<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>https://wiki.tribesdepot.com/index.php?action=history&amp;feed=atom&amp;title=Starsiege%3A_Deadzone%2FPatches%2F2023-09-15</id>
	<title>Starsiege: Deadzone/Patches/2023-09-15 - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.tribesdepot.com/index.php?action=history&amp;feed=atom&amp;title=Starsiege%3A_Deadzone%2FPatches%2F2023-09-15"/>
	<link rel="alternate" type="text/html" href="https://wiki.tribesdepot.com/index.php?title=Starsiege:_Deadzone/Patches/2023-09-15&amp;action=history"/>
	<updated>2026-04-23T04:05:07Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
	<generator>MediaWiki 1.44.0</generator>
	<entry>
		<id>https://wiki.tribesdepot.com/index.php?title=Starsiege:_Deadzone/Patches/2023-09-15&amp;diff=19735&amp;oldid=prev</id>
		<title>Bigwig: Uploaded original patch notes</title>
		<link rel="alternate" type="text/html" href="https://wiki.tribesdepot.com/index.php?title=Starsiege:_Deadzone/Patches/2023-09-15&amp;diff=19735&amp;oldid=prev"/>
		<updated>2025-09-19T03:36:29Z</updated>

		<summary type="html">&lt;p&gt;Uploaded original patch notes&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{PatchData&lt;br /&gt;
|Game=ssdz&lt;br /&gt;
|version=September 15, 2023&lt;br /&gt;
|publishdate=2023-09-15&lt;br /&gt;
|prev=Starsiege: Deadzone/Patches/2023-09-08&lt;br /&gt;
|prevTitle=September 8, 2023&lt;br /&gt;
|next=Starsiege: Deadzone/Patches/2023-09-22&lt;br /&gt;
|nextTitle=September 22, 2023&lt;br /&gt;
|source=&lt;br /&gt;
|sourceTitle=&lt;br /&gt;
|displayTitle=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== 9/15/2023 Patch Notes ==&lt;br /&gt;
Progression has been reset! Perks, perk slots, stash tabs and secure slots must be unlocked through progression for this test. Those who owned the season booster and/or founders pack will be unaffected by this change.&lt;br /&gt;
&lt;br /&gt;
Cosmetics will begin unequipped but are not lost.&lt;br /&gt;
&lt;br /&gt;
==== &amp;#039;&amp;#039;&amp;#039;Progression&amp;#039;&amp;#039;&amp;#039; ====&lt;br /&gt;
* Added rewards back to the progression track&lt;br /&gt;
** Perk Slots&lt;br /&gt;
** Stash Tabs&lt;br /&gt;
** Safe Container Slots&lt;br /&gt;
** Crafting Tiers&lt;br /&gt;
** Objective Keycards&lt;br /&gt;
&lt;br /&gt;
==== &amp;#039;&amp;#039;&amp;#039;UI&amp;#039;&amp;#039;&amp;#039; ====&lt;br /&gt;
* Show armor rating as well as damage mitigation on the stat panel.&lt;br /&gt;
&lt;br /&gt;
==== &amp;#039;&amp;#039;&amp;#039;Missions&amp;#039;&amp;#039;&amp;#039; ====&lt;br /&gt;
* Added Agent Missions&lt;br /&gt;
** Agent Missions allow the player to complete tasks for different Agents. Doing different missions will unlock various progression items for the player to take advantage of.&lt;br /&gt;
* Added missions tab to the top nav bar.&lt;br /&gt;
* Missions in match will be marked on their map by a gold mission icon. &lt;br /&gt;
* Missions will be marked on their map. Some missions require players to extract a specific item or kill players.&lt;br /&gt;
* Mission rewards can be claimed in the Missions tab.&lt;br /&gt;
&lt;br /&gt;
==== &amp;#039;&amp;#039;&amp;#039;Vendors and Crafting&amp;#039;&amp;#039;&amp;#039; ====&lt;br /&gt;
* Crafting adjusted&lt;br /&gt;
** Added new components required for crafting.&lt;br /&gt;
* New Salvage vendor activated.&lt;br /&gt;
** Salvaging weapons and armor will drop a new crafting component of equal rarity.&lt;br /&gt;
* Weapon and armor vendors now rotate what is available to purchase.&lt;br /&gt;
&lt;br /&gt;
==== &amp;#039;&amp;#039;&amp;#039;Weapons&amp;#039;&amp;#039;&amp;#039; ====&lt;br /&gt;
* Changed knife color from purple to orange/red.&lt;br /&gt;
&lt;br /&gt;
==== &amp;#039;&amp;#039;&amp;#039;Abilities&amp;#039;&amp;#039;&amp;#039; ====&lt;br /&gt;
* Some ability cooldowns adjusted.&lt;br /&gt;
* Added a deploy animation for healing station, dome shield, motion sensor.&lt;br /&gt;
* Disabled self-damage on proximity mine.&lt;br /&gt;
* Added a new small camera shake to proximity mine explosion.&lt;br /&gt;
&lt;br /&gt;
==== &amp;#039;&amp;#039;&amp;#039;Keycard Objectives&amp;#039;&amp;#039;&amp;#039; ====&lt;br /&gt;
* High Security Levels now require a specific objective keycard to enter.&lt;br /&gt;
* You earn these keycards by leveling up out of match.&lt;br /&gt;
&lt;br /&gt;
==== &amp;#039;&amp;#039;&amp;#039;Map Generation&amp;#039;&amp;#039;&amp;#039; ====&lt;br /&gt;
* Reduced the number of Yellow Security Levels.&lt;br /&gt;
&lt;br /&gt;
==== &amp;#039;&amp;#039;&amp;#039;Cybrids&amp;#039;&amp;#039;&amp;#039; ====&lt;br /&gt;
* Increased difficulty of Cybrids in the Orange Security rooms. &lt;br /&gt;
** Increased Ambush Laser Cybrids health to 1200.&lt;br /&gt;
** Increased Phalanx Melee health to 1200.&lt;br /&gt;
** Increased Guardian&amp;#039;s projectile speed.&lt;br /&gt;
&lt;br /&gt;
==== &amp;#039;&amp;#039;&amp;#039;Fixes&amp;#039;&amp;#039;&amp;#039; ====&lt;br /&gt;
* Fixed an issue where vendors would not populate after a match&lt;br /&gt;
* Fixed an issue where contracts would not progress properly at the end of match screen.&lt;br /&gt;
* Fixed an issue where 1P pack VFX would remain on your screen if you respawned while your spectated target was using a health/shield pack.&lt;br /&gt;
&lt;br /&gt;
==== &amp;#039;&amp;#039;&amp;#039;Known Issues&amp;#039;&amp;#039;&amp;#039; ====&lt;br /&gt;
* Stat panel in match sometimes does not update properly.&lt;br /&gt;
* Issue with some missions not displaying properly after completing them. After relaunching they will be fixed.&lt;br /&gt;
* Issue with ability and weapon VFX sometimes obscuring the camera.&lt;br /&gt;
* Issue with invisible collision missing VFX when entering high security rooms.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Starsiege: Deadzone/Patch Notes}}&lt;/div&gt;</summary>
		<author><name>Bigwig</name></author>
	</entry>
</feed>