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	<id>https://wiki.tribesdepot.com/index.php?action=history&amp;feed=atom&amp;title=Tribes_2%2FTerms%2FBase_rape</id>
	<title>Tribes 2/Terms/Base rape - Revision history</title>
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	<updated>2026-04-21T21:27:16Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://wiki.tribesdepot.com/index.php?title=Tribes_2/Terms/Base_rape&amp;diff=16119&amp;oldid=prev</id>
		<title>Bigwig: http://www.tribes2wiki.com/wiki/Base_raping</title>
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		<updated>2024-12-21T01:02:02Z</updated>

		<summary type="html">&lt;p&gt;http://www.tribes2wiki.com/wiki/Base_raping&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{Cleanup}}&lt;br /&gt;
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&amp;#039;&amp;#039;&amp;#039;Base raping&amp;#039;&amp;#039;&amp;#039; is a term used for (excessively) destroying the enemy base. This serves several purposes and can greatly help an attack. Destroying [[Tribes 2/Base assets/Generator|generators]] will disable all base assets connected to the generator (exception: Deployables have their own power source and will keep working). Destroying [[Tribes 2/Base assets/Inventory station|inventory stations]] will restrict the enemy to their starting loadouts and also make it difficult to repair the base. Destroying turrets and sensors makes it easier for [[Tribes 2/Roles/Capper|cappers]] to attack the base.&lt;br /&gt;
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== [[Tribes 2/Armors/Heavy armor|Heavy Armor]] ==&lt;br /&gt;
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{{Main|Tribes 2/Roles/Heavy offense}}&lt;br /&gt;
The heavy armor is good for its hit and run tactics. If the terrain doesn&amp;#039;t permit a hit and run, then the heavy must enter with an escort or while the base is under disarray. Once the heavy is in the base, he may [[Tribes 2/Terms/Camp|camp]] or finish off the rest of the base with his [[Tribes 2/Weapons/Fusion mortar|mortar launcher]]. The mortar is very useful for base raping as it can be bounced around corners for indoor fighting, and because it destroys assets very quickly. One round fired in passing will destroy an inventory station. One or two rounds will destroy a generator.&lt;br /&gt;
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== [[Tribes 2/Armors/Medium armor|Medium Armor]] ==&lt;br /&gt;
The medium armor can use its &amp;#039;&amp;#039;&amp;#039;Shrike Entering&amp;#039;&amp;#039;&amp;#039; technique to enter the base quickly. Pilot a [[Tribes 2/Vehicles/Shrike|Shrike]] to the enemy base and divebomb the target area to sweep out any defenders (make sure you eject in time!). He can then navigate to the generators, and destroy them with his [[Tribes 2/Weapons/Plasma rifle|plasma rifle]], which penetrates shields and so can destroy base assets with ease. If the assault is armed with a [[Tribes 2/Packs/Shield pack|shield pack]], he can be very hard to eliminate.&lt;br /&gt;
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== [[Tribes 2/Armors/Light armor|Light Armor]] ==&lt;br /&gt;
The only way the light armor can effectively base rape is if he [[Tribes 2/Packs/Cloak pack|cloaks]]. While cloaking, the scout can maneuver to the generators and take them out with his [[Tribes 2/Weapons/Plasma rifle|plasma rifle]]. Note that he will be severely low on ammo after doing so. After the generators are down, however, he may escape the base and maybe shocklance a few base defenders on the way out.&lt;/div&gt;</summary>
		<author><name>Bigwig</name></author>
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