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| |'''Rare''': '''Melee''' kills '''Reload''' your weapon | | |'''Rare''': '''Melee''' kills '''Reload''' your weapon |
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| |}
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|
| |
| ==== Superior Items ====
| |
| {| class="wikitable"
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| !Icon
| |
| !Name
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| !Tier 1 Description
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| !Additional Tiers
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| |-
| |
| |[[File:T SuperPerkIcon AmmoRefundDamageIncrease.png|64px|class=dzr_item dzr_item_rare]]
| |
| |'''Recycled Plastic'''
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| | +10% chance to '''Refund''' damaging shots. +5% damage per bullet '''Refunded''', resetting upon '''Reload''' or '''Weapon Swap''' (max 10% damage)
| |
| | +10% max damage per tier, up to 50%
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| |-
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| |[[File:T SuperPerkIcon ConsecutiveCritDamage.png|64px|class=dzr_item dzr_item_rare]]
| |
| |'''Rabbit Foot'''
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| |After 2 consecutive '''Crits''', your next shot deals +20% damage
| |
| | +20% damage per tier, up to 100%
| |
| |-
| |
| |[[File:T PerkIcon CritsBoostCritDamage.png|64px|class=dzr_item dzr_item_rare]]
| |
| |'''Space Whiskey'''
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| | +8% {{Critical Damage}} for 2 seconds after landing a '''Crit'''
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| | +8% crit damage per tier, up to 40%
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| |-
| |
| |[[File:T SuperPerkIcon DamageBoostPerEnemyWithElementalDebuff.png|64px|class=dzr_item dzr_item_rare]]
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| |'''Pop Toaster'''
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| | +2% damage per enemy affected by '''Elemental Debuff''' of your equipped weapon (max 50%)
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| | +2% damage per tier, up to 50%
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| |-
| |
| |[[File:T SuperPerkIcon DamageBoostPerMissingHealth.png|64px|class=dzr_item dzr_item_rare]]
| |
| |'''Hot Sauce'''
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| | +0.2% damage per missing point of '''Health'''
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| | +0.2% damage per tier, up to 1%
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| |-
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| |[[File:T PerkIcon DelayedShotBonus.png|64px|class=dzr_item dzr_item_rare]]
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| |'''Inhaler'''
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| | +20% damage while '''Aiming''' if you have not fired for 1 second
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| | +20% damage per tier, up to 100%
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| |-
| |
| |[[File:T SuperPerkIcon ExcessCritChanceDamage.png|64px|class=dzr_item dzr_item_rare]]
| |
| |'''Tip Jar'''
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| |Excess {{Critical Hit Chance}} above 100% boosts {{Critical Damage}} by the overflow (max 10%)
| |
| | +10% crit damage per tier, up to 50%
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| |-
| |
| |[[File:T SuperPerkIcon ExitStealthBonuses.png|64px|class=dzr_item dzr_item_rare]]
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| |'''Phase Booster'''
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| | +30% damage and '''Movement Speed''' for 1 second after exiting '''Stealth'''
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| |1 second duration per tier, up to 5 seconds
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| |-
| |
| |[[File:T SuperPerkIcon Nitroglycerin-Powder.png|64px|class=dzr_item dzr_item_rare]]
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| |'''Nitroglycerin Powder'''
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| | +0.4% damage for 2 seconds after '''Reloading''' for each bullet that was '''Reloaded''' (max 100%)
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| | +0.4% damage per tier, up to 2%
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| |-
| |
| |[[File:T SuperPerkIcon FreeShotsAfterKill.png|64px|class=dzr_item dzr_item_rare]]
| |
| |'''Ammo Surplus'''
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| |1 second of no ammo consumption after killing an enemy
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| |1 second duration per tier, up to 3 seconds
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| |-
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| |[[File:T SuperPerkIcon GetAmmoWhenApplyingElementalEffect.png|64px|class=dzr_item dzr_item_rare]]
| |
| |'''Liquid Oxidizer'''
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| |10% chance to replenish 20% ammo when you '''Proc''' an '''Element''' (minimum +1)
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| | +10% chance per tier, up to 50%
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| |-
| |
| |[[File:T SuperPerkIcon GrenadeDamageToHealthyEnemies.png|64px|class=dzr_item dzr_item_rare]]
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| |'''Impact Fuze'''
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| | +15% '''Grenade Damage''' to enemies above 70% Health
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| | +5% grenade damage per tier, up to 35%
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| |-
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| |[[File:T SuperPerkIcon GrenadeDoubleDamage.png|64px|class=dzr_item dzr_item_rare]]
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| |'''Bolas'''
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| | +10% chance to do +100% '''Grenade Damage'''
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| | +5% chance per tier, up to 30%
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| |-
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| |[[File:T SuperPerkIcon GrenadeProcWeapons.png|64px|class=dzr_item dzr_item_rare]]
| |
| |'''Oil Diffuser'''
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| |'''Grenades''' '''Proc''' the '''Element''' of your '''Primary''', '''Secondary''', and '''Melee Weapons''' at 15% of their '''Proc Rate'''
| |
| | +5% proc rate chance per tier, up to 35%
| |
| |-
| |
| |[[File:T PerkIcon GrenadeSecondExplosion.png|64px|class=dzr_item dzr_item_rare]]
| |
| |'''Cherry Bomb'''
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| |7% chance for your '''Grenade''' to explode twice
| |
| | +7% proc rate chance per tier, up to 35%
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| |-
| |
| |[[File:T SuperPerkIcon HealthBasedDamage.png|64px|class=dzr_item dzr_item_rare]]
| |
| |'''Steroid Tablets'''
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| | +0.1% damage for each percent of your current '''Health''' you have
| |
| | +0.1% damage per tier, up to 0.5%
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| |-
| |
| |[[File:T SuperPerkIcon HealthOrbGrantsImmunity.png|64px|class=dzr_item dzr_item_rare]]
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| |'''Artificial Heart'''
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| |'''Immune''' to all damage for 1 second after consuming a '''Health Orb'''
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| |1 second duration per tier, up to 3 seconds
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| |-
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| |[[File:T SuperPerkIcon KillRestoresBullet NotKillBoostsDamage.png|64px|class=dzr_item dzr_item_rare]]
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| |'''Zen Garden'''
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| |Kills '''Refund''' 1 bullet. Non-lethal shots grant +10% damage to your next shot.
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| | +10% damage per tier, up to 50%
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| |-
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| |[[File:T SuperPerkIcon KillsGrantBarrier.png|64px|class=dzr_item dzr_item_rare]]
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| |'''Handheld Vacuum'''
| |
| |Kills grand a '''Barrier''' worth 2% of your {{Shield}}'''s'''. '''Barrier''' decays by 4 points per second
| |
| | +2% barrier per tier, up to 10%
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| |-
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| |[[File:T SuperPerkIcon KillsGrantDamage.png|64px|class=dzr_item dzr_item_rare]]
| |
| |'''Blood Vial'''
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| | +0.1% damage for each enemy killed. Bonus resets upon death
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| | +0.1% damage per tier, up to 0.5%
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| |-
| |
| |[[File:T SuperPerkIcon KillstreakGrantsSmartBullets.png|64px|class=dzr_item dzr_item_rare]]
| |
| |'''Preserved Brainstem'''
| |
| |Killing 4 enemies in 3 seconds activates '''Smart Bullets''' for 1 seconds (4 second cooldown)
| |
| | +0.5 second duration per tier, up to 3 seconds
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| |-
| |
| |[[File:T PerkIcon MarkNearbyEnemiesOnKill.png|64px|class=dzr_item dzr_item_rare]]
| |
| |'''Laser Pointer'''
| |
| |5% chance to '''Mark''' enemies within 10 meters of a slain target, increasing damage taken by 50% for 5 seconds
| |
| | +5% chance per tier, up to 25%
| |
| |-
| |
| |[[File:T PerkIcon ElementPrimaryToMelee.png|64px|class=dzr_item dzr_item_rare]]
| |
| |'''Automatic Gunblade'''
| |
| |'''Melee Weapons''' '''Proc''' your '''Primary Weapon's''' '''Element''' at 20% of their own '''Proc Rate'''
| |
| | +20% proc rate chance per tier, up to 100%
| |
| |-
| |
| |[[File:T PerkIcon ElementSecondaryToMelee.png|64px|class=dzr_item dzr_item_rare]]
| |
| |'''Gunblade'''
| |
| |'''Melee Weapons''' '''Proc''' your '''Secondary Weapon's''' '''Element''' at 20% of their own '''Proc Rate'''
| |
| | +20% proc rate chance per tier, up to 100%
| |
| |-
| |
| |[[File:T SuperPerkIcon MissedShotAmmoRefund.png|64px|class=dzr_item dzr_item_rare]]
| |
| |'''Boomerang'''
| |
| |20% chance for missed shots to consume no ammo
| |
| | +20% chance per tier, up to 100%
| |
| |-
| |
| |[[File:T SuperPerkIcon MissingBulletsIncreaseDamage.png|64px|class=dzr_item dzr_item_rare]]
| |
| |'''Alien's Hand'''
| |
| | +1% damage for each bullet missing from your magazine (max 50%)
| |
| | +1% damage per tier, up to 5%
| |
| |-
| |
| |[[File:T SuperPerkIcon OverhealingRestoresShields.png|64px|class=dzr_item dzr_item_rare]]
| |
| |'''Super Sample'''
| |
| |20% healing is applied to your {{Shield}}'''s''' while at full '''Health'''
| |
| | +20% healing per tier, up to 100%
| |
| |-
| |
| |[[File:T PerkIcon PlasmaOrbGenerator.png|64px|class=dzr_item dzr_item_rare]]
| |
| |'''Heat Coil'''
| |
| | +20% '''Damage Resistance''' to your next hit taken (30 second cooldown)
| |
| | +20% damage resistance per tier, up to 100%
| |
| |-
| |
| |[[File:T PerkIcon ElementMeleeToPrimary.png|64px|class=dzr_item dzr_item_rare]]
| |
| |'''Large Bayonet'''
| |
| |'''Primary Weapons''' '''Proc''' your '''Melee Weapon's''' '''Element''' at 20% of their own '''Proc Rate'''
| |
| | +20% proc rate chance per tier, up to 100%
| |
| |-
| |
| |[[File:T PerkIcon ElementSecondaryToPrimary.png|64px|class=dzr_item dzr_item_rare]]
| |
| |'''Pistol Charm'''
| |
| |'''Primary Weapons''' '''Proc''' your '''Secondary Weapon's''' '''Element''' at 20% of their own '''Proc Rate'''
| |
| | +20% proc rate chance per tier, up to 100%
| |
| |-
| |
| |[[File:T PerkIcon ElementMeleeToSecondary.png|64px|class=dzr_item dzr_item_rare]]
| |
| |'''Compact Bayonet'''
| |
| |'''Secondary Weapons''' '''Proc''' your '''Melee Weapon's''' '''Element''' at 20% of their own '''Proc Rate'''
| |
| | +20% proc rate chance per tier, up to 100%
| |
| |-
| |
| |[[File:T PerkIcon ElementPrimaryToSecondary.png|64px|class=dzr_item dzr_item_rare]]
| |
| |'''Rifle Charm'''
| |
| |'''Secondary Weapons''' '''Proc''' your '''Primary Weapon's''' '''Element''' at 20% of their own '''Proc Rate'''
| |
| | +20% proc rate chance per tier, up to 100%
| |
| |-
| |
| |[[File:T SuperPerkIcon ShieldBoostsGrenadeDamage.png|64px|class=dzr_item dzr_item_rare]]
| |
| |'''Energy Diverter'''
| |
| |'''Grenade''' consumers 25% '''{{Shield}}s''' and deals +1.0% damage per 2 '''{{Shield}}s''' consumed
| |
| | +0.5% damage per tier, up to 3.0%
| |
| |-
| |
| |[[File:T PerkIcon SmartRocket.png|64px|class=dzr_item dzr_item_rare]]
| |
| |'''Model Rocket'''
| |
| |Your weapons fire a '''Smart Rocket''' every 18 seconds. '''Smart Rockets''' inherit the qualities of your '''Grenade'''
| |
| |3 second reduction tier, down to every 6 seconds
| |
| |-
| |
| |[[File:T SuperPerkIcon ProcTriggersAdditionalDamage.png|64px|class=dzr_item dzr_item_rare]]
| |
| |'''Mark of the Prophecy'''
| |
| |Triggering a '''Proc''' grants +20% damage to your next '''Proc''' within 3 seconds
| |
| | +20% damage per tier, up to +100%
| |
| |-
| |
| |[[File:T SuperPerkIcon ConsecutiveWeakpoints.png|64px|class=dzr_item dzr_item_rare]]
| |
| |'''Dunce Cap'''
| |
| |2% damage per consecutive {{Weakpoint}} hit. (max 50%). Resets on non-{{Weakpoint}} hits.
| |
| | +2% damage per tier, up to 10%
| |
| |-
| |
| |[[File:T SuperPerkIcon IncreasedFirstWeakpointDamage.png|64px|class=dzr_item dzr_item_rare]]
| |
| |'''Lobotomy Kit'''
| |
| |Your first {{Weakpoint}} hit per enemy deals +15% damage.
| |
| | +15% damage per tier, up to +75%
| |
| |-
| |
| |[[File:T SuperPerkIcon IncreasedProcChanceAndDamage.png|64px|class=dzr_item dzr_item_rare]]
| |
| |'''Juice Box'''
| |
| |20% '''Proc Chance''' against targets below 50% Health. +1% '''Proc Damage'''.
| |
| | +1% proc rate chance per tier, up to +5%
| |
| |-
| |
| |[[File:T SuperPerkIcon IncreasedWeakpointCritDamage.png|64px|class=dzr_item dzr_item_rare]]
| |
| |'''Action Figure'''
| |
| | +10% {{Critical Damage}} on {{Weakpoint}}'''s'''
| |
| | +10% crit damage per tier, up to +50%
| |
| |-
| |
| |[[File:T SuperPerkIcon DebuffConfettiExplosion.png|64px|class=dzr_item dzr_item_rare]]
| |
| |'''Laughing Gas'''
| |
| |Enemies with an '''Elemental Debuff''' have a 15% chance to explode on death, '''Staggering''' other enemies within 8 meters
| |
| | +5% rate chance per tier, up to 35%
| |
| |} | | |} |