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	<title>Deadzone: Rogue/Patches/2025-01-30 - Revision history</title>
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		<id>https://wiki.tribesdepot.com/index.php?title=Deadzone:_Rogue/Patches/2025-01-30&amp;diff=19401&amp;oldid=prev</id>
		<title>Bigwig: Page created from Discord, https://discord.com/channels/1283495612469346365/1283509435406225519/1334681329731768502</title>
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		<updated>2025-09-12T01:23:41Z</updated>

		<summary type="html">&lt;p&gt;Page created from Discord, https://discord.com/channels/1283495612469346365/1283509435406225519/1334681329731768502&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{PatchData&lt;br /&gt;
|Game=dzr&lt;br /&gt;
|version=Demo&lt;br /&gt;
|publishdate=2025-01-30&lt;br /&gt;
|prev=Deadzone: Rogue/Patches/2025-01-28&lt;br /&gt;
|prevTitle=2025-01-28&lt;br /&gt;
|next=Deadzone: Rogue/Patches/2025-01-31&lt;br /&gt;
|nextTitle=2025-01-31&lt;br /&gt;
|source=&lt;br /&gt;
|sourceTitle=&lt;br /&gt;
|displayTitle=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Deadzone: Rogue &lt;br /&gt;
&lt;br /&gt;
Patch Notes &amp;#039;&amp;#039;1/30/2025&amp;#039;&amp;#039; &lt;br /&gt;
&lt;br /&gt;
==== Augments ====&lt;br /&gt;
&lt;br /&gt;
* Reduced Range Req on Long Range Augment Bonuses&lt;br /&gt;
* Updated Short Range Augment Variables and Description &lt;br /&gt;
&lt;br /&gt;
==== Implants and Mods ====&lt;br /&gt;
&lt;br /&gt;
* Renamed perk parents to Implants&lt;br /&gt;
* Renamed perk children to Mods&lt;br /&gt;
* Improved Ice Storm Damage &lt;br /&gt;
&lt;br /&gt;
==== Items ====&lt;br /&gt;
&lt;br /&gt;
* Unified all items to be Rare quality&lt;br /&gt;
* Improved Range to 10 meters on short range damage item&lt;br /&gt;
&lt;br /&gt;
==== Tech Masteries ====&lt;br /&gt;
&lt;br /&gt;
* Adjust % chance for tech drops and drop amounts&lt;br /&gt;
* Adjusted Mastery Upgrade prices&lt;br /&gt;
* More Tech will drop in higher difficulty levels &lt;br /&gt;
&lt;br /&gt;
==== Affixes ====&lt;br /&gt;
&lt;br /&gt;
* Improved Range of Void Tendrils&lt;br /&gt;
* Increased Singularity Pull by 50%&lt;br /&gt;
* Removed Exploding Bullets Affix&lt;br /&gt;
* Reworked the Mark Affix. &lt;br /&gt;
** Marked targets no longer share damage.&lt;br /&gt;
** Marked targets will now take increased damage &lt;br /&gt;
&lt;br /&gt;
==== Loot ====&lt;br /&gt;
&lt;br /&gt;
* Improved Armor drop rate Fabricator Shop&lt;br /&gt;
* Condensed upgrading and buying into one tab &lt;br /&gt;
&lt;br /&gt;
==== Encounters ====&lt;br /&gt;
&lt;br /&gt;
* Improved spawn table setups for the new rooms.&lt;br /&gt;
* Turret bots are less likely to fire simultaneously&lt;br /&gt;
* Now guaranteed at least two columns in the switchblade room.&lt;br /&gt;
* Adjusted Man-Spider room&amp;#039;s lighting&lt;br /&gt;
* Removed back set of stairs in the Man-Spider room to give a better defensible position&lt;br /&gt;
* Increased the final boss&amp;#039;s base health&lt;br /&gt;
* Adjusted spawns in final boss room &lt;br /&gt;
&lt;br /&gt;
==== Fixes ====&lt;br /&gt;
&lt;br /&gt;
* Fixed an issue where players often didn&amp;#039;t see the impact particle FX on a successful melee hit.&lt;br /&gt;
* Fixed an issue where bots who escaped from the black hole volume would still get pulled by gravity&lt;br /&gt;
* Fixed an issue with the Space Whiskey item where the Critical Damage multiplier would continuously stack&lt;br /&gt;
* Fixed an issue where if you have 2+ grenade charges, you can keep picking up a grenade off the grenade to give you effectively infinite grenades&lt;br /&gt;
* Fixed an issue where the Lightning Child 3 Perk was causing a crash&lt;br /&gt;
* Fixed an issue where Lightning Critical Damage would apply on passives and elemental reactions&lt;br /&gt;
&lt;br /&gt;
{{Deadzone: Rogue/Patch Notes}}&lt;/div&gt;</summary>
		<author><name>Bigwig</name></author>
	</entry>
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