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	<title>Tribes: Ascend/Call-Ins - Revision history</title>
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	<updated>2026-04-21T23:02:21Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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		<id>https://wiki.tribesdepot.com/index.php?title=Tribes:_Ascend/Call-Ins&amp;diff=13439&amp;oldid=prev</id>
		<title>Bigwig: Text replacement - &quot;credits&quot; to &quot;credits&quot;</title>
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		<updated>2024-02-18T01:57:47Z</updated>

		<summary type="html">&lt;p&gt;Text replacement - &amp;quot;&lt;a href=&quot;/index.php?title=Credits&amp;amp;action=edit&amp;amp;redlink=1&quot; class=&quot;new&quot; title=&quot;Credits (page does not exist)&quot;&gt;credits&lt;/a&gt;&amp;quot; to &amp;quot;&lt;a href=&quot;/wiki/Tribes:_Ascend/Credits&quot; title=&quot;Tribes: Ascend/Credits&quot;&gt;credits&lt;/a&gt;&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{overhaul}}&lt;br /&gt;
[[File:Call-In.jpg|thumb|350px|The Laser Targeter used for Call-ins]]&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Call-Ins&amp;#039;&amp;#039;&amp;#039; are special actions that any player may take by spending [[Tribes: Ascend/Credits|credits]] earned in a match. They are sent down onto the map by ships orbiting the planet above. To use a Call-in, a player must press the hotkey for the desired action (default hotkeys are 3, 4, and 5). The player then uses a laser to paint the target area. The amount of time the player must paint the target is different for each action. While targeting the player must keep the beam on a valid surface or partially reset the timer. Once a player has used a Call-In, they must wait for a cool-down period before using the same call-in again. During this time the player may use a different call-in or other players may use the same one if they have enough credits to do so. There are three Call-Ins, listed below:&lt;br /&gt;
==Tactical Strike==&lt;br /&gt;
A&amp;#039;&amp;#039; Tactical Strike&amp;#039;&amp;#039; calls-in a heavy bombardment over a small area. Each player or asset caught in the blast takes 10000 damage; enough to kill anything outright. Cappers sometimes use these to clear the flag stand as they come in for a grab. A &amp;#039;&amp;#039;Tactical Strike&amp;#039;&amp;#039; has a moderate targeting time, and costs 4000 credits.&lt;br /&gt;
==Supply Drop==&lt;br /&gt;
A &amp;#039;&amp;#039;Supply Drop&amp;#039;&amp;#039; calls-in destroyable [[Tribes: Ascend/Inventory Station|Inventory Station]] on the painted area. This station functions exactly like any other station, except that it does not regenerate health. &amp;#039;&amp;#039;Supply Drops&amp;#039;&amp;#039; are often used to place a station closer to the flag base to aid in defense, or by offensive players who need to reload their weapons, such as [[Tribes: Ascend/Juggernaut|Juggernaut]]s using [[Tribes: Ascend/Fusion Mortar|mortar]] strikes. &amp;#039;&amp;#039;Supply Drop&amp;#039;&amp;#039; costs 2000 credits to call-in and has a short targeting time. This can also be used as a weapon, as it deals 16000 damage to anything below it, though you must lead with it as it cannot be used ontop of something.&lt;br /&gt;
&lt;br /&gt;
==Orbital Strike==&lt;br /&gt;
An &amp;#039;&amp;#039;Orbital Strike&amp;#039;&amp;#039; works just like a &amp;#039;&amp;#039;Tactical Strike&amp;#039;&amp;#039; except the blast radius is much bigger. This call-in can cover the entire enemy base (or the player&amp;#039;s one if it is overrun) and will destroy anything caught in it&amp;#039;s blast. There is a warning siren just prior to the strike and the clouds in the sky begin to swirl, giving players a few moments to try and take cover. An &amp;#039;&amp;#039;Orbital Strike&amp;#039;&amp;#039; costs 10000 credits to call-in and has a long targeting time.&lt;br /&gt;
[[Category:Gameplay]]&lt;/div&gt;</summary>
		<author><name>Bigwig</name></author>
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