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	<id>https://wiki.tribesdepot.com/index.php?action=history&amp;feed=atom&amp;title=TCNG_Quickfuse</id>
	<title>TCNG Quickfuse - Revision history</title>
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	<updated>2026-04-21T21:27:18Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://wiki.tribesdepot.com/index.php?title=TCNG_Quickfuse&amp;diff=13557&amp;oldid=prev</id>
		<title>Bigwig: Text replacement - &quot;XP&quot; to &quot;XP&quot;</title>
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		<updated>2024-02-18T02:11:50Z</updated>

		<summary type="html">&lt;p&gt;Text replacement - &amp;quot;&lt;a href=&quot;/index.php?title=XP&amp;amp;action=edit&amp;amp;redlink=1&quot; class=&quot;new&quot; title=&quot;XP (page does not exist)&quot;&gt;XP&lt;/a&gt;&amp;quot; to &amp;quot;&lt;a href=&quot;/wiki/Tribes:_Ascend/Experience&quot; title=&quot;Tribes: Ascend/Experience&quot;&gt;XP&lt;/a&gt;&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{overhaul}}&lt;br /&gt;
{{Infobox_weapon&lt;br /&gt;
|image = image:TCNG-Quickfuse.jpg|imagewidth = 150|type = Belt Item (Thrown)|classtype = Technician|damagetype = Explosive|damagerating = 80|radiusrating = 60|firerating = 50|cliprating = 10|damage = 700|falloff = 700-210|ammocount = 1|ammocountmax = 2|upgrade1 = +1 Ammo|upgrade2 = +10% Radius|upgrade3 = +20% Damage vs Armored|gold = 160|experience = 18000|masterxp = 15000}}The &amp;#039;&amp;#039;&amp;#039;TCNG Quickfuse&amp;#039;&amp;#039;&amp;#039; is a thrown explosive weapon variant used by the [[Tribes: Ascend/Technician|Technician]] class in [[Tribes: Ascend]]. It can be unlocked for 160 [[Tribes: Ascend/Tribes Gold|Gold]] or 18000 [[Tribes: Ascend/Experience|XP]]. This weapon is often banned in competetive play.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Technician Rudelus Torvin designed this grenade with a shorter fuse, and wider explosion radius, he long ago had his eyebrows singed off.&amp;quot; &amp;#039;&amp;#039;In-Game Description&amp;#039;&amp;#039;&lt;br /&gt;
==Operation==&lt;br /&gt;
The &amp;#039;&amp;#039;&amp;#039;TCNG Quickfuse&amp;#039;&amp;#039;&amp;#039; has a larger explosion radius and maintains a decent amount of damage. Because of it&amp;#039;s shorter fuse, Technicians can use this weapon to surprise enemies while dueling or when defending indoors. It is also a good weapon for flushing out [[Tribes: Ascend/Infiltrator|Infiltrator]]s hiding in the [[Tribes: Ascend/Generator|Generator]] room.&lt;br /&gt;
[[Category:Belt]]&lt;br /&gt;
[[Category:Grenades]]&lt;br /&gt;
[[Category:Explosive Weapons]]&lt;br /&gt;
[[Category:Technician]]&lt;br /&gt;
[[Category:Weapons]]&lt;/div&gt;</summary>
		<author><name>Bigwig</name></author>
	</entry>
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