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	<title>Starsiege: Deadzone/Patches/2023-08-01 Season 1 - Revision history</title>
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	<updated>2026-04-23T04:05:32Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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		<id>https://wiki.tribesdepot.com/index.php?title=Starsiege:_Deadzone/Patches/2023-08-01_Season_1&amp;diff=19731&amp;oldid=prev</id>
		<title>Bigwig: Uploaded original patch notes</title>
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		<updated>2025-09-19T03:21:48Z</updated>

		<summary type="html">&lt;p&gt;Uploaded original patch notes&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{PatchData&lt;br /&gt;
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|version=August 1, 2023 Season 1&lt;br /&gt;
|publishdate=2023-08-01&lt;br /&gt;
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|prevTitle=2023-08-01&lt;br /&gt;
|next=Starsiege: Deadzone/Patches/2023-08-08&lt;br /&gt;
|nextTitle=August 8, 2023&lt;br /&gt;
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&lt;br /&gt;
== Season 1 Patch Notes ==&lt;br /&gt;
August 1st, 2023 Season 1 Patch Notes&lt;br /&gt;
&lt;br /&gt;
Progression has been wiped and Loadouts have been reset!&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt;Purchased Cosmetics and Founders Packs are still owned*&lt;br /&gt;
&lt;br /&gt;
‍&amp;#039;&amp;#039;&amp;#039;Queues&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
* Ranked added as the final Security Level - Ultra Max: Ranked&lt;br /&gt;
* Ranked features Reputation as it was in previous builds.&lt;br /&gt;
* There is a required Reputation cost for entry into the Security Level for any players above 1800 Reputation.&lt;br /&gt;
* Picking up enemy Dog Tags grants Reputation in a match.&lt;br /&gt;
* Extracting will refund the Reputation entry cost for the match.&lt;br /&gt;
* Adjusted some queue names.&lt;br /&gt;
* Queues unlock at various Levels (XP), not all queues available at season start and will be added over time&lt;br /&gt;
* Updating queue select flow (select queue, then hit play)&lt;br /&gt;
* Added notion of max gear rarity.&lt;br /&gt;
* Added description field to queues.&lt;br /&gt;
* Updated Security levels with new loot tables and bot spawns.&lt;br /&gt;
* 5 new &amp;quot;Specialty Queues&amp;quot; have been added, with unique rules. This included making new modes, new loot drops, new Cybrid spawn rates, new maps, and queues, and so on.&lt;br /&gt;
* Queue now attempts to select a fallback queue when no valid queue is selected.&lt;br /&gt;
* Parties are now unready if the queue is updated.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Progression&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
* Progression track extended to 100 levels&lt;br /&gt;
* New Cosmetic Rewards have been added.&lt;br /&gt;
* Daily Contract Rewards updated.&lt;br /&gt;
* Dog tags now grant XP instead of Reputation in unranked queues.&lt;br /&gt;
* &amp;quot;Retrieve teammate dog tags&amp;quot; message on the kill feed will disappear if all dead teammates have had their dog tags taken out of their crates&lt;br /&gt;
* Void Crystal Daily Rewards updated&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Gameplay&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
* Updated &amp;quot;Queued for Lobby&amp;quot; text.&lt;br /&gt;
* When in a screen (such as inventory screen), pressing shift no longer un-crouches a player.&lt;br /&gt;
* Health Pack Effectiveness Enhancements removed&lt;br /&gt;
* Decoy can now be canceled if it comes off cooldown while the decoy still exists.&lt;br /&gt;
* Activating it again kills all currently active decoys and spawns new ones.&lt;br /&gt;
* Increased hologram decoy health.&lt;br /&gt;
* Players can no longer fire their weapons or use abilities for a brief period after breaking stealth.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Inventory&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
* General inventory enhancements.&lt;br /&gt;
* Base weapon rarity removed.&lt;br /&gt;
* Suit, gun, and jetpack/cape emissives (parts that glow) are now toggled on for friendlies and off for enemies in-match.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Vendors&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
* Vendor unlock progression upgraded.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Map Generation&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
* Extraction pod spawns updated for each Security Level.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;General Updates&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
* Updated Intro Movie to Season 1 version.&lt;br /&gt;
* Added a confirmation screen to the first time tutorial.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Misc. Fixes&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
* Fixed an issue where the EMP Rifle could not damage Players or Cybrids while ADS.&lt;br /&gt;
* Melee Cybrids can no longer attack while falling/jumping.&lt;br /&gt;
* Fixed an issue where spectators could show a damage boost as active even if it had expired.&lt;br /&gt;
* Fixed an issue where some abilities could be used while the consumable wheel was open.&lt;br /&gt;
* Fixed an issue where the Sentry Turret would show as an Assault Rifle on the kill feed. &lt;br /&gt;
* Fixed an issue where some doors would not be destroyed by the fog.&lt;br /&gt;
* Fixed an issue where the Speed on Damage enhancements would not work.  &lt;br /&gt;
* Fixed an issue where mythic weapons would drop in death crates&lt;br /&gt;
* Fixed an issue where drag and drop from the inventory would not work.&lt;br /&gt;
* Fixed an issue where positional voice chat was not working.&lt;br /&gt;
* Fixed an issue where revive beacon could be used without the revive ability&lt;br /&gt;
* Fixed an issue for multiple problems with revive beacon behavior.&lt;br /&gt;
* Fixed an issue where melee Cybrids would get stuck on crates.&lt;br /&gt;
* Fixed an issue where audio setting sliders would not update audio.&lt;br /&gt;
* Fixed an issue where interacting with doors would play the wrong interaction sound.&lt;br /&gt;
* Fixed an issue where Switchblade Cybrids would continue their leap attack while staggered. &lt;br /&gt;
* Fixed an issue where remaining ammo VFX would not be hidden when the player activates stealth.&lt;br /&gt;
* Fixed an issue where duplicate weapon wraps could be rolled in the shop.&lt;br /&gt;
* Fixed an issue where crafting components would not load properly unless the player already had them.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Known Issues&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
* Items in the consumable merchants may sometimes appear locked out if players go to a different vendor before going to the consumable merchant. The lock in the consumable merchant does not block purchasing. &lt;br /&gt;
* Weapon wraps in the shop for the same weapon may not update the wrap properly. Buying will give the appropriate wrap based on name. &lt;br /&gt;
* The Daily Extraction widget in the lobby may not properly update. &lt;br /&gt;
* Bots may have an exaggerated jump in the larger rooms. &lt;br /&gt;
* Purchasing a token bundle may not show tokens as usable. Waiting a couple minutes will resolve this issue. &lt;br /&gt;
* Setting the queue team fill after the queue has started will not retain the setting chosen.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Starsiege: Deadzone/Patch Notes}}&lt;/div&gt;</summary>
		<author><name>Bigwig</name></author>
	</entry>
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