<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>https://wiki.tribesdepot.com/index.php?action=history&amp;feed=atom&amp;title=Tribes%3A_Ascend%2FSDK%2FDemo_Recording</id>
	<title>Tribes: Ascend/SDK/Demo Recording - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.tribesdepot.com/index.php?action=history&amp;feed=atom&amp;title=Tribes%3A_Ascend%2FSDK%2FDemo_Recording"/>
	<link rel="alternate" type="text/html" href="https://wiki.tribesdepot.com/index.php?title=Tribes:_Ascend/SDK/Demo_Recording&amp;action=history"/>
	<updated>2026-04-28T10:48:16Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
	<generator>MediaWiki 1.44.0</generator>
	<entry>
		<id>https://wiki.tribesdepot.com/index.php?title=Tribes:_Ascend/SDK/Demo_Recording&amp;diff=17052&amp;oldid=prev</id>
		<title>Bigwig: https://wiki.theexiled.pwnageservers.com/index.php?title=Tribes:_Ascend/SDK_Demo_Recording</title>
		<link rel="alternate" type="text/html" href="https://wiki.tribesdepot.com/index.php?title=Tribes:_Ascend/SDK/Demo_Recording&amp;diff=17052&amp;oldid=prev"/>
		<updated>2024-12-27T17:24:53Z</updated>

		<summary type="html">&lt;p&gt;https://wiki.theexiled.pwnageservers.com/index.php?title=Tribes:_Ascend/SDK_Demo_Recording&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;Demo Recording in Tribes: Ascend Dev. Build&amp;#039;&amp;#039;&amp;#039;&amp;lt;ref&amp;gt;[http://www.reddit.com/r/Tribes/comments/1umb7s/demorec_in_tribesascend_dev_build/ Demo Recording in TA Dev Build]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
by: [http://www.reddit.com/user/VegasKill VegasKill]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Probably many T:A players are not familiar with demo recording in Unreal Engine 3 games, since this function is not available in the official game by HiREZ, but only in the unofficial T:A developer build.&lt;br /&gt;
&lt;br /&gt;
What are demos? Usually demos are programs with limited functionality, like one playable level in a computer game, for example. But in this case, the term demo comes from pre-recorded video game demonstrations of arcade games that are shown while the game is not played (game over screen / insert coin / attract mode). Attract modes demonstrating gameplay don&amp;#039;t play video files, but run automated gameplay. This is possible due to the demo containing gameplay relevant informations, like players, player positions, movements etc.&lt;br /&gt;
&lt;br /&gt;
Demos have some advantages over realtime video capture:&lt;br /&gt;
* Bulleted list item&lt;br /&gt;
* Low performance impact&lt;br /&gt;
* Small demo file size (16 player over 20 minutes usually lead to a demo filesize of 20-30 mb)&lt;br /&gt;
* There is no need for video capture methods (performance-hungry software or expensive hardware)&lt;br /&gt;
* The viewpoint is not limited to what the player sees, spectating other players (check against cheating) or free movement is possible&lt;br /&gt;
* Graphics quality does not depend on the graphics settings used while playing&lt;br /&gt;
* Allows movie makers to record spectacular looking frag movies (- modding could allow custom camera tracks)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This video shows some functions of the demo playback (note the console commands at the bottom of the video). &lt;br /&gt;
&lt;br /&gt;
http://youtu.be/iWGNj0uAeQ0&lt;br /&gt;
&lt;br /&gt;
The demo was recorded on the map that loads by default when starting the development build. &lt;br /&gt;
&lt;br /&gt;
== Commands ==&lt;br /&gt;
The in-game console command to start demo recording is &amp;#039;&amp;#039;&amp;#039;&amp;#039;demorec&amp;#039;&amp;#039;&amp;#039;&amp;#039;. &lt;br /&gt;
&lt;br /&gt;
You can set the demo name by adding the desired name like this &amp;#039;&amp;#039;&amp;#039;&amp;#039;demorec [demoname]&amp;#039;&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;&amp;#039;demostop&amp;#039;&amp;#039;&amp;#039;&amp;#039; ends the demo recording. &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;&amp;#039;demoplay [demoname]&amp;#039;&amp;#039;&amp;#039;&amp;#039; starts the demo playback.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The log (console command &amp;#039;&amp;#039;&amp;#039;&amp;#039;showlog&amp;#039;&amp;#039;&amp;#039;&amp;#039;) should show something like this:&lt;br /&gt;
:[0136.01] Log: Demo recording started to ....\TribesGame\Demos\demoname.demo &lt;br /&gt;
:[0251.79] Log: Demo ....\TribesGame\Demos\demoname.demo stopped at frame 2401 &lt;br /&gt;
:[0251.79] NetComeGo: Close DemoRecDriver_0 DemoRecConnection_0 01/06/14 22:44:08 &lt;br /&gt;
:[0269.07] Log: Closing down demo driver. &lt;br /&gt;
:[0303.98] Log: Attempting to play demo demoname &lt;br /&gt;
:[0303.98] Log: Starting demo playback with demo ....\TribesGame\Demos\demoname.demo recorded with version 7748, changelist 742347&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The demo from the video is locally recorded, I had no chance to test demorec on dedicated server or as client, that is up to you, if you are curious.&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
{{Reflist}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Tribes: Ascend]]&lt;br /&gt;
[[Category:Tutorials]]&lt;br /&gt;
[[Category:TA SDK]]&lt;/div&gt;</summary>
		<author><name>Bigwig</name></author>
	</entry>
</feed>