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	<title>Tribes: Ascend/Katabatic - Revision history</title>
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	<updated>2026-04-21T20:13:49Z</updated>
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		<title>Bigwig: Text replacement - &quot;vehicle pads&quot; to &quot;vehicle pads&quot;</title>
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		<updated>2024-02-18T03:01:39Z</updated>

		<summary type="html">&lt;p&gt;Text replacement - &amp;quot;&lt;a href=&quot;/index.php?title=Vehicle_Pad&amp;amp;action=edit&amp;amp;redlink=1&quot; class=&quot;new&quot; title=&quot;Vehicle Pad (page does not exist)&quot;&gt;vehicle pads&lt;/a&gt;&amp;quot; to &amp;quot;&lt;a href=&quot;/wiki/Tribes:_Ascend/Vehicle_Pad&quot; title=&quot;Tribes: Ascend/Vehicle Pad&quot;&gt;vehicle pads&lt;/a&gt;&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{overhaul}}&lt;br /&gt;
{{Template:Infobox Map&lt;br /&gt;
|image = image:Katabatic-wide.jpg&lt;br /&gt;
|imagewidth = 300&lt;br /&gt;
|Map Size = Huge&lt;br /&gt;
|Terrain Type = Ice&lt;br /&gt;
|Remake? = Yes&lt;br /&gt;
|Capture the Flag = Yes&lt;br /&gt;
|Flag Exposure = Completely Exposed&lt;br /&gt;
|Gen Room Entrances = 3&lt;br /&gt;
|Base Turrets = 2&lt;br /&gt;
|Capture and Hold = Yes&lt;br /&gt;
|Control Points = 4&lt;br /&gt;
|Team Deathmatch = No&lt;br /&gt;
|Arena = No&lt;br /&gt;
|Rabbit = No|caption = Click Image for Full Size|CTF Blitz = Yes}}&amp;#039;&amp;#039;&amp;#039;Katabatic&amp;#039;&amp;#039;&amp;#039; is a [[Tribes: Ascend/Capture the Flag|Capture the Flag]] and [[Tribes: Ascend/Capture and Hold|Capture and Hold]] map in [[Tribes: Ascend]]. It is a remake of a map from [[Tribes 2]] and is quite true to the original, with [[Tribes: Ascend/Vehicle Pad|vehicle pads]] next to the bases and [[Tribes: Ascend/Generator|generator]]s under the flag point, as well as even including the secondary bases, although these are now simply towers. The only noticeable major changes are the underground second entrances to the bases, the addition of spikes coming from the landscape and a more bumpy terrain.&lt;br /&gt;
==Terrain==&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Katabatic&amp;#039;&amp;#039;&amp;#039; takes place on snowy, mountainous terrain. Unlike the original, this map has sharp ice formations scattered around it. There are many good [[skiing]] hills on this map. ( The image on the right shows the blood eagle base and respawn tower, containing one inventory station. )&lt;br /&gt;
&lt;br /&gt;
[[Image:Katabatic2.png|650px]]&lt;br /&gt;
&lt;br /&gt;
==Bases==&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Katabatic&amp;#039;&amp;#039;&amp;#039; has one main base with a tower and large underground section that houses the [[Tribes: Ascend/Generator|Generator]]. There are also two towers, one near the [[Tribes: Ascend/Vehicle Pad|vehicle pad]] and another closer to the enemy base which is atop a tall hill. The flag stand is very exposed on the roof of the main base. There is a [[Tribes: Ascend/Radar Sensor|Radar Sensor]] on the main base&amp;#039;s tower, and [[Tribes: Ascend/Inventory Station|inventory stations]] below the flag stand and in the gen room. There are two [[Tribes: Ascend/Base Turret|Base Turret]]s, one in front of the base near the ice tunnel, the other behind the base on the hillside.&lt;br /&gt;
&lt;br /&gt;
==Offense==&lt;br /&gt;
Base assets such as [[Tribes: Ascend/Base Turret|base turrets]],  [[Tribes: Ascend/Radar Sensor|sensors]], and the [[Tribes: Ascend/Generator|generator]] are all vulnerable on this map. Turrets are easy targets for [[Tribes: Ascend/Fusion Mortar|mortars]] and the Radar Sensor can easily be taken down by anyone with a [[Tribes: Ascend/Spinfusor Type|spinfusor|spinfusor]]. The generator room can be reached by an ice tunnel that points towards the enemy base, making it easy to [[Skiing|ski]] inside quickly. The flag stand is also open and vulnerable to bombardment.&lt;br /&gt;
===Flag Routes===&lt;br /&gt;
Common flag routes on this map take players around the outside of the hills which hold the bases and towers and approach the flag from either behind (so you are facing your base when you grab) or from the front corners (so you are heading into a canyon when you grab).&lt;br /&gt;
&lt;br /&gt;
==Defense==&lt;br /&gt;
===&amp;lt;u&amp;gt;Flag Defense&amp;lt;/u&amp;gt;===&lt;br /&gt;
Like many CTF maps in [[Tribes: Ascend]] the flag stand is very open on &amp;#039;&amp;#039;&amp;#039;Katabatic&amp;#039;&amp;#039;&amp;#039;. This map is so open in fact that the flag is often left virtually undefended when players get tired of losing the flag over and over. The generator is often down as well so defenders have few options in the way of deployables. When powered, [[Tribes: Ascend/Light Turret|Light Turret]]s can be placed in the corners so they are somewhat protected from enemies. [[Tribes: Ascend/Mines|Mines]] around the perimeter of the flag can also work well if they are maintained. If cappers are using the same route over and over and the generator is up then [[Tribes: Ascend/Force Field|Force Field]]s can be deployed to slow them down, but the stand is so big that they are only marginally effective. [[Tribes: Ascend/Sentinel|Sentinel]]s are helpful for taking out cappers at a distance and stopping their escape.&lt;br /&gt;
====[[Tribes: Ascend/Sentinel|Sentinel]]====&lt;br /&gt;
Your role is key to stopping enemy offense on this map. HoF&amp;#039;s have to try and see 360 degrees on the stand but you can call them from much further out. Also since enemy disruption will be keeping the flagstand busy your rifle will be the best chance for stopping cappers. Don&amp;#039;t bother placing [[Tribes: Ascend/Claymore Mine|Claymores]] unless you like sniping from the stand itself as they will just get destroyed. The best sniping spots are the respawn tower and the large rock above the cave, where you can respawn aswell.&lt;br /&gt;
&lt;br /&gt;
====[[Tribes: Ascend/Technician|Technician]]====&lt;br /&gt;
Even though turrets will be destroyed constantly on this map they often work better than Doombringers FF or mines. You can try and tuck them behind the corners of the stand or on the ramp, but they work just as well on the ground below the stand too. Keep [[Tribes: Ascend/Motion Sensor|motion sensors]] with each turret for [[Tribes: Ascend/Infiltrator|Infiltrator]]s and drop another sensor near the flag just in case cappers forget to shoot it.&lt;br /&gt;
====[[Tribes: Ascend/Doombringer|Doombringer]]====&lt;br /&gt;
Honestly sometimes it seems like Technician and Doombringer switch jobs on &amp;#039;&amp;#039;&amp;#039;Katabatic&amp;#039;&amp;#039;&amp;#039; as it&amp;#039;s much easier to defend the gen with DMB on this map. Basic rules apply: put [[Tribes: Ascend/Force Field|Force Field]]s on the back routes so they won&amp;#039;t interfere with your [[Tribes: Ascend/Chain Gun|Chain Gun]] shots, and place [[Tribes: Ascend/Mines|mines]] near the edges of the platform so cappers might not shoot them when coming in. Overall your job will be hard on this map unless the enemy has very inexperienced cappers.&lt;br /&gt;
===&amp;lt;u&amp;gt;Generator Defense&amp;lt;/u&amp;gt;===&lt;br /&gt;
The gen room on &amp;#039;&amp;#039;&amp;#039;Katabatic &amp;#039;&amp;#039;&amp;#039;has three points of entry and is therefore difficult to defend well. Remember to use the [[Tribes: Ascend/Radar Sensor|Radar Sensor]] in this map; it&amp;#039;s right above you so it will mark every enemy in your base no matter where they are. Early in the match Doombringers can place force fields inside the ice tunnel on the ramp like a sort of net for enemy players trying to quickly destroy the generator. Mines deployed here as well will often catch the early [[Tribes: Ascend/Infiltrator|Infiltrator]]s and [[Tribes: Ascend/Raider|Raider]]s by surprise, but heavies will still get through. When on the [[Diamond Sword]] team try placing a mine right on the curved side of the tunnel where players will bump the wall after [[skiing]] inside. Another good spot is just around the corner where the tunnel turns away from the second ramp. Force Fields can surprise many players if placed inside the [[Tribes: Ascend/Conduit|conduit]] shafts next to the [[Tribes: Ascend/Inventory Station|inventory station]] since they are the the same color and won&amp;#039;t stand out.&lt;br /&gt;
====[[Tribes: Ascend/Doombringer|Doombringer]]====&lt;br /&gt;
See above if you want to try and catch the early attackers at the start of the match. After a few minutes be sure to switch tactics and defend the rear entrances as this is where skilled [[Tribes: Ascend/Infiltrator|Infiltrator]]s will go. Plug up the [[Tribes: Ascend/Conduit|conduit]]s with [[Tribes: Ascend/Force Field|Force Field]]s; players will often either be caught by these and alert you or stop and kill them which you can hear if you pay attention. Place [[Tribes: Ascend/Mines|mines]] to cover the entrance behind the generator and also on the ramp leading in from the tunnel. Use the [[Tribes: Ascend/Heavy Bolt Launcher|Heavy Bolt Launcher]] if you have it as this will be a close-quarters fight. When using the Launcher remember you can hit the walls and ceiling behind enemies and still score a kill. If you only have the [[Tribes: Ascend/Chain Gun|Chain Gun]] then rush enemy players as soon as your defenses reveal them; this will make your target a lot bigger in your HUD and also confuse many newer players.&lt;br /&gt;
====[[Tribes: Ascend/Technician|Technician]]====&lt;br /&gt;
Get a [[Tribes: Ascend/Motion Sensor|motion sensor]] between the [[Tribes: Ascend/Conduit|conduit]]s, on the ramp, and on the back entrance ASAP so you can spot [[Tribes: Ascend/Infiltrator|Infiltrator]]s. Place your [[Tribes: Ascend/Light Turret|turrets]] where they aren&amp;#039;t obvious to give them a chance for more hits. There are a lot of nooks and corners to hide them in were they can still see a lot of the area. Keep them near the sensors you placed, don&amp;#039;t worry about the gen room itself because once enemies get in there, turrets won&amp;#039;t help you and they need sensors to see stealthed enemies. Use the [[Thumper]] if you have it, if not then rush enemies like the Doombringer above.&lt;br /&gt;
==CTF Blitz==&lt;br /&gt;
[[File:KatabaticBlitz.jpg|thumb|300px|CTF Blitz flag positions]]In [[Tribes: Ascend/CTF Blitz|CTF Blitz]] mode the flag changes positions each time it is captured, changing the tactics needed to capture it again. Sometimes this makes the flag easier to defend, and sometimes it makes defense more difficult. Usually the final flag position is in a covered area. On &amp;#039;&amp;#039;&amp;#039;Katabatic&amp;#039;&amp;#039;&amp;#039;, the CTF Blitz flag locations are:&lt;br /&gt;
#Standard Location&lt;br /&gt;
#Below the flag stand in front of the base&lt;br /&gt;
#In the tower next to the flag stand&lt;br /&gt;
#Under the bridge that connects the tower and flag stand&lt;br /&gt;
#Inside the base beneath the flag stand between the two conduits.&lt;br /&gt;
&lt;br /&gt;
==Capture and Hold==&lt;br /&gt;
[[File:KatabaticC&amp;amp;H.jpg|thumb|291px|Control points on Katabatic]]There are 4 control points for [[Tribes: Ascend/Capture and Hold|C&amp;amp;H]] on &amp;#039;&amp;#039;&amp;#039;Katabatic&amp;#039;&amp;#039;&amp;#039;:&lt;br /&gt;
#&amp;#039;&amp;#039;Point A &amp;#039;&amp;#039;is located inside one of the two main bases used for [[Tribes: Ascend/Capture the Flag|Capture the Flag]].&lt;br /&gt;
#&amp;#039;&amp;#039;Point B&amp;#039;&amp;#039; is located inside one of the two towers on the hills in the middle of the map.&lt;br /&gt;
#&amp;#039;&amp;#039;Point C&amp;#039;&amp;#039; is located inside the other of the two towers on the hills in the middle of the map.&lt;br /&gt;
#&amp;#039;&amp;#039;Point D&amp;#039;&amp;#039; is located inside the other of the two main bases used for Capture the Flag.&lt;br /&gt;
&lt;br /&gt;
==Video Guides==&lt;br /&gt;
[http://youtu.be/DwGBjYV8rfY Flag Route: DS Side] by TheSmallKiwiBird&lt;br /&gt;
&lt;br /&gt;
[http://youtu.be/zDLo6yFZ-NY Flag Route: BE Back 2 Front ]by TheSmallKiwiBird&lt;br /&gt;
&lt;br /&gt;
[http://youtu.be/EQNH1X3_ucE Flag Route: BE Side 2 Side] by TheSmallKiwiBird&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery captionalign=&amp;quot;left&amp;quot;&amp;gt;&lt;br /&gt;
T2KatabaticMap.jpg|The overview map of Kabatic in Tribes 2&lt;br /&gt;
T2KatabaticFlagBase.jpg|A flag base in Tribes 2&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
[[Category:Map]]&lt;br /&gt;
[[Category:Capture the Flag]]&lt;br /&gt;
[[Category:CTF Blitz]]&lt;br /&gt;
[[Category:Capture and Hold]]&lt;br /&gt;
[[Category:Remake]]&lt;/div&gt;</summary>
		<author><name>Bigwig</name></author>
	</entry>
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