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	<title>Starsiege: Deadzone/Patches/2023-06-19 - Revision history</title>
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	<subtitle>Revision history for this page on the wiki</subtitle>
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		<id>https://wiki.tribesdepot.com/index.php?title=Starsiege:_Deadzone/Patches/2023-06-19&amp;diff=19715&amp;oldid=prev</id>
		<title>Bigwig: Uploaded original patch notes</title>
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		<updated>2025-09-19T02:48:05Z</updated>

		<summary type="html">&lt;p&gt;Uploaded original patch notes&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{PatchData&lt;br /&gt;
|Game=ssdz&lt;br /&gt;
|version=June 19, 2023&lt;br /&gt;
|publishdate=2023-06-19&lt;br /&gt;
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|prevTitle=June 16, 2023&lt;br /&gt;
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|nextTitle=June 22, 2023&lt;br /&gt;
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&lt;br /&gt;
== Patch Notes  ==&lt;br /&gt;
&lt;br /&gt;
==== Loadouts and Inventory: ====&lt;br /&gt;
&lt;br /&gt;
* Loadouts and player levels have been reset!&lt;br /&gt;
* Reworked the Armor and Loadout screen into one tab for Equipment.&lt;br /&gt;
* Added a second stash tab.&lt;br /&gt;
&lt;br /&gt;
==== Queues: ====&lt;br /&gt;
&lt;br /&gt;
* Security Levels reduced to 4 from 6.&lt;br /&gt;
* Available Security Levels include:&lt;br /&gt;
** Low Security - &amp;quot;Saturn: Salvage Zone&amp;quot;&lt;br /&gt;
** Medium Security - &amp;quot;Jupiter: Graveyard&amp;quot;&lt;br /&gt;
** High Security - &amp;quot;Mars: Orbital Hulks&amp;quot;&lt;br /&gt;
** Ultra Max - &amp;quot;Earth: AI Bastion&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==== Tutorial ====&lt;br /&gt;
&lt;br /&gt;
* Added a blocker so you can&amp;#039;t fall out of the tutorial at the part that shows you what the destruction looks like.&lt;br /&gt;
* Added step that teaches about Healer Cybrids, along with an example of a one you can look at.&lt;br /&gt;
* Reduced the number of crates and Cybrids.&lt;br /&gt;
&lt;br /&gt;
==== Progression: ====&lt;br /&gt;
&lt;br /&gt;
* Level Track updated.&lt;br /&gt;
* Extraction XP reduced to 180 per extraction.&lt;br /&gt;
&lt;br /&gt;
==== Crafting: ====&lt;br /&gt;
&lt;br /&gt;
* Crafting components and recipes overhauled.&lt;br /&gt;
* Armor recipes adjusted.&lt;br /&gt;
* Improved performance on the crafting screen.&lt;br /&gt;
&lt;br /&gt;
==== Weapons: ====&lt;br /&gt;
&lt;br /&gt;
* Mythic weapons can no longer be put into Secure Container slots.&lt;br /&gt;
&lt;br /&gt;
===== Hush Puppy =====&lt;br /&gt;
&lt;br /&gt;
* Magazine size reduced to 3.&lt;br /&gt;
&lt;br /&gt;
===== Spinfusor =====&lt;br /&gt;
&lt;br /&gt;
* Removed Knockback.&lt;br /&gt;
&lt;br /&gt;
==== Abilities: ====&lt;br /&gt;
&lt;br /&gt;
* Ability balance adjusted.&lt;br /&gt;
* Damaging abilities now deal damage based on a percent of your max health + max shields.&lt;br /&gt;
* Combat decoy still remains flat damage but scales with the security level.&lt;br /&gt;
&lt;br /&gt;
===== Overshield =====&lt;br /&gt;
&lt;br /&gt;
* Duration decreased from 8s to 4s&lt;br /&gt;
* Absorb reduced from 40% Max Health to 25% Max Health&lt;br /&gt;
&lt;br /&gt;
===== Phase Shift =====&lt;br /&gt;
&lt;br /&gt;
* Cooldown increased from 8s to 26s&lt;br /&gt;
&lt;br /&gt;
===== Relocate =====&lt;br /&gt;
&lt;br /&gt;
* SFX adjusted,&lt;br /&gt;
* Cooldown increased from 15s to 22s&lt;br /&gt;
&lt;br /&gt;
===== Stealth =====&lt;br /&gt;
&lt;br /&gt;
* SFX adjusted,&lt;br /&gt;
* Cooldown increased from 20s to 25s&lt;br /&gt;
* Duration increased from 4s to 6s&lt;br /&gt;
&lt;br /&gt;
===== Team Teleport =====&lt;br /&gt;
&lt;br /&gt;
* SFX adjusted&lt;br /&gt;
* Cooldown increased from 15s to 28s&lt;br /&gt;
* Range increased from 15 meters to 20 meters&lt;br /&gt;
&lt;br /&gt;
===== EMP Blast =====&lt;br /&gt;
&lt;br /&gt;
* VFX polish and added 1P presentation&lt;br /&gt;
* Cooldown reduced from 40s to 24s&lt;br /&gt;
* Radius increased from 6 meters to 10 meters&lt;br /&gt;
&lt;br /&gt;
==== Passives: ====&lt;br /&gt;
&lt;br /&gt;
* Perk balance adjusted.&lt;br /&gt;
* Implemented booby trap max charges perk.&lt;br /&gt;
* Updated Revive ability perks.&lt;br /&gt;
&lt;br /&gt;
==== Masteries: ====&lt;br /&gt;
&lt;br /&gt;
* Hacker Tier 2 terminal info now disappears from the player’s HUD after 30 seconds.&lt;br /&gt;
&lt;br /&gt;
==== Consumables: ====&lt;br /&gt;
&lt;br /&gt;
* Grenades now deal damage based on a percent of max health + max shields.&lt;br /&gt;
* Frag: 40%&lt;br /&gt;
* EMP: 25% (shield damage only) to players, 60% to Cybrids&lt;br /&gt;
* Incendiary: 3.335% per second&lt;br /&gt;
* Impulse: 0% (Damage removed)&lt;br /&gt;
&lt;br /&gt;
==== Cybrids: ====&lt;br /&gt;
&lt;br /&gt;
* Cybrid death SFX updated.&lt;br /&gt;
&lt;br /&gt;
==== Map Generation: ====&lt;br /&gt;
&lt;br /&gt;
* Added volumetric fog to each ship.&lt;br /&gt;
* Shadow control room added.&lt;br /&gt;
* Airlocks added.&lt;br /&gt;
* New rare features added.&lt;br /&gt;
&lt;br /&gt;
==== General Updates: ====&lt;br /&gt;
&lt;br /&gt;
* Disabled Social Features if the tutorial is not completed.&lt;br /&gt;
* Death Recap now handles Decoys.&lt;br /&gt;
* Death Recap now shows on the &amp;quot;Team Eliminated&amp;quot; screen.&lt;br /&gt;
* Player&amp;#039;s death crate icon on the Radar now disappears when their dog tags have been taken.&lt;br /&gt;
* Barrels now deal damage based on a percent of max health + max shields.&lt;br /&gt;
** EMP: Full shields, no health&lt;br /&gt;
** Poison: 3.33% DoT&lt;br /&gt;
** Timed Explosive: 37.5%&lt;br /&gt;
* Environmental Traps now deal damage based on a percent of max health + max shields.&lt;br /&gt;
** Fire Trap: 1.67%&lt;br /&gt;
** Poison Trap: 0.83%&lt;br /&gt;
** Trip Wires: 8.33%&lt;br /&gt;
&lt;br /&gt;
==== QOL: ====&lt;br /&gt;
&lt;br /&gt;
* Abilities that are equipped can now influence the reticle type. For instance, now Relocate and Team Portal use a dot.&lt;br /&gt;
&lt;br /&gt;
==== Bug Fixes: ====&lt;br /&gt;
&lt;br /&gt;
* Fixed issue where some perk and progression icons were broken.&lt;br /&gt;
* Fixed issue where the lobby camera would be at the wrong view angle.&lt;br /&gt;
* Fixed issue where the shop would not properly show the suit previews.&lt;br /&gt;
* Fixed issue in the merchants where buying stacks of items would give irregular stacks.&lt;br /&gt;
* Fixed issues where Relocate and Team Portal would stick to the environment and not be as reactive.&lt;br /&gt;
* Fixed issue where action feed would sometimes not show an announcement when a teammate&amp;#039;s dog tags had been recovered.&lt;br /&gt;
* Fixed issue where players could drop empty loot crates by shift + clicking on empty inventory slots.&lt;br /&gt;
* Fixed issue with the Flamethrower cybrid being able to fire through floors.&lt;br /&gt;
* Fixed issue with Ambush bots not playing their intro animation.&lt;br /&gt;
* Fixed typo in lobby options menu prompts.&lt;br /&gt;
* Fixed issue where &amp;quot;You have unsaved settings&amp;quot; text would appear after restoring to defaults in the lobby options menu, even though restoring to defaults automatically saves settings.&lt;br /&gt;
* Fixed issue where &amp;quot;restore to defaults&amp;quot; prompt in options menu would not be grayed out after restoring to defaults.&lt;br /&gt;
* Fixed issue where armor enchantments would show incorrect upgrade values.&lt;br /&gt;
* Fixed issue where successfully extracted players would see &amp;quot;team eliminated&amp;quot; banner override the &amp;quot;extraction successful&amp;quot; banner if their last teammate alive was killed while they extracted.&lt;br /&gt;
* Fixed issue where items could duplicate in the secure container.&lt;br /&gt;
* Fixed untextured blocks at dropship locations.&lt;br /&gt;
* Fixed issue where damage would skip shield break.&lt;br /&gt;
* Fixed bug where on interact, spectating players would see interact animation instead of weapon being lowered.&lt;br /&gt;
* Fixed issue where the dome shield cooldown perk would not work.&lt;br /&gt;
&lt;br /&gt;
==== Known Issues: ====&lt;br /&gt;
&lt;br /&gt;
* Daily contracts may not appear in the Contract tab until the next day login.&lt;br /&gt;
* Some icon level rewards may not show on the level up banner.&lt;br /&gt;
* Right clicking does not equip armor in the Character Equipment screen. Players will need to drag and drop to equip armor.&lt;br /&gt;
* Perks sometimes do not visually clear after the loadout reset.&lt;br /&gt;
* In match progress of contracts may say 0/50 once completed.&lt;br /&gt;
* Tutorial queue may not update queue name if players have to replay it.&lt;br /&gt;
* Known inconsistency with extracted items staying in the backpack or going into the stash.&lt;br /&gt;
* Player level in the lobby may display as previous level after returning from a match. This is fixed by switching tabs and returning.&lt;br /&gt;
* Known RHI crash! Still investigating.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Starsiege: Deadzone/Patch Notes}}&lt;/div&gt;</summary>
		<author><name>Bigwig</name></author>
	</entry>
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