<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>https://wiki.tribesdepot.com/index.php?action=history&amp;feed=atom&amp;title=Tribes_2%2FSki</id>
	<title>Tribes 2/Ski - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.tribesdepot.com/index.php?action=history&amp;feed=atom&amp;title=Tribes_2%2FSki"/>
	<link rel="alternate" type="text/html" href="https://wiki.tribesdepot.com/index.php?title=Tribes_2/Ski&amp;action=history"/>
	<updated>2026-04-21T22:47:10Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
	<generator>MediaWiki 1.44.0</generator>
	<entry>
		<id>https://wiki.tribesdepot.com/index.php?title=Tribes_2/Ski&amp;diff=16055&amp;oldid=prev</id>
		<title>Bigwig at 19:54, 17 December 2024</title>
		<link rel="alternate" type="text/html" href="https://wiki.tribesdepot.com/index.php?title=Tribes_2/Ski&amp;diff=16055&amp;oldid=prev"/>
		<updated>2024-12-17T19:54:33Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 19:54, 17 December 2024&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l3&quot;&gt;Line 3:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 3:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;In Tribes 2, skiing was built directly into the game. If you hold the &amp;#039;&amp;#039;&amp;#039;Jump&amp;#039;&amp;#039;&amp;#039; key (&amp;#039;&amp;#039;&amp;#039;spacebar&amp;#039;&amp;#039;&amp;#039; by default), you will automatically begin to slide across the ground without losing (much) speed. The amount that you slow down or don&amp;#039;t slow down is dependent on what [[Tribes 2/Mod|mod]] you are playing. In [[Tribes 2/Mods/Base|Base]], you will still be slowed by friction. In [[Tribes 2/Mods/Classic|Classic]], you won&amp;#039;t, just like in Tribes 1.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;In Tribes 2, skiing was built directly into the game. If you hold the &amp;#039;&amp;#039;&amp;#039;Jump&amp;#039;&amp;#039;&amp;#039; key (&amp;#039;&amp;#039;&amp;#039;spacebar&amp;#039;&amp;#039;&amp;#039; by default), you will automatically begin to slide across the ground without losing (much) speed. The amount that you slow down or don&amp;#039;t slow down is dependent on what [[Tribes 2/Mod|mod]] you are playing. In [[Tribes 2/Mods/Base|Base]], you will still be slowed by friction. In [[Tribes 2/Mods/Classic|Classic]], you won&amp;#039;t, just like in Tribes 1.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[edit]&lt;/del&gt;Deadstops ==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Deadstops ==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;One thing you will inevitably run into are &amp;#039;&amp;#039;&amp;#039;deadstops&amp;#039;&amp;#039;&amp;#039;. These are an unfortunate byproduct of the original Torque gaming engine on which Tribes 2 now runs. Basically, if you are skiing along a completely flat surface, you will sometimes come to complete stop as if you have run into an invisible wall. You will often even take damage when this happens. Deadstops usually only happen when you are moving fast, and therefore you will rarely come across one in Base. However, in Classic and [[Tribes 2/Mods/Version2|Version2]] it takes a lot of luck not to run into a deadstop at least once per map.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;One thing you will inevitably run into are &amp;#039;&amp;#039;&amp;#039;deadstops&amp;#039;&amp;#039;&amp;#039;. These are an unfortunate byproduct of the original Torque gaming engine on which Tribes 2 now runs. Basically, if you are skiing along a completely flat surface, you will sometimes come to complete stop as if you have run into an invisible wall. You will often even take damage when this happens. Deadstops usually only happen when you are moving fast, and therefore you will rarely come across one in Base. However, in Classic and [[Tribes 2/Mods/Version2|Version2]] it takes a lot of luck not to run into a deadstop at least once per map.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Deadstops are not random. They will always be in the same place every time on each map. If you really are bothered by them, you could memorize the location of every deadstop and simply avoid those areas or make sure you are not touching the ground if you fly over them. Sometimes this can be incredibly difficult, as it is on the map [[Tribes 2/Maps/Damnation|Damnation]], but they are unfortunately a part of the game.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Deadstops are not random. They will always be in the same place every time on each map. If you really are bothered by them, you could memorize the location of every deadstop and simply avoid those areas or make sure you are not touching the ground if you fly over them. Sometimes this can be incredibly difficult, as it is on the map [[Tribes 2/Maps/Damnation|Damnation]], but they are unfortunately a part of the game.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Bigwig</name></author>
	</entry>
	<entry>
		<id>https://wiki.tribesdepot.com/index.php?title=Tribes_2/Ski&amp;diff=16054&amp;oldid=prev</id>
		<title>Bigwig: Created page with &quot;&#039;&#039;&#039;Skiing&#039;&#039;&#039; is a feature that was invented during the Starsiege: Tribes beta. In Starsiege: Tribes, also known as Tribes 1, skiing involved jumping immediately as you touched the ground to prevent friction from slowing you down. There was no air resistance, so by jumping in this manner, you could retain 100% of your speed an momentum while traveling across a flat surface. Additionally, if you are jumping forward, you will continue to pick up speed with each jump, to...&quot;</title>
		<link rel="alternate" type="text/html" href="https://wiki.tribesdepot.com/index.php?title=Tribes_2/Ski&amp;diff=16054&amp;oldid=prev"/>
		<updated>2024-12-17T19:54:12Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;&amp;#039;&amp;#039;&amp;#039;Skiing&amp;#039;&amp;#039;&amp;#039; is a feature that was invented during the &lt;a href=&quot;/wiki/Starsiege:_Tribes&quot; title=&quot;Starsiege: Tribes&quot;&gt;Starsiege: Tribes&lt;/a&gt; beta. In Starsiege: Tribes, also known as Tribes 1, skiing involved jumping immediately as you touched the ground to prevent friction from slowing you down. There was no air resistance, so by jumping in this manner, you could retain 100% of your speed an momentum while traveling across a flat surface. Additionally, if you are jumping forward, you will continue to pick up speed with each jump, to...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;Skiing&amp;#039;&amp;#039;&amp;#039; is a feature that was invented during the [[Starsiege: Tribes]] beta. In Starsiege: Tribes, also known as Tribes 1, skiing involved jumping immediately as you touched the ground to prevent friction from slowing you down. There was no air resistance, so by jumping in this manner, you could retain 100% of your speed an momentum while traveling across a flat surface. Additionally, if you are jumping forward, you will continue to pick up speed with each jump, to an almost unlimited velocity. If you are traveling down a hill, you will keep all of the speed that you gain from gravity pulling you down that hill. Eventually, a script was made in Tribes 1 that automates the act of skiing.&lt;br /&gt;
&lt;br /&gt;
In Tribes 2, skiing was built directly into the game. If you hold the &amp;#039;&amp;#039;&amp;#039;Jump&amp;#039;&amp;#039;&amp;#039; key (&amp;#039;&amp;#039;&amp;#039;spacebar&amp;#039;&amp;#039;&amp;#039; by default), you will automatically begin to slide across the ground without losing (much) speed. The amount that you slow down or don&amp;#039;t slow down is dependent on what [[Tribes 2/Mod|mod]] you are playing. In [[Tribes 2/Mods/Base|Base]], you will still be slowed by friction. In [[Tribes 2/Mods/Classic|Classic]], you won&amp;#039;t, just like in Tribes 1.&lt;br /&gt;
&lt;br /&gt;
== [edit]Deadstops ==&lt;br /&gt;
One thing you will inevitably run into are &amp;#039;&amp;#039;&amp;#039;deadstops&amp;#039;&amp;#039;&amp;#039;. These are an unfortunate byproduct of the original Torque gaming engine on which Tribes 2 now runs. Basically, if you are skiing along a completely flat surface, you will sometimes come to complete stop as if you have run into an invisible wall. You will often even take damage when this happens. Deadstops usually only happen when you are moving fast, and therefore you will rarely come across one in Base. However, in Classic and [[Tribes 2/Mods/Version2|Version2]] it takes a lot of luck not to run into a deadstop at least once per map.&lt;br /&gt;
&lt;br /&gt;
Deadstops are not random. They will always be in the same place every time on each map. If you really are bothered by them, you could memorize the location of every deadstop and simply avoid those areas or make sure you are not touching the ground if you fly over them. Sometimes this can be incredibly difficult, as it is on the map [[Tribes 2/Maps/Damnation|Damnation]], but they are unfortunately a part of the game.&lt;/div&gt;</summary>
		<author><name>Bigwig</name></author>
	</entry>
</feed>