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	<title>Tribes: Ascend/Doombringer - Revision history</title>
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	<updated>2026-04-21T23:00:49Z</updated>
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		<title>Bigwig: Text replacement - &quot;[[Tribes:_Ascend/Perks&quot; to &quot;[[Tribes: Ascend/Perks&quot;</title>
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		<updated>2024-02-18T02:31:48Z</updated>

		<summary type="html">&lt;p&gt;Text replacement - &amp;quot;[[Tribes:_Ascend/Perks&amp;quot; to &amp;quot;[[Tribes: Ascend/Perks&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{overhaul}}&lt;br /&gt;
{{Template:Infobox class&lt;br /&gt;
|image = Image:Doom-new.jpg&lt;br /&gt;
|type = [[:Category:Heavy|Heavy]]&lt;br /&gt;
|gold = 240&lt;br /&gt;
|health = 2300&lt;br /&gt;
|healthmax = 2500&lt;br /&gt;
|energy = 80&lt;br /&gt;
|energymax = 90|primary = Chain Gun &amp;lt;br&amp;gt; Heavy Bolt Launcher&amp;lt;br&amp;gt;Chain Cannon&lt;br /&gt;
|secondary = Saber Launcher&amp;lt;br&amp;gt;Titan Launcher&amp;lt;br&amp;gt;Shocklance&lt;br /&gt;
|belt = Frag Grenade &amp;lt;br&amp;gt; Mines&amp;lt;br&amp;gt;Defective Frag Grenade&lt;br /&gt;
|pack = Force Field&lt;br /&gt;
|experience = 9000|imagewidth = 325}}The &amp;#039;&amp;#039;&amp;#039;Doombringer&amp;#039;&amp;#039;&amp;#039; is one of the unlockable heavy classes in the game[[Tribes: Ascend| Tribes: Ascend]]. It can be unlocked for 140 [[Tribes: Ascend/Tribes Gold|Gold]] or 9000 [[Tribes: Ascend/Experience|XP]].&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
[[File:Doombringer_Ratings.png|thumb|227px]]&lt;br /&gt;
&lt;br /&gt;
This heavy class excels at defense as it is heavily armored and capable of dealing a lot of damage per second. The &amp;#039;&amp;#039;&amp;#039;Doombringer&amp;#039;s&amp;#039;&amp;#039;&amp;#039; loadout is designed to make him an effective [[Tribes: Ascend/Heavy on Flag|Heavy-on-Flag]] (HoF). He carries a [[Tribes: Ascend/Chain Gun|Chain Gun]] as his main weapon to ward away any enemies that come near the base. The Chain Gun is a high-speed projectile based weapon, that requires the Doombringer to lead the target to maximize damage. The optional main weapon bought via [[Tribes: Ascend/Gold|gold]] or [[Tribes: Ascend/Experience|XP]] is the [http://tribes.wikia.com/wiki/Heavy_Bolt_Launcher Heavy Bolt Launcher]. This offers the Doombringer an explosive weapon for engaging at longer ranges and denying the flag via the explosive damage.&lt;br /&gt;
&lt;br /&gt;
The secondary weapon for the &amp;#039;&amp;#039;&amp;#039;Doombringer&amp;#039;&amp;#039;&amp;#039; is an anti-vehicle [[Tribes: Ascend/Saber Launcher|Saber Launcher]] which will lock onto vehicles. It will also lock onto enemies but only while they are in the air. The lock on is instantly lost when their feet touch the ground. Through the use of the Saber Launcher&amp;#039;s ability to lock on to vehicles at safe distances, they are ideal for taking out [[Tribes: Ascend/Beowulf|Beowulfs]] and [http://tribes.wikia.com/wiki/Shrike Shrikes]. Another secondary weapon, the [[Titan Launcher]], was released in the [[Tribes: Ascend/Version 1.0.1004.1 (Accelerate)|Accelerate update]]. The Titan is a dumb-fire missile that will detonate after 1 second in the air, enabling the Doombringer to use it either as a short-range explosive weapon, or for anti-air suppression.&lt;br /&gt;
&lt;br /&gt;
The &amp;#039;&amp;#039;&amp;#039;Doombringer&amp;#039;&amp;#039;&amp;#039; also has a [[:Category:Deployables|deployable]] [[Force Field]], which will block incoming weapon fire and injure any foes that pass through the field proportional to their current speed. The Doombringer initially carries [http://tribes.wikia.com/wiki/Frag_Grenade Frag Grenades], similar to the [http://tribes.wikia.com/wiki/Soldier Soldier&amp;#039;s]. They can exchange these for [[Tribes: Ascend/Mines|Mines]] that will detonate when an enemy passes over them.&lt;br /&gt;
&lt;br /&gt;
The &amp;#039;&amp;#039;&amp;#039;Doombringer&amp;#039;s &amp;#039;&amp;#039;&amp;#039;primary role is defense. They excel at defending either the [[Tribes: Ascend/Generator|generator]] or the flag, but are most effective when they pick one or the other. When necessary, a fully-upgraded Doombringer can assist in defending both the generator and flag on small maps, such as [[Tribes: Ascend/Crossfire|Crossfire]]; however due to the class&amp;#039; slow speed, this does not work well with large maps. The Doombringer can deploy force fields in one location and mines in another, then replace them as needed.&lt;br /&gt;
==Skins==&lt;br /&gt;
The &amp;#039;&amp;#039;&amp;#039;Doombringer&amp;#039;&amp;#039;&amp;#039; currently has the following skins available:&lt;br /&gt;
*[[Tribes: Ascend/Executioner|Executioner]]&lt;br /&gt;
&lt;br /&gt;
==Loadout==&lt;br /&gt;
===&amp;lt;u&amp;gt;Armor Upgrades&amp;lt;/u&amp;gt;===&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;(15000 XP Mastery)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
#+100 Health&lt;br /&gt;
#-25% [[Tribes: Ascend/Health Regeneration|Health Regeneration]] Delay&lt;br /&gt;
#+10 Energy&lt;br /&gt;
#+25% [[Tribes: Ascend/Health Regeneration|Health Regen Rate]]&lt;br /&gt;
#+100 Health&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; width:500px;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Weapon/Item&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | (Projectile) Type&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Damage (Range - Dmg)&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Cost&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Effect&lt;br /&gt;
|-&lt;br /&gt;
| [[Tribes: Ascend/Chain Gun|Chain Gun]](P)&lt;br /&gt;
| Projectile&lt;br /&gt;
| Medium - 95-75&lt;br /&gt;
| Free&lt;br /&gt;
| Needs to spin-up&lt;br /&gt;
|-&lt;br /&gt;
| [[Tribes: Ascend/Heavy Bolt Launcher|Heavy Bolt Launcher]](P)&lt;br /&gt;
| Ballistic&lt;br /&gt;
| Direct/Splash - 1050/750-375&lt;br /&gt;
| 240GP / 21000XP&lt;br /&gt;
| Travels in an arc and explodes on contact or after 6 seconds&lt;br /&gt;
|-&lt;br /&gt;
| [[Tribes: Ascend/Chain Cannon|Chain Cannon]](P)&lt;br /&gt;
| Projectile&lt;br /&gt;
| Medium - 115-90(?)&lt;br /&gt;
| 160GP / 9000XP&lt;br /&gt;
| Needs to spin-up&lt;br /&gt;
|-&lt;br /&gt;
| [[Tribes: Ascend/Saber Launcher|Saber Launcher]](S)&lt;br /&gt;
| Tracking&lt;br /&gt;
| Long - 1000&lt;br /&gt;
| Free&lt;br /&gt;
| Requires a 3-second lock on an airborne enemy or vehicle. Fires a seeking missile, can be shot down&lt;br /&gt;
|-&lt;br /&gt;
| [[Titan Launcher]](S)&lt;br /&gt;
| Rocket&lt;br /&gt;
| Direct/Splash 814(?)/650-325&lt;br /&gt;
| 240GP / 21000XP&lt;br /&gt;
| Fires a straight-firing rocket, self-detonates after a short range.&lt;br /&gt;
|-&lt;br /&gt;
| [[Tribes: Ascend/Shocklance|Shocklance]]&lt;br /&gt;
|Hit Scan&lt;br /&gt;
|Energy - 700&lt;br /&gt;
|420GP / 37500 XP&lt;br /&gt;
|Short-Range, 1400 damage back shot&lt;br /&gt;
|-&lt;br /&gt;
| [[Tribes:_Ascend/Frag Grenade]]&lt;br /&gt;
| Throw&lt;br /&gt;
| Splash - 800&lt;br /&gt;
| Free&lt;br /&gt;
| Knockback&lt;br /&gt;
|-&lt;br /&gt;
| [[Tribes: Ascend/Mines|Mines]]&lt;br /&gt;
| Deployable&lt;br /&gt;
| Splash - 700&lt;br /&gt;
| 420GP / 37500XP&lt;br /&gt;
| Knockback&lt;br /&gt;
|-&lt;br /&gt;
| [[Tribes: Ascend/Defective Frag Grenade|Defective Frag Grenade]]&lt;br /&gt;
| Throw&lt;br /&gt;
| Splash - 700&lt;br /&gt;
| 40GP / 2400XP&lt;br /&gt;
| Knockback, large radius&lt;br /&gt;
|-&lt;br /&gt;
| [[Force Field]]&lt;br /&gt;
| Deployable&lt;br /&gt;
| Touch - 800-240&lt;br /&gt;
| Free&lt;br /&gt;
| Absorbs incoming damage (~2000), damages enemies passing through&lt;br /&gt;
|-&lt;br /&gt;
| [[Tribes: Ascend/Standard Equipment|Standard Equipment]]&lt;br /&gt;
| Heavy&lt;br /&gt;
| 2300 Health&lt;br /&gt;
| Free&lt;br /&gt;
| Heavy Weight&lt;br /&gt;
|}&lt;br /&gt;
(P)=Primary Weapon (S)=Secondary Weapon&lt;br /&gt;
&lt;br /&gt;
==Tactics==&lt;br /&gt;
&lt;br /&gt;
===Recommended [[Tribes: Ascend/Perks|Perks]]===&lt;br /&gt;
&amp;lt;u&amp;gt;Perk Slot 1&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;[http://tribes.wikia.com/wiki/Perks#Looter Looter]&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039; is a good perk to keep you filled with ammo and staying at your post longer. However the effectiveness of this is still debatable since you are staying at your base most of the time.&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;[http://tribes.wikia.com/wiki/Perks#Safety_Third Safety Third ]&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;is possibly the best choice. The ability to deploy an additional mine can make the defense of your base and flagstand easier.&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;[[Tribes: Ascend/Perks#Close Combat|Close Combat]]&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039; is another option which can help you survive [[Tribes: Ascend/Infiltrator|Infiltrator]] ambushes whenever you are defending.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Perk Slot 2&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;[http://tribes.wikia.com/wiki/Perks#Super_Heavy Super Heavy ]&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;allows you to root yourself on the flag to prevent high-speed getaways with less risk of being knocked away. Mastering this perk means that any player who collides with you will suffer damage (much like the [[Force Field]]). A favorite for the HoF for most games.&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;[[Tribes: Ascend/Perks#Quick Draw|Quick Draw]] &amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;can be a good choice for Doombringers who are not on flag defense. Combined with the [[Tribes: Ascend/Heavy Bolt Launcher|Heavy Bolt Launcher]] and [[Titan Launcher]] you can deal a huge amount of damage very quickly, although the reloading time will feel extra long.&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;[http://tribes.wikia.com/wiki/Perks#Mechanic Mechanic]&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039; is a great way to help your Techies get a better handle on defending the base, often times it&amp;#039;s easier for you to head down to the generator room and take care of things than to wait for everything on your base to come back online. It&amp;#039;s also usually easy for the HoF to keep the radar in working condition.&lt;br /&gt;
&lt;br /&gt;
==Video Guides==&lt;br /&gt;
[http://www.youtube.com/watch?v=7xGh2X3OstU Heavy on Flag (HoF) Guide] by Roxton (Cogs and Ink)&lt;br /&gt;
&lt;br /&gt;
[http://youtu.be/Y_LJft-V8WU Doombringer Tutorial] by Crytical (SLAM Central Studios)&lt;br /&gt;
&lt;br /&gt;
[http://youtu.be/Z1XH08TsY1c Beginner Doombringer Guide] by JesterLogic (DoubleCrossGaming)&lt;br /&gt;
&lt;br /&gt;
[http://www.youtube.com/watch?v=PU4PBxCU3Gs&amp;amp;feature=youtu.be Beginners Doombringer Guide] by Buzz (NeverStormGaming)&lt;br /&gt;
&lt;br /&gt;
{{navbox classes}}&lt;br /&gt;
[[Category:Classes]]&lt;br /&gt;
[[Category:Heavy]]&lt;br /&gt;
[[Category:Doombringer]]&lt;/div&gt;</summary>
		<author><name>Bigwig</name></author>
	</entry>
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