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	<id>https://wiki.tribesdepot.com/index.php?action=history&amp;feed=atom&amp;title=Tribes%3A_Ascend%2FCapture_the_Flag</id>
	<title>Tribes: Ascend/Capture the Flag - Revision history</title>
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	<updated>2026-04-28T09:21:26Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://wiki.tribesdepot.com/index.php?title=Tribes:_Ascend/Capture_the_Flag&amp;diff=13681&amp;oldid=prev</id>
		<title>Bigwig: Text replacement - &quot;[[Tribes:_Ascend/Perks&quot; to &quot;[[Tribes: Ascend/Perks&quot;</title>
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		<updated>2024-02-18T02:32:41Z</updated>

		<summary type="html">&lt;p&gt;Text replacement - &amp;quot;[[Tribes:_Ascend/Perks&amp;quot; to &amp;quot;[[Tribes: Ascend/Perks&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{overhaul}}&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[[File:Flag.jpg|thumb|400px]]Capture the Flag (CTF)&amp;#039;&amp;#039;&amp;#039; is the primary game-type in [[Tribes: Ascend]]. The game ends after 25 minutes or after 5 flags have been captured. The enemy flag is the main target, but the secondary target is the [[Tribes: Ascend/Generator|Generator]] which is important for defending the base. At the end of the match, the players are sent to the [[Tribes: Ascend/Match Summary|Match Summary]] screen where they are ranked by score. At this point players can also add friends or mute annoying players.&lt;br /&gt;
==Maps==&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;CTF&amp;#039;&amp;#039;&amp;#039; in Tribes: Ascend currently has the following maps:&lt;br /&gt;
*[[Tribes: Ascend/Drydock|Drydock]]&lt;br /&gt;
*[[Tribes: Ascend/Crossfire|Crossfire]]&lt;br /&gt;
*[[Tribes: Ascend/Katabatic|Katabatic]]&lt;br /&gt;
*[[Arx Novena]]&lt;br /&gt;
*[[Temple Ruins]]&lt;br /&gt;
*[[Sunstar]]&lt;br /&gt;
*[[Tribes: Ascend/Raindance|Raindance]]&lt;br /&gt;
*[[Tribes: Ascend/Tartarus|Tartarus]]&lt;br /&gt;
*[[Stonehenge]]&lt;br /&gt;
*[[Tribes: Ascend/Permafrost|Permafrost]]&lt;br /&gt;
*[[Tribes: Ascend/Dangerous Crossing|Dangerous Crossing]]&lt;br /&gt;
*Bella Omega&lt;br /&gt;
*Canyon Crusade Revival&lt;br /&gt;
*Blueshift&lt;br /&gt;
&lt;br /&gt;
==Player Roles==&lt;br /&gt;
===Offense===&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;[[Tribes: Ascend/Capper|Capper]]&amp;#039;&amp;#039;&amp;#039;: This role is one of the most important (and therefore most popular) on the team. The Capper&amp;#039;s job is to capture the enemy flag. This is usually done using the [[Tribes: Ascend/Pathfinder|Pathfinder]] class as it has the most energy and equipment for high speed. [[Skiing]], [[Tribes: Ascend/Impact Nitron|Nitron]]-boosting and Disk-jumping are important skills to master to be an effective capper.&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Light Offense&amp;#039;&amp;#039;&amp;#039; (LO): LO can be played by any light class, but [[Tribes: Ascend/Infiltrator|Infiltrator]]s and [[Tribes: Ascend/Sentinel|Sentinel]]s often fill this role. Infiltrators can play LO by destroying the enemy [[Tribes: Ascend/Generator|generator]] and clearing the flag stand of [[Tribes: Ascend/Light Turret|Light Turret]]s, [[Tribes: Ascend/Force Field|Force Field]]s, and [[Tribes: Ascend/Mines|Mines]]/[[Tribes: Ascend/Claymore Mine|Claymores]]. Sentinels play LO by sniping near the enemy base, taking out deployables and flag defenders, as well as catching enemy cappers when they return from a flag run.&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Medium Offense&amp;#039;&amp;#039;&amp;#039; (MO): Although any medium class can fill this role, it is usually handled by the [[Tribes: Ascend/Raider|Raider]]. Raiders have very effective weapons for breaking into the enemy base and destroying the generator, or for disrupting the enemy defense near the flag. They are also good at killing enemy players indoors or at short range.&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;[[Tribes: Ascend/Heavy Offense|Heavy Offense]]&amp;#039;&amp;#039;&amp;#039; (HO): [[Tribes: Ascend/Brute|Brute]]s and [[Tribes: Ascend/Juggernaut|Juggernaut]]s are usually used for the HO role. Juggernaut&amp;#039;s [[Tribes: Ascend/Fusion Mortar|Fusion Mortar]] is very effective at destroying base assets such as [[Tribes: Ascend/Base Turret|Base Turret]]s and [[Tribes: Ascend/Radar Sensor|Radar Sensor]]s. They are also good at clearing the flag stand of defenses. Brute is great for disrupting the enemy defense by using the chaos-causing [[Tribes: Ascend/Fractal Grenade|Fractal Grenade]]s. His [[Tribes: Ascend/Heavy Spinfusor|Heavy Spinfusor]] is also good for destroying base assets.&lt;br /&gt;
&lt;br /&gt;
===Midfield===&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Midfielder&amp;#039;&amp;#039;&amp;#039; (MF) Midfielders serve a variety of roles. Primarily their job is to intercept incoming enemy offense or cappers who have the team&amp;#039;s flag. MFs can be any class as their job varies quite a bit. [[Tribes: Ascend/Sentinel|Sentinel]]s sometimes play MFs wielding their sniper rifles. [[Tribes: Ascend/Doombringer|Doombringer]]s occasionally play MF by shooting [[Tribes: Ascend/Saber Launcher|Saber Missiles]]. [[Tribes: Ascend/Soldier|Soldier]]s are probably the most rounded class, so they make good MFs.&lt;br /&gt;
&lt;br /&gt;
===Defense===&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;[[Tribes: Ascend/Chaser|Chaser]]&amp;#039;&amp;#039;&amp;#039;: The Chaser&amp;#039;s job is to catch enemy cappers who have taken the flag. Because Cappers usually travel at high speed, Chasers are usually light or occasionally medium classes. [[Tribes: Ascend/Pathfinder|Pathfinder]]s work best as Chasers considering their mobility..&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;[[Tribes: Ascend/Light Defense|Light Defense]]&amp;#039;&amp;#039;&amp;#039; (LD): LD can be played by any light class, but is usually done by [[Tribes: Ascend/Sentinel|Sentinel]]s and some [[Tribes: Ascend/Infiltrator|Infiltrator]]s. Sentinels can deploy [[Tribes: Ascend/Drop Jammer|Drop Jammer]]s to reveal enemy Infiltrators, as well as [[Tribes: Ascend/Claymore Mine|Claymores]] to defend the base/flag. Additionally, Sentinels can use their sniper weapons to shoot down cappers before and after they grab the flag, or to soften up other offensive players before they reach the rest of the base&amp;#039;s defense. Infiltrators can deploy [[Tribes: Ascend/Prism Mines|Prism Mines]] to add to defense, as well as hiding near the flag as melee striking cappers as they come in.&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;[[Tribes: Ascend/Heavy on Flag|Heavy on Flag]]&amp;#039;&amp;#039;&amp;#039; (HoF): Any heavy class can fill the HoF role, but [[Tribes: Ascend/Doombringer|Doombringer]]s are well suited to it. Doombringers can deploy [[Tribes: Ascend/Mines|mines]] and [[Tribes: Ascend/Force Field|Force Field]]s to catch enemy cappers. They also have the [[Tribes: Ascend/Chain Gun|Chain Gun]] which works best when enemy players are traveling straight towards or away from you, as they do on the flag. Finally, Doombringers have the [[Tribes: Ascend/Saber Launcher|Saber Launcher]] which can fire homing missiles at cappers who are in the air or vehicles like the [[Tribes: Ascend/Shrike|Shrike]]. Any class can also use the Super Heavy [[Tribes: Ascend/Perks|perk]] when standing on the flag as this makes it difficult for enemy players to blast you away with explosive weapons. Super Heavy also deals damage to enemy players who run into you when fully upgraded.&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Deployer&amp;#039;&amp;#039;&amp;#039;: The Deployer is usually played by the [[Tribes: Ascend/Technician|Technician]] class, but Doombringers can also fill this role. Technicians are good deployers because they can place [[Tribes: Ascend/Light Turret|Light Turret]]s and [[Tribes: Ascend/Motion Sensor|Motion Sensor]]s. They also have access to the [[Thumper]] which is a very effective explosive weapon. Additionally, Technicians have the [[Tribes: Ascend/Improved Repair Tool|Improved Repair Tool]] which lets they keep base assets such as [[Tribes: Ascend/Base Turret|Turrets]], [[Tribes: Ascend/Radar Sensor|Sensors]], and the [[Tribes: Ascend/Generator|Generator]] in good shape. Doombringers can also fill this role by deploying Force Fields and Mines, as well as using the [[Tribes: Ascend/Heavy Bolt Launcher|Heavy Bolt Launcher]] for indoor defense.&lt;br /&gt;
&lt;br /&gt;
==Strategy==&lt;br /&gt;
[[File:CTF.jpg|thumb|300px]]The key to success in &amp;#039;&amp;#039;&amp;#039;CTF&amp;#039;&amp;#039;&amp;#039; is to have a clear idea of what person is filling which role. The proper distribution of offense to defense depends on the play styles of the invidual players. If you notice an oversight in your team&amp;#039;s strategy, it important to change your play-style or class accordingly to aid the team. Although deathmatching will occur in public matches, it best to focus on your primary role when your role is active. This means a chaser can deathmatch while your team&amp;#039;s flag is on the stand but is expected to be in position to chase down a capper at anytime. Communication between team members are vital to the sucess of a team; [[Tribes: Ascend]] uses [[VGS]] for in game voice communication.&lt;br /&gt;
==Video Guides==&lt;br /&gt;
[http://youtu.be/ws5v_Yn85eU Beginnner&amp;#039;s Capping Guide] by TheSmallKiwiBird&lt;br /&gt;
&lt;br /&gt;
[http://youtu.be/5aoD0HuefiU Adv. Capping Guide] by TheSmallKiwiBird&lt;br /&gt;
&lt;br /&gt;
[http://youtu.be/7xGh2X3OstU Heavy on Flag] by Roxton&lt;br /&gt;
&lt;br /&gt;
[http://youtu.be/0RG0Jy6Pc-s Light Defense] by Vol1tion&lt;br /&gt;
&lt;br /&gt;
[http://youtu.be/pIkiaP9GSL0 Heavy Offense] by Roxton&lt;br /&gt;
&lt;br /&gt;
[http://youtu.be/J18FuvSYw8I Sentinel Guide] by Roxton&lt;br /&gt;
&lt;br /&gt;
[http://youtu.be/jJkfE3ahIes Technician Flag Defense] by Roxton&lt;br /&gt;
&lt;br /&gt;
[http://youtu.be/vmKOlkNT1Ps Technician Generator Defense] by Roxton&lt;br /&gt;
[[Category:Game Modes]]&lt;br /&gt;
[[Category:Capture the Flag]]&lt;/div&gt;</summary>
		<author><name>Bigwig</name></author>
	</entry>
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