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Deadzone: Rogue/Elements: Difference between revisions

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== Cryo Damage ==
== Cryo Damage ==
Cryo damage procs are Freeze and Shatter with the Debuff being Chill.
Cryo damage associated procs are Freeze and Shatter with the Debuff applied being Chill.
 
{| class="wikitable"
|+
!Name
!Icon
!Description
!
|-
|Chill
|[[File:T TooltipIcon Chill.png|20x20px]]
|Reduces target's ''Movement Speed'' by 30% for 6 seconds.
|Debuff
|-
|Freeze
|[[File:T TooltipIcon Freeze.png|20x20px]]
|Freezes the target in an ice block for 2 seconds, dealing damage and applying ''Chill''.
|Proc
|-
|Shatter
|[[File:T TooltipIcon Shatter.png|20x20px]]
|Shoots fragments of ice from the target that damage and ''Chill'' enemies within 6 meters.
|Proc
|-
|
|}
== Fire Damage ==
== Fire Damage ==
Cryo damage procs are Freeze and Shatter with the Debuff being Chill.
Fire damage associated Procs are Combustion and Ignite with the Debuff being Burn.
 
{| class="wikitable"
|+
!Name
!Icon
!Description
!
|-
|Burn
|[[File:T TooltipIcon Burn.png|20x20px]]
|Increases target's Damage Received by 10% for 5 seconds.
|Debuff
|-
|Combustion
|[[File:T TooltipIcon Combustion.png|20x20px]]
|Target ''Combusts'', applying ''Burn'' and a stackable damage over time effect to enemies within 8 meters.
|Proc
|-
|Ignite
|[[File:T TooltipIcon Ignite.png|20x20px]]
|Target ''Ignites'', applying ''Burn'' and a powerful stackable damage over time effect.
|Proc
|-
|
|}
== Lightning Damage ==
== Lightning Damage ==
Cryo damage procs are Freeze and Shatter with the Debuff being Chill.
Lightning damage associated Procs are Chain Lightning and Lightning Bolt with the Debuff being Shock.
 
{| class="wikitable"
|+
!Name
!Icon
!Description
!
|-
|Shock
|[[File:T TooltipIcon Shock.png|20x20px]]
|Increases ''Crit Chance'' against the target by 15% for 6 seconds.
|Debuff
|-
|Chain Lightning
|[[File:T TooltipIcon ChainLightning.png|20x20px]]
|Sparks ''Chain Lightning'' on the target, which damages and applies ''Shock'' to up to 3 nearby enemies.
|Proc
|-
|Lightning Bolt
|[[File:T TooltipIcon LightningBolt.png|20x20px]]
|Sparks a large ''Lightning Bolt'' that does massive damage and applies ''Shock'' to enemies near the target.
|Proc
|-
|
|}
== Plasma Damage ==
== Plasma Damage ==
Cryo damage procs are Freeze and Shatter with the Debuff being Chill.
Plasma damage associated Procs are Plasma Ball and Plasma Seeker with the Debuff being Flux.
 
{| class="wikitable"
|+
!Name
!Icon
!Description
!
|-
|Flux
|
|Reduces target's ''Attack Rate'' by 30% for 6 seconds
|Debuff
|-
|Plasma Ball
|[[File:T TooltipIcon PlasmaOrb.png|20x20px]]
|Spawns a ''Plasma Ball'' on the target, which periodically damages nearby enemies and applies ''Flux'' to them.
|Proc
|-
|Plasma Seeker
|[[File:T TooltipIcon PlasmaSeeker.png|20x20px]]
|Spawns a ''Plasma Seeker'' on the target, which seeks out and damages the nearest enemy, applying ''Flux'' to them in the process.
|Proc
|-
|
|}
== Psionic Damage ==
== Psionic Damage ==
Cryo damage procs are Freeze and Shatter with the Debuff being Chill.
Psionic damage associated Procs are Freeze and Telekinetic Slamwith the Debuff being Fracture.
 
{| class="wikitable"
|+
!Name
!Icon
!Description
!
|-
|Fracture
|[[File:T TooltipIcon Fracture.png|20x20px]]
|Adds a 15% chance to ''Stagger'' the target when they take additional damage for 5 seconds.
|Debuff
|-
|Psychic Punch
|[[File:T TooltipIcon Punch.png|20x20px]]
|Targets are pushed back, damaging them and applying ''Fracture''.
|Proc
|-
|Telekinetic Slam
|[[File:T TooltipIcon Slam.png|20x20px]]
|Targets are lifted into the air and smashed into the ground, damaging them and applying ''Fracture''.
|Proc
|-
|
|}
== Void Damage ==
== Void Damage ==
Cryo damage procs are Freeze and Shatter with the Debuff being Chill.
Void damage associated Procs are Singularity and Void Tendrils with the Debuff being Void Corruption.
{| class="wikitable"
|+
!Name
!Icon
!Description
!
|-
|Void Corruption
|[[File:T TooltipIcon Corruption.png|20x20px]]
|Reduces target's damage dealt by 20% for 8 seconds.
|Debuff
|-
|Singularity
|[[File:T TooltipIcon Singularity.png|20x20px]]
|Spawns a  ''Singularity'' on the target that pulls in enemies within 5.5 meters, dealing damage and applying ''Corruption''.
|Proc
|-
|Void Tendrils
|[[File:T TooltipIcon VoidTendrils.png|20x20px]]
|Spawns ''Tendrils'' linking the target with 4 nearby enemies over 15 meters applying ''Corruption'' and spreading 20% of damage dealt to any linked target over the network.
|Proc
|-
|
|}

Latest revision as of 00:08, 11 September 2025

There are six primary elements in the game, with their own corresponding upgrades: Cryo Damage, Fire Damage, Lightning Damage, Plasma Damage, Psionic Damage, and Void. Cryo, Fire, Lightning, and Void damage are available on the first run of the game, while Plasma is unlocked upon successful completion of Zone 1 and Psionic is unlocked upon completion of Zone 2.

Each of the six elements in the game have their own perk tree.

Each of the six elements is associated with one of two proc effects, and one debuff.

Cryo Damage

Cryo damage associated procs are Freeze and Shatter with the Debuff applied being Chill.

Name Icon Description
Chill Reduces target's Movement Speed by 30% for 6 seconds. Debuff
Freeze Freezes the target in an ice block for 2 seconds, dealing damage and applying Chill. Proc
Shatter Shoots fragments of ice from the target that damage and Chill enemies within 6 meters. Proc

Fire Damage

Fire damage associated Procs are Combustion and Ignite with the Debuff being Burn.

Name Icon Description
Burn Increases target's Damage Received by 10% for 5 seconds. Debuff
Combustion Target Combusts, applying Burn and a stackable damage over time effect to enemies within 8 meters. Proc
Ignite Target Ignites, applying Burn and a powerful stackable damage over time effect. Proc

Lightning Damage

Lightning damage associated Procs are Chain Lightning and Lightning Bolt with the Debuff being Shock.

Name Icon Description
Shock Increases Crit Chance against the target by 15% for 6 seconds. Debuff
Chain Lightning Sparks Chain Lightning on the target, which damages and applies Shock to up to 3 nearby enemies. Proc
Lightning Bolt Sparks a large Lightning Bolt that does massive damage and applies Shock to enemies near the target. Proc

Plasma Damage

Plasma damage associated Procs are Plasma Ball and Plasma Seeker with the Debuff being Flux.

Name Icon Description
Flux Reduces target's Attack Rate by 30% for 6 seconds Debuff
Plasma Ball Spawns a Plasma Ball on the target, which periodically damages nearby enemies and applies Flux to them. Proc
Plasma Seeker Spawns a Plasma Seeker on the target, which seeks out and damages the nearest enemy, applying Flux to them in the process. Proc

Psionic Damage

Psionic damage associated Procs are Freeze and Telekinetic Slamwith the Debuff being Fracture.

Name Icon Description
Fracture Adds a 15% chance to Stagger the target when they take additional damage for 5 seconds. Debuff
Psychic Punch Targets are pushed back, damaging them and applying Fracture. Proc
Telekinetic Slam Targets are lifted into the air and smashed into the ground, damaging them and applying Fracture. Proc

Void Damage

Void damage associated Procs are Singularity and Void Tendrils with the Debuff being Void Corruption.

Name Icon Description
Void Corruption Reduces target's damage dealt by 20% for 8 seconds. Debuff
Singularity Spawns a  Singularity on the target that pulls in enemies within 5.5 meters, dealing damage and applying Corruption. Proc
Void Tendrils Spawns Tendrils linking the target with 4 nearby enemies over 15 meters applying Corruption and spreading 20% of damage dealt to any linked target over the network. Proc