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	<title>Deadzone: Rogue/Perks/Evolved Agility - Revision history</title>
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	<updated>2026-04-22T00:34:40Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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		<title>Stryk3r: Created page</title>
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		<updated>2025-02-28T16:12:02Z</updated>

		<summary type="html">&lt;p&gt;Created page&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;Evolved Agility&amp;#039;&amp;#039;&amp;#039; is a primary [[Deadzone: Rogue/Perks|Perk]] in Deadzone: Rogue. Its secondary perks are &amp;#039;&amp;#039;&amp;#039;Momentous Uppercut, Rapid Reload&amp;#039;&amp;#039;&amp;#039;, &amp;#039;&amp;#039;&amp;#039;Slide Accelerator&amp;#039;&amp;#039;&amp;#039;, and &amp;#039;&amp;#039;&amp;#039;Trickshot&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
&lt;br /&gt;
== Perk Tree ==&lt;br /&gt;
&lt;br /&gt;
=== Evolved Agility ===&lt;br /&gt;
The player gains the ability to slide by pressing the Crouch button while pressing the Forward button and on the ground. Sliding propels the player forward as long as both buttons are held, losing momentum over the course of a second{{Verify}}. After the slide ends, the ability goes on cooldown for 1 second{{Verify}}. While Sliding, the player takes 50% less damage and gains a 30% damage bonus.&lt;br /&gt;
&lt;br /&gt;
=== Momentous Uppercut ===&lt;br /&gt;
Momentous Uppercut increases the player&amp;#039;s slide speed and distance by 50%. Additionally, the player gains a 100% critical hit chance bonus on their next melee attack after sliding.&lt;br /&gt;
&lt;br /&gt;
=== Rapid Reload ===&lt;br /&gt;
The player now reloads both of their guns immediately upon entering a slide. Additionally, the player gains 20% increased movement speed and slide speed.&lt;br /&gt;
&lt;br /&gt;
=== Slide Accelerator ===&lt;br /&gt;
The player gains a 50% damage bonus for 2 seconds after sliding, and lowers the cooldown of sliding by 25%.&lt;br /&gt;
&lt;br /&gt;
=== Trickshot ===&lt;br /&gt;
The player gains a 30% weakpoint damage bonus while sliding. Additionally, their weakpoint shots have a 20% chance to stagger the target.&lt;br /&gt;
&lt;br /&gt;
== Strategy ==&lt;br /&gt;
&lt;br /&gt;
* Evolved Agility is generally a bad perk on higher difficulties. As the player needs to look at enemies to shoot them, forward is the least useful direction to move in. The damage bonus is also difficult to use, as slides last a short duration and end when the player stops moving{{Verify}}. The damage reduction can be used to remain alive while cornered{{Verify}} as the slide can still be initiated while facing an obstruction, but this is difficult to execute.&lt;br /&gt;
* Momentous Uppercut is useful when paired with [[Deadzone: Rogue/Perks/Ghostflare|Ghostflare]], as the guaranteed critical hit drastically improves the player&amp;#039;s ability to kill enemies. The critical hit chance has not yet been tested for a maximum duration for use outside of Ghostflare.&lt;br /&gt;
* Rapid Reload is an incredibly powerful perk. It allows the player to almost instantly reload their weapons. Even on higher difficulties, facing an obstruction allows the player to remain in an advantageous position while making use of this effect. Additionally, it can reload weapons while firing, which especially benefits [[Deadzone: Rogue/Weapons/Miniguns|Miniguns]] that would otherwise have to go through lengthy reload and re-aiming animations.&lt;br /&gt;
* Slide Accelerator is a useful perk. The damage bonus is sizeable if the player is in a good position, as they can slide into an obstruction to get the damage bonus. However, sliding is significantly less applicable in a firefight, where the damage bonus is perhaps more necessary.&lt;br /&gt;
* Trickshot is a rewarding perk. If the player is able to reliably get weakpoint shots with an automatic weapon, they are able to stagger most enemies very easily. However, it is poor on [[Deadzone: Rogue/Weapons/Scoped Weapons|Scoped Weapons]] due to their slower rate of fire and poor for players that can&amp;#039;t reliably hit weakpoint shots. The damage bonus from sliding is very difficult to get value out of.&lt;/div&gt;</summary>
		<author><name>Stryk3r</name></author>
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