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	<title>Tribes: Ascend/Technician - Revision history</title>
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	<updated>2026-05-27T19:16:55Z</updated>
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		<title>Bigwig: Text replacement - &quot;[[Tribes:_Ascend/Perks&quot; to &quot;[[Tribes: Ascend/Perks&quot;</title>
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		<updated>2024-02-18T02:32:43Z</updated>

		<summary type="html">&lt;p&gt;Text replacement - &amp;quot;[[Tribes:_Ascend/Perks&amp;quot; to &amp;quot;[[Tribes: Ascend/Perks&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{overhaul}}&lt;br /&gt;
{{infobox class&lt;br /&gt;
|image      = Image:Tech-new.jpg&lt;br /&gt;
|imagewidth = 325&lt;br /&gt;
|type       = [[:Category:Medium|Medium]]&lt;br /&gt;
|gold       = 80&lt;br /&gt;
|health = 1200&lt;br /&gt;
|healthmax = 1300&lt;br /&gt;
|energy = 100&lt;br /&gt;
|energymax = 110|experience = 1800|primary = TCN4 SMG&amp;lt;br&amp;gt;Thumper&amp;lt;br&amp;gt;TCN4 Rockwind SMG&amp;lt;br&amp;gt;TC24&lt;br /&gt;
|secondary = Improved Repair Tool&amp;lt;br&amp;gt;Sawed-Off Shotgun&amp;lt;br&amp;gt;Sparrow&amp;lt;br&amp;gt;Long Range Repair Tool&amp;lt;br&amp;gt;Shocklance&lt;br /&gt;
|belt = TCNG&amp;lt;br&amp;gt;Motion Sensor&amp;lt;br&amp;gt;TCNG Quickfuse&amp;lt;br&amp;gt;Repair Kit&lt;br /&gt;
|pack = Light Turret&amp;lt;br&amp;gt;EXR Turret}}&lt;br /&gt;
The &amp;#039;&amp;#039;&amp;#039;Technician&amp;#039;&amp;#039;&amp;#039; is one of the unlockable medium classes in the game [[Tribes: Ascend]]. It can be unlocked for 80 [[Tribes: Ascend/Tribes Gold|Gold]] or 1800 [[Tribes: Ascend/Experience|XP.]]&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
&lt;br /&gt;
[[File:Technician_Ratings.png|thumb|227px]]This defensive class&amp;#039; role is to maintain the base assets ([[Tribes: Ascend/Base Turret|Base Turret]], [[Tribes: Ascend/Generator|Generator]] and the [[Tribes: Ascend/Radar Sensor|Radar Sensor]]s). The &amp;#039;&amp;#039;&amp;#039;Technician&amp;#039;&amp;#039;&amp;#039; is equipped with an [[Tribes: Ascend/Improved Repair Tool|Improved Repair Tool]] that will repair at a faster rate than the [[Repair Tool|emergency units]] on the base walls. Later he can upgrade to the [[Tribes: Ascend/Long Range Repair Tool|Long Range Repair Tool]] and [[Tribes: Ascend/Repair Kit|Repair Kit]], which is a [[:Category:Deployables|deployable]] repair unit. This class also has the ability to place [[:Category: Turrets|turrets]] that will autonomously fire at enemy players and vehicles. It is important to note that these turrets will only be active when the team&amp;#039;s generator is online.[[File:TechRepair.jpg|thumb|325px]]&lt;br /&gt;
&lt;br /&gt;
Some of the &amp;#039;&amp;#039;&amp;#039;Technician&amp;#039;s&amp;#039;&amp;#039;&amp;#039; weapons include the [[TCN4 SMG]], [[Tribes: Ascend/Sawed-Off Shotgun|Sawed-Off Shotgun]], [[Thumper]],and the [[TC24]]. His grenades are the [[TCNG]] which deals 1000 damage and the [[TCNG Quickfuse]] which has a faster detonation time and larger radius. Additional belt items include [[Tribes: Ascend/Motion Sensor|Motion Sensor]]s, that sap energy as well as providing a visual and audible alert upon destruction or trip, and the [[Tribes: Ascend/Repair Kit|Repair Kit]] which automatically repairs nearby objects.&lt;br /&gt;
&lt;br /&gt;
The &amp;#039;&amp;#039;&amp;#039;Technician&amp;#039;&amp;#039;&amp;#039; is a multi-purpose base defender. He is equally good at outdoor and indoor combat, to the point that many players feel he intrudes on the [[Tribes: Ascend/Soldier|Soldier&amp;#039;s]] territory. Technicians are often thought of as [[Tribes: Ascend/Generator|Generator]] defenders, but they also defend the flag stand well with their turrets and SMG. Defending the flag also keeps the Technician closer to the outdoor base assets such as [[Tribes: Ascend/Base Turret|Base Turret]]s and [[Tribes: Ascend/Radar Sensor|Sensors]], allowing him to repair them more easily.&lt;br /&gt;
&lt;br /&gt;
==Skins==&lt;br /&gt;
The &amp;#039;&amp;#039;&amp;#039;Technician&amp;#039;&amp;#039;&amp;#039; currently has the following skin(s):&lt;br /&gt;
*[[Tribes: Ascend/Specialist|Specialist]]&lt;br /&gt;
&lt;br /&gt;
==Loadout==&lt;br /&gt;
===&amp;lt;u&amp;gt;Armor Upgrades&amp;lt;/u&amp;gt;===&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;(15000 XP Mastery)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
#-25% [[Tribes: Ascend/Health Regeneration|Regeneration]] Delay&lt;br /&gt;
#+50 Health&lt;br /&gt;
#+25% [[Tribes: Ascend/Health Regeneration|Health Regen Rate]]&lt;br /&gt;
#+10 Energy&lt;br /&gt;
#+50 Health&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; width:500px;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Weapon/Item&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | (Projectile) Type&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Damage (Range - Dmg)&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Cost&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Effect&lt;br /&gt;
|-&lt;br /&gt;
| [[TCN4 SMG]](P)&lt;br /&gt;
| Projectile&lt;br /&gt;
| Medium - 80-56&lt;br /&gt;
| Free&lt;br /&gt;
| None&lt;br /&gt;
|-&lt;br /&gt;
| [[Thumper]](P)&lt;br /&gt;
| Ballistic&lt;br /&gt;
| Direct/Splash - 910/650-329(?)&lt;br /&gt;
| 500Gold / 44000XP&lt;br /&gt;
| Knockback, flies in an arc&lt;br /&gt;
|-&lt;br /&gt;
| [[TCN4 Rockwind SMG]](P)&lt;br /&gt;
| Projectile&lt;br /&gt;
| Medium - 105-76&lt;br /&gt;
| 160Gold / 9000XP&lt;br /&gt;
| None&lt;br /&gt;
|-&lt;br /&gt;
| [[TC24]](P)&lt;br /&gt;
| Projectile, Explosive&lt;br /&gt;
| Direct/Splash - 425/425-185&lt;br /&gt;
|500Gold / 44000XP&lt;br /&gt;
|Projectile self-destructs after short delay&lt;br /&gt;
|-&lt;br /&gt;
| [[Tribes: Ascend/Improved Repair Tool|Improved Repair Tool]](S)&lt;br /&gt;
| Special&lt;br /&gt;
| N/A&lt;br /&gt;
| Free&lt;br /&gt;
| Repairs base assets (Turrets, Sensors, Generator, Deployables)&lt;br /&gt;
|-&lt;br /&gt;
| [[Tribes: Ascend/Sawed-Off Shotgun|Sawed-Off Shotgun]](S)&lt;br /&gt;
| Hit Scan&lt;br /&gt;
| Medium - 8*80 - 8*31&lt;br /&gt;
| 240Gold / 21000XP&lt;br /&gt;
| Shotgun&lt;br /&gt;
|-&lt;br /&gt;
| [[Tribes: Ascend/Sparrow|Sparrow]](S)&lt;br /&gt;
| Hit Scan&lt;br /&gt;
| Medium - 90 - 35&lt;br /&gt;
| 120Gold / 7000XP&lt;br /&gt;
| Nothing&lt;br /&gt;
|-&lt;br /&gt;
| [[Tribes: Ascend/Long Range Repair Tool|Long Range Repair Tool]](S)&lt;br /&gt;
| Special&lt;br /&gt;
| N/A&lt;br /&gt;
| 160Gold / 9000XP&lt;br /&gt;
| Repairs base assets (Turrets, Sensors, Generator, Deployables)&lt;br /&gt;
|-&lt;br /&gt;
| [[Tribes: Ascend/Shocklance|Shocklance]]&lt;br /&gt;
|Hit Scan&lt;br /&gt;
|Energy - 700&lt;br /&gt;
|420GP / 37500 XP&lt;br /&gt;
|Short-Range, 1400 damage back shot&lt;br /&gt;
|-&lt;br /&gt;
| [[TCNG]]&lt;br /&gt;
| Thrown&lt;br /&gt;
| Splash - 1000&lt;br /&gt;
| Free&lt;br /&gt;
|-&lt;br /&gt;
| [[Tribes: Ascend/Motion Sensor|Motion Sensor]]&lt;br /&gt;
| Place Object&lt;br /&gt;
| Proximity Trip -10&lt;br /&gt;
| 420Gold / 37500XP&lt;br /&gt;
| Creates a sensor that, when triggered, indicates its activation and drains the energy of the enemy that tripped it.&lt;br /&gt;
|-&lt;br /&gt;
| [[TCNG Quickfuse]]&lt;br /&gt;
| Thrown&lt;br /&gt;
| Splash - 800&lt;br /&gt;
| 160Gold / 9000XP&lt;br /&gt;
|-&lt;br /&gt;
| [[Tribes: Ascend/Repair Kit|Repair Kit]]&lt;br /&gt;
| Deployable&lt;br /&gt;
| N/A&lt;br /&gt;
|240Gold / 21000XP&lt;br /&gt;
|&lt;br /&gt;
Creates a device that will automatically repair base assets, will indicate its location when destroyed&lt;br /&gt;
|-&lt;br /&gt;
| [[Tribes: Ascend/Light Turret|Light Turret]]&lt;br /&gt;
| Deployable&lt;br /&gt;
| Turret - 65&lt;br /&gt;
| Free&lt;br /&gt;
| Creates an auto-targeting turret&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Tribes: Ascend/EXR Turret|EXR Turret]]&lt;br /&gt;
| Deployable&lt;br /&gt;
| Explosive - 380&lt;br /&gt;
|500Gold / 44000XP&lt;br /&gt;
| Creates an auto-targeting turret&lt;br /&gt;
|-&lt;br /&gt;
| [[Tribes: Ascend/Standard Equipment|Standard Equipment]]&lt;br /&gt;
| Medium&lt;br /&gt;
| 1200 Health&lt;br /&gt;
| Free&lt;br /&gt;
|&lt;br /&gt;
Medium Weight&lt;br /&gt;
|}&lt;br /&gt;
(P) - Primary Slot (S) - Secondary Slot&lt;br /&gt;
&lt;br /&gt;
==Tactics==&lt;br /&gt;
&lt;br /&gt;
===Recommended [[Tribes: Ascend/Perks|Perks]]===&lt;br /&gt;
&amp;lt;u&amp;gt;Perk Slot 1&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;[[Tribes: Ascend/Perks#Wheel Deal|Wheel Deal]]&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039; is a strong choice for the class, as often times Technicians are the vehicle drivers (given their ability to repair them). Cheaper vehicles mean that getting into the tank or a Shrike is easier to do (as well as getting another). This perk is best paired with either the Pilot or the Mechanic perk.&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;[[Tribes: Ascend/Perks#Safety Third|Safety Third]]&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039; allows you to have an additional belt item placed, as well as extending the range of these. A good perk for the avid [[Tribes: Ascend/Generator|generator]] defender, using Motion Sensors to their fullest. It also allows an extra Repair Kit to be carried, and when fully upgraded, allows 4 Kits to be deployed. Also improves the already-powerful TCNG radius.&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;[[Tribes: Ascend/Perks#Close Combat|Close Combat]] &amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;can be useful if you are trying to repair the generator, since enemy [[Tribes: Ascend/Infiltrator|Infiltrator]]s often hide in the gen room waiting to give you a solid backstab. The last two levels of Close Combat would counter the effect of this perk&amp;#039;s first upgrade - a backstab will no longer insta-kill you.&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;[[Tribes: Ascend/Perks#Bounty Hunter|Bounty Hunter]] &amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;allows you to gain much more credits per kill. As every single turret you put down will be blasting apart enemies around your base, it will accumulate into a large credit pool, with which you can spend to get vehicles, upgrade base assets and call down strikes when required. Great for the base defender.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Perk Slot 2&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;[[Tribes: Ascend/Perks#Pilot|Pilot]]&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039; is an almost mandatory perk for dedicated vehicle pilots, increasing the all health of vehicles by 20% when mastered. In addition, the ejection seat upgrade allows for some high risk maneuvers and utilisation of collision damage (running over people), as well as allowing you to survive when the vehicle blows up. This perk is best paired with either Wheel Deal or Bounty Hunter.&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;[[Tribes: Ascend/Perks#Mechanic|Mechanic]]&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039; is an decent choice for dedicated base defenders, as using it with the [[Tribes: Ascend/Improved Repair Tool|Improved Repair Tool]] yields the highest repair speed in the game. It is perfect if you need structures back up in a hurry. It also makes you a prime candidate for vehicle use, allowing you to negate 25% of the incurred damage on it by riding with someone else. The [[Tribes: Ascend/Repair Kit|Repair Kit]] is also improved with this perk, however it cannot be used against base assets.&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;[[Tribes: Ascend/Perks#Survivalist|Survivalist]]&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039; is a good option for Technician base/flag defenders as there are bound to be always ammo drops around the base to replenish your health and energy.&lt;br /&gt;
&lt;br /&gt;
===Combat===&lt;br /&gt;
    You really should avoid direct confrontation with this class, but if you absolutely need to, use your smg to spray the enemy and corner them. Then when they are cornered, grenade them.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Video Guides==&lt;br /&gt;
[http://www.youtube.com/watch?v=slNOYFHQKUs Beginners Technician Guide] by Buzz (NeverStormGaming)&lt;br /&gt;
&lt;br /&gt;
[http://youtu.be/vmKOlkNT1Ps Generator Defense by Roxton (CogandInk)]&lt;br /&gt;
&lt;br /&gt;
[http://youtu.be/jJkfE3ahIes Flag Defense by Roxton (CogsandInk)]&lt;br /&gt;
&lt;br /&gt;
[http://youtu.be/UzpZgNJN6s0 Technician Class For Beginners by GrouchyGus]&lt;br /&gt;
&lt;br /&gt;
{{navbox classes}}&lt;br /&gt;
[[Category:Classes]]&lt;br /&gt;
[[Category:Medium]]&lt;br /&gt;
[[Category:Technician]]&lt;/div&gt;</summary>
		<author><name>Bigwig</name></author>
	</entry>
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