<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>https://wiki.tribesdepot.com/index.php?action=history&amp;feed=atom&amp;title=Deadzone%3A_Rogue%2FPatches%2F2025-01-22</id>
	<title>Deadzone: Rogue/Patches/2025-01-22 - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.tribesdepot.com/index.php?action=history&amp;feed=atom&amp;title=Deadzone%3A_Rogue%2FPatches%2F2025-01-22"/>
	<link rel="alternate" type="text/html" href="https://wiki.tribesdepot.com/index.php?title=Deadzone:_Rogue/Patches/2025-01-22&amp;action=history"/>
	<updated>2026-04-21T22:51:10Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
	<generator>MediaWiki 1.44.0</generator>
	<entry>
		<id>https://wiki.tribesdepot.com/index.php?title=Deadzone:_Rogue/Patches/2025-01-22&amp;diff=19399&amp;oldid=prev</id>
		<title>Bigwig: Page created from Discord, https://discord.com/channels/1283495612469346365/1283509435406225519/1331780509067509820</title>
		<link rel="alternate" type="text/html" href="https://wiki.tribesdepot.com/index.php?title=Deadzone:_Rogue/Patches/2025-01-22&amp;diff=19399&amp;oldid=prev"/>
		<updated>2025-09-12T01:13:40Z</updated>

		<summary type="html">&lt;p&gt;Page created from Discord, https://discord.com/channels/1283495612469346365/1283509435406225519/1331780509067509820&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{PatchData&lt;br /&gt;
|Game=dzr&lt;br /&gt;
|version=Demo&lt;br /&gt;
|publishdate=2025-01-22&lt;br /&gt;
|prev=Deadzone: Rogue/Patches/2024-10-17&lt;br /&gt;
|prevTitle=2024-10-17&lt;br /&gt;
|next=Deadzone: Rogue/Patches/2025-01-28&lt;br /&gt;
|nextTitle=2025-01-28&lt;br /&gt;
|source=&lt;br /&gt;
|sourceTitle=&lt;br /&gt;
|displayTitle=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Deadzone: Rogue Playtest ==&lt;br /&gt;
&amp;#039;&amp;#039;Patch Notes - 1/22/2025&amp;#039;&amp;#039; &lt;br /&gt;
&lt;br /&gt;
==== Weapons ====&lt;br /&gt;
&lt;br /&gt;
* The first Affix on a weapon will always be an elemental proc. &lt;br /&gt;
* Added elemental procs affixes on melee weapons &lt;br /&gt;
* Moved Hand Cannon to Primary slot&lt;br /&gt;
* Moved Burst SMG to Primary slot &lt;br /&gt;
&lt;br /&gt;
==== Bots ====&lt;br /&gt;
&lt;br /&gt;
* Reworked Switchblade encounter &lt;br /&gt;
* Removed damaged-based stagger from bots&lt;br /&gt;
* Adjusted bot sight&lt;br /&gt;
* General Gameplay &lt;br /&gt;
&lt;br /&gt;
==== Loot Drops ====&lt;br /&gt;
&lt;br /&gt;
* Adjusted when Items, Perks and Augments get dropped&lt;br /&gt;
* The first encounter room will now drop a Weapon loot orb&lt;br /&gt;
* Explosive Barrels &lt;br /&gt;
** Adjusted damage, knockback, and radius of the elemental barrels.&lt;br /&gt;
* Fabricator Shop&lt;br /&gt;
** Added limits to how much a weapon can be upgraded and affixes rerolled in the fabricator &lt;br /&gt;
** Removed armor rarity upgrades &lt;br /&gt;
** Added Affixes to Armor&lt;br /&gt;
** Adjusted armor upgrade prices &lt;br /&gt;
* The game will pause in menus in Single Player. This currently does not apply to fabricators.&lt;br /&gt;
* Updated difficulty descriptions. &lt;br /&gt;
&lt;br /&gt;
==== Co-Op ====&lt;br /&gt;
&lt;br /&gt;
* Cleaned up Co-Op screen&lt;br /&gt;
* Added additional confirmation before leaving lobby and disbanding a lobby in Co-Op&lt;br /&gt;
* Adjusted Restart Run flow for Co-Op &lt;br /&gt;
** Added a HUD notification for players to be warned of impending restart time (5 seconds) &lt;br /&gt;
&lt;br /&gt;
==== Fixes ====&lt;br /&gt;
&lt;br /&gt;
* Fixed an issue where Mastery Upgrades were not being properly applied after purchasing and dying.&lt;br /&gt;
* Fixed an issue where Health Packs that were bought from the Fabricator wouldn&amp;#039;t deduct scrap from the player&lt;br /&gt;
* Fixed issue where the performance analysis page in the starting ship was not showing properly.&lt;br /&gt;
* Fixed an issue where the text on Augment and Perk cards would overlap.&lt;br /&gt;
* Fixed an issue where the Electrical Tape item did not protect the player from self-damage.&lt;br /&gt;
* Fixed an issue where the Ammo Auto Factory would not give back ammo.&lt;br /&gt;
* Fixed an issue where combat music would play when you entered a cleared room&lt;br /&gt;
* Fixed an issue where the boss&amp;#039; music would start playing before the encounter began.&lt;br /&gt;
* Fixed an issue where the current difficulty would not show correctly on the End of Run and Zone Cleared screens.&lt;br /&gt;
* Fixed an issue where enemies on the radar would blip back in for a second after they died.&lt;br /&gt;
* Fixed an issue where automatic weapons did not have their input cleared when the pause menu was opened.&lt;br /&gt;
* Fixed floating screens in the Man-Spider room.&lt;br /&gt;
* Fixed an issue in Co-Op where the host player would hear certain sounds at very low volume&lt;br /&gt;
* Fixed an issue in Co-Op where a spectated player&amp;#039;s rotation wouldn&amp;#039;t match where the player was actually looking. &lt;br /&gt;
* Fixed an issue in Co-Op where spectating players would not see the boss animations correctly. &lt;br /&gt;
* Fixed an issue in Co-Op where a spectating player would see double damage numbers. &lt;br /&gt;
* Fixed an issue in Co-Op where the End of Run and Zone Cleared screens would not show stats and progress properly. &lt;br /&gt;
&lt;br /&gt;
==== Known Issues ====&lt;br /&gt;
&lt;br /&gt;
* A joining player in Co-op may lose the ability to dash sometimes.&lt;br /&gt;
* A joining player in Co-Op may sometimes get stuck in a room after they died and revived.&lt;br /&gt;
* Some Perk and Augment icons are missing or duplicated.&lt;br /&gt;
&lt;br /&gt;
{{Deadzone: Rogue/Patch Notes}}&lt;/div&gt;</summary>
		<author><name>Bigwig</name></author>
	</entry>
</feed>