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	<title>Starsiege: Deadzone/Patches/2023-09-07 - Revision history</title>
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		<title>Bigwig: Uploaded original patch notes</title>
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		<summary type="html">&lt;p&gt;Uploaded original patch notes&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{PatchData&lt;br /&gt;
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|version=September 7, 2023&lt;br /&gt;
|publishdate=2023-09-07&lt;br /&gt;
|prev=Starsiege: Deadzone/Patches/2023-08-08&lt;br /&gt;
|prevTitle=August 8, 2023&lt;br /&gt;
|next=Starsiege: Deadzone/Patches/2023-09-08&lt;br /&gt;
|nextTitle=September 8, 2023&lt;br /&gt;
|source=&lt;br /&gt;
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}}&lt;br /&gt;
== Patch Notes  ==&lt;br /&gt;
Player Progression has been reset! &lt;br /&gt;
&lt;br /&gt;
Keybindings have been reset for this patch! &lt;br /&gt;
&lt;br /&gt;
Players will have all Stash Tabs &amp;amp; Safe Slots unlocked for the test period.  Will return to normal at the start of Season 2.&lt;br /&gt;
&lt;br /&gt;
Only the team queue is active currently and will create teams of three.&lt;br /&gt;
&lt;br /&gt;
==== &amp;#039;&amp;#039;&amp;#039;Game Modes&amp;#039;&amp;#039;&amp;#039; ====&lt;br /&gt;
* All Securities Levels consolidated to one queue - Just press Play (there are no options).&lt;br /&gt;
* In the map, each security level is represented in bands of difficulties.&lt;br /&gt;
* Difficulty increases as players go deeper into the map. This can be seen in the color bands on the map and the lighting in the area.&lt;br /&gt;
* Loot and bot difficulty increases as these bands increase in difficulty.&lt;br /&gt;
* Matches are now 30 minutes and include a timer (below the radar).&lt;br /&gt;
* Added one way doors to force fields in higher security rooms. To get out of a high security area you need to turn off the forcefields (Use the objective or find a terminal in the room). &lt;br /&gt;
&lt;br /&gt;
==== Objectives ====&lt;br /&gt;
* Each team is assigned a sequence of objectives to reach and interact with.&lt;br /&gt;
* After Interacting with the first objective, you will see the next objective as well as location of escape pods.&lt;br /&gt;
* After interacting with an objective, the next one will be shown on the map which will be in the next security difficulty level.&lt;br /&gt;
* The Orange and Red Security levels require the previous Security Level objectives to be complete before a player can enter them.&lt;br /&gt;
* This will be marked by a one way force field covering the doors.&lt;br /&gt;
* Orange and Red Security Levels will require players to interact with the objectives inside in order to escape the rooms.&lt;br /&gt;
* Interacting with the objective in these rooms will disable the blocking shield for all players.&lt;br /&gt;
* A swarm button is also added to these rooms. Activating this will spawn a swarm of bots and disable the shields for all players.  ‍ &lt;br /&gt;
&lt;br /&gt;
==== Escaping ====&lt;br /&gt;
* Escape pods are now spawned at the beginning the match.&lt;br /&gt;
* Each team is assigned two escape pods to use, some teams may have the same escape pod&lt;br /&gt;
* After channeling an escape pod, players will have 15 seconds to extract before it deactivates. It can be activated again, multiple players can leave through the same escape pod.&lt;br /&gt;
* Escape pods show as red when not owned by your team.&lt;br /&gt;
* Escape pod icons are now clamped to the minimap &lt;br /&gt;
&lt;br /&gt;
==== General ====&lt;br /&gt;
* Each class has its own base health and shield.&lt;br /&gt;
* XP for eliminations are now granted on kill, no longer on Dog Tag pickup.&lt;br /&gt;
* XP gained from eliminations is based on the enemy’s level.  &lt;br /&gt;
* Removed abilities from the progression track&lt;br /&gt;
* Gravity adjusted. Jump adjusted.&lt;br /&gt;
* The highest security level (Red level) has no man-spider bosses, each will drop a mythic weapon. Mythic weapons have special attributes but are gone on death.&lt;br /&gt;
&lt;br /&gt;
==== ‍&amp;#039;&amp;#039;&amp;#039;Classes and Progression&amp;#039;&amp;#039;&amp;#039; ====&lt;br /&gt;
* Abilities and weapons are now restricted by classes.&lt;br /&gt;
&lt;br /&gt;
===== &amp;#039;&amp;#039;&amp;#039;Assault&amp;#039;&amp;#039;&amp;#039; =====&lt;br /&gt;
* Base Health: 97&lt;br /&gt;
* Base Shield: 97&lt;br /&gt;
* Abilities: Overshield and Phase Shift&lt;br /&gt;
* Equippable Weapons:&lt;br /&gt;
** Kinetic Weapons:&lt;br /&gt;
*** LMG&lt;br /&gt;
*** Heavy LMG&lt;br /&gt;
*** Double Barrel Shotgun&lt;br /&gt;
*** Auto Shotgun&lt;br /&gt;
*** Bullpup Rifle&lt;br /&gt;
*** Auto Pistol&lt;br /&gt;
*** Pistol&lt;br /&gt;
*** Minigun&lt;br /&gt;
*** Assault Rifle&lt;br /&gt;
** Energy Weapons:&lt;br /&gt;
*** Pulse Rifle&lt;br /&gt;
*** Pulse Pistol&lt;br /&gt;
*** Storm Slicer&lt;br /&gt;
&lt;br /&gt;
===== ‍&amp;#039;&amp;#039;&amp;#039;Engineer&amp;#039;&amp;#039;&amp;#039; =====&lt;br /&gt;
* Base Health: 110&lt;br /&gt;
* Base Shield: 110&lt;br /&gt;
* Abilities: Scanner and Turret&lt;br /&gt;
* Equippable Weapons:&lt;br /&gt;
* Kinetic Weapons:&lt;br /&gt;
** Auto Pistol&lt;br /&gt;
** DMR&lt;br /&gt;
** Double Barrel Shotgun&lt;br /&gt;
** Pistol&lt;br /&gt;
** SMG&lt;br /&gt;
* Energy Weapons:&lt;br /&gt;
** Energy LMG&lt;br /&gt;
** Energy SMG&lt;br /&gt;
** Pulse Pistol&lt;br /&gt;
** Pulse Shotgun&lt;br /&gt;
** Spinfusor&lt;br /&gt;
** Storm Slicer&lt;br /&gt;
&lt;br /&gt;
===== ‍&amp;#039;&amp;#039;&amp;#039;Marksman&amp;#039;&amp;#039;&amp;#039; =====&lt;br /&gt;
* Base Health: 75&lt;br /&gt;
* Base Shield: 75&lt;br /&gt;
* Abilities: Hologram Decoy and Proximity Mine&lt;br /&gt;
* Decoy now uses player cosmetics &amp;amp; does not pulse when damaged.&lt;br /&gt;
* Equippable Weapons:&lt;br /&gt;
** Kinetic Weapons:&lt;br /&gt;
*** Auto Pistol&lt;br /&gt;
*** Pistol&lt;br /&gt;
*** Bullpup Rifle&lt;br /&gt;
*** DMR&lt;br /&gt;
*** Sniper Rifle&lt;br /&gt;
*** Hand Cannon&lt;br /&gt;
*** Tactical SMG&lt;br /&gt;
** Energy Weapons:&lt;br /&gt;
*** EMP Rifle&lt;br /&gt;
*** Energy DMR&lt;br /&gt;
*** Pulse Pistol&lt;br /&gt;
&lt;br /&gt;
===== ‍&amp;#039;&amp;#039;&amp;#039;Medic&amp;#039;&amp;#039;&amp;#039; =====&lt;br /&gt;
* Base Health: 102&lt;br /&gt;
* Base Shield: 102&lt;br /&gt;
* Abilities: Regen Station and Dome Shield&lt;br /&gt;
* Equippable Weapons:&lt;br /&gt;
** Kinetic Weapons:&lt;br /&gt;
*** Auto Pistol&lt;br /&gt;
*** Pistol&lt;br /&gt;
*** Assault Rifle&lt;br /&gt;
*** Heavy LMG&lt;br /&gt;
*** LMG&lt;br /&gt;
** Energy Weapons:&lt;br /&gt;
*** Pulse Pistol&lt;br /&gt;
*** Crossbow&lt;br /&gt;
*** EMP Rifle&lt;br /&gt;
*** Energy LMG&lt;br /&gt;
*** Energy SMG&lt;br /&gt;
*** Pulse Shotgun&lt;br /&gt;
&lt;br /&gt;
===== ‍&amp;#039;&amp;#039;&amp;#039;Recon&amp;#039;&amp;#039;&amp;#039; =====&lt;br /&gt;
* Base Health: 90&lt;br /&gt;
* Base Shield: 90&lt;br /&gt;
* Abilities: Stealth and Motion Sensor&lt;br /&gt;
* Equippable Weapons:&lt;br /&gt;
** Kinetic Weapons:&lt;br /&gt;
*** Auto Pistol&lt;br /&gt;
*** Pistol&lt;br /&gt;
*** Auto Shotgun&lt;br /&gt;
*** Hand Cannon&lt;br /&gt;
*** Silenced Pistol&lt;br /&gt;
*** SMG&lt;br /&gt;
*** Tactical SMG&lt;br /&gt;
** Energy Weapons:&lt;br /&gt;
*** Energy DMR&lt;br /&gt;
*** Pulse Rifle&lt;br /&gt;
&lt;br /&gt;
=== ‍&amp;#039;&amp;#039;&amp;#039;Shop&amp;#039;&amp;#039;&amp;#039; ===&lt;br /&gt;
* Added new possible cosmetic variations to the shop.&lt;br /&gt;
* Added in the LMG to shop rolls and to cosmetic selection. &lt;br /&gt;
&lt;br /&gt;
=== &amp;#039;&amp;#039;&amp;#039;Vendors&amp;#039;&amp;#039;&amp;#039; ===&lt;br /&gt;
* Updated vendor merchant visuals. New vendors are coming soon.&lt;br /&gt;
* Removed credit cost from crafting recipes.&lt;br /&gt;
* Valuable sell prices adjusted.&lt;br /&gt;
* Enemy Dog Tags now may be sold to vendors. Sell price is based on the enemy’s level. &lt;br /&gt;
&lt;br /&gt;
=== &amp;#039;&amp;#039;&amp;#039;Armor&amp;#039;&amp;#039;&amp;#039; ===&lt;br /&gt;
* Armor can now be changed, equipped and lost in matches.&lt;br /&gt;
* Armor cannot be placed in secure slots. &lt;br /&gt;
* Removed health bonus from armor. This has been replaced with a Armor Rating modifier that scales based on rarity. &lt;br /&gt;
* Updated Core and Fuel Cell armor pieces to Subsuit and Greaves. &lt;br /&gt;
&lt;br /&gt;
==== &amp;#039;&amp;#039;&amp;#039;Weapons&amp;#039;&amp;#039;&amp;#039; ====&lt;br /&gt;
New weapons added:&lt;br /&gt;
* Auto Shotgun&lt;br /&gt;
* Tactical SMG&lt;br /&gt;
* Bullpup Rifle&lt;br /&gt;
* Heavy LMG &lt;br /&gt;
* Stormslicer&lt;br /&gt;
* Energy LMG&lt;br /&gt;
* Energy SMG &lt;br /&gt;
* Energy weapons no longer have slow projectile times. Energy weapons are now hitscan.&lt;br /&gt;
* Added a shield damage modifier to all weapons.&lt;br /&gt;
* Removed the Cybrid Damage modifier from energy weapons. &lt;br /&gt;
* Cybrid stagger removed from all weapons.&lt;br /&gt;
* Updated Minigun to a Kinetic Weapon.&lt;br /&gt;
&lt;br /&gt;
==== ‍&amp;#039;&amp;#039;&amp;#039;Attributes&amp;#039;&amp;#039;&amp;#039; ====&lt;br /&gt;
* Added Attributes to Armor and Weapons rolls.&lt;br /&gt;
* Added a player Stat Screen. This screen can be seen when opening your inventory in a match and on the character tab.&lt;br /&gt;
* Attributes are now randomly rolled on uncommon and above weapons and armors.&lt;br /&gt;
* Attributes:&lt;br /&gt;
** &amp;#039;&amp;#039;&amp;#039;Handling&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*** Weapon reload&lt;br /&gt;
*** Holster speed&lt;br /&gt;
*** ADS speed&lt;br /&gt;
*** Draw speed&lt;br /&gt;
*** Recoil&lt;br /&gt;
** &amp;#039;&amp;#039;&amp;#039;Resilience&amp;#039;&amp;#039;&amp;#039;P&lt;br /&gt;
*** Player max health&lt;br /&gt;
*** Player max shields&lt;br /&gt;
*** Headshot mitigation&lt;br /&gt;
** &amp;#039;&amp;#039;&amp;#039;Agility&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*** Move speed&lt;br /&gt;
*** All interact speed&lt;br /&gt;
** &amp;#039;&amp;#039;&amp;#039;Tech&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*** Energy weapon damage&lt;br /&gt;
*** Shield pack use speed&lt;br /&gt;
*** Ability cooldown reduction&lt;br /&gt;
*** Ability damage&lt;br /&gt;
** &amp;#039;&amp;#039;&amp;#039;Power&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*** Kinetic weapon damage,&lt;br /&gt;
*** Melee weapon damage,&lt;br /&gt;
*** Stagger chance&lt;br /&gt;
*** Shield penetration&lt;br /&gt;
** &amp;#039;&amp;#039;&amp;#039;Intel&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*** Increased damage against Cybrids&lt;br /&gt;
*** Increased protection against Cybrids&lt;br /&gt;
** &amp;#039;&amp;#039;&amp;#039;All Attributes&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*** Gives increases on all attributes.&lt;br /&gt;
&lt;br /&gt;
==== &amp;#039;&amp;#039;&amp;#039;Player Backpack Inventory&amp;#039;&amp;#039;&amp;#039; ====&lt;br /&gt;
&lt;br /&gt;
===== Arsenal: =====&lt;br /&gt;
* New arsenal feature added for weapons and armor in your backpack. This takes the place of the third row in your backpack.&lt;br /&gt;
&lt;br /&gt;
===== Light Items: =====&lt;br /&gt;
* For consumables, crafting materials, &amp;amp; resources&lt;br /&gt;
* This takes up two rows in your backpack.&lt;br /&gt;
&lt;br /&gt;
==== ‍&amp;#039;&amp;#039;&amp;#039;Masteries&amp;#039;&amp;#039;&amp;#039; ====&lt;br /&gt;
* Removed Masteries from armor. &lt;br /&gt;
* Some masteries have been converted to perks. &lt;br /&gt;
&lt;br /&gt;
==== ‍&amp;#039;&amp;#039;&amp;#039;Abilities&amp;#039;&amp;#039;&amp;#039; ====&lt;br /&gt;
* Set Overshield to 50% of player health&lt;br /&gt;
&lt;br /&gt;
==== ‍&amp;#039;&amp;#039;&amp;#039;Perks&amp;#039;&amp;#039;&amp;#039; ====&lt;br /&gt;
Perks are assigned to specific Classes.&lt;br /&gt;
&lt;br /&gt;
===== &amp;#039;&amp;#039;&amp;#039;Assault Perks&amp;#039;&amp;#039;&amp;#039; =====&lt;br /&gt;
*Overshield Burst&lt;br /&gt;
** When your Overshield ability is expired or broken, it emits a damaging AoE effect.&lt;br /&gt;
*Overshield Cooldown&lt;br /&gt;
** Reduce Overshield cooldown by 35%.&lt;br /&gt;
*Overshield Duration&lt;br /&gt;
** Increase the duration of Overshield by 50%.&lt;br /&gt;
*Overshield Durability&lt;br /&gt;
** Increases the shielding value of Overshield by 25%&lt;br /&gt;
*Phase Shift Cancel&lt;br /&gt;
** You can end Phase Shift early by canceling the ability or firing early.&lt;br /&gt;
*Phase Shift Cooldown&lt;br /&gt;
** Reduce Phase Shift cooldown by 35%.&lt;br /&gt;
*Phase Shift Duration&lt;br /&gt;
** Increase the duration of Phase Shift by 50%&lt;br /&gt;
*Phase Shift Heal&lt;br /&gt;
** Your Phase Shift heals you for 100% health while active&lt;br /&gt;
*Combat Reflexes&lt;br /&gt;
** When you take damage, gain 20% movement speed for 2s (15s cooldown)&lt;br /&gt;
*Overgeared&lt;br /&gt;
** Grants additional +10 Global Protections&lt;br /&gt;
*Loot Finder&lt;br /&gt;
** Crates and chests are highlighted for you.&lt;br /&gt;
*Scavenger Crates&lt;br /&gt;
** Gain the ability to loot special crates throughout the map.&lt;br /&gt;
*Cybrid Damage Modifier&lt;br /&gt;
** Increase the damage done to Cybrids by 20%&lt;br /&gt;
&lt;br /&gt;
===== ‍&amp;#039;&amp;#039;&amp;#039;Engineer Perks&amp;#039;&amp;#039;&amp;#039; =====&lt;br /&gt;
*Scanner Cooldown&lt;br /&gt;
** Reduce the cooldown of the Scanner by 35%.&lt;br /&gt;
*Increased Scanner Duration&lt;br /&gt;
** Increase the duration that enemies are revealed by your Scanner by 60%.&lt;br /&gt;
*Scanner Mk. II&lt;br /&gt;
** Your Scanner pulse is hidden to enemies.&lt;br /&gt;
*Scanner Range&lt;br /&gt;
** Increases the range of your Scanner ability by 30%.&lt;br /&gt;
*Turret Charges&lt;br /&gt;
** Your Turret has +1 charge allowing you to deploy two Turrets at once.&lt;br /&gt;
Turret Cooldown&lt;br /&gt;
** Reduce the cooldown of the Turret by 35%.&lt;br /&gt;
*Turret Damage&lt;br /&gt;
** Increases the damage of your deployed Turret(s) by 40%.&lt;br /&gt;
*Turret Duration&lt;br /&gt;
** Increase the duration of your Turret by 50%.&lt;br /&gt;
*Integrated Sensors&lt;br /&gt;
** Grenades reveal enemies in a 5m radius when they explode.&lt;br /&gt;
*Mechanical Savvy&lt;br /&gt;
** Never set off traps or mines.&lt;br /&gt;
*Loot Finder&lt;br /&gt;
** Crates and chests are highlighted for you.&lt;br /&gt;
*Scavenger Crates&lt;br /&gt;
** Gain the ability to loot special crates throughout the map.&lt;br /&gt;
*Cybrid Damage Modifier&lt;br /&gt;
** Increase the damage done to Cybrids by 20%&lt;br /&gt;
&lt;br /&gt;
===== ‍&amp;#039;&amp;#039;&amp;#039;Marksman Perks&amp;#039;&amp;#039;&amp;#039; =====&lt;br /&gt;
*Hologram Decoy Mk. II&lt;br /&gt;
** Your decoy will now attack enemy players.&lt;br /&gt;
*Hologram Decoy Duration&lt;br /&gt;
** Increases the duration of your Hologram Decoy by 50%.&lt;br /&gt;
*Hologram Decoy Health&lt;br /&gt;
** Increases the health of your deployed Hologram Decoy by 70%.&lt;br /&gt;
*Hologram Decoy Cooldown&lt;br /&gt;
** Reduce the cooldown of your Hologram Decoy by 35% &lt;br /&gt;
*Proximity Mine Cooldown&lt;br /&gt;
** Decrease the cooldown of your Proximity Mine by 35%&lt;br /&gt;
*Proximity Mine AoE&lt;br /&gt;
** Increase the AoE of your Proximity Mine by 30%.&lt;br /&gt;
*Proximity Mine Damage&lt;br /&gt;
** Increase the damage done by your Proximity Mine by 40%.&lt;br /&gt;
*Proximity Mine Slow&lt;br /&gt;
** Adds a debilitating 50% Slowdown effect to enemies that trigger your *Proximity Mine.&lt;br /&gt;
*Cybernetic Tracker&lt;br /&gt;
** Reveals enemies hit by traps.&lt;br /&gt;
*Disruption Array&lt;br /&gt;
** Cannot be located or revealed while you have no shields.&lt;br /&gt;
*Targeting System&lt;br /&gt;
** Increase headshot damage by 8%.&lt;br /&gt;
*Loot Finder&lt;br /&gt;
** Crates and chests are highlighted for you.&lt;br /&gt;
*Scavenger Crates&lt;br /&gt;
** Gain the ability to loot special crates throughout the map.&lt;br /&gt;
*Cybrid Damage Modifier&lt;br /&gt;
** Increase the damage done to Cybrids by 20%&lt;br /&gt;
&lt;br /&gt;
===== ‍&amp;#039;&amp;#039;&amp;#039;Medic Perks&amp;#039;&amp;#039;&amp;#039; =====&lt;br /&gt;
*Dome Shield Cooldown&lt;br /&gt;
** Reduce the Cooldown of Dome Shield by 35%.&lt;br /&gt;
*Dome Shield Damage&lt;br /&gt;
** Your Dome Shield damages enemies that bass through or are within the *boundary.&lt;br /&gt;
*Dome Shield Duration&lt;br /&gt;
** Increase the duration of Dome Shield by 50%.&lt;br /&gt;
*Dome Shield Radius&lt;br /&gt;
** Increase the radius of Dome Shield by 20%.&lt;br /&gt;
*Regen Station AoE&lt;br /&gt;
** Increase the radius of Regen Station by 30%.&lt;br /&gt;
*Regen Station Cooldown&lt;br /&gt;
** Reduce the cooldown of Regen Station by 35%.&lt;br /&gt;
*Regen Station Duration&lt;br /&gt;
** Increase the duration of Regen Station by 50%.&lt;br /&gt;
*Regen Station Mk. II&lt;br /&gt;
** Your regen station now grants 10% damage reduction to allies standing *in the AoE.&lt;br /&gt;
*Battlefield Medicine&lt;br /&gt;
** Allows Medic to revive fallen teammates at the site of their death.&lt;br /&gt;
*Rapid Recovery&lt;br /&gt;
** If you drop below 100% health, after 5s regen 3 health every 3s. *Taking damage resets this 5s timer.&lt;br /&gt;
*Shield Intakes&lt;br /&gt;
** Increase shields received from shield packs by 25%.&lt;br /&gt;
*Loot Finder&lt;br /&gt;
** Crates and chests are highlighted for you.&lt;br /&gt;
*Scavenger Crates&lt;br /&gt;
** Gain the ability to loot special crates throughout the map.&lt;br /&gt;
*Cybrid Damage Modifier&lt;br /&gt;
** Increase the damage done to Cybrids by 20%.&lt;br /&gt;
&lt;br /&gt;
===== ‍&amp;#039;&amp;#039;&amp;#039;Recon Perks&amp;#039;&amp;#039;&amp;#039; =====&lt;br /&gt;
*Motion Sensor Cooldown&lt;br /&gt;
** Reduce the cooldown of your Motion Sensor by 35%.&lt;br /&gt;
*Motion Sensor Duration&lt;br /&gt;
** Increase the duration of your Motion Sensor by 50%.&lt;br /&gt;
*Motion Sensor Range&lt;br /&gt;
** Increase the range of your Motion Sensor by 30%.&lt;br /&gt;
*Motion Sensor Shroud&lt;br /&gt;
** You can no longer be revealed or located while standing in the AoE of *your motion sensor.&lt;br /&gt;
*Stealth Cooldown&lt;br /&gt;
** Reduce the cooldown of Stealth by 35%.&lt;br /&gt;
*Stealth Duration&lt;br /&gt;
** Increase the duration of Stealth by 50%.&lt;br /&gt;
*Stealth Damage Bonus&lt;br /&gt;
** After exiting Stealth do a 20% increase in damage for 4 seconds.&lt;br /&gt;
*Stealth Move Speed&lt;br /&gt;
** Increase your movement speed while Stealthed by 30%.&lt;br /&gt;
*Active Intel&lt;br /&gt;
** Cybrids appear on your minimap.&lt;br /&gt;
*Enhanced Senses&lt;br /&gt;
** Enemies appear on your minimap when firing a weapon.&lt;br /&gt;
*Loot Finder&lt;br /&gt;
** Crates and chests are highlighted for you.&lt;br /&gt;
*Scavenger Crates&lt;br /&gt;
** Gain the ability to loot special crates throughout the map.&lt;br /&gt;
*Cybrid Damage Modifier&lt;br /&gt;
** Increase the damage done to Cybrids by 20%.&lt;br /&gt;
&lt;br /&gt;
===== ‍&amp;#039;&amp;#039;&amp;#039;Cybrids&amp;#039;&amp;#039;&amp;#039; =====&lt;br /&gt;
* Improved Cybrid behavior and pathing.&lt;br /&gt;
* All Cybrids drop loot again.&lt;br /&gt;
* ManSpider Cybrid added.&lt;br /&gt;
* AR Laser Cybrid added.&lt;br /&gt;
* New Cybrid animations and dodge mechanics.&lt;br /&gt;
* Cybrids are more deadly now.&lt;br /&gt;
&lt;br /&gt;
==== ‍&amp;#039;&amp;#039;&amp;#039;Maps&amp;#039;&amp;#039;&amp;#039; ====&lt;br /&gt;
* Pressing M opens a large view of the map.&lt;br /&gt;
* New rooms in each map class.&lt;br /&gt;
* There are now unique layouts by ship class&lt;br /&gt;
* Warships, Cargo Ships, and Luxury Cruise ships have different hull shapes.&lt;br /&gt;
* Each ship will always spawn at least one bridge and engineering and two medbays.&lt;br /&gt;
&lt;br /&gt;
==== ‍&amp;#039;&amp;#039;&amp;#039;Loot&amp;#039;&amp;#039;&amp;#039; ====&lt;br /&gt;
* Increased ammo loot quantity range.&lt;br /&gt;
* All rarities of loot can be found within a match.&lt;br /&gt;
&lt;br /&gt;
==== ‍&amp;#039;&amp;#039;&amp;#039;General Updates&amp;#039;&amp;#039;&amp;#039; ====&lt;br /&gt;
* In-game voice chat updated to use SafeVoice.&lt;br /&gt;
* Added the ability to select Voice Output Device from the Settings menu.&lt;br /&gt;
* Added the functionality to view the entire map. Default keybind M.&lt;br /&gt;
* Updated Mute keybind to P.&lt;br /&gt;
* Spawning Elite Cybrids will alert other players in the match.&lt;br /&gt;
* Enemy Dog Tags can now be put into backpacks and taken out of match to be sold for credits. Credit amount is determined by the player’s level. &lt;br /&gt;
* Friendly Dog Tags cannot be taken out of match.&lt;br /&gt;
* Dog Tags cannot be brought into a match.&lt;br /&gt;
* Added a smoke barrel.&lt;br /&gt;
* Updated the visuals on Armor Icons for Helmet, Chest, Hands, Legs, &amp;amp; Subsuit.&lt;br /&gt;
* Reduced the amount of loot crates in a match. &lt;br /&gt;
&lt;br /&gt;
==== &amp;#039;&amp;#039;&amp;#039;Bug Fixes&amp;#039;&amp;#039;&amp;#039; ====&lt;br /&gt;
&lt;br /&gt;
===== Cosmetics =====&lt;br /&gt;
* Fixed an issue where players would have the incorrect suit material. &lt;br /&gt;
&lt;br /&gt;
===== Cybrids =====&lt;br /&gt;
* Fixed an issue preventing Hunters from reloading while in cover.&lt;br /&gt;
&lt;br /&gt;
===== Map =====&lt;br /&gt;
* Fixed an issue for server correction by doors destroyed by the fog.&lt;br /&gt;
&lt;br /&gt;
===== VFX =====&lt;br /&gt;
* Fixed an issue where the trip wire showed visual FX even though no damage was done.&lt;br /&gt;
* Fixed an issue where players could be revealed forever if revealed by Scanner then Trapper 2 Mastery.&lt;br /&gt;
* Fixed an issue where players would not get 1p reveal FX when revealed by acoustics 2 mastery.&lt;br /&gt;
* Fixed an issue where weapon VFX could be stuck on after swapping weapons.&lt;br /&gt;
* Fixed an issue where reviving shows the Shield Break FX.&lt;br /&gt;
&lt;br /&gt;
===== Gameplay =====&lt;br /&gt;
* Fixed an issue where backpack items would get moved to the stash after extracting.&lt;br /&gt;
* Fixed an issue where a match would be flagged as over when players were respawning back in.&lt;br /&gt;
* Fixed an issue where splitting stacks would not always work.&lt;br /&gt;
* Fixed an issue where players would be forced to leave the match while spectating when one teammate leaves but another is still in.&lt;br /&gt;
* Fixed an issue where revive stations could be interacted with through walls.&lt;br /&gt;
* Fixed an issue where floating spectators could happen if a player&amp;#039;s teammates die before they spectate.&lt;br /&gt;
* Fixed an issue where headshot SFX would not play.&lt;br /&gt;
* Fixed an issue where the option for Spectate would still show after no players remain.&lt;br /&gt;
* Fixed an issue where Hunter drop crates would not be highlighted by the Loot Finder perk. &lt;br /&gt;
&lt;br /&gt;
===== Mod =====&lt;br /&gt;
* Fixed an issue where health pack mods would cause health packs to not apply health on use. &lt;br /&gt;
* Fixed an issue where if a weapon with a modded magazine size was equipped, its ammo count would be clamped to its unmodded magazine size.&lt;br /&gt;
* Fixed an issue where having a magazine size mod could cause your weapon to auto reload with 1 shot left instead of 0.&lt;br /&gt;
* Fixed an issue with the ability cooldown mod not having the correct effects. &lt;br /&gt;
* Fixed an issue with the damage mitigation armor mod not correctly applying. Changed user facing text to &amp;quot;Ranged Damage Protection&amp;quot; for consistency with our other mitigation perks/mods&lt;br /&gt;
&lt;br /&gt;
===== Perks =====&lt;br /&gt;
* Fixed an issue where the Loot Finder perk would not always highlight crates.&lt;br /&gt;
&lt;br /&gt;
===== Abilities =====&lt;br /&gt;
* Fixed an issue where Hologram Decoy ragdolls would not collide with anything after dying or expiring.&lt;br /&gt;
* Fixed an issue where Hologram Decoy ability could get stuck in a bad state.&lt;br /&gt;
* Fixed an issue where the Hologram Decoy would persist indefinitely if the owner dies before it expires. &lt;br /&gt;
* Fixed an issue where the Hologram Decoy was not using the owner’s cosmetics. &lt;br /&gt;
* Fixed an issue where the Motion Sensor was displaying enemies on the minimap for the owner&amp;#039;s teammates as well.&lt;br /&gt;
* Fixed an issue where the flashlight would not turn off after using Phase Shift.&lt;br /&gt;
* Fixed bug where motion sensor could be thrown through closed doors.&lt;br /&gt;
&lt;br /&gt;
===== Weapons =====&lt;br /&gt;
* Fixed an issue where shotguns were sending down too much data.&lt;br /&gt;
* Fixed an issue where the reload for the shotgun was playing extra sounds.&lt;br /&gt;
&lt;br /&gt;
==== ‍&amp;#039;&amp;#039;&amp;#039;Known Issues&amp;#039;&amp;#039;&amp;#039; ====&lt;br /&gt;
* Potential issue with the Mute keybind being the same as the Map keybind.&lt;br /&gt;
* Localization is in the works. Some string checks may show default or invalid text. &lt;br /&gt;
{{Starsiege: Deadzone/Patch Notes}}&lt;/div&gt;</summary>
		<author><name>Bigwig</name></author>
	</entry>
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