<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>https://wiki.tribesdepot.com/index.php?action=history&amp;feed=atom&amp;title=Tribes%3A_Ascend%2FRaindance</id>
	<title>Tribes: Ascend/Raindance - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.tribesdepot.com/index.php?action=history&amp;feed=atom&amp;title=Tribes%3A_Ascend%2FRaindance"/>
	<link rel="alternate" type="text/html" href="https://wiki.tribesdepot.com/index.php?title=Tribes:_Ascend/Raindance&amp;action=history"/>
	<updated>2026-04-22T01:58:32Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
	<generator>MediaWiki 1.44.0</generator>
	<entry>
		<id>https://wiki.tribesdepot.com/index.php?title=Tribes:_Ascend/Raindance&amp;diff=13734&amp;oldid=prev</id>
		<title>Bigwig: Text replacement - &quot;Tribes Vengeance&quot; to &quot;Tribes: Vengeance&quot;</title>
		<link rel="alternate" type="text/html" href="https://wiki.tribesdepot.com/index.php?title=Tribes:_Ascend/Raindance&amp;diff=13734&amp;oldid=prev"/>
		<updated>2024-02-18T02:58:16Z</updated>

		<summary type="html">&lt;p&gt;Text replacement - &amp;quot;&lt;a href=&quot;/wiki/Tribes:_Vengeance&quot; title=&quot;Tribes: Vengeance&quot;&gt;Tribes Vengeance&lt;/a&gt;&amp;quot; to &amp;quot;&lt;a href=&quot;/wiki/Tribes:_Vengeance&quot; title=&quot;Tribes: Vengeance&quot;&gt;Tribes: Vengeance&lt;/a&gt;&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{overhaul}}&lt;br /&gt;
{{Template:Infobox Map&lt;br /&gt;
|image = image:Raindance.jpg&lt;br /&gt;
|imagewidth = 300&lt;br /&gt;
|Map Size = Huge&lt;br /&gt;
|Terrain Type = Grassland&lt;br /&gt;
|Remake? = Yes&lt;br /&gt;
|Capture the Flag = Yes&lt;br /&gt;
|Flag Exposure = Moderate&lt;br /&gt;
|Gen Room Entrances = 2&lt;br /&gt;
|Base Turrets = 3&lt;br /&gt;
|Capture and Hold = Yes&lt;br /&gt;
|Control Points = 5&lt;br /&gt;
|Team Deathmatch = No&lt;br /&gt;
|Arena = No&lt;br /&gt;
|Rabbit = No|caption = Click Image for Full Size|CTF Blitz = No}}&amp;#039;&amp;#039;&amp;#039;Raindance&amp;#039;&amp;#039;&amp;#039; is a [[Tribes: Ascend/Capture the Flag|Capture the Flag]] and [[Tribes: Ascend/Capture and Hold|Capture and Hold]] map in [[Starsiege: Tribes]], [[Tribes: Vengeance]], and [[Tribes: Ascend]]. It was the most requested CTF map in the Tribes: Ascend beta. This version of the map is very true to the original although the rain is more prominent. In the [[Tribes: Ascend/Version 1.0.1016 (Stonehenge)|Stonehenge]] update a second entry was added to the [[Tribes: Ascend/Generator|generator]] room on this map which greatly effects gameplay.&lt;br /&gt;
==Terrain==&lt;br /&gt;
[[File:T2Raindance.jpg|thumb|300px|Raindance in [[Tribes 2]]]]&amp;#039;&amp;#039;&amp;#039;Raindance&amp;#039;&amp;#039;&amp;#039; features a lush grassland terrain with rolling hills and as the title suggests, rain. A river divides the map and there are several large hills good for [[skiing]] and [[Tribes: Ascend/Sentinel|sniping]]. In the midfield are two towers and a bridge spanning the river.&lt;br /&gt;
==Base==&lt;br /&gt;
The bases in &amp;#039;&amp;#039;&amp;#039;Raindance&amp;#039;&amp;#039;&amp;#039; consist of a tower holding the flag stand and an underground section containing [[Tribes: Ascend/Inventory Station|Inventory Station]]s and the [[Tribes: Ascend/Generator|Generator]]. The [[Tribes: Ascend/Vehicle Pad|Vehicle Pad]] is to the right of the main base when facing it. There is a [[Tribes: Ascend/Base Turret|Base Turret]] and [[Tribes: Ascend/Radar Sensor|Radar Sensor]] on the roof of the main base. In the mid-field is another turret guarding the bridge. The towers near the bridge have Inventory Stations and Radar Sensors only in C&amp;amp;H.&lt;br /&gt;
&lt;br /&gt;
==Offense==&lt;br /&gt;
===&amp;lt;u&amp;gt;Flag Routes&amp;lt;/u&amp;gt;===&lt;br /&gt;
&lt;br /&gt;
==Defense==&lt;br /&gt;
===&amp;lt;u&amp;gt;Flag Defense&amp;lt;/u&amp;gt;===&lt;br /&gt;
Flag defense is difficult on &amp;#039;&amp;#039;&amp;#039;Raindance&amp;#039;&amp;#039;&amp;#039; not only because the flag is open (as is common in [[Tribes: Ascend]]) but also because it is elevated. There is very little space near the flag to deploy [[Tribes: Ascend/Light Turret|Turrets]] or [[Tribes: Ascend/Force Field|Force Field]]s, and a well-aimed [[Tribes: Ascend/Fusion Mortar|mortar]] can hit all of it in one shot.&lt;br /&gt;
====[[Tribes: Ascend/Technician|Technician]]====&lt;br /&gt;
&lt;br /&gt;
Place your turrets on the roof of the main base or on the hillside next to the tower, this will help catch cappers going into and coming out of their runs. You can also put them on the sides of the tower, but they will only see cappers in one direction. Place [[Tribes: Ascend/Motion Sensor|Motion Sensor]]s in the corners of the tower to drain energy from cappers as they grab the flag and make their escape a little harder. As always be prepared to replace these defenses often.&lt;br /&gt;
&lt;br /&gt;
====[[Tribes: Ascend/Doombringer|Doombringer]]====&lt;br /&gt;
&lt;br /&gt;
If you&amp;#039;re going to use [[Tribes: Ascend/Force Field|Force Field]]s place them in the corners of the tower to provide the best coverage on the flag, this will force cappers to come in from the front which is the worst angle. Instead of this however, try only using [[Tribes: Ascend/Mines|Mines]] in the corners of the tower where the capper will pass over but not actually shoot. This method will often make them think no defenses have been replaced from a previous assault and cause them to fire on the flag only since they can&amp;#039;t see the corner mines from far off. Also, a mine inside the doorway behind the flag is still within range when they grab, but sometimes out of range when they shoot the stand.&lt;br /&gt;
&lt;br /&gt;
====[[Tribes: Ascend/Infiltrator|Infiltrator]]====&lt;br /&gt;
&lt;br /&gt;
If you are defending try placing [[Tribes: Ascend/Prism Mines|Prism Mines]] inside the tower with the laser coming out the doorway to hit cappers when they cross the platform.&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;u&amp;gt;Generator Defense&amp;lt;/u&amp;gt;===&lt;br /&gt;
&lt;br /&gt;
The [[Tribes: Ascend/Generator|Generator]] room on Raindance now has two entrances: the main one in front and a second located at the back of the top level. This second entrance is very easy to mortar- or disc-spam into and thus makes defense much more difficult.&lt;br /&gt;
&lt;br /&gt;
====[[Tribes: Ascend/Technician|Technician]]====&lt;br /&gt;
&lt;br /&gt;
You can place your [[Tribes: Ascend/Light Turret|Turrets]] on the top walkway right in the corners of the platform where they can see both doors. The enemy cannot get a clean shot at this location from below until they are well within range, however spam from the back will make short work of them. This will be an issue anywhere turrets are placed. Place a few [[Tribes: Ascend/Motion Sensor|motion sensors]] right by the entrance to catch [[Tribes: Ascend/Infiltrator|Infiltrator]]s and then you may as well go outside to watch for incoming heavies.&lt;br /&gt;
====[[Tribes: Ascend/Doombringer|Doombringer]]====&lt;br /&gt;
If you are defending the generator please don&amp;#039;t place a [[Tribes: Ascend/Force Field|Force Field]] in the lower doorway as this will prevent you or anyone else from firing in to defend it. Instead place the field over the back door to help deter spam (although it won&amp;#039;t last long). The small area inside the base is great for [[Tribes: Ascend/Mines|mines]]. Place at least one on the floor on each side of the main ramp where attackers will drop down to fire on the generator. Mines on the walkways will catch some players, but many will be destroyed by weapons fire or spam. The small area inside this base makes it great for using the [[Tribes: Ascend/Heavy Bolt Launcher|Heavy Bolt Launcher]].&lt;br /&gt;
&lt;br /&gt;
==Capture and Hold==&lt;br /&gt;
[[File:RaindanceC&amp;amp;N.jpg|thumb|261px|Control Points on Raindance]]In [[Tribes: Ascend/Capture and Hold|C&amp;amp;H]] games each control point provides a [[Tribes: Ascend/Base Turret|Base Turret]] and [[Tribes: Ascend/Radar Sensor|Radar Sensor]]. It take 500 points to win on this map and players compete for 5 control points:&lt;br /&gt;
#&amp;#039;&amp;#039;Point A&amp;#039;&amp;#039; is located on the bridge in the center of the map.&lt;br /&gt;
#&amp;#039;&amp;#039;Point B&amp;#039;&amp;#039; is located inside one of the two towers near the bridge.&lt;br /&gt;
#&amp;#039;&amp;#039;Point C&amp;#039;&amp;#039; is located inside one of the main bases used for Capture the Flag&lt;br /&gt;
#&amp;#039;&amp;#039;Point D&amp;#039;&amp;#039; is located inside the other tower near the bridge.&lt;br /&gt;
#&amp;#039;&amp;#039;Point E&amp;#039;&amp;#039; is located inside the other base used for Capture the Flag.&lt;br /&gt;
==Video Guides==&lt;br /&gt;
[http://youtu.be/Nj8zvnl9Igc Flag Routes] by Vol1tion&lt;br /&gt;
&lt;br /&gt;
[http://youtu.be/jf9I7lqq7-4 Flag Routes Raindance] by FreshM&lt;br /&gt;
[[Category:Map]]&lt;br /&gt;
[[Category:Capture the Flag]]&lt;br /&gt;
[[Category:Capture and Hold]]&lt;br /&gt;
[[Category:Remake]]&lt;/div&gt;</summary>
		<author><name>Bigwig</name></author>
	</entry>
</feed>