Deadzone: Rogue/Patches/0.3.0.12: Difference between revisions
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Latest revision as of 05:15, 7 September 2025
Deadzone: Rogue/Patches/0.3.0.4
Released
2025-06-05 - 6 months ago
Deadzone: Rogue/Patches/0.4.0
Patch Notes: Version 0.3.0.12 [1]
Balance changes, fixes, and quality improvements.
Balance
- Last Stand
- Final Wave no longer exponentially scales enemy health
- Bots
- Reduced Axe Bot damage from 38 to 32
- Augments
- Buffed Aiming: Element augment
- Increased Proc Damage to 75%
- Elements
- Element balance pass.
- Combustion
- Increased Damage Over Time to 90
- Ignite
- Increased Damage Over Time to 250
- Chain Lightning
- Increased Damage to 110
- Lightning Bolt
- Increased Damage to 265
- Singularity
- Increased Damage to 210
- Freeze
- Increased Damage to 115
- Combustion
- Element proc damage now scales with weapon level.
- Added initial proc damage to Shatter, Tendrils, and Chain Lightning.
- Element balance pass.
Gamepad/Steamdeck
- Adjusted default aim acceleration to be higher.
- Added setting for Aim Acceleration.
- Steamdeck
- Updated text and subtitles across the board to be more readable.
General Gameplay
- Adjusted aim assist to not be as heavy-handed.
- Temporarily removed the Delete Save option from the main menu.
- General Optimization pass.
Fixes
- Fixed an issue where Enemies Killed in the end of run screen would not update properly.
- Fixed an issue where Marked VFX would sometimes be spawned on dead enemies.
- Fixed an issue where aim assist could target enemies for a brief period after they died on joining clients in co-op.
- Fixed an issue on Steamdeck where augments and perks could overlap with the centered grenade indicator.
Known Issue
- We are aware of issues with Last Stand and Gauntlet missions not granting skin rewards and continuing to work on a fix. If you continue to see this issue, please make a Discord ticket!
References
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