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	<title>Starsiege: Deadzone/Patches/2023-06-02 - Revision history</title>
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		<title>Bigwig: Uploaded original patch notes</title>
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		<updated>2025-09-19T02:35:33Z</updated>

		<summary type="html">&lt;p&gt;Uploaded original patch notes&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{PatchData&lt;br /&gt;
|Game=ssdz&lt;br /&gt;
|version=June 2, 2023&lt;br /&gt;
|publishdate=2023-06-02&lt;br /&gt;
|prev=Starsiege: Deadzone/Patches/0.10.2.0&lt;br /&gt;
|prevTitle=0.10.2.0&lt;br /&gt;
|next=Starsiege: Deadzone/Patches/2023-06-09&lt;br /&gt;
|nextTitle=June 9, 2023&lt;br /&gt;
|source=&lt;br /&gt;
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&lt;br /&gt;
== Patch Notes - June 2  ==&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Loadouts have been reset!&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
&lt;br /&gt;
==== Cosmetics: ====&lt;br /&gt;
&lt;br /&gt;
* Cosmetics are now randomly rolled everytime on login and are taken into matches!,&lt;br /&gt;
&lt;br /&gt;
==== Weapons: ====&lt;br /&gt;
&lt;br /&gt;
* Minigun&lt;br /&gt;
** Damage increased from 10 to 25 &lt;br /&gt;
** Rarity Scaling: 25-28/31/34/38/41/44&lt;br /&gt;
* Adjusted minimum reload speeds for all weapons.&lt;br /&gt;
* Increased Pulse Gun Projectile Speeds.&lt;br /&gt;
* Removed Silenced Pistol from the vendors.&lt;br /&gt;
* Kinetic and energy weapon damage passives to 10%.&lt;br /&gt;
* All weapon SFX volume adjusted.&lt;br /&gt;
&lt;br /&gt;
==== Armor: ====&lt;br /&gt;
&lt;br /&gt;
* Equalized Offensive and Defensive Power Rarity Scaling to be 12%&lt;br /&gt;
&lt;br /&gt;
==== Abilities: ====&lt;br /&gt;
&lt;br /&gt;
* Item Extraction ability added&lt;br /&gt;
* This ability is a preset ability&lt;br /&gt;
* To use it, open a loot chest and hit Extract Loot to save any loot in the chest! Move backpack loot into the chest to also save items.&lt;br /&gt;
&lt;br /&gt;
==== Scanner ====&lt;br /&gt;
&lt;br /&gt;
* Range increased from 20 meters to 30 meters.&lt;br /&gt;
&lt;br /&gt;
==== Team Portal ====&lt;br /&gt;
&lt;br /&gt;
* VFX polished.&lt;br /&gt;
&lt;br /&gt;
==== Overshield, ====&lt;br /&gt;
&lt;br /&gt;
* VFX polished. &lt;br /&gt;
&lt;br /&gt;
==== Perks: ====&lt;br /&gt;
&lt;br /&gt;
* Specific perks are now unlocked on specific levels instead of rolling randomly.&lt;br /&gt;
** Level 1: Trap Mitigation&lt;br /&gt;
** Level 2: ADS Movement&lt;br /&gt;
** Level 4: Standing Weapon Spread&lt;br /&gt;
** Level 6: Ability Cooldowns&lt;br /&gt;
** Level 8: Backstab Damage&lt;br /&gt;
** Level 10: ADS Time&lt;br /&gt;
** Level 12: Hunter&lt;br /&gt;
** Level 14: AoE Size&lt;br /&gt;
** Level 18: Melee Damage&lt;br /&gt;
** Level 20: AoE Mitigation&lt;br /&gt;
** Level 22: Precise Destructor&lt;br /&gt;
** Level 24: Expose Internals&lt;br /&gt;
** Level 26: Health Regen&lt;br /&gt;
** Level 28: Fire Rate&lt;br /&gt;
** Level 30: Melee Mitigation&lt;br /&gt;
** Level 32: Shield Pack Effectiveness&lt;br /&gt;
** Level 34: Padded Footsteps&lt;br /&gt;
** Level 36: Damage Mitigation&lt;br /&gt;
** Level 38: Shield Pack Speed&lt;br /&gt;
** Level 40: Energy Damage&lt;br /&gt;
** Level 42: Reload Speed&lt;br /&gt;
** Level 44: AoE Damage&lt;br /&gt;
** Level 46: Fast Mover&lt;br /&gt;
** Level 48: Kinetic Damage&lt;br /&gt;
** Level 50: Headshot Damage&lt;br /&gt;
&lt;br /&gt;
* Loot Finder perk added&lt;br /&gt;
** This is a preset perk.&lt;br /&gt;
* Crate Highlight will highlight any normal loot crate in a match.&lt;br /&gt;
* Removed Shield Regen perk.&lt;br /&gt;
* Damage mitigation changed to 10%.&lt;br /&gt;
* Updated move speed perks and masteries to only affect sprint speed.&lt;br /&gt;
* Updated values in health regen to bring them in line with equipment description.&lt;br /&gt;
&lt;br /&gt;
==== Masteries: ====&lt;br /&gt;
&lt;br /&gt;
* Motion Sensor ability is now unlocked by getting Acoustics T3.&lt;br /&gt;
* Resurrection ability is now unlocked by getting Medic T3.&lt;br /&gt;
* Cybrid Killer T2 now only applies while the target is crouching and wasn&amp;#039;t already targeted.&lt;br /&gt;
&lt;br /&gt;
==== Consumables: ====&lt;br /&gt;
&lt;br /&gt;
* Grenades no longer do damage to teammates.&lt;br /&gt;
* Adrenaline Stim removed from drops.&lt;br /&gt;
* Ammo boost can now be replaced with a higher rarity boost while in use.&lt;br /&gt;
&lt;br /&gt;
==== General Updates: ====&lt;br /&gt;
&lt;br /&gt;
* Level queues updated:&lt;br /&gt;
* Tutorial added to Training!&lt;br /&gt;
* Move at your own pace to learn the basic game mechanics.&lt;br /&gt;
* Training Low Security Disabled.&lt;br /&gt;
* All queues are available at level 2&lt;br /&gt;
* Only High Security is available after level 10.&lt;br /&gt;
* Merged Loadout and Inventory into Character tab.&lt;br /&gt;
&lt;br /&gt;
==== Crafting enabled. ====&lt;br /&gt;
&lt;br /&gt;
* Crafting recipes of different rarities now require varying amounts of components&lt;br /&gt;
&lt;br /&gt;
==== Stack splitting: ====&lt;br /&gt;
&lt;br /&gt;
* Players can now split stacks by holding shift and dragging.&lt;br /&gt;
* Adjusted order of default ability keybinds to be Q then E.&lt;br /&gt;
* Consumables added back to loot drops.&lt;br /&gt;
* Sprinting added.&lt;br /&gt;
* This has replaced the Slow Walk functionality.&lt;br /&gt;
* Players can use the Shift key to sprint.&lt;br /&gt;
* Footstep volume is louder when sprinting.&lt;br /&gt;
&lt;br /&gt;
==== Voice Chat: ====&lt;br /&gt;
&lt;br /&gt;
* Voice chat is no longer active in the Space Bar.&lt;br /&gt;
* Added ability to toggle Voice Chat on or off using the &amp;#039;M&amp;#039; key.&lt;br /&gt;
* Flashlight cutoff increased to 15 meters from 10 meters.&lt;br /&gt;
* New player death crate added.&lt;br /&gt;
* End of Match screen now breaks down XP gain.&lt;br /&gt;
* Removed game select screen.&lt;br /&gt;
&lt;br /&gt;
==== Missions: ====&lt;br /&gt;
&lt;br /&gt;
* Missions can now grant items, armors, weapons and credits!&lt;br /&gt;
&lt;br /&gt;
==== Bots: ====&lt;br /&gt;
&lt;br /&gt;
* Replaced the Shrike Cybrid with a new Siege Construct Cybrid.&lt;br /&gt;
* New death crates added for bots.&lt;br /&gt;
* Bots can now detect sprinting players from further away.&lt;br /&gt;
&lt;br /&gt;
==== Map Generation: ====&lt;br /&gt;
&lt;br /&gt;
* Hacker 2 terminals added to the Warship and Cargo Ship.&lt;br /&gt;
* Updated the Zero G Gym so players can land on the floor and then jump.&lt;br /&gt;
* Added lights to the vent traps to make them easier to see&lt;br /&gt;
&lt;br /&gt;
==== Bug Fixes: ====&lt;br /&gt;
&lt;br /&gt;
* Fixed issue where missions tab would not update properly.&lt;br /&gt;
* Fixed issue where queue timer would not count above 9:59.&lt;br /&gt;
* Fixed issue where splitting stacks would not work.&lt;br /&gt;
* Fixed issue where players were not getting their ability or perk rewards after being wiped.&lt;br /&gt;
* Fixed incorrect descriptions on Shield Penetration and Shield Regen perks.&lt;br /&gt;
* Fixed issue where heavy armor T1 incorrectly scaled with regen perks.&lt;br /&gt;
* Fixed issues where items would duplicate on dropping or disconnecting.&lt;br /&gt;
* Fixed issue where ammo boost would not properly clear after reloading.&lt;br /&gt;
* Fixed issue where XP progress bar and the text would disagree.&lt;br /&gt;
* Fixed issue where player death crates would disappear after 3 minutes.&lt;br /&gt;
* Fixed issue where bullet impacts were not audible on walls.&lt;br /&gt;
* Fixed issue where the Mindless Cybrid Tube VFX would get stuck on.&lt;br /&gt;
* Fixed issue where the Flare would only last half the time for non-owning players.&lt;br /&gt;
* Fixed issue where players could ping in the Space Bar.&lt;br /&gt;
* Fixed issue where the Revive Station would sometimes show a blue VFX ring.&lt;br /&gt;
* Fixed issue where &amp;quot;Revive Teammate&amp;quot; message would show even though all Revive Stations had been destroyed.&lt;br /&gt;
* Fixed the issue where players would remain in free cam spectate if a teammate was able to extract.&lt;br /&gt;
* Fixed issue where equipped belt items showed &amp;quot;incompatible slot&amp;quot; overlay during drag and drop between belt slots.&lt;br /&gt;
* Fixed issue where the how to unlock helper text would always appear on abilities regardless of whether they were unlocked.&lt;br /&gt;
* Fixed backwards monitors in the bridge.&lt;br /&gt;
* Fixed issue where players could infinitely stack pings. Players can now only have one of each type.&lt;br /&gt;
* Fixed issue where inventory would not properly clear on disconnect or on death.&lt;br /&gt;
* Fixed issue where the Engineer Master Tier 2 chest had outdated text.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Starsiege: Deadzone/Patch Notes}}&lt;/div&gt;</summary>
		<author><name>Bigwig</name></author>
	</entry>
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