<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>https://wiki.tribesdepot.com/index.php?action=history&amp;feed=atom&amp;title=Starsiege%3A_Deadzone%2FPatches%2F2023-06-29</id>
	<title>Starsiege: Deadzone/Patches/2023-06-29 - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.tribesdepot.com/index.php?action=history&amp;feed=atom&amp;title=Starsiege%3A_Deadzone%2FPatches%2F2023-06-29"/>
	<link rel="alternate" type="text/html" href="https://wiki.tribesdepot.com/index.php?title=Starsiege:_Deadzone/Patches/2023-06-29&amp;action=history"/>
	<updated>2026-04-23T03:52:53Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
	<generator>MediaWiki 1.44.0</generator>
	<entry>
		<id>https://wiki.tribesdepot.com/index.php?title=Starsiege:_Deadzone/Patches/2023-06-29&amp;diff=19718&amp;oldid=prev</id>
		<title>Bigwig: Removed erroneous non-patch</title>
		<link rel="alternate" type="text/html" href="https://wiki.tribesdepot.com/index.php?title=Starsiege:_Deadzone/Patches/2023-06-29&amp;diff=19718&amp;oldid=prev"/>
		<updated>2025-09-19T02:54:06Z</updated>

		<summary type="html">&lt;p&gt;Removed erroneous non-patch&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{PatchData&lt;br /&gt;
|Game=ssdz&lt;br /&gt;
|version=June 29, 2023&lt;br /&gt;
|publishdate=2023-06-29&lt;br /&gt;
|prev=Starsiege: Deadzone/Patches/2023-06-22&lt;br /&gt;
|prevTitle=June 22, 2023&lt;br /&gt;
|next=Starsiege: Deadzone/Patches/2023-07-13&lt;br /&gt;
|nextTitle=July 13, 2023&lt;br /&gt;
|source=&lt;br /&gt;
|sourceTitle=&lt;br /&gt;
|displayTitle=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== &amp;#039;&amp;#039;&amp;#039;June 29th, 2023 Patch Notes&amp;#039;&amp;#039;&amp;#039; ==&lt;br /&gt;
Loadouts have been reset! The tutorial is no longer required.&lt;br /&gt;
&lt;br /&gt;
==== &amp;#039;&amp;#039;&amp;#039;Reputation Added:&amp;#039;&amp;#039;&amp;#039; ====&lt;br /&gt;
&lt;br /&gt;
* Go through the ranks by gaining Reputation.&lt;br /&gt;
* Reputation is deducted when entering a match.&lt;br /&gt;
* Reputation can be gained from killing players and extracting in a match.&lt;br /&gt;
&lt;br /&gt;
==== &amp;#039;&amp;#039;&amp;#039;Contracts:&amp;#039;&amp;#039;&amp;#039; ====&lt;br /&gt;
&lt;br /&gt;
* New daily contacts added.&lt;br /&gt;
* Added a refresh timer to the Daily Contracts page.&lt;br /&gt;
* Updated daily contract rewards.&lt;br /&gt;
&lt;br /&gt;
==== &amp;#039;&amp;#039;&amp;#039;Progression:&amp;#039;&amp;#039;&amp;#039; ====&lt;br /&gt;
&lt;br /&gt;
* Changed the order of unlocks in the progression track to better suit future additions&lt;br /&gt;
&lt;br /&gt;
==== &amp;#039;&amp;#039;&amp;#039;Loadouts:&amp;#039;&amp;#039;&amp;#039; ====&lt;br /&gt;
&lt;br /&gt;
* Removed random cosmetics in preparation for implementation of the Cosmetic Shop.&lt;br /&gt;
* Secure Container updated&lt;br /&gt;
* Secure slots are now granted at level 2.&lt;br /&gt;
* Secure slots can now be used to take items into a match.&lt;br /&gt;
* Right clicking an item in the secure slot will place the item in a player’s backpack.&lt;br /&gt;
* Weapons can no longer be placed in the secure slots.&lt;br /&gt;
&lt;br /&gt;
==== &amp;#039;&amp;#039;&amp;#039;Weapons:&amp;#039;&amp;#039;&amp;#039; ====&lt;br /&gt;
&lt;br /&gt;
===== &amp;#039;&amp;#039;&amp;#039;Auto Pistol&amp;#039;&amp;#039;&amp;#039; =====&lt;br /&gt;
&lt;br /&gt;
* Damage Reduced to 13&lt;br /&gt;
* Rarity Scaling: 13-15/16/18/20/21/23&lt;br /&gt;
&lt;br /&gt;
===== &amp;#039;&amp;#039;&amp;#039;Double Barrel&amp;#039;&amp;#039;&amp;#039; =====&lt;br /&gt;
&lt;br /&gt;
* Reload adjusted to fit animation&lt;br /&gt;
&lt;br /&gt;
===== &amp;#039;&amp;#039;&amp;#039;Pulse Shotgun&amp;#039;&amp;#039;&amp;#039; =====&lt;br /&gt;
&lt;br /&gt;
* New mesh!&lt;br /&gt;
* No longer magazine fed&lt;br /&gt;
&lt;br /&gt;
===== &amp;#039;&amp;#039;&amp;#039;All Pistols&amp;#039;&amp;#039;&amp;#039; =====&lt;br /&gt;
&lt;br /&gt;
* Kickback adjusted&lt;br /&gt;
* Added Exotic Rarity VFX.&lt;br /&gt;
&lt;br /&gt;
==== &amp;#039;&amp;#039;&amp;#039;Abilities:&amp;#039;&amp;#039;&amp;#039; ====&lt;br /&gt;
&lt;br /&gt;
* Scanner range reduced from 30 meters to 25 meters.&lt;br /&gt;
&lt;br /&gt;
==== &amp;#039;&amp;#039;&amp;#039;Components:&amp;#039;&amp;#039;&amp;#039; ====&lt;br /&gt;
&lt;br /&gt;
* Sell Price of all components has been lowered&lt;br /&gt;
&lt;br /&gt;
==== &amp;#039;&amp;#039;&amp;#039;Crafting:&amp;#039;&amp;#039;&amp;#039; ====&lt;br /&gt;
&lt;br /&gt;
* All crafting costs have been reduced&lt;br /&gt;
&lt;br /&gt;
==== &amp;#039;&amp;#039;&amp;#039;Consumables:&amp;#039;&amp;#039;&amp;#039; ====&lt;br /&gt;
&lt;br /&gt;
* Consumables no longer have rarities.&lt;br /&gt;
* Ammo Boost reworked into Damage Boost.&lt;br /&gt;
&lt;br /&gt;
==== &amp;#039;&amp;#039;&amp;#039;Map Generation:&amp;#039;&amp;#039;&amp;#039; ====&lt;br /&gt;
&lt;br /&gt;
* Necrovault added.&lt;br /&gt;
* Beach Party Habitat for Luxury Ship added.&lt;br /&gt;
&lt;br /&gt;
==== &amp;#039;&amp;#039;&amp;#039;Cybrids:&amp;#039;&amp;#039;&amp;#039; ====&lt;br /&gt;
&lt;br /&gt;
* Cybrid spawns updated.&lt;br /&gt;
&lt;br /&gt;
==== &amp;#039;&amp;#039;&amp;#039;Low Security&amp;#039;&amp;#039;&amp;#039; ====&lt;br /&gt;
&lt;br /&gt;
* Removed Explosive Spider Cybrids from central areas.&lt;br /&gt;
* Capped the number of AR Cybrids in the general areas to 2 per area.&lt;br /&gt;
* Reduced the number of cybrids spawns in the central areas to 6.&lt;br /&gt;
* Player spawn areas now only spawns 2 of the Ambush Axe Cybrids.&lt;br /&gt;
* Removed Healing Cybrid from Bio rooms.&lt;br /&gt;
* Removed Phalanx Cybrid from Energy rooms.&lt;br /&gt;
&lt;br /&gt;
==== &amp;#039;&amp;#039;&amp;#039;Medium Security&amp;#039;&amp;#039;&amp;#039; ====&lt;br /&gt;
&lt;br /&gt;
* Removed explosive spider and Siege Constructs from player spawns areas.&lt;br /&gt;
* Capped Siege Constructs at no more than 2 in general areas.&lt;br /&gt;
&lt;br /&gt;
==== &amp;#039;&amp;#039;&amp;#039;General Updates:&amp;#039;&amp;#039;&amp;#039; ====&lt;br /&gt;
&lt;br /&gt;
* Team voice chat is now non-positional while enemies remain positional.&lt;br /&gt;
* Reloading now cancels channeled interactions, with the exception of doors.&lt;br /&gt;
* Players can now only have 1 enemy ping and 1 non-enemy ping active at a time.&lt;br /&gt;
* Added SFX to crates.&lt;br /&gt;
* Laser trap SFX adjusted.&lt;br /&gt;
* Fog SFX adjusted.&lt;br /&gt;
&lt;br /&gt;
==== &amp;#039;&amp;#039;&amp;#039;QOL:&amp;#039;&amp;#039;&amp;#039; ====&lt;br /&gt;
&lt;br /&gt;
* New perks and abilities now show a small highlight in the Equipment tab when obtained.&lt;br /&gt;
&lt;br /&gt;
==== &amp;#039;&amp;#039;&amp;#039;Bug Fixes:&amp;#039;&amp;#039;&amp;#039; ====&lt;br /&gt;
&lt;br /&gt;
* Fixed an issue where OverShield and Stealth did not show progress bars above the ability slot when activated.&lt;br /&gt;
* Fixed an issue where settings would not apply after completing the tutorial.&lt;br /&gt;
* Fixed an issue where dropships would not disappear when the ship explodes.&lt;br /&gt;
* Fixed an issue where the low health heaving breathing SFX would play after being revived.&lt;br /&gt;
* Fixed an issue where the queues would not properly show on the progression screen.&lt;br /&gt;
* Fixed an issue where the armor comparison would not correctly show masteries lost when removing armor.&lt;br /&gt;
* Fixed an issue where the stash tab coloration wouldn’t match its locked state.&lt;br /&gt;
* Fixed an issue where abilities and passives would not stay equipped when entering the match or logging back in.&lt;br /&gt;
* Fixed an issue where armor and weapons would not generate mods and rarity in the progression track.&lt;br /&gt;
* Fixed an issue where EMP blast damage perk increased blast damage more than intended.&lt;br /&gt;
* Fixed an issue where the EMP Blast base cooldown was incorrect.&lt;br /&gt;
* Fixed an issue where spectators would not see a spectated player’s weapon after the spectated player used a consumable item.&lt;br /&gt;
* Fixed an issue where jetpacks would not be highlighted on revealed players.&lt;br /&gt;
* Fixed an issue where certain damage modifiers were not being correctly applied to hitscan weapons.&lt;br /&gt;
* Fixed a typo in daily contracts menu tooltip.&lt;br /&gt;
* Fixed an issue where revive station highlights/callouts did not clear when the only revivable teammate left the game.&lt;br /&gt;
* Fixed an issue where players could have reveal VFX shown on their hud when triggering a trap while they had Trapper 4 Mastery&lt;br /&gt;
* Fixed an issue where scanner ability would not go on cooldown after being canceled&lt;br /&gt;
* Fixed an issue where Motion Sensor’s detection range was incorrect.&lt;br /&gt;
* Fixed an issue where enemies detected by motion sensor would not get the revealed VFX or it would not last the full time they were revealed.&lt;br /&gt;
* Fixed an issue where contract progress in match would show 0/# after completing a contract.&lt;br /&gt;
* Fixed issue where Wasp bot would get stuck in one spot and never shoot again.&lt;br /&gt;
* Fixed an issue where Cybrid death crate had unintended physics.&lt;br /&gt;
* Fixed issues with some objects not being destroyed by the fog.&lt;br /&gt;
&lt;br /&gt;
==== &amp;#039;&amp;#039;&amp;#039;Known Issues:&amp;#039;&amp;#039;&amp;#039; ====&lt;br /&gt;
&lt;br /&gt;
* There is a small chance grenades may cause unintended crashes.&lt;br /&gt;
* Proximity chat is currently not functional in match. We are currently investigating.&lt;br /&gt;
* Some level reward icons may not show on the level up banner.&lt;br /&gt;
* Tutorial queue may not update queue name if players have to replay it.&lt;br /&gt;
* Known inconsistency with extracted items staying in the backpack or going into the stash.&lt;br /&gt;
* Player level in the lobby may display as previous level after returning from a match.&lt;br /&gt;
* This is fixed by switching tabs and returning.&lt;br /&gt;
* Known RHI crash! We are continuing to investigate the issue.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Starsiege: Deadzone/Patch Notes}}&lt;/div&gt;</summary>
		<author><name>Bigwig</name></author>
	</entry>
</feed>