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	<title>Deadzone: Rogue/Patches/2025-01-28 - Revision history</title>
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	<updated>2026-04-22T00:35:58Z</updated>
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		<id>https://wiki.tribesdepot.com/index.php?title=Deadzone:_Rogue/Patches/2025-01-28&amp;diff=19400&amp;oldid=prev</id>
		<title>Bigwig: Page created from Discord, https://discord.com/channels/1283495612469346365/1283509435406225519/1333944924458192937</title>
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		<updated>2025-09-12T01:18:45Z</updated>

		<summary type="html">&lt;p&gt;Page created from Discord, https://discord.com/channels/1283495612469346365/1283509435406225519/1333944924458192937&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{PatchData&lt;br /&gt;
|Game=dzr&lt;br /&gt;
|version=Demo&lt;br /&gt;
|publishdate=2025-01-28&lt;br /&gt;
|prev=Deadzone: Rogue/Patches/2025-01-22&lt;br /&gt;
|prevTitle=2025-01-22&lt;br /&gt;
|next=Deadzone: Rogue/Patches/2025-01-30&lt;br /&gt;
|nextTitle=2025-01-30&lt;br /&gt;
|source=&lt;br /&gt;
|sourceTitle=&lt;br /&gt;
|displayTitle=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Deadzone: Rogue Playtest ==&lt;br /&gt;
&amp;#039;&amp;#039;Patch Notes - 1/28/2025&amp;#039;&amp;#039; &lt;br /&gt;
&lt;br /&gt;
==== Loot Drops ====&lt;br /&gt;
&lt;br /&gt;
* Players are now required to interact with loot drops in order to move to the next room. &lt;br /&gt;
&lt;br /&gt;
==== Weapons ====&lt;br /&gt;
&lt;br /&gt;
* Adjusted Minigun Buildup and ADS time.&lt;br /&gt;
* Adjust Sniper ADS time. &lt;br /&gt;
&lt;br /&gt;
==== Bots ====&lt;br /&gt;
&lt;br /&gt;
* Mine Launcher&lt;br /&gt;
** Projectile Speed lowered.&lt;br /&gt;
** Mines land closer to targets.&lt;br /&gt;
** Mine immediately explode if they collide with players. &lt;br /&gt;
&lt;br /&gt;
==== General ====&lt;br /&gt;
&lt;br /&gt;
* Co-Op difficulty is now increased based on how many players are in the lobby.&lt;br /&gt;
* The Honey Enzymes item now gives players 5 seconds of invulnerability after activation. &lt;br /&gt;
&lt;br /&gt;
==== Fixes ====&lt;br /&gt;
&lt;br /&gt;
* Fixed an issue where the Tech Fabricator UI would not show sometimes.&lt;br /&gt;
* Fixed an issue where players could step into the radius of a mine without triggering the explosion.&lt;br /&gt;
* Fixed an issue where the Mine Launcher bot&amp;#039;s mine radius was bigger than the explosion.&lt;br /&gt;
* Fixed an issue where having both the Grenade Augment and Grenade Child 1, which should each give you +1 grenade charges for a total of 3 charges, would only give you 2 charges.&lt;br /&gt;
* Fixed an issue where having multiple passives for not consuming ammo would cause you to gain ammo when firing your weapon.&lt;br /&gt;
* Fixed an issue where the volume settings would not apply when launching into the main menu.&lt;br /&gt;
* Fixed an issue where background audio would not have any effect in the main menu.&lt;br /&gt;
* Fixed an issue in Co-Op where Grenade Child 1 perk would not work for joining players.&lt;br /&gt;
* Fixed an issue in Co-Op where if the joining client died and started spectating the host, certain actors (pickups, barrels, etc.) would not be visible to the joining client while spectating.  &lt;br /&gt;
* Fixed an issue in Co-Op where joining player&amp;#039;s melee would go through enemies.&lt;br /&gt;
* Fixed an issue in Co-Op where joining player&amp;#039;s health bar would not be visible if they died and respawned.&lt;br /&gt;
* Fixed an issue in Co-Op where the Mindless bot&amp;#039;s weapon would be invisible.&lt;br /&gt;
* Fixed an issue in Co-Op where a spectating player will not see a weapon swapped to the correct mesh if the weapon was bought from a fabricator while the player was spectating.&lt;br /&gt;
* Fixed an issue in Co-Op where spectating players would not be able to see the spectated player&amp;#039;s health bar on their HUD.&lt;br /&gt;
&lt;br /&gt;
{{Deadzone: Rogue/Patch Notes}}&lt;/div&gt;</summary>
		<author><name>Bigwig</name></author>
	</entry>
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