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	<updated>2026-04-28T10:56:28Z</updated>
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		<id>https://wiki.tribesdepot.com/index.php?title=Tribes:_Ascend/SDK/Guide_to_Mapping&amp;diff=17041&amp;oldid=prev</id>
		<title>Bigwig: https://wiki.theexiled.pwnageservers.com/index.php?title=Tribes:_Ascend/SDK_Guide_to_Mapping</title>
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		<updated>2024-12-27T17:21:19Z</updated>

		<summary type="html">&lt;p&gt;https://wiki.theexiled.pwnageservers.com/index.php?title=Tribes:_Ascend/SDK_Guide_to_Mapping&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;TA SDK Guide to Mapping&amp;#039;&amp;#039;&amp;#039;&amp;lt;ref&amp;gt;[http://www.reddit.com/r/Tribes/comments/1ia5jb/ta_sdk_the_guide_to_mapping/ TA SDK The Guide to Mapping]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
By: [http://www.reddit.com/user/dMidgard dMidgard]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
First of all, thanks to our god Altimor &amp;amp; company for making this possible.&lt;br /&gt;
&lt;br /&gt;
HiRez said it could not be possible. So it&amp;#039;s a miracle, because I got my first test map working (don&amp;#039;t judge me for a map without textures and assets, I&amp;#039;m new to Unreal Engine!), here it is: [http://youtu.be/Gui4oncgiZg http://youtu.be/Gui4oncgiZg]&lt;br /&gt;
&lt;br /&gt;
So this is another step to accomplish Tribes Ascend modding, and I think it&amp;#039;s GREAT.&lt;br /&gt;
&lt;br /&gt;
Well, now I&amp;#039;m starting with the GUIDE to MAPPING.&lt;br /&gt;
#You will need the UNREAL DEVELOPMENT KIT (UDK) build 7748 BETA (January 2011), you can take it here: http://download.udk.com/UDKInstall-2011-01-BETA.exe (Thanks Epic Games for saving old builds, and ggs to the HiRez new tecnologies researcher).&lt;br /&gt;
#You will need the TRIBES ASCEND DEV CLIENT, that is in Altimor&amp;#039;s Repo on Github (it&amp;#039;s a torrent, that the community is seeding for you): [https://github.com/AltimorTASDK/TASDK https://github.com/AltimorTASDK/TASDK] (it&amp;#039;s the &amp;#039;bin&amp;#039; torrent), or via a direct download [http://library.theexiled.pwnageservers.com/upload/Ascend/TA_Dev.zip here].&lt;br /&gt;
#Also, you&amp;#039;ll need the Tribes actor scripts (that&amp;#039;s for placing things such DS &amp;amp; BE flags, Inventory Stations, etc, interactive assets, I think). You can find it here: [https://dl.dropboxusercontent.com/u/17736620/TribesGame.rar https://dl.dropboxusercontent.com/u/17736620/TribesGame.rar] or [http://theexiled.pwnageservers.com/files/Ascend/TribesGame.rar here].&lt;br /&gt;
#Put the folder &amp;#039;TribesGame&amp;#039; that is inside the .rar into (for example) &amp;#039;&amp;#039;C:\UDK\UDK-2011-01\Development\Src&amp;#039;&amp;#039;.&lt;br /&gt;
#Go to (for example) &amp;#039;&amp;#039;C:\UDK\UDK-2011-01\UDKGame\Config\&amp;#039;&amp;#039; and open &amp;#039;&amp;#039;UDKEngine.ini&amp;#039;&amp;#039;, search for UnrealEd.EditorEngine an at the end of that section, write &amp;#039;&amp;#039;ModEditPackages=TribesGame&amp;#039;&amp;#039;.&lt;br /&gt;
#Close &amp;amp; Save.&lt;br /&gt;
#Launch the UDK Editor, there will appear a message saying that a few scripts are outdated or something, just press YES and wait for a Console to appear, make something and then display a message with the SUCCESS word. Then CLOSE it.&lt;br /&gt;
#Re-Open UDK Editor. Now if you&amp;#039;re familiar with the Editor you will know what to do, but if not, just search for videos to learn the basics of this Editor.&lt;br /&gt;
-- FOLLOW THESE STEPS WHEN YOU WANT TO TEST YOUR NEW AWESOME MAP --&lt;br /&gt;
#In the UDK Editor, go to the &amp;quot;&amp;#039;&amp;#039;Build&amp;#039;&amp;#039;&amp;quot; tab &amp;amp; click &amp;quot;&amp;#039;&amp;#039;Build All&amp;#039;&amp;#039;&amp;quot;, wait for it to finish.&lt;br /&gt;
#Once it&amp;#039;s finished building save the map into your TRIBES DEV CLIENT previously downloaded (yeah, the torrent client) and SAVE THE MAP INTO &amp;quot;&amp;#039;&amp;#039;YourAwesomeTribesDevClientFolder\bin\TribesGame\CookedPC\Maps&amp;#039;&amp;#039;&amp;quot;.&lt;br /&gt;
#Now execute your Tribes Dev Client &amp;quot;&amp;#039;&amp;#039;TribesAscend.exe&amp;#039;&amp;#039;&amp;quot; that can be found in &amp;#039;&amp;#039;bin\Binaries\Win32\TribesAscend.exe&amp;#039;&amp;#039; AND execute it like that: &amp;#039;&amp;#039;TribesAscend.exe YourMapName (don&amp;#039;t put the .udk format) -seekfreeloading&amp;#039;&amp;#039; and profit, you will be testing your map with a SLD loadout if you followed these simple steps.&lt;br /&gt;
&lt;br /&gt;
(For anyone who doesn&amp;#039;t understand the execute part, just open the windows execute dialog, then write the directory path of your Tribes Ascend Dev Client like that: &amp;#039;&amp;#039;C:\Users\Midgard\Desktop\tadev\bin\Binaries\Win32\TribesAscend.exe Midgardmap -seekfreeloading&amp;#039;&amp;#039; AND press ENTER, and it&amp;#039;s done, TA will execute &amp;amp; load your map).&lt;br /&gt;
&lt;br /&gt;
And that&amp;#039;s all for the moment, I will be messing up with UDK and TA SDK so I can learn more things to do, even importing assets (yeah, I don&amp;#039;t know how to import custom assets right now).&lt;br /&gt;
&lt;br /&gt;
So thanks for reading and if you really want to help TA SDK (or get help), join #tamodding on irc.tribalwar.com&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
{{Reflist}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Tribes: Ascend]]&lt;br /&gt;
[[Category:Tutorials]]&lt;br /&gt;
[[Category:TA SDK]]&lt;/div&gt;</summary>
		<author><name>Bigwig</name></author>
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