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	<id>https://wiki.tribesdepot.com/index.php?action=history&amp;feed=atom&amp;title=Starsiege%3A_Deadzone%2FPatches%2F2023-07-13</id>
	<title>Starsiege: Deadzone/Patches/2023-07-13 - Revision history</title>
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	<updated>2026-04-23T04:02:52Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://wiki.tribesdepot.com/index.php?title=Starsiege:_Deadzone/Patches/2023-07-13&amp;diff=19721&amp;oldid=prev</id>
		<title>Bigwig: Uploaded original patch notes</title>
		<link rel="alternate" type="text/html" href="https://wiki.tribesdepot.com/index.php?title=Starsiege:_Deadzone/Patches/2023-07-13&amp;diff=19721&amp;oldid=prev"/>
		<updated>2025-09-19T03:00:47Z</updated>

		<summary type="html">&lt;p&gt;Uploaded original patch notes&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{PatchData&lt;br /&gt;
|Game=ssdz&lt;br /&gt;
|version=July 13, 2023&lt;br /&gt;
|publishdate=2023-07-13&lt;br /&gt;
|prev=Starsiege: Deadzone/Patches/2023-06-29&lt;br /&gt;
|prevTitle=June 29, 2023&lt;br /&gt;
|next=Starsiege: Deadzone/Patches/2023-07-17&lt;br /&gt;
|nextTitle=July 17, 2023&lt;br /&gt;
|source=&lt;br /&gt;
|sourceTitle=&lt;br /&gt;
|displayTitle=&lt;br /&gt;
}}&lt;br /&gt;
= &amp;#039;&amp;#039;&amp;#039;July 13, 2023 Patch Notes&amp;#039;&amp;#039;&amp;#039; =&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Player progression has been reset!&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
==== &amp;#039;&amp;#039;&amp;#039;Queues:&amp;#039;&amp;#039;&amp;#039; ====&lt;br /&gt;
* Solo and Squad queues will be available for this test.&lt;br /&gt;
* Removed player selection of mission difficulty.&lt;br /&gt;
* Added system that determines mission difficulty based on player Reputation and XP.&lt;br /&gt;
==== &amp;#039;&amp;#039;&amp;#039;Reputation:&amp;#039;&amp;#039;&amp;#039; ====&lt;br /&gt;
* Reputation is now gained by looting enemy Dog Tags.&lt;br /&gt;
* Picking up an enemy dog tag will instantly consume it and grant reputation&lt;br /&gt;
* Picking up a friendly dog tag will place it in your backpack for you to revive your teammates.&lt;br /&gt;
* Reputation Screen updated.&lt;br /&gt;
==== &amp;#039;&amp;#039;&amp;#039;Progression:&amp;#039;&amp;#039;&amp;#039; ====&lt;br /&gt;
* The tutorial is now optional on first time login.  * Community Suggestion!‍&lt;br /&gt;
* Progression Track Updated.&lt;br /&gt;
==== &amp;#039;&amp;#039;&amp;#039;Contracts:&amp;#039;&amp;#039;&amp;#039; ====&lt;br /&gt;
* Daily Contracts updated:&lt;br /&gt;
* 2 Daily contracts are given each day, up to 6.&lt;br /&gt;
* Daily contracts now can have two tiers.&lt;br /&gt;
* Season Contract progression is now gated behind player level.&lt;br /&gt;
‍&amp;#039;&amp;#039;&amp;#039;Vendors:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Added level requirements to buy and craft specific item rarities:&lt;br /&gt;
* Common items unlocked at level 1&lt;br /&gt;
* Uncommon items unlocked at level 10&lt;br /&gt;
* Rare items unlocked at level 25&lt;br /&gt;
* Epic items unlocked at level 40&lt;br /&gt;
* Legendary items unlocked at level 55&lt;br /&gt;
* Exotic items unlocked at level 70&lt;br /&gt;
‍&amp;#039;&amp;#039;&amp;#039;Loadouts:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Players can now only bring in up to6 of any one item into a match.  Note: a stack of an item, for example 3x Health Packs, counts as three items.&lt;br /&gt;
* Fixed a bug where exotic enhancements showed at level 0 instead of level 1 at base level.&lt;br /&gt;
‍&amp;#039;&amp;#039;&amp;#039;Weapons:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
===== Cybrid Biter: =====&lt;br /&gt;
* Reduced magazine capacity&lt;br /&gt;
===== DMR: =====&lt;br /&gt;
* Reduced damage&lt;br /&gt;
===== Handcannon: =====&lt;br /&gt;
* Reduced damage&lt;br /&gt;
==== ‍&amp;#039;&amp;#039;&amp;#039;Abilities:&amp;#039;&amp;#039;&amp;#039; ====&lt;br /&gt;
* Increased Turret health.&lt;br /&gt;
===== Phase Shift: =====&lt;br /&gt;
* Phase Shift will now auto sprint the player. * Community Suggestion!‍&lt;br /&gt;
* Phase Shift is only cancelable with the Evasion Tier 3 Mastery.&lt;br /&gt;
* Hologram Decoy now aggros Cybrids.  * Community Suggestion!‍&lt;br /&gt;
* Mimic Chest removed.&lt;br /&gt;
* Proximity Mine ability added.  * Community Suggestion!&lt;br /&gt;
==== &amp;#039;&amp;#039;&amp;#039;Masteries:&amp;#039;&amp;#039;&amp;#039; ====&lt;br /&gt;
* Mastery System Rework:&lt;br /&gt;
* Instead of granting abilities, Tier 3 of Masteries grants perks. All abilities now added to the Progression track.  * Community Suggestion!&lt;br /&gt;
* New Evasion Mastery added.&lt;br /&gt;
* Medic 4 mastery changed from 50% to 25% increased Shield Pack use speed.  * Community Suggestion!&lt;br /&gt;
===== &amp;#039;&amp;#039;&amp;#039;Passives:&amp;#039;&amp;#039;&amp;#039; =====&lt;br /&gt;
* Passives added for the Proximity Mine ability.&lt;br /&gt;
==== &amp;#039;&amp;#039;&amp;#039;Map Generation:&amp;#039;&amp;#039;&amp;#039; ====&lt;br /&gt;
* Added a new Astro Lab to the Luxury Ship.&lt;br /&gt;
* Improved lighting in the Beach Room.&lt;br /&gt;
* Limited brig security rooms.&lt;br /&gt;
* Airlock updated.&lt;br /&gt;
* Adjusted door panels.&lt;br /&gt;
==== &amp;#039;&amp;#039;&amp;#039;Cybrids:&amp;#039;&amp;#039;&amp;#039; ====&lt;br /&gt;
* Added a Laser Construct Cybrid.&lt;br /&gt;
* Added a 50% drop chance for death crate for Cybrids&lt;br /&gt;
* Elite switchblades have a 100% loot drop chance.&lt;br /&gt;
==== &amp;#039;&amp;#039;&amp;#039;General Updates:&amp;#039;&amp;#039;&amp;#039; ====&lt;br /&gt;
* Quick Sell updated to use CTRL + Right Click.&lt;br /&gt;
* Friendly death crates will now always glow gold and enemy death crates will always glow red.  * Community Suggestion!‍&lt;br /&gt;
* EMP Barrels now turn off lights and evac portals.  * Community Suggestion!&lt;br /&gt;
==== &amp;#039;&amp;#039;&amp;#039;QOL:&amp;#039;&amp;#039;&amp;#039; ====&lt;br /&gt;
* Ready-up party system added.  * Community Suggestion!&lt;br /&gt;
* Party members are shown in the lobby.&lt;br /&gt;
* Team Muting functionality added to the Escape menu while in a match.&lt;br /&gt;
* Ability and Passive notifications updated.&lt;br /&gt;
* Added a notification when mastery ability is locked / unlocked as armor changes.&lt;br /&gt;
* Drag and drop for the stash is now enabled in the vendors.  * Community Suggestion!‍&lt;br /&gt;
* Items will now go to the open stash tab instead of the first when moved from the backpack, bought or crafted.  * Community Suggestion!‍&lt;br /&gt;
* Report keybind added to the Team Eliminated screen.  * Community Suggestion!&lt;br /&gt;
‍&amp;#039;&amp;#039;&amp;#039;Bug Fixes:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Fixed an issue where mouse axis bindings were being computed twice per frame.&lt;br /&gt;
* Fixed an issue where Proximity and Party Chat would not work after the first match.&lt;br /&gt;
* Fixed an issue where items would not properly clear after being revived twice.&lt;br /&gt;
* Fixed an issue where some death crates could not be opened.&lt;br /&gt;
* Fixed an issue where grenade kills count for weapon-specific contract progress.&lt;br /&gt;
* Fixed an issue where the EMP rifle could increment Sniper Rifle contracts.&lt;br /&gt;
* Fixed an issue where the Requiem could increment boarding pistol contracts.&lt;br /&gt;
* Fixed an issue where the Headshots with Handcannon or sniper Contract would not properly progress with the Handcannon.&lt;br /&gt;
* Fixed an issue where enemy footsteps were doubled.&lt;br /&gt;
* Fixed an issue where the reputation bar on the Reputation panel would show an inaccurate percentage.&lt;br /&gt;
* Fixed an issue where death crates did not have their correct textures.&lt;br /&gt;
* Fixed an issue where the end of match banner would say &amp;#039;Team Eliminated&amp;#039; if the player had already extracted.&lt;br /&gt;
* Fixed an issue where death crates could not be looted if underneath the water in the Beach room.&lt;br /&gt;
* Fixed an issue where the damage boost UI would display &amp;#039;Using Ammo Boost&amp;#039; instead of &amp;#039;Using Damage Boost.&amp;#039;&lt;br /&gt;
* Fixed an issue where the combat decoy would be put on cooldown after failing to activate due to obstruction.&lt;br /&gt;
* Fixed an issue where consumables would sometimes display wrong rarity outline when moused over.&lt;br /&gt;
* Fixed an issue with interaction sounds not playing when moving consumables into and out of the consumable belt under certain circumstances.&lt;br /&gt;
* Fixed an issue where extraction portals could spawn on top of each other.&lt;br /&gt;
* Fixed an issue where Cybrids would get blocked by some props.&lt;br /&gt;
* Fixed an issue where Hunters could not open doors.&lt;br /&gt;
* Fixed an issue where Ambush Cybrids would spawn floating.&lt;br /&gt;
* Fixed an issue where players would leave death crates in the Space Bar.&lt;br /&gt;
* Fixed bug where rejection SFX would play when equipping ammo if some ammo in the stack was not equipped.&lt;br /&gt;
* Fixed an issue where hitscan weapons would not destroy lights.&lt;br /&gt;
‍&amp;#039;&amp;#039;&amp;#039;Known Issues:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Vendor unlocks may not properly show in the lobby.&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Party members may not visually clear from the lobby after leaving the party.&lt;br /&gt;
* After returning from a match, party members may show as a placeholder mannequin.&lt;br /&gt;
* Enemy and friendly death crates will occasionally not get their proper highlights.&lt;br /&gt;
* Friendly death crate icons may not properly show on the minimap.&lt;br /&gt;
* Some level reward icons may not show on the level up banner.&lt;br /&gt;
* Known inconsistency with extracted items staying in the backpack or going into the stash.&lt;br /&gt;
* Known RHI crash! We are continuing to investigate the issue.&lt;br /&gt;
‍&lt;br /&gt;
‍{{Starsiege: Deadzone/Patch Notes}}&lt;/div&gt;</summary>
		<author><name>Bigwig</name></author>
	</entry>
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