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	<id>https://wiki.tribesdepot.com/index.php?action=history&amp;feed=atom&amp;title=Deadzone%3A_Rogue%2FPatches%2F2025-03-26</id>
	<title>Deadzone: Rogue/Patches/2025-03-26 - Revision history</title>
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	<updated>2026-04-21T22:51:07Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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		<id>https://wiki.tribesdepot.com/index.php?title=Deadzone:_Rogue/Patches/2025-03-26&amp;diff=19407&amp;oldid=prev</id>
		<title>Bigwig: Page created from Discord, https://discord.com/channels/1283495612469346365/1283509435406225519/1354528712212873489</title>
		<link rel="alternate" type="text/html" href="https://wiki.tribesdepot.com/index.php?title=Deadzone:_Rogue/Patches/2025-03-26&amp;diff=19407&amp;oldid=prev"/>
		<updated>2025-09-12T02:05:20Z</updated>

		<summary type="html">&lt;p&gt;Page created from Discord, https://discord.com/channels/1283495612469346365/1283509435406225519/1354528712212873489&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{PatchData&lt;br /&gt;
|Game=dzr&lt;br /&gt;
|version=Demo&lt;br /&gt;
|publishdate=2025-03-26&lt;br /&gt;
|prev=Deadzone: Rogue/Patches/2025-03-14&lt;br /&gt;
|prevTitle=2025-03-14&lt;br /&gt;
|next=Deadzone: Rogue/Patches/2025-04-14&lt;br /&gt;
|nextTitle=2025-04-14&lt;br /&gt;
|source=&lt;br /&gt;
|sourceTitle=&lt;br /&gt;
|displayTitle=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==== Deadzone: Rogue Demo ====&lt;br /&gt;
&amp;#039;&amp;#039;3/26/2025&amp;#039;&amp;#039; &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Progress has been wiped for this patch!&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
&lt;br /&gt;
==== Missions ====&lt;br /&gt;
&lt;br /&gt;
* The full story run has been broken into 3 Story Missions&lt;br /&gt;
* Missions can be selected from the Mission Select panel in the starting ship&lt;br /&gt;
* Completing a mission will grant rewards and unlock the next Mission&lt;br /&gt;
* Mission name is now shown on the HUD&lt;br /&gt;
* Missions are categorized by type - Story and Challenges&lt;br /&gt;
* Mission tooltips show unlock conditions&lt;br /&gt;
* Adjusted the Exit Teleporter sequence&lt;br /&gt;
* Added new teleporter voice lines&lt;br /&gt;
* Some missions are locked at fixed difficulties&lt;br /&gt;
* New Missions Added&lt;br /&gt;
** Long Run&lt;br /&gt;
** Bugged&lt;br /&gt;
** Close Up Maps&lt;br /&gt;
* Added more variation to the Cargo, Lux, and Core areas.&lt;br /&gt;
* Increased number of potential layouts in the cargo art set&lt;br /&gt;
* Updated name of &amp;quot;???&amp;quot; room. &lt;br /&gt;
&lt;br /&gt;
==== General Gameplay ====&lt;br /&gt;
&lt;br /&gt;
* Added Italian and Traditional Chinese as language options.&lt;br /&gt;
* Added ADS Setting that allows you switch between holding/toggling ADS.&lt;br /&gt;
* Make panel widget opaque for settings menu readability.&lt;br /&gt;
* The Security Level tracker now counts the number of rooms visited.&lt;br /&gt;
* Added current difficulty to HUD.&lt;br /&gt;
* Lowered Barrel Knockback Magnitude by 25%.&lt;br /&gt;
* Encounter rewards now always spawn at the exit door.&lt;br /&gt;
* Tech Masteries&lt;br /&gt;
** Removed specific element upgrades&lt;br /&gt;
** Added Proc Chance upgrade&lt;br /&gt;
* Augments&lt;br /&gt;
** Removed&lt;br /&gt;
*** Health Augment&lt;br /&gt;
*** Shield Augment&lt;br /&gt;
*** Elemental Augment&lt;br /&gt;
*** Long Range Augment&lt;br /&gt;
*** Ammo 3 Augment&lt;br /&gt;
** Updated Agility Augment&lt;br /&gt;
** Update Ammo 1 Augment&lt;br /&gt;
*** You gain a 35% chance to refund a bullet on hit, and a 100% chance to refund 2 bullets on a kill. When your magazine is above 75% capacity, you deal 50% more damage.&lt;br /&gt;
* Perks&lt;br /&gt;
** Health Perk Added&lt;br /&gt;
** Shield Perk Added&lt;br /&gt;
** Changed Ghostflare to Ghost Blade&lt;br /&gt;
** Element Bot Perk now spawns a bot in addition to its original effects&lt;br /&gt;
* Items&lt;br /&gt;
** Removed Element Specific Items&lt;br /&gt;
** Added New Items&lt;br /&gt;
*** Elemental Damage Synergy item&lt;br /&gt;
*** Lower grenade cooldown by 20%&lt;br /&gt;
*** Increase crit damage 15% and lower non-crit damage 15%&lt;br /&gt;
*** Damage reduction after reload item&lt;br /&gt;
*** Increase Magazine Cap&lt;br /&gt;
*** Added Proc Chance Boost&lt;br /&gt;
** Improved BioGel Item to 40% proc after grenade throw&lt;br /&gt;
** Improved Weapon Swap Item from 20% to 40% Co-Op&lt;br /&gt;
* Revive system adjusted so players will now spawn next to their co-op partners.&lt;br /&gt;
* Players can now join a Co-Op game while it is in progress. When first joining, players will be spectating until an encounter is cleared.&lt;br /&gt;
&lt;br /&gt;
==== Fixes ====&lt;br /&gt;
&lt;br /&gt;
* Fixed an issue in Co-Op where Tech would not save properly for joining players after a completed mission&lt;br /&gt;
* Fixed an issue in Co-Op where if the host died while fighting the Boss, they would not respawn.&lt;br /&gt;
* Fixed an issue in Co-Op where the host player would see the perk and augment pickups from teammates&lt;br /&gt;
* Fixed an issue in Co-Op where joining players would not see Tech and Scrap pickups from teammates&lt;br /&gt;
* Fixed an issue in Co-Op where joining players would hear the &amp;quot;Encounter Complete&amp;quot; music right before entering a new room.&lt;br /&gt;
* Fixed an issue where combat music would not play correctly after you died and respawned in Co-Op&lt;br /&gt;
* Fixed an issue where Void Tendrils would not being visible to joining client in Co-Op&lt;br /&gt;
* Fixed an issue where fire trails spawned by ignite affix would not be visible to joining player in Co-Op&lt;br /&gt;
* Fixed an issue in Co-Op where players wouldn&amp;#039;t get a pickup notification when their ally would pick up scrap or tech.&lt;br /&gt;
* Fixed an issue the player map maker would be inconsistent on the HUD&lt;br /&gt;
* Fixed an issue where bots sometimes would not take AOE damage if they were around corners&lt;br /&gt;
* Fixed an issue where Turrets could not be damaged by grenades.&lt;br /&gt;
* Fixed an issue where the Ammo 1 augment would not properly return ammo.&lt;br /&gt;
* Fixed an issue where dropped loot was no longer spawning in front of the player.&lt;br /&gt;
* Fixed an issue where you could ping, toggle flashlight, and quick melee while you were in the fabricator screen&lt;br /&gt;
* Fixed an issue where the waypoint UI would not show if the host died during the encounter.&lt;br /&gt;
* Fixed an issue where players could reactivate a previously active encounter. This could cause the player to get stuck in progressing their run.&lt;br /&gt;
* Fixed an issue where your shields would not recharge if your shield recharge delay was at or below 0&lt;br /&gt;
* Fix for issue where after a revive the pet could often not spawn correctly.&lt;br /&gt;
* Fixed an issue where the pet bot would not enter the boss room and instead be destroyed.&lt;br /&gt;
* Fixed an issue where pet bots would not damage the end boss&lt;br /&gt;
* Fixed an issue where the Elemental Bot would not apply an elemental improvement or damage bonuses to pets&lt;br /&gt;
* Fixed an issue where the Energy Drink item would grant you a speed boost when you were near a pet bot&lt;br /&gt;
* Fixed an issue where the pet will not respawn if the player dies and respawns while the pet is on cooldown.&lt;br /&gt;
* Fixed an issue where the pet would not follow the player in stealth mode and instead target an enemy bot&lt;br /&gt;
* Fixed an issue where bots would not target the companion bots if they&amp;#039;re too close.&lt;br /&gt;
* Fixed an issue where the loot selection menu would re-open after closing if you selected an item then immediately pressed escape&lt;br /&gt;
* Fixed bug where clicking on an item multiple times in the reward selection screen would cause the selection sound to play multiple times&lt;br /&gt;
* Fixed issue where melee bots were dealing damage even outside of attack animations.&lt;br /&gt;
* Fixed an issue where melee weapons and grenades not dealing elemental damage when they had an elemental affix applied&lt;br /&gt;
* Fixed an issue where the Mindless would attack during &amp;quot;enraged&amp;quot; animation&lt;br /&gt;
* Fixed several issues where players would revive inside walls, floors, or sometimes outside the map&lt;br /&gt;
* Fixed an issue where joining players would not see/hear bot wave spawn VFX/SFX&lt;br /&gt;
* Fixed an issue where the joining player&amp;#039;s minigun would remain spinning when they weren&amp;#039;t aiming or shooting.&lt;br /&gt;
* Fixed an issue where frozen bots would be unable to path after the proc was gone.&lt;br /&gt;
* Fixed an issue where Lifesteal affix would not proc correctly on knife and grenade.&lt;br /&gt;
* Fixed an issue where the Marked Enemies Affix not working on grenades and melee weapons&lt;br /&gt;
* Fixed an issue where the scrap damage affix would not apply its damage bonus&lt;br /&gt;
* Fixed an issue where Scrap Damage Affix was not working on grenades and melee&lt;br /&gt;
* Fixed an issue where the Debuffed Enemies Damage Boost affix not working on grenades or melee&lt;br /&gt;
* Fixed an issue with the Phalanx Melee trying to attack people on tall boxes when it can&amp;#039;t damage them.&lt;br /&gt;
* Fixed issue where the wakeup sequence would not lock out the dash.&lt;br /&gt;
* Fixed an issue where holding down sprint while interacting resulted in endless dashing.&lt;br /&gt;
* Fixed an issue where overlapping Shield bots would cause their shield to attach to targets indefinitely.&lt;br /&gt;
* Fixed several typos in item descriptions. &lt;br /&gt;
&lt;br /&gt;
{{Deadzone: Rogue/Patch Notes}}&lt;/div&gt;</summary>
		<author><name>Bigwig</name></author>
	</entry>
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