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Deadzone: Rogue/Superior Items: Difference between revisions

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Moving Superior Items table from Items page to Superior Items page
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==== Superior Items ====
{| class="wikitable"
!Icon
!Name
!Tier 1 Description
!Additional Tiers
|-
|[[File:T SuperPerkIcon AmmoRefundDamageIncrease.png|64px|class=dzr_item dzr_item_rare]]
|'''Recycled Plastic'''
| +10% chance to '''Refund''' damaging shots.  +5% damage per bullet '''Refunded''', resetting upon '''Reload''' or '''Weapon Swap''' (max 10% damage)
| +10% max damage per tier, up to 50%
|-
|[[File:T SuperPerkIcon ConsecutiveCritDamage.png|64px|class=dzr_item dzr_item_rare]]
|'''Rabbit Foot'''
|After 2 consecutive '''Crits''', your next shot deals +20% damage
| +20% damage per tier, up to 100%
|-
|[[File:T PerkIcon CritsBoostCritDamage.png|64px|class=dzr_item dzr_item_rare]]
|'''Space Whiskey'''
| +8% {{Critical Damage}} for 2 seconds after landing a '''Crit'''
| +8% crit damage per tier, up to 40%
|-
|[[File:T SuperPerkIcon DamageBoostPerEnemyWithElementalDebuff.png|64px|class=dzr_item dzr_item_rare]]
|'''Pop Toaster'''
| +2% damage per enemy affected by '''Elemental Debuff''' of your equipped weapon (max 50%)
| +2% damage per tier, up to 50%
|-
|[[File:T SuperPerkIcon DamageBoostPerMissingHealth.png|64px|class=dzr_item dzr_item_rare]]
|'''Hot Sauce'''
| +0.2% damage per missing point of '''Health'''
| +0.2% damage per tier, up to 1%
|-
|[[File:T PerkIcon DelayedShotBonus.png|64px|class=dzr_item dzr_item_rare]]
|'''Inhaler'''
| +20% damage while '''Aiming''' if you have not fired for 1 second
| +20% damage per tier, up to 100%
|-
|[[File:T SuperPerkIcon ExcessCritChanceDamage.png|64px|class=dzr_item dzr_item_rare]]
|'''Tip Jar'''
|Excess {{Critical Hit Chance}} above 100% boosts {{Critical Damage}} by the overflow (max 10%)
| +10% crit damage per tier, up to 50%
|-
|[[File:T SuperPerkIcon ExitStealthBonuses.png|64px|class=dzr_item dzr_item_rare]]
|'''Phase Booster'''
| +30% damage and '''Movement Speed''' for 1 second after exiting '''Stealth'''
|1 second duration per tier, up to 5 seconds
|-
|[[File:T SuperPerkIcon Nitroglycerin-Powder.png|64px|class=dzr_item dzr_item_rare]]
|'''Nitroglycerin Powder'''
| +0.4% damage for 2 seconds after '''Reloading''' for each bullet that was '''Reloaded''' (max 100%)
| +0.4% damage per tier, up to 2%
|-
|[[File:T SuperPerkIcon FreeShotsAfterKill.png|64px|class=dzr_item dzr_item_rare]]
|'''Ammo Surplus'''
|1 second of no ammo consumption after killing an enemy
|1 second duration per tier, up to 3 seconds
|-
|[[File:T SuperPerkIcon GetAmmoWhenApplyingElementalEffect.png|64px|class=dzr_item dzr_item_rare]]
|'''Liquid Oxidizer'''
|10% chance to replenish 20% ammo when you '''Proc''' an '''Element''' (minimum +1)
| +10% chance per tier, up to 50%
|-
|[[File:T SuperPerkIcon GrenadeDamageToHealthyEnemies.png|64px|class=dzr_item dzr_item_rare]]
|'''Impact Fuze'''
| +15% '''Grenade Damage''' to enemies above 70% Health
| +5% grenade damage per tier, up to 35%
|-
|[[File:T SuperPerkIcon GrenadeDoubleDamage.png|64px|class=dzr_item dzr_item_rare]]
|'''Bolas'''
| +10% chance to do +100% '''Grenade Damage'''
| +5% chance per tier, up to 30%
|-
|[[File:T SuperPerkIcon GrenadeProcWeapons.png|64px|class=dzr_item dzr_item_rare]]
|'''Oil Diffuser'''
|'''Grenades''' '''Proc''' the '''Element''' of your '''Primary''', '''Secondary''', and '''Melee Weapons''' at 15% of their '''Proc Rate'''
| +5% proc rate chance per tier, up to 35%
|-
|[[File:T PerkIcon GrenadeSecondExplosion.png|64px|class=dzr_item dzr_item_rare]]
|'''Cherry Bomb'''
|7% chance for your '''Grenade''' to explode twice
| +7% proc rate chance per tier, up to 35%
|-
|[[File:T SuperPerkIcon HealthBasedDamage.png|64px|class=dzr_item dzr_item_rare]]
|'''Steroid Tablets'''
| +0.1% damage for each percent of your current '''Health''' you have
| +0.1% damage per tier, up to 0.5%
|-
|[[File:T SuperPerkIcon HealthOrbGrantsImmunity.png|64px|class=dzr_item dzr_item_rare]]
|'''Artificial Heart'''
|'''Immune''' to all damage for 1 second after consuming a '''Health Orb'''
|1 second duration per tier, up to 3 seconds
|-
|[[File:T SuperPerkIcon KillRestoresBullet NotKillBoostsDamage.png|64px|class=dzr_item dzr_item_rare]]
|'''Zen Garden'''
|Kills '''Refund''' 1 bullet.  Non-lethal shots grant +10% damage to your next shot.
| +10% damage per tier, up to 50%
|-
|[[File:T SuperPerkIcon KillsGrantBarrier.png|64px|class=dzr_item dzr_item_rare]]
|'''Handheld Vacuum'''
|Kills grand a '''Barrier''' worth 2% of your {{Shield}}'''s'''.  '''Barrier''' decays by 4 points per second
| +2% barrier per tier, up to 10%
|-
|[[File:T SuperPerkIcon KillsGrantDamage.png|64px|class=dzr_item dzr_item_rare]]
|'''Blood Vial'''
| +0.1% damage for each enemy killed.  Bonus resets upon death
| +0.1% damage per tier, up to 0.5%
|-
|[[File:T SuperPerkIcon KillstreakGrantsSmartBullets.png|64px|class=dzr_item dzr_item_rare]]
|'''Preserved Brainstem'''
|Killing 4 enemies in 3 seconds activates '''Smart Bullets''' for 1 seconds (4 second cooldown)
| +0.5 second duration per tier, up to 3 seconds
|-
|[[File:T PerkIcon MarkNearbyEnemiesOnKill.png|64px|class=dzr_item dzr_item_rare]]
|'''Laser Pointer'''
|5% chance to '''Mark''' enemies within 10 meters of a slain target, increasing damage taken by 50% for 5 seconds
| +5% chance per tier, up to 25%
|-
|[[File:T PerkIcon ElementPrimaryToMelee.png|64px|class=dzr_item dzr_item_rare]]
|'''Automatic Gunblade'''
|'''Melee Weapons''' '''Proc''' your '''Primary Weapon's''' '''Element''' at 20% of their own '''Proc Rate'''
| +20% proc rate chance per tier, up to 100%
|-
|[[File:T PerkIcon ElementSecondaryToMelee.png|64px|class=dzr_item dzr_item_rare]]
|'''Gunblade'''
|'''Melee Weapons''' '''Proc''' your '''Secondary Weapon's''' '''Element''' at 20% of their own '''Proc Rate'''
| +20% proc rate chance per tier, up to 100%
|-
|[[File:T SuperPerkIcon MissedShotAmmoRefund.png|64px|class=dzr_item dzr_item_rare]]
|'''Boomerang'''
|20% chance for missed shots to consume no ammo
| +20% chance per tier, up to 100%
|-
|[[File:T SuperPerkIcon MissingBulletsIncreaseDamage.png|64px|class=dzr_item dzr_item_rare]]
|'''Alien's Hand'''
| +1% damage for each bullet missing from your magazine (max 50%)
| +1% damage per tier, up to 5%
|-
|[[File:T SuperPerkIcon OverhealingRestoresShields.png|64px|class=dzr_item dzr_item_rare]]
|'''Super Sample'''
|20% healing is applied to your {{Shield}}'''s''' while at full '''Health'''
| +20% healing per tier, up to 100%
|-
|[[File:T PerkIcon PlasmaOrbGenerator.png|64px|class=dzr_item dzr_item_rare]]
|'''Heat Coil'''
| +20% '''Damage Resistance''' to your next hit taken (30 second cooldown)
| +20% damage resistance per tier, up to 100%
|-
|[[File:T PerkIcon ElementMeleeToPrimary.png|64px|class=dzr_item dzr_item_rare]]
|'''Large Bayonet'''
|'''Primary Weapons''' '''Proc''' your '''Melee Weapon's''' '''Element''' at 20% of their own '''Proc Rate'''
| +20% proc rate chance per tier, up to 100%
|-
|[[File:T PerkIcon ElementSecondaryToPrimary.png|64px|class=dzr_item dzr_item_rare]]
|'''Pistol Charm'''
|'''Primary Weapons''' '''Proc''' your '''Secondary Weapon's''' '''Element''' at 20% of their own '''Proc Rate'''
| +20% proc rate chance per tier, up to 100%
|-
|[[File:T PerkIcon ElementMeleeToSecondary.png|64px|class=dzr_item dzr_item_rare]]
|'''Compact Bayonet'''
|'''Secondary Weapons''' '''Proc''' your '''Melee Weapon's''' '''Element''' at 20% of their own '''Proc Rate'''
| +20% proc rate chance per tier, up to 100%
|-
|[[File:T PerkIcon ElementPrimaryToSecondary.png|64px|class=dzr_item dzr_item_rare]]
|'''Rifle Charm'''
|'''Secondary Weapons''' '''Proc''' your '''Primary Weapon's''' '''Element''' at 20% of their own '''Proc Rate'''
| +20% proc rate chance per tier, up to 100%
|-
|[[File:T SuperPerkIcon ShieldBoostsGrenadeDamage.png|64px|class=dzr_item dzr_item_rare]]
|'''Energy Diverter'''
|'''Grenade''' consumers 25% '''{{Shield}}s''' and deals +1.0% damage per 2 '''{{Shield}}s''' consumed
| +0.5% damage per tier, up to 3.0%
|-
|[[File:T PerkIcon SmartRocket.png|64px|class=dzr_item dzr_item_rare]]
|'''Model Rocket'''
|Your weapons fire a '''Smart Rocket''' every 18 seconds. '''Smart Rockets''' inherit the qualities of your '''Grenade'''
|3 second reduction tier, down to every 6 seconds
|-
|[[File:T SuperPerkIcon ProcTriggersAdditionalDamage.png|64px|class=dzr_item dzr_item_rare]]
|'''Mark of the Prophecy'''
|Triggering a '''Proc''' grants +20% damage to your next '''Proc''' within 3 seconds
| +20% damage per tier, up to +100%
|-
|[[File:T SuperPerkIcon ConsecutiveWeakpoints.png|64px|class=dzr_item dzr_item_rare]]
|'''Dunce Cap'''
|2% damage per consecutive {{Weakpoint}} hit. (max 50%). Resets on non-{{Weakpoint}} hits.
| +2% damage per tier, up to 10%
|-
|[[File:T SuperPerkIcon IncreasedFirstWeakpointDamage.png|64px|class=dzr_item dzr_item_rare]]
|'''Lobotomy Kit'''
|Your first {{Weakpoint}} hit per enemy deals +15% damage.
| +15% damage per tier, up to +75%
|-
|[[File:T SuperPerkIcon IncreasedProcChanceAndDamage.png|64px|class=dzr_item dzr_item_rare]]
|'''Juice Box'''
|20% '''Proc Chance''' against targets below 50% Health. +1% '''Proc Damage'''.
| +1% proc rate chance per tier, up to +5%
|-
|[[File:T SuperPerkIcon IncreasedWeakpointCritDamage.png|64px|class=dzr_item dzr_item_rare]]
|'''Action Figure'''
| +10% {{Critical Damage}} on {{Weakpoint}}'''s'''
| +10% crit damage per tier, up to +50%
|-
|[[File:T SuperPerkIcon DebuffConfettiExplosion.png|64px|class=dzr_item dzr_item_rare]]
|'''Laughing Gas'''
|Enemies with an '''Elemental Debuff''' have a 15% chance to explode on death, '''Staggering''' other enemies within 8 meters
| +5% rate chance per tier, up to 35%
|}

Revision as of 22:56, 10 September 2025

Superior Items

Icon Name Tier 1 Description Additional Tiers
Recycled Plastic +10% chance to Refund damaging shots. +5% damage per bullet Refunded, resetting upon Reload or Weapon Swap (max 10% damage) +10% max damage per tier, up to 50%
Rabbit Foot After 2 consecutive Crits, your next shot deals +20% damage +20% damage per tier, up to 100%
Space Whiskey +8% Crit Damage for 2 seconds after landing a Crit +8% crit damage per tier, up to 40%
Pop Toaster +2% damage per enemy affected by Elemental Debuff of your equipped weapon (max 50%) +2% damage per tier, up to 50%
Hot Sauce +0.2% damage per missing point of Health +0.2% damage per tier, up to 1%
Inhaler +20% damage while Aiming if you have not fired for 1 second +20% damage per tier, up to 100%
Tip Jar Excess Crit Chance above 100% boosts Crit Damage by the overflow (max 10%) +10% crit damage per tier, up to 50%
Phase Booster +30% damage and Movement Speed for 1 second after exiting Stealth 1 second duration per tier, up to 5 seconds
Nitroglycerin Powder +0.4% damage for 2 seconds after Reloading for each bullet that was Reloaded (max 100%) +0.4% damage per tier, up to 2%
Ammo Surplus 1 second of no ammo consumption after killing an enemy 1 second duration per tier, up to 3 seconds
Liquid Oxidizer 10% chance to replenish 20% ammo when you Proc an Element (minimum +1) +10% chance per tier, up to 50%
Impact Fuze +15% Grenade Damage to enemies above 70% Health +5% grenade damage per tier, up to 35%
Bolas +10% chance to do +100% Grenade Damage +5% chance per tier, up to 30%
Oil Diffuser Grenades Proc the Element of your Primary, Secondary, and Melee Weapons at 15% of their Proc Rate +5% proc rate chance per tier, up to 35%
Cherry Bomb 7% chance for your Grenade to explode twice +7% proc rate chance per tier, up to 35%
Steroid Tablets +0.1% damage for each percent of your current Health you have +0.1% damage per tier, up to 0.5%
Artificial Heart Immune to all damage for 1 second after consuming a Health Orb 1 second duration per tier, up to 3 seconds
Zen Garden Kills Refund 1 bullet. Non-lethal shots grant +10% damage to your next shot. +10% damage per tier, up to 50%
Handheld Vacuum Kills grand a Barrier worth 2% of your Shields. Barrier decays by 4 points per second +2% barrier per tier, up to 10%
Blood Vial +0.1% damage for each enemy killed. Bonus resets upon death +0.1% damage per tier, up to 0.5%
Preserved Brainstem Killing 4 enemies in 3 seconds activates Smart Bullets for 1 seconds (4 second cooldown) +0.5 second duration per tier, up to 3 seconds
Laser Pointer 5% chance to Mark enemies within 10 meters of a slain target, increasing damage taken by 50% for 5 seconds +5% chance per tier, up to 25%
Automatic Gunblade Melee Weapons Proc your Primary Weapon's Element at 20% of their own Proc Rate +20% proc rate chance per tier, up to 100%
Gunblade Melee Weapons Proc your Secondary Weapon's Element at 20% of their own Proc Rate +20% proc rate chance per tier, up to 100%
Boomerang 20% chance for missed shots to consume no ammo +20% chance per tier, up to 100%
Alien's Hand +1% damage for each bullet missing from your magazine (max 50%) +1% damage per tier, up to 5%
Super Sample 20% healing is applied to your Shields while at full Health +20% healing per tier, up to 100%
Heat Coil +20% Damage Resistance to your next hit taken (30 second cooldown) +20% damage resistance per tier, up to 100%
Large Bayonet Primary Weapons Proc your Melee Weapon's Element at 20% of their own Proc Rate +20% proc rate chance per tier, up to 100%
Pistol Charm Primary Weapons Proc your Secondary Weapon's Element at 20% of their own Proc Rate +20% proc rate chance per tier, up to 100%
Compact Bayonet Secondary Weapons Proc your Melee Weapon's Element at 20% of their own Proc Rate +20% proc rate chance per tier, up to 100%
Rifle Charm Secondary Weapons Proc your Primary Weapon's Element at 20% of their own Proc Rate +20% proc rate chance per tier, up to 100%
Energy Diverter Grenade consumers 25% Shields and deals +1.0% damage per 2 Shields consumed +0.5% damage per tier, up to 3.0%
Model Rocket Your weapons fire a Smart Rocket every 18 seconds. Smart Rockets inherit the qualities of your Grenade 3 second reduction tier, down to every 6 seconds
Mark of the Prophecy Triggering a Proc grants +20% damage to your next Proc within 3 seconds +20% damage per tier, up to +100%
Dunce Cap 2% damage per consecutive Weakpoint hit. (max 50%). Resets on non- Weakpoint hits. +2% damage per tier, up to 10%
Lobotomy Kit Your first Weakpoint hit per enemy deals +15% damage. +15% damage per tier, up to +75%
Juice Box 20% Proc Chance against targets below 50% Health. +1% Proc Damage. +1% proc rate chance per tier, up to +5%
Action Figure +10% Crit Damage on Weakpoints +10% crit damage per tier, up to +50%
Laughing Gas Enemies with an Elemental Debuff have a 15% chance to explode on death, Staggering other enemies within 8 meters +5% rate chance per tier, up to 35%