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	<id>https://wiki.tribesdepot.com/index.php?action=history&amp;feed=atom&amp;title=Tribes%3A_Ascend%2FJuggernaut</id>
	<title>Tribes: Ascend/Juggernaut - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.tribesdepot.com/index.php?action=history&amp;feed=atom&amp;title=Tribes%3A_Ascend%2FJuggernaut"/>
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	<updated>2026-04-21T21:38:54Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
	<generator>MediaWiki 1.44.0</generator>
	<entry>
		<id>https://wiki.tribesdepot.com/index.php?title=Tribes:_Ascend/Juggernaut&amp;diff=17003&amp;oldid=prev</id>
		<title>Bigwig at 16:45, 27 December 2024</title>
		<link rel="alternate" type="text/html" href="https://wiki.tribesdepot.com/index.php?title=Tribes:_Ascend/Juggernaut&amp;diff=17003&amp;oldid=prev"/>
		<updated>2024-12-27T16:45:42Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 16:45, 27 December 2024&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l34&quot;&gt;Line 34:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 34:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;#+25% [[Tribes: Ascend/Health Regeneration|Health Regen Rate]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;#+25% [[Tribes: Ascend/Health Regeneration|Health Regen Rate]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;#+100 Health&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;#+100 Health&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{| class=&quot;wikitable&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&quot; style=&quot;text-align:center; width:500px;&lt;/del&gt;&quot;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{| class=&quot;wikitable&quot;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;! scope=&amp;quot;col&amp;quot; | Weapon/Item&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;! scope=&amp;quot;col&amp;quot; | Weapon/Item&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;! scope=&amp;quot;col&amp;quot; | (Projectile) Type&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;! scope=&amp;quot;col&amp;quot; | (Projectile) Type&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Bigwig</name></author>
	</entry>
	<entry>
		<id>https://wiki.tribesdepot.com/index.php?title=Tribes:_Ascend/Juggernaut&amp;diff=13714&amp;oldid=prev</id>
		<title>Bigwig: Text replacement - &quot;Spinfusor Type&quot; to &quot;Spinfusor Type&quot;</title>
		<link rel="alternate" type="text/html" href="https://wiki.tribesdepot.com/index.php?title=Tribes:_Ascend/Juggernaut&amp;diff=13714&amp;oldid=prev"/>
		<updated>2024-02-18T02:50:53Z</updated>

		<summary type="html">&lt;p&gt;Text replacement - &amp;quot;&lt;a href=&quot;/index.php?title=Spinfusor_Type&amp;amp;action=edit&amp;amp;redlink=1&quot; class=&quot;new&quot; title=&quot;Spinfusor Type (page does not exist)&quot;&gt;Spinfusor Type&lt;/a&gt;&amp;quot; to &amp;quot;&lt;a href=&quot;/wiki/Tribes:_Ascend/Spinfusor_Type&quot; title=&quot;Tribes: Ascend/Spinfusor Type&quot;&gt;Spinfusor Type&lt;/a&gt;&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{overhaul}}&lt;br /&gt;
{{Infobox class&lt;br /&gt;
|image = Image:Juggernaut-new.jpg&lt;br /&gt;
|type = [[:Category:Heavy|Heavy]]&lt;br /&gt;
|gold = Free&lt;br /&gt;
|health = 2400&lt;br /&gt;
|healthmax = 2600&lt;br /&gt;
|energy = 80&lt;br /&gt;
|energymax = 90|primary = Fusion Mortar&amp;lt;br&amp;gt;MIRV Launcher&amp;lt;br&amp;gt;Fusion Mortar Deluxe&lt;br /&gt;
|secondary = Spinfusor MKD&amp;lt;br&amp;gt;X1 LMG&amp;lt;br&amp;gt;Spinfusor MK-X&amp;lt;br&amp;gt;Heavy Twinfusor&lt;br /&gt;
|belt = Super AP Grenade&amp;lt;br&amp;gt;Spinfusor Disc&amp;lt;br&amp;gt;Heavy AP Grenade XL&lt;br /&gt;
|pack = Regen Pack&lt;br /&gt;
|experience = Free|imagewidth = 325}}&lt;br /&gt;
The &amp;#039;&amp;#039;&amp;#039;Juggernaut&amp;#039;&amp;#039;&amp;#039; is the free heavy starting class in the game [[Tribes: Ascend]].&lt;br /&gt;
==Description==&lt;br /&gt;
[[File:Juggernaut_Ratings.png|thumb|227px]]&lt;br /&gt;
&lt;br /&gt;
The heavy &amp;#039;&amp;#039;&amp;#039;Juggernaut&amp;#039;&amp;#039;&amp;#039; class has a lot of health and the ability to rain considerable amounts of damage down on his enemies. His loadout is ideal for [[Tribes: Ascend/Heavy Offense|Heavy Offense]] tactics like bombarding the enemy&amp;#039;s flag stand with the [[Tribes: Ascend/Fusion Mortar|Fusion Mortar]] or [[Tribes: Ascend/MIRV Launcher|MIRV]] as well as warding away the pestering defense with the [[Tribes: Ascend/X1 LMG|X1 LMG]]. The Juggernaut&amp;#039;s signature weapon, the Fusion Mortar, fires slow arcing projectiles that are affected by gravity. This weapon&amp;#039;s arming time is also valuable indoors where spamming around corners will allow the Juggernaut to deal damage but be out of the reach of his foes. The MIRV Launcher is another primary option which allows the Juggernaut to spread his artillery damage over a larger area.&lt;br /&gt;
&lt;br /&gt;
This class&amp;#039; secondary weapons are the [[Tribes: Ascend/Spinfusor MKD|Spinfusor MKD]], which fires disks less powerful than the [[Tribes: Ascend/Soldier|Soldier&amp;#039;s]] but can be used to propel the Juggernaut around the map very quickly, and the X1 LMG, a powerful automatic weapon that is deadly in the right hands. Recently the [[Tribes: Ascend/Spinfusor MK-X|Spinfusor MK-X]] and [[Tribes: Ascend/Heavy Twinfusor|Heavy Twinfusor]] were also added to this class&amp;#039; secondary weapons list.&lt;br /&gt;
&lt;br /&gt;
The &amp;#039;&amp;#039;&amp;#039;Juggernaut&amp;#039;&amp;#039;&amp;#039; gets a [[Tribes: Ascend/Health Regen Pack|Health Regen Pack]] which increases his rate of [[Tribes: Ascend/Health Regeneration|Health Regeneration]]. This is ideal for an offensive class as it allows the Juggernaut to stay near the enemy base longer and keep disrupting their defenses. His powerful Heavy AP Grenade is likewise fantastic for offense, however it is often overshadowed by the [[Tribes: Ascend/Spinfusor Disc|Spinfusor Disc]]. The Discs are an upgrade option for the Juggernaut and are &amp;quot;thrown&amp;quot; just like a regular [[Tribes: Ascend/Spinfusor|Spinfusor]] disc is fired. When paired with the X1 LMG, the Discs offer a level of versitility in combat that is difficult to match, being able to thrown them almost instantly after firing an automatic burst.&lt;br /&gt;
==Skins==&lt;br /&gt;
The &amp;#039;&amp;#039;&amp;#039;Juggernaut&amp;#039;&amp;#039;&amp;#039; currently has the following skins:&lt;br /&gt;
*[[Tribes: Ascend/Forlorn|Forlorn]]&lt;br /&gt;
&lt;br /&gt;
==Loadout==&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;u&amp;gt;Armor Upgrades&amp;lt;/u&amp;gt;===&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;(15000 XP Mastery)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
#+100 Health&lt;br /&gt;
#-25% [[Tribes: Ascend/Health Regeneration|Health Regeneration]] Delay&lt;br /&gt;
#+10 Energy&lt;br /&gt;
#+25% [[Tribes: Ascend/Health Regeneration|Health Regen Rate]]&lt;br /&gt;
#+100 Health&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; width:500px;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Weapon/Item&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | (Projectile) Type&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Damage (Range - Dmg)&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Cost&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Effect&lt;br /&gt;
|-&lt;br /&gt;
| [[Tribes: Ascend/Fusion Mortar|Fusion Mortar]](P)&lt;br /&gt;
| Ballistic&lt;br /&gt;
| Direct - 1300 Medium/Far- 600&lt;br /&gt;
| Free&lt;br /&gt;
| Arced projectile, explodes on impact if after time delay, else will bounce till end of delay&lt;br /&gt;
|-&lt;br /&gt;
| [[Tribes: Ascend/MIRV Launcher|MIRV Launcher]](P)&lt;br /&gt;
| Ballistic&lt;br /&gt;
|&lt;br /&gt;
Initial - 100 Direct - 4*450 Medium/Far- 4*?&lt;br /&gt;
| 500GP / 44000XP&lt;br /&gt;
| Arced projectile, explodes on impact if after time delay, else will bounce till end of delay. Initial projectile splits up into smaller projectiles&lt;br /&gt;
|-&lt;br /&gt;
| [[Tribes: Ascend/Fusion Mortar Deluxe|Fusion Mortar Deluxe]](P)&lt;br /&gt;
| Ballistic&lt;br /&gt;
| Direct - 1400 Medium/Far- 700&lt;br /&gt;
| 160GP / 9000XP&lt;br /&gt;
| Arced projectile, explodes on impact if after time delay, else will bounce till end of delay. Faster than Fusion Mortar with smaller blast radius&lt;br /&gt;
|-&lt;br /&gt;
| [[Tribes: Ascend/Spinfusor MKD|Spinfusor MKD]](S)&lt;br /&gt;
| Projectile&lt;br /&gt;
| Direct/Splash - 840/600-300&lt;br /&gt;
| Free&lt;br /&gt;
| [[Tribes: Ascend/Spinfusor Type|Spinfusor Type]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Tribes: Ascend/Spinfusor MK-X|Spinfusor MK-X]](S)&lt;br /&gt;
| Projectile&lt;br /&gt;
| Direct/Splash - 924/660-330&lt;br /&gt;
| 160GP / 9000XP&lt;br /&gt;
| [[Tribes: Ascend/Spinfusor Type|Spinfusor Type]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Tribes: Ascend/X1 LMG|X1 LMG]](S)&lt;br /&gt;
| Projectile&lt;br /&gt;
| Medium - 75-50(?)&lt;br /&gt;
| 500GP / 44000XP&lt;br /&gt;
| Brief spin-up delay&lt;br /&gt;
|-&lt;br /&gt;
| [[Tribes: Ascend/Heavy Twinfusor|Heavy Twinfusor]](S)&lt;br /&gt;
| Projectile&lt;br /&gt;
| Direct/Splash&lt;br /&gt;
| 500GP / 44000XP&lt;br /&gt;
| [[Tribes: Ascend/Spinfusor Type|Spinfusor Type]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Tribes: Ascend/Shocklance|Shocklance]]&lt;br /&gt;
|Hit Scan&lt;br /&gt;
|Energy - 700&lt;br /&gt;
|420GP / 37500 XP&lt;br /&gt;
|Short-Range, 1400 damage back shot&lt;br /&gt;
|-&lt;br /&gt;
| [[Tribes: Ascend/Heavy AP Grenade|Heavy AP Grenade]]&lt;br /&gt;
| Thrown&lt;br /&gt;
| Splash - 1500-450&lt;br /&gt;
| Free&lt;br /&gt;
| Knockback&lt;br /&gt;
|-&lt;br /&gt;
| [[Tribes: Ascend/Spinfusor Disc|Spinfusor Disc]]&lt;br /&gt;
|&lt;br /&gt;
Thrown Projectile&lt;br /&gt;
| Direct/Splash - 910/650-325&lt;br /&gt;
| 240GP / 44000XP&lt;br /&gt;
| Acts like a regular Spinfusor projectile&lt;br /&gt;
|-&lt;br /&gt;
| [[Tribes: Ascend/Heavy AP Grenade XL|Heavy AP Grenade XL]]&lt;br /&gt;
| Thrown&lt;br /&gt;
| Splash - 1300-390&lt;br /&gt;
| 120GP / 14000XP&lt;br /&gt;
| Knockback, Larger radius&lt;br /&gt;
|-&lt;br /&gt;
| [[Tribes: Ascend/Health Regen Pack|Health Regen Pack]]&lt;br /&gt;
| Self Buff&lt;br /&gt;
| None&lt;br /&gt;
| Free&lt;br /&gt;
| Faster health regeneration&lt;br /&gt;
|-&lt;br /&gt;
| [[Tribes: Ascend/Standard Equipment|Standard Equipment]]&lt;br /&gt;
| Heavy&lt;br /&gt;
| 2400 Health&lt;br /&gt;
|Free&lt;br /&gt;
|&lt;br /&gt;
Heavy Weight&lt;br /&gt;
|}&lt;br /&gt;
(P) - Primary Slot (S) - Secondary Slot&lt;br /&gt;
&lt;br /&gt;
==Tactics==&lt;br /&gt;
&lt;br /&gt;
===Recommended [[Tribes: Ascend/Perks|Perks]]===&lt;br /&gt;
&amp;lt;u&amp;gt;Perk Slot 1&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;[[Tribes: Ascend/Perks#Ultra Capacitor|Ultra Capacitor]]&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039; is a decent option for extra energy, giving the Juggernaut an extra 10 energy points. A little extra maneuverability can be a life saver.&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;[[Tribes: Ascend/Perks#Bounty Hunter|Bounty Hunter]]&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039; is also a good option to collect on all of the kills from the Fusion Mortar. Shelling a flag can often lead to a double kill in late game, and this perk capitalizes on that potential.&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;[[Tribes: Ascend/Perks#Safety Third|Safety Third]]&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039; is a fantastic choice if you&amp;#039;ve gone with the &amp;#039;&amp;#039;&amp;#039;X1 LMG&amp;#039;&amp;#039;&amp;#039;, as you&amp;#039;ll likely take the Spinfusor disc along with it. Even without the LMG, the spinfusor disc is an excellent weapon. The Heavy AP Grenade also pairs well with this perk.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Perk Slot 2&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;[[Tribes: Ascend/Perks#Egocentric|Egocentric]]&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039; is actually a pretty good choice since the Spinfusor is already weaker in damage and offers a larger knockback. Those things combined with this perks allows the player to better take advantage of a weapon with reduced damage. Thanks to the Juggernaut&amp;#039;s massive health pool and quick health recovery, this is a primary method of transportation. Also, if the player uses Juggernaut in-door, chance is the player will be in the blast range of their own mortar.&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;[[Tribes: Ascend/Perks#Survivalist|Survivalist]]&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039; caters to the Juggernaut&amp;#039;s high health pool and killing potential. It&amp;#039;s not to the same effectiveness as the [[Tribes: Ascend/Brute|Brute]], but it is certainly a valid choice.&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;[[Tribes: Ascend/Perks#Super Heavy|Super Heavy]]&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039; is a good choice for those who would rather guard on the flag. The Juggernaut&amp;#039;s bulky health pool and quick regeneration will help the player to stay at near the flag post for quite a long time.&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;[[Tribes: Ascend/Perks#Quick_Draw|Quick Draw]]&amp;#039;&amp;#039;&amp;#039; is an extremely useful perk for juggernauts playing offense, as it allows them to quickly switch from the Fusion Mortar to a close-in weapon to deal with incoming threats. It also pairs very well with the Spinfusor Disc, as it makes them come out even faster.&lt;br /&gt;
&lt;br /&gt;
==Video Guides==&lt;br /&gt;
[http://www.youtube.com/watch?v=pIkiaP9GSL0 Juggernaut Heavy Offense (HO) Guide] by Roxton&lt;br /&gt;
&lt;br /&gt;
[http://youtu.be/qsZto1P6toE How to Wreak Havoc with the Juggernaut by Vol1tion]&lt;br /&gt;
&lt;br /&gt;
[http://youtu.be/yyzWsI637Cg Beginner Juggernaut Guide by JesterLogic (DoubleCrossGaming)]&lt;br /&gt;
&lt;br /&gt;
[http://youtu.be/0Pj9HVbB8F4 Tribes Ascend: Juggernaut Class For Beginners]&lt;br /&gt;
&lt;br /&gt;
{{navbox classes}}&lt;br /&gt;
[[Category:Classes]]&lt;br /&gt;
[[Category:Heavy]]&lt;br /&gt;
[[Category:Juggernaut]]&lt;/div&gt;</summary>
		<author><name>Bigwig</name></author>
	</entry>
</feed>