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Deadzone: Rogue/Enemies/Light Bot: Difference between revisions

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{{stub}}
{{stub}}
{{ArmorInfoBox
{{ArmorInfoBox
|title = Basic Cybrid
|title = Light Bot
|image = [[Image:DZR CybridBasic.png|250px]]
|image = [[Image:DZR CybridBasic.png|250px]]
|caption = Screenshot from Chapter One
|caption = Outdated screenshot from Chapter One
|armor =  
|armor =  
|health = 100
|health = 100
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}}
}}


The '''Basic Cybrid''' has a low amount of health and wields a charge up weapon that fires a single slow moving energy bolt.
'''Light Bots''' are an enemy in Deadzone: Rogue.


The Light Bot's head serves as its weakpoint.
Light Bots will move approximately toward the player, stopping to aim and fire single bolts of plasma.
Light Bots are the first enemy the player will encounter, appearing in almost every room before Security Level 4, including the perk room and boss room of Security Level 3.
== Strategy ==
* Like most ranged enemies, Light Bots aim directly at the player. Using cover or strafing around the Light Bot will dodge most attacks.
* Light Bots are generally only dangerous as part of a group. Engaging small numbers of enemies at a time will prevent them from being threatening.


[[Category:Deadzone Rogue]]
[[Category:Deadzone Rogue]]
[[Category:Deadzone Rogue/Enemies]]
[[Category:Deadzone Rogue/Enemies]]

Latest revision as of 21:44, 21 February 2025

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Light Bot
Outdated screenshot from Chapter One
General Information


Health Pool 100








Light Bots are an enemy in Deadzone: Rogue.

The Light Bot's head serves as its weakpoint.

Light Bots will move approximately toward the player, stopping to aim and fire single bolts of plasma.

Light Bots are the first enemy the player will encounter, appearing in almost every room before Security Level 4, including the perk room and boss room of Security Level 3.

Strategy

  • Like most ranged enemies, Light Bots aim directly at the player. Using cover or strafing around the Light Bot will dodge most attacks.
  • Light Bots are generally only dangerous as part of a group. Engaging small numbers of enemies at a time will prevent them from being threatening.
Contents