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		<title>Bigwig: Bigwig moved page Functions (Tribes 2) to Tribes 2/Functions without leaving a redirect</title>
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		<summary type="html">&lt;p&gt;Bigwig moved page &lt;a href=&quot;/index.php?title=Functions_(Tribes_2)&amp;amp;action=edit&amp;amp;redlink=1&quot; class=&quot;new&quot; title=&quot;Functions (Tribes 2) (page does not exist)&quot;&gt;Functions (Tribes 2)&lt;/a&gt; to &lt;a href=&quot;/wiki/Tribes_2/Functions&quot; title=&quot;Tribes 2/Functions&quot;&gt;Tribes 2/Functions&lt;/a&gt; without leaving a redirect&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;&lt;br /&gt;
&lt;br /&gt;
[[File:Tribes2.jpg|thumb|260px]]Tribes 2 Functions&lt;br /&gt;
&lt;br /&gt;
Below is a&lt;br /&gt;
collection of nearly all elements that makeup Tribes 2 as well as some scripts&lt;br /&gt;
used by experienced players. Features are a lengthy thing to catalog so simple&lt;br /&gt;
commands such as ‘ski’, ‘jet’, &amp;#039;disc-mine&amp;#039;, &amp;amp; &amp;#039;disc-jump&amp;#039; have been removed&lt;br /&gt;
for length’s sake, and details can be found elsewhere. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
I. &amp;#039;&amp;#039;&amp;#039;Command Circuit&amp;#039;&amp;#039;&amp;#039; – A map that can be pulled up in full screen to spot&lt;br /&gt;
hostiles, allies, sensors, and vehicles that have been sensed by base sensors&lt;br /&gt;
or deployable sensors, or are currently within view of allies. Functions&lt;br /&gt;
described below.&lt;br /&gt;
&lt;br /&gt;
1.     &lt;br /&gt;
Create your own nav-point markers on the map that will be&lt;br /&gt;
viewable both within the command circuit and while roaming the map. &lt;br /&gt;
&lt;br /&gt;
2.     &lt;br /&gt;
Place a nav-point on teammates you plan to coordinate an&lt;br /&gt;
attack with.(BuddyPoints Script). This nav point will make certain allies’&lt;br /&gt;
icons appear different.&lt;br /&gt;
&lt;br /&gt;
3.     &lt;br /&gt;
View where each of your team&amp;#039;s bases/assets are located&lt;br /&gt;
in relationship to yourself. &lt;br /&gt;
&lt;br /&gt;
4.     &lt;br /&gt;
View all of your teammates, and enemies within sight of&lt;br /&gt;
teammates or sensor network. &lt;br /&gt;
&lt;br /&gt;
5.     &lt;br /&gt;
Click on 1 enemy of your choice in your sensor network. A&lt;br /&gt;
nav-point will target that enemy whenever they are in your sensor network. &lt;br /&gt;
&lt;br /&gt;
6.     &lt;br /&gt;
Observe the reach of each type of sensor you have active.&lt;br /&gt;
This helps determine gaps in your sensor network. &lt;br /&gt;
&lt;br /&gt;
7.     &lt;br /&gt;
Ability to turn on and off indicators for teammates,&lt;br /&gt;
vehicles, certain types of assets to prevent clutter on the command circuit.&lt;br /&gt;
&lt;br /&gt;
8.     &lt;br /&gt;
Observe your teammates  with a small 2&amp;lt;sup&amp;gt;nd&amp;lt;/sup&amp;gt;-person view camera&lt;br /&gt;
(helps determine what armor type a particular ally is using).&lt;br /&gt;
&lt;br /&gt;
9.     &lt;br /&gt;
A list of visable assets and teammates, and their health&lt;br /&gt;
is viewable in a list at the side of the map.&lt;br /&gt;
&lt;br /&gt;
10. &lt;br /&gt;
Take control of a permanent or deployed turret. &lt;br /&gt;
&lt;br /&gt;
11. &lt;br /&gt;
Observe the view of a deployable camera. Possible pairing&lt;br /&gt;
with satchel charge for remote detonation.&lt;br /&gt;
&lt;br /&gt;
12. &lt;br /&gt;
Vocalize a task for your team to assist a particular&lt;br /&gt;
target on the map (e.g.: defend, destroy, repair, Escort, bomb, target) &lt;br /&gt;
&lt;br /&gt;
13. &lt;br /&gt;
Ability to Zoom in/out on areas of the map. &lt;br /&gt;
&lt;br /&gt;
14. &lt;br /&gt;
Return to center of mission area button. &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;II. Task List -&amp;#039;&amp;#039;&amp;#039; Poor success in T2 due to bulky menu&lt;br /&gt;
screen &amp;amp; little benefit&lt;br /&gt;
to use. Would need a re-vamp for use in future Tribes games.&lt;br /&gt;
&lt;br /&gt;
1.     &lt;br /&gt;
Displays recent requested tasks through the command&lt;br /&gt;
circuit and VGS menu.&lt;br /&gt;
&lt;br /&gt;
2.     &lt;br /&gt;
Allows you to accept a task to complete a certain action&lt;br /&gt;
requested of the team by other teammates.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;III. Toss Items -&amp;#039;&amp;#039;&amp;#039; Rid yourself of items to make room for&lt;br /&gt;
others, or pass items. May only pick up weapons usable with your type of class&lt;br /&gt;
(for example, a juggernaut class may not use a laser rifle)&lt;br /&gt;
&lt;br /&gt;
1.     &lt;br /&gt;
Trading weapons/packs for those from enemy corpses &lt;br /&gt;
&lt;br /&gt;
2.     &lt;br /&gt;
Tossing health kits to teammates. &lt;br /&gt;
&lt;br /&gt;
3.     &lt;br /&gt;
Passing the flag to a teammate. &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;IV. Max Toss Items –&amp;#039;&amp;#039;&amp;#039; Under normal circumstances a player&lt;br /&gt;
would need to hold down a button to toss a grenade, flag, or deploy a mine a&lt;br /&gt;
certain distance. This option allows players to rebind their keys so they&lt;br /&gt;
automatically toss something the maximum possible distance (removing the need&lt;br /&gt;
to “charge up” the toss. &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;V. Observer Functions &amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
1.     &lt;br /&gt;
Observe other players while you are not on a team. (the&lt;br /&gt;
player is notified that they are being observed)&lt;br /&gt;
&lt;br /&gt;
2.     &lt;br /&gt;
Multiple speeds for free flying &amp;quot;fly-by&amp;quot; mode. &lt;br /&gt;
&lt;br /&gt;
3.     &lt;br /&gt;
Button mapping to switch between each team&amp;#039;s flag when&lt;br /&gt;
not in fly-by&lt;br /&gt;
mode. (Useful for tournament play video streaming/”shoutcasting” to return to&lt;br /&gt;
previously viewed targets and certain assets). &lt;br /&gt;
&lt;br /&gt;
4.     &lt;br /&gt;
Observe 2-5 predetermined camera locations unique to each&lt;br /&gt;
map at the push of a button. Each are centered around flags, bases, or gameplay&lt;br /&gt;
epicenters. &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;VI. Targeting Laser -&amp;#039;&amp;#039;&amp;#039; Entertaining green laser pointer. Used&lt;br /&gt;
both for practical purposes and for entertainment. &lt;br /&gt;
&lt;br /&gt;
1.     &lt;br /&gt;
Determine Distance to target &lt;br /&gt;
&lt;br /&gt;
2.     &lt;br /&gt;
Create nav-point in the sky for teammates to use &amp;#039;arc&amp;#039;ing&lt;br /&gt;
weaponry to&lt;br /&gt;
easily fire on exact targets from a long distance&lt;br /&gt;
&lt;br /&gt;
3.     &lt;br /&gt;
Use in combination with emotes to distract enemies. (dance,&lt;br /&gt;
wave, etc.)&lt;br /&gt;
&lt;br /&gt;
4.     &lt;br /&gt;
Later, some scripts allowed targeting for one&amp;#039;s self. Point&lt;br /&gt;
laser rifle to determine exact distance, then use the tick mark in conjunction&lt;br /&gt;
with the &amp;quot;Arc Distance Reticle&amp;quot; (XLIII) to fire ‘arc’-based explosive&lt;br /&gt;
weaponry (grenade launcher/mortar) at a specific far away target. &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;VII. Interpolate -&amp;#039;&amp;#039;&amp;#039; Used primarily for easier tracking&lt;br /&gt;
with chaingun and other (machine-gun like weaponry) to compensate and allow&lt;br /&gt;
more consistent targeting. A client-side function that allows players to&lt;br /&gt;
emphasize actual coded player location over the default &amp;#039;smoothed version&amp;#039;.&lt;br /&gt;
(script) &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;VIII. Field of View -&amp;#039;&amp;#039;&amp;#039; Image scaling used for wide-screen&lt;br /&gt;
monitors. (FOV script) &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;IX. Free Look -&amp;#039;&amp;#039;&amp;#039; Ability to control the camera&amp;#039;s&lt;br /&gt;
direction around your player&lt;br /&gt;
or vehicle without changing your trajectory. &lt;br /&gt;
&lt;br /&gt;
1. To be used in conjunction with Exterior view. &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;X. Exterior View -&amp;#039;&amp;#039;&amp;#039; See your character in the 3rd person.&lt;br /&gt;
View your character from 5 feet behind him/her. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
1. Helps remember what pack you are carrying &lt;br /&gt;
2. Helps you realize if you have the flag. &lt;br /&gt;
3. For use in conjunction with Free Look to determine who/what is chasing or&lt;br /&gt;
firing at you without changing trajectory. &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;XI. Beacons&amp;#039;&amp;#039;&amp;#039; - Mark a location with a destructible&lt;br /&gt;
nav-point. Can be toggled during initial placement as a location to defend or&lt;br /&gt;
attack. &lt;br /&gt;
&lt;br /&gt;
1. Creates a nav-point in the sky for easy targeting with&lt;br /&gt;
&amp;#039;arc&amp;#039; weaponry, similar to the laser pointer.&lt;br /&gt;
2. Many servers auto-deploy defense-type beacons on remote inventory stations&lt;br /&gt;
to help mark where your teammates hid them. &lt;br /&gt;
3. Change the color of each type of beacon for preferential use. (script) &lt;br /&gt;
Placed directly next to force-fields on floor to prevent allies or hostiles&lt;br /&gt;
from walking. Not destroyable by anyone on opposite side of forcefield or&lt;br /&gt;
currently walking through a forcefield.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;XII. Deployable Cameras -&amp;#039;&amp;#039;&amp;#039; For first-person viewing and turret&lt;br /&gt;
assist from a remote location. &lt;br /&gt;
&lt;br /&gt;
1.     &lt;br /&gt;
Take control of the camera&amp;#039;s convex lens to remotely view&lt;br /&gt;
a location (using command circuit)&lt;br /&gt;
&lt;br /&gt;
2.     &lt;br /&gt;
Changes nearby turret&amp;#039;s mode from Passive to Active&lt;br /&gt;
(‘active’ meaning turrets will fire much more immediately &amp;amp; intelligently&lt;br /&gt;
when an enemy approaches) &lt;br /&gt;
&lt;br /&gt;
3.     &lt;br /&gt;
Can be used to target with Missile Launcher. (because it&lt;br /&gt;
is destructible it is easiest to hide indoors, but fire missiles from outdoors,&lt;br /&gt;
creating a consistent target without destroying the camera.&lt;br /&gt;
&lt;br /&gt;
4.     &lt;br /&gt;
Reveals enemies using sensor jammer pack. &lt;br /&gt;
&lt;br /&gt;
5.     &lt;br /&gt;
Placed directly next to force-fields on floor to prevent allies&lt;br /&gt;
or hostiles from walking. Not destroyable by anyone on opposite side of&lt;br /&gt;
forcefield or currently walking through a forcefield.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;XIV. Vehicle Assist Commands -&amp;#039;&amp;#039;&amp;#039; keeping squads together and preventing&lt;br /&gt;
teammates from stealing key vehicles. &lt;br /&gt;
&lt;br /&gt;
1. If a player plans to return to their vehicle they can&lt;br /&gt;
&amp;quot;Lock&amp;quot; it, preventing teammates from entering the vehicle. &lt;br /&gt;
2. A pilot of a vehicle can eject certain passengers who refuse to exit the&lt;br /&gt;
vehicle. &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;XV. Callback Command -&amp;#039;&amp;#039;&amp;#039; Allows players to automatically get&lt;br /&gt;
their team&amp;#039;s&lt;br /&gt;
attention when they grab the flag. 1 or 2 callbacks after x number of&lt;br /&gt;
seconds (0-15 Seconds). Informs of current status. A triggered set of VGS commands&lt;br /&gt;
speaking to the team upon manual or automatic trigger.(Script) &lt;br /&gt;
&lt;br /&gt;
1.     &lt;br /&gt;
Yell &amp;quot;Help!&amp;quot; or &amp;quot;Cover Me!&amp;quot; both&lt;br /&gt;
audibly (globally) and written in chat. 2. Displays chat message informing teammates&lt;br /&gt;
of the capper’s total health, if they have a health kit, their current speed,&lt;br /&gt;
and how many flare grenades they have remaining. &lt;br /&gt;
&lt;br /&gt;
2.     &lt;br /&gt;
 Briefly creates&lt;br /&gt;
nav-point on person calling for help (3 seconds) &lt;br /&gt;
&lt;br /&gt;
3.     &lt;br /&gt;
Allows teammates to accept the task of defending them,&lt;br /&gt;
thus creating a&lt;br /&gt;
semi-permanent nav-point on that player &lt;br /&gt;
&lt;br /&gt;
XVI. Chat mute&lt;br /&gt;
- Prevents particular types of messages from displaying in the chat bar.&lt;br /&gt;
Removes clutter, and easier access to read typed messages, etc. (script) &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;XVII. Player Mute -&amp;#039;&amp;#039;&amp;#039; Mute microphone/chat/voice-binds or&lt;br /&gt;
all communication from a particular player through the duration the player&lt;br /&gt;
stays on the server. &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;XVIII. Pilot Mode -&amp;#039;&amp;#039;&amp;#039; Ability for pilots to more easily&lt;br /&gt;
establish targets for&lt;br /&gt;
bombing/mid-air non-direct-fire attacks. (script) &lt;br /&gt;
&lt;br /&gt;
1.     &lt;br /&gt;
Shows the bombardier&amp;#039;s view/bomber&amp;#039;s current attack&lt;br /&gt;
location. &lt;br /&gt;
&lt;br /&gt;
2.     &lt;br /&gt;
 Allows a pilot to&lt;br /&gt;
independently modify their look sensitivity for 3rd person, separately from 1st&lt;br /&gt;
person view (unique to each vehicle). &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;XIX. Zoom Assist -&amp;#039;&amp;#039;&amp;#039; Creates different zoom level preferences&lt;br /&gt;
for different weapons.(script) &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;XX. Flag Timer -&amp;#039;&amp;#039;&amp;#039; Countdown until either team&amp;#039;s flag&lt;br /&gt;
auto-returns. (Script) &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;XXI. Flag Indicator -&amp;#039;&amp;#039;&amp;#039; Informs if flags of either team have&lt;br /&gt;
been taken, and which player has the flag. &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;XXII. Heads Up Display Management -&amp;#039;&amp;#039;&amp;#039; Allows players to move screen&lt;br /&gt;
indicators such as health, energy, heat signature, ammo, weapons list, etc. &lt;br /&gt;
&lt;br /&gt;
1. Re-size Chat HUD [heads-up display] &lt;br /&gt;
2. Move HUD’s (script) &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;XXIII. Mute Observers&amp;#039;&amp;#039;&amp;#039; - Prevents your HUD from telling you&lt;br /&gt;
when you are being observed by others. (Mentally prevents players from locking&lt;br /&gt;
up in a tournament when they feel they are under more pressure by being&lt;br /&gt;
watched.) (script) &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;XXIV. RoboRoute -&amp;#039;&amp;#039;&amp;#039; Allows a player to record a flag&lt;br /&gt;
capping route and have a bot run the route.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
1. Allows a player better determine the viability of theroute and determine&lt;br /&gt;
weaknesses. Can be used to compare route speeds/trajectories. &lt;br /&gt;
2. Also good for practicing turret placement and body blocking. (script) &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;XXV. Loadout Select -&amp;#039;&amp;#039;&amp;#039; Program a button to change your&lt;br /&gt;
current inventory loadout without having to enter a loadout menu to a current&lt;br /&gt;
favorite. Includes ability to set preferences for certain loadouts and save&lt;br /&gt;
them for every time you load the game. (Unlike Tribes 1, T2 does now allow&lt;br /&gt;
players to save loadouts as files andtransfer them to friends or other&lt;br /&gt;
computers. &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;XXVI. Weapon/Item Select -&amp;#039;&amp;#039;&amp;#039; Ability to map a button to any item,&lt;br /&gt;
pack, weapon. Modifies your currently selected loadout by changing 1 item at a&lt;br /&gt;
time, without needing to view the inventory loadout menu. &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;XXVII. Weapon Slot Select&amp;#039;&amp;#039;&amp;#039; - Rather than choosing &amp;quot;Next weapon&amp;quot;,&lt;br /&gt;
&amp;quot;Previous Weapon&amp;quot; or cycling through your weapon loadout; map a key&lt;br /&gt;
to a particular weapon location in your inventory (for example: you can switch&lt;br /&gt;
to your 3rd weapon out of 5 without scrolling through any weapons in-between). &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;XXVIII. Fine tune targeting&amp;#039;&amp;#039;&amp;#039; - map keyboard keys to make minor&lt;br /&gt;
adjustments to your aim. Useful when zoomed in on a beacon&amp;#039;s nav-point in the&lt;br /&gt;
sky, while firing ‘arc’-based weaponry. &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;XXIX. Reticle Remover&amp;#039;&amp;#039;&amp;#039; - Ability to turn off/edit/shrink any&lt;br /&gt;
weapon&amp;#039;s reticle. (script) &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;XXX. Voicebind Editor -&amp;#039;&amp;#039;&amp;#039; Ability to change the text that&lt;br /&gt;
appears when a certain voicebind is used. (default &amp;amp; script) &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;XXXI. Auto-toss Items -&amp;#039;&amp;#039;&amp;#039; Automatically tosses a weapon or item&lt;br /&gt;
upon spawning (if you never plan to use a certain item that players spawn with&lt;br /&gt;
by default)&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;XXXII. Compass -&amp;#039;&amp;#039;&amp;#039; Directional Indicator &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;XXXIII. Missile Lock Indicator -&amp;#039;&amp;#039;&amp;#039; Indicates whether there is a missile&lt;br /&gt;
currently&lt;br /&gt;
tracking you. &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;XXXIV. Suicide –&amp;#039;&amp;#039;&amp;#039; Instant death key-bind used on many&lt;br /&gt;
capture the flag servers to re-spawn/return to home base. It helps you get back&lt;br /&gt;
to base quickly to prevent impending&lt;br /&gt;
attack or chase anyone who stole your flag. &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;XXXV. Private Message&amp;#039;&amp;#039;&amp;#039; - Send a message to a single&lt;br /&gt;
individual on either team. &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;XXXVI. TaskLOS -&amp;#039;&amp;#039;&amp;#039; Automatically waypoints all players&lt;br /&gt;
(friend and foe) and/or&lt;br /&gt;
all assets in your field of vision. (script) &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;XXXVII. Auto-kit -&amp;#039;&amp;#039;&amp;#039; Automatically uses health kit upon&lt;br /&gt;
taking damage. Alternate scripts allow for automatic use of repair pack while&lt;br /&gt;
not firing. (script) &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;XXXIX. Map Editing Tools -&amp;#039;&amp;#039;&amp;#039; Very extensive map editing tools. Too&lt;br /&gt;
in-depth to discuss here. &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;XL. Hidden Weapons&amp;#039;&amp;#039;&amp;#039; - Hides weapons so they do not take up&lt;br /&gt;
the corner of a player&amp;#039;s screen. (script) &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;XLI.’ Spam Point’ Scripts -&amp;#039;&amp;#039;&amp;#039; Places a nav-point on a location to&lt;br /&gt;
stand and in the&lt;br /&gt;
sky so a player can target enemy assets or crucial points. (is very map&lt;br /&gt;
specific and must be set up manually) (Scripts like qFireMissions) (many&lt;br /&gt;
players disapprove of this script) &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;XLII. Kill Confirm -&amp;#039;&amp;#039;&amp;#039; Plays a sound confirming that you&lt;br /&gt;
killed an enemy you were attacking enemy. (script) &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;XLIII. Look Sensitivity&amp;#039;&amp;#039;&amp;#039; - Rate for which a person changes the&lt;br /&gt;
direction they&lt;br /&gt;
are looking based on the tracking speed of their mouse. &lt;br /&gt;
&lt;br /&gt;
1.      Ability to modify look sensitivity&lt;br /&gt;
while in certain vehicles.(Pilot Mode script) &lt;br /&gt;
&lt;br /&gt;
2.      Ability to modify look sensitivity&lt;br /&gt;
while using certain weapons. (script) &lt;br /&gt;
&lt;br /&gt;
3.      Ability to modify look sensitivity&lt;br /&gt;
based on zoom level. (script)&lt;br /&gt;
&lt;br /&gt;
4.      Ability to modify look sensitivity on-the-fly&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;XLIV. Arc Distance Reticle -&amp;#039;&amp;#039;&amp;#039; A reticle that uses &amp;#039;bar&amp;#039; marks for&lt;br /&gt;
arc weaponry. Allowing a player to more easily judge distance when firing on a&lt;br /&gt;
position x meters away (if the position is at a similar altitude). The reticle&lt;br /&gt;
marks meter distances of 100-400m in increments of 50m (script). &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;XLV. Vehicle Transport Pad-&amp;#039;&amp;#039;&amp;#039; This in-game asset, usable only on&lt;br /&gt;
certain servers, allowed for transport to the mobile point. This was an asset&lt;br /&gt;
located at your team’s vehicle pad (at ground base). Useful in Capture the Flag&lt;br /&gt;
or Capture and Hold gamemodes. &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;XLVI. Demo Recording Tools&amp;#039;&amp;#039;&amp;#039; - Although The recording function was&lt;br /&gt;
very limited in T2, fans were pleased that this was included none-the-less. It&lt;br /&gt;
was widely used for tournament play and reviewing matches. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Notes: &amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
1. In T2, hand&lt;br /&gt;
grenades have different fuse lengths and take&lt;br /&gt;
longer to detonate depending on which type of grenade you are using (ex.&lt;br /&gt;
standard,&lt;br /&gt;
concussion, whiteout, etc) &lt;br /&gt;
&lt;br /&gt;
2. In T2, the&lt;br /&gt;
time it takes to change from weapon to weapon varies according to the reload&lt;br /&gt;
time of the weapon being used. But if you fire a weapon and toss it, then you&lt;br /&gt;
do not need to wait for the full reload time. (exploit?)&lt;br /&gt;
&lt;br /&gt;
3. No&lt;br /&gt;
lock-vehicle altitude function was ever incorporated into T2, and neither was a&lt;br /&gt;
gimbal lock. In maps with a high altitude ceiling it was possible to do a&lt;br /&gt;
complete flip in your Shrike plane&lt;br /&gt;
[[Category:Tribes 2]]&lt;/div&gt;</summary>
		<author><name>Bigwig</name></author>
	</entry>
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