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	<title>Tribes: Ascend/Version 1.0.1185 - Revision history</title>
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	<updated>2026-04-21T20:13:46Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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		<id>https://wiki.tribesdepot.com/index.php?title=Tribes:_Ascend/Version_1.0.1185&amp;diff=13683&amp;oldid=prev</id>
		<title>Bigwig: Text replacement - &quot;[[Tribes:_Ascend/Perks&quot; to &quot;[[Tribes: Ascend/Perks&quot;</title>
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		<updated>2024-02-18T02:32:43Z</updated>

		<summary type="html">&lt;p&gt;Text replacement - &amp;quot;[[Tribes:_Ascend/Perks&amp;quot; to &amp;quot;[[Tribes: Ascend/Perks&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{overhaul}}&lt;br /&gt;
[[Tribes: Ascend]] version 1.0.1185 was deployed on Dec. 6th, 2012.&lt;br /&gt;
==Major Highlights==&lt;br /&gt;
*Owners of Custom Servers can now ban individual weapons or perks on their server. Under Gameplay Settings, use the Ban Equipment menu option.&lt;br /&gt;
*Improved memory usage and management. Some users with 32-bit operating systems were crashing after running out of memory, which should now be resolved.&lt;br /&gt;
*Added a safe mode option which runs the game with default settings and lowest texture quality. To access safe mode, open the Tribes: Ascend Launcher, click the settings icon, and enable “run game in safe mode.”&lt;br /&gt;
*Added a system to adjust core player physics values on Custom Servers and in local Roaming maps. This system is designed to give control to advanced players who want to tweak player movement variables. We will work with the community to organize a series of presets that can be applied to custom servers and focused playtests experimenting with physics changes. For more information and instructions on how to change settings, visit the Tribes: Ascend Dev Blog:[http://forum.hirezstudios.com/phpbb/viewtopic.php?f=345&amp;amp;t=96589 http://forum.hirezstudios.com/phpbb/viewtopic.php?f=345&amp;amp;t=96589]&lt;br /&gt;
==Weapon/Balance Items==&lt;br /&gt;
*Fixed an issue where the [[Tribes: Ascend/Brute|Brute&amp;#039;s]] [[Tribes: Ascend/Light Sticky Grenade|Light Sticky Grenade]] would not explode if the grenade was primed when the owning player died.&lt;br /&gt;
*Increased [[Tribes: Ascend/Sentinel|Sentinel]]’s [[Tribes: Ascend/Drop Jammer|Drop Jammer]] radius by 50%.&lt;br /&gt;
*Reduced [[Tribes: Ascend/Raider|Raider]]’s [[Tribes: Ascend/Whiteout Grenade|Whiteout Grenade]] radius by 10%.&lt;br /&gt;
*Reduced [[Tribes: Ascend/Technician|Technician]]’s [[Tribes: Ascend/TCNG Quickfuse|TCNG Quickfuse]] damage by 12.5% and radius by 4%.&lt;br /&gt;
*Reduced Technician’s [[Tribes: Ascend/TCNG Quickfuse|TCNG]] damage by 10% and radius by 6%.&lt;br /&gt;
*Reduced [[Tribes: Ascend/Infiltrator|Infiltrator]]’s [[Sticky Grenades XL]] damage by 20% and radius by 14%.&lt;br /&gt;
*Reduced Infiltrator’s [[Tribes: Ascend/Sticky Grenades|Sticky Grenade]] damage by 16% and radius by 16%.&lt;br /&gt;
*Reduced duration of Brute’s [[Tribes: Ascend/Fractal Grenade|Fractal Grenade]] and [[Tribes: Ascend/Extended Fractal Grenade|Extended Fractal Grenade]]both by 1s. Reduced knockback on each individual beam substantially.&lt;br /&gt;
*Change the time between shots on Infiltrator’s [[Tribes: Ascend/Jackal|Jackal from]] .25s to .35s.&lt;br /&gt;
*Reduced Brute’s [[Tribes: Ascend/Plasma Cannon|Plasma Cannon]] hit-box size by 28% and reduced starting clip size from 10 to 8.&lt;br /&gt;
*Reduced Raider’s [[Tribes: Ascend/Plasma Gun|Plasma Gun]] hit-box size by 28% and reduced starting clip size from 10 to 6.&lt;br /&gt;
*Reduced Raider’s [[Tribes: Ascend/NJ5-B SMG|NJ5-B SMG]] damage by 10% to be more in line with other Raider SMG options.&lt;br /&gt;
*Reduced [[Tribes: Ascend/Doombringer|Doombringer]]’s [[Tribes: Ascend/Mines|Mine detonation]] range by 10%.&lt;br /&gt;
*Reduced [[Tribes: Ascend/Soldier|Soldier]]’s [[Tribes: Ascend/Short-Fuse Frag Grenade|Short-Fuse Frag Grenade]] damage by 20% and radius by 16%.&lt;br /&gt;
*Reduced Soldier’s [[Tribes:_Ascend/Frag Grenade XL]] damage by 9%.&lt;br /&gt;
*Reduced Soldier’s [[Tribes:_Ascend/AP Grenade|AP Grenade]] damage by roughly 8% and radius by 4%.&lt;br /&gt;
*Reduced range of the [[Tribes: Ascend/Perks#Sonic Punch|Sonic Punch]] perk by 36%.&lt;br /&gt;
*Increased radius of Raider’s [[Tribes: Ascend/Jammer Pack|Jammer Pack]] by 42%.&lt;br /&gt;
*Increased damage falloff on Sentinel’s [[Tribes: Ascend/SAP20 Sniper Rifle|SAP20 Sniper Rifle]] and [[Tribes: Ascend/Phase Rifle|Phase Rifle]] to be more similar to [[Tribes: Ascend/BXT1 Rifle|BXT1 Rifle]]. (This is a nerf).&lt;br /&gt;
*Decreased damage on [[Tribes: Ascend/Pathfinder|Pathfinder’s]] [[Tribes: Ascend/Holdout Shotgun|Holdout Shotgun]] by roughly 5%.&lt;br /&gt;
*Increased falloff on Pathfinder’s [[Tribes: Ascend/Shotgun|Shotgun]] [[Tribes: Ascend/Holdout Shotgun|Holdout Shotgun]] by 10% (a nerf).&lt;br /&gt;
*Increased falloff on Brute’s [[Tribes: Ascend/Automatic Shotgun|Automatic Shotgun]] and [[Tribes: Ascend/The Hammer|The Hammer]] by 10% (a nerf).&lt;br /&gt;
==Additional Items==&lt;br /&gt;
*Fixed a bug where players could launch themselves off a vehicle by a collision exploit.&lt;br /&gt;
*Added the ability to filter the server browser list by ruleset (Official and Custom right now)&lt;br /&gt;
[[Category:Patches]]&lt;/div&gt;</summary>
		<author><name>Bigwig</name></author>
	</entry>
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