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		<title>Bigwig: Text replacement - &quot;Ranger&quot; to &quot; Ranger&quot;</title>
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		<summary type="html">&lt;p&gt;Text replacement - &amp;quot;&lt;a href=&quot;/index.php?title=Ranger&amp;amp;action=edit&amp;amp;redlink=1&quot; class=&quot;new&quot; title=&quot;Ranger (page does not exist)&quot;&gt;Ranger&lt;/a&gt;&amp;quot; to &amp;quot; &lt;a href=&quot;/wiki/Tribes:_Ascend/Obsolete_Classes#Ranger&quot; title=&quot;Tribes: Ascend/Obsolete Classes&quot;&gt;Ranger&lt;/a&gt;&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{overhaul}}&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Perks&amp;#039;&amp;#039;&amp;#039; provide permanent, passive bonuses to the player. Every player starts with one Primary Perk ([[Tribes: Ascend/Perks#Ultra Capacitor 1|Ultra Capacitor 1]]) and one Secondary Perk ([[Tribes: Ascend/Perks#Determination|Determination]]). Additional Perks can be bought for either 18,000 [[Tribes: Ascend/Experience|XP]] or 160 [[Tribes: Ascend/Tribes Gold|Gold]], but only one Primary Perk and one Secondary Perk can be selected at a time. Perks are shared across classes, so they only need to be bought once. Perks can be upgraded by simply playing as the class with the perk equipped, since the Accelerate update went up. The final level often adds an extra ability to the perk.&lt;br /&gt;
&lt;br /&gt;
== Primary Perks ==&lt;br /&gt;
=== Ultra Capacitor 1 ===&lt;br /&gt;
{|&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding:0.25em;&amp;quot; | [[Image:UltraCapacitor.png|100px]]&lt;br /&gt;
| Provides 10 extra units of [[Energy]]. This is a perk all new players start with, probably to make the Energy management easier. Still, even veterans often pick this perk because you can never have too much energy. This perk cannot be upgraded.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Reach ===&lt;br /&gt;
{|&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding:0.25em;&amp;quot; | [[Image:IronGrip.png|100px]]&lt;br /&gt;
| Increases the range at which you can grab the [[Tribes: Ascend/Capture the Flag|Flag]]. Sometimes when going at high speeds you end up missing the Flag just by a few inches... which you wouldn&amp;#039;t if you had this perk. Needless to say, it is most popular with [[Tribes: Ascend/Pathfinder|Pathfinder]]s. Upgrades increase the grab range even further and the Mastery makes it work also with ammo drops.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Safe Fall ===&lt;br /&gt;
{|&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding:0.25em;&amp;quot; |&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
Reduces fall damage by 50% at base level and increases to full immunity with its second upgrade. When mastered, it also grants full immunity to vehicle runover damage. This final ability greatly increases the value of the perk as it prevents Shrikes from being able to kill the player in mid-air.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Wheel Deal ===&lt;br /&gt;
{|&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding:0.25em;&amp;quot; | [[Image:WheelDeal.png|100px]]&lt;br /&gt;
| Reduces cost of all vehicles. When Mastered, it also provides After Burner which increases maximum Energy of vehicles. If you like vehicles, this perk is definitely for you.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Bounty Hunter ===&lt;br /&gt;
{|&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding:0.25em;&amp;quot; | [[Image:BountyHunter.png|100px]]&lt;br /&gt;
| Earn bonus credits for kills, 200 credits per kill when upgraded. When Mastered, it also gives extra 100 points(to a total of 300 per kill) when you kill with [[:Category:Belt|Belt items]] - usually grenades. More credits means more [[Tribes:_Ascend/Call-Ins#Tactical_Strike|Tactical Strike]]s, [[Tribes:_Ascend/Call-Ins#Orbital_Strike|Orbital Strike]]s, vehicles and base upgrades. Just remember you need to actually kill people to get anything from this perk.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Close Combat ===&lt;br /&gt;
{|&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding:0.25em;&amp;quot; |&lt;br /&gt;
| Reduces [[Tribes: Ascend/Melee|Melee]] damage taken. When mastered, it grants a total of 60% melee damage reduction. The first upgrade of this perk also provides a double damage bonus when striking from behind. [[Tribes: Ascend/Infiltrator|Infiltrator]]s often use Close Combat because it allows them to take out all Light and Medium classes with one melee strike. The defensive aspect of this perk is also useful for base defenders such as [[Tribes: Ascend/Technician|Technician]]s and [[Tribes: Ascend/Sentinel|Sentinel]]s who are often stationary.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Looter ===&lt;br /&gt;
{|&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding:0.25em;&amp;quot; | [[Image:Looter.png|100px]]&lt;br /&gt;
| Provides 50% extra ammo from ammo drops and increases to 100% with upgrades. When mastered, it also provides one additional [[:Category: Belt|Belt item]] from the ammo drops. Sometimes used in [[Team Deathmatch]] mode by Heavy classes, especially the [[Tribes: Ascend/Chain Gun|Chain Gun]] wielding [[Tribes: Ascend/Doombringer|Doombringer]]s.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Stealthy ===&lt;br /&gt;
{|&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding:0.25em;&amp;quot; |&lt;br /&gt;
| Reduces the range at which [[Tribes: Ascend/Radar Sensor|Radar Sensor]]s detect the player by 50%, and upgrades to 90%. When mastered it also takes 30% longer for turrets to lock on. Could be useful for [[Tribes: Ascend/Pathfinder|Pathfinder]]s, but there are better perks to take.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Safety Third ===&lt;br /&gt;
{|&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding:0.25em;&amp;quot; |&lt;br /&gt;
|&lt;br /&gt;
One more [[:Category:Belt|Belt item]], which usually means a grenade. Upgrades increase radius of Belt items. When Mastered, it allows to deploy one additional belt item at a time, meaning a [[Tribes: Ascend/Sentinel|Sentinel]] could deploy four [[Tribes: Ascend/Claymore Mine|Claymores]] instead of three. This is a popular perk because grenades are invaluable for attackers, especially [[Tribes: Ascend/Infiltrator|Infiltrator]]s, who have more sticky mines for higher tier generators at hands then, or for defenders, who place mines all around the flag.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Rage ===&lt;br /&gt;
{|&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding:0.25em;&amp;quot; |&lt;br /&gt;
|&lt;br /&gt;
The latest version of Rage (from the [[Tribes: Ascend/Version 1.0.1103 (Marksman)Marksman update]]) activates when the player is within 230m of their teams flagstand and the flag is grabbed by an enemy player. With upgrades, the Rage perk instantly refills energy and health, as well as 15 seconds of mass reduction to improve disc-jumping. Finally, this perks gives players one free disc-jump (removing the self-damage) after which the rage effect is removed. This perk is intended for [[Tribes: Ascend/Chaser|Chaser]]s to help them catch up to the [[Tribes: Ascend/Capper|Capper]].&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Secondary Perks ==&lt;br /&gt;
=== Determination ===&lt;br /&gt;
{|&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding:0.25em;&amp;quot; | [[Image:Determination.png|100px]]&lt;br /&gt;
| Additional 100 Health, up to 300, if you died without either touching the [[Tribes: Ascend/Capture the Flag|Flag]] or scoring a kill. Suicides don&amp;#039;t count. New players start with this perk, most likely because new players will die a lot without scoring any kills. As soon as you stop dying constantly hovewer, select a different Perk; there&amp;#039;s really no one who picks this when they can afford anything else.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Egocentric ===&lt;br /&gt;
{|&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding:0.25em;&amp;quot; | [[Image:Egocentric.png|100px]]&lt;br /&gt;
| Reduced self damage. When Mastered, makes you immune to your own secondary grenade effects &amp;lt;span style=&amp;quot;font-style: normal; &amp;quot;&amp;gt;(White Out, EMP, etc)&amp;lt;/span&amp;gt;. Extremely popular with [[Tribes: Ascend/Pathfinder|Pathfinder]]s who usually use their weapons to get speed at the cost of health.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Pilot ===&lt;br /&gt;
{|&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding:0.25em;&amp;quot; |&lt;br /&gt;
| 10% Bonus health on vehicles you call-in, 20% when upgraded. When Mastered, provides Ejection Seat which ejects you from a vehicle when it&amp;#039;s destroyed. This is the second perk that provides the player with vehicle superiority, the first being [[Tribes: Ascend/Perks|Wheel Deal]]. Since there is no way to increase damage of vehicle weapons, in a duel whoever has the more HP wins, and this is where the perk comes in. Furthermore, thanks to Ejection Seat, you can fearlessly keep fighting even when your vehicle is on its last legs.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Potential Energy ===&lt;br /&gt;
{|&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding:0.25em;&amp;quot; |&lt;br /&gt;
| Converts a portion of explosions that hit you into Energy. When Mastered, it also applies to fall damage. This is a very useful perk for just about every class, from [[Tribes: Ascend/Pathfinder|Pathfinder]]s who tend to damage themselves when speeding to Heavy classes who can take a lot of punishment and thus - gain of extra energy to use when fighting. And if you&amp;#039;re using a class with a Shield Pack, there really is no contest - get Potential Energy.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Survivalist ===&lt;br /&gt;
{|&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding:0.25em;&amp;quot; | [[Image:Survivalist.png|100px]]&lt;br /&gt;
| Regenerates HP when you pick up Ammo Drops. When Mastered, you regain Energy as well. Whether in [[Team Deathmatch]] or [[Tribes: Ascend/Capture the Flag|Capture the Flag]] midfield fighting, this is an amazing perk for any combat class that is constantly in action. Since the amount of health gained is a percentage of your total health, it&amp;#039;s especially useful for Heavy classes, as picking up just one Ammo drop can mean enough HP gain to take another Spinfusor hit.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Super Heavy ===&lt;br /&gt;
{|&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding:0.25em;&amp;quot; | [[Image:SuperHeavy.png|100px]]&lt;br /&gt;
| Increases your mass which decreases knockback effect of weapons. When Mastered you gain Clothes Line - anyone colliding with you will take damage proportional to the speed of the collision. This perk has a drawback - more mass means much slower acceleration (including jetpack acceleration), however, Super Heavy remains the best friend of any flag-defending Heavy.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Ultra Capacitor 2 ===&lt;br /&gt;
{|&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding:0.25em;&amp;quot; | [[Image:UltraCapacitor.png|100px]]&lt;br /&gt;
| Provides 10 extra units of [[Energy]]. This is identical to [[Tribes: Ascend/Perks#Ultra Capacitor 1|Ultra Capacitor 1]] except it takes a Secondary Perk slot instead of a Primary one. That said, nothing stops you from taking both Ultra Capacitor 1 and Ultra Capacitor 2 for extra 20 Energy. If you can&amp;#039;t decide on any particular Perk or if you want extra Energy but like Primary perks more than Secondary ones, this is for you. Just like Ultra Capacitor 1, this perk cannot be upgraded.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Quick Draw ===&lt;br /&gt;
{|&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding:0.25em;&amp;quot; |&lt;br /&gt;
| Decreases the time it takes you to swap weapons. When Mastered, increases the speed at which you throw [[:Category:Belt|Belt items]] (usually grenades). Nice perk to have for any combat class. The Mastery increases the speed at which items are thrown(i.e. the pulling-the-pin animation of grenades), not speed of items themselves.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Mechanic ===&lt;br /&gt;
{|&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding:0.25em;&amp;quot; |&lt;br /&gt;
| [[Repair Tool|Repair tools]] can be used to damage enemy [[:Category:Base Asset|Base Assets]] with this perk. Upgrades increase repair rates by +5% for lvls 1 and 2 (this stacks with the [[Tribes: Ascend/Technician|Technician&amp;#039;s]] [[Tribes: Ascend/Improved Repair Tool|Improved Repair Tool]]). When Mastered, this perk gives any vehicle you multi-crew 25% damage reduction. Mechanic is heavily tailored for Technicians, especially those who tag around in vehicles repairing them as needed. Note that the &amp;quot;Damage enemy assets&amp;quot; part also disables base turrets so they don&amp;#039;t kill you; it takes about 24-32 seconds to destroy a level 1 [[Tribes: Ascend/Base Turret|base turret using]] this perk. Against [[Tribes: Ascend/Generator|generator]]s it takes 30-41 seconds to destroy depending on whether or not you have the Technician&amp;#039;s tool.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Sonic Punch ===&lt;br /&gt;
{|&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding:0.25em;&amp;quot; |&lt;br /&gt;
|&lt;br /&gt;
Adds a knockback effect when you hit an enemy with a [[Tribes: Ascend/Melee|melee]] attack. Mastering this perk will make the enemy drop the flag when you hit him with a melee attack. The range for knockback is slightly greater than for actual damage.&lt;br /&gt;
|}&lt;br /&gt;
-&lt;br /&gt;
&lt;br /&gt;
=== Lightweight ===&lt;br /&gt;
{|&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding:0.25em;&amp;quot; |&lt;br /&gt;
|&lt;br /&gt;
Lightweight reduces your mass by 30%, creating stronger disk jumps, but more than triples the delay before health regeneration takes effect. This perk is intended for advanced chasers.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- I didn&amp;#039;t want to outright delete this, but if we&amp;#039;re going to archive it maybe it can be moved to a separate article instead?&lt;br /&gt;
==Old Perk System==&lt;br /&gt;
This perk system became obsolete as of the February 2, 2012 patch: patch 0.1.742&lt;br /&gt;
===Initial Perks===&lt;br /&gt;
These two perks are available immediately to all players:&lt;br /&gt;
====&amp;#039;&amp;#039;&amp;#039;Determination&amp;#039;&amp;#039;&amp;#039;====&lt;br /&gt;
{|&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding:0.25em;&amp;quot; | [[Image:Determination.png|100px]]&lt;br /&gt;
| +100 Health on spawn after no kills or flag touches, up to +300 health.&lt;br /&gt;
&lt;br /&gt;
This is probably the best perk for beginning players as it offers them some leeway when going for flag captures. Most players will want to grow out of this perk since it will not trigger on a successful kill.&lt;br /&gt;
&lt;br /&gt;
Goes well with: &amp;#039;&amp;#039;&amp;#039;Any.&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Rating 3/10&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====&amp;#039;&amp;#039;&amp;#039;Extra Capacitor&amp;#039;&amp;#039;&amp;#039;====&lt;br /&gt;
{|&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding:0.25em;&amp;quot; | [[Image:ExtraCapacitor.png|100px]]&lt;br /&gt;
| +10 maximum energy&lt;br /&gt;
&lt;br /&gt;
A simple perk that offers a little more flight time. Good for anyone who wants a bit more speed and maneuverability.&lt;br /&gt;
&lt;br /&gt;
Goes well with: &amp;#039;&amp;#039;&amp;#039;Any.&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Rating 4/10&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===[[Tribes: Ascend/Soldier|Soldier]]===&lt;br /&gt;
====&amp;#039;&amp;#039;&amp;#039;Bounty Hunter&amp;#039;&amp;#039;&amp;#039;====&lt;br /&gt;
{|&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding:0.25em;&amp;quot; | [[Image:BountyHunter.png|100px]]&lt;br /&gt;
| +200 [[Tribes: Ascend/Credits|credits]] awarded for enemy killsGreat if the player plans to be a big spender. These extra credits can lead to a lot more Orbital drop strikes, and more vehicle purchases. This is generally a great perk for upgrading the base as well.&lt;br /&gt;
Goes well with: &amp;#039;&amp;#039;&amp;#039;[[Tribes: Ascend/Perks#Air_Show|Air Show]], [[Tribes: Ascend/Perks#Wheel_Deal|Wheel Deal]], [[Tribes: Ascend/Perks#Barter|Barter]].&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Rating 9/10&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====&amp;#039;&amp;#039;&amp;#039;Looter&amp;#039;&amp;#039;&amp;#039;====&lt;br /&gt;
{|&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding:0.25em;&amp;quot; | [[Image:Looter.png|100px]]&lt;br /&gt;
| 50% more ammo from drops.&lt;br /&gt;
&lt;br /&gt;
If you&amp;#039;re going to be away from the base for a long time, you will certainly want this. Looter makes your kills provide you with enough ammo for yet another kill, and so on. Use with other looting perks to increase your staying power.&lt;br /&gt;
&lt;br /&gt;
Goes well with: &amp;#039;&amp;#039;&amp;#039;[[Tribes: Ascend/Perks#Explosive_Looter|Explosive Looter]], [[Tribes: Ascend/Perks#Survivalist|Survivalist]].&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Rating 6/10&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== [[Tribes:_Ascend/Obsolete_Classes#Ranger|Ranger]]===&lt;br /&gt;
====&amp;#039;&amp;#039;&amp;#039;Air Show&amp;#039;&amp;#039;&amp;#039;====&lt;br /&gt;
{|&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding:0.25em;&amp;quot; | [[Image:AirShow.png|100px]]&lt;br /&gt;
| Reduces [[Tribes: Ascend/Credits|credit]] cost of [[:Category:Air Vehicles|air vehicles]] by 25%Great for those who want to get a [[Tribes: Ascend/Shrike|Shrike]] ASAP. Having air support earlier on in the game can put the enemy team at a disadvantage. Players who want to specialize in aircraft will want this.&lt;br /&gt;
Goes well with: &amp;#039;&amp;#039;&amp;#039;[[Tribes: Ascend/Perks#Stealthy|Stealthy]], [[Tribes: Ascend/Perks#Trap_Detection|Trap Detection]], [[Tribes: Ascend/Perks#Ejection_Seat|Ejection Seat]].&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Rating 7/10&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====&amp;#039;&amp;#039;&amp;#039;Survivalist&amp;#039;&amp;#039;&amp;#039;====&lt;br /&gt;
{|&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding:0.25em;&amp;quot; | [[Image:Survivalist.png|100px]]&lt;br /&gt;
| Heal 20% and Regain 20% energy from ammo drops.&lt;br /&gt;
&lt;br /&gt;
Great for going on a killing spree, especially in the enemy base. Also helps to keep you alive in encounters against more than one enemy at a time. Considering that happens almost constantly, this is a really helpful perk. Couple with other looting perks to increase your staying power.&lt;br /&gt;
&lt;br /&gt;
Goes well with: &amp;#039;&amp;#039;&amp;#039;[[Tribes: Ascend/Perks#Explosive_Looter|Explosive Looter]], [[Tribes: Ascend/Perks#Bounty_Hunter|Bounty Hunter]], [[Tribes: Ascend/Perks#Looter|Looter]].&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Rating 10/10&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===[[Tribes: Ascend/Pathfinder|Pathfinder]]===&lt;br /&gt;
====&amp;#039;&amp;#039;&amp;#039;Flag Reach&amp;#039;&amp;#039;&amp;#039;====&lt;br /&gt;
{|&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding:0.25em;&amp;quot; | [[Image:IronGrip.png|100px]]&lt;br /&gt;
| Enlarges the proximity around the flag within which you can earn a pick up.&lt;br /&gt;
&lt;br /&gt;
Great for giving yourself leeway in cutting around a Heavy on Flag or making up for slightly miscalculated trajectories while still letting you get away with the flag.&lt;br /&gt;
&lt;br /&gt;
Goes well with: &amp;#039;&amp;#039;&amp;#039;[[Tribes: Ascend/Perks#Squirrelly|Squirrelly]], [[Tribes: Ascend/Perks#Stealthy|Stealthy]], [[Tribes: Ascend/Perks#Egocentric|Egocentric]], [[Tribes: Ascend/Perks#Safe_Fall|Safe Fall]].&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Rating 7/10&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====&amp;#039;&amp;#039;&amp;#039;Egocentric&amp;#039;&amp;#039;&amp;#039;====&lt;br /&gt;
{|&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding:0.25em;&amp;quot; | [[Image:Egocentric.png|100px]]&lt;br /&gt;
| Reduces damage from own weaponry by 35%.&lt;br /&gt;
&lt;br /&gt;
Great for &amp;#039;improvisational&amp;#039; means of a speed boost. Explosive knockback will help you to turn tight corners, and to accelerate. Also good for those who fight with big weapons indoors.&lt;br /&gt;
&lt;br /&gt;
Goes well with: &amp;#039;&amp;#039;&amp;#039;[[Tribes: Ascend/Perks#Super_Heavy|Super Heavy]], [[Tribes: Ascend/Perks#Extra_Capacitor|Extra Capacitor]], [[Tribes: Ascend/Perks#Ultra_Capacitor|Ultra Capacitor]].&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Rating 7/10&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===[[Jumper]]===&lt;br /&gt;
====&amp;#039;&amp;#039;&amp;#039;Safe Fall&amp;#039;&amp;#039;&amp;#039;====&lt;br /&gt;
{|&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding:0.25em;&amp;quot; | [[Image:SafeFall.png|100px]]&lt;br /&gt;
| Reduces damage from falling and surface impacts by 90%.&lt;br /&gt;
&lt;br /&gt;
Great for making messy landings viable, allows the player to take some falls and collisions that no one else would want to try.&lt;br /&gt;
&lt;br /&gt;
Goes well with: &amp;#039;&amp;#039;&amp;#039;[[Tribes: Ascend/Perks#Ejection_Seat|Ejection Seat]], [[Tribes: Ascend/Perks#Extra_Capacitor|Extra Capacitor]], [[Tribes: Ascend/Perks#Ultra_Capacitor|Ultra Capacitor]].&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Rating 3/10&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====&amp;#039;&amp;#039;&amp;#039;Trap Detection&amp;#039;&amp;#039;&amp;#039;====&lt;br /&gt;
{|&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding:0.25em;&amp;quot; | [[Image:TrapDetection.png|100px]]&lt;br /&gt;
| Detect enemy deployables from a greater distance.&lt;br /&gt;
&lt;br /&gt;
Good for those who want to get a better idea of what they are going to be dealing with, before they have to deal with it. Maybe it&amp;#039;s not such a great idea to go in there after all.&lt;br /&gt;
&lt;br /&gt;
Goes well with: &amp;#039;&amp;#039;&amp;#039;[[Tribes: Ascend/Perks#Stealthy|Stealthy]], [[Tribes: Ascend/Perks#Squirrelly|Squirrelly]].&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Rating 5/10&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===[[Tribes: Ascend/Sentinel|Sentinel]]===&lt;br /&gt;
====&amp;#039;&amp;#039;&amp;#039;Wheel Deal&amp;#039;&amp;#039;&amp;#039;====&lt;br /&gt;
{|&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding:0.25em;&amp;quot; | [[Image:WheelDeal.png|100px]]&lt;br /&gt;
| Reduces [[Tribes: Ascend/Credits|credit]] cost of [[:Category:Ground Vehicles|ground vehicles]] by 25%.Great for those who love driving [[Grav Cycle|grav cycles]] and [[Beowulf|beowulf tanks]] by making them much more affordable. Use more vehicle based perks to get an edge on other drivers.Goes well with: &amp;#039;&amp;#039;&amp;#039;[[Tribes: Ascend/Perks#Armor_of_Legends|Armor of Legends]], [[Tribes: Ascend/Perks#Ejection_Seat|Ejection Seat]], [[Tribes: Ascend/Perks#Bounty_Hunter|Bounty Hunter]].&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Rating 7/10&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====&amp;#039;&amp;#039;&amp;#039;Safety Third&amp;#039;&amp;#039;&amp;#039;====&lt;br /&gt;
{|&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding:0.25em;&amp;quot; | [[Image:SafetyThird.png|100px]]&lt;br /&gt;
| +1 limit to active deployed mine/claymores.&lt;br /&gt;
&lt;br /&gt;
Great if the player needs to set up a better perimeter for their home away from home.&lt;br /&gt;
&lt;br /&gt;
Goes well with: &amp;#039;&amp;#039;&amp;#039;[[Tribes: Ascend/Perks#Stealthy|Stealthy]], [[Tribes: Ascend/Perks#Demolitions|Demolitions]], [[Tribes: Ascend/Perks#Hoarder|Hoarder]].&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Rating 6/10&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===[[Tribes: Ascend/Infiltrator|Infiltrator]]===&lt;br /&gt;
====&amp;#039;&amp;#039;&amp;#039;Demolitions&amp;#039;&amp;#039;&amp;#039;====&lt;br /&gt;
{|&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding:0.25em;&amp;quot; | [[Image:Demolitions.png|100px]]&lt;br /&gt;
| +400 [[Tribes: Ascend/Credits|credits]] from belt item (grenade/mine) kills.Great if your main method of destruction is in your grenades. With this perk you will be rolling in credits. Another great way to be a big spender.&lt;br /&gt;
Goes well with: &amp;#039;&amp;#039;&amp;#039;[[Tribes: Ascend/Perks#Explosive_Looter|Explosive Looter]], [[Tribes: Ascend/Perks#Hoarder|Hoarder]], [[Tribes: Ascend/Perks#Barter|Barter]], [[Tribes: Ascend/Perks#Bounty_Hunter|Bounty Hunter]].&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Rating 8/10&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====&amp;#039;&amp;#039;&amp;#039;Backstab&amp;#039;&amp;#039;&amp;#039;====&lt;br /&gt;
{|&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding:0.25em;&amp;quot; | [[Image:Backstab.png|100px]]&lt;br /&gt;
| +50% melee damage hitting an enemy in the back&lt;br /&gt;
&lt;br /&gt;
If you plan on silently killing lights and mediums in a single hit, this is the best perk to use.&lt;br /&gt;
&lt;br /&gt;
Goes well with: &amp;#039;&amp;#039;&amp;#039;[[Tribes: Ascend/Perks#Slash_Shield|Slash Shield]], [[Tribes: Ascend/Perks#Survivalist|Survivalist]].&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Rating 3/10&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===[[Tribes: Ascend/Technician|Technician]]===&lt;br /&gt;
====&amp;#039;&amp;#039;&amp;#039;Barter&amp;#039;&amp;#039;&amp;#039;====&lt;br /&gt;
{|&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding:0.25em;&amp;quot; | [[Image:Barter.png|100px]]&lt;br /&gt;
| Reduce [[Tribes: Ascend/Credits|credit]] cost of base upgrades by 25%.A great way to help out your team by being the designated buyer. Better equipment at your base will make it much harder to destroy.&lt;br /&gt;
Goes well with: &amp;#039;&amp;#039;&amp;#039;[[Tribes: Ascend/Perks#Bounty_Hunter|Bounty Hunter]], [[Tribes: Ascend/Perks#Demolitions|Demolitions]].&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Rating 8/10&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====&amp;#039;&amp;#039;&amp;#039;Slash Shield&amp;#039;&amp;#039;&amp;#039;====&lt;br /&gt;
{|&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding:0.25em;&amp;quot; | [[Image:SlashShield.png|100px]]&lt;br /&gt;
| Reduces damage from melee attacks by 60%.&lt;br /&gt;
&lt;br /&gt;
With this perk you are guaranteed to outlast your opponents in melee. Anything that will keep you on their tail will help you in this means of combat.&lt;br /&gt;
&lt;br /&gt;
Goes well with: &amp;#039;&amp;#039;&amp;#039;[[Tribes: Ascend/Perks#Super_Heavy|Super Heavy]], [[Tribes: Ascend/Perks#Extra_Capacitor|Extra Capacitor]], [[Tribes: Ascend/Perks#Ultra_Capacitor|Ultra Capacitor]].&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Rating 2/10&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===[[Scrambler]]===&lt;br /&gt;
====&amp;#039;&amp;#039;&amp;#039;Stealthy&amp;#039;&amp;#039;&amp;#039;====&lt;br /&gt;
{|&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding:0.25em;&amp;quot; | [[Image:Stealthy.png|100px]]&lt;br /&gt;
| Reduces enemy sensor detection range by 50%&lt;br /&gt;
&lt;br /&gt;
Great for getting into the base under the radar, faster. Also works if you are in a vehicle.&lt;br /&gt;
&lt;br /&gt;
Goes well with: &amp;#039;&amp;#039;&amp;#039;[[Tribes: Ascend/Perks#Ejection_Seat|Ejection Seat]], [[Tribes: Ascend/Perks#Air_Show|Air Show]], [[Tribes: Ascend/Perks#Extra_Capacitor|Extra Capacitor]], [[Tribes: Ascend/Perks#Ultra_Capacitor|Ultra Capacitor]].&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Rating 9/10&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====&amp;#039;&amp;#039;&amp;#039;Squirrelly&amp;#039;&amp;#039;&amp;#039;====&lt;br /&gt;
{|&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding:0.25em;&amp;quot; | [[Image:Squirrelly.png|100px]]&lt;br /&gt;
| Enemy turrets take 20% longer to target you.&lt;br /&gt;
&lt;br /&gt;
Unless you&amp;#039;re trying to be in and out as fast as you can, odds are you can spare the time to dodge the turrets. If not, this is the best way to get in fast without meeting resistance.&lt;br /&gt;
&lt;br /&gt;
Goes well with: &amp;#039;&amp;#039;&amp;#039;[[Tribes: Ascend/Perks#Extra_Capacitor|Extra Capacitor]], [[Tribes: Ascend/Perks#Ultra_Capacitor|Ultra Capacitor]], [[Tribes: Ascend/Perks#Armor_of_Legends|Armor of Legends]], [[Tribes: Ascend/Perks#Wheel_Deal|Wheel Deal]].&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Rating 2/10&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===[[Tribes: Ascend/Raider|Raider]]===&lt;br /&gt;
====&amp;#039;&amp;#039;&amp;#039;Explosive Looter&amp;#039;&amp;#039;&amp;#039;====&lt;br /&gt;
{|&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding:0.25em;&amp;quot; | [[Image:ExplosiveLooter.png|100px]]&lt;br /&gt;
| +1 grenade or mine from ammo drops.&lt;br /&gt;
&lt;br /&gt;
Great if you rely on your off hand weapons, bringing more with you will help you to clear out rooms and defenses, as well as destroying that generator.&lt;br /&gt;
&lt;br /&gt;
Goes well with: &amp;#039;&amp;#039;&amp;#039;[[Tribes: Ascend/Perks#Squirrelly|Squirrelly]], [[Tribes: Ascend/Perks#Hoarder|Hoarder]], [[Tribes: Ascend/Perks#Demolitions|Demolitions]].&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Rating 6/10&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====&amp;#039;&amp;#039;&amp;#039;Ejection Seat&amp;#039;&amp;#039;&amp;#039;====&lt;br /&gt;
{|&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding:0.25em;&amp;quot; | [[Image:EjectionSeat.png|100px]]&lt;br /&gt;
| Take no damage from your own vehicle explosion.&lt;br /&gt;
&lt;br /&gt;
Great if you are a vehicle aficionado, or if you plan on being blown up in the driver&amp;#039;s seat.&lt;br /&gt;
&lt;br /&gt;
Goes well with: &amp;#039;&amp;#039;&amp;#039;[[Tribes: Ascend/Perks#Wheel_Deal|Wheel Deal]], [[Tribes: Ascend/Perks#Air_Show|Air Show]], [[Tribes: Ascend/Perks#Safe_Fall|Safe Fall]].&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Rating 5/10&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===[[Tribes: Ascend/Juggernaut|Juggernaut]]===&lt;br /&gt;
====&amp;#039;&amp;#039;&amp;#039;Super Heavy&amp;#039;&amp;#039;&amp;#039;====&lt;br /&gt;
{|&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding:0.25em;&amp;quot; | [[Image:SuperHeavy.png|100px]]&lt;br /&gt;
| Substantially increases armor mass, reducing knockback from explosives.&lt;br /&gt;
&lt;br /&gt;
If you don&amp;#039;t want to be shoved around, this is a good way to stay in one place.&lt;br /&gt;
&lt;br /&gt;
Goes well with: &amp;#039;&amp;#039;&amp;#039;[[Tribes: Ascend/Perks#Smack_Down|Smack Down]], [[Tribes: Ascend/Perks#Slash_Shield|Slash Shield]].&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Rating 3/10&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====&amp;#039;&amp;#039;&amp;#039;Bulwark&amp;#039;&amp;#039;&amp;#039;====&lt;br /&gt;
{|&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding:0.25em;&amp;quot; | [[Image:Bulwurk.png|100px]]&lt;br /&gt;
| Reduces damage from vehicle run-over by 80%.&lt;br /&gt;
&lt;br /&gt;
Good for avoiding most of the damage from direct shrike bounces as a capper. Usable in advanced games.&lt;br /&gt;
&lt;br /&gt;
Goes well with: &amp;#039;&amp;#039;&amp;#039;Another capper perk.&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Rating 7/10&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===[[Tribes: Ascend/Doombringer|Doombringer]]===&lt;br /&gt;
====&amp;#039;&amp;#039;&amp;#039;Armor of Legends&amp;#039;&amp;#039;&amp;#039;====&lt;br /&gt;
{|&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding:0.25em;&amp;quot; | [[Image:ArmorOfLegends.png|100px]]&lt;br /&gt;
| +25% [[Tribes: Ascend/Beowulf|Beowulf]] health.Great for the Beowulf aficionados. Keeps your tank alive longer.Goes well with: &amp;#039;&amp;#039;&amp;#039;[[Tribes: Ascend/Perks#Wheel_Deal|Wheel Deal]], [[Tribes: Ascend/Perks#Ejection_Seat|Ejection Seat]].&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Rating 6/10&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====&amp;#039;&amp;#039;&amp;#039;Hoarder&amp;#039;&amp;#039;&amp;#039;====&lt;br /&gt;
{|&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding:0.25em;&amp;quot; | [[Image:Hoarder.png|100px]]&lt;br /&gt;
| +1 grenade/mine ammo carried.&lt;br /&gt;
&lt;br /&gt;
Great for increasing your destructive power if you&amp;#039;re a fan of grenades.&lt;br /&gt;
&lt;br /&gt;
Goes well with: &amp;#039;&amp;#039;&amp;#039;[[Tribes: Ascend/Perks#Demolitions|Demolitions]], [[Tribes: Ascend/Perks#Explosive_Looter|Explosive Looter]].&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Rating 7/10&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===[[Tribes: Ascend/Brute|Brute]]===&lt;br /&gt;
====&amp;#039;&amp;#039;&amp;#039;Ultra Capacitor&amp;#039;&amp;#039;&amp;#039;====&lt;br /&gt;
{|&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding:0.25em;&amp;quot; | [[Image:UltraCapacitor.png|100px]]&lt;br /&gt;
| +10 maximum energy.&lt;br /&gt;
&lt;br /&gt;
Another energy capacitor. They do stack, increasing your maximum energy pool by 20 total. If you weren&amp;#039;t going to use this for the stacking mechanic, I don&amp;#039;t know why you spent the time unlocking it.&lt;br /&gt;
&lt;br /&gt;
Goes well with:&amp;#039;&amp;#039;&amp;#039; [[Tribes: Ascend/Perks#Extra_Capacitor|Extra Capacitor]].&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Rating 4/10&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====&amp;#039;&amp;#039;&amp;#039;Smack Down&amp;#039;&amp;#039;&amp;#039;====&lt;br /&gt;
{|&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding:0.25em;&amp;quot; | [[Image:SmackDown.png|100px]]&lt;br /&gt;
| Melee causes flag drop on targets&lt;br /&gt;
&lt;br /&gt;
If you can get up to them to punch them, odds are that you should have been shooting at them. Either that, or they are already dead, and they don&amp;#039;t need to drop the flag a second time. Extra energy will help you to catch up to them so that you can actually use this perk.&lt;br /&gt;
&lt;br /&gt;
Alternatively, use with Super Heavy as a Heavy class when defending the flag. The reduced knockback will allow you to stay planted on the flag and in melee range when taking fire from players attempting to grab the flag.&lt;br /&gt;
&lt;br /&gt;
Goes well with: &amp;#039;&amp;#039;&amp;#039;[[Tribes: Ascend/Perks#Extra_Capacitor|Extra Capacitor]], [[Tribes: Ascend/Perks#Backstab|Backstab]], [[Tribes: Ascend/Perks#Super_Heavy|Super Heavy]].&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Rating 1/10&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|}&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
[[Category:Tribes: Ascend]]&lt;br /&gt;
[[Category:Tribes: Ascend]]&lt;br /&gt;
[[Category:Gameplay]]&lt;br /&gt;
[[Category:Equipment]]&lt;/div&gt;</summary>
		<author><name>Bigwig</name></author>
	</entry>
</feed>