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	<title>Deadzone: Rogue/Patches/1.0.0.25 - Revision history</title>
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	<updated>2026-04-21T22:50:13Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://wiki.tribesdepot.com/index.php?title=Deadzone:_Rogue/Patches/1.0.0.25&amp;diff=19752&amp;oldid=prev</id>
		<title>Bigwig: Added patch info</title>
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		<updated>2025-10-06T15:05:39Z</updated>

		<summary type="html">&lt;p&gt;Added patch info&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{PatchData&lt;br /&gt;
|Game=dzr&lt;br /&gt;
|version=1.0.0.25&lt;br /&gt;
|publishdate=2025-10-06&lt;br /&gt;
|prevtitle=1.0.0.19&lt;br /&gt;
|prev=Deadzone: Rogue/Patches/1.0.0.19&lt;br /&gt;
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&lt;br /&gt;
== Patch Notes: Version 1.0.0.25  ==&lt;br /&gt;
&lt;br /&gt;
==== Bots and Balance    ====&lt;br /&gt;
&lt;br /&gt;
* Reduced the size of the Psi Slasher slash attack from 700 to 550.&lt;br /&gt;
* Psi Slashers are no longer spawned by constructor bots in Zone 3. &lt;br /&gt;
* Reduced the frequency Psi Slasher will spawn in the corridors in Zone 3.&lt;br /&gt;
* Added VFX feedback to the Psi Slasher’s attack path. &lt;br /&gt;
&lt;br /&gt;
==== Synergies ====&lt;br /&gt;
&lt;br /&gt;
* Fireworks&lt;br /&gt;
** Increased the activation frequency and decreased from 25% of grenade damage to 20%.&lt;br /&gt;
* Lighting Caller&lt;br /&gt;
** Changed to have 2 pulses&lt;br /&gt;
*** First pulse applies shock over 20 meters.&lt;br /&gt;
*** Second pulse calls lightning over 15 meters.&lt;br /&gt;
* Crown of Flames&lt;br /&gt;
** When resetting the flame damage over time on enemies, it will now immediately apply all the pending damage from the damage over time.&lt;br /&gt;
* Jackpot&lt;br /&gt;
** Increased enemy scrap drops and raised the scrap floor.&lt;br /&gt;
* Crystalline Concentration&lt;br /&gt;
** Crystals now spawn around the player. &lt;br /&gt;
&lt;br /&gt;
==== Fixes ====&lt;br /&gt;
&lt;br /&gt;
* Fixed an issue where the Mind Thrall projectile could phase through walls.&lt;br /&gt;
* Fixed an issue where bots would not properly target players in wave-based missions after the player revived.&lt;br /&gt;
* Fixed an issue where returning to a checkpoint save would not properly show upgrade components gained.&lt;br /&gt;
* Fixed an issue where dash would sometimes stop working for co-op players when connection was bad.&lt;br /&gt;
* Fixed an issue where the Chroma Prismatic Rebirth perk did not scale with all element modifiers.&lt;br /&gt;
* Fixed an issue where the Chroma Iridescent Channeling perk would apply damage on the Nyxis after debuffs were cleared. This issue would cause a massive hitch when damaging the Nyxis with the fire debuff.&lt;br /&gt;
* Fixed an issue where the Party Time synergy was not working in wave-based missions.&lt;br /&gt;
* Fixed an issue where the host would not see joining players’ health bars until they started the first encounter.&lt;br /&gt;
* Fixed an issue where the Flying Exploder was still visible while inside of the Stealth Aegis shield.&lt;br /&gt;
* Fixed an issue where the Laser Crawler laser was not visible to joining clients in co-op.&lt;br /&gt;
* Fixed an issue where players were getting corrected when moving over bot death fragments.&lt;br /&gt;
* Fixed an issue where if a player started from offline mode, then went online while in the starting ship, an extra teammate would show on their HUD if another player joined their lobby.&lt;br /&gt;
* Fixed an issue where the end of match weapon skin preview would sometimes not show properly.&lt;br /&gt;
* Fixed a gamepad issue in the customization menu where, when returning to the weapon selection screen, your cursor would be over the AR instead of the previously selected weapon.&lt;br /&gt;
* Fixed an issue where you would get selection feedback when attempting to select customization options that were not unlocked.&lt;br /&gt;
{{Deadzone: Rogue/Patch Notes}}&lt;br /&gt;
[[Category:Deadzone: Rogue]]&lt;/div&gt;</summary>
		<author><name>Bigwig</name></author>
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