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	<id>https://wiki.tribesdepot.com/index.php?action=history&amp;feed=atom&amp;title=Deadzone%3A_Rogue%2FPatches%2F0.2.0.3</id>
	<title>Deadzone: Rogue/Patches/0.2.0.3 - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.tribesdepot.com/index.php?action=history&amp;feed=atom&amp;title=Deadzone%3A_Rogue%2FPatches%2F0.2.0.3"/>
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	<updated>2026-04-21T22:50:51Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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		<id>https://wiki.tribesdepot.com/index.php?title=Deadzone:_Rogue/Patches/0.2.0.3&amp;diff=19205&amp;oldid=prev</id>
		<title>Bigwig: https://steamcommunity.com/games/3228590/announcements/detail/533223844322740058</title>
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		<updated>2025-09-07T04:59:33Z</updated>

		<summary type="html">&lt;p&gt;https://steamcommunity.com/games/3228590/announcements/detail/533223844322740058&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{PatchData&lt;br /&gt;
|Game=dzr&lt;br /&gt;
|version=0.2.0.3&lt;br /&gt;
|publishdate=2025-05-06&lt;br /&gt;
|prevtitle=0.1.1.2&lt;br /&gt;
|prev=Deadzone: Rogue/Patches/0.1.1.2&lt;br /&gt;
|nexttitle=0.3.0.0&lt;br /&gt;
|next=Deadzone: Rogue/Patches/0.3.0.0&lt;br /&gt;
|source=https://steamcommunity.com/games/3228590/announcements/detail/533223844322740058&lt;br /&gt;
|sourceTitle=&lt;br /&gt;
|displayTitle=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Patch Notes: Version 0.2.0.3 &amp;lt;ref&amp;gt;[https://steamcommunity.com/games/3228590/announcements/detail/533223844322740058 Patch Notes - Version 0.2.0.3]&amp;lt;/ref&amp;gt; ==&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Balance Updates, Bug Fixes, and a Tougher Nightmare.&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Weapon inspects, tuned perks, buffed weapons, + more.&lt;br /&gt;
&lt;br /&gt;
=== Steam Deck Support ===&lt;br /&gt;
&lt;br /&gt;
* Settings have reset to support optimal settings specific to Steam Deck.&lt;br /&gt;
* &amp;#039;&amp;#039;Dev Note - Steam Deck settings were falling back to PC configurations. This has been addressed and settings reset only for Steam Deck users to support these.&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
=== Mission Updates ===&lt;br /&gt;
&lt;br /&gt;
* Split side missions into Specialty and Challenge missions.&lt;br /&gt;
* Challenge missions on Nightmare now have more unique and challenging bot spawns.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Glass Cannon&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
** Removed the partial healing and shield modifier.&lt;br /&gt;
** Removed Shield damage spillover protection.&lt;br /&gt;
** Enemies now deal 100% more damage to the player.&lt;br /&gt;
&lt;br /&gt;
=== Perk Improvements ===&lt;br /&gt;
&lt;br /&gt;
* Renamed Shockwave to High Voltage.&lt;br /&gt;
* Reduced Snowdrift nearby enemy damage to 25%, reduced overall Cryo damage to 20%.&lt;br /&gt;
* Increased Blizzard tick damage from 20 to 60.&lt;br /&gt;
* Increased Fire damage bonus on Inferno from 10% to 15%.&lt;br /&gt;
* Increased bonus damage duration on Orbital Infusion to 8 seconds.&lt;br /&gt;
&lt;br /&gt;
=== Item Update ===&lt;br /&gt;
&lt;br /&gt;
* Removed Fortune Cookie Super Item.&lt;br /&gt;
* &amp;#039;&amp;#039;Dev Note - This item is undergoing a redesign.&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
=== Weapon Balance ===&lt;br /&gt;
&lt;br /&gt;
* Grenades now go through friendly players.&lt;br /&gt;
* Reimplemented Weapon Inspects.&lt;br /&gt;
** Defaulted to &amp;quot;I&amp;quot; on keyboard.&lt;br /&gt;
** Defaulted to Right D-Pad on controller.&lt;br /&gt;
* Iron Squires&lt;br /&gt;
** No longer deals self damage.&lt;br /&gt;
** Missed shots now increase spread by 10%.&lt;br /&gt;
* Headhunter&lt;br /&gt;
** No longer deals self damage.&lt;br /&gt;
* BP-44 Harrier&lt;br /&gt;
** Damage increased from 22 to 24.&lt;br /&gt;
** Time Between Bursts lowered from .3 to .275.&lt;br /&gt;
* T30 Nova Burst&lt;br /&gt;
** Damage increased from 21 to 22.&lt;br /&gt;
** Lowered Damage Falloff Penalty.&lt;br /&gt;
* Sidekick-3 AP&lt;br /&gt;
** Increased Damage from 35 to 39.&lt;br /&gt;
* PR14x Aeos&lt;br /&gt;
** Increased Damage from 31 to 32.&lt;br /&gt;
* BAS-24 Warden&lt;br /&gt;
** Increased Damage from 24 to 30.&lt;br /&gt;
* Affixes&lt;br /&gt;
** Lifesteal Affix now has a chance to heal you for a percentage of your max health whenever you deal damage with the affixed weapon.&lt;br /&gt;
&lt;br /&gt;
=== Bot Changes ===&lt;br /&gt;
&lt;br /&gt;
* Adjusted the Melee Phalanx hit timing to be more accurate with the animation.&lt;br /&gt;
* Adjusted several bots&amp;#039; weakpoints to be easier to hit.&lt;br /&gt;
* Updated the Mesmerizer&amp;#039;s look.&lt;br /&gt;
* Ranged shielded enemies can now take AOE damage.&lt;br /&gt;
* Removed Nyxis from later parts of Zone 2.&lt;br /&gt;
* Removed Man-Spider from Zone 2 story mission.&lt;br /&gt;
* DeadEye&lt;br /&gt;
** Properly gets hit by explosions and counts as a headshot.&lt;br /&gt;
** Increased head size when detached from the body.&lt;br /&gt;
* Cryo Guardian&lt;br /&gt;
** Reduced freeze shot radius by 15%.&lt;br /&gt;
* Void Spiders&lt;br /&gt;
** Reduced AOE of their void explosion by 30%.&lt;br /&gt;
* Healing Drones&lt;br /&gt;
** Reduced health by 50%.&lt;br /&gt;
** Healing drones are limited to only 1 in a room in Adventure, Normal, and Hard difficulties.&lt;br /&gt;
* Fire Mindless&lt;br /&gt;
** Removed DOT fire damage.&lt;br /&gt;
* Radiation Exploder&lt;br /&gt;
** Removed radiation debuff.&lt;br /&gt;
* Lightning Axe&lt;br /&gt;
** Adjusted teleport so it will not teleport within certain distances, based on difficulty.&lt;br /&gt;
&lt;br /&gt;
=== General Gameplay ===&lt;br /&gt;
&lt;br /&gt;
* Added aim assist settings for Off/Limited/On.&lt;br /&gt;
* Adjusted the exit doors to an encounter to auto open at 30 seconds instead of 10 if loot orbs are not taken.&lt;br /&gt;
&lt;br /&gt;
=== Fixes ===&lt;br /&gt;
&lt;br /&gt;
* Fixed an issue where the player could get a permanent black screen overlay if they jumped into death pits multiple times.&lt;br /&gt;
* Fixed an issue where players in co-op would sometimes spawn underneath the Safe Room or in the next encounter, softlocking the run.&lt;br /&gt;
* Fixed an issue where Lightning Axe bots could teleport when frozen.&lt;br /&gt;
* Fixed an issue where bots could jump while frozen.&lt;br /&gt;
* Fixed an issue where Nyxis Root was invisible to clients.&lt;br /&gt;
* Fixed an issue where Phalanx could damage players at incorrect times after being staggered or frozen.&lt;br /&gt;
* Fixed an issue where Headhunter would sometimes not refund a bullet when you scored a headshot.&lt;br /&gt;
* Fixed an issue where damage from Ignite was not being affected by certain items that boosted proc damage.&lt;br /&gt;
* Fixed damage bonus from Health Perk Child 3 not properly scaling with overhealing amount.&lt;br /&gt;
* Fixed an issue where item effect UI for Alien&amp;#039;s Hand Super Item would not update correctly when you swapped weapons or picked up a new weapon.&lt;br /&gt;
* Fixed an issue where Alien&amp;#039;s Hand would not correctly cap damage boost to 50%.&lt;br /&gt;
* Fixed an issue where Steroid Tablets Super Item would not display its current damage boost in the UI on being equipped, and would only do so after taking damage/being healed.&lt;br /&gt;
* Fixed an issue where Nitroglycerin Power Super Item would not correctly display the magnitude of its damage boost after you reload.&lt;br /&gt;
* Fixed a bug where Hot Sauce Super Item would not display its current damage boost in the UI on being equipped, and would only do so after taking damage/being healed.&lt;br /&gt;
* Fixed Recycled Plastic Super Item not clearing its damage boost when you picked up a new weapon.&lt;br /&gt;
* Fixed Boomerang Super Item not refunding shots that hit doors.&lt;br /&gt;
* Fixed Probability Cube and Hammer of the Artisan&amp;#039;s Forge items not applying their effects to weapons picked up after the item was equipped on the joining client in co-op.&lt;br /&gt;
* Fixed Plastic Wand, Tourniquet, and Barbed Grenade items not working for the joining client in co-op.&lt;br /&gt;
* Fixed an issue where the Zone 2 teleporter did not show its exiting VFX.&lt;br /&gt;
* Fixed several collision issues in the Starting Ship, Zone 1, and Zone 2.&lt;br /&gt;
* Fixed several issues where bots could spawn inside geometry.&lt;br /&gt;
* Fixed an issue where in-game music would be muffled if you quit to the main menu, went to the starting ship, then started a level without ever pausing.&lt;br /&gt;
* Fixed an issue with weapon FOV when playing in widescreen.&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
{{reflist}}&lt;br /&gt;
&lt;br /&gt;
{{Deadzone: Rogue/Patch Notes}}&lt;br /&gt;
[[Category:Deadzone: Rogue]]&lt;/div&gt;</summary>
		<author><name>Bigwig</name></author>
	</entry>
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