<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>https://wiki.tribesdepot.com/index.php?action=history&amp;feed=atom&amp;title=Starsiege%3A_Deadzone%2FPatches%2F2023-06-09</id>
	<title>Starsiege: Deadzone/Patches/2023-06-09 - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.tribesdepot.com/index.php?action=history&amp;feed=atom&amp;title=Starsiege%3A_Deadzone%2FPatches%2F2023-06-09"/>
	<link rel="alternate" type="text/html" href="https://wiki.tribesdepot.com/index.php?title=Starsiege:_Deadzone/Patches/2023-06-09&amp;action=history"/>
	<updated>2026-04-23T04:04:50Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
	<generator>MediaWiki 1.44.0</generator>
	<entry>
		<id>https://wiki.tribesdepot.com/index.php?title=Starsiege:_Deadzone/Patches/2023-06-09&amp;diff=19713&amp;oldid=prev</id>
		<title>Bigwig: Uploaded original patch notes</title>
		<link rel="alternate" type="text/html" href="https://wiki.tribesdepot.com/index.php?title=Starsiege:_Deadzone/Patches/2023-06-09&amp;diff=19713&amp;oldid=prev"/>
		<updated>2025-09-19T02:37:29Z</updated>

		<summary type="html">&lt;p&gt;Uploaded original patch notes&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{PatchData&lt;br /&gt;
|Game=ssdz&lt;br /&gt;
|version=June 9, 2023&lt;br /&gt;
|publishdate=2023-06-09&lt;br /&gt;
|prev=Starsiege: Deadzone/Patches/2023-06-02&lt;br /&gt;
|prevTitle=June 2, 2023&lt;br /&gt;
|next=Starsiege: Deadzone/Patches/2023-06-16&lt;br /&gt;
|nextTitle=June 16, 2023&lt;br /&gt;
|source=&lt;br /&gt;
|sourceTitle=&lt;br /&gt;
|displayTitle=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Patch Notes - June 9th  ==&lt;br /&gt;
&lt;br /&gt;
==== Loadouts and Inventory: ====&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Loadouts and inventories have been reset!&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
==== Players will now have starting gear based on their level. ====&lt;br /&gt;
* Levels 0 - 10: Common&lt;br /&gt;
* Levels 11 - 20: Uncommon&lt;br /&gt;
* Levels 21 - 30: Rare&lt;br /&gt;
* Levels 31 - 40: Legendary&lt;br /&gt;
* Levels 41 - 50: Exotic&lt;br /&gt;
* Stash size reduced to 56 slots.&lt;br /&gt;
&lt;br /&gt;
==== Shop: ====&lt;br /&gt;
* Shop tab added. Everything is just a preview of what’s to come! Nothing can be bought yet.&lt;br /&gt;
&lt;br /&gt;
===== Cosmetics: =====&lt;br /&gt;
* Cosmetic emissives are now enabled in the Lobby and Space Bar. They are disabled in matches.&lt;br /&gt;
&lt;br /&gt;
===== Crafting: =====&lt;br /&gt;
* Component Sell Price Reduced.&lt;br /&gt;
&lt;br /&gt;
==== Weapons: ====&lt;br /&gt;
* Players start match with their energy weapon equipped initially&lt;br /&gt;
* Some Energy Weapons now consume more ammo with each shot.&lt;br /&gt;
* Weapons can no longer be unequipped in a match. They can only be swapped for other weapons.&lt;br /&gt;
* Weapon falloff damage overhauled.&lt;br /&gt;
* Weapon volume levels adjusted.&lt;br /&gt;
* Some weapon descriptions updated.&lt;br /&gt;
&lt;br /&gt;
==== Weapon Balance: ====&lt;br /&gt;
&lt;br /&gt;
===== Crossbow: =====&lt;br /&gt;
* Ammo Used Per Shot: 2&lt;br /&gt;
&lt;br /&gt;
===== DMR: =====&lt;br /&gt;
* Hipfire Spread changed from 3 to 6.3&lt;br /&gt;
&lt;br /&gt;
===== Double Barrel Shotgun: =====&lt;br /&gt;
* Damage Changed from 20 to 21&lt;br /&gt;
* Rarity Scaling: 168-188/210/230/252/272/294&lt;br /&gt;
&lt;br /&gt;
===== Pulse Rifle: =====&lt;br /&gt;
* Fire Rate Changed from 0.083 to 0.0868&lt;br /&gt;
&lt;br /&gt;
===== Pulse Shotgun: =====&lt;br /&gt;
* Damage Changed from 10 to 12&lt;br /&gt;
* Rarity Scaling: 120-134/150/164/180/194/210&lt;br /&gt;
* Ammo Used Per Shot: 2&lt;br /&gt;
&lt;br /&gt;
===== Spinfusor: =====&lt;br /&gt;
* Ammo Used Per Shot: 4&lt;br /&gt;
&lt;br /&gt;
==== Abilities: ====&lt;br /&gt;
* Combat Decoy ability added.&lt;br /&gt;
* The Combat Decoy is a modified version of the Hologram decoy that can target and shoot enemies!&lt;br /&gt;
* Unlocked through the Hacker Tier 3 Mastery.&lt;br /&gt;
&lt;br /&gt;
==== Perks: ====&lt;br /&gt;
* Tiers added to perks. Only Tier 1 is currently available.&lt;br /&gt;
* Loot Finder - Now highlights the Scavenger Mastery crates differently &amp;amp; highlights player and bot death crates as well.&lt;br /&gt;
&lt;br /&gt;
===== Tier 1 Perks: =====&lt;br /&gt;
* AoE Protection - Changed from 30 to 6&lt;br /&gt;
* AoE Size - Changed from 20% to 4%&lt;br /&gt;
* Ability Cooldowns - Changed from 30% to 6%&lt;br /&gt;
* Damage Mitigation - Changed from 10% to 2%&lt;br /&gt;
* EMP Stun Duration - Changed from 100% to 20%&lt;br /&gt;
* Energy Damage - Changed from 10% to 2%&lt;br /&gt;
* Fire Rate - Changed from 10% to 2%&lt;br /&gt;
* Headshot Damage - Changed from 20% to 4%&lt;br /&gt;
* Kinetic Damage - Changed from 10% to 2%&lt;br /&gt;
* Melee Damage - Changed from 50% to 10%&lt;br /&gt;
* Melee Protection - Changed from 40 to 8&lt;br /&gt;
* Reload Speed - Changed from 35% to 7%&lt;br /&gt;
* Hipfire Spread - Changed from 30% to 6%&lt;br /&gt;
* ADS Movement Speed - Changed from 20% to 4%&lt;br /&gt;
* AoE Damage - Changed from 20% to 4%&lt;br /&gt;
* Shield Pack Effectiveness - Changed from 40% to 8%&lt;br /&gt;
* ADS Time - Changed from 20% to 4%&lt;br /&gt;
* Shield Pack Use Speed - Changed From 35% to 7%&lt;br /&gt;
* Backstab Damage - Changed from 100% to 20%&lt;br /&gt;
* Trap Damage Mitigation - Changed from 50% to 10%&lt;br /&gt;
* Fast Mover - Movement Speed Changed from 15% to 3% &amp;amp; Extract Speed Changed from 20% to 4%&lt;br /&gt;
&lt;br /&gt;
==== Masteries: ====&lt;br /&gt;
* Engineering Tier 2 crate loot updated.&lt;br /&gt;
* Improved Hacker Tier 2 Terminal spawned in the Luxury ship and Warship.&lt;br /&gt;
* Updated the description for the Agility Mastery Tier 1.&lt;br /&gt;
* Updated the description for the Cybrid Killer Mastery Tier 2.&lt;br /&gt;
&lt;br /&gt;
==== Consumables: ====&lt;br /&gt;
* Grenade throw timings adjusted.&lt;br /&gt;
* Grenade bounciness adjusted.&lt;br /&gt;
* Grenade animations updated.&lt;br /&gt;
* Added Impulse Grenade to drops and Consumable Vendor.&lt;br /&gt;
* Updated Description on Health Packs and Shield Packs&lt;br /&gt;
* Flare SFX added.&lt;br /&gt;
* Flare VFX adjusted.&lt;br /&gt;
&lt;br /&gt;
==== Reviving: ====&lt;br /&gt;
* In order to revive teammates, players now must get their teammate&amp;#039;s Dog Tag!&lt;br /&gt;
* On death, a player&amp;#039;s Dog Tag can be found in their death crate.&lt;br /&gt;
* Revive Stations will not show on the Radar unless a player is carrying their teammate&amp;#039;s Dog Tag.&lt;br /&gt;
&lt;br /&gt;
==== General Updates: ====&lt;br /&gt;
&lt;br /&gt;
===== QOL: =====&lt;br /&gt;
* Gamma Slider added on first launch and in the settings menu.&lt;br /&gt;
&lt;br /&gt;
===== Player reporting: =====&lt;br /&gt;
* Players can now be reported by opening the Escape Menu while in a match.&lt;br /&gt;
* Reports can be sent for a player’s teammate or the player who killed you.&lt;br /&gt;
* Vendors and Pricing updated.&lt;br /&gt;
&lt;br /&gt;
===== Crafting: =====&lt;br /&gt;
* Crafting Components sell prices adjusted from 75 credits to 55 credits.&lt;br /&gt;
* Component requirements for crafting updated.&lt;br /&gt;
* Stat display on tooltip adjusted to be more clear about what stats mods are upgrading.&lt;br /&gt;
* Death Recap updated to show more accurate and easier to read information.&lt;br /&gt;
* Special loot drops adjusted in Security Levels 3, 4 and 5.&lt;br /&gt;
* Status VFX updated for silence, fire and poison.&lt;br /&gt;
&lt;br /&gt;
==== Missions renamed to Contracts: ====&lt;br /&gt;
* Daily Contracts added.&lt;br /&gt;
* Contracts are now sorted on the end of match screen from most to least progressed.&lt;br /&gt;
&lt;br /&gt;
==== Bots: ====&lt;br /&gt;
* Hunters added to all Security Levels expect Low Security - “Kuiper Belt”&lt;br /&gt;
* Hunters are player-like bots that hunt down other players.&lt;br /&gt;
* They are extremely deadly, be careful!&lt;br /&gt;
* Adjusted Cybrid health scaling.&lt;br /&gt;
* Barrels can now awaken dormant bots.&lt;br /&gt;
* Ambush bots are now hidden if revealed on the Radar while in the ambush state.&lt;br /&gt;
* Scaled down the size of the elite switchblade bot slightly.&lt;br /&gt;
&lt;br /&gt;
==== Map Generation: ====&lt;br /&gt;
* Ceiling added to the Hydroponics room.&lt;br /&gt;
* Added some variations to the Military Ship.&lt;br /&gt;
* Overhauled how forced features are spawned.&lt;br /&gt;
* Some rare feature spawns added.&lt;br /&gt;
* Updated where Dropships, Revive Stations and Cybrid Holes can spawn in a room&lt;br /&gt;
* Cargo room features updated&lt;br /&gt;
&lt;br /&gt;
==== Bug Fixes: ====&lt;br /&gt;
* Fixed issue where the Escape Pod in the tutorial did not have a Radar icon.&lt;br /&gt;
* Fixed issue where the backpack would not show ammo and armor incompatibility.&lt;br /&gt;
* Fixed issue where players could not hear when someone activated the Teleport ability.&lt;br /&gt;
* Fixed issue where drop crates would slide down stairs.&lt;br /&gt;
* Fixed issue where Overshield could be used in the Space Bar.&lt;br /&gt;
* Fixed issue where the Spinfusor would miss even when the target was well within the explosion radius.&lt;br /&gt;
* Fixed issue where Passives would not apply properly.&lt;br /&gt;
* Fixed issue where players would spawn in the sky.&lt;br /&gt;
* Fixed Loot Finder typo.&lt;br /&gt;
* Fixed issue where Masteries &amp;amp; Defensive power would apply more than once.&lt;br /&gt;
* Fixed issue where the UI would continuously flash when using a passive ability.&lt;br /&gt;
* Fixed issue where Healer Bots would heal bots hiding in an Ambush state.&lt;br /&gt;
* Fixed issue where ambush cybrids would not play their SFX.&lt;br /&gt;
* Fixed issue where Mastery abilities would not equip in slot 2.&lt;br /&gt;
* Fixed issue where players could use a barrel to get up to the ceiling.&lt;br /&gt;
* Fixed issue where some weapon projectiles would stick around after impact.&lt;br /&gt;
&lt;br /&gt;
==== Known Issues: ====&lt;br /&gt;
* Known RHI crash! Still investigating.&lt;br /&gt;
* Known issue where sometimes cosmetic legs or feet won’t show on lobby mesh when first launching&lt;br /&gt;
* Known inconsistency with extracted items staying in the backpack or going into the stash.&lt;br /&gt;
* Known issue where Masteries will sometimes stack. Still investigating.&lt;br /&gt;
* Player level in the lobby may display as 1 after returning from a match. This is fixed by switching tabs and returning.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Starsiege: Deadzone/Patch Notes}}&lt;/div&gt;</summary>
		<author><name>Bigwig</name></author>
	</entry>
</feed>