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	<title>Tribes 3: Rivals/Patches/v0.1.7.2 - Revision history</title>
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	<updated>2026-04-28T09:21:30Z</updated>
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	<entry>
		<id>https://wiki.tribesdepot.com/index.php?title=Tribes_3:_Rivals/Patches/v0.1.7.2&amp;diff=13910&amp;oldid=prev</id>
		<title>Bigwig at 06:11, 18 February 2024</title>
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		<updated>2024-02-18T06:11:07Z</updated>

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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 06:11, 18 February 2024&lt;/td&gt;
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&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[Category:Tribes 3: Rivals/Patches/Alpha]]&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
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		<author><name>Bigwig</name></author>
	</entry>
	<entry>
		<id>https://wiki.tribesdepot.com/index.php?title=Tribes_3:_Rivals/Patches/v0.1.7.2&amp;diff=13305&amp;oldid=prev</id>
		<title>Bigwig at 22:14, 17 February 2024</title>
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		<updated>2024-02-17T22:14:27Z</updated>

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&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{PatchData&lt;br /&gt;
|Game=t3&lt;br /&gt;
|version=0.1.7.2&lt;br /&gt;
|publishdate=2024-01-25&lt;br /&gt;
|prev=Tribes_3:_Rivals/Patches/v0.1.6.2&lt;br /&gt;
|prevTitle=0.1.6.2&lt;br /&gt;
|next=Tribes_3:_Rivals/Patches/v0.1.7.3&lt;br /&gt;
|nextTitle=0.1.7.3&lt;br /&gt;
|source=https://store.steampowered.com/news/app/2687970/view/3976183273968569095&lt;br /&gt;
|sourceTitle=Playtest is now Live!!! 1/25 Patch Notes&lt;br /&gt;
|displayTitle=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== TRIBES 3: Rivals Playtest #7 - Patch Notes&amp;lt;ref&amp;gt;[https://store.steampowered.com/news/app/2687970/view/3976183273968569095 TRIBES 3: Rivals Playtest #7 v0.1.7.2 - Patch Notes]&amp;lt;/ref&amp;gt; ==&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;TRIBES 3: Rivals | 01.25.2024 | Prophecy Games&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
=== Active Testing Modes: === &lt;br /&gt;
*7v7 Quick Play - CTF,  Bomb Rush, and Team Hunters&lt;br /&gt;
*Time Trials&lt;br /&gt;
*Training&lt;br /&gt;
*Custom Matches - CTF, Bomb Rush, and Team Hunters&lt;br /&gt;
&lt;br /&gt;
=== Loadouts ===&lt;br /&gt;
*Armor&lt;br /&gt;
**Normalized Max Energy&lt;br /&gt;
***Medium&lt;br /&gt;
****Slightly reduced overall mobility&lt;br /&gt;
*****This is intended to slightly reduce the efficacy of the Medium class for capping while maintaining its effectiveness in duels&lt;br /&gt;
***Heavy&lt;br /&gt;
****Reduced overall mobility&lt;br /&gt;
*****This is intended to reinforce the Heavy armor class as a durable but less mobile option to defend and assault bases, while not being as effective at traversing the map or performing evasive maneuvers&lt;br /&gt;
*Weapons&lt;br /&gt;
**Light Honorfusor&lt;br /&gt;
***Projectile speed reduced to match the Light Spinfusor.&lt;br /&gt;
**Honorfusor&lt;br /&gt;
***Projectile speed reduced to match the Spinfusor.&lt;br /&gt;
**Fusion Mortar&lt;br /&gt;
***Reduced fuse length by 25%.&lt;br /&gt;
**Stormslicer&lt;br /&gt;
***Spread increases the more speed a player has. &lt;br /&gt;
****This is the first iteration and we are still exploring ideas to limit the efficacy of Chainguns in general. Expect a future change to the other chainguns as we continue to work on preparing additional options such as an overheat mechanic, to find out what fits best within the game.&lt;br /&gt;
*Packs and Grenades&lt;br /&gt;
**Lateral and forward inheritance added to grenades. &lt;br /&gt;
**Dome Shield&lt;br /&gt;
***Size increased by 25%.&lt;br /&gt;
***Duration increased from 5 to 10 seconds.&lt;br /&gt;
**Stealth&lt;br /&gt;
***Stealth can now be canceled by activating the pack again.&lt;br /&gt;
***Throwing grenades while in Stealth will semi-reveal the player instead of canceling Stealth.&lt;br /&gt;
***Stealthed enemies are now revealed within 200 meters of the radar sensor while it is operational. &lt;br /&gt;
**Phase Shift&lt;br /&gt;
***Phase Shift can now be canceled by activating the pack again. &lt;br /&gt;
*Perks&lt;br /&gt;
**Base Guard&lt;br /&gt;
***Now also grants 15% damage reduction while near your flag stand.&lt;br /&gt;
&lt;br /&gt;
=== Gameplay ===&lt;br /&gt;
*Movement&lt;br /&gt;
**Network performance improvements.&lt;br /&gt;
*Team Hunters Game Mode&lt;br /&gt;
**Added Team Hunters mode to Katabatic and Dangerous Crossing.&lt;br /&gt;
**Playable in Quick Play and Custom Matches.&lt;br /&gt;
**Collect flags and deposit them in the Nexus to gain points. The more flags you deposit at once, the more points you gain. &lt;br /&gt;
**There are some flags that spawn around the map. Killing players will also drop a flag. &lt;br /&gt;
*Bomb Rush&lt;br /&gt;
**Players can now score bombs by tossing them into enemy vents. &lt;br /&gt;
**Added scoreboard stat for bombs scored. &lt;br /&gt;
**Bomb scoring vents and bases adjusted for better play, but should still be considered blockout testing.&lt;br /&gt;
**Made picking up the bombs easier by removing the pedestals. &lt;br /&gt;
*Quickplay&lt;br /&gt;
**Reduced to a 7v7.&lt;br /&gt;
*General&lt;br /&gt;
**Repair Tool heal increased from 3% per second to 6% per second.&lt;br /&gt;
**Adjusted flag physics to improve consistency especially when throwing in directions other than forward. Additional adjustments to come based on feedback.&lt;br /&gt;
**Temporary shields now show on the player&amp;#039;s health bar.&lt;br /&gt;
**Added feedback to the minimap when a team’s Radar goes down.&lt;br /&gt;
**Added a setting to hide the Ski Mode: Engaged/Disengaged UI.&lt;br /&gt;
**Class icons updated.&lt;br /&gt;
**Raised max fly height (stallz) in all maps to where it effectively should not be hit.&lt;br /&gt;
&lt;br /&gt;
=== Maps ===&lt;br /&gt;
*All maps&lt;br /&gt;
**General art improvements and bug fixes continue over time.&lt;br /&gt;
*Dangerous Crossing&lt;br /&gt;
**Increased base sizes by 25%, to give a bit more room to maneuver while inside. Lowered the structure so the flag-stand is at the same relative height.&lt;br /&gt;
*New Map: Honor Dome&lt;br /&gt;
**Only in Custom Matches, very early blockout.&lt;br /&gt;
**A smaller map for 3v3 or 4v4 single Bomb Rush and CTF.&lt;br /&gt;
*New Map: Torment&lt;br /&gt;
**Only in Custom Matches, very early blockout.&lt;br /&gt;
**Larger CTF lava map.&lt;br /&gt;
&lt;br /&gt;
=== Fixes ===&lt;br /&gt;
*Fixed an issue where player damage was being multiplied with structure damage, causing some weapons to do more damage than intended on generators, radars and turrets.&lt;br /&gt;
*Fixed an issue where the dome shield visuals would disappear shortly after being deployed.&lt;br /&gt;
*Fixed an issue where flag carrying music would not stop playing if flag was passed using short-range teleport.&lt;br /&gt;
*Fixed an issue where recall sound on other players would not play at correct location&lt;br /&gt;
*Fixed an issue where turrets would be valid targets for flag passes. &lt;br /&gt;
*Fixed an issue where downed turrets were incorrectly showing as online on minimap when the Generator came online. &lt;br /&gt;
*Fixed issues with scoreboard responsiveness.&lt;br /&gt;
*Fixed an issue where the Honorfusor VFX would get stuck on. &lt;br /&gt;
*Fixed an issue where bullet whiz SFX would sometimes not play correctly when projectile hit a surface.&lt;br /&gt;
*Fixed an issue where VGS volume setting was not applying.&lt;br /&gt;
*Fixed an issue where stealth SFX wouldn&amp;#039;t play when initiating stealth.&lt;br /&gt;
*Fixed an issue with respawn UI where the pending armor class was not showing correctly.&lt;br /&gt;
*Fixed an issue that was causing direct hits to sometimes not deal correct damage.&lt;br /&gt;
*Fixed an issue where players with the Base Guard perk were not dealing damage to enemies that collided with them.&lt;br /&gt;
*Fixed an issue where grenade icons would show as blocked after recalling.&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
{{reflist}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Tribes 3: Rivals/Patch Notes}}&lt;/div&gt;</summary>
		<author><name>Bigwig</name></author>
	</entry>
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