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	<title>Tribes: Ascend/EXR Turret - Revision history</title>
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	<updated>2026-04-22T01:57:56Z</updated>
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	<entry>
		<id>https://wiki.tribesdepot.com/index.php?title=Tribes:_Ascend/EXR_Turret&amp;diff=13564&amp;oldid=prev</id>
		<title>Bigwig: Text replacement - &quot;XP&quot; to &quot;XP&quot;</title>
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		<updated>2024-02-18T02:11:51Z</updated>

		<summary type="html">&lt;p&gt;Text replacement - &amp;quot;&lt;a href=&quot;/index.php?title=XP&amp;amp;action=edit&amp;amp;redlink=1&quot; class=&quot;new&quot; title=&quot;XP (page does not exist)&quot;&gt;XP&lt;/a&gt;&amp;quot; to &amp;quot;&lt;a href=&quot;/wiki/Tribes:_Ascend/Experience&quot; title=&quot;Tribes: Ascend/Experience&quot;&gt;XP&lt;/a&gt;&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{overhaul}}&lt;br /&gt;
{{Infobox_weapon&lt;br /&gt;
|templatewidth = 300&lt;br /&gt;
|imagewidth = 300&lt;br /&gt;
|type = Deployable Pack&lt;br /&gt;
|classtype = Technician&lt;br /&gt;
|damagetype = Explosive&lt;br /&gt;
|masterxp = 15000|image = image:EXR.jpg|damage = 380|upgrade1 = -15% Turret Lock Delay&lt;br /&gt;
|upgrade2 = +1 Turret Deploy Limit&lt;br /&gt;
|upgrade3 = +25% Damage vs Armored&lt;br /&gt;
|gold = 500&lt;br /&gt;
|experience = 88000}}The &amp;#039;&amp;#039;&amp;#039;EXR Turret&amp;#039;&amp;#039;&amp;#039; is a deployable pack used by the [[Tribes: Ascend/Technician|Technician]] class in [[Tribes: Ascend]]. It was released in the [[Tribes: Ascend/Version 1.0.1082|Blitz update]] and can be unlocked for 500 [[Tribes: Ascend/Tribes Gold|Gold]] or 88000 [[Tribes: Ascend/Experience|XP]]. It is also included in the Specialist Bundle.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;The EXR Turret has a longer range than the Light Turret and fires a small explosive rocket. It deals less focused damage than the Light Turret, but makes up for it with flexability.&amp;quot; &amp;#039;&amp;#039;In-Game Description.&amp;#039;&amp;#039;&lt;br /&gt;
==Operation==&lt;br /&gt;
The &amp;#039;&amp;#039;&amp;#039;EXR Turret&amp;#039;&amp;#039;&amp;#039; uses a holographic representation to let the [[Tribes: Ascend/Technician|Technician]] know where to deploy it. Once deployed, it automatically targets and fires upon enemy players when they come into range. The EXR fires dumb-fire rockets similar to the [[Tribes: Ascend/Doombringer|Doombringer&amp;#039;s]] [[Titan Launcher]] that deal 380 damage on a direct hit. Unlike some early leaked videos suggested, the EXR does not fire seeking missles. Although 2 EXRs must be placed a fair distance apart (just like [[Tribes: Ascend/Light Turret|Light Turret]]s), EXRs and LTs can be placed right next to each other.&lt;br /&gt;
&lt;br /&gt;
==Tactics==&lt;br /&gt;
&lt;br /&gt;
Because the missiles are dumb-fire and travel slowly relative to the [[Tribes: Ascend/Light Turret|Light Turret]], more care should be taken when placing it. While the concept of a long-range turret sounds like it&amp;#039;s perfect for outdoors, it has difficulty hitting targets at long range due to the speed of its missiles. Therefore, the &amp;#039;&amp;#039;&amp;#039;EXR&amp;#039;&amp;#039;&amp;#039; is most effectively used when it can see it&amp;#039;s target coming in on a straight vector (such as the flag stand), or in hallways or corridors where enemies will be more likely to be running directly towards it. Each missile hits roughly five times harder than a light turret shot, though the turret fires much more slowly. This makes it less effective at taking out lone targets, but in numbers the turrets can make short work of lightly armored enemies and pack on a fair bit of initial damage to heavier ones. Added with the improved range and damage, these can be invaluable for defending large [[Tribes: Ascend/Generator|Generator]] rooms and corridors.&lt;br /&gt;
[[Category:Deployables]]&lt;br /&gt;
[[Category:Pack]]&lt;br /&gt;
[[Category:Technician]]&lt;br /&gt;
[[Category:Explosive Weapons]]&lt;br /&gt;
[[Category:Turrets]]&lt;br /&gt;
[[Category:Weapons]]&lt;/div&gt;</summary>
		<author><name>Bigwig</name></author>
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