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	<title>Deadzone: Rogue/Patches/2025-02-26 - Revision history</title>
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	<updated>2026-04-21T22:51:07Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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		<id>https://wiki.tribesdepot.com/index.php?title=Deadzone:_Rogue/Patches/2025-02-26&amp;diff=19405&amp;oldid=prev</id>
		<title>Bigwig: Page created from Discord, https://discord.com/channels/1283495612469346365/1283509435406225519/1344442170605572116</title>
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		<updated>2025-09-12T01:43:07Z</updated>

		<summary type="html">&lt;p&gt;Page created from Discord, https://discord.com/channels/1283495612469346365/1283509435406225519/1344442170605572116&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{PatchData&lt;br /&gt;
|Game=dzr&lt;br /&gt;
|version=Demo&lt;br /&gt;
|publishdate=2025-02-26&lt;br /&gt;
|prev=Deadzone: Rogue/Patches/2025-02-04&lt;br /&gt;
|prevTitle=2025-02-04&lt;br /&gt;
|next=Deadzone: Rogue/Patches/2025-03-14&lt;br /&gt;
|nextTitle=2025-03-14&lt;br /&gt;
|source=&lt;br /&gt;
|sourceTitle=&lt;br /&gt;
|displayTitle=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Deadzone: Rogue Patch Notes ==&lt;br /&gt;
&amp;#039;&amp;#039;2/26/2025&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
==== General ====&lt;br /&gt;
&lt;br /&gt;
* First pass at localization!&lt;br /&gt;
** Added first time language select.&lt;br /&gt;
* Updated the starting ship and how to start runs.&lt;br /&gt;
** Players must enter the elevator after the bridge to start a run.&lt;br /&gt;
* Adjust safe room&lt;br /&gt;
** Separated the Tech station from the Fabricator by moving it up the hall.&lt;br /&gt;
* Adjusted Nightmare difficulty scale to reduce enemy health and increase enemy damage.&lt;br /&gt;
* Added a stat display to the equipment menu&lt;br /&gt;
* Relocated Augment/Perk display, item display and currency display on HUD&lt;br /&gt;
* Update Augment/Perk/Item selection displays&lt;br /&gt;
* Increase the Y offset for damage numbers to move them away from reticle.&lt;br /&gt;
* Added a setting for damage number sizes&lt;br /&gt;
* Tooltips in the fabricator show available upgrades&lt;br /&gt;
* Removed grenade self-damage&lt;br /&gt;
* Weapon Pickup inspects added back.&lt;br /&gt;
** Note - Not every weapon has an animation yet&lt;br /&gt;
&lt;br /&gt;
==== Co-Op ====&lt;br /&gt;
&lt;br /&gt;
* Removed Epic Login for a more player-friendly login.&lt;br /&gt;
* Moved the Co-Op lobby creation to the main menu.&lt;br /&gt;
* If a player dies after an encounter ends, they are immediately revived instead of having to wait for the next encounter.&lt;br /&gt;
* Update ally map marker to be blue rather than yellow&lt;br /&gt;
* Players can now ping&lt;br /&gt;
* Added a teammate display to the HUD Augments&lt;br /&gt;
* Adjusted various augments&lt;br /&gt;
** Aiming&lt;br /&gt;
** Long Range&lt;br /&gt;
** Short Range&lt;br /&gt;
** Weakpoint&lt;br /&gt;
** Aiming&lt;br /&gt;
** Magazine and Reload&lt;br /&gt;
** Health&lt;br /&gt;
* Added new Augments&lt;br /&gt;
** Elemental - All elemental damage improvements effect every Elemental Type. All Elemental Damage is increased by 30%.&lt;br /&gt;
** Hipfire - While firing from the hip, your spread is reduced by 20%, your proc chance is increased by 100%, and you deal 50% more damage.&lt;br /&gt;
* Removed Grenade and Melee augments&lt;br /&gt;
&lt;br /&gt;
==== Perks ====&lt;br /&gt;
&lt;br /&gt;
* Special elemental procs (Burn, Chill, Corruption, and Shock) now only apply if you own the element parent perk&lt;br /&gt;
* Players are limited to 2 elemental parent perks&lt;br /&gt;
* Adjusted various perks&lt;br /&gt;
** Dark Envoy&lt;br /&gt;
** Wildfire&lt;br /&gt;
** Inferno&lt;br /&gt;
** Blizzard&lt;br /&gt;
** Quickscope&lt;br /&gt;
* Added new perks&lt;br /&gt;
** Momentous Uppercut&lt;br /&gt;
** Companion Bot Items&lt;br /&gt;
* New items added&lt;br /&gt;
** Increase weapon swap speed&lt;br /&gt;
** Add an extra grenade charge&lt;br /&gt;
** Grenades have a secondary explosion that deals 35% of its damage&lt;br /&gt;
** Grenade does bonus damage if damages only one target&lt;br /&gt;
** Take less damage after melee kills&lt;br /&gt;
** Increased melee swing speed&lt;br /&gt;
** Increased damage against elite enemies&lt;br /&gt;
** Reroll affixes on all your weapons an additional time at the fabricator&lt;br /&gt;
** Upgrade the quality of your weapons an additional time at the fabricator&lt;br /&gt;
** Primary Weapon can proc element affix on melee weapon&lt;br /&gt;
** Secondary Weapon can proc element affix on primary weapon&lt;br /&gt;
** + More!&lt;br /&gt;
* Removed Black Electrical Tape Item &lt;br /&gt;
&lt;br /&gt;
==== Affixes ====&lt;br /&gt;
&lt;br /&gt;
* Removed some affixes from the pools&lt;br /&gt;
** Power Packs&lt;br /&gt;
** Detonate&lt;br /&gt;
** Pierce&lt;br /&gt;
&lt;br /&gt;
==== Fixes ====&lt;br /&gt;
&lt;br /&gt;
* Fixed an issue where comparison arrow would not show as &amp;quot;increasing&amp;quot; if slot was empty, and item&amp;#039;s level was 0&lt;br /&gt;
* Fixed various issues where your weapon would not be hidden on the Zone Complete screen&lt;br /&gt;
* Fixed an issue where the minigun would stay spun up while reloading after emptying the magazine&lt;br /&gt;
* Fixed an issue where encounters could be ended earlier if the player bumped against the exit door. &lt;br /&gt;
* Fixed an issue where the setting for disabling damage numbers would not work&lt;br /&gt;
* Fixed an issue where the Ricochet perk would proc the ricochet without aiming&lt;br /&gt;
* Fixed an issue where the Man Spider poison AOE would be counted as self-damage&lt;br /&gt;
* Fixed an issue where the Ranged Phalanx bot could hit players while they were crouched behind cover&lt;br /&gt;
* Fixed an issue where the long range augment was never applying its damage boost&lt;br /&gt;
* Fixed an issue where players could double jump again after dashing, causing an &amp;quot;infinite climb&amp;quot; if the dash was augmented to a low cooldown. Jump count now does not reset after dashing.&lt;br /&gt;
* Fixed various issues in Co-Op around the end of run animations.&lt;br /&gt;
* Fixed an issue in Co-Op where after your shield recharge ended, your shield UI would continue pulsing as if your shields were still recharging&lt;br /&gt;
* Fixed an issue where status effect icons wouldn&amp;#039;t replicate to joining players in co-op.&lt;br /&gt;
* Fixed an issue where waypoints would not appear after you cleared a room&lt;br /&gt;
* Fixed an issue where waypoints would not show in safe rooms&lt;br /&gt;
&lt;br /&gt;
{{Deadzone: Rogue/Patch Notes}}&lt;/div&gt;</summary>
		<author><name>Bigwig</name></author>
	</entry>
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