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	<title>Starsiege: Deadzone/Patches/2023-08-01 - Revision history</title>
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	<updated>2026-04-23T03:52:55Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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		<id>https://wiki.tribesdepot.com/index.php?title=Starsiege:_Deadzone/Patches/2023-08-01&amp;diff=19730&amp;oldid=prev</id>
		<title>Bigwig: Uploaded original patch notes</title>
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		<updated>2025-09-19T03:20:28Z</updated>

		<summary type="html">&lt;p&gt;Uploaded original patch notes&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{PatchData&lt;br /&gt;
|Game=ssdz&lt;br /&gt;
|version=August 1, 2023 Season 0&lt;br /&gt;
|publishdate=2023-08-01&lt;br /&gt;
|prev=Starsiege: Deadzone/Patches/2023-07-28&lt;br /&gt;
|prevTitle=July 28, 2023&lt;br /&gt;
|next=Starsiege: Deadzone/Patches/2023-08-01 Season 1&lt;br /&gt;
|nextTitle=Season 1&lt;br /&gt;
|source=&lt;br /&gt;
|sourceTitle=&lt;br /&gt;
|displayTitle=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
= August 1st, 2023 Season 0 Patch Notes =&lt;br /&gt;
&lt;br /&gt;
==== Progression ====&lt;br /&gt;
&lt;br /&gt;
===== Reputation =====&lt;br /&gt;
* Removed Reputation cost from queues.&lt;br /&gt;
* Dog tags now grant XP instead of Reputation.&lt;br /&gt;
* This is in preparation for Seasonal Contracts granting Reputation and the final Queue requiring the Reputation cost.&lt;br /&gt;
** The final queue will also feature dogtags granting Reputation as they have in previous versions.&lt;br /&gt;
* &amp;quot;Retrieve teammate dog tags&amp;quot; message on the Gigafeed will disappear if all dead teammates have had their dog tags taken out of their crates&lt;br /&gt;
* Upgrade Vendor Unlock updated&lt;br /&gt;
* Void Crystal Daily Rewards updated&lt;br /&gt;
&lt;br /&gt;
==== Queues ====&lt;br /&gt;
* Updating queue select flow (select queue, then hit play)&lt;br /&gt;
* Added notion of max gear rarity.&lt;br /&gt;
* Added description field to queues.&lt;br /&gt;
* Updated Security levels with new loot tables and bot spawns.,&lt;br /&gt;
** 5 new &amp;quot;Specialty Queues&amp;quot; have been added, with unique rules. This included making new modes, new loot drops, new Cybrid spawn rates, new maps, and queues, and so on.&lt;br /&gt;
&lt;br /&gt;
* Queue now attempts to select a fallback queue when no valid queue is selected.&lt;br /&gt;
* Parties are now unready if the queue is updated.&lt;br /&gt;
&lt;br /&gt;
==== Inventory ====&lt;br /&gt;
* General inventory enhancements.&lt;br /&gt;
* Base weapon rarity removed.&lt;br /&gt;
* Suit, gun, and jetpack/cape emissives are now toggled on for friendlies and off for enemies in-match.&lt;br /&gt;
&lt;br /&gt;
==== Weapons ====&lt;br /&gt;
* Renamed Mythic weapons to Unique.&lt;br /&gt;
* Temporarily removed EMP Rifle from loot tables.&lt;br /&gt;
&lt;br /&gt;
==== Abilities ====&lt;br /&gt;
* Decoy can now be canceled if it comes off cooldown while the decoy still exists.&lt;br /&gt;
** Activating it again kills all currently active decoys and spawns new ones.&lt;br /&gt;
&lt;br /&gt;
* Increased hologram decoy health.&lt;br /&gt;
* Players can no longer fire their weapons or use abilities for a brief period after breaking stealth.&lt;br /&gt;
&lt;br /&gt;
==== Enhancements ====&lt;br /&gt;
* Health Pack Effectiveness Enhancements removed&lt;br /&gt;
&lt;br /&gt;
==== Gameplay ====&lt;br /&gt;
* Updated &amp;quot;Queued for Lobby&amp;quot; text.&lt;br /&gt;
* When in a screen (such as inventory screen), pressing shift no longer uncrouches a player.&lt;br /&gt;
&lt;br /&gt;
==== Cybrids ====&lt;br /&gt;
* Melee Cybrids can no longer attack while falling/jumping.&lt;br /&gt;
&lt;br /&gt;
==== Misc Fixes ====&lt;br /&gt;
* Fixed an issue where mythic weapons would drop in death crates&lt;br /&gt;
* Fixed an issue where drag and drop from the inventory would not work.&lt;br /&gt;
* Fixed an issue where positional voice chat was not working.&lt;br /&gt;
* Fixed an issue where revive beacon could be used without medic 3 mastery.&lt;br /&gt;
* Fixed an issue for multiple problems with revive beacon behavior.&lt;br /&gt;
* Fixed an issue where melee Cybrids would get stuck on crates.&lt;br /&gt;
* Fixed an issue where audio setting sliders would not update audio.&lt;br /&gt;
* Fixed an issue where interacting with doors would play the wrong interaction sound.&lt;br /&gt;
* Fixed an issue where Switchblade Cybrids would continue their leap attack while staggered.&lt;br /&gt;
* Fixed an issue where remaining ammo VFX would not be hidden when the player activates stealth.&lt;br /&gt;
* Fixed an issue where duplicate weapon wraps could be rolled in the shop.&lt;br /&gt;
* Fixed an issue where crafting components would not load properly unless the player already had them.&lt;br /&gt;
&lt;br /&gt;
==== Known Issues ====&lt;br /&gt;
* Known issue where crafting and buying will not properly grant items after purchase if the current open stash tab is full.&lt;br /&gt;
* EMP Rifle doesn’t damage players or Cybrids while ADS. Removed from Loot drop tables temporarily&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Starsiege: Deadzone/Patch Notes}}&lt;/div&gt;</summary>
		<author><name>Bigwig</name></author>
	</entry>
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