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	<id>https://wiki.tribesdepot.com/index.php?action=history&amp;feed=atom&amp;title=Template%3ABaseAssetInfoBox%2Fdoc</id>
	<title>Template:BaseAssetInfoBox/doc - Revision history</title>
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	<updated>2026-04-21T18:35:17Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://wiki.tribesdepot.com/index.php?title=Template:BaseAssetInfoBox/doc&amp;diff=17108&amp;oldid=prev</id>
		<title>Bigwig: https://wiki.theexiled.pwnageservers.com/index.php?title=Template:BaseAssetInfoBox/doc</title>
		<link rel="alternate" type="text/html" href="https://wiki.tribesdepot.com/index.php?title=Template:BaseAssetInfoBox/doc&amp;diff=17108&amp;oldid=prev"/>
		<updated>2024-12-27T18:32:39Z</updated>

		<summary type="html">&lt;p&gt;https://wiki.theexiled.pwnageservers.com/index.php?title=Template:BaseAssetInfoBox/doc&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{documentation subpage}}&lt;br /&gt;
{{esoteric}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
All fields are optional.&lt;br /&gt;
&lt;br /&gt;
==Full syntax==&lt;br /&gt;
&amp;lt;pre&amp;gt;&amp;lt;nowiki&amp;gt;{{BaseAssetInfoBox&lt;br /&gt;
|title              =&lt;br /&gt;
|image              = &lt;br /&gt;
|health             =&lt;br /&gt;
|shielded           = Yes or No&lt;br /&gt;
|shieldhp           =&lt;br /&gt;
|shieldrate         = &lt;br /&gt;
|firerate           =&lt;br /&gt;
|reloadtime         =&lt;br /&gt;
|warmuptime         =&lt;br /&gt;
|lockontime         =&lt;br /&gt;
|lockondistance     =&lt;br /&gt;
|projectilespeed    =&lt;br /&gt;
|projectilelivetime =&lt;br /&gt;
|projectilehitbox   =&lt;br /&gt;
|falloffrange       =&lt;br /&gt;
|splashradius       =&lt;br /&gt;
}}&amp;lt;/nowiki&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Syntax guide==&lt;br /&gt;
{{BaseAssetInfoBox&lt;br /&gt;
|title              = Base Turret&lt;br /&gt;
|image              = [[Image:TA_BaseTurret.png|250px]]&lt;br /&gt;
|health             = 3,500&lt;br /&gt;
|shielded           = Yes&lt;br /&gt;
|shieldhp           = 1,600&lt;br /&gt;
|shieldrate         = 941.17640 per second&lt;br /&gt;
|firerate           = 1&lt;br /&gt;
|reloadtime         = 2&lt;br /&gt;
|warmuptime         = 3&lt;br /&gt;
|lockontime         = 4&lt;br /&gt;
|lockondistance     = 5&lt;br /&gt;
|projectilespeed    = 5000&lt;br /&gt;
|projectilelivetime =&lt;br /&gt;
|projectilehitbox   =&lt;br /&gt;
|falloffrange       =&lt;br /&gt;
|splashradius       =&lt;br /&gt;
|deployablehealth   =&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
; title: The full name of the base asset.&lt;br /&gt;
&lt;br /&gt;
; image: An image of the base asset. To avoid stretching the Infobox overlarge, avoid using images with a width greater than 250 pixels. Where possible use 250px, as it gives the best fit. Wiki: &amp;lt;tt&amp;gt;&amp;lt;nowiki&amp;gt;[[Image:name.ext|250px]]&amp;lt;/nowiki&amp;gt;&amp;lt;/tt&amp;gt;&lt;br /&gt;
&lt;br /&gt;
; health:  The amount of the health the base asset starts with.&lt;br /&gt;
&lt;br /&gt;
; shielded: Is the base asset shielded?&lt;br /&gt;
&lt;br /&gt;
; shieldhp: The amount of health the sheild has.&lt;br /&gt;
&lt;br /&gt;
; shieldrate: The rate at which the shield regains its health.&lt;br /&gt;
&lt;br /&gt;
; firerate: The rate at which this weapon fires.&lt;br /&gt;
&lt;br /&gt;
; reloadtime: The amount of time needed for the weapon to reload.&lt;br /&gt;
&lt;br /&gt;
; warmuptime: The amount of time required for the weapon begins firing.&lt;br /&gt;
&lt;br /&gt;
; lockontime: The amount of time required for the weapon to obtain a lock on to a target.&lt;br /&gt;
&lt;br /&gt;
; lockondistance: The maximum distance that the weapon is able to lock on to a target.&lt;br /&gt;
&lt;br /&gt;
; projectilespeed: The speed at which the weapon&amp;#039;s projectile travels.&lt;br /&gt;
&lt;br /&gt;
; projectilelivetime: The amount of time that a projectile can travel before it is killed by the game.&lt;br /&gt;
&lt;br /&gt;
; projectilehitbox: The size of the hitbox of the projectile. Basically, how far the projectile can miss, yet still hit the target.&lt;br /&gt;
&lt;br /&gt;
; falloffrange: The amount of distance the projectile must travel before its damage begins to fall off.&lt;br /&gt;
&lt;br /&gt;
; splashradius: The radius length of the projectile&amp;#039;s splash.&lt;/div&gt;</summary>
		<author><name>Bigwig</name></author>
	</entry>
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