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	<id>https://wiki.tribesdepot.com/index.php?action=history&amp;feed=atom&amp;title=Tribes%3A_Ascend%2FVersion_0.1.866.0</id>
	<title>Tribes: Ascend/Version 0.1.866.0 - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.tribesdepot.com/index.php?action=history&amp;feed=atom&amp;title=Tribes%3A_Ascend%2FVersion_0.1.866.0"/>
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	<updated>2026-06-06T05:30:00Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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		<id>https://wiki.tribesdepot.com/index.php?title=Tribes:_Ascend/Version_0.1.866.0&amp;diff=13188&amp;oldid=prev</id>
		<title>Bigwig: Bigwig moved page Version 0.1.866.0 to Tribes: Ascend/Version 0.1.866.0 without leaving a redirect</title>
		<link rel="alternate" type="text/html" href="https://wiki.tribesdepot.com/index.php?title=Tribes:_Ascend/Version_0.1.866.0&amp;diff=13188&amp;oldid=prev"/>
		<updated>2024-02-17T19:17:34Z</updated>

		<summary type="html">&lt;p&gt;Bigwig moved page &lt;a href=&quot;/index.php?title=Version_0.1.866.0&amp;amp;action=edit&amp;amp;redlink=1&quot; class=&quot;new&quot; title=&quot;Version 0.1.866.0 (page does not exist)&quot;&gt;Version 0.1.866.0&lt;/a&gt; to &lt;a href=&quot;/wiki/Tribes:_Ascend/Version_0.1.866.0&quot; title=&quot;Tribes: Ascend/Version 0.1.866.0&quot;&gt;Tribes: Ascend/Version 0.1.866.0&lt;/a&gt; without leaving a redirect&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{overhaul}}&lt;br /&gt;
Version 0.1.866.0 is expected to be deployed on Thursday, March 29, 2012.&lt;br /&gt;
&lt;br /&gt;
[[File:Jackel.jpg|thumb]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h2 style=&amp;quot;FONT-SIZE: 12pt&amp;quot;&amp;gt;Major Highlights&amp;lt;/h2&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*==&amp;lt;span style=&amp;quot;FONT-FAMILY: arial, sans-serif; COLOR: rgb(34,34,34); FONT-SIZE: 13px&amp;quot;&amp;gt;Spinfusor projectiles now travel at the same velocity, though Spinfusor weapons still vary in damage, radius, and fire rate.&amp;lt;/span&amp;gt;==&lt;br /&gt;
**&amp;lt;span style=&amp;quot;FONT-FAMILY: arial, sans-serif; COLOR: rgb(34,34,34); FONT-SIZE: 13px&amp;quot;&amp;gt;Increased Juggernaut&amp;#039;s SpinfusorD projectile velocity by roughly 5%.&amp;lt;/span&amp;gt;&lt;br /&gt;
**&amp;lt;span style=&amp;quot;FONT-FAMILY: arial, sans-serif; COLOR: rgb(34,34,34); FONT-SIZE: 13px&amp;quot;&amp;gt;Increased Soldier&amp;#039;s Spinfusor projectile velocity by roughly 3%.&amp;lt;/span&amp;gt;&lt;br /&gt;
**&amp;lt;span style=&amp;quot;FONT-FAMILY: arial, sans-serif; COLOR: rgb(34,34,34); FONT-SIZE: 13px&amp;quot;&amp;gt;Increased Brute&amp;#039;s Heavy Spinfusor projectile velocity by roughly 8%.&amp;lt;/span&amp;gt;&lt;br /&gt;
*&amp;lt;span style=&amp;quot;FONT-FAMILY: arial, sans-serif; COLOR: rgb(34,34,34); FONT-SIZE: 13px&amp;quot;&amp;gt;Brute&amp;#039;s Light Sticky Grenade damage against Generators increased 125%, better matches the Infiltrator&amp;#039;s Sticky Grenades.&amp;lt;/span&amp;gt;&lt;br /&gt;
*&amp;lt;span style=&amp;quot;FONT-FAMILY: arial, sans-serif; COLOR: rgb(34,34,34); FONT-SIZE: 13px&amp;quot;&amp;gt;Fixed an issue where Soldier&amp;#039;s AP Grenade did too much damage against Shrikes (reduced by 75%).&amp;lt;/span&amp;gt;&lt;br /&gt;
*&amp;lt;span style=&amp;quot;FONT-FAMILY: arial, sans-serif; COLOR: rgb(34,34,34); FONT-SIZE: 13px&amp;quot;&amp;gt;Damage increased on Brute&amp;#039;s Nova Colt by roughly 5%.&amp;lt;/span&amp;gt;&lt;br /&gt;
*&amp;lt;span style=&amp;quot;FONT-FAMILY: arial, sans-serif; COLOR: rgb(34,34,34); FONT-SIZE: 13px&amp;quot;&amp;gt;Time for inactive reload reduced from 6s to 5s.&amp;lt;/span&amp;gt;&lt;br /&gt;
*&amp;lt;span style=&amp;quot;FONT-FAMILY: arial, sans-serif; COLOR: rgb(34,34,34); FONT-SIZE: 13px&amp;quot;&amp;gt;Increased the distance from the flag the Rage Perk will activate by 50%.&amp;lt;/span&amp;gt;&lt;br /&gt;
*&amp;lt;span style=&amp;quot;FONT-FAMILY: arial, sans-serif; COLOR: rgb(34,34,34); FONT-SIZE: 13px&amp;quot;&amp;gt;Damaged caused by early in-air detonation of Infiltrator&amp;#039;s Jackal rounds reduced by 50%. Knockback from in-air detonation also decreased by 50%.&amp;lt;/span&amp;gt;&lt;br /&gt;
*&amp;lt;span style=&amp;quot;FONT-FAMILY: arial, sans-serif; COLOR: rgb(34,34,34); FONT-SIZE: 13px&amp;quot;&amp;gt;Damage against armored targets with Infiltrator&amp;#039;s Jackal rounds increased 20% (Fixed an issue where full damage was not being applied).&amp;lt;/span&amp;gt;&lt;br /&gt;
*&amp;lt;span style=&amp;quot;FONT-FAMILY: arial, sans-serif; COLOR: rgb(34,34,34); FONT-SIZE: 13px&amp;quot;&amp;gt;Fixed an issue where the sticky explosives from the Infiltrator&amp;#039;s Jackal could not be destroyed with bullet based weapons.&amp;lt;/span&amp;gt;&lt;br /&gt;
*&amp;lt;span style=&amp;quot;FONT-FAMILY: arial, sans-serif; COLOR: rgb(34,34,34); FONT-SIZE: 13px&amp;quot;&amp;gt;A variety of backend changes preparing for the introduction of future functionality.&amp;lt;/span&amp;gt;&lt;br /&gt;
[[Category:Patches]]&lt;/div&gt;</summary>
		<author><name>Bigwig</name></author>
	</entry>
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