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	<id>https://wiki.tribesdepot.com/index.php?action=history&amp;feed=atom&amp;title=Deadzone%3A_Rogue%2FPatches%2F2025-04-14</id>
	<title>Deadzone: Rogue/Patches/2025-04-14 - Revision history</title>
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	<updated>2026-04-21T22:51:07Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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		<id>https://wiki.tribesdepot.com/index.php?title=Deadzone:_Rogue/Patches/2025-04-14&amp;diff=19408&amp;oldid=prev</id>
		<title>Bigwig: Page created from Discord, https://discord.com/channels/1283495612469346365/1283509435406225519/1361758743716430036</title>
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		<updated>2025-09-12T02:15:24Z</updated>

		<summary type="html">&lt;p&gt;Page created from Discord, https://discord.com/channels/1283495612469346365/1283509435406225519/1361758743716430036&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{PatchData&lt;br /&gt;
|Game=dzr&lt;br /&gt;
|version=Demo&lt;br /&gt;
|publishdate=2025-04-14&lt;br /&gt;
|prev=Deadzone: Rogue/Patches/2025-03-26&lt;br /&gt;
|prevTitle=2025-03-26&lt;br /&gt;
|next=Deadzone: Rogue/Patches/2025-04-30&lt;br /&gt;
|nextTitle=2025-04-30&lt;br /&gt;
|source=&lt;br /&gt;
|sourceTitle=&lt;br /&gt;
|displayTitle=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Deadzone: Rogue Demo ==&lt;br /&gt;
&amp;#039;&amp;#039;4/14/2025&amp;#039;&amp;#039; &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Progress has been wiped for this patch!&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Deadzone: Rogue is now running on Unreal Engine 5.5!&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
&lt;br /&gt;
==== Tech Masteries ====&lt;br /&gt;
&lt;br /&gt;
* Masteries now require Tech Components in addition to Tech to upgrade. Each upgrade has a unique Tech Component that can be randomly dropped after killing an enemy&lt;br /&gt;
** Note - The upgrades menu on tab will now only show owned upgrades&lt;br /&gt;
* Additional Tiers added to each Tech Mastery (high tech cost for additional levels)&lt;br /&gt;
* Added a Refund option so Tech and Tech Components can be reallocated&lt;br /&gt;
* Moved the Tech Mastery Console to the starting Ship and removed them from mission safe rooms &lt;br /&gt;
&lt;br /&gt;
==== Missions ====&lt;br /&gt;
&lt;br /&gt;
* Moved mission terminal to be in the first room of the Starting Ship&lt;br /&gt;
* Reduced the run to the elevator&lt;br /&gt;
* Adjusted Mission difficulties and added one new difficulty&lt;br /&gt;
* Some missions can now grant new augments&lt;br /&gt;
* Expert difficulty now has a larger number of spawns&lt;br /&gt;
* Nightmare difficulty now has a larger number of spawns, and higher number of elites &lt;br /&gt;
&lt;br /&gt;
==== Augments ====&lt;br /&gt;
&lt;br /&gt;
* Augments have additional variations for Crit, Weakpoint, and Elementa builds. Some augments have been removed and will be added in different ways in the future&lt;br /&gt;
&lt;br /&gt;
==== Perks ====&lt;br /&gt;
&lt;br /&gt;
* Health Perks now function off of a percentage rather than a flat additive amount&lt;br /&gt;
* Generalized balance passes on each perk &lt;br /&gt;
&lt;br /&gt;
==== Items ====&lt;br /&gt;
&lt;br /&gt;
* New item rarity variants added. Higher rarity items now may roll. Higher rarity items will have increased benefits compared to their lower rarity counterparts&lt;br /&gt;
* Added two new items&lt;br /&gt;
** Meteorite Shard - Each elemental debuff now deals additional damage over time&lt;br /&gt;
** Small Antenna - Grenades now Marks targets, causing them to take 50% more damage for 5 seconds &lt;br /&gt;
&lt;br /&gt;
==== General Gameplay ====&lt;br /&gt;
&lt;br /&gt;
* Replaced temporary AI art (no more AI art)&lt;br /&gt;
** Note - Some icons will have a new temp icon&lt;br /&gt;
* Added a Glossary for damage types&lt;br /&gt;
* Elites and Minibosses now have Crowd Control resistance.&lt;br /&gt;
* Elites and Minibosses now have special icons to differentiate them from Grunt bots.&lt;br /&gt;
* Removed Stat Panel&lt;br /&gt;
** Note - This decision was made due to the panel showing inaccurate values in many situations&lt;br /&gt;
* Added more visual and sound feedback to shielded enemies, and enemies being healed&lt;br /&gt;
* Added crew message logs&lt;br /&gt;
* Enemies spawned during an encounter will now die when the miniboss or boss dies.&lt;br /&gt;
* Centered the grenade icon on the HUD &lt;br /&gt;
&lt;br /&gt;
==== Co-Op ====&lt;br /&gt;
&lt;br /&gt;
* Added a Server Browser! Lobbies can now be made public for anyone to join, without a code&lt;br /&gt;
* Added the ability to kick players from a lobby&lt;br /&gt;
* Reviving now grants a couple seconds of invulnerability&lt;br /&gt;
&lt;br /&gt;
==== Fixes ====&lt;br /&gt;
&lt;br /&gt;
* Fixed an issue where the Man-Spider projectile would not play a sound&lt;br /&gt;
* Fixed an issue where the player would see the Sniper bot’s targeted FX if they were targeting a companion bot&lt;br /&gt;
* Fixed an issue where the Accuracy stat would not count shotguns accurately&lt;br /&gt;
* Fixed an issue where when playing as the joining player in co-op, your gun would not auto reload after using a swappable ability (i.e. grenade, throwing a barrel) with an empty magazine&lt;br /&gt;
* Fixed an issue where the Boss’s homing projectiles would sometimes not detonate on the player&lt;br /&gt;
&lt;br /&gt;
{{Deadzone: Rogue/Patch Notes}}&lt;/div&gt;</summary>
		<author><name>Bigwig</name></author>
	</entry>
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