.&lt;br /&gt;
* &#039;&#039;&#039;Nightmare&#039;&#039;&#039;: Very challenging gameplay experience.  Unlocked by completing a successful run on Extreme difficulty. Enemies have 40% more health, deal 400% more damage, move 30% faster, and react much faster.  Increase number of bot spawns, and faster spawn waves.  More likely to face more difficult bot combinations.  Drops 100% more {{Tech Points}} and 150% more {{Component Points}}.&lt;br /&gt;
&lt;br /&gt;
=== Zones ===&lt;br /&gt;
Deadzone: Rogue&#039;s story and gameplay is split into different zones, with three zones available as of release and a fourth zone set to be released in early 2026.  Each zone consists of thirty sectors, with a boss specific to the zone every ten sectors (sector 10, 20, and 30).{{Cite}}  Each zone begins with a Story Mission, and can then be replayed for Specialty Missions or Challenge Missions for additional unlocks.&lt;br /&gt;
&lt;br /&gt;
==== Zone 1 ====&lt;br /&gt;
&lt;br /&gt;
===== Story Mission: Chapter One: Who  Am I? =====&lt;br /&gt;
&#039;&#039;&amp;quot;I can&#039;t remember anything.  Who the hell am I?&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The first chapter takes place on the initial sections of the colony ship, ISS-X, and consists of three floors. Each floor is divided into three sections, called Security Levels. Each Security Level consists of two item rooms, a perk room, a boss room on the last Security Level of each floor, and a saferoom.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unlocks&#039;&#039;&#039;: Element Unlock: Plasma.  &lt;br /&gt;
&lt;br /&gt;
===== Specialty Missions =====&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Close Quarters&#039;&#039;&#039;.   &#039;&#039;&amp;quot;There are a lot of hallways in this area.  Looks pretty narrow.  Knowing my luck it&#039;ll be full of those zombie things&amp;quot;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;Mission Details&#039;&#039;&#039;: &lt;br /&gt;
*** &#039;&#039;&#039;Mission Length&#039;&#039;&#039;: Standard.&lt;br /&gt;
*** &#039;&#039;&#039;Brutal&#039;&#039;&#039;: Melee only enemies.&lt;br /&gt;
*** &#039;&#039;&#039;Loadout&#039;&#039;&#039;: BAS-24 Warden Secondary Weapon&lt;br /&gt;
** &#039;&#039;&#039;Unlock&#039;&#039;&#039;: Short Range: Crit.  Short Range: Elemental.  Short Range: Weakpoint&lt;br /&gt;
* &#039;&#039;&#039;Pinpoint&#039;&#039;&#039;. &#039;&#039;&amp;quot;Huh.  Wonder what&#039;s happening (in) this area.&amp;quot;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;Mission Details&#039;&#039;&#039;: &lt;br /&gt;
*** &#039;&#039;&#039;Mission Length&#039;&#039;&#039;: Standard.&lt;br /&gt;
*** &#039;&#039;&#039;Gunfight&#039;&#039;&#039;: There are no melee bots in this area&lt;br /&gt;
** &#039;&#039;&#039;Unlock&#039;&#039;&#039;: Long Range: Crit.  Long Range: Elemental.  Long Range: Weakpoint&lt;br /&gt;
* &#039;&#039;&#039;Uniform Chaos&#039;&#039;&#039;.  Unlocked by completing &#039;&#039;&#039;Close Quarters&#039;&#039;&#039; and &#039;&#039;&#039;Pinpoint&#039;&#039;&#039; specialty missions. &#039;&#039;&amp;quot;I need to keep exploring if I want to find a way out&amp;quot;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;Mission Details&#039;&#039;&#039;: &lt;br /&gt;
*** &#039;&#039;&#039;Mission Length&#039;&#039;&#039;: Standard.&lt;br /&gt;
*** &#039;&#039;&#039;Uniform&#039;&#039;&#039;: Encounters have only one type of bot, randomly chosen.&lt;br /&gt;
*** &#039;&#039;&#039;Roaming&#039;&#039;&#039;: Encounter rooms are randomly rolled from any in Zone 1.&lt;br /&gt;
** &#039;&#039;&#039;Unlock&#039;&#039;&#039;: Augmented Fate&lt;br /&gt;
&lt;br /&gt;
===== Challenge Missions =====&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Last Stand&#039;&#039;&#039;.  Unlocked by completing &#039;&#039;&#039;Uniform Chaos&#039;&#039;&#039; specialty mission. &#039;&#039;&amp;quot;Sensors show a lot of activity in this area.  I should check it out.&amp;quot;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;Mission Details&#039;&#039;&#039;: &lt;br /&gt;
*** &#039;&#039;&#039;Mission Length&#039;&#039;&#039;: Survive as long as possible.&lt;br /&gt;
*** &#039;&#039;&#039;Hordes&#039;&#039;&#039;: You must face numerous waves of enemies.&lt;br /&gt;
** &#039;&#039;&#039;Unlock&#039;&#039;&#039;: Augmented Fate&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;Zone 2&#039;&#039;&#039; ====&lt;br /&gt;
&lt;br /&gt;
===== &#039;&#039;&#039;Story Mission: Keep It Together&#039;&#039;&#039; =====&lt;br /&gt;
&#039;&#039;&amp;quot;So, I&#039;m just a brain in a suit.  Okay, gotta keep it together.  I have access to Zone 2 now.  Maybe I can find answers there.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unlocks&#039;&#039;&#039;: Element Unlock: Psionic, Superior Fate, Tier 10 Tech Upgrades&lt;br /&gt;
&lt;br /&gt;
===== Specialty Missions =====&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Bugged&#039;&#039;&#039;.   &#039;&#039;&amp;quot;A lot of spider and wasp bots are congregating in this area.  I want to punch whichever engineer came up with them in the face.&amp;quot;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;Mission Details&#039;&#039;&#039;: &lt;br /&gt;
*** &#039;&#039;&#039;Mission Length&#039;&#039;&#039;: Standard&lt;br /&gt;
*** &#039;&#039;&#039;Swarm&#039;&#039;&#039;: High volume of Spiders and Wasp bots.&lt;br /&gt;
** &#039;&#039;&#039;Unlock&#039;&#039;&#039;: Equipped Fate, Epic Beginnings&lt;br /&gt;
* &#039;&#039;&#039;Glass Cannon&#039;&#039;&#039;.   &#039;&#039;&amp;quot;I need to be careful.  One wrong move in this area....&amp;quot;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;Mission Details&#039;&#039;&#039;: &lt;br /&gt;
*** &#039;&#039;&#039;Mission Length&#039;&#039;&#039;: Standard&lt;br /&gt;
*** &#039;&#039;&#039;Lightweight&#039;&#039;&#039;: Your health and shields are limited for this mission, but your damage is enhanced.&lt;br /&gt;
** &#039;&#039;&#039;Mission Equipment&#039;&#039;&#039;: Glass Cannon augment.&lt;br /&gt;
** &#039;&#039;&#039;Unlock&#039;&#039;&#039;: Fabricator Restock&lt;br /&gt;
* &#039;&#039;&#039;Headhunter&#039;&#039;&#039;.   &#039;&#039;&amp;quot;I need to improve my sniping skills.  Never know what weapon I&#039;m going to find.&amp;quot;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;Mission Details&#039;&#039;&#039;: &lt;br /&gt;
*** &#039;&#039;&#039;Mission Length&#039;&#039;&#039;: Standard&lt;br /&gt;
*** &#039;&#039;&#039;Headhunter&#039;&#039;&#039;: Powerful one shot potential, but if you miss a weakpoint you have to reload.&lt;br /&gt;
*** &#039;&#039;&#039;Gunfight&#039;&#039;&#039;: There are no melee bots in this area.&lt;br /&gt;
** &#039;&#039;&#039;Unlock&#039;&#039;&#039;: M-150 Headhunter, Ironblood Engine&lt;br /&gt;
* &#039;&#039;&#039;Dual Duel&#039;&#039;&#039;.   &#039;&#039;&amp;quot;Great.  More melee robots.  Just... great.&amp;quot;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;Mission Details&#039;&#039;&#039;: &lt;br /&gt;
*** &#039;&#039;&#039;Mission Length&#039;&#039;&#039;: Standard&lt;br /&gt;
*** &#039;&#039;&#039;Iron Squires&#039;&#039;&#039;: Extremely fast firing dual weapons with high damage, but missed shots hurt you.&lt;br /&gt;
*** &#039;&#039;&#039;Brutal&#039;&#039;&#039;: Melee only enemies&lt;br /&gt;
** &#039;&#039;&#039;Unlock&#039;&#039;&#039;: Iron Squires&lt;br /&gt;
* &#039;&#039;&#039;Redline&#039;&#039;&#039;.   &#039;&#039;&amp;quot;This area is near the maintenance bay.  Maybe I&#039;ll find some good gear there.&amp;quot;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;Mission Details&#039;&#039;&#039;: &lt;br /&gt;
*** &#039;&#039;&#039;Mission Length&#039;&#039;&#039;: Standard&lt;br /&gt;
*** &#039;&#039;&#039;Hordes&#039;&#039;&#039;: You must face numerous waves of enemies.&lt;br /&gt;
*** &#039;&#039;&#039;Plasma Cycler&#039;&#039;&#039;: This mission features a unique weapon.&lt;br /&gt;
** &#039;&#039;&#039;Unlock&#039;&#039;&#039;: Plasma Cycler&lt;br /&gt;
&lt;br /&gt;
===== Challenge Missions =====&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Uniform Chaos II&#039;&#039;&#039;.  &#039;&#039;&amp;quot;Huh.  This access corridor seems to cut across the whole back of the ship.&amp;quot;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;Mission Details&#039;&#039;&#039;: &lt;br /&gt;
*** &#039;&#039;&#039;Mission Length&#039;&#039;&#039;: Standard&lt;br /&gt;
*** &#039;&#039;&#039;Uniform&#039;&#039;&#039;: Encounters have only one type of bot, randomly chosen.&lt;br /&gt;
*** &#039;&#039;&#039;Roaming&#039;&#039;&#039;: Encounter rooms are randomly rolled from any in Zone 1 or Zone 2.&lt;br /&gt;
** &#039;&#039;&#039;Unlock&#039;&#039;&#039;: Lead Head&lt;br /&gt;
* &#039;&#039;&#039;Gauntlet&#039;&#039;&#039;.   &#039;&#039;&amp;quot;Feels like I&#039;ll be here forever.  Like there&#039;s no way out.&amp;quot;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;Mission Details&#039;&#039;&#039;: &lt;br /&gt;
*** &#039;&#039;&#039;Mission Length&#039;&#039;&#039;: Survive as long as possible.&lt;br /&gt;
*** &#039;&#039;&#039;Distance Challenge&#039;&#039;&#039;: This mission is long and not intended to be fully completed.  Rewards are given at checkpoints.&lt;br /&gt;
*** &#039;&#039;&#039;Squads&#039;&#039;&#039;: Bots are randomly rolled from different sets.&lt;br /&gt;
*** &#039;&#039;&#039;Roaming&#039;&#039;&#039;: Special Encounter rooms are randomly rolled.&lt;br /&gt;
** &#039;&#039;&#039;Unlock&#039;&#039;&#039;: &lt;br /&gt;
&lt;br /&gt;
==== Zone 3 ====&lt;br /&gt;
&lt;br /&gt;
===== &#039;&#039;&#039;Story Mission: Get Out of My Head:&#039;&#039;&#039; =====&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;&amp;quot;&#039;&#039;&#039;I keep hearing voices. The closer I get to the restricted zone, the louder they are. I need to get to the bottom of this once and for all.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unlock:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== Specialty missions =====&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Legion.&#039;&#039;&#039; &#039;&#039;&amp;quot;Huh. Looks like a lot of the big bastards are in this area. It&#039;s worth checking out.&amp;quot;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;Mission details:&#039;&#039;&#039;&lt;br /&gt;
*** &#039;&#039;&#039;Mission length:&#039;&#039;&#039; Standard.&lt;br /&gt;
*** &#039;&#039;&#039;Elite:&#039;&#039;&#039; Encounters have a high concentration of Elite enemies.&lt;br /&gt;
** &#039;&#039;&#039;Unlock:&#039;&#039;&#039; Combat instincts&lt;br /&gt;
&lt;br /&gt;
=== Upgrades and Currency ===&lt;br /&gt;
As a roguelite game, Deadzone: Rogue provides a variety of upgrades and items that can improve your performance, either for a single run or permanently for all runs.  &lt;br /&gt;
&lt;br /&gt;
==Currency==&lt;br /&gt;
There are three forms of currency in the game - {{Scrap}}, {{Tech Points}}, {{Tech Components}}, and {{Item Components}}.  {{Scrap}} is used to purchase and upgrade items at the &#039;&#039;&#039;Fabricator&#039;&#039;&#039;.  {{Tech Points}} are used along with specific  {{Tech Components}} are used to unlock &#039;&#039;&#039;Permanent Tech Masteries&#039;&#039;&#039;, while {{Item Components}} are used to permanently upgrade &#039;&#039;&#039;Superior Items&#039;&#039;&#039; found in Zone 2 and later. &lt;br /&gt;
&lt;br /&gt;
==Augments==&lt;br /&gt;
{{Main|Deadzone: Rogue/Augments}}&lt;br /&gt;
Augments are run-specific benefits that can be selected in specific rooms starting at Security Level 1.  The player is allowed to choose between one of three powerful, randomly-chosen benefits.&lt;br /&gt;
&lt;br /&gt;
==Perks==&lt;br /&gt;
{{Main|Deadzone: Rogue/Perks}}&lt;br /&gt;
Starting from Security Level 2, perk rooms will reward the player with a choice between three perks. Boss rooms also grant the player a perk. The first three choices allow the player to choose their primary perks. All subsequent choices are secondary perks. Each primary perk adds a selection of four possible secondary perks that may be chosen.&lt;br /&gt;
&lt;br /&gt;
==Items==&lt;br /&gt;
{{Main|Deadzone: Rogue/Items}}&lt;br /&gt;
With the exception of the first room, the final room, and perk rooms, each other room gives the player a choice between three items.  These provide benefits for the current run.&lt;br /&gt;
&lt;br /&gt;
==Superior Items==&lt;br /&gt;
{{Main|Deadzone: Rogue/Superior Items}}&lt;br /&gt;
Starting with Zone 2, Superior items can be equipped to provide benefits for the current run.  Unlike regular Items, Superior Items can be permanently upgraded with {{Item Components}} at an Upgrade Console to make them more powerful every time they are chosen.&lt;br /&gt;
&lt;br /&gt;
==Synergies==&lt;br /&gt;
{{Main|Deadzone: Rogue/Synergies}}&lt;br /&gt;
Starting with Zone 3, you can create Synergies using a combination of items, superior items, perks and augments.&lt;br /&gt;
&lt;br /&gt;
==Tech Masteries==&lt;br /&gt;
{{Main|Deadzone: Rogue/Tech Masteries}}&lt;br /&gt;
&lt;br /&gt;
Permanent Tech Masteries are purchased using {{Tech Points}} and {{Tech Components}} at an Upgrade Console to provide permanent benefits.  These upgrades persist through death across all playthroughs.&lt;br /&gt;
&lt;br /&gt;
==Elements==&lt;br /&gt;
{{Main|Deadzone: Rogue/Elements}}&lt;br /&gt;
There are six primary elements in the game, with their own corresponding upgrades: {{Cryo Damage}}, {{Fire Damage}}, {{Lightning Damage}}, {{Plasma Damage}}, {{Psionic Damage}}, and {{Void Damage}}.  Cryo, Fire, Lightning, and Void damage are available on the first run of the game, while Plasma is unlocked upon successful completion of Zone 1 and Psionic is unlocked upon completion of Zone 2.&lt;br /&gt;
&lt;br /&gt;
==Weapons==&lt;br /&gt;
{{Main|Deadzone: Rogue/Weapons}}&lt;br /&gt;
Throughout the game, the player can equip a primary weapon, secondary weapon, melee weapon, and grenade.&lt;br /&gt;
&lt;br /&gt;
==Enemies==&lt;br /&gt;
{{Main|Deadzone: Rogue/Enemies}}&lt;br /&gt;
As the player progresses through the levels, different enemies appear.&lt;br /&gt;
&lt;br /&gt;
==Achievements==&lt;br /&gt;
{{Main|Deadzone: Rogue/Achievements}}&lt;br /&gt;
Deadzone: Rogue has 51 total achievements to unlock on Steam, and 37 Achievements on Xbox and 38 Trophies on Playstation.&lt;br /&gt;
&lt;br /&gt;
==Patches==&lt;br /&gt;
{{Deadzone: Rogue/Patch Notes}}&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
*[https://www.deadzonerogue.com/ Official website]&lt;br /&gt;
*[https://www.discord.gg/deadzonerogue Official discord channel]&lt;br /&gt;
*[https://store.steampowered.com/app/3228590/Deadzone_Rogue/?beta=1 Steam page]&lt;br /&gt;
&lt;br /&gt;
{{Tribes series}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Starsiege]]&lt;br /&gt;
[[Category:Deadzone: Rogue]]&lt;/div&gt;</summary>
		<author><name>Riganddigy</name></author>
	</entry>
	<entry>
		<id>https://wiki.tribesdepot.com/index.php?title=Deadzone:_Rogue&amp;diff=19327</id>
		<title>Deadzone: Rogue</title>
		<link rel="alternate" type="text/html" href="https://wiki.tribesdepot.com/index.php?title=Deadzone:_Rogue&amp;diff=19327"/>
		<updated>2025-09-10T21:44:08Z</updated>

		<summary type="html">&lt;p&gt;Riganddigy: Get out of my head description&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox VG&lt;br /&gt;
|title = Deadzone: Rogue&lt;br /&gt;
|image = [[File:Deadzone Rogue Header.jpg|280px]]&lt;br /&gt;
|developer = Prophecy Games&lt;br /&gt;
|publisher = Prophecy Games&lt;br /&gt;
|series = &#039;&#039;[[Starsiege]]&#039;&#039;&lt;br /&gt;
|engine = Unreal Engine 5.5.4.0&lt;br /&gt;
|released = August 11, 2025&lt;br /&gt;
|latest release date = September 5, 2025&lt;br /&gt;
|latest release version = v1.0.0.19&lt;br /&gt;
|genre = Roguelite First Person Shooter&lt;br /&gt;
|modes = Single player, Online Co-op, System Crossplay&lt;br /&gt;
|platforms = Windows, Xbox, Playstation&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Deadzone: Rogue&#039;&#039;&#039;&#039;&#039; is a first-person shooter set in deep space. Slay waves of enemies, loot powerful gear, and customize your loadout during each unique run. Blast through hordes of enemies with devastating weapons. Define your combat style with powerful augments and upgrades. Grow stronger with each death, solo or in co-op. Fight. Die. Revive. Repeat. &lt;br /&gt;
&lt;br /&gt;
A demo was released on October 14, 2024 for Steam&#039;s Next Fest event. The demo included Zone One: Who the Hell Am I.  The game was released into Early Access on April 29, 2025 with major updates including Zone Two. The game launched into 1.0 with the addition of Zone Three on August 11, 2025.  The most recent patch was patch [[Deadzone: Rogue/Patches/1.0.0.14|1.0.0.14]] on September 2, 2025.&lt;br /&gt;
&lt;br /&gt;
See [[Deadzone: Rogue/Glossary|the Glossary]] for a list of all terms and damage types.&lt;br /&gt;
&lt;br /&gt;
==Story==&lt;br /&gt;
You awaken aboard the ISS-X, with no memory of who you are. There’s a legion of rogue machines, and they’re closing in fast. Fight through swarms of enemies, loot rare gear, and arm yourself with augments to survive. Can you conquer the Deadzone?&lt;br /&gt;
&lt;br /&gt;
===Difficulty===&lt;br /&gt;
There are five difficulties: Adventure, Normal, Hard, Expert, and Nightmare.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Adventure&#039;&#039;&#039;: A more relaxed game experience. Enemies have 25% less health, deal 50% less damage, and move 20% slower.&lt;br /&gt;
* &#039;&#039;&#039;Normal&#039;&#039;&#039;: Standard gameplay experience. Enemies have standard health, damage, and movement speed.  Drops 10% more {{Tech Points}} and 10% more {{Component Points}}.&lt;br /&gt;
* &#039;&#039;&#039;Hard&#039;&#039;&#039;: Not for the faint of heart. Enemies have 25% more health, deal 100% more damage, and move 10% faster.  Drops 35% more {{Tech Points}} and 50% more {{Component Points}}.&lt;br /&gt;
* &#039;&#039;&#039;Expert&#039;&#039;&#039;: Very challenging gameplay experience.  Unlocked by completing a successful run on any difficulty. Enemies have 40% more health, deal 300% more damage, move 20% faster, and react faster.  Increase number of bot spawns, and faster spawn waves.  Drops 50% more {{Tech Points}} and 100% more {{Component Points}}.&lt;br /&gt;
* &#039;&#039;&#039;Nightmare&#039;&#039;&#039;: Very challenging gameplay experience.  Unlocked by completing a successful run on Extreme difficulty. Enemies have 40% more health, deal 400% more damage, move 30% faster, and react much faster.  Increase number of bot spawns, and faster spawn waves.  More likely to face more difficult bot combinations.  Drops 100% more {{Tech Points}} and 150% more {{Component Points}}.&lt;br /&gt;
&lt;br /&gt;
=== Zones ===&lt;br /&gt;
Deadzone: Rogue&#039;s story and gameplay is split into different zones, with three zones available as of release and a fourth zone set to be released in early 2026.  Each zone consists of thirty sectors, with a boss specific to the zone every ten sectors (sector 10, 20, and 30).{{Cite}}  Each zone begins with a Story Mission, and can then be replayed for Specialty Missions or Challenge Missions for additional unlocks.&lt;br /&gt;
&lt;br /&gt;
==== Zone 1 ====&lt;br /&gt;
&lt;br /&gt;
===== Story Mission: Chapter One: Who  Am I? =====&lt;br /&gt;
&#039;&#039;&amp;quot;I can&#039;t remember anything.  Who the hell am I?&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The first chapter takes place on the initial sections of the colony ship, ISS-X, and consists of three floors. Each floor is divided into three sections, called Security Levels. Each Security Level consists of two item rooms, a perk room, a boss room on the last Security Level of each floor, and a saferoom.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unlocks&#039;&#039;&#039;: Element Unlock: Plasma.  &lt;br /&gt;
&lt;br /&gt;
===== Specialty Missions =====&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Close Quarters&#039;&#039;&#039;.   &#039;&#039;&amp;quot;There are a lot of hallways in this area.  Looks pretty narrow.  Knowing my luck it&#039;ll be full of those zombie things&amp;quot;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;Mission Details&#039;&#039;&#039;: &lt;br /&gt;
*** &#039;&#039;&#039;Mission Length&#039;&#039;&#039;: Standard.&lt;br /&gt;
*** &#039;&#039;&#039;Brutal&#039;&#039;&#039;: Melee only enemies.&lt;br /&gt;
*** &#039;&#039;&#039;Loadout&#039;&#039;&#039;: BAS-24 Warden Secondary Weapon&lt;br /&gt;
** &#039;&#039;&#039;Unlock&#039;&#039;&#039;: Short Range: Crit.  Short Range: Elemental.  Short Range: Weakpoint&lt;br /&gt;
* &#039;&#039;&#039;Pinpoint&#039;&#039;&#039;. &#039;&#039;&amp;quot;Huh.  Wonder what&#039;s happening (in) this area.&amp;quot;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;Mission Details&#039;&#039;&#039;: &lt;br /&gt;
*** &#039;&#039;&#039;Mission Length&#039;&#039;&#039;: Standard.&lt;br /&gt;
*** &#039;&#039;&#039;Gunfight&#039;&#039;&#039;: There are no melee bots in this area&lt;br /&gt;
** &#039;&#039;&#039;Unlock&#039;&#039;&#039;: Long Range: Crit.  Long Range: Elemental.  Long Range: Weakpoint&lt;br /&gt;
* &#039;&#039;&#039;Uniform Chaos&#039;&#039;&#039;.  Unlocked by completing &#039;&#039;&#039;Close Quarters&#039;&#039;&#039; and &#039;&#039;&#039;Pinpoint&#039;&#039;&#039; specialty missions. &#039;&#039;&amp;quot;I need to keep exploring if I want to find a way out&amp;quot;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;Mission Details&#039;&#039;&#039;: &lt;br /&gt;
*** &#039;&#039;&#039;Mission Length&#039;&#039;&#039;: Standard.&lt;br /&gt;
*** &#039;&#039;&#039;Uniform&#039;&#039;&#039;: Encounters have only one type of bot, randomly chosen.&lt;br /&gt;
*** &#039;&#039;&#039;Roaming&#039;&#039;&#039;: Encounter rooms are randomly rolled from any in Zone 1.&lt;br /&gt;
** &#039;&#039;&#039;Unlock&#039;&#039;&#039;: Augmented Fate&lt;br /&gt;
&lt;br /&gt;
===== Challenge Missions =====&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Last Stand&#039;&#039;&#039;.  Unlocked by completing &#039;&#039;&#039;Uniform Chaos&#039;&#039;&#039; specialty mission. &#039;&#039;&amp;quot;Sensors show a lot of activity in this area.  I should check it out.&amp;quot;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;Mission Details&#039;&#039;&#039;: &lt;br /&gt;
*** &#039;&#039;&#039;Mission Length&#039;&#039;&#039;: Survive as long as possible.&lt;br /&gt;
*** &#039;&#039;&#039;Hordes&#039;&#039;&#039;: You must face numerous waves of enemies.&lt;br /&gt;
** &#039;&#039;&#039;Unlock&#039;&#039;&#039;: Augmented Fate&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;Zone 2&#039;&#039;&#039; ====&lt;br /&gt;
&lt;br /&gt;
===== &#039;&#039;&#039;Story Mission: Keep It Together&#039;&#039;&#039; =====&lt;br /&gt;
&#039;&#039;&amp;quot;So, I&#039;m just a brain in a suit.  Okay, gotta keep it together.  I have access to Zone 2 now.  Maybe I can find answers there.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unlocks&#039;&#039;&#039;: Element Unlock: Psionic, Superior Fate, Tier 10 Tech Upgrades&lt;br /&gt;
&lt;br /&gt;
===== Specialty Missions =====&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Bugged&#039;&#039;&#039;.   &#039;&#039;&amp;quot;A lot of spider and wasp bots are congregating in this area.  I want to punch whichever engineer came up with them in the face.&amp;quot;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;Mission Details&#039;&#039;&#039;: &lt;br /&gt;
*** &#039;&#039;&#039;Mission Length&#039;&#039;&#039;: Standard&lt;br /&gt;
*** &#039;&#039;&#039;Swarm&#039;&#039;&#039;: High volume of Spiders and Wasp bots.&lt;br /&gt;
** &#039;&#039;&#039;Unlock&#039;&#039;&#039;: Equipped Fate, Epic Beginnings&lt;br /&gt;
* &#039;&#039;&#039;Glass Cannon&#039;&#039;&#039;.   &#039;&#039;&amp;quot;I need to be careful.  One wrong move in this area....&amp;quot;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;Mission Details&#039;&#039;&#039;: &lt;br /&gt;
*** &#039;&#039;&#039;Mission Length&#039;&#039;&#039;: Standard&lt;br /&gt;
*** &#039;&#039;&#039;Lightweight&#039;&#039;&#039;: Your health and shields are limited for this mission, but your damage is enhanced.&lt;br /&gt;
** &#039;&#039;&#039;Mission Equipment&#039;&#039;&#039;: Glass Cannon augment.&lt;br /&gt;
** &#039;&#039;&#039;Unlock&#039;&#039;&#039;: Fabricator Restock&lt;br /&gt;
* &#039;&#039;&#039;Headhunter&#039;&#039;&#039;.   &#039;&#039;&amp;quot;I need to improve my sniping skills.  Never know what weapon I&#039;m going to find.&amp;quot;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;Mission Details&#039;&#039;&#039;: &lt;br /&gt;
*** &#039;&#039;&#039;Mission Length&#039;&#039;&#039;: Standard&lt;br /&gt;
*** &#039;&#039;&#039;Headhunter&#039;&#039;&#039;: Powerful one shot potential, but if you miss a weakpoint you have to reload.&lt;br /&gt;
*** &#039;&#039;&#039;Gunfight&#039;&#039;&#039;: There are no melee bots in this area.&lt;br /&gt;
** &#039;&#039;&#039;Unlock&#039;&#039;&#039;: M-150 Headhunter, Ironblood Engine&lt;br /&gt;
* &#039;&#039;&#039;Dual Duel&#039;&#039;&#039;.   &#039;&#039;&amp;quot;Great.  More melee robots.  Just... great.&amp;quot;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;Mission Details&#039;&#039;&#039;: &lt;br /&gt;
*** &#039;&#039;&#039;Mission Length&#039;&#039;&#039;: Standard&lt;br /&gt;
*** &#039;&#039;&#039;Iron Squires&#039;&#039;&#039;: Extremely fast firing dual weapons with high damage, but missed shots hurt you.&lt;br /&gt;
*** &#039;&#039;&#039;Brutal&#039;&#039;&#039;: Melee only enemies&lt;br /&gt;
** &#039;&#039;&#039;Unlock&#039;&#039;&#039;: Iron Squires&lt;br /&gt;
* &#039;&#039;&#039;Redline&#039;&#039;&#039;.   &#039;&#039;&amp;quot;This area is near the maintenance bay.  Maybe I&#039;ll find some good gear there.&amp;quot;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;Mission Details&#039;&#039;&#039;: &lt;br /&gt;
*** &#039;&#039;&#039;Mission Length&#039;&#039;&#039;: Standard&lt;br /&gt;
*** &#039;&#039;&#039;Hordes&#039;&#039;&#039;: You must face numerous waves of enemies.&lt;br /&gt;
*** &#039;&#039;&#039;Plasma Cycler&#039;&#039;&#039;: This mission features a unique weapon.&lt;br /&gt;
** &#039;&#039;&#039;Unlock&#039;&#039;&#039;: Plasma Cycler&lt;br /&gt;
&lt;br /&gt;
===== Challenge Missions =====&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Uniform Chaos II&#039;&#039;&#039;.  &#039;&#039;&amp;quot;Huh.  This access corridor seems to cut across the whole back of the ship.&amp;quot;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;Mission Details&#039;&#039;&#039;: &lt;br /&gt;
*** &#039;&#039;&#039;Mission Length&#039;&#039;&#039;: Standard&lt;br /&gt;
*** &#039;&#039;&#039;Uniform&#039;&#039;&#039;: Encounters have only one type of bot, randomly chosen.&lt;br /&gt;
*** &#039;&#039;&#039;Roaming&#039;&#039;&#039;: Encounter rooms are randomly rolled from any in Zone 1 or Zone 2.&lt;br /&gt;
** &#039;&#039;&#039;Unlock&#039;&#039;&#039;: Lead Head&lt;br /&gt;
* &#039;&#039;&#039;Gauntlet&#039;&#039;&#039;.   &#039;&#039;&amp;quot;Feels like I&#039;ll be here forever.  Like there&#039;s no way out.&amp;quot;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;Mission Details&#039;&#039;&#039;: &lt;br /&gt;
*** &#039;&#039;&#039;Mission Length&#039;&#039;&#039;: Survive as long as possible.&lt;br /&gt;
*** &#039;&#039;&#039;Distance Challenge&#039;&#039;&#039;: This mission is long and not intended to be fully completed.  Rewards are given at checkpoints.&lt;br /&gt;
*** &#039;&#039;&#039;Squads&#039;&#039;&#039;: Bots are randomly rolled from different sets.&lt;br /&gt;
*** &#039;&#039;&#039;Roaming&#039;&#039;&#039;: Special Encounter rooms are randomly rolled.&lt;br /&gt;
** &#039;&#039;&#039;Unlock&#039;&#039;&#039;: &lt;br /&gt;
&lt;br /&gt;
==== Zone 3 ====&lt;br /&gt;
&lt;br /&gt;
===== &#039;&#039;&#039;Story Mission: Get Out of My Head:&#039;&#039;&#039; =====&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;&amp;quot;&#039;&#039;&#039;I keep hearing voices. The closer I get to the restricted zone, the louder they are. I need to get to the bottom of this once and for all.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unlock:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Upgrades and Currency ===&lt;br /&gt;
As a roguelite game, Deadzone: Rogue provides a variety of upgrades and items that can improve your performance, either for a single run or permanently for all runs.  &lt;br /&gt;
&lt;br /&gt;
==Currency==&lt;br /&gt;
There are three forms of currency in the game - {{Scrap}}, {{Tech Points}}, {{Tech Components}}, and {{Item Components}}.  {{Scrap}} is used to purchase and upgrade items at the &#039;&#039;&#039;Fabricator&#039;&#039;&#039;.  {{Tech Points}} are used along with specific  {{Tech Components}} are used to unlock &#039;&#039;&#039;Permanent Tech Masteries&#039;&#039;&#039;, while {{Item Components}} are used to permanently upgrade &#039;&#039;&#039;Superior Items&#039;&#039;&#039; found in Zone 2 and later. &lt;br /&gt;
&lt;br /&gt;
==Augments==&lt;br /&gt;
{{Main|Deadzone: Rogue/Augments}}&lt;br /&gt;
Augments are run-specific benefits that can be selected in specific rooms starting at Security Level 1.  The player is allowed to choose between one of three powerful, randomly-chosen benefits.&lt;br /&gt;
&lt;br /&gt;
==Perks==&lt;br /&gt;
{{Main|Deadzone: Rogue/Perks}}&lt;br /&gt;
Starting from Security Level 2, perk rooms will reward the player with a choice between three perks. Boss rooms also grant the player a perk. The first three choices allow the player to choose their primary perks. All subsequent choices are secondary perks. Each primary perk adds a selection of four possible secondary perks that may be chosen.&lt;br /&gt;
&lt;br /&gt;
==Items==&lt;br /&gt;
{{Main|Deadzone: Rogue/Items}}&lt;br /&gt;
With the exception of the first room, the final room, and perk rooms, each other room gives the player a choice between three items.  These provide benefits for the current run.&lt;br /&gt;
&lt;br /&gt;
==Superior Items==&lt;br /&gt;
{{Main|Deadzone: Rogue/Superior Items}}&lt;br /&gt;
Starting with Zone 2, Superior items can be equipped to provide benefits for the current run.  Unlike regular Items, Superior Items can be permanently upgraded with {{Item Components}} at an Upgrade Console to make them more powerful every time they are chosen.&lt;br /&gt;
&lt;br /&gt;
==Synergies==&lt;br /&gt;
{{Main|Deadzone: Rogue/Synergies}}&lt;br /&gt;
Starting with Zone 3, you can create Synergies using a combination of items, superior items, perks and augments.&lt;br /&gt;
&lt;br /&gt;
==Tech Masteries==&lt;br /&gt;
{{Main|Deadzone: Rogue/Tech Masteries}}&lt;br /&gt;
&lt;br /&gt;
Permanent Tech Masteries are purchased using {{Tech Points}} and {{Tech Components}} at an Upgrade Console to provide permanent benefits.  These upgrades persist through death across all playthroughs.&lt;br /&gt;
&lt;br /&gt;
==Elements==&lt;br /&gt;
{{Main|Deadzone: Rogue/Elements}}&lt;br /&gt;
There are six primary elements in the game, with their own corresponding upgrades: {{Cryo Damage}}, {{Fire Damage}}, {{Lightning Damage}}, {{Plasma Damage}}, {{Psionic Damage}}, and {{Void Damage}}.  Cryo, Fire, Lightning, and Void damage are available on the first run of the game, while Plasma is unlocked upon successful completion of Zone 1 and Psionic is unlocked upon completion of Zone 2.&lt;br /&gt;
&lt;br /&gt;
==Weapons==&lt;br /&gt;
{{Main|Deadzone: Rogue/Weapons}}&lt;br /&gt;
Throughout the game, the player can equip a primary weapon, secondary weapon, melee weapon, and grenade.&lt;br /&gt;
&lt;br /&gt;
==Enemies==&lt;br /&gt;
{{Main|Deadzone: Rogue/Enemies}}&lt;br /&gt;
As the player progresses through the levels, different enemies appear.&lt;br /&gt;
&lt;br /&gt;
==Achievements==&lt;br /&gt;
{{Main|Deadzone: Rogue/Achievements}}&lt;br /&gt;
Deadzone: Rogue has 51 total achievements to unlock on Steam, and 37 Achievements on Xbox and 38 Trophies on Playstation.&lt;br /&gt;
&lt;br /&gt;
==Patches==&lt;br /&gt;
{{Deadzone: Rogue/Patch Notes}}&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
*[https://www.deadzonerogue.com/ Official website]&lt;br /&gt;
*[https://www.discord.gg/deadzonerogue Official discord channel]&lt;br /&gt;
*[https://store.steampowered.com/app/3228590/Deadzone_Rogue/?beta=1 Steam page]&lt;br /&gt;
&lt;br /&gt;
{{Tribes series}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Starsiege]]&lt;br /&gt;
[[Category:Deadzone: Rogue]]&lt;/div&gt;</summary>
		<author><name>Riganddigy</name></author>
	</entry>
	<entry>
		<id>https://wiki.tribesdepot.com/index.php?title=Deadzone:_Rogue&amp;diff=19301</id>
		<title>Deadzone: Rogue</title>
		<link rel="alternate" type="text/html" href="https://wiki.tribesdepot.com/index.php?title=Deadzone:_Rogue&amp;diff=19301"/>
		<updated>2025-09-10T20:46:56Z</updated>

		<summary type="html">&lt;p&gt;Riganddigy: Fixed some typos such as &amp;quot;LIke&amp;quot; and &amp;quot;enhanged&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox VG&lt;br /&gt;
|title = Deadzone: Rogue&lt;br /&gt;
|image = [[File:Deadzone Rogue Header.jpg|280px]]&lt;br /&gt;
|developer = Prophecy Games&lt;br /&gt;
|publisher = Prophecy Games&lt;br /&gt;
|series = &#039;&#039;[[Starsiege]]&#039;&#039;&lt;br /&gt;
|engine = Unreal Engine 5.5.4.0&lt;br /&gt;
|released = August 11, 2025&lt;br /&gt;
|latest release date = September 5, 2025&lt;br /&gt;
|latest release version = v1.0.0.19&lt;br /&gt;
|genre = Roguelite First Person Shooter&lt;br /&gt;
|modes = Single player, Online Co-op, System Crossplay&lt;br /&gt;
|platforms = Windows, Xbox, Playstation&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Deadzone: Rogue&#039;&#039;&#039;&#039;&#039; is a first-person shooter set in deep space. Slay waves of enemies, loot powerful gear, and customize your loadout during each unique run. Blast through hordes of enemies with devastating weapons. Define your combat style with powerful augments and upgrades. Grow stronger with each death, solo or in co-op. Fight. Die. Revive. Repeat. &lt;br /&gt;
&lt;br /&gt;
A demo was released on October 14, 2024 for Steam&#039;s Next Fest event. The demo included Zone One: Who the Hell Am I.  The game was released into Early Access on April 29, 2025 with major updates including Zone Two. The game launched into 1.0 with the addition of Zone Three on August 11, 2025.  The most recent patch was patch [[Deadzone: Rogue/Patches/1.0.0.14|1.0.0.14]] on September 2, 2025.&lt;br /&gt;
&lt;br /&gt;
See [[Deadzone: Rogue/Glossary|the Glossary]] for a list of all terms and damage types.&lt;br /&gt;
&lt;br /&gt;
==Story==&lt;br /&gt;
You awaken aboard the ISS-X, with no memory of who you are. There’s a legion of rogue machines, and they’re closing in fast. Fight through swarms of enemies, loot rare gear, and arm yourself with augments to survive. Can you conquer the Deadzone?&lt;br /&gt;
&lt;br /&gt;
===Difficulty===&lt;br /&gt;
There are five difficulties: Adventure, Normal, Hard, Expert, and Nightmare.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Adventure&#039;&#039;&#039;: A more relaxed game experience. Enemies have 25% less health, deal 50% less damage, and move 20% slower.&lt;br /&gt;
* &#039;&#039;&#039;Normal&#039;&#039;&#039;: Standard gameplay experience. Enemies have standard health, damage, and movement speed.  Drops 10% more {{Tech Points}} and 10% more {{Component Points}}.&lt;br /&gt;
* &#039;&#039;&#039;Hard&#039;&#039;&#039;: Not for the faint of heart. Enemies have 25% more health, deal 100% more damage, and move 10% faster.  Drops 35% more {{Tech Points}} and 50% more {{Component Points}}.&lt;br /&gt;
* &#039;&#039;&#039;Expert&#039;&#039;&#039;: Very challenging gameplay experience.  Unlocked by completing a successful run on any difficulty. Enemies have 40% more health, deal 300% more damage, move 20% faster, and react faster.  Increase number of bot spawns, and faster spawn waves.  Drops 50% more {{Tech Points}} and 100% more {{Component Points}}.&lt;br /&gt;
* &#039;&#039;&#039;Nightmare&#039;&#039;&#039;: Very challenging gameplay experience.  Unlocked by completing a successful run on Extreme difficulty. Enemies have 40% more health, deal 400% more damage, move 30% faster, and react much faster.  Increase number of bot spawns, and faster spawn waves.  More likely to face more difficult bot combinations.  Drops 100% more {{Tech Points}} and 150% more {{Component Points}}.&lt;br /&gt;
&lt;br /&gt;
=== Zones ===&lt;br /&gt;
Deadzone: Rogue&#039;s story and gameplay is split into different zones, with three zones available as of release and a fourth zone set to be released in early 2026.  Each zone consists of thirty sectors, with a boss specific to the zone every ten sectors (sector 10, 20, and 30).{{Cite}}  Each zone begins with a Story Mission, and can then be replayed for Specialty Missions or Challenge Missions for additional unlocks.&lt;br /&gt;
&lt;br /&gt;
==== Zone 1 ====&lt;br /&gt;
&lt;br /&gt;
===== Story Mission: Chapter One: Who  Am I? =====&lt;br /&gt;
&#039;&#039;&amp;quot;I can&#039;t remember anything.  Who the hell am I?&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The first chapter takes place on the initial sections of the colony ship, ISS-X, and consists of three floors. Each floor is divided into three sections, called Security Levels. Each Security Level consists of two item rooms, a perk room, a boss room on the last Security Level of each floor, and a saferoom.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unlocks&#039;&#039;&#039;: Element Unlock: Plasma.  &lt;br /&gt;
&lt;br /&gt;
===== Specialty Missions =====&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Close Quarters&#039;&#039;&#039;.   &#039;&#039;&amp;quot;There are a lot of hallways in this area.  Looks pretty narrow.  Knowing my luck it&#039;ll be full of those zombie things&amp;quot;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;Mission Details&#039;&#039;&#039;: &lt;br /&gt;
*** &#039;&#039;&#039;Mission Length&#039;&#039;&#039;: Standard.&lt;br /&gt;
*** &#039;&#039;&#039;Brutal&#039;&#039;&#039;: Melee only enemies.&lt;br /&gt;
*** &#039;&#039;&#039;Loadout&#039;&#039;&#039;: BAS-24 Warden Secondary Weapon&lt;br /&gt;
** &#039;&#039;&#039;Unlock&#039;&#039;&#039;: Short Range: Crit.  Short Range: Elemental.  Short Range: Weakpoint&lt;br /&gt;
* &#039;&#039;&#039;Pinpoint&#039;&#039;&#039;. &#039;&#039;&amp;quot;Huh.  Wonder what&#039;s happening (in) this area.&amp;quot;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;Mission Details&#039;&#039;&#039;: &lt;br /&gt;
*** &#039;&#039;&#039;Mission Length&#039;&#039;&#039;: Standard.&lt;br /&gt;
*** &#039;&#039;&#039;Gunfight&#039;&#039;&#039;: There are no melee bots in this area&lt;br /&gt;
** &#039;&#039;&#039;Unlock&#039;&#039;&#039;: Long Range: Crit.  Long Range: Elemental.  Long Range: Weakpoint&lt;br /&gt;
* &#039;&#039;&#039;Uniform Chaos&#039;&#039;&#039;.  Unlocked by completing &#039;&#039;&#039;Close Quarters&#039;&#039;&#039; and &#039;&#039;&#039;Pinpoint&#039;&#039;&#039; specialty missions. &#039;&#039;&amp;quot;I need to keep exploring if I want to find a way out&amp;quot;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;Mission Details&#039;&#039;&#039;: &lt;br /&gt;
*** &#039;&#039;&#039;Mission Length&#039;&#039;&#039;: Standard.&lt;br /&gt;
*** &#039;&#039;&#039;Uniform&#039;&#039;&#039;: Encounters have only one type of bot, randomly chosen.&lt;br /&gt;
*** &#039;&#039;&#039;Roaming&#039;&#039;&#039;: Encounter rooms are randomly rolled from any in Zone 1.&lt;br /&gt;
** &#039;&#039;&#039;Unlock&#039;&#039;&#039;: Augmented Fate&lt;br /&gt;
&lt;br /&gt;
===== Challenge Missions =====&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Last Stand&#039;&#039;&#039;.  Unlocked by completing &#039;&#039;&#039;Uniform Chaos&#039;&#039;&#039; specialty mission. &#039;&#039;&amp;quot;Sensors show a lot of activity in this area.  I should check it out.&amp;quot;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;Mission Details&#039;&#039;&#039;: &lt;br /&gt;
*** &#039;&#039;&#039;Mission Length&#039;&#039;&#039;: Survive as long as possible.&lt;br /&gt;
*** &#039;&#039;&#039;Hordes&#039;&#039;&#039;: You must face numerous waves of enemies.&lt;br /&gt;
** &#039;&#039;&#039;Unlock&#039;&#039;&#039;: Augmented Fate&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;Zone 2&#039;&#039;&#039; ====&lt;br /&gt;
&lt;br /&gt;
===== &#039;&#039;&#039;Story Mission: Keep It Together&#039;&#039;&#039; =====&lt;br /&gt;
&#039;&#039;&amp;quot;So, I&#039;m just a brain in a suit.  Okay, gotta keep it together.  I have access to Zone 2 now.  Maybe I can find answers there.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unlocks&#039;&#039;&#039;: Element Unlock: Psionic, Superior Fate, Tier 10 Tech Upgrades&lt;br /&gt;
&lt;br /&gt;
===== Specialty Missions =====&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Bugged&#039;&#039;&#039;.   &#039;&#039;&amp;quot;A lot of spider and wasp bots are congregating in this area.  I want to punch whichever engineer came up with them in the face.&amp;quot;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;Mission Details&#039;&#039;&#039;: &lt;br /&gt;
*** &#039;&#039;&#039;Mission Length&#039;&#039;&#039;: Standard&lt;br /&gt;
*** &#039;&#039;&#039;Swarm&#039;&#039;&#039;: High volume of Spiders and Wasp bots.&lt;br /&gt;
** &#039;&#039;&#039;Unlock&#039;&#039;&#039;: Equipped Fate, Epic Beginnings&lt;br /&gt;
* &#039;&#039;&#039;Glass Cannon&#039;&#039;&#039;.   &#039;&#039;&amp;quot;I need to be careful.  One wrong move in this area....&amp;quot;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;Mission Details&#039;&#039;&#039;: &lt;br /&gt;
*** &#039;&#039;&#039;Mission Length&#039;&#039;&#039;: Standard&lt;br /&gt;
*** &#039;&#039;&#039;Lightweight&#039;&#039;&#039;: Your health and shields are limited for this mission, but your damage is enhanced.&lt;br /&gt;
** &#039;&#039;&#039;Mission Equipment&#039;&#039;&#039;: Glass Cannon augment.&lt;br /&gt;
** &#039;&#039;&#039;Unlock&#039;&#039;&#039;: Fabricator Restock&lt;br /&gt;
* &#039;&#039;&#039;Headhunter&#039;&#039;&#039;.   &#039;&#039;&amp;quot;I need to improve my sniping skills.  Never know what weapon I&#039;m going to find.&amp;quot;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;Mission Details&#039;&#039;&#039;: &lt;br /&gt;
*** &#039;&#039;&#039;Mission Length&#039;&#039;&#039;: Standard&lt;br /&gt;
*** &#039;&#039;&#039;Headhunter&#039;&#039;&#039;: Powerful one shot potential, but if you miss a weakpoint you have to reload.&lt;br /&gt;
*** &#039;&#039;&#039;Gunfight&#039;&#039;&#039;: There are no melee bots in this area.&lt;br /&gt;
** &#039;&#039;&#039;Unlock&#039;&#039;&#039;: M-150 Headhunter, Ironblood Engine&lt;br /&gt;
* &#039;&#039;&#039;Dual Duel&#039;&#039;&#039;.   &#039;&#039;&amp;quot;Great.  More melee robots.  Just... great.&amp;quot;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;Mission Details&#039;&#039;&#039;: &lt;br /&gt;
*** &#039;&#039;&#039;Mission Length&#039;&#039;&#039;: Standard&lt;br /&gt;
*** &#039;&#039;&#039;Iron Squires&#039;&#039;&#039;: Extremely fast firing dual weapons with high damage, but missed shots hurt you.&lt;br /&gt;
*** &#039;&#039;&#039;Brutal&#039;&#039;&#039;: Melee only enemies&lt;br /&gt;
** &#039;&#039;&#039;Unlock&#039;&#039;&#039;: Iron Squires&lt;br /&gt;
* &#039;&#039;&#039;Redline&#039;&#039;&#039;.   &#039;&#039;&amp;quot;This area is near the maintenance bay.  Maybe I&#039;ll find some good gear there.&amp;quot;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;Mission Details&#039;&#039;&#039;: &lt;br /&gt;
*** &#039;&#039;&#039;Mission Length&#039;&#039;&#039;: Standard&lt;br /&gt;
*** &#039;&#039;&#039;Hordes&#039;&#039;&#039;: You must face numerous waves of enemies.&lt;br /&gt;
*** &#039;&#039;&#039;Plasma Cycler&#039;&#039;&#039;: This mission features a unique weapon.&lt;br /&gt;
** &#039;&#039;&#039;Unlock&#039;&#039;&#039;: Plasma Cycler&lt;br /&gt;
&lt;br /&gt;
===== Challenge Missions =====&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Uniform Chaos II&#039;&#039;&#039;.  &#039;&#039;&amp;quot;Huh.  This access corridor seems to cut across the whole back of the ship.&amp;quot;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;Mission Details&#039;&#039;&#039;: &lt;br /&gt;
*** &#039;&#039;&#039;Mission Length&#039;&#039;&#039;: Standard&lt;br /&gt;
*** &#039;&#039;&#039;Uniform&#039;&#039;&#039;: Encounters have only one type of bot, randomly chosen.&lt;br /&gt;
*** &#039;&#039;&#039;Roaming&#039;&#039;&#039;: Encounter rooms are randomly rolled from any in Zone 1 or Zone 2.&lt;br /&gt;
** &#039;&#039;&#039;Unlock&#039;&#039;&#039;: Lead Head&lt;br /&gt;
* &#039;&#039;&#039;Gauntlet&#039;&#039;&#039;.   &#039;&#039;&amp;quot;Feels like I&#039;ll be here forever.  Like there&#039;s no way out.&amp;quot;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;Mission Details&#039;&#039;&#039;: &lt;br /&gt;
*** &#039;&#039;&#039;Mission Length&#039;&#039;&#039;: Survive as long as possible.&lt;br /&gt;
*** &#039;&#039;&#039;Distance Challenge&#039;&#039;&#039;: This mission is long and not intended to be fully completed.  Rewards are given at checkpoints.&lt;br /&gt;
*** &#039;&#039;&#039;Squads&#039;&#039;&#039;: Bots are randomly rolled from different sets.&lt;br /&gt;
*** &#039;&#039;&#039;Roaming&#039;&#039;&#039;: Special Encounter rooms are randomly rolled.&lt;br /&gt;
** &#039;&#039;&#039;Unlock&#039;&#039;&#039;: &lt;br /&gt;
&lt;br /&gt;
==== Zone 3 ====&lt;br /&gt;
&lt;br /&gt;
===== &#039;&#039;&#039;Chapter Three: Get Out of My Head&#039;&#039;&#039; =====&lt;br /&gt;
&lt;br /&gt;
=== Upgrades and Currency ===&lt;br /&gt;
As a roguelite game, Deadzone: Rogue provides a variety of upgrades and items that can improve your performance, either for a single run or permanently for all runs.  &lt;br /&gt;
&lt;br /&gt;
==Currency==&lt;br /&gt;
There are three forms of currency in the game - {{Scrap}}, {{Tech Points}}, {{Tech Components}}, and {{Item Components}}.  {{Scrap}} is used to purchase and upgrade items at the &#039;&#039;&#039;Fabricator&#039;&#039;&#039;.  {{Tech Points}} are used along with specific  {{Tech Components}} are used to unlock &#039;&#039;&#039;Permanent Tech Masteries&#039;&#039;&#039;, while {{Item Components}} are used to permanently upgrade &#039;&#039;&#039;Superior Items&#039;&#039;&#039; found in Zone 2 and later. &lt;br /&gt;
&lt;br /&gt;
==Augments==&lt;br /&gt;
{{Main|Deadzone: Rogue/Augments}}&lt;br /&gt;
Augments are run-specific benefits that can be selected in specific rooms starting at Security Level 1.  The player is allowed to choose between one of three powerful, randomly-chosen benefits.&lt;br /&gt;
&lt;br /&gt;
==Perks==&lt;br /&gt;
{{Main|Deadzone: Rogue/Perks}}&lt;br /&gt;
Starting from Security Level 2, perk rooms will reward the player with a choice between three perks. Boss rooms also grant the player a perk. The first three choices allow the player to choose their primary perks. All subsequent choices are secondary perks. Each primary perk adds a selection of four possible secondary perks that may be chosen.&lt;br /&gt;
&lt;br /&gt;
==Items==&lt;br /&gt;
{{Main|Deadzone: Rogue/Items}}&lt;br /&gt;
With the exception of the first room, the final room, and perk rooms, each other room gives the player a choice between three items.  These provide benefits for the current run.&lt;br /&gt;
&lt;br /&gt;
==Superior Items==&lt;br /&gt;
{{Main|Deadzone: Rogue/Superior Items}}&lt;br /&gt;
Starting with Zone 2, Superior items can be equipped to provide benefits for the current run.  Unlike regular Items, Superior Items can be permanently upgraded with {{Item Components}} at an Upgrade Console to make them more powerful every time they are chosen.&lt;br /&gt;
&lt;br /&gt;
==Synergies==&lt;br /&gt;
{{Main|Deadzone: Rogue/Synergies}}&lt;br /&gt;
Starting with Zone 3, you can create Synergies using a combination of items, superior items, perks and augments.&lt;br /&gt;
&lt;br /&gt;
==Tech Masteries==&lt;br /&gt;
{{Main|Deadzone: Rogue/Tech Masteries}}&lt;br /&gt;
&lt;br /&gt;
Permanent Tech Masteries are purchased using {{Tech Points}} and {{Tech Components}} at an Upgrade Console to provide permanent benefits.  These upgrades persist through death across all playthroughs.&lt;br /&gt;
&lt;br /&gt;
==Elements==&lt;br /&gt;
{{Main|Deadzone: Rogue/Elements}}&lt;br /&gt;
There are six primary elements in the game, with their own corresponding upgrades: {{Cryo Damage}}, {{Fire Damage}}, {{Lightning Damage}}, {{Plasma Damage}}, {{Psionic Damage}}, and {{Void Damage}}.  Cryo, Fire, Lightning, and Void damage are available on the first run of the game, while Plasma is unlocked upon successful completion of Zone 1 and Psionic is unlocked upon completion of Zone 2.&lt;br /&gt;
&lt;br /&gt;
==Weapons==&lt;br /&gt;
{{Main|Deadzone: Rogue/Weapons}}&lt;br /&gt;
Throughout the game, the player can equip a primary weapon, secondary weapon, melee weapon, and grenade.&lt;br /&gt;
&lt;br /&gt;
==Enemies==&lt;br /&gt;
{{Main|Deadzone: Rogue/Enemies}}&lt;br /&gt;
As the player progresses through the levels, different enemies appear.&lt;br /&gt;
&lt;br /&gt;
==Achievements==&lt;br /&gt;
{{Main|Deadzone: Rogue/Achievements}}&lt;br /&gt;
Deadzone: Rogue has 51 total achievements to unlock on Steam, and 37 Achievements on Xbox and 38 Trophies on Playstation.&lt;br /&gt;
&lt;br /&gt;
==Patches==&lt;br /&gt;
{{Deadzone: Rogue/Patch Notes}}&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
*[https://www.deadzonerogue.com/ Official website]&lt;br /&gt;
*[https://www.discord.gg/deadzonerogue Official discord channel]&lt;br /&gt;
*[https://store.steampowered.com/app/3228590/Deadzone_Rogue/?beta=1 Steam page]&lt;br /&gt;
&lt;br /&gt;
{{Tribes series}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Starsiege]]&lt;br /&gt;
[[Category:Deadzone: Rogue]]&lt;/div&gt;</summary>
		<author><name>Riganddigy</name></author>
	</entry>
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