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	<title>Tribes: Ascend/Version 0.1.865.0 (Cloak &amp; Dagger) - Revision history</title>
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	<updated>2026-05-05T22:10:27Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://wiki.tribesdepot.com/index.php?title=Tribes:_Ascend/Version_0.1.865.0_(Cloak_%26_Dagger)&amp;diff=13185&amp;oldid=prev</id>
		<title>Bigwig: Bigwig moved page Version 0.1.865.0 (Cloak &amp; Dagger) to Tribes: Ascend/Version 0.1.865.0 (Cloak &amp; Dagger) without leaving a redirect</title>
		<link rel="alternate" type="text/html" href="https://wiki.tribesdepot.com/index.php?title=Tribes:_Ascend/Version_0.1.865.0_(Cloak_%26_Dagger)&amp;diff=13185&amp;oldid=prev"/>
		<updated>2024-02-17T19:15:14Z</updated>

		<summary type="html">&lt;p&gt;Bigwig moved page &lt;a href=&quot;/index.php?title=Version_0.1.865.0_(Cloak_%26_Dagger)&amp;amp;action=edit&amp;amp;redlink=1&quot; class=&quot;new&quot; title=&quot;Version 0.1.865.0 (Cloak &amp;amp; Dagger) (page does not exist)&quot;&gt;Version 0.1.865.0 (Cloak &amp;amp; Dagger)&lt;/a&gt; to &lt;a href=&quot;/wiki/Tribes:_Ascend/Version_0.1.865.0_(Cloak_%26_Dagger)&quot; title=&quot;Tribes: Ascend/Version 0.1.865.0 (Cloak &amp;amp; Dagger)&quot;&gt;Tribes: Ascend/Version 0.1.865.0 (Cloak &amp;amp; Dagger)&lt;/a&gt; without leaving a redirect&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{overhaul}}&lt;br /&gt;
&amp;lt;p style=&amp;quot;FONT-SIZE: 12pt&amp;quot;&amp;gt;Version 0.1.865.0 was deployed on Tuesday, March 27, 2012.&amp;lt;/p&amp;gt;[[File:Assassin&amp;amp;Merc.jpg|thumb|300px]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p style=&amp;quot;FONT-SIZE: 12pt&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;FONT-SIZE: 18pt; FONT-WEIGHT: bold&amp;quot;&amp;gt;Major Highlights&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
*Three new weapons and two new skins have been added to the Infiltrator class. Watch the [http://youtu.be/mNqaiUl27MQ Cloak &amp;amp; Dagger Update Video] for more.&lt;br /&gt;
*A new Arena map, Walled In, has been added to the Quick Play rotation.&lt;br /&gt;
*Several additional HUD features have been implemented, including:&lt;br /&gt;
**Flag status (who is carrying the flag and timer until flag reset).&lt;br /&gt;
**Friend Notifications when players come online/go offline.&lt;br /&gt;
==Weapon/Balance Items==&lt;br /&gt;
*Three new weapons added for Infiltrator&lt;br /&gt;
**Jackal: The Jackal fires up to three rounds that stick to any surface, and are remote triggered for detonation.&lt;br /&gt;
**Throwing Knives: Throwing Knives deal impressive damage on a direct hit, and have a small splash damage radius.&lt;br /&gt;
**Smoke Grenade: Instantly vanish without waiting the normal reveal time from taking damage or firing a weapon. In addition, remain in stealth for 2 seconds even if you take damage. Firing a weapon will still break stealth.&lt;br /&gt;
*Adjusted visual style on Infiltrator&amp;#039;s Prism Mines to be more in line with other mines and harder to detect at long range.&lt;br /&gt;
*Fixed an issue where Shrikes were not taking damage from bullet projectiles at certain angles and locations.&lt;br /&gt;
*Added improved proximity checking for deployables to prevent the Doombringer&amp;#039;s force field from covering the flag when placed at certain angles and locations.&lt;br /&gt;
*Pathfinder&amp;#039;s Bolt Launcher projectile now detonates after 6 seconds of flight, reduced to match that of the Heavy Bolt Launcher and Spinfusor type weapons.&lt;br /&gt;
*Direct-hit damage bonus reduced by roughly 4% on Pathfinder&amp;#039;s Bolt launcher.&lt;br /&gt;
*Increased knock-back from Pathfinder&amp;#039;s Light Spinfusor by approx. 10% (now matches the Bolt Launcher).&lt;br /&gt;
*Increased damage fall-off on Sentinel&amp;#039;s BXT1 Sniper Rifle. Falloff range is 33% more aggressive, and the maximum falloff amount was increased 5%.&lt;br /&gt;
*Improved the targeting of Call-Ins when targeting terrain.&lt;br /&gt;
&lt;br /&gt;
==Additional Items==&lt;br /&gt;
*If a player jump/jets while already going faster in the Z axis than the jump would set, the jump no longer resets the Z-axis velocity. This fixes an issue in which a jump/jet could slow your momentum unintentionally.&lt;br /&gt;
*Additional work has been done to eliminate some &amp;quot;deadstops&amp;quot; while skiing/jetting. Please report any remaining situations in which you stop movement suddenly and unexpectedly while skiing.&lt;br /&gt;
*The current match is now hidden from the scoreboard when players are at the Team Selection screen. A future patch will hide additional information.&lt;br /&gt;
*A variety of cleanups have been made to several maps.&lt;br /&gt;
*Implemented a change intended to fix a situation in which hit/damage numbers would be delayed in appearing. Please report if you still see this issue..&lt;br /&gt;
*Fixed an issue that would cause the flag to fall through the world in some conditions.&lt;br /&gt;
*Fixed an issue where the Brute&amp;#039;s Nova Colt could lose texture resolution at high speeds&lt;br /&gt;
*A variety of backend server work has been done in preparation for future functionality.&lt;br /&gt;
=Known Issues=&lt;br /&gt;
*Damage numbers from your turret may appear over reticule where not expected.&lt;br /&gt;
[[Category:Patches]]&lt;/div&gt;</summary>
		<author><name>Bigwig</name></author>
	</entry>
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