<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>https://wiki.tribesdepot.com/index.php?action=history&amp;feed=atom&amp;title=Starsiege%3A_Deadzone%2FPatches%2F2023-07-17</id>
	<title>Starsiege: Deadzone/Patches/2023-07-17 - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.tribesdepot.com/index.php?action=history&amp;feed=atom&amp;title=Starsiege%3A_Deadzone%2FPatches%2F2023-07-17"/>
	<link rel="alternate" type="text/html" href="https://wiki.tribesdepot.com/index.php?title=Starsiege:_Deadzone/Patches/2023-07-17&amp;action=history"/>
	<updated>2026-04-23T04:03:18Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
	<generator>MediaWiki 1.44.0</generator>
	<entry>
		<id>https://wiki.tribesdepot.com/index.php?title=Starsiege:_Deadzone/Patches/2023-07-17&amp;diff=19723&amp;oldid=prev</id>
		<title>Bigwig: Uploaded original patch notes</title>
		<link rel="alternate" type="text/html" href="https://wiki.tribesdepot.com/index.php?title=Starsiege:_Deadzone/Patches/2023-07-17&amp;diff=19723&amp;oldid=prev"/>
		<updated>2025-09-19T03:07:23Z</updated>

		<summary type="html">&lt;p&gt;Uploaded original patch notes&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{PatchData&lt;br /&gt;
|Game=ssdz&lt;br /&gt;
|version=July 17, 2023&lt;br /&gt;
|publishdate=2023-07-17&lt;br /&gt;
|prev=Starsiege: Deadzone/Patches/2023-07-13&lt;br /&gt;
|prevTitle=July 13, 2023&lt;br /&gt;
|next=Starsiege: Deadzone/Patches/2023-07-20&lt;br /&gt;
|nextTitle=July 20, 2023&lt;br /&gt;
|source=&lt;br /&gt;
|sourceTitle=&lt;br /&gt;
|displayTitle=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Jul 17, 2023 Patch Notes ==&lt;br /&gt;
&lt;br /&gt;
* Player Progression reset. &lt;br /&gt;
* Granted all players Suit Tokens and Weapon Tokens for testing  Will not transfer over to Early Access &lt;br /&gt;
&lt;br /&gt;
==== Loot ====&lt;br /&gt;
&lt;br /&gt;
* Increased rarity of loot in most security levels. This change primarily affects weapon drops. &lt;br /&gt;
&lt;br /&gt;
==== Progression ====&lt;br /&gt;
&lt;br /&gt;
* Updated level requirements for Security Levels. &lt;br /&gt;
* Updated Progression to match new requirements for Security Levels. &lt;br /&gt;
&lt;br /&gt;
==== Reputation ====&lt;br /&gt;
&lt;br /&gt;
* Reputation cost is now displayed beneath the Queue select. &lt;br /&gt;
&lt;br /&gt;
==== Contracts ====&lt;br /&gt;
&lt;br /&gt;
* New contracts added: &lt;br /&gt;
** Collect Dog Tags&lt;br /&gt;
** Cybrid Headshots&lt;br /&gt;
&lt;br /&gt;
==== Vendors ====&lt;br /&gt;
&lt;br /&gt;
* Reduced price of Health and Shield Packs Components Vendor removed. Crafting Rarity lock updated. Players can now craft Uncommon items at level 1. &lt;br /&gt;
&lt;br /&gt;
==== Loadouts ====&lt;br /&gt;
&lt;br /&gt;
* Removed “Scavengers” from armor names. &lt;br /&gt;
&lt;br /&gt;
==== Weapons ====&lt;br /&gt;
&lt;br /&gt;
* Increased DMR spread &lt;br /&gt;
* Knife removed from loot drops. &lt;br /&gt;
&lt;br /&gt;
==== Abilities ====&lt;br /&gt;
&lt;br /&gt;
* Revive Ability &lt;br /&gt;
** Now requires a teammate’s Dog Tag in order to revive them. &lt;br /&gt;
&lt;br /&gt;
==== Masteries ====&lt;br /&gt;
&lt;br /&gt;
* Updated loot in Engineer Mastery Tier 2 crate. &lt;br /&gt;
* Updated Hacker Mastery Tier 2&lt;br /&gt;
&lt;br /&gt;
==== Map Generation ====&lt;br /&gt;
&lt;br /&gt;
* Adjusted Extraction Pod spawn ratio.&lt;br /&gt;
* Adjusted Extraction Pod collision to be easier to jump on and added slopes to the sides.&lt;br /&gt;
&lt;br /&gt;
==== Cybrids ====&lt;br /&gt;
&lt;br /&gt;
* Updated loot drops for Alarm Cybrids.&lt;br /&gt;
&lt;br /&gt;
==== General Updates ====&lt;br /&gt;
&lt;br /&gt;
* Added player count to the Main Lobby screen.&lt;br /&gt;
* Players can now move while the inventory screen is open in match.&lt;br /&gt;
* End of match Reputation screen is passed if a player does not gain reputation in a match.&lt;br /&gt;
* Grenades can now damage the player that threw them.&lt;br /&gt;
* Outgoing damage is now hidden in the Combat Report.&lt;br /&gt;
&lt;br /&gt;
==== QOL ====&lt;br /&gt;
&lt;br /&gt;
* The queue selection will remember the last option selected.&lt;br /&gt;
* Unequipable items in the back are now sent to the stash with the right mouse button.&lt;br /&gt;
&lt;br /&gt;
==== Bug Fixes ====&lt;br /&gt;
&lt;br /&gt;
* Fixed an issue where the end of match screen would spam SFX on the reputation screen.&lt;br /&gt;
* Fixed an issue where players could not reload after being revived.&lt;br /&gt;
* Fixed an issue where the Kill Cybrids Seasonal Contract did not show its level lock.&lt;br /&gt;
* Fixed an issue where players could use consumables while in Phase Shift.&lt;br /&gt;
* Fixed an issue where Masteries would sometimes clear after being applied.&lt;br /&gt;
* Fixed incorrect Mastery perk description for Revive Distance.&lt;br /&gt;
* Fixed incorrect description and value on Agility 1 Mastery.&lt;br /&gt;
* Fixed an issue where the Combat Decoy would not target cybrids or do damage.&lt;br /&gt;
* Fixed an issue where the Hologram Decoys could phase through doors.&lt;br /&gt;
* Fixed an issue where Combat Decoy sometimes wouldn&amp;#039;t attack Cybrids it was spawned near.&lt;br /&gt;
* Fixed an issue where the Recon Tier 2 would stop working during a match.&lt;br /&gt;
* Fixed an issue where the Legendary Weapons and Exotics would not appear to upgrade properly.&lt;br /&gt;
* Fixed an issue where player death crates would not consistently highlight.&lt;br /&gt;
* Fixed an issue where reloads would cancel when a channeled interaction started.&lt;br /&gt;
* Fixed an issue where Dog Tags did not show the correct icon in the tooltip.&lt;br /&gt;
* Fixed an issue where doors could be damaged.&lt;br /&gt;
* Fixed an issue where Deadzone friends would not display properly on the Social tab.&lt;br /&gt;
* Fixed an issue where the Ready Up and Play button would get out of sync.&lt;br /&gt;
* Fixed an issue in the tutorial where the proper Cybrids were not spawning.&lt;br /&gt;
&lt;br /&gt;
==== Known Issues ====&lt;br /&gt;
&lt;br /&gt;
* Shop may get stuck on “Loading Data Assets.”&lt;br /&gt;
* Party members may not visually clear from the lobby after leaving the party.&lt;br /&gt;
* After returning from a match, party members may show as a placeholder mannequin.&lt;br /&gt;
* Friendly death crate icons may not properly show on the minimap.&lt;br /&gt;
* Known inconsistency with extracted items staying in the backpack or going into the stash.&lt;br /&gt;
* Known RHI crash! We are continuing to investigate the issue.&lt;br /&gt;
&lt;br /&gt;
{{Starsiege: Deadzone/Patch Notes}}&lt;/div&gt;</summary>
		<author><name>Bigwig</name></author>
	</entry>
</feed>