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	<updated>2026-04-18T13:27:28Z</updated>
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	<entry>
		<id>https://wiki.tribesdepot.com/index.php?title=Deadzone:_Rogue/Items&amp;diff=18064</id>
		<title>Deadzone: Rogue/Items</title>
		<link rel="alternate" type="text/html" href="https://wiki.tribesdepot.com/index.php?title=Deadzone:_Rogue/Items&amp;diff=18064"/>
		<updated>2025-03-01T09:35:48Z</updated>

		<summary type="html">&lt;p&gt;Skyshroudace: added more item descriptions&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
&lt;br /&gt;
{{stub}}&lt;br /&gt;
&lt;br /&gt;
Items are acquired at the end of each normal room.  Whenever the last enemy in the room sis killed, the player can choice between 3 different items, which will persist until the end of the current run.  Items do not carry over after death or between different runs.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;text-align: left; font-size: 116%&amp;quot; | &lt;br /&gt;
! Icon !! Name !! Description !! Confirmed Available Security Levels !! Notes&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:T PerkIcon DamageToFullHealthEnemies.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;AI Chipset&#039;&#039;&#039;&lt;br /&gt;
|Enemies at &#039;&#039;&#039;Full health&#039;&#039;&#039; take &#039;&#039;&#039;35%&#039;&#039;&#039; more damage.&lt;br /&gt;
| 2&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:T PerkIcon BoostWeaponProcChanceAfterAbility.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Bio Gel&#039;&#039;&#039;&lt;br /&gt;
|After using your &#039;&#039;&#039;Grenade&#039;&#039;&#039;, your weapons have &#039;&#039;&#039;20%&#039;&#039;&#039; increased proc chance for &#039;&#039;&#039;4 seconds&#039;&#039;&#039;.&lt;br /&gt;
| 2&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:T PerkIcon ExplosionDamage.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Blast Enhancer&#039;&#039;&#039;&lt;br /&gt;
|Your &#039;&#039;&#039;Grenade&#039;&#039;&#039; damage is increased by &#039;&#039;&#039;30%&#039;&#039;&#039;.&lt;br /&gt;
| 2&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:T PerkIcon FireBurnDuration.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Extra Fuel&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Burn&#039;&#039;&#039; duration is increased by &#039;&#039;&#039;100%.&#039;&#039;&#039;&lt;br /&gt;
| 1&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:T PerkIcon CorruptionTargetExtraWeakpointDamage.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Eye of the Void&#039;&#039;&#039;&lt;br /&gt;
|Weakpoint damage to &#039;&#039;&#039;Corrupted&#039;&#039;&#039; targets is increased by &#039;&#039;&#039;50%.&#039;&#039;&#039;&lt;br /&gt;
| 1&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:T PerkIcon LightningDamageBoost.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Lightning Rounds&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Lightning damage&#039;&#039;&#039; is increased by &#039;&#039;&#039;25%.&#039;&#039;&#039;&lt;br /&gt;
| 2&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:T PerkIcon GrenadeSecondExplosion.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Something Extra&#039;&#039;&#039;&lt;br /&gt;
|Your &#039;&#039;&#039;Grenade&#039;&#039;&#039; now has a second explosion that deals &#039;&#039;&#039;35%&#039;&#039;&#039; of its original damage.&lt;br /&gt;
|1&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:T PerkIcon ArmorValue.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;T1 Armored Plate&#039;&#039;&#039;&lt;br /&gt;
|Your &#039;&#039;&#039;Armor Rating&#039;&#039;&#039; is increased by &#039;&#039;&#039;20%&#039;&#039;&#039;.&lt;br /&gt;
| 2&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:T PerkIcon DamageToLowHealthEnemies.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Tactical Dataslate&#039;&#039;&#039;&lt;br /&gt;
|You deal &#039;&#039;&#039;20%&#039;&#039;&#039; more damge to enemies that are below &#039;&#039;&#039;Half Health&#039;&#039;&#039;.&lt;br /&gt;
| 2&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:T_PerkIcon_FireRateReloadSpeed.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Fire Rate and Reload Speed&#039;&#039;&#039;&lt;br /&gt;
|Your &#039;&#039;&#039;Fire Rate&#039;&#039;&#039; and &#039;&#039;&#039;Reload Speed&#039;&#039;&#039; are both increased by &#039;&#039;&#039;20%.&#039;&#039;&#039;&lt;br /&gt;
|1&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:T_PerkIcon_ExtraQualityUpgrade.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Additional Quality Upgrade&#039;&#039;&#039;&lt;br /&gt;
|You can &#039;&#039;&#039;Upgrade&#039;&#039;&#039; the &#039;&#039;&#039;Quality&#039;&#039;&#039; of your weapons additional time at the Fabricator.&lt;br /&gt;
|1&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:T_PerkIcon_EmptyMagFasterReload.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Quickload Adapter&#039;&#039;&#039;&lt;br /&gt;
|Your &#039;&#039;&#039;Reload Speed&#039;&#039;&#039; is increased by &#039;&#039;&#039;50%&#039;&#039;&#039; when your magazine is empty.&lt;br /&gt;
|1&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:T_PerkIcon_CollectLootOnWeakpointKill.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Remote Gatherer&#039;&#039;&#039;&lt;br /&gt;
|Automatically collect all loot dropped by the enemies killed with a &#039;&#039;&#039;Weakpoint&#039;&#039;&#039; shot.&lt;br /&gt;
|1&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:T_PerkIcon_BrokenShieldFireRate.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Rapidfire Module&#039;&#039;&#039;&lt;br /&gt;
|After your &#039;&#039;&#039;Shields&#039;&#039;&#039; break, your &#039;&#039;&#039;Fire Rate&#039;&#039;&#039; is increased by &#039;&#039;&#039;35%&#039;&#039;&#039; for &#039;&#039;&#039;4 seconds.&#039;&#039;&#039;&lt;br /&gt;
|4&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:T_PerkIcon_ChillApplyDamage.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Nitrogen Tank&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Cyro Chill&#039;&#039;&#039; now deal damage over time.&lt;br /&gt;
|4&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:T_PerkIcon_CritChance.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Targeting Goggles&#039;&#039;&#039;&lt;br /&gt;
|Your &#039;&#039;&#039;Critical Hit Chance&#039;&#039;&#039; is increased by &#039;&#039;&#039;20%.&#039;&#039;&#039;&lt;br /&gt;
|5&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:T_PerkIcon_CritsBoostCritDamage.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Space Whiskey&#039;&#039;&#039;&lt;br /&gt;
|Landing a critical hit increases &#039;&#039;&#039;Critical Hit&#039;&#039;&#039; bonus damage by &#039;&#039;&#039;40%&#039;&#039;&#039; for &#039;&#039;&#039;4 seconds&#039;&#039;&#039;.&lt;br /&gt;
|6&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:T_PerkIcon_CritsReduceCooldowns.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Stim Cap&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Critical Hits&#039;&#039;&#039; lower remaining &#039;&#039;&#039;Dash&#039;&#039;&#039; and &#039;&#039;&#039;Grenade Cooldowns&#039;&#039;&#039; by &#039;&#039;&#039;10%.&#039;&#039;&#039;&lt;br /&gt;
|1&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:T_PerkIcon_CryoDamageBoost.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Frosted Tips&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Cryo Damage&#039;&#039;&#039; is increased by &#039;&#039;&#039;25%.&#039;&#039;&#039;&lt;br /&gt;
|3&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:T_PerkIcon_CryoExtraSlow.png|64px]]&lt;br /&gt;
|Cryo Accelerator&lt;br /&gt;
|&#039;&#039;&#039;Chill&#039;&#039;&#039; slows enemies &#039;&#039;&#039;20%&#039;&#039;&#039; more.&lt;br /&gt;
|4&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:T_PerkIcon_DamageToFlyingEnemies.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Skystrike Array&#039;&#039;&#039;&lt;br /&gt;
|You deal &#039;&#039;&#039;35%&#039;&#039;&#039; more damage to &#039;&#039;&#039;Flying&#039;&#039;&#039; enemies.&lt;br /&gt;
|6&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:T_PerkIcon_DamageToLieutenants.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Command Trophy&#039;&#039;&#039;&lt;br /&gt;
|You deal &#039;&#039;&#039;25%&#039;&#039;&#039; more damage to &#039;&#039;&#039;Elite&#039;&#039;&#039; enemies.&lt;br /&gt;
|2&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:T_PerkIcon_DamageToMeleeEnemies.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Knuckle Dusters&#039;&#039;&#039;&lt;br /&gt;
|You deal &#039;&#039;&#039;35%&#039;&#039;&#039; more damage to &#039;&#039;&#039;Melee&#039;&#039;&#039; enemies.&lt;br /&gt;
|2&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:T_PerkIcon_DamageToRangedEnemies.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Precision Disruptor&#039;&#039;&#039;&lt;br /&gt;
|You deal &#039;&#039;&#039;35%&#039;&#039;&#039; more damage to &#039;&#039;&#039;Ranged&#039;&#039;&#039; enemies.&lt;br /&gt;
|5&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:T_PerkIcon_DashBoostsMeleeDamage.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Wrist Vanes&#039;&#039;&#039;&lt;br /&gt;
|Dashing increases &#039;&#039;&#039;Melee damage&#039;&#039;&#039; by &#039;&#039;&#039;40%&#039;&#039;&#039; for &#039;&#039;&#039;3 seconds.&#039;&#039;&#039;&lt;br /&gt;
|3&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:T_PerkIcon_DashBoostsMoveSpeed.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Afterburners&#039;&#039;&#039;&lt;br /&gt;
|After you &#039;&#039;&#039;Dash&#039;&#039;&#039;, your &#039;&#039;&#039;Movement Speed&#039;&#039;&#039; is increased by &#039;&#039;&#039;50%&#039;&#039;&#039; for &#039;&#039;&#039;1 second&#039;&#039;&#039;.&lt;br /&gt;
|2&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:T_PerkIcon_DashExtraCharge.png|64px]]&lt;br /&gt;
|temp&lt;br /&gt;
|text&lt;br /&gt;
|&lt;br /&gt;
|Unconfirmed minimum security level&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:T_PerkIcon_ElementMeleeToPrimary.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Large Bayonet&#039;&#039;&#039;&lt;br /&gt;
|Your &#039;&#039;&#039;Primary Weapon&#039;&#039;&#039; now also has a chance to proc the element affix of your &#039;&#039;&#039;Melee Weapon&#039;&#039;&#039;.&lt;br /&gt;
|7&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:T_PerkIcon_ElementMeleeToSecondary.png|64px]]&lt;br /&gt;
|temp&lt;br /&gt;
|text&lt;br /&gt;
|&lt;br /&gt;
|Unconfirmed minimum security level&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:T_PerkIcon_ElementPrimaryToMelee.png|64px]]&lt;br /&gt;
|temp&lt;br /&gt;
|text&lt;br /&gt;
|&lt;br /&gt;
|Unconfirmed minimum security level&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:T_PerkIcon_ElementPrimaryToSecondary.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Rifle Charm&#039;&#039;&#039;&lt;br /&gt;
|Your &#039;&#039;&#039;Secondary Weapon&#039;&#039;&#039; now also has a chance to proc the element affix of your &#039;&#039;&#039;Primary Weapon.&#039;&#039;&#039;&lt;br /&gt;
|4&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:T_PerkIcon_ElementSecondaryToMelee.png|64px]]&lt;br /&gt;
|temp&lt;br /&gt;
|text&lt;br /&gt;
|&lt;br /&gt;
|Unconfirmed minimum security level&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:T_PerkIcon_ElementSecondaryToPrimary.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Pistol Charm&#039;&#039;&#039;&lt;br /&gt;
|Your &#039;&#039;&#039;Primary Weapon&#039;&#039;&#039; now also has a chance to proc the element affix of your &#039;&#039;&#039;Secondary Weapon.&#039;&#039;&#039;&lt;br /&gt;
|3&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:T_PerkIcon_EnergyDamage.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Elemental Catalyst&#039;&#039;&#039;&lt;br /&gt;
|Enemies take &#039;&#039;&#039;15%&#039;&#039;&#039; more damage for every elemental debuff applied to them.&lt;br /&gt;
|3&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:T_PerkIcon_ExplosionRadius.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Explosion Radius&#039;&#039;&#039;&lt;br /&gt;
|Your &#039;&#039;&#039;Grenade&#039;&#039;&#039; explosion radius is increased by &#039;&#039;&#039;20%.&#039;&#039;&#039;&lt;br /&gt;
|2&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:T_PerkIcon_ExtraGrenadeCharge.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Spare Charge&#039;&#039;&#039;&lt;br /&gt;
|Adds and extra charge to your &#039;&#039;&#039;Grenade&#039;&#039;&#039;.&lt;br /&gt;
|3&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:T_PerkIcon_FarEnemyDamage.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Area Detonator&#039;&#039;&#039;&lt;br /&gt;
|You deal &#039;&#039;&#039;30%&#039;&#039;&#039; more damage to enemies at least &#039;&#039;&#039;10 meters&#039;&#039;&#039; away from you.&lt;br /&gt;
|2&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:T_PerkIcon_FarEnemyDamageMitigation.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Field Generator&#039;&#039;&#039;&lt;br /&gt;
|You take &#039;&#039;&#039;20%&#039;&#039;&#039; less damage from enemies at least &#039;&#039;&#039;10 meters&#039;&#039;&#039; away from you.&lt;br /&gt;
|1&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:T_PerkIcon_FireDamageBoost.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Molten Ammo&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Fire damage&#039;&#039;&#039; is increased by 25%.&lt;br /&gt;
|5&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:T_PerkIcon_FirstShotDamage.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Front Load&#039;&#039;&#039;&lt;br /&gt;
|The first round in your magazine does &#039;&#039;&#039;40%&#039;&#039;&#039; more damage.&lt;br /&gt;
|4&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:T_PerkIcon_FreeReroll.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Probability Cube&#039;&#039;&#039;&lt;br /&gt;
|You can &#039;&#039;&#039;Reroll&#039;&#039;&#039; the &#039;&#039;&#039;Affixes&#039;&#039;&#039; of your weapons additional time at the Fabricator.&lt;br /&gt;
|6&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:T_PerkIcon_FreeShotsAfterKill.png|64px]]&lt;br /&gt;
| &#039;&#039;&#039;Ammo Surplus&#039;&#039;&#039;&lt;br /&gt;
|Firing your weapon does not consume ammo for &#039;&#039;&#039;3 seconds&#039;&#039;&#039; after you kill an enemy.&lt;br /&gt;
|2&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:T_PerkIcon_GrenadeSingleTargetBonusDamage.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Barbed Grenade&#039;&#039;&#039;&lt;br /&gt;
|Your &#039;&#039;&#039;Grenade&#039;&#039;&#039; deals &#039;&#039;&#039;50%&#039;&#039;&#039; more damage when it only damages one target.&lt;br /&gt;
|5&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:T_PerkIcon_ImprovedDoubleJump.png|64px]]&lt;br /&gt;
|temp&lt;br /&gt;
|text&lt;br /&gt;
|&lt;br /&gt;
|Unconfirmed minimum security level&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:T_PerkIcon_IncreaseSwapSpeed.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Increased Swap Speed&#039;&#039;&#039;&lt;br /&gt;
|You swap weapons &#039;&#039;&#039;20%&#039;&#039;&#039; faster.&lt;br /&gt;
|6&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:T_PerkIcon_Item_IncreaseMeleeSwingSpeed.png|64px]]&lt;br /&gt;
|temp&lt;br /&gt;
|text&lt;br /&gt;
|&lt;br /&gt;
|Unconfirmed minimum security level&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:T_PerkIcon_LastShotsPlusCrit.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Hero Mask&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Critical Hit Chance&#039;&#039;&#039; is increased by &#039;&#039;&#039;30%&#039;&#039;&#039; while your weapon&#039;s magazine is below &#039;&#039;&#039;50%&#039;&#039;&#039; capacity.&lt;br /&gt;
|4&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:T_PerkIcon_LightningShockExtraCrit.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Gold Plated Wires&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Shock Critical Chance&#039;&#039;&#039; bonus is increased by &#039;&#039;&#039;20%.&#039;&#039;&#039;&lt;br /&gt;
|2&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:T_PerkIcon_MarkNearbyEnemiesOnKill.png|64px]]&lt;br /&gt;
|temp&lt;br /&gt;
|text&lt;br /&gt;
|&lt;br /&gt;
|Unconfirmed minimum security level&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:T_PerkIcon_MeleeKill_BuffPrimaryProcChance.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Large Opal Charm&#039;&#039;&#039;&lt;br /&gt;
|After killing an enemy with your &#039;&#039;&#039;Melee Weapon&#039;&#039;&#039;, your next attack with your &#039;&#039;&#039;Primary Weapon&#039;&#039;&#039; has a &#039;&#039;&#039;50%&#039;&#039;&#039; increased proc chance.&lt;br /&gt;
|3&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:T_PerkIcon_MeleeKill_BuffSecondaryDamage.png|64px]]&lt;br /&gt;
|temp&lt;br /&gt;
|text&lt;br /&gt;
|&lt;br /&gt;
|Unconfirmed minimum security level&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:Icon_Medical_005_IrradiatedSample.png|64px]]&lt;br /&gt;
|temp&lt;br /&gt;
|text&lt;br /&gt;
|&lt;br /&gt;
|Unconfirmed minimum security level&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:T_PerkIcon_MoveSpeedBuffOnDamaged.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Tesla Skis&#039;&#039;&#039;&lt;br /&gt;
|Your &#039;&#039;&#039;Movement Speed&#039;&#039;&#039; increases by &#039;&#039;&#039;20%&#039;&#039;&#039; for &#039;&#039;&#039;3 seconds&#039;&#039;&#039; after you take damage. Recharges after &#039;&#039;&#039;10 seconds&#039;&#039;&#039;.&lt;br /&gt;
|1&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:T_PerkIcon_NearbyEnemyDamage.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Cybrid Eye&#039;&#039;&#039;&lt;br /&gt;
|You deal &#039;&#039;&#039;20%&#039;&#039;&#039; more damage to enemies within &#039;&#039;&#039;10 meters&#039;&#039;&#039; of you.&lt;br /&gt;
|9&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:T_PerkIcon_OrbHealing.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Bloodbags&#039;&#039;&#039;&lt;br /&gt;
|Health pickups heal you &#039;&#039;&#039;30%&#039;&#039;&#039; more.&lt;br /&gt;
|9&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:T_PerkIcon_PeriodicDamageAoe.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Chaos Engine&#039;&#039;&#039;&lt;br /&gt;
|You deal &#039;&#039;&#039;45&#039;&#039;&#039; damage per second to all enemies within &#039;&#039;&#039;8 meter&#039;&#039;&#039; of you.&lt;br /&gt;
|7&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:T_PerkIcon_PickupRange.png|64px]]&lt;br /&gt;
|temp&lt;br /&gt;
|text&lt;br /&gt;
|&lt;br /&gt;
|Unconfirmed minimum security level&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:T_PerkIcon_PlasmaOrbGenerator.png|64px]]&lt;br /&gt;
|temp&lt;br /&gt;
|text&lt;br /&gt;
|&lt;br /&gt;
|Unconfirmed minimum security level&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:Icon_Hydroponics_024_HoneyEnzymes.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Honey Enzymes&#039;&#039;&#039;&lt;br /&gt;
|Prevent death once, restoring you to &#039;&#039;&#039;35%&#039;&#039;&#039; of your &#039;&#039;&#039;Maximum Health&#039;&#039;&#039;.&lt;br /&gt;
|5&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:T_PerkIcon_ReducedDamageAfterMeleeKill.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Combat Buckler&#039;&#039;&#039;&lt;br /&gt;
|Take &#039;&#039;&#039;20%&#039;&#039;&#039; less damage for &#039;&#039;&#039;3 seconds&#039;&#039;&#039; after getting a kill with your Melee weapon.&lt;br /&gt;
|2&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:T_PerkIcon_ReflectDamage.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Photon Padding&#039;&#039;&#039;&lt;br /&gt;
|When you take damage, you deal &#039;&#039;&#039;150%&#039;&#039;&#039; of the damage taken back to the attacker.&lt;br /&gt;
|2&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:T_PerkIcon_ReloadBoostsFireRate.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Overclocked Core&#039;&#039;&#039;&lt;br /&gt;
|Your &#039;&#039;&#039;Fire Rate&#039;&#039;&#039; is increased by &#039;&#039;&#039;50%&#039;&#039;&#039; for &#039;&#039;&#039;3 seconds&#039;&#039;&#039; after you reload.&lt;br /&gt;
|2&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:T_PerkIcon_ResilientShield.png|64px]]&lt;br /&gt;
|temp&lt;br /&gt;
|text&lt;br /&gt;
|&lt;br /&gt;
|Unconfirmed minimum security level&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:T_PerkIcon_ScrapAmmo.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Ammo Auto-Factory&#039;&#039;&#039;&lt;br /&gt;
|Picking up &#039;&#039;&#039;Scrap&#039;&#039;&#039; adds ammo to your equipped weapon&#039;s magazine.&lt;br /&gt;
|1&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:T_PerkIcon_ScrapDrop.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Credit Slate&#039;&#039;&#039;&lt;br /&gt;
|Enemies drop &#039;&#039;&#039;50%&#039;&#039;&#039; more &#039;&#039;&#039;Scrap&#039;&#039;&#039;.&lt;br /&gt;
|4&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:T_PerkIcon_ShockApplyStagger.png|64px]]&lt;br /&gt;
|temp&lt;br /&gt;
|text&lt;br /&gt;
|&lt;br /&gt;
|Unconfirmed minimum security level&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:T_PerkIcon_SmartRocket.png|64px]]&lt;br /&gt;
|temp&lt;br /&gt;
|text&lt;br /&gt;
|&lt;br /&gt;
|Unconfirmed minimum security level&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:Icon_Bridge_008_StarDasherEnergyDrink.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Energy Drink&#039;&#039;&#039;&lt;br /&gt;
|Your &#039;&#039;&#039;Movement Speed&#039;&#039;&#039; is increased by &#039;&#039;&#039;20%&#039;&#039;&#039; for each enemy within &#039;&#039;&#039;10 meters&#039;&#039;&#039; of you, up to a maximum of &#039;&#039;&#039;100%&#039;&#039;&#039;.&lt;br /&gt;
|3&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:T_PerkIcon_SpreadBurnAfterDead.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Adrenaline Pump&#039;&#039;&#039;&lt;br /&gt;
|Killing an enemy suffering from &#039;&#039;&#039;Burn&#039;&#039;&#039; spreads &#039;&#039;&#039;Burn&#039;&#039;&#039; to enemies within &#039;&#039;&#039;8 meters&#039;&#039;&#039; of them.&lt;br /&gt;
|1&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:Icon_Engineering_007_NeurosteelPlates.png|64px]]&lt;br /&gt;
|temp&lt;br /&gt;
|text&lt;br /&gt;
|&lt;br /&gt;
|Unconfirmed minimum security level&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:T_PerkIcon_SwapBoostsFireRate.png|64px]]&lt;br /&gt;
|temp&lt;br /&gt;
|text&lt;br /&gt;
|&lt;br /&gt;
|Unconfirmed minimum security level&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:T_PerkIcon_VoidCorruptionDuration.png|64px]]&lt;br /&gt;
|Voidstrike Core&lt;br /&gt;
|&#039;&#039;&#039;Corruption&#039;&#039;&#039; duration is increased by &#039;&#039;&#039;100%&#039;&#039;&#039;.&lt;br /&gt;
|1&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:T_PerkIcon_VoidDamageBoost.png|64px]]&lt;br /&gt;
|temp&lt;br /&gt;
|text&lt;br /&gt;
|&lt;br /&gt;
|Unconfirmed minimum security level&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Skyshroudace</name></author>
	</entry>
	<entry>
		<id>https://wiki.tribesdepot.com/index.php?title=Deadzone:_Rogue/Items&amp;diff=18063</id>
		<title>Deadzone: Rogue/Items</title>
		<link rel="alternate" type="text/html" href="https://wiki.tribesdepot.com/index.php?title=Deadzone:_Rogue/Items&amp;diff=18063"/>
		<updated>2025-03-01T08:20:33Z</updated>

		<summary type="html">&lt;p&gt;Skyshroudace: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
&lt;br /&gt;
{{stub}}&lt;br /&gt;
&lt;br /&gt;
Items are acquired at the end of each normal room.  Whenever the last enemy in the room sis killed, the player can choice between 3 different items, which will persist until the end of the current run.  Items do not carry over after death or between different runs.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;text-align: left; font-size: 116%&amp;quot; | &lt;br /&gt;
! Icon !! Name !! Description !! Confirmed Available Security Levels !! Notes&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:T PerkIcon DamageToFullHealthEnemies.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;AI Chipset&#039;&#039;&#039;&lt;br /&gt;
|Enemies at &#039;&#039;&#039;Full health&#039;&#039;&#039; take &#039;&#039;&#039;35%&#039;&#039;&#039; more damage.&lt;br /&gt;
| 2&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:T PerkIcon BoostWeaponProcChanceAfterAbility.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Bio Gel&#039;&#039;&#039;&lt;br /&gt;
|After using your &#039;&#039;&#039;Grenade&#039;&#039;&#039;, your weapons have &#039;&#039;&#039;20%&#039;&#039;&#039; increased proc chance for &#039;&#039;&#039;4 seconds&#039;&#039;&#039;.&lt;br /&gt;
| 2&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:T PerkIcon ExplosionDamage.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Blast Enhancer&#039;&#039;&#039;&lt;br /&gt;
|Your &#039;&#039;&#039;Grenade&#039;&#039;&#039; damage is increased by &#039;&#039;&#039;30%&#039;&#039;&#039;.&lt;br /&gt;
| 2&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:T PerkIcon FireBurnDuration.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Extra Fuel&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Burn&#039;&#039;&#039; duration is increased by &#039;&#039;&#039;100%.&#039;&#039;&#039;&lt;br /&gt;
| 1&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:T PerkIcon CorruptionTargetExtraWeakpointDamage.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Eye of the Void&#039;&#039;&#039;&lt;br /&gt;
|Weakpoint damage to &#039;&#039;&#039;Corrupted&#039;&#039;&#039; targets is increased by &#039;&#039;&#039;50%.&#039;&#039;&#039;&lt;br /&gt;
| 1&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:T PerkIcon LightningDamageBoost.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Lightning Rounds&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Lightning damage&#039;&#039;&#039; is increased by &#039;&#039;&#039;25%.&#039;&#039;&#039;&lt;br /&gt;
| 2&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:T PerkIcon GrenadeSecondExplosion.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Something Extra&#039;&#039;&#039;&lt;br /&gt;
|Your &#039;&#039;&#039;Grenade&#039;&#039;&#039; now has a second explosion that deals &#039;&#039;&#039;35%&#039;&#039;&#039; of its original damage.&lt;br /&gt;
|1&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:T PerkIcon ArmorValue.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;T1 Armored Plate&#039;&#039;&#039;&lt;br /&gt;
|Your &#039;&#039;&#039;Armor Rating&#039;&#039;&#039; is increased by &#039;&#039;&#039;20%&#039;&#039;&#039;.&lt;br /&gt;
| 2&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:T PerkIcon DamageToLowHealthEnemies.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Tactical Dataslate&#039;&#039;&#039;&lt;br /&gt;
|You deal &#039;&#039;&#039;20%&#039;&#039;&#039; more damge to enemies that are below &#039;&#039;&#039;Half Health&#039;&#039;&#039;.&lt;br /&gt;
| 2&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:T_PerkIcon_FireRateReloadSpeed.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Fire Rate and Reload Speed&#039;&#039;&#039;&lt;br /&gt;
|Your &#039;&#039;&#039;Fire Rate&#039;&#039;&#039; and &#039;&#039;&#039;Reload Speed&#039;&#039;&#039; are both increased by &#039;&#039;&#039;20%.&#039;&#039;&#039;&lt;br /&gt;
|1&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:T_PerkIcon_ExtraQualityUpgrade.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Additional Quality Upgrade&#039;&#039;&#039;&lt;br /&gt;
|You can &#039;&#039;&#039;Upgrade&#039;&#039;&#039; the &#039;&#039;&#039;Quality&#039;&#039;&#039; of your weapons additional time at the Fabricator.&lt;br /&gt;
|1&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:T_PerkIcon_EmptyMagFasterReload.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Quickload Adapter&#039;&#039;&#039;&lt;br /&gt;
|Your &#039;&#039;&#039;Reload Speed&#039;&#039;&#039; is increased by &#039;&#039;&#039;50%&#039;&#039;&#039; when your magazine is empty.&lt;br /&gt;
|1&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:T_PerkIcon_CollectLootOnWeakpointKill.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Remote Gatherer&#039;&#039;&#039;&lt;br /&gt;
|Automatically collect all loot dropped by the enemies killed with a &#039;&#039;&#039;Weakpoint&#039;&#039;&#039; shot.&lt;br /&gt;
|1&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:T_PerkIcon_BrokenShieldFireRate.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Rapidfire Module&#039;&#039;&#039;&lt;br /&gt;
|After your &#039;&#039;&#039;Shields&#039;&#039;&#039; break, your &#039;&#039;&#039;Fire Rate&#039;&#039;&#039; is increased by &#039;&#039;&#039;35%&#039;&#039;&#039; for &#039;&#039;&#039;4 seconds.&#039;&#039;&#039;&lt;br /&gt;
|4&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:T_PerkIcon_ChillApplyDamage.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Nitrogen Tank&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Cyro Chill&#039;&#039;&#039; now deal damage over time.&lt;br /&gt;
|4&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:T_PerkIcon_CritChance.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Targeting Goggles&#039;&#039;&#039;&lt;br /&gt;
|Your &#039;&#039;&#039;Critical Hit Chance&#039;&#039;&#039; is increased by &#039;&#039;&#039;20%.&#039;&#039;&#039;&lt;br /&gt;
|5&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:T_PerkIcon_CritsBoostCritDamage.png|64px]]&lt;br /&gt;
|temp&lt;br /&gt;
|text&lt;br /&gt;
|&lt;br /&gt;
|Unconfirmed minimum security level&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:T_PerkIcon_CritsReduceCooldowns.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Stim Cap&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Critical Hits&#039;&#039;&#039; lower remaining &#039;&#039;&#039;Dash&#039;&#039;&#039; and &#039;&#039;&#039;Grenade Cooldowns&#039;&#039;&#039; by &#039;&#039;&#039;10%.&#039;&#039;&#039;&lt;br /&gt;
|1&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:T_PerkIcon_CryoDamageBoost.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Frosted Tips&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Cryo Damage&#039;&#039;&#039; is increased by &#039;&#039;&#039;25%.&#039;&#039;&#039;&lt;br /&gt;
|3&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:T_PerkIcon_CryoExtraSlow.png|64px]]&lt;br /&gt;
|Cryo Accelerator&lt;br /&gt;
|&#039;&#039;&#039;Chill&#039;&#039;&#039; slows enemies &#039;&#039;&#039;20%&#039;&#039;&#039; more.&lt;br /&gt;
|4&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:T_PerkIcon_DamageToFlyingEnemies.png|64px]]&lt;br /&gt;
|temp&lt;br /&gt;
|text&lt;br /&gt;
|&lt;br /&gt;
|Unconfirmed minimum security level&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:T_PerkIcon_DamageToLieutenants.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Command Trophy&#039;&#039;&#039;&lt;br /&gt;
|You deal &#039;&#039;&#039;25%&#039;&#039;&#039; more damage to &#039;&#039;&#039;Elite&#039;&#039;&#039; enemies.&lt;br /&gt;
|2&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:T_PerkIcon_DamageToMeleeEnemies.png|64px]]&lt;br /&gt;
|temp&lt;br /&gt;
|text&lt;br /&gt;
|&lt;br /&gt;
|Unconfirmed minimum security level&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:T_PerkIcon_DamageToRangedEnemies.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Precision Disruptor&#039;&#039;&#039;&lt;br /&gt;
|You deal &#039;&#039;&#039;35%&#039;&#039;&#039; more damage to &#039;&#039;&#039;Ranged&#039;&#039;&#039; enemies.&lt;br /&gt;
|5&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:T_PerkIcon_DashBoostsMeleeDamage.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Wrist Vanes&#039;&#039;&#039;&lt;br /&gt;
|Dashing increases &#039;&#039;&#039;Melee damage&#039;&#039;&#039; by &#039;&#039;&#039;40%&#039;&#039;&#039; for &#039;&#039;&#039;3 seconds.&#039;&#039;&#039;&lt;br /&gt;
|3&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:T_PerkIcon_DashBoostsMoveSpeed.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Afterburners&#039;&#039;&#039;&lt;br /&gt;
|After you &#039;&#039;&#039;Dash&#039;&#039;&#039;, your &#039;&#039;&#039;Movement Speed&#039;&#039;&#039; is increased by &#039;&#039;&#039;50%&#039;&#039;&#039; for &#039;&#039;&#039;1 second&#039;&#039;&#039;.&lt;br /&gt;
|2&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:T_PerkIcon_DashExtraCharge.png|64px]]&lt;br /&gt;
|temp&lt;br /&gt;
|text&lt;br /&gt;
|&lt;br /&gt;
|Unconfirmed minimum security level&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:T_PerkIcon_ElementMeleeToPrimary.png|64px]]&lt;br /&gt;
|temp&lt;br /&gt;
|text&lt;br /&gt;
|&lt;br /&gt;
|Unconfirmed minimum security level&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:T_PerkIcon_ElementMeleeToSecondary.png|64px]]&lt;br /&gt;
|temp&lt;br /&gt;
|text&lt;br /&gt;
|&lt;br /&gt;
|Unconfirmed minimum security level&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:T_PerkIcon_ElementPrimaryToMelee.png|64px]]&lt;br /&gt;
|temp&lt;br /&gt;
|text&lt;br /&gt;
|&lt;br /&gt;
|Unconfirmed minimum security level&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:T_PerkIcon_ElementPrimaryToSecondary.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Rifle Charm&#039;&#039;&#039;&lt;br /&gt;
|Your &#039;&#039;&#039;Secondary Weapon&#039;&#039;&#039; now also has a chance to proc the element affix of your &#039;&#039;&#039;Primary Weapon.&#039;&#039;&#039;&lt;br /&gt;
|4&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:T_PerkIcon_ElementSecondaryToMelee.png|64px]]&lt;br /&gt;
|temp&lt;br /&gt;
|text&lt;br /&gt;
|&lt;br /&gt;
|Unconfirmed minimum security level&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:T_PerkIcon_ElementSecondaryToPrimary.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Pistol Charm&#039;&#039;&#039;&lt;br /&gt;
|Your &#039;&#039;&#039;Primary Weapon&#039;&#039;&#039; now also has a chance to proc the element affix of your &#039;&#039;&#039;Secondary Weapon.&#039;&#039;&#039;&lt;br /&gt;
|3&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:T_PerkIcon_EnergyDamage.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Elemental Catalyst&#039;&#039;&#039;&lt;br /&gt;
|Enemies take &#039;&#039;&#039;15%&#039;&#039;&#039; more damage for every elemental debuff applied to them.&lt;br /&gt;
|3&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:T_PerkIcon_ExplosionRadius.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Explosion Radius&#039;&#039;&#039;&lt;br /&gt;
|Your &#039;&#039;&#039;Grenade&#039;&#039;&#039; explosion radius is increased by &#039;&#039;&#039;20%.&#039;&#039;&#039;&lt;br /&gt;
|2&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:T_PerkIcon_ExtraGrenadeCharge.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Spare Charge&#039;&#039;&#039;&lt;br /&gt;
|Adds and extra charge to your &#039;&#039;&#039;Grenade&#039;&#039;&#039;.&lt;br /&gt;
|3&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:T_PerkIcon_FarEnemyDamage.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Area Detonator&#039;&#039;&#039;&lt;br /&gt;
|You deal &#039;&#039;&#039;30%&#039;&#039;&#039; more damage to enemies at least &#039;&#039;&#039;10 meters&#039;&#039;&#039; away from you.&lt;br /&gt;
|2&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:T_PerkIcon_FarEnemyDamageMitigation.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Field Generator&#039;&#039;&#039;&lt;br /&gt;
|You take &#039;&#039;&#039;20%&#039;&#039;&#039; less damage from enemies at least &#039;&#039;&#039;10 meters&#039;&#039;&#039; away from you.&lt;br /&gt;
|1&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:T_PerkIcon_FireDamageBoost.png|64px]]&lt;br /&gt;
|temp&lt;br /&gt;
|text&lt;br /&gt;
|&lt;br /&gt;
|Unconfirmed minimum security level&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:T_PerkIcon_FirstShotDamage.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Front Load&#039;&#039;&#039;&lt;br /&gt;
|The first round in your magazine does &#039;&#039;&#039;40%&#039;&#039;&#039; more damage.&lt;br /&gt;
|4&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:T_PerkIcon_FreeReroll.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Probability Cube&#039;&#039;&#039;&lt;br /&gt;
|You can &#039;&#039;&#039;Reroll&#039;&#039;&#039; the &#039;&#039;&#039;Affixes&#039;&#039;&#039; of your weapons additional time at the Fabricator.&lt;br /&gt;
|6&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:T_PerkIcon_FreeShotsAfterKill.png|64px]]&lt;br /&gt;
|temp&lt;br /&gt;
|text&lt;br /&gt;
|&lt;br /&gt;
|Unconfirmed minimum security level&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:T_PerkIcon_GrenadeSingleTargetBonusDamage.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Barbed Grenade&#039;&#039;&#039;&lt;br /&gt;
|Your &#039;&#039;&#039;Grenade&#039;&#039;&#039; deals &#039;&#039;&#039;50%&#039;&#039;&#039; more damage when it only damages one target.&lt;br /&gt;
|5&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:T_PerkIcon_ImprovedDoubleJump.png|64px]]&lt;br /&gt;
|temp&lt;br /&gt;
|text&lt;br /&gt;
|&lt;br /&gt;
|Unconfirmed minimum security level&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:T_PerkIcon_IncreaseSwapSpeed.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Increased Swap Speed&#039;&#039;&#039;&lt;br /&gt;
|You swap weapons &#039;&#039;&#039;20%&#039;&#039;&#039; faster.&lt;br /&gt;
|6&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:T_PerkIcon_Item_IncreaseMeleeSwingSpeed.png|64px]]&lt;br /&gt;
|temp&lt;br /&gt;
|text&lt;br /&gt;
|&lt;br /&gt;
|Unconfirmed minimum security level&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:T_PerkIcon_LastShotsPlusCrit.png|64px]]&lt;br /&gt;
|temp&lt;br /&gt;
|text&lt;br /&gt;
|&lt;br /&gt;
|Unconfirmed minimum security level&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:T_PerkIcon_LightningShockExtraCrit.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Gold Plated Wires&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Shock Critical Chance&#039;&#039;&#039; bonus is increased by &#039;&#039;&#039;20%.&#039;&#039;&#039;&lt;br /&gt;
|2&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:T_PerkIcon_MarkNearbyEnemiesOnKill.png|64px]]&lt;br /&gt;
|temp&lt;br /&gt;
|text&lt;br /&gt;
|&lt;br /&gt;
|Unconfirmed minimum security level&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:T_PerkIcon_MeleeKill_BuffPrimaryProcChance.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Large Opal Charm&#039;&#039;&#039;&lt;br /&gt;
|After killing an enemy with your &#039;&#039;&#039;Melee Weapon&#039;&#039;&#039;, your next attack with your &#039;&#039;&#039;Primary Weapon&#039;&#039;&#039; has a &#039;&#039;&#039;50%&#039;&#039;&#039; increased proc chance.&lt;br /&gt;
|3&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:T_PerkIcon_MeleeKill_BuffSecondaryDamage.png|64px]]&lt;br /&gt;
|temp&lt;br /&gt;
|text&lt;br /&gt;
|&lt;br /&gt;
|Unconfirmed minimum security level&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:Icon_Medical_005_IrradiatedSample.png|64px]]&lt;br /&gt;
|temp&lt;br /&gt;
|text&lt;br /&gt;
|&lt;br /&gt;
|Unconfirmed minimum security level&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:T_PerkIcon_MoveSpeedBuffOnDamaged.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Tesla Skis&#039;&#039;&#039;&lt;br /&gt;
|Your &#039;&#039;&#039;Movement Speed&#039;&#039;&#039; increases by &#039;&#039;&#039;20%&#039;&#039;&#039; for &#039;&#039;&#039;3 seconds&#039;&#039;&#039; after you take damage. Recharges after &#039;&#039;&#039;10 seconds&#039;&#039;&#039;.&lt;br /&gt;
|1&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:T_PerkIcon_NearbyEnemyDamage.png|64px]]&lt;br /&gt;
|temp&lt;br /&gt;
|text&lt;br /&gt;
|&lt;br /&gt;
|Unconfirmed minimum security level&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:T_PerkIcon_OrbHealing.png|64px]]&lt;br /&gt;
|temp&lt;br /&gt;
|text&lt;br /&gt;
|&lt;br /&gt;
|Unconfirmed minimum security level&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:T_PerkIcon_PeriodicDamageAoe.png|64px]]&lt;br /&gt;
|Chaos Engine&lt;br /&gt;
|text&lt;br /&gt;
|&lt;br /&gt;
|Unconfirmed minimum security level&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:T_PerkIcon_PickupRange.png|64px]]&lt;br /&gt;
|temp&lt;br /&gt;
|text&lt;br /&gt;
|&lt;br /&gt;
|Unconfirmed minimum security level&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:T_PerkIcon_PlasmaOrbGenerator.png|64px]]&lt;br /&gt;
|temp&lt;br /&gt;
|text&lt;br /&gt;
|&lt;br /&gt;
|Unconfirmed minimum security level&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:Icon_Hydroponics_024_HoneyEnzymes.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Honey Enzymes&#039;&#039;&#039;&lt;br /&gt;
|Prevent death once, restoring you to &#039;&#039;&#039;35%&#039;&#039;&#039; of your &#039;&#039;&#039;Maximum Health&#039;&#039;&#039;.&lt;br /&gt;
|5&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:T_PerkIcon_ReducedDamageAfterMeleeKill.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Combat Buckler&#039;&#039;&#039;&lt;br /&gt;
|Take &#039;&#039;&#039;20%&#039;&#039;&#039; less damage for &#039;&#039;&#039;3 seconds&#039;&#039;&#039; after getting a kill with your Melee weapon.&lt;br /&gt;
|2&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:T_PerkIcon_ReflectDamage.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Photon Padding&#039;&#039;&#039;&lt;br /&gt;
|When you take damage, you deal &#039;&#039;&#039;150%&#039;&#039;&#039; of the damage taken back to the attacker.&lt;br /&gt;
|2&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:T_PerkIcon_ReloadBoostsFireRate.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Overclocked Core&#039;&#039;&#039;&lt;br /&gt;
|Your &#039;&#039;&#039;Fire Rate&#039;&#039;&#039; is increased by &#039;&#039;&#039;50%&#039;&#039;&#039; for &#039;&#039;&#039;3 seconds&#039;&#039;&#039; after you reload.&lt;br /&gt;
|2&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:T_PerkIcon_ResilientShield.png|64px]]&lt;br /&gt;
|temp&lt;br /&gt;
|text&lt;br /&gt;
|&lt;br /&gt;
|Unconfirmed minimum security level&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:T_PerkIcon_ScrapAmmo.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Ammo Auto-Factory&#039;&#039;&#039;&lt;br /&gt;
|Picking up &#039;&#039;&#039;Scrap&#039;&#039;&#039; adds ammo to your equipped weapon&#039;s magazine.&lt;br /&gt;
|1&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:T_PerkIcon_ScrapDrop.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Credit Slate&#039;&#039;&#039;&lt;br /&gt;
|Enemies drop &#039;&#039;&#039;50%&#039;&#039;&#039; more &#039;&#039;&#039;Scrap&#039;&#039;&#039;.&lt;br /&gt;
|4&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:T_PerkIcon_ShockApplyStagger.png|64px]]&lt;br /&gt;
|temp&lt;br /&gt;
|text&lt;br /&gt;
|&lt;br /&gt;
|Unconfirmed minimum security level&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:T_PerkIcon_SmartRocket.png|64px]]&lt;br /&gt;
|temp&lt;br /&gt;
|text&lt;br /&gt;
|&lt;br /&gt;
|Unconfirmed minimum security level&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:Icon_Bridge_008_StarDasherEnergyDrink.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Energy Drink&#039;&#039;&#039;&lt;br /&gt;
|Your &#039;&#039;&#039;Movement Speed&#039;&#039;&#039; is increased by &#039;&#039;&#039;20%&#039;&#039;&#039; for each enemy within &#039;&#039;&#039;10 meters&#039;&#039;&#039; of you, up to a maximum of &#039;&#039;&#039;100%&#039;&#039;&#039;.&lt;br /&gt;
|3&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:T_PerkIcon_SpreadBurnAfterDead.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Adrenaline Pump&#039;&#039;&#039;&lt;br /&gt;
|Killing an enemy suffering from &#039;&#039;&#039;Burn&#039;&#039;&#039; spreads &#039;&#039;&#039;Burn&#039;&#039;&#039; to enemies within &#039;&#039;&#039;8 meters&#039;&#039;&#039; of them.&lt;br /&gt;
|1&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:Icon_Engineering_007_NeurosteelPlates.png|64px]]&lt;br /&gt;
|temp&lt;br /&gt;
|text&lt;br /&gt;
|&lt;br /&gt;
|Unconfirmed minimum security level&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:T_PerkIcon_SwapBoostsFireRate.png|64px]]&lt;br /&gt;
|temp&lt;br /&gt;
|text&lt;br /&gt;
|&lt;br /&gt;
|Unconfirmed minimum security level&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:T_PerkIcon_VoidCorruptionDuration.png|64px]]&lt;br /&gt;
|Voidstrike Core&lt;br /&gt;
|&#039;&#039;&#039;Corruption&#039;&#039;&#039; duration is increased by &#039;&#039;&#039;100%&#039;&#039;&#039;.&lt;br /&gt;
|1&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:T_PerkIcon_VoidDamageBoost.png|64px]]&lt;br /&gt;
|temp&lt;br /&gt;
|text&lt;br /&gt;
|&lt;br /&gt;
|Unconfirmed minimum security level&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Skyshroudace</name></author>
	</entry>
	<entry>
		<id>https://wiki.tribesdepot.com/index.php?title=Deadzone:_Rogue/Items&amp;diff=18062</id>
		<title>Deadzone: Rogue/Items</title>
		<link rel="alternate" type="text/html" href="https://wiki.tribesdepot.com/index.php?title=Deadzone:_Rogue/Items&amp;diff=18062"/>
		<updated>2025-03-01T08:13:05Z</updated>

		<summary type="html">&lt;p&gt;Skyshroudace: updated more items&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
&lt;br /&gt;
{{stub}}&lt;br /&gt;
&lt;br /&gt;
Items are acquired at the end of each normal room.  Whenever the last enemy in the room sis killed, the player can choice between 3 different items, which will persist until the end of the current run.  Items do not carry over after death or between different runs.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;text-align: left; font-size: 116%&amp;quot; | &lt;br /&gt;
! Icon !! Name !! Description !! Confirmed Available Security Levels !! Notes&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:T PerkIcon DamageToFullHealthEnemies.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;AI Chipset&#039;&#039;&#039;&lt;br /&gt;
|Enemies at &#039;&#039;&#039;Full health&#039;&#039;&#039; take &#039;&#039;&#039;35%&#039;&#039;&#039; more damage.&lt;br /&gt;
| 2&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:T PerkIcon BoostWeaponProcChanceAfterAbility.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Bio Gel&#039;&#039;&#039;&lt;br /&gt;
|After using your &#039;&#039;&#039;Grenade&#039;&#039;&#039;, your weapons have &#039;&#039;&#039;20%&#039;&#039;&#039; increased proc chance for &#039;&#039;&#039;4 seconds&#039;&#039;&#039;.&lt;br /&gt;
| 2&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:T PerkIcon ExplosionDamage.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Blast Enhancer&#039;&#039;&#039;&lt;br /&gt;
|Your &#039;&#039;&#039;Grenade&#039;&#039;&#039; damage is increased by &#039;&#039;&#039;30%&#039;&#039;&#039;.&lt;br /&gt;
| 2&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:T PerkIcon FireBurnDuration.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Extra Fuel&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Burn&#039;&#039;&#039; duration is increased by &#039;&#039;&#039;100%.&#039;&#039;&#039;&lt;br /&gt;
| 1&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:T PerkIcon CorruptionTargetExtraWeakpointDamage.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Eye of the Void&#039;&#039;&#039;&lt;br /&gt;
|Weakpoint damage to &#039;&#039;&#039;Corrupted&#039;&#039;&#039; targets is increased by &#039;&#039;&#039;50%.&#039;&#039;&#039;&lt;br /&gt;
| 1&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:T PerkIcon LightningDamageBoost.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Lightning Rounds&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Lightning damage&#039;&#039;&#039; is increased by &#039;&#039;&#039;25%.&#039;&#039;&#039;&lt;br /&gt;
| 2&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:T PerkIcon GrenadeSecondExplosion.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Something Extra&#039;&#039;&#039;&lt;br /&gt;
|Your &#039;&#039;&#039;Grenade&#039;&#039;&#039; now has a second explosion that deals &#039;&#039;&#039;35%&#039;&#039;&#039; of its original damage.&lt;br /&gt;
|1&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:T PerkIcon ArmorValue.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;T1 Armored Plate&#039;&#039;&#039;&lt;br /&gt;
|Your &#039;&#039;&#039;Armor Rating&#039;&#039;&#039; is increased by &#039;&#039;&#039;20%&#039;&#039;&#039;.&lt;br /&gt;
| 2&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:T PerkIcon DamageToLowHealthEnemies.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Tactical Dataslate&#039;&#039;&#039;&lt;br /&gt;
|You deal &#039;&#039;&#039;20%&#039;&#039;&#039; more damge to enemies that are below &#039;&#039;&#039;Half Health&#039;&#039;&#039;.&lt;br /&gt;
| 2&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:T_PerkIcon_FireRateReloadSpeed.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Fire Rate and Reload Speed&#039;&#039;&#039;&lt;br /&gt;
|Your &#039;&#039;&#039;Fire Rate&#039;&#039;&#039; and &#039;&#039;&#039;Reload Speed&#039;&#039;&#039; are both increased by &#039;&#039;&#039;20%.&#039;&#039;&#039;&lt;br /&gt;
|1&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:T_PerkIcon_ExtraQualityUpgrade.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Additional Quality Upgrade&#039;&#039;&#039;&lt;br /&gt;
|You can &#039;&#039;&#039;Upgrade&#039;&#039;&#039; the &#039;&#039;&#039;Quality&#039;&#039;&#039; of your weapons additional time at the Fabricator.&lt;br /&gt;
|1&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:T_PerkIcon_EmptyMagFasterReload.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Quickload Adapter&#039;&#039;&#039;&lt;br /&gt;
|Your &#039;&#039;&#039;Reload Speed&#039;&#039;&#039; is increased by &#039;&#039;&#039;50%&#039;&#039;&#039; when your magazine is empty.&lt;br /&gt;
|1&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:T_PerkIcon_CollectLootOnWeakpointKill.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Remote Gatherer&#039;&#039;&#039;&lt;br /&gt;
|Automatically collect all loot dropped by the enemies killed with a &#039;&#039;&#039;Weakpoint&#039;&#039;&#039; shot.&lt;br /&gt;
|1&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:T_PerkIcon_BrokenShieldFireRate.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Rapidfire Module&#039;&#039;&#039;&lt;br /&gt;
|After your &#039;&#039;&#039;Shields&#039;&#039;&#039; break, your &#039;&#039;&#039;Fire Rate&#039;&#039;&#039; is increased by &#039;&#039;&#039;35%&#039;&#039;&#039; for &#039;&#039;&#039;4 seconds.&#039;&#039;&#039;&lt;br /&gt;
|4&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:T_PerkIcon_ChillApplyDamage.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Nitrogen Tank&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Cyro Chill&#039;&#039;&#039; now deal damage over time.&lt;br /&gt;
|4&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:T_PerkIcon_CritChance.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Targeting Goggles&#039;&#039;&#039;&lt;br /&gt;
|Your &#039;&#039;&#039;Critical Hit Chance&#039;&#039;&#039; is increased by &#039;&#039;&#039;20%.&#039;&#039;&#039;&lt;br /&gt;
|5&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:T_PerkIcon_CritsBoostCritDamage.png|64px]]&lt;br /&gt;
|temp&lt;br /&gt;
|text&lt;br /&gt;
|&lt;br /&gt;
|Unconfirmed minimum security level&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:T_PerkIcon_CritsReduceCooldowns.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Stim Cap&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Critical Hits&#039;&#039;&#039; lower remaining &#039;&#039;&#039;Dash&#039;&#039;&#039; and &#039;&#039;&#039;Grenade Cooldowns&#039;&#039;&#039; by &#039;&#039;&#039;10%.&#039;&#039;&#039;&lt;br /&gt;
|1&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:T_PerkIcon_CryoDamageBoost.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Frosted Tips&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Cryo Damage&#039;&#039;&#039; is increased by &#039;&#039;&#039;25%.&#039;&#039;&#039;&lt;br /&gt;
|3&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:T_PerkIcon_CryoExtraSlow.png|64px]]&lt;br /&gt;
|Cryo Accelerator&lt;br /&gt;
|&#039;&#039;&#039;Chill&#039;&#039;&#039; slows enemies &#039;&#039;&#039;20%&#039;&#039;&#039; more.&lt;br /&gt;
|4&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:T_PerkIcon_DamageToFlyingEnemies.png|64px]]&lt;br /&gt;
|temp&lt;br /&gt;
|text&lt;br /&gt;
|&lt;br /&gt;
|Unconfirmed minimum security level&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:T_PerkIcon_DamageToLieutenants.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Command Trophy&#039;&#039;&#039;&lt;br /&gt;
|You deal &#039;&#039;&#039;25%&#039;&#039;&#039; more damage to &#039;&#039;&#039;Elite&#039;&#039;&#039; enemies.&lt;br /&gt;
|2&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:T_PerkIcon_DamageToMeleeEnemies.png|64px]]&lt;br /&gt;
|temp&lt;br /&gt;
|text&lt;br /&gt;
|&lt;br /&gt;
|Unconfirmed minimum security level&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:T_PerkIcon_DamageToRangedEnemies.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Precision Disruptor&#039;&#039;&#039;&lt;br /&gt;
|You deal &#039;&#039;&#039;35%&#039;&#039;&#039; more damage to &#039;&#039;&#039;Ranged&#039;&#039;&#039; enemies.&lt;br /&gt;
|5&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:T_PerkIcon_DashBoostsMeleeDamage.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Wrist Vanes&#039;&#039;&#039;&lt;br /&gt;
|Dashing increases &#039;&#039;&#039;Melee damage&#039;&#039;&#039; by &#039;&#039;&#039;40%&#039;&#039;&#039; for &#039;&#039;&#039;3 seconds.&#039;&#039;&#039;&lt;br /&gt;
|3&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:T_PerkIcon_DashBoostsMoveSpeed.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Afterburners&#039;&#039;&#039;&lt;br /&gt;
|After you &#039;&#039;&#039;Dash&#039;&#039;&#039;, your &#039;&#039;&#039;Movement Speed&#039;&#039;&#039; is increased by &#039;&#039;&#039;50%&#039;&#039;&#039; for &#039;&#039;&#039;1 second&#039;&#039;&#039;.&lt;br /&gt;
|2&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:T_PerkIcon_DashExtraCharge.png|64px]]&lt;br /&gt;
|temp&lt;br /&gt;
|text&lt;br /&gt;
|&lt;br /&gt;
|Unconfirmed minimum security level&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:T_PerkIcon_ElementMeleeToPrimary.png|64px]]&lt;br /&gt;
|temp&lt;br /&gt;
|text&lt;br /&gt;
|&lt;br /&gt;
|Unconfirmed minimum security level&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:T_PerkIcon_ElementMeleeToSecondary.png|64px]]&lt;br /&gt;
|temp&lt;br /&gt;
|text&lt;br /&gt;
|&lt;br /&gt;
|Unconfirmed minimum security level&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:T_PerkIcon_ElementPrimaryToMelee.png|64px]]&lt;br /&gt;
|temp&lt;br /&gt;
|text&lt;br /&gt;
|&lt;br /&gt;
|Unconfirmed minimum security level&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:T_PerkIcon_ElementPrimaryToSecondary.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Rifle Charm&#039;&#039;&#039;&lt;br /&gt;
|Your &#039;&#039;&#039;Secondary Weapon&#039;&#039;&#039; now also has a chance to proc the element affix of your &#039;&#039;&#039;Primary Weapon.&#039;&#039;&#039;&lt;br /&gt;
|4&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:T_PerkIcon_ElementSecondaryToMelee.png|64px]]&lt;br /&gt;
|temp&lt;br /&gt;
|text&lt;br /&gt;
|&lt;br /&gt;
|Unconfirmed minimum security level&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:T_PerkIcon_ElementSecondaryToPrimary.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Pistol Charm&#039;&#039;&#039;&lt;br /&gt;
|Your &#039;&#039;&#039;Primary Weapon&#039;&#039;&#039; now also has a chance to proc the element affix of your &#039;&#039;&#039;Secondary Weapon.&#039;&#039;&#039;&lt;br /&gt;
|3&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:T_PerkIcon_EnergyDamage.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Elemental Catalyst&#039;&#039;&#039;&lt;br /&gt;
|Enemies take &#039;&#039;&#039;15%&#039;&#039;&#039; more damage for every elemental debuff applied to them.&lt;br /&gt;
|3&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:T_PerkIcon_ExplosionRadius.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Explosion Radius&#039;&#039;&#039;&lt;br /&gt;
|Your &#039;&#039;&#039;Grenade&#039;&#039;&#039; explosion radius is increased by &#039;&#039;&#039;20%.&#039;&#039;&#039;&lt;br /&gt;
|2&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:T_PerkIcon_ExtraGrenadeCharge.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Spare Charge&#039;&#039;&#039;&lt;br /&gt;
|Adds and extra charge to your &#039;&#039;&#039;Grenade&#039;&#039;&#039;.&lt;br /&gt;
|3&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:T_PerkIcon_FarEnemyDamage.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Area Detonator&#039;&#039;&#039;&lt;br /&gt;
|You deal &#039;&#039;&#039;30%&#039;&#039;&#039; more damage to enemies at least &#039;&#039;&#039;10 meters&#039;&#039;&#039; away from you.&lt;br /&gt;
|2&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:T_PerkIcon_FarEnemyDamageMitigation.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Field Generator&#039;&#039;&#039;&lt;br /&gt;
|You take &#039;&#039;&#039;20%&#039;&#039;&#039; less damage from enemies at least &#039;&#039;&#039;10 meters&#039;&#039;&#039; away from you.&lt;br /&gt;
|1&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:T_PerkIcon_FireDamageBoost.png|64px]]&lt;br /&gt;
|temp&lt;br /&gt;
|text&lt;br /&gt;
|&lt;br /&gt;
|Unconfirmed minimum security level&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:T_PerkIcon_FirstShotDamage.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Front Load&#039;&#039;&#039;&lt;br /&gt;
|The first round in your magazine does &#039;&#039;&#039;40%&#039;&#039;&#039; more damage.&lt;br /&gt;
|4&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:T_PerkIcon_FreeReroll.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Probability Cube&#039;&#039;&#039;&lt;br /&gt;
|You can &#039;&#039;&#039;Reroll&#039;&#039;&#039; the &#039;&#039;&#039;Affixes&#039;&#039;&#039; of your weapons additional time at the Fabricator.&lt;br /&gt;
|6&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:T_PerkIcon_FreeShotsAfterKill.png|64px]]&lt;br /&gt;
|temp&lt;br /&gt;
|text&lt;br /&gt;
|&lt;br /&gt;
|Unconfirmed minimum security level&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:T_PerkIcon_GrenadeSingleTargetBonusDamage.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Barbed Grenade&#039;&#039;&#039;&lt;br /&gt;
|Your &#039;&#039;&#039;Grenade&#039;&#039;&#039; deals &#039;&#039;&#039;50%&#039;&#039;&#039; more damage when it only damages one target.&lt;br /&gt;
|5&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:T_PerkIcon_ImprovedDoubleJump.png|64px]]&lt;br /&gt;
|temp&lt;br /&gt;
|text&lt;br /&gt;
|&lt;br /&gt;
|Unconfirmed minimum security level&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:T_PerkIcon_IncreaseSwapSpeed.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Increased Swap Speed&#039;&#039;&#039;&lt;br /&gt;
|You swap weapons &#039;&#039;&#039;20%&#039;&#039;&#039; faster.&lt;br /&gt;
|6&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:T_PerkIcon_Item_IncreaseMeleeSwingSpeed.png|64px]]&lt;br /&gt;
|temp&lt;br /&gt;
|text&lt;br /&gt;
|&lt;br /&gt;
|Unconfirmed minimum security level&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:T_PerkIcon_LastShotsPlusCrit.png|64px]]&lt;br /&gt;
|temp&lt;br /&gt;
|text&lt;br /&gt;
|&lt;br /&gt;
|Unconfirmed minimum security level&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:T_PerkIcon_LightningShockExtraCrit.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Gold Plated Wires&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Shock Critical Chance&#039;&#039;&#039; bonus is increased by &#039;&#039;&#039;20%.&#039;&#039;&#039;&lt;br /&gt;
|2&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:T_PerkIcon_MarkNearbyEnemiesOnKill.png|64px]]&lt;br /&gt;
|temp&lt;br /&gt;
|text&lt;br /&gt;
|&lt;br /&gt;
|Unconfirmed minimum security level&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:T_PerkIcon_MeleeKill_BuffPrimaryProcChance.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Large Opal Charm&#039;&#039;&#039;&lt;br /&gt;
|After killing an enemy with your &#039;&#039;&#039;Melee Weapon&#039;&#039;&#039;, your next attack with your &#039;&#039;&#039;Primary Weapon&#039;&#039;&#039; has a &#039;&#039;&#039;50%&#039;&#039;&#039; increased proc chance.&lt;br /&gt;
|3&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:T_PerkIcon_MeleeKill_BuffSecondaryDamage.png|64px]]&lt;br /&gt;
|temp&lt;br /&gt;
|text&lt;br /&gt;
|&lt;br /&gt;
|Unconfirmed minimum security level&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:Icon_Medical_005_IrradiatedSample.png|64px]]&lt;br /&gt;
|temp&lt;br /&gt;
|text&lt;br /&gt;
|&lt;br /&gt;
|Unconfirmed minimum security level&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:T_PerkIcon_MoveSpeedBuffOnDamaged.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Tesla Skis&#039;&#039;&#039;&lt;br /&gt;
|Your &#039;&#039;&#039;Movement Speed&#039;&#039;&#039; increases by &#039;&#039;&#039;20%&#039;&#039;&#039; for &#039;&#039;&#039;3 seconds&#039;&#039;&#039; after you take damage. Recharges after &#039;&#039;&#039;10 seconds&#039;&#039;&#039;.&lt;br /&gt;
|1&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:T_PerkIcon_NearbyEnemyDamage.png|64px]]&lt;br /&gt;
|temp&lt;br /&gt;
|text&lt;br /&gt;
|&lt;br /&gt;
|Unconfirmed minimum security level&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:T_PerkIcon_OrbHealing.png|64px]]&lt;br /&gt;
|temp&lt;br /&gt;
|text&lt;br /&gt;
|&lt;br /&gt;
|Unconfirmed minimum security level&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:T_PerkIcon_PeriodicDamageAoe.png|64px]]&lt;br /&gt;
|Chaos Engine&lt;br /&gt;
|text&lt;br /&gt;
|&lt;br /&gt;
|Unconfirmed minimum security level&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:T_PerkIcon_PickupRange.png|64px]]&lt;br /&gt;
|temp&lt;br /&gt;
|text&lt;br /&gt;
|&lt;br /&gt;
|Unconfirmed minimum security level&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:T_PerkIcon_PlasmaOrbGenerator.png|64px]]&lt;br /&gt;
|temp&lt;br /&gt;
|text&lt;br /&gt;
|&lt;br /&gt;
|Unconfirmed minimum security level&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:Icon_Hydroponics_024_HoneyEnzymes.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Honey Enzymes&#039;&#039;&#039;&lt;br /&gt;
|Prevent death once, restoring you to &#039;&#039;&#039;35%&#039;&#039;&#039; of your &#039;&#039;&#039;Maximum Health&#039;&#039;&#039;.&lt;br /&gt;
|5&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:T_PerkIcon_ReducedDamageAfterMeleeKill.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Combat Buckler&#039;&#039;&#039;&lt;br /&gt;
|Take &#039;&#039;&#039;20%&#039;&#039;&#039; less damage for &#039;&#039;&#039;3 seconds&#039;&#039;&#039; after getting a kill with your Melee weapon.&lt;br /&gt;
|2&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:T_PerkIcon_ReflectDamage.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Photon Padding&#039;&#039;&#039;&lt;br /&gt;
|When you take damage, you deal &#039;&#039;&#039;150%&#039;&#039;&#039; of the damage taken back to the attacker.&lt;br /&gt;
|2&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:T_PerkIcon_ReloadBoostsFireRate.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Overclocked Core&#039;&#039;&#039;&lt;br /&gt;
|Your &#039;&#039;&#039;Fire Rate&#039;&#039;&#039; is increased by &#039;&#039;&#039;50%&#039;&#039;&#039; for &#039;&#039;&#039;3 seconds&#039;&#039;&#039; after you reload.&lt;br /&gt;
|2&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:T_PerkIcon_ResilientShield.png|64px]]&lt;br /&gt;
|temp&lt;br /&gt;
|text&lt;br /&gt;
|&lt;br /&gt;
|Unconfirmed minimum security level&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:T_PerkIcon_ScrapAmmo.png|64px]]&lt;br /&gt;
|temp&lt;br /&gt;
|text&lt;br /&gt;
|&lt;br /&gt;
|Unconfirmed minimum security level&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:T_PerkIcon_ScrapDrop.png|64px]]&lt;br /&gt;
|temp&lt;br /&gt;
|text&lt;br /&gt;
|&lt;br /&gt;
|Unconfirmed minimum security level&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:T_PerkIcon_ShockApplyStagger.png|64px]]&lt;br /&gt;
|temp&lt;br /&gt;
|text&lt;br /&gt;
|&lt;br /&gt;
|Unconfirmed minimum security level&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:T_PerkIcon_SmartRocket.png|64px]]&lt;br /&gt;
|temp&lt;br /&gt;
|text&lt;br /&gt;
|&lt;br /&gt;
|Unconfirmed minimum security level&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:Icon_Bridge_008_StarDasherEnergyDrink.png|64px]]&lt;br /&gt;
|temp&lt;br /&gt;
|text&lt;br /&gt;
|&lt;br /&gt;
|Unconfirmed minimum security level&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:T_PerkIcon_SpreadBurnAfterDead.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Adrenaline Pump&#039;&#039;&#039;&lt;br /&gt;
|Killing an enemy suffering from &#039;&#039;&#039;Burn&#039;&#039;&#039; spreads &#039;&#039;&#039;Burn&#039;&#039;&#039; to enemies within &#039;&#039;&#039;8 meters&#039;&#039;&#039; of them.&lt;br /&gt;
|1&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:Icon_Engineering_007_NeurosteelPlates.png|64px]]&lt;br /&gt;
|temp&lt;br /&gt;
|text&lt;br /&gt;
|&lt;br /&gt;
|Unconfirmed minimum security level&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:T_PerkIcon_SwapBoostsFireRate.png|64px]]&lt;br /&gt;
|temp&lt;br /&gt;
|text&lt;br /&gt;
|&lt;br /&gt;
|Unconfirmed minimum security level&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:T_PerkIcon_VoidCorruptionDuration.png|64px]]&lt;br /&gt;
|temp&lt;br /&gt;
|text&lt;br /&gt;
|&lt;br /&gt;
|Unconfirmed minimum security level&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:T_PerkIcon_VoidDamageBoost.png|64px]]&lt;br /&gt;
|temp&lt;br /&gt;
|text&lt;br /&gt;
|&lt;br /&gt;
|Unconfirmed minimum security level&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Skyshroudace</name></author>
	</entry>
	<entry>
		<id>https://wiki.tribesdepot.com/index.php?title=Deadzone:_Rogue/Items&amp;diff=18061</id>
		<title>Deadzone: Rogue/Items</title>
		<link rel="alternate" type="text/html" href="https://wiki.tribesdepot.com/index.php?title=Deadzone:_Rogue/Items&amp;diff=18061"/>
		<updated>2025-03-01T02:34:37Z</updated>

		<summary type="html">&lt;p&gt;Skyshroudace: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
&lt;br /&gt;
{{stub}}&lt;br /&gt;
&lt;br /&gt;
Items are acquired at the end of each normal room.  Whenever the last enemy in the room sis killed, the player can choice between 3 different items, which will persist until the end of the current run.  Items do not carry over after death or between different runs.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;text-align: left; font-size: 116%&amp;quot; | &lt;br /&gt;
! Icon !! Name !! Description !! Confirmed Available Security Levels !! Notes&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:T PerkIcon DamageToFullHealthEnemies.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;AI Chipset&#039;&#039;&#039;&lt;br /&gt;
|Enemies at &#039;&#039;&#039;Full health&#039;&#039;&#039; take &#039;&#039;&#039;35%&#039;&#039;&#039; more damage.&lt;br /&gt;
| 2&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:T PerkIcon BoostWeaponProcChanceAfterAbility.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Bio Gel&#039;&#039;&#039;&lt;br /&gt;
|After using your &#039;&#039;&#039;Grenade&#039;&#039;&#039;, your weapons have &#039;&#039;&#039;20%&#039;&#039;&#039; increased proc chance for &#039;&#039;&#039;4 seconds&#039;&#039;&#039;.&lt;br /&gt;
| 2&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:T PerkIcon ExplosionDamage.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Blast Enhancer&#039;&#039;&#039;&lt;br /&gt;
|Your &#039;&#039;&#039;Grenade&#039;&#039;&#039; damage is increased by &#039;&#039;&#039;30%&#039;&#039;&#039;.&lt;br /&gt;
| 2&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:T PerkIcon FireBurnDuration.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Extra Fuel&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Burn&#039;&#039;&#039; duration is increased by &#039;&#039;&#039;100%.&#039;&#039;&#039;&lt;br /&gt;
| 1&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:T PerkIcon CorruptionTargetExtraWeakpointDamage.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Eye of the Void&#039;&#039;&#039;&lt;br /&gt;
|Weakpoint damage to &#039;&#039;&#039;Corrupted&#039;&#039;&#039; targets is increased by &#039;&#039;&#039;50%.&#039;&#039;&#039;&lt;br /&gt;
| 1&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:T PerkIcon LightningDamageBoost.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Lightning Rounds&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Lightning damage&#039;&#039;&#039; is increased by &#039;&#039;&#039;25%.&#039;&#039;&#039;&lt;br /&gt;
| 2&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:T PerkIcon GrenadeSecondExplosion.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Something Extra&#039;&#039;&#039;&lt;br /&gt;
|Your &#039;&#039;&#039;Grenade&#039;&#039;&#039; now has a second explosion that deals &#039;&#039;&#039;35%&#039;&#039;&#039; of its original damage.&lt;br /&gt;
|1&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:T PerkIcon ArmorValue.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;T1 Armored Plate&#039;&#039;&#039;&lt;br /&gt;
|Your &#039;&#039;&#039;Armor Rating&#039;&#039;&#039; is increased by &#039;&#039;&#039;20%&#039;&#039;&#039;.&lt;br /&gt;
| 2&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:T PerkIcon DamageToLowHealthEnemies.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Tactical Dataslate&#039;&#039;&#039;&lt;br /&gt;
|You deal &#039;&#039;&#039;20%&#039;&#039;&#039; more damge to enemies that are below &#039;&#039;&#039;Half Health&#039;&#039;&#039;.&lt;br /&gt;
| 2&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:T_PerkIcon_FireRateReloadSpeed.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Fire Rate and Reload Speed&#039;&#039;&#039;&lt;br /&gt;
|Your &#039;&#039;&#039;Fire Rate&#039;&#039;&#039; and &#039;&#039;&#039;Reload Speed&#039;&#039;&#039; are both increased by &#039;&#039;&#039;20%.&#039;&#039;&#039;&lt;br /&gt;
|1&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:T_PerkIcon_ExtraQualityUpgrade.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Additional Quality Upgrade&#039;&#039;&#039;&lt;br /&gt;
|You can &#039;&#039;&#039;Upgrade&#039;&#039;&#039; the &#039;&#039;&#039;Quality&#039;&#039;&#039; of your weapons additional time at the Fabricator.&lt;br /&gt;
|1&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:T_PerkIcon_EmptyMagFasterReload.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Quickload Adapter&#039;&#039;&#039;&lt;br /&gt;
|Your &#039;&#039;&#039;Reload Speed&#039;&#039;&#039; is increased by &#039;&#039;&#039;50%&#039;&#039;&#039; when your magazine is empty.&lt;br /&gt;
|1&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:T_PerkIcon_CollectLootOnWeakpointKill.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Remote Gatherer&#039;&#039;&#039;&lt;br /&gt;
|Automatically collect all loot dropped by the enemies killed with a &#039;&#039;&#039;Weakpoint&#039;&#039;&#039; shot.&lt;br /&gt;
|1&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:T_PerkIcon_BrokenShieldFireRate.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Rapidfire Module&#039;&#039;&#039;&lt;br /&gt;
|After your &#039;&#039;&#039;Shields&#039;&#039;&#039; break, your &#039;&#039;&#039;Fire Rate&#039;&#039;&#039; is increased by &#039;&#039;&#039;35%&#039;&#039;&#039; for &#039;&#039;&#039;4 seconds.&#039;&#039;&#039;&lt;br /&gt;
|4&lt;br /&gt;
|Unconfirmed minimum security level&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:T_PerkIcon_ChillApplyDamage.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Nitrogen Tank&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Cyro Chill&#039;&#039;&#039; now deal damage over time.&lt;br /&gt;
|4&lt;br /&gt;
|Unconfirmed minimum security level&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:T_PerkIcon_CritChance.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Targeting Goggles&#039;&#039;&#039;&lt;br /&gt;
|Your &#039;&#039;&#039;Critical Hit Chance&#039;&#039;&#039; is increased by &#039;&#039;&#039;20%.&#039;&#039;&#039;&lt;br /&gt;
|5&lt;br /&gt;
|Unconfirmed minimum security level&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:T_PerkIcon_CritsBoostCritDamage.png|64px]]&lt;br /&gt;
|temp&lt;br /&gt;
|text&lt;br /&gt;
|&lt;br /&gt;
|Unconfirmed minimum security level&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:T_PerkIcon_CritsReduceCooldowns.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Stim Cap&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Critical Hits&#039;&#039;&#039; lower remaining &#039;&#039;&#039;Dash&#039;&#039;&#039; and &#039;&#039;&#039;Grenade Cooldowns&#039;&#039;&#039; by &#039;&#039;&#039;10%.&#039;&#039;&#039;&lt;br /&gt;
|1&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:T_PerkIcon_CryoDamageBoost.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Frosted Tips&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Cryo Damage&#039;&#039;&#039; is increased by &#039;&#039;&#039;25%.&#039;&#039;&#039;&lt;br /&gt;
|3&lt;br /&gt;
|Unconfirmed minimum security level&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:T_PerkIcon_CryoExtraSlow.png|64px]]&lt;br /&gt;
|Cryo Accelerator&lt;br /&gt;
|&#039;&#039;&#039;Chill&#039;&#039;&#039; slows enemies &#039;&#039;&#039;20%&#039;&#039;&#039; more.&lt;br /&gt;
|4&lt;br /&gt;
|Unconfirmed minimum security level&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:T_PerkIcon_DamageToFlyingEnemies.png|64px]]&lt;br /&gt;
|temp&lt;br /&gt;
|text&lt;br /&gt;
|&lt;br /&gt;
|Unconfirmed minimum security level&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:T_PerkIcon_DamageToLieutenants.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Command Trophy&#039;&#039;&#039;&lt;br /&gt;
|You deal &#039;&#039;&#039;25%&#039;&#039;&#039; more damage to &#039;&#039;&#039;Elite&#039;&#039;&#039; enemies.&lt;br /&gt;
|2&lt;br /&gt;
|Unconfirmed minimum security level&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:T_PerkIcon_DamageToMeleeEnemies.png|64px]]&lt;br /&gt;
|temp&lt;br /&gt;
|text&lt;br /&gt;
|&lt;br /&gt;
|Unconfirmed minimum security level&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:T_PerkIcon_DamageToRangedEnemies.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Precision Disruptor&#039;&#039;&#039;&lt;br /&gt;
|You deal &#039;&#039;&#039;35%&#039;&#039;&#039; more damage to &#039;&#039;&#039;Ranged&#039;&#039;&#039; enemies.&lt;br /&gt;
|5&lt;br /&gt;
|Unconfirmed minimum security level&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:T_PerkIcon_DashBoostsMeleeDamage.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Wrist Vanes&#039;&#039;&#039;&lt;br /&gt;
|Dashing increases &#039;&#039;&#039;Melee damage&#039;&#039;&#039; by &#039;&#039;&#039;40%&#039;&#039;&#039; for &#039;&#039;&#039;3 seconds.&#039;&#039;&#039;&lt;br /&gt;
|3&lt;br /&gt;
|Unconfirmed minimum security level&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:T_PerkIcon_DashBoostsMoveSpeed.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Afterburners&#039;&#039;&#039;&lt;br /&gt;
|After you &#039;&#039;&#039;Dash&#039;&#039;&#039;, your &#039;&#039;&#039;Movement Speed&#039;&#039;&#039; is increased by &#039;&#039;&#039;50%&#039;&#039;&#039; for &#039;&#039;&#039;1 second&#039;&#039;&#039;.&lt;br /&gt;
|2&lt;br /&gt;
|Unconfirmed minimum security level&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:T_PerkIcon_DashExtraCharge.png|64px]]&lt;br /&gt;
|temp&lt;br /&gt;
|text&lt;br /&gt;
|&lt;br /&gt;
|Unconfirmed minimum security level&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:T_PerkIcon_ElementMeleeToPrimary.png|64px]]&lt;br /&gt;
|temp&lt;br /&gt;
|text&lt;br /&gt;
|&lt;br /&gt;
|Unconfirmed minimum security level&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:T_PerkIcon_ElementMeleeToSecondary.png|64px]]&lt;br /&gt;
|temp&lt;br /&gt;
|text&lt;br /&gt;
|&lt;br /&gt;
|Unconfirmed minimum security level&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:T_PerkIcon_ElementPrimaryToMelee.png|64px]]&lt;br /&gt;
|temp&lt;br /&gt;
|text&lt;br /&gt;
|&lt;br /&gt;
|Unconfirmed minimum security level&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:T_PerkIcon_ElementPrimaryToSecondary.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Rifle Charm&#039;&#039;&#039;&lt;br /&gt;
|Your &#039;&#039;&#039;Secondary Weapon&#039;&#039;&#039; now also has a chance to proc the element affix of your &#039;&#039;&#039;Primary Weapon.&#039;&#039;&#039;&lt;br /&gt;
|4&lt;br /&gt;
|Unconfirmed minimum security level&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:T_PerkIcon_ElementSecondaryToMelee.png|64px]]&lt;br /&gt;
|temp&lt;br /&gt;
|text&lt;br /&gt;
|&lt;br /&gt;
|Unconfirmed minimum security level&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:T_PerkIcon_ElementSecondaryToPrimary.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Pistol Charm&#039;&#039;&#039;&lt;br /&gt;
|Your &#039;&#039;&#039;Primary Weapon&#039;&#039;&#039; now also has a chance to proc the element affix of your &#039;&#039;&#039;Secondary Weapon.&#039;&#039;&#039;&lt;br /&gt;
|3&lt;br /&gt;
|Unconfirmed minimum security level&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:T_PerkIcon_EnergyDamage.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Elemental Catalyst&#039;&#039;&#039;&lt;br /&gt;
|Enemies take &#039;&#039;&#039;15%&#039;&#039;&#039; more damage for every elemental debuff applied to them.&lt;br /&gt;
|3&lt;br /&gt;
|Unconfirmed minimum security level&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:T_PerkIcon_ExplosionRadius.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Explosion Radius&#039;&#039;&#039;&lt;br /&gt;
|Your &#039;&#039;&#039;Grenade&#039;&#039;&#039; explosion radius is increased by &#039;&#039;&#039;20%.&#039;&#039;&#039;&lt;br /&gt;
|2&lt;br /&gt;
|Unconfirmed minimum security level&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:T_PerkIcon_ExtraGrenadeCharge.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Spare Charge&#039;&#039;&#039;&lt;br /&gt;
|Adds and extra charge to your &#039;&#039;&#039;Grenade&#039;&#039;&#039;.&lt;br /&gt;
|3&lt;br /&gt;
|Unconfirmed minimum security level&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:T_PerkIcon_FarEnemyDamage.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Area Detonator&#039;&#039;&#039;&lt;br /&gt;
|You deal &#039;&#039;&#039;30%&#039;&#039;&#039; more damage to enemies at least &#039;&#039;&#039;10 meters&#039;&#039;&#039; away from you.&lt;br /&gt;
|2&lt;br /&gt;
|Unconfirmed minimum security level&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:T_PerkIcon_FarEnemyDamageMitigation.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Field Generator&#039;&#039;&#039;&lt;br /&gt;
|You take &#039;&#039;&#039;20%&#039;&#039;&#039; less damage from enemies at least &#039;&#039;&#039;10 meters&#039;&#039;&#039; away from you.&lt;br /&gt;
|1&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:T_PerkIcon_FireDamageBoost.png|64px]]&lt;br /&gt;
|temp&lt;br /&gt;
|text&lt;br /&gt;
|&lt;br /&gt;
|Unconfirmed minimum security level&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:T_PerkIcon_FirstShotDamage.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Front Load&#039;&#039;&#039;&lt;br /&gt;
|The first round in your magazine does &#039;&#039;&#039;40%&#039;&#039;&#039; more damage.&lt;br /&gt;
|4&lt;br /&gt;
|Unconfirmed minimum security level&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:T_PerkIcon_FreeReroll.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Probability Cube&#039;&#039;&#039;&lt;br /&gt;
|You can &#039;&#039;&#039;Reroll&#039;&#039;&#039; the &#039;&#039;&#039;Affixes&#039;&#039;&#039; of your weapons additional time at the Fabricator.&lt;br /&gt;
|6&lt;br /&gt;
|Unconfirmed minimum security level&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:T_PerkIcon_FreeShotsAfterKill.png|64px]]&lt;br /&gt;
|temp&lt;br /&gt;
|text&lt;br /&gt;
|&lt;br /&gt;
|Unconfirmed minimum security level&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:T_PerkIcon_GrenadeSingleTargetBonusDamage.png|64px]]&lt;br /&gt;
|temp&lt;br /&gt;
|text&lt;br /&gt;
|&lt;br /&gt;
|Unconfirmed minimum security level&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:T_PerkIcon_ImprovedDoubleJump.png|64px]]&lt;br /&gt;
|temp&lt;br /&gt;
|text&lt;br /&gt;
|&lt;br /&gt;
|Unconfirmed minimum security level&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:T_PerkIcon_IncreaseSwapSpeed.png|64px]]&lt;br /&gt;
|temp&lt;br /&gt;
|text&lt;br /&gt;
|&lt;br /&gt;
|Unconfirmed minimum security level&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:T_PerkIcon_Item_IncreaseMeleeSwingSpeed.png|64px]]&lt;br /&gt;
|temp&lt;br /&gt;
|text&lt;br /&gt;
|&lt;br /&gt;
|Unconfirmed minimum security level&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:T_PerkIcon_LastShotsPlusCrit.png|64px]]&lt;br /&gt;
|temp&lt;br /&gt;
|text&lt;br /&gt;
|&lt;br /&gt;
|Unconfirmed minimum security level&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:T_PerkIcon_LightningShockExtraCrit.png|64px]]&lt;br /&gt;
|temp&lt;br /&gt;
|text&lt;br /&gt;
|&lt;br /&gt;
|Unconfirmed minimum security level&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:T_PerkIcon_MarkNearbyEnemiesOnKill.png|64px]]&lt;br /&gt;
|temp&lt;br /&gt;
|text&lt;br /&gt;
|&lt;br /&gt;
|Unconfirmed minimum security level&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:T_PerkIcon_MeleeKill_BuffPrimaryProcChance.png|64px]]&lt;br /&gt;
|temp&lt;br /&gt;
|text&lt;br /&gt;
|&lt;br /&gt;
|Unconfirmed minimum security level&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:T_PerkIcon_MeleeKill_BuffSecondaryDamage.png|64px]]&lt;br /&gt;
|temp&lt;br /&gt;
|text&lt;br /&gt;
|&lt;br /&gt;
|Unconfirmed minimum security level&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:Icon_Medical_005_IrradiatedSample.png|64px]]&lt;br /&gt;
|temp&lt;br /&gt;
|text&lt;br /&gt;
|&lt;br /&gt;
|Unconfirmed minimum security level&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:T_PerkIcon_MoveSpeedBuffOnDamaged.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Tesla Skis&#039;&#039;&#039;&lt;br /&gt;
|Your &#039;&#039;&#039;Movement Speed&#039;&#039;&#039; increases by &#039;&#039;&#039;20%&#039;&#039;&#039; for &#039;&#039;&#039;3 seconds&#039;&#039;&#039; after you take damage. Recharges after &#039;&#039;&#039;10 seconds&#039;&#039;&#039;.&lt;br /&gt;
|1&lt;br /&gt;
|Awkwardly worded, needs clarification&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:T_PerkIcon_NearbyEnemyDamage.png|64px]]&lt;br /&gt;
|temp&lt;br /&gt;
|text&lt;br /&gt;
|&lt;br /&gt;
|Unconfirmed minimum security level&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:T_PerkIcon_OrbHealing.png|64px]]&lt;br /&gt;
|temp&lt;br /&gt;
|text&lt;br /&gt;
|&lt;br /&gt;
|Unconfirmed minimum security level&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:T_PerkIcon_PeriodicDamageAoe.png|64px]]&lt;br /&gt;
|temp&lt;br /&gt;
|text&lt;br /&gt;
|&lt;br /&gt;
|Unconfirmed minimum security level&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:T_PerkIcon_PickupRange.png|64px]]&lt;br /&gt;
|temp&lt;br /&gt;
|text&lt;br /&gt;
|&lt;br /&gt;
|Unconfirmed minimum security level&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:T_PerkIcon_PlasmaOrbGenerator.png|64px]]&lt;br /&gt;
|temp&lt;br /&gt;
|text&lt;br /&gt;
|&lt;br /&gt;
|Unconfirmed minimum security level&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:Icon_Hydroponics_024_HoneyEnzymes.png|64px]]&lt;br /&gt;
|temp&lt;br /&gt;
|text&lt;br /&gt;
|&lt;br /&gt;
|Unconfirmed minimum security level&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:T_PerkIcon_ReducedDamageAfterMeleeKill.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Combat Buckler&#039;&#039;&#039;&lt;br /&gt;
|Take &#039;&#039;&#039;20%&#039;&#039;&#039; less damage for &#039;&#039;&#039;3 seconds&#039;&#039;&#039; after getting a kill with your Melee weapon.&lt;br /&gt;
|2&lt;br /&gt;
|Unconfirmed minimum security level&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:T_PerkIcon_ReflectDamage.png|64px]]&lt;br /&gt;
|temp&lt;br /&gt;
|text&lt;br /&gt;
|&lt;br /&gt;
|Unconfirmed minimum security level&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:T_PerkIcon_ReloadBoostsFireRate.png|64px]]&lt;br /&gt;
|temp&lt;br /&gt;
|text&lt;br /&gt;
|&lt;br /&gt;
|Unconfirmed minimum security level&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:T_PerkIcon_ResilientShield.png|64px]]&lt;br /&gt;
|temp&lt;br /&gt;
|text&lt;br /&gt;
|&lt;br /&gt;
|Unconfirmed minimum security level&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:T_PerkIcon_ScrapAmmo.png|64px]]&lt;br /&gt;
|temp&lt;br /&gt;
|text&lt;br /&gt;
|&lt;br /&gt;
|Unconfirmed minimum security level&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:T_PerkIcon_ScrapDrop.png|64px]]&lt;br /&gt;
|temp&lt;br /&gt;
|text&lt;br /&gt;
|&lt;br /&gt;
|Unconfirmed minimum security level&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:T_PerkIcon_ShockApplyStagger.png|64px]]&lt;br /&gt;
|temp&lt;br /&gt;
|text&lt;br /&gt;
|&lt;br /&gt;
|Unconfirmed minimum security level&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:T_PerkIcon_SmartRocket.png|64px]]&lt;br /&gt;
|temp&lt;br /&gt;
|text&lt;br /&gt;
|&lt;br /&gt;
|Unconfirmed minimum security level&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:Icon_Bridge_008_StarDasherEnergyDrink.png|64px]]&lt;br /&gt;
|temp&lt;br /&gt;
|text&lt;br /&gt;
|&lt;br /&gt;
|Unconfirmed minimum security level&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:T_PerkIcon_SpreadBurnAfterDead.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Adrenaline Pump&#039;&#039;&#039;&lt;br /&gt;
|Killing an enemy suffering from &#039;&#039;&#039;Burn&#039;&#039;&#039; spreads &#039;&#039;&#039;Burn&#039;&#039;&#039; to enemies within &#039;&#039;&#039;8 meters&#039;&#039;&#039; of them.&lt;br /&gt;
|1&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:Icon_Engineering_007_NeurosteelPlates.png|64px]]&lt;br /&gt;
|temp&lt;br /&gt;
|text&lt;br /&gt;
|&lt;br /&gt;
|Unconfirmed minimum security level&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:T_PerkIcon_SwapBoostsFireRate.png|64px]]&lt;br /&gt;
|temp&lt;br /&gt;
|text&lt;br /&gt;
|&lt;br /&gt;
|Unconfirmed minimum security level&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:T_PerkIcon_VoidCorruptionDuration.png|64px]]&lt;br /&gt;
|temp&lt;br /&gt;
|text&lt;br /&gt;
|&lt;br /&gt;
|Unconfirmed minimum security level&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:T_PerkIcon_VoidDamageBoost.png|64px]]&lt;br /&gt;
|temp&lt;br /&gt;
|text&lt;br /&gt;
|&lt;br /&gt;
|Unconfirmed minimum security level&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Skyshroudace</name></author>
	</entry>
	<entry>
		<id>https://wiki.tribesdepot.com/index.php?title=Deadzone:_Rogue/Items&amp;diff=18060</id>
		<title>Deadzone: Rogue/Items</title>
		<link rel="alternate" type="text/html" href="https://wiki.tribesdepot.com/index.php?title=Deadzone:_Rogue/Items&amp;diff=18060"/>
		<updated>2025-03-01T02:08:41Z</updated>

		<summary type="html">&lt;p&gt;Skyshroudace: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
&lt;br /&gt;
{{stub}}&lt;br /&gt;
&lt;br /&gt;
Items are acquired at the end of each normal room.  Whenever the last enemy in the room sis killed, the player can choice between 3 different items, which will persist until the end of the current run.  Items do not carry over after death or between different runs.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;text-align: left; font-size: 116%&amp;quot; | &lt;br /&gt;
! Icon !! Name !! Description !! Confirmed Available Security Levels !! Notes&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:T PerkIcon DamageToFullHealthEnemies.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;AI Chipset&#039;&#039;&#039;&lt;br /&gt;
|Enemies at &#039;&#039;&#039;Full health&#039;&#039;&#039; take &#039;&#039;&#039;35%&#039;&#039;&#039; more damage.&lt;br /&gt;
| 2&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:T PerkIcon BoostWeaponProcChanceAfterAbility.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Bio Gel&#039;&#039;&#039;&lt;br /&gt;
|After using your &#039;&#039;&#039;Grenade&#039;&#039;&#039;, your weapons have &#039;&#039;&#039;20%&#039;&#039;&#039; increased proc chance for &#039;&#039;&#039;4 seconds&#039;&#039;&#039;.&lt;br /&gt;
| 2&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:T PerkIcon ExplosionDamage.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Blast Enhancer&#039;&#039;&#039;&lt;br /&gt;
|Your &#039;&#039;&#039;Grenade&#039;&#039;&#039; damage is increased by &#039;&#039;&#039;30%&#039;&#039;&#039;.&lt;br /&gt;
| 2&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:T PerkIcon FireBurnDuration.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Extra Fuel&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Burn&#039;&#039;&#039; duration is increased by &#039;&#039;&#039;100%.&#039;&#039;&#039;&lt;br /&gt;
| 1&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:T PerkIcon CorruptionTargetExtraWeakpointDamage.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Eye of the Void&#039;&#039;&#039;&lt;br /&gt;
|Weakpoint damage to &#039;&#039;&#039;Corrupted&#039;&#039;&#039; targets is increased by &#039;&#039;&#039;50%.&#039;&#039;&#039;&lt;br /&gt;
| 1&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:T PerkIcon LightningDamageBoost.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Lightning Rounds&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Lightning damage&#039;&#039;&#039; is increased by &#039;&#039;&#039;25%.&#039;&#039;&#039;&lt;br /&gt;
| 2&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:T PerkIcon GrenadeSecondExplosion.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Something Extra&#039;&#039;&#039;&lt;br /&gt;
|Your &#039;&#039;&#039;Grenade&#039;&#039;&#039; now has a second explosion that deals &#039;&#039;&#039;35%&#039;&#039;&#039; of its original damage.&lt;br /&gt;
|1&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:T PerkIcon ArmorValue.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;T1 Armored Plate&#039;&#039;&#039;&lt;br /&gt;
|Your &#039;&#039;&#039;Armor Rating&#039;&#039;&#039; is increased by &#039;&#039;&#039;20%&#039;&#039;&#039;.&lt;br /&gt;
| 2&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:T PerkIcon DamageToLowHealthEnemies.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Tactical Dataslate&#039;&#039;&#039;&lt;br /&gt;
|You deal &#039;&#039;&#039;20%&#039;&#039;&#039; more damge to enemies that are below &#039;&#039;&#039;Half Health&#039;&#039;&#039;.&lt;br /&gt;
| 2&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:T_PerkIcon_FireRateReloadSpeed.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Fire Rate and Reload Speed&#039;&#039;&#039;&lt;br /&gt;
|Your &#039;&#039;&#039;Fire Rate&#039;&#039;&#039; and &#039;&#039;&#039;Reload Speed&#039;&#039;&#039; are both increased by &#039;&#039;&#039;20%.&#039;&#039;&#039;&lt;br /&gt;
|1&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:T_PerkIcon_ExtraQualityUpgrade.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Additional Quality Upgrade&#039;&#039;&#039;&lt;br /&gt;
|You can &#039;&#039;&#039;Upgrade&#039;&#039;&#039; the &#039;&#039;&#039;Quality&#039;&#039;&#039; of your weapons additional time at the Fabricator.&lt;br /&gt;
|1&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:T_PerkIcon_EmptyMagFasterReload.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Quickload Adapter&#039;&#039;&#039;&lt;br /&gt;
|Your &#039;&#039;&#039;Reload Speed&#039;&#039;&#039; is increased by &#039;&#039;&#039;50%&#039;&#039;&#039; when your magazine is empty.&lt;br /&gt;
|1&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:T_PerkIcon_CollectLootOnWeakpointKill.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Remote Gatherer&#039;&#039;&#039;&lt;br /&gt;
|Automatically collect all loot dropped by the enemies killed with a &#039;&#039;&#039;Weakpoint&#039;&#039;&#039; shot.&lt;br /&gt;
|1&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:T_PerkIcon_BrokenShieldFireRate.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Rapidfire Module&#039;&#039;&#039;&lt;br /&gt;
|After your &#039;&#039;&#039;Shields&#039;&#039;&#039; break, your &#039;&#039;&#039;Fire Rate&#039;&#039;&#039; is increased by &#039;&#039;&#039;35%&#039;&#039;&#039; for &#039;&#039;&#039;4 seconds.&#039;&#039;&#039;&lt;br /&gt;
|4&lt;br /&gt;
|Unconfirmed minimum security level&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:T_PerkIcon_ChillApplyDamage.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Nitrogen Tank&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Cyro Chill&#039;&#039;&#039; now deal damage over time.&lt;br /&gt;
|4&lt;br /&gt;
|Unconfirmed minimum security level&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:T_PerkIcon_CritChance.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Targeting Goggles&#039;&#039;&#039;&lt;br /&gt;
|Your &#039;&#039;&#039;Critical Hit Chance&#039;&#039;&#039; is increased by &#039;&#039;&#039;20%.&#039;&#039;&#039;&lt;br /&gt;
|5&lt;br /&gt;
|Unconfirmed minimum security level&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:T_PerkIcon_CritsBoostCritDamage.png|64px]]&lt;br /&gt;
|temp&lt;br /&gt;
|text&lt;br /&gt;
|&lt;br /&gt;
|Unconfirmed minimum security level&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:T_PerkIcon_CritsReduceCooldowns.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Stim Cap&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Critical Hits&#039;&#039;&#039; lower remaining &#039;&#039;&#039;Dash&#039;&#039;&#039; and &#039;&#039;&#039;Grenade Cooldowns&#039;&#039;&#039; by &#039;&#039;&#039;10%.&#039;&#039;&#039;&lt;br /&gt;
|1&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:T_PerkIcon_CryoDamageBoost.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Frosted Tips&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Cryo Damage&#039;&#039;&#039; is increased by &#039;&#039;&#039;25%.&#039;&#039;&#039;&lt;br /&gt;
|3&lt;br /&gt;
|Unconfirmed minimum security level&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:T_PerkIcon_CryoExtraSlow.png|64px]]&lt;br /&gt;
|Cryo Accelerator&lt;br /&gt;
|&#039;&#039;&#039;Chill&#039;&#039;&#039; slows enemies &#039;&#039;&#039;20%&#039;&#039;&#039; more.&lt;br /&gt;
|4&lt;br /&gt;
|Unconfirmed minimum security level&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:T_PerkIcon_DamageToFlyingEnemies.png|64px]]&lt;br /&gt;
|temp&lt;br /&gt;
|text&lt;br /&gt;
|&lt;br /&gt;
|Unconfirmed minimum security level&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:T_PerkIcon_DamageToLieutenants.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Command Trophy&#039;&#039;&#039;&lt;br /&gt;
|You deal &#039;&#039;&#039;25%&#039;&#039;&#039; more damage to &#039;&#039;&#039;Elite&#039;&#039;&#039; enemies.&lt;br /&gt;
|2&lt;br /&gt;
|Unconfirmed minimum security level&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:T_PerkIcon_DamageToMeleeEnemies.png|64px]]&lt;br /&gt;
|temp&lt;br /&gt;
|text&lt;br /&gt;
|&lt;br /&gt;
|Unconfirmed minimum security level&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:T_PerkIcon_DamageToRangedEnemies.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Precision Disruptor&#039;&#039;&#039;&lt;br /&gt;
|You deal &#039;&#039;&#039;35%&#039;&#039;&#039; more damage to &#039;&#039;&#039;Ranged&#039;&#039;&#039; enemies.&lt;br /&gt;
|5&lt;br /&gt;
|Unconfirmed minimum security level&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:T_PerkIcon_DashBoostsMeleeDamage.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Wrist Vanes&#039;&#039;&#039;&lt;br /&gt;
|Dashing increases &#039;&#039;&#039;Melee damage&#039;&#039;&#039; by &#039;&#039;&#039;40%&#039;&#039;&#039; for &#039;&#039;&#039;3 seconds.&#039;&#039;&#039;&lt;br /&gt;
|3&lt;br /&gt;
|Unconfirmed minimum security level&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:T_PerkIcon_DashBoostsMoveSpeed.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Afterburners&#039;&#039;&#039;&lt;br /&gt;
|After you &#039;&#039;&#039;Dash&#039;&#039;&#039;, your &#039;&#039;&#039;Movement Speed&#039;&#039;&#039; is increased by &#039;&#039;&#039;50%&#039;&#039;&#039; for &#039;&#039;&#039;1 second&#039;&#039;&#039;.&lt;br /&gt;
|2&lt;br /&gt;
|Unconfirmed minimum security level&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:T_PerkIcon_DashExtraCharge.png|64px]]&lt;br /&gt;
|temp&lt;br /&gt;
|text&lt;br /&gt;
|&lt;br /&gt;
|Unconfirmed minimum security level&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:T_PerkIcon_ElementMeleeToPrimary.png|64px]]&lt;br /&gt;
|temp&lt;br /&gt;
|text&lt;br /&gt;
|&lt;br /&gt;
|Unconfirmed minimum security level&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:T_PerkIcon_ElementMeleeToSecondary.png|64px]]&lt;br /&gt;
|temp&lt;br /&gt;
|text&lt;br /&gt;
|&lt;br /&gt;
|Unconfirmed minimum security level&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:T_PerkIcon_ElementPrimaryToMelee.png|64px]]&lt;br /&gt;
|temp&lt;br /&gt;
|text&lt;br /&gt;
|&lt;br /&gt;
|Unconfirmed minimum security level&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:T_PerkIcon_ElementPrimaryToSecondary.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Rifle Charm&#039;&#039;&#039;&lt;br /&gt;
|Your &#039;&#039;&#039;Secondary Weapon&#039;&#039;&#039; now also has a chance to proc the element affix of your &#039;&#039;&#039;Primary Weapon.&#039;&#039;&#039;&lt;br /&gt;
|4&lt;br /&gt;
|Unconfirmed minimum security level&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:T_PerkIcon_ElementSecondaryToMelee.png|64px]]&lt;br /&gt;
|temp&lt;br /&gt;
|text&lt;br /&gt;
|&lt;br /&gt;
|Unconfirmed minimum security level&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:T_PerkIcon_ElementSecondaryToPrimary.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Pistol Charm&#039;&#039;&#039;&lt;br /&gt;
|Your &#039;&#039;&#039;Primary Weapon&#039;&#039;&#039; now also has a chance to proc the element affix of your &#039;&#039;&#039;Secondary Weapon.&#039;&#039;&#039;&lt;br /&gt;
|3&lt;br /&gt;
|Unconfirmed minimum security level&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:T_PerkIcon_EnergyDamage.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Elemental Catalyst&#039;&#039;&#039;&lt;br /&gt;
|Enemies take &#039;&#039;&#039;15%&#039;&#039;&#039; more damage for every elemental debuff applied to them.&lt;br /&gt;
|3&lt;br /&gt;
|Unconfirmed minimum security level&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:T_PerkIcon_ExplosionRadius.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Explosion Radius&#039;&#039;&#039;&lt;br /&gt;
|Your &#039;&#039;&#039;Grenade&#039;&#039;&#039; explosion radius is increased by &#039;&#039;&#039;20%.&#039;&#039;&#039;&lt;br /&gt;
|2&lt;br /&gt;
|Unconfirmed minimum security level&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:T_PerkIcon_ExtraGrenadeCharge.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Spare Charge&#039;&#039;&#039;&lt;br /&gt;
|Adds and extra charge to your &#039;&#039;&#039;Grenade&#039;&#039;&#039;.&lt;br /&gt;
|3&lt;br /&gt;
|Unconfirmed minimum security level&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:T_PerkIcon_FarEnemyDamage.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Area Detonator&#039;&#039;&#039;&lt;br /&gt;
|You deal &#039;&#039;&#039;30%&#039;&#039;&#039; more damage to enemies at least &#039;&#039;&#039;10 meters&#039;&#039;&#039; away from you.&lt;br /&gt;
|2&lt;br /&gt;
|Unconfirmed minimum security level&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:T_PerkIcon_FarEnemyDamageMitigation.png|64px]]&lt;br /&gt;
|temp&lt;br /&gt;
|text&lt;br /&gt;
|&lt;br /&gt;
|Unconfirmed minimum security level&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:T_PerkIcon_FireDamageBoost.png|64px]]&lt;br /&gt;
|temp&lt;br /&gt;
|text&lt;br /&gt;
|&lt;br /&gt;
|Unconfirmed minimum security level&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:T_PerkIcon_FirstShotDamage.png|64px]]&lt;br /&gt;
|temp&lt;br /&gt;
|text&lt;br /&gt;
|&lt;br /&gt;
|Unconfirmed minimum security level&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:T_PerkIcon_FreeReroll.png|64px]]&lt;br /&gt;
|temp&lt;br /&gt;
|text&lt;br /&gt;
|&lt;br /&gt;
|Unconfirmed minimum security level&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:T_PerkIcon_FreeShotsAfterKill.png|64px]]&lt;br /&gt;
|temp&lt;br /&gt;
|text&lt;br /&gt;
|&lt;br /&gt;
|Unconfirmed minimum security level&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:T_PerkIcon_GrenadeSingleTargetBonusDamage.png|64px]]&lt;br /&gt;
|temp&lt;br /&gt;
|text&lt;br /&gt;
|&lt;br /&gt;
|Unconfirmed minimum security level&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:T_PerkIcon_ImprovedDoubleJump.png|64px]]&lt;br /&gt;
|temp&lt;br /&gt;
|text&lt;br /&gt;
|&lt;br /&gt;
|Unconfirmed minimum security level&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:T_PerkIcon_IncreaseSwapSpeed.png|64px]]&lt;br /&gt;
|temp&lt;br /&gt;
|text&lt;br /&gt;
|&lt;br /&gt;
|Unconfirmed minimum security level&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:T_PerkIcon_Item_IncreaseMeleeSwingSpeed.png|64px]]&lt;br /&gt;
|temp&lt;br /&gt;
|text&lt;br /&gt;
|&lt;br /&gt;
|Unconfirmed minimum security level&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:T_PerkIcon_LastShotsPlusCrit.png|64px]]&lt;br /&gt;
|temp&lt;br /&gt;
|text&lt;br /&gt;
|&lt;br /&gt;
|Unconfirmed minimum security level&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:T_PerkIcon_LightningShockExtraCrit.png|64px]]&lt;br /&gt;
|temp&lt;br /&gt;
|text&lt;br /&gt;
|&lt;br /&gt;
|Unconfirmed minimum security level&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:T_PerkIcon_MarkNearbyEnemiesOnKill.png|64px]]&lt;br /&gt;
|temp&lt;br /&gt;
|text&lt;br /&gt;
|&lt;br /&gt;
|Unconfirmed minimum security level&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:T_PerkIcon_MeleeKill_BuffPrimaryProcChance.png|64px]]&lt;br /&gt;
|temp&lt;br /&gt;
|text&lt;br /&gt;
|&lt;br /&gt;
|Unconfirmed minimum security level&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:T_PerkIcon_MeleeKill_BuffSecondaryDamage.png|64px]]&lt;br /&gt;
|temp&lt;br /&gt;
|text&lt;br /&gt;
|&lt;br /&gt;
|Unconfirmed minimum security level&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:Icon_Medical_005_IrradiatedSample.png|64px]]&lt;br /&gt;
|temp&lt;br /&gt;
|text&lt;br /&gt;
|&lt;br /&gt;
|Unconfirmed minimum security level&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:T_PerkIcon_MoveSpeedBuffOnDamaged.png|64px]]&lt;br /&gt;
|temp&lt;br /&gt;
|text&lt;br /&gt;
|&lt;br /&gt;
|Unconfirmed minimum security level&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:T_PerkIcon_NearbyEnemyDamage.png|64px]]&lt;br /&gt;
|temp&lt;br /&gt;
|text&lt;br /&gt;
|&lt;br /&gt;
|Unconfirmed minimum security level&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:T_PerkIcon_OrbHealing.png|64px]]&lt;br /&gt;
|temp&lt;br /&gt;
|text&lt;br /&gt;
|&lt;br /&gt;
|Unconfirmed minimum security level&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:T_PerkIcon_PeriodicDamageAoe.png|64px]]&lt;br /&gt;
|temp&lt;br /&gt;
|text&lt;br /&gt;
|&lt;br /&gt;
|Unconfirmed minimum security level&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:T_PerkIcon_PickupRange.png|64px]]&lt;br /&gt;
|temp&lt;br /&gt;
|text&lt;br /&gt;
|&lt;br /&gt;
|Unconfirmed minimum security level&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:T_PerkIcon_PlasmaOrbGenerator.png|64px]]&lt;br /&gt;
|temp&lt;br /&gt;
|text&lt;br /&gt;
|&lt;br /&gt;
|Unconfirmed minimum security level&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:Icon_Hydroponics_024_HoneyEnzymes.png|64px]]&lt;br /&gt;
|temp&lt;br /&gt;
|text&lt;br /&gt;
|&lt;br /&gt;
|Unconfirmed minimum security level&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:T_PerkIcon_ReducedDamageAfterMeleeKill.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Combat Buckler&#039;&#039;&#039;&lt;br /&gt;
|Take &#039;&#039;&#039;20%&#039;&#039;&#039; less damage for &#039;&#039;&#039;3 seconds&#039;&#039;&#039; after getting a kill with your Melee weapon.&lt;br /&gt;
|&lt;br /&gt;
|Unconfirmed minimum security level&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:T_PerkIcon_ReflectDamage.png|64px]]&lt;br /&gt;
|temp&lt;br /&gt;
|text&lt;br /&gt;
|&lt;br /&gt;
|Unconfirmed minimum security level&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:T_PerkIcon_ReloadBoostsFireRate.png|64px]]&lt;br /&gt;
|temp&lt;br /&gt;
|text&lt;br /&gt;
|&lt;br /&gt;
|Unconfirmed minimum security level&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:T_PerkIcon_ResilientShield.png|64px]]&lt;br /&gt;
|temp&lt;br /&gt;
|text&lt;br /&gt;
|&lt;br /&gt;
|Unconfirmed minimum security level&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:T_PerkIcon_ScrapAmmo.png|64px]]&lt;br /&gt;
|temp&lt;br /&gt;
|text&lt;br /&gt;
|&lt;br /&gt;
|Unconfirmed minimum security level&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:T_PerkIcon_ScrapDrop.png|64px]]&lt;br /&gt;
|temp&lt;br /&gt;
|text&lt;br /&gt;
|&lt;br /&gt;
|Unconfirmed minimum security level&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:T_PerkIcon_ShockApplyStagger.png|64px]]&lt;br /&gt;
|temp&lt;br /&gt;
|text&lt;br /&gt;
|&lt;br /&gt;
|Unconfirmed minimum security level&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:T_PerkIcon_SmartRocket.png|64px]]&lt;br /&gt;
|temp&lt;br /&gt;
|text&lt;br /&gt;
|&lt;br /&gt;
|Unconfirmed minimum security level&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:Icon_Bridge_008_StarDasherEnergyDrink.png|64px]]&lt;br /&gt;
|temp&lt;br /&gt;
|text&lt;br /&gt;
|&lt;br /&gt;
|Unconfirmed minimum security level&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:T_PerkIcon_SpreadBurnAfterDead.png|64px]]&lt;br /&gt;
|temp&lt;br /&gt;
|text&lt;br /&gt;
|&lt;br /&gt;
|Unconfirmed minimum security level&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:Icon_Engineering_007_NeurosteelPlates.png|64px]]&lt;br /&gt;
|temp&lt;br /&gt;
|text&lt;br /&gt;
|&lt;br /&gt;
|Unconfirmed minimum security level&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:T_PerkIcon_SwapBoostsFireRate.png|64px]]&lt;br /&gt;
|temp&lt;br /&gt;
|text&lt;br /&gt;
|&lt;br /&gt;
|Unconfirmed minimum security level&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:T_PerkIcon_VoidCorruptionDuration.png|64px]]&lt;br /&gt;
|temp&lt;br /&gt;
|text&lt;br /&gt;
|&lt;br /&gt;
|Unconfirmed minimum security level&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:T_PerkIcon_VoidDamageBoost.png|64px]]&lt;br /&gt;
|temp&lt;br /&gt;
|text&lt;br /&gt;
|&lt;br /&gt;
|Unconfirmed minimum security level&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Skyshroudace</name></author>
	</entry>
	<entry>
		<id>https://wiki.tribesdepot.com/index.php?title=Deadzone:_Rogue/Items&amp;diff=18059</id>
		<title>Deadzone: Rogue/Items</title>
		<link rel="alternate" type="text/html" href="https://wiki.tribesdepot.com/index.php?title=Deadzone:_Rogue/Items&amp;diff=18059"/>
		<updated>2025-03-01T02:01:02Z</updated>

		<summary type="html">&lt;p&gt;Skyshroudace: more item updates&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
&lt;br /&gt;
{{stub}}&lt;br /&gt;
&lt;br /&gt;
Items are acquired at the end of each normal room.  Whenever the last enemy in the room sis killed, the player can choice between 3 different items, which will persist until the end of the current run.  Items do not carry over after death or between different runs.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;text-align: left; font-size: 116%&amp;quot; | &lt;br /&gt;
! Icon !! Name !! Description !! Confirmed Available Security Levels !! Notes&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:T PerkIcon DamageToFullHealthEnemies.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;AI Chipset&#039;&#039;&#039;&lt;br /&gt;
|Enemies at &#039;&#039;&#039;Full health&#039;&#039;&#039; take &#039;&#039;&#039;35%&#039;&#039;&#039; more damage.&lt;br /&gt;
| 2&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:T PerkIcon BoostWeaponProcChanceAfterAbility.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Bio Gel&#039;&#039;&#039;&lt;br /&gt;
|After using your &#039;&#039;&#039;Grenade&#039;&#039;&#039;, your weapons have &#039;&#039;&#039;20%&#039;&#039;&#039; increased proc chance for &#039;&#039;&#039;4 seconds&#039;&#039;&#039;.&lt;br /&gt;
| 2&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:T PerkIcon ExplosionDamage.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Blast Enhancer&#039;&#039;&#039;&lt;br /&gt;
|Your &#039;&#039;&#039;Grenade&#039;&#039;&#039; damage is increased by &#039;&#039;&#039;30%&#039;&#039;&#039;.&lt;br /&gt;
| 2&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:T PerkIcon FireBurnDuration.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Extra Fuel&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Burn&#039;&#039;&#039; duration is increased by &#039;&#039;&#039;100%.&#039;&#039;&#039;&lt;br /&gt;
| 1&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:T PerkIcon CorruptionTargetExtraWeakpointDamage.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Eye of the Void&#039;&#039;&#039;&lt;br /&gt;
|Weakpoint damage to &#039;&#039;&#039;Corrupted&#039;&#039;&#039; targets is increased by &#039;&#039;&#039;50%.&#039;&#039;&#039;&lt;br /&gt;
| 1&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:T PerkIcon LightningDamageBoost.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Lightning Rounds&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Lightning damage&#039;&#039;&#039; is increased by &#039;&#039;&#039;25%.&#039;&#039;&#039;&lt;br /&gt;
| 2&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:T PerkIcon GrenadeSecondExplosion.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Something Extra&#039;&#039;&#039;&lt;br /&gt;
|Your &#039;&#039;&#039;Grenade&#039;&#039;&#039; now has a second explosion that deals &#039;&#039;&#039;35%&#039;&#039;&#039; of its original damage.&lt;br /&gt;
|1&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:T PerkIcon ArmorValue.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;T1 Armored Plate&#039;&#039;&#039;&lt;br /&gt;
|Your &#039;&#039;&#039;Armor Rating&#039;&#039;&#039; is increased by &#039;&#039;&#039;20%&#039;&#039;&#039;.&lt;br /&gt;
| 2&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:T PerkIcon DamageToLowHealthEnemies.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Tactical Dataslate&#039;&#039;&#039;&lt;br /&gt;
|You deal &#039;&#039;&#039;20%&#039;&#039;&#039; more damge to enemies that are below &#039;&#039;&#039;Half Health&#039;&#039;&#039;.&lt;br /&gt;
| 2&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:T_PerkIcon_FireRateReloadSpeed.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Fire Rate and Reload Speed&#039;&#039;&#039;&lt;br /&gt;
|Your &#039;&#039;&#039;Fire Rate&#039;&#039;&#039; and &#039;&#039;&#039;Reload Speed&#039;&#039;&#039; are both increased by &#039;&#039;&#039;20%.&#039;&#039;&#039;&lt;br /&gt;
|1&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:T_PerkIcon_ExtraQualityUpgrade.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Additional Quality Upgrade&#039;&#039;&#039;&lt;br /&gt;
|You can &#039;&#039;&#039;Upgrade&#039;&#039;&#039; the &#039;&#039;&#039;Quality&#039;&#039;&#039; of your weapons additional time at the Fabricator.&lt;br /&gt;
|1&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:T_PerkIcon_EmptyMagFasterReload.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Quickload Adapter&#039;&#039;&#039;&lt;br /&gt;
|Your &#039;&#039;&#039;Reload Speed&#039;&#039;&#039; is increased by &#039;&#039;&#039;50%&#039;&#039;&#039; when your magazine is empty.&lt;br /&gt;
|1&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:T_PerkIcon_CollectLootOnWeakpointKill.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Remote Gatherer&#039;&#039;&#039;&lt;br /&gt;
|Automatically collect all loot dropped by the enemies killed with a &#039;&#039;&#039;Weakpoint&#039;&#039;&#039; shot.&lt;br /&gt;
|1&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:T_PerkIcon_BrokenShieldFireRate.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Rapidfire Module&#039;&#039;&#039;&lt;br /&gt;
|After your &#039;&#039;&#039;Shields&#039;&#039;&#039; break, your &#039;&#039;&#039;Fire Rate&#039;&#039;&#039; is increased by &#039;&#039;&#039;35%&#039;&#039;&#039; for &#039;&#039;&#039;4 seconds.&#039;&#039;&#039;&lt;br /&gt;
|4&lt;br /&gt;
|Unconfirmed minimum security level&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:T_PerkIcon_ChillApplyDamage.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Nitrogen Tank&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Cyro Chill&#039;&#039;&#039; now deal damage over time.&lt;br /&gt;
|4&lt;br /&gt;
|Unconfirmed minimum security level&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:T_PerkIcon_CritChance.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Targeting Goggles&#039;&#039;&#039;&lt;br /&gt;
|Your &#039;&#039;&#039;Critical Hit Chance&#039;&#039;&#039; is increased by &#039;&#039;&#039;20%.&#039;&#039;&#039;&lt;br /&gt;
|5&lt;br /&gt;
|Unconfirmed minimum security level&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:T_PerkIcon_CritsBoostCritDamage.png|64px]]&lt;br /&gt;
|temp&lt;br /&gt;
|text&lt;br /&gt;
|&lt;br /&gt;
|Unconfirmed minimum security level&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:T_PerkIcon_CritsReduceCooldowns.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Stim Cap&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Critical Hits&#039;&#039;&#039; lower remaining &#039;&#039;&#039;Dash&#039;&#039;&#039; and &#039;&#039;&#039;Grenade Cooldowns&#039;&#039;&#039; by &#039;&#039;&#039;10%.&#039;&#039;&#039;&lt;br /&gt;
|1&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:T_PerkIcon_CryoDamageBoost.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Frosted Tips&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Cryo Damage&#039;&#039;&#039; is increased by &#039;&#039;&#039;25%.&#039;&#039;&#039;&lt;br /&gt;
|3&lt;br /&gt;
|Unconfirmed minimum security level&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:T_PerkIcon_CryoExtraSlow.png|64px]]&lt;br /&gt;
|Cryo Accelerator&lt;br /&gt;
|&#039;&#039;&#039;Chill&#039;&#039;&#039; slows enemies &#039;&#039;&#039;20%&#039;&#039;&#039; more.&lt;br /&gt;
|4&lt;br /&gt;
|Unconfirmed minimum security level&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:T_PerkIcon_DamageToFlyingEnemies.png|64px]]&lt;br /&gt;
|temp&lt;br /&gt;
|text&lt;br /&gt;
|&lt;br /&gt;
|Unconfirmed minimum security level&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:T_PerkIcon_DamageToLieutenants.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Command Trophy&#039;&#039;&#039;&lt;br /&gt;
|You deal &#039;&#039;&#039;25%&#039;&#039;&#039; more damage to &#039;&#039;&#039;Elite&#039;&#039;&#039; enemies.&lt;br /&gt;
|2&lt;br /&gt;
|Unconfirmed minimum security level&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:T_PerkIcon_DamageToMeleeEnemies.png|64px]]&lt;br /&gt;
|temp&lt;br /&gt;
|text&lt;br /&gt;
|&lt;br /&gt;
|Unconfirmed minimum security level&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:T_PerkIcon_DamageToRangedEnemies.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Precision Disruptor&#039;&#039;&#039;&lt;br /&gt;
|You deal &#039;&#039;&#039;35%&#039;&#039;&#039; more damage to &#039;&#039;&#039;Ranged&#039;&#039;&#039; enemies.&lt;br /&gt;
|5&lt;br /&gt;
|Unconfirmed minimum security level&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:T_PerkIcon_DashBoostsMeleeDamage.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Wrist Vanes&#039;&#039;&#039;&lt;br /&gt;
|Dashing increases &#039;&#039;&#039;Melee damage&#039;&#039;&#039; by &#039;&#039;&#039;40%&#039;&#039;&#039; for &#039;&#039;&#039;3 seconds.&#039;&#039;&#039;&lt;br /&gt;
|3&lt;br /&gt;
|Unconfirmed minimum security level&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:T_PerkIcon_DashBoostsMoveSpeed.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Afterburners&#039;&#039;&#039;&lt;br /&gt;
|After you &#039;&#039;&#039;Dash&#039;&#039;&#039;, your &#039;&#039;&#039;Movement Speed&#039;&#039;&#039; is increased by &#039;&#039;&#039;50%&#039;&#039;&#039; for &#039;&#039;&#039;1 second&#039;&#039;&#039;.&lt;br /&gt;
|2&lt;br /&gt;
|Unconfirmed minimum security level&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:T_PerkIcon_DashExtraCharge.png|64px]]&lt;br /&gt;
|temp&lt;br /&gt;
|text&lt;br /&gt;
|&lt;br /&gt;
|Unconfirmed minimum security level&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:T_PerkIcon_ElementMeleeToPrimary.png|64px]]&lt;br /&gt;
|temp&lt;br /&gt;
|text&lt;br /&gt;
|&lt;br /&gt;
|Unconfirmed minimum security level&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:T_PerkIcon_ElementMeleeToSecondary.png|64px]]&lt;br /&gt;
|temp&lt;br /&gt;
|text&lt;br /&gt;
|&lt;br /&gt;
|Unconfirmed minimum security level&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:T_PerkIcon_ElementPrimaryToMelee.png|64px]]&lt;br /&gt;
|temp&lt;br /&gt;
|text&lt;br /&gt;
|&lt;br /&gt;
|Unconfirmed minimum security level&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:T_PerkIcon_ElementPrimaryToSecondary.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Rifle Charm&#039;&#039;&#039;&lt;br /&gt;
|Your &#039;&#039;&#039;Secondary Weapon&#039;&#039;&#039; now also has a chance to proc the element affix of your &#039;&#039;&#039;Primary Weapon.&#039;&#039;&#039;&lt;br /&gt;
|4&lt;br /&gt;
|Unconfirmed minimum security level&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:T_PerkIcon_ElementSecondaryToMelee.png|64px]]&lt;br /&gt;
|temp&lt;br /&gt;
|text&lt;br /&gt;
|&lt;br /&gt;
|Unconfirmed minimum security level&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:T_PerkIcon_ElementSecondaryToPrimary.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Pistol Charm&#039;&#039;&#039;&lt;br /&gt;
|Your &#039;&#039;&#039;Primary Weapon&#039;&#039;&#039; now also has a chance to proc the element affix of your &#039;&#039;&#039;Secondary Weapon&#039;&#039;&#039;&lt;br /&gt;
|3&lt;br /&gt;
|Unconfirmed minimum security level&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:T_PerkIcon_EnergyDamage.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Elemental Catalyst&#039;&#039;&#039;&lt;br /&gt;
|Enemies take &#039;&#039;&#039;15%&#039;&#039;&#039; more damage for every elemental debuff applied to them&lt;br /&gt;
|3&lt;br /&gt;
|Unconfirmed minimum security level&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:T_PerkIcon_ExplosionRadius.png|64px]]&lt;br /&gt;
|temp&lt;br /&gt;
|text&lt;br /&gt;
|&lt;br /&gt;
|Unconfirmed minimum security level&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:T_PerkIcon_ExtraGrenadeCharge.png|64px]]&lt;br /&gt;
|temp&lt;br /&gt;
|text&lt;br /&gt;
|&lt;br /&gt;
|Unconfirmed minimum security level&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:T_PerkIcon_FarEnemyDamage.png|64px]]&lt;br /&gt;
|temp&lt;br /&gt;
|text&lt;br /&gt;
|&lt;br /&gt;
|Unconfirmed minimum security level&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:T_PerkIcon_FarEnemyDamageMitigation.png|64px]]&lt;br /&gt;
|temp&lt;br /&gt;
|text&lt;br /&gt;
|&lt;br /&gt;
|Unconfirmed minimum security level&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:T_PerkIcon_FireDamageBoost.png|64px]]&lt;br /&gt;
|temp&lt;br /&gt;
|text&lt;br /&gt;
|&lt;br /&gt;
|Unconfirmed minimum security level&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:T_PerkIcon_FirstShotDamage.png|64px]]&lt;br /&gt;
|temp&lt;br /&gt;
|text&lt;br /&gt;
|&lt;br /&gt;
|Unconfirmed minimum security level&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:T_PerkIcon_FreeReroll.png|64px]]&lt;br /&gt;
|temp&lt;br /&gt;
|text&lt;br /&gt;
|&lt;br /&gt;
|Unconfirmed minimum security level&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:T_PerkIcon_FreeShotsAfterKill.png|64px]]&lt;br /&gt;
|temp&lt;br /&gt;
|text&lt;br /&gt;
|&lt;br /&gt;
|Unconfirmed minimum security level&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:T_PerkIcon_GrenadeSingleTargetBonusDamage.png|64px]]&lt;br /&gt;
|temp&lt;br /&gt;
|text&lt;br /&gt;
|&lt;br /&gt;
|Unconfirmed minimum security level&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:T_PerkIcon_ImprovedDoubleJump.png|64px]]&lt;br /&gt;
|temp&lt;br /&gt;
|text&lt;br /&gt;
|&lt;br /&gt;
|Unconfirmed minimum security level&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:T_PerkIcon_IncreaseSwapSpeed.png|64px]]&lt;br /&gt;
|temp&lt;br /&gt;
|text&lt;br /&gt;
|&lt;br /&gt;
|Unconfirmed minimum security level&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:T_PerkIcon_Item_IncreaseMeleeSwingSpeed.png|64px]]&lt;br /&gt;
|temp&lt;br /&gt;
|text&lt;br /&gt;
|&lt;br /&gt;
|Unconfirmed minimum security level&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:T_PerkIcon_LastShotsPlusCrit.png|64px]]&lt;br /&gt;
|temp&lt;br /&gt;
|text&lt;br /&gt;
|&lt;br /&gt;
|Unconfirmed minimum security level&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:T_PerkIcon_LightningShockExtraCrit.png|64px]]&lt;br /&gt;
|temp&lt;br /&gt;
|text&lt;br /&gt;
|&lt;br /&gt;
|Unconfirmed minimum security level&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:T_PerkIcon_MarkNearbyEnemiesOnKill.png|64px]]&lt;br /&gt;
|temp&lt;br /&gt;
|text&lt;br /&gt;
|&lt;br /&gt;
|Unconfirmed minimum security level&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:T_PerkIcon_MeleeKill_BuffPrimaryProcChance.png|64px]]&lt;br /&gt;
|temp&lt;br /&gt;
|text&lt;br /&gt;
|&lt;br /&gt;
|Unconfirmed minimum security level&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:T_PerkIcon_MeleeKill_BuffSecondaryDamage.png|64px]]&lt;br /&gt;
|temp&lt;br /&gt;
|text&lt;br /&gt;
|&lt;br /&gt;
|Unconfirmed minimum security level&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:Icon_Medical_005_IrradiatedSample.png|64px]]&lt;br /&gt;
|temp&lt;br /&gt;
|text&lt;br /&gt;
|&lt;br /&gt;
|Unconfirmed minimum security level&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:T_PerkIcon_MoveSpeedBuffOnDamaged.png|64px]]&lt;br /&gt;
|temp&lt;br /&gt;
|text&lt;br /&gt;
|&lt;br /&gt;
|Unconfirmed minimum security level&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:T_PerkIcon_NearbyEnemyDamage.png|64px]]&lt;br /&gt;
|temp&lt;br /&gt;
|text&lt;br /&gt;
|&lt;br /&gt;
|Unconfirmed minimum security level&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:T_PerkIcon_OrbHealing.png|64px]]&lt;br /&gt;
|temp&lt;br /&gt;
|text&lt;br /&gt;
|&lt;br /&gt;
|Unconfirmed minimum security level&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:T_PerkIcon_PeriodicDamageAoe.png|64px]]&lt;br /&gt;
|temp&lt;br /&gt;
|text&lt;br /&gt;
|&lt;br /&gt;
|Unconfirmed minimum security level&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:T_PerkIcon_PickupRange.png|64px]]&lt;br /&gt;
|temp&lt;br /&gt;
|text&lt;br /&gt;
|&lt;br /&gt;
|Unconfirmed minimum security level&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:T_PerkIcon_PlasmaOrbGenerator.png|64px]]&lt;br /&gt;
|temp&lt;br /&gt;
|text&lt;br /&gt;
|&lt;br /&gt;
|Unconfirmed minimum security level&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:Icon_Hydroponics_024_HoneyEnzymes.png|64px]]&lt;br /&gt;
|temp&lt;br /&gt;
|text&lt;br /&gt;
|&lt;br /&gt;
|Unconfirmed minimum security level&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:T_PerkIcon_ReducedDamageAfterMeleeKill.png|64px]]&lt;br /&gt;
|temp&lt;br /&gt;
|text&lt;br /&gt;
|&lt;br /&gt;
|Unconfirmed minimum security level&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:T_PerkIcon_ReflectDamage.png|64px]]&lt;br /&gt;
|temp&lt;br /&gt;
|text&lt;br /&gt;
|&lt;br /&gt;
|Unconfirmed minimum security level&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:T_PerkIcon_ReloadBoostsFireRate.png|64px]]&lt;br /&gt;
|temp&lt;br /&gt;
|text&lt;br /&gt;
|&lt;br /&gt;
|Unconfirmed minimum security level&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:T_PerkIcon_ResilientShield.png|64px]]&lt;br /&gt;
|temp&lt;br /&gt;
|text&lt;br /&gt;
|&lt;br /&gt;
|Unconfirmed minimum security level&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:T_PerkIcon_ScrapAmmo.png|64px]]&lt;br /&gt;
|temp&lt;br /&gt;
|text&lt;br /&gt;
|&lt;br /&gt;
|Unconfirmed minimum security level&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:T_PerkIcon_ScrapDrop.png|64px]]&lt;br /&gt;
|temp&lt;br /&gt;
|text&lt;br /&gt;
|&lt;br /&gt;
|Unconfirmed minimum security level&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:T_PerkIcon_ShockApplyStagger.png|64px]]&lt;br /&gt;
|temp&lt;br /&gt;
|text&lt;br /&gt;
|&lt;br /&gt;
|Unconfirmed minimum security level&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:T_PerkIcon_SmartRocket.png|64px]]&lt;br /&gt;
|temp&lt;br /&gt;
|text&lt;br /&gt;
|&lt;br /&gt;
|Unconfirmed minimum security level&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:Icon_Bridge_008_StarDasherEnergyDrink.png|64px]]&lt;br /&gt;
|temp&lt;br /&gt;
|text&lt;br /&gt;
|&lt;br /&gt;
|Unconfirmed minimum security level&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:T_PerkIcon_SpreadBurnAfterDead.png|64px]]&lt;br /&gt;
|temp&lt;br /&gt;
|text&lt;br /&gt;
|&lt;br /&gt;
|Unconfirmed minimum security level&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:Icon_Engineering_007_NeurosteelPlates.png|64px]]&lt;br /&gt;
|temp&lt;br /&gt;
|text&lt;br /&gt;
|&lt;br /&gt;
|Unconfirmed minimum security level&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:T_PerkIcon_SwapBoostsFireRate.png|64px]]&lt;br /&gt;
|temp&lt;br /&gt;
|text&lt;br /&gt;
|&lt;br /&gt;
|Unconfirmed minimum security level&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:T_PerkIcon_VoidCorruptionDuration.png|64px]]&lt;br /&gt;
|temp&lt;br /&gt;
|text&lt;br /&gt;
|&lt;br /&gt;
|Unconfirmed minimum security level&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:T_PerkIcon_VoidDamageBoost.png|64px]]&lt;br /&gt;
|temp&lt;br /&gt;
|text&lt;br /&gt;
|&lt;br /&gt;
|Unconfirmed minimum security level&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Skyshroudace</name></author>
	</entry>
	<entry>
		<id>https://wiki.tribesdepot.com/index.php?title=Deadzone:_Rogue/Items&amp;diff=18058</id>
		<title>Deadzone: Rogue/Items</title>
		<link rel="alternate" type="text/html" href="https://wiki.tribesdepot.com/index.php?title=Deadzone:_Rogue/Items&amp;diff=18058"/>
		<updated>2025-03-01T01:43:22Z</updated>

		<summary type="html">&lt;p&gt;Skyshroudace: added more item descriptions&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
&lt;br /&gt;
{{stub}}&lt;br /&gt;
&lt;br /&gt;
Items are acquired at the end of each normal room.  Whenever the last enemy in the room sis killed, the player can choice between 3 different items, which will persist until the end of the current run.  Items do not carry over after death or between different runs.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;text-align: left; font-size: 116%&amp;quot; | &lt;br /&gt;
! Icon !! Name !! Description !! Confirmed Available Security Levels !! Notes&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:T PerkIcon DamageToFullHealthEnemies.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;AI Chipset&#039;&#039;&#039;&lt;br /&gt;
|Enemies at &#039;&#039;&#039;Full health&#039;&#039;&#039; take &#039;&#039;&#039;35%&#039;&#039;&#039; more damage.&lt;br /&gt;
| 2&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:T PerkIcon BoostWeaponProcChanceAfterAbility.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Bio Gel&#039;&#039;&#039;&lt;br /&gt;
|After using your &#039;&#039;&#039;Grenade&#039;&#039;&#039;, your weapons have &#039;&#039;&#039;20%&#039;&#039;&#039; increased proc chance for &#039;&#039;&#039;4 seconds&#039;&#039;&#039;.&lt;br /&gt;
| 2&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:T PerkIcon ExplosionDamage.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Blast Enhancer&#039;&#039;&#039;&lt;br /&gt;
|Your &#039;&#039;&#039;Grenade&#039;&#039;&#039; damage is increased by &#039;&#039;&#039;30%&#039;&#039;&#039;.&lt;br /&gt;
| 2&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:T PerkIcon FireBurnDuration.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Extra Fuel&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Burn&#039;&#039;&#039; duration is increased by &#039;&#039;&#039;100%&#039;&#039;&#039;&lt;br /&gt;
| 1&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:T PerkIcon CorruptionTargetExtraWeakpointDamage.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Eye of the Void&#039;&#039;&#039;&lt;br /&gt;
|Weakpoint damage to &#039;&#039;&#039;Corrupted&#039;&#039;&#039; targets is increased by &#039;&#039;&#039;50%&#039;&#039;&#039;&lt;br /&gt;
| 1&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:T PerkIcon LightningDamageBoost.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Lightning Rounds&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Lightning damage&#039;&#039;&#039; is increased by &#039;&#039;&#039;25%&#039;&#039;&#039;&lt;br /&gt;
| 2&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:T PerkIcon GrenadeSecondExplosion.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Something Extra&#039;&#039;&#039;&lt;br /&gt;
|Your &#039;&#039;&#039;Grenade&#039;&#039;&#039; now has a second explosion that deals &#039;&#039;&#039;35%&#039;&#039;&#039; of its original damage&lt;br /&gt;
|1&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:T PerkIcon ArmorValue.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;T1 Armored Plate&#039;&#039;&#039;&lt;br /&gt;
|Your &#039;&#039;&#039;Armor Rating&#039;&#039;&#039; is increased by &#039;&#039;&#039;20%&#039;&#039;&#039;.&lt;br /&gt;
| 2&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:T PerkIcon DamageToLowHealthEnemies.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Tactical Dataslate&#039;&#039;&#039;&lt;br /&gt;
|You deal &#039;&#039;&#039;20%&#039;&#039;&#039; more damge to enemies that are below &#039;&#039;&#039;Half Health&#039;&#039;&#039;.&lt;br /&gt;
| 2&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:T_PerkIcon_FireRateReloadSpeed.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Fire Rate and Reload Speed&#039;&#039;&#039;&lt;br /&gt;
|Your &#039;&#039;&#039;Fire Rate&#039;&#039;&#039; and &#039;&#039;&#039;Reload Speed&#039;&#039;&#039; are both increased by &#039;&#039;&#039;20%&#039;&#039;&#039;&lt;br /&gt;
|1&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:T_PerkIcon_ExtraQualityUpgrade.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Additional Quality Upgrade&#039;&#039;&#039;&lt;br /&gt;
|You can &#039;&#039;&#039;Upgrade&#039;&#039;&#039; the &#039;&#039;&#039;Quality&#039;&#039;&#039; of your weapons additional time at the Fabricator&lt;br /&gt;
|1&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:T_PerkIcon_EmptyMagFasterReload.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Quickload Adapter&#039;&#039;&#039;&lt;br /&gt;
|Your &#039;&#039;&#039;Reload Speed&#039;&#039;&#039; is increased by &#039;&#039;&#039;50%&#039;&#039;&#039; when your magazine is empty&lt;br /&gt;
|1&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:T_PerkIcon_CollectLootOnWeakpointKill.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Remote Gatherer&#039;&#039;&#039;&lt;br /&gt;
|Automatically collect all loot dropped by the enemies killed with a &#039;&#039;&#039;Weakpoint&#039;&#039;&#039; shot&lt;br /&gt;
|1&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:T_PerkIcon_BrokenShieldFireRate.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Rapidfire Module&#039;&#039;&#039;&lt;br /&gt;
|After your &#039;&#039;&#039;Shields&#039;&#039;&#039; break, your &#039;&#039;&#039;Fire Rate&#039;&#039;&#039; is increased by &#039;&#039;&#039;35%&#039;&#039;&#039; for &#039;&#039;&#039;4 seconds&#039;&#039;&#039;&lt;br /&gt;
|4&lt;br /&gt;
|Unconfirmed minimum security level&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:T_PerkIcon_ChillApplyDamage.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Nitrogen Tank&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Cyro Chill&#039;&#039;&#039; now deal damage over time&lt;br /&gt;
|4&lt;br /&gt;
|Unconfirmed minimum security level&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:T_PerkIcon_CritChance.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Targeting Goggles&#039;&#039;&#039;&lt;br /&gt;
|Your &#039;&#039;&#039;Critical Hit Chance&#039;&#039;&#039; is increased by &#039;&#039;&#039;20%&#039;&#039;&#039;&lt;br /&gt;
|5&lt;br /&gt;
|Unconfirmed minimum security level&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:T_PerkIcon_CritsBoostCritDamage.png|64px]]&lt;br /&gt;
|temp&lt;br /&gt;
|text&lt;br /&gt;
|&lt;br /&gt;
|Unconfirmed minimum security level&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:T_PerkIcon_CritsReduceCooldowns.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Stim Cap&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Critical Hits&#039;&#039;&#039; lower remaining &#039;&#039;&#039;Dash&#039;&#039;&#039; and &#039;&#039;&#039;Grenade Cooldowns&#039;&#039;&#039; by &#039;&#039;&#039;10%&#039;&#039;&#039;&lt;br /&gt;
|1&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:T_PerkIcon_CryoDamageBoost.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Frosted Tips&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Cryo Damage&#039;&#039;&#039; is increased by &#039;&#039;&#039;25%&#039;&#039;&#039;&lt;br /&gt;
|3&lt;br /&gt;
|Unconfirmed minimum security level&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:T_PerkIcon_CryoExtraSlow.png|64px]]&lt;br /&gt;
|Cryo Accelerator&lt;br /&gt;
|&#039;&#039;&#039;Chill&#039;&#039;&#039; slows enemies &#039;&#039;&#039;20%&#039;&#039;&#039; more&lt;br /&gt;
|4&lt;br /&gt;
|Unconfirmed minimum security level&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:T_PerkIcon_DamageToFlyingEnemies.png|64px]]&lt;br /&gt;
|temp&lt;br /&gt;
|text&lt;br /&gt;
|&lt;br /&gt;
|Unconfirmed minimum security level&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:T_PerkIcon_DamageToLieutenants.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Command Trophy&#039;&#039;&#039;&lt;br /&gt;
|You deal &#039;&#039;&#039;25%&#039;&#039;&#039; more damage to &#039;&#039;&#039;Elite&#039;&#039;&#039; enemies&lt;br /&gt;
|2&lt;br /&gt;
|Unconfirmed minimum security level&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:T_PerkIcon_DamageToMeleeEnemies.png|64px]]&lt;br /&gt;
|temp&lt;br /&gt;
|text&lt;br /&gt;
|&lt;br /&gt;
|Unconfirmed minimum security level&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:T_PerkIcon_DamageToRangedEnemies.png|64px]]&lt;br /&gt;
|Precision Disruptor&lt;br /&gt;
|You deal &#039;&#039;&#039;35%&#039;&#039;&#039; more damage to &#039;&#039;&#039;Ranged&#039;&#039;&#039; enemies&lt;br /&gt;
|5&lt;br /&gt;
|Unconfirmed minimum security level&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:T_PerkIcon_DashBoostsMeleeDamage.png|64px]]&lt;br /&gt;
|temp&lt;br /&gt;
|text&lt;br /&gt;
|&lt;br /&gt;
|Unconfirmed minimum security level&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:T_PerkIcon_DashBoostsMoveSpeed.png|64px]]&lt;br /&gt;
|temp&lt;br /&gt;
|text&lt;br /&gt;
|&lt;br /&gt;
|Unconfirmed minimum security level&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:T_PerkIcon_DashExtraCharge.png|64px]]&lt;br /&gt;
|temp&lt;br /&gt;
|text&lt;br /&gt;
|&lt;br /&gt;
|Unconfirmed minimum security level&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:T_PerkIcon_ElementMeleeToPrimary.png|64px]]&lt;br /&gt;
|temp&lt;br /&gt;
|text&lt;br /&gt;
|&lt;br /&gt;
|Unconfirmed minimum security level&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:T_PerkIcon_ElementMeleeToSecondary.png|64px]]&lt;br /&gt;
|temp&lt;br /&gt;
|text&lt;br /&gt;
|&lt;br /&gt;
|Unconfirmed minimum security level&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:T_PerkIcon_ElementPrimaryToMelee.png|64px]]&lt;br /&gt;
|temp&lt;br /&gt;
|text&lt;br /&gt;
|&lt;br /&gt;
|Unconfirmed minimum security level&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:T_PerkIcon_ElementPrimaryToSecondary.png|64px]]&lt;br /&gt;
|temp&lt;br /&gt;
|text&lt;br /&gt;
|&lt;br /&gt;
|Unconfirmed minimum security level&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:T_PerkIcon_ElementSecondaryToMelee.png|64px]]&lt;br /&gt;
|temp&lt;br /&gt;
|text&lt;br /&gt;
|&lt;br /&gt;
|Unconfirmed minimum security level&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:T_PerkIcon_ElementSecondaryToPrimary.png|64px]]&lt;br /&gt;
|temp&lt;br /&gt;
|text&lt;br /&gt;
|&lt;br /&gt;
|Unconfirmed minimum security level&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:T_PerkIcon_EnergyDamage.png|64px]]&lt;br /&gt;
|temp&lt;br /&gt;
|text&lt;br /&gt;
|&lt;br /&gt;
|Unconfirmed minimum security level&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:T_PerkIcon_ExplosionRadius.png|64px]]&lt;br /&gt;
|temp&lt;br /&gt;
|text&lt;br /&gt;
|&lt;br /&gt;
|Unconfirmed minimum security level&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:T_PerkIcon_ExtraGrenadeCharge.png|64px]]&lt;br /&gt;
|temp&lt;br /&gt;
|text&lt;br /&gt;
|&lt;br /&gt;
|Unconfirmed minimum security level&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:T_PerkIcon_FarEnemyDamage.png|64px]]&lt;br /&gt;
|temp&lt;br /&gt;
|text&lt;br /&gt;
|&lt;br /&gt;
|Unconfirmed minimum security level&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:T_PerkIcon_FarEnemyDamageMitigation.png|64px]]&lt;br /&gt;
|temp&lt;br /&gt;
|text&lt;br /&gt;
|&lt;br /&gt;
|Unconfirmed minimum security level&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:T_PerkIcon_FireDamageBoost.png|64px]]&lt;br /&gt;
|temp&lt;br /&gt;
|text&lt;br /&gt;
|&lt;br /&gt;
|Unconfirmed minimum security level&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:T_PerkIcon_FirstShotDamage.png|64px]]&lt;br /&gt;
|temp&lt;br /&gt;
|text&lt;br /&gt;
|&lt;br /&gt;
|Unconfirmed minimum security level&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:T_PerkIcon_FreeReroll.png|64px]]&lt;br /&gt;
|temp&lt;br /&gt;
|text&lt;br /&gt;
|&lt;br /&gt;
|Unconfirmed minimum security level&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:T_PerkIcon_FreeShotsAfterKill.png|64px]]&lt;br /&gt;
|temp&lt;br /&gt;
|text&lt;br /&gt;
|&lt;br /&gt;
|Unconfirmed minimum security level&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:T_PerkIcon_GrenadeSingleTargetBonusDamage.png|64px]]&lt;br /&gt;
|temp&lt;br /&gt;
|text&lt;br /&gt;
|&lt;br /&gt;
|Unconfirmed minimum security level&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:T_PerkIcon_ImprovedDoubleJump.png|64px]]&lt;br /&gt;
|temp&lt;br /&gt;
|text&lt;br /&gt;
|&lt;br /&gt;
|Unconfirmed minimum security level&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:T_PerkIcon_IncreaseSwapSpeed.png|64px]]&lt;br /&gt;
|temp&lt;br /&gt;
|text&lt;br /&gt;
|&lt;br /&gt;
|Unconfirmed minimum security level&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:T_PerkIcon_Item_IncreaseMeleeSwingSpeed.png|64px]]&lt;br /&gt;
|temp&lt;br /&gt;
|text&lt;br /&gt;
|&lt;br /&gt;
|Unconfirmed minimum security level&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:T_PerkIcon_LastShotsPlusCrit.png|64px]]&lt;br /&gt;
|temp&lt;br /&gt;
|text&lt;br /&gt;
|&lt;br /&gt;
|Unconfirmed minimum security level&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:T_PerkIcon_LightningShockExtraCrit.png|64px]]&lt;br /&gt;
|temp&lt;br /&gt;
|text&lt;br /&gt;
|&lt;br /&gt;
|Unconfirmed minimum security level&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:T_PerkIcon_MarkNearbyEnemiesOnKill.png|64px]]&lt;br /&gt;
|temp&lt;br /&gt;
|text&lt;br /&gt;
|&lt;br /&gt;
|Unconfirmed minimum security level&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:T_PerkIcon_MeleeKill_BuffPrimaryProcChance.png|64px]]&lt;br /&gt;
|temp&lt;br /&gt;
|text&lt;br /&gt;
|&lt;br /&gt;
|Unconfirmed minimum security level&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:T_PerkIcon_MeleeKill_BuffSecondaryDamage.png|64px]]&lt;br /&gt;
|temp&lt;br /&gt;
|text&lt;br /&gt;
|&lt;br /&gt;
|Unconfirmed minimum security level&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:Icon_Medical_005_IrradiatedSample.png|64px]]&lt;br /&gt;
|temp&lt;br /&gt;
|text&lt;br /&gt;
|&lt;br /&gt;
|Unconfirmed minimum security level&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:T_PerkIcon_MoveSpeedBuffOnDamaged.png|64px]]&lt;br /&gt;
|temp&lt;br /&gt;
|text&lt;br /&gt;
|&lt;br /&gt;
|Unconfirmed minimum security level&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:T_PerkIcon_NearbyEnemyDamage.png|64px]]&lt;br /&gt;
|temp&lt;br /&gt;
|text&lt;br /&gt;
|&lt;br /&gt;
|Unconfirmed minimum security level&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:T_PerkIcon_OrbHealing.png|64px]]&lt;br /&gt;
|temp&lt;br /&gt;
|text&lt;br /&gt;
|&lt;br /&gt;
|Unconfirmed minimum security level&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:T_PerkIcon_PeriodicDamageAoe.png|64px]]&lt;br /&gt;
|temp&lt;br /&gt;
|text&lt;br /&gt;
|&lt;br /&gt;
|Unconfirmed minimum security level&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:T_PerkIcon_PickupRange.png|64px]]&lt;br /&gt;
|temp&lt;br /&gt;
|text&lt;br /&gt;
|&lt;br /&gt;
|Unconfirmed minimum security level&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:T_PerkIcon_PlasmaOrbGenerator.png|64px]]&lt;br /&gt;
|temp&lt;br /&gt;
|text&lt;br /&gt;
|&lt;br /&gt;
|Unconfirmed minimum security level&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:Icon_Hydroponics_024_HoneyEnzymes.png|64px]]&lt;br /&gt;
|temp&lt;br /&gt;
|text&lt;br /&gt;
|&lt;br /&gt;
|Unconfirmed minimum security level&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:T_PerkIcon_ReducedDamageAfterMeleeKill.png|64px]]&lt;br /&gt;
|temp&lt;br /&gt;
|text&lt;br /&gt;
|&lt;br /&gt;
|Unconfirmed minimum security level&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:T_PerkIcon_ReflectDamage.png|64px]]&lt;br /&gt;
|temp&lt;br /&gt;
|text&lt;br /&gt;
|&lt;br /&gt;
|Unconfirmed minimum security level&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:T_PerkIcon_ReloadBoostsFireRate.png|64px]]&lt;br /&gt;
|temp&lt;br /&gt;
|text&lt;br /&gt;
|&lt;br /&gt;
|Unconfirmed minimum security level&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:T_PerkIcon_ResilientShield.png|64px]]&lt;br /&gt;
|temp&lt;br /&gt;
|text&lt;br /&gt;
|&lt;br /&gt;
|Unconfirmed minimum security level&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:T_PerkIcon_ScrapAmmo.png|64px]]&lt;br /&gt;
|temp&lt;br /&gt;
|text&lt;br /&gt;
|&lt;br /&gt;
|Unconfirmed minimum security level&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:T_PerkIcon_ScrapDrop.png|64px]]&lt;br /&gt;
|temp&lt;br /&gt;
|text&lt;br /&gt;
|&lt;br /&gt;
|Unconfirmed minimum security level&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:T_PerkIcon_ShockApplyStagger.png|64px]]&lt;br /&gt;
|temp&lt;br /&gt;
|text&lt;br /&gt;
|&lt;br /&gt;
|Unconfirmed minimum security level&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:T_PerkIcon_SmartRocket.png|64px]]&lt;br /&gt;
|temp&lt;br /&gt;
|text&lt;br /&gt;
|&lt;br /&gt;
|Unconfirmed minimum security level&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:Icon_Bridge_008_StarDasherEnergyDrink.png|64px]]&lt;br /&gt;
|temp&lt;br /&gt;
|text&lt;br /&gt;
|&lt;br /&gt;
|Unconfirmed minimum security level&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:T_PerkIcon_SpreadBurnAfterDead.png|64px]]&lt;br /&gt;
|temp&lt;br /&gt;
|text&lt;br /&gt;
|&lt;br /&gt;
|Unconfirmed minimum security level&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:Icon_Engineering_007_NeurosteelPlates.png|64px]]&lt;br /&gt;
|temp&lt;br /&gt;
|text&lt;br /&gt;
|&lt;br /&gt;
|Unconfirmed minimum security level&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:T_PerkIcon_SwapBoostsFireRate.png|64px]]&lt;br /&gt;
|temp&lt;br /&gt;
|text&lt;br /&gt;
|&lt;br /&gt;
|Unconfirmed minimum security level&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:T_PerkIcon_VoidCorruptionDuration.png|64px]]&lt;br /&gt;
|temp&lt;br /&gt;
|text&lt;br /&gt;
|&lt;br /&gt;
|Unconfirmed minimum security level&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:T_PerkIcon_VoidDamageBoost.png|64px]]&lt;br /&gt;
|temp&lt;br /&gt;
|text&lt;br /&gt;
|&lt;br /&gt;
|Unconfirmed minimum security level&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Skyshroudace</name></author>
	</entry>
	<entry>
		<id>https://wiki.tribesdepot.com/index.php?title=Deadzone:_Rogue/Items&amp;diff=18057</id>
		<title>Deadzone: Rogue/Items</title>
		<link rel="alternate" type="text/html" href="https://wiki.tribesdepot.com/index.php?title=Deadzone:_Rogue/Items&amp;diff=18057"/>
		<updated>2025-03-01T01:17:59Z</updated>

		<summary type="html">&lt;p&gt;Skyshroudace: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
&lt;br /&gt;
{{stub}}&lt;br /&gt;
&lt;br /&gt;
Items are acquired at the end of each normal room.  Whenever the last enemy in the room sis killed, the player can choice between 3 different items, which will persist until the end of the current run.  Items do not carry over after death or between different runs.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;text-align: left; font-size: 116%&amp;quot; | &lt;br /&gt;
! Icon !! Name !! Description !! Confirmed Available Security Levels !! Notes&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:T PerkIcon DamageToFullHealthEnemies.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;AI Chipset&#039;&#039;&#039;&lt;br /&gt;
|Enemies at &#039;&#039;&#039;Full health&#039;&#039;&#039; take &#039;&#039;&#039;35%&#039;&#039;&#039; more damage.&lt;br /&gt;
| 2&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:T PerkIcon BoostWeaponProcChanceAfterAbility.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Bio Gel&#039;&#039;&#039;&lt;br /&gt;
|After using your &#039;&#039;&#039;Grenade&#039;&#039;&#039;, your weapons have &#039;&#039;&#039;20%&#039;&#039;&#039; increased proc chance for &#039;&#039;&#039;4 seconds&#039;&#039;&#039;.&lt;br /&gt;
| 2&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:T PerkIcon ExplosionDamage.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Blast Enhancer&#039;&#039;&#039;&lt;br /&gt;
|Your &#039;&#039;&#039;Grenade&#039;&#039;&#039; damage is increased by &#039;&#039;&#039;30%&#039;&#039;&#039;.&lt;br /&gt;
| 2&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:T PerkIcon FireBurnDuration.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Extra Fuel&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Burn&#039;&#039;&#039; duration is increased by &#039;&#039;&#039;100%&#039;&#039;&#039;&lt;br /&gt;
| 1&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:T PerkIcon CorruptionTargetExtraWeakpointDamage.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Eye of the Void&#039;&#039;&#039;&lt;br /&gt;
|Weakpoint damage to &#039;&#039;&#039;Corrupted&#039;&#039;&#039; targets is increased by &#039;&#039;&#039;50%&#039;&#039;&#039;&lt;br /&gt;
| 1&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:T PerkIcon LightningDamageBoost.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Lightning Rounds&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Lightning damage&#039;&#039;&#039; is increased by &#039;&#039;&#039;25%&#039;&#039;&#039;&lt;br /&gt;
| 2&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:T PerkIcon GrenadeSecondExplosion.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Something Extra&#039;&#039;&#039;&lt;br /&gt;
|Your &#039;&#039;&#039;Grenade&#039;&#039;&#039; now has a second explosion that deals &#039;&#039;&#039;35%&#039;&#039;&#039; of its original damage&lt;br /&gt;
|1&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:T PerkIcon ArmorValue.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;T1 Armored Plate&#039;&#039;&#039;&lt;br /&gt;
|Your &#039;&#039;&#039;Armor Rating&#039;&#039;&#039; is increased by &#039;&#039;&#039;20%&#039;&#039;&#039;.&lt;br /&gt;
| 2&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:T PerkIcon DamageToLowHealthEnemies.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Tactical Dataslate&#039;&#039;&#039;&lt;br /&gt;
|You deal &#039;&#039;&#039;20%&#039;&#039;&#039; more damge to enemies that are below &#039;&#039;&#039;Half Health&#039;&#039;&#039;.&lt;br /&gt;
| 2&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:T_PerkIcon_FireRateReloadSpeed.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Fire Rate and Reload Speed&#039;&#039;&#039;&lt;br /&gt;
|Your &#039;&#039;&#039;Fire Rate&#039;&#039;&#039; and &#039;&#039;&#039;Reload Speed&#039;&#039;&#039; are both increased by &#039;&#039;&#039;20%&#039;&#039;&#039;&lt;br /&gt;
|1&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:T_PerkIcon_ExtraQualityUpgrade.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Additional Quality Upgrade&#039;&#039;&#039;&lt;br /&gt;
|You can &#039;&#039;&#039;Upgrade&#039;&#039;&#039; the &#039;&#039;&#039;Quality&#039;&#039;&#039; of your weapons additional time at the Fabricator&lt;br /&gt;
|1&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:T_PerkIcon_EmptyMagFasterReload.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;&#039;Quickload Adapter&#039;&#039;&#039;&lt;br /&gt;
|Your &#039;&#039;&#039;Reload Speed&#039;&#039;&#039; is increased by &#039;&#039;&#039;50%&#039;&#039;&#039; when your magazine is empty&lt;br /&gt;
|1&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:T_PerkIcon_CollectLootOnWeakpointKill.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Remote Gatherer&#039;&#039;&#039;&lt;br /&gt;
|Automatically collect all loot dropped by the enemies killed with a &#039;&#039;&#039;Weakpoint&#039;&#039;&#039; shot&lt;br /&gt;
|1&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:T_PerkIcon_BrokenShieldFireRate.png|64px]]&lt;br /&gt;
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|}&lt;/div&gt;</summary>
		<author><name>Skyshroudace</name></author>
	</entry>
	<entry>
		<id>https://wiki.tribesdepot.com/index.php?title=Deadzone:_Rogue/Items&amp;diff=18056</id>
		<title>Deadzone: Rogue/Items</title>
		<link rel="alternate" type="text/html" href="https://wiki.tribesdepot.com/index.php?title=Deadzone:_Rogue/Items&amp;diff=18056"/>
		<updated>2025-03-01T00:59:15Z</updated>

		<summary type="html">&lt;p&gt;Skyshroudace: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
&lt;br /&gt;
{{stub}}&lt;br /&gt;
&lt;br /&gt;
Items are acquired at the end of each normal room.  Whenever the last enemy in the room sis killed, the player can choice between 3 different items, which will persist until the end of the current run.  Items do not carry over after death or between different runs.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;text-align: left; font-size: 116%&amp;quot; | &lt;br /&gt;
! Icon !! Name !! Description !! Confirmed Available Security Levels !! Notes&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:T PerkIcon DamageToFullHealthEnemies.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;AI Chipset&#039;&#039;&#039;&lt;br /&gt;
|Enemies at &#039;&#039;&#039;Full health&#039;&#039;&#039; take &#039;&#039;&#039;35%&#039;&#039;&#039; more damage.&lt;br /&gt;
| 2&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:T PerkIcon BoostWeaponProcChanceAfterAbility.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Bio Gel&#039;&#039;&#039;&lt;br /&gt;
|After using your &#039;&#039;&#039;Grenade&#039;&#039;&#039;, your weapons have &#039;&#039;&#039;20%&#039;&#039;&#039; increased proc chance for &#039;&#039;&#039;4 seconds&#039;&#039;&#039;.&lt;br /&gt;
| 2&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:T PerkIcon ExplosionDamage.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Blast Enhancer&#039;&#039;&#039;&lt;br /&gt;
|Your &#039;&#039;&#039;Grenade&#039;&#039;&#039; damage is increased by &#039;&#039;&#039;30%&#039;&#039;&#039;.&lt;br /&gt;
| 2&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:T PerkIcon FireBurnDuration.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Extra Fuel&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Burn&#039;&#039;&#039; duration is increased by &#039;&#039;&#039;100%&#039;&#039;&#039;&lt;br /&gt;
| 1&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:T PerkIcon CorruptionTargetExtraWeakpointDamage.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Eye of the Void&#039;&#039;&#039;&lt;br /&gt;
|Weakpoint damage to &#039;&#039;&#039;Corrupted&#039;&#039;&#039; targets is increased by &#039;&#039;&#039;50%&#039;&#039;&#039;&lt;br /&gt;
| 1&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:T PerkIcon LightningDamageBoost.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Lightning Rounds&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Lightning damage&#039;&#039;&#039; is increased by &#039;&#039;&#039;25%&#039;&#039;&#039;&lt;br /&gt;
| 2&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:T PerkIcon GrenadeSecondExplosion.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Something Extra&#039;&#039;&#039;&lt;br /&gt;
|Your &#039;&#039;&#039;Grenade&#039;&#039;&#039; now has a second explosion that deals &#039;&#039;&#039;35%&#039;&#039;&#039; of its original damage&lt;br /&gt;
|1&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:T PerkIcon ArmorValue.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;T1 Armored Plate&#039;&#039;&#039;&lt;br /&gt;
|Your &#039;&#039;&#039;Armor Rating&#039;&#039;&#039; is increased by &#039;&#039;&#039;20%&#039;&#039;&#039;.&lt;br /&gt;
| 2&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:T PerkIcon DamageToLowHealthEnemies.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Tactical Dataslate&#039;&#039;&#039;&lt;br /&gt;
|You deal &#039;&#039;&#039;20%&#039;&#039;&#039; more damge to enemies that are below &#039;&#039;&#039;Half Health&#039;&#039;&#039;.&lt;br /&gt;
| 2&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:T_PerkIcon_FireRateReloadSpeed.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Fire Rate and Reload Speed&#039;&#039;&#039;&lt;br /&gt;
|Your &#039;&#039;&#039;Fire Rate&#039;&#039;&#039; and &#039;&#039;&#039;Reload Speed&#039;&#039;&#039; are both increased by &#039;&#039;&#039;20%&#039;&#039;&#039;&lt;br /&gt;
|1&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:T_PerkIcon_ExtraQualityUpgrade.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Additional Quality Upgrade&#039;&#039;&#039;&lt;br /&gt;
|You can &#039;&#039;&#039;Upgrade&#039;&#039;&#039; the &#039;&#039;&#039;Quality&#039;&#039;&#039; of your weapons additional time at the Fabricator&lt;br /&gt;
|1&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:T_PerkIcon_EmptyMagFasterReload.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;&#039;Quickload Adapter&#039;&#039;&#039;&lt;br /&gt;
|Your &#039;&#039;&#039;Reload Speed&#039;&#039;&#039; is increased by &#039;&#039;&#039;50%&#039;&#039;&#039; when your magazine is empty&lt;br /&gt;
|1&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:T_PerkIcon_CollectLootOnWeakpointKill.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Remote Gatherer&#039;&#039;&#039;&lt;br /&gt;
|Automatically collect all loot dropped by the enemies killed with a &#039;&#039;&#039;Weakpoint&#039;&#039;&#039; shot&lt;br /&gt;
|1&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:T_PerkIcon_BrokenShieldFireRate.png|64px]]&lt;br /&gt;
|temp&lt;br /&gt;
|text&lt;br /&gt;
|&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:T_PerkIcon_ChillApplyDamage.png|64px]]&lt;br /&gt;
|temp&lt;br /&gt;
|text&lt;br /&gt;
|&lt;br /&gt;
|2&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:T_PerkIcon_CritChance.png|64px]]&lt;br /&gt;
|temp&lt;br /&gt;
|text&lt;br /&gt;
|&lt;br /&gt;
|3&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:T_PerkIcon_CritsBoostCritDamage.png|64px]]&lt;br /&gt;
|temp&lt;br /&gt;
|text&lt;br /&gt;
|&lt;br /&gt;
|4&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:T_PerkIcon_CritsReduceCooldowns.png|64px]]&lt;br /&gt;
|temp&lt;br /&gt;
|text&lt;br /&gt;
|&lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:T_PerkIcon_CryoDamageBoost.png|64px]]&lt;br /&gt;
|temp&lt;br /&gt;
|text&lt;br /&gt;
|&lt;br /&gt;
|6&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:T_PerkIcon_CryoExtraSlow.png|64px]]&lt;br /&gt;
|temp&lt;br /&gt;
|text&lt;br /&gt;
|&lt;br /&gt;
|7&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:T_PerkIcon_DamageToFlyingEnemies.png|64px]]&lt;br /&gt;
|temp&lt;br /&gt;
|text&lt;br /&gt;
|&lt;br /&gt;
|8&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:T_PerkIcon_DamageToLieutenants.png|64px]]&lt;br /&gt;
|temp&lt;br /&gt;
|text&lt;br /&gt;
|&lt;br /&gt;
|9&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:T_PerkIcon_DamageToMeleeEnemies.png|64px]]&lt;br /&gt;
|temp&lt;br /&gt;
|text&lt;br /&gt;
|&lt;br /&gt;
|10&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:T_PerkIcon_DamageToMeleeEnemies.png|64px]]&lt;br /&gt;
|temp&lt;br /&gt;
|text&lt;br /&gt;
|&lt;br /&gt;
|11&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:T_PerkIcon_DamageToMeleeEnemies.png|64px]]&lt;br /&gt;
|temp&lt;br /&gt;
|text&lt;br /&gt;
|&lt;br /&gt;
|12&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:T_PerkIcon_DamageToMeleeEnemies.png|64px]]&lt;br /&gt;
|temp&lt;br /&gt;
|text&lt;br /&gt;
|&lt;br /&gt;
|13&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:T_PerkIcon_DamageToMeleeEnemies.png|64px]]&lt;br /&gt;
|temp&lt;br /&gt;
|text&lt;br /&gt;
|&lt;br /&gt;
|14&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:T_PerkIcon_DamageToMeleeEnemies.png|64px]]&lt;br /&gt;
|temp&lt;br /&gt;
|text&lt;br /&gt;
|&lt;br /&gt;
|15&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:T_PerkIcon_DamageToMeleeEnemies.png|64px]]&lt;br /&gt;
|temp&lt;br /&gt;
|text&lt;br /&gt;
|&lt;br /&gt;
|16&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:T_PerkIcon_DamageToMeleeEnemies.png|64px]]&lt;br /&gt;
|temp&lt;br /&gt;
|text&lt;br /&gt;
|&lt;br /&gt;
|17&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:T_PerkIcon_DamageToMeleeEnemies.png|64px]]&lt;br /&gt;
|temp&lt;br /&gt;
|text&lt;br /&gt;
|&lt;br /&gt;
|18&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:T_PerkIcon_DamageToMeleeEnemies.png|64px]]&lt;br /&gt;
|temp&lt;br /&gt;
|text&lt;br /&gt;
|&lt;br /&gt;
|19&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:T_PerkIcon_DamageToMeleeEnemies.png|64px]]&lt;br /&gt;
|temp&lt;br /&gt;
|text&lt;br /&gt;
|&lt;br /&gt;
|20&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:T_PerkIcon_DamageToMeleeEnemies.png|64px]]&lt;br /&gt;
|temp&lt;br /&gt;
|text&lt;br /&gt;
|&lt;br /&gt;
|21&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:T_PerkIcon_DamageToMeleeEnemies.png|64px]]&lt;br /&gt;
|temp&lt;br /&gt;
|text&lt;br /&gt;
|&lt;br /&gt;
|22&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:T_PerkIcon_DamageToMeleeEnemies.png|64px]]&lt;br /&gt;
|temp&lt;br /&gt;
|text&lt;br /&gt;
|&lt;br /&gt;
|23&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:T_PerkIcon_DamageToMeleeEnemies.png|64px]]&lt;br /&gt;
|temp&lt;br /&gt;
|text&lt;br /&gt;
|&lt;br /&gt;
|24&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:T_PerkIcon_DamageToMeleeEnemies.png|64px]]&lt;br /&gt;
|temp&lt;br /&gt;
|text&lt;br /&gt;
|&lt;br /&gt;
|25&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:T_PerkIcon_DamageToMeleeEnemies.png|64px]]&lt;br /&gt;
|temp&lt;br /&gt;
|text&lt;br /&gt;
|&lt;br /&gt;
|26&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:T_PerkIcon_DamageToMeleeEnemies.png|64px]]&lt;br /&gt;
|temp&lt;br /&gt;
|text&lt;br /&gt;
|&lt;br /&gt;
|27&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:T_PerkIcon_DamageToMeleeEnemies.png|64px]]&lt;br /&gt;
|temp&lt;br /&gt;
|text&lt;br /&gt;
|&lt;br /&gt;
|28&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:T_PerkIcon_DamageToMeleeEnemies.png|64px]]&lt;br /&gt;
|temp&lt;br /&gt;
|text&lt;br /&gt;
|&lt;br /&gt;
|29&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:T_PerkIcon_DamageToMeleeEnemies.png|64px]]&lt;br /&gt;
|temp&lt;br /&gt;
|text&lt;br /&gt;
|&lt;br /&gt;
|30&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:T_PerkIcon_DamageToMeleeEnemies.png|64px]]&lt;br /&gt;
|temp&lt;br /&gt;
|text&lt;br /&gt;
|&lt;br /&gt;
|31&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:T_PerkIcon_DamageToMeleeEnemies.png|64px]]&lt;br /&gt;
|temp&lt;br /&gt;
|text&lt;br /&gt;
|&lt;br /&gt;
|32&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:T_PerkIcon_DamageToMeleeEnemies.png|64px]]&lt;br /&gt;
|temp&lt;br /&gt;
|text&lt;br /&gt;
|&lt;br /&gt;
|33&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:T_PerkIcon_DamageToMeleeEnemies.png|64px]]&lt;br /&gt;
|temp&lt;br /&gt;
|text&lt;br /&gt;
|&lt;br /&gt;
|34&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:T_PerkIcon_DamageToMeleeEnemies.png|64px]]&lt;br /&gt;
|temp&lt;br /&gt;
|text&lt;br /&gt;
|&lt;br /&gt;
|35&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:T_PerkIcon_DamageToMeleeEnemies.png|64px]]&lt;br /&gt;
|temp&lt;br /&gt;
|text&lt;br /&gt;
|&lt;br /&gt;
|36&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:T_PerkIcon_DamageToMeleeEnemies.png|64px]]&lt;br /&gt;
|temp&lt;br /&gt;
|text&lt;br /&gt;
|&lt;br /&gt;
|37&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:T_PerkIcon_DamageToMeleeEnemies.png|64px]]&lt;br /&gt;
|temp&lt;br /&gt;
|text&lt;br /&gt;
|&lt;br /&gt;
|38&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:T_PerkIcon_DamageToMeleeEnemies.png|64px]]&lt;br /&gt;
|temp&lt;br /&gt;
|text&lt;br /&gt;
|&lt;br /&gt;
|39&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:T_PerkIcon_DamageToMeleeEnemies.png|64px]]&lt;br /&gt;
|temp&lt;br /&gt;
|text&lt;br /&gt;
|&lt;br /&gt;
|40&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:T_PerkIcon_DamageToMeleeEnemies.png|64px]]&lt;br /&gt;
|temp&lt;br /&gt;
|text&lt;br /&gt;
|&lt;br /&gt;
|41&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:T_PerkIcon_DamageToMeleeEnemies.png|64px]]&lt;br /&gt;
|temp&lt;br /&gt;
|text&lt;br /&gt;
|&lt;br /&gt;
|42&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:T_PerkIcon_DamageToMeleeEnemies.png|64px]]&lt;br /&gt;
|temp&lt;br /&gt;
|text&lt;br /&gt;
|&lt;br /&gt;
|43&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:T_PerkIcon_DamageToMeleeEnemies.png|64px]]&lt;br /&gt;
|temp&lt;br /&gt;
|text&lt;br /&gt;
|&lt;br /&gt;
|44&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:T_PerkIcon_DamageToMeleeEnemies.png|64px]]&lt;br /&gt;
|temp&lt;br /&gt;
|text&lt;br /&gt;
|&lt;br /&gt;
|45&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:T_PerkIcon_DamageToMeleeEnemies.png|64px]]&lt;br /&gt;
|temp&lt;br /&gt;
|text&lt;br /&gt;
|&lt;br /&gt;
|46&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:T_PerkIcon_DamageToMeleeEnemies.png|64px]]&lt;br /&gt;
|temp&lt;br /&gt;
|text&lt;br /&gt;
|&lt;br /&gt;
|47&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:T_PerkIcon_DamageToMeleeEnemies.png|64px]]&lt;br /&gt;
|temp&lt;br /&gt;
|text&lt;br /&gt;
|&lt;br /&gt;
|48&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:T_PerkIcon_DamageToMeleeEnemies.png|64px]]&lt;br /&gt;
|temp&lt;br /&gt;
|text&lt;br /&gt;
|&lt;br /&gt;
|49&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:T_PerkIcon_DamageToMeleeEnemies.png|64px]]&lt;br /&gt;
|temp&lt;br /&gt;
|text&lt;br /&gt;
|&lt;br /&gt;
|50&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:T_PerkIcon_DamageToMeleeEnemies.png|64px]]&lt;br /&gt;
|temp&lt;br /&gt;
|text&lt;br /&gt;
|&lt;br /&gt;
|51&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:T_PerkIcon_DamageToMeleeEnemies.png|64px]]&lt;br /&gt;
|temp&lt;br /&gt;
|text&lt;br /&gt;
|&lt;br /&gt;
|52&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:T_PerkIcon_DamageToMeleeEnemies.png|64px]]&lt;br /&gt;
|temp&lt;br /&gt;
|text&lt;br /&gt;
|&lt;br /&gt;
|53&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:T_PerkIcon_DamageToMeleeEnemies.png|64px]]&lt;br /&gt;
|temp&lt;br /&gt;
|text&lt;br /&gt;
|&lt;br /&gt;
|54&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:T_PerkIcon_DamageToMeleeEnemies.png|64px]]&lt;br /&gt;
|temp&lt;br /&gt;
|text&lt;br /&gt;
|&lt;br /&gt;
|55&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:T_PerkIcon_DamageToMeleeEnemies.png|64px]]&lt;br /&gt;
|temp&lt;br /&gt;
|text&lt;br /&gt;
|&lt;br /&gt;
|56&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:T_PerkIcon_DamageToMeleeEnemies.png|64px]]&lt;br /&gt;
|temp&lt;br /&gt;
|text&lt;br /&gt;
|&lt;br /&gt;
|57&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:T_PerkIcon_DamageToMeleeEnemies.png|64px]]&lt;br /&gt;
|temp&lt;br /&gt;
|text&lt;br /&gt;
|&lt;br /&gt;
|58&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:T_PerkIcon_DamageToMeleeEnemies.png|64px]]&lt;br /&gt;
|temp&lt;br /&gt;
|text&lt;br /&gt;
|&lt;br /&gt;
|59&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:T_PerkIcon_DamageToMeleeEnemies.png|64px]]&lt;br /&gt;
|temp&lt;br /&gt;
|text&lt;br /&gt;
|&lt;br /&gt;
|60&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Skyshroudace</name></author>
	</entry>
	<entry>
		<id>https://wiki.tribesdepot.com/index.php?title=Deadzone:_Rogue/Items&amp;diff=18055</id>
		<title>Deadzone: Rogue/Items</title>
		<link rel="alternate" type="text/html" href="https://wiki.tribesdepot.com/index.php?title=Deadzone:_Rogue/Items&amp;diff=18055"/>
		<updated>2025-03-01T00:39:55Z</updated>

		<summary type="html">&lt;p&gt;Skyshroudace: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
&lt;br /&gt;
{{stub}}&lt;br /&gt;
&lt;br /&gt;
Items are acquired at the end of each normal room.  Whenever the last enemy in the room sis killed, the player can choice between 3 different items, which will persist until the end of the current run.  Items do not carry over after death or between different runs.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;text-align: left; font-size: 116%&amp;quot; | &lt;br /&gt;
! Icon !! Name !! Description !! Confirmed Available Security Levels !! Notes&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:T PerkIcon DamageToFullHealthEnemies.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;AI Chipset&#039;&#039;&#039;&lt;br /&gt;
|Enemies at &#039;&#039;&#039;Full health&#039;&#039;&#039; take &#039;&#039;&#039;35%&#039;&#039;&#039; more damage.&lt;br /&gt;
| 2&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:T PerkIcon BoostWeaponProcChanceAfterAbility.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Bio Gel&#039;&#039;&#039;&lt;br /&gt;
|After using your &#039;&#039;&#039;Grenade&#039;&#039;&#039;, your weapons have &#039;&#039;&#039;20%&#039;&#039;&#039; increased proc chance for &#039;&#039;&#039;4 seconds&#039;&#039;&#039;.&lt;br /&gt;
| 2&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:T PerkIcon ExplosionDamage.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Blast Enhancer&#039;&#039;&#039;&lt;br /&gt;
|Your &#039;&#039;&#039;Grenade&#039;&#039;&#039; damage is increased by &#039;&#039;&#039;30%&#039;&#039;&#039;.&lt;br /&gt;
| 2&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:T PerkIcon FireBurnDuration.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Extra Fuel&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Burn&#039;&#039;&#039; duration is increased by &#039;&#039;&#039;100%&#039;&#039;&#039;&lt;br /&gt;
| 1&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:T PerkIcon CorruptionTargetExtraWeakpointDamage.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Eye of the Void&#039;&#039;&#039;&lt;br /&gt;
|Weakpoint damage to &#039;&#039;&#039;Corrupted&#039;&#039;&#039; targets is increased by &#039;&#039;&#039;50%&#039;&#039;&#039;&lt;br /&gt;
| 1&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:T PerkIcon LightningDamageBoost.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Lightning Rounds&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Lightning damage&#039;&#039;&#039; is increased by &#039;&#039;&#039;25%&#039;&#039;&#039;&lt;br /&gt;
| 2&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:T PerkIcon GrenadeSecondExplosion.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Something Extra&#039;&#039;&#039;&lt;br /&gt;
|Your &#039;&#039;&#039;Grenade&#039;&#039;&#039; now has a second explosion that deals &#039;&#039;&#039;35%&#039;&#039;&#039; of its original damage&lt;br /&gt;
|1&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:T PerkIcon ArmorValue.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;T1 Armored Plate&#039;&#039;&#039;&lt;br /&gt;
|Your &#039;&#039;&#039;Armor Rating&#039;&#039;&#039; is increased by &#039;&#039;&#039;20%&#039;&#039;&#039;.&lt;br /&gt;
| 2&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:T PerkIcon DamageToLowHealthEnemies.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Tactical Dataslate&#039;&#039;&#039;&lt;br /&gt;
|You deal &#039;&#039;&#039;20%&#039;&#039;&#039; more damge to enemies that are below &#039;&#039;&#039;Half Health&#039;&#039;&#039;.&lt;br /&gt;
| 2&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:T_PerkIcon_FireRateReloadSpeed.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Fire Rate and Reload Speed&#039;&#039;&#039;&lt;br /&gt;
|Your &#039;&#039;&#039;Fire Rate&#039;&#039;&#039; and &#039;&#039;&#039;Reload Speed&#039;&#039;&#039; are both increased by &#039;&#039;&#039;20%&#039;&#039;&#039;&lt;br /&gt;
|1&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:T_PerkIcon_ExtraQualityUpgrade.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Additional Quality Upgrade&#039;&#039;&#039;&lt;br /&gt;
|You can &#039;&#039;&#039;Upgrade&#039;&#039;&#039; the &#039;&#039;&#039;Quality&#039;&#039;&#039; of your weapons additional time at the Fabricator&lt;br /&gt;
|1&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:T_PerkIcon_EmptyMagFasterReload.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;&#039;Quickload Adapter&#039;&#039;&#039;&lt;br /&gt;
|Your &#039;&#039;&#039;Reload Speed&#039;&#039;&#039; is increased by &#039;&#039;&#039;50%&#039;&#039;&#039; when your magazine is empty&lt;br /&gt;
|1&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:T_PerkIcon_CollectLootOnWeakpointKill.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Remote Gatherer&#039;&#039;&#039;&lt;br /&gt;
|Automatically collect all loot dropped by the enemies killed with a &#039;&#039;&#039;Weakpoint&#039;&#039;&#039; shot&lt;br /&gt;
|1&lt;br /&gt;
|&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Skyshroudace</name></author>
	</entry>
	<entry>
		<id>https://wiki.tribesdepot.com/index.php?title=Deadzone:_Rogue/Items&amp;diff=18054</id>
		<title>Deadzone: Rogue/Items</title>
		<link rel="alternate" type="text/html" href="https://wiki.tribesdepot.com/index.php?title=Deadzone:_Rogue/Items&amp;diff=18054"/>
		<updated>2025-03-01T00:37:37Z</updated>

		<summary type="html">&lt;p&gt;Skyshroudace: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
&lt;br /&gt;
{{stub}}&lt;br /&gt;
&lt;br /&gt;
Items are acquired at the end of each normal room.  Whenever the last enemy in the room sis killed, the player can choice between 3 different items, which will persist until the end of the current run.  Items do not carry over after death or between different runs.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;text-align: left; font-size: 116%&amp;quot; | &lt;br /&gt;
! Icon !! Name !! Description !! Confirmed Available Security Levels !! Notes&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:T PerkIcon DamageToFullHealthEnemies.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;AI Chipset&#039;&#039;&#039;&lt;br /&gt;
|Enemies at &#039;&#039;&#039;Full health&#039;&#039;&#039; take &#039;&#039;&#039;35%&#039;&#039;&#039; more damage.&lt;br /&gt;
| 2&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:T PerkIcon BoostWeaponProcChanceAfterAbility.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Bio Gel&#039;&#039;&#039;&lt;br /&gt;
|After using your &#039;&#039;&#039;Grenade&#039;&#039;&#039;, your weapons have &#039;&#039;&#039;20%&#039;&#039;&#039; increased proc chance for &#039;&#039;&#039;4 seconds&#039;&#039;&#039;.&lt;br /&gt;
| 2&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:T PerkIcon ExplosionDamage.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Blast Enhancer&#039;&#039;&#039;&lt;br /&gt;
|Your &#039;&#039;&#039;Grenade&#039;&#039;&#039; damage is increased by &#039;&#039;&#039;30%&#039;&#039;&#039;.&lt;br /&gt;
| 2&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:T PerkIcon FireBurnDuration.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Extra Fuel&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Burn&#039;&#039;&#039; duration is increased by &#039;&#039;&#039;100%&#039;&#039;&#039;&lt;br /&gt;
| 1&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:T PerkIcon CorruptionTargetExtraWeakpointDamage.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Eye of the Void&#039;&#039;&#039;&lt;br /&gt;
|Weakpoint damage to &#039;&#039;&#039;Corrupted&#039;&#039;&#039; targets is increased by &#039;&#039;&#039;50%&#039;&#039;&#039;&lt;br /&gt;
| 1&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:T PerkIcon LightningDamageBoost.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Lightning Rounds&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Lightning damage&#039;&#039;&#039; is increased by &#039;&#039;&#039;25%&#039;&#039;&#039;&lt;br /&gt;
| 2&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:T PerkIcon GrenadeSecondExplosion.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Something Extra&#039;&#039;&#039;&lt;br /&gt;
|Your &#039;&#039;&#039;Grenade&#039;&#039;&#039; now has a second explosion that deals &#039;&#039;&#039;35%&#039;&#039;&#039; of its original damage&lt;br /&gt;
|1&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:T PerkIcon ArmorValue.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;T1 Armored Plate&#039;&#039;&#039;&lt;br /&gt;
|Your &#039;&#039;&#039;Armor Rating&#039;&#039;&#039; is increased by &#039;&#039;&#039;20%&#039;&#039;&#039;.&lt;br /&gt;
| 2&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:T PerkIcon DamageToLowHealthEnemies.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Tactical Dataslate&#039;&#039;&#039;&lt;br /&gt;
|You deal &#039;&#039;&#039;20%&#039;&#039;&#039; more damge to enemies that are below &#039;&#039;&#039;Half Health&#039;&#039;&#039;.&lt;br /&gt;
| 2&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:T_PerkIcon_FireRateReloadSpeed.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Fire Rate and Reload Speed&#039;&#039;&#039;&lt;br /&gt;
|Your &#039;&#039;&#039;Fire Rate&#039;&#039;&#039; and &#039;&#039;&#039;Reload Speed&#039;&#039;&#039; are both increased by &#039;&#039;&#039;20%&#039;&#039;&#039;&lt;br /&gt;
|1&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:T_PerkIcon_ExtraQualityUpgrade.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Additional Quality Upgrade&#039;&#039;&#039;&#039;&lt;br /&gt;
|You can &#039;&#039;&#039;Upgrade&#039;&#039;&#039; the &#039;&#039;&#039;Quality&#039;&#039;&#039; of your weapons additional time at the Fabricator&lt;br /&gt;
|1&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:T_PerkIcon_EmptyMagFasterReload.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;&#039;Quickload Adapter&#039;&#039;&#039;&lt;br /&gt;
|Your &#039;&#039;&#039;Reload Speed&#039;&#039;&#039; is increased by &#039;&#039;&#039;50%&#039;&#039;&#039; when your magazine is empty&lt;br /&gt;
|1&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:T_PerkIcon_CollectLootOnWeakpointKill.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Remote Gatherer&#039;&#039;&#039;&lt;br /&gt;
|Automatically collect all loot dropped by the enemies killed with a &#039;&#039;&#039;Weakpoint&#039;&#039;&#039; shot&lt;br /&gt;
|1&lt;br /&gt;
|&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Skyshroudace</name></author>
	</entry>
	<entry>
		<id>https://wiki.tribesdepot.com/index.php?title=Deadzone:_Rogue/Items&amp;diff=18053</id>
		<title>Deadzone: Rogue/Items</title>
		<link rel="alternate" type="text/html" href="https://wiki.tribesdepot.com/index.php?title=Deadzone:_Rogue/Items&amp;diff=18053"/>
		<updated>2025-03-01T00:29:43Z</updated>

		<summary type="html">&lt;p&gt;Skyshroudace: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
&lt;br /&gt;
{{stub}}&lt;br /&gt;
&lt;br /&gt;
Items are acquired at the end of each normal room.  Whenever the last enemy in the room sis killed, the player can choice between 3 different items, which will persist until the end of the current run.  Items do not carry over after death or between different runs.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;text-align: left; font-size: 116%&amp;quot; | &lt;br /&gt;
! Icon !! Name !! Description !! Confirmed Available Security Levels !! Notes&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:T PerkIcon DamageToFullHealthEnemies.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;AI Chipset&#039;&#039;&#039;&lt;br /&gt;
|Enemies at &#039;&#039;&#039;Full health&#039;&#039;&#039; take &#039;&#039;&#039;35%&#039;&#039;&#039; more damage.&lt;br /&gt;
| 2&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:T PerkIcon BoostWeaponProcChanceAfterAbility.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Bio Gel&#039;&#039;&#039;&lt;br /&gt;
|After using your &#039;&#039;&#039;Grenade&#039;&#039;&#039;, your weapons have &#039;&#039;&#039;20%&#039;&#039;&#039; increased proc chance for &#039;&#039;&#039;4 seconds&#039;&#039;&#039;.&lt;br /&gt;
| 2&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:T PerkIcon ExplosionDamage.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Blast Enhancer&#039;&#039;&#039;&lt;br /&gt;
|Your &#039;&#039;&#039;Grenade&#039;&#039;&#039; damage is increased by &#039;&#039;&#039;30%&#039;&#039;&#039;.&lt;br /&gt;
| 2&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:T PerkIcon FireBurnDuration.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Extra Fuel&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Burn&#039;&#039;&#039; duration is increased by &#039;&#039;&#039;100%&#039;&#039;&#039;&lt;br /&gt;
| 1&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:T PerkIcon CorruptionTargetExtraWeakpointDamage.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Eye of the Void&#039;&#039;&#039;&lt;br /&gt;
|Weakpoint damage to &#039;&#039;&#039;Corrupted&#039;&#039;&#039; targets is increased by &#039;&#039;&#039;50%&#039;&#039;&#039;&lt;br /&gt;
| 1&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:T PerkIcon LightningDamageBoost.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Lightning Rounds&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Lightning damage&#039;&#039;&#039; is increased by &#039;&#039;&#039;25%&#039;&#039;&#039;&lt;br /&gt;
| 2&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:T PerkIcon GrenadeSecondExplosion.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Starting Health&#039;&#039;&#039;&lt;br /&gt;
|Your &#039;&#039;&#039;Grenade&#039;&#039;&#039; now has a second explosion that deals &#039;&#039;&#039;35%&#039;&#039;&#039; of its original damage&lt;br /&gt;
|1&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:T PerkIcon ArmorValue.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;T1 Armored Plate&#039;&#039;&#039;&lt;br /&gt;
|Your &#039;&#039;&#039;Armor Rating&#039;&#039;&#039; is increased by &#039;&#039;&#039;20%&#039;&#039;&#039;.&lt;br /&gt;
| 2&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:T PerkIcon DamageToLowHealthEnemies.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Tactical Dataslate&#039;&#039;&#039;&lt;br /&gt;
|You deal &#039;&#039;&#039;20%&#039;&#039;&#039; more damge to enemies that are below &#039;&#039;&#039;Half Health&#039;&#039;&#039;.&lt;br /&gt;
| 2&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:T_PerkIcon_FireRateReloadSpeed.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Fire Rate and Reload Speed&#039;&#039;&#039;&lt;br /&gt;
|Your Fire Rate and Reload Speed are both increased by &#039;&#039;&#039;20%&#039;&#039;&#039;&lt;br /&gt;
|1&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:T_PerkIcon_ExtraQualityUpgrade.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Additional Quality Upgrade&#039;&#039;&#039;&#039;&lt;br /&gt;
|You can Upgrade the Quality of your weapons additional time at the Fabricator&lt;br /&gt;
|1&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:T_PerkIcon_EmptyMagFasterReload.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;&#039;Quickload Adapter&#039;&#039;&#039;&lt;br /&gt;
|Your Reload Speed is increased by 50% when your magazine is empty&lt;br /&gt;
|1&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:T_PerkIcon_CollectLootOnWeakpointKill.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Remote Gatherer&#039;&#039;&#039;&lt;br /&gt;
|Automatically collect all loot dropped by the enemies killed with a Weakpoint shot&lt;br /&gt;
|1&lt;br /&gt;
|&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Skyshroudace</name></author>
	</entry>
	<entry>
		<id>https://wiki.tribesdepot.com/index.php?title=Deadzone:_Rogue/Items&amp;diff=18052</id>
		<title>Deadzone: Rogue/Items</title>
		<link rel="alternate" type="text/html" href="https://wiki.tribesdepot.com/index.php?title=Deadzone:_Rogue/Items&amp;diff=18052"/>
		<updated>2025-03-01T00:26:46Z</updated>

		<summary type="html">&lt;p&gt;Skyshroudace: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
&lt;br /&gt;
{{stub}}&lt;br /&gt;
&lt;br /&gt;
Items are acquired at the end of each normal room.  Whenever the last enemy in the room sis killed, the player can choice between 3 different items, which will persist until the end of the current run.  Items do not carry over after death or between different runs.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;text-align: left; font-size: 116%&amp;quot; | &lt;br /&gt;
! Icon !! Name !! Description !! Confirmed Available Security Levels !! Notes&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:T PerkIcon DamageToFullHealthEnemies.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;AI Chipset&#039;&#039;&#039;&lt;br /&gt;
|Enemies at &#039;&#039;&#039;Full health&#039;&#039;&#039; take &#039;&#039;&#039;35%&#039;&#039;&#039; more damage.&lt;br /&gt;
| 2&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:T PerkIcon BoostWeaponProcChanceAfterAbility.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Bio Gel&#039;&#039;&#039;&lt;br /&gt;
|After using your &#039;&#039;&#039;Grenade&#039;&#039;&#039;, your weapons have &#039;&#039;&#039;20%&#039;&#039;&#039; increased proc chance for &#039;&#039;&#039;4 seconds&#039;&#039;&#039;.&lt;br /&gt;
| 2&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:T PerkIcon ExplosionDamage.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Blast Enhancer&#039;&#039;&#039;&lt;br /&gt;
|Your &#039;&#039;&#039;Grenade&#039;&#039;&#039; damage is increased by &#039;&#039;&#039;30%&#039;&#039;&#039;.&lt;br /&gt;
| 2&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:T PerkIcon FireBurnDuration.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Extra Fuel&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Burn&#039;&#039;&#039; duration is increased by &#039;&#039;&#039;100%&#039;&#039;&#039;&lt;br /&gt;
| 1&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:T PerkIcon CorruptionTargetExtraWeakpointDamage.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Eye of the Void&#039;&#039;&#039;&lt;br /&gt;
|Weakpoint damage to &#039;&#039;&#039;Corrupted&#039;&#039;&#039; targets is increased by &#039;&#039;&#039;50%&#039;&#039;&#039;&lt;br /&gt;
| 1&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:T PerkIcon LightningDamageBoost.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Lightning Rounds&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Lightning damage&#039;&#039;&#039; is increased by &#039;&#039;&#039;25%&#039;&#039;&#039;&lt;br /&gt;
| 2&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:T PerkIcon GrenadeSecondExplosion.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Starting Health&#039;&#039;&#039;&lt;br /&gt;
|Your &#039;&#039;&#039;Grenade&#039;&#039;&#039; now has a second explosion that deals &#039;&#039;&#039;35%&#039;&#039;&#039; of its original damage&lt;br /&gt;
|1&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:T PerkIcon ArmorValue.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;T1 Armored Plate&#039;&#039;&#039;&lt;br /&gt;
|Your &#039;&#039;&#039;Armor Rating&#039;&#039;&#039; is increased by &#039;&#039;&#039;20%&#039;&#039;&#039;.&lt;br /&gt;
| 2&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:T PerkIcon DamageToLowHealthEnemies.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Tactical Dataslate&#039;&#039;&#039;&lt;br /&gt;
|You deal &#039;&#039;&#039;20%&#039;&#039;&#039; more damge to enemies that are below &#039;&#039;&#039;Half Health&#039;&#039;&#039;.&lt;br /&gt;
| 2&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:T_PerkIcon_FireRateReloadSpeed.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Fire Rate and Reload Speed&#039;&#039;&#039;&lt;br /&gt;
|Your Fire Rate and Reload Speed are both increased by &#039;&#039;&#039;20%&#039;&#039;&#039;&lt;br /&gt;
|1&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Additional Quality Upgrade&lt;br /&gt;
|You can Upgrade the Quality of your weapons additional time at the Fabricator&lt;br /&gt;
|1&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Quickload Adapter&lt;br /&gt;
|Your Reload Speed is increased by 50% when your magazine is empty&lt;br /&gt;
|1&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Remote Gatherer&lt;br /&gt;
|Automatically collect all loot dropped by the enemies killed with a Weakpoint shot&lt;br /&gt;
|1&lt;br /&gt;
|&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Skyshroudace</name></author>
	</entry>
	<entry>
		<id>https://wiki.tribesdepot.com/index.php?title=Deadzone:_Rogue/Items&amp;diff=18048</id>
		<title>Deadzone: Rogue/Items</title>
		<link rel="alternate" type="text/html" href="https://wiki.tribesdepot.com/index.php?title=Deadzone:_Rogue/Items&amp;diff=18048"/>
		<updated>2025-02-28T23:03:32Z</updated>

		<summary type="html">&lt;p&gt;Skyshroudace: added in new items&lt;/p&gt;
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{{stub}}&lt;br /&gt;
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Items are acquired at the end of each normal room.  Whenever the last enemy in the room sis killed, the player can choice between 3 different items, which will persist until the end of the current run.  Items do not carry over after death or between different runs.&lt;br /&gt;
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{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;text-align: left; font-size: 116%&amp;quot; | &lt;br /&gt;
! Icon !! Name !! Description !! Confirmed Available Security Levels !! Notes&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:T PerkIcon DamageToFullHealthEnemies.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;AI Chipset&#039;&#039;&#039;&lt;br /&gt;
|Enemies at &#039;&#039;&#039;Full health&#039;&#039;&#039; take &#039;&#039;&#039;35%&#039;&#039;&#039; more damage.&lt;br /&gt;
| 2&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:T PerkIcon BoostWeaponProcChanceAfterAbility.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Bio Gel&#039;&#039;&#039;&lt;br /&gt;
|After using your &#039;&#039;&#039;Grenade&#039;&#039;&#039;, your weapons have &#039;&#039;&#039;20%&#039;&#039;&#039; increased proc chance for &#039;&#039;&#039;4 seconds&#039;&#039;&#039;.&lt;br /&gt;
| 2&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:T PerkIcon ExplosionDamage.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Blast Enhancer&#039;&#039;&#039;&lt;br /&gt;
|Your &#039;&#039;&#039;Grenade&#039;&#039;&#039; damage is increased by &#039;&#039;&#039;30%&#039;&#039;&#039;.&lt;br /&gt;
| 2&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:T PerkIcon FireBurnDuration.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Extra Fuel&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Burn&#039;&#039;&#039; duration is increased by &#039;&#039;&#039;100%&#039;&#039;&#039;&lt;br /&gt;
| 1&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:T PerkIcon CorruptionTargetExtraWeakpointDamage.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Eye of the Void&#039;&#039;&#039;&lt;br /&gt;
|Weakpoint damage to &#039;&#039;&#039;Corrupted&#039;&#039;&#039; targets is increased by &#039;&#039;&#039;50%&#039;&#039;&#039;&lt;br /&gt;
| 1&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:T PerkIcon LightningDamageBoost.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Lightning Rounds&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Lightning damage&#039;&#039;&#039; is increased by &#039;&#039;&#039;25%&#039;&#039;&#039;&lt;br /&gt;
| 2&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:T PerkIcon GrenadeSecondExplosion.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Starting Health&#039;&#039;&#039;&lt;br /&gt;
|Your &#039;&#039;&#039;Grenade&#039;&#039;&#039; now has a second explosion that deals &#039;&#039;&#039;35%&#039;&#039;&#039; of its original damage&lt;br /&gt;
|1&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:T PerkIcon ArmorValue.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;T1 Armored Plate&#039;&#039;&#039;&lt;br /&gt;
|Your &#039;&#039;&#039;Armor Rating&#039;&#039;&#039; is increased by &#039;&#039;&#039;20%&#039;&#039;&#039;.&lt;br /&gt;
| 2&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:T PerkIcon DamageToLowHealthEnemies.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Tactical Dataslate&#039;&#039;&lt;br /&gt;
|You deal &#039;&#039;&#039;20%&#039;&#039;&#039; more damge to enemies that are below &#039;&#039;&#039;Half Health&#039;&#039;&#039;.&lt;br /&gt;
| 2&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Fire Rate and Reload Speed&lt;br /&gt;
|Your Fire Rate and Reload Speed are both increased by &#039;&#039;&#039;20%&#039;&#039;&#039;&lt;br /&gt;
|1&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Additional Quality Upgrade&lt;br /&gt;
|You can Upgrade the Quality of your weapons additional time at the Fabricator&lt;br /&gt;
|1&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Quickload Adapter&lt;br /&gt;
|Your Reload Speed is increased by 50% when your magazine is empty&lt;br /&gt;
|1&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Remote Gatherer&lt;br /&gt;
|Automatically collect all loot dropped by the enemies killed with a Weakpoint shot&lt;br /&gt;
|1&lt;br /&gt;
|&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Skyshroudace</name></author>
	</entry>
	<entry>
		<id>https://wiki.tribesdepot.com/index.php?title=File:ImageMissing.png&amp;diff=18047</id>
		<title>File:ImageMissing.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.tribesdepot.com/index.php?title=File:ImageMissing.png&amp;diff=18047"/>
		<updated>2025-02-28T21:55:35Z</updated>

		<summary type="html">&lt;p&gt;Skyshroudace: &lt;/p&gt;
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&lt;div&gt;Temp image for items when no image is availble&lt;/div&gt;</summary>
		<author><name>Skyshroudace</name></author>
	</entry>
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