<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>https://wiki.tribesdepot.com/index.php?action=history&amp;feed=atom&amp;title=Deadzone%3A_Rogue%2FPatches%2F2025-03-14</id>
	<title>Deadzone: Rogue/Patches/2025-03-14 - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.tribesdepot.com/index.php?action=history&amp;feed=atom&amp;title=Deadzone%3A_Rogue%2FPatches%2F2025-03-14"/>
	<link rel="alternate" type="text/html" href="https://wiki.tribesdepot.com/index.php?title=Deadzone:_Rogue/Patches/2025-03-14&amp;action=history"/>
	<updated>2026-04-21T22:51:07Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
	<generator>MediaWiki 1.44.0</generator>
	<entry>
		<id>https://wiki.tribesdepot.com/index.php?title=Deadzone:_Rogue/Patches/2025-03-14&amp;diff=19406&amp;oldid=prev</id>
		<title>Bigwig: Page created from Discord, https://discord.com/channels/1283495612469346365/1283509435406225519/1350268032907477094</title>
		<link rel="alternate" type="text/html" href="https://wiki.tribesdepot.com/index.php?title=Deadzone:_Rogue/Patches/2025-03-14&amp;diff=19406&amp;oldid=prev"/>
		<updated>2025-09-12T01:54:32Z</updated>

		<summary type="html">&lt;p&gt;Page created from Discord, https://discord.com/channels/1283495612469346365/1283509435406225519/1350268032907477094&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{PatchData&lt;br /&gt;
|Game=dzr&lt;br /&gt;
|version=Demo&lt;br /&gt;
|publishdate=2025-03-14&lt;br /&gt;
|prev=Deadzone: Rogue/Patches/2025-02-26&lt;br /&gt;
|prevTitle=2025-02-26&lt;br /&gt;
|next=Deadzone: Rogue/Patches/2025-03-26&lt;br /&gt;
|nextTitle=2025-03-26&lt;br /&gt;
|source=&lt;br /&gt;
|sourceTitle=&lt;br /&gt;
|displayTitle=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Deadzone: Rogue Playtest ==&lt;br /&gt;
&amp;#039;&amp;#039;3/14/2025&amp;#039;&amp;#039; &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Progress has been wiped for this patch!&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
&lt;br /&gt;
==== Missions ====&lt;br /&gt;
&lt;br /&gt;
* The full story run has been broken into 3 missions&lt;br /&gt;
* Missions can be selected from the Mission Select panel in the starting ship&lt;br /&gt;
* Completing a mission will grant rewards and unlock the next Mission&lt;br /&gt;
* Added one non-story mission &lt;br /&gt;
&lt;br /&gt;
==== Gameplay ====&lt;br /&gt;
&lt;br /&gt;
* Added Italian and Traditional Chinese as language options.&lt;br /&gt;
* Added ADS Setting that allows you switch between holding/toggling ADS.&lt;br /&gt;
* Make panel widget opaque for settings menu readability.&lt;br /&gt;
* The Security Level tracker now counts the number of rooms visited.&lt;br /&gt;
* Added current difficulty to HUD.&lt;br /&gt;
* Added tech console to starting ship.&lt;br /&gt;
* Lowered Barrel Knockback Magnitude by 25%.&lt;br /&gt;
* Encounter rewards now always spawn at the exit door.&lt;br /&gt;
* Tech Masteries&lt;br /&gt;
** Removed specific element upgrades&lt;br /&gt;
** Added Proc Chance upgrade&lt;br /&gt;
* Augments&lt;br /&gt;
** Removed Health and Shield Augments&lt;br /&gt;
** Added It&amp;#039;s Personal Augment to Mission 4&lt;br /&gt;
** Updated Agility Augment&lt;br /&gt;
* Perks&lt;br /&gt;
** Health Perk Added&lt;br /&gt;
** Shield Perk Added&lt;br /&gt;
** Changed Ghostflare to Ghost Blade&lt;br /&gt;
* Items&lt;br /&gt;
** Removed Element Specific Items&lt;br /&gt;
** Added New Items&lt;br /&gt;
*** Elemental Damage Synergy item&lt;br /&gt;
*** Lower grenade cooldown by 20%&lt;br /&gt;
*** Increase crit damage 15% and lower non-crit damage 15%&lt;br /&gt;
*** Damage reduction after reload item&lt;br /&gt;
*** Increase Magazine Cap&lt;br /&gt;
*** Added Proc Chance Boost&lt;br /&gt;
*** And more!&lt;br /&gt;
** Improved BioGel Item to 40% proc after grenade throw&lt;br /&gt;
** Improved Weapon Swap Item from 20% to 40% &lt;br /&gt;
&lt;br /&gt;
==== Co-op ====&lt;br /&gt;
&lt;br /&gt;
* Increase lobby size to 4 players Map&lt;br /&gt;
* Fixed Planty&amp;#039;s light.&lt;br /&gt;
* Spread out the spawners in the Switchblade room so it&amp;#039;s harder to line them all up. &lt;br /&gt;
&lt;br /&gt;
==== Fixes ====&lt;br /&gt;
&lt;br /&gt;
* Fixed an issue where if a pet dies while near the entry door of an encounter, the forcefield wouldn&amp;#039;t drop.&lt;br /&gt;
* Fixed an issue where dropped loot was no longer spawning in front of the player.&lt;br /&gt;
* Fixed an issue where you could ping, toggle flashlight, and quick melee while you were in the fabricator screen&lt;br /&gt;
* Fixed an issue where the waypoint UI would not show if the host died during the encounter.&lt;br /&gt;
* Fixed an issue where players could reactivate a previously active encounter. This could cause the player to get stuck in progressing their run.&lt;br /&gt;
* Fixed an issue where your shields would not recharge if your shield recharge delay was at or below 0&lt;br /&gt;
* Fix for issue where after a revive the pet could often not spawn correctly.&lt;br /&gt;
* Fixed an issue where the pet bot would not enter the boss room and instead be destroyed.&lt;br /&gt;
* Fixed an issue where the loot selection menu would re-open after closing if you selected an item then immediately pressed escape&lt;br /&gt;
* Fixed bug where clicking on an item multiple times in the reward selection screen would cause the selection sound to play multiple times&lt;br /&gt;
* Fixed issue where melee bots were dealing damage even outside of attack animations.&lt;br /&gt;
* Fixed an issue where co-op players could not pick up items their partners dropped.&lt;br /&gt;
* Fixed an issue where melee weapons and grenades not dealing elemental damage when they had an elemental affix applied&lt;br /&gt;
* Fixed an issue where the Mindless would attack during &amp;quot;enraged&amp;quot; animation&lt;br /&gt;
* Fixed an issue where the pet will not respawn if the player dies and respawns while the pet is on cooldown.&lt;br /&gt;
* Fixed an issue where the pet would not follow the player in stealth mode and instead target an enemy bot&lt;br /&gt;
* Fixed several issues where players would revive inside walls, floors, or sometimes outside the map&lt;br /&gt;
* Fixed an issue where joining players would not see/hear bot wave spawn VFX/SFX&lt;br /&gt;
* Fixed an issue where combat music would not play correctly after you died and respawned&lt;br /&gt;
&lt;br /&gt;
{{Deadzone: Rogue/Patch Notes}}&lt;/div&gt;</summary>
		<author><name>Bigwig</name></author>
	</entry>
</feed>