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Deadzone: Rogue/Patches/0.1.0.6: Difference between revisions

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Created page with "{{PatchData |Game=dzr |version=0.1 |publishdate=2025-04-30 |prev= |prevTitle= |next=Deadzone: Rogue/Patches/0.1.0.7 |nextTitle= |source=https://steamcommunity.com/games/3228590/announcements/detail/533223210523557989 |sourceTitle= |displayTitle= }} == Patch notes - Version 0.1.0.6 <ref>[https://store.steampowered.com/news/app/2687970/view/4156330431172436705 Bug Fixes for Early Access]</ref> == Thanks everyone for your feedback as part of early access! This patch fixes..."
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Revision as of 04:06, 7 September 2025

Released
2025-04-30 - 7 months ago

Patch notes - Version 0.1.0.6 [1]

Thanks everyone for your feedback as part of early access! This patch fixes several of the most important and frequent bugs reported so far, fixes are listed below:

Loot

  • Removed physic bounces from loot orbs. They will now spawn static as to not cause problems like falling into pits of despair.
  • In co-op, loot orbs will now only be visible to their owner.
  • Fixed several issues with loot orbs where they would spawn in the following room, causing a soft lock.
  • Fixed an issue in Pinpoint where no loot drops would spawn.

Items

  • Sparkplug now reloads at least one bullet at minimum.

Bots

  • Fixed an issue where the Man-Spider and Zone 2 boss effects were getting stuck on indefinitely.

Miscellaneous

  • Fixed several typos in several descriptions and voice line subtitles.

Appreciate everyone's support, and if you see more bugs or have feedback, let us know anytime in the Discord (discord.gg/deadzonerogue) in the #feedback channel! Good luck, have fun.


- Prophecy Team

References